Instead of accessing everything per function pointers, let stuff directly have access to all the opengl functions
Should be a bit faster, but effectively makes the code less portable (tho honestly, who wants saturn on their NDS or smth at this point?)
Also makes access to things easier and adding new functions aswell
This also completely refactors the internal texture creation and updating in "GL_UpdateTexture"
Instead of accessing everything per function pointers, let stuff directly have access to all the opengl functions
Should be a bit faster, but effectively makes the code less portable (tho honestly, who wants saturn on their NDS or smth at this point?)
Also makes access to things easier and adding new functions aswell
This also completely refactors the internal texture creation and updating in "GL_UpdateTexture"
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Instead of accessing everything per function pointers, let stuff directly have access to all the opengl functions
Should be a bit faster, but effectively makes the code less portable (tho honestly, who wants saturn on their NDS or smth at this point?)
Also makes access to things easier and adding new functions aswell
This also completely refactors the internal texture creation and updating in "GL_UpdateTexture"