Fix up texture precaching + add Opengl texture precaching #160

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alufolie91 merged 18 commits from oglprecache into Saturn-Next 2025-04-23 10:28:23 +02:00
alufolie91 commented 2025-02-16 19:18:46 +01:00 (Migrated from github.com)

As the title says,
this refactors the texture precaching system slightly, makes it also precache animated flats and textures
also makes it toggable

Ontop this also adds texture precaching for Opengl
this should effectively take care of all texture related stutters while in a map (especially with mipmaps and/or windows builds)
in exchange for slightly longer map load times
This needs a bit of testing, due to how opengl works with encore remapping and sprite colormapping

As the title says, this refactors the texture precaching system slightly, makes it also precache animated flats and textures also makes it toggable Ontop this also adds texture precaching for Opengl this should effectively take care of all texture related stutters while in a map (especially with mipmaps and/or windows builds) in exchange for slightly longer map load times This needs a bit of testing, due to how opengl works with encore remapping and sprite colormapping
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Reference: saturn/SRB2Kart-Saturn#160