Do not reload every texture when adding a wad #121

Merged
alufolie91 merged 4 commits from texload into Saturn-Next 2024-04-20 01:33:50 +02:00
6 changed files with 248 additions and 121 deletions

No files matched your search

+16
View File
@@ -516,6 +516,22 @@ extern boolean capslock;
// i_system.c, replace getchar() once the keyboard has been appropriated
INT32 I_GetKey(void);
/* http://www.cse.yorku.ca/~oz/hash.html */
static inline
UINT32 quickncasehash (const char *p, size_t n)
{
size_t i = 0;
UINT32 x = 5381;
while (i < n && p[i])
{
x = (x * 33) ^ tolower(p[i]);
i++;
}
return x;
}
#ifndef min // Double-Check with WATTCP-32's cdefs.h
#define min(x, y) (((x) < (y)) ? (x) : (y))
#endif
+3 -1
View File
@@ -3452,6 +3452,8 @@ UINT16 P_PartialAddWadFile(const char *wadfilename, boolean local)
if (!devparm && digmreplaces)
CONS_Printf(M_GetText("%s digital musics replaced\n"), sizeu1(digmreplaces));
R_LoadTexturesPwad(wadnum);
//
// search for sprite replacements
//
@@ -3548,7 +3550,7 @@ boolean P_MultiSetupWadFiles(boolean fullsetup)
if (partadd_stage == 1)
{
// Reload all textures, unconditionally for better or worse.
R_LoadTextures();
//R_LoadTextures();
if (fullsetup)
++partadd_stage;
+209 -112
View File
@@ -129,6 +129,7 @@ INT16 *hicolormaps; // test a 32k colormap remaps high -> high
// Painfully simple texture id cacheing to make maps load faster. :3
static struct {
char name[9];
UINT32 hash;
INT32 id;
} *tidcache = NULL;
static INT32 tidcachelen = 0;
@@ -374,144 +375,63 @@ void R_FlushTextureCache(void)
int R_CountTexturesInTEXTURESLump(UINT16 wadNum, UINT16 lumpNum);
void R_ParseTEXTURESLump(UINT16 wadNum, UINT16 lumpNum, INT32 *index);
//
// R_LoadTextures
// Initializes the texture list with the textures from the world map.
//
#define TX_START "TX_START"
#define TX_END "TX_END"
void R_LoadTextures(void)
static INT32
Rloadtextures (INT32 i, INT32 w)
{
INT32 i, k, w;
UINT16 j;
INT32 k;
UINT16 texstart, texend, texturesLumpPos;
patch_t *patchlump;
patch_t patchlump;
texpatch_t *patch;
texture_t *texture;
// Free previous memory before numtextures change.
if (numtextures)
// Get the lump numbers for the markers in the WAD, if they exist.
if (W_FileHasFolders(wadfiles[w]))
{
for (i = 0; i < numtextures; i++)
{
Z_Free(textures[i]);
Z_Free(texturecache[i]);
}
Z_Free(texturetranslation);
Z_Free(textures);
}
// Load patches and textures.
// Get the number of textures to check.
// NOTE: Make SURE the system does not process
// the markers.
// This system will allocate memory for all duplicate/patched textures even if it never uses them,
// but the alternative is to spend a ton of time checking and re-checking all previous entries just to skip any potentially patched textures.
for (w = 0, numtextures = 0; w < numwadfiles; w++)
{
if (wadfiles[w]->type == RET_PK3)
{
texstart = W_CheckNumForFolderStartPK3("textures/", (UINT16)w, 0);
texend = W_CheckNumForFolderEndPK3("textures/", (UINT16)w, texstart);
}
else
{
texstart = W_CheckNumForNamePwad(TX_START, (UINT16)w, 0) + 1;
texend = W_CheckNumForNamePwad(TX_END, (UINT16)w, 0);
}
texstart = W_CheckNumForFolderStartPK3("textures/", (UINT16)w, 0);
texend = W_CheckNumForFolderEndPK3("textures/", (UINT16)w, texstart);
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
while (texturesLumpPos != INT16_MAX)
{
numtextures += R_CountTexturesInTEXTURESLump((UINT16)w, (UINT16)texturesLumpPos);
R_ParseTEXTURESLump(w, texturesLumpPos, &i);
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, texturesLumpPos + 1);
}
// Add all the textures between TX_START and TX_END
if (texstart != INT16_MAX && texend != INT16_MAX)
{
// PK3s have subfolders, so we can't just make a simple sum
if (W_FileHasFolders(wadfiles[w]))
{
for (j = texstart; j < texend; j++)
{
if (!W_IsLumpFolder((UINT16)w, j)) // Check if lump is a folder; if not, then count it
numtextures++;
}
}
else
{
numtextures += (UINT32)(texend - texstart);
}
}
}
else
{
texstart = W_CheckNumForMarkerStartPwad(TX_START, (UINT16)w, 0);
texend = W_CheckNumForNamePwad(TX_END, (UINT16)w, 0);
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
if (texturesLumpPos != INT16_MAX)
R_ParseTEXTURESLump(w, texturesLumpPos, &i);
}
// If no textures found by this point, bomb out
if (!numtextures)
I_Error("No textures detected in any WADs!\n");
// Allocate memory and initialize to 0 for all the textures we are initialising.
// There are actually 5 buffers allocated in one for convenience.
textures = Z_Calloc((numtextures * sizeof(void *)) * 5, PU_STATIC, NULL);
// Allocate texture column offset table.
texturecolumnofs = (void *)((UINT8 *)textures + (numtextures * sizeof(void *)));
// Allocate texture referencing cache.
texturecache = (void *)((UINT8 *)textures + ((numtextures * sizeof(void *)) * 2));
// Allocate texture width mask table.
texturewidthmask = (void *)((UINT8 *)textures + ((numtextures * sizeof(void *)) * 3));
// Allocate texture height mask table.
textureheight = (void *)((UINT8 *)textures + ((numtextures * sizeof(void *)) * 4));
// Create translation table for global animation.
texturetranslation = Z_Malloc((numtextures + 1) * sizeof(*texturetranslation), PU_STATIC, NULL);
for (i = 0; i < numtextures; i++)
texturetranslation[i] = i;
for (i = 0, w = 0; w < numwadfiles; w++)
if (!( texstart == INT16_MAX || texend == INT16_MAX ))
{
// Get the lump numbers for the markers in the WAD, if they exist.
if (wadfiles[w]->type == RET_PK3)
{
texstart = W_CheckNumForFolderStartPK3("textures/", (UINT16)w, 0);
texend = W_CheckNumForFolderEndPK3("textures/", (UINT16)w, texstart);
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
while (texturesLumpPos != INT16_MAX)
{
R_ParseTEXTURESLump(w, texturesLumpPos, &i);
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, texturesLumpPos + 1);
}
}
else
{
texstart = W_CheckNumForNamePwad(TX_START, (UINT16)w, 0) + 1;
texend = W_CheckNumForNamePwad(TX_END, (UINT16)w, 0);
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
if (texturesLumpPos != INT16_MAX)
R_ParseTEXTURESLump(w, texturesLumpPos, &i);
}
if (texstart == INT16_MAX || texend == INT16_MAX)
continue;
// Work through each lump between the markers in the WAD.
for (j = 0; j < (texend - texstart); j++)
{
UINT16 wadnum = (UINT16)w;
lumpnum_t lumpnum = texstart + j;
if (W_FileHasFolders(wadfiles[w]))
{
if (W_IsLumpFolder(w, texstart + j)) // Check if lump is a folder
if (W_IsLumpFolder(wadnum, lumpnum)) // Check if lump is a folder
continue; // If it is then SKIP IT
}
patchlump = W_CacheLumpNumPwad((UINT16)w, texstart + j, PU_CACHE);
W_ReadLumpHeaderPwad(wadnum, lumpnum, &patchlump, 8, 0); // #define PNG_HEADER_SIZE (8)
//CONS_Printf("\n\"%s\" is a single patch, dimensions %d x %d",W_CheckNameForNumPwad((UINT16)w,texstart+j),patchlump->width, patchlump->height);
texture = textures[i] = Z_Calloc(sizeof(texture_t) + sizeof(texpatch_t), PU_STATIC, NULL);
// Set texture properties.
M_Memcpy(texture->name, W_CheckNameForNumPwad((UINT16)w, texstart + j), sizeof(texture->name));
texture->width = SHORT(patchlump->width);
texture->height = SHORT(patchlump->height);
texture->hash = quickncasehash(texture->name, 8);
texture->width = SHORT(patchlump.width);
texture->height = SHORT(patchlump.height);
texture->patchcount = 1;
texture->holes = false;
@@ -522,8 +442,6 @@ void R_LoadTextures(void)
patch->wad = (UINT16)w;
patch->lump = texstart + j;
Z_Unlock(patchlump);
k = 1;
while (k << 1 <= texture->width)
k <<= 1;
@@ -534,12 +452,186 @@ void R_LoadTextures(void)
}
}
return i;
}
static INT32
count_range
( const char * marker_start,
const char * marker_end,
const char * folder,
UINT16 wadnum)
{
UINT16 j;
UINT16 texstart, texend;
INT32 count = 0;
// Count flats
if (W_FileHasFolders(wadfiles[wadnum]))
{
texstart = W_CheckNumForFolderStartPK3(folder, wadnum, 0);
texend = W_CheckNumForFolderEndPK3(folder, wadnum, texstart);
}
else
{
texstart = W_CheckNumForMarkerStartPwad(marker_start, wadnum, 0);
texend = W_CheckNumForNamePwad(marker_end, wadnum, texstart);
}
if (texstart != INT16_MAX && texend != INT16_MAX)
{
// PK3s have subfolders, so we can't just make a simple sum
if (W_FileHasFolders(wadfiles[wadnum]))
{
for (j = texstart; j < texend; j++)
{
if (!W_IsLumpFolder(wadnum, j)) // Check if lump is a folder; if not, then count it
count++;
}
}
else // Add all the textures between markers
{
count += (texend - texstart);
}
}
return count;
}
static INT32 R_CountTextures(UINT16 wadnum)
{
UINT16 texturesLumpPos;
INT32 count = 0;
// Load patches and textures.
// Get the number of textures to check.
// NOTE: Make SURE the system does not process
// the markers.
// This system will allocate memory for all duplicate/patched textures even if it never uses them,
// but the alternative is to spend a ton of time checking and re-checking all previous entries just to skip any potentially patched textures.
// Count the textures from TEXTURES lumps
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", wadnum, 0);
while (texturesLumpPos != INT16_MAX)
{
count += R_CountTexturesInTEXTURESLump(wadnum, texturesLumpPos);
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", wadnum, texturesLumpPos + 1);
}
// Count single-patch textures
count += count_range(TX_START, TX_END, "textures/", wadnum);
return count;
}
static void
recallocuser
( void * user,
size_t old,
size_t new)
{
char *p = Z_Realloc(*(void**)user,
new, PU_STATIC, user);
if (new > old)
memset(&p[old], 0, (new - old));
}
static void R_AllocateTextures(INT32 add)
{
const INT32 newtextures = (numtextures + add);
const size_t newsize = newtextures * sizeof (void*);
const size_t oldsize = numtextures * sizeof (void*);
INT32 i;
// Allocate memory and initialize to 0 for all the textures we are initialising.
recallocuser(&textures, oldsize, newsize);
// Allocate texture column offset table.
recallocuser(&texturecolumnofs, oldsize, newsize);
// Allocate texture referencing cache.
recallocuser(&texturecache, oldsize, newsize);
// Allocate texture width table.
recallocuser(&texturewidthmask, oldsize, newsize);
// Allocate texture height table.
recallocuser(&textureheight, oldsize, newsize);
// Create translation table for global animation.
Z_Realloc(texturetranslation, (newtextures + 1) * sizeof(*texturetranslation), PU_STATIC, &texturetranslation);
for (i = 0; i < numtextures; ++i)
{
// R_FlushTextureCache relies on the user for
// Z_Free, texturecache has been reallocated so the
// user is now garbage memory.
Z_SetUser(texturecache[i],
(void**)&texturecache[i]);
}
while (i < newtextures)
{
texturetranslation[i] = i;
i++;
}
}
static INT32 R_DefineTextures(INT32 i, UINT16 w)
{
return Rloadtextures(i, w);
}
static void R_FinishLoadingTextures(INT32 add)
{
numtextures += add;
#ifdef HWRENDER
if (rendermode == render_opengl)
HWR_LoadTextures(numtextures);
#endif
}
//
// R_LoadTextures
// Initializes the texture list with the textures from the world map.
//
void R_LoadTextures(void)
{
INT32 i, w;
INT32 newtextures = 0;
for (w = 0; w < numwadfiles; w++)
{
newtextures += R_CountTextures((UINT16)w);
}
// If no textures found by this point, bomb out
if (!newtextures)
I_Error("No textures detected in any WADs!\n");
R_AllocateTextures(newtextures);
for (i = 0, w = 0; w < numwadfiles; w++)
{
i = R_DefineTextures(i, w);
}
R_FinishLoadingTextures(newtextures);
}
void R_LoadTexturesPwad(UINT16 wadnum)
{
INT32 newtextures = R_CountTextures(wadnum);
if (!newtextures)
return;
R_AllocateTextures(newtextures);
R_DefineTextures(numtextures, wadnum);
R_FinishLoadingTextures(newtextures);
}
static texpatch_t *R_ParsePatch(boolean actuallyLoadPatch)
{
char *texturesToken;
@@ -778,6 +870,7 @@ static texture_t *R_ParseTexture(boolean actuallyLoadTexture)
// Allocate memory for a zero-patch texture. Obviously, we'll be adding patches momentarily.
resultTexture = (texture_t *)Z_Calloc(sizeof(texture_t),PU_STATIC,NULL);
M_Memcpy(resultTexture->name, newTextureName, 8);
resultTexture->hash = quickncasehash(newTextureName, 8);
resultTexture->width = newTextureWidth;
resultTexture->height = newTextureHeight;
}
@@ -1556,19 +1649,22 @@ void R_ClearTextureNumCache(boolean btell)
INT32 R_CheckTextureNumForName(const char *name)
{
INT32 i;
UINT32 hash;
// "NoTexture" marker.
if (name[0] == '-')
return 0;
hash = quickncasehash(name, 8);
for (i = 0; i < tidcachelen; i++)
if (!strncasecmp(tidcache[i].name, name, 8))
if (tidcache[i].hash == hash && !strncasecmp(tidcache[i].name, name, 8))
return tidcache[i].id;
// Need to parse the list backwards, so textures loaded more recently are used in lieu of ones loaded earlier
//for (i = 0; i < numtextures; i++) <- old
for (i = (numtextures - 1); i >= 0; i--) // <- new
if (!strncasecmp(textures[i]->name, name, 8))
if (textures[i]->hash == hash && !strncasecmp(textures[i]->name, name, 8))
{
tidcachelen++;
Z_Realloc(tidcache, tidcachelen * sizeof(*tidcache), PU_STATIC, &tidcache);
@@ -1577,6 +1673,7 @@ INT32 R_CheckTextureNumForName(const char *name)
#ifndef ZDEBUG
CONS_Debug(DBG_SETUP, "texture #%s: %s\n", sizeu1(tidcachelen), tidcache[tidcachelen-1].name);
#endif
tidcache[tidcachelen-1].hash = hash;
tidcache[tidcachelen-1].id = i;
return i;
}
+2
View File
@@ -40,6 +40,7 @@ typedef struct
{
// Keep name for switch changing, etc.
char name[8];
UINT32 hash;
INT16 width, height;
boolean holes;
@@ -63,6 +64,7 @@ extern CV_PossibleValue_t Color_cons_t[];
// Load TEXTURE1/TEXTURE2/PNAMES definitions, create lookup tables
void R_LoadTextures(void);
void R_LoadTexturesPwad(UINT16 wadnum);
void R_FlushTextureCache(void);
INT32 R_GetTextureNum(INT32 texnum);
+17 -8
View File
@@ -371,6 +371,7 @@ static lumpinfo_t* ResGetLumpsStandalone (FILE* handle, UINT16* numlumps, const
lumpinfo->size = ftell(handle);
fseek(handle, 0, SEEK_SET);
strlcpy(lumpinfo->name, lumpname, 9);
lumpinfo->hash = quickncasehash(lumpname, 8);
// Allocate the lump's full and long name.
lumpinfo->fullname = Z_StrDup(lumpname);
@@ -462,6 +463,7 @@ static lumpinfo_t* ResGetLumpsWad (FILE* handle, UINT16* nlmp, const char* filen
lump_p->compression = CM_NOCOMPRESSION;
memset(lump_p->name, 0x00, 9);
strncpy(lump_p->name, fileinfo->name, 8);
lump_p->hash = quickncasehash(lump_p->name, 8);
// Allocate the lump's long name.
lump_p->longname = Z_Malloc(9 * sizeof(char), PU_STATIC, NULL);
@@ -636,6 +638,7 @@ static lumpinfo_t* ResGetLumpsZip (FILE* handle, UINT16* nlmp)
memset(lump_p->name, '\0', 9); // Making sure they're initialized to 0. Is it necessary?
strncpy(lump_p->name, trimname, min(8, dotpos - trimname));
lump_p->hash = quickncasehash(lump_p->name, 8);
lump_p->longname = Z_Calloc(dotpos - trimname + 1, PU_STATIC, NULL);
strlcpy(lump_p->longname, trimname, dotpos - trimname + 1);
@@ -953,6 +956,7 @@ UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump)
{
UINT16 i;
static char uname[9];
UINT32 hash;
if (!TestValidLump(wad,0))
return INT16_MAX;
@@ -960,6 +964,7 @@ UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump)
memset(uname, 0, sizeof uname);
strncpy(uname, name, sizeof(uname)-1);
strupr(uname);
hash = quickncasehash(uname, 8);
//
// scan forward
@@ -970,7 +975,7 @@ UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump)
{
lumpinfo_t *lump_p = wadfiles[wad]->lumpinfo + startlump;
for (i = startlump; i < wadfiles[wad]->numlumps; i++, lump_p++)
if (memcmp(lump_p->name, uname, sizeof(uname) - 1) == 0)
if (lump_p->hash == hash && memcmp(lump_p->name, uname, sizeof(uname) - 1) == 0)
return i;
}
@@ -1178,15 +1183,20 @@ lumpnum_t W_CheckNumForLongName(const char *name)
// TODO: Make it search through cache first, maybe...?
lumpnum_t W_CheckNumForMap(const char *name)
{
UINT32 hash = quickncasehash(name, 8);
UINT16 lumpNum, end;
UINT32 i;
lumpinfo_t *p;
for (i = numwadfiles - 1; i < numwadfiles; i--)
{
if (wadfiles[i]->type == RET_WAD)
{
for (lumpNum = 0; lumpNum < wadfiles[i]->numlumps; lumpNum++)
if (!strncmp(name, (wadfiles[i]->lumpinfo + lumpNum)->name, 8))
{
p = wadfiles[i]->lumpinfo + lumpNum;
if (p->hash == hash && !strncmp(name, p->name, 8))
return (i<<16) + lumpNum;
}
}
else if (wadfiles[i]->type == RET_PK3)
{
@@ -1197,12 +1207,11 @@ lumpnum_t W_CheckNumForMap(const char *name)
continue;
// Now look for the specified map.
for (; lumpNum < end; lumpNum++)
if (!strnicmp(name, (wadfiles[i]->lumpinfo + lumpNum)->name, 8))
{
const char *extension = strrchr(wadfiles[i]->lumpinfo[lumpNum].fullname, '.');
if (!(extension && stricmp(extension, ".wad")))
return (i<<16) + lumpNum;
}
{
p = wadfiles[i]->lumpinfo + lumpNum;
if (p->hash == hash && !strnicmp(name, p->name, 8))
return (i<<16) + lumpNum;
}
}
}
return LUMPERROR;
+1
View File
@@ -69,6 +69,7 @@ typedef struct
unsigned long position; // filelump_t filepos
unsigned long disksize; // filelump_t size
char name[9]; // filelump_t name[] e.g. "LongEntr"
UINT32 hash;
char *longname; // e.g. "LongEntryName"
char *fullname; // e.g. "Folder/Subfolder/LongEntryName.extension"
size_t size; // real (uncompressed) size