As the title says,
this refactors the texture precaching system slightly, makes it also precache animated flats and textures
also makes it toggable
Ontop this also adds texture precaching for Opengl
this should effectively take care of all texture related stutters while in a map (especially with mipmaps and/or windows builds)
in exchange for slightly longer map load times
This needs a bit of testing, due to how opengl works with encore remapping and sprite colormapping
As the title says,
this refactors the texture precaching system slightly, makes it also precache animated flats and textures
also makes it toggable
Ontop this also adds texture precaching for Opengl
this should effectively take care of all texture related stutters while in a map (especially with mipmaps and/or windows builds)
in exchange for slightly longer map load times
This needs a bit of testing, due to how opengl works with encore remapping and sprite colormapping
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As the title says,
this refactors the texture precaching system slightly, makes it also precache animated flats and textures
also makes it toggable
Ontop this also adds texture precaching for Opengl
this should effectively take care of all texture related stutters while in a map (especially with mipmaps and/or windows builds)
in exchange for slightly longer map load times
This needs a bit of testing, due to how opengl works with encore remapping and sprite colormapping