Faster z position checks for mobjs without collision #149
Closed
alufolie91 wants to merge 10 commits from
optimobjz into Saturn-Next
pull from: optimobjz
merge into: saturn:Saturn-Next
saturn:Saturn-Next
saturn:lugstuff
saturn:retrySOCK
saturn:polyholes
saturn:dynskins
saturn:Saturn
saturn:mobjcheck
saturn:waterrefract
saturn:bluaopti3
saturn:lua-no-zzone
saturn:mac-ci-test
saturn:luaprofile
saturn:introsfxshit
saturn:mointerpfix
saturn:maperrors2
saturn:maperrors
saturn:testintermissionfix
saturn:optifindvar
saturn:holeywallcolumns
saturn:Saturn-Testing
saturn:addon-download-info
saturn:hwbspupdate
saturn:bluaopti2
saturn:optimizewadlumps
saturn:netstuff
saturn:bluaopti
saturn:newfpscap
saturn:vidmodestuff
saturn:fixedclamp
saturn:threadstuff
saturn:servaddonsonly
saturn:timestuff
saturn:fixcmake2
saturn:crashissuereports
saturn:mipmaplistopti
saturn:menumodels
saturn:fixceemake
saturn:sdl3
saturn:remove-unused-mobj-interp-vars
saturn:revertsdl
saturn:updatesdl2again
saturn:controllerfixes
saturn:fakeseed
saturn:gammastuff
saturn:fastcmpstuff
saturn:luacvarfixes
saturn:SOCKma
saturn:lua-check-local-addon
saturn:updatemixer
saturn:dsdacol
saturn:transposesoft
saturn:updatelibbacktrace
saturn:deletglseg
saturn:curl-cli-args
saturn:refactorfbo
saturn:servericonpack
saturn:fastfilesearch
saturn:ljtest2
saturn:optional-freeslot-test
saturn:updatemd5
saturn:texhash
saturn:winzlib-ng
saturn:mmenucleanup
saturn:fixgnu23
saturn:unnestmothink
saturn:fixupnet
saturn:fixuphwbsp
saturn:updatewinlibs
saturn:emotes
saturn:softwarecrap
saturn:newmakefiles
saturn:luamusicdef
saturn:votebgstuff
saturn:netshit3
saturn:directionallight
saturn:ljtest
saturn:splitscreendirector
saturn:shaderspriteclip
saturn:refactorportals
saturn:nomobjshadows
saturn:sfc32rand
saturn:nettest2
saturn:nettest1
saturn:neo-kart
saturn:addfilelocal-load-animdefs
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https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2214
and
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2250
but only for things that have no collision to not desynch or smth
idk how much faster this might be, but theres alot of "decortation" mobjs which we could save alot of bsp traversal with ex
Hmm hope there aren't any lua scripts that use floorz/ceilingz from mobjs without collision for something gameplay-wise, because i think that might desynch. Don't think there are any but who knows
well this makes virtually no difference in performance testing
so with the concerns above, im gonna close this
Pull request closed