Add IT_CV_BIGFLOAT to use bigger increment for some CV_FLOAT cvars (a… #128
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@@ -1339,9 +1339,9 @@ static menuitem_t OP_VideoOptionsMenu[] =
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{IT_SUBMENU|IT_STRING, NULL, "Advanced Color Settings...", &OP_ColorOptionsDef, 50},
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{IT_STRING | IT_CVAR, NULL, "Draw Distance", &cv_drawdist, 65},
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{IT_STRING | IT_CVAR, NULL, "Weather Draw Distance",&cv_drawdist_precip, 75},
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{IT_STRING | IT_CVAR, NULL, "Field of View", &cv_fov, 95},
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{IT_STRING | IT_CVAR, NULL, "Draw Distance", &cv_drawdist, 65},
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{IT_STRING | IT_CVAR, NULL, "Weather Draw Distance",&cv_drawdist_precip, 75},
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{IT_STRING | IT_CVAR | IT_CV_BIGFLOAT, NULL, "Field of View", &cv_fov, 95},
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{IT_STRING | IT_CVAR, NULL, "Show FPS", &cv_ticrate, 105},
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{IT_STRING | IT_CVAR, NULL, "Vertical Sync", &cv_vidwait, 115},
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@@ -3305,7 +3305,11 @@ static void M_ChangeCvar(INT32 choice)
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else if (cv->flags & CV_FLOAT)
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{
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char s[20];
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sprintf(s,"%f",FIXED_TO_FLOAT(cv->value)+(choice)*(1.0f/16.0f));
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float increment;
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increment = (currentMenu->menuitems[itemOn].status & IT_CV_BIGFLOAT) ? 0.5 : (1.f/16);
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sprintf(s,"%f",FIXED_TO_FLOAT(cv->value)+(choice)*increment);
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CV_Set(cv,s);
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}
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else
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@@ -129,6 +129,10 @@ extern boolean menu_text_input;
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#define IT_CV_NOMOD 2048
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#define IT_CV_INVISSLIDER 2560
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// For cv_float's, will use 1/2 as increment instead of 1/16
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// Not sure if i should add it to cvartype, since its more a flag than type
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#define IT_CV_BIGFLOAT 4096
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//call/submenu specific
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// There used to be a lot more here but ...
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// A lot of them became redundant with the advent of the Pause menu, so they were removed
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