Add Lua functions for HUD customization #113

Merged
GenericHeroGuy merged 6 commits from lua-hudstuff into Saturn-Next 2024-03-04 16:27:08 +01:00
9 changed files with 356 additions and 121 deletions

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+31 -2
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@@ -2,7 +2,7 @@
## mobj.localskin and player.localskin fields
Allow reading and assigning localskins to players. Local skins for other objects aren't supported currently.
Allow reading and assigning localskins.
## mobj.rollsum field
@@ -20,9 +20,38 @@ Changes vote background texture prefix (game looks for PREFIX + "W" or "C" (depe
## hud.add(fn, "vote") and hud.add(fn, "intermission")
Hud hooks for vote screen and intermission screen. They only get drawer (`v`) as argument.
To check if those hooks are available, check if globals FEATURE\_VOTEHUD and FEATURE\_INERMISSIONHUD
To check if those hooks are available, check if globals FEATURE\_VOTEHUD and FEATURE\_INTERMISSIONHUD
exist.
## x, y = hud.getOffsets(item)
Returns the values of the given HUD item's `xoffset`/`yoffset` cvars.
Available for any HUD item with offset cvars.
## x, y, flags = v.getDrawInfo(item)
Returns the X, Y and flags where the given HUD item will be drawn for the current displayplayer.
Available for `item`, `gametypeinfo` and `minimap`.
## patch, colormap = v.getColorHudPatch(item)
Returns the patch and colormap to use for the given HUD item. Colorization is based on the user's settings.
Available for `item` and `itemmul`.
Extra arguments for some items:
### item
* `small`: true for small item box, false for big item box.
* `dark`: true to darken item box. Depends on `darkitembox`.
### itemmul
* `small`: true for small sticker, false for big sticker.
## hudcolor = v.getHudColor()
Returns the displayplayer's HUD color.
## colorize = v.useColorHud()
Returns true if colorization is enabled, false otherwise.
## mobj.spritexscale, mobj.spriteyscale, mobj.spritexoffset, mobj.spriteyoffset, mobj.rollangle, mobj.sloperoll, mobj.rollmodel fields
Same fields as in SRB2 2.2
+2 -2
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@@ -234,7 +234,7 @@ void HWR_DrawStretchyFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t
}
if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f)
{
if ((option & (V_SPLITSCREEN|V_SNAPTOBOTTOM)) == (V_SPLITSCREEN|V_SNAPTOBOTTOM))
if ((option & (V_SPLITSCREEN|V_SNAPTOTOP)) == (V_SPLITSCREEN|V_SNAPTOTOP))
cy += ((float)vid.height/2 - ((float)BASEVIDHEIGHT/2 * dupy));
else if (option & V_SNAPTOBOTTOM)
cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy));
@@ -385,7 +385,7 @@ void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscal
}
if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f)
{
if ((option & (V_SPLITSCREEN|V_SNAPTOBOTTOM)) == (V_SPLITSCREEN|V_SNAPTOBOTTOM))
if ((option & (V_SPLITSCREEN|V_SNAPTOTOP)) == (V_SPLITSCREEN|V_SNAPTOTOP))
cy += ((float)vid.height/2 - ((float)BASEVIDHEIGHT/2 * dupy));
else if (option & V_SNAPTOBOTTOM)
cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy));
+145 -112
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@@ -7500,7 +7500,7 @@ static void K_initKartHUD(void)
ITEM2_X = BASEVIDWIDTH-39 + cv_item_xoffset.value;
ITEM2_Y = -8 + cv_item_yoffset.value;
LAPS2_X = BASEVIDWIDTH-40 + cv_laps_xoffset.value;
LAPS2_X = BASEVIDWIDTH-3 + cv_laps_xoffset.value;
LAPS2_Y = (BASEVIDHEIGHT/2)-13 + cv_laps_yoffset.value;
POSI2_X = BASEVIDWIDTH -4 + cv_posi_xoffset.value;
@@ -7567,6 +7567,91 @@ INT32 K_calcSplitFlags(INT32 snapflags)
return (splitflags|snapflags);
}
void K_getItemBoxDrawinfo(drawinfo_t *out)
{
INT32 fx, fy, fflags;
// pain and suffering defined below
if (splitscreen < 2) // don't change shit for THIS splitscreen.
{
fx = ITEM_X;
fy = ITEM_Y;
fflags = K_calcSplitFlags(V_SNAPTOTOP|V_SNAPTOLEFT);
}
else // now we're having a fun game.
{
if (!(stplyrnum & 1)) // If we are P1 or P3...
{
fx = ITEM_X;
fy = ITEM_Y;
fflags = V_SNAPTOLEFT|(stplyrnum & 2 ? V_SPLITSCREEN : V_SNAPTOTOP); // flip P3 to the bottom.
}
else // else, that means we're P2 or P4.
{
fx = ITEM2_X;
fy = ITEM2_Y;
fflags = V_SNAPTORIGHT|(stplyrnum & 2 ? V_SPLITSCREEN : V_SNAPTOTOP); // flip P4 to the bottom
}
}
out->x = fx;
out->y = fy;
out->flags = fflags;
}
void K_getLapsDrawinfo(drawinfo_t *out)
{
INT32 fx, fy, fflags;
// pain and suffering defined below
if (splitscreen < 2) // don't change shit for THIS splitscreen.
{
fx = LAPS_X;
fy = LAPS_Y;
fflags = K_calcSplitFlags(V_SNAPTOBOTTOM|V_SNAPTOLEFT);
}
else
{
if (!(stplyrnum & 1)) // If we are P1 or P3...
{
fx = LAPS_X;
fy = LAPS_Y;
fflags = V_SNAPTOLEFT|(stplyrnum & 2 ? V_SPLITSCREEN|V_SNAPTOBOTTOM : 0); // flip P3 to the bottom.
}
else // else, that means we're P2 or P4.
{
fx = LAPS2_X;
fy = LAPS2_Y;
fflags = V_SNAPTORIGHT|(stplyrnum & 2 ? V_SPLITSCREEN|V_SNAPTOBOTTOM : 0); // flip P4 to the bottom
}
}
out->x = fx;
out->y = fy;
out->flags = fflags;
}
void K_getMinimapDrawinfo(drawinfo_t *out)
{
INT32 fx = MINI_X, fy = MINI_Y, fflags = (splitscreen == 3 ? 0 : V_SNAPTORIGHT); // flags should only be 0 when it's centered (4p split)
out->x = fx;
out->y = fy;
out->flags = fflags;
}
patch_t *K_getItemBoxPatch(boolean small, boolean dark)
{
UINT8 ofs = (cv_darkitembox.value && dark ? 1 : 0) + (small ? 2 : 0);
return (cv_colorizeditembox.value && K_UseColorHud()) ? kp_itembgclr[ofs] : kp_itembg[ofs];
}
patch_t *K_getItemMulPatch(boolean small)
{
UINT8 ofs = small ? 1 : 0;
return K_UseColorHud() ? kp_itemmulstickerclr[ofs] : kp_itemmulsticker[ofs];
}
static void K_drawKartStats(void)
{
INT32 x, y, spdoffset, flags;
@@ -7692,12 +7777,8 @@ static void K_drawKartItem(void)
const UINT8 offset = ((splitscreen > 1) ? 1 : 0);
patch_t *localpatch = kp_nodraw;
patch_t *localbg;
if (cv_colorizeditembox.value && K_UseColorHud())
localbg = ((offset) ? kp_itembgclr[2] : kp_itembgclr[0]);
else
localbg = ((offset) ? kp_itembg[2] : kp_itembg[0]);
boolean dark = false;
patch_t *localinv = ((offset) ? kp_invincibility[((leveltime % (6*3)) / 3) + 7] : kp_invincibility[(leveltime % (7*3)) / 3]);
INT32 fx = 0, fy = 0, fflags = 0; // final coords for hud and flags...
//INT32 splitflags = K_calcSplitFlags(V_SNAPTOTOP|V_SNAPTOLEFT);
@@ -7708,9 +7789,9 @@ static void K_drawKartItem(void)
UINT8 localcolor = SKINCOLOR_NONE;
SINT8 colormode = TC_RAINBOW;
UINT8 *colmap = NULL;
UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
boolean flipamount = false; // Used for 3P/4P splitscreen to flip item amount stuff
UINT8 *colormap = NULL;
boolean flipamount = splitscreen > 1 && stplyrnum & 1; // Used for 3P/4P splitscreen to flip item amount stuff
if (stplyr->kartstuff[k_itemroulette])
{
@@ -7857,8 +7938,7 @@ static void K_drawKartItem(void)
break;
case KITEM_INVINCIBILITY:
localpatch = localinv;
if (cv_darkitembox.value)
localbg = (cv_colorizeditembox.value && K_UseColorHud()) ? kp_itembgclr[offset + 1] : kp_itembg[offset + 1];
dark = true;
break;
case KITEM_BANANA:
localpatch = kp_banana[offset];
@@ -7880,8 +7960,7 @@ static void K_drawKartItem(void)
break;
case KITEM_SPB:
localpatch = kp_selfpropelledbomb[offset];
if (cv_darkitembox.value)
localbg = (cv_colorizeditembox.value && K_UseColorHud()) ? kp_itembgclr[offset + 1] : kp_itembg[offset + 1];
dark = true;
break;
case KITEM_GROW:
localpatch = kp_grow[offset];
@@ -7891,8 +7970,7 @@ static void K_drawKartItem(void)
break;
case KITEM_THUNDERSHIELD:
localpatch = kp_thundershield[offset];
if (cv_darkitembox.value)
localbg = (cv_colorizeditembox.value && K_UseColorHud()) ? kp_itembgclr[offset + 1] : kp_itembg[offset + 1];
dark = true;
break;
case KITEM_HYUDORO:
localpatch = kp_hyudoro[offset];
@@ -7933,47 +8011,25 @@ static void K_drawKartItem(void)
}
}
// pain and suffering defined below
if (splitscreen < 2) // don't change shit for THIS splitscreen.
{
fx = ITEM_X;
fy = ITEM_Y;
fflags = K_calcSplitFlags(V_SNAPTOTOP|V_SNAPTOLEFT);
}
else // now we're having a fun game.
{
if (stplyr == &players[displayplayers[0]] || stplyr == &players[displayplayers[2]]) // If we are P1 or P3...
{
fx = ITEM_X;
fy = ITEM_Y;
fflags = V_SNAPTOLEFT|((stplyr == &players[displayplayers[2]]) ? V_SPLITSCREEN : V_SNAPTOTOP); // flip P3 to the bottom.
}
else // else, that means we're P2 or P4.
{
fx = ITEM2_X;
fy = ITEM2_Y;
fflags = V_SNAPTORIGHT|((stplyr == &players[displayplayers[3]]) ? V_SPLITSCREEN : V_SNAPTOTOP); // flip P4 to the bottom
flipamount = true;
}
}
localbg = K_getItemBoxPatch((boolean)offset, dark);
drawinfo_t info;
K_getItemBoxDrawinfo(&info);
fx = info.x;
fy = info.y;
fflags = info.flags;
if (localcolor != SKINCOLOR_NONE)
colmap = R_GetTranslationColormap(colormode, localcolor, GTC_CACHE);
if (K_UseColorHud())
colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
if (cv_colorizeditembox.value && K_UseColorHud())
V_DrawMappedPatch(fx, fy, V_HUDTRANS|fflags, localbg,colormap);
else
V_DrawScaledPatch(fx, fy, V_HUDTRANS|fflags, localbg);
V_DrawMappedPatch(fx, fy, V_HUDTRANS|fflags, localbg, cv_colorizeditembox.value ? colormap : NULL);
// Then, the numbers:
if (stplyr->kartstuff[k_itemamount] >= numberdisplaymin && !stplyr->kartstuff[k_itemroulette])
{
if (!K_UseColorHud())
V_DrawScaledPatch(fx + (flipamount ? 48 : 0), fy, V_HUDTRANS|fflags|(flipamount ? V_FLIP : 0), kp_itemmulsticker[offset]);
else //Colourized hud
V_DrawMappedPatch(fx + (flipamount ? 48 : 0), fy, V_HUDTRANS|fflags|(flipamount ? V_FLIP : 0), kp_itemmulstickerclr[offset], colormap); // flip this graphic for p2 and p4 in split and shift it.
localbg = K_getItemMulPatch((boolean)offset);
V_DrawMappedPatch(fx + (flipamount ? 48 : 0), fy, V_HUDTRANS|fflags|(flipamount ? V_FLIP : 0), localbg, colormap); // flip this graphic for p2 and p4 in split and shift it.
V_DrawFixedPatch(fx<<FRACBITS, fy<<FRACBITS, FRACUNIT, V_HUDTRANS|fflags, localpatch, colmap);
if (offset)
if (flipamount) // reminder that this is for 3/4p's right end of the screen.
@@ -8578,35 +8634,17 @@ static void K_drawKartLaps(void)
{
INT32 splitflags = K_calcSplitFlags(V_SNAPTOBOTTOM|V_SNAPTOLEFT);
INT32 fx = 0, fy = 0, fflags = 0; // stuff for 3p / 4p splitscreen.
boolean flipstring = false; // used for 3p or 4p
boolean flipstring = splitscreen > 1 && stplyrnum & 1; // used for 3p or 4p
INT32 stringw = 0; // used with the above
drawinfo_t info;
K_getLapsDrawinfo(&info);
fx = info.x;
fy = info.y;
fflags = info.flags;
if (splitscreen > 1)
{
// pain and suffering defined below
if (splitscreen < 2) // don't change shit for THIS splitscreen.
{
fx = LAPS_X;
fy = LAPS_Y;
fflags = splitflags;
}
else
{
if (stplyr == &players[displayplayers[0]] || stplyr == &players[displayplayers[2]]) // If we are P1 or P3...
{
fx = LAPS_X;
fy = LAPS_Y;
fflags = V_SNAPTOLEFT|((stplyr == &players[displayplayers[2]]) ? V_SPLITSCREEN|V_SNAPTOBOTTOM : 0); // flip P3 to the bottom.
}
else // else, that means we're P2 or P4.
{
fx = LAPS2_X;
fy = LAPS2_Y;
fflags = V_SNAPTORIGHT|((stplyr == &players[displayplayers[3]]) ? V_SPLITSCREEN|V_SNAPTOBOTTOM : 0); // flip P4 to the bottom
flipstring = true; // make the string right aligned and other shit
}
}
if (stplyr->exiting) // draw stuff as god intended.
{
V_DrawScaledPatch(fx, fy, V_HUDTRANS|fflags, kp_splitlapflag);
@@ -8617,8 +8655,8 @@ static void K_drawKartLaps(void)
{
stringw = V_StringWidth(va("%d/%d", stplyr->laps+1, cv_numlaps.value), 0);
V_DrawScaledPatch(BASEVIDWIDTH-stringw-16, fy, V_HUDTRANS|fflags, kp_splitlapflag);
V_DrawRightAlignedString(BASEVIDWIDTH-3, fy+1, V_HUDTRANS|fflags, va("%d/%d", stplyr->laps+1, cv_numlaps.value));
V_DrawScaledPatch(fx-stringw-13, fy, V_HUDTRANS|fflags, kp_splitlapflag);
V_DrawRightAlignedString(fx, fy+1, V_HUDTRANS|fflags, va("%d/%d", stplyr->laps+1, cv_numlaps.value));
}
else // draw stuff NORMALLY.
{
@@ -8631,23 +8669,23 @@ static void K_drawKartLaps(void)
if (!K_UseColorHud())
{
if (K_BigLapSticker())
V_DrawScaledPatch(LAPS_X, LAPS_Y, V_HUDTRANS|splitflags, ((stplyr->laps + 1 > 9) ? kp_lapstickerbig2 : kp_lapstickerbig));
V_DrawScaledPatch(fx, fy, V_HUDTRANS|splitflags, ((stplyr->laps + 1 > 9) ? kp_lapstickerbig2 : kp_lapstickerbig));
else
V_DrawScaledPatch(LAPS_X, LAPS_Y, V_HUDTRANS|splitflags, kp_lapsticker);
V_DrawScaledPatch(fx, fy, V_HUDTRANS|splitflags, kp_lapsticker);
}
else //Colourized hud
{
UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
if (K_BigLapSticker())
V_DrawMappedPatch(LAPS_X, LAPS_Y, V_HUDTRANS|splitflags, ((stplyr->laps + 1 > 9) ? kp_lapstickerbig2clr : kp_lapstickerbigclr), colormap);
V_DrawMappedPatch(fx, fy, V_HUDTRANS|splitflags, ((stplyr->laps + 1 > 9) ? kp_lapstickerbig2clr : kp_lapstickerbigclr), colormap);
else
V_DrawMappedPatch(LAPS_X, LAPS_Y, V_HUDTRANS|splitflags, kp_lapstickerclr, colormap);
V_DrawMappedPatch(fx, fy, V_HUDTRANS|splitflags, kp_lapstickerclr, colormap);
}
if (stplyr->exiting)
V_DrawKartString(LAPS_X+33, LAPS_Y+3, V_HUDTRANS|splitflags, "FIN");
V_DrawKartString(fx+33, fy+3, V_HUDTRANS|splitflags, "FIN");
else
V_DrawKartString(LAPS_X+33, LAPS_Y+3, V_HUDTRANS|splitflags, va("%d/%d", stplyr->laps+1, cv_numlaps.value));
V_DrawKartString(fx+33, fy+3, V_HUDTRANS|splitflags, va("%d/%d", stplyr->laps+1, cv_numlaps.value));
}
}
@@ -8799,31 +8837,22 @@ static void K_drawKartSpeedometer(void)
static void K_drawKartBumpersOrKarma(void)
{
UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
INT32 splitflags = K_calcSplitFlags(V_SNAPTOBOTTOM|V_SNAPTOLEFT);
INT32 fx = 0, fy = 0, fflags = 0;
boolean flipstring = false; // same as laps, used for splitscreen
INT32 fx, fy, fflags;
boolean flipstring = splitscreen > 1 && stplyrnum & 1; // same as laps, used for splitscreen
INT32 stringw = 0; // used with the above
drawinfo_t info;
K_getLapsDrawinfo(&info);
fx = info.x;
fy = info.y;
fflags = info.flags;
if (splitscreen > 1)
{
// we will reuse lap coords here since it's essentially the same shit.
if (stplyr == &players[displayplayers[0]] || stplyr == &players[displayplayers[2]]) // If we are P1 or P3...
{
fx = LAPS_X;
fy = LAPS_Y;
fflags = V_SNAPTOLEFT|((stplyr == &players[displayplayers[2]]) ? V_SPLITSCREEN|V_SNAPTOBOTTOM : 0); // flip P3 to the bottom.
}
else // else, that means we're P2 or P4.
{
fx = LAPS2_X;
fy = LAPS2_Y;
fflags = V_SNAPTORIGHT|((stplyr == &players[displayplayers[3]]) ? V_SPLITSCREEN|V_SNAPTOBOTTOM : 0); // flip P4 to the bottom
flipstring = true;
}
if (stplyr->kartstuff[k_bumper] <= 0)
{
if (flipstring)
fx -= 37;
V_DrawMappedPatch(fx, fy-1, V_HUDTRANS|fflags, kp_splitkarmabomb, colormap);
V_DrawString(fx+13, fy+1, V_HUDTRANS|fflags, va("%d/2", stplyr->kartstuff[k_comebackpoints]));
}
@@ -8833,8 +8862,8 @@ static void K_drawKartBumpersOrKarma(void)
{
stringw = V_StringWidth(va("%d/%d", stplyr->kartstuff[k_bumper], cv_kartbumpers.value), 0);
V_DrawMappedPatch(BASEVIDWIDTH-stringw-16, fy-1, V_HUDTRANS|fflags, kp_rankbumper, colormap);
V_DrawRightAlignedString(BASEVIDWIDTH-3, fy+1, V_HUDTRANS|fflags, va("%d/%d", stplyr->kartstuff[k_bumper], cv_kartbumpers.value));
V_DrawMappedPatch(fx-stringw-13, fy-1, V_HUDTRANS|fflags, kp_rankbumper, colormap);
V_DrawRightAlignedString(fx, fy+1, V_HUDTRANS|fflags, va("%d/%d", stplyr->kartstuff[k_bumper], cv_kartbumpers.value));
}
else // draw bumpers normally.
{
@@ -8847,17 +8876,17 @@ static void K_drawKartBumpersOrKarma(void)
{
if (stplyr->kartstuff[k_bumper] <= 0)
{
V_DrawMappedPatch(LAPS_X, LAPS_Y, V_HUDTRANS|splitflags, (K_UseColorHud() ? kp_karmastickerclr : kp_karmasticker), colormap);
V_DrawKartString(LAPS_X+47, LAPS_Y+3, V_HUDTRANS|splitflags, va("%d/2", stplyr->kartstuff[k_comebackpoints]));
V_DrawMappedPatch(fx, fy, V_HUDTRANS|fflags, (K_UseColorHud() ? kp_karmastickerclr : kp_karmasticker), colormap);
V_DrawKartString(fx+47, fy+3, V_HUDTRANS|fflags, va("%d/2", stplyr->kartstuff[k_comebackpoints]));
}
else
{
if (stplyr->kartstuff[k_bumper] > 9 && cv_kartbumpers.value > 9)
V_DrawMappedPatch(LAPS_X, LAPS_Y, V_HUDTRANS|splitflags, (K_UseColorHud() ? kp_bumperstickerwideclr : kp_bumperstickerwide), colormap);
V_DrawMappedPatch(fx, fy, V_HUDTRANS|fflags, (K_UseColorHud() ? kp_bumperstickerwideclr : kp_bumperstickerwide), colormap);
else
V_DrawMappedPatch(LAPS_X, LAPS_Y, V_HUDTRANS|splitflags, (K_UseColorHud() ? kp_bumperstickerclr : kp_bumpersticker), colormap);
V_DrawMappedPatch(fx, fy, V_HUDTRANS|fflags, (K_UseColorHud() ? kp_bumperstickerclr : kp_bumpersticker), colormap);
V_DrawKartString(LAPS_X+47, LAPS_Y+3, V_HUDTRANS|splitflags, va("%d/%d", stplyr->kartstuff[k_bumper], cv_kartbumpers.value));
V_DrawKartString(fx+47, fy+3, V_HUDTRANS|fflags, va("%d/%d", stplyr->kartstuff[k_bumper], cv_kartbumpers.value));
}
}
}
@@ -9120,7 +9149,7 @@ static void K_drawKartMinimap(void)
patch_t *AutomapPic;
INT32 i = 0;
INT32 x, y;
INT32 minimaptrans, splitflags = (splitscreen == 3 ? 0 : V_SNAPTORIGHT); // flags should only be 0 when it's centered (4p split)
INT32 minimaptrans, splitflags;
SINT8 localplayers[4];
SINT8 numlocalplayers = 0;
@@ -9139,8 +9168,12 @@ static void K_drawKartMinimap(void)
else
return; // no pic, just get outta here
x = MINI_X - (AutomapPic->width/2);
y = MINI_Y - (AutomapPic->height/2);
drawinfo_t info;
K_getMinimapDrawinfo(&info);
x = info.x - (AutomapPic->width/2);
y = info.y - (AutomapPic->height/2);
splitflags = info.flags;
if (timeinmap > 105)
{
+14
View File
@@ -18,6 +18,7 @@ void K_RainbowColormap(UINT8 *dest_colormap, UINT8 skincolor);
void K_GenerateKartColormap(UINT8 *dest_colormap, INT32 skinnum, UINT8 color, boolean local);
UINT8 K_GetKartColorByName(const char *name);
UINT8 K_GetHudColor(void);
boolean K_UseColorHud(void);
void K_RegisterKartStuff(void);
@@ -96,5 +97,18 @@ void K_drawKartHUD(void);
void K_drawKartFreePlay(UINT32 flashtime);
void K_drawKartTimestamp(tic_t drawtime, INT32 TX, INT32 TY, INT16 emblemmap, UINT8 mode);
typedef struct
{
INT32 x;
INT32 y;
INT32 flags;
} drawinfo_t;
patch_t *K_getItemBoxPatch(boolean small, boolean dark);
patch_t *K_getItemMulPatch(boolean small);
void K_getItemBoxDrawinfo(drawinfo_t *out);
void K_getLapsDrawinfo(drawinfo_t *out);
void K_getMinimapDrawinfo(drawinfo_t *out);
// =========================================================================
#endif // __K_KART__
+157 -1
View File
@@ -24,6 +24,7 @@
#include "v_video.h"
#include "w_wad.h"
#include "z_zone.h"
#include "k_kart.h"
#include "lua_script.h"
#include "lua_libs.h"
@@ -169,6 +170,58 @@ static const char *const camera_opt[] = {
"pnum",
NULL};
enum hudpatch {
hudpatch_item = 0,
hudpatch_itemmul
};
static const char *const hud_patch_options[] = {
"item",
"itemmul",
NULL};
enum hudoffsets {
hudoffsets_item = 0,
hudoffsets_time,
hudoffsets_gametypeinfo,
hudoffsets_countdown,
hudoffsets_speedometer,
hudoffsets_position,
hudoffsets_minirankings,
hudoffsets_startcountdown,
hudoffsets_check,
hudoffsets_minimap,
hudoffsets_wanted,
hudoffsets_statdisplay
};
static const char *const hud_offsets_options[] = {
"item",
"time",
"gametypeinfo",
"countdown",
"speedometer",
"position",
"minirankings",
"startcountdown",
"check",
"minimap",
"wanted",
"statdisplay",
NULL};
enum huddrawinfo {
huddrawinfo_item = 0,
huddrawinfo_gametypeinfo,
huddrawinfo_minimap
};
static const char *const hud_drawinfo_options[] = {
"item",
"gametypeinfo",
"minimap",
NULL};
static int lib_getHudInfo(lua_State *L)
{
UINT32 i;
@@ -744,7 +797,6 @@ static int libd_drawStretched(lua_State *L)
return 0;
}
static int libd_drawNum(lua_State *L)
{
INT32 x, y, flags, num;
@@ -1007,6 +1059,54 @@ static int libd_getColormap(lua_State *L)
return 1;
}
static int libd_getColorHudPatch(lua_State *L)
{
HUDONLY
enum hudpatch option = luaL_checkoption(L, 1, NULL, hud_patch_options);
patch_t *patch;
UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
boolean small, dark;
switch (option) {
case hudpatch_item:
small = lua_optboolean(L, 2);
dark = lua_optboolean(L, 3);
patch = K_getItemBoxPatch(small, dark);
if (!cv_colorizeditembox.value)
colormap = NULL;
break;
case hudpatch_itemmul:
small = lua_optboolean(L, 2);
patch = K_getItemMulPatch(small);
break;
default:
return 0; // you shouldn't be here
}
LUA_PushUserdata(L, patch, META_PATCH);
if (colormap && K_UseColorHud())
LUA_PushUserdata(L, colormap, META_COLORMAP);
else
lua_pushnil(L);
return 2;
}
static int libd_getHudColor(lua_State *L)
{
HUDONLY
lua_pushinteger(L, K_GetHudColor());
return 1;
}
static int libd_useColorHud(lua_State *L)
{
HUDONLY
lua_pushboolean(L, K_UseColorHud());
return 1;
}
static int libd_width(lua_State *L)
{
HUDONLY
@@ -1057,6 +1157,26 @@ static int libd_getlocaltransflag(lua_State *L)
return 1;
}
static int libd_getDrawInfo(lua_State *L)
{
HUDONLY
enum huddrawinfo option = luaL_checkoption(L, 1, NULL, hud_drawinfo_options);
drawinfo_t info;
switch(option) {
case huddrawinfo_item: K_getItemBoxDrawinfo(&info); break;
case huddrawinfo_gametypeinfo: K_getLapsDrawinfo(&info); break;
case huddrawinfo_minimap: K_getMinimapDrawinfo(&info); break;
default:
return 0; // unreachable
}
lua_pushinteger(L, info.x);
lua_pushinteger(L, info.y);
lua_pushinteger(L, info.flags);
return 3;
}
static luaL_Reg lib_draw[] = {
{"patchExists", libd_patchExists},
{"cachePatch", libd_cachePatch},
@@ -1080,6 +1200,10 @@ static luaL_Reg lib_draw[] = {
{"renderer", libd_renderer},
{"localTransFlag", libd_getlocaltransflag},
{"drawOnMinimap", libd_drawOnMinimap},
{"getColorHudPatch", libd_getColorHudPatch},
{"getDrawInfo", libd_getDrawInfo},
{"getHudColor", libd_getHudColor},
{"useColorHud", libd_useColorHud},
{NULL, NULL}
};
@@ -1170,12 +1294,44 @@ static int lib_hudsetvotebackground(lua_State *L)
return 0;
}
static int lib_hudgetoffsets(lua_State *L)
{
enum hudoffsets option = luaL_checkoption(L, 1, NULL, hud_offsets_options);
INT32 ofx, ofy;
#define OFS(it) ofx = cv_##it##_xoffset.value; ofy = cv_##it##_yoffset.value; break;
#define OFY(it) ofx = 0; ofy = cv_##it##_yoffset.value; break;
switch(option) {
case hudoffsets_item: OFS(item)
case hudoffsets_time: OFS(time)
case hudoffsets_gametypeinfo: OFS(laps)
case hudoffsets_countdown: OFS(dnft)
case hudoffsets_speedometer: OFS(speed)
case hudoffsets_position: OFS(posi)
case hudoffsets_minirankings: OFS(face)
case hudoffsets_startcountdown: OFS(stcd)
case hudoffsets_check: OFY(chek)
case hudoffsets_minimap: OFS(mini)
case hudoffsets_wanted: OFS(want)
case hudoffsets_statdisplay: OFS(stat)
default:
return 0; // unreachable
}
#undef OFS
#undef OFY
lua_pushinteger(L, ofx);
lua_pushinteger(L, ofy);
return 2;
}
static luaL_Reg lib_hud[] = {
{"enable", lib_hudenable},
{"disable", lib_huddisable},
{"enabled", lib_hudenabled},
{"add", lib_hudadd},
{"setVoteBackground", lib_hudsetvotebackground},
{"getOffsets", lib_hudgetoffsets},
{NULL, NULL}
};
-1
View File
@@ -33,7 +33,6 @@
boolean LUA_CallAction(const char *action, mobj_t *actor);
#endif
player_t *stplyr;
INT32 var1;
INT32 var2;
-3
View File
@@ -306,9 +306,6 @@ void P_FlashPal(player_t *pl, UINT16 type, UINT16 duration);
// P_ENEMY
//
// main player in game
extern player_t *stplyr; // for splitscreen correct palette changes and overlay
// Is there a better place for these?
extern INT32 var1;
extern INT32 var2;
+5
View File
@@ -150,6 +150,10 @@ static patch_t *hud_tv2;
static patch_t *envelope;
#endif
// current player for overlay drawing
player_t *stplyr;
UINT8 stplyrnum;
// SRB2kart
hudinfo_t hudinfo[NUMHUDITEMS] =
@@ -2223,6 +2227,7 @@ void ST_Drawer(void)
for (i = 0; i <= splitscreen; i++)
{
stplyr = &players[displayplayers[i]];
stplyrnum = i;
ST_overlayDrawer();
}
+2
View File
@@ -68,6 +68,8 @@ boolean ST_SameTeam(player_t *a, player_t *b);
extern boolean st_overlay; // sb overlay on or off when fullscreen
extern INT32 st_palette; // 0 is default, any others are special palettes.
extern player_t *stplyr; // for splitscreen correct palette changes and overlay
extern UINT8 stplyrnum;
extern lumpnum_t st_borderpatchnum;
// patches, also used in intermission