Do not reload every texture when adding a wad #121
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@@ -516,6 +516,22 @@ extern boolean capslock;
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// i_system.c, replace getchar() once the keyboard has been appropriated
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INT32 I_GetKey(void);
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/* http://www.cse.yorku.ca/~oz/hash.html */
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static inline
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UINT32 quickncasehash (const char *p, size_t n)
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{
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size_t i = 0;
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UINT32 x = 5381;
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while (i < n && p[i])
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{
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x = (x * 33) ^ tolower(p[i]);
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i++;
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}
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return x;
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}
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#ifndef min // Double-Check with WATTCP-32's cdefs.h
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#define min(x, y) (((x) < (y)) ? (x) : (y))
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#endif
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+3
-1
@@ -3452,6 +3452,8 @@ UINT16 P_PartialAddWadFile(const char *wadfilename, boolean local)
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if (!devparm && digmreplaces)
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CONS_Printf(M_GetText("%s digital musics replaced\n"), sizeu1(digmreplaces));
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R_LoadTexturesPwad(wadnum);
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//
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// search for sprite replacements
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//
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@@ -3548,7 +3550,7 @@ boolean P_MultiSetupWadFiles(boolean fullsetup)
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if (partadd_stage == 1)
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{
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// Reload all textures, unconditionally for better or worse.
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R_LoadTextures();
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//R_LoadTextures();
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if (fullsetup)
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++partadd_stage;
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+209
-112
@@ -129,6 +129,7 @@ INT16 *hicolormaps; // test a 32k colormap remaps high -> high
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// Painfully simple texture id cacheing to make maps load faster. :3
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static struct {
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char name[9];
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UINT32 hash;
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INT32 id;
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} *tidcache = NULL;
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static INT32 tidcachelen = 0;
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@@ -374,144 +375,63 @@ void R_FlushTextureCache(void)
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int R_CountTexturesInTEXTURESLump(UINT16 wadNum, UINT16 lumpNum);
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void R_ParseTEXTURESLump(UINT16 wadNum, UINT16 lumpNum, INT32 *index);
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//
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// R_LoadTextures
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// Initializes the texture list with the textures from the world map.
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//
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#define TX_START "TX_START"
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#define TX_END "TX_END"
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void R_LoadTextures(void)
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static INT32
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Rloadtextures (INT32 i, INT32 w)
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{
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INT32 i, k, w;
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UINT16 j;
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INT32 k;
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UINT16 texstart, texend, texturesLumpPos;
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patch_t *patchlump;
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patch_t patchlump;
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texpatch_t *patch;
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texture_t *texture;
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// Free previous memory before numtextures change.
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if (numtextures)
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// Get the lump numbers for the markers in the WAD, if they exist.
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if (W_FileHasFolders(wadfiles[w]))
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{
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for (i = 0; i < numtextures; i++)
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{
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Z_Free(textures[i]);
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Z_Free(texturecache[i]);
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}
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Z_Free(texturetranslation);
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Z_Free(textures);
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}
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// Load patches and textures.
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// Get the number of textures to check.
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// NOTE: Make SURE the system does not process
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// the markers.
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// This system will allocate memory for all duplicate/patched textures even if it never uses them,
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// but the alternative is to spend a ton of time checking and re-checking all previous entries just to skip any potentially patched textures.
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for (w = 0, numtextures = 0; w < numwadfiles; w++)
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{
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if (wadfiles[w]->type == RET_PK3)
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{
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texstart = W_CheckNumForFolderStartPK3("textures/", (UINT16)w, 0);
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texend = W_CheckNumForFolderEndPK3("textures/", (UINT16)w, texstart);
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}
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else
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{
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texstart = W_CheckNumForNamePwad(TX_START, (UINT16)w, 0) + 1;
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texend = W_CheckNumForNamePwad(TX_END, (UINT16)w, 0);
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}
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texstart = W_CheckNumForFolderStartPK3("textures/", (UINT16)w, 0);
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texend = W_CheckNumForFolderEndPK3("textures/", (UINT16)w, texstart);
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texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
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while (texturesLumpPos != INT16_MAX)
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{
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numtextures += R_CountTexturesInTEXTURESLump((UINT16)w, (UINT16)texturesLumpPos);
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R_ParseTEXTURESLump(w, texturesLumpPos, &i);
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texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, texturesLumpPos + 1);
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}
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// Add all the textures between TX_START and TX_END
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if (texstart != INT16_MAX && texend != INT16_MAX)
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{
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// PK3s have subfolders, so we can't just make a simple sum
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if (W_FileHasFolders(wadfiles[w]))
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{
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for (j = texstart; j < texend; j++)
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{
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if (!W_IsLumpFolder((UINT16)w, j)) // Check if lump is a folder; if not, then count it
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numtextures++;
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}
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}
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else
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{
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numtextures += (UINT32)(texend - texstart);
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}
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}
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}
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else
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{
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texstart = W_CheckNumForMarkerStartPwad(TX_START, (UINT16)w, 0);
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texend = W_CheckNumForNamePwad(TX_END, (UINT16)w, 0);
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texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
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if (texturesLumpPos != INT16_MAX)
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R_ParseTEXTURESLump(w, texturesLumpPos, &i);
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}
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// If no textures found by this point, bomb out
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if (!numtextures)
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I_Error("No textures detected in any WADs!\n");
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// Allocate memory and initialize to 0 for all the textures we are initialising.
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// There are actually 5 buffers allocated in one for convenience.
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textures = Z_Calloc((numtextures * sizeof(void *)) * 5, PU_STATIC, NULL);
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// Allocate texture column offset table.
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texturecolumnofs = (void *)((UINT8 *)textures + (numtextures * sizeof(void *)));
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// Allocate texture referencing cache.
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texturecache = (void *)((UINT8 *)textures + ((numtextures * sizeof(void *)) * 2));
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// Allocate texture width mask table.
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texturewidthmask = (void *)((UINT8 *)textures + ((numtextures * sizeof(void *)) * 3));
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// Allocate texture height mask table.
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textureheight = (void *)((UINT8 *)textures + ((numtextures * sizeof(void *)) * 4));
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// Create translation table for global animation.
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texturetranslation = Z_Malloc((numtextures + 1) * sizeof(*texturetranslation), PU_STATIC, NULL);
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for (i = 0; i < numtextures; i++)
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texturetranslation[i] = i;
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for (i = 0, w = 0; w < numwadfiles; w++)
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if (!( texstart == INT16_MAX || texend == INT16_MAX ))
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{
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// Get the lump numbers for the markers in the WAD, if they exist.
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if (wadfiles[w]->type == RET_PK3)
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{
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texstart = W_CheckNumForFolderStartPK3("textures/", (UINT16)w, 0);
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texend = W_CheckNumForFolderEndPK3("textures/", (UINT16)w, texstart);
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texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
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while (texturesLumpPos != INT16_MAX)
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{
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R_ParseTEXTURESLump(w, texturesLumpPos, &i);
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texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, texturesLumpPos + 1);
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}
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}
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else
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{
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texstart = W_CheckNumForNamePwad(TX_START, (UINT16)w, 0) + 1;
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texend = W_CheckNumForNamePwad(TX_END, (UINT16)w, 0);
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texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
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if (texturesLumpPos != INT16_MAX)
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R_ParseTEXTURESLump(w, texturesLumpPos, &i);
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}
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if (texstart == INT16_MAX || texend == INT16_MAX)
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continue;
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// Work through each lump between the markers in the WAD.
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for (j = 0; j < (texend - texstart); j++)
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{
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UINT16 wadnum = (UINT16)w;
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lumpnum_t lumpnum = texstart + j;
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if (W_FileHasFolders(wadfiles[w]))
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{
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if (W_IsLumpFolder(w, texstart + j)) // Check if lump is a folder
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if (W_IsLumpFolder(wadnum, lumpnum)) // Check if lump is a folder
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continue; // If it is then SKIP IT
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}
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patchlump = W_CacheLumpNumPwad((UINT16)w, texstart + j, PU_CACHE);
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W_ReadLumpHeaderPwad(wadnum, lumpnum, &patchlump, 8, 0); // #define PNG_HEADER_SIZE (8)
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//CONS_Printf("\n\"%s\" is a single patch, dimensions %d x %d",W_CheckNameForNumPwad((UINT16)w,texstart+j),patchlump->width, patchlump->height);
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texture = textures[i] = Z_Calloc(sizeof(texture_t) + sizeof(texpatch_t), PU_STATIC, NULL);
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// Set texture properties.
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M_Memcpy(texture->name, W_CheckNameForNumPwad((UINT16)w, texstart + j), sizeof(texture->name));
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texture->width = SHORT(patchlump->width);
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texture->height = SHORT(patchlump->height);
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texture->hash = quickncasehash(texture->name, 8);
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texture->width = SHORT(patchlump.width);
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texture->height = SHORT(patchlump.height);
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texture->patchcount = 1;
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texture->holes = false;
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@@ -522,8 +442,6 @@ void R_LoadTextures(void)
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patch->wad = (UINT16)w;
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patch->lump = texstart + j;
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Z_Unlock(patchlump);
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k = 1;
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while (k << 1 <= texture->width)
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k <<= 1;
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@@ -534,12 +452,186 @@ void R_LoadTextures(void)
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}
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}
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return i;
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}
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static INT32
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count_range
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( const char * marker_start,
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const char * marker_end,
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const char * folder,
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UINT16 wadnum)
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{
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UINT16 j;
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UINT16 texstart, texend;
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INT32 count = 0;
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// Count flats
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if (W_FileHasFolders(wadfiles[wadnum]))
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{
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texstart = W_CheckNumForFolderStartPK3(folder, wadnum, 0);
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texend = W_CheckNumForFolderEndPK3(folder, wadnum, texstart);
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}
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else
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{
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texstart = W_CheckNumForMarkerStartPwad(marker_start, wadnum, 0);
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texend = W_CheckNumForNamePwad(marker_end, wadnum, texstart);
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}
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if (texstart != INT16_MAX && texend != INT16_MAX)
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{
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// PK3s have subfolders, so we can't just make a simple sum
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if (W_FileHasFolders(wadfiles[wadnum]))
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{
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for (j = texstart; j < texend; j++)
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{
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if (!W_IsLumpFolder(wadnum, j)) // Check if lump is a folder; if not, then count it
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count++;
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}
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}
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else // Add all the textures between markers
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{
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count += (texend - texstart);
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}
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}
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return count;
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}
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static INT32 R_CountTextures(UINT16 wadnum)
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{
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UINT16 texturesLumpPos;
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INT32 count = 0;
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// Load patches and textures.
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// Get the number of textures to check.
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// NOTE: Make SURE the system does not process
|
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// the markers.
|
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// This system will allocate memory for all duplicate/patched textures even if it never uses them,
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// but the alternative is to spend a ton of time checking and re-checking all previous entries just to skip any potentially patched textures.
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// Count the textures from TEXTURES lumps
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texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", wadnum, 0);
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while (texturesLumpPos != INT16_MAX)
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{
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count += R_CountTexturesInTEXTURESLump(wadnum, texturesLumpPos);
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texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", wadnum, texturesLumpPos + 1);
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}
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// Count single-patch textures
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count += count_range(TX_START, TX_END, "textures/", wadnum);
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return count;
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}
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static void
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recallocuser
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( void * user,
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size_t old,
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size_t new)
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{
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char *p = Z_Realloc(*(void**)user,
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new, PU_STATIC, user);
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if (new > old)
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memset(&p[old], 0, (new - old));
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}
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static void R_AllocateTextures(INT32 add)
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{
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const INT32 newtextures = (numtextures + add);
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const size_t newsize = newtextures * sizeof (void*);
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const size_t oldsize = numtextures * sizeof (void*);
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INT32 i;
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// Allocate memory and initialize to 0 for all the textures we are initialising.
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recallocuser(&textures, oldsize, newsize);
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// Allocate texture column offset table.
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recallocuser(&texturecolumnofs, oldsize, newsize);
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// Allocate texture referencing cache.
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recallocuser(&texturecache, oldsize, newsize);
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// Allocate texture width table.
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recallocuser(&texturewidthmask, oldsize, newsize);
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// Allocate texture height table.
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recallocuser(&textureheight, oldsize, newsize);
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// Create translation table for global animation.
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Z_Realloc(texturetranslation, (newtextures + 1) * sizeof(*texturetranslation), PU_STATIC, &texturetranslation);
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for (i = 0; i < numtextures; ++i)
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{
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// R_FlushTextureCache relies on the user for
|
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// Z_Free, texturecache has been reallocated so the
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// user is now garbage memory.
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Z_SetUser(texturecache[i],
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(void**)&texturecache[i]);
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}
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while (i < newtextures)
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{
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texturetranslation[i] = i;
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i++;
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}
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}
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static INT32 R_DefineTextures(INT32 i, UINT16 w)
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{
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return Rloadtextures(i, w);
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}
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static void R_FinishLoadingTextures(INT32 add)
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{
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numtextures += add;
|
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|
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#ifdef HWRENDER
|
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if (rendermode == render_opengl)
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HWR_LoadTextures(numtextures);
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#endif
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}
|
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|
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//
|
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// R_LoadTextures
|
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// Initializes the texture list with the textures from the world map.
|
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//
|
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void R_LoadTextures(void)
|
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{
|
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INT32 i, w;
|
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INT32 newtextures = 0;
|
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|
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for (w = 0; w < numwadfiles; w++)
|
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{
|
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newtextures += R_CountTextures((UINT16)w);
|
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}
|
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|
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// If no textures found by this point, bomb out
|
||||
if (!newtextures)
|
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I_Error("No textures detected in any WADs!\n");
|
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|
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R_AllocateTextures(newtextures);
|
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|
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for (i = 0, w = 0; w < numwadfiles; w++)
|
||||
{
|
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i = R_DefineTextures(i, w);
|
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}
|
||||
|
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R_FinishLoadingTextures(newtextures);
|
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}
|
||||
|
||||
void R_LoadTexturesPwad(UINT16 wadnum)
|
||||
{
|
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INT32 newtextures = R_CountTextures(wadnum);
|
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|
||||
if (!newtextures)
|
||||
return;
|
||||
|
||||
R_AllocateTextures(newtextures);
|
||||
R_DefineTextures(numtextures, wadnum);
|
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R_FinishLoadingTextures(newtextures);
|
||||
}
|
||||
|
||||
static texpatch_t *R_ParsePatch(boolean actuallyLoadPatch)
|
||||
{
|
||||
char *texturesToken;
|
||||
@@ -778,6 +870,7 @@ static texture_t *R_ParseTexture(boolean actuallyLoadTexture)
|
||||
// Allocate memory for a zero-patch texture. Obviously, we'll be adding patches momentarily.
|
||||
resultTexture = (texture_t *)Z_Calloc(sizeof(texture_t),PU_STATIC,NULL);
|
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M_Memcpy(resultTexture->name, newTextureName, 8);
|
||||
resultTexture->hash = quickncasehash(newTextureName, 8);
|
||||
resultTexture->width = newTextureWidth;
|
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resultTexture->height = newTextureHeight;
|
||||
}
|
||||
@@ -1556,19 +1649,22 @@ void R_ClearTextureNumCache(boolean btell)
|
||||
INT32 R_CheckTextureNumForName(const char *name)
|
||||
{
|
||||
INT32 i;
|
||||
UINT32 hash;
|
||||
|
||||
// "NoTexture" marker.
|
||||
if (name[0] == '-')
|
||||
return 0;
|
||||
|
||||
hash = quickncasehash(name, 8);
|
||||
|
||||
for (i = 0; i < tidcachelen; i++)
|
||||
if (!strncasecmp(tidcache[i].name, name, 8))
|
||||
if (tidcache[i].hash == hash && !strncasecmp(tidcache[i].name, name, 8))
|
||||
return tidcache[i].id;
|
||||
|
||||
// Need to parse the list backwards, so textures loaded more recently are used in lieu of ones loaded earlier
|
||||
//for (i = 0; i < numtextures; i++) <- old
|
||||
for (i = (numtextures - 1); i >= 0; i--) // <- new
|
||||
if (!strncasecmp(textures[i]->name, name, 8))
|
||||
if (textures[i]->hash == hash && !strncasecmp(textures[i]->name, name, 8))
|
||||
{
|
||||
tidcachelen++;
|
||||
Z_Realloc(tidcache, tidcachelen * sizeof(*tidcache), PU_STATIC, &tidcache);
|
||||
@@ -1577,6 +1673,7 @@ INT32 R_CheckTextureNumForName(const char *name)
|
||||
#ifndef ZDEBUG
|
||||
CONS_Debug(DBG_SETUP, "texture #%s: %s\n", sizeu1(tidcachelen), tidcache[tidcachelen-1].name);
|
||||
#endif
|
||||
tidcache[tidcachelen-1].hash = hash;
|
||||
tidcache[tidcachelen-1].id = i;
|
||||
return i;
|
||||
}
|
||||
|
||||
@@ -40,6 +40,7 @@ typedef struct
|
||||
{
|
||||
// Keep name for switch changing, etc.
|
||||
char name[8];
|
||||
UINT32 hash;
|
||||
INT16 width, height;
|
||||
boolean holes;
|
||||
|
||||
@@ -63,6 +64,7 @@ extern CV_PossibleValue_t Color_cons_t[];
|
||||
|
||||
// Load TEXTURE1/TEXTURE2/PNAMES definitions, create lookup tables
|
||||
void R_LoadTextures(void);
|
||||
void R_LoadTexturesPwad(UINT16 wadnum);
|
||||
void R_FlushTextureCache(void);
|
||||
|
||||
INT32 R_GetTextureNum(INT32 texnum);
|
||||
|
||||
+17
-8
@@ -371,6 +371,7 @@ static lumpinfo_t* ResGetLumpsStandalone (FILE* handle, UINT16* numlumps, const
|
||||
lumpinfo->size = ftell(handle);
|
||||
fseek(handle, 0, SEEK_SET);
|
||||
strlcpy(lumpinfo->name, lumpname, 9);
|
||||
lumpinfo->hash = quickncasehash(lumpname, 8);
|
||||
|
||||
// Allocate the lump's full and long name.
|
||||
lumpinfo->fullname = Z_StrDup(lumpname);
|
||||
@@ -462,6 +463,7 @@ static lumpinfo_t* ResGetLumpsWad (FILE* handle, UINT16* nlmp, const char* filen
|
||||
lump_p->compression = CM_NOCOMPRESSION;
|
||||
memset(lump_p->name, 0x00, 9);
|
||||
strncpy(lump_p->name, fileinfo->name, 8);
|
||||
lump_p->hash = quickncasehash(lump_p->name, 8);
|
||||
|
||||
// Allocate the lump's long name.
|
||||
lump_p->longname = Z_Malloc(9 * sizeof(char), PU_STATIC, NULL);
|
||||
@@ -636,6 +638,7 @@ static lumpinfo_t* ResGetLumpsZip (FILE* handle, UINT16* nlmp)
|
||||
|
||||
memset(lump_p->name, '\0', 9); // Making sure they're initialized to 0. Is it necessary?
|
||||
strncpy(lump_p->name, trimname, min(8, dotpos - trimname));
|
||||
lump_p->hash = quickncasehash(lump_p->name, 8);
|
||||
|
||||
lump_p->longname = Z_Calloc(dotpos - trimname + 1, PU_STATIC, NULL);
|
||||
strlcpy(lump_p->longname, trimname, dotpos - trimname + 1);
|
||||
@@ -953,6 +956,7 @@ UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump)
|
||||
{
|
||||
UINT16 i;
|
||||
static char uname[9];
|
||||
UINT32 hash;
|
||||
|
||||
if (!TestValidLump(wad,0))
|
||||
return INT16_MAX;
|
||||
@@ -960,6 +964,7 @@ UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump)
|
||||
memset(uname, 0, sizeof uname);
|
||||
strncpy(uname, name, sizeof(uname)-1);
|
||||
strupr(uname);
|
||||
hash = quickncasehash(uname, 8);
|
||||
|
||||
//
|
||||
// scan forward
|
||||
@@ -970,7 +975,7 @@ UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump)
|
||||
{
|
||||
lumpinfo_t *lump_p = wadfiles[wad]->lumpinfo + startlump;
|
||||
for (i = startlump; i < wadfiles[wad]->numlumps; i++, lump_p++)
|
||||
if (memcmp(lump_p->name, uname, sizeof(uname) - 1) == 0)
|
||||
if (lump_p->hash == hash && memcmp(lump_p->name, uname, sizeof(uname) - 1) == 0)
|
||||
return i;
|
||||
}
|
||||
|
||||
@@ -1178,15 +1183,20 @@ lumpnum_t W_CheckNumForLongName(const char *name)
|
||||
// TODO: Make it search through cache first, maybe...?
|
||||
lumpnum_t W_CheckNumForMap(const char *name)
|
||||
{
|
||||
UINT32 hash = quickncasehash(name, 8);
|
||||
UINT16 lumpNum, end;
|
||||
UINT32 i;
|
||||
lumpinfo_t *p;
|
||||
for (i = numwadfiles - 1; i < numwadfiles; i--)
|
||||
{
|
||||
if (wadfiles[i]->type == RET_WAD)
|
||||
{
|
||||
for (lumpNum = 0; lumpNum < wadfiles[i]->numlumps; lumpNum++)
|
||||
if (!strncmp(name, (wadfiles[i]->lumpinfo + lumpNum)->name, 8))
|
||||
{
|
||||
p = wadfiles[i]->lumpinfo + lumpNum;
|
||||
if (p->hash == hash && !strncmp(name, p->name, 8))
|
||||
return (i<<16) + lumpNum;
|
||||
}
|
||||
}
|
||||
else if (wadfiles[i]->type == RET_PK3)
|
||||
{
|
||||
@@ -1197,12 +1207,11 @@ lumpnum_t W_CheckNumForMap(const char *name)
|
||||
continue;
|
||||
// Now look for the specified map.
|
||||
for (; lumpNum < end; lumpNum++)
|
||||
if (!strnicmp(name, (wadfiles[i]->lumpinfo + lumpNum)->name, 8))
|
||||
{
|
||||
const char *extension = strrchr(wadfiles[i]->lumpinfo[lumpNum].fullname, '.');
|
||||
if (!(extension && stricmp(extension, ".wad")))
|
||||
return (i<<16) + lumpNum;
|
||||
}
|
||||
{
|
||||
p = wadfiles[i]->lumpinfo + lumpNum;
|
||||
if (p->hash == hash && !strnicmp(name, p->name, 8))
|
||||
return (i<<16) + lumpNum;
|
||||
}
|
||||
}
|
||||
}
|
||||
return LUMPERROR;
|
||||
|
||||
@@ -69,6 +69,7 @@ typedef struct
|
||||
unsigned long position; // filelump_t filepos
|
||||
unsigned long disksize; // filelump_t size
|
||||
char name[9]; // filelump_t name[] e.g. "LongEntr"
|
||||
UINT32 hash;
|
||||
char *longname; // e.g. "LongEntryName"
|
||||
char *fullname; // e.g. "Folder/Subfolder/LongEntryName.extension"
|
||||
size_t size; // real (uncompressed) size
|
||||
|
||||
Reference in new issue
Block a user