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Author SHA1 Message Date
Alug 8d3435291b fix windows compile 2025-10-03 22:41:02 +01:00
Alug 8f007155cd update libbacktrace (win x64) 2025-10-03 21:36:49 +01:00
Alug 58a38ac6c4 add "SATURN_TESTING" define
currently to hide the commit string from titlescreen on release builds
could be used for other crap
wish could use comptime to autogenerate this, but it runs after compile & linking
2025-10-03 16:40:31 +02:00
Alug 1e1dbfc450 oops all include guards 2025-10-03 16:39:51 +02:00
Alug 2eac9fc295 tiny cleanup p_map
also save a little division and abs
2025-10-03 16:39:48 +02:00
indev 4416be2ddc Merge pull request #203 from Indev450/curl-cli-args
CURL cli args
2025-10-02 19:00:29 +03:00
indev 10b52c11ac Add -curl-proxy and -curl-header CLI arguments
-curl-proxy will set proxy used by curl for masterserver requests and
http downloads

-curl-header can receive multiple arguments (like -file), and can either
edit, replace or remove headers from http requests
(srb2kart -curl-header "New-Header: Some Value" "Accept: */*" "User-Agent:"
In this example, New-Header will be added, Accept header will be edited
and User-Agent header will be removed)
2025-10-02 18:57:33 +03:00
Alug db732bd1bd fix non polyvertex path for horizonlines
this was a typo all along, i somehow assumed its just like that, but its not kek
2025-10-02 17:34:51 +02:00
Alug 146d4da72c use floats for calculating ticratescaled
this does not need to be double lel
actually improves performance in some cases
2025-10-02 17:34:51 +02:00
indev 20c570c97c Fix sector sound origin not working (mobj_t wasn't consistent with degenmobj_t) 2025-10-02 16:48:58 +03:00
Alug e550edb93e smol micro optimizations hw_main
- dont check for polyflags (rendersides) inside HWR_Addline, move to HWR_AddPolyObjectSegs
- save some sector checks by assigning pointer HWR_RenderPlane
- check for numpolys instead of numPolyObjects in HWR_Subsector (will only be "true" if theres polyobjs in currently traversed subsector instead of when polyobjs are generally on the map)
2025-10-02 15:10:46 +02:00
Alug fac4d3c2c0 add toggle for frameskip
just in case someone wants to toggle that off for some reason
2025-10-01 14:20:37 +02:00
Alug 7d2bcbd1ee cleanup some stuff w_wad & filesrch
mostly delet some "dead" code
use pathisdirectory for filebrowser to declutter code
properly declare FUNCNORETURN and ATTRNORETURN for some quit functions
2025-10-01 14:20:34 +02:00
Alug f3bbb5af56 ensure ALL savebuffers use Zone memory
fixes a crash when sending an uncompressed save to clients
2025-09-30 22:07:34 +02:00
Alug 8e8ef04860 delet BUGTRAP
psure this never worked anyways
2025-09-30 19:40:24 +02:00
Alug 98b105c02a delet CLIENT_LOADINGSCREEN 2025-09-30 19:35:29 +02:00
Alug ccdb73f861 delet VANILLAJOINNEXTROUND 2025-09-30 19:35:26 +02:00
Alug 9cb150b8eb delet NONET 2025-09-30 19:35:23 +02:00
Alug e6af82f450 delet JOININGAME 2025-09-30 19:35:21 +02:00
Alug 7400eeac2a fix dedicated build compile 2025-09-30 17:27:42 +02:00
Alug 2656a87e46 Signal handler improvements
- Move the backtrace and signal stuff into one "block" in both i_system files
- print the current platform into the crashlog
- dedupe code a little
- make crash messages slightly more understandable
- handle more signals (if they exist)

mostly taken from https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2732
2025-09-30 17:27:33 +02:00
Alug 202e24c69c fix precip not propely accounting for moving fofs (again)
was fixed a while ago, then i broke it again due to performance concerns
now we only update this twice a seconds, and its only for the currently rendered precipmobjs
lets see how it performs
2025-09-29 20:14:36 +02:00
Alug c7d78fe948 only recalc precipfloor twice a second 2025-09-29 20:13:48 +02:00
Alug f381239825 smol changes R_ProjectSprite
- remove oldthing (idk what that was even for)
- properly account for localskins
- save a few FixedMuls during clipping
2025-09-29 13:43:33 +02:00
Alug 394beb7533 rename this 2025-09-29 13:43:30 +02:00
Alug 2ea1ac9331 qs22j: handle cases with (0 or 1) elements to sort
avoid undefined behaviour and return early
if we only have 1 element we can skip all the crap since we dont need to sort anyways
2025-09-28 22:51:35 +02:00
Alug 34f8181e56 dont draw the leveltitle card for each splitscreen player
they just overlap since they draw in the very same place
2025-09-28 21:40:07 +02:00
GenericHeroGuy ab13b28106 Fix ghost hitlist causing zone errors (closes #118)
Beware the wrath of PU_LEVEL
2025-09-28 16:36:55 +02:00
Alug 7e5019bd36 handle D_AutoloadFile better
only malloc stuff if we need it mallocd
2025-09-28 16:29:04 +02:00
Alug 423ca0eca0 redo native keyboard handling
instead of like, constantly checking stuff each frame
Now we check whenever we change the menu entry or open/close the chat or console instead and set sdl textinput mode directly and accordingly no more weird hacking around
this is similar to how srb2classic handles it, just a bit simplified (i dont wanna touch anything menu related if it can be avoided lmao)
this hopefully should resolve any weird remaining issues (lets hope i didnt miss some wonky edge case ugghhh)
TODO: update sdl2 lib on windows to fix issues on sdl side with certain layouts
2025-09-28 16:15:16 +02:00
Alug 939354f483 port over most fixes from srb2classics clang-tidy pr
mostly taken from https://codeberg.org/srb2classic/srb2classic/pulls/156
manually done to ensure we only port things that are guaranteed to not cause any potential desynchs
we should probably run this ourselves sometimes aswell
2025-09-28 16:14:56 +02:00
Alug 418ee2ce5f remove localfile from wadfile struct
this was a leftover from localskins
we check for the "important" flag instead
2025-09-28 09:09:53 +02:00
Alug 934184a006 revert localfile check hack in CL_CheckFiles
this was added ages ago and broke server joining with actual modifieng addons that were not added locally
W_InitFile should already handle this and mark local addons not as important, which would skip those checks eitherway
atleast thats what im hoping
2025-09-28 09:09:50 +02:00
Alug e94ef8d9c3 handle W_VerifyNMUSlumps error in W_InitFile 2025-09-28 09:09:48 +02:00
Alug ba985248ea fix crash when theres no minimap patch
fall back to the "inaccurate" calc from before, so automap may still work
2025-09-27 20:30:34 +02:00
Alug 65bd06aae5 fix some potential leaks 2025-09-27 18:16:23 +02:00
Alug 2434acf825 change comment for PU_PATCH_ROTATED 2025-09-27 16:35:19 +02:00
Alug b85a718500 merge vid dupx and dupy
they always contained the same value, so just remove it
2025-09-27 16:32:40 +02:00
Alug a0e023527c move the "video" stuff in i_video
so its mostly together in the file
2025-09-27 16:32:16 +02:00
Alug a6dce95eca delet vid.buffer
unused memory allocation
2025-09-27 16:30:33 +02:00
Alug f05ac73df6 cache this stuff
slight sprites optimization
2025-09-27 16:30:30 +02:00
Alug c90fe4627b handle rotated patch img buffer allocations better
just always initally allocate it with 1mb size, this is enough for just about everything including gigantamax eevee
if thats not enough, just double our capacity until it fits what we need
this way we save effectively reallocating 99% of the time
this prob can be used for out imgbuf in r_patch, but that needs it allocation size be handled a little differently
2025-09-27 01:44:52 +02:00
Alug 0efedae2c3 remove vid.rowbytes
it was just vid.width lel
2025-09-27 00:30:33 +02:00
Alug a6d6c03a58 fix compiler warning 2025-09-27 00:30:22 +02:00
GenericHeroGuy 2d5664b54a Fix VID_BlitLinearScreen's SSE version ignoring width (closes #128) 2025-09-27 00:30:19 +02:00
Alug a25b3f6e59 oops lmfao this got lost by accident
fixes models kek
2025-09-26 21:41:04 +02:00
Alug 9edcbe22f4 delet apng support
this never really worked so get rid of it
2025-09-26 20:13:51 +02:00
Alug 8f4385c39b fix windoze compile 2025-09-26 17:46:59 +01:00
Alug e383b0885d use uintptr_t to fix compiler warning (srb2classic change) 2025-09-26 15:53:29 +02:00
Alug adcd62ed59 merge GL_ReadScreenTexture and GL_ReadScreenFinalTexture 2025-09-26 15:53:26 +02:00
Gustaf Alhäll 7cdf69c6a1 Fix compiler warning 2025-09-26 15:53:23 +02:00
GenericHeroGuy ee12d25a8f Fix GIF recording at 1x resolution, and stop recording on resolution change
Simplifies the framebuffer management and eliminates the memcpy per frame
2025-09-26 15:53:20 +02:00
GenericHeroGuy 881c9f8e43 Remove GetTexImage stuff 2025-09-26 15:53:17 +02:00
GenericHeroGuy b1ac9f94cd (WIP) Rewrite screen capture code for GIFs
Downscaling is now performed during screen capture instead of GIF writing
This may or may not make GIF recording faster?
Maybe it would be faster if I knew how OpenGL worked...
Regardless, the m*th in the GIF code is gone, fixing the high/odd res issues

Also includes a little deduped hardware code, and GL 4.3 debugging code
2025-09-26 15:53:13 +02:00
Alug 9ab4d01b8c Update README.md
mention dlls just in case
2025-09-25 23:02:26 +02:00
Alug 7378ca8479 Update README.md 2025-09-25 22:39:36 +02:00
Alug a87a7ccbda delet circleci too
non functional psure
2025-09-25 22:00:03 +02:00
Alug 4a5449905b cleanup broken/old stuff
TODO: fix cmake
2025-09-25 21:35:22 +02:00
Alam Ed Arias 3c8bdd7862 SDL2: use SDL_GetSystemRAM() to get total RAM 2025-09-25 16:09:41 +02:00
Alug 9b26f1fdcb make the game fail loud if some critical gl function cant be loaded
also add safety to the portal stencil stuff, if that fails.
everything gl2.0 and newer is not critical and will just prevent some effects from working so that does not need to error loudly
TODO: perhaps actually port renderer switching so this instead will fallback to software if smth fails this late during gl initalization
2025-09-25 16:09:41 +02:00
Alug 76560f4179 enable fbo prints for ogllog file 2025-09-25 16:06:42 +02:00
Alug f48fdda3f3 fixup STATIC_OPENGL
probably should handle the fbo stuff a bit differently
not sure tho in which context STATIC_OPENGL may be ever used though
2025-09-25 16:06:39 +02:00
Alug 2c73593fcd ensure "rawconv" is nulled before reuse
otherwise there might be some leftovers from earlier calls
2025-09-25 03:44:24 +02:00
Alam Ed Arias 4613ec48b3 curl: add code to check the output of curl_multi_*() 2025-09-25 03:14:39 +02:00
Alam Ed Arias 3269b62225 curl: add code to check the output of curl_easy_*() 2025-09-25 03:14:36 +02:00
Alug 7e8f6d759c add missing dummy makefile
dont think this compiles though
2025-09-25 00:29:32 +01:00
Alug 75cfd382f6 fix compile without HAVE_THREADS
we dont have gammacorrectedpalette
2025-09-25 00:29:05 +01:00
Alug e524d3edab remove erronous win_main.h include
this doesent exist since ages anymore lel
2025-09-25 00:25:25 +01:00
Alug 8c9fb9f146 kill off MSVC support completely
delet michealsoft
psure this was broken since quite a long time, now since we use quite a bunch of GNU extensions (and actually rely on the cleanup attribute), supporting this in any way is just too much, so remove everything to declutter the codebase
2025-09-24 21:23:58 +02:00
Alug ff2fc6170d avoid constant reallocations for patch rotation
instead keep our buffers, resize em on need
improves perf a bit
maybe will be changed to free on levelload not sure, depends on how much memory this will allocate
2025-09-24 15:39:21 +01:00
Alug f27cb0ba8f allocate imgbuf for "to patch" conversions only if needed
should save around 64 megs on dedis
2025-09-24 15:39:21 +01:00
Alug 58705fb184 cleanup w_wad again
- add pfree for CLEANUP macro
- use CLEANUP everywhere applicable
- delet duped code
- make directory signatures static and const at file scope
2025-09-24 17:22:09 +02:00
Alug 487b71f82c ensure Addfile filehandle will always be properly closed
TODO: probs could reuse this function in more places where filehandles are used
2025-09-24 00:00:54 +02:00
GenericHeroGuy 2b1b4544f9 Introducing: __attribute__((__cleanup__))
I don't wanna hear about MSVC... or C++...
This fixes NUMEROUS memory leaks introduced by G_ReadDemoHeader,
which I was utterly oblivious to up until an hour ago
2025-09-23 23:57:54 +02:00
Alug af1507b530 fix md5checks breaking for pk3s 2025-09-23 20:23:00 +02:00
Alug a193604d0f revert minimap bounds calculation back to vanilla karts (fixes https://github.com/Indev450/SRB2Kart-Saturn/issues/201) 2025-09-23 20:22:58 +02:00
Alug e359c8dcd0 port blankarts GLDEBUGMESSAGE stuff
credits GenericHeroGuy
switched to use CON_LogMessage for now, since console print functions may die during startup
2025-09-23 00:13:03 +02:00
Alug f0d2685a60 keep some stuff for screentextures
prevent reinit, stack allocations and such
most of these never change and are readonly
this might slightly speedup rendering, though prob negligble
2025-09-22 23:59:55 +02:00
Alug f3de6c15eb force disable fbo if it fails to create 2025-09-22 23:47:44 +02:00
Alug 53cea0a835 move fbo stuff to a better place in r_opengl 2025-09-22 23:44:44 +02:00
Alug 4b4d038ac8 cleanup fbo stuff a bit 2025-09-22 23:38:11 +02:00
Alug 9ba305eb77 add backwards compat support for ogl 2.1 fbo extensions
this should allow older gpus to use the feature aswell, not super clean but seems to work
TODO: refactor this whole crap, switch to seperate read and draw to use blitting and make this multisampling compatible so we can get rid of the messy "downsample" code and have this active by default
2025-09-22 23:37:30 +02:00
Alug fcadd03607 add back toggle for mouse cursor visability behaviour 2025-09-20 18:51:55 +02:00
Alug e1ad48ec16 always interpolate weather when using interpolation
same here, a fix, not a feature
2025-09-20 18:08:12 +02:00
Alug fbb77e8428 always account for mobjscale in precip
this is a fix not some feature honestly
2025-09-20 18:08:09 +02:00
Alug 72c05fae77 add gba RR check for software cyan cut 2025-09-20 17:57:47 +02:00
Alug 8867dc959e dedupe and cleanup nights hoops spawn
most of the actual spawn is split into P_SpawnNiGHTSHoop, which takes arguments to determine if to spawn just a hoop or its collision detectors
(if you wonder why this takes a mobj pointer to pointer is due to collision detector need the former hoops last mobj to link into)
- also actually fixes midgame join crash (hoop hnext was directly nulled instead of using p_settarget)
- added some extra safety checks
- reduced the amounts of r_pointinsubsector calls for things that used to go through this function
2025-09-20 16:36:19 +02:00
Alug e9fc57b97d move saltyhop stuff into seperate struct
no functional change, just as little cleaner lookin
+ reduce size by using stdbools boolean
2025-09-20 16:34:35 +02:00
Alug 7c490de93e delet metal sonic replay code
massively cluttered the demo code
hope this aint used for some super obscure thing
guess we´ll see
2025-09-20 16:34:17 +02:00
Alug 3c85295622 fix most implicit float > double conversions 2025-09-19 13:48:51 +02:00
Alug bdeb7e5e9d fix potential leak in protocol registering 2025-09-19 13:48:47 +02:00
Alug 2e766a7e16 fix potential NULL deref of string in lua chatprint lib functions 2025-09-19 13:48:44 +02:00
Alug 9bab3d5795 fix some potential leaks in M_DrawSplitText 2025-09-19 13:48:40 +02:00
Alug 1015800483 delet some double defined things 2025-09-19 13:48:38 +02:00
indev c4149e26e8 Oops there's 1 more 2025-09-19 02:10:44 +03:00
indev 602e4df5b9 Fix smol oversight :3 2025-09-19 02:06:05 +03:00
Alug 9be5780597 rename "ffloor" global to "visffloor"
prevent name conflicts with a bunch of local variables named "ffloor"
2025-09-18 21:08:41 +02:00
Alug 363f4c56f4 dedupe map replacement checks
the actual checks are in P_CheckMapReplacements
2025-09-18 18:20:26 +02:00
Alug 9ca21f1fb4 simplify startup map checks a little 2025-09-18 16:41:07 +02:00
Alug 826183ce2a skip checking for replaced maps on start if no extra wads are loaded
~~technically this also should be done for autoload~~
2025-09-18 16:41:03 +02:00
Alug ec41a7152c remove erronous errors
W_InitFileError from within W_InitMultipleFiles will handle this
2025-09-18 16:41:01 +02:00
Alug 4e394951bc allow freecam to work with first person 2025-09-18 12:16:27 +02:00
Alug 837f74f28a simplify startedInFreePlay check 2025-09-18 10:51:33 +02:00
Alug fb02389922 use P_SetupCamera for P_MoveCameraToSpawn
also modify P_SetupCamera to always just move the camera to the playerstarts
2025-09-18 10:51:33 +02:00
Alug f12f5b8bd1 delet P_Initsecnode
empty function now
2025-09-18 10:51:33 +02:00
Alug 20a3f4b6f3 only check cyan floor hack on flats that contain cyan
there was the remap loop that would already check this for us, so we can save a few calls to W_CheckNameForNum and memcmp
2025-09-18 10:51:33 +02:00
Alug f1ca991041 make static, cleanup and delet dead code hw_cache 2025-09-18 10:51:33 +02:00
Alug 83df870bb5 change version string 2025-09-17 23:44:02 +02:00
Alug 8e56998c9a Merge pull request #200 from Indev450/Saturn-Testing
merge testing into next branch
2025-09-17 22:42:47 +01:00
Alug 43e5f694bc Merge pull request #181 from chromaticpipe/dynamicdelay
GIF dynamic delay
2025-09-17 22:42:20 +01:00
Alug 9197a50c5b Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Testing 2025-09-17 23:41:41 +02:00
Alug 40fb4da2e8 Merge pull request #198 from Indev450/servericonpack
port Map icon packet from srb2classic
2025-09-17 22:40:57 +01:00
Alug f458fdbebe Merge pull request #195 from Indev450/texhash
Do not reload every texture when adding a wad
2025-09-17 22:40:53 +01:00
Alug 069f8bc009 Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Testing 2025-09-17 23:37:42 +02:00
Alug a9f579d949 move replay replayhut list free and reset into M_ResetDemoList
use it to free demolists from within levelload when you switched maps out of a replay
2025-09-17 23:32:34 +02:00
Alug 7b0b2d8cd7 Merge pull request #197 from Indev450/fastfilesearch
Speedup Filesearch
2025-09-17 20:08:25 +01:00
James R 4dce42e458 R_GenerateBlendTables: allocate copy of palette for use in thread
The palette can be freed while this thread is still
running, which means the thread would end up reading from
freed memory.
2025-09-17 21:06:21 +02:00
James R f819471c06 Send R_GenerateBlendTables number crunch to parallel thread 2025-09-17 21:06:18 +02:00
Alug 45393cbb78 Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Testing 2025-09-17 21:06:13 +02:00
indev bf6727b43a Simplify G_ D/S cpyTiccmd, since n is always a multiple of sizeof(ticcmd_t) 2025-09-17 21:38:55 +03:00
Alug 87134a42b4 fix signal handler stuff for worker threads
g_in_exiting_signal_handler needs to be set BEFORE it actually exits lol
2025-09-17 20:35:32 +02:00
Alug d27a849d79 decouple precipmobj_t from mobj_t
vissprite_t now keeps pointer to precipmobj directly instead of just a simple boolean check
this has multiple benefits
the mobj_t struct now can be reorderer and modified as pleased without having to worry about precipmobj struct layouts since all precipmobj -> mobj casts are eliminated
this allows to remove a massive amount of fields from precipmobj struct which never were used massively reducing the footprint of a precipmobj thing
kinda wish there was a neat way to template function headers to take different types for the same arguments in C to reduce code duplication, but this glady is atleast a rather small case
2025-09-17 17:42:16 +02:00
Alug 2aaa52c639 remove precip blendmode visability check
this WILL never trigger since we neither can access precipmobjs nor do their translucency values ever change
so save us a little bit of work
2025-09-17 17:41:31 +02:00
Alug 5348739a2c fix precip translucency in software renderer
precipmobjs always spawned with AST_COPY blendmode which failed the check, but they are supposed to be translucent when rain
restore the correct behaviour
2025-09-17 04:25:08 +02:00
Alug b21396bd34 ensure deterministic order for P_Random stuff passed as arguments
the evaluation order of arguments passed to functions is undefined in C/C++, so its up to the compiler in which order to evaluate these
P_Random functions modify the randomseed each time theyre called, which can lead to different outcomes (thus desynchs) on different platforms, compilers, compiler versions etc.
so match up with the most common which is last to first (seemingly the order gcc on nix and windows handle it)
2025-09-17 03:28:02 +02:00
Alug 19c97d3137 explicitly cast those 2025-09-17 02:48:44 +02:00
James R 421dca5615 Inflate only size out bytes
Saves time uncompressing an entire lump when only part of
it is needed.
2025-09-17 02:48:41 +02:00
Alug d5b64a4df3 move G_CopyTiccmd & G_MoveTiccmd back to g_game
accidentally misplaced those during g_demo split
2025-09-17 01:31:18 +02:00
Alug 098d1afb50 add P_FreeLevelState + extra stuff for D_ClearState
this just takes out the cleanup code from P_SetupLevel so it can be called from within D_ClearState and all the mapdata will be freed when going back to the main menu
Not super crazy and really necessary in kart, but why not tbh
this is mostly based on what RR does
2025-09-17 01:31:15 +02:00
Alug 9d122aa686 change type and name of var here 2025-09-16 14:47:32 +02:00
Gustaf Alhäll e465e83cb3 Remove maxsend limits 2025-09-16 14:47:29 +02:00
Alug 619a8e2f42 cleanup some unused stuff 2025-09-16 14:47:26 +02:00
Alug b3c0c6f2b4 preconvert our polyvertex coords to fixed point
yes this is unironically faster, by atleast 5-10fps in the wandering falls test case
2025-09-16 02:45:46 +02:00
Alug f0a1cd01c3 remove floatlenght from seg_t
this will get converted to fixedpoint anyways and is only used in ONE place to determine texture x offsets in gl
yes this does get readjusted in adjustsegs if our glsegs differ, but this should be so marginal so save us the work at mapload
i dare anyone to even see a difference if any
2025-09-16 02:45:41 +02:00
Alug 144740a270 declare pv1 and pv2 properly as polyvertex_t
this most likely was done due to issues with header includes
this saves an crapton of pointless casts and type conversions
2025-09-16 02:44:46 +02:00
Alug 0b478b7a91 get rid of "spawn_" sector_t fields
we now make copies of lines, sectors and vertices on mapload that have the spawn state, so those fields are redundant now
also fix copy paste that made ceiling flat angle check if its differs from the floor flat angle on netsave
saves a whopping 32bytes per sector_t entry!
2025-09-15 21:07:45 +02:00
Alug d23451b6e7 revert demo ghosttic hitlist resynch double free hack
now that we dont reload the map anymore during gamestate reload
2025-09-15 17:27:10 +02:00
Alug 20897deeee Merge branch 'servericonpack' into Saturn-Testing 2025-09-15 17:27:06 +02:00
Alug 677e381a2c dont send server icon if current map is supposed to be hidden
in line with kart not sending maptitle to ms in the same case
2025-09-15 16:16:43 +02:00
Alug 4b06a3eabf Merge branch 'fastfilesearch' into Saturn-Testing 2025-09-15 15:08:40 +02:00
Alug 36c1369041 fix filesearch oopsie
lulul
2025-09-15 15:08:22 +02:00
Alug d4b179d59e fix functionnames in polyobject interp warnings for netunarchival 2025-09-15 14:50:52 +02:00
Alug 81fbd75646 add sector checks to netsave plane interpolators
seems like this may be null in a few cases
2025-09-15 14:50:49 +02:00
Alug c7e37eac05 remove inline from SaveFireflickerThinker
doubt theres a single map in kart that uses those and even if it wont be so much that it needs to be inlined
2025-09-15 14:39:57 +02:00
Alug dd6403691f fix dedi build compile 2025-09-15 14:35:53 +02:00
Gustaf Alhäll e42b179fad Rearrange mobj_t fields to reduce holes 2025-09-15 14:07:31 +02:00
Gustaf Alhäll ebb0ebcab0 Reduce size of memblock_t structure 2025-09-15 14:07:28 +02:00
Gustaf Alhäll 347a5ed40a Do not store all states for recursion inside P_SetMobjState 2025-09-15 14:07:25 +02:00
Gustaf Alhäll dee91ed1ef Kill RESETDATA 2025-09-15 14:07:21 +02:00
Alug a80f702bb8 Merge branch 'Saturn-Next' into Saturn-Testing 2025-09-15 14:07:15 +02:00
Gustaf Alhäll 7d91d06ce0 Fix crash on OS X on resolutions that are not multiples of 32 2025-09-15 13:14:28 +02:00
Alug ab1f04ac31 handle native keyboard in a better way
not particulary great, but i dont feel like working this out much atm
2025-09-14 23:32:25 +02:00
Alug 0696ac7340 we dont support gamecube wii or playstation lel 2025-09-14 23:20:46 +02:00
Alug 137a917f58 delet mousegrabok 2025-09-14 23:20:43 +02:00
Alug 00cfdfef27 add P_GetLocalPlayerNumForNum and P_IsLocalPlayerNum and cleanup a bunch of splitscreen checks
- P_GetLocalPlayerNumForNum returns the playernumber for a given index
- P_IsLocalPlayerNum returns if a playernum is local to the maschine
- replaced most if else chains from checking splitscreen things with loops using P_GetLocalPlayerNumForNum and P_GetLocalPlayerForNum
2025-09-14 21:30:56 +02:00
Alug c1d5d153aa Merge branch 'fastfilesearch' into Saturn-Testing 2025-09-14 20:48:33 +02:00
Alug 1fb3b2110c bit of cleanup w_wad 2025-09-14 20:48:24 +02:00
Alug ef9472097d clean up faster filesearch
-use parts of RR´s implementation to get rid of the windows specific code and generally simplify this
- also use SRB2´s  symlink detection as its simpler and saves one lstat call per searched file
2025-09-14 20:47:57 +02:00
Alug ed75d89baf bit of random cleanup + cache strlen in some places 2025-09-14 18:23:24 +02:00
Alug fed4c934ad Merge branch 'Saturn-Next' into Saturn-Testing 2025-09-14 18:20:23 +02:00
Alug 63ea13ab3c Merge pull request #196 from Indev450/updatemd5
Update md5 lib
2025-09-13 13:57:05 +01:00
Alug 2c802799e8 Merge pull request #194 from Indev450/winzlib-ng
Replace zlib with zlib-ng on Windows
2025-09-13 13:56:57 +01:00
Alug fe30cbb4aa big cleanup levelloading code
- made levelfadecol a local variable
- renamed all the "Raw" functions
- moved axis mapthing spawn into the mapthing spawn function
- moved mapthing load to mapdata load, saves opening the THING virtual lump twice
- split out linedef init out of the loop it now gets done within linedef load code saving the hassle of iterating through all the lines twice
- removed a bunch of dead code and useless variables
- moved virtual resource free to after the mapdata has been loaded completely
- sidedef loop now increments pointer instead of reassinging it each iteration
- lastloadedmaplumpnum now gets checked for LUMPERROR instead of INT16_MAX since W_CheckNumForName returns LUMPERROR if lump was not found
2025-09-13 14:36:57 +02:00
Alug ca1d3e337a reset our gamepad colour in some cases
to account for mappalettes properly
2025-09-12 22:30:47 +02:00
indev 28f1ee6335 Attempt to fix some lua userdata being corrupted when allocated via PoolAllocator 2025-09-12 23:18:39 +03:00
Alug 91f377b382 remove remaining field initalizing thats being taken care of by calloc 2025-09-12 21:19:53 +02:00
Alug 6d6fa156f3 skip manually initializing some fields P_SetupLines
redundant due to earlier calloc
2025-09-12 18:29:07 +02:00
Alug 5383fee6af speedup P_LoadRawSectors a bit
the sector array already will be calloc´d, so we dont need to set all of this to 0
also use a premade initalizer for some things
2025-09-12 18:24:21 +02:00
Alug a2c7b68a60 cache player pointer for P_LevelInitStuff 2025-09-12 18:09:47 +02:00
Alug 7be0b38f47 fix taglist stuff on gamestate resend
got kinda lost here lulul
fixed diamond square elevator
2025-09-12 18:06:26 +02:00
Alug 4e05679b10 cache our player and sector pointers for net un/archiving 2025-09-12 17:19:36 +02:00
Alug 36d3c76a52 actually use our spawnside pointer 2025-09-12 17:08:28 +02:00
Alug eee263c2c2 skip checking for "srb2.wad" and "patch.dta"
during server addon checking
both have never existed in kart and are from super old srb2 versions
so save us some string comparisons
2025-09-12 16:25:37 +02:00
Alug c1cdb83e8d use hash to determine if polygon state has changed
we do not use it in the polygon comparitors as it apparently may lay them out in a really unperformant way
2025-09-12 16:25:34 +02:00
Alug 451ab81f0b combine this block 2025-09-12 16:22:06 +02:00
Alug d803c1b9cd smol change i forgor for testing branch 2025-09-12 16:00:56 +02:00
Alug 72b26c19ce Reload from spawnsectors/spawnlines/spawnsides (adjusted for kart)
from https://gitlab.com/kart-krew-dev/ring-racers/-/commit/4f77c9f228274afb9f0b5bf9b30e0eb22f9b385f
2025-09-12 16:00:12 +02:00
Alug f35d827bd4 copy initial map state on mapload for Netarchiving + cleanup
like this we dont have to reopen the mapdata 3 times each time we prepare a netsave
also allows us to directly compare sector and line properties
this should save a bit of time when someone joins or resynchs with gamestate system
this is based on some UDMF work from srb2
2025-09-12 16:00:08 +02:00
Sally Coolatta 358eeaa981 Don't reload level on gamestate resend
The level will only reload during a gamestate reload if the map is horribly mismatched somehow. Minor differences in level state are already handled by other parts of the reload, so doing this on *every* reload wastes lots of time.
2025-09-12 16:00:05 +02:00
Eidolon 55e88cf740 Put seclist nodes in LevelPool memory
Replaces the old freelist solution with the LevelPool, which
dramatically reduces the number of allocations needed for mobj and
precip sector assignment. In measurement, this cuts down the time taken
for spawning precipitation by 50%.
2025-09-12 16:00:02 +02:00
Eidolon be4125e4ca Add level pool allocator and use it for mobj, precip, thinkers
This should substantially reduce the number of malloc/free calls made to
create and destroy mobjs, especially during level load and net
save/load.

memory_resource standard header is not available on the OSX deployment
target we are using, so I had to write my own fixed size pool allocator.
2025-09-12 15:59:59 +02:00
Eidolon 920b00348e Make the mouse cursor sane 2025-09-12 15:59:56 +02:00
Alug 80aeae1692 implement "startup" stuff for W_InitFileError
so it can I_Error if a wad file fails to load on startup
2025-09-12 15:59:52 +02:00
toaster 0e52845f50 W_VerifyNMUSlumps: Rewind back to beginning of file handle for WAD 2025-09-12 15:59:47 +02:00
toaster ca5dd9e78f W_VerifyNMUSlumps: Clean up
- Bake W_VerifyFile in, since it was a stub never called anywhere else
- Make it operate off file handles, since the following locations quickly filesearch'd more than once in quick succession.
    - W_InitFile
    - Command_Addfile
- Remove spurious call from W_InitMultipleFiles for `-file` startup param
2025-09-12 15:59:44 +02:00
toaster 956fc099ad findfile aggressive optimisation: If srb2home and srb2path are the current working directory, don't search in them
srb2path will report "." while this optimisation is in play, but this can be disabled if necessary by modifying the small #if (1) in IdentifyVersion
2025-09-12 15:59:41 +02:00
Sally Coolatta 1da376e777 Create doomednum lookup for loading mobjthinkers
Cuts off 10% of the time it takes to load mobj thinkers.
2025-09-12 15:59:37 +02:00
Alug b0b4259af6 fix "missing initializer for member" warning 2025-09-12 15:59:34 +02:00
Alug 26343b4449 remove duped functions in r_fps
those didnt do anything different tbh
2025-09-12 15:59:31 +02:00
Alug a46926f5cc Set SDL_HINT_APP_NAME SDL hint 2025-09-12 15:59:28 +02:00
Eidolon 49518059d1 Use std::vector for r_fps storage
This isn't an optimization for the mobj pointer list, but it is an
optimization for level interpolators, which previously made N
allocations for N non-mobj thinkers. Now those allocations are amortized
according to std::vector's storage.

This could still be further cleaned up to be more C++-ey.
2025-09-12 15:59:24 +02:00
Alug e6ce425bbd ceepeepeefy r_fps 2025-09-12 15:59:21 +02:00
Alug 19b9ec0521 Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Testing 2025-09-10 13:23:22 +01:00
Alug c98861be6e fix tracker module playback going nuts when changing audio buffer size
forgor CV_CALL :chaosleep:
2025-09-10 13:08:26 +02:00
Alug 29db810c54 delet remaining "highcolor" stuff 2025-09-09 18:17:04 +02:00
indev 14bf24ed27 Revert stopping music in D_StartTitle and G_EndGame 2025-09-09 18:08:58 +03:00
Alug ff5bb34204 parentheses hell 2025-09-08 19:33:55 +02:00
Alug 77a00b08a5 optimize gl vhseffect slightly
we dont need to remake our screen texture 3 times
also avoid combining float with interger maths esp in the loop
2025-09-08 19:29:01 +02:00
Alug 27caf1bc70 Merge branch 'servericonpack' into Saturn-Testing 2025-09-08 18:09:09 +02:00
Gustaf Alhäll 01b24e5417 Fix use-after-free when listing servers 2025-09-08 18:08:45 +02:00
Gustaf Alhäll 7a320c9c54 Refactor aatree_t to accept strings 2025-09-05 20:05:10 +02:00
Alug 3a65b687a8 some more micro optimizations p_mobj
dont revaluate P_GetSlopeZAt multiple times due to min/max
save a few abs calls by putting em in constants
remove pointless fixedmuls
2025-09-05 20:05:05 +02:00
Alug 0919ad015c Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Testing 2025-09-05 20:05:01 +02:00
indev 437f900c25 Clear dangling pointers in VoteScreen struct after mapload 2025-09-05 18:21:01 +03:00
indev cd7ce5698c Update vote background if hud.setVoteBackground was called on vote screen 2025-09-05 17:34:30 +03:00
indev 86eda4f358 Revert "wonky: cache and reuse our testpoint subsector for sloped mobj z checks"
This reverts commit 6f93299aaf.
2025-09-03 18:51:35 +03:00
indev d791d2ce55 Revert "make sure subsec gets initalised to smth"
This reverts commit 32d8120516.
2025-09-03 18:51:32 +03:00
Alug 1883a4884a (hopefully) fix replayhut calling waitingplayers drawer
due to server list setting netgame to true and never resetting it
also cleanup some mess here
lets hope this doesent break anything
2025-09-03 14:10:26 +02:00
Alug 403c34fe5c Merge branch 'servericonpack' into Saturn-Testing 2025-09-03 12:34:06 +02:00
Alug f86a99cd1b Merge branch 'Saturn-Next' into servericonpack 2025-09-03 12:33:56 +02:00
Alug 85cac497ea fixup building map title string for serverinfo
fixes numerous issues, like zonetitle not appearing on bots and serverinfo screen
and generally making this more sane by appending stuff if needed
also fixes "Zone" not displaying in serverinfo screen
2025-09-03 12:33:49 +02:00
Alug 92d6c2b7b0 make patch/pixel conversion account for padding data/no data
just set everything to transparent pixel 247 (0xf7)
so we neither write nor read garbage data and just can cut it out as transparent during pixel to patch conversion
2025-09-03 12:32:32 +02:00
Alug 46be62b256 Merge branch 'servericonpack' into Saturn-Testing 2025-09-02 23:04:03 +02:00
Alug f67f8e7dbf cache patch width
just to avoid some cache misses in a somewhat tight lööp
2025-09-02 22:20:37 +02:00
Alug 191fd4b68a Merge branch 'servericonpack' into Saturn-Testing 2025-09-02 22:03:59 +02:00
Alug c504c0f8f0 Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Testing 2025-09-02 22:03:55 +02:00
indev 6adf39b460 Don't check for opengl in NOHW/DEDICATED builds 2025-09-02 23:01:07 +03:00
Alug e160427108 add smol comment 2025-09-02 21:38:10 +02:00
Alug 275d28c9c6 implement map icon request counter/limit
tries 5 times then gives up
this is just since vanilla clients do not send anything back to us so this would endlessly retry which is pointless
can be adjusted if needed
2025-09-02 21:27:32 +02:00
Alug 2a848e32e4 port map icon packet for serverinfo screen
based on https://codeberg.org/srb2classic/srb2classic/pulls/134

with adjustments
many thanks for the help @indev450 ! <3
2025-09-02 21:27:28 +02:00
Alug 039daa0145 inline P_PointOn stuff + fix declarations 2025-09-02 14:56:41 +02:00
Alug a425935bc4 Merge branch 'Saturn-Next' into Saturn-Testing 2025-09-02 14:56:36 +02:00
indev 6af09bd215 Add offset for small nametags in opengl without shearing enabled 2025-09-01 19:56:42 +03:00
Gustaf Alhäll 015d9208e3 Refactor software blitting logic 2025-09-01 18:24:53 +02:00
Alug f247796ffc small cleanup PT_ServerTics 2025-09-01 11:03:31 +02:00
Alug 29c72be994 Revert "Always accept tics received from the server"
This reverts commit 29006e9926.

Causes random desynchs
2025-09-01 10:58:28 +02:00
Alug 8d70016edc use a macro for mobjtimefrac
just looks a little tidier
2025-08-31 13:36:08 +02:00
Alug 6919b9fd91 skip distance checks if we dont use interpolation
will also indirectly skip calling R_GetTimeFrac
2025-08-31 13:36:05 +02:00
Alug c5d58f5de2 this went missing during merge 2025-08-31 13:36:02 +02:00
GenericHeroGuy 4855d29d31 Fix interpolation going missing for freecam 2025-08-31 13:35:57 +02:00
GenericHeroGuy 2d22c2b265 Rework rendertimefrac and gate it behind a function
Fixes intermission background shifting when toggling fullscreen (yup)
and fixes audio caption text losing interp when paused
2025-08-31 13:35:54 +02:00
Alug acf121cac6 Merge branch 'Saturn-Next' into Saturn-Testing 2025-08-31 13:35:51 +02:00
Alug 94d01d1ee9 check clientcfg packet length to skip potential garbage data
dont think this ever broke, but better safe than sorry
2025-08-30 14:43:04 +02:00
Alug e3c9ae6de5 replace strlcat and strlcpy with OpenBSD versions in "string.h"
those started throwing warnings on Windows, so just use the BSD ones, since those also match with what we got on nix
2025-08-28 15:51:57 +01:00
Alug dff8f549da precalculate linedef angles
so we dont have to recalc it runtime
the map is static and linedefs shouldnt be able to be moved so this should be fine
2025-08-28 16:25:59 +02:00
Alug b93a5c5305 replace those with P_GetLocalPlayerForNum 2025-08-28 16:25:35 +02:00
Alug 0c75d8aca3 P_CheckCameraPosition can be static 2025-08-28 16:25:18 +02:00
Alug 71c28ad00b Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Testing 2025-08-28 16:25:14 +02:00
indev 7e5acd72c1 Make replay search textbox fit on all resolutions 2025-08-28 15:37:03 +03:00
Gustaf Alhäll 29006e9926 Always accept tics received from the server 2025-08-28 10:10:29 +02:00
indev 10d4365376 Pass rgba or fadergba pointer into P_LoadSideColormapGL directly 2025-08-27 23:17:18 +03:00
Alug 611edea6e0 make paletterender lightlevel shifting less ambigous
that macro was from the older approach, but is uneeded now
this better shows whats going on here
2025-08-27 10:11:30 +02:00
Alug fcbf45521a smol optimizations by avoiding multiple reevaluations
due to clamping macros, those may get reevaluated multiple times
nothing crazy
2025-08-27 10:07:34 +02:00
Alug 32d8120516 make sure subsec gets initalised to smth 2025-08-27 09:01:35 +02:00
Alug fdba6a253a dont recheck paletterendering state multiple times during opengl lighting calc 2025-08-26 19:33:31 +02:00
indev 18bdbfdb07 Revert using quick dist functions in lua hud, since some lua scripts need it to be precise (lua driftgauge for example) 2025-08-26 20:17:40 +03:00
Alug 6f93299aaf wonky: cache and reuse our testpoint subsector for sloped mobj z checks
its suprisingly common for the test coords to not change between calling those functions, so we can potentially save us alot of R_PointInSubsector calls
Need to check for branch prediction slowdowns, but from some quick timedemoing, this speeds up things a bunch
2025-08-26 18:05:33 +02:00
Alug c47814c29a dont revaluate HighestOnLine twice for slope mobj z checks 2025-08-26 17:49:40 +02:00
Alug 0dd49869f5 Merge branch 'fastfilesearch' into Saturn-Testing 2025-08-26 12:05:23 +02:00
Alug 74c9c09fcd remove skipexclude variable
with the folderchange check this becomes erronous
2025-08-26 12:04:14 +02:00
Alug 6f891dd235 use GetFileAttributes for pathisdirectory on Windows
should slightly speedup gamestartup with autoloaded files
2025-08-26 10:39:02 +02:00
Alug 6e123b0732 fix filesearch portability 2025-08-26 10:38:58 +02:00
Alug 2c51c9f5f8 use GetFileAttributes for pathisdirectory on Windows
should slightly speedup gamestartup with autoloaded files
2025-08-26 08:36:00 +01:00
Alug 8a781b4fa2 fix filesearch portability 2025-08-26 08:34:57 +01:00
Alug e3a79ab099 fix windows compile 2025-08-26 08:24:51 +01:00
Alug 05364cc4dc fix "invert encore special"
R_NoEncore always checked for the wrong special "240"
we keep that behavior for compat, incase someone else figured it and used that
2025-08-26 09:44:00 +02:00
Alug 3c5d997eff simplyfied P_PointOn checks from prboom
should be functionally identical
2025-08-26 09:43:11 +02:00
Alug 696a9ea464 smol cleanup r_data 2025-08-26 09:43:05 +02:00
Alug c2d97397e8 test: use faster distance and sight functions for hud hooks 2025-08-26 09:42:58 +02:00
Alug 4f534c5ce3 remove d_main include from filesrch 2025-08-25 16:12:57 +02:00
Alug 15288ced57 this ceepeepee 2025-08-25 16:10:49 +02:00
Alug 30eca524d9 remove d_main include from filesrch 2025-08-25 16:10:46 +02:00
Alug 168a2c9684 just drop the connection instead of I_error if connection gets lost
partial port from srb2classic
2025-08-25 15:40:50 +02:00
Alug 0e05dca3d5 try to fix nodes being occupied if connection didnt recieve any acks
partial port from srb2classic
2025-08-25 15:40:50 +02:00
Alug 717f5e3c13 Merge branch 'fastfilesearch' into Saturn-Testing 2025-08-25 13:10:03 +02:00
Alug 2cad7f7210 dont recheck if we should skip the folder if folder did not change
saves a whole lotta string comparisons and speeds this up even further
2025-08-25 12:56:09 +02:00
Alug 34783cfe94 dont evaluate strtol multiple times 2025-08-25 03:39:37 +02:00
Alug 12149a4773 target x86-64-v2 instead of nocona for 64bit windows
slightly newer target, should still be compatible enough with anything from 2009 and onwards
may help with compiler optimizations
needs some testing
32bit builds remain unchanged as they are intended purely for compatibility
2025-08-24 23:02:13 +02:00
Alug 7d81990699 always set this to 0
dont need to check this beforehand
2025-08-24 23:02:09 +02:00
Alug 531de8bd1e make lua string to number conversion consistent between platforms
effectively clamps it to 32bit range
maybe fixes some issues between windows and other builds
2025-08-24 23:02:06 +02:00
Alug 232e6a4b5b use hash checks for W_CheckNumForName 2025-08-24 23:02:03 +02:00
Alug 65d3684d0b Merge branch 'Saturn-Next' into Saturn-Testing 2025-08-24 23:01:53 +02:00
Alug 6017543666 dont try to make glpatch from nothing 2025-08-24 23:01:48 +02:00
Alug 7c7f924ef1 actually dont add any level interpolators on render_none 2025-08-21 18:33:11 +02:00
Alug ba40d45321 Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Testing 2025-08-21 18:33:08 +02:00
indev 3af0009453 Fix off-by-one in M_FindFirstMap 2025-08-20 16:18:33 +03:00
Alug 7ac01390d0 dont add mobj and level interpolators on render_none
i dont think we need to interpolate anything on dedicated
this should improve performance a bit on maps with many mobjs/moving level stuff
2025-08-19 11:49:59 +02:00
Alug 6dee986a28 Merge branch 'Saturn-Next' into Saturn-Testing 2025-08-19 11:49:56 +02:00
Alug 145eecf8a4 move sprite reset stuff into R_ResetMobjInterpolationState
this also gets called at the start of the tic
and sets a bunch of rendering crap eitherways
so we can save another thinker loop and a bunch of checks with this
bit of perf gain, 3-4fps on that awful hadal trench timedemo
2025-08-19 11:49:29 +02:00
Alug 080719c251 move all of this stuff into the switch above it lel 2025-08-18 17:56:38 +02:00
Alug d58719d09b cleanup and splitup P_LoadSideColormaps 2025-08-18 17:56:35 +02:00
Alug 05d1eab441 remove bottommap,midmap and topmap stuff
was non functional anyways so get rid of it
2025-08-18 17:56:31 +02:00
Alug caffda3221 dont need to do this without viewmorph stuff 2025-08-18 17:56:08 +02:00
Alug 650a50278a move camera slidemove stuff behind ifndef NOCLIPCAM
dont think this is needed at all with camera noclip
2025-08-18 17:56:05 +02:00
Alug 1ef0909204 dont need to completely clamp those
we already check for the top coords right before
2025-08-18 17:55:55 +02:00
Alug 42878841e6 Fix FOF intersections in multitagging for the renderer.
backport from srb2
2025-08-18 17:55:52 +02:00
Monster Iestyn 34e4cf123d Fix FOF slopes briefly glitching on level load in software mode, by ensuring the FOFs' target sectors have hasslope set on creation 2025-08-18 17:55:48 +02:00
Alug 7ffb3ebdfe Merge branch 'Saturn-Next' into Saturn-Testing 2025-08-18 17:55:45 +02:00
Alug 684a43a95c fix software extra 3d floors
lmao was a copy paste oopsie from ages ago
shoutout to phoenix´s new map making me find this
2025-08-18 16:49:36 +02:00
Alug 4fcb41f659 mark stuff for blitting loop as const and with register
gives another 5-7fps or so for me
2025-08-17 18:19:20 +02:00
Alug 2d1c876e0d Merge branch 'Saturn-Next' into Saturn-Testing 2025-08-16 22:21:13 +02:00
Alug 8d1ef1721f port srb2classic´s sdl blitting stuff for software
all credits to hanicef
mostly from https://codeberg.org/srb2classic/srb2classic/commit/a1fa0b89dbf75ef8be17c9ca5c728cc9c1848582
and
https://codeberg.org/srb2classic/srb2classic/commit/a1cf54e66ad1cb66af99056bc940fc68dce24224

boosts my fps around 20-25 fps
2025-08-16 22:20:58 +02:00
Alug 02ffceb300 fix rotating polyobject interpolation 2025-08-16 22:20:55 +02:00
Alug 44fe156751 update comment for lightcontrast 2025-08-16 22:20:52 +02:00
Alug aca48d69cd style fixes 2025-08-16 22:20:48 +02:00
Alug 294ce055cd mark this with restrict 2025-08-16 22:20:33 +02:00
Alug 4117eb5b40 fix Paranoia compile 2025-08-16 22:20:30 +02:00
Alug a9068ee162 mark this with "noreturn"
clang kept yelling for some reason
2025-08-16 22:20:27 +02:00
indev 9549a204a5 Add tooltip for centered chat text 2025-08-15 22:57:09 +03:00
indev c276736002 Add option to center text in chat (chatcentertext) 2025-08-15 21:51:58 +03:00
Hanicef cfd960124e Do not access memory on misaligned addresses 2025-08-15 10:11:07 +02:00
Alug 77cd898bd2 TEST: compile with fwrapv
fixes clang desynchs with prng
maybe other stuff/platforms aswell
2025-08-15 10:02:59 +02:00
Alug e7c40dd914 fix -Wunused-value warnings
we dont do anything with this, so just skip both
2025-08-15 10:02:56 +02:00
Alug bcb1a1d5eb port RR´s c++ compatible byteptr macros
means we can also get rid of the mumble hack
2025-08-15 10:02:52 +02:00
Alug bf53db8d68 Merge branch 'Saturn-Next' into Saturn-Testing 2025-08-15 10:02:48 +02:00
Alug b5dfe74cfe add USECLANG compile flag to force building with clang 2025-08-15 08:01:58 +02:00
Alug 6c891f1146 supress align and unkown pragma warnings in clang 2025-08-15 08:01:56 +02:00
Alug 7d06f59da5 append those to LDFLAGS instead of libs
so they may be passed to other things
2025-08-15 08:01:47 +02:00
Alug 9dee0f0ea8 fix restrict being in wrong place in declaration R_DrawColumnPixel 2025-08-15 08:01:37 +02:00
Alug 9338b5b10f dont need to realloc this
didnt see when i added realloc everywhere this doesent need to keep old data
2025-08-14 16:19:17 +02:00
Gustaf Alhäll b7ecffedcd Fix pixel shift caused by negative pixel positioning in software 2025-08-13 22:44:25 +02:00
Alug 71ab8c0b7d workaround for lua menu conrols for spectators
TODO: refactor all of this into one cmdbuilder and get rid of the codedupe in p_user for cameracmd
2025-08-13 22:40:50 +02:00
Alug 8901c62201 Merge branch 'Saturn-Next' into Saturn-Testing 2025-08-13 22:40:46 +02:00
Alug 7deeb4486f port RR camera slope pitch stuff + make it toggable
"cam_pitch" this makes the camera pitch on upwards and downwards slopes a bit
2025-08-13 18:01:00 +02:00
Alug a559e36306 Merge branch 'Saturn-Next' into Saturn-Testing 2025-08-12 20:29:18 +02:00
Alug 602bd1a010 fix directional light stuff 2025-08-12 20:29:13 +02:00
Alug f57b8092fc dont need to reinit those gl vars 2025-08-12 20:29:10 +02:00
Alug 5777c638f1 hack for vanilla gba rr cyan floor in gl 2025-08-12 20:28:54 +02:00
Alug 60307da80e move dedi idle stuff into function + port smol cleanup from srb2 2025-08-12 20:28:51 +02:00
Gustaf Alhäll d6e97c328a Simplify NetXCmd client distribution 2025-08-12 20:28:48 +02:00
Alug e4f35e827d free minimap patch on mapload 2025-08-11 13:48:02 +02:00
Alug e7cab1a376 check if minimaphead exists
hopefully fixes a random crash there
2025-08-11 13:47:59 +02:00
Alug 6eb1114d17 reduce scope of some more netstuff 2025-08-11 13:47:54 +02:00
Alug e6a0b4f58b fix oopsie copy paste 2025-08-10 18:34:43 +02:00
Alug c8d9ff6575 use GetFileAttributes also for preparefilemenu
untested as of now
2025-08-10 18:34:40 +02:00
Alug 0d9d176415 use GetFileAttributes instead of stat for filesearch on windows
this is slightly faster and the recommended way of doing this
apparently stat on windows has to emulate some POSIX stuff for that which may slow it down
2025-08-10 18:34:35 +02:00
Alug e1413764f6 speedup addon search
by adding a blacklist of folders
logs, luafiles, replay etc shouldnt ever contain addons so those can be skipped entirely
this massively speeds up searching for addons on windows
also will make findfile try to search in the designated addon folders first so it doesent look in the home or kart folders before it
this is probably not the best way to do things
but idk what im even doing, im not a coder just some chao who likes to sleep all day
2025-08-10 18:34:11 +02:00
Alug ca04e084a2 link stdc++. pthread and gcclib statically on windows
fixes the game throwing super cryptic errors when you dont have the right dlls
2025-08-09 23:32:03 +01:00
Alug 56d03042ec link stdc++. pthread and gcclib statically on windows
fixes the game throwing super cryptic errors when you dont have the right dlls
2025-08-09 23:31:55 +01:00
Alug 0c8df833e9 test: use SDL_GetDesktopDisplayMode instead of SDL_GetCurrentDisplayMode
this seems to fix some smol freezes for some
need to test this a bit
2025-08-09 22:32:24 +01:00
Alug f275eb5f9a test: disable sdl textinput when not using native keyboard layout
this may fix issues on newer sdl2/-compat versions with dead keys on non us layouts
2025-08-09 22:32:20 +01:00
Alug 88081068e9 fix oopsie copy paste 2025-08-09 22:32:13 +01:00
Alug 9893584b4f use GetFileAttributes also for preparefilemenu
untested as of now
2025-08-09 22:28:45 +01:00
Alug 0b4fad3cca use GetFileAttributes instead of stat for filesearch on windows
this is slightly faster and the recommended way of doing this
apparently stat on windows has to emulate some POSIX stuff for that which may slow it down
2025-08-09 21:26:15 +02:00
Alug bbb4749815 speedup addon search
by adding a blacklist of folders
logs, luafiles, replay etc shouldnt ever contain addons so those can be skipped entirely
this massively speeds up searching for addons on windows
also will make findfile try to search in the designated addon folders first so it doesent look in the home or kart folders before it
this is probably not the best way to do things
but idk what im even doing, im not a coder just some chao who likes to sleep all day
2025-08-09 17:21:21 +02:00
Alug 4fc780298f remove I_BaseTiccmd
just complicates things, can just memset our ticcmnds instead
psure this was used ages ago for smth but its not needed here at all
2025-08-09 17:21:18 +02:00
Alug f24f3b5b23 Merge branch 'Saturn-Next' into Saturn-Testing 2025-08-09 17:21:15 +02:00
Alug ff6279a406 add P_GetLocalPlayerForNum
just to get rid of ternaries lel
2025-08-09 17:21:08 +02:00
Alug c36f64e97b use memcmp for legacy sky check
just gotta know if first three letters match it
2025-08-09 17:21:05 +02:00
Alug 2c4bee6e6a Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Testing 2025-08-09 00:50:50 +01:00
Alug 7b776f01bd change flow of K_drawKartStats a bit
nothing notable, just the non splitscreen path will return early now
2025-08-08 22:43:43 +02:00
Alug 43b7492300 disable pointless "Couldn't read mobj_t" warnings in replays
mobjs just cannot be unarchived in replays ever
so this will always spam those for something that WILL never work in kart
maybe if i decide to fix this for 32p or smth those become useful again
2025-08-08 22:29:29 +02:00
indev 1fe79fe236 Add -strict, -strict-soc and -strict-lua cli params
Both trigger I_Error if a warning occurs during addon load in a SOC or lua
script
2025-08-08 18:59:07 +03:00
Alug 222b63d2c3 move the windoze thing to windoze makefile 2025-08-08 17:53:25 +02:00
indev a7c41b458a Use NOLIBGME instead of NOGME 2025-08-08 18:33:24 +03:00
indev 3901c7c7da Revert "Fix makefiles checking for NOLIBGME instead of NOGME"
This reverts commit 932a08b2da.
2025-08-08 18:31:45 +03:00
indev 932a08b2da Fix makefiles checking for NOLIBGME instead of NOGME 2025-08-08 18:29:05 +03:00
indev 4c97a4f9e0 Fix potential buffer overflow in DEH_LoadDehackedFile 2025-08-08 17:53:46 +03:00
indev a1d16b4613 Update dedicated/i_sound.c I_StartSound and I_UpdateSoundParams 2025-08-08 17:43:40 +03:00
Alug 16e1e00c67 "reenable" midi support
well it was never really disabled, but like this we can atleast change its volume lel
menu entry is still disabled, i dont think theres a single map with midi music, so this would just clutter the menu
2025-08-08 00:55:06 +02:00
Alug b76fc9699a fixup midi menu stuff
i love M_DrawSkyRoom
2025-08-08 00:55:03 +02:00
indev cb3638e3ab Add SetupVote hook 2025-08-07 23:48:11 +03:00
Alug e85d91e682 save a few checks for st debug drawer
if we dont use it
2025-08-07 22:27:28 +02:00
Alug 2653b59af4 dont double free our vote patches
those may point to the same thing so uhhhh
PU_PATCH_LOWPRIORITY will ensure the memory will be freed on mapload
2025-08-07 22:26:27 +02:00
Alug caff071a1b fix spacing in Z_CheckHeap errors 2025-08-07 22:10:03 +02:00
JugadorXEI 86ccf40884 Fix displayplayers.iterate hang when multiple viewports view the same player 2025-08-07 20:51:31 +02:00
Alug 85dba64b84 Merge branch 'Saturn-Next' into Saturn-Testing 2025-08-07 20:51:28 +02:00
Alug 40165fd6db make leveltitlecard be affected by colour hud 2025-08-07 19:42:39 +02:00
Alug c701e1fe7e make inputdisplay colour match the rest of colourhud better 2025-08-07 19:38:03 +02:00
Alug 525e19566e smol refactor hwr precache
not faster or anything
real time consuming thing is he actual calls to getetxture and getflat
2025-08-07 19:38:00 +02:00
Alug 27e734bde0 make music toggle/volume handling less of a mess
based on work in srb2 from sphere
this gets rid of all the duplicated midi stuff
since we dont really have a whole midi soundtrack like srb2, S_GetMusicLumpNum will always prefer non midi music
2025-08-06 19:49:35 +02:00
Alug fa10eb5801 Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Testing 2025-08-06 18:09:24 +01:00
Alug 2e44a50f7f Merge branch 'Saturn-Next' into Saturn-Testing 2025-08-06 00:13:39 +02:00
Alug bd53786887 fix LoadElevatorThinker interp oopsie 2025-08-06 00:12:34 +02:00
Alug ad1b1eabe4 fix levelstuff not being interpolated on netgame join or resynch
i love polyobjects
2025-08-06 00:10:47 +02:00
Alug 2de9a2be68 fix a desynch due to wrong assumption 2025-08-05 18:33:02 +02:00
Alug e120907e0f make driftgauge stuff a bit more readable 2025-08-03 20:12:13 +02:00
Alug b0c217201e move flat cyan check into a function
and also limit it to software renderer only
we dont need this anywhere else, so can save a bit of work
2025-08-03 15:59:57 +02:00
Alug dac7026739 use R_GetFlat here
does the exact same thing
2025-08-03 15:59:23 +02:00
Alug 91a4646f19 dont PU_CACHE our planeflats 2025-08-03 15:51:52 +02:00
Alug 8963e17b83 check if __THROW is defined
Windows does not have it at all, so we gotta check this otherwise compile may fail
2025-08-03 14:40:09 +01:00
Alug 8ba52e2530 check if __THROW is defined
Windows does not have it at all, so we gotta check this otherwise compile may fail
2025-08-03 14:40:01 +01:00
Alug bf2184582a delet those 2025-08-03 16:30:56 +02:00
Alug 501a770fee Merge branch 'optional-freeslot-test' into Saturn-Testing 2025-08-03 16:30:25 +02:00
Alug 327f7085f6 idk whats up here with the win libs 2025-08-03 16:30:17 +02:00
Alug 8aef549cfc restore optional freeslot stuff 2025-08-03 16:24:35 +02:00
Alug 8dd268b83e fix conflicts 2025-08-03 16:23:00 +02:00
Alug 5fddc3156b Merge branch 'Saturn-Next' into optional-freeslot-test 2025-08-03 16:22:30 +02:00
Alug d6976ca64f inline most of lua lib stuff
a bit faster
2025-08-03 16:15:15 +02:00
Alug 809219d5e8 Merge branch 'Saturn-Next' into Saturn-Testing 2025-08-03 16:08:20 +02:00
Alug 278dd12ced Merge branch 'Saturn-Next' into Saturn-Testing 2025-08-03 15:51:58 +02:00
Alug f3cfa969c9 TEST:raise size of sectors considered too smol for precip
theres been a bunch of very smoll sectors that still get precip spawned (see howling bogs, outside of the actual map)
this i just an abitrary value, so gotta see how thi s goes
2025-08-03 15:39:01 +02:00
Alug 7b64b22012 some tiny optimizations 2025-08-03 15:38:58 +02:00
Alug 267ccae3a9 Add driftpulse controller rumble
inspired by radioracers, this does a "weak" rumble pulse the moment the sparks pulse (this is slightly after reaching the new driftlevel)
may want a toggle for this
2025-08-03 15:38:55 +02:00
Alug 5f77dbb946 cleanup the wadpath mess 2025-08-03 15:38:51 +02:00
Alug 1a46d7d16c HACK reset demo.inreplayhut on levelload when not in replay playback
this is really hacky, but M_QuitReplayHut will be skipped if we change maps, connect to a server or basically anything in that manner from within a replay that we started from the replayhut
which can lead to crashes or the replayhut to become nonfunctional
note, like this demolist is not freed, but that shouldnt matter much since it will be freed anyways the moment you open the replayhut again
2025-08-03 15:27:55 +02:00
Alug c8a2278cb7 Testing again 2025-08-03 15:25:13 +02:00
Alug 75b269d4bb Merge branch 'updatemd5' into Saturn-Testing 2025-08-03 15:24:39 +02:00
Alug 35e499027d Merge branch 'texhash' into Saturn-Testing 2025-08-03 15:24:34 +02:00
Alug 356b2f279c Merge remote-tracking branch 'origin/winzlib-ng' into Saturn-Testing 2025-08-03 15:24:30 +02:00
Alug eba5965220 move rainbow color calc into K_Rainbowcolor 2025-08-03 14:42:49 +02:00
Alug feda0bae80 update md5 lib
no real changes, mostly just cleanup and some memory alignment fixes
2025-08-03 00:38:52 +02:00
Alug 44ecb677ad fix merge conflicts texturehashing 2025-08-03 00:37:28 +02:00
Alug 3e99f4d142 Do not reload every texture when adding a wad (squashed)
port of https://git.do.srb2.org/STJr/SRB2/-/merge_requests/1725#c829d21709a4f5cd81d140271e883bc40dd00b1b
2025-08-03 00:35:46 +02:00
chromaticpipe d6b838f7cb GIF Dynamic Delay 2025-06-02 15:57:43 -05:00
indev 14400097dd Only do lookup for mobjtype and states for drift stars and water trails at map load 2024-07-29 01:04:46 +03:00
indev c44c0e10c1 Lets not compile lua code multiple time each frame x) 2024-07-27 03:28:13 +03:00
indev bbf49db184 Oops 2024-07-25 21:24:29 +03:00
indev 15787a97bb Make water trail not use hardcode freeslots too 2024-07-25 21:17:48 +03:00
indev b76ce23ed2 Make drift stars not use hardcode freeslots 2024-07-25 19:02:39 +03:00
Alug d6c5066bfd let autoload run later to mitigate server join issues
itll now run at a similar place to postautoload
this may hopefully prevent some issuess with freeslotting lua
however sadly this makes menu replacements not work at startup anymore
2024-07-25 16:42:33 +02:00
Alug 60783d7109 fix fail condition 2024-07-23 22:02:54 +02:00
Alug db525f15da make backup of kartconfig before writing to it 2024-07-23 21:48:38 +02:00
Alug f33daf6bee toggle palrendering and fbo off if screen textures are disabled 2024-07-23 20:31:34 +02:00
Alug d13928b394 add cam check here 2024-07-23 20:06:01 +02:00
Alug 5613a0d173 reset tilt when respawning 2024-07-23 20:02:20 +02:00
Alug aa38586f82 simplify this 2024-07-23 19:01:44 +02:00
Alug d2b1ceb641 forgor this 2024-07-23 18:56:51 +02:00
Alug 9dd7e9a25f fix up bird screen tilting
removes old lerp variables that did nothing
properly interpolated viewroll
made it proper adjust to mobjscale
doesent roll view when spectating
general cleanup
2024-07-23 18:54:27 +02:00
Alug 1648273ddd allowjoin now sets saturnjoin to its value use CV_StealthSet to prevent
its only for scripts pretty much so no need to toggle it seperately
2024-07-23 17:45:00 +02:00
Alug 3f90e4f12a add "allowsaturnjoin" cvar to let toggle allowjoin for saturn clients seperately 2024-07-23 17:07:59 +02:00
Alug 2b9d565f0c e 2024-07-23 00:59:15 +02:00
Alug 70af63cc94 add to menu 2024-07-23 00:55:48 +02:00
Alug 64b92881f9 changuer how this works
counter decrements - 1 double the cooldown time
2024-07-22 23:36:13 +02:00
Alug be5ea069ad add gamestateresendattempts
so you can specify how often the game tries to resend gamestate to player in given time
so they dont get stuck in a synch loop
this is gamestateresendattempts value in the time of resynchcooldown *2
2024-07-22 23:09:04 +02:00
Alug 71e9357114 add check here too 2024-07-22 22:20:42 +02:00
Alug e28f86ac32 add "gamestatecooldown" cvar
to be able to change the cooldown between gamestate resends
2024-07-22 22:20:38 +02:00
Alug f97fe4bd65 Test: Restore save_p after P_LoadLevel
P_LoadLevel calls some functions that save gamedata and
unset save_p.

this is kinda hacky but i perhaps will port the redone save buffer sometime
2024-07-22 19:51:56 +02:00
Alug 3d0ac03f06 optimize MT_TUBEWAYPOINT
Store waypoints at map load instead of iterating through the thinker list to find them

https://git.do.srb2.org/STJr/SRB2/-/merge_requests/938
2024-07-22 19:51:44 +02:00
Alug 094132b7d3 Make polyobjects agree with sector lighting/colormap like a FOF. 2024-07-22 19:03:14 +02:00
Alug 51b9c9ae5a prevent potential level load crash 2024-07-22 18:13:06 +02:00
Alug d31941ef13 don't check flippedness in HWR_RotateSpritePolyToAim if the mobj is actually a precipmobj! 2024-07-22 18:08:26 +02:00
Alug 48db826142 2 2024-07-22 12:58:28 +02:00
Alug 32b62d19ff add missing copyright stuff to k_director 2024-07-22 12:57:29 +02:00
Alug e4f2961129 lagless cam test 2024-07-21 23:28:29 +02:00
Alug eba09dfad2 Revert "Free mipmaps before freeing tags"
This reverts commit 2437c5a19a.
2024-07-21 23:25:32 +02:00
Alug d9b72fcae6 whitespace hell 2024-07-21 22:51:36 +02:00
Alug 6f17e7f735 revert this
doesent do anything but complicate stuff lol
2024-07-21 22:46:01 +02:00
Alug 047b82acc0 remove hw_light 2024-07-21 22:38:51 +02:00
Alug 5347039d75 cleanup hw_main 2024-07-21 22:23:21 +02:00
Alug edc8095577 cleanup r_things a little 2024-07-21 22:21:01 +02:00
Alug 06f69723c2 fix this oops 2024-07-21 20:22:10 +02:00
Alug 8218fd4f57 stop yelling clang 2024-07-21 20:07:39 +02:00
Alug 6ee22edac5 smol cleanup
also check for splitscreen and if not dont run a for loop lul
2024-07-21 20:07:23 +02:00
Alug 37215ef1f4 clean director up a little
toggling director now resets cooldown so it switches players immediately
also consolidated condition to be active
and ensure DirectorFollowAttack doesent always run when it doesent need to be
2024-07-21 19:35:17 +02:00
Alug a2eb2222b9 more reference fixes 2024-07-21 17:38:06 +02:00
Alug d63b4d9463 Revert "attempt at mitigating palette bug in ogl"
This reverts commit 3bd85c20bc.
2024-07-21 16:21:56 +02:00
Alug 3bd85c20bc attempt at mitigating palette bug in ogl 2024-07-21 16:10:23 +02:00
indev f70063c7d8 Add director hud indicator 2024-07-21 17:03:27 +03:00
Alug a2f7dd7408 fix cmake 2024-07-21 15:45:53 +02:00
indev 147014d43a Add bind for director toggle 2024-07-21 16:11:33 +03:00
Alug 9460d1e9a1 oops 2024-07-21 15:11:28 +02:00
Alug b3a9a6b59a add stuff for directordebugger i forgor 2024-07-21 15:11:01 +02:00
Alug 69f7d669c8 only update director if consoleplayers specs or in demo playback
dont need to update this ever if we dont even use it lol
2024-07-21 14:42:48 +02:00
Alug 74a68b1462 fix crash if everyone spectates 2024-07-21 14:42:17 +02:00
Alug 006ea90493 port director from RR 2024-07-21 14:20:54 +02:00
Alug aede063266 Merge remote-tracking branch 'origin/absolutehell' into lugstuff 2024-07-20 19:47:37 +02:00
Alug 5aaeff4c5d improve virtual resource management 2024-07-19 22:44:12 +02:00
Alug 5f80d6c18d fix hoop midjoin crash in the dumbest way possible
cant figure out why it crashes so thisll do lol
2024-07-19 22:42:50 +02:00
Alug 7c59c9e6ec fix ScreenCoords on 2 plyr splitscreen and shearing
+ remove non 16:10 hack since that issue was fixed elsewhere
2024-07-19 19:25:05 +02:00
Alug aae83b3235 disable hudoffsets in splitscreen 2024-07-19 18:52:53 +02:00
indev 520165128a Add option to play power items sfx for growmusic and supermusic 2024-07-19 18:17:23 +02:00
Alug 556ced63cf whoopss remove test stuff 2024-07-19 14:39:23 +02:00
Alug 063bf830ff make a packet to tell if a joined client is on saturn
initial stuff
works and seems to be vanilla compatible
needs its own function and other things to be useful
2024-07-19 14:38:38 +02:00
Alug 7fd3bd412c reenable gme music position setting 2024-07-19 12:13:20 +02:00
Alug 47b9508af2 lul 2024-07-19 01:22:36 +02:00
Alug 417c44aad0 lül 2024-07-19 01:20:18 +02:00
Alug 1fefa0a99a remove spriteclipshader crap 2024-07-18 15:23:27 +02:00
Alug 06db4d2b62 add audio buffer size into sound menu 2024-07-18 14:43:05 +02:00
Alug bf7fc12a8d revert this in teleport 2024-07-17 22:19:03 +02:00
Alug 395daf57fa Revert "clean up mapload code a little more"
This reverts commit 79a5d174a5.
2024-07-17 12:26:38 +02:00
indev 97219b7a84 Attempt to fix possible use-after-free for awayviewmobj 2024-07-17 11:56:22 +02:00
Alug 0d5d677eff Skip over empty entries when populating vres, saving memory 2024-07-17 11:56:19 +02:00
Alug 3bd6c99a3b vres_GetMap: Count resources in folders up until next 0-length lump
justs in case the order of stuff may be weird
fixes keepmapmusic crash on some maps
2024-07-17 11:56:17 +02:00
Alug 1d2d8d58db clean up mapload code a little more 2024-07-17 11:56:14 +02:00
indev 9909b002fe Fix linedef 415 executing random text if script lump doesn't have null terminator 2024-07-16 15:46:37 +02:00
Alug ccda1ef104 did not mean to add this lol 2024-07-16 10:43:47 +02:00
Alug 52a882bda2 remove this check 2024-07-15 21:58:07 +02:00
Alug 177c60e857 fix more warnings 2024-07-15 21:43:48 +02:00
Alug 0566b96738 fix some warnings in clang 2024-07-15 21:43:46 +02:00
Alug f72c179f56 fix A_ action protottypes 2024-07-15 21:43:44 +02:00
Alug 0da963c794 Revert "fix some clang warnings"
This reverts commit fea89de037.
2024-07-15 21:43:40 +02:00
Alug 7d885f7100 dont access delayremoved thinkers
uhhh
2024-07-15 14:34:33 +02:00
Alug c1c2f794e3 more mobj reference fixes + cleanup 2024-07-15 13:58:08 +02:00
Alug 8bb1c7a032 Revert "run this in actual fullscreen"
This reverts commit 4a2d6b2241.
2024-07-14 18:03:21 +02:00
Alug 804123afc1 ndef 2024-07-14 17:32:33 +02:00
Alug 8e4f278ce4 this does nothing lol 2024-07-14 17:15:31 +02:00
Alug 3193241b11 shut up 32bit gcc 2024-07-14 16:59:54 +02:00
indev edb44fa6a2 Refactor music name scrolling in music test 2024-07-14 16:59:46 +02:00
Alug 66e9ac3657 Free mipmaps before freeing tags
ŝhould hopefully fix some random Z_free crashes
2024-07-14 16:44:09 +02:00
Alug 87e0796bf4 inline M_Memcpy 2024-07-13 15:55:30 +02:00
Alug 6bc6db3665 also use IFCHANGED macro for levelinterpolators
just looks a bit neater
2024-07-13 15:12:43 +02:00
Alug 2a4aa51373 Revert "smol optimization to HWR_Addline"
This reverts commit e6359663b1.
2024-07-13 14:55:28 +02:00
Alug e15b052570 Revert "shut up gcc"
This reverts commit 17a5c6ed06.
2024-07-13 14:55:26 +02:00
Alug 629e249a12 Revert "dont do this with portals"
This reverts commit f949fa54af.
2024-07-13 14:55:21 +02:00
Alug 86a260bb89 fix NOHW compile 2024-07-13 14:54:55 +02:00
Alug 6ab2de2787 shut up windoze 2024-07-11 10:36:27 +02:00
Alug 8effdc1615 Clean up graphic menus
- Renamed Experimental Options to Advanced Options
- Fixed the tooltips not displaying
- Made it look good again
2024-07-10 19:26:40 +02:00
Alug 561fc2d01a only interpolate pitch and roll when using 3d models
sprites dont need this for now
2024-07-10 18:43:20 +02:00
Alug 3fd9cf573b dont think precip mobj angle ever changes 2024-07-10 18:42:42 +02:00
Alug d7c0bed4eb remove those 2 from experimental video menu
no reason to ever toggle them off
2024-07-10 18:35:04 +02:00
Alug afd1f595e1 remove cv_grfofcut
same story
2024-07-10 18:34:45 +02:00
Alug f47a43df2f remove cv_slopepegfix
same as the other ones
2024-07-10 18:34:13 +02:00
Alug 4385327101 remove cv_fofzfightfix
more bloat
2024-07-10 18:33:25 +02:00
Alug 4e73c05ef9 remove R_Pointtoangle toggle
its bloat, the difference is negigble at best
2024-07-10 18:32:57 +02:00
Alug c01ef035a5 remove cv_mobjssector
idk why it even checks for pointinsubsector
2024-07-10 18:31:46 +02:00
Alug b59c080943 fix IFCHANGED macro 2024-07-10 18:31:39 +02:00
Alug 814c65b290 dont do this with portals 2024-07-10 09:21:58 +02:00
Alug 9f1c1c3f18 dont need to check this in precip 2024-07-10 08:49:19 +02:00
Alug e0df7dfba5 shut up gcc 2024-07-10 07:12:58 +02:00
Alug 220db7212f inline some crap 2024-07-10 07:11:38 +02:00
Alug d59f45a26a smol optimization to HWR_Addline 2024-07-10 06:55:47 +02:00
Alug f88d92ecee change when dynamic slopes run depending on if you joined midgame 2024-07-10 06:21:48 +02:00
Alug c28188b6d8 smol cleanup 2024-07-10 05:50:01 +02:00
Alug 80419748db forgor this 2024-07-10 05:45:06 +02:00
Alug 874e6cd5af fix conflict 2024-07-10 05:26:27 +02:00
Alug cd500fc344 clean up P_SetupLevel a little more 2024-07-10 05:25:31 +02:00
Alug ae7afc5749 Map data lump interface
cleans up code alot and stuff

https://git.do.srb2.org/STJr/SRB2/-/merge_requests/535
2024-07-10 05:25:22 +02:00
indev b0fa94c781 Call ServerJoin hook when consoleplayer becomes available, since it is needed for configs (which what this hook is created for) 2024-07-10 05:23:53 +02:00
indev 9bf717fae9 Add info about ServerJoin into LUASTUFF.md (so i don't forget to do it later) 2024-07-10 05:23:47 +02:00
indev 859c1020e6 Add ServerJoin lua hook, which gets called when client joins a server (listen server hosts joining their server also count) 2024-07-10 05:23:22 +02:00
Alug 9108d64820 mitigate dynamic slope desynchs
Perform dynamic slope thinking before other thinkers.
2024-07-10 05:22:38 +02:00
Alug e9d3c1a421 Fix mobj reference management of player->mo
https://git.do.srb2.org/KartKrew/RingRacers/-/commit/d0719ef5ba86a1da32fed171d74eb76c7254f4f6
2024-07-10 05:21:45 +02:00
Alug f36e069f40 unhack this again 2024-07-09 09:06:11 +02:00
Alug 1f5c7b1d12 more changes to dither
use interger for distance scales
start z factor earlier
rename halfResolution to endResolution
2024-07-09 08:39:38 +02:00
Alug 94ecb9e634 ass 2024-07-08 20:49:05 +02:00
Alug b9db67bc08 more tweaks 2024-07-08 20:42:38 +02:00
Alug c152799295 oops that actually didnt fade out at all lol 2024-07-08 20:42:35 +02:00
Alug f91165857d scale and fade out dither pattern
makes the image a bit cleaner and easier to look at in palrender
2024-07-08 20:42:29 +02:00
Alug 29b93f02f1 crap 2024-07-08 20:42:02 +02:00
Alug f9a6452528 simplify this a little 2024-07-08 20:41:27 +02:00
Alug e7e51957e9 oops this should be min 2024-07-08 20:41:17 +02:00
Alug f8903e7ce7 clean up some net stuff 2024-07-08 20:41:10 +02:00
Alug d3548a4dfb Always use system-specific path seperator
https://git.srb2.org/KartKrew/RingRacers/-/commit/0f16c61d04f42b463db5c8987571fc986ae6ce9f
2024-07-08 20:40:51 +02:00
Alug eca72c6dc6 dont think kart even supports trivial maps
so no need to constantly check for this
2024-07-08 20:40:43 +02:00
NepDisk 6e378f4de6 Leave me alonmg kate 2024-07-03 13:04:45 +02:00
Alug 94ac52d792 Clamp lindex during vissprite light calculation
Mitigates against negative or very large xscale values causing lindex
to evaluate < 0, preventing a potential colormap indexing-related crash.
2024-07-03 13:04:11 +02:00
NepDisk 1f276a7eb6 Fix automap multiplayer crash
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2488
2024-07-03 13:03:12 +02:00
Alug a28a590078 prevent potential crash when trying to kill bananachain 2024-07-03 13:02:53 +02:00
Alug 91d052d25e shut up gcc 2024-07-03 13:02:32 +02:00
Alug 2f6ded132d Zzz... 2024-07-03 13:02:29 +02:00
Alug 51cdc1ce90 forgor 2024-07-03 13:02:26 +02:00
Alug 494fe0b1e7 revert software screen shit 2024-07-03 13:02:20 +02:00
Alug eac5310f5e some crap from asan 2024-07-03 13:02:16 +02:00
Alug 7f4a2f9943 fix some clang warnings 2024-07-03 13:02:11 +02:00
Alug 28a31301d4 forgor this crap 2024-07-03 13:01:49 +02:00
Alug 1c5e575718 remove all the ogl fix toggless 2024-07-03 13:01:44 +02:00
Alug 4a2d6b2241 run this in actual fullscreen
somehow makes xwayland happy
2024-07-03 13:01:11 +02:00
Alug 001baec444 scale dithering a little diff for a little smoother "fade" in pal render 2024-07-03 13:01:06 +02:00
Alug 1b35d4f03b stuff 2024-07-03 13:00:57 +02:00
Alug 75fc8cb766 change dither matrix to 4x4
a little grittier also smol cleanup
2024-07-03 13:00:43 +02:00
indev 28bef8c54f Use a fake 2d array in dither shader so it compiles with older glsl versions (1.20 at least) 2024-07-03 13:00:36 +02:00
indev 787973a3d5 If shader compilation failed, print info log 2024-07-03 13:00:31 +02:00
Alug f0e3ca7c1f add gr_lightdithering to shader
mhhm dithering
2024-07-03 13:00:26 +02:00
Alug 1b837a81ef improve teleport interpolation stuff 2024-07-03 13:00:07 +02:00
Alug b74dd85ef2 small optimization to batching 2024-07-03 13:00:01 +02:00
Alug fc9cc62b12 remove this crap
this doesent work on nix anyways
2024-07-03 12:59:54 +02:00
Alug e665edb652 no need for this 2024-07-03 12:59:30 +02:00
Alug e81cde8753 smoller opitmizations 2024-07-03 12:58:40 +02:00
Alug 4e995436c5 optimize ogl polyobjs slightly 2024-07-03 12:58:13 +02:00
Alug c57154a8e5 prevent crash in hw bsp 2024-07-03 12:58:07 +02:00
Alug 31fbba057a remove this again 2024-07-03 12:57:44 +02:00
Alug 46fa6e7ba4 change the shader z shit again 2024-07-03 12:57:17 +02:00
NepDisk bbb0379813 Allow Users to Connect to Servers While In-Game
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2401/
2024-07-03 12:57:09 +02:00
NepDisk 156b63440e Linux customshader compilation fix
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2418/
2024-07-03 12:56:41 +02:00
Alug 20e062b031 move HWR_LoadLevel to hw_main 2024-07-03 12:56:22 +02:00
Alug c98ebc9f35 Try fix glib preallocating too much space for sound freeslots
idk why git keeps removing credits
but thx indev <3
2024-07-03 12:55:57 +02:00
Alug c6001c7bf6 this should be called on mapload 2024-07-03 12:55:42 +02:00
Alug 2d0945264f oops 2 2024-06-20 21:16:47 +02:00
Alug 3d0981cf7b oops 2024-06-20 21:13:50 +02:00
Alug cce581fa51 these appear to be unused so comment them out
dont need 6 arrays being allocated with MAXSKINS for nothing lul
2024-06-20 16:22:13 +02:00
Alug 2446b804c7 forgor this 2024-06-20 03:00:48 +02:00
Alug 20cdb1c5ec limit localskins to 32
hope this doesent just die lol
2024-06-20 02:42:49 +02:00
Alug 212b184320 Do not access memory on misaligned addresses
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2438
2024-06-17 17:11:20 +02:00
Alug 37e98f342c Revert "fix some interpolation issues"
This reverts commit ccb1aecd01d376b0c0d73bbe4c898e89e35e25d0.
2024-06-17 12:51:42 +02:00
Alug 578f5b85dd Revert "more interp fixes"
This reverts commit 3a1a58bcfc.
2024-06-17 12:51:29 +02:00
Alug 99b1e3f969 Revert "attempt at speeding up sdl_render stuff"
This reverts commit f91d3ccf24.
2024-06-17 12:51:20 +02:00
Alug 8c9ef0e8f3 Merge branch 'lugstuff' of https://github.com/Indev450/SRB2Kart-Saturn into lugstuff 2024-06-16 22:41:45 +02:00
Alug f91d3ccf24 attempt at speeding up sdl_render stuff 2024-06-16 22:41:32 +02:00
Alug 691063983e Revert "Test: kill unused skin sounds freeslotting"
This reverts commit b9b97d0a56.
2024-06-16 21:05:40 +02:00
Alug b912047f68 35/2 != 17 = 17.5 ? 2024-06-16 16:17:24 +02:00
Alug f2ddbf1e68 a 2024-06-15 21:16:25 +02:00
Alug 5cd36e55ab Maybe hopefully fix ogl masterserver crash thing
port from durr
2024-06-14 04:01:30 +02:00
Alug 1cb590ebb8 this does not exist 2024-06-14 03:00:40 +02:00
Alug 280e937844 add missing HAVE_THREADS 2024-06-13 14:47:20 +02:00
Alug 5afb55547d opengles 2 seems to be fastest for me lul 2024-06-12 22:31:47 +02:00
Alug e3c91629db use sdl ogl render instead of software for software mode on nix
oops
2024-06-12 22:31:29 +02:00
Alug 1b0496b1e7 fix some clang warnings 2024-06-12 21:56:27 +02:00
Alug b7369b40cb fix oopsie on titled software wöter 2024-06-12 21:49:20 +02:00
Alug 6567313de6 add back le returns 2024-06-12 20:51:34 +02:00
Alug 5ecf3cc36c lower min audio buffersize to 256 2024-06-12 12:59:23 +02:00
Alug 71e3d89181 move that again 2024-06-11 19:47:51 +02:00
Alug a284ece8e4 e 2024-06-11 12:59:00 +02:00
Alug e73e75e740 dumbass hack 2024-06-11 12:58:25 +02:00
Alug 9bfd61fabc shut up compiler 2024-06-11 12:58:17 +02:00
Alug a2aeaa51e8 change this to int64 cause it fixes the intermission thing on high res
idk why that fixes it tbh but it does
2024-06-11 10:02:23 +02:00
Alug b558c3db98 more interp fixes 2024-06-11 01:35:22 +02:00
Alug 0f70bcbf28 basic frame skipping system 2024-06-11 01:16:35 +02:00
Alug f7c4600007 remove windows timing crap again
it actually made stuff a little wonky so revert that
2024-06-11 01:15:32 +02:00
Alug 8910f073e5 fix encore flipcam with ogl shearing 2024-06-09 22:02:46 +02:00
Alug ea18be1866 more lööp stuff 2024-06-09 18:49:41 +02:00
Alug 0bd687eb15 reset those here ig 2024-06-09 18:49:33 +02:00
Alug 25b74bf3dd e 2024-06-09 18:14:22 +02:00
Alug e4f9ca3f3c add mobj check here 2024-06-09 18:13:17 +02:00
Alug 38a3f403bd add check earlier in p_killmobj 2024-06-09 18:03:58 +02:00
Alug 51dd2030a0 maybe fix the sock_send crash on windoze
often happens with unstable net
2024-06-08 19:24:16 +02:00
Alug 7e31067e6a fix redifinition warning 2024-06-06 18:57:04 +02:00
Alug 9bf06ff30b disable upx on nix by default 2024-06-06 18:53:40 +02:00
Alug 85aa726bb7 fix masterserver ifdef 2024-06-06 18:47:06 +02:00
Alug 3a67ff3afa fix HAVE_CURL 2024-06-06 18:42:32 +02:00
Alug 0a022a4348 Revert "instant update after screen mode change"
This reverts commit 02bd819f7e.
2024-06-05 14:42:30 +02:00
Alug ad24beea5b more minor loop stuff 2024-06-05 14:42:23 +02:00
Alug 9026ae7a16 minor sprite opitmizations 2024-06-05 02:27:18 +02:00
Alug 2fee9b861f high dpi test 2024-06-05 01:40:57 +02:00
Alug b7e2bcf02e lol 2024-06-05 01:40:39 +02:00
Alug d548848b18 Reapply "use shader to prevent sprite floor clipping"
This reverts commit 5ec1ca46e5.
2024-06-05 01:28:09 +02:00
Alug 4c628ea74f Revert "zzz..."
This reverts commit e19db23bb5.
2024-06-05 01:28:06 +02:00
Alug d3ef97f637 test remove all the networking crap from rendering code 2024-06-04 17:11:30 +02:00
Alug 02bd819f7e instant update after screen mode change 2024-06-04 17:11:12 +02:00
Alug ea3b4ddeb0 smol optimization to skin loading 2024-06-04 17:10:24 +02:00
Alug ab3ea7475f think this should be casted to angle_t 2024-06-04 17:08:09 +02:00
Alug b9b97d0a56 Test: kill unused skin sounds freeslotting 2024-06-03 18:47:59 +02:00
Alug e19db23bb5 zzz... 2024-06-03 17:15:16 +02:00
Alug 5ec1ca46e5 Revert "use shader to prevent sprite floor clipping"
This reverts commit ee2ec01eb9.
2024-06-03 17:11:58 +02:00
Alug c2c918fdda Revert "fix le dispoffset"
This reverts commit f977af6a80.
2024-06-03 17:11:55 +02:00
Alug 4627989401 Make sfxinfo_t and state_t use field tables too 2024-06-03 17:02:27 +02:00
indev 9552e09471 Lua_optoption shouldn't change stack state at the end of call now 2024-06-03 17:02:14 +02:00
indev c8fb25066b Fix compilation for some gcc versions 2024-06-03 17:02:10 +02:00
Alug b1cb6d42f4 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-06-03 17:01:22 +02:00
Alug caf7e4a1cf stuffs 2024-06-01 17:03:27 +02:00
Alug 6a5c0223c4 forgor to remove that 2024-06-01 16:31:49 +02:00
Alug 9ff2d66079 fix papersprites in software (hopefully)
lul
2024-06-01 16:29:20 +02:00
Alug 2db2b9309d flexible array stuff for columnofs
hopefully this fixes some crashes or smth
2024-05-31 23:04:26 +02:00
Alug 7a38c15d59 cleanup some super old stuff that did nothing
lul
2024-05-31 22:43:49 +02:00
Alug cb7375f873 theres no value 3 oops
i shouldnt do stuff after waking up at 4 in the morning lol
2024-05-30 19:59:01 +02:00
Alug 41e52f9e88 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-05-30 19:10:03 +02:00
Alug ce7e30a752 smth smth encore magic numbers idk 2024-05-28 22:38:20 +02:00
Alug 3214811fcb casting stuff 2024-05-28 22:22:58 +02:00
Alug edda2a5399 that should be there lul 2024-05-28 22:22:48 +02:00
Alug 926bc8e72c split sprite draw loops
so crap doesent constantly check for papersprites on all sprites
2024-05-28 20:55:03 +02:00
Alug eadffb6be3 make r_fps if else hell a bit more bearable to look at
lol lmao
2024-05-28 20:28:27 +02:00
Alug cf04e8c23c scale precip size with mobjscale 2024-05-28 20:07:12 +02:00
Alug ec5840f840 scale sprite draw distance with mapobjscale 2024-05-28 20:02:54 +02:00
Alug 7dc4a7177d shut up gcc 2024-05-28 01:07:13 +02:00
Alug 3d91de8178 when not using screentextures draw kart bg on intermission screen 2024-05-28 00:52:40 +02:00
Alug 6ea1abfedc draw a black screen instead of "nothing" during wipes on disabled screentextures
should resolve the intense flashing that can occur
2024-05-28 00:52:09 +02:00
Alug 5251482dd7 Optimize field lookups in Lua metatables
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2024#cd5b5ee262bf5129c4d400ad60d006e1fa917c1f
2024-05-27 18:14:59 +02:00
Alug dd73787c8b Revert "optimize precip thinker"
This reverts commit bc382366a1.
2024-05-25 19:54:20 +02:00
Alug 340450a67e Revert "lol"
This reverts commit 0d40989f4c.
2024-05-25 19:54:13 +02:00
Alug 0d40989f4c lol 2024-05-25 19:00:07 +02:00
Alug c640096d9c Merge remote-tracking branch 'ghghghghghg/lua-hudinterpolate-redux' into lugstuff 2024-05-25 17:23:49 +02:00
indev 76081869e3 Store hooks in a table with integer keys instead of registry with string keys 2024-05-25 15:45:20 +02:00
Alug 9156c1b850 use ternary 2024-05-25 15:44:33 +02:00
Alug d78718d8f4 make only player dust be sparkle otherwise normal driftdust 2024-05-25 15:40:22 +02:00
Alug eef1e986a6 add proper check to sparkle lol 2024-05-25 15:28:41 +02:00
Alug 8fa99c34be Revert "ok kill this again ig"
This reverts commit 98c27fe8ef.
2024-05-25 15:07:07 +02:00
Alug a35fbdd1b5 move some cvars to be registerrerd latur in ogl 2024-05-25 14:50:24 +02:00
Alug 0efef78684 Turn of FBO downsampling when you turn off screen textures
fbo downsampling needs those and if theyre disabled youre essentially seeing nothing at all lol
2024-05-25 14:43:52 +02:00
Alug 62ce17cb4c super smol optimization to R_DrawRepeatMaskedColumn
only maths once not twice lul
2024-05-25 14:37:30 +02:00
Alug 6112be232a revert solidcol stuffs i did ages ago apparently lol 2024-05-25 12:57:41 +02:00
Alug c1a9c58eb5 Cull BSP behind a raised floor or lowered ceiling that covers the entire screen
https://git.do.srb2.org/KartKrew/RingRacers/-/commit/7b8a564f69688515319ccd425f2b88ffe8b7b120
2024-05-25 02:02:06 +02:00
Alug 0393588fe8 Only call the Lua API for overridden actions 2024-05-25 01:35:44 +02:00
Alug b7ff0325ea optimize sight checks 2024-05-25 00:08:14 +02:00
Alug c4d39eae25 declare outside of lööp also add const in r_ 2024-05-25 00:01:58 +02:00
Alug 0e88981425 Cache water trail mobjs from qtpie dev
cant really cherry pick so uuuh
2024-05-23 22:23:39 +02:00
Alug ed7fcae33b Merge remote-tracking branch 'ghghghghghg/lua-hudinterpolate-redux' into lugstuff 2024-05-23 20:29:22 +02:00
Alug 8b967fb3b7 change wöter visual thing 2024-05-23 20:16:37 +02:00
Alug 4d68a5dc2b change names to be less basic 2024-05-23 19:25:04 +02:00
Alug ecd6ef40ef allow gamepad dpad to hold scroll shit in menu aaa
absolute arsepain cant wait to see this breaking kek
2024-05-23 19:11:11 +02:00
Alug 0c9dc33ff0 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-05-21 21:15:21 +02:00
Alug 98c27fe8ef ok kill this again ig 2024-05-20 22:46:29 +02:00
Alug 3d490f52b2 a 2024-05-20 22:18:17 +02:00
Alug c78c17d953 funny driftsparkle 2024-05-20 22:18:15 +02:00
Alug ee5d667a24 changes to woter thing 2024-05-20 19:23:46 +02:00
Alug b9653b4ff8 unhack the animated votescreen a little
also make it pause when the game is paused like it was intended originally
2024-05-20 17:18:06 +02:00
Alug 78bcfa8cfa conflict moment 2024-05-20 13:40:47 +02:00
Alug 1f1130efda Merge remote-tracking branch 'origin/Saturn' into lugstuff 2024-05-20 13:39:00 +02:00
Alug 3d7b05d633 forgor this crap 2024-05-15 16:54:41 +02:00
Alug 343bbd8a1a support gcc14 ig 2024-05-13 20:48:32 +02:00
Alug f702df48f5 kept forger to declare this 2024-05-13 20:48:21 +02:00
Alug bc382366a1 optimize precip thinker 2024-05-06 01:18:57 +02:00
Alug c158144b7b Revert "refactor weather stuff"
This reverts commit dc95b2e8d7.
2024-05-06 00:33:38 +02:00
Alug d4337fbc56 Revert "optimize-precip-thinker"
This reverts commit e822d8e7d1.
2024-05-06 00:33:36 +02:00
Alug e822d8e7d1 optimize-precip-thinker 2024-05-06 00:32:57 +02:00
Alug dc95b2e8d7 refactor weather stuff
not netsafe
2024-05-06 00:05:16 +02:00
Alug d226ad38ff Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-05-05 22:02:07 +02:00
Alug 2a160c5247 goddamn synched sound effect aaa 2024-05-05 13:00:14 +02:00
Alug 641a9dc4e2 Revert "follower crap cause i want smol spb"
This reverts commit 1b963c9439.
2024-05-04 01:58:58 +01:00
Alug 7e71af8d25 durr water stuff uhhhhhhh
hope this wont break lmao
2024-04-29 10:12:33 +02:00
Alug 8e33d2e1b2 simplify SOFTLIGHT alot
also should make sure it gets applied everywhere lul
2024-04-29 09:12:44 +02:00
Alug 61118b348c Merge remote-tracking branch 'ghg/lua-hudinterpolate-redux' into lugstuff 2024-04-25 18:41:10 +02:00
Alug 84faff82a2 fix rare precip crash 2024-04-25 17:08:02 +02:00
Alug d6cf7cc06f funny wöter from durr 2024-04-25 16:12:53 +02:00
Alug 0688b94729 update libbacktrace windows lib 2024-04-24 21:26:50 +02:00
Alug 695f53194d inline those 2024-04-24 10:59:09 +02:00
Alug 1b963c9439 follower crap cause i want smol spb
will softcode crap sometime idk
2024-04-23 12:47:18 +02:00
Alug b50d6dd389 Merge remote-tracking branch 'origin/it-cv-bigfloat' into lugstuff 2024-04-22 05:26:51 +02:00
Alug 2afad9490e Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-04-22 05:26:36 +02:00
Alug 812a275add fix some visual issues with fofs 2024-04-22 05:24:49 +02:00
Alug 90ccf7699b a 2024-04-20 22:52:22 +02:00
Alug 31ed12d88a some stuff from ceepeepeecheck 2024-04-20 22:36:23 +02:00
Alug 5a4e44d064 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-04-20 12:34:03 +02:00
Alug 515c67fa3a disable palette rendering if screentextures aint enabled 2024-04-19 06:21:58 +02:00
Alug 81d60165a3 z 2024-04-19 05:08:47 +02:00
Alug cc0fac3546 more things
-Fix a division by zero in BCZ2 Metal Sonic's routine
-Fix a bug where adding the same mod multiple times counted towards the mod limit
and other thigns
2024-04-19 04:49:12 +02:00
Alug d71ad13fcf some smol fixes 2024-04-19 04:22:29 +02:00
Alug 0d13811305 Make FixedRem less laggy by just using the modulo operator. 2024-04-19 03:52:21 +02:00
Alug b69cc4e34a Revert "port thinkerlists + cache and reuse mobjs for the 420th time"
This reverts commit bd8a392882.
2024-04-19 03:38:59 +02:00
Alug caf8f383ad Revert "change a few things"
This reverts commit c5c61f7692.
2024-04-19 03:38:55 +02:00
Alug 7db160a8e2 Revert "i dont understand this crap so ill revert it"
This reverts commit 7e895f82b2.
2024-04-19 03:38:52 +02:00
Alug 202a3d1fb1 Revert "some cleanup"
This reverts commit 332135fc6f.
2024-04-19 03:38:49 +02:00
Alug 332135fc6f some cleanup 2024-04-18 23:10:35 +02:00
Alug 7e895f82b2 i dont understand this crap so ill revert it 2024-04-18 14:14:51 +02:00
Alug c5c61f7692 change a few things 2024-04-18 13:40:27 +02:00
Alug bd8a392882 port thinkerlists + cache and reuse mobjs for the 420th time
i am in pain
2024-04-18 12:07:57 +02:00
Alug 36183e6dc8 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-04-17 05:34:51 +02:00
Alug 5ae4af54da smth smth paranthesis 2024-04-12 21:55:45 +02:00
Alug 620bdd1419 Merge branch 'lugstuff' of https://github.com/Indev450/SRB2Kart-Saturn into lugstuff 2024-04-12 20:41:16 +02:00
Alug c18eacbb81 fix software crash
Zzz...
2024-04-12 20:41:10 +02:00
Alug bb8acc5f51 fkldjnasofjosdfoisfj 2024-04-11 19:48:42 +02:00
Alug d41f4810d7 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-04-11 18:39:58 +02:00
indev 387c4edb3b Fix potential negative array index in V_ThinStringWidth 2024-04-11 18:00:01 +02:00
Alug c3fd7c1a7a grrrr 2024-04-10 18:21:11 +02:00
Alug 94f1ec18de Revert "fix ifdefs"
This reverts commit 5e8e2f4b3a.
2024-04-10 18:19:24 +02:00
Alug e00f8f6cee Revert "Zzz..."
This reverts commit 79b0a9c833.
2024-04-10 18:19:21 +02:00
Alug 79b0a9c833 Zzz... 2024-04-10 18:15:42 +02:00
Alug 5e8e2f4b3a fix ifdefs 2024-04-10 17:59:41 +02:00
Alug f0158dd915 move this to first init too 2024-04-10 17:58:06 +02:00
Alug 10cf251b46 that wasnt the onchange im sleepy 2024-04-10 17:40:35 +02:00
Alug 72231e5658 forgor to remove those Zzz... 2024-04-10 17:32:06 +02:00
Alug c510ff3b1c should throw that into onchange oops 2024-04-10 17:29:08 +02:00
Alug 936e138fee throw stuff into own function, also check on game start 2024-04-10 17:24:03 +02:00
Alug 8325696b55 put those in 1st init 2024-04-10 07:05:38 +02:00
Alug d63f517ae5 simplify this crap 2024-04-10 07:02:03 +02:00
Alug e74df8db90 raise max fpscap 2024-04-10 06:47:45 +02:00
Alug 1a0bf67452 Merge remote-tracking branch 'origin/fborender' into lugstuff 2024-04-09 17:38:44 +02:00
Alug f0df9b399b Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-04-05 17:40:19 +02:00
Alug f9345308ff Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-04-05 01:45:11 +02:00
Alug 6ed7c75448 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-04-04 03:57:32 +02:00
Alug cb71167fb7 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-04-02 16:40:37 +02:00
Alug d4292987cc Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-04-02 16:14:35 +02:00
Alug 5da24a18dc Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-04-02 15:54:06 +02:00
Alug 1cf7b3e697 tf 2024-04-02 03:51:36 +02:00
Alug 3f3672497b Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-04-02 03:49:01 +02:00
Alug 7714304c7a Merge remote-tracking branch 'origin/Saturn' into lugstuff 2024-04-01 19:15:13 +02:00
Alug ff640639b2 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-04-01 03:52:55 +02:00
Alug 0965603c8f Merge remote-tracking branch 'origin/interpjitter' into lugstuff 2024-04-01 03:52:52 +02:00
Alug b8412cec96 Fix minor off-by-one error in faketic calculation 2024-03-31 23:22:26 +02:00
Alug 86b7e192b2 fix this for splitscreen and move to own function 2024-03-30 03:34:38 +01:00
Alug 32b9e6094b Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-03-28 15:07:00 +01:00
Alug 3ff7f3158b why tf is that here 2024-03-28 14:58:44 +01:00
Alug bd83ba8ca9 when the GLENCORE 2024-03-28 13:21:58 +01:00
Alug 785881c90e fixeur compile for qt 2024-03-28 12:23:07 +01:00
Alug 567ccf8a59 use this instead 2024-03-28 08:13:16 +01:00
Alug 11423a6d78 fix highresscale issue on startup in the worst way ever cause CV_NOINIT doesent work for whatever reason 2024-03-28 00:15:44 +01:00
Alug ab6b716e78 Read only header bytes when creating textures list 2024-03-27 21:31:45 +01:00
Alug 7b1be2e34f Ehh this thing is enough tbh 2024-03-27 20:32:14 +01:00
Alug 19d0d247b4 right v6 lul 2024-03-27 18:26:20 +01:00
Alug 1074a9e1d2 Prevent dropped ticcmds due to interp timing jutter
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2046
2024-03-27 18:17:27 +01:00
Alug 0648f384bb kill some stuff that did nothing 2024-03-27 18:13:39 +01:00
Alug 58d72204cc offline play menu pauses game so gib cool vhs effect 2024-03-27 15:51:47 +01:00
Alug 067b4c260f handle async vsync fail better
a
2024-03-27 14:44:02 +01:00
Alug 9e7e4d5fe7 testing smth
yes -1 is valid for this sometimes
2024-03-27 12:11:45 +01:00
Alug 7d9609be76 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-03-27 04:35:47 +01:00
Alug 7e510f8bc5 Merge remote-tracking branch 'origin/texload' into lugstuff 2024-03-26 20:42:39 +01:00
Alug a16e009370 make custom buttons bindable to joyaxis
triggers and such
2024-03-25 21:13:47 +01:00
Alug a021c497b6 forgor to remove this 2024-03-25 17:22:21 +01:00
Alug e77159cb58 remove this too 2024-03-24 20:18:31 +01:00
Alug 36ac353f1f Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-03-24 20:16:27 +01:00
Alug 58122bf023 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-03-24 18:30:21 +01:00
Alug c5da23bb02 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-03-24 16:56:14 +01:00
indev fd45391616 Fix drift sound keep playing when player go off ground 2024-03-24 15:12:02 +01:00
Alug 11dd80e4e7 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-03-24 15:11:53 +01:00
Alug 298f8ef842 Fix crash when passing a long string to v.drawString
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2403
2024-03-24 15:10:14 +01:00
Alug 4c45b9fb85 dfsafsdf 2024-03-23 19:13:14 +01:00
Alug 599cea3238 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-03-23 19:08:59 +01:00
Alug 0c5685e9eb dont need this anymore now 2024-03-23 18:07:58 +01:00
Alug 760b82fd63 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-03-23 18:07:08 +01:00
Alug 340034adf7 this can be just M_PI 2024-03-21 12:52:40 +01:00
Alug d978bfd0db Revert "Add common I_GetSysName function"
This reverts commit f3eedc03e6.
2024-03-21 12:40:44 +01:00
Alug de9f9722ac reapply hacky scaling thing 2024-03-21 12:38:50 +01:00
Alug 4dd9dc03fe ok git 2024-03-21 12:37:58 +01:00
Alug 47fc4aa39a Merge remote-tracking branch 'ghg/hud-uncap' into lugstuff 2024-03-21 12:36:29 +01:00
Alug 84ad608d70 Revert "software sdl windows scaling quality setting"
This reverts commit 7ee6de6b6a.
2024-03-21 12:35:00 +01:00
Alug d4dd0c9992 conflict fix 2024-03-21 12:33:43 +01:00
Alug ac93d027af Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-03-21 12:31:01 +01:00
Alug 190a95584c SFC32 for M_random funcs
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/1780
2024-03-19 11:15:23 +01:00
Alug 9ad368e420 e 2024-03-17 23:32:09 +01:00
Alug a524215479 add the note so i dont forger if i wanna update this again 2024-03-17 22:43:05 +01:00
Alug 6104c36455 properly link libopenmpt
one dll instead of 4
2024-03-17 22:37:18 +01:00
Alug a04287c9f6 cute icon 2024-03-17 19:29:40 +01:00
indev 99876e3f73 Fix 'cast to non-matching type' warning 2024-03-17 14:57:02 +01:00
indev f16f498f27 Add include guard for qs22j.h 2024-03-17 14:56:37 +01:00
indev 4f9b5923bd Add snap to top flag for pause gfx 2024-03-15 12:54:06 +01:00
Alug 84476cd51f this didnt work 2024-03-15 11:32:33 +01:00
Alug bf9a6bde82 test this 2024-03-15 11:32:24 +01:00
Alug a6f8f57725 testing smth 2024-03-14 07:44:07 +01:00
Alug 02f4c334f0 mhhm ternaries 2024-03-13 22:06:45 +01:00
Alug 9884b294c6 i want to see more precip thx 2024-03-13 21:55:23 +01:00
Alug 49f22b5790 revert some stuff that broke some stuff 2024-03-13 19:25:14 +01:00
Alug 841270e824 fix ogl precip interpolation 2024-03-13 17:56:08 +01:00
Alug 630ce57303 this looks better lul 2024-03-13 13:18:30 +01:00
Alug 94aed4d1d1 clean up 2024-03-13 10:16:07 +01:00
Alug cdc0ec96a9 forgor menu stuff 2024-03-13 10:07:51 +01:00
Alug 751188bcd8 remove xs_CRoundToInt
while ye, less exact stuff doesent matter too much in the context of doom, it matters more in kart, due to polygon rendering and seg processing being extremely heavy and also generally more complex maps
2024-03-13 10:06:56 +01:00
Alug c0c44d46bc Ensure opaque midtextures always use PF_Masked 2024-03-13 08:48:04 +01:00
Alug 19d8749abf Revert "inline some things"
This reverts commit 0b47c310eccf55871a5bd466f44afa3215cc1322.
2024-03-13 08:35:47 +01:00
Alug c6f9fb2ac2 Revert "optimize "p_pointon" functions"
This reverts commit b9b963f999b902ab7f0f6fae4ec61264e713e15e.
2024-03-13 08:35:44 +01:00
Alug b1cfdfbc14 Revert "optimize fixedhypot"
This reverts commit ae68bd577558f45b81741396a899b7c311f753fc.
2024-03-13 08:35:41 +01:00
Alug 360df11aa6 Revert "LUT for bmapwidth imul instructions."
This reverts commit e45a7f911f0d156b7cc38675bec1a14a2080c367.
2024-03-13 08:35:30 +01:00
Alug d88cc3251f Revert "fix some oopsies"
This reverts commit 578770818ed96e366bbe9ed5ede720de07c0000a.
2024-03-13 08:35:27 +01:00
Alug cd7079da92 Revert "Zzz...."
This reverts commit e05197af882049e555c4116d1e6b4fd5ec4e879d.
2024-03-13 08:35:24 +01:00
Alug 77a0e8213b Revert "Zzz... 2"
This reverts commit bdd32702f9dc3ccbefb6444f1b76329b8ddbc9d7.
2024-03-13 08:35:20 +01:00
Alug 5efa778509 Revert "adjust the pointon funcs again"
This reverts commit b5861b2beeb04b6de1fcbd2088069374658f31ee.
2024-03-13 08:35:12 +01:00
Alug 02e6463fae Revert "P_PointOnDivlineSide stuff"
This reverts commit 1fa738d46448bd716547aa1812e38ec0de2221d1.
2024-03-13 08:35:09 +01:00
Alug b411787fe7 Revert "forgor"
This reverts commit 28950e6a15a3350da9a7441d81e3e043985a6c8d.
2024-03-13 08:34:59 +01:00
Alug 8fd91194a7 hm 2024-03-13 07:36:52 +01:00
Alug 4f85e1d603 revert that part 2024-03-13 07:34:12 +01:00
Alug fae0aeb442 Revert "Revert "forgor""
This reverts commit a1afcbc855.
2024-03-13 07:31:56 +01:00
Alug ec77824a96 Revert "Revert "dont inline those""
This reverts commit ae829375a0.
2024-03-13 07:31:53 +01:00
Alug 4127936eef optimize HWR_AddLine and HWR_ProcessSeg 2024-03-13 07:28:16 +01:00
Alug ae829375a0 Revert "dont inline those"
This reverts commit 2e34de8a125644dd7a0689af28b2076cf4c92e21.
2024-03-13 06:51:26 +01:00
Alug a1afcbc855 Revert "forgor"
This reverts commit e1e3aa899d.
2024-03-13 06:51:21 +01:00
Alug e1e3aa899d forgor 2024-03-13 06:07:59 +01:00
Alug 2644a3bf6e dont inline those 2024-03-13 06:03:19 +01:00
Alug 6b4e81e1ec P_PointOnDivlineSide stuff 2024-03-13 06:00:37 +01:00
Alug c705a0f35a adjust the pointon funcs again 2024-03-13 04:51:48 +01:00
indev b1b3102b31 If game crashes in level, add it to crash report 2024-03-12 18:51:00 +01:00
Alug 2d823d34f9 Fix buffer overrun in I_ClipboardPaste
https://git.do.srb2.org/STJr/SRB2/-/commit/9772bbeda172bc60482f137fc465e12070c76f22
2024-03-12 18:50:55 +01:00
Alug 1bb9fb2c67 cant override crap, thx msys 2024-03-12 18:27:55 +01:00
Alug b90e3ce9da i will add those in compiler flag instead 2024-03-12 18:19:12 +01:00
Alug e04a074a79 Revert "condensetics"
This reverts commit 87001f7e78.
2024-03-12 16:30:00 +01:00
Alug f98c3311af Zzz... 2 2024-03-12 16:21:42 +01:00
Alug 1a8c44af27 Zzz.... 2024-03-12 16:20:32 +01:00
Alug a57089c1a9 fix some oopsies 2024-03-12 16:16:40 +01:00
Alug 87001f7e78 condensetics 2024-03-12 16:06:12 +01:00
Alug 1fbb05c938 LUT for bmapwidth imul instructions. 2024-03-12 15:28:12 +01:00
Alug 3eef9d3b62 inline blockthing iterator aswell 2024-03-12 14:27:15 +01:00
Alug af2adf0134 remove some suff 2024-03-12 14:02:46 +01:00
Alug bbdfee8d33 optimize fixedhypot 2024-03-12 12:58:17 +01:00
Alug 2c4da83502 optimize "p_pointon" functions 2024-03-12 10:47:27 +01:00
Alug 75f2868971 inline some things 2024-03-12 02:13:35 +01:00
Alug 87d9ecc3c8 midi music bros 2024-03-11 23:52:26 +01:00
indev b637943bd9 Add snap to bottom flags for race countdown and level title too 2024-03-11 22:30:45 +01:00
Alug 0514475155 uuuuh 2024-03-11 22:30:37 +01:00
Alug 8cfb39e035 sort grid when opening skin menu instead of everytime a skin is added 2024-03-11 21:01:43 +01:00
Alug a9a7cb7be0 i 2024-03-11 12:58:22 +01:00
Alug f8649a24aa those can all be static 2024-03-11 11:54:32 +01:00
Alug ee5a860e07 more opitmizations stuff 2024-03-11 11:47:05 +01:00
Alug e6f03c1136 can do that directly 2024-03-11 11:22:08 +01:00
Alug 780162f516 optimize hwr_renderbpsnode
actually just make it behave like the software version lol
2024-03-11 11:00:14 +01:00
Alug a6d32d834b make 64 default again 2024-03-11 04:27:52 +01:00
Alug cef3c7f032 remove pseudoangle as its slower 2024-03-11 04:25:41 +01:00
Alug 07f8a532f9 attempt at unfucking renderview 2024-03-11 03:40:13 +01:00
Alug 352adf526a give this a better name lol 2024-03-11 02:22:40 +01:00
Alug df48f9caf9 actually move stuff back to hw_clip lmao 2024-03-11 02:15:34 +01:00
Alug f611053d4f replace server list sorting with qs22j 2024-03-10 20:28:27 +01:00
indev 39011cd93b Snap viewpoint text to bottom 2024-03-10 19:54:20 +01:00
Alug 562cb8cebd clean up stuff a little 2024-03-10 18:50:38 +01:00
Alug 89ae721421 i am in pain 2024-03-10 17:59:24 +01:00
Alug f65f4b32e2 Revert "remove pseudoangle"
This reverts commit c5d6ac63c5.
2024-03-10 15:19:36 +01:00
Alug 303fca6bcc smol adjustment 2024-03-10 04:39:55 +01:00
Alug 4aba159ee8 clean up this mess 2024-03-10 04:25:59 +01:00
Alug 5838e60bf6 fix overflow stuffs 2024-03-10 03:43:21 +01:00
Alug 527e436d57 Revert "stuffs"
This reverts commit 60ede73ff8.
2024-03-09 14:06:18 +01:00
Alug 60ede73ff8 stuffs 2024-03-09 13:43:06 +01:00
Alug 298d5e95fc unfuck thinker crap 2024-03-09 13:34:34 +01:00
Alug e9a68f0b7d forgor 2024-03-09 12:02:20 +01:00
Alug d613cf4d4c sUgGeSt PaReNtHeSeS ArOuNd '&&' 2024-03-09 12:01:18 +01:00
Alug 3487fae95d simplify this crap 2024-03-09 10:51:32 +01:00
Alug 9ee47a071b oops 2024-03-09 10:22:20 +01:00
Alug 3579fc3dea remove this 2024-03-09 10:11:06 +01:00
Alug 921bff19f1 add toggle for old fps counter behaviour
idk people hate the new one so brap
2024-03-09 07:58:14 +01:00
Alug d07420eaeb fix compile for everyone but me lmao 2024-03-09 07:40:38 +01:00
Alug 8028db77d8 implicit declaration of deez nuts 2024-03-09 07:12:56 +01:00
Alug e49a059783 fix dumbass compiler warnings + reformat it a bit 2024-03-09 07:12:18 +01:00
Alug 482b6e6844 use it for other stuff 2024-03-09 07:02:16 +01:00
Alug aa70635919 dont think this should write to relplays 2024-03-09 02:00:40 +01:00
Alug c331b0fa89 e 2024-03-09 01:59:27 +01:00
Alug fe55744de2 a 2024-03-09 00:57:40 +01:00
Alug 15e9d85a14 Revert "Revert "avx destruction idk""
This reverts commit f547020fc5.
2024-03-09 00:54:33 +01:00
Alug 51043b61a1 Revert "cache and reuse mobjs again"
This reverts commit 04455c9625.
2024-03-08 23:43:52 +01:00
Alug 6620d5fb26 faster qsort for rendering 2024-03-08 15:03:58 +01:00
Alug f547020fc5 Revert "avx destruction idk"
This reverts commit 4fdb2174f0.
2024-03-08 11:14:42 +01:00
Alug 89ea473c3b fix shit on party cruiser
well fixing the cullplane broke party cruiser, so im just gonna give it the same parameters as the software version i guess idk
2024-03-08 01:19:25 +01:00
Alug b60d9d0be7 readd this cause i dumb 2024-03-08 01:19:15 +01:00
Alug 4fdb2174f0 avx destruction idk 2024-03-08 00:15:43 +01:00
Alug 06a48584d6 expose this cause i want to use it in local scripts 2024-03-08 00:09:08 +01:00
Alug e9f9c1009d more mobj stuffs 2024-03-07 00:35:26 +01:00
Alug b66ceda525 Revert "attempt at exclusive fullscreen mode"
This reverts commit 19f1d8b847.
2024-03-06 09:27:09 +01:00
Alug 7c9c28f026 Revert "use desktop resolution for stuff"
This reverts commit a54384a579.
2024-03-06 09:27:06 +01:00
Alug 72f0552ef1 Revert "reset windowsize on normal fullscreen mode"
This reverts commit 85c7216eaa.
2024-03-06 09:26:59 +01:00
Alug 877a1f15a9 Revert "multidisplay stuff + only activate framebuffer for downsampling"
This reverts commit 5f58e7b343.
2024-03-06 09:26:46 +01:00
Alug efa2a68805 Revert "Zzz... moment"
This reverts commit 8cec2dab82.
2024-03-06 09:26:43 +01:00
Alug 023209bb76 Revert "only do things here when theres more than one display"
This reverts commit 9eb68bf052.
2024-03-06 09:26:38 +01:00
Alug da5dcde6ee Revert "wait uhhhh"
This reverts commit 875adb17b1.
2024-03-06 09:26:33 +01:00
Alug e92c5e1bf9 Revert "ugh this still takes the wrong display blergh"
This reverts commit 298b4d23e8.
2024-03-06 09:26:30 +01:00
Alug 2b7c4ae76c Revert "ill just uhhhhh use main display stuff for now idk"
This reverts commit a2d0ea9d11.
2024-03-06 09:26:24 +01:00
Alug ea26db2cbd Revert "change things a bit"
This reverts commit 9c42b77879.
2024-03-06 09:26:21 +01:00
Alug b9e3747f99 Revert "forgor"
This reverts commit 4d608b7f37.
2024-03-06 09:26:19 +01:00
Alug 4d608b7f37 forgor 2024-03-06 09:20:21 +01:00
Alug 9c42b77879 change things a bit 2024-03-06 09:19:17 +01:00
Alug a2d0ea9d11 ill just uhhhhh use main display stuff for now idk 2024-03-06 08:07:40 +01:00
Alug 298b4d23e8 ugh this still takes the wrong display blergh 2024-03-06 07:59:31 +01:00
Alug 875adb17b1 wait uhhhh 2024-03-06 07:42:46 +01:00
Alug 9eb68bf052 only do things here when theres more than one display 2024-03-06 07:39:36 +01:00
Alug 8cec2dab82 Zzz... moment 2024-03-06 07:36:28 +01:00
Alug 5f58e7b343 multidisplay stuff + only activate framebuffer for downsampling
idk i hope this shit works lmao
also moved some things in OglSdlSurface so it doesent intialize certain things everytime we change framebuffer shit
2024-03-06 07:26:53 +01:00
Alug 28bb88e9b4 Dynamically allocate space for a state's action field
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/1478
2024-03-06 04:39:29 +01:00
Alug 04455c9625 cache and reuse mobjs again
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2200
2024-03-06 04:14:21 +01:00
Alug 9853150e57 Merge remote-tracking branch 'origin/maybemobjcrashfixes' into lugstuff 2024-03-06 00:26:24 +01:00
Alug 85c7216eaa reset windowsize on normal fullscreen mode 2024-03-05 02:15:06 +01:00
Alug a54384a579 use desktop resolution for stuff 2024-03-05 02:02:02 +01:00
Alug 19f1d8b847 attempt at exclusive fullscreen mode 2024-03-05 01:44:10 +01:00
indev 8270b64624 Make custom cvar menu bit wider 2024-03-04 23:52:45 +01:00
indev 81e3810c32 Don't add string cvars (a bit hacky solution) 2024-03-04 21:08:05 +01:00
Alug c266151071 change some numbers uuuuuh 2024-03-04 20:17:18 +01:00
Alug 27d55260e8 remove minmax sliders 2024-03-04 19:45:49 +01:00
Alug 233583657e oops 2024-03-04 19:04:51 +01:00
Alug 7bb1eed249 dont do stuff for anything thats not in normal us ascii or smth 2024-03-04 18:34:09 +01:00
Alug aa85fc3787 dont use it for control setup 2024-03-04 18:13:18 +01:00
Alug c9a88617b1 only use this for text inputs not gameplay 2024-03-04 17:46:45 +01:00
Alug 2f899fdfcc make it even simpler 2024-03-04 05:24:41 +01:00
Alug cdd2b6560e i will just use my compilers memcpy thx 2024-03-04 05:19:54 +01:00
Alug 60f29edbca turn it off completely when your gpu cant use it 2024-03-04 02:51:12 +01:00
Alug 60cffe1ed1 unhack framebuffer functions a little 2024-03-04 02:47:42 +01:00
Alug e77e7d1643 o 2024-03-04 01:13:23 +01:00
Alug 5dc22f502e dont need this 2024-03-04 00:45:14 +01:00
Alug 7a309c1175 when the ;; 2024-03-04 00:13:21 +01:00
Alug 9ce5baad9e fix ogl freelook breaking with shearing enabled
also removed uneeded stuff
2024-03-03 08:40:24 +01:00
Alug a4aa9a76f2 should only do that when rendering stuff 2024-03-03 07:57:46 +01:00
Alug befa25de5c add missing interpolators in mapload 2024-03-03 07:50:02 +01:00
Alug 83175d5c09 bruh
im going insane
2024-03-03 06:45:37 +01:00
Alug d8df8e8778 Revert "Revert "we have functions for that dont check for slopes everywhere""
This reverts commit 09957d0279.
2024-03-03 05:51:35 +01:00
Alug 09957d0279 Revert "we have functions for that dont check for slopes everywhere"
This reverts commit 46da9bf98b.
2024-03-03 05:34:01 +01:00
Alug 9e44985f56 Do not reload every texture when adding a wad
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/1725?commit_id=37add34b9c729b21e624e22d64159073c9258e25
2024-03-03 05:18:37 +01:00
Alug b657a84699 Split R_LoadTextures 2024-03-03 04:53:15 +01:00
Alug 5ec7835556 Merge branch 'lugstuff' of https://github.com/Indev450/SRB2Kart-Saturn into lugstuff 2024-03-03 04:34:59 +01:00
Alug 03a864156d fix conflict 2024-03-03 04:34:53 +01:00
Alug c823bf3320 Revert "multithread exec command and some filesearch/add stuff"
This reverts commit 0d7025f714cbef34ca6e92e683561df411fa149a.
2024-03-03 04:32:13 +01:00
Alug 4f4d2f1f4c clean up r_segs 2024-03-03 03:13:46 +01:00
Alug 1bb389052d fix this 2024-03-02 23:36:48 +01:00
Alug 31fdc5bbc1 dont need to check if we dont use it 2024-03-02 22:56:26 +01:00
Alug db3833430d we have functions for that dont check for slopes everywhere
the functions already do it for us anyways
2024-03-02 22:33:34 +01:00
Alug 6d2212d259 move sprite mobj checks first 2024-03-02 21:56:39 +01:00
Alug 912c0e7fc4 check for those i guess 2024-03-02 18:36:34 +01:00
Alug 43d232819a forgor screenspace clipping 2024-03-02 18:25:13 +01:00
Alug 302eaf60b5 GetScreenCoord lua parity 2024-03-02 17:36:59 +01:00
Alug 84535faa90 remove more unused stuff 2024-03-02 15:57:25 +01:00
Alug 8c55d3c705 bruh 2024-03-02 13:23:50 +01:00
Alug ec11b9268f did not mean to commit this lul 2024-03-02 03:33:26 +01:00
Alug a45af4a80c i 2024-03-02 03:18:27 +01:00
Alug df627b6830 a 2024-03-02 03:11:06 +01:00
Alug dfbeaf30ad m 2024-03-02 03:10:47 +01:00
Alug a03f74b125 add this 2024-03-02 03:05:36 +01:00
Alug 1a01f1299c fix compiler complains
those were for coronas code which we dont even have
2024-03-02 02:43:53 +01:00
Alug 91f0cdbaca unhack palrendering screentex stuff 2024-03-02 02:15:28 +01:00
Alug e50bd4125d e 2024-03-02 02:07:54 +01:00
Alug ded2c8a7c8 a 2024-03-02 02:03:22 +01:00
Alug 88ce9fc0a6 more stuffs 2024-03-02 02:02:03 +01:00
Alug 3c713248b3 more shader stuff 2024-03-02 01:53:11 +01:00
Alug 75f3edcd92 shader stuffs 2024-03-02 01:50:35 +01:00
Alug 081a7779a6 make netvars red 2024-03-02 01:32:12 +01:00
Alug 6e995207a6 smh 2024-03-02 01:15:03 +01:00
Alug 3492b77aa0 we dont have IT_CV_FLOATSLIDER so dont even need to check for float 2024-03-02 01:14:36 +01:00
Alug e864901035 Options Menu for custom console variables
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2380#9cc73f4b99ff925448389969b0ade6ba3947fc31
2024-03-02 01:09:10 +01:00
Alug 7ee6de6b6a software sdl windows scaling quality setting 2024-03-01 23:12:23 +01:00
Alug 553b8ccf6b Revert "i am in pain"
This reverts commit e0e75eac33.
2024-03-01 15:26:57 +01:00
Alug bceef0b861 Fix nametag offsets with reverse gravity and flipcam 2024-03-01 15:24:04 +01:00
Alug 53cce6c6bb this does not exist 2024-03-01 02:31:55 +01:00
Alug b95047d09f fix vertical flip driftgauge
and make non flipcam behave like the sg lua version
2024-03-01 01:53:17 +01:00
Alug c6cb4375f5 fix shearing offset with flipcam in K_GetScreenCoords 2024-03-01 01:03:03 +01:00
Alug a07e2b8eda only check for stplayer flipcam
until i figure out a better way to check all of this crap
2024-02-29 23:08:24 +01:00
Alug 98e7002167 z 2024-02-29 16:22:07 +01:00
Alug 3428dde3c6 test 2024-02-29 05:37:21 +01:00
Alug 13d48f982b just make it like this 2024-02-29 00:27:37 +01:00
Alug b2e4dc27e4 give me a little more info on vanilla scoreboard but a bit ugly lul 2024-02-29 00:22:50 +01:00
Alug deddeab049 stimky ugly 2024-02-28 22:31:06 +01:00
Alug c3a6410822 Revert "dont need SEENAMES"
This reverts commit 01172bca77.
2024-02-28 22:06:02 +01:00
Alug c5915091aa kill have_blua 2024-02-28 21:53:59 +01:00
Alug 4401f0659e kill delfile 2024-02-28 18:58:04 +01:00
Alug a0c72d32e8 kill weighted recycling 2024-02-28 18:38:54 +01:00
Alug 1493045ec4 this doesent even exist anymore lmao 2024-02-28 18:33:12 +01:00
Alug 210efb2be7 kill eslope_typeshim 2024-02-28 18:26:54 +01:00
Alug a02fc1de63 kill GL_SHADERS 2024-02-28 18:19:11 +01:00
Alug 7755bfc861 Zzz... 2024-02-28 18:05:24 +01:00
Alug 01172bca77 dont need SEENAMES
esp when we get nametags its obsolete
2024-02-28 17:58:06 +01:00
Alug 143cbc8587 kill polyobjects ifdef 2024-02-28 17:55:47 +01:00
Alug b65f655a8a update libcurl to 7.69.0 2024-02-28 15:23:54 +01:00
Alug ed04c86369 u 2024-02-28 04:53:42 +01:00
Alug c0eaa17eb3 e 2024-02-28 04:51:13 +01:00
Alug 6383a55038 kill hw_trick 2024-02-28 04:47:55 +01:00
Alug 574df60d58 kill eslope 2024-02-28 04:40:03 +01:00
Alug 61ee575cd3 forgor this 2024-02-28 04:11:39 +01:00
Alug bdd963081e OpenGL: Fix linedef type 10 not culling FOFs 2024-02-28 03:50:43 +01:00
Alug 6b908d7a14 missed those 2024-02-27 22:16:52 +01:00
Alug 7d0d70c094 oopsie 2024-02-27 22:11:32 +01:00
Alug e75c5a9248 delete half of srb2 2024-02-27 21:49:31 +01:00
Alug b8ed5f4f1a dont need this anymore 2024-02-27 21:36:57 +01:00
GenericHeroGuy 660d7060e4 Don't return aggregates 2024-02-27 20:24:46 +01:00
Alug 79c5f57714 Merge remote-tracking branch 'origin/joinrefusemessage' into lugstuff 2024-02-27 20:03:47 +01:00
Alug 606d8fbe55 optimize gif palette creation 2024-02-27 20:01:56 +01:00
Alug edfa116a40 a 2024-02-27 18:38:28 +01:00
Alug 55ca0c712f add dynamic gif delay
fixes issues with low framerates, uncapped and stutters
2024-02-27 17:41:40 +01:00
Alug 16bef488ee no idea how that ever got there 2024-02-27 15:52:50 +01:00
Alug 82d784d9f8 Toggle for R_Pointtoangle Ex or 64
Ex may perform better on 32bit clients and some cpus so lets just make it toggable
2024-02-27 15:52:34 +01:00
indev 103fb2dfc1 Don't return NULL when creating MT_NULL mobj, since it is needed in some parts of game 2024-02-27 13:29:20 +01:00
Alug bba3e1810b add this 2024-02-27 05:14:05 +01:00
Alug af5333f63e fix P_PlayerInPain 2024-02-27 05:07:44 +01:00
Alug ea77a5fb53 Fix con_hudlines being off by one, Fix con_hudtime overflow 2024-02-27 05:07:11 +01:00
Alug a4aef0894b fix compile for qt 2024-02-26 23:48:47 +01:00
Alug bab7972518 Put HTTP downloading on a background thread
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2322
2024-02-26 23:37:54 +01:00
Alug 88853a7aee make the menus a little prettier 2024-02-26 22:01:11 +01:00
Alug d3339df853 toggle for showing nametags during spectating 2024-02-26 22:00:53 +01:00
Alug 385614b448 add toggle for showing nametags after you finished a race
off by default to match sg nametags
2024-02-26 21:19:59 +01:00
Alug c47ba80f5d death 2024-02-26 20:58:58 +01:00
Alug 6de0700f49 use V_LocalTransFlag for driftgauge 2024-02-26 20:58:50 +01:00
Alug d9fe52b1a1 use V_LocalTransFlag for nametags 2024-02-26 20:58:39 +01:00
Alug ccfc476ec0 replace SCR_FPSflags with V_LocalTransFlag
so we can actually display hud transparency stuff before the hud appears, since that doesent work with V_HUDTRANS
2024-02-26 20:58:18 +01:00
Alug f518b3c48b e 2024-02-26 20:04:12 +01:00
Alug 81d52db722 Revert "connect loadingscreen should clear menus"
This reverts commit 6b41cf676c.
2024-02-25 23:42:30 +01:00
Alug df9973da99 fix tagsdisplayed counter 2024-02-25 21:32:25 +01:00
Alug ca4c779c66 dont quit addon downloading with the mousewheel lmao 2024-02-25 19:47:52 +01:00
Alug 7897352175 connect loadingscreen should clear menus 2024-02-25 19:42:21 +01:00
Alug e0e75eac33 i am in pain 2024-02-25 19:06:32 +01:00
Alug 31d83dd26e disable driftgauge by default 2024-02-25 18:35:00 +01:00
Alug 698a0b811f disable nametag by default 2024-02-25 18:34:46 +01:00
Alug f69609b403 Merge branch 'lugstuff' of https://github.com/Indev450/SRB2Kart-Saturn into lugstuff 2024-02-25 18:21:12 +01:00
Alug 56259e3476 lua hud disable option for driftgauge 2024-02-25 18:21:03 +01:00
Alug f3dfa53f31 lua hud disable option for nametags 2024-02-25 18:21:03 +01:00
Alug e10d60c08e hud disable option for driftgauge 2024-02-25 18:20:32 +01:00
Alug ad4037351f hud disable option for nametags 2024-02-25 18:20:19 +01:00
NepDisk f9e1da8c9f Add coloring to large numbers 2024-02-25 17:34:12 +01:00
NepDisk 2f05137af7 Fix fillbar 2024-02-25 17:34:08 +01:00
Alug c305e31c2e fix first person splitscreen driftgauge stuff a 2024-02-25 12:21:57 +01:00
Alug a55fabe4f9 k... 2024-02-25 12:12:18 +01:00
Alug c58848b298 add splitscreen to screencoords and fix splitscreen for driftgauge 2024-02-25 12:10:23 +01:00
Alug ede644d3c4 use SleepEX on windows and set the min sleep duration to 16ms 2024-02-25 04:08:25 +01:00
Alug 4ff98e62a9 actually disable it for splitscreen for now
its botched and needs fixing
2024-02-24 20:32:15 +01:00
Alug e87fd2fff6 dont draw driftgauge when not using chasecam 2024-02-24 20:14:52 +01:00
indev 33e8b10579 Don't need for long there, fixed_t is big enough 2024-02-24 20:05:12 +01:00
Alug d11780f62d add -1 check for driftgauge too 2024-02-24 20:05:07 +01:00
Alug 7706aa0bf0 fix conflict 2024-02-24 16:56:28 +01:00
Alug cf96e10552 Revert "Refactor Batching code"
This reverts commit 8d737c96c9.
2024-02-24 16:49:04 +01:00
Alug 1d01e1e6cd Revert "Optimize polygon sorting on batch renderer"
This reverts commit 1687fb9120.
2024-02-24 16:48:14 +01:00
Alug a5c4759662 disable driftgauge in record attack
it actually gives you an advantage over using other clients
record attack should be fair and even
2024-02-24 15:58:47 +01:00
Alug e7ff1d693b fix K_GetScreenCoords y clipping 2024-02-24 15:38:32 +01:00
Alug 9b4354a057 rename all of those to not conflict with mods 2024-02-24 14:46:13 +01:00
Alug 51a46ba92c this aswell 2024-02-23 01:35:49 +01:00
Alug 31c4e0d59f forgor those aswell 2024-02-23 01:27:52 +01:00
Alug 6b246548c3 raise compile time significantly 2024-02-22 23:58:28 +01:00
Alug 57dda3843a use the current not old state
also add dont interp precip angle if it doesent change
2024-02-22 23:45:56 +01:00
Alug b04ac14751 remove redundant check 2024-02-22 23:45:53 +01:00
Alug 5ad8497db2 those too 2024-02-22 22:53:10 +01:00
Alug 672f07a5ee forgor those 2024-02-22 22:46:58 +01:00
Alug aceffafc4e fix ternary hell for palette rendering lightlevels 2024-02-22 21:42:28 +01:00
Alug 891b3183ed dont interpolate unchanging things + remove unused dynslope interp code 2024-02-22 19:55:45 +01:00
Alug 26dd066280 fix conflicts 2024-02-22 01:43:54 +01:00
Alug 157ebdb5fe Merge remote-tracking branch 'ghg/lua-hudstuff' into lugstuff 2024-02-22 01:39:34 +01:00
Alug 1a18839f82 remove R_PointToAngleEx
R_PointToAngle64 does its job better anyways
2024-02-20 21:10:04 +01:00
Alug e7f8e7628f I HATE MENUS I HATE MENUS 2024-02-20 18:42:37 +01:00
Alug 07190571a1 lol 2024-02-20 18:40:01 +01:00
Alug f04d922fca fix warning 2024-02-20 18:17:25 +01:00
Alug 7fa382d4e9 rename driftgauge cvar and fix nametag rendering bug 2024-02-20 18:12:17 +01:00
Alug 97766710c0 e 2024-02-20 17:37:29 +01:00
Alug 994ee060a7 a 2024-02-20 17:36:05 +01:00
NepDisk 589c27fdcf Driftgauge flipcam 2024-02-20 17:35:01 +01:00
NepDisk 37a018fda4 Give these tooltips 2024-02-20 17:34:58 +01:00
NepDisk f49381d1c5 Forgot this lol 2024-02-20 17:34:54 +01:00
Alug 573095bbad Driftgauge 2024-02-20 17:34:49 +01:00
Alug 0fdcc8e288 some fixes 2024-02-20 17:33:24 +01:00
Alug 03d7e26c3d oop 2024-02-20 13:18:23 +01:00
Alug 3a5cd835ad Fix tint equation shader 2024-02-20 13:17:46 +01:00
Alug 47a8f081e9 set currenttex to null if it gets an invalid texture id 2024-02-20 13:17:35 +01:00
Alug ad8d691c11 kill this 2024-02-20 13:16:50 +01:00
NepDisk 8186696e62 Nametag sightofline fix 2024-02-19 20:35:38 +01:00
Alug 183ec22923 Revert "Revert "Linked list for textures""
This reverts commit fe0dabb177.
2024-02-19 20:26:59 +01:00
Alug 5376995350 add max cap to nametagmaxplayers 2024-02-19 19:02:54 +01:00
Alug acb6e30fad dont apply this for players 2024-02-19 18:20:11 +01:00
Alug fe0dabb177 Revert "Linked list for textures"
This reverts commit 7eec58a834.
2024-02-19 12:15:12 +01:00
NepDisk 194ae46ce8 Remove unused functions that were originally added for nametags 2024-02-19 11:14:49 +01:00
NepDisk 2e9f1bfe90 Fix nametag weight offset for small and minimal 2024-02-19 11:14:46 +01:00
Alug a82adc4948 Fix nametag limit 2024-02-19 11:14:41 +01:00
Alug 6440c70a38 Zzz... 2024-02-19 01:57:42 +01:00
Alug 748eb07c9a forgor 2024-02-19 01:57:04 +01:00
Alug 5be2f591d2 ok so this needs to be done for the scaling stuff cool 2024-02-19 01:49:20 +01:00
Alug f2e4950e89 die 2024-02-19 01:26:01 +01:00
Alug 7444c5b826 remove hpmod stuffs since its not netsafe 2024-02-19 01:02:39 +01:00
Alug 5f6cca68cc Nametags Rewrites 2
contains netunsafe stuff but easy to remove
2024-02-19 00:44:07 +01:00
Alug 3d33e5351b bruh 2024-02-19 00:13:42 +01:00
Alug c6e245450d those are not server commands
idk why i threw them there in the first place but those are not needed at all (or even usefull for that matter) for dedicated servers
also moves some stuff to its group
2024-02-19 00:12:11 +01:00
Alug 36854a16b7 Revert "Clean up cvar stuff a little"
This reverts commit 6fe87ab05a.
2024-02-19 00:04:25 +01:00
Alug b4ee8229ee Revert "more stuff"
This reverts commit 150c695979.
2024-02-19 00:03:27 +01:00
Alug cf0a3841e8 Revert "those need to be here for some reason"
This reverts commit 2efaebcf89.
2024-02-19 00:03:16 +01:00
Alug 3ebd2257f8 ok i dont want to the new gamma system
it looks off honestly
2024-02-18 23:47:42 +01:00
Alug 844d1967cc i wanna try the new gamma stuff 2024-02-18 22:29:24 +01:00
Alug dac37f8938 revert those 2024-02-18 22:29:12 +01:00
Alug dd74bc7c2b fuckit make the scale even smoler 2024-02-18 22:29:05 +01:00
Alug 7eec58a834 Linked list for textures 2024-02-18 22:28:52 +01:00
Alug da81998c71 fix up colour cube/saturation/gamma
cleans up things, and fixes it not being applied to 3D models and colourmapped sectors when not in palette rendering mode
also adds a new way of handling gamma which can be used if wanted
2024-02-18 20:43:40 +01:00
Alug d1552e7b71 clean up patch drawers a little
esp for software
2024-02-18 19:45:17 +01:00
Alug c64e10083b Optimize R_StoreWallRange
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2336?commit_id=a04bef7d39f71cfda1fe85b2ca3a820f95612b06
2024-02-17 22:52:12 +01:00
Alug 43e2be58da Revert "add an error message here"
This reverts commit 44b8a8a0d8.
2024-02-17 17:31:14 +01:00
Alug 63b60d2546 those too 2024-02-17 16:11:32 +01:00
Alug 91ddc709eb forgor 2024-02-17 16:09:39 +01:00
Alug 1bcb67ffb9 remove bloat from windows libs + move dlls into dlls folder
+ remove msvc project files since they dont work anyways
2024-02-17 15:59:16 +01:00
Alug 976177c244 Revert "Revert "fix the dumbass compiler warning""
This reverts commit 69d47a5e53.
2024-02-17 11:13:07 +01:00
Alug a37c81a142 Revert "Revert "fix some issues with framebuffer""
This reverts commit 6457847633.
2024-02-17 11:13:04 +01:00
Alug 58de3a35a0 Revert "Revert "Implement framebuffer and renderbuffer objects""
This reverts commit b0f5f4338f.
2024-02-17 11:13:00 +01:00
Alug 44b8a8a0d8 add an error message here
dunno if we can prevent it from crashing, but atleast its a little more informative
2024-02-17 10:42:16 +01:00
Alug b0f5f4338f Revert "Implement framebuffer and renderbuffer objects"
This reverts commit d6d70e1525.
2024-02-17 09:57:38 +01:00
Alug 6457847633 Revert "fix some issues with framebuffer"
This reverts commit fcc810f703.
2024-02-17 09:57:25 +01:00
Alug 69d47a5e53 Revert "fix the dumbass compiler warning"
This reverts commit d0b7f6203c.
2024-02-17 09:57:12 +01:00
NepDisk 02177a7794 Nametags Rewrites 2024-02-17 09:11:27 +01:00
Alug 65c15126f1 larger console buffer for high res 2024-02-17 09:10:24 +01:00
Alug 76c78b8e63 remove all this crap 2024-02-16 15:30:18 +01:00
Alug f63342ff0f lol 2024-02-16 13:35:30 +01:00
Alug e3410cf34c move this 2024-02-16 13:35:25 +01:00
Alug 7a129047e7 i will play this in 8k yes 2024-02-16 09:36:51 +01:00
Alug 343716b7da make this save 2024-02-15 20:22:05 +01:00
Alug 1687fb9120 Optimize polygon sorting on batch renderer 2024-02-14 21:39:31 +01:00
Alug 3e89057c23 Fix dangling pointer in mapthing after removing mobj 2024-02-14 21:39:20 +01:00
Alug 774587efa6 fix inline warnings 2024-02-14 19:43:44 +01:00
Alug 2dc8bf321e do this again 2024-02-14 19:27:25 +01:00
Alug 992813d770 Revert "remove mobj realscales"
This reverts commit 9f45dabd9c.
2024-02-14 19:27:21 +01:00
Alug 46882dee93 Revert "move this, remove interp things, and add some comments"
This reverts commit 47c90f63a8.
2024-02-14 19:27:18 +01:00
Alug 8bbb7b540f Revert "forgor"
This reverts commit e4ec7484aa.
2024-02-14 19:27:14 +01:00
Alug f5f1ab036d Fix segfault when removing mobjs while iterating thinglist 2024-02-14 15:31:06 +01:00
Alug f15d556c05 fix segfaults when damaging mobj with no painstate and when removing source from ShouldDamage 2024-02-14 15:27:15 +01:00
Alug 570a664db8 Use po2 patches to fix mipmaps 2024-02-14 12:50:40 +01:00
Alug 52f69324d9 better savegame errors 2024-02-14 12:19:38 +01:00
Alug ea6016b1ba forgor 2024-02-14 12:00:25 +01:00
Alug 30fcffd63c move this, remove interp things, and add some comments 2024-02-14 11:44:14 +01:00
Alug 50446bbde4 remove mobj realscales
idk those just seem absolutely useless its literally just an alias for mobj scale
2024-02-14 11:42:51 +01:00
Alug b307033aab a? 2024-02-14 05:58:04 +01:00
Alug 3e5985833c Snap to software lightlevel values when using Paletter renderer
bye bye smooth fades, here i come 32 light levels
2024-02-13 16:35:10 +01:00
Alug 8421f02aab e 2024-02-13 12:44:34 +01:00
Alug b6daafec17 Realloc software lookups for current screen res instead of MAXVID define
so the thing just allocs what it needs, so it can perform as good as it can on any resolution
2024-02-13 12:44:05 +01:00
Alug fc058b669e better comment 2024-02-13 11:16:00 +01:00
Alug 99214b98b9 set this to 1440p
also made a new define for use in the png limits so that can stay at 4k. but having both maxvids allocate things for 4k is not a good thing for software renderer, not that anyone would ever want to run it at 4k anyways
2024-02-13 11:15:14 +01:00
Alug ab35a44ed9 more revert 2024-02-13 10:57:36 +01:00
Alug 125b82a5bb forgor 2024-02-13 10:53:38 +01:00
Alug f294ea157f more things 2024-02-13 10:50:11 +01:00
Alug 486ae052ef this stuff too 2024-02-13 10:42:03 +01:00
Alug 53b5442dad bruh 2024-02-13 10:40:42 +01:00
Alug 507c5f75bd revert a few things 2024-02-13 10:39:27 +01:00
Alug 0fb72c579e forgor 2024-02-13 06:16:38 +01:00
Alug c5d6ac63c5 remove pseudoangle 2024-02-13 06:12:32 +01:00
Alug a934c76263 revert this 2024-02-12 14:38:47 +01:00
Alug 0098c3bbc0 update SDL2 to v2.30.0 2024-02-12 14:29:49 +01:00
Alug f3eedc03e6 Add common I_GetSysName function
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2308
2024-02-12 14:23:09 +01:00
Alug 17c71a2528 Change from double to INT64 2024-02-12 14:19:25 +01:00
Alug d2ecbd7c6e Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-02-12 14:14:49 +01:00
Alug 2ce7dc0c37 update zlib to v1.3.1
update zlib to v1.3.1
2024-02-11 16:43:19 +01:00
Alug b648424c18 add stuff to menu 2024-02-11 15:21:20 +01:00
Alug 301754c857 forgor 2024-02-11 15:10:16 +01:00
Alug c9a3c4c9b8 only interpolate those if we use the stuff that uses them 2024-02-11 15:05:58 +01:00
Alug ce0c8b363a only interpolate pitch, roll, slopepitch and sloperoll when using sprite rotation 2024-02-11 14:51:44 +01:00
Alug 9d6c38004c toggable mobj subsector interpolation
honestly couldnt spot any difference at all
but R_PointinSubsector is quite expensive so making a toggle seems cool
2024-02-11 14:51:14 +01:00
Alug 19a58cc8c6 mobj interp optimization 2024-02-11 14:19:08 +01:00
Alug d855c39da2 a 2024-02-11 13:45:48 +01:00
Alug 03f4bfecc1 Dont need this
I_GetPrecise Precision already gets the high res windows time anyways
2024-02-11 13:42:12 +01:00
Alug c8d9e4c7b3 add thiis 2024-02-11 09:22:59 +01:00
Alug cb2b8f2e7c add it here too 2024-02-11 06:38:45 +01:00
Alug 0272dd4c24 oops 2024-02-11 06:29:28 +01:00
Alug 3b327937c2 use Windows High Precision Timer on Windows builds
lul may help with frametime and other stuff
2024-02-11 06:16:45 +01:00
Alug f8f2f17184 Merge remote-tracking branch 'origin/cvarcleanup' into lugstuff 2024-02-09 15:18:17 +01:00
Alug 2efaebcf89 those need to be here for some reason
game complains
2024-02-09 15:12:41 +01:00
Alug 150c695979 more stuff 2024-02-09 15:05:23 +01:00
Alug 6fe87ab05a Clean up cvar stuff a little 2024-02-09 14:42:55 +01:00
Alug f6613a5555 proper check for colourized speedometer patches 2024-02-09 12:35:48 +01:00
Alug 947d5c2739 add achiiro speedometer stuffs 2024-02-09 12:07:34 +01:00
Alug 1544706ff4 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-02-09 10:20:21 +01:00
Alug e121d1a8a1 proper POST request to curl 2024-02-09 10:19:35 +01:00
Alug badbdbf03f Clipping and portal stuff
idk this actually does not break ante station for some reason
2024-02-09 10:19:18 +01:00
Alug 3b5495b53a brap 2024-02-07 11:52:04 +01:00
Alug 545027ae64 use this stuff 2024-02-07 11:40:05 +01:00
Alug 91896433f8 fix menu updating + add default to switch 2024-02-07 11:01:53 +01:00
Alug a60074fc8a fix menu stuff 2024-02-07 10:49:04 +01:00
Alug eb82aa14bb option for small nametags 2024-02-07 10:35:16 +01:00
Alug cb4b640730 why add the same thing twice? 2024-02-07 09:42:16 +01:00
Alug 266d9a3c71 also turn this off 2024-02-07 09:37:01 +01:00
Alug 7a5a704a15 forgor to comment this out 2024-02-07 09:36:37 +01:00
Alug 29ed8de935 Nametags from Chaoskart
https://gitlab.com/Fafabis/kart-chaotic/-/commit/8b4a12e144fbff587ee70c30e7f461900d839650#025e5c90ea9aeb6187b4fe002e0fbb277ef4b33d_7024_7035
2024-02-07 09:35:14 +01:00
Alug 3418cab5de switchable native keyboard input
taken from chaoskart this is completely non invasive
2024-02-07 09:20:36 +01:00
Alug e2ce015d49 fix for opengl sprite shadow colour 2024-02-07 09:15:17 +01:00
indev 0d0ab3f414 If have libbacktrace, write crash reports from I_Error 2024-02-04 19:08:33 +01:00
Alug 22b5bcc7e1 split cache functions
seems to fix a few stutters
2024-02-04 09:21:45 +01:00
indev 34d5d73d7e Fix battle playing wrong ending music sometimes 2024-02-04 08:31:10 +01:00
Alug 7ae4441731 Add cvar gr_maxinterpdist, which allows to control max distance on which mobjs will be interpolated 2024-02-04 08:26:54 +01:00
Alug d0b7f6203c fix the dumbass compiler warning 2024-02-04 07:56:55 +01:00
Alug 3757f3ae57 smol cleanup 2024-02-04 07:46:25 +01:00
Alug 8f9366da5a Zzz... 2024-02-04 07:12:26 +01:00
Alug b8e55f87a9 little portal cleanup 2024-02-04 06:48:58 +01:00
Alug b469f70e02 experimental fast sprite sorting 2024-02-04 06:28:07 +01:00
Alug 6df69b24db Revert "DSDADoom shenanigans"
This reverts commit c7931ca69c.
2024-02-02 16:49:08 +01:00
Alug 0133a5eb23 Revert "do this"
This reverts commit 7f93bc305d.
2024-02-02 16:48:26 +01:00
Alug 86712c2c48 fix compiler warning 2024-02-02 02:59:08 +01:00
Alug 5195caa3c6 Remove Build2DMipmaps and GLU library stuff
gluBuild2DMipmaps is just broken anyways
and it was the only thing used from the GLU library aswell so can remove things in favor of better solutions
having a pc with opengl 1.4 should be a given by now
2024-02-01 22:26:06 +01:00
Alug 684ad38d4b add an I_Error for when opengl is started on unsupported hardware or driver 2024-02-01 19:57:23 +01:00
Alug c6d292a3d7 e 2024-02-01 04:47:55 +01:00
Alug 246414a735 move that where it belongs 2024-02-01 04:42:28 +01:00
Alug 429bcffaf8 dont need to extra check for this actually 2024-02-01 03:48:17 +01:00
Alug d92e7b138c fix sprite roll angles in software for sprites with one rotation frame
ofc only when the rotation stuff is set to rotate everything not just the player
also changes that the shadows only rotate on that setting unless someone wants it and wants really dumb checks for it
2024-02-01 03:46:15 +01:00
Alug cd51ad2a25 remove non working fisheye lens code
remnants of birdhouse, this was never finished nor does it work
2024-02-01 03:26:33 +01:00
Alug 8732825404 fix software shadow rotation in the worst way possible kek 2024-02-01 03:25:58 +01:00
Alug fc37cdcc95 use it for camang 2024-02-01 02:39:27 +01:00
Alug 2435ec9515 Revert "batch this stuff too for portals"
This reverts commit 2df4738af2.
2024-02-01 02:11:21 +01:00
Alug 623fab8ea8 Revert "clean this up a little"
This reverts commit 99c9d921e3ab3ee3fde3dcf141e20323e064902a.
2024-02-01 02:03:23 +01:00
Alug e063345c4b Revert "oops"
This reverts commit 59b6987bf2e9f00bfdf50b268f0ec61e735dfe0e.
2024-02-01 02:03:10 +01:00
Alug 27533a1dcd Revert "replace check"
This reverts commit 36eaaee202c4d1f7e86dd2b24dcfe5573ac2f280.
2024-02-01 02:03:00 +01:00
Alug d232e0e2c6 oops 2024-02-01 01:55:04 +01:00
Alug 0475489e24 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-01-31 16:58:09 +01:00
Alug 34b35db27f Interpolate polyobjects properly for the software renderer
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2284/
2024-01-31 03:28:00 +01:00
Alug b47bc12e48 change x scale a little 2024-01-30 21:43:44 +01:00
Alug 4d102dcf68 similar scale to old speedo 2024-01-29 23:08:19 +01:00
Alug a8c9663200 ok i can just do it like this lol
now its good finally
2024-01-29 22:23:04 +01:00
Alug 57660cc5af fix 1 pixel gap
i hate maths
2024-01-29 22:13:54 +01:00
Alug c459e918af prep some speedometer stuff 2024-01-29 22:01:16 +01:00
Alug 962abba1b2 Buffer API is OpenGL 1.5, so can be used in STATIC_OPENGL
https://git.do.srb2.org/STJr/SRB2/-/commit/623629b04ab72071e6ea4f0c4a3245e6cde72e2c
2024-01-29 18:19:01 +01:00
Alug 5297d18f92 ugh whyyyy 2024-01-29 18:08:18 +01:00
Alug 7853e48a6f update libopenmpt libs 2024-01-29 18:07:35 +01:00
Alug 303d87f69d update libgme 2024-01-29 15:59:48 +01:00
Alug 9dcdc9500d Revert "bruh wtf"
This reverts commit 493091cd66.
2024-01-29 14:43:12 +01:00
Alug 7723bafff6 replace check 2024-01-29 04:38:26 +01:00
Alug d74a89c6c1 oops 2024-01-29 04:11:21 +01:00
Alug cce443be0b clean this up a little 2024-01-29 04:08:14 +01:00
Alug 81fa3d27bf uuuuuuuhhh 2024-01-29 03:56:43 +01:00
Alug 493091cd66 bruh wtf 2024-01-28 22:07:49 +01:00
Alug c75f5ee961 use this for portal clipping too 2024-01-28 19:33:45 +01:00
Alug 083e0ca2e0 dont need this anymore 2024-01-28 19:19:16 +01:00
Alug 79bd89016c dont need it as an extra file 2024-01-28 19:16:04 +01:00
Alug eca7e38763 Zzz... 2024-01-28 19:15:14 +01:00
Alug b5cbfb970f forgor 2024-01-28 18:58:52 +01:00
Alug 74e1cafd9d this too 2024-01-28 18:57:19 +01:00
Alug ee7381b67d revert this 2024-01-28 18:56:10 +01:00
Alug 7f93bc305d do this 2024-01-26 02:44:37 +01:00
Alug c7931ca69c DSDADoom shenanigans
R_PointToPseudoAngle seems rather promising
2024-01-26 02:28:07 +01:00
Alug 90f06a3289 a little better solution still bad lmao 2024-01-26 00:04:42 +01:00
Alug 0e344a7e02 screw it ill just do this 2024-01-25 23:40:37 +01:00
Alug 3f91a4e908 i want a small hud 2024-01-25 23:04:21 +01:00
Alug fb443c58ab add "Reset All" button to hud offset menu 2024-01-25 23:02:01 +01:00
Alug b233514b58 more offset 2024-01-25 16:48:16 +01:00
Alug 11615171d1 Revert "Optimize polygon sorting on batch renderer"
This reverts commit ad86e7f34a.
2024-01-25 14:57:49 +01:00
Alug 2df4738af2 batch this stuff too for portals 2024-01-25 04:06:54 +01:00
Alug 9e62f5bd52 make the ripple thing toggable for now 2024-01-25 03:46:26 +01:00
Alug 80349ae8ee a 2024-01-25 03:24:32 +01:00
Alug 06d51f2648 only apply fog if it is water only
ugh
2024-01-25 02:59:30 +01:00
Alug fcc810f703 fix some issues with framebuffer 2024-01-25 00:35:31 +01:00
Alug d6d70e1525 Implement framebuffer and renderbuffer objects
wew https://git.do.srb2.org/Lactozilla/SRB2/-/commit/211c3720de8dda8e2a896b6887eb4bbbd991ebbf
2024-01-24 22:35:30 +01:00
Alug e5f79e061c rotating shadows
uuuuhhh
2024-01-24 18:13:50 +01:00
Alug ad3c0a1ffd attempt at fixing some issues
it fixed some things but broke the underwater ripple if the water is on a fof
2024-01-24 17:09:15 +01:00
Alug 2ef935198a more pronounced ripple
eeeh kinda close ig
2024-01-24 03:41:02 +01:00
Alug dc3b9c648a make this a little neater 2024-01-24 03:09:09 +01:00
Alug 2d610d40b6 add better check for colormap stuff
so it only gets applied where it should (i hope)
works on tiled byway tho
2024-01-24 03:00:31 +01:00
Alug d2c686f48b attempt at making ogl water ripple better
well all it does is ripple the floor below the water fof lmao no idea how i would implement this for the walls too
2024-01-24 02:43:27 +01:00
Alug 5cafec3262 uuuh oops dont do it for non transparent fofs 2024-01-24 00:26:36 +01:00
Alug 580c42d167 more offset ugh 2024-01-23 21:33:15 +01:00
Alug dcfec35e57 remove this since its not needed anymore 2024-01-23 21:24:18 +01:00
Alug 701bac6e11 alr add more offset
kinda dumb way but itll do for now until i figure out smth better
2024-01-23 21:21:03 +01:00
Alug 0c46d593d8 attempt at making colormapped translucent fofs more accurate 2024-01-23 18:55:19 +01:00
Alug b867de0667 Zzz... 2024-01-23 15:50:51 +01:00
Alug e207b75c7a Revert "add pMasterPalette"
This reverts commit dfb05b9d39.
2024-01-23 15:49:00 +01:00
Alug fc3df5bfe4 Revert "attempt at unmangling lighttables and colormaps"
This reverts commit 19702daecd.
2024-01-23 06:41:25 +01:00
Alug dfb05b9d39 add pMasterPalette 2024-01-23 05:33:04 +01:00
Alug 19702daecd attempt at unmangling lighttables and colormaps
ugh i hope this doesent break
2024-01-22 23:28:34 +01:00
Alug dde4b4df3b merge conflict moment 2024-01-22 21:32:38 +01:00
Alug c070930a8c Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-01-22 21:31:04 +01:00
Alug d36b5f7c59 add hw_shaders to cmakelist 2024-01-22 18:41:00 +01:00
Alug 0e517907ce change this 2024-01-22 18:32:13 +01:00
Alug 739e9716ab add toggle for custom shaders
it seems better like this, atleast thats how hannu set it up
2024-01-22 18:25:51 +01:00
Alug 0e5972d895 shaderstate should be set here 2024-01-22 18:15:53 +01:00
Alug 71975658ca split hw_shader files 2024-01-22 18:14:14 +01:00
Alug 6572e29a64 OpenGL shader code rearrangement and shader pre-preprocessor
https://git.do.srb2.org/STJr/SRB2/-/commit/de37df1be04e9d1dfb11083a9585eb6ac1761633?merge_request_iid=1516
wew
2024-01-22 16:57:47 +01:00
indev 41b21c2a0c Fix sound, music, and midi music toggles 2024-01-22 13:48:13 +01:00
Alug 2b19d2e6de Revert "revert this"
This reverts commit 5bce9d5abf.
2024-01-22 13:48:10 +01:00
Alug f99aa3459c e 2024-01-22 13:48:00 +01:00
Alug 5bce9d5abf revert this
this caused sound and music to alyways toggle themselves on after a restart + other issues
2024-01-22 02:55:40 +01:00
Alug abe102649e forgor 2024-01-22 02:52:33 +01:00
Alug 424fcdc63a change some memfree names 2024-01-22 02:46:59 +01:00
Alug a3fd451c74 3D model texture Z_tag 2024-01-22 02:43:55 +01:00
Alug 731fd113d2 more cleanup 2024-01-22 02:34:07 +01:00
Alug c9ca1bda5c Texture buffer for non RGBA to RGBA conversion 2024-01-22 02:09:55 +01:00
Alug 58ea822050 Remove 3Dfx and glide things
gr_rounddown toggle did nothing instead the game always resized textures, now it wont, seems like this makes stutters on mapload less
2024-01-22 01:03:48 +01:00
Alug 671484d6f9 fix merge conflict 2024-01-21 16:41:38 +01:00
Alug e6e74194bc Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-01-21 16:40:12 +01:00
Alug 04432c8368 simplify this uuh 2024-01-21 15:43:46 +01:00
Alug 6782876c0c i hate this so i just make it a boolean
confused the heck outta me so just do it like this lmao
2024-01-21 15:31:07 +01:00
Alug 4b09e92d7c grr 2024-01-20 17:24:11 +01:00
Alug 3266f64fb9 oops 2024-01-20 17:03:05 +01:00
Alug 2a9886e698 cleanup s_sound a little + fix onchanges 2024-01-20 17:01:48 +01:00
Alug 1319e3a811 make NO_MIDI=0 compile 2024-01-20 16:52:46 +01:00
Alug 6cbb40f874 make some things static + remove cdmusic leftovers 2024-01-20 15:43:42 +01:00
Alug 07fd6a3ad4 make sound precaching useful at all
so it also precaches addon sounds and all
thx indev for help <3
2024-01-20 15:39:25 +01:00
Alug 8891869013 fix issues with sound precaching
adds a check if sounds have been previously loaded already

also makes it useful at all by not freeing soundsfx data on each mapload when its enabled

also adds an onchange so toggling it either caches all sounds again or frees them
2024-01-20 13:58:11 +01:00
Alug 04fc735e12 Merge remote-tracking branch 'origin/morenewpalshader' into lugstuff 2024-01-19 19:37:07 +01:00
Alug 7b9860f1be Merge remote-tracking branch 'origin/morenewpalshader' into lugstuff 2024-01-19 19:25:24 +01:00
Alug 38f26a2bd8 simplify setpalette 2024-01-19 18:07:32 +01:00
Alug a9750f8cff Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-01-19 12:29:20 +01:00
Alug ad86e7f34a Optimize polygon sorting on batch renderer
again
2024-01-19 02:14:20 +01:00
Alug 496435ef3b dont check for precip in sprite sorting + smol cleanup 2024-01-19 02:14:04 +01:00
Alug 5275b31e7e smol stuffs 2024-01-19 00:39:07 +01:00
Alug e341991703 Add toggle for horizonlines 2024-01-18 20:53:59 +01:00
Alug fb65496507 use fudges from newer paletter shader 2024-01-18 16:49:10 +01:00
Alug abe52ba440 make thundershield follow player offset
this allows the to stay on the player when saltyhopping etc.
2024-01-18 15:21:20 +01:00
Alug ee5d097201 Prevent FOF alpha from wrapping around in OpenGL 2024-01-18 15:07:29 +01:00
Alug 0ea182d04f change this 2024-01-18 14:12:27 +01:00
Alug 8d737c96c9 Refactor Batching code
from Hannu Hanhi
https://git.do.srb2.org/STJr/SRB2/-/commit/707687beea50a2bfcc14638e923ac516195351b1?merge_request_iid=1774
2024-01-17 18:30:53 +01:00
Alug 5c93b90c2e Merge remote-tracking branch 'origin/batching-stuff' into lugstuff 2024-01-17 18:16:06 +01:00
Alug 41bee850da Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-01-17 14:59:21 +01:00
Alug 416c2a9e9d Merge remote-tracking branch 'origin/planestuff2' into lugstuff 2024-01-17 12:42:59 +01:00
Alug 8fa9fccc79 Revert "use malloc here"
This reverts commit 75d1076bbe.
2024-01-17 12:42:56 +01:00
Alug c5a4071a06 Revert "Move water ripple spanfunc out of r_plane + tilted water support"
This reverts commit 139d937c86.
2024-01-17 12:42:48 +01:00
Alug 930e48ad39 Revert "Plane optimization and cleanup"
This reverts commit db61bfb568.
2024-01-17 12:42:39 +01:00
Alug 868678f321 Revert "Revert "Revert "Fix vibing slope planes"""
This reverts commit 8530b6512c.
2024-01-17 12:42:34 +01:00
Alug 8530b6512c Revert "Revert "Fix vibing slope planes""
This reverts commit 2a5f487e5f.
2024-01-17 12:32:50 +01:00
Alug 2a5f487e5f Revert "Fix vibing slope planes"
This reverts commit 82562bc20d.
2024-01-17 12:31:28 +01:00
Alug 141f6c51dc Revert "optimize plane stuff even more"
This reverts commit 120def9676.
2024-01-17 12:31:24 +01:00
Alug 1fc9492b30 Revert "Use floating point trig in R_SetSlopePlane"
This reverts commit 3555783284.
2024-01-17 12:31:13 +01:00
Alug 65782d3d75 Revert "more changes"
This reverts commit cb6d657c03.
2024-01-17 12:31:08 +01:00
Alug b5cb6dfb9d Revert "forgoer"
This reverts commit f476befc4b.
2024-01-17 12:31:03 +01:00
Alug 6667e4b8bc Revert "forgor R_GetSlopeZAt"
This reverts commit 4a94939d4f.
2024-01-17 12:30:58 +01:00
Alug 5e2492a930 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-01-17 12:19:30 +01:00
Alug 4f07372e0f (hopefully) fix overflow in R_DrawRepeatMaskedColumn
well this fixes the game hanging in software renderer on Marsh´s Marble Zone
2024-01-17 12:11:32 +01:00
Alug 80a1a97083 Revert "Revert "Revert "Localskins on replays"""
This reverts commit 12059955e5.
2024-01-16 16:44:41 +01:00
Alug 204476c55d Revert "Hopefully fix the localskin replay issues 🙏"
This reverts commit 8fab258778.
2024-01-16 16:44:38 +01:00
hayaunderscore 8fab258778 Hopefully fix the localskin replay issues 🙏 2024-01-16 16:35:39 +01:00
Alug 12059955e5 Revert "Revert "Localskins on replays""
This reverts commit d3e5dfc346.
2024-01-16 16:35:33 +01:00
Alug 3ca1f957ba fix ogl shearing with flipcam 2024-01-16 16:22:30 +01:00
Alug b11362aec1 remove the extra screentex and apply palshader directly to finaltex
theres basically barely any difference, even in the fades theres very little, and it just cost so freaking much performance

however, ill keep the revamped screentex setup as this it allows us to keep the better fadescreen background for menus
2024-01-15 20:12:35 +01:00
Alug 75630df10e readd oldpal
for performance reasons its better
2024-01-15 19:36:37 +01:00
Alug 4d93abb7ac do this a little better 2024-01-15 17:44:07 +01:00
Alug 731943f980 ensure consistent shader state 2024-01-15 16:50:20 +01:00
Alug 265dc1f296 Light table support for HWR_FadeScreenMenuBack 2024-01-15 16:29:01 +01:00
Alug c449ffcc98 remove gr_oldpal for now 2024-01-15 16:23:19 +01:00
Alug 34500d32d0 paletterenderer screentex stuff again
this didnt really work like it shouldve
so ill keep it here for now
2024-01-15 16:17:17 +01:00
Alug d3e5dfc346 Revert "Localskins on replays"
This reverts commit e1f821e121.
2024-01-15 15:51:28 +01:00
Alug 8ed11107eb remove Shader_Load as Shader_SetUniforms literally did the same thing 2024-01-15 15:10:02 +01:00
Alug 2f51108783 fix lighttable batching for new batching and palshader code 2024-01-15 15:09:36 +01:00
Alug 2667a66419 Merge remote-tracking branch 'origin/batching-stuff' into lugstuff 2024-01-15 14:27:10 +01:00
Alug 0fd073f2f0 Merge remote-tracking branch 'origin/batching-stuff' into lugstuff 2024-01-15 14:18:10 +01:00
Alug 840cf4e00a Revert "Revert "Optimize HWR_RenderBatches polygon sorting""
This reverts commit a36e633555.
2024-01-15 14:15:26 +01:00
Alug d5d99f94b7 cap flashpals again
well it often resulted in flashpals that just made stuff so badly visable lmao
2024-01-15 11:38:09 +01:00
Alug dea19e4416 forgor R_GetSlopeZAt 2024-01-15 11:20:54 +01:00
Alug f7612d7398 forgoer 2024-01-15 11:17:19 +01:00
Alug e39182607e more changes 2024-01-15 11:16:16 +01:00
Alug 79f1febbce Use floating point trig in R_SetSlopePlane 2024-01-15 11:10:12 +01:00
Alug 120def9676 optimize plane stuff even more 2024-01-15 11:09:07 +01:00
Alug 82562bc20d Fix vibing slope planes 2024-01-15 10:44:43 +01:00
Alug 1c51361120 Plane optimization and cleanup
sned help

https://git.do.srb2.org/STJr/SRB2/-/commit/c07c80fd9e626f15b4d84d1766f8963e089d295a
2024-01-15 10:40:51 +01:00
Alug c07e79deb7 Move water ripple spanfunc out of r_plane + tilted water support
idk man
2024-01-15 10:18:13 +01:00
Alug 81cb1111b4 use malloc here 2024-01-15 09:36:35 +01:00
Alug 369307181e this can be static 2024-01-15 08:35:45 +01:00
Alug 7881e04e6b Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-01-15 08:26:13 +01:00
Alug 66a72eb1be Copy Interpolation to Shields and Overlays, Splitscreen Overlays
from https://git.do.srb2.org/STJr/SRB2/-/merge_requests/1992
2024-01-15 08:25:54 +01:00
Alug ad77f11859 Optimize polygon sorting on batch renderer
from https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2253

again lul
2024-01-15 00:31:29 +01:00
Alug 96d177876f Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-01-14 23:50:14 +01:00
Alug dc7392f86b Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-01-14 22:57:24 +01:00
Alug 6f6252b6f8 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-01-14 22:50:11 +01:00
Alug 20b32df2c6 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-01-14 22:13:42 +01:00
Alug d413d02bf7 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-01-14 21:38:49 +01:00
Alug 426c0366cc Merge remote-tracking branch 'origin/newpalshader' into lugstuff 2024-01-13 16:12:04 +01:00
Alug d3d3655580 Merge remote-tracking branch 'origin/crash-log-mention' into lugstuff 2024-01-13 12:05:55 +01:00
Alug d4a011ee6d Merge remote-tracking branch 'origin/addfilelocal-load-animdefs' into lugstuff 2024-01-12 13:37:17 +01:00
Alug b08118734e Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-01-12 13:37:14 +01:00
indev 41ee6de784 Make non-important files still load textures and animdefs 2024-01-12 15:35:24 +03:00
hayaunderscore 139d2e6be8 Localskins on replays 2024-01-12 12:26:21 +01:00
Alug a866461b0a Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-01-11 18:46:14 +01:00
Alug 6f61331d46 Merge remote-tracking branch 'origin/newpalshader' into lugstuff 2024-01-11 18:46:12 +01:00
Alug 7731ca9fb2 Merge remote-tracking branch 'origin/newpalshader' into lugstuff 2024-01-11 09:53:47 +01:00
Alug 3de0c4f5d8 Merge remote-tracking branch 'origin/newpalshader' into lugstuff 2024-01-11 01:10:04 +01:00
Alug 2e602f8861 Revert "Revert "just show text instead of miscoloured boxes""
This reverts commit 7072a50060.
2024-01-11 00:50:36 +01:00
Alug 1a7d92a082 Revert "Revert "fix some things""
This reverts commit a65e586de5.
2024-01-11 00:50:26 +01:00
Alug 5aa2a0c821 Revert "Revert "Merge remote-tracking branch 'origin/gammastuff' into lugstuff""
This reverts commit a9d7ca3332.
2024-01-11 00:50:17 +01:00
Alug 4f2328b8dc Merge remote-tracking branch 'origin/newpalshader' into lugstuff 2024-01-11 00:47:24 +01:00
Alug e929e524a3 Merge remote-tracking branch 'origin/newpalshader' into lugstuff 2024-01-10 14:18:45 +01:00
Alug e6b9f18d3d Merge remote-tracking branch 'origin/newpalshader' into lugstuff 2024-01-10 14:14:53 +01:00
Alug 7f197ef84e Merge remote-tracking branch 'origin/newpalshader' into lugstuff 2024-01-10 13:52:26 +01:00
Alug a9d7ca3332 Revert "Merge remote-tracking branch 'origin/gammastuff' into lugstuff"
This reverts commit 9aca8438a2, reversing
changes made to c2d37dfb61.
2024-01-10 13:51:51 +01:00
Alug a65e586de5 Revert "fix some things"
This reverts commit 69ffee271d.
2024-01-10 13:51:46 +01:00
Alug 7072a50060 Revert "just show text instead of miscoloured boxes"
This reverts commit fc1a367c2e.
2024-01-10 13:51:43 +01:00
Alug fc1a367c2e just show text instead of miscoloured boxes 2024-01-09 14:27:05 +01:00
Alug 3b376d85d4 fix some things 2024-01-09 14:19:36 +01:00
Alug 9aca8438a2 Merge remote-tracking branch 'origin/gammastuff' into lugstuff 2024-01-09 14:09:56 +01:00
Alug c2d37dfb61 use og values for pal 2024-01-09 13:38:24 +01:00
Alug 3c3bd0f0ea stuff 2024-01-09 13:25:59 +01:00
Alug 958db336b7 change this 2024-01-09 13:23:54 +01:00
Alug 342d570b3b Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-01-08 09:07:24 +01:00
Alug 67457c25df Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-01-08 08:54:08 +01:00
Alug a98d46f8a8 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-01-08 08:51:05 +01:00
Alug b2fca84b15 Zzz... 2024-01-07 08:25:49 +01:00
Alug 2e31169738 use fudge defines + remove wall and floor shader
both are now consilidated ( i have no idea how to spell that) into doom_colormap shader
2024-01-06 08:11:57 +01:00
Alug 4cda2c8093 use srb2´s sky shader
also its finally a defined shader now + move default fragment shader to the top
2024-01-06 08:07:11 +01:00
Alug 73b4e8a988 change this 2024-01-06 04:57:18 +01:00
Alug 82dbfb4379 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-01-06 01:15:05 +01:00
Alug 0e2ff2390a Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-01-05 21:56:11 +01:00
Alug 220d5db739 optimize camera mobj z stuff lol
idk wanna see if this does anything
2024-01-05 06:40:16 +01:00
Alug 212d475f50 fix menu fade screen background using wrong things in palshader 2024-01-05 01:23:05 +01:00
Alug b7fbd0433f little changes to palshader
use gl_texture 2 in postprocess like srb2s palshader does it
also disable depthtest for screentextures in palshader mode
2024-01-05 00:53:19 +01:00
Alug d28dd96aa0 revert this 2024-01-05 00:22:13 +01:00
Alug 0e46f91c51 change order of those 2024-01-05 00:21:51 +01:00
Alug d6dabacb05 wöter... 2024-01-04 23:31:55 +01:00
Alug 4363473955 hehe funky colours 2024-01-04 23:11:46 +01:00
Alug 7e5fd4e290 Merge remote-tracking branch 'origin/compilation-warnings-fix' into lugstuff 2024-01-03 20:02:35 +01:00
Alug c30a0cd4f1 Merge remote-tracking branch 'origin/compilation-warnings-fix' into lugstuff 2024-01-03 20:00:34 +01:00
Alug 98d56a38f5 Merge remote-tracking branch 'origin/compilation-warnings-fix' into lugstuff 2024-01-03 19:45:14 +01:00
Alug f26e95e7c9 Merge remote-tracking branch 'origin/compilation-warnings-fix' into lugstuff 2024-01-03 18:24:19 +01:00
Alug f39e1a9b70 wöter 2 2024-01-03 02:24:15 +01:00
Alug 1d5b531ba3 Revert "uuuh refactor batching a little + port Optimize polygon sorting"
This reverts commit d757e82e3f.
2024-01-02 22:21:25 +01:00
Alug a90bd08405 Revert " Avoid batching skybox and horizon lines"
This reverts commit b5fbaaa2b9ae91877c7c6ad3602956d677fa6e0c.
2024-01-02 22:21:21 +01:00
Alug 1cbb726cab Merge branch 'lugstuff' of https://github.com/Indev450/SRB2Kart-Saturn into lugstuff 2024-01-02 22:13:17 +01:00
Alug ce61d00dcf fix inline warnings 2024-01-02 22:13:13 +01:00
indev 2d92b798c6 Fix warnings related to boolean glib getters/setters 2024-01-03 00:10:28 +03:00
Alug cc62164a7c Revert "Revert "Merge remote-tracking branch 'origin/Saturn-Next-EnumLib' into lugstuff""
This reverts commit 142540e263.
2024-01-02 21:08:03 +01:00
Alug af510bce93 inline deez nuts 2024-01-02 21:07:02 +01:00
Alug 4ba60bedcd AAAAAaaa 2024-01-02 20:36:32 +01:00
Alug 583bf26129 wöter 2024-01-02 20:36:14 +01:00
Alug d8c3623141 Avoid batching skybox and horizon lines 2024-01-02 20:35:26 +01:00
Alug 2cd0875da6 lol 2024-01-02 06:19:31 +01:00
Alug 73d0848f7e (hopefully) fix horizonlines 2024-01-02 03:49:32 +01:00
Alug d757e82e3f uuuh refactor batching a little + port Optimize polygon sorting
uhhh https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2253
2024-01-02 01:02:42 +01:00
Alug 007238e7dd Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-01-02 00:09:27 +01:00
Alug 944e019020 let indev compile this branch uwu 2024-01-01 21:28:03 +01:00
Alug 634f8897b4 Revert "uuuh refactor batching a little + port Optimize polygon sorting"
This reverts commit 7651d31c50.
2024-01-01 21:19:14 +01:00
Alug 7651d31c50 uuuh refactor batching a little + port Optimize polygon sorting
uhhh https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2253
2024-01-01 20:44:19 +01:00
Alug 1702873ab1 Revert "attempt at making water shader ripple more accurate to software"
This reverts commit 8ab37040db.
2024-01-01 18:55:41 +01:00
Alug 44e7d5249c dont pack my memories 2024-01-01 18:30:06 +01:00
Alug 8ab37040db attempt at making water shader ripple more accurate to software 2024-01-01 18:29:04 +01:00
Alug ac203b0ccb Merge remote-tracking branch 'origin/compilation-warnings-fix' into lugstuff 2024-01-01 17:08:31 +01:00
Alug 557546c9c3 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-01-01 17:08:18 +01:00
Alug 52a94dbe78 try and make p-speedometer a little less painful to look at 2023-12-31 03:39:24 +01:00
Alug f4ffc19981 lil k_kart cleanup
uh
2023-12-31 03:12:35 +01:00
Alug ac3c117b03 uh 2023-12-31 00:12:11 +01:00
Alug 1ac008ab02 Merge remote-tracking branch 'origin/compilation-warnings-fix' into lugstuff 2023-12-31 00:07:39 +01:00
Alug 58ac86e3bf noone cares about c90 mixed declarations lmao 2023-12-30 21:51:23 +01:00
Alug 1daf06858b Revert "(maybe?) fix net issues on server join"
This reverts commit af40bdb11b.
2023-12-30 21:41:33 +01:00
Alug a4e8ce7f01 Fix most of compilation warnings 2023-12-30 15:55:07 +01:00
Alug ed6e16cdce uuh 2023-12-30 01:20:09 +01:00
Alug 57bb92a36c this didnt work out lmao 2023-12-30 00:55:24 +01:00
Alug 142540e263 Revert "Merge remote-tracking branch 'origin/Saturn-Next-EnumLib' into lugstuff"
This reverts commit 5dab606980, reversing
changes made to 661dfde6af.
2023-12-29 23:24:08 +01:00
Alug 5a17430747 Revert "Merge remote-tracking branch 'origin/moreopengl' into lugstuff"
This reverts commit a6015e4647, reversing
changes made to fcbe95447a.
2023-12-29 22:49:51 +01:00
Alug 23c84a9e96 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2023-12-29 22:49:27 +01:00
Alug 6bb9dcc216 revert that part it stuttered race conditions or somethjing lmao 2023-12-29 15:36:12 +01:00
Alug 1901e4dbdc fuckit idk lmoa 2023-12-29 14:23:29 +01:00
Alug 1657f769da Revert "dont need that"
This reverts commit f274ed3fd8.
2023-12-29 13:11:43 +01:00
Alug c82eb489fe give me all that shit yes 2023-12-29 01:47:27 +01:00
Alug 9f05befd70 i have no idea what im doing lmao 2023-12-29 01:36:33 +01:00
Alug f274ed3fd8 dont need that 2023-12-29 01:35:50 +01:00
Alug f6e027abcb Merge remote-tracking branch 'origin/gl-noencore-effect-fix' into lugstuff 2023-12-27 15:30:13 +01:00
Alug a92114a854 Merge remote-tracking branch 'origin/gl-noencore-effect-fix' into lugstuff 2023-12-27 15:04:36 +01:00
Alug ffb84705d3 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2023-12-27 14:40:50 +01:00
Alug 2f8366b6f9 -flto breaks crashlogs it seems lol 2023-12-24 20:28:57 +01:00
Alug a6f062c126 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2023-12-24 19:41:15 +01:00
Alug 41c24f3bc9 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2023-12-24 19:13:15 +01:00
Alug af40bdb11b (maybe?) fix net issues on server join
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2238?commit_id=d79d22de63c5b84e3e0f4d737af81f74321dd80d

needs alot of testing
2023-12-24 00:15:47 +01:00
Alug 00a69e6aed Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2023-12-23 17:24:07 +01:00
Alug 04b2d784ce Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2023-12-22 20:28:28 +01:00
Alug a5de51b039 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2023-12-21 13:54:33 +01:00
Alug 4a80e9f20f Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2023-12-20 23:06:24 +01:00
Alug 8676769a8f Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2023-12-20 17:53:09 +01:00
Alug 2f8c7a81ca Revert "Merge remote-tracking branch 'origin/thinkercache' into lugstuff"
This reverts commit 760fe392a8, reversing
changes made to 5dab606980.
2023-12-20 08:35:16 +01:00
Alug ac11af6048 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2023-12-20 06:09:25 +01:00
Alug 7c558802a4 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2023-12-20 05:16:05 +01:00
Alug 5a516aa1ad dont need that 2023-12-19 21:52:21 +01:00
Alug 4d1b6ed974 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2023-12-19 20:20:57 +01:00
Alug e8e6bb0499 Revert "test stuff"
This reverts commit 085efaa605.
2023-12-19 19:41:55 +01:00
Alug 58f94666d1 timeout sticker uses wrong patch 2023-12-19 18:58:10 +01:00
Alug 085efaa605 test stuff
very crude, console scream at me if those are botched
most likely not the issue but whatever
2023-12-19 18:57:47 +01:00
Alug 6028e392f0 dont prep shaders if theyre uneeded 2023-12-19 17:34:15 +01:00
Alug fa67dd74a0 huehue 2023-12-19 16:28:51 +01:00
Alug cb734b50c3 bru 2023-12-19 16:24:33 +01:00
Alug 087e58b88b bugger off discord rpc 2023-12-19 16:21:35 +01:00
Alug 78b9d67aaa im not on pentium 4 2023-12-19 16:17:15 +01:00
Alug a6015e4647 Merge remote-tracking branch 'origin/moreopengl' into lugstuff 2023-12-19 16:14:18 +01:00
Alug fcbe95447a Merge remote-tracking branch 'origin/multithreadshit' into lugstuff 2023-12-19 16:13:44 +01:00
Alug 760fe392a8 Merge remote-tracking branch 'origin/thinkercache' into lugstuff 2023-12-19 16:11:54 +01:00
Alug 5dab606980 Merge remote-tracking branch 'origin/Saturn-Next-EnumLib' into lugstuff 2023-12-19 16:11:36 +01:00
indev c265575dfd Fix config 2023-11-16 22:14:18 +03:00
alufolie91 4a1f526ac6 multithread exec command and some filesearch/add stuff
hey it actually improves some things alot
esp the loading addons stage when joining a server
2023-11-16 19:14:48 +01:00
Alug 497b633661 Revert "why did i remove this back then??"
This reverts commit 91ed5c4871.
2023-11-15 09:59:24 +01:00
alufolie91 c7f54a98e0 Merge remote-tracking branch 'origin/Saturn-Next' into moreopengl 2023-11-14 21:16:47 +01:00
alufolie91 7da8c20409 remove that stuff 2023-11-14 21:16:04 +01:00
Alug 116328c7bf attempt at linked list for textures
also changes to caching handling a bit
seems to have helped with stuck colors a bit
2023-11-08 02:50:17 +01:00
Alug bd68fef4a2 Zzzzz... 2023-11-08 00:38:48 +01:00
alufolie91 7759d56ad3 Fix uninitialized reads in PreparePolygon
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/1392
2023-11-08 00:17:42 +01:00
Alug 9c7020a369 GRRRRRR not GLLLLLLLL 2023-11-07 18:23:31 +01:00
alufolie91 f8c1903316 change how mipmap caching works
also a bit of texture conversion
idk
2023-11-07 18:19:40 +01:00
alufolie91 652423ad14 Cache and reuse removed mobjs when spawning mobjs
from https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2200
2023-11-06 12:27:23 +01:00
247 changed files with 10399 additions and 22871 deletions

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-73
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@@ -1,73 +0,0 @@
version: 2
jobs:
build:
working_directory: /root/SRB2
docker:
- image: debian:stretch
environment:
CC: ccache gcc -m32
PKG_CONFIG_LIBDIR: /usr/lib/i386-linux-gnu/pkgconfig
LIBGME_CFLAGS: -I/usr/include
LIBGME_LDFLAGS: -lgme
CCACHE_COMPRESS: true
WFLAGS: -Wno-unsuffixed-float-constants
GCC49: true
#- image: ubuntu:trusty
# environment:
# CC: ccache gcc -m32
# PKG_CONFIG_LIBDIR: /usr/lib/i386-linux-gnu/pkgconfig
# LIBGME_CFLAGS: -I/usr/include
# LIBGME_LDFLAGS: -lgme
# CCACHE_COMPRESS: true
# WFLAGS: -Wno-unsuffixed-float-constants
# GCC48: true
steps:
- run:
name: Add i386 arch
command: dpkg --add-architecture i386
- run:
name: Add STJr PPA
command: |
apt-get -qq update
apt-get -qq -y install dirmngr
apt-key adv --keyserver hkp://keyserver.ubuntu.com:80 --recv-keys 0B1702D71499D9C25F986507F240F4449D3B0EC6
echo "deb http://ppa.launchpad.net/stjr/srb2/ubuntu trusty main" >> /etc/apt/sources.list
- run:
name: Update APT listing
command: apt-get -qq update
- run:
name: Support S3 upload
command: apt-get -qq -y install ca-certificates
- restore_cache:
keys:
- v1-SRB2-APT
- run:
name: Install SDK
command: apt-get -qq -y --no-install-recommends install git build-essential libpng-dev:i386 libsdl2-mixer-dev:i386 libgme-dev:i386 libcurl4-openssl-dev:i386 libopenmpt-dev:i386 gettext ccache wget gcc-multilib upx openssh-client
- save_cache:
key: v1-SRB2-APT
paths:
- /var/cache/apt/archives
- checkout
#- run:
# name: Compile without network support and BLUA
# command: make -C src LINUX=1 ERRORMODE=1 -k NONET=1 NO_LUA=1
#- run:
# name: wipe build
# command: make -C src LINUX=1 cleandep
- run:
name: rebuild depend
command: make -C src LINUX=1 clean
- restore_cache:
keys:
- v1-SRB2-{{ .Branch }}-{{ checksum "objs/Linux/SDL/Release/depend.dep" }}
- run:
name: Compile
command: make -C src LINUX=1 ERRORMODE=1 -k
- store_artifacts:
path: /root/SRB2/bin/Linux/Release/
destination: bin
- save_cache:
key: v1-SRB2-{{ .Branch }}-{{ checksum "objs/Linux/SDL/Release/depend.dep" }}
paths:
- /root/.ccache
+1
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@@ -4,6 +4,7 @@
*.plg
*.suo
*.vcproj.*.*.user
*.kate-swp
Win32_LIB_ASM_Debug
Win32_LIB_ASM_Release
*.bsc
-436
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@@ -1,436 +0,0 @@
default:
image: debian:stable-slim
stages: # List of stages for jobs, and their order of execution
- build
variables:
GIT_STRATEGY: clone
GIT_CLONE_PATH: $CI_BUILDS_DIR/$CI_CONCURRENT_ID/$CI_PROJECT_PATH
.job_template: &job_build # This job runs in the build stage, which runs first.
stage: build
cache:
- key: ccache-$CI_PROJECT_PATH_SLUG-$CI_JOB_NAME_SLUG
fallback_keys:
- cache-$CI_PROJECT_PATH_SLUG-$CI_DEFAULT_BRANCH
- cache-$CI_PROJECT_PATH_SLUG-default
paths:
- ccache
- ccache_statslog
- key: apt-$CI_JOB_IMAGE
paths:
- apt-cache
unprotect: true
before_script:
- - |
# debconf
echo -e "\e[0Ksection_start:`date +%s`:debconf[collapsed=true]\r\e[0KSetup debconf's environment"
- export DEBIAN_FRONTEND="noninteractive"
- export DEBIAN_PRIORITY="low"
- export DEBCONF_NONINTERACTIVE_SEEN="true"
- |
# debconf
echo -e "\e[0Ksection_end:`date +%s`:debconf\r\e[0K"
- - |
# dpkg_aa
echo -e "\e[0Ksection_start:`date +%s`:dpkg_aa[collapsed=true]\r\e[0KAdding architectures to dpkg"
- dpkg --add-architecture i386
- dpkg --add-architecture amd64
- dpkg --add-architecture arm64
- |
# dpkg_aa
echo -e "\e[0Ksection_end:`date +%s`:dpkg_aa\r\e[0K"
- - |
# apt_conf
echo -e "\e[0Ksection_start:`date +%s`:apt_conf[collapsed=true]\r\e[0KSetting up APT conf"
- export APT_CACHE_DIR=`pwd`/apt-cache
- mkdir --parents --verbose $APT_CACHE_DIR/partial/
- touch /etc/apt/apt.conf.d/99build
- |
# apt.conf
echo Adding options to apt.conf':'
- |
# APT::Install-Recommends
echo APT::Install-Recommends "false"\; | tee --append /etc/apt/apt.conf.d/99build
- |
# quit
echo quiet "1"\; | tee --append /etc/apt/apt.conf.d/99build
- |
# APT::Get::Assume-Yes
echo APT::Get::Assume-Yes "true"\; | tee --append /etc/apt/apt.conf.d/99build
- |
# Dir::Cache::Archives
echo Dir::Cache::Archives "$APT_CACHE_DIR"\; | tee --append /etc/apt/apt.conf.d/99build
- |
# apt_conf
echo -e "\e[0Ksection_end:`date +%s`:apt_conf\r\e[0K"
- - |
# apt_update
echo -e "\e[0Ksection_start:`date +%s`:apt_update[collapsed=true]\r\e[0KUpdating APT listing"
- apt-get update
- |
# apt_update
echo -e "\e[0Ksection_end:`date +%s`:apt_update\r\e[0K"
- - |
# apt_pre
echo -e "\e[0Ksection_start:`date +%s`:apt_pre[collapsed=true]\r\e[0KInstalling pre packages"
- apt-get install apt-utils
- |
# apt_pre
echo -e "\e[0Ksection_end:`date +%s`:apt_pre\r\e[0K"
- - |
# apt_upgrade
echo -e "\e[0Ksection_start:`date +%s`:apt_upgrade[collapsed=true]\r\e[0KUpdating existing packages"
- apt-get upgrade
- |
# apt_update
echo -e "\e[0Ksection_end:`date +%s`:apt_upgrade\r\e[0K"
- - |
# apt_common
echo -e "\e[0Ksection_start:`date +%s`:apt_common[collapsed=true]\r\e[0KInstalling common packages"
- apt-get install make git ccache
- |
# apt_common
echo -e "\e[0Ksection_end:`date +%s`:apt_common\r\e[0K"
- - |
# ccache_config
echo -e "\e[0Ksection_start:`date +%s`:ccache_config[collapsed=true]\r\e[0KSetting up ccache config"
- mkdir --parents --verbose ~/.ccache/
- touch ~/.ccache/ccache.conf
- |
# cache.conf
echo Adding ccache configution option
- |
# base_dir
echo base_dir = $PWD | tee --append ~/.ccache/ccache.conf
- |
# cache_dir
echo cache_dir = $PWD/ccache | tee --append ~/.ccache/ccache.conf
- |
# compiler_check
echo compiler_check = content | tee --append ~/.ccache/ccache.conf
- |
# stats_log
echo stats_log = $PWD/ccache_statslog | tee --append ~/.ccache/ccache.conf
- |
# max_size
echo max_size = 50M | tee --append ~/.ccache/ccache.conf
- |
# ccache_config
echo -e "\e[0Ksection_end:`date +%s`:ccache_config\r\e[0K"
- - |
# cache_reset
echo -e "\e[0Ksection_start:`date +%s`:ccache_reset[collapsed=true]\r\e[0KResetting ccache statistics"
- ccache --zero-stats
- ccache --show-stats
- |
# ccache_reset
echo -e "\e[0Ksection_end:`date +%s`:ccache_reset\r\e[0K"
after_script:
- - |
# apt_clean
echo -e "\e[0Ksection_start:`date +%s`:apt_clean[collapsed=true]\r\e[0KCleaning of unneeded APT packages"
- apt-get autoclean
- |
# apt_clean
echo -e "\e[0Ksection_end:`date +%s`:apt_clean\r\e[0K"
- - |
# ccache_stats
echo -e "\e[0Ksection_start:`date +%s`:ccache_stats[collapsed=true]\r\e[0Kccache statistics:"
- ccache --show-stats --verbose
- ccache --show-log-stats --verbose
- |
# ccahe_stats
echo -e "\e[0Ksection_end:`date +%s`:ccache_stats\r\e[0K"
Debian testing GCC:
<<: *job_build
image: debian:testing-slim
allow_failure: true
artifacts:
paths:
- "bin/"
- "src/comptime.h"
expose_as: "Debian GCC testing"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-testing-gcc"
variables:
CC: gcc
script:
- - |
# apt_toolchain
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
- apt-get install gcc
- |
# apt_toolchain
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
- - |
# apt_development
echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages"
- apt-get install libsdl2-mixer-dev libpng-dev libcurl4-openssl-dev libgme-dev libopenmpt-dev
- |
# apt_development
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
Windows x86:
<<: *job_build
artifacts:
paths:
- "bin/"
- "src/comptime.h"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-Win32"
variables:
PREFIX: i686-w64-mingw32
script:
- - |
# apt_toolchain
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
- apt-get install gcc-mingw-w64-i686-win32
- |
# apt_toolchain
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 MINGW=1 SDL=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 MINGW=1 SDL=1
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
Debian stable:amd64:
<<: *job_build
artifacts:
paths:
- "bin/"
- "src/comptime.h"
expose_as: "Debian amd64"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-x86-64"
variables:
CC: x86_64-linux-gnu-gcc
OBJCOPY: x86_64-linux-gnu-objcopy
OBJDUMP: x86_64-linux-gnu-objdump
PKG_CONFIG_PATH: /usr/lib/x86_64-linux-gnu/pkgconfig
script:
- - |
# apt_toolchain
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
- apt-get install gcc-x86-64-linux-gnu || apt-get install gcc
- |
# apt_toolchain
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
- - |
# apt_development
echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages"
- apt-get install libsdl2-mixer-dev:amd64 libpng-dev:amd64 libcurl4-openssl-dev:amd64 libgme-dev:amd64 libopenmpt-dev:amd64
- |
# apt_development
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
Debian stable:i386:
<<: *job_build
artifacts:
paths:
- "bin/"
- "src/comptime.h"
expose_as: "Debian i386"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-i686"
variables:
CC: i686-linux-gnu-gcc
OBJCOPY: i686-linux-gnu-objcopy
OBJDUMP: i686-linux-gnu-objdump
PKG_CONFIG_PATH: /usr/lib/i386-linux-gnu/pkgconfig
script:
- - |
# apt_toolchain
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
- apt-get install gcc-i686-linux-gnu || apt-get install gcc
- |
# apt_toolchain
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
- - |
# apt_development
echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages"
- apt-get install libsdl2-mixer-dev:i386 libpng-dev:i386 libcurl4-openssl-dev:i386 libgme-dev:i386 libopenmpt-dev:i386
- |
# apt_development
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX=1
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
Debian stable:arm64:
<<: *job_build
artifacts:
paths:
- "bin/"
- "src/comptime.h"
expose_as: "Debian arm64"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-aarch64"
variables:
CC: aarch64-linux-gnu-gcc
OBJCOPY: aarch64-linux-gnu-objcopy
OBJDUMP: aarch64-linux-gnu-objdump
PKG_CONFIG_PATH: /usr/lib/aarch64-linux-gnu/pkgconfig
script:
- - |
# apt_toolchain
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
- apt-get install gcc-aarch64-linux-gnu || apt-get install gcc
- |
# apt_toolchain
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
- - |
# apt_development
echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages"
- apt-get install libsdl2-mixer-dev:arm64 libpng-dev:arm64 libcurl4-openssl-dev:arm64 libgme-dev:arm64 libopenmpt-dev:arm64
- |
# apt_development
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 ERRORMODE=1 NONX86=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 NONX86=1
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
Windows x64:
<<: *job_build
artifacts:
paths:
- "bin/"
- "src/comptime.h"
expose_as: "Win64"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-Win64"
variables:
PREFIX: x86_64-w64-mingw32
script:
- - |
# apt_toolchain
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
- apt-get install gcc-mingw-w64-x86-64-win32
- |
# apt_toolchain
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 MINGW64=1 SDL=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 MINGW64=1 SDL=1
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
Debian stable Clang:
<<: *job_build
allow_failure: true
artifacts:
paths:
- "bin/"
- "src/comptime.h"
expose_as: "Debian Clang"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-clang"
variables:
CC: clang
WFLAGS: -Wno-cast-align
script:
- - |
# apt_toolchain
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
- apt-get install clang
- |
# apt_toolchain
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
- - |
# apt_development
echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages"
- apt-get install libsdl2-mixer-dev libpng-dev libcurl4-openssl-dev libgme-dev libopenmpt-dev
- |
# apt_development
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
Debian testing Clang:
extends: Debian stable Clang
image: debian:testing-slim
artifacts:
paths:
- "bin/"
- "src/comptime.h"
expose_as: "Debina Clang testing"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-testing-clang"
variables:
CC: clang
WFLAGS: -Wno-cast-align -Wno-deprecated-non-prototype
-712
View File
@@ -1,712 +0,0 @@
# Travis-CI Config
#
# You may use the Deployer to upload packages and builds to external servers.
# See deployer/travis/deployer_defaults.sh for environment variables to configure.
language: c
sudo: required
dist: trusty
matrix:
include:
################################
# Test Buildbots
# Deployer does not operate on these. See Deployer Buildbots, below.
# These bots are disabled when a deployment is triggered by 'deployer' branch name AND DPL_TERMINATE_TESTS=1.
# These bots remain enabled when a deployment is triggered by release tag.
################################
- os: linux
addons:
apt:
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- libcurl4-openssl-dev
- p7zip-full
- gcc-4.4
compiler: gcc-4.4
env: GCC44=1
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
#gcc-4.4 (Ubuntu/Linaro 4.4.7-8ubuntu1) 4.4.7
- os: linux
addons:
apt:
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- libcurl4-openssl-dev
- p7zip-full
- gcc-4.6
compiler: gcc-4.6
env: GCC46=1
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
#gcc-4.6 (Ubuntu/Linaro 4.6.4-6ubuntu2) 4.6.4
- os: linux
addons:
apt:
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- libcurl4-openssl-dev
- p7zip-full
- gcc-4.7
compiler: gcc-4.7
env: GCC47=1
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
#gcc-4.7
- os: linux
compiler: gcc
env: GCC48=1
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
#gcc (Ubuntu 4.8.4-2ubuntu1~14.04) 4.8.4
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- libcurl4-openssl-dev
- p7zip-full
- gcc-4.8
compiler: gcc-4.8
env: GCC48=1
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
#gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- libcurl4-openssl-dev
- p7zip-full
- gcc-7
compiler: gcc-7
env: WFLAGS="-Wno-tautological-compare -Wno-error=implicit-fallthrough -Wno-implicit-fallthrough" GCC72=1
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
#gcc-7 (Ubuntu 7.2.0-1ubuntu1~14.04) 7.2.0 20170802
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- libcurl4-openssl-dev
- p7zip-full
- gcc-8
compiler: gcc-8
env: WFLAGS="-Wno-tautological-compare -Wno-error=implicit-fallthrough -Wno-implicit-fallthrough -Wno-error=format-overflow -Wno-error=format-truncation" GCC81=1
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
#gcc-8 (Ubuntu 7.2.0-1ubuntu1~14.04) 8.1.0
- os: linux
compiler: clang
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
#clang version 3.5.0 (tags/RELEASE_350/final)
- os: linux
addons:
apt:
sources:
- llvm-toolchain-precise-3.5
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- libcurl4-openssl-dev
- p7zip-full
- clang-3.5
compiler: clang-3.5
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
#Ubuntu clang version 3.5.0-4ubuntu2~trusty2 (tags/RELEASE_350/final) (based on LLVM 3.5.0)
- os: linux
addons:
apt:
sources:
- llvm-toolchain-precise-3.6
- ubuntu-toolchain-r-test
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- libcurl4-openssl-dev
- p7zip-full
- clang-3.6
compiler: clang-3.6
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
#Ubuntu clang version 3.6.2-svn240577-1~exp1 (branches/release_36) (based on LLVM 3.6.2)
- os: linux
addons:
apt:
sources:
- llvm-toolchain-precise-3.7
- ubuntu-toolchain-r-test
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- libcurl4-openssl-dev
- p7zip-full
- clang-3.7
compiler: clang-3.7
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
#Ubuntu clang version 3.7.1-svn253571-1~exp1 (branches/release_37) (based on LLVM 3.7.1)
- os: linux
addons:
apt:
sources:
- llvm-toolchain-precise-3.8
- ubuntu-toolchain-r-test
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- libcurl4-openssl-dev
- p7zip-full
- clang-3.8
compiler: clang-3.8
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
#clang version 3.8.1-svn271127-1~exp1 (branches/release_38)
- os: linux
addons:
apt:
sources:
- llvm-toolchain-precise-3.9
- ubuntu-toolchain-r-test
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- libcurl4-openssl-dev
- p7zip-full
- clang-3.9
compiler: clang-3.9
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
#clang version 3.9.X
# - os: linux
# addons:
# apt:
# sources:
# - llvm-toolchain-precise-4.0
# - ubuntu-toolchain-r-test
# packages:
# - libsdl2-mixer-dev
# - libpng-dev
# - libgl1-mesa-dev
# - libgme-dev
# - p7zip-full
# - clang-4.0
# compiler: clang-4.0
# if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
# #clang version 4.0.X
# - os: linux
# addons:
# apt:
# sources:
# - llvm-toolchain-precise-5.0
# - ubuntu-toolchain-r-test
# packages:
# - libsdl2-mixer-dev
# - libpng-dev
# - libgl1-mesa-dev
# - libgme-dev
# - p7zip-full
# - clang-5.0
# compiler: clang-5.0
# if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
# #clang version 5.0.X
# - os: osx
# osx_image: beta-xcode6.1
# if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
# #Apple LLVM version 6.0 (clang-600.0.54) (based on LLVM 3.5svn)
# - os: osx
# osx_image: beta-xcode6.2
# compiler: gcc
# if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
# #Apple LLVM version 6.0 (clang-600.0.57) (based on LLVM 3.5svn)
## - os: osx
## osx_image: beta-xcode6.3
## if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
## #I think xcode.6.3 VM is broken, it does not boot
# - os: osx
# osx_image: xcode6.4
# if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
# #Apple LLVM version 6.1.0 (clang-602.0.53) (based on LLVM 3.6.0svn)
# - os: osx
# osx_image: xcode7
# if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
# #Apple LLVM version 7.0.0 (clang-700.0.72)
# - os: osx
# osx_image: xcode7.1
# if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
# #Apple LLVM version 7.0.0 (clang-700.1.76)
# - os: osx
# osx_image: xcode7.2
# if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
# #Apple LLVM version 7.0.2 (clang-700.1.81)
# - os: osx
# osx_image: xcode7.3
# #Apple LLVM version 7.3.0 (clang-703.0.31)
# - os: osx
# osx_image: xcode7.3
# #Apple LLVM version 7.3.0 (clang-703.0.31)
- os: osx
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
#Default: macOS 10.13 and Xcode 9.4.1
################################
# Deployer Buildbots - OSX
################################
- os: osx
if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1")
AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1"))
AND env(DPL_TERMINATE_MAIN) != "1"
env:
- _DPL_JOB_ENABLED=1
- _DPL_JOB_NAME=osx
- _DPL_FTP_TARGET=1
- _DPL_PACKAGE_BINARY=1
#Apple LLVM version 7.3.0 (clang-703.0.31)
################################
# Deployer Buildbots - Linux assets
# Set DPL_TERMINATE_ASSETS to disable all of these
# List Ubuntu LTS next, newest to oldest
# Then list non-LTS, newest to oldest
################################
- os: linux
addons:
apt:
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- libcurl4-openssl-dev
- p7zip-full
- gcc-4.8
compiler: gcc-4.8
dist: xenial
if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1")
AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1"))
AND env(DPL_TERMINATE_ASSETS) != "1"
env:
- _DPL_JOB_ENABLED=1
- _DPL_JOB_NAME=bionic-asset
- _DPL_DPUT_TARGET=1
- _DPL_PACKAGE_SOURCE=1
- _DPL_PACKAGE_MAIN=0
- _DPL_PACKAGE_ASSET=1
- PACKAGE_DISTRO=bionic
#- PACKAGE_SUBVERSION=~18.04bionic
#gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
################################
# The below asset bots produce packages that occupy too much space.
# It would be nice if the asset files were not included in the source package itself,
# so these can deploy to each Ubuntu target without manual intervention.
#
# Currently, to get around Launchpad's space limitation,
# copy the packages from *one* bot and the space usage is not increased.
################################
# - os: linux
# addons:
# apt:
# packages:
# - libsdl2-mixer-dev
# - libpng-dev
# - libgl1-mesa-dev
# - libgme-dev
# - p7zip-full
# - gcc-4.8
# compiler: gcc-4.8
# dist: trusty
# if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1")
# AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1"))
# AND env(DPL_TERMINATE_ASSETS) != "1"
# env:
# - _DPL_JOB_ENABLED=1
# - _DPL_JOB_NAME=trusty-asset
# - _DPL_DPUT_TARGET=1
# - _DPL_PACKAGE_SOURCE=1
# - _DPL_PACKAGE_MAIN=0
# - _DPL_PACKAGE_ASSET=1
# - PACKAGE_DISTRO=trusty
# #- PACKAGE_SUBVERSION=~14.04trusty
# #gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
# - os: linux
# addons:
# apt:
# packages:
# - libsdl2-mixer-dev
# - libpng-dev
# - libgl1-mesa-dev
# - libgme-dev
# - p7zip-full
# - gcc-4.8
# compiler: gcc-4.8
# dist: xenial
# if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1")
# AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1"))
# AND env(DPL_TERMINATE_ASSETS) != "1"
# env:
# - _DPL_JOB_ENABLED=1
# - _DPL_JOB_NAME=disco-asset
# - _DPL_DPUT_TARGET=1
# - _DPL_PACKAGE_SOURCE=1
# - _DPL_PACKAGE_MAIN=0
# - _DPL_PACKAGE_ASSET=1
# - PACKAGE_DISTRO=disco
# #- PACKAGE_SUBVERSION=~19.04disco
# #gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
# - os: linux
# addons:
# apt:
# packages:
# - libsdl2-mixer-dev
# - libpng-dev
# - libgl1-mesa-dev
# - libgme-dev
# - p7zip-full
# - gcc-4.8
# compiler: gcc-4.8
# dist: xenial
# if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1")
# AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1"))
# AND env(DPL_TERMINATE_ASSETS) != "1"
# env:
# - _DPL_JOB_ENABLED=1
# - _DPL_JOB_NAME=cosmic-asset
# - _DPL_DPUT_TARGET=1
# - _DPL_PACKAGE_SOURCE=1
# - _DPL_PACKAGE_MAIN=0
# - _DPL_PACKAGE_ASSET=1
# - PACKAGE_DISTRO=cosmic
# #- PACKAGE_SUBVERSION=~18.10cosmic
# #gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
# - os: linux
# addons:
# apt:
# packages:
# - libsdl2-mixer-dev
# - libpng-dev
# - libgl1-mesa-dev
# - libgme-dev
# - p7zip-full
# - gcc-4.8
# compiler: gcc-4.8
# dist: xenial
# if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1")
# AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1"))
# AND env(DPL_TERMINATE_ASSETS) != "1"
# env:
# - _DPL_JOB_ENABLED=1
# - _DPL_JOB_NAME=xenial-asset
# - _DPL_DPUT_TARGET=1
# - _DPL_PACKAGE_SOURCE=1
# - _DPL_PACKAGE_MAIN=0
# - _DPL_PACKAGE_ASSET=1
# - PACKAGE_DISTRO=xenial
# #- PACKAGE_SUBVERSION=~16.04xenial
# #gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
################################
# Deployer Buildbots - Linux binaries
# List Ubuntu LTS, newest to oldest
# Then list non-LTS, newest to oldest
################################
- os: linux
addons:
apt:
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- libcurl4-openssl-dev
- p7zip-full
- gcc-4.8
compiler: gcc-4.8
dist: xenial
if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1")
AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1"))
AND env(DPL_TERMINATE_MAIN) != "1"
env:
- _DPL_JOB_ENABLED=1
- _DPL_JOB_NAME=focal
- _DPL_DPUT_TARGET=1
- _DPL_PACKAGE_SOURCE=1
- PACKAGE_DISTRO=focal
- PACKAGE_SUBVERSION=~20.04focal
#gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
- os: linux
addons:
apt:
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- libcurl4-openssl-dev
- p7zip-full
- gcc-4.8
compiler: gcc-4.8
dist: xenial
if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1")
AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1"))
AND env(DPL_TERMINATE_MAIN) != "1"
env:
- _DPL_JOB_ENABLED=1
- _DPL_JOB_NAME=bionic
- _DPL_DPUT_TARGET=1
- _DPL_PACKAGE_SOURCE=1
- PACKAGE_DISTRO=bionic
- PACKAGE_SUBVERSION=~18.04bionic
#gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
- os: linux
addons:
apt:
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- libcurl4-openssl-dev
- p7zip-full
- gcc-4.8
compiler: gcc-4.8
dist: xenial
if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1")
AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1"))
AND env(DPL_TERMINATE_MAIN) != "1"
env:
- _DPL_JOB_ENABLED=1
- _DPL_JOB_NAME=xenial
- _DPL_DPUT_TARGET=1
- _DPL_PACKAGE_SOURCE=1
- PACKAGE_DISTRO=xenial
- PACKAGE_SUBVERSION=~16.04xenial
#gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
- os: linux
addons:
apt:
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- libcurl4-openssl-dev
- p7zip-full
- gcc-4.8
compiler: gcc-4.8
dist: trusty
if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1")
AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1"))
AND env(DPL_TERMINATE_MAIN) != "1"
env:
- _DPL_JOB_ENABLED=1
- _DPL_JOB_NAME=trusty
- _DPL_DPUT_TARGET=1
- _DPL_PACKAGE_SOURCE=1
- PACKAGE_DISTRO=trusty
- PACKAGE_SUBVERSION=~14.04trusty
#gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
- os: linux
addons:
apt:
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- libcurl4-openssl-dev
- p7zip-full
- gcc-4.8
compiler: gcc-4.8
dist: xenial
if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1")
AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1"))
AND env(DPL_TERMINATE_MAIN) != "1"
env:
- _DPL_JOB_ENABLED=1
- _DPL_JOB_NAME=eoan
- _DPL_DPUT_TARGET=1
- _DPL_PACKAGE_SOURCE=1
- PACKAGE_DISTRO=eoan
- PACKAGE_SUBVERSION=~19.10eoan
#gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
allow_failures:
- compiler: clang-3.5
- compiler: clang-3.6
- compiler: clang-3.7
- compiler: clang-3.8
- compiler: clang-3.9
- compiler: clang-4.0
- compiler: clang-5.0
cache:
apt: true
ccache: true
directories:
- $HOME/srb2_cache
addons:
apt:
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- zlib1g-dev
- libcurl4-openssl-dev
- p7zip-full
homebrew:
taps:
- mazmazz/srb2
packages:
- sdl2_mixer
- game-music-emu
- p7zip
- cmake
- curl
update: true
before_install:
# Initialize Deployer defaults
- . ./deployer/travis/deployer_defaults.sh
# Initialize Deployer; check if Deployer is enabled
# This needs to be run in the current shell so that $__DPL_ACTIVE is set for this session
- . ./deployer/travis/deployer.sh
# Also check if we should now terminate -- see `deployer.sh` for conditions.
# This should never happen on non-release buildbots when Deployer is not triggered.
- if [[ "$__DPL_TRY_TERMINATE_EARLY" == "1" ]]; then
if [[ "$__DPL_ACTIVE" != "1" ]]; then
echo "Exiting early because this job is not deploying.";
exit;
fi;
fi
# If we're triggered by release tag, force ASSET_FILES_OPTIONAL_GET=1
- if [[ "$__DPL_TAG_ELIGIBLE" = "1" ]]; then
ASSET_FILES_OPTIONAL_GET=1;
fi;
install:
# Install OS X library dependencies via Homebrew
# Do this differently for release buildbots:
# * `brew install --build-bottle` builds libraries for x86_64's lowest common denominator CPU, core2
# * `sdl2_mixer` requires options from the formula tap https://github.com/mazmazz/homebrew-srb2
# * `brew postinstall` runs post-install scripts after building a bottle
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then
if [[ "$__DPL_ACTIVE" == "1" ]]; then
brew install --build-bottle sdl2 game-music-emu;
brew install --build-bottle mazmazz/srb2/sdl2_mixer --with-flac --with-mpg123;
brew postinstall sdl2 game-music-emu mazmazz/srb2/sdl2_mixer;
fi;
fi
- mkdir -p $HOME/srb2_cache
before_script:
# OLDPWD is root repo folder
- OLDPWD=$PWD
- __ASSET_DIRECTORY="$OLDPWD/assets/installer"
- mkdir -p "$__ASSET_DIRECTORY"
- cd "$HOME/srb2_cache"
# Get stat command so we know what the cached archive date is.
# stat is different for OSX
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then
STATCMD="stat -f %m";
else
STATCMD="stat -c %y";
fi
# Get asset files (required for MD5)
# See `deployer_defaults.sh` for asset download path
- if [[ "$ASSET_ARCHIVE_PATH" != "" ]]; then
if [ -f "$(basename $ASSET_ARCHIVE_PATH)" ]; then
echo "$(basename $ASSET_ARCHIVE_PATH) cache date -- $($STATCMD $(basename $ASSET_ARCHIVE_PATH))";
fi;
wget --verbose --server-response -N "$ASSET_ARCHIVE_PATH";
7z x "$(basename $ASSET_ARCHIVE_PATH)" -o"$__ASSET_DIRECTORY" -aos;
fi;
# Get optional files too
- if [[ "$__DPL_ACTIVE" == "1" ]] && [[ "$ASSET_FILES_OPTIONAL_GET" == "1" ]] && [[ "$ASSET_ARCHIVE_OPTIONAL_PATH" != "" ]]; then
if [ -f "$(basename $ASSET_ARCHIVE_OPTIONAL_PATH)" ]; then
echo "$(basename $ASSET_ARCHIVE_OPTIONAL_PATH) cache date -- $($STATCMD $(basename $ASSET_ARCHIVE_OPTIONAL_PATH))";
fi;
wget --verbose --server-response -N "$ASSET_ARCHIVE_OPTIONAL_PATH";
7z x "$(basename $ASSET_ARCHIVE_OPTIONAL_PATH)" -o"$__ASSET_DIRECTORY" -aos;
fi;
# Go back to root repo folder
- cd "$OLDPWD"
# Prepare CMake asset lists
- SRB2_ASSET_HASHED=$(echo ${ASSET_FILES_HASHED// /\;})
- SRB2_ASSET_DOCS=$(echo ${ASSET_FILES_DOCS// /\;})
- SRB2_ASSET_DIRECTORY="$__ASSET_DIRECTORY"
# Prepare CMake
- mkdir build
- cd build
- mkdir package
- export CFLAGS="-Wall -W -Werror $WFLAGS"
- export CCACHE_COMPRESS=true
# If OS X, set -march=core2 to build compatible binaries with old Macs
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then
export CFLAGS="${CFLAGS} -march=core2";
fi;
- cmake .. -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=$PWD/bin -DCPACK_PACKAGE_DIRECTORY=$PWD/package
-DSRB2_ASSET_HASHED="${SRB2_ASSET_HASHED}" -DSRB2_ASSET_DOCS="${SRB2_ASSET_DOCS}"
-DSRB2_ASSET_DIRECTORY="${SRB2_ASSET_DIRECTORY}"
-DCPACK_PACKAGE_DESCRIPTION_SUMMARY="${PROGRAM_NAME}"
-DCPACK_PACKAGE_VENDOR="${PROGRAM_VENDOR}"
-DSRB2_SDL2_EXE_NAME="${PROGRAM_FILENAME}"
script:
# Build our Makefile from Cmake!
- if [[ "$__DPL_ACTIVE" == "1" ]]; then
. ../deployer/travis/deployer_build.sh;
else
make -k;
fi;
after_success:
# Run the upload scripts
# These do nothing if Deployer is not triggered
- . ../deployer/travis/deployer_ftp.sh
- . ../deployer/travis/deployer_dput.sh
-269
View File
@@ -1,269 +0,0 @@
# Doxyfile 1.4.3
#---------------------------------------------------------------------------
# Project related configuration options
#---------------------------------------------------------------------------
PROJECT_NAME = SRB2
PROJECT_NUMBER = 1.09
OUTPUT_DIRECTORY = ./doc/SRB2
CREATE_SUBDIRS = YES
OUTPUT_LANGUAGE = English
USE_WINDOWS_ENCODING = YES
BRIEF_MEMBER_DESC = YES
REPEAT_BRIEF = YES
ABBREVIATE_BRIEF = "The $name class" \
"The $name widget" \
"The $name file" \
is \
provides \
specifies \
contains \
represents \
a \
an \
the
ALWAYS_DETAILED_SEC = NO
INLINE_INHERITED_MEMB = NO
FULL_PATH_NAMES = YES
STRIP_FROM_PATH =
STRIP_FROM_INC_PATH =
SHORT_NAMES = NO
JAVADOC_AUTOBRIEF = NO
MULTILINE_CPP_IS_BRIEF = NO
DETAILS_AT_TOP = NO
INHERIT_DOCS = YES
DISTRIBUTE_GROUP_DOC = NO
SEPARATE_MEMBER_PAGES = NO
TAB_SIZE = 8
ALIASES =
OPTIMIZE_OUTPUT_FOR_C = YES
OPTIMIZE_OUTPUT_JAVA = NO
SUBGROUPING = YES
#---------------------------------------------------------------------------
# Build related configuration options
#---------------------------------------------------------------------------
EXTRACT_ALL = YES
EXTRACT_PRIVATE = YES
EXTRACT_STATIC = YES
EXTRACT_LOCAL_CLASSES = YES
EXTRACT_LOCAL_METHODS = NO
HIDE_UNDOC_MEMBERS = NO
HIDE_UNDOC_CLASSES = NO
HIDE_FRIEND_COMPOUNDS = NO
HIDE_IN_BODY_DOCS = NO
INTERNAL_DOCS = NO
CASE_SENSE_NAMES = NO
HIDE_SCOPE_NAMES = NO
SHOW_INCLUDE_FILES = YES
INLINE_INFO = YES
SORT_MEMBER_DOCS = YES
SORT_BRIEF_DOCS = NO
SORT_BY_SCOPE_NAME = NO
GENERATE_TODOLIST = YES
GENERATE_TESTLIST = YES
GENERATE_BUGLIST = YES
GENERATE_DEPRECATEDLIST= YES
ENABLED_SECTIONS =
MAX_INITIALIZER_LINES = 30
SHOW_USED_FILES = YES
SHOW_DIRECTORIES = YES
FILE_VERSION_FILTER =
#---------------------------------------------------------------------------
# configuration options related to warning and progress messages
#---------------------------------------------------------------------------
QUIET = NO
WARNINGS = YES
WARN_IF_UNDOCUMENTED = YES
WARN_IF_DOC_ERROR = YES
WARN_NO_PARAMDOC = NO
WARN_FORMAT = "$file:$line: $text"
WARN_LOGFILE =
#---------------------------------------------------------------------------
# configuration options related to the input files
#---------------------------------------------------------------------------
INPUT = ./src
FILE_PATTERNS = *.c \
*.cc \
*.cxx \
*.cpp \
*.c++ \
*.d \
*.java \
*.ii \
*.ixx \
*.ipp \
*.i++ \
*.inl \
*.h \
*.hh \
*.hxx \
*.hpp \
*.h++ \
*.idl \
*.odl \
*.cs \
*.php \
*.php3 \
*.inc \
*.m \
*.mm \
*.dox
RECURSIVE = YES
EXCLUDE = ./src/sdl/IMG_xpm.c \
./src/sdl/SRB2DC/scramble.c
EXCLUDE_SYMLINKS = NO
EXCLUDE_PATTERNS = */src/hardware/*/* \
*/src/sdl/SDL_main/* \
*/src/*/*_private.h \
*/src/sdl/*/*help.? \
*/src/md5.? \
*/src/sdl/filter/*
EXAMPLE_PATH =
EXAMPLE_PATTERNS = *
EXAMPLE_RECURSIVE = NO
IMAGE_PATH =
INPUT_FILTER =
FILTER_PATTERNS =
FILTER_SOURCE_FILES = YES
#---------------------------------------------------------------------------
# configuration options related to source browsing
#---------------------------------------------------------------------------
SOURCE_BROWSER = NO
INLINE_SOURCES = NO
STRIP_CODE_COMMENTS = YES
REFERENCED_BY_RELATION = NO
REFERENCES_RELATION = NO
#USE_HTAGS = NO
VERBATIM_HEADERS = YES
#---------------------------------------------------------------------------
# configuration options related to the alphabetical class index
#---------------------------------------------------------------------------
ALPHABETICAL_INDEX = NO
COLS_IN_ALPHA_INDEX = 5
IGNORE_PREFIX =
#---------------------------------------------------------------------------
# configuration options related to the HTML output
#---------------------------------------------------------------------------
GENERATE_HTML = YES
HTML_OUTPUT = html
HTML_FILE_EXTENSION = .html
HTML_HEADER =
HTML_FOOTER =
HTML_STYLESHEET =
HTML_ALIGN_MEMBERS = YES
GENERATE_HTMLHELP = NO
CHM_FILE =
HHC_LOCATION =
GENERATE_CHI = NO
BINARY_TOC = NO
TOC_EXPAND = NO
DISABLE_INDEX = NO
ENUM_VALUES_PER_LINE = 4
GENERATE_TREEVIEW = YES
TREEVIEW_WIDTH = 250
#---------------------------------------------------------------------------
# configuration options related to the LaTeX output
#---------------------------------------------------------------------------
GENERATE_LATEX = NO
LATEX_OUTPUT = latex
LATEX_CMD_NAME = latex
MAKEINDEX_CMD_NAME = makeindex
COMPACT_LATEX = NO
PAPER_TYPE = a4wide
EXTRA_PACKAGES =
LATEX_HEADER =
PDF_HYPERLINKS = NO
USE_PDFLATEX = NO
LATEX_BATCHMODE = NO
LATEX_HIDE_INDICES = NO
#---------------------------------------------------------------------------
# configuration options related to the RTF output
#---------------------------------------------------------------------------
GENERATE_RTF = NO
RTF_OUTPUT = rtf
COMPACT_RTF = NO
RTF_HYPERLINKS = NO
RTF_STYLESHEET_FILE =
RTF_EXTENSIONS_FILE =
#---------------------------------------------------------------------------
# configuration options related to the man page output
#---------------------------------------------------------------------------
GENERATE_MAN = NO
MAN_OUTPUT = man
MAN_EXTENSION = .3
MAN_LINKS = YES
#---------------------------------------------------------------------------
# configuration options related to the XML output
#---------------------------------------------------------------------------
GENERATE_XML = NO
XML_OUTPUT = xml
XML_SCHEMA =
XML_DTD =
XML_PROGRAMLISTING = YES
#---------------------------------------------------------------------------
# configuration options for the AutoGen Definitions output
#---------------------------------------------------------------------------
GENERATE_AUTOGEN_DEF = NO
#---------------------------------------------------------------------------
# configuration options related to the Perl module output
#---------------------------------------------------------------------------
GENERATE_PERLMOD = NO
PERLMOD_LATEX = NO
PERLMOD_PRETTY = YES
PERLMOD_MAKEVAR_PREFIX =
#---------------------------------------------------------------------------
# Configuration options related to the preprocessor
#---------------------------------------------------------------------------
ENABLE_PREPROCESSING = YES
MACRO_EXPANSION = NO
EXPAND_ONLY_PREDEF = NO
SEARCH_INCLUDES = YES
INCLUDE_PATH =
INCLUDE_FILE_PATTERNS =
PREDEFINED = DOXYGEN \
HWRENDER \
DIRECTFULLSCREEN \
HW3SOUND \
LOGMESSAGES \
WALLSPLATS \
FLOORSPLATS
EXPAND_AS_DEFINED =
SKIP_FUNCTION_MACROS = YES
#---------------------------------------------------------------------------
# Configuration::additions related to external references
#---------------------------------------------------------------------------
TAGFILES =
GENERATE_TAGFILE =
ALLEXTERNALS = NO
EXTERNAL_GROUPS = YES
PERL_PATH = /usr/bin/perl
#---------------------------------------------------------------------------
# Configuration options related to the dot tool
#---------------------------------------------------------------------------
CLASS_DIAGRAMS = YES
HIDE_UNDOC_RELATIONS = YES
HAVE_DOT = NO
CLASS_GRAPH = YES
COLLABORATION_GRAPH = YES
GROUP_GRAPHS = YES
UML_LOOK = NO
TEMPLATE_RELATIONS = NO
INCLUDE_GRAPH = YES
INCLUDED_BY_GRAPH = YES
CALL_GRAPH = NO
GRAPHICAL_HIERARCHY = YES
DIRECTORY_GRAPH = YES
DOT_IMAGE_FORMAT = png
DOT_PATH =
DOTFILE_DIRS =
MAX_DOT_GRAPH_WIDTH = 1024
MAX_DOT_GRAPH_HEIGHT = 1024
MAX_DOT_GRAPH_DEPTH = 1000
DOT_TRANSPARENT = NO
DOT_MULTI_TARGETS = NO
GENERATE_LEGEND = YES
DOT_CLEANUP = YES
#---------------------------------------------------------------------------
# Configuration::additions related to the search engine
#---------------------------------------------------------------------------
SEARCHENGINE = NO
+12
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@@ -192,6 +192,18 @@ from `0` to `#musicdefs-1`, or string indices (which is equal to calling `S_Find
Hook is called whenever `S_ShowMusicCredit` (either from game or mod) is called. Takes musicdef as only argument, returning true
will overwrite vanilla behavior (not show music credit), can be used to implement custom music credit pop-ups.
## addHook("SetupVote", function(result, gt, secondgt, prevmap))
Hook is called whenever server sets up options for vote screen. `result` is table where lua can store options to,
(for example, `result[1] = 1` will force green hills as first option), gt is current gametype, secondgt is
alternative gametype picked for 3rd entry (for example, gt can be `GT_RACE`, and secondgt can be `GT_MATCH`)
prevmap is the previous map that was played (small note - in game code, it is offset by -1, but for lua its offset back,
so if previous gamemap was 1, prevmap would also be 1. Which means you can safely do mapheaderinfo[prevmap] to get info on previous map)
Limitations: currently, game can only change gametype for 3rd option in map (meaning for example, if current gametype is race, and you
put battle map in first option, when it gets picked that map will be still run in race gametype). That means, game will only handle maps with
different gametype if it is put in 3rd vote option.
# Other changes
## P_PlayRinglossSound(source, damager)
+17 -85
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@@ -1,103 +1,35 @@
# SRB2Kart: Saturn
# SRB2Kart-Saturn
SRB2Kart-Saturn is a modification of SRB2Kart with a focus on new Features, Fixes, Optimizations and general Improvements, all while retaining 100% compatibility with vanilla SRB2Kart.
[SRB2Kart](https://srb2.org/mods/) is a kart racing mod based on the 3D Sonic the Hedgehog fangame [Sonic Robo Blast 2](https://srb2.org/), based on a modified version of [Doom Legacy](http://doomlegacy.sourceforge.net/).
## Saturn Features (Take a look at the "Saturn Options" menu c;)
For more information on Saturn´s features check out the changelogs on the [Releases](https://github.com/Indev450/SRB2Kart-Saturn/releases) page and the ingame "Saturn Options" menu.
- Sprites player rotation on slopes; going on hills, levitate, going down, and so on alters your sprites (configurable)
- You can alter all the base kart HUD element offsets on the fly in the Saturn Options settings menu
- `addfilelocal` Command, for those who want to use things like their custom hud in netgames (Same as addfile but completely client sided)
- Palette rendering, make the OpenGL renderer (almost) look like software mode!
- OpenMPT for Tracker module playback instead of GME
- Fixes looping and sounds better
- Allows filter configuration
- Colourize your Kart HUD, to either your player color or whichever colour you like! (optional / requieres extra2.kart file)
- The minimal brightness with Shaders can be configured, now you can seeeee in dark areas (0-255 , uses Sector brightness values)
- Lua HUD hooks for Intermission (ex: You can make hostmod votes still visible during intermission!)
- Lua HUD hooks for Vote Screen (ex: You can make hostmod votes still visible during map vote screen!)
- Saltyhop! do a funny hop
- Smaller Speedometer (optional / requieres extra.kart file)
- Record Attack input display can now be used everywhere
- Smaller minimap icons and also show player names on the minimap (toggable)
- Support for animated votescreens!
- `showmusiccredit` command, shows you the current music track again
- `listskins` show a list of all skins currently loaded
- Visual Portals from Haya's HEP Client
- Horizonline effect in OpenGL (watch the endless bricks on SNES Bowsers Castle!)
- Localskins! use whatever skin you like!
- Toggable lowercase menu's also from Haya's HEP client
- Everything that Galaxy has
Also be sure to check the LUASTUFF file for more information on all the extra lua features Saturn has.
## Improvements / Bug fixes
- Replay size has been increased to 10MiB minimum, to make replay overflows very unlikely to happen
- can be set to 100MiB max with `maxdemosize` command in console
- Music changes now properly show the music credits (ex: Kart maps with easter eggs that alter the music)
- The mapper still has to provide a MusicDEF for this to work.
- Configurable chatlog length (yay can read those messages from 30 mins ago without opening log.txt)
- Configurable timeout for waiting to join a full server (in vanilla this is capped to 5 minutes before it boots you out)
- Characters now spin in skin selection menu (configurable)
- HTTP Addon download speed has been raised dramatically
- configurable with `downloadspeed` command
- HWR Drawnodes have been refactored, this should fix a few rare crashes esp in regards to OpenGL Visportals
- The Position Number in the corner is alot smaller now (half the size!)
- Toggable Lap animation
- Main menu shows the current renderer being used
- MSAA and A2C Antialiasing support (Configurable in renderer.txt file)
- A simple button to rejoin your last visited server
- Ability to show ALL maps in the mapselect screen, this includes hidden or hellmaps "showallmaps yes/no"
- Ability to toggle the Stagetitlecard "maptitles on/off"
## Performance / Debugging
- Access for `mobj_t` and `player_t` fields from Lua has been completely rewritten, for much better performance with many Lua scripts
- Lua shows Tracebacks whenever an error occurs
- The Lua Perfstats page now has multiple pages and is more organized (ps_thinkframe_page X in console)
- People with lower end hardware can disable "screen textures" with "gr_screentextures" command, huge performance gain with minimal visual loss
- Intermission backgrounds, heat wave effects and etc are broken with this
- `ffloorclip`, exclusive to Software, which boosts performance on maps with many Floor over Floor sectors
## Technical fixes
- ZFigthing Textures in Opengl mode have been fixed in engine (well almost all of it)
- FOFs intersecting with slopes have less issues and now render correctly in Opengl
- Midtextures on slopes in Opengl are fixed, many weird guardrails and fences, aswell as some of those sticking out textures from the ground on some maps should be gone
- The annoying depraction messages for `P_TeleportMove` and `P_AproxDistance` have been silenced
- Silenced the annoying "cant find next map..." messages as theyre super useless and annoying anyways
- Added a small cooldown on `map` command due to spamming causing a SIGSEGV
- Many bugfixes to the Software renderer, so its much less prone to crashing
- Many bugfixes to the OpenGL renderer (too many too list all of them here; check the changelogs for more information)
- Bugfixes to the soundsystem, mainly regarding Sound muting
- Refactored Zone Memory Allocations (helps a bit with large maps)
- Many many more crash fixes and other bugfixes to the basegame (too many too list all of them here; check the changelogs for more information)
- Crash Backtraces have been replaced by libbacktrace (except for 32bit Windows builds)
Crashlogs now contain alot more informations. and even more if your build has debug symbols
Also allows 64bit Windows builds to produce Crashlogs!
## MISC
- Bird's Camera Tilting feature is no longer turned on by default
- Bird's warning on the title screen has been removed
## Bugs
- On maps which change the song multiple times on map start (exp: Wandering Falls) may show multiple music credits appearing
- A2C antialiasing makes transparent surfaces even more transparent
- You tell us! c:
## Note
Check the LUASTUFF file for more information on all the lua things Saturn has.
We also have a Flatpak available on [Flathub](https://flathub.org/en/apps/org.srb2.SRB2Kart-Saturn)! (many thanks to riomccloud!)
## Dependencies
- SDL2 (Linux/OS X only)
- SDL2-Mixer (Linux/OS X only)
- libupnp (Linux/OS X only)
- libgme (Linux/OS X only)
- libopenmpt (Linux/OS X only)
- libbacktrace (Linux/OS X only)
- libbacktrace (Linux/OS X only, optional, disable support with NOLIBBACKTRACE)
- libupnp (Linux/OS X only, optional, enable support with HAVE_MINIUPNPC)
## Compiling
See [SRB2 Wiki/Source code compiling](http://wiki.srb2.org/wiki/Source_code_compiling). The compiling process for SRB2Kart is largely identical to SRB2.
Currently only the Makefile build system with GCC or Clang compiler is supported.
Visual C++ (MSVC) is unsupported.
64-bit Windows builds are supported and recommended over 32-bit builds, they will build automatically when using the MSYS2 MinGW 64-bit executable (requires the mingw-w64-x86_64-gcc package), no extra flags needed!
The specific DLLs can be found under /libs/dll-binaries/(i686 for 32bit/x86_64 for 64-bit)/ or in the Release packages
Alternatively the [srb2bld](https://github.com/Bijman/srb2bld) script by Bijman can be used aswell!
## Disclaimer
Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.
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@@ -1,133 +0,0 @@
version: 1.3.{branch}-{build}
os: MinGW
environment:
CC: ccache
CCACHE_CC: i686-w64-mingw32-gcc
CCACHE_CC_64: x86_64-w64-mingw32-gcc
WINDRES: windres
# c:\mingw-w64 i686 has gcc 6.3.0, so use c:\msys64 7.3.0 instead
MINGW_SDK: c:\msys64\mingw32
# c:\msys64 x86_64 has gcc 8.2.0, so use c:\mingw-w64 7.3.0 instead
MINGW_SDK_64: C:\mingw-w64\x86_64-8.1.0-posix-seh-rt_v6-rev0\mingw64
CFLAGS: -Wall -W -Werror -Wno-error=implicit-fallthrough -Wimplicit-fallthrough=3 -Wno-tautological-compare -Wno-error=suggest-attribute=noreturn
UPX_ZIP: upx391w
UPX_URL: http://upx.sourceforge.net/download/upx391w.zip
CCACHE_EXE: ccache.exe
CCACHE_URL: http://alam.srb2.org/ccache.exe
CCACHE_COMPRESS: true
CCACHE_DIR: C:\Users\appveyor\.ccache
# Disable UPX by default. The user can override this in their Appveyor project settings
NOUPX: 1
##############################
# DEPLOYER VARIABLES
# DPL_ENABLED=1 builds installers for branch names starting with `deployer`.
# DPL_TAG_ENABLED=1 will also build installers for release tags. DPL_ENABLED=1 must also be set.
# Set these in the Appveyor project settings
##############################
DPL_ENABLED: 0
DPL_TAG_ENABLED: 0
DPL_INSTALLER_NAME: srb2kart-v13
# Asset handling is barebones vs. Travis Deployer. We operate on 7z only.
# Include the README files and the OpenGL batch in the main and patch archives.
# The x86/x64 archives contain the DLL binaries.
ASSET_ARCHIVE_PATH: https://github.com/mazmazz/Kart-Public/releases/download/kart_assets/srb2kart-v102-assets.7z
ASSET_ARCHIVE_PATCH_PATH: https://github.com/mazmazz/Kart-Public/releases/download/kart_assets/srb2kart-v102-patch-assets.7z
ASSET_ARCHIVE_X86_PATH: https://github.com/mazmazz/Kart-Public/releases/download/kart_assets/srb2kart-v102-x86-assets.7z
ASSET_ARCHIVE_X64_PATH: https://github.com/mazmazz/Kart-Public/releases/download/kart_assets/srb2kart-v102-x64-assets.7z
ASSET_ARCHIVE_OPTIONAL_PATH: https://github.com/mazmazz/Kart-Public/releases/download/kart_assets/srb2kart-v102-optional-assets.7z
# This is overridden to 1 for release tag builds
ASSET_FILES_OPTIONAL_GET: 0
# For patches, also include the X86/X64 DLLs.
PACKAGE_PATCH_DLL_GET: 0
# Delete all asset downloads so they can be redownloaded
ASSET_CLEAN: 0
cache:
- upx391w.zip
- ccache.exe
- C:\Users\appveyor\.ccache
- C:\Users\appveyor\srb2_cache
install:
- if [%CONFIGURATION%] == [SDL64] ( set "X86_64=1" )
- if [%CONFIGURATION%] == [SDL64] ( set "CONFIGURATION=SDL" )
- if [%X86_64%] == [1] ( set "MINGW_SDK=%MINGW_SDK_64%" )
- if [%X86_64%] == [1] ( set "CCACHE_CC=%CCACHE_CC_64%" )
- if not exist "%UPX_ZIP%.zip" appveyor DownloadFile "%UPX_URL%" -FileName "%UPX_ZIP%.zip"
- 7z x -y "%UPX_ZIP%.zip" -o%TMP% >null
- robocopy /S /xx /ns /nc /nfl /ndl /np /njh /njs "%TMP%\%UPX_ZIP%" "%MINGW_SDK%\bin" upx.exe || exit 0
- if not exist "%CCACHE_EXE%" appveyor DownloadFile "%CCACHE_URL%" -FileName "%CCACHE_EXE%"
- ccache -M 99M
- xcopy /Y /V /I ccache.exe "%MINGW_SDK%\bin"
configuration:
- SDL
#- SDL64
before_build:
- set "Path=%MINGW_SDK%\bin;%Path%"
- if [%X86_64%] == [1] ( x86_64-w64-mingw32-gcc --version ) else ( i686-w64-mingw32-gcc --version )
- mingw32-make --version
- if not [%NOUPX%] == [1] ( upx -V )
- ccache -V
- ccache -s
- if [%NOUPX%] == [1] ( set "NOUPX=NOUPX=1" ) else ( set "NOUPX=" )
- if defined [%APPVEYOR_PULL_REQUEST_HEAD_COMMIT%] ( set "COMMIT=%APPVEYOR_PULL_REQUEST_HEAD_COMMIT%" ) else ( set "COMMIT=%APPVEYOR_REPO_COMMIT%" )
- cmd: git rev-parse --short %COMMIT%>%TMP%/gitshort.txt
- cmd: set /P GITSHORT=<%TMP%/gitshort.txt
# for pull requests, take the owner's name only, if this isn't the same repo of course
- set "REPO=%APPVEYOR_REPO_BRANCH%"
- if not [%APPVEYOR_PULL_REQUEST_HEAD_REPO_NAME%] == [] ( if not [%APPVEYOR_PULL_REQUEST_HEAD_REPO_NAME%] == [%APPVEYOR_REPO_NAME%] ( for /f "delims=/" %%a in ("%APPVEYOR_PULL_REQUEST_HEAD_REPO_NAME%") do set "REPO=%%a-%APPVEYOR_PULL_REQUEST_HEAD_REPO_BRANCH%" ) )
- set "EXENAME=EXENAME=srb2win-%REPO%-%GITSHORT%.exe"
- set "SRB2_MFLAGS=-C src WARNINGMODE=1 CCACHE=1 NOOBJDUMP=1 %NOUPX% %EXENAME%"
- if [%X86_64%] == [1] ( set "MINGW_FLAGS=MINGW64=1 X86_64=1 GCC81=1" ) else ( set "MINGW_FLAGS=MINGW=1 GCC91=1" )
- set "SRB2_MFLAGS=%SRB2_MFLAGS% %MINGW_FLAGS% %CONFIGURATION%=1"
build_script:
- cmd: mingw32-make.exe %SRB2_MFLAGS% clean
- cmd: mingw32-make.exe %SRB2_MFLAGS% ERRORMODE=1 -k
after_build:
- if [%X86_64%] == [1] (
set "BUILD_PATH=bin\Mingw64\Release"
) else (
set "BUILD_PATH=bin\Mingw\Release"
)
- if [%X86_64%] == [1] ( set "CONFIGURATION=%CONFIGURATION%64" )
- ccache -s
- set BUILD_ARCHIVE=%REPO%-%GITSHORT%-%CONFIGURATION%.7z
- set BUILDSARCHIVE=%REPO%-%CONFIGURATION%.7z
- cmd: 7z a %BUILD_ARCHIVE% %BUILD_PATH% -xr!.gitignore
- appveyor PushArtifact %BUILD_ARCHIVE%
- cmd: copy %BUILD_ARCHIVE% %BUILDSARCHIVE%
- appveyor PushArtifact %BUILDSARCHIVE%
##############################
# DEPLOYER SCRIPT
##############################
- if [%DPL_ENABLED%] == [1] ( call "deployer\appveyor\deployer.bat" )
test: off
#deploy:
# - provider: FTP
# protocol: ftps
# host:
# secure: NsLJEPIBvmwCOj8Tg8RoRQ==
# username:
# secure: ejxi5mvk7oLYu7QtbYojajEPigMy0mokaKhuEVuDZcA=
# password:
# secure: Hbn6Uy3lT0YZ88yFJ3aW4w==
# folder: appveyor
# application:
# active_mode: false
# on:
# branch: master
# appveyor_repo_tag: true
on_finish:
#- cmd: echo xfreerdp /u:appveyor /cert-ignore +clipboard /v:<ip>:<port>
#- ps: $blockRdp = $true; iex ((new-object net.webclient).DownloadString('https://raw.githubusercontent.com/appveyor/ci/master/scripts/enable-rdp.ps1'))
+18
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@@ -30,6 +30,24 @@ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
--------------------------------------------------------------------------------
0-Clause BSD License
applies to:
- qs22k
Copyright (c) 2022, Raymond Gardner
--------------------------------------------------------------------------------
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR
IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
--------------------------------------------------------------------------------
curl License
applies to:
-70
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@@ -1,70 +0,0 @@
srb2 for Debian
---------------
SRB2 Debian package!
Hi there, to rebuild these packages just use debuild in the root source directory (not /src!).
You can build these with or without a key if you want, but if you want to put these on a repo,
generate your own GnuPG key as per the https://help.ubuntu.com/community/GnuPrivacyGuardHowto
instructions and pass the -k<keyid> command to debuild. Make sure you export the key footprint
and give them to your users to install with apt-key add. Thanks!
-- Callum Dickinson <gcfreak_ag20@hotmail.com> Fri, 26 Nov 2010 18:25:31 +1300
---------------
Templating
Note that you MUST run [repo-root]/debian_template.sh before running debuild
on these scripts! debian_template.sh fills these template files with working values.
You should also set PACKAGE_NAME_EMAIL="John Doe <jdoe@example.com>" to match
the identity of the key you will use to sign the package.
Building for Launchpad PPA
Use these steps to prepare building a source package for Launchpad:
1. cd [repo-root]
2. git reset --hard; git clean -fd; git clean -fx;
* Resets your repo folder to a committed state and removes untracked files
* If you built srb2-data in the assets/ folder, MAKE SURE THAT FOLDER DOES NOT HAVE ASSETS,
OR THEY MAY BE INCLUDED IN THE MAIN SOURCE PACKAGE!
Build the source package:
1. source [repo-root]/debian_template.sh
* Initializes defaults for the package variables and fills in templates.
2. debuild -S (builds the source package for Launchpad)
Signing for Launchpad PPA
First, follow Callum's instructions to generate a GnuPG key with your identity. You will need
to publish the fingerprint of that key to Ubuntu's key server.
https://help.ubuntu.com/community/GnuPrivacyGuardHowto#Uploading_the_key_to_Ubuntu_keyserver
Next, you will have to add that key fingerprint to your Launchpad account. Go to your Launchpad
profile and click the yellow Edit button next to "OpenPGP keys". Once you add the key, you can
upload signed source packages and publish them onto your PPA.
IF YOU UPLOAD A PACKAGE and Launchpad does NOT send you a confirmation or rejection email, that
means your key is not set up correctly with your Launchpad account.
Finally, if your packages have not already been signed, follow these steps:
1. cd ..
* Packages are located in the parent folder of where debuild was called
2. debsign "srb2_[version]_source.changes"
* You may need to specify -k [key-fingerprint]
Uploading for Launchpad PPA
Follow the instructions at <https://help.launchpad.net/Packaging/PPA/Uploading> to upload
to your PPA and have Launchpad build your binary deb packages.
-- Marco Zafra <marco.a.zafra@gmail.com> Mon, 26 Nov 2018 21:13:00 -0500
-46
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@@ -1,46 +0,0 @@
srb2 for Debian
---------------
Here it is! SRB2 v2.1.2 source code!
GNU/Linux
~~~
Dependencies:
SDL 1.2.7 or better (from libsdl.org)
SDL_Mixer 1.2.2(.7 for file-less music playback) (from libsdl.org)
Nasm (use NOASM=1 if you don't have it or have an non-i386 system, I think)
libPNG 1.2.7
Zlib 1.2.3
The Xiph.org libogg and libvorbis libraries
The OpenGL headers (from Mesa, usually shipped with your X.org or XFree
installation, so you needn't worry, most likely)
GCC 3.x toolchain and binutils
GNU Make
Build instructions:
make -C src LINUX=1
Build instructions for non-X86 devices (such as X64):
make -C src LINUX=1 NONX86=1
Build instructions to build for Wii Linux/SRB2Wii on a PowerPC system,
follow cross-compiling instructions for cross-compiling on a x86 system:
make -C src LINUX=1 WIILINUX=1
Build instructions to build for Pandora (Linux) on a ARM system,
follow cross-compiling instructions for cross-compiling on a x86 system:
make -C src PANDORA=1
-------------------------------------------------------------------------------
binaries will turn in up in bin/
note: read the src/makefile for more options
- Sonic Team Junior
http://www.srb2.org
-5
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@@ -1,5 +0,0 @@
${PACKAGE_NAME} (${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}) ${PACKAGE_DISTRO}; urgency=${PACKAGE_URGENCY}
* ${PROGRAM_NAME} v${PROGRAM_VERSION} program build
-- ${PACKAGE_NAME_EMAIL} ${__PACKAGE_DATETIME}
-1
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@@ -1 +0,0 @@
7
-51
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@@ -1,51 +0,0 @@
# SRB2 Debian package control file.
Source: ${PACKAGE_NAME}
Section: games
Priority: extra
Maintainer: ${PACKAGE_GROUP_NAME_EMAIL}
Build-Depends: debhelper (>= 7.0.50~),
libsdl2-dev,
libsdl2-mixer-dev,
libpng-dev | libpng16-dev | libpng12-dev (>= 1.2.7),
zlib1g-dev,
libgme-dev,
libcurl4-openssl-dev,
libglu1-dev | libglu-dev,
libosmesa6-dev | libgl-dev,
nasm [i386]
Standards-Version: 3.8.4
Homepage: ${PACKAGE_WEBSITE}
Package: ${PACKAGE_NAME}
Architecture: any
Depends: ${SHLIBS_DEPENDS}, ${MISC_DEPENDS},
${PACKAGE_NAME}-data (>> ${PACKAGE_ASSET_MINVERSION}), ${PACKAGE_NAME}-data (<< ${PACKAGE_ASSET_MAXVERSION}),
libsdl2-2.0-0,
libsdl2-mixer-2.0-0,
zlib1g,
libgme0,
libcurl4,
libpng | libpng16-16 | libpng12-0
Description: A cross-platform 3D Sonic fangame
Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog
fangame built using a modified version of the Doom Legacy
port of Doom. SRB2 is closely inspired by the original
Sonic games from the Sega Genesis, and attempts to recreate
the design in 3D. It features tons of levels, enemies, speed,
and quite a lot of the fun that the original Sonic games provided.
Package: ${PACKAGE_NAME}-dbg
Architecture: any
# FIXME: should be Depends: ${SHLIBS_DEPENDS}, ${MISC_DEPENDS}, srb2-data (= 2.1.14), srb2 but dh_shlibdeps is being an asshat
Depends: libc6, ${MISC_DEPENDS}, ${PACKAGE_NAME}-data (>> ${PACKAGE_ASSET_MINVERSION}), ${PACKAGE_NAME}-data (<< ${PACKAGE_ASSET_MAXVERSION}), ${PACKAGE_NAME}
Description: A cross-platform 3D Sonic fangame
Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog
fangame built using a modified version of the Doom Legacy
port of Doom. SRB2 is closely inspired by the original
Sonic games from the Sega Genesis, and attempts to recreate
the design in 3D. It features tons of levels, enemies, speed,
and quite a lot of the fun that the original Sonic games provided.
This is a debug binary; its symbols will be loaded by gdb
when the user starts the game with gdb for debugging.
-27
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@@ -1,27 +0,0 @@
This work was packaged for Debian by:
${PACKAGE_NAME_EMAIL} ${__PACKAGE_DATETIME}
It was downloaded from:
${PACKAGE_WEBSITE}
Upstream Author(s):
${PACKAGE_GROUP_NAME_EMAIL}
Copyright:
Copyright (C) 1998-2018 by Sonic Team Junior
License:
GNU General Public License, version 2
The Debian packaging is:
Copyright (C) 2010 Callum Dickinson <gcfreak_ag20@hotmail.com>
Copyright (C) 2010-2018 by Sonic Team Junior <stjr@srb2.org>
and is licensed under the GPL version 2,
see "/usr/share/common-licenses/GPL-2".
-4
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@@ -1,4 +0,0 @@
README.md
assets/README.txt
assets/LICENSE.txt
assets/LICENSE-3RD-PARTY.txt
-172
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@@ -1,172 +0,0 @@
#!/usr/bin/make -f
# -*- makefile -*-
#############################################################################
#
# GNU Make Debian package makefile for SRB2
#
# Copyright (C) 1998-2010 by Callum Dickinson
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# This file most likely will not need to be modified to make
# branches of SRB2 capable of making their own Debian packages,
# instead look at the /debian/control file for configuration.
#
#############################################################################
#############################################################################
#
# !!!!!!!!!! DEPLOYER NOTE !!!!!!!!!!
#
# Variables to be templated are curly-braced ${PACKAGE_INSTALL_PATH}
# Variables used by the rules script are parenthese'd $(PKGDIR)
# See [repo-root]/debian_template.sh
#
#############################################################################
# Uncomment this to turn on verbose mode.
#export DH_VERBOSE=1
# user/group of to-be-installed files
ROOT_USER := 0
ROOT_GROUP := 0
# determine cross-compile (may need some work)
CROSS_COMPILE_BUILD := $(shell dpkg-architecture -qDEB_BUILD_GNU_TYPE)
CROSS_COMPILE_HOST := $(shell dpkg-architecture -qDEB_HOST_GNU_TYPE)
CROSS_COMPILE := $(shell test "$(CROSS_COMPILE_BUILD)" != "$(CROSS_COMPILE_HOST)" && echo "$(CROSS_COMPILE_HOST)")
MKDIR = mkdir -p
MAKE = make
INSTALL = install -o $(ROOT_USER) -g $(ROOT_GROUP) -m 644
MV = mv
RM = rm -rf
STRIPARGS = --strip-unneeded
ifdef CROSS_COMPILE
STRIP = $(CROSS_COMPILE_HOST)-strip $(STRIPARGS)
else
STRIP = strip $(STRIPARGS)
endif
DIR := $(shell pwd)
# FIXME: hate hate hate head/tail hack :(
CONTROLF = $(DIR)/debian/control
PACKAGE = ${PACKAGE_NAME}
DBGPKG = ${PACKAGE}-dbg
TITLE = ${PROGRAM_NAME}
SECTION = Games/Action
EXENAME = ${PROGRAM_FILENAME}
DBGNAME = debug/$(EXENAME)
PKGDIR = $(shell echo "${PACKAGE_INSTALL_PATH}" | sed -e 's/^\///')
DBGDIR = usr/lib/debug/$(PKGDIR)
LINKDIR = $(shell echo "${PACKAGE_LINK_PATH}" | sed -e 's/^\///')
PIXMAPS_DIR = usr/share/pixmaps
DESKTOP_DIR = usr/share/applications
PREFIX = $(shell test "$(CROSS_COMPILE_BUILD)" != "$(CROSS_COMPILE_HOST)" && echo "PREFIX=$(CROSS_COMPILE_HOST)")
OS = LINUX=1
NONX86 = $(shell test "`echo $(CROSS_COMPILE_HOST) | grep 'i[3-6]86'`" || echo "NONX86=1")
MAKEARGS = $(OS) $(NONX86) $(PREFIX) EXENAME=$(EXENAME) DBGNAME=$(DBGNAME) NOOBJDUMP=1 # SDL_PKGCONFIG=sdl2 PNG_PKGCONFIG=libpng
MENUFILE1 = ?package($(PACKAGE)):needs="X11" section="$(SECTION)"
MENUFILE2 = title="$(TITLE)" command="/$(PKGDIR)/$(PACKAGE)"
BINDIR := $(DIR)/bin/Linux/Release
# FIXME pkg-config dir hacks
# Launchpad doesn't need this; it actually makes i386 builds fail due to cross-compile
# export PKG_CONFIG_LIBDIR = /usr/lib/$(CROSS_COMPILE_HOST)/pkgconfig
LDFLAGS += "-Wl,-rpath=/usr/lib/$(CROSS_COMPILE_HOST)"
# Some libgme-dev packages don't use pkg-config yet, so include the linker flag ourselves
PKG_CONFIG?=pkg-config
LIBGME_PKGCONFIG?=libgme
LIBGME_LDFLAGS?=$(shell $(PKG_CONFIG) $(LIBGME_PKGCONFIG) --libs)
ifeq ($(LIBGME_LDFLAGS),)
MAKEARGS += LIBGME_LDFLAGS=-lgme
endif
build:
$(MKDIR) $(BINDIR)/debug
$(MAKE) -C $(DIR)/src $(MAKEARGS)
$(STRIP) $(BINDIR)/$(EXENAME)
binary-indep:
# only here to kill Lintian warning
echo "no need to do any arch-independent stuff"
binary-arch:
# create ddirs
$(MKDIR) $(DIR)/debian/tmp/$(PKGDIR) $(DIR)/debian/tmp/$(DBGDIR)
$(MKDIR) $(DIR)/debian/tmp/$(PKGDIR) $(DIR)/debian/tmp/$(DESKTOP_DIR)
$(MKDIR) $(DIR)/debian/tmp/$(PKGDIR) $(DIR)/debian/tmp/$(PIXMAPS_DIR)
# install main binaries
$(INSTALL) $(BINDIR)/$(EXENAME) $(DIR)/debian/tmp/$(PKGDIR)/$(PACKAGE)
$(INSTALL) $(BINDIR)/$(DBGNAME) $(DIR)/debian/tmp/$(DBGDIR)/$(PACKAGE)
# Install desktop file and banner image
$(INSTALL) $(DIR)/srb2.png $(DIR)/debian/tmp/usr/share/pixmaps/${PROGRAM_FILENAME}.png
$(INSTALL) $(DIR)/debian/srb2.desktop $(DIR)/debian/tmp/usr/share/applications/${PROGRAM_FILENAME}.desktop
# add compiled binaries to include-binaries
echo $(BINDIR)/$(EXENAME) >> $(DIR)/debian/source/include-binaries
echo $(BINDIR)/$(EXENAME) >> $(DIR)/debian/source/include-binaries
# Generate install folder files
echo $(PKGDIR) > $(DIR)/debian/$(PACKAGE).install
echo $(DESKTOP_DIR) >> $(DIR)/debian/$(PACKAGE).install
echo $(PIXMAPS_DIR) >> $(DIR)/debian/$(PACKAGE).install
echo $(DBGDIR) > $(DIR)/debian/$(DBGPKG).install
# Launchpad only calls binary-arch, so just move everything up
#binary: binary-arch
# Generate .desktop specifications
echo "`echo '$(MENUFILE1)\\'`" > $(DIR)/debian/menu
echo " `echo '$(MENUFILE2)'`" >> $(DIR)/debian/menu
dh_testdir
dh_testroot
dh_installchangelogs
dh_installdocs
# dh_installexamples
dh_install --sourcedir=$(DIR)/debian/tmp
dh_installmenu
# dh_installdebconf
# dh_installlogrotate
# dh_installemacsen
# dh_installpam
# dh_installmime
# dh_python
# dh_installinit
# dh_installcron
# dh_installinfo
# dh_installman
dh_link $(PKGDIR)/$(EXENAME) $(LINKDIR)/$(EXENAME)
dh_compress
dh_fixperms
# dh_perl
# dh_makeshlibs
dh_installdeb
-dh_shlibdeps
dh_gencontrol
dh_md5sums
dh_builddeb
binary: binary-arch
clean:
$(MAKE) -C $(DIR)/src $(MAKEARGS) clean cleandep
$(RM) $(BINDIR)/*
$(RM) $(DIR)/debian/$(PACKAGE)/*
$(RM) $(DIR)/debian/$(DBGPKG)/*
$(RM) $(DIR)/debian/tmp/*
$(RM) $(DIR)/debian/$(PACKAGE).install
$(RM) $(DIR)/debian/$(DBGPKG).install
$(RM) $(DIR)/debian/menu
$(RM) $(DIR)/debian/files
$(RM) $(DIR)/debian/source/include-binaries
.PHONY: all clean binary binary-indep build
-1
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@@ -1 +0,0 @@
3.0 (native)
-11
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@@ -1,11 +0,0 @@
tar-ignore = "assets/*.srb"
tar-ignore = "assets/*.pk3"
tar-ignore = "assets/*.dta"
tar-ignore = "assets/*.wad"
tar-ignore = "assets/*.kart"
tar-ignore = "assets/debian/${PACKAGE_NAME}-data/*"
tar-ignore = "assets/debian/tmp/*"
tar-ignore = "*.obj"
tar-ignore = "*.dep"
tar-ignore = ".git/*"
tar-ignore = ".git*"
-10
View File
@@ -1,10 +0,0 @@
[Desktop Entry]
Name=${PROGRAM_NAME}
Comment=${PROGRAM_DESCRIPTION}
Encoding=UTF-8
Exec=${PACKAGE_INSTALL_PATH}/${PROGRAM_FILENAME}
Icon=/usr/share/pixmaps/${PROGRAM_FILENAME}.png
Terminal=false
Type=Application
StartupNotify=false
Categories=Application;Game;
-166
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@@ -1,166 +0,0 @@
#!/bin/bash
# Deployer for Travis-CI
# Debian package templating
#
# Call this script BEFORE running debuild!
# source ./debian_template.sh [clean] [main/asset]
#
# Before running this script,
# you should also set PACKAGE_NAME_EMAIL="John Doe <jdoe@example.com>" to match
# the identity of the key you will use to sign the package.
#
# Get script's actual path
DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" >/dev/null && pwd )"
# Recursive function for directory crawling
# $1 = Directory root to crawl
# $2 = Code to eval on file
# $3 = Code to eval on directory
# Exposes $dirtails, $dirlevel, and $dirtailname
dirlevel=0 # initialize
dirtails=()
# Utility function to make dira/dirb/dirc string
makedirtailname () {
dirtailname=""
for tail in $dirtails; do
if [[ "$dirtailname" == "" ]]; then
dirtailname="/$tail";
else
dirtailname="$dirtailname/$tail";
fi;
done;
}
evaldirectory () {
if [ -d "$1" ]; then
# Set contextual variables
# dirtails is an array of directory basenames after the crawl root
if (( $dirlevel > 0 )); then
dirtails+=( "$(basename $1)" );
else
dirtails=();
fi;
dirlevel=$((dirlevel+1));
# Generate directory path after the crawl root
makedirtailname;
# Eval our directory with the latest contextual info
# Don't eval on root
if (( $dirlevel > 1 )) && [[ "$3" != "" ]]; then
eval "$3";
fi;
# Iterate entries
for name in $1/*; do
if [ -d "$name" ]; then
# Name is a directory, but don't eval yet
# Recurse so our vars are updated
evaldirectory "$name" "$2" "$3";
# Decrement our directory level and remove a dirtail
unset 'dirtails[ ${#dirtails[@]}-1 ]';
dirlevel=$((dirlevel-1));
makedirtailname;
else
# Name is a file
if [ -f "$name" ] && [[ "$2" != "" ]]; then
eval "$2";
fi;
fi;
done;
# Reset our variables; we're done iterating
if (( $dirlevel == 1 )); then
dirlevel=0;
fi;
fi;
}
#
# Initialize package parameter defaults
#
if [[ "$__DEBIAN_PARAMETERS_INITIALIZED" != "1" ]]; then
. ${DIR}/deployer/travis/deployer_defaults.sh;
fi;
# Clean up after ourselves; we only expect to run this script once
# during buildboting
__DEBIAN_PARAMETERS_INITIALIZED=0
# for envsubst
export __PACKAGE_DATETIME="$(date '+%a, %d %b %Y %H:%M:%S %z')"
export __PACKAGE_DATETIME_DIGIT="$(date -u '+%Y%m%d%H%M%S')"
if [[ "$PACKAGE_REVISION" == "" ]]; then
PACKAGE_REVISION="-$__PACKAGE_DATETIME_DIGIT";
__PACKAGE_REVISION_BY_DATE=1;
export PACKAGE_REVISION=${PACKAGE_REVISION}; # for envsubst
fi;
#
# Clean the old debian/ directories
#
if [[ "$1" == "clean" ]]; then
toclean=$2;
else
toclean=$1;
fi;
if [[ "$toclean" == "" ]] || [[ "$toclean" == "main" ]]; then
echo "Cleaning main package scripts";
if [[ ! -f ${DIR}/debian ]]; then
rm -rf ${DIR}/debian;
fi;
fi;
if [[ "$toclean" == "" ]] || [[ "$toclean" == "asset" ]]; then
echo "Cleaning asset package scripts";
if [[ ! -f ${DIR}/assets/debian ]]; then
rm -rf ${DIR}/assets/debian;
fi;
fi;
#
# Make new templates
#
if [[ "$1" != "clean" ]]; then
totemplate=$1;
# HACK: ${shlibs:Depends} in the templates make the templating fail
# So just define replacemment variables
export SHLIBS_DEPENDS=${SHLIBS_DEPENDS};
export MISC_DEPENDS=${MISC_DEPENDS};
export DEBFILEVAR='$$file'; # used in assets/debian/rules
# Package parameters are exported for envsubst in deployer_defaults.sh
if [[ "$totemplate" == "" ]] || [[ "$totemplate" == "main" ]]; then
echo "Generating main package scripts";
fromroot=${DIR}/debian-template;
toroot=${DIR}/debian;
mkdir ${toroot};
evaldirectory ${fromroot} \
"cat \$name | envsubst > ${toroot}\${dirtailname}/\$( basename \$name )" \
"mkdir \"${toroot}\${dirtailname}\"";
fi;
if [[ "$totemplate" == "" ]] || [[ "$totemplate" == "asset" ]]; then
echo "Generating asset package scripts";
fromroot=${DIR}/assets/debian-template;
toroot=${DIR}/assets/debian;
mkdir ${toroot};
# Root dir to crawl; file eval; directory eval
evaldirectory ${fromroot} \
"cat \$name | envsubst > ${toroot}\${dirtailname}/\$( basename \$name )" \
"mkdir \"${toroot}\${dirtailname}\"";
fi;
fi;
if [[ "$__DPL_ACTIVE" != "1" ]] && [[ "$__PACKAGE_REVISION_BY_DATE" == "1" ]]; then
unset PACKAGE_REVISION; # so we can reset the date on subsequent runs
fi;
-195
View File
@@ -1,195 +0,0 @@
@setlocal enableextensions enabledelayedexpansion
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Appveyor Deployer
: See appveyor.yml for default variables
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Evaluate whether we should be deploying
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
if not [%DPL_ENABLED%] == [1] (
echo Deployer is not enabled...
exit /b
)
: Don't do DD installs because fmodex DLL handling is not implemented.
if [%CONFIGURATION%] == [DD] (
echo Deployer does not support DD builds...
exit /b
)
if [%CONFIGURATION%] == [DD64] (
echo Deployer does not support DD builds...
exit /b
)
: Substring match from https://stackoverflow.com/questions/7005951/batch-file-find-if-substring-is-in-string-not-in-a-file
: The below line says "if deployer is NOT in string"
: Note that APPVEYOR_REPO_BRANCH for pull request builds is the BASE branch that PR is merging INTO
if x%APPVEYOR_REPO_BRANCH:deployer=%==x%APPVEYOR_REPO_BRANCH% (
if not [%APPVEYOR_REPO_TAG%] == [true] (
echo Deployer is enabled but we are not in a release tag or a 'deployer' branch...
exit /b
) else (
if not [%DPL_TAG_ENABLED%] == [1] (
echo Deployer is not enabled for release tags...
exit /b
)
)
)
: Release tags always get optional assets (music.dta)
if [%APPVEYOR_REPO_TAG%] == [true] (
set "ASSET_FILES_OPTIONAL_GET=1"
)
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Get asset archives
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
if exist "C:\Users\appveyor\srb2_cache\archives\" (
if [%ASSET_CLEAN%] == [1] (
echo Cleaning asset archives...
rmdir /s /q "C:\Users\appveyor\srb2_cache\archives"
)
)
if not exist "C:\Users\appveyor\srb2_cache\archives\" mkdir "C:\Users\appveyor\srb2_cache\archives"
goto EXTRACT_ARCHIVES
::::::::::::::::::::::::::::::::
: ARCHIVE_NAME_PARTS
: Call this like a function. %archivepath% is the path to extract parts from.
::::::::::::::::::::::::::::::::
for %%a in (%archivepath%) do (
set "file=%%~fa"
set "filepath=%%~dpa"
set "filename=%%~nxa"
)
set "localarchivepath=C:\Users\appveyor\srb2_cache\archives\%filename%"
goto EOF
::::::::::::::::::::::::::::::::
: EXTRACT_ARCHIVES
::::::::::::::::::::::::::::::::
set "archivepath=%ASSET_ARCHIVE_PATH%"
call :ARCHIVE_NAME_PARTS
set "ASSET_ARCHIVE_PATH_LOCAL=%localarchivepath%"
if not exist "%localarchivepath%" appveyor DownloadFile "%ASSET_ARCHIVE_PATH%" -FileName "%localarchivepath%"
set "archivepath=%ASSET_ARCHIVE_PATCH_PATH%"
call :ARCHIVE_NAME_PARTS
set "ASSET_ARCHIVE_PATCH_PATH_LOCAL=%localarchivepath%"
if not exist "%localarchivepath%" appveyor DownloadFile "%ASSET_ARCHIVE_PATCH_PATH%" -FileName "%localarchivepath%"
if not [%X86_64%] == [1] (
set "archivepath=%ASSET_ARCHIVE_X86_PATH%"
call :ARCHIVE_NAME_PARTS
set "ASSET_ARCHIVE_X86_PATH_LOCAL=!localarchivepath!"
if not exist "!localarchivepath!" appveyor DownloadFile "%ASSET_ARCHIVE_X86_PATH%" -FileName "!localarchivepath!"
)
if [%X86_64%] == [1] (
set "archivepath=%ASSET_ARCHIVE_X64_PATH%"
call :ARCHIVE_NAME_PARTS
set "ASSET_ARCHIVE_X64_PATH_LOCAL=!localarchivepath!"
if not exist "!localarchivepath!" appveyor DownloadFile "%ASSET_ARCHIVE_X64_PATH%" -FileName "!localarchivepath!"
)
if [%ASSET_FILES_OPTIONAL_GET%] == [1] (
set "archivepath=%ASSET_ARCHIVE_OPTIONAL_PATH%"
call :ARCHIVE_NAME_PARTS
set "ASSET_ARCHIVE_OPTIONAL_PATH_LOCAL=!localarchivepath!"
if not exist "!localarchivepath!" appveyor DownloadFile "%ASSET_ARCHIVE_OPTIONAL_PATH%" -FileName "!localarchivepath!"
)
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Build the installers
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
mkdir "assets\installer"
mkdir "assets\patch"
7z x -y "%ASSET_ARCHIVE_PATH_LOCAL%" -o"assets\installer" >null
7z x -y "%ASSET_ARCHIVE_PATCH_PATH_LOCAL%" -o"assets\patch" >null
: Copy optional files to full installer (music.dta)
if [%ASSET_FILES_OPTIONAL_GET%] == [1] (
7z x -y "%ASSET_ARCHIVE_OPTIONAL_PATH_LOCAL%" -o"assets\installer" >null
)
: Copy EXE -- BUILD_PATH is from appveyor.yml
robocopy /S /ns /nc /nfl /ndl /np /njh /njs "%BUILD_PATH%" "assets\installer" /XF "*.debug" ".gitignore"
robocopy /S /ns /nc /nfl /ndl /np /njh /njs "%BUILD_PATH%" "assets\patch" /XF "*.debug" ".gitignore"
: Are we building DD? (we were supposed to exit earlier!)
if [%CONFIGURATION%] == [DD] ( set "DPL_INSTALLER_NAME=%DPL_INSTALLER_NAME%-DD" )
if [%CONFIGURATION%] == [DD64] ( set "DPL_INSTALLER_NAME=%DPL_INSTALLER_NAME%-DD" )
: If we are not a release tag, suffix the filename
if not [%APPVEYOR_REPO_TAG%] == [true] (
set "INSTALLER_SUFFIX=-%APPVEYOR_REPO_BRANCH%-%GITSHORT%-%CONFIGURATION%"
) else (
set "INSTALLER_SUFFIX="
)
if not [%X86_64%] == [1] ( goto X86_INSTALL )
::::::::::::::::::::::::::::::::
: X64_INSTALL
::::::::::::::::::::::::::::::::
: Extract DLL binaries
7z x -y "%ASSET_ARCHIVE_X64_PATH_LOCAL%" -o"assets\installer" >null
if [%PACKAGE_PATCH_DLL_GET%] == [1] (
7z x -y "!ASSET_ARCHIVE_X64_PATH_LOCAL!" -o"assets\patch" >null
)
: Build the installer
7z a -sfx7z.sfx "%DPL_INSTALLER_NAME%-x64-Installer%INSTALLER_SUFFIX%.exe" .\assets\installer\*
: Build the patch
7z a "%DPL_INSTALLER_NAME%-x64-Patch%INSTALLER_SUFFIX%.zip" .\assets\patch\*
: Upload artifacts
appveyor PushArtifact "%DPL_INSTALLER_NAME%-x64-Installer%INSTALLER_SUFFIX%.exe"
appveyor PushArtifact "%DPL_INSTALLER_NAME%-x64-Patch%INSTALLER_SUFFIX%.zip"
: We only do x86 OR x64, one at a time, so exit now.
goto EOF
::::::::::::::::::::::::::::::::
: X86_INSTALL
::::::::::::::::::::::::::::::::
: Extract DLL binaries
7z x -y "%ASSET_ARCHIVE_X86_PATH_LOCAL%" -o"assets\installer" >null
if [%PACKAGE_PATCH_DLL_GET%] == [1] (
7z x -y "!ASSET_ARCHIVE_X86_PATH_LOCAL!" -o"assets\patch" >null
)
: Build the installer
7z a -sfx7z.sfx "%DPL_INSTALLER_NAME%-Installer%INSTALLER_SUFFIX%.exe" .\assets\installer\*
: Build the patch
7z a "%DPL_INSTALLER_NAME%-Patch%INSTALLER_SUFFIX%.zip" .\assets\patch\*
: Upload artifacts
appveyor PushArtifact "%DPL_INSTALLER_NAME%-Installer%INSTALLER_SUFFIX%.exe"
appveyor PushArtifact "%DPL_INSTALLER_NAME%-Patch%INSTALLER_SUFFIX%.zip"
: We only do x86 OR x64, one at a time, so exit now
goto EOF
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: EOF
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
endlocal
-157
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@@ -1,157 +0,0 @@
#!/bin/bash
# Deployer for Travis-CI
# Initialization
#
# Performs validity checks to ensure that Deployer is allowed to run
# e.g., is an FTP hostname specified? Are we whitelisted by OSNAMES and BRANCHES?
#
# Set these environment variables in your Travis-CI settings, where they are stored securely.
# See other shell scripts for more options.
#
# DPL_ENABLED = 1 (leave blank to disable)
# DPL_TAG_ENABLED = 1 (run Deployer on all tags)
# DPL_JOB_ENABLE_ALL = 1 (run Deployer on all jobs; leave blank to act on specific jobs, see below)
# DPL_JOBNAMES = name1,name2 (whitelist of job names to allow uploading; leave blank to upload from all jobs)
# DPL_OSNAMES = osx (whitelist of OS names to allow uploading; leave blank to upload from all OSes)
# DPL_BRANCHES = master,branch1,branch2 (whitelist of branches to upload; leave blank to upload all branches)
#
# To enable Deployer on specific jobs, set _DPL_JOB_ENABLED=1 for that job. Example:
# - matrix:
# - os: osx
# env:
# - _DPL_JOB_ENABLED=1
#
# DO NOT set __DPL_ACTIVE, because that would bypass these validity checks.
# Validate Deployer state
if [[ "$DPL_ENABLED" == "1" ]] && [[ "$TRAVIS_PULL_REQUEST" == "false" ]]; then
# Test for base eligibility:
# Are we in a deployer branch? Or
# Are we in a release tag AND DPL_TAG_ENABLED=1?
if [[ $TRAVIS_BRANCH == *"deployer"* ]]; then
__DPL_BASE_ELIGIBLE=1;
__DPL_TERMINATE_EARLY_ELIGIBLE=1;
fi;
if [[ "$TRAVIS_TAG" != "" ]] && [[ "$DPL_TAG_ENABLED" == "1" ]]; then
__DPL_BASE_ELIGIBLE=1;
__DPL_TAG_ELIGIBLE=1;
__DPL_TERMINATE_EARLY_ELIGIBLE=1;
fi;
# Logging message for trigger word
if [[ "$__DPL_TAG_ELIGIBLE" != "1" ]] && [[ "$DPL_TRIGGER" != "" ]]; then
echo "Testing for trigger $DPL_TRIGGER, commit message: $TRAVIS_COMMIT_MESSAGE";
echo "[${DPL_TRIGGER}]";
echo "[${DPL_TRIGGER}-${_DPL_JOB_NAME}]";
echo "[${DPL_TRIGGER}-${TRAVIS_OS_NAME}]";
fi;
#
# Search for the trigger word
# Force enable if release tags are eligible
#
if [[ "$__DPL_TAG_ELIGIBLE" == "1" ]] || [[ "$DPL_TRIGGER" == "" ]] \
|| [[ $TRAVIS_COMMIT_MESSAGE == *"[$DPL_TRIGGER]"* ]] \
|| [[ $TRAVIS_COMMIT_MESSAGE == *"[${DPL_TRIGGER}-${_DPL_JOB_NAME}]"* ]] \
|| [[ $TRAVIS_COMMIT_MESSAGE == *"[${DPL_TRIGGER}-${TRAVIS_OS_NAME}]"* ]]; then
#
# Whitelist by branch name
# Force enable if release tags are eligible
#
if [[ "$__DPL_TAG_ELIGIBLE" == "1" ]] || [[ "$DPL_BRANCHES" == "" ]] || [[ $DPL_BRANCHES == *"$TRAVIS_BRANCH"* ]]; then
# Set this so we only early-terminate builds when we are specifically deploying
# Trigger string and branch are encompassing conditions; the rest are job-specific
# This check only matters for deployer branches and when DPL_TERMINATE_TESTS=1,
# because we're filtering non-deployer jobs.
#
# __DPL_TRY_TERMINATE_EARLY is invalidated in .travis.yml if __DPL_ACTIVE=1
if [[ "$__DPL_TERMINATE_EARLY_ELIGIBLE" == "1" ]] && [[ "$DPL_TERMINATE_TESTS" == "1" ]]; then
__DPL_TRY_TERMINATE_EARLY=1;
fi;
#
# Is the job enabled for deployment?
#
if [[ "$DPL_JOB_ENABLE_ALL" == "1" ]] || [[ "$_DPL_JOB_ENABLED" == "1" ]]; then
#
# Whitelist by job names
#
if [[ "$DPL_JOBNAMES" == "" ]] || [[ "$_DPL_JOB_NAME" == "" ]] || [[ $DPL_JOBNAMES == *"$_DPL_JOB_NAME"* ]]; then
#
# Whitelist by OS names
#
if [[ "$DPL_OSNAMES" == "" ]] || [[ $DPL_OSNAMES == *"$TRAVIS_OS_NAME"* ]]; then
# Base Deployer is eligible for becoming active
# Are we building for Linux?
if [[ "$_DPL_PACKAGE_BINARY" == "1" ]] || [[ "$_DPL_PACKAGE_SOURCE" == "1" ]]; then
if [[ "$_DPL_PACKAGE_MAIN" == "1" ]] || [[ "$_DPL_PACKAGE_ASSET" == "1" ]]; then
if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then
__DPL_DEBIAN_ACTIVE=1;
fi;
fi;
fi;
# Now check for deployment targets
if [[ "$_DPL_FTP_TARGET" == "1" ]] && [[ "$DPL_FTP_HOSTNAME" != "" ]]; then
if [[ "$TRAVIS_OS_HOST" == "linux" ]] && [[ "$DPL_FTP_PROTOCOL" == "ftp" ]]; then
echo "Non-secure FTP will not work on Linux Travis-CI jobs!";
echo "Try SFTP or another target. Details:";
echo "https://blog.travis-ci.com/2018-07-23-the-tale-of-ftp-at-travis-ci";
else
if [[ "$__DPL_DEBIAN_ACTIVE" == "1" ]] || [[ "$_DPL_PACKAGE_BINARY" == "1" ]] || [[ "$_DPL_BINARY" == "1" ]]; then
echo "Deployer FTP target is enabled";
__DPL_FTP_ACTIVE=1;
else
echo "Deployer FTP target cannot be enabled: You must specify _DPL_PACKAGE_BINARY=1,";
echo "and/or _DPL_BINARY=1 in your job's environment variables.";
fi;
fi;
fi;
if [[ "$_DPL_DPUT_TARGET" == "1" ]] && [[ "$__DPL_DEBIAN_ACTIVE" == "1" ]] \
&& [[ "$DPL_DPUT_INCOMING" != "" ]]; then
if [[ "$DPL_DPUT_METHOD" == "ftp" ]]; then
echo "DPUT will not work with non-secure FTP on Linux Travis-CI jobs!";
echo "Try SFTP or another method for DPUT. Details:";
echo "https://blog.travis-ci.com/2018-07-23-the-tale-of-ftp-at-travis-ci";
else
echo "Deployer DPUT target is enabled";
__DPL_DPUT_ACTIVE=1;
fi;
fi;
# If any deployment targets are active, then so is the Deployer at large
if [[ "$__DPL_FTP_ACTIVE" == "1" ]] || [[ "$__DPL_DPUT_ACTIVE" == "1" ]]; then
__DPL_ACTIVE=1;
fi;
fi;
fi;
fi;
fi;
else
if [[ "$DPL_TRIGGER" != "" ]]; then
echo "Testing for global trigger [$DPL_TRIGGER, commit message: $TRAVIS_COMMIT_MESSAGE";
fi;
if [[ "$DPL_TRIGGER" != "" ]] && [[ $TRAVIS_COMMIT_MESSAGE == *"[$DPL_TRIGGER"* ]]; then
if [[ "$__DPL_TAG_ELIGIBLE" == "1" ]] || [[ "$DPL_BRANCHES" == "" ]] || [[ $DPL_BRANCHES == *"$TRAVIS_BRANCH"* ]]; then
# This check only matters for deployer branches and when DPL_TERMINATE_TESTS=1,
# because we're filtering non-deployer jobs.
if [[ "$__DPL_TERMINATE_EARLY_ELIGIBLE" == "1" ]] && [[ "$DPL_TERMINATE_TESTS" == "1" ]]; then
# Assume that some job received the trigger, so mark this for early termination
__DPL_TRY_TERMINATE_EARLY=1;
fi;
fi;
fi;
fi;
fi;
if [[ "$__DPL_TRY_TERMINATE_EARLY" == "1" ]] && [[ "$__DPL_ACTIVE" != "1" ]]; then
echo "Deployer is active in another job";
fi;
if [[ "$__DPL_TRY_TERMINATE_EARLY" != "1" ]] && [[ "$__DPL_ACTIVE" != "1" ]]; then
echo "Deployer is not active";
fi;
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@@ -1,190 +0,0 @@
#!/bin/bash
# Deployer for Travis-CI
# Build Script
#
# Builds the required targets depending on which sub-modules are enabled
if [[ "$__DPL_FTP_ACTIVE" == "1" ]] || [[ "$__DPL_DPUT_ACTIVE" == "1" ]]; then
if [[ "$__DPL_DEBIAN_ACTIVE" == "1" ]]; then
echo "Building Debian package(s)"
sudo apt-get install devscripts debhelper fakeroot secure-delete expect;
# Build source packages first, since they zip up the entire source folder,
# binaries and all
if [[ "$_DPL_PACKAGE_MAIN" == "1" ]]; then
. ../debian_template.sh main;
OLDPWD=$PWD; # [repo]/build
cd ..; # repo root
if [[ "$_DPL_PACKAGE_SOURCE" == "1" ]]; then
echo "Building main source Debian package";
expect <(cat <<EOD
spawn debuild -S -us -uc;
expect "continue anyway? (y/n)"
send "y\r"
interact
EOD
);
fi;
if [[ "$_DPL_PACKAGE_BINARY" == "1" ]]; then
echo "Building main binary Debian package";
expect <(cat <<EOD
spawn debuild -us -uc;
expect "continue anyway? (y/n)"
send "y\r"
interact
EOD
);
fi;
cd $OLDPWD;
fi;
# Also an asset package
if [[ "$_DPL_PACKAGE_ASSET" == "1" ]]; then
. ../debian_template.sh asset;
OLDPWD=$PWD; # [repo]/build
cd ../assets;
# make sure the asset files exist, download them if they don't
#echo "Checking asset files for asset Debian package";
#debuild -T build;
if [[ "$_DPL_PACKAGE_SOURCE" == "1" ]]; then
echo "Building asset source Debian package";
expect <(cat <<EOD
spawn debuild -S -us -uc;
expect "continue anyway? (y/n)"
send "y\r"
interact
EOD
);
fi;
if [[ "$_DPL_PACKAGE_BINARY" == "1" ]]; then
echo "Building asset binary Debian package";
expect <(cat <<EOD
spawn debuild -us -uc;
expect "continue anyway? (y/n)"
send "y\r"
interact
EOD
);
fi;
cd $OLDPWD;
fi;
# Now sign our packages
if [[ "$DPL_PGP_KEY_PRIVATE" != "" ]] && [[ "$DPL_PGP_KEY_PASSPHRASE" != "" ]]; then
# Get the key to sign
# Do this AFTER debuild so that we can specify the passphrase in command line
echo "$DPL_PGP_KEY_PRIVATE" | base64 --decode > key.asc;
echo "$DPL_PGP_KEY_PASSPHRASE" > phrase.txt;
gpg --import key.asc;
if [[ "$_DPL_PACKAGE_MAIN" == "1" ]]; then
echo "Signing main package(s)";
PACKAGEFILENAME=${PACKAGE_NAME}_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
PACKAGEDBGFILENAME=${PACKAGE_NAME}-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGENIGHTLYFILENAME=${PACKAGE_NAME}-nightly_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGENIGHTLYDBGFILENAME=${PACKAGE_NAME}-nightly-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGEPATCHFILENAME=${PACKAGE_NAME}-patch_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGEPATCHDBGFILENAME=${PACKAGE_NAME}-patch-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGEPATCHNIGHTLYFILENAME=${PACKAGE_NAME}-patch-nightly_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGEPATCHNIGHTLYDBGFILENAME=${PACKAGE_NAME}-patch-nightly-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
PACKAGEFILENAMES=(
$PACKAGEFILENAME
$PACKAGEDBGFILENAME
#$PACKAGENIGHTLYFILENAME
#$PACKAGENIGHTLYDBGFILENAME
#$PACKAGEPATCHFILENAME
#$PACKAGEPATCHDBGFILENAME
#$PACKAGEPATCHNIGHTLYFILENAME
#$PACKAGEPATCHNIGHTLYDBGFILENAME
);
# Main packages are in parent of root repo folder
OLDPWD=$PWD; # [repo]/build
cd ../..; # parent of repo root
for n in ${PACKAGEFILENAMES}; do
for f in ./$n*.changes; do
debsign --no-re-sign -p"gpg --passphrase-file $OLDPWD/phrase.txt --batch" "$f";
done;
done;
cd $OLDPWD;
fi;
if [[ "$_DPL_PACKAGE_ASSET" == "1" ]]; then
echo "Signing asset package(s)";
PACKAGEFILENAME=${PACKAGE_NAME}-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGENIGHTLYFILENAME=${PACKAGE_NAME}-nightly-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGEPATCHFILENAME=${PACKAGE_NAME}-patch-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGEPATCHNIGHTLYFILENAME=${PACKAGE_NAME}-patch-nightly-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
PACKAGEFILENAMES=(
$PACKAGEFILENAME
#$PACKAGENIGHTLYFILENAME
#$PACKAGEPATCHFILENAME
#$PACKAGEPATCHNIGHTLYFILENAME
)
# Asset packages are in root repo folder
OLDPWD=$PWD; # [repo]/build
cd ..; # repo root
for n in ${PACKAGEFILENAMES}; do
for f in ./$n*.changes; do
debsign --no-re-sign -p"gpg --passphrase-file $OLDPWD/phrase.txt --batch" "$f";
done;
done;
cd $OLDPWD;
fi;
# Delete the keys :eyes:
srm key.asc;
srm phrase.txt;
fi;
fi;
# all other OSes
if [[ "$TRAVIS_OS_NAME" != "linux" ]]; then
#
# Check for binary building
#
if [[ "$_DPL_BINARY" == "1" ]]; then
echo "Building a Binary";
make -k;
fi;
#
# Check for package building
#
if [[ "$_DPL_PACKAGE_BINARY" == "1" ]]; then
echo "Building a Package";
# Make an OSX package; superuser is required for library bundling
#
# HACK: OSX packaging can't write libraries to .app package unless we're superuser
# because the original library files don't have WRITE permission
# Bug may be sidestepped by using CHMOD_BUNDLE_ITEMS=TRUE
# But I don't know where this is set. Not `cmake -D...` because this var is ignored.
# https://cmake.org/Bug/view.php?id=9284
if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then
sudo make -k package;
else
# Some day, when Windows is supported, we'll just make a standard package
make -k package;
fi;
fi;
fi;
fi;
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#!/bin/bash
# Deployer for Travis-CI
# Default Variables
#
# Here are all of the user-set variables used by Deployer.
# See the "Cross-platform deployment" page on SRB2 Wiki for documentation.
# Core Parameters
: ${DPL_ENABLED} # Enable Deployer behavior; must be set for any deployment activity
: ${DPL_TAG_ENABLED} # Trigger Deployer for all tag releases
: ${DPL_JOB_ENABLE_ALL} # Enable all jobs for deployment
: ${DPL_TERMINATE_TESTS} # Terminate all build test jobs (used in .travis.yml)
: ${DPL_TRIGGER} # Use a [word] in the commit message to trigger Deployer
: ${DPL_JOBNAMES} # Trigger Deployer by job name
: ${DPL_OSNAMES} # Trigger Deployer by OS name (osx,linux)
: ${DPL_BRANCHES} # Trigger Deployer by git branch name
# Job Parameters
: ${_DPL_JOB_ENABLED} # Enable Deployer for this specific job. DPL_ENABLED must be set too.
: ${_DPL_JOB_NAME} # Identifier for the job, used for logging and trigger word matching
: ${_DPL_FTP_TARGET} # Deploy to FTP
: ${_DPL_DPUT_TARGET} # Deploy to DPUT
: ${_DPL_PACKAGE_SOURCE} # Build packages into a Source distribution. Linux only.
: ${_DPL_PACKAGE_BINARY} # Build packages into a Binary distribution.
: ${_DPL_PACKAGE_MAIN:=1} # Build main installation package. Linux only; OS X assumes this.
: ${_DPL_PACKAGE_ASSET} # Build asset installation package. Linux only.
# Asset File Parameters
: ${ASSET_ARCHIVE_PATH:=https://github.com/mazmazz/Kart-Public/releases/download/kart_assets/srb2kart-v102-assets.7z}
: ${ASSET_ARCHIVE_OPTIONAL_PATH:=https://github.com/mazmazz/Kart-Public/releases/download/kart_assets/srb2kart-v102-optional-assets.7z}
: ${ASSET_FILES_HASHED:=srb2.srb patch.kart gfx.kart textures.kart chars.kart maps.kart}
: ${ASSET_FILES_DOCS:=README.txt HISTORY.txt LICENSE.txt LICENSE-3RD-PARTY.txt}
: ${ASSET_FILES_OPTIONAL_GET:=0}
# FTP Parameters
: ${DPL_FTP_PROTOCOL}
: ${DPL_FTP_USER}
: ${DPL_FTP_PASS}
: ${DPL_FTP_HOSTNAME}
: ${DPL_FTP_PORT}
: ${DPL_FTP_PATH}
# DPUT Parameters
: ${DPL_DPUT_DOMAIN:=ppa.launchpad.net}
: ${DPL_DPUT_METHOD:=sftp}
: ${DPL_DPUT_INCOMING}
: ${DPL_DPUT_LOGIN:=anonymous}
: ${DPL_SSH_KEY_PRIVATE} # Base64-encoded private key file. Used to sign repository uploads
: ${DPL_SSH_KEY_PASSPHRASE} # Decodes the private key file.
# Package Parameters
: ${PACKAGE_NAME:=srb2kart}
: ${PACKAGE_VERSION:=1.0.2}
: ${PACKAGE_SUBVERSION} # Highly recommended to set this to reflect the distro series target (e.g., ~18.04bionic)
: ${PACKAGE_REVISION} # Defaults to UTC timestamp
: ${PACKAGE_INSTALL_PATH:=/usr/games/SRB2Kart}
: ${PACKAGE_LINK_PATH:=/usr/games}
: ${PACKAGE_DISTRO:=trusty}
: ${PACKAGE_URGENCY:=high}
: ${PACKAGE_NAME_EMAIL:=Kart Krew <stjr@srb2.org>}
: ${PACKAGE_GROUP_NAME_EMAIL:=Kart Krew <stjr@srb2.org>}
: ${PACKAGE_WEBSITE:=<https://mb.srb2.org/showthread.php?p=802695>}
: ${PACKAGE_ASSET_MINVERSION:=1.0.1} # Number this the version BEFORE the actual required version, because we do a > check
: ${PACKAGE_ASSET_MAXVERSION:=1.0.3} # Number this the version AFTER the actual required version, because we do a < check
: ${PROGRAM_NAME:=Sonic Robo Blast 2 Kart}
: ${PROGRAM_VENDOR:=Kart Krew}
: ${PROGRAM_VERSION:=1.0.2}
: ${PROGRAM_DESCRIPTION:=A kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2.}
: ${PROGRAM_FILENAME:=srb2kart}
: ${DPL_PGP_KEY_PRIVATE} # Base64-encoded private key file. Used to sign Debian packages
: ${DPL_PGP_KEY_PASSPHRASE} # Decodes the private key file.
# Export Asset and Package Parameters for envsubst templating
export ASSET_ARCHIVE_PATH="${ASSET_ARCHIVE_PATH}"
export ASSET_ARCHIVE_OPTIONAL_PATH="${ASSET_ARCHIVE_OPTIONAL_PATH}"
export ASSET_FILES_HASHED="${ASSET_FILES_HASHED}"
export ASSET_FILES_DOCS="${ASSET_FILES_DOCS}"
export ASSET_FILES_OPTIONAL_GET="${ASSET_FILES_OPTIONAL_GET}"
export PACKAGE_NAME="${PACKAGE_NAME}"
export PACKAGE_VERSION="${PACKAGE_VERSION}"
export PACKAGE_SUBVERSION="${PACKAGE_SUBVERSION}" # in case we have this
export PACKAGE_REVISION="${PACKAGE_REVISION}"
export PACKAGE_ASSET_MINVERSION="${PACKAGE_ASSET_MINVERSION}"
export PACKAGE_ASSET_MAXVERSION="${PACKAGE_ASSET_MAXVERSION}"
export PACKAGE_INSTALL_PATH="${PACKAGE_INSTALL_PATH}"
export PACKAGE_LINK_PATH="${PACKAGE_LINK_PATH}"
export PACKAGE_DISTRO="${PACKAGE_DISTRO}"
export PACKAGE_URGENCY="${PACKAGE_URGENCY}"
export PACKAGE_NAME_EMAIL="${PACKAGE_NAME_EMAIL}"
export PACKAGE_GROUP_NAME_EMAIL="${PACKAGE_GROUP_NAME_EMAIL}"
export PACKAGE_WEBSITE="${PACKAGE_WEBSITE}"
export PROGRAM_NAME="${PROGRAM_NAME}"
export PROGRAM_VERSION="${PROGRAM_VERSION}"
export PROGRAM_DESCRIPTION="${PROGRAM_DESCRIPTION}"
export PROGRAM_FILENAME="${PROGRAM_FILENAME}"
# This file is called in debian_template.sh, so mark our completion so we don't run it again
__DEBIAN_PARAMETERS_INITIALIZED=1
-133
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@@ -1,133 +0,0 @@
#!/bin/bash
# Deployer for Travis-CI
# DPUT uploader (e.g., Launchpad PPA)
#
if [[ "$__DPL_DPUT_ACTIVE" == "1" ]]; then
# Install APT dependencies
# paramiko required for ssh
sudo apt-get install python-paramiko expect dput; # python-pip
#pip install paramiko;
# Output the DPUT config
# Dput only works if you're using secure FTP, so that's what we default to.
cat > "./dput.cf" << EOM
[deployer]
fqdn = ${DPL_DPUT_DOMAIN}
method = ${DPL_DPUT_METHOD}
incoming = ${DPL_DPUT_INCOMING}
login = ${DPL_DPUT_LOGIN}
allow_unsigned_uploads = 0
EOM
# Output SSH config
# Don't let SSH prompt us for untrusted hosts
cat >> "./ssh_config" << EOM
Host *
StrictHostKeyChecking no
UserKnownHostsFile=/dev/null
PubKeyAuthentication yes
IdentityFile ${PWD}/key.private
IdentitiesOnly yes
EOM
sudo sh -c "cat < ${PWD}/ssh_config >> /etc/ssh/ssh_config";
# Get the private key
echo "$DPL_SSH_KEY_PRIVATE" | base64 --decode > key.private;
chmod 700 ./key.private;
if [[ "$_DPL_PACKAGE_MAIN" == "1" ]]; then
PACKAGEFILENAME=${PACKAGE_NAME}_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
PACKAGEDBGFILENAME=${PACKAGE_NAME}-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGENIGHTLYFILENAME=${PACKAGE_NAME}-nightly_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGENIGHTLYDBGFILENAME=${PACKAGE_NAME}-nightly-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGEPATCHFILENAME=${PACKAGE_NAME}-patch_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGEPATCHDBGFILENAME=${PACKAGE_NAME}-patch-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGEPATCHNIGHTLYFILENAME=${PACKAGE_NAME}-patch-nightly_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGEPATCHNIGHTLYDBGFILENAME=${PACKAGE_NAME}-patch-nightly-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
PACKAGEFILENAMES=(
$PACKAGEFILENAME
$PACKAGEDBGFILENAME
#$PACKAGENIGHTLYFILENAME
#$PACKAGENIGHTLYDBGFILENAME
#$PACKAGEPATCHFILENAME
#$PACKAGEPATCHDBGFILENAME
#$PACKAGEPATCHNIGHTLYFILENAME
#$PACKAGEPATCHNIGHTLYDBGFILENAME
);
# Main packages are in parent of root repo folder
OLDPWD=$PWD; # [repo]/build
cd ../..;
# Enter passphrase if required
for n in ${PACKAGEFILENAMES}; do
for f in $n*.changes; do
# Binary builds also generate source builds, so exclude the source
# builds if desired
if [[ "$_DPL_PACKAGE_SOURCE" != "1" ]]; then
if [[ "$f" == *"_source"* ]] || [[ "$f" == *".tar.xz"* ]]; then
continue;
fi;
fi;
expect <(cat <<EOD
spawn dput -c "${OLDPWD}/dput.cf" deployer "$f";
expect "Enter passphrase for key"
send "${DPL_SSH_KEY_PASSPHRASE}\r"
interact
EOD
);
done;
done;
# Go back to [repo]/build folder
cd $OLDPWD;
fi;
if [[ "$_DPL_PACKAGE_ASSET" == "1" ]]; then
PACKAGEFILENAME=${PACKAGE_NAME}-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGENIGHTLYFILENAME=${PACKAGE_NAME}-nightly-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGEPATCHFILENAME=${PACKAGE_NAME}-patch-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGEPATCHNIGHTLYFILENAME=${PACKAGE_NAME}-patch-nightly-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
PACKAGEFILENAMES=(
$PACKAGEFILENAME
#$PACKAGENIGHTLYFILENAME
#$PACKAGEPATCHFILENAME
#$PACKAGEPATCHNIGHTLYFILENAME
)
# Asset packages are in root repo folder
OLDPWD=$PWD; # [repo]/build
cd ..;
# Enter passphrase if required
for n in ${PACKAGEFILENAMES}; do
for f in $n*.changes; do
# Binary builds also generate source builds, so exclude the source
# builds if desired
if [[ "$_DPL_PACKAGE_SOURCE" != "1" ]]; then
if [[ "$f" == *"_source"* ]] || [[ "$f" == *".tar.xz"* ]]; then
continue;
fi;
fi;
expect <(cat <<EOD
spawn dput -c "${OLDPWD}/dput.cf" deployer "$f";
expect "Enter passphrase for key"
send "${DPL_SSH_KEY_PASSPHRASE}\r"
interact
EOD
);
done;
done;
# Go back to [repo]/build folder
cd $OLDPWD;
fi;
srm ./key.private;
fi;
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@@ -1,137 +0,0 @@
#!/bin/bash
# Deployer for Travis-CI
# FTP Uploader
#
# Package files are uploaded to, e.g., ftp://username:password@example.com:21/path/to/upload/STJr/SRB2/master/460873812-151.1
# With file `commit.txt` and folder(s) `bin` and `package`
#
# Set these environment variables in your Travis-CI settings, where they are stored securely.
# See other shell scripts for more options.
#
# DPL_FTP_PROTOCOL = ftp (ftp or sftp or ftps or however your FTP URI begins)
# DPL_FTP_USER = username
# DPL_FTP_PASS = password
# DPL_FTP_HOSTNAME = example.com
# DPL_FTP_PORT = 21
# DPL_FTP_PATH = path/to/upload (do not add trailing slash)
if [[ "$__DPL_FTP_ACTIVE" == "1" ]]; then
if [[ "$TRAVIS_JOB_NAME" != "" ]]; then
JOBNAME=$TRAVIS_JOB_NAME;
else
if [[ "$_DPL_JOB_NAME" != "" ]]; then
JOBNAME=$_DPL_JOB_NAME;
else
JOBNAME=$TRAVIS_OS_NAME;
fi;
fi;
# Generate commit.txt file
echo "Travis-CI Build $TRAVIS_OS_NAME - $TRAVIS_REPO_SLUG/$TRAVIS_BRANCH - $TRAVIS_JOB_NUMBER - $JOBNAME" > "commit.txt";
echo "Job ID $TRAVIS_JOB_ID" >> "commit.txt";
echo "" >> "commit.txt";
echo "Commit $TRAVIS_COMMIT" >> "commit.txt";
echo "$TRAVIS_COMMIT_MESSAGE" >> "commit.txt";
echo "" >> "commit.txt";
# Initialize FTP parameters
if [[ "$DPL_FTP_PORT" == "" ]]; then
DPL_FTP_PORT=21;
fi;
if [[ "$DPL_FTP_PROTOCOL" == "" ]]; then
DPL_FTP_PROTOCOL=ftp;
fi;
__DPL_FTP_LOCATION=$DPL_FTP_PROTOCOL://$DPL_FTP_HOSTNAME:$DPL_FTP_PORT/$DPL_FTP_PATH/$TRAVIS_REPO_SLUG/$TRAVIS_BRANCH/$TRAVIS_JOB_ID-$TRAVIS_JOB_NUMBER-$JOBNAME;
# Upload to FTP!
echo "Uploading to FTP...";
curl --ftp-create-dirs -T "commit.txt" -u $DPL_FTP_USER:$DPL_FTP_PASS "$__DPL_FTP_LOCATION/commit.txt";
if [[ "$__DPL_DEBIAN_ACTIVE" == "1" ]]; then
if [[ "$_DPL_PACKAGE_MAIN" == "1" ]]; then
PACKAGEFILENAME=${PACKAGE_NAME}_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
PACKAGEDBGFILENAME=${PACKAGE_NAME}-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGENIGHTLYFILENAME=${PACKAGE_NAME}-nightly_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGENIGHTLYDBGFILENAME=${PACKAGE_NAME}-nightly-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGEPATCHFILENAME=${PACKAGE_NAME}-patch_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGEPATCHDBGFILENAME=${PACKAGE_NAME}-patch-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGEPATCHNIGHTLYFILENAME=${PACKAGE_NAME}-patch-nightly_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGEPATCHNIGHTLYDBGFILENAME=${PACKAGE_NAME}-patch-nightly-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
PACKAGEFILENAMES=(
$PACKAGEFILENAME
$PACKAGEDBGFILENAME
#$PACKAGENIGHTLYFILENAME
#$PACKAGENIGHTLYDBGFILENAME
#$PACKAGEPATCHFILENAME
#$PACKAGEPATCHDBGFILENAME
#$PACKAGEPATCHNIGHTLYFILENAME
#$PACKAGEPATCHNIGHTLYDBGFILENAME
);
# Main packages are in parent of root repo folder
OLDPWD=$PWD; # [repo]/build
cd ../..;
for n in ${PACKAGEFILENAMES}; do
for f in ./$n*; do
# Binary builds also generate source builds, so exclude the source
# builds if desired
if [[ "$_DPL_PACKAGE_SOURCE" != "1" ]]; then
if [[ "$f" == *"_source"* ]] || [[ "$f" == *".tar.xz"* ]]; then
continue;
fi;
fi;
curl --ftp-create-dirs -T "$f" -u $DPL_FTP_USER:$DPL_FTP_PASS "$__DPL_FTP_LOCATION/package/main/$f";
done;
done;
# Go back to [repo]/build folder
cd $OLDPWD;
fi;
if [[ "$_DPL_PACKAGE_ASSET" == "1" ]]; then
PACKAGEFILENAME=${PACKAGE_NAME}-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGENIGHTLYFILENAME=${PACKAGE_NAME}-nightly-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGEPATCHFILENAME=${PACKAGE_NAME}-patch-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGEPATCHNIGHTLYFILENAME=${PACKAGE_NAME}-patch-nightly-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
PACKAGEFILENAMES=(
$PACKAGEFILENAME
#$PACKAGENIGHTLYFILENAME
#$PACKAGEPATCHFILENAME
#$PACKAGEPATCHNIGHTLYFILENAME
)
# Asset packages are in root repo folder
OLDPWD=$PWD; # [repo]/build
cd ..;
for n in ${PACKAGEFILENAMES}; do
for f in ./$n*; do
# Binary builds also generate source builds, so exclude the source
# builds if desired
if [[ "$_DPL_PACKAGE_SOURCE" != "1" ]]; then
if [[ "$f" == *"_source"* ]] || [[ "$f" == *".tar.xz"* ]]; then
continue;
fi;
fi;
curl --ftp-create-dirs -T "$f" -u $DPL_FTP_USER:$DPL_FTP_PASS "$__DPL_FTP_LOCATION/package/asset/$f";
done;
done;
# Go back to [repo]/build folder
cd $OLDPWD;
fi;
else
if [[ "$_DPL_BINARY" == "1" ]]; then
find bin -type f -exec curl -u $DPL_FTP_USER:$DPL_FTP_PASS --ftp-create-dirs -T {} $__DPL_FTP_LOCATION/{} \;;
fi;
if [[ "$_DPL_PACKAGE_BINARY" == "1" ]]; then
sudo rm -r package/_CPack_Packages
find package -type f -exec curl -u $DPL_FTP_USER:$DPL_FTP_PASS --ftp-create-dirs -T {} $__DPL_FTP_LOCATION/{} \;;
fi;
fi;
fi
-93
View File
@@ -1,93 +0,0 @@
================================================================
How to add Low-res modes to your XF86Config under Linux MANUALLY
================================================================
I TAKE NO RESPONSIBILITY FOR ANY DAMAGE DONE TO YOUR EQUIPMENT!!!
This document explains how to add low-res modes like 320x200 to your
X-Server configuration, because some new setup tools for the X-Server
do not support this. ONLY RECOMMENDED FOR USERS WHO KNOW WHAT THEY DO!
I do not take any responsibility for damage done to your monitor, your
videocard, your harddisk, your cat, your dog or anything else!!!
IMPORTANT IS, THAT YOUR "HorizSync" AND "VertRefresh" VALUES REALLY
MATCH YOUR MONITOR! OTHERWISE YOUR MONITOR CAN BLOW UP!!!
OK, if you have read up to here, you either know what you do or really
die-hard want those low-res modes. Here is what to do:
Look up your XF86Config. Is is either in /etc or in /etc/X11. Here is
what you have to add to the definition of your modeslines:
# Low-res Doublescan modes
# If your chipset does not support doublescan, you get a 'squashed'
# resolution like 320x400.
# 320x200 @ 70 Hz, 31.5 kHz hsync, 8:5 aspect ratio
Modeline "320x200" 12.588 320 336 384 400 200 204 205 225 Doublescan
# 320x240 @ 60 Hz, 31.5 kHz hsync, 4:3 aspect ratio
Modeline "320x240" 12.588 320 336 384 400 240 245 246 262 Doublescan
# 320x240 @ 72 Hz, 36.5 kHz hsync
Modeline "320x240" 15.750 320 336 384 400 240 244 246 262 Doublescan
# 400x300 @ 56 Hz, 35.2 kHz hsync, 4:3 aspect ratio
ModeLine "400x300" 18 400 416 448 512 300 301 302 312 Doublescan
# 400x300 @ 60 Hz, 37.8 kHz hsync
Modeline "400x300" 20 400 416 480 528 300 301 303 314 Doublescan
# 400x300 @ 72 Hz, 48.0 kHz hsync
Modeline "400x300" 25 400 424 488 520 300 319 322 333 Doublescan
If your video card only supports a specific set of discrete dotclocks
(RAMDAC) you may have to replace the dotclocks given here by one of the
specified (e.g in the first modeline the dotclock is 12.588 MHz). I believe
that nowadays all cards and monitors should work with these settings, but
if you have outdated hardware you better check the frequencies yourself. If
there is any uncertainty, please check the "XFree86 Video Timings HOWTO".
Then have a look at the section "Screen" with the appropriate driver
(usually either "svga" or "accel"). Under Subsection "Display" there
are modes for the given color depth. Add the desired modes. As an
example I give you my screens definition here with low-res modes in
16 bit color depth:
Section "Screen"
Driver "accel"
Device "3D Charger"
Monitor "Iiyama Pro 450"
DefaultColorDepth 16
Subsection "Display"
Depth 8
Modes "1280x1024" "1024x768" "800x600" "640x480"
ViewPort 0 0
Virtual 1280 1024
EndSubsection
Subsection "Display"
Depth 16
Modes "1152x864" "1024x768" "800x600" "640x480" "400x300" "320x200" <- THIS IS ACTUALLY WHAT YOU WANT!!!
ViewPort 0 0 ^^^^^^^^^^^^^^^^^^^
Virtual 1152 864
EndSubsection
Subsection "Display"
Depth 24
Modes "800x600" "640x480"
ViewPort 0 0
Virtual 800 600
EndSubsection
Subsection "Display"
Depth 32
Modes "800x600" "640x480"
ViewPort 0 0
Virtual 800 600
EndSubsection
EndSection
Once again: important is, that you edit the correct Screen section.
If you use the SVGA Server and edit the ACCEL Server, you might
wonder where your new modes have gone.
If everything went fine and you want to say thank you, just write
to "metzgermeister@users.sourceforge.net". If your monitor blew
up and you want to kill me, find me playing Legacy or Q3A on the net
and frag me (with your second monitor, hehe).
- metzgermeister
-212
View File
@@ -1,212 +0,0 @@
1-99 : Player Starts
1 - Player 1 Start 1
2 - Player 2 Start 2
3 - Player 3 Start 3
4 - Player 4 Start 4
5 - Player 5 Start 4001
6 - Player 6 Start 4002
7 - Player 7 Start 4003
8 - Player 8 Start 4004
9 - Player 9 Start 4005
10 - Player 10 Start 4006
11 - Player 11 Start 4007
12 - Player 12 Start 4008
13 - Player 13 Start 4009
14 - Player 14 Start 4010
15 - Player 15 Start 4011
16 - Player 16 Start 4012
17 - Player 17 Start 4013
18 - Player 18 Start 4014
19 - Player 19 Start 4015
20 - Player 20 Start 4016
21 - Player 21 Start 4017
22 - Player 22 Start 4018
23 - Player 23 Start 4019
24 - Player 24 Start 4020
25 - Player 25 Start 4021
26 - Player 26 Start 4022
27 - Player 27 Start 4023
28 - Player 28 Start 4024
29 - Player 29 Start 4025
30 - Player 30 Start 4026
31 - Player 31 Start 4027
32 - Player 32 Start 4028
33 - Player Match Start 11
34 - Red Team Start 87
35 - Blue Team Start 89
36 - Tag start New
100 - 199 : Enemies
100 - Blue Crawla 3004
101 - Red Crawla 9
102 - GFZ Fish 58
103 - Gold Buzz 5005
104 - Red Buzz 5006
105 - Jetty-Syn Bomber 3005
106 - Jetty-Syn Gunner 22
107 - Crawla Commander 21
108 - Deton 71
109 - Skim 56
110 - THZ Turret 2004
111 - Pop-up Turret 42
200 - 299 : Bosses and their associated items (if any)
200 - Boss 1 16
201 - Boss 2 2008
290 - Boss Fly Point 17
291 - EggTrap Center 2049
300 - 399 : Collectibles
300 - Ring 2014
301 - Homing Ring 69
302 - Rail Ring 3003
303 - Infinity Ring 80
304 - Automatic Ring 26
305 - Explosion Ring 54
306 - Red CTF Flag 31
307 - Blue CTF Flag 34
308 - Special Stage Token 2013
309 - Emerald 1 420
310 - Emerald 2 421
311 - Emerald 3 422
312 - Emerald 4 423
313 - Emerald 5 424
314 - Emerald 6 425
315 - Emerald 7 426
316 - Hunting Emerald 1 64
317 - Hunting Emerald 2 3002
318 - Hunting Emerald 3 3001
400 - 499 : Boxes
400 - Super Ring Box 2011
401 - Grey Ring Box 2012
402 - Ring Shield Box 48
403 - Fire Shield Box 2002
404 - Bomb Shield Box 2018
405 - Jump Shield Box 35
406 - Water Shield Box 2028
407 - Sneaker Box 25
408 - Invincibility Box 2022
409 - 1-Up Box 41
410 - Eggman Box 2005
411 - Mixup Box 78
412 - Question Box 3000
500 - 599 : Interactive Objects (friendly or otherwise - includes springs)
500 - Bubble Patch 33
501 - Level End Sign 86
502 - Starpost 3006
520 - Spike Ball -1
521 - Special Stage Spike Ball 23
522 - Ceiling Spike 67
523 - Floor Spike 68
540 - Fan 32
541 - Steam Riser 30
550 - Yellow Spring 28
551 - Red Spring 79
552 - Blue Spring 5004
553 - Yellow Spring Down 65
554 - Red Spring Down 66
555 - Yellow Diagonal Spring 2015
556 - Red Diagonal Spring 38
557 - Yellow Diag Spring Down 20
558 - Red Diag Spring Down 39
600 - 699 : Special placement patterns
600 - Vertical Rigns - Stack of 5 (suitable for Yellow Spring) 84
601 - Vertical Rings - Stack of 5 (suitable for Red Spring) 44
602 - Diagonal rings (5) 76
603 - Diagonal rings (10) 77
604 - A ring of rings 47
605 - A BIGGER ring of rings 2007
606 - A ring of wing items 2048
607 - A BIGGER ring of wing items 2010
608 - A ring of rings and wings (alternating) 2046
609 - A BIGGER ring of rings and wings (alternating) 2047
700 - 799 : Powerup indicators/environmental effects/miscellany
700 - Ambient Water 1a (S) 2026
701 - Ambient Water 1b (S) 2024
702 - Ambient Water 2a (M) 2023
703 - Ambient Water 2b (M) 2045
704 - Ambient Water 3a (L) 83
705 - Ambient Water 3b (L) 2019
706 - Ambient Water 4a (XL) 2025
707 - Ambient Water 4b (XL) 27
708 - Random Ambient 1 14
709 - Random Ambient 2 43
750 - Chaos Spawner 8
751 - Teleport Point 5003
752 - Alternate View Point 5007
753 - Zoom Tube Waypoint 18
754 - Pusher 5001
755 - Puller 5002
756 - Street Light 2003
800 - 899 : Greenflower Scenery
800 - Flower 1 36
801 - Flower 2 70
802 - Flower 3 73
804 - Berry Bush 74
805 - Bush 75
900 - 999 : Techno Hill Scenery
900 - THZ Plant 2035
901 - Alarm 2006
1000 - 1099 : Deep Sea Scenery
1000 - Gargoyle 81
1100 - 1199 : Castle Eggman Scenery
1100 - Ceiling Chain 49
1101 - Torch Flame 24
1102 - Eggman Statue 52
1103 - CEZ Flower 2001
1200 - 1299 : Arid Canyon Scenery
1300 - 1399 : Red Volcano Scenery
1400 - 1499 : Dark City Scenery
1500 - 1599 : Doom Ship Scenery
1600 - 1699 : Egg Rock/Final Fight Scenery
1700 - 1799 : NiGHTS Items
1700 - Axis 72
1701 - Axis Transfer (Normal) 61
1702 - Axis Transfer (Line) 46
1703 - Nights Drone 60
1704 - Nights Bumper 82
1705 - Hoop 57
1706 - Nights Wing 37
1707 - Super Loop Powerup 3007
1708 - Drill Refill Powerup 3008
1709 - Helper Powerup 3009
1710 - Egg Capsule 40
1800 - 1849 : Mario Items
1800 - Coin 10005
1801 - Goomba 10000
1802 - Blue Goomba 10001
1803 - FireFlower 50
1804 - Shell 10
1805 - Puma 29
1806 - Koopa 19
1807 - Axe 12
1808 - Mario Bush 1 10002
1809 - Mario Bush 2 10003
1810 - Toad 10004
1850 - 1899 : Christmas Items
1850 - Xmas Pole 5
1851 - Candy Cane 13
1852 - Snowman 6
1900 - 1999 : Misc Scenery
1900 - Stalagmite 0
1901 - Stalagmite 1
1902 - Stalagmite 2
1903 - Stalagmite 3
1904 - Stalagmite 4
1905 - Stalagmite 5
1906 - Stalagmite 6
1907 - Stalagmite 7
1908 - Stalagmite 8
1909 - Stalagmite 9
-223
View File
@@ -1,223 +0,0 @@
Description OldNum NewNum Description
Old Water 14 Removed
Level Parameters/Misc:
Per-Sector Gravity 64 1
Custom Exit 71 2
Zoom Tube Parameters 18 3
Speed Pad 65 4
Camera Scanner 63 5
Disable Linedef 73 6
Flat Alignment 66 7
Sector Special Parameters New 8
Mace Parameters New 9
Sprite Cull Height New 10
Rope Hang Parameters New 11
Rock Spawner Parameters New 12
PolyObjects
Marks first line in PolyObject New 20
Explicitly includes a PolyObject line New 21
PolyObject: Parameters New 22
PolyObject: Waving Flag New 31
Level-Load Effects:
Instant Floor Lower 26 50
Instant Ceiling Raise 24 51
Continuously Falling Sector 88 52
Continuous Floor/Ceiling Mover 2 53
Continuous Floor Mover 3 54
Continuous Ceiling Mover 4 55
Continuous Two-Speed Floor/Ceiling Mover 6 56
Continuous Two-Speed Floor Mover 7 57
Continuous Two-Speed Ceiling Mover 8 58
Activate Floating Platform 232 59
Activate Floating Platform (Adjustable Speed) 233 60
Crusher 1 (Ceiling to Floor) 43 61
Crusher 2 (Floor to Ceiling) 50 62
Fake Floor/Ceiling 242 63
Appearing/Disappearing FOF New 64
Bridge Thinker New 65
Floor Over Floors:
"Floor Over Floor: Solid, Opaque, Shadowcasting " 25 100
"Floor Over Floor: Solid, Opaque, Non-Shadowcasting " 33 101
"Floor Over Floor: Solid, Translucent " 44 102
"Floor Over Floor: Solid, Sides Only " 69 103
"Floor Over Floor: Solid, No Sides " 51 104
"Floor Over Floor: Solid, Invisible " 57 105
"Floor Over Floor: Water, Opaque " 48 120
"Floor Over Floor: Water, Translucent " 45 121
"Floor Over Floor: Water, Opaque, No Sides " 75 122
"Floor Over Floor: Water, Translucent, No Sides " 74 123
"Floor Over Floor: Platform, Opaque " 59 140
"Floor Over Floor: Platform, Translucent " 81 141
"Floor Over Floor: Platform, Translucent, No Sides " 77 142
Floor Over Floor: Bobbing (Air) 38 150
Floor Over Floor: Adjustable Bobbing (Air) 68 151
Floor Over Floor: Reverse Adjustable Bobbing (Air) 72 152
"Floor Over Floor: Floating, Bobbing " 34 160
Floor Over Floor: Crumbling (Respawn) 36 170
Floor Over Floor: Crumbling (No Respawn) 35 171
"Floor Over Floor: Crumbling (Respawn), Platform " 79 172
"Floor Over Floor: Crumbling (No Respawn), Platform " 80 173
"Floor Over Floor: Crumbling (Respawn), Platform, Translucent " 82 174
"Floor Over Floor: Crumbling (No Respawn), Platform, Translucent " 83 175
"Floor Over Floor: Crumbling (Respawn), Floating, Bobbing " 39 176
"Floor Over Floor: Crumbling (No Respawn), Floating, Bobbing " 1 177
"Floor Over Floor: Crumbling (Respawn), Floating " 37 178
"Floor Over Floor: Crumbling (No Respawn), Floating " 42 179
"Floor Over Floor: Crumbling (Respawn), Bobbing (Air) " 40 180
"Floor Over Floor: Rising Platform, Solid, Opaque, Shadowcasting " 89 190
"Floor Over Floor: Rising Platform, Solid, Opaque, Non-Shadowcasting " 90 191
"Floor Over Floor: Rising Platform, Solid, Translucent " 91 192
"Floor Over Floor: Rising Platform, Solid, Invisible " 94 193
"Floor Over Floor: Rising Platform, Platform, Opaque " 92 194
"Floor Over Floor: Rising Platform, Platform, Translucent " 93 195
Floor Over Floor: Light Block 49 200
Floor Over Floor: Half Light Block 47 201
Floor Over Floor: Fog Block 46 202
"Floor Over Floor: Intangible, Opaque " 62 220
"Floor Over Floor: Intangible, Translucent " 52 221
"Floor Over Floor: Intangible, Sides Only " 67 222
"Floor Over Floor: Intangible, Invisible " 58 223
Floor Over Floor: Mario Block 41 250
Floor Over Floor: Thwomp Block 54 251
Floor Over Floor: Shatter Block 76 252
"Floor Over Floor: Shatter Block, Translucent " 86 253
Floor Over Floor: Bustable Block 55 254
Floor Over Floor: Spin Bust Block 78 255
"Floor Over Floor: Spin Bust Block, Translucent " 84 256
Floor Over Floor: Quicksand Block 56 257
Floor Over Floor: Laser Block 53 258
Floor Over Floor: Custom 87 259
Linedef Executor Triggers:
Trigger Linedef Executor (Continuous) 96 300
Trigger Linedef Executor (Each Time) 97 301
Trigger Linedef Executor (Once) 98 302
Trigger Linedef Executor (Ring Count - Continuous) 95 303
Trigger Linedef Executor (Ring Count - Once) 99 304
Trigger Linedef Executor (Character Ability - Continuous) 19 305
Trigger Linedef Executor (Character Ability - Each Time) 20 306
Trigger Linedef Executor (Character Ability - Once) 21 307
"Trigger Linedef Executor (Race Only, Once) " 9 308
Trigger Linedef Executor (CTF Red Team - Continuous) 10 309
Trigger Linedef Executor (CTF Red Team - Each Time) 11 310
Trigger Linedef Executor (CTF Blue Team - Continuous) 12 311
Trigger Linedef Executor (CTF Blue Team - Each Time) 13 312
Trigger Linedef Executor (No More Enemies - Once) 15 313
Trigger Linedef Executor (# of Pushables - Continuous) New 314
Trigger Linedef Executor (# of Pushables - Once) New 315
Trigger Linedef Executors (PolyObject - Land On) New 316
Trigger Linedef Executor (Level Load) New 399
Linedef Executor Options:
Linedef Executor: Set Tagged Sector's Floor Height/Pic 101 400
Linedef Executor: Set Tagged Sector's Ceiling Height/Pic 102 401
Linedef Executor: Set Tagged Sector's Light Level 103 402
Linedef Executor: Move Tagged Sector's Floor 106 403
Linedef Executor: Move Tagged Sector's Ceiling 107 404
Linedef Executor: Lower Floor by Line 108 405
Linedef Executor: Raise Floor by Line 109 406
Linedef Executor: Lower Ceiling by Line 110 407
Linedef Executor: Raise Ceiling by Line 111 408
Linedef Executor: Change Calling Sector's Tag 112 409
Linedef Executor: Change Front Sector's Tag 114 410
Linedef Executor: Stop Plane Movement 116 411
Linedef Executor: Teleport Player to Tagged Sector 104 412
Linedef Executor: Change Music 105 413
Linedef Executor: Play SFX 115 414
Linedef Executor: Run Script 113 415
Linedef Executor: Start Adjustable Fire Flicker 119 416
Linedef Executor: Start Adjustable Glowing Light 120 417
Linedef Executor: Start Adjustable Strobe Flash (unsynchronized) New 418
Linedef Executor: Start Adjustable Strobe Flash (synchronized) New 419
Linedef Executor: Fade Light Level 117 420
Linedef Executor: Stop Lighting Effect 118 421
Linedef Executor: Cut-Away View 121 422
Linedef Executor: Change Sky 123 423
Linedef Executor: Change Weather 124 424
Linedef Executor: Change Object State 125 425
Linedef Executor: Stop Object 122 426
Linedef Executor: Award Score 126 427
Linedef Executor: Start Platform Movement 127 428
Linedef Executor: Crush Ceiling Once New 429
Linedef Executor: Crush Floor Once New 430
Linedef Executor: Crush Floor & Ceiling Once New 431
Linedef Executor: Enable 2D Mode New 432
Linedef Executor: Disable 2D Mode New 433
Linedef Executor: Award Custom Power New 434
Linedef Executor: Stop Conveyor New 435
Linedef Executor: Start Conveyor New 436
Linedef Executor: Disable Player Movement New 437
Linedef Executor: Execute Linedef Executor New 450
Linedef Executor: PolyObject: Door Slide New 480
Linedef Executor: PolyObject: Door Swing New 481
Linedef Executor: PolyObject: Move XY New 482
Linedef Executor: PolyObject: Move XY w/ override New 483
Linedef Executor: PolyObject: Rotate Right New 484
Linedef Executor: PolyObject: Rotate Right w/ override New 485
Linedef Executor: PolyObject: Rotate Left New 486
Linedef Executor: PolyObject: Rotate Left w/ override New 487
Linedef Executor: PolyObject: Start waypoint movement New 488
Linedef Executor: PolyObject: Make Invisible New 489
Linedef Executor: PolyObject: Make Visible New 490
Scrollers/Pushers:
Scroll Wall First Side Left 100 500
Scroll Wall First Side Opposite Direction 85 501
Scroll Wall According to Linedef 254 502
Acc Scroll Wall According to Linedef 218 503
Disp Scroll Wall According to Linedef 249 504
Scroll Texture by Offsets 255 505
Scroll Floor Texture 251 510
Acc Scroll Floor Texture 215 511
Disp Scroll Floor Texture 246 512
Scroll Ceiling Texture 250 513
Acc Scroll Ceiling Texture 214 514
Disp Scroll Ceiling Texture 245 515
Carry Objects on Floor (no scroll) 252 520
Acc Carry Objects on Floor 216 521
Disp Carry Objects on Floor 247 522
Carry Objects on Ceiling 203 523
Acc Carry Objects on Ceiling 205 524
Disp Carry Objects on Ceiling 201 525
Scroll Floor Texture and Carry Objects 253 530
Acc Scroll Floor Texture and Carry Objects 217 531
Disp Scroll Floor Texture and Carry Objects 248 532
Scroll Ceiling Texture and Carry Objects 202 533
Acc Scroll Ceiling Texture and Carry Objects 204 534
Disp Scroll Ceiling Texture and Carry Objects 200 535
Friction 223 540
Horizontal Wind 224 541
Upwards Wind 229 542
Downwards Wind 230 543
Horizontal Current 225 544
Upwards Current 227 545
Downwards Current 228 546
Boom Push/Pull Thing 226 547
Lighting:
Floor Lighting 213 600
Ceiling Lighting 5 601
Adjustable Pulsating Light 60 602
Adjustable Flickering Light 61 603
Adjustable Blinking Light (unsynchronized) New 604
Adjustable Blinking Light (synchronized) New 605
Colormap 16 606
BIN
View File
Binary file not shown.
-78
View File
@@ -1,78 +0,0 @@
Removed:
- Buttons 1-20 690-709
- Button 21 (THZ2 A/740 B/741 D/742 E/745 710
- Close Door Blazing (Tag 743) 711
- Raise Ceiling to Highest (Tag 744) 981
- THZ2 Slime Raise (B/712 W713 P714 D715 S716) 986
Stuff to Remove/Change:
- Light Blinks On Every 0.5 Seconds 2 Add Linedef Combine
- Light Blinks On Every 1 Second 3 Add Linedef Combine
- Light Pulses Smoothly 8 Remove
- Light Blinks On Every 0.5 Seconds (Sync) 12 Add Linedef Combine
- Lights Blinks On Every 1 Second (Sync) 13 Add Linedef Combine
- Light Flickers Like Fire 17 Remove
? - Damage (Fire) and Current 519 Remove (convert to combination)
? - Damage (Water) and Current 984 Remove (convert to combination)
Section 1:
1 - Damage (Generic) 11
2 - Damage (Water) 983
3 - Damage (Fire) 7
4 - Damage (Electrical) 18
5 - Spikes 4
6 - Death Pit (Camera Mod) 16
7 - Death Pit (No Camera Mod) 5
8 - Instant Kill 10
9 - Ring Drainer (Floor Touch) 978
10 - Ring Drainer (No Floor Touch) 980
11 - Special Stage Damage 9
12 - Space Countdown 6
13 - Ramp Sector (Increase step-up) 992
14 - Non-Ramp Sector (Don't step-down) 996
15 - Bouncy Sector (FOF Control Only) 14
Section 2: << 4
1 - Trigger Linedef Exec (Pushable Objects) 971
2 - Trigger LD Exec (Anywhere in Sec/All Pls) 972
3 - Trigger Linedef Exec (Floor Touch/All Pls) 973
4 - Trigger Linedef Exec (Anywhere in Sec) 974
5 - Trigger Linedef Exec (Floor Touch) 975
6 - Trigger Linedef Exec (Emerald Check) 967
7 - Trigger Linedef Exec (NiGHTS Mare) 968
8 - Check for linedef executor on FOFs (ANY) 970
9 - Egg Trap Capsule 666
10 - Special Stage Time/Rings, Par 990
11 - Custom Global Gravity 991
Section 3: << 8
1 - Ice/Sludge (required?!) 256
2 - Wind/Current (required?!) 512
3 - Ice/Sludge and Wind/Current 768
4 - Conveyor Belt 985
5 - Speed Pad (No Spin) 976
6 - Speed Pad (Spin) 977
7 - Bustable Block Sprite Parameter 1500-1515
8 - "
9 - "
10 - "
11 - "
12 - "
13 - "
14 - "
15 - "
Section 4: << 12
1 - Starpost Activator 993
2 - Special Stage Goal Combine 33
2 - Exit Sector Combine 982
2 - No Tag Zone Combine 987
2 - CTF: Flag Return Combine 995
3 - CTF: Red Team Base 988
4 - CTF: Blue Team Base 989
5 - Fan Sector 997
6 - Super Sonic Transform 969
7 - Spinner 979
8 - Zoom Tube Start 998
9 - Zoom Tube End 999
10 - Finish Line 994
-307
View File
@@ -1,307 +0,0 @@
SRB2
Release v1.09, ? 2005.
Last Updated: June 2005
Original game & sources by: Id Software.
Additions: (c)1998 by: Fabrice Denis & Boris Pereira
(c)1999 by: Fabrice Denis, Boris Pereira & Thierry Van Elsuwe
(c)2000 by: Boris Pereira & Thierry Van Elsuwe
(c)2004 By: AJ, Graue, Alam Arias, Logan Arias & Andrew Clunis
Special thanks to Steven McGranahan, Lee Killough, Robert Bäuml and Bell Kin for
their large contribution and to other DooM LEGACY & SRB2 Team members.
Web site: http://www.SRB2.org/
e-mail: none@none.com
OpenGL specific:
Web site: http://legacy.newdoom.com/gl
-----------------------------------------------------------------------
F.A.Q.
-----------------------------------------------------------------------
If you have any trouble with SRB2, you might find a solution
here.
If you find a solution to a problem that was not listed here,
please tell us so that we can update the FAQ and help other people!
Mail your hardware/software problems to:
None@none.com subject: FAQ
--------
CONTENTS
--------
[0] Miscellaneous
[1] Mouse/Joystick/Keyboard
[2] Video
[3] Sound
[4] Network
[5] Troubleshooting
-----------------
[0] MISCELLANEOUS
-----------------
* under win95 or OS/2, I don't have enough memory. How can i handle with ?
Tell win95 to put more dpmi memory for your dos box.
Or use the -mb option.
---------------------------
[1] MOUSE/JOYSTICK/KEYBOARD
---------------------------
* My mouse/joystick does not work in SRB2.
First, check that the mouse/joystick is activated : go at the
console and type either 'use_mouse' (or use the respective
menuitem) or 'use_joystick'.
If it tells '0' or off than the mouse/joystick is not used,
set the variable to 1. eg: 'use_mouse 1'.
For the joystick, different values will support different
types of joystick, check the console documentation for the
command 'use_joystick' for more.
Even if the mouse or joystick is activated, you have to
set up the contols into the Setup Controls menu. That is:
tell what use you will make of the mouse/joystick buttons.
---------
[2] VIDEO
---------
* Where are the other video modes ? I have only '320x200' in the
Video Modes menu.
DOS
---
SRB2 adds new video modes only if a VESA2 (or better) driver
is present. The VESA2 driver is a standard of 'talking' between a
program and the huge amount of different graphics cards
available today.
If you don't have a VESA2 driver, you can download UNIVBE, or
SMART DISPLAY DOCTOR from
http://www.scitechsoft.com/products/ent/free_titles.html
or if you have an S3 based card, you can download the free
software called 'S3VBE'.
ftp://ftp.externet.hu/pub/mirror/sac/graph/s3vbe318.zip
ftp://ftp.digsys.bg/pub/simtelnet/msdos/graphics/s3vbe318.zip
http://www.filesearching.com/cgi-bin/s?q=s3vbe318.zip
http://www.google.com/search?q=s3vbe318.zip
* The game doesn't restore the video mode I have chosen the last time
I played SRB2.
The current video mode has to be made the 'default' so that it is
saved to the config : press the key 'D' on the Video Options menu
to set the current video mode the default.
* I have some problems with OpenGL mode
Have a look at the FAQ for OpenGL on the glLegacy web site:
http://www.doomnation.com/gllegacy/faqe.htm
# Linux: I only have a 1024x768 (or 800x600, 1280x1024, ...) resolution
in fullscreen mode under X and SRB2 is really really slow. Can I
have lower resolutions like 320x200 in fullscreen mode as well?
Probably yes. SRB2 can only use the resolutions offered by the
X-Server. So if all fullscreen modes have a very high resolution you
have to modify /etc/XF86Config (or /etc/X11/XF86Config). Use XF86Setup
(or the appropriate tool coming with your distribution - sax,
xf86config, ...) to do this.
If you do not succeed there, you can enter them manually into your
XF86Config file. ONLY RECOMMENDED FOR USERS WHO KNOW WHAT THEY DO!
For a short guide on how to do this, have a look at the file
"Doublescan.txt".
In case of doubt consult the XFree86-HOWTO (or ask your system
administrator :).
# Linux: I cannot have any fullscreen modes at all!
You have only modes above 1024x768 in your XF86Config. Proceed as
described above.
# Linux: After a certain idle time my screensaver jams the display of
SRB2. I can still operate SRB2, but I do not see what's happening
and the screensaver won't go away.
You probably have KDE. The KDE screensaver does not obey the screensaver
rules (at least mine, version 1.1). The solution is to deactivate the
KDE screensaver and use another screensaver (like the xscreensaver,
e.g.). But the hell, when you started SRB2 you should have played it
as well and not left it alone!!!
---------
[3] SOUND
---------
+ DOS:I can't have CD audio music, why ?
Make sure that the MSCDEX driver version 2.0 or later is loaded.
If it says 'MSCDEX version xxx' at game startup, and you still
don't hear the cd music, then probably your card doesn't respond
when SRB2 tries to set the cd volume. If so, make sure your sound
card's mixer have the cd volume set up so that you can hear something.
+ When the CD plays, the game is very 'jerky'. It doesn't do that when
I type 'cd off' in the console.
You have an old/bad cd driver, that can take up to a second to
respond to cd driver commands. Either get the latest version of
your driver, or turn cd update off. Check 'cd_udpate' in the
console documentation for more.
* DOS:How can I *ALWAYS* disable the sounds or music of the game ?
Edit the allegro.cfg file and set digicard/midicard to 0 (none)
* DOS:My sterero sound is reversed, how can I set it the right way ?
Change the console variable 'stereoreverse' to either 1 or 0.
Or, you can edit the allegro.cfg file, and set the 'flip_pan' variable.
* DOS:The sounds are too 'slow', or 'low-pitched'
It seems to be a problem of the auto-detection of some 8bit sound
cards. You will have to set manually the 'sb_freq' value in the
allegro.cfg file to a lower value : 11906, 16129.
* DOS:SRB2 doesn't play any sound/music, but I have a sound
blaster genuine/compatible card.
If you have a genuine or compatible SoundBlaster card, it is very
important that you set the BLASTER environment variable.
If you are playing under DOS, and never installed your sound card
under DOS, run the setup of your sound card for DOS.
Check if the BLASTER variable was set: type 'SET' under dos
(or DOSbox)
Do you see something like 'BLASTER=A220 I5 D1 ...' ?
Yes? If you don't hear sounds/music, then tweak the settings in the
allegro.cfg file until you get something, first try changing the
type of the sound card, it is not always properly detected.
No? You have to set this variable in order that your sound card is
detected. Run the setup that was shipped with your sound card, and
make sure you run the setup for DOS too, it will usually add a
line of the type 'SET BLASTER=... ...' in the autoexec.bat file.
* DOS:How can I have better midi music on my 8bit sound card ?
Use the DIGMID driver, it is supported in SRB2.
What the hell is this? Well, the Gravis Ultrasound uses digital
samples to play midi music. On a simple 8bit card, you can use digital
samples too, which will sound usually better than what is output
by the poor fm synthesis chip of 8bit cards.
You will need to get a Gravis Ultrasound patch set, you can find
several ones for free on internet, it consists of a bunch of '.pat'
files which are the digital samples to play the midi instruments
(eg: piano, conga, guitar, ect.).
Check the Allegro homepage for some links to GUS patches:
http://alleg.sourceforge.net/digmid.html
http://alleg.sourceforge.net/
http://www.talula.demon.co.uk/allegro/digmid.html
http://www.talula.demon.co.uk/allegro/
Now to activate the DIGMID driver:
Set the 'midi_card' value to 8 (DIGMID) in the allegro.cfg file.
Make sure you leave the 'digi_voices' blank, or set it to a low
value, because the midi music will use digital voices.
At the end of the allegro.cfg file, set the 'patches' value
to the path, where you have installed a Gravis Ultrasound midi
patch set. eg: patches = d:\music\midipat\
# Linux: CD music does not work or only works when run as root.
We do not encourage you to run SRB2 as root (you never know
what SRB2 can do to your system - it's a mighty piece of code :).
There is a common problem with ATAPI CD-rom drives, which are
treated as harddisks. Usually there is a link /dev/cdrom pointing to
device hd[b,c,d]. As harddisks are not supposed to be read directly
via this device (especially not by a common user), there are no read
permissions for "all". For CD-roms you can savely set read permissions
unless you are very paranoid. Assuming your CD-rom drive is /dev/hdc,
set permissions with "chmod +r /dev/hdc" (as root). SCSI CD-rom drives
should not have this problem. But if they do, proceed as described
with ATAPI drives.
# Linux: The CD music volume is not set properly.
Go to the console and type "jigglecdvolume 1".
-----------
[4] NETWORK
-----------
* Where can I find Internet servers ?
For the moment there is one public server.
http://srb2.servegame.org/ Master server web page
srb2.servegame.org:28910 current Master Server
* When I start SRB2 with -server or -connect it say :
"BinToPort: Address already in use (EADDRINUSE)"
It appears only when SRB2 crashes or when you leave with ctrl-break.
use -udpport 12345 (or any other free slot) on both sides (client and
server).
This can also happens when there is already a SRB2 running on your
computer if you whant to try two SRB2 running on the same computer
use -clientport 12345 (or any other free slot). Then the second will
connect to the first one.
* Do you use the tcp protocol ?
No, we use the udp protocol which is faster, but don't worry udp is a
part of the internet protocol.
-------------------
[5] Troubleshooting
-------------------
# Linux: SRB2 is hung in fullscreen mode and won´t let me leave.
What shall I do?
Some people press the reset button, but hey, we are not in the
stoneage of operating systems! There are two "proper" ways to
get out: kill your X-Server. You can usually do this by pressing
"CTRL-ALT-BACKSPACE". But if you have other open applications with
important data (probably hacked away on your diploma thesis for 3
weeks without saving once) you can also kill SRB2 directly. Press
"CTRL-ALT-F2" and you will get to a console. Log in, type
"killall llxSRB2" and switch back to the X-Server with "CTRL-ALT-F7".
Some X-Server crash on this procedure - blame the X-Server for the
loss of 3 weeks work on your diploma thesis :)
-68
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@@ -1,68 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<title>
Sonic Robo Blast 2 Manual
</title>
<link rel="stylesheet" type="text/css" href="srb2manstyle.css">
<!-- Borrowed some javascript code so the height of the iframe is equal to the size of the document - Sonict -->
<script type="text/javascript">
/* free code from dyn-web.com */
function getDocHeight(doc) {
doc = doc || document;
// from http://stackoverflow.com/questions/1145850/get-height-of-entire-document-with-javascript
var body = doc.body, html = doc.documentElement;
var height = Math.max( body.scrollHeight, body.offsetHeight,
html.clientHeight, html.scrollHeight, html.offsetHeight );
return height;
}
function setIframeHeight(id) {
var ifrm = document.getElementById(id);
var doc = ifrm.contentDocument? ifrm.contentDocument: ifrm.contentWindow.document;
ifrm.style.visibility = 'hidden';
ifrm.style.height = "10px"; // reset to minimal height in case going from longer to shorter doc
ifrm.style.height = getDocHeight( doc ) + "px";
ifrm.style.visibility = 'visible';
}
</script>
<meta http-equiv="Content-type" content="text/html; charset=UTF-8">
</head>
<body>
<p class="c1">
<img src="manual_img/sonicname2.png" alt="SONIC" width="136" height="36">
<br>
<img src="manual_img/srb2banner.png" alt="ROBO BLAST 2" width="224" height="43">
</p>
<p class="c1">
<big><big><strong>Manual</strong></big></big>
</p>
<table class="cf" align="center">
<tr><td class="c">
<ul class="hmenu">
<li class="hmenu"><a class="hmenu" href="intro.htm" target="ifrm">Main</a></li>
<li class="hmenu"><a class="hmenu" href="items.htm" target="ifrm">Items</a></li>
<li class="hmenu"><a class="hmenu" href="playerabilities.htm" target="ifrm">Player Abilities</a></li>
<li class="hmenu"><a class="hmenu" href="basicplay.htm" target="ifrm">Gameplay</a></li>
<li class="hmenu"><a class="hmenu" href="surroundings.htm" target="ifrm">Surroundings</a></li>
</ul>
</td></tr>
<tr><td class="c">
<ul class="hmenu">
<li class="hmenu"><a class="hmenu" href="multiplayer.htm" target="ifrm">Multiplayer</a></li>
<li class="hmenu"><a class="hmenu" href="zones.htm" target="ifrm">Zones</a></li>
<li class="hmenu"><a class="hmenu" href="controls.htm" target="ifrm">Controls</a></li>
<li class="hmenu"><a class="hmenu" href="consolecommands.htm" target="ifrm">Console Commands</a></li>
<li class="hmenu"><a class="hmenu" href="misc.htm" target="ifrm">Misc</a></li>
</ul>
</td></tr>
</table>
<hr>
<p class="c1">
<!-- The "onload" property of the iframe makes an error when validated through the W3C validation checker. -->
<!-- This will not be fixed as it isn't worth the time to fix it up properly. - Sonict -->
<iframe id="ifrm" name="ifrm" src="intro.htm" onload="setIframeHeight(this.id)"> </iframe>
</p>
</body>
</html>
-39
View File
@@ -1,39 +0,0 @@
SVN-RULES
- As you can see, there is sub-directory in the repository, one for eatch
platform (djgpp (dos),win32,SDL) the root directory is for all platform,
so take care of the order we have put in.
- do not commit/upload tests of bugged code, try to fix a maximum of know
bugs and update know bugs list in source.txt. If you must commit your source
make your code in #ifdef so we can disable it
- SRB2 is a modification of doom/Doom Legacy source. We allow additionnal feature
and visual addition.
- Maximize communications between members, do not impose your changes, if your
are not sure about a feature/change, talk about it in irc://irc.esper.net/srb2 chat room.
CODE-RULES
- We use no tab, 4 space indent, and tab size 8 (in case some tab have filtred
and for makefile)
- Self documented code, variable and function must have a name that help
understand the code, so do not call variable and function a,b, a2, ...
- the usage of extern in a c file is prohibited, except for declaration of a
function with body (so it is like public keyword in c++)
Also function protos haren't allowed for external function, put it un the
corresponding h file.
- Try to minimize #ifdef usage for :
- code readability
- the main code is for all port so if something is good for a platform all
platform can benefit by this feature
- Take care of platform dependent code, we would like to have code that work
on Dos, Win32, SDL, ... little and big endian, software/Glide/OpenGl.
GOOD PRACTICE
- Try to put as mush static variable and function on module so it help to
understand the role of the varaible/function in the module also this
help the compiler to optimize
- minimise global variable
- make a log of your work, so you don't need to put a lot of comment in
the code, this will also help us to update the what's new section of doc
when doing final release
-240
View File
@@ -1,240 +0,0 @@
1. Compile SRB2
2. Explanation of the code
2.1 The memory model
2.2 Hardware Texture model
1. Compile SRB2
=================
DOS
---
need:
- djgpp 2.03 (http://www.delorie.com/djgpp/)
- allegro 3.12 (http://alleg.sourceforge.net/index.html)
(
- libsocket 0.7.4 (beta 4) or better
for use with Winsock 1.1 (example Windows 3.1)
(http://www.phekda.freeserve.co.uk/richdawe/lsck/lsck.htm)
OR
- Wattcp-32 v2.2 dev.rel 6 or better
For use with a packet driver
(http://www.bgnett.no/~giva/)
(http://groups.yahoo.com/group/watt-32/)
(http://groups.yahoo.com/group/watt-32/files/v2.2/)
)
- bcd 1.03 (inlcude in this package)
- gcc 2.95.2 is recommended
- nasm 0.98 (or better) (http://nasm.sourceforge.net/)
compile:
make
make WATTCP=1 (to make a Wattcp-32 version)
debug:
when craching SRB2 will return eip
type make asm, then you will have a 8 megs srb2.s (a assembler file)
the you can find the faulting instruction and function
------------------------------------------------------------------------
Linux/SDL
-----
need:
- tested with gcc 2.95 and 3.X.
- SDL 1.2
- SDL_mixer 1.2
- ibogg and libvorbis (http://Xiph.org/)
- nasm 0.98 (or better)(http://nasm.sourceforge.net/) only with 2.95, else add CC30=1
compile
make LINUX=1
debug:
gdb ?
------------------------------------------------------------------------
Win32
-----
need :
- glide 3.x sdk (optional) (http://www.3dfx.com)
- directx6 sdk (or higher) (http://www.micosoft.com/directx)
- nasm 0.98 (or better) (http://nasm.sourceforge.net/)
- use src\win32\wLegacy.dsp
- VC6 should also work with VC5, and VS.NET 200X
debug:
press on "step over" with the release version (there is some debug info
on it). Then change the eip in the regster window when you will type
enter the edi will go to the faulting instruction. don't forget that
you can follow the stack for calls.
You can also use trace with the debug version but add -win and -nomouse.
------------------------------------------------------------------------
Win32/minGW/SDL
-----
need:
- tested with gcc 2.95 and 3.X.
- can also use Dev-C++ 5.0 beta 9 (4.9.9.0) from http://www.bloodshed.net/dev/devcpp.html
- SDL 1.2
- SDL_mixer 1.2
compile
make minGW=1 SDL=1
or use src\SDL\Win32SDL.dev with Dev-C++ 4.9.9.0 or later
debug:
gdb ?
------------------------------------------------------------------------
WinCE/SDL WIP
-----
need:
- ActiveSync 3.8
http://www.microsoft.com/windowsmobile/downloads/activesync38.mspx
- ActiveSync 3.7.1, if 3.8 isn't available for your language
http://www.microsoft.com/windowsmobile/downloads/activesync37.mspx
- eMbedded Visual Tools 3.0 - 2002 Edition
http://www.microsoft.com/downloads/details.aspx?FamilyID=f663bf48-31ee-4cbe-aac5-0affd5fb27dd
- Pocket PC 2000 SDK
http://www.microsoft.com/downloads/details.aspx?FamilyID=bb3f4d7b-de2a-4e1a-a175-26a68c301ac4
- Pocket PC 2002 SDK (eMVT 3.0 2002 Ed. comes with this)
http://www.microsoft.com/downloads/details.aspx?FamilyID=2dbee84a-bd94-4167-b817-2b2e548b2e92
- Pocket PC 2002 SDK Emulator Images (eMVT 3.0 2002 Ed. comes with this)
http://www.microsoft.com/downloads/details.aspx?FamilyID=25f4de97-ae80-477a-9df1-496b85b3d3e3
- eMbedded Visual C++ 4.0
http://www.microsoft.com/downloads/details.aspx?familyid=1DACDB3D-50D1-41B2-A107-FA75AE960856
- eMbedded Visual C++ 4.0 SP3 (Win CE 4.0-4.2)
http://www.microsoft.com/downloads/details.aspx?FamilyID=5bb36f3e-5b3d-419a-9610-2fe53815ae3b
OR
- eMbedded Visual C++ 4.0 SP4 (No SH3 support,Win CE 4.0-5.0 support)
http://www.microsoft.com/downloads/details.aspx?FamilyID=4a4ed1f4-91d3-4dbe-986e-a812984318e5
- eMbedded Visual C++ 4.0 Update 5625 (SP4 only)
http://www.microsoft.com/downloads/details.aspx?FamilyID=aa282a6d-6f57-436d-8c10-0ec02d94f5b1
- Windows CE: Standard Software Development Kit
http://www.microsoft.com/downloads/details.aspx?familyid=a08f6991-16b0-4019-a174-0c40e6d25fe7
- SDK for Windows Mobile 2003-based Pocket PCs
http://www.microsoft.com/downloads/details.aspx?FamilyId=9996B314-0364-4623-9EDE-0B5FBB133652
- Emulator Images for Windows Mobile 2003 Second Edition software for Pocket PC
http://www.microsoft.com/downloads/details.aspx?familyid=5C53E3B5-F2A2-47D7-A41D-825FD68EBB6C
- Microsoft Device Emulator 1.0 Community Preview
http://beta.microsoft.com Use Guest ID "MSDEVICE" to access the Community Preview website
- Windows CE Utilities for Visual Studio .NET 2003 Add-on Pack 1.1
(if you also have VS 2003 installed, you need this to install Win CE 5.0 SDK, else no need)
http://www.microsoft.com/downloads/details.aspx?FamilyId=7EC99CA6-2095-4086-B0CC-7C6C39B28762
- Windows CE 5.0: Standard Software Development Kit (eMC++ 4 SP4 only)
http://www.microsoft.com/downloads/details.aspx?FamilyID=fa1a3d66-3f61-4ddc-9510-ae450e2318c3
- SDL 1.27 (use patch and zip in tools\SDL1.2.7_CE)
compile
use src\SDL\WinCE\SRB2CE.vcw
debug:
?
2. Explanation of the code
==========================
2.1 The memory model (original) (z_zone.c) (by BP)
--------------------
SRB2 allocate a heap of 6/32/48 megs at begining and provide a Z_Malloc function
to allocate in this heap.
Z_Malloc( int size,int tag,void* user )
size is the size in byte
tag can be : PU_STATIC allocated static (like malloc do)
call Z_Free to free it
PU_LEVEL same as static but the zone is "tagged" with the
tag PU_LEVEL, when calling
Z_FreeTag (PU_LEVEL, PU_LEVEL) all zone tagged
with PU_LEVEL are freed (at the end of the level)
PU_CACHE this one _can_ be freed automatiquely by one other
call to Z_Malloc. the *user point to a pointer
to this zone so when freed automatiquely the
pointer is set to NULL so eatch time you use it
you must check if the pointer is not NULL and
reload it.
(...)
2.2 Hardware Texture model (by BP)
--------------------------
Eatch texture/patch/flats/pic in SRB2 are converted to hardware texture at
runtime (the GlideMipmap_s structure (hw_data.h)). I will call hardware
texture a gr_texture so there is no confusion.
To remind you :
- Texture are set of patch and are associate to linedefs (walls) can be
upper, lower or middle texture. It can have hole on it.
- patch are sprites (the doom patch are run of vertical lines)
- flats are used for floors and ceiling of sectors and have size of 64x64
it can't have hole on it
- pic are new legacy format for picture, it can only handle plain texture
like flats it is now used for hud in full screen for the main picture
of legacy and for coronas (the format was extended to handle 32 bit color
or intensity + alpha, not all are implemented at this time)
Since patch, flat and pic are basic structure represented by only one lump in
the wad, the wad loader allocate for eatch lump a GlideMipmap_s (cache3Dfx)
and init data field to NULL. Since the data structure is allocated in
PU_3DFXCACHE (like PU_CACHE) the data will be initilised when needed
(hw_cache.c).
The GlideMipmap_s structures for textures are initialized on
HWR_PrepLevelCache (hw_cache.c) it is called in P_SetupLevel (load level)
the number of textures is computed with TEXTURE1, TEXTURE2 lumps since this
can be changed in runtime in SRB2 (load a wad while runing) it must be
reallocated. Well, at this time it is realloceted at eatch level start. We
can do better, since numtextures change only when a wad is loaded.
The 3dfx driver use glide3, it load gr_texture in gr_texture memory of the
card in fifo order when there is no more place it remove the first gr_texture,
the downloaded field of GlideMipmap_s go to false and when needed it is
reloaded in gr_texture memory. In OpenGl, since OpenGl keep texture in there
own memory and handle gr_texture memory of the card we no more need to
redownload it but if we not free time to time gr_texture memory in opengl,
it will get alot of memory, so the gr_texture memory is cleared at eatch
new level (same time of texture reallocation). Opengl and 3dfx link the
loaded gr_texture with the nextmipmap field of GlideMipmap_s so before clear
textures of the heap we MUST free gr_texture memory of OpenGl or 3dfx !
SRB2 can also draw patch with a differant colormap (thanks to Hurdler).
When needed it create the same gr_texture but just with a differant colormap.
This one is linked with the original in the GlideMipmap_s with the
nextcolormap field.
So when a polygone with a gr_texture must be drawn, first we check if the
gr_textures is not allready loaded in hadware memory (downloaded field) if
not then we check if gr_texture data is there (not grabbed by z_malloc
function) if not we must recompute it eatch type of gr_texture (texture,
patch, flat, pic have there own methode) the we can send the gr_texture
to 3dfx or OpenGl.
-1992
View File
File diff suppressed because it is too large. Load diff
+4 -4
View File
@@ -5,13 +5,13 @@
# met:
# (1) Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# notice, this list of conditions and the following disclaimer.
# (2) Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in
# the documentation and/or other materials provided with the
# distribution.
# distribution.
# (3) The name of the author may not be used to
# endorse or promote products derived from this software without
# specific prior written permission.
@@ -26,4 +26,4 @@
# HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
# STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
# IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
# POSSIBILITY OF SUCH DAMAGE.
# POSSIBILITY OF SUCH DAMAGE.
+11 -1
View File
@@ -10,8 +10,18 @@ The libbacktrace library may be linked into a program or library and
used to produce symbolic backtraces.
Sample uses would be to print a detailed backtrace when an error
occurs or to gather detailed profiling information.
In general the functions provided by this library are async-signal-safe,
meaning that they may be safely called from a signal handler.
That said, on systems that use `dl_iterate_phdr`, such as GNU/Linux,
the first call to a libbacktrace function will call `dl_iterate_phdr`,
which is not in general async-signal-safe. Therefore, programs
that call libbacktrace from a signal handler should ensure that they
make an initial call from outside of a signal handler.
Similar considerations apply when arranging to call libbacktrace
from within malloc; `dl_iterate_phdr` can also call malloc,
so make an initial call to a libbacktrace function outside of
malloc before trying to call libbacktrace functions within malloc.
The libbacktrace library is provided under a BSD license.
See the source files for the exact license text.
@@ -25,7 +35,7 @@ will work.
See the source file backtrace-supported.h.in for the macros that it
defines.
As of October 2020, libbacktrace supports ELF, PE/COFF, Mach-O, and
As of July 2024, libbacktrace supports ELF, PE/COFF, Mach-O, and
XCOFF executables with DWARF debugging information.
In other words, it supports GNU/Linux, *BSD, macOS, Windows, and AIX.
The library is written to make it straightforward to add support for
Binary file not shown.
@@ -0,0 +1,41 @@
# libbacktrace.la - a libtool library file
# Generated by libtool (GNU libtool 1.3134 2009-11-29) 2.2.7a
#
# Please DO NOT delete this file!
# It is necessary for linking the library.
# The name that we can dlopen(3).
dlname=''
# Names of this library.
library_names=''
# The name of the static archive.
old_library='libbacktrace.a'
# Linker flags that can not go in dependency_libs.
inherited_linker_flags=''
# Libraries that this one depends upon.
dependency_libs=''
# Names of additional weak libraries provided by this library
weak_library_names=''
# Version information for libbacktrace.
current=0
age=0
revision=0
# Is this an already installed library?
installed=no
# Should we warn about portability when linking against -modules?
shouldnotlink=no
# Files to dlopen/dlpreopen
dlopen=''
dlpreopen=''
# Directory that this library needs to be installed in:
libdir='/mingw64/lib'
@@ -0,0 +1,41 @@
# libbacktrace.la - a libtool library file
# Generated by libtool (GNU libtool 1.3134 2009-11-29) 2.2.7a
#
# Please DO NOT delete this file!
# It is necessary for linking the library.
# The name that we can dlopen(3).
dlname=''
# Names of this library.
library_names=''
# The name of the static archive.
old_library='libbacktrace.a'
# Linker flags that can not go in dependency_libs.
inherited_linker_flags=''
# Libraries that this one depends upon.
dependency_libs=''
# Names of additional weak libraries provided by this library
weak_library_names=''
# Version information for libbacktrace.
current=0
age=0
revision=0
# Is this an already installed library?
installed=yes
# Should we warn about portability when linking against -modules?
shouldnotlink=no
# Files to dlopen/dlpreopen
dlopen=''
dlpreopen=''
# Directory that this library needs to be installed in:
libdir='/mingw64/lib'
BIN
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Before

Width:  |  Height:  |  Size: 153 KiB

+1 -6
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@@ -442,12 +442,7 @@ if(${SRB2_CONFIG_HAVE_PNG} AND ${SRB2_CONFIG_HAVE_ZLIB})
set(SRB2_HAVE_PNG ON)
add_definitions(-DHAVE_PNG)
add_definitions(-D_LARGEFILE64_SOURCE)
set(SRB2_PNG_SOURCES apng.c)
set(SRB2_PNG_HEADERS apng.h)
prepend_sources(SRB2_PNG_SOURCES)
prepend_sources(SRB2_PNG_HEADERS)
source_group("Main" FILES ${SRB2_CORE_SOURCES} ${SRB2_CORE_HEADERS}
${SRB2_PNG_SOURCES} ${SRB2_PNG_HEADERS})
source_group("Main" FILES ${SRB2_CORE_SOURCES} ${SRB2_CORE_HEADERS})
else()
message(WARNING "You have specified that PNG is available but it was not found. SRB2Kart may not compile correctly.")
endif()
+20 -7
View File
@@ -49,7 +49,7 @@
# Already enabled by default for 32-bit
# Windows.
# NOCURL=1 - Disable libcurl--HTTP capability.
# NOGME=1 - Disable game music emu, retro VGM support.
# NOLIBGME=1 - Disable game music emu, retro VGM support.
# NOOPENMPT=1 - Disable module (tracker) music support.
# NOMIXER=1 - Disable SDL Mixer (audio playback).
# NOTHREADS=1 - Disable multithreading.
@@ -131,9 +131,19 @@ endif
include Makefile.d/util.mk
ifdef PREFIX
ifdef USECLANG
CC:=$(PREFIX)-clang
CXX:=$(PREFIX)-clang++
else
CC:=$(PREFIX)-gcc
CXX:=$(PREFIX)-g++
endif
endif
ifdef USECLANG
CC=clang
CXX=clang++
endif
OBJDUMP_OPTS?=--wide --source --line-numbers
@@ -161,7 +171,7 @@ sources:=
makedir:=../make
# -DCOMPVERSION: flag to use comptime.h
opts:=-DCOMPVERSION -g
opts:=-DCOMPVERSION -g -fwrapv
libs:=
# This is a list of variables names, of which if defined,
@@ -236,7 +246,7 @@ endif
# build with profiling information
ifdef PROFILEMODE
opts+=-pg
libs+=-pg
LDFLAGS+=-pg
endif
ifdef DEBUGMODE
@@ -248,10 +258,10 @@ ifdef USELTO
# compile with LTO
ifdef MINGW
opts+=-flto=auto -g
libs+=-flto=auto -g
LDFLAGS+=-flto=auto -g
else
opts+=-flto=auto
libs+=-flto=auto
LDFLAGS+=-flto=auto
endif
endif
endif
@@ -265,8 +275,10 @@ else
opts+=-fsanitize=address
libs+=-fsanitize=address
endif
opts+=-fsanitize=address
libs+=-fsanitize=address
endif
ifeq ($(CC),clang)
LDFLAGS+= -fuse-ld=lld
endif
# debug_opts also get passed to windres
@@ -281,6 +293,7 @@ cxxopts:=$(opts) $(CXXFLAGS)
opts+=$(CWFLAGS) # warning flags that shouldnt be passed to c++ compiler
libs+=$(LDFLAGS) -lstdc++ -lpthread
asflags:=$(ASFLAGS) -x assembler-with-cpp
cc=$(CC)
+1 -1
View File
@@ -14,6 +14,6 @@ sources+=dedicated/i_threads.c
endif
NOOPENMPT=1
NOGME=1
NOLIBGME=1
NOHW=1
NOUPNP=1
+5
View File
@@ -0,0 +1,5 @@
makedir:=$(makedir)/Dummy
sources+=$(call List,dummy/Sourcefile)
NOHW=1
+2 -10
View File
@@ -18,8 +18,10 @@ ifndef NOHW
opts+=-DHWRENDER
ifndef NOSCREENFBO
ifndef STATIC_OPENGL
opts+=-DUSE_FBO_OGL
endif
endif
sources+=$(call List,hardware/Sourcefile)
endif
@@ -28,14 +30,12 @@ ifndef NOMD5
sources+=md5.c
endif
ifndef NONET
ifndef NOSATURNJOIN
opts+=-DDOSATURNJOIN
endif
ifndef NOSATURNPAK
opts+=-DDOSATURNPAK
endif
endif
ifndef NOZLIB
ifndef NOPNG
@@ -50,7 +50,6 @@ ifdef LINUX
opts+=-D_LARGEFILE64_SOURCE
endif
opts+=-DHAVE_PNG
sources+=apng.c
endif
endif
@@ -73,13 +72,6 @@ libs+=-lbacktrace
opts+=-DHAVE_LIBBACKTRACE
endif
#windoze hack
ifdef MINGW
ifndef NODISCORDRPC
HAVE_DISCORDRPC=1
endif
endif
ifdef HAVE_DISCORDRPC
$(eval $(call Propogate_flags,DISCORDRPC))
libs+=-ldiscord-rpc
-2
View File
@@ -19,9 +19,7 @@ else ifeq (${DEDICATED},1)
EXENAME?=srb2haikud
endif
ifndef NONET
libs+=-lnetwork
endif
define _set =
$(1)_CFLAGS?=$($(1)_opts)
+5 -1
View File
@@ -144,9 +144,13 @@ ifdef GCC81
WFLAGS+=-Wno-error=multistatement-macros
endif
ifeq ($(CC),clang)
WFLAGS+= -Wno-unknown-pragmas -Wno-cast-align
endif
ifdef NONX86
ifdef X86_64 # yeah that SEEMS contradictory
opts+=-march=nocona
opts+=-march=x86-64-v2
endif
else
ifndef GCC29
+5
View File
@@ -15,6 +15,7 @@ endif
sources+=win32/Srb2win.rc
opts+=-DSTDC_HEADERS
libs+=-Wl,-Bstatic -lstdc++ -lpthread -lgcc -Wl,-Bdynamic
libs+=-ladvapi32 -lkernel32 -lmsvcrt -luser32
ifndef DEDICATED
@@ -42,6 +43,10 @@ libs+=-Wl,--large-address-aware
NOLIBBACKTRACE=1
endif
ifndef NODISCORDRPC
HAVE_DISCORDRPC=1
endif
ifndef MINGW64
32=32
x86=x86
+4 -3
View File
@@ -34,6 +34,7 @@ m_misc.c
m_perfstats.c
m_queue.c
m_random.c
m_curl.c
mserv.c
http-mserv.c
qs22j.c
@@ -46,11 +47,11 @@ tables.c
v_video.c
w_wad.c
y_inter.c
z_zone.c
z_zone.cpp
r_bsp.c
r_data.c
r_draw.c
r_fps.c
r_fps.cpp
r_main.cpp
r_patch.c
r_patchrotation.c
@@ -67,7 +68,7 @@ p_floor.c
p_inter.c
p_lights.c
p_map.c
p_maputl.c
p_maputl.cpp
p_mobj.c
p_polyobj.c
p_saveg.c
+8 -1
View File
@@ -265,6 +265,11 @@ static void AM_findMinMaxBoundaries(void)
max_w = minimapinfo.map_w << MAPBITS;
max_h = minimapinfo.map_h << MAPBITS;
if (max_w == 0)
max_w = 1;
if (max_h == 0)
max_h = 1;
a = FixedDiv(f_w<<FRACBITS, max_w);
b = FixedDiv(f_h<<FRACBITS, max_h);
@@ -354,7 +359,9 @@ static void AM_LevelInit(void)
AM_findMinMaxBoundaries();
scale_mtof = FixedDiv(min_scale_mtof*10, 7*FRACUNIT);
if (scale_mtof > max_scale_mtof)
scale_mtof = min_scale_mtof;
scale_mtof = max_scale_mtof;
if (scale_mtof == 0)
scale_mtof = 1;
scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
}
+1 -11
View File
@@ -89,7 +89,7 @@ precise_t I_GetPreciseTime(void)
return 0;
}
UINT64 I_GetPrecisePrecision(void)
UINT64 I_GetPrecisePrecision(void)
{
return 1000000;
}
@@ -98,16 +98,6 @@ void I_GetEvent(void){}
void I_OsPolling(void){}
ticcmd_t *I_BaseTiccmd(void)
{
return NULL;
}
ticcmd_t *I_BaseTiccmd2(void)
{
return NULL;
}
void I_Quit(void)
{
LOGD("SRB2Kart quitting!");
+1 -6
View File
@@ -10,12 +10,8 @@
rendermode_t rendermode = render_soft;
boolean highcolor = false;
boolean allow_fullscreen = false;
consvar_t cv_vidwait = {"vid_wait", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
void I_StartupGraphics(void){}
@@ -46,7 +42,6 @@ INT32 VID_SetMode(INT32 modenum)
vid.modenum = 0;
vid.width = 320;
vid.height = 240;
vid.buffer = android_surface;
return 0;
}
@@ -69,7 +64,7 @@ void I_WaitVBL(INT32 count)
(void)count;
}
void I_ReadScreen(UINT8 *scr)
void I_ReadScreen(UINT8 * restrict scr, INT32 scale)
{
(void)scr;
}
-289
View File
@@ -1,289 +0,0 @@
/*
Copyright 2019, James R.
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <stdlib.h>
#include <string.h>
#include "apng.h"
#define APNG_INFO_acTL 0x20000U
#define APNG_WROTE_acTL 0x10000U
struct apng_info_def
{
png_uint_32 mode;
png_uint_32 valid;
png_uint_32 num_frames;
png_uint_32 num_plays;
long start_acTL;/* acTL is written here */
png_flush_ptr output_flush_fn;
apng_seek_ptr output_seek_fn;
apng_tell_ptr output_tell_fn;
apng_set_acTL_ptr set_acTL_fn;
};
/* PROTOS (FUCK COMPILER) */
void apng_seek (png_structp, apng_const_infop, size_t);
size_t apng_tell (png_structp, apng_const_infop);
#ifdef PNG_WRITE_FLUSH_SUPPORTED
void apng_flush (png_structp, apng_infop);
#ifdef PNG_STDIO_SUPPORTED
void apng_default_flush (png_structp);
#endif/* PNG_STDIO_SUPPORTED */
#endif/* PNG_WRITE_FLUSH_SUPPORTED */
#ifdef PNG_STDIO_SUPPORTED
void apng_default_seek (png_structp, size_t);
size_t apng_default_tell (png_structp);
#endif/* PNG_STDIO_SUPPORTED */
void apng_write_IEND (png_structp);
void apng_write_acTL (png_structp, png_uint_32, png_uint_32);
#ifndef PNG_WRITE_APNG_SUPPORTED
png_uint_32 apng_set_acTL_dummy (png_structp, png_infop,
png_uint_32, png_uint_32);
#endif/* PNG_WRITE_APNG_SUPPORTED */
apng_infop
apng_create_info_struct (png_structp pngp)
{
apng_infop ainfop;
(void)pngp;
if (( ainfop = calloc(1, sizeof (apng_info)) ))
{
apng_set_write_fn(pngp, ainfop, 0, 0, 0, 0, 0);
apng_set_set_acTL_fn(pngp, ainfop, 0);
}
return ainfop;
}
void
apng_destroy_info_struct (png_structp pngp, apng_infopp ainfopp)
{
(void)pngp;
if (!( pngp && ainfopp ))
return;
free((*ainfopp));
}
void
apng_seek (png_structp pngp, apng_const_infop ainfop, size_t l)
{
(*(ainfop->output_seek_fn))(pngp, l);
}
size_t
apng_tell (png_structp pngp, apng_const_infop ainfop)
{
return (*(ainfop->output_tell_fn))(pngp);
}
#ifdef PNG_WRITE_FLUSH_SUPPORTED
void
apng_flush (png_structp pngp, apng_infop ainfop)
{
if (ainfop->output_flush_fn)
(*(ainfop->output_flush_fn))(pngp);
}
#ifdef PNG_STDIO_SUPPORTED
void
apng_default_flush (png_structp pngp)
{
if (!( pngp ))
return;
fflush((png_FILE_p)png_get_io_ptr);
}
#endif/* PNG_STDIO_SUPPORTED */
#endif/* PNG_WRITE_FLUSH_SUPPORTED */
#ifdef PNG_STDIO_SUPPORTED
void
apng_default_seek (png_structp pngp, size_t l)
{
if (!( pngp ))
return;
if (fseek((png_FILE_p)png_get_io_ptr(pngp), (long)l, SEEK_SET) == -1)
png_error(pngp, "Seek Error");
}
size_t
apng_default_tell (png_structp pngp)
{
long l;
if (!( pngp ))
{
png_error(pngp, "Call to apng_default_tell with NULL pngp failed");
}
if (( l = ftell((png_FILE_p)png_get_io_ptr(pngp)) ) == -1)
png_error(pngp, "Tell Error");
return (size_t)l;
}
#endif/* PNG_STDIO_SUPPORTED */
void
apng_set_write_fn (png_structp pngp, apng_infop ainfop, png_voidp iop,
png_rw_ptr write_f, png_flush_ptr flush_f,
apng_seek_ptr seek_f, apng_tell_ptr tell_f)
{
if (!( pngp && ainfop ))
return;
png_set_write_fn(pngp, iop, write_f, flush_f);
#ifdef PNG_WRITE_FLUSH_SUPPORTED
#ifdef PNG_STDIO_SUPPORTED
if (!flush_f)
ainfop->output_flush_fn = &apng_default_flush;
else
#endif/* PNG_STDIO_SUPPORTED */
ainfop->output_flush_fn = flush_f;
#endif/* PNG_WRITE_FLUSH_SUPPORTED */
#ifdef PNG_STDIO_SUPPORTED
if (!seek_f)
ainfop->output_seek_fn = &apng_default_seek;
else
#endif/* PNG_STDIO_SUPPORTED */
ainfop->output_seek_fn = seek_f;
#ifdef PNG_STDIO_SUPPORTED
if (!seek_f)
ainfop->output_tell_fn = apng_default_tell;
else
#endif/* PNG_STDIO_SUPPORTED */
ainfop->output_tell_fn = tell_f;
}
void
apng_write_IEND (png_structp pngp)
{
png_byte chunkc[] = "IEND";
png_write_chunk(pngp, chunkc, 0, 0);
}
void
apng_write_acTL (png_structp pngp, png_uint_32 frames, png_uint_32 plays)
{
png_byte chunkc[] = "acTL";
png_byte buf[8];
png_save_uint_32(buf, frames);
png_save_uint_32(buf + 4, plays);
png_write_chunk(pngp, chunkc, buf, 8);
}
png_uint_32
apng_set_acTL (png_structp pngp, png_infop infop, apng_infop ainfop,
png_uint_32 frames, png_uint_32 plays)
{
(void)pngp;
(void)infop;
if (!( pngp && infop && ainfop ))
return 0;
ainfop->num_frames = frames;
ainfop->num_plays = plays;
ainfop->valid |= APNG_INFO_acTL;
return 1;
}
void
apng_write_info_before_PLTE (png_structp pngp, png_infop infop,
apng_infop ainfop)
{
if (!( pngp && infop && ainfop ))
return;
png_write_info_before_PLTE(pngp, infop);
if (( ainfop->valid & APNG_INFO_acTL )&&!( ainfop->mode & APNG_WROTE_acTL ))
{
ainfop->start_acTL = apng_tell(pngp, ainfop);
apng_write_acTL(pngp, 0, 0);
/* modified for runtime dynamic linking */
(*(ainfop->set_acTL_fn))(pngp, infop, PNG_UINT_31_MAX, 0);
ainfop->mode |= APNG_WROTE_acTL;
}
}
void
apng_write_info (png_structp pngp, png_infop infop,
apng_infop ainfop)
{
apng_write_info_before_PLTE(pngp, infop, ainfop);
png_write_info(pngp, infop);
}
void
apng_write_end (png_structp pngp, png_infop infop, apng_infop ainfop)
{
(void)infop;
apng_write_IEND(pngp);
apng_seek(pngp, ainfop, ainfop->start_acTL);
apng_write_acTL(pngp, ainfop->num_frames, ainfop->num_plays);
#ifdef PNG_WRITE_FLUSH_SUPPORTED
#ifdef PNG_WRITE_FLUSH_AFTER_IEND_SUPPORTED
apng_flush(pngp, infop);
#endif/* PNG_WRITE_FLUSH_SUPPORTED */
#endif/* PNG_WRITE_FLUSH_AFTER_IEND_SUPPORTED */
}
#ifndef PNG_WRITE_APNG_SUPPORTED
png_uint_32
apng_set_acTL_dummy (png_structp pngp, png_infop infop,
png_uint_32 frames, png_uint_32 plays)
{
(void)pngp;
(void)infop;
(void)frames;
(void)plays;
return 0;
}
#endif/* PNG_WRITE_APNG_SUPPORTED */
/* Dynamic runtime linking capable! (Hopefully.) */
void
apng_set_set_acTL_fn (png_structp pngp, apng_infop ainfop,
apng_set_acTL_ptr set_acTL_f)
{
(void)pngp;
if (!ainfop->set_acTL_fn)
#ifndef PNG_WRITE_APNG_SUPPORTED
ainfop->set_acTL_fn = &apng_set_acTL_dummy;
#else
ainfop->set_acTL_fn = &png_set_acTL;
#endif/* PNG_WRITE_APNG_SUPPORTED */
else
ainfop->set_acTL_fn = set_acTL_f;
}
-80
View File
@@ -1,80 +0,0 @@
/*
Copyright 2019, James R.
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef APNG_H
#define APNG_H
#ifndef _MSC_VER
#ifndef _LARGEFILE64_SOURCE
#define _LARGEFILE64_SOURCE
#endif
#endif
#ifndef _LFS64_LARGEFILE
#define _LFS64_LARGEFILE
#endif
#ifndef _FILE_OFFSET_BITS
#define _FILE_OFFSET_BITS 0
#endif
#include <png.h>
typedef struct apng_info_def apng_info;
typedef apng_info * apng_infop;
typedef const apng_info * apng_const_infop;
typedef apng_info * * apng_infopp;
typedef void (*apng_seek_ptr)(png_structp, size_t);
typedef size_t (*apng_tell_ptr)(png_structp);
typedef png_uint_32 (*apng_set_acTL_ptr)(png_structp, png_infop,
png_uint_32, png_uint_32);
apng_infop apng_create_info_struct (png_structp png_ptr);
void apng_destroy_info_struct (png_structp png_ptr,
apng_infopp info_ptr_ptr);
/* Call the following functions in place of the libpng counterparts. */
png_uint_32 apng_set_acTL (png_structp png_ptr, png_infop info_ptr,
apng_infop ainfo_ptr,
png_uint_32 num_frames, png_uint_32 num_plays);
void apng_write_info_before_PLTE (png_structp png_ptr, png_infop info_ptr,
apng_infop ainfo_ptr);
void apng_write_info (png_structp png_ptr, png_infop info_ptr,
apng_infop ainfo_ptr);
void apng_write_end (png_structp png_ptr, png_infop info_ptr,
apng_infop ainfo_ptr);
void apng_set_write_fn (png_structp png_ptr, apng_infop ainfo_ptr,
png_voidp io_ptr,
png_rw_ptr write_data_fn, png_flush_ptr output_flush_fn,
apng_seek_ptr output_seek_fn, apng_tell_ptr output_tell_fn);
void apng_set_set_acTL_fn (png_structp png_ptr, apng_infop ainfo_ptr,
apng_set_acTL_ptr set_acTL_fn);
#endif/* APNG_H */
+5
View File
@@ -10,8 +10,13 @@
/// \file b_bot.h
/// \brief Basic bot handling
#ifndef __B_BOT__
#define __B_BOT__
void B_BuildTiccmd(player_t *player, ticcmd_t *cmd);
void B_KeysToTiccmd(mobj_t *mo, ticcmd_t *cmd, boolean forward, boolean backward, boolean left, boolean right, boolean strafeleft, boolean straferight, boolean jump, boolean spin);
boolean B_CheckRespawn(player_t *player);
void B_MoveBlocked(player_t *player);
void B_RespawnBot(INT32 playernum);
#endif
-8
View File
@@ -46,10 +46,6 @@
** =======================================================
*/
#ifdef _MSC_VER
#pragma warning(disable : 4324)
#endif
/* chain list of long jump buffers */
struct lua_longjmp {
struct lua_longjmp *previous;
@@ -57,10 +53,6 @@ struct lua_longjmp {
volatile int status; /* error code */
};
#ifdef _MSC_VER
#pragma warning(default : 4324)
#endif
void luaD_seterrorobj (lua_State *L, int lerrcode, StkId oldtop) {
switch (lerrcode) {
case LUA_ERRMEM: {
-6
View File
@@ -48,12 +48,6 @@ LUAI_FUNC void luaD_reallocCI (lua_State *L, int newsize);
LUAI_FUNC void luaD_reallocstack (lua_State *L, int newsize);
LUAI_FUNC void luaD_growstack (lua_State *L, int n);
#ifdef _MSC_VER
#ifndef ATTRNORETURN
#define ATTRNORETURN __declspec(noreturn)
#endif
#endif
#ifndef ATTRNORETURN
#define ATTRNORETURN
#endif
+13 -22
View File
@@ -11,13 +11,17 @@
#include <limits.h>
#include <stddef.h>
#ifdef _MSC_VER
#define INT32 __int32
#else
#include <stdint.h>
#define INT32 int32_t
#endif
#ifndef __cplusplus
#ifndef min // Double-Check with WATTCP-32's cdefs.h
#define min(x, y) (((x) < (y)) ? (x) : (y))
#endif
#ifndef max // Double-Check with WATTCP-32's cdefs.h
#define max(x, y) (((x) > (y)) ? (x) : (y))
#endif
#endif
/*
** ==================================================================
@@ -534,8 +538,11 @@
#endif
#define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
#define LUAI_MAXNUMBER2STR 12 /* 10 digits, sign, and \0 */
#define lua_str2number(s,p) strtol((s), (p), 10)
#define lua_str2number(s,p) ({ \
long nmr = strtol((s), (p), 10); \
nmr = max(INT32_MIN, min((nmr), INT32_MAX)); \
nmr; \
})
/*
@@ The luai_num* macros define the primitive operations over numbers.
@@ -559,9 +566,6 @@
#define luai_numshl(a,b) ((unsigned)(a)<<(unsigned)(b))
#define luai_numshr(a,b) ((unsigned)(a)>>(unsigned)(b))
#define luai_numnot(a) (~((unsigned)(a)))
#ifdef _MSC_VER
#pragma warning(disable : 4244)
#endif
#endif
@@ -578,24 +582,11 @@
#if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) && !defined(__SSE2__) && \
(defined(__i386) || defined (_M_IX86) || defined(__i386__))
/* On a Microsoft compiler, use assembler */
#if defined(_MSC_VER)
#define lua_number2int(i,d) __asm fld d __asm fistp i
#define lua_number2integer(i,n) lua_number2int(i, n)
/* the next trick should work on any Pentium, but sometimes clashes
with a DirectX idiosyncrasy */
#else
union luai_Cast { double l_d; long l_l; };
#define lua_number2int(i,d) \
{ volatile union luai_Cast u; u.l_d = (d) + 6755399441055744.0; (i) = u.l_l; }
#define lua_number2integer(i,n) lua_number2int(i, n)
#endif
/* this option always works, but may be slow */
#else
#define lua_number2int(i,d) ((i)=(int)(d))
+47 -70
View File
@@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2024 by Sonic Team Junior.
// Copyright (C) 1999-2025 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@@ -14,72 +14,47 @@
#ifndef __BYTEPTR_H__
#define __BYTEPTR_H__
#if defined (__alpha__) || defined (__arm__) || defined (__mips__) || defined (__ia64__) || defined (__clang__)
#define DEALIGNED
#endif
#include "endian.h"
#ifdef __cplusplus
extern "C" {
#endif
#ifndef SRB2_BIG_ENDIAN
//
// Little-endian machines
//
#ifdef DEALIGNED
#define WRITEUINT8(p,b) do { UINT8 *p_tmp = (void *)p; const UINT8 tv = ( UINT8)(b); memcpy(p, &tv, sizeof( UINT8)); p_tmp++; p = (void *)p_tmp; } while (0)
#define WRITESINT8(p,b) do { SINT8 *p_tmp = (void *)p; const SINT8 tv = ( UINT8)(b); memcpy(p, &tv, sizeof( UINT8)); p_tmp++; p = (void *)p_tmp; } while (0)
#define WRITEINT16(p,b) do { INT16 *p_tmp = (void *)p; const INT16 tv = ( INT16)(b); memcpy(p, &tv, sizeof( INT16)); p_tmp++; p = (void *)p_tmp; } while (0)
#define WRITEINT16_2(p,b) do { INT16 *p_tmp = ( INT16 *)p; const INT16 tv = ( INT16)(b); memcpy(p, &tv, sizeof( INT16)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; } while (0) // dumb hack for mumble
#define WRITEUINT16(p,b) do { UINT16 *p_tmp = (void *)p; const UINT16 tv = ( UINT16)(b); memcpy(p, &tv, sizeof( UINT16)); p_tmp++; p = (void *)p_tmp; } while (0)
#define WRITEINT32(p,b) do { INT32 *p_tmp = (void *)p; const INT32 tv = ( INT32)(b); memcpy(p, &tv, sizeof( INT32)); p_tmp++; p = (void *)p_tmp; } while (0)
#define WRITEUINT32(p,b) do { UINT32 *p_tmp = (void *)p; const UINT32 tv = ( UINT32)(b); memcpy(p, &tv, sizeof( UINT32)); p_tmp++; p = (void *)p_tmp; } while (0)
#define WRITECHAR(p,b) do { char *p_tmp = (void *)p; const char tv = ( char)(b); memcpy(p, &tv, sizeof( char)); p_tmp++; p = (void *)p_tmp; } while (0)
#define WRITEFIXED(p,b) do { fixed_t *p_tmp = (void *)p; const fixed_t tv = (fixed_t)(b); memcpy(p, &tv, sizeof(fixed_t)); p_tmp++; p = (void *)p_tmp; } while (0)
#define WRITEANGLE(p,b) do { angle_t *p_tmp = (void *)p; const angle_t tv = (angle_t)(b); memcpy(p, &tv, sizeof(angle_t)); p_tmp++; p = (void *)p_tmp; } while (0)
#else
#define WRITEUINT8(p,b) do { UINT8 *p_tmp = ( UINT8 *)p; *p_tmp = ( UINT8)(b); p_tmp++; p = (void *)p_tmp; } while (0)
#define WRITESINT8(p,b) do { SINT8 *p_tmp = ( SINT8 *)p; *p_tmp = ( SINT8)(b); p_tmp++; p = (void *)p_tmp; } while (0)
#define WRITEINT16(p,b) do { INT16 *p_tmp = ( INT16 *)p; *p_tmp = ( INT16)(b); p_tmp++; p = (void *)p_tmp; } while (0)
#define WRITEINT16_2(p,b) do { INT16 *p_tmp = ( INT16 *)p; *p_tmp = ( INT16)(b); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; } while (0) // dumb hack for mumble
#define WRITEUINT16(p,b) do { UINT16 *p_tmp = ( UINT16 *)p; *p_tmp = ( UINT16)(b); p_tmp++; p = (void *)p_tmp; } while (0)
#define WRITEINT32(p,b) do { INT32 *p_tmp = ( INT32 *)p; *p_tmp = ( INT32)(b); p_tmp++; p = (void *)p_tmp; } while (0)
#define WRITEUINT32(p,b) do { UINT32 *p_tmp = ( UINT32 *)p; *p_tmp = ( UINT32)(b); p_tmp++; p = (void *)p_tmp; } while (0)
#define WRITECHAR(p,b) do { char *p_tmp = ( char *)p; *p_tmp = ( char)(b); p_tmp++; p = (void *)p_tmp; } while (0)
#define WRITEFIXED(p,b) do { fixed_t *p_tmp = (fixed_t *)p; *p_tmp = (fixed_t)(b); p_tmp++; p = (void *)p_tmp; } while (0)
#define WRITEANGLE(p,b) do { angle_t *p_tmp = (angle_t *)p; *p_tmp = (angle_t)(b); p_tmp++; p = (void *)p_tmp; } while (0)
#endif
#define WRITEUINT8(p,b) do { UINT8 *p_tmp = ( UINT8 *)p; const UINT8 tv = ( UINT8)(b); memcpy(p, &tv, sizeof( UINT8)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; } while (0)
#define WRITESINT8(p,b) do { SINT8 *p_tmp = ( SINT8 *)p; const SINT8 tv = ( UINT8)(b); memcpy(p, &tv, sizeof( UINT8)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; } while (0)
#define WRITEINT16(p,b) do { INT16 *p_tmp = ( INT16 *)p; const INT16 tv = ( INT16)(b); memcpy(p, &tv, sizeof( INT16)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; } while (0)
#define WRITEUINT16(p,b) do { UINT16 *p_tmp = ( UINT16 *)p; const UINT16 tv = ( UINT16)(b); memcpy(p, &tv, sizeof( UINT16)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; } while (0)
#define WRITEINT32(p,b) do { INT32 *p_tmp = ( INT32 *)p; const INT32 tv = ( INT32)(b); memcpy(p, &tv, sizeof( INT32)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; } while (0)
#define WRITEUINT32(p,b) do { UINT32 *p_tmp = ( UINT32 *)p; const UINT32 tv = ( UINT32)(b); memcpy(p, &tv, sizeof( UINT32)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; } while (0)
#define WRITECHAR(p,b) do { char *p_tmp = ( char *)p; const char tv = ( char)(b); memcpy(p, &tv, sizeof( char)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; } while (0)
#define WRITEFIXED(p,b) do { fixed_t *p_tmp = (fixed_t *)p; const fixed_t tv = (fixed_t)(b); memcpy(p, &tv, sizeof(fixed_t)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; } while (0)
#define WRITEANGLE(p,b) do { angle_t *p_tmp = (angle_t *)p; const angle_t tv = (angle_t)(b); memcpy(p, &tv, sizeof(angle_t)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; } while (0)
#ifdef __GNUC__
#ifdef DEALIGNED
#define READUINT8(p) ({ UINT8 *p_tmp = (void *)p; UINT8 b; memcpy(&b, p, sizeof( UINT8)); p_tmp++; p = (void *)p_tmp; b; })
#define READSINT8(p) ({ SINT8 *p_tmp = (void *)p; SINT8 b; memcpy(&b, p, sizeof( SINT8)); p_tmp++; p = (void *)p_tmp; b; })
#define READINT16(p) ({ INT16 *p_tmp = (void *)p; INT16 b; memcpy(&b, p, sizeof( INT16)); p_tmp++; p = (void *)p_tmp; b; })
#define READUINT16(p) ({ UINT16 *p_tmp = (void *)p; UINT16 b; memcpy(&b, p, sizeof( UINT16)); p_tmp++; p = (void *)p_tmp; b; })
#define READINT32(p) ({ INT32 *p_tmp = (void *)p; INT32 b; memcpy(&b, p, sizeof( INT32)); p_tmp++; p = (void *)p_tmp; b; })
#define READUINT32(p) ({ UINT32 *p_tmp = (void *)p; UINT32 b; memcpy(&b, p, sizeof( UINT32)); p_tmp++; p = (void *)p_tmp; b; })
#define READCHAR(p) ({ char *p_tmp = (void *)p; char b; memcpy(&b, p, sizeof( char)); p_tmp++; p = (void *)p_tmp; b; })
#define READFIXED(p) ({ fixed_t *p_tmp = (void *)p; fixed_t b; memcpy(&b, p, sizeof(fixed_t)); p_tmp++; p = (void *)p_tmp; b; })
#define READANGLE(p) ({ angle_t *p_tmp = (void *)p; angle_t b; memcpy(&b, p, sizeof(angle_t)); p_tmp++; p = (void *)p_tmp; b; })
// what is this?
#if defined (__GNUC__)
#define READUINT8(p) ({ UINT8 *p_tmp = (UINT8 *)p; UINT8 b; memcpy(&b, p, sizeof( UINT8)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; b; })
#define READSINT8(p) ({ SINT8 *p_tmp = (SINT8 *)p; SINT8 b; memcpy(&b, p, sizeof( SINT8)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; b; })
#define READINT16(p) ({ INT16 *p_tmp = (INT16 *)p; INT16 b; memcpy(&b, p, sizeof( INT16)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; b; })
#define READUINT16(p) ({ UINT16 *p_tmp = (UINT16 *)p; UINT16 b; memcpy(&b, p, sizeof( UINT16)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; b; })
#define READINT32(p) ({ INT32 *p_tmp = (INT32 *)p; INT32 b; memcpy(&b, p, sizeof( INT32)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; b; })
#define READUINT32(p) ({ UINT32 *p_tmp = (UINT32 *)p; UINT32 b; memcpy(&b, p, sizeof( UINT32)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; b; })
#define READCHAR(p) ({ char *p_tmp = (char *)p; char b; memcpy(&b, p, sizeof( char)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; b; })
#define READFIXED(p) ({ fixed_t *p_tmp = (fixed_t *)p; fixed_t b; memcpy(&b, p, sizeof(fixed_t)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; b; })
#define READANGLE(p) ({ angle_t *p_tmp = (angle_t *)p; angle_t b; memcpy(&b, p, sizeof(angle_t)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; b; })
#else
#define READUINT8(p) ({ UINT8 *p_tmp = ( UINT8 *)p; UINT8 b = *p_tmp; p_tmp++; p = (void *)p_tmp; b; })
#define READSINT8(p) ({ SINT8 *p_tmp = ( SINT8 *)p; SINT8 b = *p_tmp; p_tmp++; p = (void *)p_tmp; b; })
#define READINT16(p) ({ INT16 *p_tmp = ( INT16 *)p; INT16 b = *p_tmp; p_tmp++; p = (void *)p_tmp; b; })
#define READUINT16(p) ({ UINT16 *p_tmp = ( UINT16 *)p; UINT16 b = *p_tmp; p_tmp++; p = (void *)p_tmp; b; })
#define READINT32(p) ({ INT32 *p_tmp = ( INT32 *)p; INT32 b = *p_tmp; p_tmp++; p = (void *)p_tmp; b; })
#define READUINT32(p) ({ UINT32 *p_tmp = ( UINT32 *)p; UINT32 b = *p_tmp; p_tmp++; p = (void *)p_tmp; b; })
#define READCHAR(p) ({ char *p_tmp = ( char *)p; char b = *p_tmp; p_tmp++; p = (void *)p_tmp; b; })
#define READFIXED(p) ({ fixed_t *p_tmp = (fixed_t *)p; fixed_t b = *p_tmp; p_tmp++; p = (void *)p_tmp; b; })
#define READANGLE(p) ({ angle_t *p_tmp = (angle_t *)p; angle_t b = *p_tmp; p_tmp++; p = (void *)p_tmp; b; })
#endif
#else
#define READUINT8(p) *(( UINT8 *)p)++
#define READSINT8(p) *(( SINT8 *)p)++
#define READINT16(p) *(( INT16 *)p)++
#define READUINT16(p) *(( UINT16 *)p)++
#define READINT32(p) *(( INT32 *)p)++
#define READUINT32(p) *(( UINT32 *)p)++
#define READCHAR(p) *(( char *)p)++
#define READFIXED(p) *((fixed_t *)p)++
#define READANGLE(p) *((angle_t *)p)++
#define READUINT8(p) ((UINT8*)(*(void**)(&(p)) = (void*)&((UINT8*)(p))[1]))[-1]
#define READSINT8(p) ((SINT8*)(*(void**)(&(p)) = (void*)&((SINT8*)(p))[1]))[-1]
#define READINT16(p) ((INT16*)(*(void**)(&(p)) = (void*)&((INT16*)(p))[1]))[-1]
#define READUINT16(p) ((UINT16*)(*(void**)(&(p)) = (void*)&((UINT16*)(p))[1]))[-1]
#define READINT32(p) ((INT32*)(*(void**)(&(p)) = (void*)&((INT32*)(p))[1]))[-1]
#define READUINT32(p) ((UINT32*)(*(void**)(&(p)) = (void*)&((UINT32*)(p))[1]))[-1]
#define READCHAR(p) ((char*)(*(void**)(&(p)) = (void*)&((char*)(p))[1]))[-1]
#define READFIXED(p) ((fixed_t*)(*(void**)(&(p)) = (void*)&((fixed_t*)(p))[1]))[-1]
#define READANGLE(p) ((angle_t*)(*(void**)(&(p)) = (void*)&((angle_t*)(p))[1]))[-1]
#endif
#else //SRB2_BIG_ENDIAN
@@ -142,19 +117,17 @@ FUNCINLINE static ATTRINLINE UINT32 readulong(void *ptr)
return (ucp[3] << 24) | (ucp[2] << 16) | (ucp[1] << 8) | ucp[0];
}
#define READUINT8(p) ({ UINT8 *p_tmp = ( UINT8 *)p; UINT8 b = *p_tmp; p_tmp++; p = (void *)p_tmp; b; })
#define READSINT8(p) ({ SINT8 *p_tmp = ( SINT8 *)p; SINT8 b = *p_tmp; p_tmp++; p = (void *)p_tmp; b; })
#define READINT16(p) ({ INT16 *p_tmp = ( INT16 *)p; INT16 b = readshort(p); p_tmp++; p = (void *)p_tmp; b; })
#define READUINT16(p) ({ UINT16 *p_tmp = ( UINT16 *)p; UINT16 b = readushort(p); p_tmp++; p = (void *)p_tmp; b; })
#define READINT32(p) ({ INT32 *p_tmp = ( INT32 *)p; INT32 b = readlong(p); p_tmp++; p = (void *)p_tmp; b; })
#define READUINT32(p) ({ UINT32 *p_tmp = ( UINT32 *)p; UINT32 b = readulong(p); p_tmp++; p = (void *)p_tmp; b; })
#define READCHAR(p) ({ char *p_tmp = ( char *)p; char b = *p_tmp; p_tmp++; p = (void *)p_tmp; b; })
#define READFIXED(p) ({ fixed_t *p_tmp = (fixed_t *)p; fixed_t b = readlong(p); p_tmp++; p = (void *)p_tmp; b; })
#define READANGLE(p) ({ angle_t *p_tmp = (angle_t *)p; angle_t b = readulong(p); p_tmp++; p = (void *)p_tmp; b; })
#define READUINT8(p) ((UINT8*)(p = (void*)&((UINT8*)p)[1]))[-1]
#define READSINT8(p) ((SINT8*)(p = (void*)&((SINT8*)p)[1]))[-1]
#define READINT16(p) readshort(&((INT16*)(p = (void*)&((INT16*)p)[1]))[-1])
#define READUINT16(p) readushort(&((UINT16*)(p = (void*)&((UINT16*)p)[1]))[-1])
#define READINT32(p) readlong(&((INT32*)(p = (void*)&((INT32*)p)[1]))[-1])
#define READUINT32(p) readulong(&((UINT32*)(p = (void*)&((UINT32*)p)[1]))
#define READCHAR(p) ((char*)(p = (void*)&((char*)p)[1]))[-1]
#define READFIXED(p) readlong(&((fixed_t*)(p = (void*)&((fixed_t*)p)[1]))[-1])
#define READANGLE(p) readulong(&((angle_t*)(p = (void*)&((angle_t*)p)[1]))[-1])
#endif //SRB2_BIG_ENDIAN
#undef DEALIGNED
#define WRITESTRINGN(p, s, n) do { \
size_t tmp_i; \
\
@@ -231,4 +204,8 @@ FUNCINLINE static ATTRINLINE UINT32 readulong(void *ptr)
p += n; \
} while (0)
#ifdef __cplusplus
} // extern "C"
#endif
#endif // __BYTEPTR_H__
+4 -6
View File
@@ -712,12 +712,10 @@ static void COM_CEcho_f(void)
for (i = 1; i < COM_Argc(); i++)
{
strncat(cechotext, COM_Argv(i), sizeof(cechotext)-1);
strncat(cechotext, " ", sizeof(cechotext)-1);
strlcpy(cechotext, COM_Argv(i), sizeof(cechotext)-1);
strlcat(cechotext, " ", sizeof(cechotext)-1);
}
cechotext[sizeof(cechotext) - 1] = '\0';
HU_DoCEcho(cechotext);
}
@@ -838,7 +836,7 @@ static void COM_Help_f(void)
{
{
if (!stricmp(cvar->PossibleValue[0].strvalue, "MIN") && !stricmp(cvar->PossibleValue[1].strvalue, "MAX"))
{
{
if (floatmode)
{
float fu = FIXED_TO_FLOAT(cvar->PossibleValue[0].value);
@@ -1044,7 +1042,7 @@ static void COM_Add_f(void)
if (( cvar->flags & CV_FLOAT ))
{
float n =FIXED_TO_FLOAT (cvar->value) + atof(COM_Argv(2));
float n = FIXED_TO_FLOAT(cvar->value) + (float)atof(COM_Argv(2));
CV_Set(cvar, va("%ld%s", (long)n, M_Ftrim(n)));
}
else
+24 -14
View File
@@ -479,18 +479,18 @@ static void CON_RecalcSize(void)
switch (cv_constextsize.value)
{
case V_NOSCALEPATCH:
con_scalefactor = 1;
break;
case V_SMALLSCALEPATCH:
con_scalefactor = vid.smalldupx;
break;
case V_MEDSCALEPATCH:
con_scalefactor = vid.meddupx;
break;
default: // Full scaling
con_scalefactor = vid.dupx;
break;
case V_NOSCALEPATCH:
con_scalefactor = 1;
break;
case V_SMALLSCALEPATCH:
con_scalefactor = vid.smalldup;
break;
case V_MEDSCALEPATCH:
con_scalefactor = vid.meddup;
break;
default: // Full scaling
con_scalefactor = vid.dup;
break;
}
con_recalc = false;
@@ -607,7 +607,7 @@ static void CON_MoveConsole(void)
}
// Not instant - Increment fracmovement fractionally
fracmovement += FixedMul(cons_speed.value*vid.fdupy, (cv_uncappedhud.value ? renderdeltatics : FRACUNIT));
fracmovement += FixedMul(cons_speed.value*vid.fdup, (cv_uncappedhud.value ? renderdeltatics : FRACUNIT));
if (con_curlines < con_destlines) // Move the console downwards
{
@@ -729,6 +729,8 @@ void CON_ToggleOff(void)
con_forcepic = 0;
con_clipviewtop = -1; // remove console clipping of view
I_SetTextInput(false);
Unlock_state();
}
@@ -768,9 +770,13 @@ void CON_Ticker(void)
{
con_destlines = 0;
CON_ClearHUD();
I_SetTextInput(false);
}
else
{
CON_ChangeHeight();
I_SetTextInput(true);
}
}
// clip the view, so that the part under the console is not drawn
@@ -787,9 +793,13 @@ void CON_Ticker(void)
// check if console ready for prompt
if (con_destlines >= minheight)
{
consoleready = true;
}
else
{
consoleready = false;
}
// make overlay messages disappear after a while
for (i = 0; i < con_hudlines; i++)
@@ -836,7 +846,7 @@ boolean CON_Responder(event_t *ev)
// check for console toggle key
if (ev->type != ev_console)
{
if (modeattacking || metalrecording)
if (modeattacking)
return false;
if (ev->data1 >= KEY_MOUSE1) // See also: HUD_Responder
+5
View File
@@ -10,6 +10,9 @@
/// \file console.h
/// \brief Console drawing and input
#ifndef __CONSOLE__
#define __CONSOLE__
#include "d_event.h"
#include "command.h"
#include "i_threads.h"
@@ -62,3 +65,5 @@ void CON_ToggleOff(void);
boolean CON_Ready(void);
void CON_LogMessage(const char *msg);
#endif
+89 -1
View File
@@ -10,10 +10,14 @@
#include "memory.h"
#include <array>
#include <new>
#include <cstdint>
#include "../cxxutil.hpp"
#include "../z_zone.h"
#include "../lua_script.h"
using namespace srb2;
namespace
{
@@ -58,6 +62,90 @@ void LinearMemory::reset() noexcept
} // namespace
PoolAllocator::~PoolAllocator()
{
release();
}
constexpr static size_t nearest_multiple(size_t v, size_t divisor)
{
return (v + (divisor - 1)) & ~(divisor - 1);
}
PoolAllocator::ChunkFooter* PoolAllocator::allocate_chunk()
{
uint8_t* chunk = (uint8_t*)Z_Malloc(nearest_multiple(blocks_ * block_size_, alignof(ChunkFooter)) + sizeof(ChunkFooter), tag_, nullptr);
ChunkFooter* footer = (ChunkFooter*)(chunk + (blocks_ * block_size_));
footer->next = nullptr;
footer->start = (void*)chunk;
for (size_t i = 0; i < blocks_; i++)
{
FreeBlock* cur = (FreeBlock*)(chunk + (i * block_size_));
FreeBlock* next = (FreeBlock*)(chunk + ((i + 1) * block_size_));
cur->next = next;
}
((FreeBlock*)(chunk + ((blocks_ - 1) * block_size_)))->next = nullptr;
return footer;
}
void* PoolAllocator::allocate()
{
if (first_chunk_ == nullptr)
{
SRB2_ASSERT(head_ == nullptr);
// No chunks allocated yet
first_chunk_ = allocate_chunk();
head_ = (FreeBlock*)first_chunk_->start;
}
if (head_->next == nullptr)
{
// Current chunk will be full; allocate another at the end of the list
ChunkFooter* last_chunk = first_chunk_;
while (last_chunk->next != nullptr)
{
last_chunk = last_chunk->next;
}
ChunkFooter* new_chunk = allocate_chunk();
last_chunk->next = new_chunk;
head_->next = (FreeBlock*)new_chunk->start;
}
FreeBlock* ret = head_;
head_ = head_->next;
return ret;
}
void PoolAllocator::deallocate(void* p)
{
// Required in case this block is reused
LUA_InvalidateUserdata(p);
FreeBlock* block = reinterpret_cast<FreeBlock*>(p);
block->next = head_;
head_ = block;
}
void PoolAllocator::release()
{
ChunkFooter* next = nullptr;
for (ChunkFooter* i = first_chunk_; i != nullptr; i = next)
{
uint8_t *chunk = (uint8_t*)i->start;
for (size_t j = 0; j < blocks_; j++)
{
// Invalidate all blocks that possibly weren't passed to deallocate
LUA_InvalidateUserdata(chunk + (j * block_size_));
}
next = i->next;
Z_Free(i->start);
}
first_chunk_ = nullptr;
head_ = nullptr;
}
static LinearMemory g_frame_memory {4 * 1024 * 1024};
void* Z_Frame_Alloc(size_t size)
+53 -1
View File
@@ -1,4 +1,4 @@
// BLANKART
// SONIC ROBO BLAST 2 KART
//-----------------------------------------------------------------------------
// Copyright (C) 2024 by Ronald "Eidolon" Kinard
// Copyright (C) 2024 by Kart Krew
@@ -14,6 +14,58 @@
#include <stddef.h>
#ifdef __cplusplus
#include <cstdint>
namespace srb2
{
/// Pool allocator; manages bulk allocations of same-size block. If the pool is full,
/// allocations will fail by returning nullptr.
class PoolAllocator final
{
struct FreeBlock
{
FreeBlock* next;
};
struct ChunkFooter
{
ChunkFooter* next;
void* start;
};
ChunkFooter* first_chunk_;
FreeBlock* head_;
size_t block_size_;
size_t blocks_;
int32_t tag_;
ChunkFooter* allocate_chunk();
public:
constexpr PoolAllocator(size_t block_size, size_t blocks, int32_t tag)
: first_chunk_(nullptr)
, head_(nullptr)
, block_size_(block_size)
, blocks_(blocks)
, tag_(tag)
{}
PoolAllocator(const PoolAllocator&) = delete;
PoolAllocator(PoolAllocator&&) noexcept = default;
~PoolAllocator();
PoolAllocator& operator=(const PoolAllocator&) = delete;
PoolAllocator& operator=(PoolAllocator&&) noexcept = default;
void* allocate();
void deallocate(void* p);
constexpr size_t block_size() const noexcept { return block_size_; };
void release();
};
} // namespace srb2
extern "C" {
#endif // __cpluspplus
+1 -1
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@@ -1,4 +1,4 @@
// BLANKART
// SONIC ROBO BLAST 2 KART
//-----------------------------------------------------------------------------
// Copyright (C) 2024 by Ronald "Eidolon" Kinard
// Copyright (C) 2024 by Kart Krew
+1 -1
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@@ -1,4 +1,4 @@
// BLANKART
// SONIC ROBO BLAST 2 KART
//-----------------------------------------------------------------------------
// Copyright (C) 2024 by Ronald "Eidolon" Kinard
// Copyright (C) 2024 by Kart Krew
+1 -1
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@@ -61,7 +61,7 @@ struct SourceLocation {
class IErrorAssertHandler {
public:
static void handle(const SourceLocation& source_location, const char* expression) {
[[ noreturn ]] static void handle(const SourceLocation& source_location, const char* expression) {
I_Error("Assertion failed at %s:%u: %s != true",
source_location.file_name,
source_location.line_number,
+454 -322
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+5 -29
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@@ -120,6 +120,8 @@ typedef enum
PT_ISSATURN, // Saturn specific identifier packet
#endif
PT_MAPICON, // Send map image icon (gamespy).
PT_NEEDMAPICON, // Request missed map icon (gamespy).
NUMPACKETTYPE
} packettype_t;
@@ -131,10 +133,6 @@ void Command_Droprate(void);
void Command_Numnodes(void);
#endif
#if defined(_MSC_VER)
#pragma pack(1)
#endif
// Client to server packet
typedef struct
{
@@ -174,10 +172,6 @@ typedef struct
ticcmd_t cmd, cmd2, cmd3, cmd4;
} ATTRPACK client4cmd_pak;
#ifdef _MSC_VER
#pragma warning(disable : 4200)
#endif
// Server to client packet
// this packet is too large
typedef struct
@@ -370,10 +364,6 @@ typedef struct {
UINT8 data[0]; // Size is variable using hardware_MAXPACKETLENGTH
} ATTRPACK filetx_pak;
#ifdef _MSC_VER
#pragma warning(default : 4200)
#endif
#define MAXAPPLICATION 16
typedef struct
@@ -513,13 +503,10 @@ typedef struct
INT32 filesneedednum; // 4 bytes
filesneededconfig_pak filesneededcfg; // ??? bytes
UINT32 pingtable[MAXPLAYERS+1]; // 68 bytes
UINT8 mapicondata[0];
} u; // This is needed to pack diff packet types data together
} ATTRPACK doomdata_t;
#if defined(_MSC_VER)
#pragma pack()
#endif
#define MAXSERVERLIST (MAXNETNODES-1)
typedef struct
{
@@ -564,7 +551,6 @@ typedef enum
KR_TIMEOUT, //Connection Timeout
KR_BAN, //Banned by server
KR_LEAVE, //Quit the game
} kickreason_t;
/* the max number of name changes in some time period */
@@ -597,9 +583,6 @@ extern tic_t lowest_lag;
extern consvar_t cv_mindelay, cv_gentlemens;
extern consvar_t
#ifdef VANILLAJOINNEXTROUND
cv_joinnextround,
#endif
cv_netticbuffer, cv_allownewplayer,
#ifdef SATURNJOIN
cv_allownewsaturnplayer,
@@ -656,16 +639,9 @@ void D_QuitNetGame(void);
//? How many ticks to run?
boolean TryRunTics(tic_t realtic);
// extra data for lmps
// these functions scare me. they contain magic.
/*boolean AddLmpExtradata(UINT8 **demo_p, INT32 playernum);
void ReadLmpExtraData(UINT8 **demo_pointer, INT32 playernum);*/
#ifndef NONET
// translate a playername in a player number return -1 if not found and
// print a error message in the console
SINT8 nametonum(const char *name);
#endif
extern char motd[254], server_context[8];
extern UINT8 playernode[MAXPLAYERS];
@@ -677,7 +653,6 @@ INT32 D_NumPlayers(void);
void D_ResetTiccmds(void);
tic_t GetLag(INT32 node);
//UINT8 GetFreeXCmdSize(UINT8 playerid);
extern UINT8 hu_resynching;
#ifdef SATURNPAK
@@ -685,7 +660,8 @@ extern UINT8 hu_redownloadinggamestate;
#endif
extern boolean hu_stopped; // kart, true when the game is stopped for players due to a disconnecting or connecting player
typedef struct rewind_s {
typedef struct rewind_s
{
UINT8 savebuffer[(768*1024)];
tic_t leveltime;
size_t demopos;
+293 -341
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@@ -96,20 +96,17 @@
// platform independant focus loss
UINT8 window_notinfocus = false;
//
// DEMO LOOP
//
//static INT32 demosequence;
static char *startupwadfiles[MAX_WADFILES];
static char *startupiwadfiles[MAX_WADFILES];
static char *startuppwads[MAX_WADFILES];
// autoloading
char *autoloadwadfiles[MAX_WADFILES];
char *autoloadwadfilespost[MAX_WADFILES];
static char *autoloadwadfiles[MAX_WADFILES];
static char *autoloadwadfilespost[MAX_WADFILES];
boolean autoloading;
boolean autoloaded;
boolean postautoloaded = false;
boolean wasautoloaded = false;
//
boolean devparm = false; // started game with -devparm
@@ -121,11 +118,8 @@ INT32 postimgparam[MAXSPLITSCREENPLAYERS];
// These variables are only true if
// whether the respective sound system is disabled
// or they're init'ed, but the player just toggled them
#ifndef NO_MIDI
boolean midi_disabled = false;
#endif
boolean sound_disabled = false;
boolean digital_disabled = false;
boolean music_disabled = false;
#ifdef DEBUGFILE
INT32 debugload = 0;
@@ -153,8 +147,6 @@ boolean dedicated = false;
boolean loaded_config = false; // true once config.cfg loaded AND executed
static void D_CleanFile(char **filearray);
//
// D_PostEvent
// Called by the I/O functions when input is detected
@@ -223,11 +215,12 @@ static void D_GamePadMenuScrollTicker(void)
}
#undef SCROLLDELAY
static UINT16 curcolor[MAXSPLITSCREENPLAYERS] = {0};
static void D_DeviceLEDTick(void)
{
UINT8 i;
static UINT16 color[MAXSPLITSCREENPLAYERS] = {0};
static UINT16 curcolor[MAXSPLITSCREENPLAYERS] = {0};
if (numcontrollers == 0)
{
@@ -249,6 +242,11 @@ static void D_DeviceLEDTick(void)
}
}
void D_ResetDeviceLED(void)
{
memset(curcolor, 0, sizeof(curcolor));
}
//
// D_ProcessEvents
// Send all the events of the given timestamp down the responder chain
@@ -329,7 +327,7 @@ static void D_Renderview(void)
if (automapactive)
return;
R_ApplyLevelInterpolators(rendertimefrac);
R_ApplyLevelInterpolators(R_GetTimeFrac(RTF_LEVEL));
if (rendermode == render_soft)
{
@@ -354,8 +352,7 @@ static void D_Renderview(void)
{
// V_DrawPatchFill, but for the fourth screen only
patch_t *pat = W_CachePatchName("SRB2BACK", PU_CACHE);
INT32 dupz = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
INT32 x, y, pw = SHORT(pat->width) * dupz, ph = SHORT(pat->height) * dupz;
INT32 x, y, pw = SHORT(pat->width) * vid.dup, ph = SHORT(pat->height) * vid.dup;
for (x = vid.width>>1; x < vid.width; x += pw)
{
@@ -451,7 +448,7 @@ static boolean D_Display(void)
if (rendermode == render_soft && !splitscreen)
{
R_InterpolateViewRollAngle(rendertimefrac_unpaused);
R_InterpolateViewRollAngle(R_GetTimeFrac(RTF_CAMERA));
R_CheckViewMorph();
}
@@ -612,7 +609,7 @@ static boolean D_Display(void)
{
if (rendermode == render_soft)
{
VID_BlitLinearScreen(vid.screens[0], vid.screens[1], vid.width, vid.height, vid.width, vid.rowbytes);
VID_BlitLinearScreen(vid.screens[0], vid.screens[1], vid.width, vid.height, vid.width, vid.width);
}
lastdraw = false;
@@ -776,7 +773,6 @@ void D_SRB2Loop(void)
// capbudget is the minimum precise_t duration of a single loop iteration
precise_t capbudget;
precise_t enterprecise = I_GetPreciseTime();
precise_t finishprecise = enterprecise;
Z_Frame_Reset();
@@ -811,7 +807,7 @@ void D_SRB2Loop(void)
debugload--;
#endif
interp = (R_UsingFrameInterpolation() && !dedicated);
interp = !dedicated && R_UsingFrameInterpolation();
doDisplay = false;
renderisnewtic = (realtics > 0 || singletics);
@@ -870,33 +866,16 @@ void D_SRB2Loop(void)
// I looked at the possibility of putting in a float drawer for
// perfstats and it's very complicated, so we'll just do this instead...
ps_interp_frac.value.p = (precise_t)((FIXED_TO_FLOAT(g_time.timefrac)) * 1000.0f);
ps_interp_lag.value.p = (precise_t)((deltasecs) * 1000.0f);
ps_interp_lag.value.p = (precise_t)((deltasecs) * 1000.0);
const boolean lagging = ((deltatics >= 1.0) || hu_stopped);
if (!(paused || P_AutoPause()) && !lagging)
{
rendertimefrac = g_time.timefrac;
}
else
{
rendertimefrac = FRACUNIT;
}
if (!lagging)
{
rendertimefrac_unpaused = g_time.timefrac;
}
else
{
rendertimefrac_unpaused = FRACUNIT;
}
R_SetTimeFrac(lagging ? FRACUNIT : g_time.timefrac);
}
else
{
renderdeltatics = realtics * FRACUNIT;
rendertimefrac = FRACUNIT;
rendertimefrac_unpaused = FRACUNIT;
R_SetTimeFrac(FRACUNIT);
}
if (interp || doDisplay)
@@ -936,9 +915,8 @@ void D_SRB2Loop(void)
Discord_RunCallbacks();
}
#endif
// Fully completed frame made.
finishprecise = I_GetPreciseTime();
precise_t finishprecise = I_GetPreciseTime();
// Use the time before sleep for frameskip calculations:
// post-sleep time is literally being intentionally wasted
@@ -953,9 +931,16 @@ void D_SRB2Loop(void)
//
// Wipes run an inner loop and artificially increase
// the measured time.
if (!ranwipe && (frameskip < 3) && (deltatics > 1.0))
if (cv_frameskip.value)
{
frameskip++;
if (!ranwipe && (frameskip < 3) && (deltatics > 1.0))
{
frameskip++;
}
else
{
frameskip = 0;
}
}
else
{
@@ -974,6 +959,7 @@ void D_SRB2Loop(void)
I_SleepDuration(capbudget - elapsed);
}
}
// Capture the time once more to get the real delta time.
finishprecise = I_GetPreciseTime();
deltasecs = (double)((INT64)(finishprecise - enterprecise)) / I_GetPrecisePrecision();
@@ -986,39 +972,17 @@ void D_SRB2Loop(void)
// =========================================================================
//
// D_StartTitle
// D_ClearState
//
void D_StartTitle(void)
void D_ClearState(void)
{
INT32 i;
if (netgame)
{
if (gametype == GT_RACE) // SRB2kart
{
G_SetGamestate(GS_WAITINGPLAYERS); // hack to prevent a command repeat
if (server)
{
char mapname[6];
strlcpy(mapname, G_BuildMapName(spstage_start), sizeof (mapname));
strlwr(mapname);
mapname[5] = '\0';
COM_BufAddText(va("map %s\n", mapname));
}
}
return;
}
M_ClearMenus(true);
// okay, stop now
// (otherwise the game still thinks we're playing!)
SV_StopServer();
SV_ResetServer();
serverlistultimatecount = 0;
for (i = 0; i < MAXPLAYERS; i++)
CL_ClearPlayer(i);
@@ -1034,8 +998,11 @@ void D_StartTitle(void)
// reset modeattacking
modeattacking = ATTACKING_NONE;
// empty maptol so mario/etc sounds don't play in sound test when they shouldn't
// empty some other semi-important state
maptol = 0;
nextmapoverride = 0;
skipstats = 0;
gamemap = 1;
gameaction = ga_nothing;
memset(displayplayers, 0, sizeof(displayplayers));
@@ -1044,9 +1011,38 @@ void D_StartTitle(void)
gametype = GT_RACE; // SRB2kart
paused = false;
// clear cmd building stuff
memset(gamekeydown, 0, sizeof(gamekeydown));
memset(joyxmove, 0, sizeof(joyxmove));
memset(joyymove, 0, sizeof(joyymove));
mousex = mousey = 0;
// Reset the palette
if (rendermode != render_none)
V_SetPaletteLump("PLAYPAL");
G_ResetAllDeviceRumbles();
S_StopSounds();
S_ResetKeepAndSpecialMus(); // just in case
P_FreeLevelState();
G_SetGamestate(GS_NULL);
wipegamestate = GS_NULL;
}
//
// D_StartTitle
//
void D_StartTitle(void)
{
demo.title = false;
D_ClearState();
netgame = false; // title menu shouldnt be a netgame lmao
M_ClearMenus(true);
F_StartTitleScreen();
D_ResetDeviceLED();
}
//
@@ -1070,31 +1066,39 @@ static void D_AddFile(const char *file, char **filearray)
filearray[pnumwadfiles] = newfile;
}
static void D_CleanFile(char **filearray)
{
size_t pnumwadfiles;
for (pnumwadfiles = 0; filearray[pnumwadfiles]; pnumwadfiles++)
{
free(filearray[pnumwadfiles]);
filearray[pnumwadfiles] = NULL;
}
}
// Taken from TSoURDt3rd
// https://github.com/StarManiaKG/The-Story-of-Uncapped-Revengence-Discord-the-3rd/blob/main/src/STAR/star_functions.c
static INT32 D_DetectFileType(const char* filename)
{
if (pathisdirectory(filename) == 1)
return 1;
else
{
if (!stricmp(&filename[strlen(filename) - 4], ".wad"))
return 2;
else if (!stricmp(&filename[strlen(filename) - 4], ".pk3"))
return 3;
else if (!stricmp(&filename[strlen(filename) - 5], ".kart"))
return 4;
else if (!stricmp(&filename[strlen(filename) - 4], ".lua"))
return 5;
else if (!stricmp(&filename[strlen(filename) - 4], ".soc"))
return 6;
const size_t len = strlen(filename);
else if (!stricmp(&filename[strlen(filename) - 4], ".cfg"))
return 7;
else if (!stricmp(&filename[strlen(filename) - 4], ".txt"))
return 8;
}
if (!stricmp(&filename[len - 4], ".wad"))
return 2;
else if (!stricmp(&filename[len - 4], ".pk3"))
return 3;
else if (!stricmp(&filename[len - 5], ".kart"))
return 4;
else if (!stricmp(&filename[len - 4], ".lua"))
return 5;
else if (!stricmp(&filename[len - 4], ".soc"))
return 6;
else if (!stricmp(&filename[len - 4], ".cfg"))
return 7;
else if (!stricmp(&filename[len - 4], ".txt"))
return 8;
return 0;
}
@@ -1106,25 +1110,28 @@ static void D_AutoloadFile(const char *file, char **filearray)
char *newfile;
INT32 fileType = D_DetectFileType(file);
for (pnumwadfiles = 0; filearray[pnumwadfiles]; pnumwadfiles++)
;
newfile = malloc(strlen(file) + 1);
if (!newfile)
I_Error("No more free memory to AutoloadFile %s",file);
if (!fileType)
{
CONS_Printf("D_AutoloadFile: File %s is unknown or invalid\n", file);
return;
}
strcpy(newfile, file);
for (pnumwadfiles = 0; filearray[pnumwadfiles]; pnumwadfiles++)
;
if (fileType <= 6)
{
newfile = malloc(strlen(file) + 1);
if (!newfile)
I_Error("No more free memory to AutoloadFile %s",file);
strcpy(newfile, file);
filearray[pnumwadfiles] = newfile;
}
else
COM_BufAddText(va("exec %s\n", newfile));
{
COM_BufAddText(va("exec %s\n", file));
}
}
static char *strremove(char *str, const char *sub)
@@ -1233,16 +1240,6 @@ void D_AddPostloadFiles(void)
postautoloaded = true;
}
static void D_CleanFile(char **filearray)
{
size_t pnumwadfiles;
for (pnumwadfiles = 0; filearray[pnumwadfiles]; pnumwadfiles++)
{
free(filearray[pnumwadfiles]);
filearray[pnumwadfiles] = NULL;
}
}
// ==========================================================================
// Identify the SRB2 version, and IWAD file to use.
// ==========================================================================
@@ -1253,18 +1250,176 @@ static boolean AddIWAD(void)
if (FIL_ReadFileOK(path))
{
D_AddFile(path, startupwadfiles);
D_AddFile(path, startupiwadfiles);
return true;
}
return false;
}
// extra graphic patches for saturn specific thingies
// Optional saturn extra files
boolean found_extra_kart = false;
boolean found_extra2_kart = false;
boolean found_extra3_kart = false;
static void IdentifyVersion(void)
{
const char *srb2waddir = NULL;
#if defined (__unix__) || defined (UNIXCOMMON) || defined (HAVE_SDL)
// change to the directory where 'srb2.srb' is found
srb2waddir = I_LocateWad();
#endif
char tempsrb2path[256] = ".";
getcwd(tempsrb2path, 256);
// get the current directory (possible problem on NT with "." as current dir)
if (!srb2waddir)
{
if (tempsrb2path[0])
srb2waddir = tempsrb2path;
else
{
srb2waddir = ".";
}
}
#if (1) // reduce the amount of findfile by only using full cwd in this func
if (strcmp(tempsrb2path, srb2waddir))
#endif
{
strlcpy(srb2path, srb2waddir, sizeof (srb2path));
}
// Load the IWAD
if (!AddIWAD())
{
I_Error("SRB2.SRB not found! Expected in %s\n", srb2waddir);
}
// will be overwritten in case of -cdrom or unix/win home
snprintf(configfile, sizeof configfile, "%s" PATHSEP CONFIGFILENAME, srb2waddir);
configfile[sizeof configfile - 1] = '\0';
// if you change the ordering of this or add/remove a file, be sure to update the md5
// checking in D_SRB2Main
#ifdef USE_PATCH_DTA
// Add our crappy patches to fix our bugs
D_AddFile(va(pandf,srb2waddir,"patch.dta"));
#endif
D_AddFile(va(pandf, srb2waddir, "gfx.kart"), startupiwadfiles);
D_AddFile(va(pandf, srb2waddir, "textures.kart"), startupiwadfiles);
D_AddFile(va(pandf, srb2waddir, "chars.kart"), startupiwadfiles);
D_AddFile(va(pandf, srb2waddir, "maps.kart"), startupiwadfiles);
#ifdef USE_PATCH_KART
D_AddFile(va(pandf,srb2waddir,"patch.kart"), startupiwadfiles);
#endif
const char *path = NULL;
path = va(pandf, srb2waddir, "extra.kart");
// completely optional
if (FIL_ReadFileOK(path))
{
D_AddFile(path, startupiwadfiles);
found_extra_kart = true;
}
path = va(pandf, srb2waddir, "extra2.kart");
// completely optional 2: Back with a vengence
if (FIL_ReadFileOK(path))
{
D_AddFile(path, startupiwadfiles);
found_extra2_kart = true;
}
path = va(pandf, srb2waddir, "extra3.kart");
if (FIL_ReadFileOK(path))
{
D_AddFile(path, startupiwadfiles);
found_extra3_kart = true;
}
#if !defined (HAVE_SDL) || defined (HAVE_MIXER)
#define MUSICTEST(str) \
musicpath = va(pandf,srb2waddir,str);\
handle = W_OpenWadFile(&musicpath, false); \
if (handle) \
{\
int ms = W_VerifyNMUSlumps(musicpath, handle, false); \
fclose(handle); \
if (ms == 0) \
I_Error("File " str " has been modified with non-music/sound lumps"); \
if (ms == 1) \
D_AddFile(musicpath, startupiwadfiles); \
}
{
const char *musicpath;
FILE *handle;
MUSICTEST("sounds.kart")
MUSICTEST("music.kart")
}
#undef MUSICTEST
#endif
}
//
// search for maps
//
static void D_CheckMaps(boolean checkreplaced)
{
INT32 i;
char *name;
UINT16 wadnum;
lumpinfo_t *lumpinfo;
for (wadnum = 0; wadnum < mainwads; wadnum++)
{
lumpinfo = wadfiles[wadnum]->lumpinfo;
for (i = 0; i < wadfiles[wadnum]->numlumps; i++, lumpinfo++)
{
name = lumpinfo->name;
P_CheckMapReplacements(name, checkreplaced);
}
}
}
//
// Center the title string, then add the date and time of compilation.
//
static inline void D_MakeTitleString(char *s)
{
char temp[82];
char *t;
const char *u;
INT32 i;
const size_t len = (80-strlen(s))/2;
for (i = 0, t = temp; i < 82; i++)
*t++=' ';
for (t = temp + len, u = s; *u != '\0' ;)
*t++ = *u++;
u = compdate;
for (t = temp + 1, i = 11; i-- ;)
*t++ = *u++;
u = comptime;
for (t = temp + 71, i = 8; i-- ;)
*t++ = *u++;
temp[80] = '\0';
strcpy(s, temp);
}
// extra graphic patches for saturn specific thingies
boolean xtra_speedo = false; // extra speedometer check
boolean xtra_speedo_clr = false; // extra speedometer colour check
boolean xtra_speedo3 = false; // 80x 11 extra speedometer check
@@ -1289,118 +1444,6 @@ boolean minidoticon = false; // Dot graphic for minimap player angle displ
boolean minilighticon = false; // mkwii-style minimap headlight
//
static void IdentifyVersion(void)
{
const char *srb2waddir = NULL;
#if defined (__unix__) || defined (UNIXCOMMON) || defined (HAVE_SDL)
// change to the directory where 'srb2.srb' is found
srb2waddir = I_LocateWad();
#endif
// get the current directory (possible problem on NT with "." as current dir)
if (srb2waddir)
{
strlcpy(srb2path, srb2waddir, sizeof(srb2path));
}
else
{
if (getcwd(srb2path, sizeof(srb2path)))
srb2waddir = srb2path;
else
{
srb2waddir = srb2path;
}
}
// Load the IWAD
if (!AddIWAD())
{
I_Error("SRB2.SRB not found! Expected in %s\n", srb2waddir);
}
// will be overwritten in case of -cdrom or unix/win home
snprintf(configfile, sizeof configfile, "%s" PATHSEP CONFIGFILENAME, srb2waddir);
configfile[sizeof configfile - 1] = '\0';
// if you change the ordering of this or add/remove a file, be sure to update the md5
// checking in D_SRB2Main
#ifdef USE_PATCH_DTA
// Add our crappy patches to fix our bugs
D_AddFile(va(pandf,srb2waddir,"patch.dta"));
#endif
D_AddFile(va(pandf,srb2waddir,"gfx.kart"), startupwadfiles);
D_AddFile(va(pandf,srb2waddir,"textures.kart"), startupwadfiles);
D_AddFile(va(pandf,srb2waddir,"chars.kart"), startupwadfiles);
D_AddFile(va(pandf,srb2waddir,"maps.kart"), startupwadfiles);
#ifdef USE_PATCH_KART
D_AddFile(va(pandf,srb2waddir,"patch.kart"), startupwadfiles);
#endif
// completely optional
if (FIL_ReadFileOK(va(pandf,srb2waddir,"extra.kart")))
{
D_AddFile(va(pandf,srb2waddir,"extra.kart"), startupwadfiles);
found_extra_kart = true;
}
// completely optional 2: Back with a vengence
if (FIL_ReadFileOK(va(pandf,srb2waddir,"extra2.kart")))
{
D_AddFile(va(pandf,srb2waddir,"extra2.kart"), startupwadfiles);
found_extra2_kart = true;
}
if (FIL_ReadFileOK(va(pandf,srb2waddir,"extra3.kart")))
{
D_AddFile(va(pandf,srb2waddir,"extra3.kart"), startupwadfiles);
found_extra3_kart = true;
}
#if !defined (HAVE_SDL) || defined (HAVE_MIXER)
#define MUSICTEST(str) \
{\
const char *musicpath = va(pandf,srb2waddir,str);\
int ms = W_VerifyNMUSlumps(musicpath); \
if (ms == 1) \
D_AddFile(musicpath, startupwadfiles); \
else if (ms == 0) \
I_Error("File "str" has been modified with non-music/sound lumps"); \
}
MUSICTEST("sounds.kart")
MUSICTEST("music.kart")
#undef MUSICTEST
#endif
}
//
// Center the title string, then add the date and time of compilation.
//
static inline void D_MakeTitleString(char *s)
{
char temp[82];
char *t;
const char *u;
INT32 i;
for (i = 0, t = temp; i < 82; i++)
*t++=' ';
for (t = temp + (80-strlen(s))/2, u = s; *u != '\0' ;)
*t++ = *u++;
u = compdate;
for (t = temp + 1, i = 11; i-- ;)
*t++ = *u++;
u = comptime;
for (t = temp + 71, i = 8; i-- ;)
*t++ = *u++;
temp[80] = '\0';
strcpy(s, temp);
}
static void D_CheckSaturnExtraFiles(void)
{
// Possible value that changes depending on whether required files for speedometer are found or not
@@ -1502,12 +1545,14 @@ static void D_CheckSaturnExtraFiles(void)
PUSHCONS(inputdisplay_cons_temp, last_inputdisplay_i, 3, "StickGFX");
}
// minimap dot
if (W_LumpExists("MMAPDOT"))
{
minidoticon = true;
PUSHCONS(minimapdot_cons_temp, last_minimapdot_i, 1, "Dot");
}
// minimap headlight
if (W_LumpExists("MMAPHDLT"))
{
minilighticon = true;
@@ -1597,12 +1642,9 @@ static void D_CheckSaturnExtraFiles(void)
//
void D_SRB2Main(void)
{
INT32 p, i;
INT32 p;
char srb2[82]; // srb2 title banner
char title[82];
lumpinfo_t *lumpinfo;
UINT16 wadnum;
char *name;
INT32 pstartmap = 1;
boolean autostart = false;
@@ -1660,9 +1702,7 @@ void D_SRB2Main(void)
#if defined (__OS2__) && !defined (HAVE_SDL)
// set PM window title
snprintf(pmData->title, sizeof (pmData->title),
"SRB2Kart" VERSIONSTRING ": %s",
title);
snprintf(pmData->title, sizeof (pmData->title), "SRB2Kart" VERSIONSTRING ": %s", title);
pmData->title[sizeof (pmData->title) - 1] = '\0';
#endif
@@ -1788,9 +1828,6 @@ void D_SRB2Main(void)
I_InitializeTime();
setlocale(LC_TIME, "");
// Make backups of some SOCcable tables.
P_BackupTables();
// Setup default unlockable conditions
M_SetupDefaultConditionSets();
@@ -1800,14 +1837,9 @@ void D_SRB2Main(void)
// load wad, including the main wad file
CONS_Printf("W_InitMultipleFiles(): Adding IWAD and main PWADs.\n");
if (!W_InitMultipleFiles(startupwadfiles, false))
#ifdef _DEBUG
CONS_Error("A WAD file was not found or not valid.\nCheck the log to see which ones.\n");
#else
I_Error("A WAD file was not found or not valid.\nCheck the log to see which ones.\n");
#endif
D_CleanFile(startupwadfiles);
W_InitMultipleFiles(startupiwadfiles, false);
D_CleanFile(startupiwadfiles);
mainwads = 0;
#ifndef DEVELOP
@@ -1844,66 +1876,18 @@ void D_SRB2Main(void)
// conversion sometimes needs the palette
V_ReloadPalette();
//
// search for maps
//
for (wadnum = 0; wadnum < mainwads; wadnum++)
D_CheckMaps(false);
W_InitMultipleFiles(startuppwads, true);
// Only search for pwad maps if we actually have a pwad added
if (startuppwads[0] != NULL)
{
lumpinfo = wadfiles[wadnum]->lumpinfo;
for (i = 0; i < wadfiles[wadnum]->numlumps; i++, lumpinfo++)
{
name = lumpinfo->name;
if (memcmp(name, "MAP", 3) == 0) // Ignore the headers
{
INT16 num;
if (name[5] != '\0')
continue;
num = (INT16)M_MapNumber(name[3], name[4]);
// we want to record whether this map exists. if it doesn't have a header, we can assume it's not relephant
if (num <= NUMMAPS && mapheaderinfo[num - 1])
{
mapheaderinfo[num - 1]->menuflags |= LF2_EXISTSHACK;
}
}
}
D_CheckMaps(true);
}
if (!W_InitMultipleFiles(startuppwads, true))
CONS_Error("A PWAD file was not found or not valid.\nCheck the log to see which ones.\n");
D_CleanFile(startuppwads);
//
// search for maps... again.
//
for (wadnum = mainwads+1; wadnum < numwadfiles; wadnum++)
{
lumpinfo = wadfiles[wadnum]->lumpinfo;
for (i = 0; i < wadfiles[wadnum]->numlumps; i++, lumpinfo++)
{
name = lumpinfo->name;
if (memcmp(name, "MAP", 3) == 0) // Ignore the headers
{
INT16 num;
if (name[5] != '\0')
continue;
num = (INT16)M_MapNumber(name[3], name[4]);
// we want to record whether this map exists. if it doesn't have a header, we can assume it's not relephant
if (num <= NUMMAPS && mapheaderinfo[num - 1])
{
if (mapheaderinfo[num - 1]->menuflags & LF2_EXISTSHACK)
G_SetGameModified(multiplayer, true); // oops, double-defined - no record attack privileges for you
mapheaderinfo[num - 1]->menuflags |= LF2_EXISTSHACK;
}
CONS_Printf("%s\n", name);
}
}
}
cht_Init();
//---------------------------------------------------- READY SCREEN
@@ -1923,8 +1907,12 @@ void D_SRB2Main(void)
// setup loading screen
SCR_Startup();
// Do this in background; lots of number crunching
R_InitTranslucencyTables();
// we need the font of the console
CONS_Printf("HU_Init(): Setting up heads up display.\n");
HU_Init();
COM_Init();
@@ -1986,48 +1974,20 @@ void D_SRB2Main(void)
R_Init();
// setting up sound
if (dedicated)
if (dedicated || M_CheckParm("-noaudio")) // combines -nosound and -nomusic
{
sound_disabled = true;
digital_disabled = true;
#ifndef NO_MIDI
midi_disabled = true;
#endif
}
if (M_CheckParm("-noaudio")) // combines -nosound and -nomusic
{
sound_disabled = true;
digital_disabled = true;
#ifndef NO_MIDI
midi_disabled = true;
#endif
music_disabled = true;
}
else
{
if (M_CheckParm("-nosound"))
sound_disabled = true;
if (M_CheckParm("-nomusic")) // combines -nomidimusic and -nodigmusic
{
digital_disabled = true;
#ifndef NO_MIDI
midi_disabled = true;
#endif
}
else
{
#ifndef NO_MIDI
if (M_CheckParm("-nomidimusic"))
midi_disabled = true; // WARNING: DOS version initmusic in I_StartupSound
#endif
if (M_CheckParm("-nodigmusic"))
digital_disabled = true; // WARNING: DOS version initmusic in I_StartupSound
}
if (M_CheckParm("-nomusic"))
music_disabled = true;
}
if (!( sound_disabled && digital_disabled
#ifndef NO_MIDI
&& midi_disabled
#endif
))
if (!(sound_disabled && music_disabled))
{
CONS_Printf("S_InitSfxChannels(): Setting up sound channels.\n");
I_StartupSound();
@@ -2066,12 +2026,7 @@ void D_SRB2Main(void)
// check for a driver that wants intermission stats
// start the apropriate game based on parms
if (M_CheckParm("-metal"))
{
G_RecordMetal();
autostart = true;
}
else if (M_CheckParm("-record") && M_IsNextParm())
if (M_CheckParm("-record") && M_IsNextParm())
{
G_RecordDemo(M_GetNextParm());
autostart = true;
@@ -2152,12 +2107,6 @@ void D_SRB2Main(void)
}
#endif
/*if (M_CheckParm("-ultimatemode"))
{
autostart = true;
ultimatemode = true;
}*/
if (autostart || netgame)
{
gameaction = ga_nothing;
@@ -2302,6 +2251,9 @@ const char *D_Home(void)
}
#endif// !__CYGWIN__
#endif// _WIN32
if (usehome) return userhome;
else return NULL;
if (usehome)
return userhome;
else
return NULL;
}
+3 -4
View File
@@ -64,12 +64,8 @@ extern boolean minilighticon; // mkwii-style minimap headlight
extern boolean autoloading;
extern boolean autoloaded;
extern boolean postautoloaded;
void D_AddPostloadFiles(void);
extern char *autoloadwadfilespost[MAX_WADFILES];
extern char *autoloadwadfiles[MAX_WADFILES];
// the infinite loop of D_SRB2Loop() called from win_main for windows version
void D_SRB2Loop(void) FUNCNORETURN;
@@ -87,9 +83,12 @@ void D_ProcessEvents(void);
const char *D_Home(void);
void D_ResetDeviceLED(void);
//
// BASE LEVEL
//
void D_ClearState(void);
void D_StartTitle(void);
#ifdef __cplusplus
+25 -62
View File
@@ -145,7 +145,6 @@ boolean Net_GetNetStat(void)
#define URGENTFREESLOTNUM 10
#define ACKTOSENDTIMEOUT (TICRATE/11)
#ifndef NONET
typedef struct
{
UINT8 acknum;
@@ -159,7 +158,6 @@ typedef struct
doomdata_t data;
} pak;
} ackpak_t;
#endif
typedef enum
{
@@ -167,10 +165,8 @@ typedef enum
NF_TIMEOUT = 2, // Flag is set when the node got a timeout
} node_flags_t;
#ifndef NONET
// Table of packets that were not acknowleged can be resent (the sender window)
static ackpak_t ackpak[MAXACKPACKETS];
#endif
typedef struct
{
@@ -198,7 +194,6 @@ typedef struct
static node_t nodes[MAXNETNODES];
#define NODETIMEOUT 14
#ifndef NONET
// return <0 if a < b (mod 256)
// 0 if a = n (mod 256)
// >0 if a > b (mod 256)
@@ -219,14 +214,14 @@ static boolean GetFreeAcknum(UINT8 *freeack)
node_t *node = &nodes[doomcom->remotenode];
INT32 i, numfreeslot = 0;
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
if (cmpack((UINT8)((node->remotefirstack + MAXACKTOSEND) % 256), node->nextacknum) < 0)
{
DEBFILE(va("too fast %d %d\n",node->remotefirstack,node->nextacknum));
return false;
}
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
for (i = 0; i < MAXACKPACKETS; i++)
{
if (!ackpak[i].acknum)
@@ -262,7 +257,10 @@ static boolean GetFreeAcknum(UINT8 *freeack)
CONS_Debug(DBG_NETPLAY, "No more free ackpacket\n");
#endif
if (netbuffer->packettype < PT_CANFAIL)
I_Error("Connection lost\n");
{
CONS_Alert(CONS_WARNING, "Connection from %s is not acknowledging packets, killing connection\n", I_GetNodeAddress(doomcom->remotenode));
Net_CloseConnection(doomcom->remotenode | FORCECLOSE);
}
return false;
}
@@ -408,22 +406,16 @@ static boolean Processackpak(void)
}
return goodpacket;
}
#endif
// send special packet with only ack on it
void Net_SendAcks(INT32 node)
{
#ifdef NONET
(void)node;
#else
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
netbuffer->packettype = PT_NOTHING;
M_Memcpy(netbuffer->u.textcmd, nodes[node].acktosend, MAXACKTOSEND);
HSendPacket(node, false, 0, MAXACKTOSEND);
#endif
}
#ifndef NONET
static void GotAcks(void)
{
INT32 i, j;
@@ -454,13 +446,13 @@ static void GotAcks(void)
}
}
}
#endif
void Net_ConnectionTimeout(INT32 node)
{
// Don't timeout several times
if (nodes[node].flags & NF_TIMEOUT)
return;
nodes[node].flags |= NF_TIMEOUT;
// Send a very special packet to self (hack the reboundstore queue)
@@ -480,18 +472,17 @@ void Net_ConnectionTimeout(INT32 node)
// Resend the data if needed
void Net_AckTicker(void)
{
#ifndef NONET
INT32 i;
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
for (i = 0; i < MAXACKPACKETS; i++)
{
const INT32 nodei = ackpak[i].destinationnode;
node_t *node = &nodes[nodei];
if (ackpak[i].acknum && ackpak[i].senttime + NODETIMEOUT < I_GetTime())
{
const INT32 nodei = ackpak[i].destinationnode;
node_t *node = &nodes[nodei];
if (ackpak[i].resentnum > 10 && (node->flags & NF_CLOSE))
{
DEBFILE(va("ack %d sent 10 times so connection is supposed lost: node %d\n",
@@ -530,23 +521,20 @@ void Net_AckTicker(void)
}
}
}
#endif
}
// Remove last packet received ack before resending the ackreturn
// (the higher layer doesn't have room, or something else ....)
void Net_UnAcknowledgePacket(INT32 node)
{
#ifdef NONET
(void)node;
#else
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
INT32 hm1 = (nodes[node].acktosend_head-1+MAXACKTOSEND) % MAXACKTOSEND;
DEBFILE(va("UnAcknowledge node %d\n", node));
if (!node)
return;
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
if (nodes[node].acktosend[hm1] == netbuffer->ack)
{
nodes[node].acktosend[hm1] = 0;
@@ -575,10 +563,8 @@ void Net_UnAcknowledgePacket(INT32 node)
if (!nodes[node].firstacktosend)
nodes[node].firstacktosend = 1;
}
#endif
}
#ifndef NONET
/** Checks if all acks have been received
*
* \return True if all acks have been received
@@ -596,7 +582,6 @@ static boolean Net_AllAcksReceived(void)
return true;
}
#endif
/** Waits for all ackreturns
*
@@ -605,9 +590,6 @@ static boolean Net_AllAcksReceived(void)
*/
void Net_WaitAllAckReceived(UINT32 timeout)
{
#ifdef NONET
(void)timeout;
#else
tic_t tictac = I_GetTime();
timeout = tictac + timeout*NEWTICRATE;
@@ -625,7 +607,6 @@ void Net_WaitAllAckReceived(UINT32 timeout)
HGetPacket();
Net_AckTicker();
}
#endif
}
static void InitNode(node_t *node)
@@ -642,10 +623,8 @@ static void InitAck(void)
{
INT32 i;
#ifndef NONET
for (i = 0; i < MAXACKPACKETS; i++)
ackpak[i].acknum = 0;
#endif
for (i = 0; i < MAXNETNODES; i++)
InitNode(&nodes[i]);
@@ -658,9 +637,6 @@ static void InitAck(void)
*/
void Net_AbortPacketType(UINT8 packettype)
{
#ifdef NONET
(void)packettype;
#else
for (INT32 i = 0; i < MAXACKPACKETS; i++)
{
if (ackpak[i].acknum && (ackpak[i].pak.data.packettype == packettype
@@ -669,7 +645,6 @@ void Net_AbortPacketType(UINT8 packettype)
ackpak[i].acknum = 0;
}
}
#endif
}
// -----------------------------------------------------------------
@@ -679,11 +654,7 @@ void Net_AbortPacketType(UINT8 packettype)
// remove a node, clear all ack from this node and reset askret
void Net_CloseConnection(INT32 node)
{
#ifdef NONET
(void)node;
#else
INT32 i;
boolean forceclose = (node & FORCECLOSE) != 0;
if (node == -1)
{
@@ -691,6 +662,8 @@ void Net_CloseConnection(INT32 node)
return; // nope, just ignore it
}
boolean forceclose = (node & FORCECLOSE) != 0;
node &= ~FORCECLOSE;
if (!node)
@@ -710,6 +683,12 @@ void Net_CloseConnection(INT32 node)
Net_SendAcks(node);
Net_SendAcks(node);
}
else
{
// if the connection hasn't acknowledged anything, it's possible for it to permanently occupy the node.
// to prevent this, drop the connection.
forceclose = true;
}
// check if we are waiting for an ack from this node
for (i = 0; i < MAXACKPACKETS; i++)
@@ -726,10 +705,8 @@ void Net_CloseConnection(INT32 node)
InitNode(&nodes[node]);
SV_AbortSendFiles(node);
I_NetFreeNodenum(node);
#endif
}
#ifndef NONET
//
// Checksum
//
@@ -745,10 +722,8 @@ static UINT32 NetbufferChecksum(void)
return LONG(c);
}
#endif
#ifdef DEBUGFILE
static void fprintfstring(char *s, size_t len)
{
INT32 mode = 0;
@@ -1020,7 +995,6 @@ void Command_Droprate(void)
packetdroprate = droprate;
}
#ifndef NONET
static boolean ShouldDropPacket(void)
{
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
@@ -1028,7 +1002,6 @@ static boolean ShouldDropPacket(void)
|| (packetdroprate != 0 && rand() < (((double)RAND_MAX) * (packetdroprate / 100.f))) || packetdroprate == 100;
}
#endif
#endif
//
// HSendPacket
@@ -1065,11 +1038,6 @@ boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum, size_t packetlen
if (!netgame)
I_Error("Tried to transmit to another node");
#ifdef NONET
(void)node;
(void)reliable;
(void)acknum;
#else
// do this before GetFreeAcknum because this function backups
// the current packet
doomcom->remotenode = (INT16)node;
@@ -1124,8 +1092,6 @@ boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum, size_t packetlen
}
#endif
#endif // ndef NONET
return true;
}
@@ -1159,9 +1125,7 @@ boolean HGetPacket(void)
if (!netgame)
return false;
#ifndef NONET
while(true)
while (true)
{
I_NetGet();
@@ -1201,9 +1165,9 @@ boolean HGetPacket(void)
GotAcks();
continue;
}
doomcom->datalength -= BASEPACKETSIZE;
break;
}
#endif // ifndef NONET
return true;
}
@@ -1258,13 +1222,12 @@ SINT8 I_NetMakeNode(const char *hostname)
void D_SetDoomcom(void)
{
if (doomcom) return;
if (doomcom)
return;
doomcom = Z_Calloc(sizeof (doomcom_t), PU_STATIC, NULL);
doomcom->id = DOOMCOM_ID;
doomcom->numslots = doomcom->numnodes = 1;
doomcom->gametype = 0;
doomcom->consoleplayer = 0;
doomcom->extratics = 0;
}
//
-2
View File
@@ -53,10 +53,8 @@ void Net_AckTicker(void);
boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum, size_t packetlength);
boolean HGetPacket(void);
void D_SetDoomcom(void);
#ifndef NONET
void D_SaveBan(void);
void D_LoadBan(boolean warning);
#endif
boolean D_CheckNetGame(void);
void D_CloseConnection(void);
void Net_UnAcknowledgePacket(INT32 node);
+48 -52
View File
@@ -277,7 +277,8 @@ consvar_t cv_skipmapcheck = {"skipmapcheck", "Off", CV_SAVE, CV_OnOff, NULL, 0,
INT32 cv_debug;
static void UseMouse_OnChange(void);
consvar_t cv_usemouse = {"use_mouse", "Off", CV_SAVE|CV_CALL,usemouse_cons_t, UseMouse_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_usemouse = {"use_mouse", "Off", CV_SAVE|CV_CALL, usemouse_cons_t, UseMouse_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_mousevisible = {"mousevisible", "Off", CV_SAVE|CV_CALL, CV_OnOff, UseMouse_OnChange, 0, NULL, NULL, 0, 0, NULL};
static void UseMouse_OnChange(void)
{
@@ -720,10 +721,8 @@ void D_RegisterServerCommands(void)
CV_RegisterVar(&cv_killingdead);
// d_clisrv
#ifndef NONET
#ifdef SATURNJOIN
CV_RegisterVar(&cv_allownewsaturnplayer); // need to register it before cv_maxplayers && cv_allownewplayer
#endif
#endif
CV_RegisterVar(&cv_maxplayers);
CV_RegisterVar(&cv_resynchattempts);
@@ -736,18 +735,15 @@ void D_RegisterServerCommands(void)
CV_RegisterVar(&cv_downloadspeed);
CV_RegisterVar(&cv_connectawaittime);
CV_RegisterVar(&cv_httpsource);
#ifndef NONET
CV_RegisterVar(&cv_allownewplayer);
CV_RegisterVar(&cv_joinrefusemessage);
CV_RegisterVar(&cv_chatlogsize);
#ifdef VANILLAJOINNEXTROUND
CV_RegisterVar(&cv_joinnextround);
#endif
CV_RegisterVar(&cv_showjoinaddress);
CV_RegisterVar(&cv_shownodeip);
CV_RegisterVar(&cv_blamecfail);
#endif
COM_AddCommand("ping", Command_Ping_f);
CV_RegisterVar(&cv_nettimeout);
@@ -849,15 +845,10 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_zlib_memory);
CV_RegisterVar(&cv_zlib_strategy);
CV_RegisterVar(&cv_zlib_window_bits);
// APNG variables
CV_RegisterVar(&cv_zlib_levela);
CV_RegisterVar(&cv_zlib_memorya);
CV_RegisterVar(&cv_zlib_strategya);
CV_RegisterVar(&cv_zlib_window_bitsa);
CV_RegisterVar(&cv_apng_delay);
// GIF variables
CV_RegisterVar(&cv_gif_optimize);
CV_RegisterVar(&cv_gif_downscale);
CV_RegisterVar(&cv_gif_dynamicdelay);
#ifdef WALLSPLATS
CV_RegisterVar(&cv_splats);
@@ -937,6 +928,7 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_consolechat);
CV_RegisterVar(&cv_chatnotifications);
CV_RegisterVar(&cv_chatbacktint);
CV_RegisterVar(&cv_chatcentertext);
CV_RegisterVar(&cv_songcredits);
CV_RegisterVar(&cv_showfreeplay);
CV_RegisterVar(&cv_skinselectspin);
@@ -1002,6 +994,7 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_invertmouse);
CV_RegisterVar(&cv_mousesens);
CV_RegisterVar(&cv_mouseysens);
CV_RegisterVar(&cv_mousevisible);
// s_sound.c
CV_RegisterVar(&cv_soundvolume);
@@ -1023,6 +1016,7 @@ void D_RegisterClientCommands(void)
// screen.c
CV_RegisterVar(&cv_fullscreen);
CV_RegisterVar(&cv_renderview);
CV_RegisterVar(&cv_frameskip);
CV_RegisterVar(&cv_vhseffect);
CV_RegisterVar(&cv_shittyscreen);
CV_RegisterVar(&cv_scr_width);
@@ -1528,12 +1522,7 @@ static void SendNameAndColor(void)
if (players[consoleplayer].mo)
players[consoleplayer].mo->color = players[consoleplayer].skincolor;
if (metalrecording)
{ // Metal Sonic is Sonic, obviously.
SetPlayerSkinByNum(consoleplayer, 0);
CV_StealthSet(&cv_skin, skins[0].name);
}
else if ((foundskin = R_SkinAvailable(cv_skin.string)) != -1)
if ((foundskin = R_SkinAvailable(cv_skin.string)) != -1)
{
cv_skin.value = foundskin;
SetPlayerSkin(consoleplayer, cv_skin.string);
@@ -2323,8 +2312,6 @@ static void Command_Playdemo_f(void)
// disconnect from server here?
if (demo.playback)
G_StopDemo();
if (metalplayback)
G_StopMetalDemo();
// open the demo file
strcpy(name, COM_Argv(1));
@@ -2371,8 +2358,6 @@ static void Command_Timedemo_f(void)
// disconnect from server here?
if (demo.playback)
G_StopDemo();
if (metalplayback)
G_StopMetalDemo();
// open the demo file
strcpy (name, COM_Argv(1));
@@ -2505,6 +2490,14 @@ void D_SetupVote(void)
UINT8 gt = (cv_kartgametypepreference.value == -1) ? gametype : cv_kartgametypepreference.value;
UINT8 secondgt = G_SometimesGetDifferentGametype(gt);
INT16 votebuffer[4] = {-1,-1,-1,0};
INT16 luamaps[4] = {0, 0, 0, 0};
LUA_HookSetupVote(luamaps, sizeof(luamaps)/sizeof(luamaps[0]), gt, secondgt);
// Correct secondgt if needed
UINT8 typeoflevel = mapheaderinfo[luamaps[2]-1]->typeoflevel;
if (luamaps[2] && (typeoflevel & G_TOLFlag(secondgt&(~0x80))) == 0)
secondgt = ((typeoflevel & TOL_RACE) ? GT_RACE : GT_MATCH)|(secondgt&0x80);
if (cv_kartencore.value && gt == GT_RACE)
WRITEUINT8(p, (gt|0x80));
@@ -2513,10 +2506,13 @@ void D_SetupVote(void)
WRITEUINT8(p, secondgt);
secondgt &= ~0x80;
for (i = 0; i < 4; i++)
{
UINT16 m;
if (i == 2) // sometimes a different gametype
if (luamaps[i])
m = luamaps[i]-1;
else if (i == 2) // sometimes a different gametype
m = G_RandMap(G_TOLFlag(secondgt), prevmap, false, 0, true, votebuffer);
else if (i >= 3) // unknown-random and force-unknown MAP HELL
m = G_RandMap(G_TOLFlag(gt), prevmap, false, (i-2), (i < 4), votebuffer);
@@ -2918,8 +2914,6 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
if (demo.timing)
G_DoneLevelLoad();
if (metalrecording)
G_BeginMetal();
if (demo.recording) // Okay, level loaded, character spawned and skinned,
G_BeginRecording(); // I AM NOW READY TO RECORD.
demo.deferstart = true;
@@ -4382,6 +4376,14 @@ static void Command_Addfilelocal(void)
P_AddWadFile(fn, true);
}
static void CloseFileHandle(FILE **fhandle)
{
if (*fhandle)
{
fclose(*fhandle);
*fhandle = NULL;
}
}
/** Adds a pwad at runtime.
* Searches for sounds, maps, music, new images.
@@ -4392,7 +4394,9 @@ static void Command_Addfile(void)
char buf[256];
char *buf_p = buf;
INT32 i;
int musiconly; // W_VerifyNMUSlumps isn't boolean
int musiconly = -1; // W_VerifyNMUSlumps isn't boolean
CLEANUP(CloseFileHandle) FILE *fhandle = NULL;
if (COM_Argc() != 2)
{
@@ -4407,7 +4411,13 @@ static void Command_Addfile(void)
if (!isprint(fn[i]) || fn[i] == ';')
return;
musiconly = W_VerifyNMUSlumps(fn);
if ((fhandle = W_OpenWadFile(&fn, true)) != NULL)
{
musiconly = W_VerifyNMUSlumps(fn, fhandle, false);
}
if (fhandle == NULL || musiconly == -1)
return; // file not found
if (!musiconly)
{
@@ -4433,26 +4443,19 @@ static void Command_Addfile(void)
break;
++p;
WRITESTRINGN(buf_p,p,240);
// calculate and check md5
{
UINT8 md5sum[16];
#ifdef NOMD5
memset(md5sum,0,16);
memset(md5sum, 0, 16);
#else
FILE *fhandle;
if ((fhandle = W_OpenWadFile(&fn, true)) != NULL)
{
tic_t t = I_GetTime();
CONS_Debug(DBG_SETUP, "Making MD5 for %s\n",fn);
md5_stream(fhandle, md5sum);
CONS_Debug(DBG_SETUP, "MD5 calc for %s took %f second\n", fn, (float)(I_GetTime() - t)/TICRATE);
fclose(fhandle);
}
else // file not found
return;
for (i = 0; i < numwadfiles; i++)
{
@@ -4463,13 +4466,15 @@ static void Command_Addfile(void)
}
}
#endif
// Finally okay to write this important data
WRITESTRINGN(buf_p, p, 240);
WRITEMEM(buf_p, md5sum, 16);
}
if (IsPlayerAdmin(consoleplayer) && (!server)) // Request to add file
SendNetXCmd(XD_REQADDFILE, buf, buf_p - buf);
else
SendNetXCmd(XD_ADDFILE, buf, buf_p - buf);
SendNetXCmd(XD_ADDFILE, buf, buf_p - buf);;
}
/** Adds something at runtime.
@@ -4660,7 +4665,7 @@ static void Got_Addfilecmd(UINT8 **cp, INT32 playernum)
return;
}
ncs = findfile(filename,md5sum,true);
ncs = findfile(filename, md5sum, true);
if (ncs != FS_FOUND || !P_AddWadFile(filename, false))
{
@@ -4873,18 +4878,7 @@ static void Command_Version_f(void)
#endif
// OS
// Would be nice to use SDL_GetPlatform for this
#if defined (_WIN32) || defined (_WIN64)
CONS_Printf("Windows ");
#elif defined(__linux__)
CONS_Printf("Linux ");
#elif defined(MACOSX)
CONS_Printf("macOS ");
#elif defined(UNIXCOMMON)
CONS_Printf("Unix (Common) ");
#else
CONS_Printf("Other OS ");
#endif
CONS_Printf("%s ", I_GetSysName());
// Bitness
if (sizeof(void*) == 4)
@@ -5272,7 +5266,7 @@ retryscramble:
memset(&scrambleplayers, 0, sizeof(scrambleplayers));
memset(&scrambleteams, 0, sizeof(scrambleplayers));
scrambletotal = scramblecount = 0;
blue = red = maxcomposition = newteam = playercount = 0;
blue = red = newteam = playercount = 0;
repick = true;
// Put each player's node in the array.
@@ -5593,7 +5587,9 @@ void Command_ExitGame_f(void)
closefilemenu(true);
if (!modeattacking)
{
D_StartTitle();
}
}
void Command_Retry_f(void)
+1 -16
View File
@@ -50,6 +50,7 @@ extern consvar_t cv_splitplayers;
extern consvar_t cv_seenames, cv_allowseenames;
#endif
extern consvar_t cv_usemouse;
extern consvar_t cv_mousevisible;
//WTF
extern consvar_t cv_mouseturn;
extern consvar_t cv_usejoystick[4]; //MAXSPLITSCREENPLAYERS
@@ -265,14 +266,6 @@ typedef enum
extern const char *netxcmdnames[MAXNETXCMD - 1];
#if defined(_MSC_VER)
#pragma pack(1)
#endif
#ifdef _MSC_VER
#pragma warning(disable : 4214)
#endif
//Packet composition for Command_TeamChange_f() ServerTeamChange, etc.
//bitwise structs make packing bits a little easier, but byte alignment harder?
//todo: decide whether to make the other netcommands conform, or just get rid of this experiment.
@@ -284,10 +277,6 @@ typedef struct {
UINT32 scrambled : 1; // value 0 to 1
} ATTRPACK changeteam_packet_t;
#ifdef _MSC_VER
#pragma warning(default : 4214)
#endif
typedef struct {
UINT16 l; // liitle endian
UINT16 b; // big enian
@@ -301,10 +290,6 @@ typedef union {
changeteam_value_t value;
} ATTRPACK changeteam_union;
#if defined(_MSC_VER)
#pragma pack()
#endif
// add game commands, needs cleanup
void D_RegisterServerCommands(void);
void D_RegisterClientCommands(void);
+145 -84
View File
@@ -35,7 +35,8 @@
#endif
#ifdef HAVE_CURL
#include "curl/curl.h"
#include <curl/curl.h>
#include "m_curl.h"
#endif
#include "doomdef.h"
@@ -120,6 +121,7 @@ file_download_t filedownload;
#ifdef HAVE_CURL
static CURL *http_handle;
static char curl_errbuf[CURL_ERROR_SIZE];
static CURLM *multi_handle;
static UINT32 curl_dlnow;
static UINT32 curl_dltotal;
@@ -163,7 +165,8 @@ UINT8 *PutFileNeeded(UINT16 firstfile)
nameonly(strcpy(wadfilename, wadfiles[i]->filename));
// Look below at the WRITE macros to understand what these numbers mean.
if (p + 1 + 4 + min(strlen(wadfilename) + 1, MAX_WADPATH) + 16 > p_start + MAXFILENEEDED)
const size_t len = strlen(wadfilename) + 1;
if (p + 1 + 4 + min(len, MAX_WADPATH) + 16 > p_start + MAXFILENEEDED)
{
// Too many files to send all at once
if (netbuffer->packettype == PT_MOREFILESNEEDED)
@@ -178,7 +181,7 @@ UINT8 *PutFileNeeded(UINT16 firstfile)
// Store in the upper four bits
if (!cv_downloading.value)
filestatus += (2 << 4); // Won't send
else if ((wadfiles[i]->filesize <= (UINT32)cv_maxsend.value * 1024))
else if (cv_maxsend.value == -1 || wadfiles[i]->filesize <= (UINT32)cv_maxsend.value * 1024)
filestatus += (1 << 4); // Will send if requested
// else
// filestatus += (0 << 4); -- Won't send, too big
@@ -212,6 +215,7 @@ void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr, UINT16 fi
fileneedednum = firstfile + fileneedednum_parm;
p = (UINT8 *)fileneededstr;
for (i = firstfile; i < fileneedednum; i++)
{
fileneeded[i].status = FS_NOTCHECKED; // We haven't even started looking for the file yet
@@ -227,9 +231,7 @@ void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr, UINT16 fi
void CL_PrepareDownloadSaveGame(const char *tmpsave)
{
#ifdef CLIENT_LOADINGSCREEN
filedownload.current = -1;
#endif
fileneedednum = 1;
fileneeded[0].status = FS_REQUESTED;
fileneeded[0].justdownloaded = false;
@@ -491,9 +493,6 @@ INT32 CL_CheckFiles(void)
size_t filestoload = 0;
boolean downloadrequired = false;
// if (M_CheckParm("-nofiles"))
// return 1;
// the first is the iwad (the main wad file)
// we don't care if it's called srb2.srb or srb2.wad.
// Never download the IWAD, just assume it's there and identical
@@ -507,11 +506,9 @@ INT32 CL_CheckFiles(void)
{
CONS_Debug(DBG_NETPLAY, "game is modified; only doing basic checks\n");
boolean have_important = false;
for (i = 0, j = mainwads+1; i < fileneedednum || j < numwadfiles;)
{
if (j < numwadfiles && (!wadfiles[j]->important || wadfiles[j]->localfile))
if (j < numwadfiles && !wadfiles[j]->important) // TODO: add checks for localfiles that dont contain anything "allowed" (maps and stuff like that)
{
// Unimportant on our side. still don't care.
++j;
@@ -520,15 +517,7 @@ INT32 CL_CheckFiles(void)
// If this test is true, we've reached the end of one file list.
if (i >= fileneedednum || j >= numwadfiles)
{
// We are missing some of important files, or have too much
// important files.
if (have_important)
return 2;
// All checked files weren't important, don't care about them.
break;
}
return 2;
// For the sake of speed, only bother with a md5 check
if (memcmp(wadfiles[j]->md5sum, fileneeded[i].md5sum, 16))
@@ -536,14 +525,12 @@ INT32 CL_CheckFiles(void)
// It's accounted for! let's keep going.
CONS_Debug(DBG_NETPLAY, "'%s' accounted for\n", fileneeded[i].filename);
have_important = true;
fileneeded[i].status = FS_OPEN;
++i;
++j;
}
if (have_important)
return 1;
return 1;
}
for (i = 0; i < fileneedednum; i++)
@@ -591,9 +578,6 @@ boolean CL_LoadServerFiles(void)
{
INT32 i;
// if (M_CheckParm("-nofiles"))
// return;
for (i = 0; i < fileneedednum; i++)
{
if (fileneeded[i].status == FS_OPEN)
@@ -629,6 +613,7 @@ boolean CL_LoadServerFiles(void)
fileneeded[i].status, s);
}
}
return true;
}
@@ -648,7 +633,8 @@ static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid)
{
filetx_t **q; // A pointer to the "next" field of the last file in the list
filetx_t *p; // The new file request
INT32 i;
UINT16 wadnum;
char wadfilename[MAX_WADPATH];
if (cv_noticedownload.value)
@@ -674,20 +660,21 @@ static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid)
nameonly(p->id.filename);
// Look for the requested file through all loaded files
for (i = 0; wadfiles[i]; i++)
for (wadnum = 0; wadfiles[wadnum]; wadnum++)
{
strlcpy(wadfilename, wadfiles[i]->filename, MAX_WADPATH);
strlcpy(wadfilename, wadfiles[wadnum]->filename, MAX_WADPATH);
nameonly(wadfilename);
if (!stricmp(wadfilename, p->id.filename))
{
// Copy file name with full path
strlcpy(p->id.filename, wadfiles[i]->filename, MAX_WADPATH);
strlcpy(p->id.filename, wadfiles[wadnum]->filename, MAX_WADPATH);
break;
}
}
// Handle non-loaded file requests
if (!wadfiles[i])
if (!wadfiles[wadnum])
{
DEBFILE(va("%s not found in wadfiles\n", filename));
// This formerly checked if (!findfile(p->id.filename, NULL, true))
@@ -702,7 +689,7 @@ static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid)
}
// Handle huge file requests (i.e. bigger than cv_maxsend.value KB)
if (wadfiles[i]->filesize > (UINT32)cv_maxsend.value * 1024)
if (cv_maxsend.value != -1 && wadfiles[wadnum]->filesize > (UINT32)cv_maxsend.value * 1024)
{
// Too big
// Don't inform client (client sucks, man)
@@ -773,6 +760,7 @@ static void SV_EndFileSend(INT32 node)
case SF_FILE: // It's a file, close it and free its filename
if (cv_noticedownload.value)
CONS_Printf("Ending file transfer (id %d) for node %d\n", p->fileid, node);
if (transferFiles[p->fileid].file)
{
if (transferFiles[p->fileid].count > 0)
@@ -786,6 +774,7 @@ static void SV_EndFileSend(INT32 node)
transferFiles[p->fileid].file = NULL;
}
}
free(p->id.filename);
break;
case SF_Z_RAM: // It's a memory block allocated with Z_Alloc or the likes, use Z_Free
@@ -821,11 +810,12 @@ void SV_FileSendTicker(void)
size_t size;
filetx_t *f;
INT32 packetsent, ram, i, j;
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
if (!filestosend) // No file to send
return;
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
packetsent = cv_downloadspeed.value;
netbuffer->packettype = PT_FILEFRAGMENT;
@@ -957,8 +947,8 @@ void Got_Filetxpak(void)
static INT32 filetime = 0;
if (!(strcmp(filename, "srb2.srb")
&& strcmp(filename, "srb2.wad")
&& strcmp(filename, "patch.dta")
//&& strcmp(filename, "srb2.wad")
//&& strcmp(filename, "patch.dta")
//&& strcmp(filename, "music.dta")
&& strcmp(filename, "gfx.kart")
&& strcmp(filename, "textures.kart")
@@ -1001,6 +991,7 @@ void Got_Filetxpak(void)
pos &= ~0x80000000;
file->totalsize = pos + size;
}
// We can receive packet in the wrong order, anyway all os support gaped file
fseek(file->file, pos, SEEK_SET);
if (fwrite(netbuffer->u.filetxpak.data,size,1,file->file) != 1)
@@ -1014,17 +1005,16 @@ void Got_Filetxpak(void)
file->file = NULL;
file->status = FS_FOUND;
file->justdownloaded = true;
CONS_Printf(M_GetText("Downloading %s...(done)\n"),
filename);
#ifndef NONET
CONS_Printf(M_GetText("Downloading %s...(done)\n"), filename);
filedownload.completednum++;
filedownload.completedsize += file->totalsize;
#endif
}
}
else if (!file->justdownloaded)
{
const char *s;
switch(file->status)
{
case FS_NOTFOUND:
@@ -1043,6 +1033,7 @@ void Got_Filetxpak(void)
s = "unknown";
break;
}
I_Error("Received a file not requested (file id: %d, file status: %s)\n", filenum, s);
}
@@ -1053,9 +1044,7 @@ void Got_Filetxpak(void)
filetime = 0;
}
#ifdef CLIENT_LOADINGSCREEN
filedownload.current = filenum;
#endif
}
/** \brief Checks if a node is downloading a file
@@ -1173,28 +1162,56 @@ filestatus_t findfile(char *filename, const UINT8 *wantedmd5sum, boolean complet
filestatus_t homecheck; // store result of last file search
boolean badmd5 = false; // store whether md5 was bad from either of the first two searches (if nothing was found in the third)
// first, check SRB2's "home" directory
homecheck = filesearch(filename, srb2home, wantedmd5sum, completepath, 10);
if (homecheck == FS_FOUND) // we found the file, so return that we have :)
return FS_FOUND;
else if (homecheck == FS_MD5SUMBAD) // file has a bad md5; move on and look for a file with the right md5
badmd5 = true;
// if not found at all, just move on without doing anything
// next, check SRB2's "path" directory
homecheck = filesearch(filename, srb2path, wantedmd5sum, completepath, 10);
if (homecheck == FS_FOUND) // we found the file, so return that we have :)
return FS_FOUND;
else if (homecheck == FS_MD5SUMBAD) // file has a bad md5; move on and look for a file with the right md5
badmd5 = true;
// if not found at all, just move on without doing anything
if (cv_addons_option.value == 3 && *cv_addons_folder.string != '\0')
// skip for startup, our mainwads wont be in there
if (loaded_config)
{
// next, check any custom directory if specified
homecheck = filesearch(filename, cv_addons_folder.string, wantedmd5sum, completepath, 10);
if (cv_addons_option.value == 3 && *cv_addons_folder.string != '\0')
{
// first, check any custom directory if specified
homecheck = filesearch(filename, cv_addons_folder.string, wantedmd5sum, completepath, 10);
if (homecheck == FS_FOUND) // we found the file, so return that we have :)
return FS_FOUND;
else if (homecheck == FS_MD5SUMBAD) // file has a bad md5; move on and look for a file with the right md5
badmd5 = true;
// if not found at all, just move on without doing anything
}
// next, check "DOWNLOAD" directory
homecheck = filesearch(filename, "DOWNLOAD", wantedmd5sum, completepath, 10);
if (homecheck == FS_FOUND) // we found the file, so return that we have :)
return FS_FOUND;
else if (homecheck == FS_MD5SUMBAD) // file has a bad md5; move on and look for a file with the right md5
badmd5 = true;
// if not found at all, just move on without doing anything
// next, check "addons" directory
homecheck = filesearch(filename, "addons", wantedmd5sum, completepath, 10);
if (homecheck == FS_FOUND) // we found the file, so return that we have :)
return FS_FOUND;
else if (homecheck == FS_MD5SUMBAD) // file has a bad md5; move on and look for a file with the right md5
badmd5 = true;
// if not found at all, just move on without doing anything
}
// next, check SRB2's "home" directory (if non-'.')
if (strcmp(srb2home, "."))
{
homecheck = filesearch(filename, srb2home, wantedmd5sum, completepath, 10);
if (homecheck == FS_FOUND) // we found the file, so return that we have :)
return FS_FOUND;
else if (homecheck == FS_MD5SUMBAD) // file has a bad md5; move on and look for a file with the right md5
badmd5 = true;
// if not found at all, just move on without doing anything
}
// next, check SRB2's "path" directory (also if non-'.')
if (strcmp(srb2path, "."))
{
homecheck = filesearch(filename, srb2path, wantedmd5sum, completepath, 10);
if (homecheck == FS_FOUND) // we found the file, so return that we have :)
return FS_FOUND;
@@ -1273,6 +1290,7 @@ static int curlprogress_callback(void *clientp, double dltotal, double dlnow, do
void CURLPrepareFile(const char* url, int dfilenum)
{
HTTP_login *login;
CURLcode cc;
#ifdef PARANOIA
if (M_CheckParm("-nodownload"))
@@ -1281,14 +1299,33 @@ void CURLPrepareFile(const char* url, int dfilenum)
if (!multi_handle)
{
curl_global_init(CURL_GLOBAL_ALL);
multi_handle = curl_multi_init();
cc = curl_global_init(CURL_GLOBAL_ALL);
if (cc < 0)
{
I_OutputMsg("libcurl: curl_global_init() returned %d\n", cc);
}
else
{
multi_handle = curl_multi_init();
}
if (!multi_handle)
{
I_OutputMsg("libcurl: curl_multi_init() failed\n");
curl_global_cleanup();
return;
}
}
http_handle = curl_easy_init();
if (http_handle && multi_handle)
if (http_handle)
{
CURLMcode mc;
cc = curl_easy_setopt(http_handle, CURLOPT_ERRORBUFFER, curl_errbuf);
if (cc != CURLE_OK) I_OutputMsg("libcurl: CURLOPT_ERRORBUFFER failed\n");
curl_errbuf[0] = 0x00;
I_mkdir(downloaddir, 0755);
curl_curfile = &fileneeded[dfilenum];
@@ -1298,31 +1335,38 @@ void CURLPrepareFile(const char* url, int dfilenum)
curl_origfilesize = curl_curfile->currentsize;
curl_origtotalfilesize = curl_curfile->totalsize;
curl_easy_setopt(http_handle, CURLOPT_URL, va("%s/%s", url, curl_realname));
cc = curl_easy_setopt(http_handle, CURLOPT_URL, va("%s/%s", url, curl_realname));
if (cc != CURLE_OK) I_OutputMsg("libcurl: %s\n", curl_errbuf);
// Only allow HTTP and HTTPS
#if (LIBCURL_VERSION_MAJOR <= 7) && (LIBCURL_VERSION_MINOR < 85)
curl_easy_setopt(http_handle, CURLOPT_PROTOCOLS, CURLPROTO_HTTP|CURLPROTO_HTTPS);
cc = curl_easy_setopt(http_handle, CURLOPT_PROTOCOLS, CURLPROTO_HTTP|CURLPROTO_HTTPS);
#else
curl_easy_setopt(http_handle, CURLOPT_PROTOCOLS_STR, "http,https");
cc = curl_easy_setopt(http_handle, CURLOPT_PROTOCOLS_STR, "http,https");
#endif
if (cc != CURLE_OK) I_OutputMsg("libcurl: %s\n", curl_errbuf);
curl_easy_setopt(http_handle, CURLOPT_USERAGENT, va("SRB2Kart/v%d.%d", VERSION, SUBVERSION)); // Set user agent as some servers won't accept invalid user agents.
// Set user agent, as some servers won't accept invalid user agents.
cc = curl_easy_setopt(http_handle, CURLOPT_USERAGENT, va("SRB2Kart/v%d.%d", VERSION, SUBVERSION));
if (cc != CURLE_OK) I_OutputMsg("libcurl: %s\n", curl_errbuf);
// Authenticate if the user so wishes
login = CURLGetLogin(url, NULL);
if (login)
{
curl_easy_setopt(http_handle, CURLOPT_USERPWD, login->auth);
cc = curl_easy_setopt(http_handle, CURLOPT_USERPWD, login->auth);
if (cc != CURLE_OK) I_OutputMsg("libcurl: %s\n", curl_errbuf);
}
// Follow a redirect request, if sent by the server.
curl_easy_setopt(http_handle, CURLOPT_FOLLOWLOCATION, 1L);
cc = curl_easy_setopt(http_handle, CURLOPT_FOLLOWLOCATION, 1L);
if (cc != CURLE_OK) I_OutputMsg("libcurl: %s\n", curl_errbuf);
curl_easy_setopt(http_handle, CURLOPT_FAILONERROR, 1L);
cc = curl_easy_setopt(http_handle, CURLOPT_FAILONERROR, 1L);
if (cc != CURLE_OK) I_OutputMsg("libcurl: %s\n", curl_errbuf);
CONS_Printf("Downloading %s from %s\n", curl_realname, url);
CONS_Printf("Downloading addon \"%s\" from %s\n", curl_realname, url);
strcatbf(curl_curfile->filename, downloaddir, "/");
curl_curfile->file = fopen(curl_curfile->filename, "wb");
@@ -1341,19 +1385,33 @@ void CURLPrepareFile(const char* url, int dfilenum)
return;
}
curl_easy_setopt(http_handle, CURLOPT_WRITEDATA, curl_curfile->file);
curl_easy_setopt(http_handle, CURLOPT_WRITEFUNCTION, curlwrite_data);
curl_easy_setopt(http_handle, CURLOPT_NOPROGRESS, 0L);
cc = curl_easy_setopt(http_handle, CURLOPT_WRITEDATA, curl_curfile->file);
if (cc != CURLE_OK) I_OutputMsg("libcurl: %s\n", curl_errbuf);
cc = curl_easy_setopt(http_handle, CURLOPT_WRITEFUNCTION, curlwrite_data);
if (cc != CURLE_OK) I_OutputMsg("libcurl: %s\n", curl_errbuf);
cc = curl_easy_setopt(http_handle, CURLOPT_NOPROGRESS, 0L);
if (cc != CURLE_OK) I_OutputMsg("libcurl: %s\n", curl_errbuf);
#ifdef XFERINFOFUNCTION
curl_easy_setopt(http_handle, CURLOPT_XFERINFOFUNCTION, curlprogress_callbackx);
cc = curl_easy_setopt(http_handle, CURLOPT_XFERINFOFUNCTION, curlprogress_callbackx);
if (cc != CURLE_OK) I_OutputMsg("libcurl: %s\n", curl_errbuf);
#else
curl_easy_setopt(http_handle, CURLOPT_PROGRESSFUNCTION, curlprogress_callback);
cc = curl_easy_setopt(http_handle, CURLOPT_PROGRESSFUNCTION, curlprogress_callback);
if (cc != CURLE_OK) I_OutputMsg("libcurl: %s\n", curl_errbuf);
#endif
M_SetCURLArgs(http_handle, curl_errbuf);
curl_curfile->status = FS_DOWNLOADING;
curl_multi_add_handle(multi_handle, http_handle);
mc = curl_multi_add_handle(multi_handle, http_handle);
if (mc != CURLM_OK) I_OutputMsg("libcurl: %s\n", curl_multi_strerror(mc));
mc = curl_multi_perform(multi_handle, &curl_runninghandles);
if (mc != CURLM_OK) I_OutputMsg("libcurl: %s\n", curl_multi_strerror(mc));
curl_multi_perform(multi_handle, &curl_runninghandles);
curl_starttime = time(NULL);
filedownload.current = dfilenum;
@@ -1395,14 +1453,15 @@ void CURLGetFile(void)
{
if (curl_runninghandles)
{
curl_multi_perform(multi_handle, &curl_runninghandles);
mc = curl_multi_perform(multi_handle, &curl_runninghandles);
if (mc != CURLM_OK) I_OutputMsg("libcurl: %s\n", curl_multi_strerror(mc));
/* wait for activity, timeout or "nothing" */
mc = curl_multi_wait(multi_handle, NULL, 0, 1000, NULL);
if (mc != CURLM_OK)
{
CONS_Alert(CONS_WARNING, "curl_multi_wait() failed, code %d.\n", mc);
CONS_Alert(CONS_WARNING, "curl_multi_wait() failed: %s.\n", curl_multi_strerror(mc));
continue;
}
@@ -1460,7 +1519,8 @@ void CURLGetFile(void)
Z_Free(filename);
curl_curfile->file = NULL;
filedownload.remaining--;
curl_multi_remove_handle(multi_handle, e);
mc = curl_multi_remove_handle(multi_handle, e);
if (mc != CURLM_OK) I_OutputMsg("libcurl: %s\n", curl_multi_strerror(mc));
curl_easy_cleanup(e);
if (!filedownload.remaining)
@@ -1471,7 +1531,8 @@ void CURLGetFile(void)
if (!filedownload.remaining || !filedownload.http_running)
{
curl_multi_cleanup(multi_handle);
mc = curl_multi_cleanup(multi_handle);
if (mc != CURLM_OK) I_OutputMsg("libcurl: %s\n", curl_multi_strerror(mc));
curl_global_cleanup();
multi_handle = NULL;
}
-5
View File
@@ -59,19 +59,15 @@ extern char downloaddir[512];
typedef struct
{
#ifdef CLIENT_LOADINGSCREEN
INT32 current;
INT32 completednum;
UINT32 completedsize;
INT32 totalnum;
UINT32 totalsize;
#endif
#ifdef HAVE_CURL
INT32 remaining;
boolean http_failed;
boolean http_running;
char http_source[MAX_MIRROR_LENGTH+1];
#endif
} file_download_t;
@@ -79,7 +75,6 @@ typedef struct
extern file_download_t filedownload;
#ifdef HAVE_CURL
typedef struct HTTP_login HTTP_login;
extern struct HTTP_login
+2 -4
View File
@@ -383,10 +383,6 @@ typedef struct player_s
fixed_t viewz;
// Base height above floor for viewz.
fixed_t viewheight;
// Bob/squat speed.
//fixed_t deltaviewheight;
// bounded/scaled total momentum.
//fixed_t bob;
angle_t viewrollangle;
angle_t tilt;
@@ -568,6 +564,8 @@ typedef struct player_s
squishdance_t squishdance;
fixed_t fovadd; // adjust FOV for hw rendering
SINT8 driftlevel; // just for controller rumble for now
} player_t;
#endif
+34 -16
View File
@@ -22,6 +22,7 @@
#ifdef HAVE_CURL
#include <curl/curl.h>
#include "m_curl.h"
#endif
#include "doomdef.h"
@@ -60,7 +61,7 @@ static boolean RegisterProtocols(const char *path)
HKEY hKey = OpenKey(HKEY_CURRENT_USER,"Software\\Classes\\srb2kart");
SetStringValue(hKey, "URL Protocol", "");
RegCloseKey(hKey);
hKey = OpenKey(HKEY_CURRENT_USER,"Software\\Classes\\srb2kart\\shell\\open\\command");
hKey = OpenKey(HKEY_CURRENT_USER,"Software\\Classes\\srb2kart\\shell\\open\\command");
SetStringValue(hKey, "", va("\"%s\" \"%%1\"", path));
RegCloseKey(hKey);
#elif defined (__unix__) || defined (UNIXCOMMON)
@@ -76,12 +77,12 @@ static boolean RegisterProtocols(const char *path)
if (system("which update-desktop-database > /dev/null 2>&1"))
{
// command not found, probably doesn't have freedesktop, so let's ignore
// command not found, probably doesn't have freedesktop, so let's ignore
CONS_Alert(CONS_ERROR, "Unable to register protocols. Your system doesn't seem to have freedesktop.\n");
return false;
}
if (stat(applicationsfolder, &sb) == -1)
if (stat(applicationsfolder, &sb) == -1)
{
// location doesn't exist, so let's actually create it
newfolder = true;
@@ -119,12 +120,13 @@ static boolean RegisterProtocols(const char *path)
if (!alreadyexists)
fprintf(mimefile, "x-scheme-handler/srb2kart=srb2kart-handler.desktop;\n");
if (newfolder)
{
if (system(va("update-desktop-database %s/.local/share/applications/", homedir)) == -1)
{
CONS_Alert(CONS_ERROR, "Unable to register protocols. Could not run call to run update-desktop-database sucessfully.\n");
fclose(mimefile);
return false;
}
}
@@ -206,13 +208,14 @@ void D_SetupProtocol(void)
fp = fopen(protocolfile, "a+");
result = fgets(buffer, PATH_MAX, fp);
if (result)
if (result)
{
if (strcmp(buffer, "no") == 0)
{
fclose(fp);
return;
}
{
fclose(fp);
return;
}
else if (strcmp(buffer, exe_path) != 0)
{
// overwrite
@@ -231,6 +234,7 @@ void D_SetupProtocol(void)
else
fprintf(fp, "no");
}
fclose(fp);
}
@@ -254,8 +258,10 @@ void D_CreateProtocol(void)
}
#ifdef HAVE_CURL
static char curl_errbuf[CURL_ERROR_SIZE];
void D_DownloadReplay(const char *url, const char *path)
{
FILE *fp = NULL;
CURL *curl;
CURLcode cc;
@@ -263,17 +269,29 @@ void D_DownloadReplay(const char *url, const char *path)
if (!curl)
I_Error("Unable to download replay. Error initializing CURL.");
cc = curl_easy_setopt(curl, CURLOPT_ERRORBUFFER, curl_errbuf);
if (cc != CURLE_OK) I_OutputMsg("libcurl: CURLOPT_ERRORBUFFER failed\n");
curl_errbuf[0] = 0x00;
fp = fopen(path, "wb");
CONS_Printf("REPLAY: URL: %s\n", url);
curl_easy_setopt(curl, CURLOPT_URL, url);
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, curlwrite_data);
curl_easy_setopt(curl, CURLOPT_WRITEDATA, fp);
cc = curl_easy_perform(curl);
cc = curl_easy_setopt(curl, CURLOPT_URL, url);
if (cc != CURLE_OK) I_OutputMsg("libcurl: %s\n", curl_errbuf);
cc = curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, curlwrite_data);
if (cc != CURLE_OK) I_OutputMsg("libcurl: %s\n", curl_errbuf);
cc = curl_easy_setopt(curl, CURLOPT_WRITEDATA, fp);
if (cc != CURLE_OK) I_OutputMsg("libcurl: %s\n", curl_errbuf);
M_SetCURLArgs(curl, curl_errbuf);
cc = curl_easy_perform(curl);
if (cc != CURLE_OK)
I_Error("Unable to download replay. URL gave response code %u.", cc);
I_Error("Unable to download replay. libcurl: %s.", curl_errbuf);
curl_easy_cleanup(curl);
fclose(fp);
curl_easy_cleanup(curl);
fclose(fp);
}
#endif
+5
View File
@@ -9,6 +9,9 @@
/// \file d_protocol.h
/// \brief srb2kart:// protocol stuff
#ifndef __D_PROTOCOL__
#define __D_PROTOCOL__
void D_SetupProtocol(void);
void D_CreateProtocol(void);
@@ -16,3 +19,5 @@ void D_DeleteProtocol(void);
#ifdef HAVE_CURL
void D_DownloadReplay(const char *url, const char *path);
#endif
#endif //__D_PROTOCOL__
+12 -1
View File
@@ -30,6 +30,15 @@
//
typedef void (*actionf_p1)(void *);
typedef enum
{
/// The allocation is standard e.g. Z_Malloc
TAT_MALLOC,
/// The allocation is in the pool allocator (e.g. Z_LevelPoolCalloc)
TAT_LEVELPOOL
} thinker_alloc_type_e;
// Historically, "think_t" is yet another function pointer to a routine
// to handle an actor.
typedef actionf_p1 think_t;
@@ -44,7 +53,9 @@ typedef struct thinker_s
// killough 11/98: count of how many other objects reference
// this one using pointers. Used for garbage collection.
INT32 references;
boolean cachable;
INT32 alloctype;
size_t size;
#ifdef PARANOIA
INT32 debug_mobjtype;
tic_t debug_time;
-8
View File
@@ -50,10 +50,6 @@ typedef enum
#define TICCMD_RECEIVED 1
#define TICCMD_XY 2
#if defined(_MSC_VER)
#pragma pack(1)
#endif
typedef struct
{
SINT8 forwardmove; // -MAXPLMOVE to MAXPLMOVE (50)
@@ -65,8 +61,4 @@ typedef struct
UINT8 latency; // Netgames: how many tics ago was this ticcmd generated from this player's end?
} ATTRPACK ticcmd_t;
#if defined(_MSC_VER)
#pragma pack()
#endif
#endif
+6 -18
View File
@@ -138,8 +138,7 @@ static void InitLogging(void)
if (M_IsPathAbsolute(reldir))
{
left = snprintf(logfilename, sizeof logfilename,
"%s"PATHSEP, reldir);
left = snprintf(logfilename, sizeof logfilename, "%s"PATHSEP, reldir);
}
else
#ifdef DEFAULTDIR
@@ -155,13 +154,10 @@ static void InitLogging(void)
"."PATHSEP"%s"PATHSEP, reldir);
}
strftime(&logfilename[left], sizeof logfilename - left,
format, timeinfo);
strftime(&logfilename[left], sizeof logfilename - left, format, timeinfo);
}
M_MkdirEachUntil(logfilename,
M_PathParts(logdir) - 1,
M_PathParts(logfilename) - 1, 0755);
M_MkdirEachUntil(logfilename, M_PathParts(logdir) - 1, M_PathParts(logfilename) - 1, 0755);
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
logstream = fopen(logfilename, "w");
@@ -213,12 +209,9 @@ int main(int argc, char **argv)
//I_OutputMsg("I_StartupSystem() ...\n");
I_StartupSystem();
#if defined (_WIN32)
{
#ifdef DRMINGW
ExcHndlInit();
#endif
}
#ifdef HAVE_DRMINGW
InitDrMingw();
#endif
// startup SRB2
@@ -228,11 +221,6 @@ int main(int argc, char **argv)
// never return
D_SRB2Loop();
#ifdef BUGTRAP
// This is safe even if BT didn't start.
ShutdownBugTrap();
#endif
// return to OS
return 0;
}
+2 -5
View File
@@ -69,13 +69,11 @@ void I_ShutdownSound(void){}
\return sfx handle
*/
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, INT32 channel)
{
(void)id;
(void)vol;
(void)sep;
(void)pitch;
(void)priority;
(void)channel;
return 0;
}
@@ -116,12 +114,11 @@ boolean I_SoundIsPlaying(INT32 handle)
\return void
*/
void I_UpdateSoundParams(INT32 handle, UINT8 vol, UINT8 sep, UINT8 pitch)
void I_UpdateSoundParams(INT32 handle, UINT8 vol, UINT8 sep)
{
(void)handle;
(void)vol;
(void)sep;
(void)pitch;
}
/** \brief The I_SetSfxVolume function
+359 -400
View File
@@ -54,8 +54,6 @@ typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
#include <string.h>
#ifdef __GNUC__
#include <unistd.h>
#elif defined (_MSC_VER)
#include <direct.h>
#endif
#if defined (__unix__) || defined (UNIXCOMMON)
#include <fcntl.h>
@@ -66,10 +64,6 @@ typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
#include <conio.h>
#endif
#ifdef _MSC_VER
#pragma warning(disable : 4214 4244)
#endif
#if defined (__unix__) || defined(__APPLE__) || (defined (UNIXCOMMON) && !defined (__HAIKU__))
#include <time.h>
#if defined (__linux__)
@@ -180,293 +174,10 @@ static char returnWadPath[256];
#include "../byteptr.h"
#endif
#ifdef HAVE_LIBBACKTRACE
#include <backtrace.h>
// TODO - move this to some header file instead
extern struct backtrace_state *bt_state;
typedef struct bt_crash_reason_s {
enum {
BTCRASH_SIGNAL,
BTCRASH_ERRORMSG,
} type;
union {
INT32 signal;
const char *errormsg;
} value;
} bt_crash_reason_t;
#define BT_CRASH_REASON_SIGNAL(num) (bt_crash_reason_t){ .type = BTCRASH_SIGNAL, .value = { .signal = num } }
#define BT_CRASH_REASON_ERRORMSG(msg) (bt_crash_reason_t){ .type = BTCRASH_ERRORMSG, .value = { .errormsg = msg } }
static void printsignal(FILE *fp, INT32 num)
{
switch (num)
{
case SIGILL:
fprintf(fp, "SIGILL - illegal instruction - invalid function image");
break;
case SIGFPE:
fprintf(fp, "SIGFPE - mathematical exception");
break;
case SIGSEGV:
fprintf(fp, "SIGSEGV - segment violation");
break;
case SIGABRT:
fprintf(fp, "SIGABRT - abnormal termination triggered by abort call");
break;
default:
fprintf(fp, "Signal number %d", num);
}
}
typedef struct bt_out_buf_s {
boolean error;
char *pos;
size_t size;
} bt_out_buf_t;
static void bt_syminfo_cb(void *data, uintptr_t pc, const char *symname, uintptr_t symval, uintptr_t symsize)
{
(void)symval;
(void)symsize;
bt_out_buf_t *buf = (bt_out_buf_t*)data;
if (!symname)
symname = "???";
int n = snprintf(buf->pos, buf->size, "%p %s\n", (void*)pc, symname);
if (n <= 0)
{
buf->size = 0;
return;
}
buf->pos += n;
buf->size -= n;
}
static int bt_simple_cb(void *data, uintptr_t pc)
{
bt_out_buf_t *buf = (bt_out_buf_t*)data;
backtrace_syminfo(bt_state, pc, bt_syminfo_cb, NULL, data);
if (!buf->size) return 1;
return 0;
}
static int bt_full_cb(void *data, uintptr_t pc, const char *filename, int lineno, const char *function)
{
bt_out_buf_t *buf = (bt_out_buf_t*)data;
if (!filename) filename = "???";
if (!function) function = "???";
int n = snprintf(buf->pos, buf->size, "%p %s\n\t%s:%d\n", (void*)pc, function, filename, lineno);
if (n <= 0) return 1;
buf->pos += n;
buf->size -= n;
if (!buf->size) return 1;
return 0;
}
static void bt_error_cb(void *data, const char *msg, int errnum)
{
(void)msg; // We don't need this
bt_out_buf_t *buf = (bt_out_buf_t*)data;
// No debug info
if (errnum == -1)
buf->error = true;
}
static void write_backtrace(bt_crash_reason_t reason)
{
FILE *out = fopen(va("%s" PATHSEP "%s", srb2home, "srb2kart-crash-log.txt"), "a");
time_t rawtime;
struct tm *timeinfo;
const size_t BUFSIZE = 8192;
char backtrace[BUFSIZE];
bt_out_buf_t buf;
buf.error = false;
buf.pos = backtrace;
buf.size = BUFSIZE;
if (!out)
{
fprintf(stderr, "\nWARNING: Couldn't open crash log for writing! Make sure your permissions are correct. Please save the below report!\n");
out = stderr;
}
// Get the current time as a string.
time(&rawtime);
timeinfo = localtime(&rawtime);
fprintf(out, "------------------------\n\n");
fprintf(out, "Program name: %s %s\n", SRB2APPLICATION, VERSIONSTRING);
if (compdate && comptime && comprevision && compbranch)
fprintf(out, "Compiled: %s %s, commit %s, branch %s\n", compdate, comptime, comprevision, compbranch);
if (gamestate == GS_LEVEL)
{
char *title = G_BuildMapTitle(gamemap);
if (title)
{
fprintf(out, "Game map: %s (%s)\n", title, G_BuildMapName(gamemap));
Z_Free(title);
}
else
fprintf(out, "Game map: %s\n", G_BuildMapName(gamemap));
}
fprintf(out, "Time of crash: %s\n", asctime(timeinfo));
fprintf(out, "Caused by: ");
switch (reason.type)
{
case BTCRASH_SIGNAL:
printsignal(out, reason.value.signal);
break;
case BTCRASH_ERRORMSG:
fprintf(out, "%s", reason.value.errormsg);
break;
}
fprintf(out, "\nBacktrace:\n");
// Try to get full backtrace, it will print files and line numbers
backtrace_full(bt_state, 2, bt_full_cb, bt_error_cb, (void*)&buf);
if (buf.error)
{
// Fall back to simple backtrace, only prints function names
backtrace_simple(bt_state, 2, bt_simple_cb, NULL, (void*)&buf);
}
fputs(backtrace, out);
if (out != stderr)
{
fclose(out);
fprintf(stderr, "Crash report created, find srb2kart-crash-log.txt in your SRB2Kart directory\n");
}
}
#endif
boolean consolevent = false;
boolean framebuffer = false;
boolean g_in_exiting_signal_handler = false;
UINT8 keyboard_started = false;
static void I_ReportSignal(int num, int coredumped)
{
//static char msg[] = "oh no! back to reality!\r\n";
const char * sigmsg;
char msg[256];
switch (num)
{
// case SIGINT:
// sigmsg = "SIGINT - interrupted";
// break;
case SIGILL:
sigmsg = "SIGILL - illegal instruction - invalid function image";
break;
case SIGFPE:
sigmsg = "SIGFPE - mathematical exception";
break;
case SIGSEGV:
sigmsg = "SIGSEGV - segment violation";
break;
// case SIGTERM:
// sigmsg = "SIGTERM - Software termination signal from kill";
// break;
// case SIGBREAK:
// sigmsg = "SIGBREAK - Ctrl-Break sequence";
// break;
case SIGABRT:
sigmsg = "SIGABRT - abnormal termination triggered by abort call";
break;
default:
sprintf(msg,"signal number %d", num);
if (coredumped)
sigmsg = 0;
else
sigmsg = msg;
}
if (coredumped)
{
if (sigmsg)
sprintf(msg, "%s (core dumped)", sigmsg);
else
strcat(msg, " (core dumped)");
}
else
{
sprintf(msg, "%s", sigmsg);
}
#ifdef HAVE_LIBBACKTRACE
strncat(msg, "\n\nCrash report has been saved into srb2kart-crash-log.txt", 255);
#elif defined(_WIN32) && !defined(__MINGW64__)
strncat(msg, "\n\nCrash report has been saved into srb2kart.rpt", 255);
#endif
I_OutputMsg("\nProcess killed by signal: %s\n\n", sigmsg);
}
#ifndef NEWSIGNALHANDLER
FUNCNORETURN static ATTRNORETURN void signal_handler(INT32 num)
{
g_in_exiting_signal_handler = true;
D_QuitNetGame(); // Fix server freezes
#ifdef HAVE_LIBBACKTRACE
write_backtrace(BT_CRASH_REASON_SIGNAL(num));
#endif
if (demo.recording)
G_SaveDemo();
I_ReportSignal(num, 0);
I_ShutdownSystem();
signal(num, SIG_DFL); //default signal action
raise(num);
I_Quit();
}
#endif
FUNCNORETURN static ATTRNORETURN void quit_handler(int num)
{
signal(num, SIG_DFL); //default signal action
raise(num);
I_Quit();
}
#ifdef HAVE_TERMIOS
// TERMIOS console code from Quake3: thank you!
boolean stdin_active = true;
@@ -495,16 +206,6 @@ static struct termios tty_tc;
// so we provide tty_Clear and tty_Show to be called before and after a stdout or stderr output
// =============================================================
// flush stdin, I suspect some terminals are sending a LOT of garbage
// FIXME TTimo relevant?
#if 0
static inline void tty_FlushIn(void)
{
char key;
while (read(STDIN_FILENO, &key, 1)!=-1);
}
#endif
// do a backspace
// TTimo NOTE: it seems on some terminals just sending '\b' is not enough
// so for now, in any case we send "\b \b" .. yeah well ..
@@ -799,55 +500,6 @@ static inline void I_StartupConsole(void)
static inline void I_ShutdownConsole(void){}
#endif
//
// StartupKeyboard
//
static void I_RegisterSignals (void)
{
#ifdef SIGINT
signal(SIGINT , quit_handler);
#endif
#ifdef SIGBREAK
signal(SIGBREAK , quit_handler);
#endif
#ifdef SIGTERM
signal(SIGTERM , quit_handler);
#endif
// If these defines don't exist,
// then compilation would have failed above us...
#ifndef NEWSIGNALHANDLER
signal(SIGILL , signal_handler);
signal(SIGSEGV , signal_handler);
signal(SIGABRT , signal_handler);
signal(SIGFPE , signal_handler);
#endif
}
#ifdef NEWSIGNALHANDLER
static void signal_handler_child(INT32 num)
{
#ifdef HAVE_LIBBACKTRACE
write_backtrace(BT_CRASH_REASON_SIGNAL(num));
#endif
if (demo.recording)
G_SaveDemo();
signal(num, SIG_DFL); //default signal action
raise(num);
}
static void I_RegisterChildSignals(void)
{
// If these defines don't exist,
// then compilation would have failed above us...
signal(SIGILL , signal_handler_child);
signal(SIGSEGV , signal_handler_child);
signal(SIGABRT , signal_handler_child);
signal(SIGFPE , signal_handler_child);
}
#endif
//
//I_OutputMsg
@@ -874,10 +526,6 @@ void I_OutputMsg(const char *fmt, ...)
DEFAULTFONTBGR, DEFAULTFONTBGG, DEFAULTFONTBGB, DEFAULTFONTBGA, txt);
#endif
#if defined (_WIN32) && defined (_MSC_VER)
OutputDebugStringA(txt);
#endif
len = strlen(txt);
#ifdef LOGMESSAGES
@@ -1223,43 +871,6 @@ void I_UpdateMumble(const mobj_t *mobj, const listener_t listener)
#undef WINMUMBLE
#endif // NOMUMBLE
/** \brief empty ticcmd for player 1
*/
static ticcmd_t emptycmd;
ticcmd_t *I_BaseTiccmd(void)
{
return &emptycmd;
}
/** \brief empty ticcmd for player 2
*/
static ticcmd_t emptycmd2;
ticcmd_t *I_BaseTiccmd2(void)
{
return &emptycmd2;
}
/** \brief empty ticcmd for player 3
*/
static ticcmd_t emptycmd3;
ticcmd_t *I_BaseTiccmd3(void)
{
return &emptycmd3;
}
/** \brief empty ticcmd for player 4
*/
static ticcmd_t emptycmd4;
ticcmd_t *I_BaseTiccmd4(void)
{
return &emptycmd4;
}
//
// I_GetTime
// returns time in 1/TICRATE second tics
@@ -1359,6 +970,317 @@ void I_SleepDuration(precise_t duration)
#endif
}
boolean g_in_exiting_signal_handler = false;
static void I_PrintSignal(INT32 signal_num, boolean core_dumped, char *signal_msg)
{
const char *sigmsg;
switch (signal_num)
{
#ifdef SIGINT
case SIGINT:
sigmsg = ("SIGINT - SRB2Kart-Saturn was interrupted prematurely by the user.");
break;
#endif
case SIGILL: // illegal instruction - invalid function image
sigmsg = ("SIGILL - SRB2Kart-Saturn has attempted to execute an illegal instruction and needs to close.");
break;
case SIGFPE: // mathematical exception
sigmsg = ("SIGFPE - SRB2Kart-Saturn has encountered a mathematical exception and needs to close.");
break;
case SIGSEGV: // segment violation
sigmsg = ("SIGSEGV - SRB2Kart-Saturn has attempted to access a memory location that it shouldn't and needs to close.");
break;
#ifdef SIGTERM
case SIGTERM: // Software termination signal from kill
sigmsg = ("SIGTERM - SRB2Kart-Saturn was terminated by a kill signal.");
break;
#endif
#ifdef SIGBREAK
case SIGBREAK: // Ctrl-Break sequence
sigmsg =("SIGBREAK - SRB2Kart-Saturn was terminated by a Ctrl-Break sequence.")
break;
#endif
case SIGABRT: // abnormal termination triggered by abort call
sigmsg = ("SIGABRT - SRB2Kart-Saturn was terminated by an abort signal.");
break;
default:
sprintf(signal_msg, "Signal number %d", signal_num);
sigmsg = (core_dumped ? "Unknown signal" : signal_msg);
break;
}
if (core_dumped)
{
if (sigmsg)
sprintf(signal_msg, "%s (core dumped)", sigmsg);
else
strcat(signal_msg, " (core dumped)");
}
else
{
sprintf(signal_msg, "%s", sigmsg);
}
}
static void I_ReportSignal(int num, int coredumped)
{
char sigmsg[512];
I_PrintSignal(num, coredumped, sigmsg);
size_t len = strlen(sigmsg);
snprintf(sigmsg + len, sizeof(sigmsg) - len, "\n\nCrash report has been saved into %s", CRASH_LOGFILE_NAME);
I_OutputMsg("\nProcess killed by signal: %s\n\n", sigmsg);
}
#ifndef NEWSIGNALHANDLER
FUNCNORETURN static ATTRNORETURN void signal_handler(INT32 num)
{
g_in_exiting_signal_handler = true;
D_QuitNetGame(); // Fix server freezes
#ifdef HAVE_LIBBACKTRACE
write_backtrace(BT_CRASH_REASON_SIGNAL(num));
#endif
I_ReportSignal(num, 0);
I_ShutdownSystem();
signal(num, SIG_DFL); //default signal action
raise(num);
I_Quit();
}
#endif
FUNCNORETURN static ATTRNORETURN void quit_handler(int num)
{
signal(num, SIG_DFL); //default signal action
raise(num);
I_Quit();
}
#ifdef HAVE_LIBBACKTRACE
#include <backtrace.h>
// TODO - move this to some header file instead
extern struct backtrace_state *bt_state;
typedef struct bt_crash_reason_s {
enum {
BTCRASH_SIGNAL,
BTCRASH_ERRORMSG,
} type;
union {
INT32 signal;
const char *errormsg;
} value;
} bt_crash_reason_t;
#define BT_CRASH_REASON_SIGNAL(num) (bt_crash_reason_t){ .type = BTCRASH_SIGNAL, .value = { .signal = num } }
#define BT_CRASH_REASON_ERRORMSG(msg) (bt_crash_reason_t){ .type = BTCRASH_ERRORMSG, .value = { .errormsg = msg } }
typedef struct bt_out_buf_s {
boolean error;
char *pos;
size_t size;
} bt_out_buf_t;
static void bt_syminfo_cb(void *data, uintptr_t pc, const char *symname, uintptr_t symval, uintptr_t symsize)
{
(void)symval;
(void)symsize;
bt_out_buf_t *buf = (bt_out_buf_t*)data;
if (!symname)
symname = "???";
int n = snprintf(buf->pos, buf->size, "%p %s\n", (void*)pc, symname);
if (n <= 0)
{
buf->size = 0;
return;
}
buf->pos += n;
buf->size -= n;
}
static int bt_simple_cb(void *data, uintptr_t pc)
{
bt_out_buf_t *buf = (bt_out_buf_t*)data;
backtrace_syminfo(bt_state, pc, bt_syminfo_cb, NULL, data);
if (!buf->size) return 1;
return 0;
}
static int bt_full_cb(void *data, uintptr_t pc, const char *filename, int lineno, const char *function)
{
bt_out_buf_t *buf = (bt_out_buf_t*)data;
if (!filename) filename = "???";
if (!function) function = "???";
int n = snprintf(buf->pos, buf->size, "%p %s\n\t%s:%d\n", (void*)pc, function, filename, lineno);
if (n <= 0) return 1;
buf->pos += n;
buf->size -= n;
if (!buf->size) return 1;
return 0;
}
static void bt_error_cb(void *data, const char *msg, int errnum)
{
(void)msg; // We don't need this
bt_out_buf_t *buf = (bt_out_buf_t*)data;
// No debug info
if (errnum == -1)
buf->error = true;
}
static void write_backtrace(bt_crash_reason_t reason)
{
char sig_msg[512];
const char *filename = va("%s" PATHSEP CRASH_LOGFILE_NAME, srb2home);
FILE *out = fopen(filename, "a+");
time_t rawtime;
struct tm *timeinfo;
const size_t BUFSIZE = 8192;
char backtrace[BUFSIZE];
bt_out_buf_t buf;
buf.error = false;
buf.pos = backtrace;
buf.size = BUFSIZE;
if (!out)
{
fprintf(stderr, "\nWARNING: Couldn't open crash log for writing! Make sure your permissions are correct. Please save the below report!\n");
out = stderr;
}
// Get the current time as a string.
time(&rawtime);
timeinfo = localtime(&rawtime);
fprintf(out, "------------------------\n\n");
fprintf(out, "Program name: %s %s\n", SRB2APPLICATION, VERSIONSTRING);
fprintf(out, "Dedicated build\n");
fprintf(out, "Platform: %s\n", I_GetSysName());
if (compdate && comptime && comprevision && compbranch)
fprintf(out, "Compiled: %s %s, commit %s, branch %s\n", compdate, comptime, comprevision, compbranch);
if (gamestate == GS_LEVEL && gamemap)
{
char *title = G_BuildMapTitle(gamemap);
if (title)
{
fprintf(out, "Game map: %s (%s)\n", title, G_BuildMapName(gamemap));
Z_Free(title);
}
else
fprintf(out, "Game map: %s\n", G_BuildMapName(gamemap));
}
fprintf(out, "Time of crash: %s\n", asctime(timeinfo));
fprintf(out, "Caused by: ");
switch (reason.type)
{
case BTCRASH_SIGNAL:
I_PrintSignal(reason.value.signal, false, sig_msg);
fprintf(out, "%s", sig_msg);
break;
case BTCRASH_ERRORMSG:
fprintf(out, "%s", reason.value.errormsg);
break;
}
fprintf(out, "\nBacktrace:\n");
// Try to get full backtrace, it will print files and line numbers
backtrace_full(bt_state, 2, bt_full_cb, bt_error_cb, (void*)&buf);
if (buf.error)
{
// Fall back to simple backtrace, only prints function names
backtrace_simple(bt_state, 2, bt_simple_cb, NULL, (void*)&buf);
}
fputs(backtrace, out);
if (out != stderr)
{
fclose(out);
fprintf(stderr, "Crash report created, find %s in your SRB2Kart directory\n", CRASH_LOGFILE_NAME);
}
}
#endif
static void I_RegisterSignals(void)
{
#ifdef SIGINT
signal(SIGINT, quit_handler);
#endif
#ifdef SIGBREAK
signal(SIGBREAK, quit_handler);
#endif
#ifdef SIGTERM
signal(SIGTERM, quit_handler);
#endif
#ifndef NEWSIGNALHANDLER
// If these defines don't exist,
// then compilation would have failed above us...
signal(SIGILL, signal_handler);
signal(SIGSEGV, signal_handler);
signal(SIGABRT, signal_handler);
signal(SIGFPE, signal_handler);
#endif
}
#ifdef NEWSIGNALHANDLER
static void signal_handler_child(INT32 num)
{
g_in_exiting_signal_handler = true;
#ifdef HAVE_LIBBACKTRACE
write_backtrace(BT_CRASH_REASON_SIGNAL(num));
#endif
signal(num, SIG_DFL); // default signal action
raise(num);
}
static void I_RegisterChildSignals(void)
{
// If these defines don't exist,
// then compilation would have failed above us...
signal(SIGILL, signal_handler_child);
signal(SIGSEGV, signal_handler_child);
signal(SIGABRT, signal_handler_child);
signal(SIGFPE, signal_handler_child);
}
#endif
#ifdef NEWSIGNALHANDLER
FUNCNORETURN static ATTRNORETURN void newsignalhandler_Warn(const char *pr)
{
@@ -1463,21 +1385,18 @@ void I_Quit(void)
static boolean quiting = false;
/* prevent recursive I_Quit() */
if (quiting) goto death;
if (quiting)
goto death;
quiting = false;
I_ShutdownConsole();
M_SaveConfig(NULL); //save game config, cvars..
#ifndef NONET
D_SaveBan(); // save the ban list
#endif
G_SaveGameData(false); // Tails 12-08-2002
//added:16-02-98: when recording a demo, should exit using 'q' key,
// but sometimes we forget and use 'F10'.. so save here too.
if (demo.recording)
G_CheckDemoStatus();
if (metalrecording)
G_StopMetalRecording();
D_QuitNetGame();
I_ShutdownMusic();
@@ -1575,16 +1494,12 @@ void I_Error(const char *error, ...)
I_ShutdownConsole();
M_SaveConfig(NULL); // save game config, cvars..
#ifndef NONET
D_SaveBan(); // save the ban list
#endif
G_SaveGameData(false); // Tails 12-08-2002
// Shutdown. Here might be other errors.
if (demo.recording)
G_CheckDemoStatus();
if (metalrecording)
G_StopMetalRecording();
D_QuitNetGame();
I_ShutdownMusic();
@@ -1899,7 +1814,7 @@ static const char *searchWad(const char *searchDir)
filestatus_t fstemp;
strcpy(tempsw, WADKEYWORD1);
fstemp = filesearch(tempsw,searchDir,NULL,true,20);
fstemp = filesearch(tempsw, searchDir, NULL, true, 20);
if (fstemp == FS_FOUND)
{
pathonly(tempsw);
@@ -2068,7 +1983,7 @@ const char *I_LocateWad(void)
#if defined (_WIN32)
SetCurrentDirectoryA(waddir);
#else
if (chdir(waddir) == -1)
if (waddir == NULL || chdir(waddir) == -1)
I_OutputMsg("Couldn't change working directory\n");
#endif
}
@@ -2216,6 +2131,50 @@ size_t I_GetFreeMem(size_t *total)
// note CPUAFFINITY code used to reside here
void I_RegisterSysCommands(void) {}
const char *I_GetSysName(void)
{
// reference: https://sourceforge.net/p/predef/wiki/OperatingSystems/
#if defined(_WIN32) || defined(__CYGWIN__)
return "Windows";
#elif defined(__APPLE__)
return "Mac OS";
#elif defined(__linux__)
return "Linux";
#elif defined(__FreeBSD__)
return "FreeBSD";
#elif defined(__OpenBSD__)
return "OpenBSD";
#elif defined(__NetBSD__)
return "NetBSD";
#elif defined(__DragonFly__)
return "DragonFly BSD";
#elif defined(__gnu_hurd__)
return "GNU Hurd"; // for anyone mental enough to set up an SRB2 server on GNU Hurd
#elif defined(__hpux)
return "HP-UX";
#elif defined(EPLAN9)
return "Plan 9";
#elif defined(__HAIKU__)
return "Haiku";
#elif defined(__BEOS__)
return "BeOS";
#elif defined(__minix)
return "Minix";
#elif defined(__sun)
#if defined(__SVR4) || defined(__srv4__)
return "Solaris"; // this would be so cursed...
#else
return "SunOS";
#endif
#elif defined(_AIX)
return "AIX";
#elif defined(__SYLLABLE__)
return "SyllableOS"; // RIP SyllableOS, i still miss you ;-;
#else
return "Unknown";
#endif
}
boolean I_InitNetwork(void)
{
// this must exist, but this is actually handled in i_tcp.c
+8 -6
View File
@@ -29,16 +29,12 @@
rendermode_t rendermode = render_none;
boolean highcolor = false;
// synchronize page flipping with screen refresh
consvar_t cv_vidwait = {"vid_wait", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t keyboardlayout_cons_t[] = {{1,"Default US"}, {2, "Native"}, {3, "AZERTY"}, {0, NULL}};
consvar_t cv_keyboardlayout = {"keyboardlayout", "Default US", CV_SAVE, keyboardlayout_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_alwaysgrabmouse = {"alwaysgrabmouse", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
INT32 numcontrollers = 0;
UINT8 graphics_started = 0; // Is used in console.c and screen.c
@@ -93,9 +89,10 @@ void I_UpdateNoVsync(void)
//
// I_ReadScreen
//
void I_ReadScreen(UINT8 *scr)
void I_ReadScreen(UINT8 * restrict scr, INT32 scale)
{
(void)scr;
(void)scale;
}
//
@@ -148,12 +145,17 @@ UINT32 I_GetRefreshRate(void)
return 0;
}
void I_SetTextInput(boolean enable)
{
(void)enable;
}
boolean I_UseNativeKeyboard(void)
{
return false;
}
void I_SetBorderlessWindow(void)
void I_SetBorderlessWindow(void)
{
}
+20 -11
View File
@@ -178,6 +178,9 @@ FUNCPRINTF static void deh_warning(const char *first, ...)
else
CONS_Alert(CONS_WARNING, "Line %u: %s\n", dbg_line, buf);
if (dbg_line != -1 && (M_CheckParm("-strict") || M_CheckParm("-strict-soc")))
I_Error("deh_warning: %s", buf);
deh_num_warning++;
Z_Free(buf);
@@ -751,7 +754,7 @@ static void readlevelheader(MYFILE *f, INT32 num, INT32 wadnum)
strupr(word);
// Now get the part after
word2 = tmp += 2;
word2 = tmp + 2;
i = atoi(word2); // used for numerical settings
// CHEAP HACK: move this over here for lowercase subtitles
@@ -1390,7 +1393,7 @@ static void readhuditem(MYFILE *f, INT32 num)
strupr(word);
// Now get the part after
word2 = tmp += 2;
word2 = tmp + 2;
strupr(word2);
i = atoi(word2); // used for numerical settings
@@ -1859,7 +1862,7 @@ static void reademblemdata(MYFILE *f, INT32 num)
strupr(word);
// Now get the part after
word2 = tmp += 2;
word2 = tmp + 2;
value = atoi(word2); // used for numerical settings
// Up here to allow lowercase in hints
@@ -1986,7 +1989,7 @@ static void readextraemblemdata(MYFILE *f, INT32 num)
strupr(word);
// Now get the part after
word2 = tmp += 2;
word2 = tmp + 2;
strupr(word2);
value = atoi(word2); // used for numerical settings
@@ -2064,7 +2067,7 @@ static void readunlockable(MYFILE *f, INT32 num)
strupr(word);
// Now get the part after
word2 = tmp += 2;
word2 = tmp + 2;
strupr(word2);
i = atoi(word2); // used for numerical settings
@@ -2333,7 +2336,7 @@ static void readconditionset(MYFILE *f, UINT8 setnum)
strupr(word);
// Now get the part after
word2 = tmp += 2;
word2 = tmp + 2;
strupr(word2);
if (fastncmp(word, "CONDITION", 9))
@@ -2467,7 +2470,7 @@ static void readmaincfg(MYFILE *f)
strupr(word);
// Now get the part after
word2 = tmp += 2;
word2 = tmp + 2;
strupr(word2);
value = atoi(word2); // used for numerical settings
@@ -2628,7 +2631,7 @@ static void readmaincfg(MYFILE *f)
}
else if (fastcmp(word, "RESETDATA"))
{
P_ResetData(value);
CONS_Alert(CONS_WARNING, M_GetText("RESETDATA is obsolete and no longer has any effect.\n"));
}
else if (fastcmp(word, "CUSTOMVERSION"))
{
@@ -2646,7 +2649,7 @@ static void readwipes(MYFILE *f)
{
char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL);
char *word = s;
char *pword = word;
char *pword;
char *word2;
char *tmp;
INT32 value;
@@ -2679,7 +2682,7 @@ static void readwipes(MYFILE *f)
strupr(word);
// Now get the part after
word2 = tmp += 2;
word2 = tmp + 2;
value = atoi(word2); // used for numerical settings
if (value < -1 || value > 99)
@@ -2855,7 +2858,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
dbg_line = -1; // start at -1 so the first line is 0.
while (!myfeof(f))
{
char origpos[128];
char origpos[256];
INT32 size = 0;
char *traverse;
@@ -2871,6 +2874,12 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
size++;
}
if (size > (int)sizeof(origpos))
{
deh_warning("Line is too long");
size = sizeof(origpos)-1;
}
strncpy(origpos, s, size);
origpos[size] = '\0';
-8
View File
@@ -57,10 +57,6 @@ enum
// Do not use bit five or after, as they are used for object z-offsets.
#if defined(_MSC_VER)
#pragma pack(1)
#endif
// A single Vertex.
typedef struct
{
@@ -188,10 +184,6 @@ typedef struct
UINT16 children[2];
} ATTRPACK mapnode_t;
#if defined(_MSC_VER)
#pragma pack()
#endif
// Thing definition, position, orientation and type,
// plus visibility flags and attributes.
typedef struct
+30 -32
View File
@@ -47,17 +47,6 @@
#define ASMCALL
#endif
#ifdef _MSC_VER
#pragma warning(disable : 4127 4152 4213 4514)
#ifdef _WIN64
#pragma warning(disable : 4306)
#endif
#endif
// warning level 4
// warning C4127: conditional expression is constant
// warning C4152: nonstandard extension, function/data pointer conversion in expression
// warning C4213: nonstandard extension used : cast on l-value
#ifdef __cplusplus
extern "C" {
#endif
@@ -101,6 +90,20 @@ extern FILE *logstream;
extern char logfilename[1024];
#endif
// not sure if this belongs here lul
// TODO: figure out whats preventing 32bit windows from working with libbacktrace
#if defined(_WIN32) && !defined(__MINGW64__)
#define HAVE_DRMINGW
#endif
#if defined (HAVE_LIBBACKTRACE)
#define CRASH_LOGFILE_NAME "srb2kart-crash-log.txt"
#elif defined (HAVE_DRMINGW)
#define CRASH_LOGFILE_NAME "srb2kart-crash-log.RPT"
#else
#define CRASH_LOGFILE_NAME "(unknown crash log)"
#endif
/* A mod name to further distinguish versions. */
#define SRB2APPLICATION "SRB2Kart"
@@ -115,11 +118,13 @@ extern char logfilename[1024];
#else
#define VERSION 1 // Game version
#define SUBVERSION 6 // more precise version number
#define VERSIONSTRING "Saturn v8.3"
#define VERSIONSTRINGW L"Saturn v8.3"
#define VERSIONSTRING "Saturn v9"
#define VERSIONSTRINGW L"Saturn v9"
#define SATURN_TESTING // comment out for saturn release builds!
// Hey! If you change this, add 1 to the MODVERSION below! Otherwise we can't force updates!
// And change CMakeLists.txt (not src/, but in root), for CMake users!
// AND appveyor.yml, for the build bots!
#endif
// Maintain compatibility with 1.0.x record attack replays?
@@ -416,7 +421,7 @@ enum {
*/
void I_Error(const char *error, ...) FUNCIERROR;
FUNCIERROR void ATTRNORETURN I_Error(const char *error, ...);
/** \brief write a message to stderr (use before I_Quit) for when you need to quit with a msg, but need
the return code 0 of I_Quit();
@@ -560,13 +565,19 @@ UINT32 quickncasehash (const char *p, size_t n)
#endif
#ifdef __cplusplus
#if defined(__GNUC__) || defined(__clang__) || defined(_MSC_VER)
#if defined(__GNUC__) || defined(__clang__)
#define restrict __restrict
#else
#define restrict
#endif
#endif
// the GNU cleanup attribute: plugging memory leaks since 2003!
// on scope exit, the cleanup function is called with a pointer to the declared variable,
// essentially behaving like a C++ destructor
// NOTE: you WILL have nasal troubles if the variable is not initialized
#define CLEANUP(f) __attribute__((__cleanup__(f)))
// An assert-type mechanism.
#ifdef PARANOIA
#define I_Assert(e) ((e) ? (void)0 : I_Error("assert failed: %s, file %s, line %d", #e, __FILE__, __LINE__))
@@ -589,7 +600,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
// None of these that are disabled in the normal build are guaranteed to work perfectly
// Compile them at your own risk!
#ifndef NONET
//-- SATURN __
/// Detect if a client is on Saturn in the clientconfig.
/// To seperately allow them to join or block joining from vanilla clients.
@@ -604,7 +614,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
#define SATURNPAK
#endif
//-- <( ̄︶ ̄)> __
#endif
/// Undefine to use the new method of Gamma correction see colour cube in v_video.c
#define BACKWARDSCOMPATCORRECTION
@@ -626,18 +635,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
/// Most modifications should probably enable this.
//#define SAVEGAME_OTHERVERSIONS
/// Allow the use of the SOC RESETINFO command.
/// \note Builds that are tight on memory should disable this.
/// This stops the game from storing backups of the states, sprites, and mobjinfo tables.
/// Though this info is compressed under normal circumstances, it's still a lot of extra
/// memory that never gets touched.
#define ALLOW_RESETDATA
#ifndef NONET
/// Display a connection screen on join attempts.
#define CLIENT_LOADINGSCREEN
#endif
/// Backwards compatibility with musicslots.
/// \note You should leave this enabled unless you're working with a future SRB2 version.
#define MUSICSLOT_COMPATIBILITY
@@ -650,14 +647,15 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
#define NOCLIPCAM
/// SRB2Kart: MIDI support is shitty and busted and we don't want it, lets throw it behind a define
#define NO_MIDI
// yall didnt properly disable it so it always worked lol (:
//#define NO_MIDI
/// Sprite rotation
#define ROTSPRITE
#define ROTANGLES 72 // Needs to be a divisor of 360 (45, 60, 90, 120...)
#define ROTANGDIFF (360 / ROTANGLES)
#if defined (HAVE_CURL) && ! defined (NONET)
#if defined (HAVE_CURL)
#define MASTERSERVER
#define HOLEPUNCH
#else
+1 -8
View File
@@ -71,7 +71,6 @@ extern boolean majormods;
extern UINT16 mainwads;
extern boolean savemoddata; // This mod saves time/emblem data.
extern boolean imcontinuing; // Temporary flag while continuing
extern boolean metalrecording;
#define ATTACKING_NONE 0
#define ATTACKING_RECORD 1
@@ -102,13 +101,8 @@ extern boolean forceresetplayers, deferencoremode;
// Internal parameters for sound rendering.
// ========================================
#ifdef NO_MIDI
#define midi_disabled true
#else
extern boolean midi_disabled;
#endif
extern boolean sound_disabled;
extern boolean digital_disabled;
extern boolean music_disabled;
// =========================
// Status flags for refresh.
@@ -574,7 +568,6 @@ extern consvar_t cv_forceskin; // force clients to use the server's skin
extern consvar_t cv_downloading; // allow clients to downloading WADs.
extern consvar_t cv_nettimeout; // SRB2Kart: Advanced server options menu
extern consvar_t cv_jointimeout;
extern consvar_t cv_maxping;
extern ticcmd_t netcmds[BACKUPTICS][MAXPLAYERS];
extern INT32 serverplayer;
extern INT32 adminplayers[MAXPLAYERS];
+4 -46
View File
@@ -28,31 +28,6 @@ extern "C" {
#endif
/* 7.18.1.1 Exact-width integer types */
#ifdef _MSC_VER
#define UINT8 unsigned __int8
#define SINT8 signed __int8
#define UINT16 unsigned __int16
#define INT16 __int16
#define INT32 __int32
#define UINT32 unsigned __int32
#define INT64 __int64
#define UINT64 unsigned __int64
typedef long ssize_t;
/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
#if (_MSC_VER <= 1200)
#ifndef DWORD_PTR
#define DWORD_PTR DWORD
#endif
#ifndef PDWORD_PTR
#define PDWORD_PTR PDWORD
#endif
#endif
#else
#define __STDC_LIMIT_MACROS
#include <stdint.h>
@@ -66,7 +41,6 @@ typedef long ssize_t;
#define UINT32 uint32_t
#define INT64 int64_t
#define UINT64 uint64_t
#endif
#ifdef __APPLE_CC__
#define DIRECTFULLSCREEN 1
@@ -76,16 +50,7 @@ typedef long ssize_t;
/* Strings and some misc platform specific stuff */
#if defined (_MSC_VER) || defined (__OS2__)
// Microsoft VisualC++
#ifdef _MSC_VER
#if (_MSC_VER <= 1800) // MSVC 2013 and back
#define snprintf _snprintf
#if (_MSC_VER <= 1200) // MSVC 6.0 and back
#define vsnprintf _vsnprintf
#endif
#endif
#endif
#if defined (__OS2__)
#define strncasecmp strnicmp
#define strcasecmp stricmp
#define inline __inline
@@ -148,8 +113,8 @@ int strlwr(char *n); // from dosstr.c
#include <stddef.h> // for size_t
#ifndef SRB2_HAVE_STRLCPY
size_t strlcat(char *dst, const char *src, size_t siz);
size_t strlcpy(char *dst, const char *src, size_t siz);
size_t strlcat(char *dst, const char *src, size_t dsize);
size_t strlcpy(char *dst, const char *src, size_t dsize);
#endif
// Macro for use with char foo[FOOSIZE+1] type buffers.
@@ -270,13 +235,6 @@ typedef int32_t boolean;
#endif
#define ATTRUNUSED __attribute__((unused))
#elif defined (_MSC_VER)
#define ATTRNORETURN __declspec(noreturn)
#define ATTRINLINE __forceinline
#if _MSC_VER > 1200 // >= MSVC 6.0
#define ATTRNOINLINE __declspec(noinline)
#endif
#endif
#ifndef FUNCPRINTF
@@ -368,7 +326,7 @@ typedef UINT8 bitarray_t;
static inline int
in_bit_array (const bitarray_t * const array, const int value)
{
return (array[value >> 3] & (1<<(value & 7)));
return(array[value >> 3] & (1<<(value & 7)));
}
static inline void
+14 -18
View File
@@ -34,6 +34,8 @@
#include "y_inter.h"
#include "m_cond.h"
#include "r_fps.h" // R_GetTimeFrac
// Stage of animation:
// 0 = text, 1 = art screen
static INT32 finalecount;
@@ -167,11 +169,11 @@ static void F_SkyScroll(INT32 scrollspeed)
pat = W_CachePatchName("TITLEBG1", PU_PATCH_LOWPRIORITY);
pat2 = W_CachePatchName("TITLEBG2", PU_PATCH_LOWPRIORITY);
w = (vid.width / vid.dupx)<<FRACBITS;
w = (vid.scaledwidth << FRACBITS);
// The scroll offset MUST be clamped before shifting by FRACBITS, or else it'll overflow in about 3 minutes
animtimer = ((((finalecount * scrollspeed) % (pat->width*16))<<FRACBITS) + (R_GetMenuUncap() * scrollspeed))/16;
anim2 = (pat2->width<<FRACBITS) - ((((finalecount * scrollspeed) % (pat2->width*16))<<FRACBITS) + (R_GetMenuUncap() * scrollspeed))/16;
animtimer = ((((finalecount * scrollspeed) % (pat->width*16))<<FRACBITS) + (R_GetTimeFrac(RTF_MENU) * scrollspeed))/16;
anim2 = (pat2->width<<FRACBITS) - ((((finalecount * scrollspeed) % (pat2->width*16))<<FRACBITS) + (R_GetTimeFrac(RTF_MENU) * scrollspeed))/16;
// SRB2Kart: F_DrawPatchCol is over-engineered; recoded to be less shitty and error-prone
if (rendermode != render_none)
@@ -675,7 +677,7 @@ void F_CreditDrawer(void)
y += 12<<FRACBITS;
break;
}
if (((y>>FRACBITS) * vid.dupy) > vid.height)
if (((y>>FRACBITS) * vid.dup) > vid.height)
break;
}
@@ -683,8 +685,8 @@ void F_CreditDrawer(void)
if (finalecount)
{
const char *goodbyefornow = "See you in ""\x82""Dr. Robotnik's Ring Racers""\x80""!";
fixed_t lpad = ((vid.width/vid.dupx) - BASEVIDWIDTH)<<FRACBITS;
fixed_t w = V_StringWidth(goodbyefornow, V_ALLOWLOWERCASE)<<FRACBITS;
fixed_t lpad = (vid.scaledwidth - BASEVIDWIDTH) << FRACBITS;
fixed_t w = V_StringWidth(goodbyefornow, V_ALLOWLOWERCASE) << FRACBITS;
fixed_t x = FixedMul(((BASEVIDWIDTH<<FRACBITS)+w+lpad), ((finalecount-1)<<FRACBITS)/(5*TICRATE)) - w - (lpad/2);
V_DrawString(x>>FRACBITS, y>>FRACBITS, V_ALLOWLOWERCASE, goodbyefornow); // for some reason DrawStringAtFixed can't tolerate colour codes
}
@@ -705,7 +707,8 @@ void F_CreditTicker(void)
case 1: y += 30<<FRACBITS; break;
default: y += 12<<FRACBITS; break;
}
if (FixedMul(y,vid.dupy) > vid.height)
if (FixedMul(y, vid.dup) > vid.height)
break;
}
@@ -948,7 +951,7 @@ void F_GameEndTicker(void)
if (timetonext > 0)
timetonext--;
else
D_StartTitle();
G_EndGame();
}
// ==============
@@ -1003,7 +1006,7 @@ void F_TitleScreenDrawer(void)
if (finalecount >= 20)
V_DrawSmallScaledPatch(84, 87, 0, ttkart);
else if (finalecount >= 10)
V_DrawSciencePatch((84<<FRACBITS) - 18*(((20 - finalecount)<<FRACBITS) - R_GetMenuUncap()), 87<<FRACBITS, 0, ttkart, FRACUNIT/2);
V_DrawSciencePatch((84<<FRACBITS) - 18*(((20 - finalecount)<<FRACBITS) - R_GetTimeFrac(RTF_MENU)), 87<<FRACBITS, 0, ttkart, FRACUNIT/2);
}
else if (finalecount < 52)
{
@@ -1019,8 +1022,8 @@ void F_TitleScreenDrawer(void)
F_SkyScroll(titlescrollspeed);
V_DrawSciencePatch(0, -40*FixedDiv(((finalecount % 70)<<FRACBITS) + R_GetMenuUncap(), 70<<FRACBITS), V_SNAPTOTOP|V_SNAPTOLEFT, ttcheckers, FRACUNIT);
V_DrawSciencePatch(280<<FRACBITS, -(40<<FRACBITS) + 40*FixedDiv(((finalecount % 70)<<FRACBITS) + R_GetMenuUncap(), 70<<FRACBITS), V_SNAPTOTOP|V_SNAPTORIGHT, ttcheckers, FRACUNIT);
V_DrawSciencePatch(0, -40*FixedDiv(((finalecount % 70)<<FRACBITS) + R_GetTimeFrac(RTF_MENU), 70<<FRACBITS), V_SNAPTOTOP|V_SNAPTOLEFT, ttcheckers, FRACUNIT);
V_DrawSciencePatch(280<<FRACBITS, -(40<<FRACBITS) + 40*FixedDiv(((finalecount % 70)<<FRACBITS) + R_GetTimeFrac(RTF_MENU), 70<<FRACBITS), V_SNAPTOTOP|V_SNAPTORIGHT, ttcheckers, FRACUNIT);
if (transval)
V_DrawFadeScreen(120, 10 - transval);
@@ -1147,13 +1150,6 @@ void F_TitleScreenTicker(boolean run)
// Setup demo name
snprintf(dname, 9, "%sS%02u", mapname, numstaff);
/*if ((l = W_CheckNumForName(dname)) == LUMPERROR) -- we KNOW it exists now
{
CONS_Alert(CONS_ERROR, M_GetText("Demo lump \"%s\" doesn't exist\n"), dname);
F_StartIntro();
return;
}*/
loadreplay:
demo.title = demo.fromtitle = true;
demo.ignorefiles = true;
+2 -2
View File
@@ -314,7 +314,7 @@ void F_WipeStartScreen(void)
}
#endif
wipe_scr_start = vid.screens[3];
I_ReadScreen(wipe_scr_start);
I_ReadScreen(wipe_scr_start, 1);
#endif
}
@@ -331,7 +331,7 @@ void F_WipeEndScreen(void)
}
#endif
wipe_scr_end = vid.screens[4];
I_ReadScreen(wipe_scr_end);
I_ReadScreen(wipe_scr_end, 1);
V_DrawBlock(0, 0, 0, vid.width, vid.height, wipe_scr_start);
#endif
}
+147 -349
View File
@@ -30,286 +30,7 @@
#include "z_zone.h"
#include "m_menu.h" // Addons_option_Onchange
#if defined (_WIN32) && defined (_MSC_VER)
#include <errno.h>
#include <io.h>
#include <tchar.h>
#define SUFFIX "*"
#define S_ISDIR(m) (((m) & S_IFMT) == S_IFDIR)
#ifndef INVALID_FILE_ATTRIBUTES
#define INVALID_FILE_ATTRIBUTES ((DWORD)-1)
#endif
struct dirent
{
long d_ino; /* Always zero. */
unsigned short d_reclen; /* Always zero. */
unsigned short d_namlen; /* Length of name in d_name. */
char d_name[FILENAME_MAX]; /* File name. */
};
/*
* This is an internal data structure. Good programmers will not use it
* except as an argument to one of the functions below.
* dd_stat field is now int (was short in older versions).
*/
typedef struct
{
/* disk transfer area for this dir */
struct _finddata_t dd_dta;
/* dirent struct to return from dir (NOTE: this makes this thread
* safe as long as only one thread uses a particular DIR struct at
* a time) */
struct dirent dd_dir;
/* _findnext handle */
#if _MSC_VER > 1200
intptr_t dd_handle;
#else
long dd_handle;
#endif
/*
* Status of search:
* 0 = not started yet (next entry to read is first entry)
* -1 = off the end
* positive = 0 based index of next entry
*/
int dd_stat;
/* given path for dir with search pattern (struct is extended) */
CHAR dd_name[1];
} DIR;
/*
* opendir
*
* Returns a pointer to a DIR structure appropriately filled in to begin
* searching a directory.
*/
DIR *
opendir (const CHAR *szPath)
{
DIR *nd;
DWORD rc;
CHAR szFullPath[MAX_PATH];
errno = 0;
if (!szPath)
{
errno = EFAULT;
return (DIR *) 0;
}
if (szPath[0] == '\0')
{
errno = ENOTDIR;
return (DIR *) 0;
}
/* Attempt to determine if the given path really is a directory. */
rc = GetFileAttributesA(szPath);
if (rc == INVALID_FILE_ATTRIBUTES)
{
/* call GetLastError for more error info */
errno = ENOENT;
return (DIR *) 0;
}
if (!(rc & FILE_ATTRIBUTE_DIRECTORY))
{
/* Error, entry exists but not a directory. */
errno = ENOTDIR;
return (DIR *) 0;
}
/* Make an absolute pathname. */
_fullpath (szFullPath, szPath, MAX_PATH);
/* Allocate enough space to store DIR structure and the complete
* directory path given. */
nd = (DIR *) malloc (sizeof (DIR) + (strlen(szFullPath) + strlen (SLASH) +
strlen(PATHSEP) + 1) * sizeof (CHAR));
if (!nd)
{
/* Error, out of memory. */
errno = ENOMEM;
return (DIR *) 0;
}
/* Create the search expression. */
strcpy (nd->dd_name, szFullPath);
/* Add on a slash if the path does not end with one. */
if (nd->dd_name[0] != '\0' &&
nd->dd_name[strlen (nd->dd_name) - 1] != PATHSEP[0])
{
strcat (nd->dd_name, PATHSEP);
}
/* Add on the search pattern */
strcat (nd->dd_name, SUFFIX);
/* Initialize handle to -1 so that a premature closedir doesn't try
* to call _findclose on it. */
nd->dd_handle = -1;
/* Initialize the status. */
nd->dd_stat = 0;
/* Initialize the dirent structure. ino and reclen are invalid under
* Win32, and name simply points at the appropriate part of the
* findfirst_t structure. */
nd->dd_dir.d_ino = 0;
nd->dd_dir.d_reclen = 0;
nd->dd_dir.d_namlen = 0;
ZeroMemory(nd->dd_dir.d_name, FILENAME_MAX);
return nd;
}
/*
* readdir
*
* Return a pointer to a dirent structure filled with the information on the
* next entry in the directory.
*/
struct dirent *
readdir (DIR * dirp)
{
errno = 0;
/* Check for valid DIR struct. */
if (!dirp)
{
errno = EFAULT;
return (struct dirent *) 0;
}
if (dirp->dd_stat < 0)
{
/* We have already returned all files in the directory
* (or the structure has an invalid dd_stat). */
return (struct dirent *) 0;
}
else if (dirp->dd_stat == 0)
{
/* We haven't started the search yet. */
/* Start the search */
dirp->dd_handle = _findfirst (dirp->dd_name, &(dirp->dd_dta));
if (dirp->dd_handle == -1)
{
/* Whoops! Seems there are no files in that
* directory. */
dirp->dd_stat = -1;
}
else
{
dirp->dd_stat = 1;
}
}
else
{
/* Get the next search entry. */
if (_findnext (dirp->dd_handle, &(dirp->dd_dta)))
{
/* We are off the end or otherwise error.
_findnext sets errno to ENOENT if no more file
Undo this. */
DWORD winerr = GetLastError();
if (winerr == ERROR_NO_MORE_FILES)
errno = 0;
_findclose (dirp->dd_handle);
dirp->dd_handle = -1;
dirp->dd_stat = -1;
}
else
{
/* Update the status to indicate the correct
* number. */
dirp->dd_stat++;
}
}
if (dirp->dd_stat > 0)
{
/* Successfully got an entry. Everything about the file is
* already appropriately filled in except the length of the
* file name. */
dirp->dd_dir.d_namlen = (unsigned short)strlen (dirp->dd_dta.name);
strcpy (dirp->dd_dir.d_name, dirp->dd_dta.name);
return &dirp->dd_dir;
}
return (struct dirent *) 0;
}
/*
* rewinddir
*
* Makes the next readdir start from the beginning.
*/
int
rewinddir (DIR * dirp)
{
errno = 0;
/* Check for valid DIR struct. */
if (!dirp)
{
errno = EFAULT;
return -1;
}
dirp->dd_stat = 0;
return 0;
}
/*
* closedir
*
* Frees up resources allocated by opendir.
*/
int
closedir (DIR * dirp)
{
int rc;
errno = 0;
rc = 0;
if (!dirp)
{
errno = EFAULT;
return -1;
}
if (dirp->dd_handle != -1)
{
rc = _findclose (dirp->dd_handle);
}
/* Delete the dir structure. */
free (dirp);
return rc;
}
#endif
static CV_PossibleValue_t addons_cons_t[] = {{0, "Default"},
#if 1
{1, "HOME"}, {2, "SRB2"},
#endif
{3, "CUSTOM"}, {0, NULL}};
static CV_PossibleValue_t addons_cons_t[] = {{0, "Default"}, {1, "HOME"}, {2, "SRB2"}, {3, "CUSTOM"}, {0, NULL}};
consvar_t cv_addons_option = {"addons_option", "Default", CV_SAVE|CV_CALL, addons_cons_t, Addons_option_Onchange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_addons_folder = {"addons_folder", "", CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
@@ -341,6 +62,7 @@ char *refreshdirname = NULL;
// direrror is set if there was an error.
INT32 pathisdirectory(const char *path)
{
#ifndef _WIN32
struct stat fsstat;
if (stat(path, &fsstat) < 0)
@@ -348,39 +70,67 @@ INT32 pathisdirectory(const char *path)
return -1;
}
else if (S_ISDIR(fsstat.st_mode))
{
return 1;
}
#else
DWORD fileattr = GetFileAttributes(path);
if (fileattr == INVALID_FILE_ATTRIBUTES)
{
return -1;
}
else if (fileattr & FILE_ATTRIBUTE_DIRECTORY)
{
return 1;
}
#endif
return 0;
}
// skip those folders, they will not have any addons
static const char *exclude_paths[] = {
"logs",
"luafiles",
"replay",
"mdls",
"gifs",
"screenshots",
NULL
};
filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *wantedmd5sum, boolean completepath, int maxsearchdepth)
{
filestatus_t retval = FS_NOTFOUND;
DIR **dirhandle;
struct dirent *dent;
#ifndef _WIN32
struct stat fsstat;
#endif
int found = 0;
char *searchname = strdup(filename);
char *searchname;
int depthleft = maxsearchdepth;
char searchpath[1024];
size_t *searchpathindex;
dirhandle = (DIR**) malloc(maxsearchdepth * sizeof(DIR*));
searchpathindex = (size_t *) malloc(maxsearchdepth * sizeof(size_t));
dirhandle = (DIR**)malloc(maxsearchdepth * sizeof(DIR*));
searchpathindex = (size_t *)malloc(maxsearchdepth * sizeof(size_t));
strcpy(searchpath,startpath);
strcpy(searchpath, startpath);
searchpathindex[--depthleft] = strlen(searchpath) + 1;
dirhandle[depthleft] = opendir(searchpath);
if (dirhandle[depthleft] == NULL)
{
free(searchname);
free(dirhandle);
free(searchpathindex);
return FS_NOTFOUND;
}
searchname = strdup(filename);
if (searchpath[searchpathindex[depthleft]-2] != PATHSEP[0])
{
searchpath[searchpathindex[depthleft]-1] = PATHSEP[0];
@@ -412,62 +162,89 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
// okay, now we actually want searchpath to incorporate d_name
strcpy(&searchpath[searchpathindex[depthleft]], dent->d_name);
#if defined(__linux__) || defined(__FreeBSD__)
if (dent->d_type == DT_UNKNOWN && lstat(searchpath, &fsstat) == 0)
{
if (S_ISDIR(fsstat.st_mode))
#if defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__)
if (dent->d_type == DT_UNKNOWN || dent->d_type == DT_LNK)
if (stat(searchpath, &fsstat) == 0 && S_ISDIR(fsstat.st_mode))
dent->d_type = DT_DIR;
else if (S_ISLNK(fsstat.st_mode))
dent->d_type = DT_LNK;
}
// Symlinks aren't always directory symlinks. Dunno if this would resolve recursive
// symlinks, but i think stat already does that
if (dent->d_type == DT_LNK && stat(searchpath,&fsstat) == 0 && !S_ISDIR(fsstat.st_mode))
{
dent->d_type = DT_UNKNOWN;
}
// Linux and FreeBSD has a special field for file type on dirent, so use that to speed up lookups.
// FIXME: should we also follow symlinks?
if ((dent->d_type == DT_DIR && depthleft) || (dent->d_type == DT_LNK && depthleft))
if (dent->d_type == DT_DIR)
#elif defined (_WIN32)
// if we wanna follow symlinks we can check with FILE_ATTRIBUTE_REPARSE_POINT
DWORD fileattr = GetFileAttributes(searchpath);
if (fileattr == INVALID_FILE_ATTRIBUTES)
continue; // was the file (re)moved? can't stat it
if (fileattr & FILE_ATTRIBUTE_DIRECTORY)
#else
if (stat(searchpath,&fsstat) < 0) // do we want to follow symlinks? if not: change it to lstat
; // was the file (re)moved? can't stat it
else if (S_ISDIR(fsstat.st_mode) && depthleft)
continue; // was the file (re)moved? can't stat it
if (S_ISDIR(fsstat.st_mode))
#endif
{
searchpathindex[--depthleft] = strlen(searchpath) + 1;
dirhandle[depthleft] = opendir(searchpath);
// I am a folder!
if (!dirhandle[depthleft])
if (!depthleft)
continue; // No additional folder delving permitted...
const char **path = exclude_paths;
if (depthleft == maxsearchdepth-1)
{
// can't open it... maybe no read-permissions
// go back to previous dir
depthleft++;
// When we're at the root of the search, we exclude certain folders.
boolean skipfolder = false;
for (; *path != NULL; path++)
{
if (strcasecmp(*path, dent->d_name) == 0)
{
skipfolder = true;
break;
}
}
// This folder is excluded
if (skipfolder)
{
continue;
}
}
searchpath[searchpathindex[depthleft]-1] = PATHSEP[0];
searchpath[searchpathindex[depthleft]] = 0;
if (strcasecmp(".git", dent->d_name) // sanity if you're weird like me
&& (dirhandle[depthleft-1] = opendir(searchpath)) != NULL)
{
// Got read permissions!
searchpathindex[--depthleft] = strlen(searchpath) + 1;
searchpath[searchpathindex[depthleft]-1] = PATHSEP[0];
searchpath[searchpathindex[depthleft]] = 0;
}
continue;
}
else if (!strcasecmp(searchname, dent->d_name))
// I am a file!
if (strcasecmp(searchname, dent->d_name))
continue; // Not what we're looking for!
switch (checkfilemd5(searchpath, wantedmd5sum))
{
switch (checkfilemd5(searchpath, wantedmd5sum))
{
case FS_FOUND:
if (completepath)
strcpy(filename, searchpath);
else
strcpy(filename, dent->d_name);
retval = FS_FOUND;
found = 1;
break;
case FS_MD5SUMBAD:
retval = FS_MD5SUMBAD;
break;
default: // prevent some compiler warnings
break;
}
case FS_FOUND:
if (completepath)
strcpy(filename, searchpath);
else
strcpy(filename, dent->d_name);
retval = FS_FOUND;
found = 1;
break;
case FS_MD5SUMBAD:
retval = FS_MD5SUMBAD;
break;
default: // prevent some compiler warnings
break;
}
}
@@ -644,7 +421,6 @@ boolean preparefilemenu(boolean samedepth, boolean replayhut)
{
DIR *dirhandle;
struct dirent *dent;
struct stat fsstat;
size_t pos = 0, folderpos = 0, numfolders = 0;
char *tempname = NULL;
@@ -666,10 +442,13 @@ boolean preparefilemenu(boolean samedepth, boolean replayhut)
Z_Free(dirmenu);
dirmenu = NULL;
for (; sizecoredirmenu > 0; sizecoredirmenu--) // clear out existing items
if (coredirmenu != NULL)
{
Z_Free(coredirmenu[sizecoredirmenu-1]);
coredirmenu[sizecoredirmenu-1] = NULL;
for (; sizecoredirmenu > 0; sizecoredirmenu--) // clear out existing items
{
Z_Free(coredirmenu[sizecoredirmenu-1]);
coredirmenu[sizecoredirmenu-1] = NULL;
}
}
while (true)
@@ -680,30 +459,37 @@ boolean preparefilemenu(boolean samedepth, boolean replayhut)
if (!dent)
break;
else if (dent->d_name[0]=='.' &&
(dent->d_name[1]=='\0' ||
(dent->d_name[1]=='.' &&
dent->d_name[2]=='\0')))
(dent->d_name[1]=='\0' ||
(dent->d_name[1]=='.' &&
dent->d_name[2]=='\0')))
continue; // we don't want to scan uptree
strcpy(&menupath[menupathindex[menudepthleft]],dent->d_name);
if (stat(menupath,&fsstat) < 0) // do we want to follow symlinks? if not: change it to lstat
INT32 isdir = pathisdirectory(menupath);
if (isdir == -1)
; // was the file (re)moved? can't stat it
else // is a file or directory
{
if (!S_ISDIR(fsstat.st_mode)) // file
if (isdir == 0) // file
{
size_t len = strlen(dent->d_name)+1;
if (replayhut)
{
if (strcasecmp(".lmp", dent->d_name+len-5)) continue; // Not a replay
if (strcasecmp(".lmp", dent->d_name+len-5))
continue; // Not a replay
}
else if (!cv_addons_showall.value)
{
UINT8 ext;
for (ext = 0; ext < NUM_EXT_TABLE; ext++)
if (!strcasecmp(exttable[ext]+1, dent->d_name+len-(exttable[ext][0]))) break; // extension comparison
if (ext == NUM_EXT_TABLE) continue; // not an addfile-able (or exec-able) file
if (!strcasecmp(exttable[ext]+1, dent->d_name+len-(exttable[ext][0])))
break; // extension comparison
if (ext == NUM_EXT_TABLE)
continue; // not an addfile-able (or exec-able) file
}
}
else // directory
@@ -748,14 +534,16 @@ boolean preparefilemenu(boolean samedepth, boolean replayhut)
if (!dent)
break;
else if (dent->d_name[0]=='.' &&
(dent->d_name[1]=='\0' ||
(dent->d_name[1]=='.' &&
dent->d_name[2]=='\0')))
(dent->d_name[1]=='\0' ||
(dent->d_name[1]=='.' &&
dent->d_name[2]=='\0')))
continue; // we don't want to scan uptree
strcpy(&menupath[menupathindex[menudepthleft]],dent->d_name);
if (stat(menupath,&fsstat) < 0) // do we want to follow symlinks? if not: change it to lstat
INT32 isdir = pathisdirectory(menupath);
if (isdir == -1)
; // was the file (re)moved? can't stat it
else // is a file or directory
{
@@ -764,20 +552,27 @@ boolean preparefilemenu(boolean samedepth, boolean replayhut)
UINT8 ext = EXT_FOLDER;
UINT8 folder;
if (!S_ISDIR(fsstat.st_mode)) // file
if (isdir == 0) // file
{
if (!((numfolders+pos) < sizecoredirmenu)) continue; // crash prevention
if (!((numfolders+pos) < sizecoredirmenu))
continue; // crash prevention
if (replayhut)
{
if (strcasecmp(".lmp", dent->d_name+len-5)) continue; // Not a replay
if (strcasecmp(".lmp", dent->d_name+len-5))
continue; // Not a replay
ext = EXT_TXT; // This isn't used anywhere but better safe than sorry for messing with this...
}
else
{
for (; ext < NUM_EXT_TABLE; ext++)
if (!strcasecmp(exttable[ext]+1, dent->d_name+len-(exttable[ext][0]))) break; // extension comparison
if (ext == NUM_EXT_TABLE && !cv_addons_showall.value) continue; // not an addfile-able (or exec-able) file
if (!strcasecmp(exttable[ext]+1, dent->d_name+len-(exttable[ext][0])))
break; // extension comparison
if (ext == NUM_EXT_TABLE && !cv_addons_showall.value)
continue; // not an addfile-able (or exec-able) file
ext += EXT_START; // moving to be appropriate position
if (ext >= EXT_LOADSTART)
@@ -794,6 +589,7 @@ boolean preparefilemenu(boolean samedepth, boolean replayhut)
if (strcmp(dent->d_name, filenamebuf[i]))
continue;
if (cv_addons_md5.value && !checkfilemd5(menupath, wadfiles[i]->md5sum))
continue;
@@ -820,9 +616,11 @@ boolean preparefilemenu(boolean samedepth, boolean replayhut)
if (!(temp = Z_Malloc((len+DIR_STRING+folder) * sizeof (char), PU_STATIC, NULL)))
I_Error("preparefilemenu(): could not create file entry.");
temp[DIR_TYPE] = ext;
temp[DIR_LEN] = (UINT8)(len);
strlcpy(temp+DIR_STRING, dent->d_name, len);
if (folder)
{
strcpy(temp+len, PATHSEP);
+1 -2
View File
@@ -30,8 +30,7 @@ extern consvar_t cv_addons_option, cv_addons_folder, cv_addons_md5, cv_addons_sh
*/
filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *wantedmd5sum,
boolean completepath, int maxsearchdepth);
filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *wantedmd5sum, boolean completepath, int maxsearchdepth);
#define menudepth 20
Loaded 100 of 247 files, more files were not shown because too many files have changed in this diff. Show more