Compare commits
190
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v9.1
..
fixceemake
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No files matched your search
+169
-88
@@ -1,60 +1,168 @@
|
||||
cmake_minimum_required(VERSION 3.5)
|
||||
# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
|
||||
# Version change is fine.
|
||||
project(SRB2
|
||||
VERSION 1.6
|
||||
LANGUAGES C)
|
||||
cmake_minimum_required(VERSION 3.14 FATAL_ERROR)
|
||||
|
||||
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
|
||||
message(FATAL_ERROR "In-source builds will bring you a world of pain. Please make a separate directory to invoke CMake from.")
|
||||
if("${CMAKE_CURRENT_BINARY_DIR}" STREQUAL "${CMAKE_CURRENT_SOURCE_DIR}")
|
||||
message(FATAL_ERROR "In-source builds are blocked. Please build from a separate directory.")
|
||||
endif()
|
||||
|
||||
# Set up CMAKE path
|
||||
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
|
||||
|
||||
### Useful functions
|
||||
include(CMakeDependentOption)
|
||||
#include(cmake/CPM.cmake)
|
||||
|
||||
# Prepend sources with current source directory
|
||||
function(prepend_sources SOURCE_FILES)
|
||||
foreach(SOURCE_FILE ${${SOURCE_FILES}})
|
||||
set(MODIFIED ${MODIFIED} ${CMAKE_CURRENT_SOURCE_DIR}/${SOURCE_FILE})
|
||||
endforeach()
|
||||
set(${SOURCE_FILES} ${MODIFIED} PARENT_SCOPE)
|
||||
endfunction()
|
||||
# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
|
||||
# Version change is fine.
|
||||
project(SRB2
|
||||
VERSION 1.6
|
||||
LANGUAGES C CXX)
|
||||
|
||||
# Macro to add OSX framework
|
||||
macro(add_framework fwname appname)
|
||||
find_library(FRAMEWORK_${fwname}
|
||||
NAMES ${fwname}
|
||||
PATHS ${CMAKE_OSX_SYSROOT}/System/Library
|
||||
${CMAKE_OSX_SYSROOT}/Library
|
||||
/System/Library
|
||||
/Library
|
||||
ATH_SUFFIXES Frameworks
|
||||
NO_DEFAULT_PATH)
|
||||
if( ${FRAMEWORK_${fwname}} STREQUAL FRAMEWORK_${fwname}-NOTFOUND)
|
||||
MESSAGE(ERROR ": Framework ${fwname} not found")
|
||||
else()
|
||||
TARGET_LINK_LIBRARIES(${appname} PRIVATE "${FRAMEWORK_${fwname}}/${fwname}")
|
||||
MESSAGE(STATUS "Framework ${fwname} found at ${FRAMEWORK_${fwname}}")
|
||||
endif()
|
||||
endmacro()
|
||||
if(APPLE)
|
||||
# DiscordRPC needs but does not properly specify ObjC
|
||||
enable_language(OBJC)
|
||||
endif()
|
||||
|
||||
# Macro to copy Windows DLLs to Debug/Release folder for easy debugging
|
||||
# Note: this is general purpose, we could copy anything. Just using for DLLs on MSVC though
|
||||
macro(copy_files_to_build_dir target dlllist_var)
|
||||
if(MSVC)
|
||||
# http://stackoverflow.com/a/26983405/3064195
|
||||
foreach(dlllist_item ${${dlllist_var}})
|
||||
get_filename_component(dllname ${dlllist_item} NAME)
|
||||
add_custom_command(TARGET ${target} POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
||||
${dlllist_item}
|
||||
$<TARGET_FILE_DIR:${target}>/${dllname}
|
||||
)
|
||||
endforeach()
|
||||
##### PACKAGE CONFIGURATION #####
|
||||
|
||||
set(SRB2_CPACK_GENERATOR "" CACHE STRING "Generator to use for making a package. E.g., ZIP, TGZ, DragNDrop (OSX only). Leave blank for default generator.")
|
||||
|
||||
if("${SRB2_CPACK_GENERATOR}" STREQUAL "")
|
||||
if("${CMAKE_SYSTEM_NAME}" MATCHES "Windows")
|
||||
set(SRB2_CPACK_GENERATOR "ZIP")
|
||||
elseif("${CMAKE_SYSTEM_NAME}" MATCHES "Linux")
|
||||
set(SRB2_CPACK_GENERATOR "TGZ")
|
||||
elseif("${CMAKE_SYSTEM_NAME}" MATCHES "Darwin")
|
||||
set(SRB2_CPACK_GENERATOR "TGZ")
|
||||
endif()
|
||||
endmacro()
|
||||
endif()
|
||||
|
||||
set(CPACK_GENERATOR ${SRB2_CPACK_GENERATOR})
|
||||
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "SRB2Kart" CACHE STRING "Program name for display purposes")
|
||||
set(CPACK_PACKAGE_VENDOR "Kart Krew" CACHE STRING "Vendor name for display purposes")
|
||||
#set(CPACK_PACKAGE_DESCRIPTION_FILE )
|
||||
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
|
||||
set(CPACK_PACKAGE_VERSION_MAJOR ${SRB2_VERSION_MAJOR})
|
||||
set(CPACK_PACKAGE_VERSION_MINOR ${SRB2_VERSION_MINOR})
|
||||
set(CPACK_PACKAGE_VERSION_PATCH ${SRB2_VERSION_PATCH})
|
||||
set(CPACK_PACKAGE_INSTALL_DIRECTORY "CMake ${CMAKE_VERSION_MAJOR}.${CMAKE_VERSION_MINOR}")
|
||||
SET(CPACK_OUTPUT_FILE_PREFIX package)
|
||||
include(CPack)
|
||||
|
||||
# Options
|
||||
|
||||
if("${CMAKE_SYSTEM_NAME}" MATCHES Linux)
|
||||
set(SRB2_CONFIG_SYSTEM_LIBRARIES_DEFAULT ON)
|
||||
else()
|
||||
set(SRB2_CONFIG_SYSTEM_LIBRARIES_DEFAULT OFF)
|
||||
endif()
|
||||
|
||||
option(
|
||||
SRB2_CONFIG_SYSTEM_LIBRARIES
|
||||
"Link dependencies using CMake's find_package and do not use internal builds"
|
||||
${SRB2_CONFIG_SYSTEM_LIBRARIES_DEFAULT}
|
||||
)
|
||||
option(SRB2_CONFIG_ENABLE_TESTS "Build the test suite" OFF)
|
||||
# This option isn't recommended for distribution builds and probably won't work (yet).
|
||||
cmake_dependent_option(
|
||||
SRB2_CONFIG_SHARED_INTERNAL_LIBRARIES
|
||||
"Use dynamic libraries when compiling internal dependencies"
|
||||
OFF "NOT SRB2_CONFIG_SYSTEM_LIBRARIES"
|
||||
OFF
|
||||
)
|
||||
option(SRB2_CONFIG_ENABLE_DISCORDRPC "Enable Discord RPC features" ON)
|
||||
option(SRB2_CONFIG_STATIC_STDLIB "Link static version of standard library. All dependencies must also be static" ON)
|
||||
option(SRB2_CONFIG_HWRENDER "Enable hardware render (OpenGL) support" ON)
|
||||
option(SRB2_CONFIG_STATIC_OPENGL "Enable static linking GL (do not do this)" OFF)
|
||||
option(SRB2_CONFIG_ERRORMODE "Compile C code with warnings treated as errors." OFF)
|
||||
option(SRB2_CONFIG_DEBUGMODE "Compile with PARANOIA, ZDEBUG, RANGECHECK and PACKETDROP defined." OFF)
|
||||
option(SRB2_CONFIG_MOBJCONSISTANCY "Compile with MOBJCONSISTANCY defined." OFF)
|
||||
option(SRB2_CONFIG_PACKETDROP "Compile with PACKETDROP defined." OFF)
|
||||
option(SRB2_CONFIG_ZDEBUG "Compile with ZDEBUG defined." OFF)
|
||||
# SRB2_CONFIG_PROFILEMODE is probably superceded by some CMake setting.
|
||||
option(SRB2_CONFIG_PROFILEMODE "Compile for profiling (GCC only)." OFF)
|
||||
option(SRB2_CONFIG_TRACY "Compile with Tracy profiling enabled" OFF)
|
||||
option(SRB2_CONFIG_ASAN "Compile with AddressSanitizer (libasan)." OFF)
|
||||
option(SRB2_CONFIG_UBSAN "Compile with UndefinedBehaviorSanitizer (libubsan)." OFF)
|
||||
set(SRB2_CONFIG_ASSET_DIRECTORY "" CACHE PATH "Path to directory that contains all asset files for the installer. If set, assets will be part of installation and cpack.")
|
||||
option(SRB2_CONFIG_LTO "Enable link time optimizations, improves performance at the cost of longer link times." ON)
|
||||
option(SRB2_CONFIG_TIDY "Enable clang tiny, checks compiled code for issues at the cost of longer compile times." OFF)
|
||||
|
||||
# man i suck at explaining lmao
|
||||
option(SRB2_CONFIG_SATURNPAK "Enable Saturn specific special packet. Required for using the newer resynch system" ON)
|
||||
option(SRB2_CONFIG_SATURNJOIN "Enable Saturn specific allowjoin toggle." ON)
|
||||
option(SRB2_CONFIG_SCREENFBO "Enable hardware render (OpenGL) FBO downsampling support" ON)
|
||||
option(SRB2_CONFIG_LIBBACKTRACE "Enable using libbacktrace for crashlogs" ON)
|
||||
|
||||
#if(SRB2_CONFIG_ENABLE_TESTS)
|
||||
# https://github.com/catchorg/Catch2
|
||||
# CPMAddPackage(
|
||||
# NAME Catch2
|
||||
# VERSION 3.1.1
|
||||
# GITHUB_REPOSITORY catchorg/Catch2
|
||||
# OPTIONS
|
||||
# "CATCH_INSTALL_DOCS OFF"
|
||||
# )
|
||||
# list(APPEND CMAKE_MODULE_PATH "${Catch2_SOURCE_DIR}/extras")
|
||||
# include(CTest)
|
||||
# include(Catch)
|
||||
# add_executable(srb2tests)
|
||||
# # To add tests, use target_sources to add individual test files to the target in subdirs.
|
||||
# target_link_libraries(srb2tests PRIVATE Catch2::Catch2 Catch2::Catch2WithMain)
|
||||
# target_compile_features(srb2tests PRIVATE c_std_11 cxx_std_17)
|
||||
# catch_discover_tests(srb2tests)
|
||||
#endif()
|
||||
|
||||
# Enable CCache
|
||||
# (Set USE_CCACHE=ON to use, CCACHE_OPTIONS for options)
|
||||
if("${CMAKE_HOST_SYSTEM_NAME}" STREQUAL Windows)
|
||||
option(USE_CCACHE "Enable ccache support" OFF)
|
||||
|
||||
if(USE_CCACHE)
|
||||
find_program(CCACHE_TOOL_PATH ccache)
|
||||
if(CCACHE_TOOL_PATH)
|
||||
set(CMAKE_C_COMPILER_LAUNCHER ${CCACHE_TOOL_PATH} CACHE STRING "" FORCE)
|
||||
set(CMAKE_CXX_COMPILER_LAUNCHER ${CCACHE_TOOL_PATH} CACHE STRING "" FORCE)
|
||||
else()
|
||||
message(WARNING "USE_CCACHE was set but ccache is not found (set CCACHE_TOOL_PATH)")
|
||||
endif()
|
||||
endif()
|
||||
else()
|
||||
# TODO: fix windoze crap, i dont want cpm lol
|
||||
#CPMAddPackage(
|
||||
# NAME Ccache.cmake
|
||||
# GITHUB_REPOSITORY TheLartians/Ccache.cmake
|
||||
# VERSION 1.2.5
|
||||
#)
|
||||
endif()
|
||||
|
||||
# Dependencies
|
||||
#add_subdirectory(thirdparty)
|
||||
|
||||
if("${SRB2_CONFIG_SYSTEM_LIBRARIES}")
|
||||
find_package(ZLIB REQUIRED)
|
||||
find_package(PNG REQUIRED)
|
||||
find_package(SDL2 REQUIRED)
|
||||
find_package(SDL2_mixer REQUIRED)
|
||||
find_package(CURL REQUIRED)
|
||||
find_package(OPENMPT OPTIONAL)
|
||||
find_package(GME REQUIRED)
|
||||
find_package(DiscordRPC OPTIONAL)
|
||||
find_package(libbacktrace OPTIONAL)
|
||||
endif()
|
||||
|
||||
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
|
||||
message(FATAL_ERROR "In-source builds will bring you a world of pain. Please make a separate directory to invoke CMake from.")
|
||||
endif()
|
||||
|
||||
if ((${SRB2_USE_CCACHE}) AND (${CMAKE_C_COMPILER} MATCHES "clang"))
|
||||
message(WARNING "Using clang and CCache: You may want to set environment variable CCACHE_CPP2=yes to prevent include errors during compile.")
|
||||
endif()
|
||||
|
||||
# Add sources from Sourcefile
|
||||
function(target_sourcefile type)
|
||||
file(STRINGS Sourcefile list
|
||||
REGEX "[-0-9A-Za-z_]+\.${type}")
|
||||
target_sources(SRB2SDL2 PRIVATE ${list})
|
||||
endfunction()
|
||||
|
||||
# bitness check
|
||||
set(SRB2_SYSTEM_BITS 0)
|
||||
@@ -70,66 +178,39 @@ if(${SRB2_SYSTEM_BITS} EQUAL 0)
|
||||
message(STATUS "Target bitness is unknown")
|
||||
endif()
|
||||
|
||||
# OS macros
|
||||
if (UNIX)
|
||||
add_definitions(-DUNIXCOMMON)
|
||||
endif()
|
||||
|
||||
if(CMAKE_COMPILER_IS_GNUCC)
|
||||
find_program(OBJCOPY objcopy)
|
||||
endif()
|
||||
|
||||
if(${CMAKE_SYSTEM} MATCHES "Linux")
|
||||
add_definitions(-DLINUX)
|
||||
if(${SRB2_SYSTEM_BITS} EQUAL 64)
|
||||
add_definitions(-DLINUX64)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(${CMAKE_SYSTEM} MATCHES "Darwin")
|
||||
add_definitions(-DMACOSX)
|
||||
endif()
|
||||
|
||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin")
|
||||
set(CMAKE_PDB_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin")
|
||||
|
||||
# Set EXE names so the assets CMakeLists can refer to its target
|
||||
set(SRB2_SDL2_EXE_NAME srb2kart CACHE STRING "Executable binary output name")
|
||||
set(SRB2_WIN_EXE_NAME srb2kartdd CACHE STRING "Executable binary output name for DirectDraw build")
|
||||
set(SRB2_SDL2_EXE_NAME "" CACHE STRING "Override executable binary output name")
|
||||
set(SRB2_SDL2_EXE_SUFFIX "" CACHE STRING "Optional executable suffix, separated by an underscore")
|
||||
|
||||
include_directories(${CMAKE_CURRENT_BINARY_DIR}/src)
|
||||
|
||||
add_subdirectory(src)
|
||||
add_subdirectory(assets)
|
||||
|
||||
|
||||
## config.h generation
|
||||
set(GIT_EXECUTABLE "git" CACHE FILEPATH "Path to git binary")
|
||||
include(GitUtilities)
|
||||
git_latest_commit(SRB2_COMP_COMMIT "${CMAKE_SOURCE_DIR}")
|
||||
git_current_branch(SRB2_GIT_BRANCH "${CMAKE_SOURCE_DIR}")
|
||||
#git_working_tree_dirty(SRB2_COMP_UNCOMMITTED "${CMAKE_SOURCE_DIR}") #TODO: fix this
|
||||
set(SRB2_COMP_BRANCH "${SRB2_GIT_BRANCH}")
|
||||
set(SRB2_COMP_REVISION "${SRB2_COMP_COMMIT}")
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/src/config.h.in ${CMAKE_CURRENT_BINARY_DIR}/src/config.h)
|
||||
|
||||
##### PACKAGE CONFIGURATION #####
|
||||
if("${SRB2_SDL2_EXE_NAME}" STREQUAL "")
|
||||
list(APPEND EXE_NAME_PARTS "srb2kart-saturn")
|
||||
|
||||
if(${CMAKE_SYSTEM} MATCHES "Windows")
|
||||
set(CPACK_GENERATOR "ZIP")
|
||||
endif()
|
||||
if(${CMAKE_SYSTEM} MATCHES "Linux")
|
||||
set(CPACK_GENERATOR "TGZ")
|
||||
endif()
|
||||
if(${CMAKE_SYSTEM} MATCHES "Darwin")
|
||||
set(CPACK_GENERATOR "DragNDrop")
|
||||
if(NOT "${SRB2_GIT_BRANCH}" STREQUAL "master")
|
||||
list(APPEND EXE_NAME_PARTS ${SRB2_GIT_BRANCH})
|
||||
endif()
|
||||
else()
|
||||
list(APPEND EXE_NAME_PARTS ${SRB2_SDL2_EXE_NAME})
|
||||
endif()
|
||||
|
||||
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Sonic Robo Blast 2 Kart" CACHE STRING "Program name for display purposes")
|
||||
set(CPACK_PACKAGE_VENDOR "Kart Krew" CACHE STRING "Vendor name for display purposes")
|
||||
#set(CPACK_PACKAGE_DESCRIPTION_FILE )
|
||||
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
|
||||
set(CPACK_PACKAGE_VERSION_MAJOR ${SRB2_VERSION_MAJOR})
|
||||
set(CPACK_PACKAGE_VERSION_MINOR ${SRB2_VERSION_MINOR})
|
||||
set(CPACK_PACKAGE_VERSION_PATCH ${SRB2_VERSION_PATCH})
|
||||
set(CPACK_PACKAGE_INSTALL_DIRECTORY "CMake ${CMAKE_VERSION_MAJOR}.${CMAKE_VERSION_MINOR}")
|
||||
include(CPack)
|
||||
list(APPEND EXE_NAME_PARTS ${SRB2_SDL2_EXE_SUFFIX})
|
||||
|
||||
list(JOIN EXE_NAME_PARTS "_" EXE_NAME)
|
||||
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME ${EXE_NAME})
|
||||
+8
-1
@@ -13,10 +13,12 @@ Mainly for use in visual-only addons like secondcolor.
|
||||
|
||||
**Not netsafe**. Returns player's current sliptide roll angle, taking sliptideroll cvar value into account.
|
||||
|
||||
## hud.setVoteBackground(name)
|
||||
## hud.setVoteBackground(name[, time\_per\_frame])
|
||||
|
||||
Changes vote background texture prefix (game looks for PREFIX + "W" or "C" (depends on resolution) + FRAME\_NUMBER).
|
||||
|
||||
If time\_per\_frame is set, each frame will last this amount of tics, default value is 2
|
||||
|
||||
## hud.add(fn, "vote") and hud.add(fn, "intermission")
|
||||
|
||||
Hud hooks for vote screen and intermission screen. They only get drawer (`v`) as argument.
|
||||
@@ -120,6 +122,11 @@ v.interpLatch(false)
|
||||
```
|
||||
When using a custom string drawer, enable this mode to avoid interpolation artifacting when the string changes.
|
||||
|
||||
## cameras[] global array
|
||||
|
||||
Local player cameras that can be accessed outside of hud hooks.
|
||||
`#cameras` will return amount of available cameras. (0 on dedicated server, 1 with 1 player, 4 with 4p splitscreen, etc)
|
||||
|
||||
## mobj.spritexscale, mobj.spriteyscale, mobj.spritexoffset, mobj.spriteyoffset, mobj.rollangle, mobj.sloperoll, mobj.rollmodel fields
|
||||
|
||||
Same fields as in SRB2 2.2
|
||||
|
||||
+37
-44
@@ -1,59 +1,52 @@
|
||||
## Assets Target Configuration ##
|
||||
|
||||
# For prepending the current source path, later
|
||||
FUNCTION(PREPEND var prefix)
|
||||
SET(listVar "")
|
||||
FOREACH(f ${ARGN})
|
||||
LIST(APPEND listVar "${prefix}/${f}")
|
||||
ENDFOREACH(f)
|
||||
SET(${var} "${listVar}" PARENT_SCOPE)
|
||||
ENDFUNCTION(PREPEND)
|
||||
if(${CMAKE_SYSTEM} MATCHES Linux)
|
||||
# Asset installation isn't part of the Linux target
|
||||
return()
|
||||
endif()
|
||||
|
||||
set(SRB2_ASSET_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/installer"
|
||||
CACHE STRING "Path to directory that contains all asset files for the installer.")
|
||||
if("${SRB2_CONFIG_ASSET_DIRECTORY}" STREQUAL "")
|
||||
message(WARNING "SRB2_CONFIG_ASSET_DIRECTORY is not set, so installation will not contain data files.")
|
||||
return()
|
||||
endif()
|
||||
|
||||
set(SRB2_ASSET_HASHED
|
||||
"srb2.srb;\
|
||||
gfx.kart;\
|
||||
textures.kart;\
|
||||
chars.kart;\
|
||||
maps.kart"
|
||||
CACHE STRING "Asset filenames to apply MD5 checks. No spaces between entries!"
|
||||
get_filename_component(SRB2_ASSET_DIRECTORY_ABSOLUTE "${SRB2_CONFIG_ASSET_DIRECTORY}" ABSOLUTE)
|
||||
|
||||
set(SRB2_ASSETS_DOCS
|
||||
"README.txt"
|
||||
"HISTORY.txt"
|
||||
"README-SDL.txt"
|
||||
"LICENSE.txt"
|
||||
"LICENSE-3RD-PARTY.txt"
|
||||
)
|
||||
list(TRANSFORM SRB2_ASSETS_DOCS PREPEND "/")
|
||||
list(TRANSFORM SRB2_ASSETS_DOCS PREPEND "${SRB2_ASSET_DIRECTORY_ABSOLUTE}")
|
||||
|
||||
set(SRB2_ASSET_DOCS
|
||||
"README.txt;\
|
||||
HISTORY.txt;\
|
||||
LICENSE.txt;\
|
||||
LICENSE-3RD-PARTY.txt"
|
||||
CACHE STRING "Documentation filenames. In OS X, these are packaged separately from other assets. No spaces between entries!"
|
||||
####################
|
||||
# POST-V2.2 NOTE: Do not forget to add patch.pk3 to the end of this list!
|
||||
####################
|
||||
|
||||
set(SRB2_ASSETS_GAME
|
||||
"srb2.srb"
|
||||
"gfx.kart"
|
||||
"textures.kart"
|
||||
"chars.kart"
|
||||
"maps.kart"
|
||||
)
|
||||
list(TRANSFORM SRB2_ASSETS_GAME PREPEND "/")
|
||||
list(TRANSFORM SRB2_ASSETS_GAME PREPEND "${SRB2_ASSET_DIRECTORY_ABSOLUTE}")
|
||||
|
||||
PREPEND(SRB2_ASSET_DOCS ${SRB2_ASSET_DIRECTORY} ${SRB2_ASSET_DOCS})
|
||||
|
||||
foreach(SRB2_ASSET ${SRB2_ASSET_HASHED})
|
||||
file(MD5 ${SRB2_ASSET_DIRECTORY}/${SRB2_ASSET} "SRB2_ASSET_${SRB2_ASSET}_HASH")
|
||||
set(SRB2_ASSET_${SRB2_ASSET}_HASH ${SRB2_ASSET_${SRB2_ASSET}_HASH} PARENT_SCOPE)
|
||||
endforeach()
|
||||
set(SRB2_ASSETS ${SRB2_ASSET_DOCS} ${SRB2_ASSETS_GAME})
|
||||
|
||||
# Installation
|
||||
|
||||
if(${CMAKE_SYSTEM} MATCHES Darwin)
|
||||
get_target_property(outname SRB2SDL2 OUTPUT_NAME)
|
||||
install(DIRECTORY "${SRB2_ASSET_DIRECTORY}/"
|
||||
DESTINATION "${outname}.app/Contents/Resources"
|
||||
)
|
||||
install(FILES ${SRB2_ASSET_DOCS}
|
||||
DESTINATION .
|
||||
OPTIONAL
|
||||
)
|
||||
install(FILES ${SRB2_ASSETS} DESTINATION "${outname}.app/Contents/Resources")
|
||||
install(DIRECTORY "${SRB2_ASSET_DIRECTORY_ABSOLUTE}/models" DESTINATION "${outname}.app/Contents/Resources")
|
||||
install(FILES ${SRB2_ASSETS_DOCS} DESTINATION .)
|
||||
else()
|
||||
install(DIRECTORY "${SRB2_ASSET_DIRECTORY}/"
|
||||
DESTINATION .
|
||||
)
|
||||
# Docs are assumed to be located in SRB2_ASSET_DIRECTORY, so don't install again
|
||||
#install(FILES ${SRB2_ASSET_DOCS}
|
||||
# DESTINATION .
|
||||
# OPTIONAL
|
||||
#)
|
||||
install(FILES ${SRB2_ASSETS} DESTINATION .)
|
||||
install(DIRECTORY "${SRB2_ASSET_DIRECTORY_ABSOLUTE}/models" DESTINATION .)
|
||||
endif()
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
cmake_minimum_required(VERSION 3.5 FATAL_ERROR)
|
||||
|
||||
set(CMAKE_BINARY_DIR "${BINARY_DIR}")
|
||||
set(CMAKE_CURRENT_BINARY_DIR "${BINARY_DIR}")
|
||||
|
||||
# Set up CMAKE path
|
||||
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/cmake/Modules/")
|
||||
|
||||
include(GitUtilities)
|
||||
|
||||
git_current_branch(SRB2_COMP_BRANCH)
|
||||
git_working_tree_dirty(SRB2_COMP_UNCOMMITTED)
|
||||
|
||||
git_latest_commit(SRB2_COMP_REVISION)
|
||||
git_subject(subject)
|
||||
string(REGEX REPLACE "([\"\\])" "\\\\\\1" SRB2_COMP_LASTCOMMIT "${subject}")
|
||||
|
||||
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/src/config.h.in" "${CMAKE_CURRENT_SOURCE_DIR}/src/config.h")
|
||||
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/src/config.h.in" "${CMAKE_CURRENT_SOURCE_DIR}/build/src/config.h")
|
||||
@@ -21,3 +21,13 @@ find_library(DISCORDRPC_LIBRARY
|
||||
set(DISCORDRPC_PROCESS_INCLUDES DISCORDRPC_INCLUDE_DIR)
|
||||
set(DISCORDRPC_PROCESS_LIBS DISCORDRPC_LIBRARY)
|
||||
libfind_process(DISCORDRPC)
|
||||
|
||||
if(DISCORDRPC_FOUND AND NOT TARGET DiscordRPC::DiscordRPC)
|
||||
add_library(DiscordRPC::DiscordRPC UNKNOWN IMPORTED)
|
||||
set_target_properties(
|
||||
DiscordRPC::DiscordRPC
|
||||
PROPERTIES
|
||||
IMPORTED_LOCATION "${DISCORDRPC_LIBRARY}"
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${DISCORDRPC_INCLUDE_DIR}"
|
||||
)
|
||||
endif()
|
||||
@@ -20,4 +20,14 @@ find_library(GME_LIBRARY
|
||||
|
||||
set(GME_PROCESS_INCLUDES GME_INCLUDE_DIR)
|
||||
set(GME_PROCESS_LIBS GME_LIBRARY)
|
||||
libfind_process(GME)
|
||||
libfind_process(GME)
|
||||
|
||||
if(GME_FOUND AND NOT TARGET gme)
|
||||
add_library(gme UNKNOWN IMPORTED)
|
||||
set_target_properties(
|
||||
gme
|
||||
PROPERTIES
|
||||
IMPORTED_LOCATION "${GME_LIBRARY}"
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${GME_INCLUDE_DIR}"
|
||||
)
|
||||
endif()
|
||||
@@ -20,4 +20,14 @@ find_library(OPENMPT_LIBRARY
|
||||
|
||||
set(OPENMPT_PROCESS_INCLUDES OPENMPT_INCLUDE_DIR)
|
||||
set(OPENMPT_PROCESS_LIBS OPENMPT_LIBRARY)
|
||||
libfind_process(OPENMPT)
|
||||
libfind_process(OPENMPT)
|
||||
|
||||
if(OPENMPT_FOUND AND NOT TARGET openmpt)
|
||||
add_library(openmpt UNKNOWN IMPORTED)
|
||||
set_target_properties(
|
||||
openmpt
|
||||
PROPERTIES
|
||||
IMPORTED_LOCATION "${OPENMPT_LIBRARY}"
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${OPENMPT_INCLUDE_DIR}"
|
||||
)
|
||||
endif()
|
||||
@@ -31,3 +31,13 @@ find_library(SDL2_LIBRARY
|
||||
set(SDL2_PROCESS_INCLUDES SDL2_INCLUDE_DIR)
|
||||
set(SDL2_PROCESS_LIBS SDL2_LIBRARY)
|
||||
libfind_process(SDL2)
|
||||
|
||||
if(SDL2_FOUND AND NOT TARGET SDL2::SDL2)
|
||||
add_library(SDL2::SDL2 UNKNOWN IMPORTED)
|
||||
set_target_properties(
|
||||
SDL2::SDL2
|
||||
PROPERTIES
|
||||
IMPORTED_LOCATION "${SDL2_LIBRARY}"
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIR}"
|
||||
)
|
||||
endif()
|
||||
@@ -32,3 +32,13 @@ find_library(SDL2_MIXER_LIBRARY
|
||||
set(SDL2_MIXER_PROCESS_INCLUDES SDL2_MIXER_INCLUDE_DIR)
|
||||
set(SDL2_MIXER_PROCESS_LIBS SDL2_MIXER_LIBRARY)
|
||||
libfind_process(SDL2_MIXER)
|
||||
|
||||
if(SDL2_MIXER_FOUND AND NOT TARGET SDL2_mixer::SDL2_mixer)
|
||||
add_library(SDL2_mixer::SDL2_mixer UNKNOWN IMPORTED)
|
||||
set_target_properties(
|
||||
SDL2_mixer::SDL2_mixer
|
||||
PROPERTIES
|
||||
IMPORTED_LOCATION "${SDL2_MIXER_LIBRARY}"
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_MIXER_INCLUDE_DIR}"
|
||||
)
|
||||
endif()
|
||||
@@ -0,0 +1,33 @@
|
||||
include(LibFindMacros)
|
||||
|
||||
libfind_pkg_check_modules(LIBBACKTRACE_PKGCONF LIBBACKTRACE)
|
||||
|
||||
find_path(LIBBACKTRACE_INCLUDE_DIR
|
||||
NAMES backtrace.h
|
||||
PATHS
|
||||
${LIBBACKTRACE_PKGCONF_INCLUDE_DIRS}
|
||||
"/usr/include"
|
||||
"/usr/local/include"
|
||||
)
|
||||
|
||||
find_library(LIBBACKTRACE_LIBRARY
|
||||
NAMES backtrace
|
||||
PATHS
|
||||
${LIBBACKTRACE_PKGCONF_LIBRARY_DIRS}
|
||||
"/usr/lib"
|
||||
"/usr/local/lib"
|
||||
)
|
||||
|
||||
set(LIBBACKTRACE_PROCESS_INCLUDES LIBBACKTRACE_INCLUDE_DIR)
|
||||
set(LIBBACKTRACE_PROCESS_LIBS LIBBACKTRACE_LIBRARY)
|
||||
libfind_process(LIBBACKTRACE)
|
||||
|
||||
if(LIBBACKTRACE_FOUND AND NOT TARGET libbacktrace)
|
||||
add_library(libbacktrace UNKNOWN IMPORTED)
|
||||
set_target_properties(
|
||||
libbacktrace
|
||||
PROPERTIES
|
||||
IMPORTED_LOCATION "${LIBBACKTRACE_LIBRARY}"
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${LIBBACKTRACE_INCLUDE_DIR}"
|
||||
)
|
||||
endif()
|
||||
@@ -6,38 +6,54 @@ endif()
|
||||
|
||||
set(__GitUtilities ON)
|
||||
|
||||
function(git_describe variable path)
|
||||
execute_process(COMMAND "${GIT_EXECUTABLE}" "describe"
|
||||
WORKING_DIRECTORY "${path}"
|
||||
RESULT_VARIABLE result
|
||||
macro(_git_command)
|
||||
execute_process(
|
||||
COMMAND "${GIT_EXECUTABLE}" ${ARGN}
|
||||
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
|
||||
OUTPUT_VARIABLE output
|
||||
ERROR_QUIET
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
)
|
||||
endmacro()
|
||||
|
||||
macro(_git_easy_command)
|
||||
_git_command(${ARGN})
|
||||
set(${variable} "${output}" PARENT_SCOPE)
|
||||
endmacro()
|
||||
|
||||
function(git_current_branch variable)
|
||||
_git_command(symbolic-ref -q --short HEAD)
|
||||
|
||||
# If a detached head, a ref could still be resolved.
|
||||
if("${output}" STREQUAL "")
|
||||
_git_command(describe --all --exact-match)
|
||||
|
||||
# Get the ref, in the form heads/master or
|
||||
# remotes/origin/master so isolate the final part.
|
||||
string(REGEX REPLACE ".*/" "" output "${output}")
|
||||
endif()
|
||||
|
||||
set(${variable} "${output}" PARENT_SCOPE)
|
||||
endfunction()
|
||||
|
||||
function(git_current_branch variable path)
|
||||
execute_process(COMMAND ${GIT_EXECUTABLE} "symbolic-ref" "--short" "HEAD"
|
||||
WORKING_DIRECTORY "${path}"
|
||||
RESULT_VARIABLE result
|
||||
OUTPUT_VARIABLE output
|
||||
ERROR_QUIET
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
)
|
||||
|
||||
set(${variable} "${output}" PARENT_SCOPE)
|
||||
function(git_latest_commit variable)
|
||||
_git_easy_command(rev-parse --short HEAD)
|
||||
endfunction()
|
||||
|
||||
function(git_latest_commit variable path)
|
||||
execute_process(COMMAND ${GIT_EXECUTABLE} "rev-parse" "--short" "HEAD"
|
||||
WORKING_DIRECTORY "${path}"
|
||||
RESULT_VARIABLE result
|
||||
OUTPUT_VARIABLE output
|
||||
ERROR_QUIET
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
)
|
||||
function(git_working_tree_dirty variable)
|
||||
_git_command(status --porcelain -uno)
|
||||
|
||||
set(${variable} "${output}" PARENT_SCOPE)
|
||||
endfunction()
|
||||
if(output STREQUAL "")
|
||||
set(${variable} FALSE PARENT_SCOPE)
|
||||
else()
|
||||
set(${variable} TRUE PARENT_SCOPE)
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
function(git_subject variable)
|
||||
_git_easy_command(log -1 "--format=%h %s")
|
||||
endfunction()
|
||||
|
||||
function(get_git_dir variable)
|
||||
_git_easy_command(rev-parse --git-dir)
|
||||
endfunction()
|
||||
+15
-20
@@ -1,20 +1,15 @@
|
||||
# SDL Development Libaries
|
||||
|
||||
Download both the VC and MinGW packages and extract them here.
|
||||
|
||||
https://www.libsdl.org/download-2.0.php
|
||||
|
||||
## VC Package
|
||||
|
||||
* include
|
||||
* lib
|
||||
|
||||
## MinGW Package
|
||||
|
||||
* i686-w64-mingw32
|
||||
* x86_64-w64-mingw32
|
||||
|
||||
# SRB2Kart Saturn note:
|
||||
Due to a good amount of issues with newer SDL releases, we decided to ship our own Version of the library.
|
||||
This version is just the 2.28.5 release with a fix backported for non US keyboard layouts that prevented the right ALT GR key from working properly.
|
||||
It can be found under: https://github.com/alufolie91/SDL/tree/backportaltgrfix
|
||||
# SDL Development Libaries
|
||||
|
||||
Download both the VC and MinGW packages and extract them here.
|
||||
|
||||
https://www.libsdl.org/download-2.0.php
|
||||
|
||||
## VC Package
|
||||
|
||||
* include
|
||||
* lib
|
||||
|
||||
## MinGW Package
|
||||
|
||||
* i686-w64-mingw32
|
||||
* x86_64-w64-mingw32
|
||||
Binary file not shown.
@@ -1,65 +1,65 @@
|
||||
#!/bin/sh
|
||||
|
||||
# Get the canonical path of the folder containing this script
|
||||
bindir=$(cd -P -- "$(dirname -- "$0")" && printf '%s\n' "$(pwd -P)")
|
||||
|
||||
# Calculate the canonical path of the prefix, relative to the folder of this script
|
||||
prefix=$(cd -P -- "$bindir/.." && printf '%s\n' "$(pwd -P)")
|
||||
exec_prefix=${prefix}
|
||||
exec_prefix_set=no
|
||||
libdir=${exec_prefix}/lib
|
||||
|
||||
#usage="\
|
||||
#Usage: $0 [--prefix[=DIR]] [--exec-prefix[=DIR]] [--version] [--cflags] [--libs]"
|
||||
usage="\
|
||||
Usage: $0 [--prefix[=DIR]] [--exec-prefix[=DIR]] [--version] [--cflags] [--libs] [--static-libs]"
|
||||
|
||||
if test $# -eq 0; then
|
||||
echo "${usage}" 1>&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
while test $# -gt 0; do
|
||||
case "$1" in
|
||||
-*=*) optarg=`echo "$1" | sed 's/[-_a-zA-Z0-9]*=//'` ;;
|
||||
*) optarg= ;;
|
||||
esac
|
||||
|
||||
case $1 in
|
||||
--prefix=*)
|
||||
prefix=$optarg
|
||||
if test $exec_prefix_set = no ; then
|
||||
exec_prefix=$optarg
|
||||
fi
|
||||
;;
|
||||
--prefix)
|
||||
echo $prefix
|
||||
;;
|
||||
--exec-prefix=*)
|
||||
exec_prefix=$optarg
|
||||
exec_prefix_set=yes
|
||||
;;
|
||||
--exec-prefix)
|
||||
echo $exec_prefix
|
||||
;;
|
||||
--version)
|
||||
echo 2.28.5
|
||||
;;
|
||||
--cflags)
|
||||
echo -I${prefix}/include/SDL2 -Dmain=SDL_main
|
||||
;;
|
||||
--libs)
|
||||
echo -L${exec_prefix}/lib -lmingw32 -lSDL2main -lSDL2 -mwindows
|
||||
;;
|
||||
--static-libs)
|
||||
# --libs|--static-libs)
|
||||
sdl_static_libs=$(echo "-lmingw32 -lSDL2main -lSDL2 -mwindows -Wl,--dynamicbase -Wl,--nxcompat -lm -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lsetupapi -lversion -luuid" | sed -E "s#-lSDL2[ $]#$libdir/libSDL2.a #g")
|
||||
echo -L${exec_prefix}/lib $sdl_static_libs
|
||||
;;
|
||||
*)
|
||||
echo "${usage}" 1>&2
|
||||
exit 1
|
||||
;;
|
||||
esac
|
||||
shift
|
||||
done
|
||||
#!/bin/sh
|
||||
|
||||
# Get the canonical path of the folder containing this script
|
||||
bindir=$(cd -P -- "$(dirname -- "$0")" && printf '%s\n' "$(pwd -P)")
|
||||
|
||||
# Calculate the canonical path of the prefix, relative to the folder of this script
|
||||
prefix=$(cd -P -- "$bindir/.." && printf '%s\n' "$(pwd -P)")
|
||||
exec_prefix=${prefix}
|
||||
exec_prefix_set=no
|
||||
libdir=${exec_prefix}/lib
|
||||
|
||||
#usage="\
|
||||
#Usage: $0 [--prefix[=DIR]] [--exec-prefix[=DIR]] [--version] [--cflags] [--libs]"
|
||||
usage="\
|
||||
Usage: $0 [--prefix[=DIR]] [--exec-prefix[=DIR]] [--version] [--cflags] [--libs] [--static-libs]"
|
||||
|
||||
if test $# -eq 0; then
|
||||
echo "${usage}" 1>&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
while test $# -gt 0; do
|
||||
case "$1" in
|
||||
-*=*) optarg=`echo "$1" | sed 's/[-_a-zA-Z0-9]*=//'` ;;
|
||||
*) optarg= ;;
|
||||
esac
|
||||
|
||||
case $1 in
|
||||
--prefix=*)
|
||||
prefix=$optarg
|
||||
if test $exec_prefix_set = no ; then
|
||||
exec_prefix=$optarg
|
||||
fi
|
||||
;;
|
||||
--prefix)
|
||||
echo $prefix
|
||||
;;
|
||||
--exec-prefix=*)
|
||||
exec_prefix=$optarg
|
||||
exec_prefix_set=yes
|
||||
;;
|
||||
--exec-prefix)
|
||||
echo $exec_prefix
|
||||
;;
|
||||
--version)
|
||||
echo 2.28.5
|
||||
;;
|
||||
--cflags)
|
||||
echo -I${prefix}/include/SDL2 -Dmain=SDL_main
|
||||
;;
|
||||
--libs)
|
||||
echo -L${exec_prefix}/lib -lmingw32 -lSDL2main -lSDL2 -mwindows
|
||||
;;
|
||||
--static-libs)
|
||||
# --libs|--static-libs)
|
||||
sdl_static_libs=$(echo "-lmingw32 -lSDL2main -lSDL2 -mwindows -Wl,--dynamicbase -Wl,--nxcompat -lm -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lsetupapi -lversion -luuid" | sed -E "s#-lSDL2[ $]#$libdir/libSDL2.a #g")
|
||||
echo -L${exec_prefix}/lib $sdl_static_libs
|
||||
;;
|
||||
*)
|
||||
echo "${usage}" 1>&2
|
||||
exit 1
|
||||
;;
|
||||
esac
|
||||
shift
|
||||
done
|
||||
Binary file not shown.
@@ -1,65 +1,65 @@
|
||||
#!/bin/sh
|
||||
|
||||
# Get the canonical path of the folder containing this script
|
||||
bindir=$(cd -P -- "$(dirname -- "$0")" && printf '%s\n' "$(pwd -P)")
|
||||
|
||||
# Calculate the canonical path of the prefix, relative to the folder of this script
|
||||
prefix=$(cd -P -- "$bindir/.." && printf '%s\n' "$(pwd -P)")
|
||||
exec_prefix=${prefix}
|
||||
exec_prefix_set=no
|
||||
libdir=${exec_prefix}/lib
|
||||
|
||||
#usage="\
|
||||
#Usage: $0 [--prefix[=DIR]] [--exec-prefix[=DIR]] [--version] [--cflags] [--libs]"
|
||||
usage="\
|
||||
Usage: $0 [--prefix[=DIR]] [--exec-prefix[=DIR]] [--version] [--cflags] [--libs] [--static-libs]"
|
||||
|
||||
if test $# -eq 0; then
|
||||
echo "${usage}" 1>&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
while test $# -gt 0; do
|
||||
case "$1" in
|
||||
-*=*) optarg=`echo "$1" | sed 's/[-_a-zA-Z0-9]*=//'` ;;
|
||||
*) optarg= ;;
|
||||
esac
|
||||
|
||||
case $1 in
|
||||
--prefix=*)
|
||||
prefix=$optarg
|
||||
if test $exec_prefix_set = no ; then
|
||||
exec_prefix=$optarg
|
||||
fi
|
||||
;;
|
||||
--prefix)
|
||||
echo $prefix
|
||||
;;
|
||||
--exec-prefix=*)
|
||||
exec_prefix=$optarg
|
||||
exec_prefix_set=yes
|
||||
;;
|
||||
--exec-prefix)
|
||||
echo $exec_prefix
|
||||
;;
|
||||
--version)
|
||||
echo 2.28.5
|
||||
;;
|
||||
--cflags)
|
||||
echo -I${prefix}/include/SDL2 -Dmain=SDL_main
|
||||
;;
|
||||
--libs)
|
||||
echo -L${exec_prefix}/lib -lmingw32 -lSDL2main -lSDL2 -mwindows
|
||||
;;
|
||||
--static-libs)
|
||||
# --libs|--static-libs)
|
||||
sdl_static_libs=$(echo "-lmingw32 -lSDL2main -lSDL2 -mwindows -Wl,--dynamicbase -Wl,--nxcompat -Wl,--high-entropy-va -lm -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lsetupapi -lversion -luuid" | sed -E "s#-lSDL2[ $]#$libdir/libSDL2.a #g")
|
||||
echo -L${exec_prefix}/lib $sdl_static_libs
|
||||
;;
|
||||
*)
|
||||
echo "${usage}" 1>&2
|
||||
exit 1
|
||||
;;
|
||||
esac
|
||||
shift
|
||||
done
|
||||
#!/bin/sh
|
||||
|
||||
# Get the canonical path of the folder containing this script
|
||||
bindir=$(cd -P -- "$(dirname -- "$0")" && printf '%s\n' "$(pwd -P)")
|
||||
|
||||
# Calculate the canonical path of the prefix, relative to the folder of this script
|
||||
prefix=$(cd -P -- "$bindir/.." && printf '%s\n' "$(pwd -P)")
|
||||
exec_prefix=${prefix}
|
||||
exec_prefix_set=no
|
||||
libdir=${exec_prefix}/lib
|
||||
|
||||
#usage="\
|
||||
#Usage: $0 [--prefix[=DIR]] [--exec-prefix[=DIR]] [--version] [--cflags] [--libs]"
|
||||
usage="\
|
||||
Usage: $0 [--prefix[=DIR]] [--exec-prefix[=DIR]] [--version] [--cflags] [--libs] [--static-libs]"
|
||||
|
||||
if test $# -eq 0; then
|
||||
echo "${usage}" 1>&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
while test $# -gt 0; do
|
||||
case "$1" in
|
||||
-*=*) optarg=`echo "$1" | sed 's/[-_a-zA-Z0-9]*=//'` ;;
|
||||
*) optarg= ;;
|
||||
esac
|
||||
|
||||
case $1 in
|
||||
--prefix=*)
|
||||
prefix=$optarg
|
||||
if test $exec_prefix_set = no ; then
|
||||
exec_prefix=$optarg
|
||||
fi
|
||||
;;
|
||||
--prefix)
|
||||
echo $prefix
|
||||
;;
|
||||
--exec-prefix=*)
|
||||
exec_prefix=$optarg
|
||||
exec_prefix_set=yes
|
||||
;;
|
||||
--exec-prefix)
|
||||
echo $exec_prefix
|
||||
;;
|
||||
--version)
|
||||
echo 2.28.5
|
||||
;;
|
||||
--cflags)
|
||||
echo -I${prefix}/include/SDL2 -Dmain=SDL_main
|
||||
;;
|
||||
--libs)
|
||||
echo -L${exec_prefix}/lib -lmingw32 -lSDL2main -lSDL2 -mwindows
|
||||
;;
|
||||
--static-libs)
|
||||
# --libs|--static-libs)
|
||||
sdl_static_libs=$(echo "-lmingw32 -lSDL2main -lSDL2 -mwindows -Wl,--dynamicbase -Wl,--nxcompat -Wl,--high-entropy-va -lm -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lsetupapi -lversion -luuid" | sed -E "s#-lSDL2[ $]#$libdir/libSDL2.a #g")
|
||||
echo -L${exec_prefix}/lib $sdl_static_libs
|
||||
;;
|
||||
*)
|
||||
echo "${usage}" 1>&2
|
||||
exit 1
|
||||
;;
|
||||
esac
|
||||
shift
|
||||
done
|
||||
Binary file not shown.
Binary file not shown.
@@ -1,3 +1,5 @@
|
||||
/cscope.out
|
||||
*.json
|
||||
*.idx
|
||||
config.h
|
||||
*.gdb_history
|
||||
+391
-495
@@ -1,413 +1,146 @@
|
||||
# SRB2 Core
|
||||
add_executable(SRB2SDL2 MACOSX_BUNDLE WIN32)
|
||||
|
||||
if(("${CMAKE_COMPILER_IS_GNUCC}" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang") AND "${CMAKE_SYSTEM_NAME}" MATCHES "Windows")
|
||||
target_link_options(SRB2SDL2 PRIVATE "-Wl,--disable-dynamicbase")
|
||||
if("${SRB2_CONFIG_STATIC_STDLIB}")
|
||||
# On MinGW with internal libraries, link the standard library statically
|
||||
if(CMAKE_LINKER_TYPE STREQUAL "LLD")
|
||||
target_link_options(SRB2SDL2 PRIVATE -Wl, -static-libgcc -static-libstdc++ -static -lpthread)
|
||||
else()
|
||||
target_link_options(SRB2SDL2 PRIVATE -Wl,--add-stdcall-alias -static-libgcc -static-libstdc++ -static -lpthread)
|
||||
endif()
|
||||
set(THREADS_PREFER_PTHREAD_FLAG TRUE)
|
||||
find_package(Threads REQUIRED)
|
||||
target_link_libraries(SRB2SDL2 PRIVATE Threads::Threads)
|
||||
endif()
|
||||
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
|
||||
target_link_options(SRB2SDL2 PRIVATE "-Wl,--large-address-aware")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
set(SRB2_CONFIG_STD23 OFF CACHE BOOL
|
||||
"Compiles the game under c23 and cxx23 instead c11 and cxx17.")
|
||||
|
||||
if(SRB2_CONFIG_STD23)
|
||||
message("-- Compiling game with C23 and CXX23.")
|
||||
target_compile_features(SRB2SDL2 PRIVATE c_std_23 cxx_std_23)
|
||||
set_property(TARGET SRB2SDL2 PROPERTY C_STANDARD 23)
|
||||
set_property(TARGET SRB2SDL2 PROPERTY CXX_STANDARD 23)
|
||||
else()
|
||||
message("-- Compiling game with C11 and CXX17.")
|
||||
target_compile_features(SRB2SDL2 PRIVATE c_std_11 cxx_std_17)
|
||||
set_property(TARGET SRB2SDL2 PROPERTY C_STANDARD 11)
|
||||
set_property(TARGET SRB2SDL2 PROPERTY CXX_STANDARD 17)
|
||||
endif()
|
||||
|
||||
# Core sources
|
||||
set(SRB2_CORE_SOURCES
|
||||
am_map.c
|
||||
b_bot.c
|
||||
command.c
|
||||
comptime.c
|
||||
console.c
|
||||
d_clisrv.c
|
||||
d_main.c
|
||||
d_net.c
|
||||
d_netcmd.c
|
||||
d_netfil.c
|
||||
d_protocol.c
|
||||
dehacked.c
|
||||
f_finale.c
|
||||
f_wipe.c
|
||||
filesrch.c
|
||||
g_game.c
|
||||
g_input.c
|
||||
hu_stuff.c
|
||||
i_tcp.c
|
||||
info.c
|
||||
lzf.c
|
||||
m_aatree.c
|
||||
m_anigif.c
|
||||
m_argv.c
|
||||
m_bbox.c
|
||||
m_cheat.c
|
||||
m_cond.c
|
||||
m_fixed.c
|
||||
m_menu.c
|
||||
m_textinput.c
|
||||
m_misc.c
|
||||
m_perfstats.c
|
||||
m_queue.c
|
||||
m_random.c
|
||||
md5.c
|
||||
mserv.c
|
||||
http-mserv.c
|
||||
qs22j.c
|
||||
s_sound.c
|
||||
screen.c
|
||||
sounds.c
|
||||
st_stuff.c
|
||||
#string.c
|
||||
tables.c
|
||||
v_video.c
|
||||
w_wad.c
|
||||
y_inter.c
|
||||
z_zone.c
|
||||
)
|
||||
target_sourcefile(c)
|
||||
target_sources(SRB2SDL2 PRIVATE comptime.c config.h.in)
|
||||
|
||||
set(SRB2_CORE_HEADERS
|
||||
am_map.h
|
||||
b_bot.h
|
||||
byteptr.h
|
||||
command.h
|
||||
console.h
|
||||
d_clisrv.h
|
||||
d_event.h
|
||||
d_main.h
|
||||
d_net.h
|
||||
d_netcmd.h
|
||||
d_netfil.h
|
||||
d_player.h
|
||||
d_protocol.h
|
||||
d_think.h
|
||||
d_ticcmd.h
|
||||
dehacked.h
|
||||
doomdata.h
|
||||
doomdef.h
|
||||
doomstat.h
|
||||
doomtype.h
|
||||
endian.h
|
||||
f_finale.h
|
||||
fastcmp.h
|
||||
filesrch.h
|
||||
g_game.h
|
||||
g_input.h
|
||||
g_state.h
|
||||
hu_stuff.h
|
||||
i_joy.h
|
||||
i_net.h
|
||||
i_sound.h
|
||||
i_system.h
|
||||
i_tcp.h
|
||||
i_time.h
|
||||
i_video.h
|
||||
info.h
|
||||
keys.h
|
||||
lzf.h
|
||||
m_aatree.h
|
||||
m_anigif.h
|
||||
m_argv.h
|
||||
m_bbox.h
|
||||
m_cheat.h
|
||||
m_cond.h
|
||||
m_dllist.h
|
||||
m_fixed.h
|
||||
m_menu.h
|
||||
m_textinput.h
|
||||
m_misc.h
|
||||
m_queue.h
|
||||
m_perfstats.h
|
||||
m_random.h
|
||||
m_swap.h
|
||||
md5.h
|
||||
mserv.h
|
||||
qs22j.h
|
||||
s_sound.h
|
||||
screen.h
|
||||
sounds.h
|
||||
st_stuff.h
|
||||
tables.h
|
||||
v_video.h
|
||||
w_wad.h
|
||||
y_inter.h
|
||||
z_zone.h
|
||||
|
||||
config.h.in
|
||||
)
|
||||
|
||||
set(SRB2_CORE_RENDER_SOURCES
|
||||
r_bsp.c
|
||||
r_data.c
|
||||
r_draw.c
|
||||
r_fps.c
|
||||
r_main.c
|
||||
r_patch.c
|
||||
r_patchrotation.c
|
||||
r_plane.c
|
||||
r_segs.c
|
||||
r_sky.c
|
||||
r_splats.c
|
||||
r_things.c
|
||||
r_portal.c
|
||||
|
||||
r_bsp.h
|
||||
r_data.h
|
||||
r_defs.h
|
||||
r_draw.h
|
||||
r_fps.h
|
||||
r_local.h
|
||||
r_main.h
|
||||
r_patch.h
|
||||
r_patchrotation.h
|
||||
r_plane.h
|
||||
r_segs.h
|
||||
r_sky.h
|
||||
r_splats.h
|
||||
r_state.h
|
||||
r_things.h
|
||||
r_portal.h
|
||||
)
|
||||
|
||||
set(SRB2_CORE_GAME_SOURCES
|
||||
p_ceilng.c
|
||||
p_enemy.c
|
||||
p_floor.c
|
||||
p_inter.c
|
||||
p_lights.c
|
||||
p_map.c
|
||||
p_maputl.c
|
||||
p_mobj.c
|
||||
p_polyobj.c
|
||||
p_saveg.c
|
||||
p_setup.c
|
||||
p_sight.c
|
||||
p_slopes.c
|
||||
p_spec.c
|
||||
p_telept.c
|
||||
p_tick.c
|
||||
p_user.c
|
||||
k_director.c
|
||||
k_kart.c
|
||||
k_stats.c
|
||||
i_time.c
|
||||
|
||||
p_local.h
|
||||
p_maputl.h
|
||||
p_mobj.h
|
||||
p_polyobj.h
|
||||
p_pspr.h
|
||||
p_saveg.h
|
||||
p_setup.h
|
||||
p_slopes.h
|
||||
p_spec.h
|
||||
p_tick.h
|
||||
k_director.h
|
||||
k_kart.h
|
||||
k_stats.h
|
||||
)
|
||||
|
||||
if(NOT (CMAKE_CXX_COMPILER_ID MATCHES "Clang"))
|
||||
set(SRB2_CORE_SOURCES ${SRB2_CORE_SOURCES} string.c)
|
||||
endif()
|
||||
|
||||
prepend_sources(SRB2_CORE_SOURCES)
|
||||
prepend_sources(SRB2_CORE_HEADERS)
|
||||
prepend_sources(SRB2_CORE_RENDER_SOURCES)
|
||||
prepend_sources(SRB2_CORE_GAME_SOURCES)
|
||||
|
||||
set(SRB2_CORE_HEADERS ${SRB2_CORE_HEADERS} ${CMAKE_CURRENT_BINARY_DIR}/config.h)
|
||||
source_group("Main" FILES ${SRB2_CORE_SOURCES} ${SRB2_CORE_HEADERS})
|
||||
source_group("Renderer" FILES ${SRB2_CORE_RENDER_SOURCES})
|
||||
source_group("Game" FILES ${SRB2_CORE_GAME_SOURCES})
|
||||
target_sources(SRB2SDL2 PRIVATE md5.c md5.h)
|
||||
|
||||
### Configuration
|
||||
set(SRB2_CONFIG_HAVE_BLUA ON CACHE BOOL
|
||||
"Enable Lua interpreter support")
|
||||
set(SRB2_CONFIG_HAVE_PNG ON CACHE BOOL
|
||||
"Enable PNG support. Depends on zlib, so will be disabled if you don't enable that too.")
|
||||
set(SRB2_CONFIG_HAVE_ZLIB ON CACHE BOOL
|
||||
"Enable zlib support.")
|
||||
set(SRB2_CONFIG_HAVE_GME ON CACHE BOOL
|
||||
"Enable GME support.")
|
||||
set(SRB2_CONFIG_HAVE_OPENMPT ON CACHE BOOL
|
||||
"Enable OpenMPT support.")
|
||||
set(SRB2_CONFIG_HAVE_DISCORDRPC OFF CACHE BOOL
|
||||
"Enable Discord rich presence support.")
|
||||
set(SRB2_CONFIG_HAVE_CURL ON CACHE BOOL
|
||||
"Enable curl support, used for downloading files via HTTP.")
|
||||
set(SRB2_CONFIG_HWRENDER ON CACHE BOOL
|
||||
"Enable hardware rendering through OpenGL.")
|
||||
set(SRB2_CONFIG_STATIC_OPENGL OFF CACHE BOOL
|
||||
"Use statically linked OpenGL. NOT RECOMMENDED.")
|
||||
set(SRB2_CONFIG_USE_FBO_OGL ON CACHE BOOL
|
||||
"Enable OpenGL FBO Downsampling support.")
|
||||
set(SRB2_CONFIG_DEDICATED OFF CACHE BOOL
|
||||
"Build a dedicated server.")
|
||||
set(SRB2_CONFIG_DEV_BUILD OFF CACHE BOOL
|
||||
"Compile a development build of SRB2Kart.")
|
||||
|
||||
if(${SRB2_CONFIG_DEDICATED})
|
||||
set(SRB2_CONFIG_HAVE_GME NO)
|
||||
set(SRB2_CONFIG_HAVE_OPENMPT NO)
|
||||
set(SRB2_CONFIG_HWRENDER NO)
|
||||
endif()
|
||||
set(SRB2_CONFIG_SKIP_COMPTIME OFF CACHE BOOL
|
||||
"Skip Comptime rebuild.")
|
||||
|
||||
### use internal libraries?
|
||||
if(${CMAKE_SYSTEM} MATCHES "Windows") ###set on Windows only
|
||||
set(SRB2_CONFIG_USE_INTERNAL_LIBRARIES OFF CACHE BOOL
|
||||
"Use SRB2Kart's internal copies of required dependencies (SDL2, PNG, zlib, GME, OpenMPT).")
|
||||
endif()
|
||||
|
||||
if(${SRB2_CONFIG_HAVE_BLUA})
|
||||
add_definitions(-DHAVE_BLUA)
|
||||
set(SRB2_LUA_SOURCES
|
||||
lua_baselib.c
|
||||
lua_blockmaplib.c
|
||||
lua_consolelib.c
|
||||
lua_hooklib.c
|
||||
lua_hudlib.c
|
||||
lua_hudlib_drawlist.c
|
||||
lua_infolib.c
|
||||
lua_maplib.c
|
||||
lua_mathlib.c
|
||||
lua_mobjlib.c
|
||||
lua_playerlib.c
|
||||
lua_script.c
|
||||
lua_skinlib.c
|
||||
lua_thinkerlib.c
|
||||
lua_udatalib.c
|
||||
lua_glib.c
|
||||
if(NOT SRB2_CONFIG_SKIP_COMPTIME)
|
||||
# This updates the modification time for comptime.c at the
|
||||
# end of building so when the build system is ran next time,
|
||||
# that file gets flagged. comptime.c will always be rebuilt.
|
||||
#
|
||||
# This begs the question, why always rebuild comptime.c?
|
||||
# Some things like the git commit must be checked each time
|
||||
# the program is built. But the build system determines which
|
||||
# files should be rebuilt before anything else. So
|
||||
# comptime.c, which only needs to be rebuilt based on
|
||||
# information known at build time, must be told to rebuild
|
||||
# before that information can be ascertained.
|
||||
add_custom_command(
|
||||
TARGET SRB2SDL2
|
||||
POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E touch_nocreate ${CMAKE_CURRENT_SOURCE_DIR}/comptime.c
|
||||
)
|
||||
set(SRB2_LUA_HEADERS
|
||||
lua_hook.h
|
||||
lua_hud.h
|
||||
lua_hudlib_drawlist.h
|
||||
lua_libs.h
|
||||
lua_script.h
|
||||
lua_udatalib.h
|
||||
lua_glib.h
|
||||
)
|
||||
|
||||
prepend_sources(SRB2_LUA_SOURCES)
|
||||
prepend_sources(SRB2_LUA_HEADERS)
|
||||
|
||||
source_group("LUA" FILES ${SRB2_LUA_SOURCES} ${SRB2_LUA_HEADERS})
|
||||
|
||||
set(SRB2_BLUA_SOURCES
|
||||
blua/lapi.c
|
||||
blua/lauxlib.c
|
||||
blua/lbaselib.c
|
||||
blua/ldblib.c
|
||||
blua/lcode.c
|
||||
blua/ldebug.c
|
||||
blua/ldo.c
|
||||
blua/ldump.c
|
||||
blua/lfunc.c
|
||||
blua/lgc.c
|
||||
blua/linit.c
|
||||
blua/liolib.c
|
||||
blua/llex.c
|
||||
blua/lmem.c
|
||||
blua/lobject.c
|
||||
blua/lopcodes.c
|
||||
blua/lparser.c
|
||||
blua/lstate.c
|
||||
blua/lstring.c
|
||||
blua/lstrlib.c
|
||||
blua/ltable.c
|
||||
blua/ltablib.c
|
||||
blua/ltm.c
|
||||
blua/lundump.c
|
||||
blua/lvm.c
|
||||
blua/lzio.c
|
||||
)
|
||||
set(SRB2_BLUA_HEADERS
|
||||
blua/lapi.h
|
||||
blua/lauxlib.h
|
||||
blua/lcode.h
|
||||
blua/ldebug.h
|
||||
blua/ldo.h
|
||||
blua/lfunc.h
|
||||
blua/lgc.h
|
||||
blua/llex.h
|
||||
blua/llimits.h
|
||||
blua/lmem.h
|
||||
blua/lobject.h
|
||||
blua/lopcodes.h
|
||||
blua/lparser.h
|
||||
blua/lstate.h
|
||||
blua/lstring.h
|
||||
blua/ltable.h
|
||||
blua/ltm.h
|
||||
blua/lua.h
|
||||
blua/luaconf.h
|
||||
blua/lualib.h
|
||||
blua/lundump.h
|
||||
blua/lvm.h
|
||||
blua/lzio.h
|
||||
)
|
||||
|
||||
prepend_sources(SRB2_BLUA_SOURCES)
|
||||
prepend_sources(SRB2_BLUA_HEADERS)
|
||||
|
||||
source_group("LUA\\Interpreter" FILES ${SRB2_BLUA_SOURCES} ${SRB2_BLUA_HEADERS})
|
||||
endif()
|
||||
|
||||
if(${SRB2_CONFIG_HAVE_GME})
|
||||
if(${SRB2_CONFIG_USE_INTERNAL_LIBRARIES})
|
||||
set(GME_FOUND ON)
|
||||
set(GME_INCLUDE_DIRS ${CMAKE_SOURCE_DIR}/libs/gme/include)
|
||||
if(${SRB2_SYSTEM_BITS} EQUAL 64)
|
||||
set(GME_LIBRARIES "-L${CMAKE_SOURCE_DIR}/libs/gme/win64 -lgme")
|
||||
else() # 32-bit
|
||||
set(GME_LIBRARIES "-L${CMAKE_SOURCE_DIR}/libs/gme/win32 -lgme")
|
||||
endif()
|
||||
else()
|
||||
find_package(GME)
|
||||
endif()
|
||||
if(${GME_FOUND})
|
||||
set(SRB2_HAVE_GME ON)
|
||||
add_definitions(-DHAVE_LIBGME)
|
||||
else()
|
||||
message(WARNING "You have specified that GME is available but it was not found.")
|
||||
set(GIT_EXECUTABLE "git" CACHE FILEPATH "Path to git binary")
|
||||
add_custom_target(_SRB2_reconf ALL
|
||||
COMMAND ${CMAKE_COMMAND} -DGIT_EXECUTABLE=${GIT_EXECUTABLE} -DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE} -DBINARY_DIR=${CMAKE_CURRENT_BINARY_DIR}/.. -P ${CMAKE_CURRENT_SOURCE_DIR}/../cmake/Comptime.cmake
|
||||
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/.."
|
||||
)
|
||||
add_dependencies(SRB2SDL2 _SRB2_reconf)
|
||||
|
||||
if(SRB2_CONFIG_ASAN)
|
||||
target_compile_options(SRB2SDL2 PRIVATE -fsanitize=address)
|
||||
target_link_options(SRB2SDL2 PRIVATE -fsanitize=address)
|
||||
endif()
|
||||
|
||||
if(SRB2_CONFIG_UBSAN)
|
||||
target_compile_options(SRB2SDL2 PRIVATE -fsanitize=undefined)
|
||||
target_link_options(SRB2SDL2 PRIVATE -fsanitize=undefined)
|
||||
endif()
|
||||
|
||||
if(SRB2_CONFIG_TIDY)
|
||||
set(CMAKE_CXX_CLANG_TIDY "clang-tidy;-checks=*")
|
||||
endif()
|
||||
|
||||
add_subdirectory(blua)
|
||||
add_subdirectory(sdl)
|
||||
add_subdirectory(core)
|
||||
|
||||
# OS macros
|
||||
if (UNIX)
|
||||
target_compile_definitions(SRB2SDL2 PRIVATE -DUNIXCOMMON)
|
||||
target_link_libraries(SRB2SDL2 PRIVATE -rdynamic) # Use -rdynamic so a backtrace log shows function names
|
||||
endif()
|
||||
|
||||
if(CMAKE_COMPILER_IS_GNUCC)
|
||||
find_program(OBJCOPY objcopy)
|
||||
endif()
|
||||
|
||||
if("${CMAKE_SYSTEM_NAME}" MATCHES "Linux")
|
||||
target_compile_definitions(SRB2SDL2 PRIVATE -DLINUX)
|
||||
if(${SRB2_SYSTEM_BITS} EQUAL 64)
|
||||
target_compile_definitions(SRB2SDL2 PRIVATE -DLINUX64)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(${SRB2_CONFIG_HAVE_DISCORDRPC})
|
||||
if(${SRB2_CONFIG_USE_INTERNAL_LIBRARIES})
|
||||
set(DISCORDRPC_FOUND ON)
|
||||
if(${SRB2_SYSTEM_BITS} EQUAL 64)
|
||||
set(DISCORDRPC_INCLUDE_DIRS ${CMAKE_SOURCE_DIR}/libs/discord-rpc/win64-dynamic/include)
|
||||
set(DISCORDRPC_LIBRARIES "-L${CMAKE_SOURCE_DIR}/libs/discord-rpc/win64-dynamic/lib -ldiscord-rpc")
|
||||
else() # 32-bit
|
||||
set(DISCORDRPC_INCLUDE_DIRS ${CMAKE_SOURCE_DIR}/libs/discord-rpc/win32-dynamic/include)
|
||||
set(DISCORDRPC_LIBRARIES "-L${CMAKE_SOURCE_DIR}/libs/discord-rpc/win32-dynamic/lib -ldiscord-rpc")
|
||||
endif()
|
||||
else()
|
||||
find_package(DiscordRPC)
|
||||
endif()
|
||||
if(${DISCORDRPC_FOUND})
|
||||
set(SRB2_HAVE_DISCORDRPC ON)
|
||||
add_definitions(-DHAVE_DISCORDRPC)
|
||||
add_definitions(-DUSE_STUN)
|
||||
set(SRB2_DISCORDRPC_SOURCES discord.c stun.c)
|
||||
set(SRB2_DISCORDRPC_HEADERS discord.h stun.h)
|
||||
prepend_sources(SRB2_DISCORDRPC_SOURCES)
|
||||
prepend_sources(SRB2_DISCORDRPC_HEADERS)
|
||||
source_group("Discord Rich Presence" FILES ${SRB2_DISCORDRPC_SOURCES} ${SRB2_DISCORDRPC_HEADERS})
|
||||
else()
|
||||
message(WARNING "You have specified that Discord Rich Presence is available but it was not found.")
|
||||
endif()
|
||||
if("${CMAKE_SYSTEM_NAME}" MATCHES "Darwin")
|
||||
target_compile_definitions(SRB2SDL2 PRIVATE -DMACOSX)
|
||||
endif()
|
||||
|
||||
if(${SRB2_CONFIG_HAVE_OPENMPT})
|
||||
if(${SRB2_CONFIG_USE_INTERNAL_LIBRARIES})
|
||||
set(OPENMPT_FOUND ON)
|
||||
set(OPENMPT_INCLUDE_DIRS ${CMAKE_SOURCE_DIR}/libs/libopenmpt/inc)
|
||||
if(${SRB2_SYSTEM_BITS} EQUAL 64)
|
||||
set(OPENMPT_LIBRARIES "-L${CMAKE_SOURCE_DIR}/libs/libopenmpt/lib/x86_64/mingw -lopenmpt")
|
||||
else() # 32-bit
|
||||
set(OPENMPT_LIBRARIES "-L${CMAKE_SOURCE_DIR}/libs/libopenmpt/lib/x86/mingw -lopenmpt")
|
||||
endif()
|
||||
else()
|
||||
find_package(OPENMPT)
|
||||
endif()
|
||||
if(${OPENMPT_FOUND})
|
||||
set(SRB2_HAVE_OPENMPT ON)
|
||||
add_definitions(-DHAVE_OPENMPT)
|
||||
else()
|
||||
message(WARNING "You have specified that OpenMPT is available but it was not found.")
|
||||
endif()
|
||||
# add toggle for this
|
||||
target_link_libraries(SRB2SDL2 PRIVATE openmpt)
|
||||
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_OPENMPT)
|
||||
|
||||
target_link_libraries(SRB2SDL2 PRIVATE ZLIB::ZLIB PNG::PNG CURL::libcurl)
|
||||
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_ZLIB -DHAVE_PNG -DHAVE_CURL -D_LARGEFILE64_SOURCE)
|
||||
|
||||
target_compile_definitions(SRB2SDL2 PRIVATE -DUSE_STUN)
|
||||
if(SRB2_CONFIG_ENABLE_DISCORDRPC)
|
||||
target_link_libraries(SRB2SDL2 PRIVATE DiscordRPC::DiscordRPC)
|
||||
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_DISCORDRPC)
|
||||
target_sources(SRB2SDL2 PRIVATE discord.c)
|
||||
endif()
|
||||
|
||||
if(${SRB2_CONFIG_LIBBACKTRACE})
|
||||
target_link_libraries(SRB2SDL2 PRIVATE libbacktrace)
|
||||
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_LIBBACKTRACE)
|
||||
endif()
|
||||
|
||||
# FIXME macOS does not support C11 threads.h
|
||||
if(NOT "${CMAKE_SYSTEM_NAME}" MATCHES "Darwin")
|
||||
set(SRB2_HAVE_THREADS ON)
|
||||
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_THREADS)
|
||||
endif()
|
||||
|
||||
if(${SRB2_CONFIG_HAVE_ZLIB})
|
||||
if(${SRB2_CONFIG_USE_INTERNAL_LIBRARIES})
|
||||
set(ZLIB_FOUND ON)
|
||||
set(ZLIB_COMPAT ON)
|
||||
set(WITH_GTEST OFF)
|
||||
set(ZLIB_INCLUDE_DIRS ${CMAKE_SOURCE_DIR}/libs/zlib)
|
||||
if(${SRB2_SYSTEM_BITS} EQUAL 64)
|
||||
set(ZLIB_LIBRARIES "-L${CMAKE_SOURCE_DIR}/libs/zlib/win32 -lz64")
|
||||
@@ -419,9 +152,9 @@ if(${SRB2_CONFIG_HAVE_ZLIB})
|
||||
endif()
|
||||
if(${ZLIB_FOUND})
|
||||
set(SRB2_HAVE_ZLIB ON)
|
||||
add_definitions(-DHAVE_ZLIB)
|
||||
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_ZLIB)
|
||||
else()
|
||||
message(WARNING "You have specified that ZLIB is available but it was not found. SRB2Kart may not compile correctly.")
|
||||
message(WARNING "You have specified that ZLIB is available but it was not found. SRB2Kart-Saturn may not compile correctly.")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
@@ -440,129 +173,292 @@ if(${SRB2_CONFIG_HAVE_PNG} AND ${SRB2_CONFIG_HAVE_ZLIB})
|
||||
endif()
|
||||
if(${PNG_FOUND})
|
||||
set(SRB2_HAVE_PNG ON)
|
||||
add_definitions(-DHAVE_PNG)
|
||||
add_definitions(-D_LARGEFILE64_SOURCE)
|
||||
source_group("Main" FILES ${SRB2_CORE_SOURCES} ${SRB2_CORE_HEADERS})
|
||||
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_PNG)
|
||||
target_compile_definitions(SRB2SDL2 PRIVATE -D_LARGEFILE64_SOURCE)
|
||||
else()
|
||||
message(WARNING "You have specified that PNG is available but it was not found. SRB2Kart may not compile correctly.")
|
||||
message(WARNING "You have specified that PNG is available but it was not found. SRB2Kart-Saturn may not compile correctly.")
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(${SRB2_CONFIG_HAVE_CURL})
|
||||
if(${SRB2_CONFIG_USE_INTERNAL_LIBRARIES})
|
||||
set(CURL_FOUND ON)
|
||||
set(CURL_INCLUDE_DIRS ${CMAKE_SOURCE_DIR}/libs/curl/include)
|
||||
if(${SRB2_SYSTEM_BITS} EQUAL 64)
|
||||
set(CURL_LIBRARIES "-L${CMAKE_SOURCE_DIR}/libs/curl/lib64 -lcurl")
|
||||
else() # 32-bit
|
||||
set(CURL_LIBRARIES "-L${CMAKE_SOURCE_DIR}/libs/curl/lib32 -lcurl")
|
||||
if("${SRB2_CONFIG_HWRENDER}")
|
||||
target_compile_definitions(SRB2SDL2 PRIVATE -DHWRENDER)
|
||||
add_subdirectory(hardware)
|
||||
|
||||
if("${SRB2_CONFIG_STATIC_OPENGL}")
|
||||
find_package(OpenGL)
|
||||
if(${OPENGL_FOUND})
|
||||
target_compile_definitions(SRB2SDL2 PRIVATE -DSTATIC_OPENGL)
|
||||
else()
|
||||
message(WARNING "You have specified static opengl but opengl was not found. Not setting HWRENDER.")
|
||||
endif()
|
||||
else()
|
||||
find_package(CURL)
|
||||
endif()
|
||||
if(${CURL_FOUND})
|
||||
set(SRB2_HAVE_CURL ON)
|
||||
add_definitions(-DHAVE_CURL)
|
||||
else()
|
||||
message(WARNING "You have specified that CURL is available but it was not found. SRB2Kart may not compile correctly.")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(${SRB2_CONFIG_HWRENDER})
|
||||
add_definitions(-DHWRENDER)
|
||||
set(SRB2_HWRENDER_SOURCES
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_batching.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_shaders.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_bsp.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_cache.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_clip.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_draw.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_main.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_portal.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_md2.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_md2load.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_md3load.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_model.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/u_list.c
|
||||
# TODO: build this with the game
|
||||
if(${CMAKE_SYSTEM} MATCHES Windows AND ${CMAKE_C_COMPILER_ID} MATCHES "GNU" AND ${SRB2_SYSTEM_BITS} EQUAL 32)
|
||||
target_link_libraries(SRB2SDL2 PRIVATE
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/../libs/drmingw/lib/win32/libexchndl.a"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/../libs/drmingw/lib/win32/libmgwhelp.a"
|
||||
)
|
||||
|
||||
set (SRB2_HWRENDER_HEADERS
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_batching.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_shaders.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_clip.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_data.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_defs.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_dll.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_gl.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_glob.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_main.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_portal.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_md2.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_md2load.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_md3load.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_model.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/u_list.h
|
||||
)
|
||||
|
||||
set(SRB2_R_OPENGL_SOURCES
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/r_opengl/r_opengl.c
|
||||
)
|
||||
|
||||
set(SRB2_R_OPENGL_HEADERS
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/r_opengl/r_opengl.h
|
||||
)
|
||||
|
||||
endif()
|
||||
|
||||
if(${SRB2_CONFIG_HWRENDER} AND ${SRB2_CONFIG_STATIC_OPENGL})
|
||||
find_package(OpenGL)
|
||||
if(${OPENGL_FOUND})
|
||||
add_definitions(-DHWRENDER)
|
||||
add_definitions(-DSTATIC_OPENGL)
|
||||
else()
|
||||
message(WARNING "You have specified static opengl but opengl was not found. Not setting HWRENDER.")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(${SRB2_CONFIG_HWRENDER})
|
||||
if(${SRB2_CONFIG_USE_FBO_OGL})
|
||||
set(SRB2_USE_FBO_OGL ON)
|
||||
add_definitions(-DUSE_FBO_OGL)
|
||||
endif()
|
||||
target_include_directories(SRB2SDL2 PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/../libs/drmingw/include")
|
||||
endif()
|
||||
|
||||
# Targets
|
||||
|
||||
# If using CCACHE, then force it.
|
||||
# https://github.com/Cockatrice/Cockatrice/pull/3052/files
|
||||
if ("${CMAKE_SYSTEM_NAME}" MATCHES "Darwin")
|
||||
get_property(RULE_LAUNCH_COMPILE GLOBAL PROPERTY RULE_LAUNCH_COMPILE)
|
||||
if(RULE_LAUNCH_COMPILE)
|
||||
MESSAGE(STATUS "Force enabling CCache usage under macOS")
|
||||
# Set up wrapper scripts
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../cmake/launch-c.in ${CMAKE_BINARY_DIR}/launch-c)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../cmake/launch-cxx.in ${CMAKE_BINARY_DIR}/launch-cxx)
|
||||
execute_process(COMMAND chmod a+rx
|
||||
"${CMAKE_BINARY_DIR}/launch-c"
|
||||
"${CMAKE_BINARY_DIR}/launch-cxx")
|
||||
|
||||
# Set Xcode project attributes to route compilation through our scripts
|
||||
set(CMAKE_XCODE_ATTRIBUTE_CC "${CMAKE_BINARY_DIR}/launch-c")
|
||||
set(CMAKE_XCODE_ATTRIBUTE_CXX "${CMAKE_BINARY_DIR}/launch-cxx")
|
||||
set(CMAKE_XCODE_ATTRIBUTE_LD "${CMAKE_BINARY_DIR}/launch-c")
|
||||
set(CMAKE_XCODE_ATTRIBUTE_LDPLUSPLUS "${CMAKE_BINARY_DIR}/launch-cxx")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# Compatibility flag with later versions of GCC
|
||||
# We should really fix our code to not need this
|
||||
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
|
||||
set(CMAKE_C_FLAGS ${CMAKE_C_FLAGS} -mno-ms-bitfields)
|
||||
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
|
||||
if (CMAKE_SYSTEM_PROCESSOR MATCHES "^(x86_64|x64|amd64|AMD64|em64t|EM64T)")
|
||||
target_compile_options(SRB2SDL2 PRIVATE -mno-ms-bitfields)
|
||||
endif()
|
||||
target_compile_options(SRB2SDL2 PRIVATE -Wno-trigraphs)
|
||||
endif()
|
||||
|
||||
if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
|
||||
set(CMAKE_C_FLAGS ${CMAKE_C_FLAGS} -Wno-absolute-value)
|
||||
endif()
|
||||
# TODO: fix prng and P_CreateBlockmap overflow at some point
|
||||
target_compile_options(SRB2SDL2 PRIVATE -fwrapv)
|
||||
|
||||
add_definitions(-DCMAKECONFIG)
|
||||
|
||||
#add_library(SRB2Core STATIC
|
||||
# ${SRB2_CORE_SOURCES}
|
||||
# ${SRB2_CORE_HEADERS}
|
||||
# ${SRB2_CORE_RENDER_SOURCES}
|
||||
# ${SRB2_CORE_GAME_SOURCES}
|
||||
# ${SRB2_LUA_SOURCES}
|
||||
# ${SRB2_LUA_HEADERS}
|
||||
# ${SRB2_BLUA_SOURCES}
|
||||
# ${SRB2_BLUA_HEADERS}
|
||||
#)
|
||||
|
||||
if(${SRB2_CONFIG_DEDICATED})
|
||||
add_subdirectory(dedicated)
|
||||
if (${CMAKE_BUILD_TYPE} MATCHES Debug)
|
||||
target_compile_options(SRB2SDL2 PRIVATE -O0)
|
||||
target_compile_options(SRB2SDL2 PRIVATE -g)
|
||||
else()
|
||||
add_subdirectory(sdl)
|
||||
target_compile_options(SRB2SDL2 PRIVATE -O3)
|
||||
target_compile_options(SRB2SDL2 PRIVATE -g1) #should be enough for libbacktrace
|
||||
endif()
|
||||
|
||||
if(NOT ${SRB2_SDL2_AVAILABLE} AND NOT ${SRB2_WIN32_AVAILABLE})
|
||||
message(FATAL_ERROR "There are no targets available to build an SRB2Kart executable. :(")
|
||||
# Compiler warnings configuration
|
||||
target_compile_options(SRB2SDL2 PRIVATE
|
||||
# Using generator expressions to handle per-language compile options
|
||||
|
||||
# C, GNU
|
||||
# This is a direct translation from versions.mk
|
||||
$<$<AND:$<COMPILE_LANGUAGE:C>,$<C_COMPILER_ID:GNU>>:
|
||||
-Wall
|
||||
-Wextra
|
||||
-Wno-trigraphs
|
||||
-W # Was controlled by RELAXWARNINGS
|
||||
-Wfloat-equal
|
||||
-Wundef
|
||||
-Wpointer-arith
|
||||
-Wbad-function-cast
|
||||
-Wcast-qual
|
||||
-Wcast-align # Was controlled by NOCASTALIGNWARN
|
||||
-Wwrite-strings
|
||||
-Wsign-compare
|
||||
-Wno-comment
|
||||
-Wno-alloc-size-larger-than # holy shit, be quiet up GCC
|
||||
-Wmissing-prototypes
|
||||
-Wmissing-declarations
|
||||
-Wmissing-noreturn
|
||||
-Wnested-externs
|
||||
-Wformat-y2k
|
||||
-Wformat-security
|
||||
|
||||
$<$<VERSION_LESS:$<C_COMPILER_VERSION>,2.9.5>:
|
||||
-Wno-div-by-zero
|
||||
-Wendif-labels
|
||||
-Wdisabled-optimization
|
||||
>
|
||||
|
||||
$<$<VERSION_GREATER_EQUAL:$<C_COMPILER_VERSION>,4.0.0>:
|
||||
-Wold-style-definition
|
||||
-Wmissing-field-initializers
|
||||
>
|
||||
|
||||
$<$<VERSION_GREATER_EQUAL:$<C_COMPILER_VERSION>,4.1.0>:
|
||||
-Wshadow
|
||||
>
|
||||
|
||||
$<$<VERSION_GREATER_EQUAL:$<C_COMPILER_VERSION>,4.3.0>:
|
||||
-funit-at-a-time
|
||||
-Wlogical-op
|
||||
>
|
||||
|
||||
$<$<VERSION_GREATER_EQUAL:$<C_COMPILER_VERSION>,4.5.0>:
|
||||
-Wlogical-op
|
||||
-Wno-error=array-bounds
|
||||
>
|
||||
|
||||
$<$<VERSION_GREATER_EQUAL:$<C_COMPILER_VERSION>,4.6.0>:
|
||||
-Wno-suggest-attribute=noreturn
|
||||
-Wno-error=suggest-attribute=noreturn
|
||||
>
|
||||
|
||||
$<$<VERSION_GREATER_EQUAL:$<C_COMPILER_VERSION>,5.4.0>:
|
||||
-Wno-logical-op
|
||||
-Wno-error=logical-op
|
||||
>
|
||||
|
||||
$<$<VERSION_GREATER_EQUAL:$<C_COMPILER_VERSION>,6.1.0>:
|
||||
-Wno-tautological-compare
|
||||
-Wno-error=tautological-compare
|
||||
>
|
||||
|
||||
$<$<VERSION_GREATER_EQUAL:$<C_COMPILER_VERSION>,7.1.0>:
|
||||
-Wno-error=format-overflow=2
|
||||
-Wimplicit-fallthrough=4
|
||||
>
|
||||
|
||||
$<$<VERSION_GREATER_EQUAL:$<C_COMPILER_VERSION>,8.1.0>:
|
||||
-Wno-error=format-overflow
|
||||
-Wno-error=stringop-truncation
|
||||
-Wno-error=stringop-overflow
|
||||
-Wno-format-overflow
|
||||
-Wno-stringop-truncation
|
||||
-Wno-stringop-overflow
|
||||
-Wno-error=multistatement-macros
|
||||
>
|
||||
|
||||
$<$<VERSION_GREATER_EQUAL:$<C_COMPILER_VERSION>,9.1.0>:
|
||||
-Wno-error=address-of-packed-member
|
||||
>
|
||||
>
|
||||
|
||||
# C, Clang and Apple Clang
|
||||
$<$<AND:$<COMPILE_LANGUAGE:C>,$<OR:$<C_COMPILER_ID:AppleClang>,$<C_COMPILER_ID:Clang>>>:
|
||||
-Wall
|
||||
-Wextra
|
||||
-Wno-absolute-value
|
||||
-Wno-trigraphs
|
||||
-Wno-error=non-literal-null-conversion
|
||||
-Wno-error=constant-conversion
|
||||
-Wno-unused-but-set-variable
|
||||
-Wno-error=unused-but-set-variable
|
||||
>
|
||||
|
||||
# C++, GNU, Clang and Apple Clang
|
||||
$<$<AND:$<COMPILE_LANGUAGE:CXX>,$<OR:$<C_COMPILER_ID:GNU>,$<C_COMPILER_ID:AppleClang>,$<C_COMPILER_ID:Clang>>>:
|
||||
-Wall
|
||||
-Wno-unused-function
|
||||
-Wno-unused-but-set-variable
|
||||
-Wno-unused-private-field
|
||||
>
|
||||
|
||||
# GNU
|
||||
$<$<C_COMPILER_ID:GNU>:
|
||||
-fmax-errors=5
|
||||
>
|
||||
)
|
||||
if(SRB2_CONFIG_ERRORMODE)
|
||||
target_compile_options(SRB2SDL2 PRIVATE
|
||||
$<$<OR:$<C_COMPILER_ID:GNU>,$<C_COMPILER_ID:AppleClang>,$<C_COMPILER_ID:Clang>>:
|
||||
-Werror
|
||||
>
|
||||
)
|
||||
endif()
|
||||
|
||||
# Link warnings configuration
|
||||
target_link_options(SRB2SDL2 PRIVATE
|
||||
$<$<C_COMPILER_ID:GNU>:
|
||||
# -Wl,--as-needed - Was controlled by NOLDWARNING
|
||||
>
|
||||
)
|
||||
|
||||
if(${SRB2_CONFIG_DEV_BUILD})
|
||||
target_compile_definitions(SRB2SDL2 PRIVATE -DDEVELOP)
|
||||
endif()
|
||||
target_compile_definitions(SRB2SDL2 PRIVATE -DCMAKECONFIG)
|
||||
|
||||
# Misc. build options from Makefiles
|
||||
if(SRB2_CONFIG_DEBUGMODE)
|
||||
target_compile_definitions(SRB2SDL2 PRIVATE -D_DEBUG -DZDEBUG -DPARANOIA -DRANGECHECK -DPACKETDROP)
|
||||
endif()
|
||||
if(SRB2_CONFIG_MOBJCONSISTANCY)
|
||||
target_compile_definitions(SRB2SDL2 PRIVATE -DMOBJCONSISTANCY)
|
||||
endif()
|
||||
if(SRB2_CONFIG_PACKETDROP)
|
||||
target_compile_definitions(SRB2SDL2 PRIVATE -DPACKETDROP)
|
||||
endif()
|
||||
if(SRB2_CONFIG_ZDEBUG)
|
||||
target_compile_definitions(SRB2SDL2 PRIVATE -DZDEBUG)
|
||||
endif()
|
||||
if(SRB2_CONFIG_PROFILEMODE AND "${CMAKE_C_COMPILER_ID}" STREQUAL "GNU")
|
||||
target_compile_options(SRB2SDL2 PRIVATE -pg)
|
||||
target_link_options(SRB2SDL2 PRIVATE -pg)
|
||||
endif()
|
||||
|
||||
if(SRB2_CONFIG_LTO AND NOT SRB2_CONFIG_DEBUGMODE)
|
||||
set_property(TARGET SRB2SDL2 PROPERTY INTERPROCEDURAL_OPTIMIZATION TRUE)
|
||||
endif()
|
||||
|
||||
if(${SRB2_CONFIG_SCREENFBO} AND NOT ${SRB2_CONFIG_STATIC_OPENGL})
|
||||
target_compile_definitions(SRB2SDL2 PRIVATE -DUSE_FBO_OGL)
|
||||
endif()
|
||||
|
||||
if(${SRB2_CONFIG_SATURNPAK})
|
||||
target_compile_definitions(SRB2SDL2 PRIVATE -DDOSATURNPAK)
|
||||
endif()
|
||||
|
||||
if(${SRB2_CONFIG_SATURNJOIN})
|
||||
target_compile_definitions(SRB2SDL2 PRIVATE -DDOSATURNJOIN)
|
||||
endif()
|
||||
|
||||
# strip debug symbols into separate file when using gcc or clang.
|
||||
# to be consistent with Makefile, don't generate for OS X.
|
||||
if((CMAKE_COMPILER_IS_GNUCC OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang") AND NOT ("${CMAKE_SYSTEM_NAME}" MATCHES Darwin))
|
||||
if((${CMAKE_BUILD_TYPE} MATCHES Debug) OR (${CMAKE_BUILD_TYPE} MATCHES RelWithDebInfo))
|
||||
if(${CMAKE_BUILD_TYPE} MATCHES Debug)
|
||||
set(OBJCOPY_ONLY_KEEP_DEBUG "--only-keep-debug")
|
||||
endif()
|
||||
message(STATUS "Will make separate debug symbols in *.debug")
|
||||
add_custom_command(TARGET SRB2SDL2 POST_BUILD
|
||||
COMMAND ${CMAKE_OBJCOPY} ${OBJCOPY_ONLY_KEEP_DEBUG} $<TARGET_FILE:SRB2SDL2> $<TARGET_FILE:SRB2SDL2>.debug
|
||||
# mold linker: .gnu_debuglink is present by default, so --add-gnu-debuglink would fail
|
||||
COMMAND ${CMAKE_OBJCOPY} --strip-debug --remove-section=.gnu_debuglink $<TARGET_FILE:SRB2SDL2>
|
||||
COMMAND ${CMAKE_OBJCOPY} --add-gnu-debuglink=$<TARGET_FILE:SRB2SDL2>.debug $<TARGET_FILE:SRB2SDL2>
|
||||
)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# copy DLLs to bin/ directory if building internal shared on windows
|
||||
if("${CMAKE_SYSTEM_NAME}" STREQUAL Windows AND NOT "${SRB2_CONFIG_INTERNAL_LIBRARIES}" AND "${SRB2_CONFIG_SHARED_INTERNAL_LIBRARIES}")
|
||||
set(ADDITIONAL_DLLS "")
|
||||
if("${CMAKE_C_COMPILER_ID}" STREQUAL GNU OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
|
||||
# also copy implicitly linked system libraries
|
||||
get_filename_component(MINGW_BIN_PATH ${CMAKE_CXX_COMPILER} PATH)
|
||||
if("${CMAKE_C_COMPILER_ID}" STREQUAL GNU)
|
||||
list(APPEND ADDITIONAL_DLLS
|
||||
"libgcc_s_dw2-1.dll"
|
||||
"libstdc++-6.dll"
|
||||
"libwinpthread-1.dll"
|
||||
)
|
||||
else()
|
||||
list(APPEND ADDITIONAL_DLLS
|
||||
"libunwind.dll"
|
||||
"libc++.dll"
|
||||
"libwinpthread-1.dll"
|
||||
)
|
||||
endif()
|
||||
list(TRANSFORM ADDITIONAL_DLLS PREPEND "${MINGW_BIN_PATH}/")
|
||||
endif()
|
||||
add_custom_command(TARGET SRB2SDL2 POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
||||
$<TARGET_RUNTIME_DLLS:SRB2SDL2>
|
||||
${ADDITIONAL_DLLS}
|
||||
|
||||
$<TARGET_FILE_DIR:SRB2SDL2>
|
||||
COMMAND_EXPAND_LISTS
|
||||
COMMENT "Copying runtime DLLs"
|
||||
)
|
||||
endif()
|
||||
+1
-1
@@ -1,3 +1,4 @@
|
||||
string.c
|
||||
am_map.c
|
||||
b_bot.c
|
||||
command.c
|
||||
@@ -42,7 +43,6 @@ s_sound.c
|
||||
screen.c
|
||||
sounds.c
|
||||
st_stuff.c
|
||||
string.c
|
||||
tables.c
|
||||
v_video.c
|
||||
w_wad.c
|
||||
|
||||
+2
-12
@@ -50,25 +50,15 @@ const char *VID_GetModeName(INT32 modenum)
|
||||
return "A320x240";
|
||||
}
|
||||
|
||||
void I_UpdateNoBlit(void){}
|
||||
|
||||
void I_FinishUpdate(void) {
|
||||
void I_FinishUpdate(void)
|
||||
{
|
||||
LOGD("FRAME!");
|
||||
(*jni_env)->CallVoidMethod(jni_env, androidVideo, videoFrameCB);
|
||||
}
|
||||
|
||||
void I_UpdateNoVsync(void) {}
|
||||
|
||||
void I_WaitVBL(INT32 count)
|
||||
{
|
||||
(void)count;
|
||||
}
|
||||
|
||||
void I_ReadScreen(UINT8 * restrict scr, INT32 scale)
|
||||
{
|
||||
(void)scr;
|
||||
}
|
||||
|
||||
void I_BeginRead(void){}
|
||||
|
||||
void I_EndRead(void){}
|
||||
+11
-11
@@ -47,7 +47,7 @@ static inline void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cm
|
||||
if (sonic->player->pflags & (PF_MACESPIN|PF_ITEMHANG))
|
||||
{
|
||||
cmd->forwardmove = sonic->player->cmd.forwardmove;
|
||||
cmd->angleturn = abs((signed)(tails->angle - sonic->angle))>>16;
|
||||
cmd->angleturn = abs((signed)(tails->angle - sonic->angle)) >> TICCMD_REDUCE;
|
||||
if (sonic->angle < tails->angle)
|
||||
cmd->angleturn = -cmd->angleturn;
|
||||
} else if (dist > FixedMul(512*FRACUNIT, tails->scale))
|
||||
@@ -139,13 +139,13 @@ void B_KeysToTiccmd(mobj_t *mo, ticcmd_t *cmd, boolean forward, boolean backward
|
||||
// Don't mess with bot inputs during these unhandled movement conditions.
|
||||
// The normal AI doesn't use abilities, so custom AI should be sending us exactly what it wants anyway.
|
||||
if (forward)
|
||||
cmd->forwardmove += MAXPLMOVE<<FRACBITS>>16;
|
||||
cmd->forwardmove += MAXPLMOVE << FRACBITS >> TICCMD_REDUCE;
|
||||
if (backward)
|
||||
cmd->forwardmove -= MAXPLMOVE<<FRACBITS>>16;
|
||||
cmd->forwardmove -= MAXPLMOVE<<FRACBITS >> TICCMD_REDUCE;
|
||||
if (left || strafeleft)
|
||||
cmd->sidemove -= MAXPLMOVE<<FRACBITS>>16;
|
||||
cmd->sidemove -= MAXPLMOVE << FRACBITS >> TICCMD_REDUCE;
|
||||
if (right || straferight)
|
||||
cmd->sidemove += MAXPLMOVE<<FRACBITS>>16;
|
||||
cmd->sidemove += MAXPLMOVE << FRACBITS >> TICCMD_REDUCE;
|
||||
} else {
|
||||
// In standard 2D mode, interpret "forward" as "the way you're facing" and everything else as "the way you're not facing"
|
||||
if (left || right)
|
||||
@@ -163,23 +163,23 @@ void B_KeysToTiccmd(mobj_t *mo, ticcmd_t *cmd, boolean forward, boolean backward
|
||||
right = true;
|
||||
}
|
||||
if (left || strafeleft)
|
||||
cmd->sidemove -= MAXPLMOVE<<FRACBITS>>16;
|
||||
cmd->sidemove -= MAXPLMOVE << FRACBITS >> TICCMD_REDUCE;
|
||||
if (right || straferight)
|
||||
cmd->sidemove += MAXPLMOVE<<FRACBITS>>16;
|
||||
cmd->sidemove += MAXPLMOVE << FRACBITS >> TICCMD_REDUCE;
|
||||
}
|
||||
} else {
|
||||
if (forward)
|
||||
cmd->forwardmove += MAXPLMOVE<<FRACBITS>>16;
|
||||
cmd->forwardmove += MAXPLMOVE << FRACBITS >> TICCMD_REDUCE;
|
||||
if (backward)
|
||||
cmd->forwardmove -= MAXPLMOVE<<FRACBITS>>16;
|
||||
cmd->forwardmove -= MAXPLMOVE << FRACBITS >> TICCMD_REDUCE;
|
||||
if (left)
|
||||
cmd->angleturn += 1280;
|
||||
if (right)
|
||||
cmd->angleturn -= 1280;
|
||||
if (strafeleft)
|
||||
cmd->sidemove -= MAXPLMOVE<<FRACBITS>>16;
|
||||
cmd->sidemove -= MAXPLMOVE << FRACBITS >> TICCMD_REDUCE;
|
||||
if (straferight)
|
||||
cmd->sidemove += MAXPLMOVE<<FRACBITS>>16;
|
||||
cmd->sidemove += MAXPLMOVE << FRACBITS >> TICCMD_REDUCE;
|
||||
}
|
||||
if (jump)
|
||||
cmd->buttons |= BT_DRIFT;
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
target_sourcefile(c)
|
||||
@@ -93,6 +93,57 @@ LUALIB_API int luaL_error (lua_State *L, const char *fmt, ...) {
|
||||
/* }====================================================== */
|
||||
|
||||
|
||||
/*
|
||||
** {======================================================
|
||||
** 'luaL_resourcetryagain'
|
||||
** This function uses 'errno' to check whether the last error was
|
||||
** related to lack of resources (e.g., not enough memory or too many
|
||||
** open files). If so, the function performs a full garbage collection
|
||||
** to try to release resources, and then it returns 1 to signal to
|
||||
** the caller that it is worth trying again the failed operation.
|
||||
** Otherwise, it returns 0. Because error codes are not ANSI C, the
|
||||
** code must handle any combination of error codes that are defined.
|
||||
** =======================================================
|
||||
*/
|
||||
|
||||
LUALIB_API int luaL_resourcetryagain (lua_State *L) {
|
||||
|
||||
/* these are the resource-related errors in Linux */
|
||||
#if defined(EMFILE) || defined(ENFILE) || defined(ENOMEM)
|
||||
|
||||
#if !defined(EMFILE) /* too many open files in the process */
|
||||
#define EMFILE -1 /* if not defined, use an impossible value */
|
||||
#endif
|
||||
|
||||
#if !defined(ENFILE) /* too many open files in the system */
|
||||
#define ENFILE -1
|
||||
#endif
|
||||
|
||||
#if !defined(ENOMEM) /* not enough memory */
|
||||
#define ENOMEM -1
|
||||
#endif
|
||||
|
||||
if (errno == EMFILE || errno == ENFILE || errno == ENOMEM) {
|
||||
CONS_Alert(CONS_WARNING, "%s, force calling lua garbage collector\n", strerror(errno));
|
||||
lua_gc(L, LUA_GCCOLLECT, 0); /* try to release resources with a full GC */
|
||||
return 1; /* signal to try again the creation */
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
return 0; /* else, asume errors are not due to lack of resources */
|
||||
|
||||
}
|
||||
|
||||
/* }====================================================== */
|
||||
|
||||
|
||||
/*
|
||||
** {======================================================
|
||||
** Userdata's metatable manipulation
|
||||
** =======================================================
|
||||
*/
|
||||
|
||||
LUALIB_API int luaL_checkoption (lua_State *L, int narg, const char *def,
|
||||
const char *const lst[]) {
|
||||
const char *name = (def) ? luaL_optstring(L, narg, def) :
|
||||
|
||||
@@ -95,6 +95,8 @@ LUALIB_API FUNCREPORT int (luaL_error) (lua_State *L, const char *fmt, ...);
|
||||
LUALIB_API int (luaL_checkoption) (lua_State *L, int narg, const char *def,
|
||||
const char *const lst[]);
|
||||
|
||||
LUALIB_API int (luaL_resourcetryagain) (lua_State *L);
|
||||
|
||||
LUALIB_API int (luaL_ref) (lua_State *L, int t);
|
||||
LUALIB_API void (luaL_unref) (lua_State *L, int t, int ref);
|
||||
|
||||
|
||||
+23
-15
@@ -58,12 +58,6 @@ static int pushresult (lua_State *L, int i, const char *filename) {
|
||||
}
|
||||
|
||||
|
||||
static void fileerror (lua_State *L, int arg, const char *filename) {
|
||||
lua_pushfstring(L, "%s: %s", filename, strerror(errno));
|
||||
luaL_argerror(L, arg, lua_tostring(L, -1));
|
||||
}
|
||||
|
||||
|
||||
#define tofilep(L) ((FILE **)luaL_checkudata(L, 1, LUA_FILEHANDLE))
|
||||
|
||||
|
||||
@@ -165,6 +159,24 @@ static int StartsWith(const char *a, const char *b) // this is wolfs being lazy
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
** Equivalent to 'fopen', but if it fails due to a lack of resources
|
||||
** (see 'luaL_resourcetryagain'), do an "emergency" garbage collection to try
|
||||
** to close some files and then tries to open the file again.
|
||||
*/
|
||||
static FILE *trytoopen (lua_State *L, const char *path, const char *mode) {
|
||||
FILE *f = fopen(path, mode);
|
||||
if (f == NULL && luaL_resourcetryagain(L)) /* resource failure? */
|
||||
f = fopen(path, mode); /* try to open again */
|
||||
return f;
|
||||
}
|
||||
|
||||
static void opencheck (lua_State *L, const char *fname, const char *mode) {
|
||||
FILE **p = newfile(L);
|
||||
*p = trytoopen(L, fname, mode);
|
||||
if (l_unlikely(*p == NULL))
|
||||
luaL_error(L, "cannot open file '%s' (%s)", fname, strerror(errno));
|
||||
}
|
||||
|
||||
static int io_open(lua_State *L)
|
||||
{
|
||||
@@ -212,7 +224,7 @@ static int io_open(lua_State *L)
|
||||
}
|
||||
|
||||
pf = newfile(L);
|
||||
*pf = fopen(destFilename, mode);
|
||||
*pf = trytoopen(L, destFilename, mode);
|
||||
return (*pf == NULL) ? pushresult(L, 0, filename) : 1;
|
||||
}
|
||||
|
||||
@@ -220,6 +232,8 @@ static int io_open(lua_State *L)
|
||||
static int io_tmpfile (lua_State *L) {
|
||||
FILE **pf = newfile(L);
|
||||
*pf = tmpfile();
|
||||
if (*pf == NULL && luaL_resourcetryagain(L)) /* resource failure? */
|
||||
*pf = tmpfile(); /* try to open again */
|
||||
return (*pf == NULL) ? pushresult(L, 0, NULL) : 1;
|
||||
}
|
||||
|
||||
@@ -238,10 +252,7 @@ static int g_iofile (lua_State *L, int f, const char *mode) {
|
||||
if (!lua_isnoneornil(L, 1)) {
|
||||
const char *filename = lua_tostring(L, 1);
|
||||
if (filename) {
|
||||
FILE **pf = newfile(L);
|
||||
*pf = fopen(filename, mode);
|
||||
if (l_unlikely(*pf == NULL))
|
||||
fileerror(L, 1, filename);
|
||||
opencheck(L, filename, mode);
|
||||
}
|
||||
else {
|
||||
tofile(L); /* check that it's a valid file handle */
|
||||
@@ -290,10 +301,7 @@ static int io_lines (lua_State *L) {
|
||||
}
|
||||
else {
|
||||
const char *filename = luaL_checkstring(L, 1);
|
||||
FILE **pf = newfile(L);
|
||||
*pf = fopen(filename, "r");
|
||||
if (l_unlikely(*pf == NULL))
|
||||
fileerror(L, 1, filename);
|
||||
opencheck(L, filename, "r");
|
||||
aux_lines(L, lua_gettop(L), 1);
|
||||
return 1;
|
||||
}
|
||||
|
||||
+7
-5
@@ -57,7 +57,6 @@ static void CV_EnforceExecVersion(void);
|
||||
static boolean CV_FilterVarByVersion(consvar_t *v, const char *valstr);
|
||||
|
||||
static boolean CV_Command(void);
|
||||
consvar_t *CV_FindVar(const char *name);
|
||||
static const char *CV_StringValue(const char *var_name);
|
||||
static consvar_t *consvar_vars; // list of registered console variables
|
||||
|
||||
@@ -238,10 +237,13 @@ void COM_ImmedExecute(const char *ptext)
|
||||
char line[1024] = "";
|
||||
INT32 quotes;
|
||||
|
||||
while (i < strlen(ptext))
|
||||
const size_t txtlength = strlen(ptext);
|
||||
|
||||
while (i < txtlength)
|
||||
{
|
||||
quotes = 0;
|
||||
for (j = 0; i < strlen(ptext); i++,j++)
|
||||
|
||||
for (j = 0; i < txtlength; i++,j++)
|
||||
{
|
||||
if (ptext[i] == '\"' && !quotes && i > 0 && ptext[i-1] != ' ') // Malformed command
|
||||
return;
|
||||
@@ -653,7 +655,7 @@ static void COM_Alias_f(void)
|
||||
CONS_Printf(M_GetText("All aliases that start with \x87'%s'\x80 are:\n"), begin);
|
||||
|
||||
int count = 0;
|
||||
for (cmdalias_t *head = com_alias; head->next != NULL; head = head->next)
|
||||
for (cmdalias_t *head = com_alias; head != NULL; head = head->next)
|
||||
{
|
||||
if (strncmp(begin, head->name, szBegin) == 0)
|
||||
{
|
||||
@@ -674,7 +676,7 @@ static void COM_Alias_f(void)
|
||||
/* Display alias subtext, show all aliases. */
|
||||
CONS_Printf(M_GetText("alias <name> <command>: create a shortcut command that executes other command(s)\n"));
|
||||
|
||||
for (cmdalias_t *head = com_alias; head->next != NULL; head = head->next)
|
||||
for (cmdalias_t *head = com_alias; head != NULL; head = head->next)
|
||||
{
|
||||
CONS_Printf(alias_format, head->name, head->value);
|
||||
}
|
||||
|
||||
+3
-3
@@ -13,13 +13,13 @@
|
||||
#ifndef __COMMAND_H__
|
||||
#define __COMMAND_H__
|
||||
|
||||
#include <stdio.h>
|
||||
#include "doomdef.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdio.h>
|
||||
#include "doomdef.h"
|
||||
|
||||
//===================================
|
||||
// Command buffer & command execution
|
||||
//===================================
|
||||
|
||||
+3
-38
@@ -11,21 +11,6 @@
|
||||
|
||||
#ifdef CMAKECONFIG
|
||||
|
||||
// Base SRB2 hashes
|
||||
#define ASSET_HASH_SRB2_SRB "${SRB2_ASSET_srb2.srb_HASH}"
|
||||
#ifdef USE_PATCH_DTA
|
||||
#define ASSET_HASH_PATCH_DTA "${SRB2_ASSET_patch.dta_HASH}"
|
||||
#endif
|
||||
|
||||
// SRB2Kart-specific hashes
|
||||
#define ASSET_HASH_GFX_KART "${SRB2_ASSET_gfx.kart_HASH}"
|
||||
#define ASSET_HASH_TEXTURES_KART "${SRB2_ASSET_textures.kart_HASH}"
|
||||
#define ASSET_HASH_CHARS_KART "${SRB2_ASSET_chars.kart_HASH}"
|
||||
#define ASSET_HASH_MAPS_KART "${SRB2_ASSET_maps.kart_HASH}"
|
||||
#ifdef USE_PATCH_KART
|
||||
#define ASSET_HASH_PATCH_KART "00000000000000000000000000000000"
|
||||
#endif
|
||||
|
||||
#define SRB2_COMP_REVISION "${SRB2_COMP_REVISION}"
|
||||
#define SRB2_COMP_BRANCH "${SRB2_COMP_BRANCH}"
|
||||
|
||||
@@ -33,30 +18,10 @@
|
||||
|
||||
#else
|
||||
|
||||
/* Manually defined asset hashes for non-CMake builds
|
||||
* Last updated 2015 / 05 / 03 - SRB2 v2.1.15 - srb2.srb
|
||||
* Last updated 2018 / 12 / 23 - SRB2 v2.1.22 - patch.dta
|
||||
* Last updated 2019 / 01 / 18 - Kart v1.0.2 - Main assets
|
||||
* Last updated 2020 / 08 / 30 - Kart v1.3 - patch.kart
|
||||
* Last updated 2022 / 08 / 16 - Kart v1.4 - Main assets
|
||||
* Last updated 2022 / 08 / 19 - Kart v1.5 - gfx.kart
|
||||
* Last updated 2022 / 11 / 01 - Kart v1.6 - gfx.kart, maps.kart
|
||||
*/
|
||||
#define SRB2_COMP_REVISION ""
|
||||
#define SRB2_COMP_BRANCH ""
|
||||
|
||||
// Base SRB2 hashes
|
||||
#define ASSET_HASH_SRB2_SRB "c1b9577687f8a795104aef4600720ea7"
|
||||
#ifdef USE_PATCH_DTA
|
||||
#define ASSET_HASH_PATCH_DTA "b04fd9624bfd94dc96dcf4f400f7deb4"
|
||||
#endif
|
||||
|
||||
// SRB2Kart-specific hashes
|
||||
#define ASSET_HASH_GFX_KART "06f86ee16136eb8a7043b15001797034"
|
||||
#define ASSET_HASH_TEXTURES_KART "abb53d56aba47c3a8cb0f764da1c8b80"
|
||||
#define ASSET_HASH_CHARS_KART "e2c428347dde52858a3dacd29fc5b964"
|
||||
#define ASSET_HASH_MAPS_KART "d051e55141ba736582228c456953cd98"
|
||||
#ifdef USE_PATCH_KART
|
||||
#define ASSET_HASH_PATCH_KART "00000000000000000000000000000000"
|
||||
#endif
|
||||
#define CMAKE_ASSETS_DIR ""
|
||||
|
||||
#endif
|
||||
#endif
|
||||
+39
-6
@@ -33,6 +33,8 @@
|
||||
#include "d_main.h"
|
||||
#include "m_menu.h"
|
||||
#include "m_textinput.h"
|
||||
#include "m_emotes.h"
|
||||
#include "i_time.h"
|
||||
#include "filesrch.h"
|
||||
|
||||
#ifdef HWRENDER
|
||||
@@ -167,6 +169,8 @@ static CV_PossibleValue_t menuhighlight_cons_t[] =
|
||||
};
|
||||
consvar_t cons_menuhighlight = {"menuhighlight", "Gametype Default", CV_SAVE, menuhighlight_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cons_consoleprintinmenu = {"consoleprintinmenu", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
static void CON_Print(char *msg);
|
||||
|
||||
//
|
||||
@@ -424,6 +428,7 @@ void CON_Init(void)
|
||||
CV_RegisterVar(&cons_backpic);
|
||||
CV_RegisterVar(&cons_backcolor);
|
||||
CV_RegisterVar(&cons_menuhighlight);
|
||||
CV_RegisterVar(&cons_consoleprintinmenu);
|
||||
COM_AddCommand("bind", CONS_Bind_f);
|
||||
}
|
||||
else
|
||||
@@ -584,12 +589,18 @@ static void CON_ChangeHeight(void)
|
||||
|
||||
// Handles Console moves in/out of screen (per frame)
|
||||
//
|
||||
static void CON_MoveConsole(void)
|
||||
void CON_MoveConsole(void)
|
||||
{
|
||||
static fixed_t fracmovement = 0;
|
||||
|
||||
Lock_state();
|
||||
|
||||
if (con_curlines == con_destlines)
|
||||
{
|
||||
Unlock_state();
|
||||
return;
|
||||
}
|
||||
|
||||
// instant
|
||||
if (!cons_speed.value)
|
||||
{
|
||||
@@ -1453,7 +1464,18 @@ static void CON_DrawHudlines(void)
|
||||
}
|
||||
if (c >= con_width)
|
||||
break;
|
||||
if (*p < HU_FONTSTART)
|
||||
|
||||
int emotelen;
|
||||
emote_t *emote;
|
||||
|
||||
if ((emote = M_VerifyEmote((const char *)p, &emotelen)))
|
||||
{
|
||||
M_DrawScaledEmote(x<<FRACBITS, (y+2*con_scalefactor)<<FRACBITS, charwidth*FRACUNIT/EMOTEWIDTH, emote, V_NOSCALESTART|V_NOSCALEPATCH);
|
||||
p += emotelen-1;
|
||||
c += emotelen-1;
|
||||
continue;
|
||||
}
|
||||
else if (*p < HU_FONTSTART)
|
||||
;//charwidth = 4 * con_scalefactor;
|
||||
else
|
||||
{
|
||||
@@ -1485,7 +1507,7 @@ static void CON_DrawConsole(void)
|
||||
// draw console background
|
||||
if (cons_backpic.value || con_forcepic)
|
||||
{
|
||||
patch_t *con_backpic = W_CachePatchName("KARTKREW", PU_PATCH_LOWPRIORITY);
|
||||
patch_t *con_backpic = W_CachePatchName("KARTKREW", PU_PATCH);
|
||||
|
||||
// Jimita: CON_DrawBackpic just called V_DrawScaledPatch
|
||||
V_DrawFixedPatch(0, 0, FRACUNIT/2, 0, con_backpic, NULL);
|
||||
@@ -1527,8 +1549,20 @@ static void CON_DrawConsole(void)
|
||||
p++;
|
||||
c++;
|
||||
}
|
||||
|
||||
if (c >= con_width)
|
||||
break;
|
||||
|
||||
int emotelen;
|
||||
emote_t *emote;
|
||||
|
||||
if ((emote = M_VerifyEmote((const char *)p, &emotelen)))
|
||||
{
|
||||
M_DrawScaledEmote(x<<FRACBITS, (y+2*con_scalefactor)<<FRACBITS, charwidth*FRACUNIT/EMOTEWIDTH, emote, V_NOSCALESTART|V_NOSCALEPATCH);
|
||||
p += emotelen-1;
|
||||
c += emotelen-1;
|
||||
continue;
|
||||
}
|
||||
V_DrawCharacter(x, y, (INT32)(*p) | charflags | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
|
||||
}
|
||||
}
|
||||
@@ -1559,13 +1593,12 @@ void CON_Drawer(void)
|
||||
}
|
||||
|
||||
// console movement
|
||||
if (con_curlines != con_destlines)
|
||||
CON_MoveConsole();
|
||||
CON_MoveConsole();
|
||||
|
||||
if (con_curlines > 0)
|
||||
CON_DrawConsole();
|
||||
else if (gamestate == GS_LEVEL || gamestate == GS_INTERMISSION || gamestate == GS_CUTSCENE || gamestate == GS_CREDITS
|
||||
|| gamestate == GS_VOTING || gamestate == GS_EVALUATION || gamestate == GS_WAITINGPLAYERS)
|
||||
|| gamestate == GS_VOTING || gamestate == GS_EVALUATION || gamestate == GS_WAITINGPLAYERS || (cons_consoleprintinmenu.value && gamestate == GS_TITLESCREEN))
|
||||
CON_DrawHudlines();
|
||||
|
||||
Unlock_state();
|
||||
|
||||
@@ -36,6 +36,7 @@ extern INT32 con_destlines;
|
||||
extern UINT32 con_scalefactor; // console text scale factor
|
||||
|
||||
extern consvar_t cons_backcolor, cons_menuhighlight;
|
||||
extern consvar_t cons_consoleprintinmenu;
|
||||
|
||||
extern UINT8 *yellowmap, *purplemap, *greenmap, *bluemap, *graymap, *redmap, *orangemap,\
|
||||
*skymap, *goldmap, *lavendermap, *teamap, *steelmap, *pinkmap, *brownmap, *peachmap;
|
||||
@@ -51,6 +52,7 @@ void CON_ClearHUD(void); // clear heads up messages
|
||||
|
||||
void CON_Ticker(void);
|
||||
void CON_Drawer(void);
|
||||
void CON_MoveConsole(void);
|
||||
void CONS_Error(const char *msg); // print out error msg, and wait a key
|
||||
|
||||
// force console to move out
|
||||
|
||||
+79
-71
@@ -53,6 +53,8 @@
|
||||
#include "m_perfstats.h"
|
||||
#include "d_main.h"
|
||||
#include "r_fps.h"
|
||||
#include "filesrch.h" // refreshdirmenu
|
||||
|
||||
|
||||
// cl loading screen
|
||||
#include "v_video.h"
|
||||
@@ -121,7 +123,7 @@ UINT32 realpingtable[MAXPLAYERS] = {}; //the base table of ping where an average
|
||||
UINT32 playerpingtable[MAXPLAYERS] = {}; //table of player latency values.
|
||||
|
||||
#define GENTLEMANSMOOTHING (TICRATE)
|
||||
static tic_t reference_lag;
|
||||
static tic_t reference_lag = 0;
|
||||
static UINT8 spike_time;
|
||||
tic_t lowest_lag = 0;
|
||||
tic_t simulated_lag = 0;
|
||||
@@ -505,10 +507,12 @@ static void ExtraDataTicker(void)
|
||||
}
|
||||
|
||||
// If you are a client, you can safely forget the net commands for this tic
|
||||
// If you are the server, you need to remember them until every client has been aknowledged,
|
||||
// because if you need to resend a PT_SERVERTICS packet, you need to put the commands in it
|
||||
// If you are the server, you need to remember them until every client has been acknowledged,
|
||||
// because if you need to resend a PT_SERVERTICS packet, you will need to put the commands in it
|
||||
if (client)
|
||||
{
|
||||
D_FreeTextcmd(gametic);
|
||||
}
|
||||
}
|
||||
|
||||
static void D_Clearticcmd(tic_t tic)
|
||||
@@ -1367,10 +1371,19 @@ static inline void CL_DrawConnectionStatus(void)
|
||||
V_DrawThinString(12 + 80, 58, V_ALLOWLOWERCASE|V_YELLOWMAP, "Vanilla");
|
||||
}
|
||||
|
||||
if (serverlist[joinnode].info.cheatsenabled)
|
||||
const UINT8 serverkartspeed = (serverlist[joinnode].info.kartvars & SV_SPEEDMASK);
|
||||
|
||||
if (serverkartspeed == 2)
|
||||
V_DrawRightAlignedThinString(BASEVIDWIDTH - 12, 58, V_ALLOWLOWERCASE|V_REDMAP, "Hard Speed");
|
||||
else if (serverkartspeed == 1)
|
||||
V_DrawRightAlignedThinString(BASEVIDWIDTH - 12, 58, V_ALLOWLOWERCASE|V_BLUEMAP, "Normal Speed");
|
||||
else
|
||||
V_DrawRightAlignedThinString(BASEVIDWIDTH - 12, 58, V_ALLOWLOWERCASE|V_GREENMAP, "Easy Speed");
|
||||
|
||||
/*if (serverlist[joinnode].info.cheatsenabled)
|
||||
{
|
||||
V_DrawRightAlignedThinString(BASEVIDWIDTH - 12, 58, V_ALLOWLOWERCASE|V_GREENMAP, "Cheats");
|
||||
}
|
||||
}*/
|
||||
|
||||
V_DrawFill(8, 72, BASEVIDWIDTH - 16, 112, 239);
|
||||
|
||||
@@ -1390,10 +1403,16 @@ static inline void CL_DrawConnectionStatus(void)
|
||||
if (playerinfo[i].node < 255)
|
||||
{
|
||||
strncpy(player_name, playerinfo[i].name, MAXPLAYERNAME);
|
||||
V_DrawThinString(x + 10, y, V_ALLOWLOWERCASE|V_6WIDTHSPACE, player_name);
|
||||
|
||||
// if we get a skin color
|
||||
// try to colourize the player name
|
||||
if (playerinfo[i].data > 0 && playerinfo[i].data < MAXSKINCOLORS)
|
||||
V_DrawThinString(x + 10, y, V_ALLOWLOWERCASE|V_6WIDTHSPACE, va("%s%s ", HU_SkinColorToConsoleColor(playerinfo[i].data), player_name));
|
||||
else
|
||||
V_DrawThinString(x + 10, y, V_ALLOWLOWERCASE|V_6WIDTHSPACE, player_name);
|
||||
|
||||
if (playerinfo[i].team == 0) { statuscolor = 184; } // playing
|
||||
if (playerinfo[i].data & 0x20) { statuscolor = 86; } // tag IT
|
||||
//if (playerinfo[i].data & 0x20) { statuscolor = 86; } // tag IT
|
||||
if (playerinfo[i].team == 1) { statuscolor = 128; } // ctf red team
|
||||
if (playerinfo[i].team == 2) { statuscolor = 232; } // ctf blue team
|
||||
if (playerinfo[i].team == 255) { statuscolor = 16; } // spectator or non-team
|
||||
@@ -1438,12 +1457,14 @@ static inline void CL_DrawConnectionStatus(void)
|
||||
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-58, dldlength, 8, 160);
|
||||
|
||||
memset(tempname, 0, sizeof(tempname));
|
||||
|
||||
// offset filename to just the name only part
|
||||
filename += strlen(filename) - nameonlylength(filename);
|
||||
const size_t filenamelength = strlen(filename);
|
||||
|
||||
if (strlen(filename) > sizeof(tempname)-1) // too long to display fully
|
||||
if (filenamelength > sizeof(tempname)-1) // too long to display fully
|
||||
{
|
||||
size_t endhalfpos = strlen(filename)-10;
|
||||
size_t endhalfpos = filenamelength-10;
|
||||
// display as first 14 chars + ... + last 10 chars
|
||||
// which should add up to 27 if our math(s) is correct
|
||||
snprintf(tempname, sizeof(tempname), "%.14s...%.10s", filename, filename+endhalfpos);
|
||||
@@ -1736,16 +1757,19 @@ static void SV_SendPlayerInfo(INT32 node)
|
||||
|
||||
// Extra data
|
||||
// Kart has extra skincolors, so we can't use this
|
||||
netbuffer->u.playerinfo[i].data = 0; //netbuffer->u.playerinfo[i].data = players[i].skincolor;
|
||||
//netbuffer->u.playerinfo[i].data = 0; //netbuffer->u.playerinfo[i].data = players[i].skincolor;
|
||||
|
||||
if (players[i].pflags & PF_TAGIT)
|
||||
netbuffer->u.playerinfo[i].data |= 0x20;
|
||||
// well why not, we only got like 100 of these?
|
||||
netbuffer->u.playerinfo[i].data = players[i].skincolor;
|
||||
|
||||
if (players[i].gotflag)
|
||||
netbuffer->u.playerinfo[i].data |= 0x40;
|
||||
//if (players[i].pflags & PF_TAGIT)
|
||||
//netbuffer->u.playerinfo[i].data |= 0x20;
|
||||
|
||||
if (players[i].powers[pw_super])
|
||||
netbuffer->u.playerinfo[i].data |= 0x80;
|
||||
//if (players[i].gotflag)
|
||||
//netbuffer->u.playerinfo[i].data |= 0x40;
|
||||
|
||||
//if (players[i].powers[pw_super])
|
||||
//netbuffer->u.playerinfo[i].data |= 0x80;
|
||||
}
|
||||
|
||||
HSendPacket(node, false, 0, sizeof(plrinfo) * MSCOMPAT_MAXPLAYERS);
|
||||
@@ -1753,6 +1777,9 @@ static void SV_SendPlayerInfo(INT32 node)
|
||||
|
||||
static void SV_SendMapIcon(INT32 node)
|
||||
{
|
||||
if (node == 0)
|
||||
return;
|
||||
|
||||
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
|
||||
|
||||
const char *map = va("%sP", G_BuildMapName(gamemap));
|
||||
@@ -1928,7 +1955,7 @@ static boolean SV_ResendingSavegameToAnyone(void)
|
||||
static void SV_SendSaveGame(INT32 node, boolean resending)
|
||||
{
|
||||
size_t length, compressedlen;
|
||||
savebuffer_t save;
|
||||
savebuffer_t save = {0};
|
||||
UINT8 *compressedsave;
|
||||
UINT8 *buffertosend;
|
||||
|
||||
@@ -1998,7 +2025,7 @@ static consvar_t cv_dumpconsistency = {"dumpconsistency", "Off", CV_NETVAR, CV_O
|
||||
static void SV_SavedGame(void)
|
||||
{
|
||||
size_t length;
|
||||
savebuffer_t save;
|
||||
savebuffer_t save = {0};
|
||||
char tmpsave[264];
|
||||
|
||||
if (!cv_dumpconsistency.value)
|
||||
@@ -2038,7 +2065,7 @@ static void SV_SavedGame(void)
|
||||
|
||||
static void CL_LoadReceivedSavegame(boolean reloading)
|
||||
{
|
||||
savebuffer_t save;
|
||||
savebuffer_t save = {0};
|
||||
size_t length, decompressedlen;
|
||||
char tmpsave[264];
|
||||
|
||||
@@ -2047,6 +2074,7 @@ static void CL_LoadReceivedSavegame(boolean reloading)
|
||||
length = FIL_ReadFile(tmpsave, &save.buffer);
|
||||
|
||||
CONS_Printf(M_GetText("Loading savegame length %s\n"), sizeu1(length));
|
||||
|
||||
if (!length)
|
||||
{
|
||||
I_Error("Can't read savegame sent");
|
||||
@@ -2130,7 +2158,7 @@ static void CL_ReloadReceivedSavegame(void)
|
||||
// we dont have P_ForceLocalAngle so were setting it manually here
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
localangle[i] = (angle_t)(players[displayplayers[i]].cmd.angleturn << 16);
|
||||
P_ForceLocalAngle(&players[displayplayers[i]], (angle_t)(players[displayplayers[i]].cmd.angleturn << TICCMD_REDUCE));
|
||||
}
|
||||
|
||||
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
|
||||
@@ -2169,12 +2197,8 @@ static void SendAskInfo(INT32 node)
|
||||
HSendPacket(node, false, 0, sizeof (askinfo_pak));
|
||||
}
|
||||
|
||||
serverelem_t serverlist[MAXSERVERLIST];
|
||||
serverelem_t serverlist[MAXSERVERLIST] = {};
|
||||
UINT32 serverlistcount = 0;
|
||||
UINT32 serverlistultimatecount = 0;
|
||||
|
||||
static boolean resendserverlistnode[MAXNETNODES];
|
||||
static tic_t serverlistepoch;
|
||||
|
||||
static void SL_ClearServerList(INT32 connectedserver)
|
||||
{
|
||||
@@ -2187,8 +2211,7 @@ static void SL_ClearServerList(INT32 connectedserver)
|
||||
serverlist[i].node = 0;
|
||||
}
|
||||
serverlistcount = 0;
|
||||
|
||||
memset(resendserverlistnode, 0, sizeof resendserverlistnode);
|
||||
//memset(serverlist, 0, sizeof(serverlist));
|
||||
}
|
||||
|
||||
static UINT32 SL_SearchServer(INT32 node)
|
||||
@@ -2205,8 +2228,6 @@ static void SL_InsertServer(serverinfo_pak* info, SINT8 node)
|
||||
{
|
||||
UINT32 i;
|
||||
|
||||
resendserverlistnode[node] = false;
|
||||
|
||||
// search if not already on it
|
||||
i = SL_SearchServer(node);
|
||||
if (i == UINT32_MAX)
|
||||
@@ -2240,7 +2261,7 @@ static void SL_InsertServer(serverinfo_pak* info, SINT8 node)
|
||||
M_SortServerList();
|
||||
}
|
||||
|
||||
void CL_UpdateServerList (void)
|
||||
void CL_UpdateServerList(void)
|
||||
{
|
||||
SL_ClearServerList(0);
|
||||
|
||||
@@ -2258,14 +2279,12 @@ void CL_UpdateServerList (void)
|
||||
SendAskInfo(BROADCASTADDR);
|
||||
}
|
||||
|
||||
void CL_QueryServerList (msg_server_t *server_list)
|
||||
void CL_QueryServerList(msg_server_t *server_list)
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
CL_UpdateServerList();
|
||||
|
||||
serverlistepoch = I_GetTime();
|
||||
|
||||
for (i = 0; server_list[i].header.buffer[0]; i++)
|
||||
{
|
||||
// Make sure MS version matches our own, to
|
||||
@@ -2278,42 +2297,20 @@ void CL_QueryServerList (msg_server_t *server_list)
|
||||
if (node == -1)
|
||||
continue; // no more node free, or resolution failure
|
||||
SendAskInfo(node);
|
||||
resendserverlistnode[node] = true;
|
||||
// Leave this node open. It'll be closed if the
|
||||
// request times out (CL_TimeoutServerList).
|
||||
}
|
||||
}
|
||||
|
||||
serverlistultimatecount = i;
|
||||
}
|
||||
|
||||
#define SERVERLISTRESENDRATE NEWTICRATE
|
||||
|
||||
void CL_TimeoutServerList(void)
|
||||
{
|
||||
if (netgame && serverlistultimatecount > serverlistcount)
|
||||
{
|
||||
const tic_t timediff = I_GetTime() - serverlistepoch;
|
||||
const tic_t timetoresend = timediff % SERVERLISTRESENDRATE;
|
||||
const boolean timedout = timediff > connectiontimeout;
|
||||
|
||||
if (timedout || (timediff > 0 && timetoresend == 0))
|
||||
{
|
||||
INT32 node;
|
||||
|
||||
for (node = 1; node < MAXNETNODES; ++node)
|
||||
{
|
||||
if (resendserverlistnode[node])
|
||||
{
|
||||
if (timedout)
|
||||
Net_CloseConnection(node|FORCECLOSE);
|
||||
else
|
||||
SendAskInfo(node);
|
||||
}
|
||||
}
|
||||
|
||||
if (timedout)
|
||||
serverlistultimatecount = serverlistcount;
|
||||
// Force close the connection so that servers can't eat
|
||||
// up nodes forever if we never get a reply back from them
|
||||
// (usually when they've not forwarded their ports).
|
||||
//
|
||||
// Don't worry, we'll get in contact with the working
|
||||
// servers again when they send SERVERINFO to us later!
|
||||
//
|
||||
// (Note: as a side effect this probably means every
|
||||
// server in the list will probably be using the same node (e.g. node 1),
|
||||
// not that it matters which nodes they use when
|
||||
// the connections are closed afterwards anyway)
|
||||
// -- Monster Iestyn 12/11/18
|
||||
Net_CloseConnection(node|FORCECLOSE);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3480,6 +3477,9 @@ void CL_Reset(void)
|
||||
|
||||
memset(player_muted, 0, sizeof(player_muted));
|
||||
|
||||
for (INT32 i = 0; i < MAXPLAYERS; ++i)
|
||||
playerinfo[i].node = 255;
|
||||
|
||||
// D_StartTitle should get done now, but the calling function will handle it
|
||||
}
|
||||
|
||||
@@ -4268,6 +4268,9 @@ void D_ClientServerInit(void)
|
||||
#endif
|
||||
D_LoadBan(false);
|
||||
|
||||
for (INT32 i = 0; i < MAXPLAYERS; ++i)
|
||||
playerinfo[i].node = 255;
|
||||
|
||||
gametic = 0;
|
||||
localgametic = 0;
|
||||
|
||||
@@ -4503,6 +4506,8 @@ static void Got_AddPlayer(const UINT8 **p, INT32 playernum)
|
||||
DEBFILE("spawning me\n");
|
||||
}
|
||||
|
||||
P_ForceLocalAngle(&players[newplayernum], (angle_t)(players[newplayernum].cmd.angleturn << TICCMD_REDUCE));
|
||||
|
||||
D_SendPlayerConfig();
|
||||
addedtogame = true;
|
||||
}
|
||||
@@ -6448,6 +6453,7 @@ static void SV_SendTics(void)
|
||||
continue;
|
||||
DEBFILE(va("Sent %d anyway\n", realfirsttic));
|
||||
}
|
||||
|
||||
realfirsttic = max(realfirsttic, firstticstosend);
|
||||
|
||||
// compute the length of the packet and cut it if too large
|
||||
@@ -6593,7 +6599,8 @@ void SV_SpawnPlayer(INT32 playernum, INT32 x, INT32 y, angle_t angle)
|
||||
// -- Monster Iestyn 16/01/18
|
||||
break;
|
||||
}
|
||||
netcmds[tic%BACKUPTICS][playernum].angleturn = (INT16)((angle>>16) | TICCMD_RECEIVED);
|
||||
|
||||
netcmds[tic%BACKUPTICS][playernum].angleturn = (INT16)((angle >> TICCMD_REDUCE) | TICCMD_RECEIVED);
|
||||
|
||||
if (!tic) // failsafe for gametic == 0 -- Monster Iestyn 16/01/18
|
||||
break;
|
||||
@@ -7175,6 +7182,7 @@ void NetUpdate(void)
|
||||
I_lock_mutex(&m_menu_mutex);
|
||||
#endif
|
||||
M_Ticker();
|
||||
refreshdirmenu = 0;
|
||||
#ifdef HAVE_THREADS
|
||||
I_unlock_mutex(m_menu_mutex);
|
||||
#endif
|
||||
@@ -7221,7 +7229,7 @@ void CL_ClearRewinds(void)
|
||||
|
||||
rewind_t *CL_SaveRewindPoint(size_t demopos)
|
||||
{
|
||||
savebuffer_t save;
|
||||
savebuffer_t save = {0};
|
||||
rewind_t *rewind;
|
||||
|
||||
if (rewindhead && rewindhead->leveltime + REWIND_POINT_INTERVAL > leveltime)
|
||||
@@ -7244,7 +7252,7 @@ rewind_t *CL_SaveRewindPoint(size_t demopos)
|
||||
|
||||
rewind_t *CL_RewindToTime(tic_t time)
|
||||
{
|
||||
savebuffer_t save;
|
||||
savebuffer_t save = {0};
|
||||
rewind_t *rewind;
|
||||
|
||||
while (rewindhead && rewindhead->leveltime > time)
|
||||
|
||||
@@ -516,7 +516,6 @@ typedef struct
|
||||
|
||||
extern serverelem_t serverlist[MAXSERVERLIST];
|
||||
extern UINT32 serverlistcount;
|
||||
extern UINT32 serverlistultimatecount;
|
||||
extern INT32 mapchangepending;
|
||||
|
||||
// Points inside doomcom
|
||||
@@ -627,7 +626,6 @@ void CL_ClearPlayer(INT32 playernum);
|
||||
void CL_RemovePlayer(INT32 playernum, INT32 reason);
|
||||
void CL_QueryServerList(msg_server_t *list);
|
||||
void CL_UpdateServerList(void);
|
||||
void CL_TimeoutServerList(void);
|
||||
|
||||
void CL_AbortConnection(void);
|
||||
|
||||
|
||||
+38
-50
@@ -46,6 +46,7 @@
|
||||
#include "i_time.h"
|
||||
#include "i_threads.h"
|
||||
#include "i_video.h"
|
||||
#include "hu_stuff.h"
|
||||
#include "m_argv.h"
|
||||
#include "m_menu.h"
|
||||
#include "m_misc.h"
|
||||
@@ -69,7 +70,7 @@
|
||||
#include "fastcmp.h"
|
||||
#include "r_fps.h" // Frame interpolation/uncapped
|
||||
#include "keys.h"
|
||||
#include "filesrch.h" // refreshdirmenu, pathisdirectory
|
||||
#include "filesrch.h" // pathisdirectory
|
||||
#include "d_protocol.h"
|
||||
#include "m_perfstats.h"
|
||||
#include "k_kart.h"
|
||||
@@ -79,6 +80,31 @@
|
||||
|
||||
#include "lua_script.h"
|
||||
|
||||
/* Manually defined asset hashes for non-CMake builds
|
||||
* Last updated 2015 / 05 / 03 - SRB2 v2.1.15 - srb2.srb
|
||||
* Last updated 2018 / 12 / 23 - SRB2 v2.1.22 - patch.dta
|
||||
* Last updated 2019 / 01 / 18 - Kart v1.0.2 - Main assets
|
||||
* Last updated 2020 / 08 / 30 - Kart v1.3 - patch.kart
|
||||
* Last updated 2022 / 08 / 16 - Kart v1.4 - Main assets
|
||||
* Last updated 2022 / 08 / 19 - Kart v1.5 - gfx.kart
|
||||
* Last updated 2022 / 11 / 01 - Kart v1.6 - gfx.kart, maps.kart
|
||||
*/
|
||||
|
||||
// Base SRB2 hashes
|
||||
#define ASSET_HASH_SRB2_SRB "c1b9577687f8a795104aef4600720ea7"
|
||||
#ifdef USE_PATCH_DTA
|
||||
#define ASSET_HASH_PATCH_DTA "b04fd9624bfd94dc96dcf4f400f7deb4"
|
||||
#endif
|
||||
|
||||
// SRB2Kart-specific hashes
|
||||
#define ASSET_HASH_GFX_KART "06f86ee16136eb8a7043b15001797034"
|
||||
#define ASSET_HASH_TEXTURES_KART "abb53d56aba47c3a8cb0f764da1c8b80"
|
||||
#define ASSET_HASH_CHARS_KART "e2c428347dde52858a3dacd29fc5b964"
|
||||
#define ASSET_HASH_MAPS_KART "d051e55141ba736582228c456953cd98"
|
||||
#ifdef USE_PATCH_KART
|
||||
#define ASSET_HASH_PATCH_KART "00000000000000000000000000000000"
|
||||
#endif
|
||||
|
||||
#ifdef CMAKECONFIG
|
||||
#include "config.h"
|
||||
#else
|
||||
@@ -166,38 +192,6 @@ UINT8 ctrldown = 0; // 0x1 left, 0x2 right
|
||||
UINT8 altdown = 0; // 0x1 left, 0x2 right
|
||||
boolean capslock = 0; // gee i wonder what this does.
|
||||
|
||||
static UINT16 curcolor[MAXSPLITSCREENPLAYERS] = {};
|
||||
|
||||
static void D_DeviceLEDTick(void)
|
||||
{
|
||||
UINT8 i;
|
||||
static UINT16 color[MAXSPLITSCREENPLAYERS] = {};
|
||||
|
||||
if (numcontrollers == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
if (!cv_usejoystick[i].value || !cv_gamepadled[i].value)
|
||||
continue;
|
||||
|
||||
color[i] = G_GetSkinColor(i);
|
||||
|
||||
if (curcolor[i] == color[i]) // dont update if same colour
|
||||
continue;
|
||||
|
||||
G_SetPlayerGamepadIndicatorColor(i, color[i]);
|
||||
curcolor[i] = color[i];
|
||||
}
|
||||
}
|
||||
|
||||
void D_ResetDeviceLED(void)
|
||||
{
|
||||
memset(curcolor, 0, sizeof(curcolor));
|
||||
}
|
||||
|
||||
//
|
||||
// D_ProcessEvents
|
||||
// Send all the events of the given timestamp down the responder chain
|
||||
@@ -359,13 +353,12 @@ static void D_Renderview(void)
|
||||
if (splitscreen == 2)
|
||||
{
|
||||
// V_DrawPatchFill, but for the fourth screen only
|
||||
patch_t *pat = W_CachePatchName("SRB2BACK", PU_PATCH);
|
||||
INT32 x, y, pw = SHORT(pat->width) * vid.dup, ph = SHORT(pat->height) * vid.dup;
|
||||
INT32 x, y, pw = SHORT(srb2back->width) * vid.dup, ph = SHORT(srb2back->height) * vid.dup;
|
||||
|
||||
for (x = vid.width>>1; x < vid.width; x += pw)
|
||||
{
|
||||
for (y = vid.height>>1; y < vid.height; y += ph)
|
||||
V_DrawScaledPatch(x, y, V_NOSCALESTART, pat);
|
||||
V_DrawScaledPatch(x, y, V_NOSCALESTART, srb2back);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -407,10 +400,6 @@ static boolean D_Display(void)
|
||||
R_ExecuteSetViewSize();
|
||||
forcerefresh = true; // force background redraw
|
||||
}
|
||||
|
||||
// draw buffered stuff to screen
|
||||
// Used only by linux GGI version
|
||||
I_UpdateNoBlit();
|
||||
}
|
||||
|
||||
// save the current screen if about to wipe
|
||||
@@ -708,7 +697,7 @@ void D_SRB2Loop(void)
|
||||
COM_ImmedExecute("cls;version");
|
||||
|
||||
if (rendermode == render_soft)
|
||||
V_DrawFixedPatch(0, 0, FRACUNIT/2, 0, W_CachePatchNum(W_GetNumForName("KARTKREW"), PU_PATCH_LOWPRIORITY), NULL);
|
||||
V_DrawFixedPatch(0, 0, FRACUNIT/2, 0, W_CachePatchNum(W_GetNumForName("KARTKREW"), PU_PATCH), NULL);
|
||||
I_FinishUpdate(); // page flip or blit buffer
|
||||
|
||||
precision = I_GetPrecisePrecision();
|
||||
@@ -761,8 +750,6 @@ void D_SRB2Loop(void)
|
||||
|
||||
renderisnewtic = (realtics > 0 || singletics);
|
||||
|
||||
refreshdirmenu = 0; // not sure where to put this, here as good as any?
|
||||
|
||||
if (renderisnewtic)
|
||||
{
|
||||
// don't skip more than 10 frames at a time
|
||||
@@ -799,7 +786,7 @@ void D_SRB2Loop(void)
|
||||
|
||||
if (!dedicated)
|
||||
{
|
||||
D_DeviceLEDTick();
|
||||
G_DeviceLEDTick();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -830,9 +817,9 @@ void D_SRB2Loop(void)
|
||||
}
|
||||
else if (!dedicated)
|
||||
{
|
||||
// always update console and hud
|
||||
// otherwise it may take minutes to open it
|
||||
CON_Drawer();
|
||||
// always update console movement
|
||||
// otherwise it will takes literal ages to open
|
||||
CON_MoveConsole();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -923,7 +910,6 @@ void D_ClearState(void)
|
||||
CURLAbortFile();
|
||||
SV_StopServer();
|
||||
SV_ResetServer();
|
||||
serverlistultimatecount = 0;
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
CL_ClearPlayer(i);
|
||||
@@ -977,7 +963,7 @@ void D_ClearState(void)
|
||||
M_ClearMenus(true);
|
||||
|
||||
// map palettes affect this
|
||||
D_ResetDeviceLED();
|
||||
G_ResetDeviceLED();
|
||||
}
|
||||
|
||||
//
|
||||
@@ -1218,8 +1204,10 @@ static void IdentifyVersion(void)
|
||||
const char *srb2waddir = NULL;
|
||||
|
||||
#if defined (__unix__) || defined (UNIXCOMMON) || defined (HAVE_SDL)
|
||||
CLEANUP(pfree) const char *allocwaddir = NULL; // here so we dont potentially free stack memory
|
||||
// change to the directory where 'srb2.srb' is found
|
||||
srb2waddir = I_LocateWad();
|
||||
allocwaddir = I_LocateWad();
|
||||
srb2waddir = allocwaddir;
|
||||
#endif
|
||||
|
||||
char tempsrb2path[256] = ".";
|
||||
|
||||
@@ -80,8 +80,6 @@ void D_ProcessEvents(void);
|
||||
|
||||
const char *D_Home(void);
|
||||
|
||||
void D_ResetDeviceLED(void);
|
||||
|
||||
//
|
||||
// BASE LEVEL
|
||||
//
|
||||
|
||||
+7
-1
@@ -492,6 +492,7 @@ void Net_AckTicker(void)
|
||||
ackpak[i].acknum = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
DEBFILE(va("Resend ack %d, %u<%d at %u\n", ackpak[i].acknum, ackpak[i].senttime,
|
||||
NODETIMEOUT, I_GetTime()));
|
||||
memcpy(netbuffer, ackpak[i].pak.raw, ackpak[i].length);
|
||||
@@ -1224,7 +1225,7 @@ void D_SetDoomcom(void)
|
||||
if (doomcom)
|
||||
return;
|
||||
|
||||
doomcom = Z_Calloc(sizeof (doomcom_t), PU_STATIC, NULL);
|
||||
doomcom = Z_Calloc(sizeof(doomcom_t), PU_STATIC, NULL);
|
||||
doomcom->id = DOOMCOM_ID;
|
||||
doomcom->numslots = doomcom->numnodes = 1;
|
||||
}
|
||||
@@ -1266,6 +1267,7 @@ boolean D_CheckNetGame(void)
|
||||
ret = true;
|
||||
if (client && netgame)
|
||||
netgame = false;
|
||||
|
||||
server = true; // WTF? server always true???
|
||||
// no! The deault mode is server. Client is set elsewhere
|
||||
// when the client executes connect command.
|
||||
@@ -1301,6 +1303,7 @@ boolean D_CheckNetGame(void)
|
||||
|
||||
if (doomcom->id != DOOMCOM_ID)
|
||||
I_Error("Doomcom buffer invalid!");
|
||||
|
||||
if (doomcom->numnodes > MAXNETNODES)
|
||||
I_Error("Too many nodes (%d), max:%d", doomcom->numnodes, MAXNETNODES);
|
||||
|
||||
@@ -1309,14 +1312,17 @@ boolean D_CheckNetGame(void)
|
||||
{
|
||||
char filename[21];
|
||||
INT32 k = doomcom->consoleplayer - 1;
|
||||
|
||||
if (M_IsNextParm())
|
||||
k = atoi(M_GetNextParm()) - 1;
|
||||
|
||||
while (!debugfile && k < MAXPLAYERS)
|
||||
{
|
||||
k++;
|
||||
sprintf(filename, "debug%d.txt", k);
|
||||
debugfile = fopen(va("%s" PATHSEP "%s", srb2home, filename), "w");
|
||||
}
|
||||
|
||||
if (debugfile)
|
||||
CONS_Printf(M_GetText("debug output to: %s\n"), va("%s" PATHSEP "%s", srb2home, filename));
|
||||
else
|
||||
|
||||
+43
-31
@@ -144,6 +144,7 @@ static void Command_Addfile(void);
|
||||
static void Command_Addskins(void);
|
||||
static void Command_GLocalSkin(void);
|
||||
static void Command_ListWADS_f(void);
|
||||
static void Command_LocateLump_f(void);
|
||||
static void Command_ListDoomednums_f(void);
|
||||
static void Command_ListUnusedSprites_f(void);
|
||||
static void Command_RunSOC(void);
|
||||
@@ -270,11 +271,11 @@ consvar_t cv_skin4 = {"skin4", DEFAULTSKIN4, CV_SAVE|CV_CALL|CV_NOINIT, NULL, Sk
|
||||
// haha I've beaten you now, ONLINE
|
||||
consvar_t cv_localskin = {"internal___localskin", "none", CV_HIDEN, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_showlocalskinmenus = {"showlocalskinmenus", "Yes", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_showlocalskinmenus = {"showlocalskinmenus", "Yes", CV_SAVE|CV_CALL, CV_YesNo, ShowLocalskinMenu_Onchange, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_skipmapcheck = {"skipmapcheck", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
INT32 cv_debug;
|
||||
INT32 cv_debug = 0;
|
||||
|
||||
static void UseMouse_OnChange(void);
|
||||
consvar_t cv_usemouse = {"use_mouse", "Off", CV_SAVE|CV_CALL, usemouse_cons_t, UseMouse_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
@@ -531,7 +532,7 @@ boolean forceresetplayers = false;
|
||||
boolean deferencoremode = false;
|
||||
UINT8 splitscreen = 0;
|
||||
boolean circuitmap = true; // SRB2kart
|
||||
INT32 adminplayers[MAXPLAYERS];
|
||||
INT32 adminplayers[MAXPLAYERS] = {};
|
||||
|
||||
/// \warning Keep this up-to-date if you add/remove/rename net text commands
|
||||
const char *netxcmdnames[MAXNETXCMD - 1] =
|
||||
@@ -638,6 +639,7 @@ void D_RegisterServerCommands(void)
|
||||
COM_AddCommand("addfile", Command_Addfile);
|
||||
COM_AddCommand("addskins", Command_Addskins);
|
||||
COM_AddCommand("listwad", Command_ListWADS_f);
|
||||
COM_AddCommand("locatelump", Command_LocateLump_f);
|
||||
COM_AddCommand("listmapthings", Command_ListDoomednums_f);
|
||||
COM_AddCommand("listunusedsprites", Command_ListUnusedSprites_f);
|
||||
|
||||
@@ -937,6 +939,7 @@ void D_RegisterClientCommands(void)
|
||||
CV_RegisterVar(&cv_chatbacktint);
|
||||
CV_RegisterVar(&cv_chatcentertext);
|
||||
CV_RegisterVar(&cv_songcredits);
|
||||
CV_RegisterVar(&cv_pausesongcredits);
|
||||
CV_RegisterVar(&cv_showfreeplay);
|
||||
CV_RegisterVar(&cv_skinselectspin);
|
||||
CV_RegisterVar(&cv_showallmaps);
|
||||
@@ -994,15 +997,18 @@ void D_RegisterClientCommands(void)
|
||||
|
||||
CV_RegisterVar(&cv_litesteer[i]);
|
||||
|
||||
CV_RegisterVar(&cv_autoaccel[i]);
|
||||
|
||||
CV_RegisterVar(&cv_usejoystick[i]);
|
||||
CV_RegisterVar(&cv_joyscale[i]);
|
||||
CV_RegisterVar(&cv_rumble[i]);
|
||||
CV_RegisterVar(&cv_rumblestrength[i]);
|
||||
CV_RegisterVar(&cv_gamepadled[i]);
|
||||
}
|
||||
|
||||
CV_RegisterVar(&cv_usemouse);
|
||||
CV_RegisterVar(&cv_invertmouse);
|
||||
CV_RegisterVar(&cv_mousesens);
|
||||
CV_RegisterVar(&cv_mousexsens);
|
||||
CV_RegisterVar(&cv_mouseysens);
|
||||
CV_RegisterVar(&cv_mousevisible);
|
||||
|
||||
@@ -2588,8 +2594,7 @@ void D_PickVote(void)
|
||||
SendNetXCmd(XD_PICKVOTE, &buf, 2);
|
||||
}
|
||||
|
||||
static char *
|
||||
ConcatCommandArgv (int start, int end)
|
||||
static char *ConcatCommandArgv(int start, int end)
|
||||
{
|
||||
char *final;
|
||||
|
||||
@@ -2647,7 +2652,6 @@ static void Command_Map_f(void)
|
||||
return;
|
||||
}
|
||||
|
||||
M_ClearMenus(true);
|
||||
|
||||
last_map_cmd = I_GetTime();
|
||||
|
||||
@@ -2662,8 +2666,8 @@ static void Command_Map_f(void)
|
||||
|
||||
INT32 newmapnum;
|
||||
|
||||
char * mapname;
|
||||
char *realmapname = NULL;
|
||||
CLEANUP(Z_Pfree) char * mapname = NULL;
|
||||
CLEANUP(Z_Pfree) char *realmapname = NULL;
|
||||
|
||||
INT32 newgametype = gametype;
|
||||
boolean newencoremode = cv_kartencore.value;
|
||||
@@ -2732,7 +2736,6 @@ static void Command_Map_f(void)
|
||||
if (newmapnum == 0)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, M_GetText("Could not find any map described as '%s'.\n"), mapname);
|
||||
Z_Free(mapname);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -2764,8 +2767,6 @@ static void Command_Map_f(void)
|
||||
" 0 and %d inclusive. ...Or just use the name. :v\n",
|
||||
d,
|
||||
NUMGAMETYPES-1);
|
||||
Z_Free(realmapname);
|
||||
Z_Free(mapname);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -2774,8 +2775,6 @@ static void Command_Map_f(void)
|
||||
CONS_Alert(CONS_ERROR,
|
||||
"'%s' is not a gametype.\n",
|
||||
gametypename);
|
||||
Z_Free(realmapname);
|
||||
Z_Free(mapname);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -2793,8 +2792,6 @@ static void Command_Map_f(void)
|
||||
if (!mapheaderinfo[newmapnum-1])
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Invalid mapheaderinfo for Course %s (%s)\n"), realmapname, G_BuildMapName(newmapnum));
|
||||
Z_Free(realmapname);
|
||||
Z_Free(mapname);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -2802,8 +2799,6 @@ static void Command_Map_f(void)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Course %s (%s) doesn't support %s mode!\n(Use -force to override)\n"), realmapname, G_BuildMapName(newmapnum),
|
||||
(multiplayer ? gametype_cons_t[newgametype].strvalue : "Single Player"));
|
||||
Z_Free(realmapname);
|
||||
Z_Free(mapname);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -2815,8 +2810,6 @@ static void Command_Map_f(void)
|
||||
if (!dedicated && M_MapLocked(newmapnum))
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("You need to unlock this level before you can warp to it!\n"));
|
||||
Z_Free(realmapname);
|
||||
Z_Free(mapname);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -2841,9 +2834,9 @@ static void Command_Map_f(void)
|
||||
|
||||
fromlevelselect = false;
|
||||
|
||||
D_MapChange(newmapnum, newgametype, newencoremode, newresetplayers, 0, false, false);
|
||||
M_ClearMenus(true);
|
||||
|
||||
Z_Free(realmapname);
|
||||
D_MapChange(newmapnum, newgametype, newencoremode, newresetplayers, 0, false, false);
|
||||
}
|
||||
|
||||
/** Receives a map command and changes the map.
|
||||
@@ -3911,6 +3904,7 @@ static void Got_Teamchange(const UINT8 **cp, INT32 playernum)
|
||||
if (G_BattleGametype()) // SRB2kart
|
||||
{
|
||||
players[playernum].marescore = 0;
|
||||
|
||||
if (K_IsPlayerWanted(&players[playernum]))
|
||||
K_CalculateBattleWanted();
|
||||
}
|
||||
@@ -4508,7 +4502,7 @@ static void Command_Addskins(void)
|
||||
CONS_Printf("addskins has been deprecated\nuse addfilelocal instead!\n");
|
||||
}
|
||||
|
||||
static void Command_GLocalSkin (void)
|
||||
static void Command_GLocalSkin(void)
|
||||
{
|
||||
size_t first_option;
|
||||
size_t option_display;
|
||||
@@ -4519,7 +4513,7 @@ static void Command_GLocalSkin (void)
|
||||
option_display = COM_CheckPartialParm("-d");
|
||||
option_all = COM_CheckPartialParm("-a");
|
||||
|
||||
char* fuck; // local skin name
|
||||
CLEANUP(Z_Pfree) char* fuck = NULL; // local skin name
|
||||
|
||||
if (!(first_option = COM_FirstOption()))
|
||||
first_option = COM_Argc();
|
||||
@@ -4560,7 +4554,6 @@ static void Command_GLocalSkin (void)
|
||||
|
||||
CONS_Printf("Successfully applied localskin to displayed player.\n");
|
||||
|
||||
Z_Free(fuck);
|
||||
return;
|
||||
}
|
||||
else if (option_all) // -all
|
||||
@@ -4575,7 +4568,6 @@ static void Command_GLocalSkin (void)
|
||||
}
|
||||
CONS_Printf("Successfully applied localskin to all players.\n");
|
||||
|
||||
Z_Free(fuck);
|
||||
return;
|
||||
}
|
||||
else // -player or no other arguments
|
||||
@@ -4592,7 +4584,6 @@ static void Command_GLocalSkin (void)
|
||||
}
|
||||
CONS_Printf("Successfully applied localskin to specified player.\n");
|
||||
|
||||
Z_Free(fuck);
|
||||
return;
|
||||
}
|
||||
else
|
||||
@@ -4600,13 +4591,11 @@ static void Command_GLocalSkin (void)
|
||||
SetLocalPlayerSkin(consoleplayer, fuck, &cv_localskin);
|
||||
CONS_Printf("Successfully applied localskin.\n");
|
||||
|
||||
Z_Free(fuck);
|
||||
return;
|
||||
}
|
||||
|
||||
CONS_Printf("Could not apply localskin.\n");
|
||||
|
||||
Z_Free(fuck);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -4737,7 +4726,30 @@ static void Command_ListWADS_f(void)
|
||||
}
|
||||
}
|
||||
|
||||
#define MAXDOOMEDNUM 4095
|
||||
static void Command_LocateLump_f(void)
|
||||
{
|
||||
if (COM_Argc() == 1)
|
||||
{
|
||||
CONS_Printf("Usage: locatelump <lump1>[ <lump2>[ ...]]\n");
|
||||
return;
|
||||
}
|
||||
|
||||
for (size_t i = 1; i < COM_Argc(); ++i)
|
||||
{
|
||||
const char *name = COM_Argv(i);
|
||||
|
||||
lumpnum_t num = W_CheckNumForName(name);
|
||||
|
||||
const char *wadname = "(not found)";
|
||||
|
||||
if (num != LUMPERROR)
|
||||
{
|
||||
wadname = wadfiles[WADFILENUM(num)]->filename;
|
||||
}
|
||||
|
||||
CONS_Printf("%s - %s\n", name, wadname);
|
||||
}
|
||||
}
|
||||
|
||||
static void Command_ListDoomednums_f(void)
|
||||
{
|
||||
@@ -5689,7 +5701,7 @@ static void Command_Togglemodified_f(void)
|
||||
|
||||
static void Command_Archivetest_f(void)
|
||||
{
|
||||
savebuffer_t save;
|
||||
savebuffer_t save = {0};
|
||||
UINT32 i, wrote;
|
||||
thinker_t *th;
|
||||
if (gamestate != GS_LEVEL)
|
||||
|
||||
+12
-8
@@ -64,7 +64,6 @@
|
||||
static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid);
|
||||
|
||||
#ifdef HAVE_CURL
|
||||
size_t curlwrite_data(void *ptr, size_t size, size_t nmemb, FILE *stream);
|
||||
#if (LIBCURL_VERSION_MAJOR <= 7) && (LIBCURL_VERSION_MINOR < 35)
|
||||
static int curlprogress_callback(void *clientp, double dltotal, double dlnow, double ultotal, double ulnow);
|
||||
#else
|
||||
@@ -1080,12 +1079,14 @@ void CloseNetFile(void)
|
||||
|
||||
// Receiving a file?
|
||||
for (i = 0; i < MAX_WADFILES; i++)
|
||||
{
|
||||
if (fileneeded[i].status == FS_DOWNLOADING && fileneeded[i].file)
|
||||
{
|
||||
fclose(fileneeded[i].file);
|
||||
// File is not complete delete it
|
||||
remove(fileneeded[i].filename);
|
||||
}
|
||||
}
|
||||
|
||||
// Remove PT_FILEFRAGMENT from acknowledge list
|
||||
Net_AbortPacketType(PT_FILEFRAGMENT);
|
||||
@@ -1099,17 +1100,16 @@ void nameonly(char *s)
|
||||
void *ns;
|
||||
|
||||
for (j = strlen(s); j != (size_t)-1; j--)
|
||||
{
|
||||
if ((s[j] == '\\') || (s[j] == ':') || (s[j] == '/'))
|
||||
{
|
||||
ns = &(s[j+1]);
|
||||
len = strlen(ns);
|
||||
#if 0
|
||||
memcpy(s, ns, len+1);
|
||||
#else
|
||||
memmove(s, ns, len+1);
|
||||
#endif
|
||||
memmove(s, ns, len+1);
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Returns the length in characters of the last element of a path.
|
||||
@@ -1163,8 +1163,12 @@ filestatus_t findfile(char *filename, const UINT8 *wantedmd5sum, boolean complet
|
||||
filestatus_t homecheck; // store result of last file search
|
||||
boolean badmd5 = false; // store whether md5 was bad from either of the first two searches (if nothing was found in the third)
|
||||
|
||||
// skip for startup, our mainwads wont be in there
|
||||
if (loaded_config)
|
||||
// see IdentifyVersion
|
||||
// Iwads skip findfile due to passing fullpath to W_OpenWadFile
|
||||
#if 0
|
||||
// skip for Iwads, as they wont be in there
|
||||
if (!startupiwadcount)
|
||||
#endif
|
||||
{
|
||||
if (cv_addons_option.value == 3 && *cv_addons_folder.string != '\0')
|
||||
{
|
||||
|
||||
+8
-3
@@ -46,15 +46,20 @@ typedef enum
|
||||
// Mainly movements/button commands per game tick,
|
||||
// plus a checksum for internal state consistency.
|
||||
|
||||
// ticcmd turning bits
|
||||
#define TICCMD_REDUCE 16
|
||||
|
||||
// ticcmd latency mask
|
||||
#define TICCMD_LATENCYMASK 0xFF
|
||||
|
||||
// bits in angleturn
|
||||
#define TICCMD_RECEIVED 1
|
||||
#define TICCMD_XY 2
|
||||
#define TICCMD_RECEIVED (0x01) /* Actual tic recieved from client */
|
||||
|
||||
typedef struct
|
||||
{
|
||||
SINT8 forwardmove; // -MAXPLMOVE to MAXPLMOVE (50)
|
||||
SINT8 sidemove; // -MAXPLMOVE to MAXPLMOVE (50)
|
||||
INT16 angleturn; // <<16 for angle delta - saved as 1 byte into demos
|
||||
INT16 angleturn; // << TICCMD_REDUCE for angle delta - saved as 1 byte into demos
|
||||
INT16 aiming; // vertical aiming, see G_BuildTicCmd
|
||||
UINT16 buttons;
|
||||
INT16 driftturn; // SRB2Kart: Used for getting drift turn speed
|
||||
|
||||
+58
-130
@@ -127,16 +127,32 @@ typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
|
||||
|
||||
#include <time.h>
|
||||
|
||||
// Locations for searching the srb2.srb
|
||||
/// Locations to directly check for srb2.srb in
|
||||
const char *wadDefaultPaths[] = {
|
||||
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
|
||||
#define DEFAULTWADLOCATION1 "/usr/local/share/games/SRB2Kart"
|
||||
#define DEFAULTWADLOCATION2 "/usr/local/games/SRB2Kart"
|
||||
#define DEFAULTWADLOCATION3 "/usr/share/games/SRB2Kart"
|
||||
#define DEFAULTWADLOCATION4 "/usr/games/SRB2Kart"
|
||||
#define DEFAULTSEARCHPATH1 "/usr/local/games"
|
||||
#define DEFAULTSEARCHPATH2 "/usr/games"
|
||||
#define DEFAULTSEARCHPATH3 "/usr/local"
|
||||
"/usr/local/share/games/SRB2Kart",
|
||||
"/usr/local/games/SRB2Kart",
|
||||
"/usr/share/games/SRB2Kart",
|
||||
"/usr/games/SRB2Kart",
|
||||
#elif defined (_WIN32)
|
||||
"c:\\games\\srb2kart",
|
||||
"\\games\\srb2kart",
|
||||
#endif
|
||||
NULL
|
||||
};
|
||||
|
||||
// Folders to recurse through looking for srb2.srb
|
||||
const char *wadSearchPaths[] = {
|
||||
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
|
||||
"/usr/local/games",
|
||||
"/usr/games",
|
||||
"/usr/local",
|
||||
#elif defined (_WIN32)
|
||||
"c:\\games",
|
||||
"\\games",
|
||||
#endif
|
||||
NULL
|
||||
};
|
||||
|
||||
/** \brief WAD file to look for
|
||||
*/
|
||||
@@ -162,10 +178,6 @@ static char returnWadPath[256];
|
||||
|
||||
#include "../m_argv.h"
|
||||
|
||||
#ifdef MAC_ALERT
|
||||
#include "macosx/mac_alert.h"
|
||||
#endif
|
||||
|
||||
#include "../d_main.h"
|
||||
|
||||
#if !defined(NOMUMBLE) && defined(HAVE_MUMBLE)
|
||||
@@ -1423,20 +1435,6 @@ death:
|
||||
exit(0);
|
||||
}
|
||||
|
||||
void I_WaitVBL(INT32 count)
|
||||
{
|
||||
count = 1;
|
||||
I_Sleep(count);
|
||||
}
|
||||
|
||||
void I_BeginRead(void)
|
||||
{
|
||||
}
|
||||
|
||||
void I_EndRead(void)
|
||||
{
|
||||
}
|
||||
|
||||
//
|
||||
// I_Error
|
||||
//
|
||||
@@ -1827,16 +1825,23 @@ static const char *searchWad(const char *searchDir)
|
||||
return tempsw;
|
||||
}
|
||||
|
||||
strcpy(tempsw, WADKEYWORD2);
|
||||
fstemp = filesearch(tempsw, searchDir, NULL, true, 20);
|
||||
if (fstemp == FS_FOUND)
|
||||
{
|
||||
pathonly(tempsw);
|
||||
return tempsw;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
#define CHECKWADPATH(ret) \
|
||||
do { \
|
||||
I_OutputMsg(",%s", ret); \
|
||||
if (isWadPathOk(ret)) \
|
||||
return ret; \
|
||||
} while (0)
|
||||
|
||||
#define SEARCHWAD(str) \
|
||||
do { \
|
||||
WadPath = searchWad(str); \
|
||||
if (WadPath) \
|
||||
return WadPath; \
|
||||
} while (0)
|
||||
|
||||
/** \brief go through all possible paths and look for srb2.srb
|
||||
|
||||
\return path to srb2.srb if any
|
||||
@@ -1845,6 +1850,7 @@ static const char *locateWad(void)
|
||||
{
|
||||
const char *envstr;
|
||||
const char *WadPath;
|
||||
int i;
|
||||
|
||||
I_OutputMsg("SRB2WADDIR");
|
||||
// does SRB2WADDIR exist?
|
||||
@@ -1852,132 +1858,51 @@ static const char *locateWad(void)
|
||||
return envstr;
|
||||
|
||||
#ifndef NOCWD
|
||||
I_OutputMsg(",.");
|
||||
// examine current dir
|
||||
strcpy(returnWadPath, ".");
|
||||
I_OutputMsg(",%s", returnWadPath);
|
||||
if (isWadPathOk(returnWadPath))
|
||||
return NULL;
|
||||
#endif
|
||||
|
||||
|
||||
#ifndef NOHOME
|
||||
#ifdef DEFAULTDIR
|
||||
I_OutputMsg(",HOME/" DEFAULTDIR);
|
||||
// examine user jart directory
|
||||
if ((envstr = I_GetEnv("HOME")) != NULL)
|
||||
{
|
||||
sprintf(returnWadPath, "%s" PATHSEP DEFAULTDIR, envstr);
|
||||
if (isWadPathOk(returnWadPath))
|
||||
return returnWadPath;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef CMAKECONFIG
|
||||
#ifndef NDEBUG
|
||||
I_OutputMsg(","CMAKE_ASSETS_DIR);
|
||||
strcpy(returnWadPath, CMAKE_ASSETS_DIR);
|
||||
if (isWadPathOk(returnWadPath))
|
||||
{
|
||||
return returnWadPath;
|
||||
CHECKWADPATH(returnWadPath);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef __APPLE__
|
||||
OSX_GetResourcesPath(returnWadPath);
|
||||
I_OutputMsg(",%s", returnWadPath);
|
||||
if (isWadPathOk(returnWadPath))
|
||||
{
|
||||
return returnWadPath;
|
||||
}
|
||||
CHECKWADPATH(returnWadPath);
|
||||
#endif
|
||||
|
||||
// examine default dirs
|
||||
#ifdef DEFAULTWADLOCATION1
|
||||
I_OutputMsg(","DEFAULTWADLOCATION1);
|
||||
strcpy(returnWadPath, DEFAULTWADLOCATION1);
|
||||
if (isWadPathOk(returnWadPath))
|
||||
return returnWadPath;
|
||||
#endif
|
||||
#ifdef DEFAULTWADLOCATION2
|
||||
I_OutputMsg(","DEFAULTWADLOCATION2);
|
||||
strcpy(returnWadPath, DEFAULTWADLOCATION2);
|
||||
if (isWadPathOk(returnWadPath))
|
||||
return returnWadPath;
|
||||
#endif
|
||||
#ifdef DEFAULTWADLOCATION3
|
||||
I_OutputMsg(","DEFAULTWADLOCATION3);
|
||||
strcpy(returnWadPath, DEFAULTWADLOCATION3);
|
||||
if (isWadPathOk(returnWadPath))
|
||||
return returnWadPath;
|
||||
#endif
|
||||
#ifdef DEFAULTWADLOCATION4
|
||||
I_OutputMsg(","DEFAULTWADLOCATION4);
|
||||
strcpy(returnWadPath, DEFAULTWADLOCATION4);
|
||||
if (isWadPathOk(returnWadPath))
|
||||
return returnWadPath;
|
||||
#endif
|
||||
#ifdef DEFAULTWADLOCATION5
|
||||
I_OutputMsg(","DEFAULTWADLOCATION5);
|
||||
strcpy(returnWadPath, DEFAULTWADLOCATION5);
|
||||
if (isWadPathOk(returnWadPath))
|
||||
return returnWadPath;
|
||||
#endif
|
||||
#ifdef DEFAULTWADLOCATION6
|
||||
I_OutputMsg(","DEFAULTWADLOCATION6);
|
||||
strcpy(returnWadPath, DEFAULTWADLOCATION6);
|
||||
if (isWadPathOk(returnWadPath))
|
||||
return returnWadPath;
|
||||
#endif
|
||||
#ifdef DEFAULTWADLOCATION7
|
||||
I_OutputMsg(","DEFAULTWADLOCATION7);
|
||||
strcpy(returnWadPath, DEFAULTWADLOCATION7);
|
||||
if (isWadPathOk(returnWadPath))
|
||||
return returnWadPath;
|
||||
#endif
|
||||
#ifndef NOHOME
|
||||
// find in $HOME
|
||||
I_OutputMsg(",HOME/" DEFAULTDIR);
|
||||
if ((envstr = I_GetEnv("HOME")) != NULL)
|
||||
for (i = 0; wadDefaultPaths[i]; i++)
|
||||
{
|
||||
char *tmp = malloc(strlen(envstr) + sizeof(PATHSEP) + sizeof(DEFAULTDIR));
|
||||
strcpy(tmp, envstr);
|
||||
strcat(tmp, PATHSEP);
|
||||
strcat(tmp, DEFAULTDIR);
|
||||
WadPath = searchWad(tmp);
|
||||
free(tmp);
|
||||
if (WadPath)
|
||||
return WadPath;
|
||||
strcpy(returnWadPath, wadDefaultPaths[i]);
|
||||
CHECKWADPATH(returnWadPath);
|
||||
}
|
||||
#endif
|
||||
#ifdef DEFAULTSEARCHPATH1
|
||||
// find in /usr/local
|
||||
I_OutputMsg(", in:"DEFAULTSEARCHPATH1);
|
||||
WadPath = searchWad(DEFAULTSEARCHPATH1);
|
||||
if (WadPath)
|
||||
return WadPath;
|
||||
#endif
|
||||
#ifdef DEFAULTSEARCHPATH2
|
||||
// find in /usr/games
|
||||
I_OutputMsg(", in:"DEFAULTSEARCHPATH2);
|
||||
WadPath = searchWad(DEFAULTSEARCHPATH2);
|
||||
if (WadPath)
|
||||
return WadPath;
|
||||
#endif
|
||||
#ifdef DEFAULTSEARCHPATH3
|
||||
// find in ???
|
||||
I_OutputMsg(", in:"DEFAULTSEARCHPATH3);
|
||||
WadPath = searchWad(DEFAULTSEARCHPATH3);
|
||||
if (WadPath)
|
||||
return WadPath;
|
||||
#endif
|
||||
|
||||
// search paths
|
||||
for (i = 0; wadSearchPaths[i]; i++)
|
||||
{
|
||||
I_OutputMsg(", in:%s", wadSearchPaths[i]);
|
||||
SEARCHWAD(wadSearchPaths[i]);
|
||||
}
|
||||
|
||||
// if nothing was found
|
||||
return NULL;
|
||||
}
|
||||
|
||||
const char *I_LocateWad(void)
|
||||
{
|
||||
const char *waddir;
|
||||
const char *waddir = NULL;
|
||||
|
||||
I_OutputMsg("Looking for WADs in: ");
|
||||
waddir = locateWad();
|
||||
@@ -1987,12 +1912,15 @@ const char *I_LocateWad(void)
|
||||
{
|
||||
// change to the directory where we found srb2.srb
|
||||
#if defined (_WIN32)
|
||||
waddir = _fullpath(NULL, waddir, MAX_PATH);
|
||||
SetCurrentDirectoryA(waddir);
|
||||
#else
|
||||
waddir = realpath(waddir, NULL);
|
||||
if (waddir == NULL || chdir(waddir) == -1)
|
||||
I_OutputMsg("Couldn't change working directory\n");
|
||||
#endif
|
||||
}
|
||||
|
||||
return waddir;
|
||||
}
|
||||
|
||||
|
||||
@@ -65,13 +65,6 @@ void I_OsPolling(void)
|
||||
I_GetConsoleEvents();
|
||||
}
|
||||
|
||||
//
|
||||
// I_UpdateNoBlit
|
||||
//
|
||||
void I_UpdateNoBlit(void)
|
||||
{
|
||||
}
|
||||
|
||||
//
|
||||
// I_FinishUpdate
|
||||
//
|
||||
|
||||
+15
-11
@@ -40,6 +40,13 @@
|
||||
#define ASMCALL
|
||||
#endif
|
||||
|
||||
#define _USE_MATH_DEFINES // fixes M_PI errors in r_plane.c for Visual Studio
|
||||
#ifdef __cplusplus
|
||||
#include <cmath>
|
||||
#else
|
||||
#include <math.h>
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
@@ -51,13 +58,6 @@ extern "C" {
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#define _USE_MATH_DEFINES // fixes M_PI errors in r_plane.c for Visual Studio
|
||||
#ifdef __cplusplus
|
||||
#include <cmath>
|
||||
#else
|
||||
#include <math.h>
|
||||
#endif
|
||||
|
||||
#include <sys/types.h>
|
||||
#include <sys/stat.h>
|
||||
#include <ctype.h>
|
||||
@@ -107,10 +107,10 @@ extern char logfilename[1024];
|
||||
#else
|
||||
#define VERSION 1 // Game version
|
||||
#define SUBVERSION 6 // more precise version number
|
||||
#define VERSIONSTRING "Saturn v9.1"
|
||||
#define VERSIONSTRINGW L"Saturn v9.1"
|
||||
#define VERSIONSTRING "Saturn v9.2"
|
||||
#define VERSIONSTRINGW L"Saturn v9.2"
|
||||
|
||||
//#define SATURN_TESTING // comment out for saturn release builds!
|
||||
#define SATURN_TESTING // comment out for saturn release builds!
|
||||
|
||||
// Hey! If you change this, add 1 to the MODVERSION below! Otherwise we can't force updates!
|
||||
// And change CMakeLists.txt (not src/, but in root), for CMake users!
|
||||
@@ -477,7 +477,7 @@ extern INT32 cv_debug;
|
||||
// Misc stuff for later...
|
||||
// =======================
|
||||
|
||||
#define ANG2RAD(angle) ((float)((angle)*M_PI)/ANGLE_180)
|
||||
#define ANG2RAD(angle) ((float)((angle)*M_PIf) / (float)ANGLE_180)
|
||||
|
||||
// Modifier key variables, accessible anywhere
|
||||
extern UINT8 shiftdown, ctrldown, altdown;
|
||||
@@ -526,6 +526,10 @@ UINT32 quickncasehash (const char *p, size_t n)
|
||||
#define M_PIl 3.1415926535897932384626433832795029L
|
||||
#endif
|
||||
|
||||
#ifndef M_PIf
|
||||
#define M_PIf 3.14159265f
|
||||
#endif
|
||||
|
||||
// Floating point comparison epsilons from float.h
|
||||
#ifndef FLT_EPSILON
|
||||
#define FLT_EPSILON 1.1920928955078125e-7f
|
||||
|
||||
+1
-1
@@ -542,7 +542,7 @@ extern mapthing_t *redctfstarts[MAXPLAYERS]; // CTF
|
||||
#else
|
||||
#define DEBUGFILE
|
||||
#ifdef DEBUGFILE
|
||||
#define DEBFILE(msg) { if (debugfile) { fputs(msg, debugfile); fflush(debugfile); } }
|
||||
#define DEBFILE(msg) { if (UNLIKELY(debugfile)) { fputs(msg, debugfile); fflush(debugfile); } }
|
||||
#else
|
||||
#define DEBFILE(msg) {}
|
||||
#endif
|
||||
|
||||
+5
-3
@@ -68,11 +68,13 @@ extern "C" {
|
||||
#define strnicmp(x,y,n) strncasecmp(x,y,n)
|
||||
#endif
|
||||
|
||||
#ifndef __cplusplus
|
||||
char *strcasestr(const char *in, const char *what);
|
||||
#define stristr strcasestr
|
||||
char *nongnu_strcasestr(const char *in, const char *what);
|
||||
#ifndef _GNU_SOURCE
|
||||
#define strcasestr nongnu_strcasestr
|
||||
#endif
|
||||
|
||||
#define stristr strcasestr
|
||||
|
||||
#if defined (macintosh) //|| defined (__APPLE__) //skip all boolean/Boolean crap
|
||||
#define true 1
|
||||
#define false 0
|
||||
|
||||
+30
-36
@@ -166,8 +166,8 @@ static void F_SkyScroll(INT32 scrollspeed)
|
||||
patch_t *pat, *pat2;
|
||||
INT32 anim2 = 0;
|
||||
|
||||
pat = W_CachePatchName("TITLEBG1", PU_PATCH_LOWPRIORITY);
|
||||
pat2 = W_CachePatchName("TITLEBG2", PU_PATCH_LOWPRIORITY);
|
||||
pat = W_CachePatchName("TITLEBG1", PU_PATCH);
|
||||
pat2 = W_CachePatchName("TITLEBG2", PU_PATCH);
|
||||
|
||||
w = (vid.scaledwidth << FRACBITS);
|
||||
|
||||
@@ -215,9 +215,6 @@ static tic_t introscenetime[NUMINTROSCENES] =
|
||||
4*TICRATE, // KART KR(eW
|
||||
};
|
||||
|
||||
// custom intros
|
||||
void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean resetplayer);
|
||||
|
||||
void F_StartIntro(void)
|
||||
{
|
||||
if (gamestate)
|
||||
@@ -257,26 +254,21 @@ void F_StartIntro(void)
|
||||
//
|
||||
void F_IntroDrawer(void)
|
||||
{
|
||||
boolean highres = false;
|
||||
INT32 cx = 8, cy = 128;
|
||||
patch_t *background = NULL;
|
||||
INT32 bgxoffs = 0;
|
||||
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 120);
|
||||
|
||||
// DRAW A FULL PIC INSTEAD OF FLAT!
|
||||
if (intro_scenenum == 0)
|
||||
{
|
||||
background = W_CachePatchName("KARTKREW", PU_PATCH_LOWPRIORITY);
|
||||
highres = true;
|
||||
}
|
||||
background = W_CachePatchName("KARTKREW", PU_PATCH);
|
||||
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 120);
|
||||
|
||||
if (background)
|
||||
{
|
||||
if (highres)
|
||||
if (background)
|
||||
{
|
||||
V_DrawSmallScaledPatch(bgxoffs, 0, 0, background);
|
||||
else
|
||||
V_DrawScaledPatch(bgxoffs, 0, 0, background);
|
||||
}
|
||||
}
|
||||
|
||||
W_UnlockCachedPatch(background);
|
||||
@@ -324,6 +316,7 @@ void F_IntroTicker(void)
|
||||
D_StartTitle();
|
||||
return;
|
||||
}
|
||||
|
||||
if (finalecount == 8)
|
||||
S_StartSound(NULL, sfx_vroom);
|
||||
else if (finalecount == 47)
|
||||
@@ -626,7 +619,6 @@ void F_StartCredits(void)
|
||||
timetonext = 2*TICRATE;
|
||||
}
|
||||
|
||||
|
||||
void F_CreditDrawer(void)
|
||||
{
|
||||
UINT16 i;
|
||||
@@ -661,22 +653,23 @@ void F_CreditDrawer(void)
|
||||
// Draw credits text on top
|
||||
for (i = 0; credits[i]; i++)
|
||||
{
|
||||
switch(credits[i][0])
|
||||
switch (credits[i][0])
|
||||
{
|
||||
case 0:
|
||||
y += 80<<FRACBITS;
|
||||
break;
|
||||
case 1:
|
||||
if (y>>FRACBITS > -20)
|
||||
V_DrawCreditString((160 - (V_CreditStringWidth(&credits[i][1])>>1))<<FRACBITS, y, 0, &credits[i][1]);
|
||||
y += 30<<FRACBITS;
|
||||
break;
|
||||
default:
|
||||
if (y>>FRACBITS > -10)
|
||||
V_DrawStringAtFixed(32<<FRACBITS, y, V_ALLOWLOWERCASE, credits[i]);
|
||||
y += 12<<FRACBITS;
|
||||
break;
|
||||
case 0:
|
||||
y += 80<<FRACBITS;
|
||||
break;
|
||||
case 1:
|
||||
if (y>>FRACBITS > -20)
|
||||
V_DrawCreditString((160 - (V_CreditStringWidth(&credits[i][1])>>1))<<FRACBITS, y, 0, &credits[i][1]);
|
||||
y += 30<<FRACBITS;
|
||||
break;
|
||||
default:
|
||||
if (y>>FRACBITS > -10)
|
||||
V_DrawStringAtFixed(32<<FRACBITS, y, V_ALLOWLOWERCASE, credits[i]);
|
||||
y += 12<<FRACBITS;
|
||||
break;
|
||||
}
|
||||
|
||||
if (((y>>FRACBITS) * vid.dup) > vid.height)
|
||||
break;
|
||||
}
|
||||
@@ -701,7 +694,7 @@ void F_CreditTicker(void)
|
||||
// Draw credits text on top
|
||||
for (i = 0; credits[i]; i++)
|
||||
{
|
||||
switch(credits[i][0])
|
||||
switch (credits[i][0])
|
||||
{
|
||||
case 0: y += 80<<FRACBITS; break;
|
||||
case 1: y += 30<<FRACBITS; break;
|
||||
@@ -979,10 +972,10 @@ void F_StartTitleScreen(void)
|
||||
demoDelayLeft = demoDelayTime;
|
||||
demoIdleLeft = demoIdleTime;
|
||||
|
||||
ttbanner = W_CachePatchName("TTKBANNR", PU_PATCH_LOWPRIORITY);
|
||||
ttkart = W_CachePatchName("TTKART", PU_PATCH_LOWPRIORITY);
|
||||
ttcheckers = W_CachePatchName("TTCHECK", PU_PATCH_LOWPRIORITY);
|
||||
ttkflash = W_CachePatchName("TTKFLASH", PU_PATCH_LOWPRIORITY);
|
||||
ttbanner = W_CachePatchName("TTKBANNR", PU_PATCH);
|
||||
ttkart = W_CachePatchName("TTKART", PU_PATCH);
|
||||
ttcheckers = W_CachePatchName("TTCHECK", PU_PATCH);
|
||||
ttkflash = W_CachePatchName("TTKFLASH", PU_PATCH);
|
||||
}
|
||||
|
||||
// (no longer) De-Demo'd Title Screen
|
||||
@@ -1419,6 +1412,7 @@ void F_EndCutScene(void)
|
||||
}
|
||||
}
|
||||
|
||||
// custom intros
|
||||
void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean resetplayer)
|
||||
{
|
||||
if (!cutscenes[cutscenenum])
|
||||
|
||||
@@ -384,7 +384,6 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu)
|
||||
F_DoWipe(fmask);
|
||||
|
||||
I_OsPolling();
|
||||
I_UpdateNoBlit();
|
||||
|
||||
if (rendermode != render_none && drawMenu)
|
||||
{
|
||||
|
||||
+2
-2
@@ -10,7 +10,7 @@ FUNCINLINE static ATTRINLINE boolean fasticmp(const char *s, const char *c)
|
||||
}
|
||||
|
||||
// case-sensitive of the above
|
||||
FUNCINLINE static ATTRINLINE boolean fastcmp(const char *s, const char *c)
|
||||
FUNCINLINE static ATTRINLINE PUREFUNC boolean fastcmp(const char *s, const char *c)
|
||||
{
|
||||
for (; *s && *s == *c; s++, c++) ;
|
||||
return (*s == *c); // make sure both strings ended
|
||||
@@ -18,7 +18,7 @@ FUNCINLINE static ATTRINLINE boolean fastcmp(const char *s, const char *c)
|
||||
|
||||
// length-limited of the above
|
||||
// only true if both strings are at least l characters long AND match, case-sensitively!
|
||||
FUNCINLINE static ATTRINLINE boolean fastncmp(const char *s, const char *c, UINT16 l)
|
||||
FUNCINLINE static ATTRINLINE PUREFUNC boolean fastncmp(const char *s, const char *c, UINT16 l)
|
||||
{
|
||||
for (; *s && *s == *c && --l; s++, c++) ;
|
||||
return !l; // make sure you reached the end
|
||||
|
||||
+157
-87
@@ -55,6 +55,8 @@
|
||||
#include "k_stats.h" // SRB2kart
|
||||
#include "r_fps.h" // frame interpolation/uncapped
|
||||
|
||||
#include <errno.h>
|
||||
|
||||
#ifdef HAVE_DISCORDRPC
|
||||
#include "discord.h"
|
||||
#endif
|
||||
@@ -246,10 +248,12 @@ void G_ReadDemoExtraData(void)
|
||||
{
|
||||
extradata = READUINT8(demobuf.p);
|
||||
|
||||
player_t *player = &players[p];
|
||||
|
||||
if (extradata & DXD_RESPAWN)
|
||||
{
|
||||
if (players[p].mo)
|
||||
P_DamageMobj(players[p].mo, NULL, NULL, DMG_INSTAKILL); // Is this how this should work..?
|
||||
if (player->mo)
|
||||
P_DamageMobj(player->mo, NULL, NULL, DMG_INSTAKILL); // Is this how this should work..?
|
||||
}
|
||||
|
||||
if (extradata & DXD_SKIN)
|
||||
@@ -264,11 +268,11 @@ void G_ReadDemoExtraData(void)
|
||||
kartspeed = READUINT8(demobuf.p);
|
||||
kartweight = READUINT8(demobuf.p);
|
||||
|
||||
if (!fasticmp(skins[players[p].skin].name, name))
|
||||
if (!fasticmp(skins[player->skin].name, name))
|
||||
FindClosestSkinForStats(p, kartspeed, kartweight);
|
||||
|
||||
players[p].kartspeed = kartspeed;
|
||||
players[p].kartweight = kartweight;
|
||||
player->kartspeed = kartspeed;
|
||||
player->kartweight = kartweight;
|
||||
}
|
||||
|
||||
if (extradata & DXD_COLOR)
|
||||
@@ -279,9 +283,9 @@ void G_ReadDemoExtraData(void)
|
||||
for (i = 0; i < MAXSKINCOLORS; i++)
|
||||
if (fasticmp(KartColor_Names[i], name)) // SRB2kart
|
||||
{
|
||||
players[p].skincolor = i;
|
||||
if (players[p].mo)
|
||||
players[p].mo->color = i;
|
||||
player->skincolor = i;
|
||||
if (player->mo)
|
||||
player->mo->color = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -300,17 +304,17 @@ void G_ReadDemoExtraData(void)
|
||||
switch (extradata)
|
||||
{
|
||||
case DXD_PST_PLAYING:
|
||||
players[p].pflags |= PF_WANTSTOJOIN; // fuck you
|
||||
player->pflags |= PF_WANTSTOJOIN; // fuck you
|
||||
break;
|
||||
case DXD_PST_SPECTATING:
|
||||
players[p].pflags &= ~PF_WANTSTOJOIN; // double-fuck you
|
||||
player->pflags &= ~PF_WANTSTOJOIN; // double-fuck you
|
||||
|
||||
if (!playeringame[p])
|
||||
{
|
||||
CL_ClearPlayer(p);
|
||||
playeringame[p] = true;
|
||||
G_AddPlayer(p);
|
||||
players[p].spectator = true;
|
||||
player->spectator = true;
|
||||
|
||||
// There's likely an off-by-one error in timing recording or playback of joins. This hacks around it so I don't have to find out where that is. \o/
|
||||
if (oldcmd[p].forwardmove)
|
||||
@@ -318,11 +322,11 @@ void G_ReadDemoExtraData(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
players[p].spectator = true;
|
||||
if (players[p].mo)
|
||||
P_DamageMobj(players[p].mo, NULL, NULL, DMG_INSTAKILL);
|
||||
player->spectator = true;
|
||||
if (player->mo)
|
||||
P_DamageMobj(player->mo, NULL, NULL, DMG_INSTAKILL);
|
||||
else
|
||||
players[p].playerstate = PST_REBORN;
|
||||
player->playerstate = PST_REBORN;
|
||||
}
|
||||
break;
|
||||
case DXD_PST_LEFT:
|
||||
@@ -330,7 +334,7 @@ void G_ReadDemoExtraData(void)
|
||||
break;
|
||||
}
|
||||
|
||||
G_ResetViews();
|
||||
G_ResetViews(false); // dont reset our freecam pls thx!
|
||||
|
||||
// maybe these are necessary?
|
||||
if (G_BattleGametype())
|
||||
@@ -484,6 +488,7 @@ void G_ReadDemoTiccmd(ticcmd_t *cmd, INT32 playernum)
|
||||
|
||||
G_CopyTiccmd(cmd, &oldcmd[playernum], 1);
|
||||
|
||||
// what in the actual fuck is this???
|
||||
// SRB2kart: Copy-pasted from ticcmd building, removes that crappy demo cam
|
||||
if (((players[displayplayers[0]].mo && players[displayplayers[0]].speed > 0) // Moving
|
||||
|| (leveltime > starttime && (cmd->buttons & BT_ACCELERATE && cmd->buttons & BT_BRAKE)) // Rubber-burn turn
|
||||
@@ -1131,7 +1136,29 @@ void G_GhostTicker(void)
|
||||
for (g = ghosts, p = NULL; g; g = g->next)
|
||||
{
|
||||
// Skip normal demo data.
|
||||
UINT8 ziptic = READUINT8(g->p);
|
||||
UINT8 ziptic;
|
||||
|
||||
if (g->done)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
ziptic = READUINT8(g->p);
|
||||
|
||||
fadeghost:
|
||||
// Demo ends after ghost data.
|
||||
if (ziptic == DEMOMARKER)
|
||||
{
|
||||
g->mo->momx = g->mo->momy = g->mo->momz = 0;
|
||||
|
||||
g->done = true;
|
||||
if (p)
|
||||
{
|
||||
p->next = g->next;
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
#ifdef DEMO_COMPAT_100
|
||||
if (g->version != 0x0001)
|
||||
@@ -1139,8 +1166,14 @@ void G_GhostTicker(void)
|
||||
#endif
|
||||
while (ziptic != DW_END) // Get rid of extradata stuff
|
||||
{
|
||||
if (ziptic == 0) // Only support player 0 info for now
|
||||
if (ziptic < MAXPLAYERS)
|
||||
{
|
||||
#ifdef DEVELOP
|
||||
UINT8 playerid = ziptic;
|
||||
#endif
|
||||
// We want to skip *any* player extradata because some demos have extradata for bogus players,
|
||||
// but if there is tic data later for those players *then* we'll consider it invalid.
|
||||
|
||||
ziptic = READUINT8(g->p);
|
||||
|
||||
if (ziptic & DXD_SKIN)
|
||||
@@ -1152,13 +1185,26 @@ void G_GhostTicker(void)
|
||||
if (ziptic & DXD_NAME)
|
||||
g->p += 16; // yea
|
||||
|
||||
if (ziptic & DXD_PLAYSTATE && READUINT8(g->p) != DXD_PST_PLAYING)
|
||||
I_Error("Ghost is not a record attack ghost"); //@TODO lmao don't blow up like this
|
||||
if (ziptic & DXD_PLAYSTATE)
|
||||
{
|
||||
UINT8 playstate = READUINT8(g->p);
|
||||
if (playstate != DXD_PST_PLAYING)
|
||||
{
|
||||
#ifdef DEVELOP
|
||||
CONS_Alert(CONS_WARNING, "Ghost demo has non-playing playstate for player %d\n", playerid + 1);
|
||||
#endif
|
||||
;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (ziptic == DW_RNG)
|
||||
{
|
||||
g->p += 4; // RNG seed
|
||||
}
|
||||
else
|
||||
I_Error("Ghost is not a record attack ghost"); //@TODO lmao don't blow up like this
|
||||
{
|
||||
I_Error("Ghost is not a record attack ghost DXD (ziptic = %u)", ziptic); //@TODO lmao don't blow up like this
|
||||
}
|
||||
|
||||
ziptic = READUINT8(g->p);
|
||||
}
|
||||
@@ -1181,7 +1227,7 @@ void G_GhostTicker(void)
|
||||
if (ziptic & ZT_DRIFT)
|
||||
g->p += 2;
|
||||
if (ziptic & ZT_LATENCY)
|
||||
g->p += 1;
|
||||
g->p++;
|
||||
|
||||
// Grab ghost data.
|
||||
ziptic = READUINT8(g->p);
|
||||
@@ -1190,10 +1236,12 @@ void G_GhostTicker(void)
|
||||
if (g->version != 0x0001)
|
||||
{
|
||||
#endif
|
||||
if (ziptic == DEMOMARKER) // Had to end early for some reason
|
||||
goto fadeghost;
|
||||
if (ziptic == 0xFF)
|
||||
goto skippedghosttic; // Didn't write ghost info this frame
|
||||
else if (ziptic != 0)
|
||||
I_Error("Ghost is not a record attack ghost"); //@TODO lmao don't blow up like this
|
||||
if (ziptic != 0)
|
||||
I_Error("Ghost is not a record attack ghost ZIPTIC"); //@TODO lmao don't blow up like this
|
||||
ziptic = READUINT8(g->p);
|
||||
#ifdef DEMO_COMPAT_100
|
||||
}
|
||||
@@ -1364,7 +1412,7 @@ void G_GhostTicker(void)
|
||||
{
|
||||
#endif
|
||||
if (READUINT8(g->p) != 0xFF) // Make sure there isn't other ghost data here.
|
||||
I_Error("Ghost is not a record attack ghost"); //@TODO lmao don't blow up like this
|
||||
I_Error("Ghost is not a record attack ghost GHOSTEND"); //@TODO lmao don't blow up like this
|
||||
#ifdef DEMO_COMPAT_100
|
||||
}
|
||||
#endif
|
||||
@@ -1384,20 +1432,6 @@ skippedghosttic:
|
||||
break;
|
||||
}
|
||||
|
||||
// Demo ends after ghost data.
|
||||
if (*g->p == DEMOMARKER)
|
||||
{
|
||||
g->mo->momx = g->mo->momy = g->mo->momz = 0;
|
||||
|
||||
if (p)
|
||||
p->next = g->next;
|
||||
else
|
||||
ghosts = g->next;
|
||||
|
||||
Z_Free(g);
|
||||
continue;
|
||||
}
|
||||
|
||||
p = g;
|
||||
}
|
||||
}
|
||||
@@ -1592,7 +1626,7 @@ void G_ConfirmRewind(tic_t rewindtime)
|
||||
displayplayers[2] = olddp3;
|
||||
displayplayers[3] = olddp4;
|
||||
R_ExecuteSetViewSize();
|
||||
G_ResetViews();
|
||||
G_ResetViews(true);
|
||||
|
||||
for (i = splitscreen; i >= 0; i--)
|
||||
P_ResetCamera(&players[displayplayers[i]], &camera[i]);
|
||||
@@ -2369,49 +2403,69 @@ static long G_GetCreationTime(char *filepath)
|
||||
|
||||
static char *G_GetDemoDate(menudemo_t *pdemo)
|
||||
{
|
||||
char *datetime;
|
||||
datetime = malloc(sizeof(pdemo->date)); // mallocma balls
|
||||
|
||||
// no mallocma balls... :c
|
||||
if (!datetime)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
char *endPos = NULL;
|
||||
static char datetime[11];
|
||||
time_t file_time = 0;
|
||||
const char *format = NULL;
|
||||
struct tm *tm_buf = NULL;
|
||||
CLEANUP(pfree) char *filename = NULL;
|
||||
|
||||
// get le filepath
|
||||
char *filename;
|
||||
filename = strdup(pdemo->filepath);
|
||||
|
||||
#if defined (_WIN32)
|
||||
if (!filename)
|
||||
{
|
||||
// if we cant get a filename try just getting the file create time
|
||||
#if defined (_WIN32)
|
||||
// if we cant get a filename try just getting the file creation time
|
||||
file_time = G_GetCreationTime(pdemo->filepath);
|
||||
goto skipfilenametime;
|
||||
}
|
||||
#else
|
||||
if (!filename)
|
||||
{
|
||||
free(datetime);
|
||||
return NULL;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// get the actual filename Zzz...
|
||||
nameonly(filename);
|
||||
|
||||
// convert it to long Zzz....
|
||||
file_time = strtol(filename, NULL, 10);
|
||||
free(filename); // dont need this anymore a
|
||||
// the first 10 characters of a replay name usually is a unix timestamp
|
||||
|
||||
// not long enough to contain a valid timestamp
|
||||
if (strlen(filename) < 10)
|
||||
{
|
||||
#if defined (_WIN32)
|
||||
// try to get file creation time
|
||||
file_time = G_GetCreationTime(pdemo->filepath);
|
||||
goto skipfilenametime;
|
||||
#else
|
||||
return NULL;
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifndef AVOID_ERRNO
|
||||
errno = 0;
|
||||
#endif
|
||||
// get the timestamp as actual numbers lul
|
||||
file_time = strtol(filename, &endPos, 10);
|
||||
|
||||
if (endPos == filename // Empty string
|
||||
#ifndef AVOID_ERRNO
|
||||
|| errno == ERANGE // Number out-of-range
|
||||
#endif
|
||||
|| file_time < 0) // Number is not positive
|
||||
{
|
||||
#if defined (_WIN32)
|
||||
// just try and get the creation time then
|
||||
file_time = G_GetCreationTime(pdemo->filepath);
|
||||
#else
|
||||
return NULL;
|
||||
#endif
|
||||
}
|
||||
|
||||
#if defined (_WIN32)
|
||||
skipfilenametime:
|
||||
#endif
|
||||
|
||||
// then throw it into localtime to get an actual human readable format lmao
|
||||
struct tm *tm_buf = NULL;
|
||||
tm_buf = localtime(&file_time);
|
||||
|
||||
// cant believe we ended up in 1970
|
||||
@@ -2424,14 +2478,10 @@ skipfilenametime:
|
||||
tm_buf = localtime(&file_time);
|
||||
|
||||
if (tm_buf == NULL || tm_buf->tm_year <= 110)
|
||||
{
|
||||
free(datetime);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
goto gotcreationtime;
|
||||
#else
|
||||
free(datetime);
|
||||
return NULL;
|
||||
#endif
|
||||
}
|
||||
@@ -2440,17 +2490,27 @@ skipfilenametime:
|
||||
gotcreationtime:
|
||||
#endif
|
||||
|
||||
const char *format;
|
||||
|
||||
// US ppl are special (:
|
||||
if (cv_demodateformat.value == 2)
|
||||
format = "%m.%d.%Y";
|
||||
else if (cv_demodateformat.value == 1)
|
||||
format = "%d.%m.%Y";
|
||||
else
|
||||
format = strstr(setlocale(LC_TIME, NULL), "en_US") ? "%m.%d.%Y" : "%d.%m.%Y";
|
||||
{
|
||||
const char *locale = setlocale(LC_TIME, NULL);
|
||||
|
||||
strftime(datetime, sizeof(pdemo->date), format, tm_buf);
|
||||
if (locale == NULL)
|
||||
format = "%d.%m.%Y"; // fallback to non US format
|
||||
else if (strstr(locale, "en_US"))
|
||||
format = "%m.%d.%Y";
|
||||
else
|
||||
format = "%d.%m.%Y";
|
||||
}
|
||||
|
||||
if (strftime(datetime, sizeof(datetime), format, tm_buf) == 0)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return datetime;
|
||||
}
|
||||
@@ -2459,6 +2519,7 @@ void G_LoadDemoTitle(menudemo_t *pdemo)
|
||||
{
|
||||
UINT8 infobuffer[96], *info_p;
|
||||
UINT16 pdemoversion;
|
||||
char *demodate = NULL;
|
||||
size_t count;
|
||||
|
||||
FILE *handle = fopen(pdemo->filepath, "rb");
|
||||
@@ -2497,13 +2558,13 @@ void G_LoadDemoTitle(menudemo_t *pdemo)
|
||||
memcpy(pdemo->title, info_p, 64);
|
||||
|
||||
// demo date
|
||||
char *demodate;
|
||||
demodate = G_GetDemoDate(pdemo);
|
||||
|
||||
if (demodate)
|
||||
strncpy(pdemo->date, demodate, sizeof(pdemo->date));
|
||||
{
|
||||
strlcpy(pdemo->date, demodate, sizeof(pdemo->date));
|
||||
}
|
||||
|
||||
free(demodate);
|
||||
break;
|
||||
#ifdef DEMO_COMPAT_100
|
||||
case 0x0001:
|
||||
@@ -2536,7 +2597,7 @@ void G_DoPlayDemo(char *defdemoname)
|
||||
UINT8 i, p;
|
||||
lumpnum_t l;
|
||||
char skin[17], color[17], *n;
|
||||
CLEANUP(Z_Pfree) char *pdemoname;
|
||||
CLEANUP(Z_Pfree) char *pdemoname = NULL;
|
||||
UINT8 version, subversion;
|
||||
UINT32 randseed;
|
||||
char msg[1024];
|
||||
@@ -2580,7 +2641,7 @@ void G_DoPlayDemo(char *defdemoname)
|
||||
snprintf(msg, 1024, M_GetText("Failed to read file '%s'.\n"), defdemoname);
|
||||
CONS_Alert(CONS_ERROR, "%s", msg);
|
||||
gameaction = ga_nothing;
|
||||
M_StartMessage(msg, NULL, MM_NOTHING);
|
||||
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -2592,7 +2653,7 @@ void G_DoPlayDemo(char *defdemoname)
|
||||
snprintf(msg, 1024, M_GetText("Failed to read lump '%s'.\n"), defdemoname);
|
||||
CONS_Alert(CONS_ERROR, "%s", msg);
|
||||
gameaction = ga_nothing;
|
||||
M_StartMessage(msg, NULL, MM_NOTHING);
|
||||
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
|
||||
return;
|
||||
}
|
||||
else // it's an internal demo
|
||||
@@ -2612,7 +2673,7 @@ void G_DoPlayDemo(char *defdemoname)
|
||||
{
|
||||
snprintf(msg, 1024, M_GetText("%s is not a SRB2Kart replay file.\n"), pdemoname);
|
||||
CONS_Alert(CONS_ERROR, "%s", msg);
|
||||
M_StartMessage(msg, NULL, MM_NOTHING);
|
||||
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
|
||||
G_ResetDemoPlayback();
|
||||
return;
|
||||
}
|
||||
@@ -2638,7 +2699,7 @@ void G_DoPlayDemo(char *defdemoname)
|
||||
default:
|
||||
snprintf(msg, 1024, M_GetText("%s is an incompatible replay format and cannot be played.\n"), pdemoname);
|
||||
CONS_Alert(CONS_ERROR, "%s", msg);
|
||||
M_StartMessage(msg, NULL, MM_NOTHING);
|
||||
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
|
||||
G_ResetDemoPlayback();
|
||||
return;
|
||||
}
|
||||
@@ -2649,7 +2710,7 @@ void G_DoPlayDemo(char *defdemoname)
|
||||
{
|
||||
snprintf(msg, 1024, M_GetText("%s is the wrong type of recording and cannot be played.\n"), pdemoname);
|
||||
CONS_Alert(CONS_ERROR, "%s", msg);
|
||||
M_StartMessage(msg, NULL, MM_NOTHING);
|
||||
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
|
||||
G_ResetDemoPlayback();
|
||||
return;
|
||||
}
|
||||
@@ -2666,7 +2727,7 @@ void G_DoPlayDemo(char *defdemoname)
|
||||
{
|
||||
snprintf(msg, 1024, M_GetText("%s is an alpha multiplayer replay and cannot be played.\n"), pdemoname);
|
||||
CONS_Alert(CONS_ERROR, "%s", msg);
|
||||
M_StartMessage(msg, NULL, MM_NOTHING);
|
||||
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
|
||||
G_ResetDemoPlayback();
|
||||
return;
|
||||
}
|
||||
@@ -2724,7 +2785,7 @@ void G_DoPlayDemo(char *defdemoname)
|
||||
CONS_Alert(CONS_ERROR, "%s", msg);
|
||||
|
||||
if (!CON_Ready()) // In the console they'll just see the notice there! No point pulling them out.
|
||||
M_StartMessage(msg, NULL, MM_NOTHING);
|
||||
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
|
||||
|
||||
G_ResetDemoPlayback();
|
||||
return;
|
||||
@@ -2762,6 +2823,16 @@ void G_DoPlayDemo(char *defdemoname)
|
||||
#endif
|
||||
demobuf.p += 4; // Extrainfo location
|
||||
|
||||
// ...*map* not loaded?
|
||||
if (!gamemap || (gamemap > NUMMAPS) || (W_CheckNumForName(G_BuildMapName(gamemap)) == LUMPERROR))
|
||||
{
|
||||
snprintf(msg, 1024, M_GetText("%s features a course that is not currently loaded.\n"), pdemoname);
|
||||
CONS_Alert(CONS_ERROR, "%s", msg);
|
||||
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
|
||||
G_ResetDemoPlayback();
|
||||
return;
|
||||
}
|
||||
|
||||
#ifdef DEMO_COMPAT_100
|
||||
if (demo.version == 0x0001)
|
||||
{
|
||||
@@ -2789,7 +2860,7 @@ void G_DoPlayDemo(char *defdemoname)
|
||||
{
|
||||
snprintf(msg, 1024, M_GetText("%s features a character that is not currently loaded.\n"), pdemoname);
|
||||
CONS_Alert(CONS_ERROR, "%s", msg);
|
||||
M_StartMessage(msg, NULL, MM_NOTHING);
|
||||
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
|
||||
G_ResetDemoPlayback();
|
||||
return;
|
||||
}
|
||||
@@ -2799,7 +2870,7 @@ void G_DoPlayDemo(char *defdemoname)
|
||||
{
|
||||
snprintf(msg, 1024, M_GetText("%s features a course that is not currently loaded.\n"), pdemoname);
|
||||
CONS_Alert(CONS_ERROR, "%s", msg);
|
||||
M_StartMessage(msg, NULL, MM_NOTHING);
|
||||
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
|
||||
G_ResetDemoPlayback();
|
||||
return;
|
||||
}
|
||||
@@ -2822,7 +2893,7 @@ void G_DoPlayDemo(char *defdemoname)
|
||||
{
|
||||
snprintf(msg, 1024, M_GetText("%s contains no data to be played.\n"), pdemoname);
|
||||
CONS_Alert(CONS_ERROR, "%s", msg);
|
||||
M_StartMessage(msg, NULL, MM_NOTHING);
|
||||
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
|
||||
G_ResetDemoPlayback();
|
||||
return;
|
||||
}
|
||||
@@ -2860,7 +2931,7 @@ void G_DoPlayDemo(char *defdemoname)
|
||||
{
|
||||
snprintf(msg, 1024, M_GetText("%s contains no data to be played.\n"), pdemoname);
|
||||
CONS_Alert(CONS_ERROR, "%s", msg);
|
||||
M_StartMessage(msg, NULL, MM_NOTHING);
|
||||
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
|
||||
G_ResetDemoPlayback();
|
||||
return;
|
||||
}
|
||||
@@ -2909,7 +2980,7 @@ void G_DoPlayDemo(char *defdemoname)
|
||||
{
|
||||
snprintf(msg, 1024, M_GetText("%s is a Record Attack replay with spectators, and is thus invalid.\n"), pdemoname);
|
||||
CONS_Alert(CONS_ERROR, "%s", msg);
|
||||
M_StartMessage(msg, NULL, MM_NOTHING);
|
||||
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
|
||||
G_ResetDemoPlayback();
|
||||
return;
|
||||
}
|
||||
@@ -2921,7 +2992,7 @@ void G_DoPlayDemo(char *defdemoname)
|
||||
{
|
||||
snprintf(msg, 1024, M_GetText("%s is a Record Attack replay with multiple players, and is thus invalid.\n"), pdemoname);
|
||||
CONS_Alert(CONS_ERROR, "%s", msg);
|
||||
M_StartMessage(msg, NULL, MM_NOTHING);
|
||||
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
|
||||
G_ResetDemoPlayback();
|
||||
return;
|
||||
}
|
||||
@@ -3531,7 +3602,6 @@ void G_FreeGhosts(void)
|
||||
ghosts = NULL;
|
||||
}
|
||||
|
||||
|
||||
boolean G_CheckDemoStatus(void)
|
||||
{
|
||||
G_FreeGhosts();
|
||||
|
||||
@@ -149,6 +149,7 @@ typedef struct demoghost {
|
||||
UINT8 checksum[16];
|
||||
UINT8 *buffer, *p, color;
|
||||
UINT16 version;
|
||||
boolean done;
|
||||
mobj_t oldmo, *mo;
|
||||
struct demoghost *next;
|
||||
} demoghost;
|
||||
|
||||
+102
-33
@@ -276,12 +276,6 @@ UINT32 timesBeatenWithEmeralds = 0;
|
||||
|
||||
INT16 prevmap = 0, nextmap = 0;
|
||||
|
||||
// Analog Control
|
||||
void SendWeaponPref(void);
|
||||
void SendWeaponPref2(void);
|
||||
void SendWeaponPref3(void);
|
||||
void SendWeaponPref4(void);
|
||||
|
||||
// don't mind me putting these here, I was lazy to figure out where else I could put those without blowing up the compiler.
|
||||
|
||||
// chat timer thingy
|
||||
@@ -318,6 +312,8 @@ consvar_t cv_pauseifunfocused = {"pauseifunfocused", "Yes", CV_SAVE, CV_YesNo, N
|
||||
static CV_PossibleValue_t songcredits_cons_t[] = {{0, "Off"}, {1, "Default"}, {2, "Box"}, {0, NULL}};
|
||||
consvar_t cv_songcredits = {"songcredits", "Default", CV_SAVE, songcredits_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_pausesongcredits = {"pausesongcredits", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
// Show "FREE PLAY" when you're alone. :(
|
||||
consvar_t cv_showfreeplay = { "showfreeplay", "Yes", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
@@ -458,6 +454,14 @@ consvar_t cv_litesteer[MAXSPLITSCREENPLAYERS] = {
|
||||
{"litesteer4", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}
|
||||
};
|
||||
|
||||
//static CV_PossibleValue_t autoaccelcons_t[] = {{0, "Off"}, {1, "Manual"}, {2, "Automatic"}, {0, NULL}};
|
||||
consvar_t cv_autoaccel[MAXSPLITSCREENPLAYERS] = {
|
||||
{"autoaccel", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"autoaccel2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"autoaccel3", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"autoaccel4", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}
|
||||
};
|
||||
|
||||
static CV_PossibleValue_t driftsparkpulse_t[] = {{0, "MIN"}, {FRACUNIT*3, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_driftsparkpulse = {"driftsparkpulse", "1.4", CV_FLOAT | CV_SAVE, driftsparkpulse_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
@@ -668,7 +672,7 @@ INT16 G_ClipAimingPitch(INT32 *aiming)
|
||||
else if (*aiming < -limitangle)
|
||||
*aiming = -limitangle;
|
||||
|
||||
return (INT16)((*aiming)>>16);
|
||||
return (INT16)((*aiming) >> TICCMD_REDUCE);
|
||||
}
|
||||
|
||||
INT16 G_SoftwareClipAimingPitch(INT32 *aiming)
|
||||
@@ -681,7 +685,7 @@ INT16 G_SoftwareClipAimingPitch(INT32 *aiming)
|
||||
else if (*aiming < -limitangle)
|
||||
*aiming = -limitangle;
|
||||
|
||||
return (INT16)((*aiming)>>16);
|
||||
return (INT16)((*aiming) >> TICCMD_REDUCE);
|
||||
}
|
||||
|
||||
INT32 JoyAxis(axis_input_e axissel, UINT8 player)
|
||||
@@ -804,6 +808,10 @@ static fixed_t forwardmove[2] = {25<<FRACBITS>>16, 50<<FRACBITS>>16};
|
||||
static fixed_t sidemove[2] = {2<<FRACBITS>>16, 4<<FRACBITS>>16};
|
||||
static fixed_t angleturn[3] = {KART_FULLTURN/2, KART_FULLTURN, KART_FULLTURN/4}; // + slow turn
|
||||
|
||||
//
|
||||
// G_HandleLocalDriftturn
|
||||
// Hack for Lua menus that check directional inputs with driftturn
|
||||
//
|
||||
static void G_HandleLocalDriftturn(ticcmd_t *cmd, UINT8 ssplayer)
|
||||
{
|
||||
INT32 axis = 0;
|
||||
@@ -866,9 +874,8 @@ static void G_HandleLocalDriftturn(ticcmd_t *cmd, UINT8 ssplayer)
|
||||
//
|
||||
static void G_BuildLocalTiccmd(ticcmd_t *cmd, UINT8 ssplayer, boolean freecam)
|
||||
{
|
||||
boolean moveinput = false;
|
||||
INT32 axis = 0;
|
||||
const boolean usejoystick = (cv_usejoystick[(ssplayer-1)].value);
|
||||
const boolean usejoystick = cv_usejoystick[(ssplayer-1)].value;
|
||||
|
||||
// check for inputs and return button commands
|
||||
// for stuff like joining with item button, saltyhop, honking, etc.
|
||||
@@ -903,15 +910,11 @@ static void G_BuildLocalTiccmd(ticcmd_t *cmd, UINT8 ssplayer, boolean freecam)
|
||||
|
||||
#undef CHECKINPUT
|
||||
|
||||
moveinput = (InputDown(gc_turnleft, ssplayer) || InputDown(gc_turnright, ssplayer)
|
||||
|| InputDown(gc_aimforward, ssplayer) || InputDown(gc_aimbackward, ssplayer) ||
|
||||
(usejoystick && JoyAxis(AXISAIM, ssplayer) != 0) || (usejoystick && JoyAxis(AXISTURN, ssplayer) != 0));
|
||||
|
||||
axis = JoyAxis(AXISLOOKBACK, ssplayer);
|
||||
camspin[ssplayer-1] = (InputDown(gc_lookback, ssplayer) || (usejoystick && axis > 0));
|
||||
|
||||
// Reset to our spec player if we watch someone else.
|
||||
if ((moveinput || cmd->buttons)
|
||||
if ((cmd->driftturn || cmd->buttons)
|
||||
&& displayplayers[0] != consoleplayer && ssplayer == 1)
|
||||
{
|
||||
if (cv_director.value)
|
||||
@@ -923,6 +926,63 @@ static void G_BuildLocalTiccmd(ticcmd_t *cmd, UINT8 ssplayer, boolean freecam)
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// G_HandleAutoAcceleration
|
||||
//
|
||||
static void G_HandleAutoAcceleration(ticcmd_t *cmd, player_t *player, UINT8 forplayer)
|
||||
{
|
||||
if (!cv_autoaccel[forplayer].value)
|
||||
return;
|
||||
|
||||
if (gamestate != GS_LEVEL)
|
||||
return;
|
||||
|
||||
// dont accel before and during countdown
|
||||
if (leveltime <= starttime)
|
||||
return;
|
||||
|
||||
// dont do this in menus or when console is onscreen
|
||||
if (menuactive || CON_Ready())
|
||||
return;
|
||||
|
||||
// gotta have a player that aint respawning
|
||||
if (!player->mo || player->kartstuff[k_respawn])
|
||||
return;
|
||||
|
||||
// dont need for "finished" players
|
||||
if (player->exiting || (player->pflags & PF_TIMEOVER))
|
||||
return;
|
||||
|
||||
// dont do during spinout
|
||||
if (player->kartstuff[k_spinouttimer])
|
||||
return;
|
||||
|
||||
// spectators and freecam dont need special handling, see G_BuildTiccmd
|
||||
|
||||
if (cmd->buttons & BT_BRAKE)
|
||||
{
|
||||
if (cmd->buttons & BT_DRIFT ||
|
||||
player->kartstuff[k_sneakertimer] ||
|
||||
player->kartstuff[k_squishedtimer])
|
||||
{
|
||||
cmd->forwardmove = (SINT8)forwardmove[0];
|
||||
cmd->buttons |= BT_ACCELERATE;
|
||||
}
|
||||
else
|
||||
{
|
||||
// allows us to drive backwards if we need to
|
||||
if (cmd->forwardmove > 0)
|
||||
cmd->forwardmove = 0;
|
||||
cmd->buttons &= ~BT_ACCELERATE;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
cmd->forwardmove = (SINT8)forwardmove[1];
|
||||
cmd->buttons |= BT_ACCELERATE;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// G_BuildTiccmd
|
||||
// Builds a ticcmd from all of the available inputs
|
||||
@@ -965,7 +1025,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
||||
// Kart, don't build a ticcmd if someone is resynching or the server is stopped too so we don't fly off course in bad conditions
|
||||
if (paused || P_AutoPause() || (gamestate == GS_LEVEL && player->playerstate == PST_REBORN) || hu_resynching)
|
||||
{
|
||||
cmd->angleturn = (INT16)(lang >> 16);
|
||||
cmd->angleturn = (INT16)(lang >> TICCMD_REDUCE);
|
||||
cmd->aiming = G_ClipAimingPitch(&laim);
|
||||
return;
|
||||
}
|
||||
@@ -973,7 +1033,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
||||
// dumbass thing so we can use a few buttons but dont accidentally drive away
|
||||
if (player->spectator || freecam)
|
||||
{
|
||||
cmd->angleturn = (INT16)(lang >> 16);
|
||||
cmd->angleturn = (INT16)(lang >> TICCMD_REDUCE);
|
||||
G_BuildLocalTiccmd(cmd, ssplayer, freecam);
|
||||
|
||||
// let lua override everything
|
||||
@@ -1070,7 +1130,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
||||
if (InputDown(gc_accelerate, ssplayer) || (gamepadjoystickmove && axis > 0) || player->kartstuff[k_sneakertimer])
|
||||
{
|
||||
cmd->buttons |= BT_ACCELERATE;
|
||||
forward = forwardmove[1]; // 50
|
||||
forward = forwardmove[1]; // 50
|
||||
}
|
||||
else if (analogjoystickmove && axis > 0)
|
||||
{
|
||||
@@ -1133,7 +1193,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
||||
|
||||
cmd->aiming = G_ClipAimingPitch(&laim);
|
||||
|
||||
mousex = mousey = mlooky = 0;
|
||||
mousex = mousey = 0;
|
||||
|
||||
if (forward > MAXPLMOVE)
|
||||
forward = MAXPLMOVE;
|
||||
@@ -1151,6 +1211,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
||||
cmd->sidemove = (SINT8)(cmd->sidemove + side);
|
||||
}
|
||||
|
||||
G_HandleAutoAcceleration(cmd, player, forplayer);
|
||||
|
||||
//{ SRB2kart - Drift support
|
||||
// Not grouped with the rest of turn stuff because it needs to know what buttons you're pressing for rubber-burn turn
|
||||
// limit turning to angleturn[1] to stop mouselook letting you look too fast
|
||||
@@ -1172,10 +1234,10 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
||||
|| (leveltime > starttime && (cmd->buttons & BT_ACCELERATE && cmd->buttons & BT_BRAKE)) // Rubber-burn turn
|
||||
|| (player->kartstuff[k_respawn]) // Respawning
|
||||
|| (player->spectator || objectplacing))) // Not a physical player
|
||||
lang += (cmd->angleturn<<16);
|
||||
lang += (cmd->angleturn << TICCMD_REDUCE);
|
||||
|
||||
cmd->angleturn = (INT16)(lang >> 16);
|
||||
cmd->latency = modeattacking ? 0 : (leveltime & 0xFF); // Send leveltime when this tic was generated to the server for control lag calculations
|
||||
cmd->angleturn = (INT16)(lang >> TICCMD_REDUCE);
|
||||
cmd->latency = modeattacking ? 0 : (leveltime & TICCMD_LATENCYMASK); // Send leveltime when this tic was generated to the server for control lag calculations
|
||||
|
||||
if (!hu_stopped)
|
||||
{
|
||||
@@ -1756,14 +1818,15 @@ void G_ResetView(UINT8 viewnum, INT32 playernum, boolean onlyactive)
|
||||
// Increment a viewpoint by offset from the current player. A negative value
|
||||
// decrements.
|
||||
//
|
||||
void G_AdjustView(UINT8 viewnum, INT32 offset, boolean onlyactive)
|
||||
void G_AdjustViewEx(UINT8 viewnum, INT32 offset, boolean onlyactive, boolean resetfreecam)
|
||||
{
|
||||
INT32 *displayplayerp, oldview;
|
||||
displayplayerp = &displayplayers[viewnum-1];
|
||||
oldview = (*displayplayerp);
|
||||
|
||||
// turn off the freecam
|
||||
camera[viewnum-1].freecam = false;
|
||||
if (resetfreecam)
|
||||
camera[viewnum-1].freecam = false;
|
||||
|
||||
G_ResetView(viewnum, ( (*displayplayerp) + offset ), onlyactive);
|
||||
|
||||
@@ -1777,7 +1840,7 @@ void G_AdjustView(UINT8 viewnum, INT32 offset, boolean onlyactive)
|
||||
// Ensures all viewpoints are valid
|
||||
// Also demotes splitscreen down to one player.
|
||||
//
|
||||
void G_ResetViews(void)
|
||||
void G_ResetViews(boolean resetfreecam)
|
||||
{
|
||||
UINT8 splits;
|
||||
UINT8 viewd;
|
||||
@@ -1801,7 +1864,7 @@ void G_ResetViews(void)
|
||||
*/
|
||||
for (viewd = 1; viewd <= splits; ++viewd)
|
||||
{
|
||||
G_AdjustView(viewd, 0, false);
|
||||
G_AdjustViewEx(viewd, 0, false, resetfreecam);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1882,7 +1945,7 @@ void G_Ticker(boolean run)
|
||||
G_CopyTiccmd(cmd, &netcmds[buf][i], 1);
|
||||
|
||||
// Use the leveltime sent in the player's ticcmd to determine control lag
|
||||
cmd->latency = modeattacking ? 0 : min(((leveltime & 0xFF) - cmd->latency) & 0xFF, MAXPREDICTTICS-1); //@TODO add a cvar to allow setting this max
|
||||
cmd->latency = modeattacking ? 0 : min(((leveltime & TICCMD_LATENCYMASK) - cmd->latency) & TICCMD_LATENCYMASK, MAXPREDICTTICS-1); //@TODO add a cvar to allow setting this max
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1890,7 +1953,6 @@ void G_Ticker(boolean run)
|
||||
switch (gamestate)
|
||||
{
|
||||
case GS_LEVEL:
|
||||
|
||||
for (; ra_timeskip < starttime - TICRATE*4; ra_timeskip++) // this looks weird but this is done to not break compability with older demos for now.
|
||||
{
|
||||
if (demo.title)
|
||||
@@ -3025,7 +3087,8 @@ tryagain:
|
||||
|
||||
void G_AddMapToBuffer(INT16 map)
|
||||
{
|
||||
INT16 bufx, refreshnum = max(0, TOLMaps(G_TOLFlag(gametype))-3);
|
||||
const INT32 tolmaps = TOLMaps(G_TOLFlag(gametype));
|
||||
INT16 bufx, refreshnum = max(0, tolmaps-3);
|
||||
|
||||
// Add the map to the buffer.
|
||||
for (bufx = NUMMAPS-1; bufx > 0; bufx--)
|
||||
@@ -3438,7 +3501,7 @@ void G_LoadGameData(void)
|
||||
INT32 i, j;
|
||||
UINT8 modded = false;
|
||||
UINT8 rtemp;
|
||||
savebuffer_t save;
|
||||
savebuffer_t save = {0};
|
||||
|
||||
//For records
|
||||
tic_t rectime;
|
||||
@@ -3571,7 +3634,7 @@ void G_SaveGameData(boolean force)
|
||||
size_t length;
|
||||
INT32 i, j;
|
||||
UINT8 btemp;
|
||||
savebuffer_t save;
|
||||
savebuffer_t save = {0};
|
||||
(void)force;
|
||||
char backupfile[MAX_WADPATH+4];
|
||||
|
||||
@@ -3742,7 +3805,7 @@ void G_LoadGame(UINT32 slot, INT16 mapoverride)
|
||||
size_t length;
|
||||
char vcheck[VERSIONSIZE];
|
||||
char savename[255];
|
||||
savebuffer_t save;
|
||||
savebuffer_t save = {0};
|
||||
|
||||
// memset savedata to all 0, fixes calling perfectly valid saves corrupt because of bots
|
||||
memset(&savedata, 0, sizeof(savedata));
|
||||
@@ -3828,7 +3891,7 @@ void G_SaveGame(UINT32 savegameslot)
|
||||
boolean saved;
|
||||
char savename[256] = "";
|
||||
const char *backup;
|
||||
savebuffer_t save;
|
||||
savebuffer_t save = {0};
|
||||
|
||||
sprintf(savename, savegamename, savegameslot);
|
||||
backup = va("%s",savename);
|
||||
@@ -4012,6 +4075,12 @@ void G_InitNew(UINT8 pencoremode, const char *mapname, boolean resetplayer, bool
|
||||
automapactive = false;
|
||||
imcontinuing = false;
|
||||
|
||||
// HACK: this doesent reset if you change the map from within a replay and may cause crashes or the replayhut to be non functional
|
||||
if (!demo.playback && demo.inreplayhut)
|
||||
{
|
||||
M_ResetDemoList();
|
||||
}
|
||||
|
||||
if (!skipprecutscene && mapheaderinfo[gamemap-1]->precutscenenum && !modeattacking) // Start a custom cutscene.
|
||||
F_StartCustomCutscene(mapheaderinfo[gamemap-1]->precutscenenum-1, true, resetplayer);
|
||||
else
|
||||
|
||||
+7
-4
@@ -50,7 +50,7 @@ extern INT16 rw_maximums[NUM_WEAPONS];
|
||||
|
||||
// used in game menu
|
||||
extern consvar_t cv_chatwidth, cv_chatnotifications, cv_chatheight, cv_chattime, cv_consolechat, cv_chatbacktint, cv_chatspamprotection, cv_chatcentertext/*, cv_compactscoreboard*/;
|
||||
extern consvar_t cv_songcredits;
|
||||
extern consvar_t cv_songcredits, cv_pausesongcredits;
|
||||
extern consvar_t cv_showfreeplay;
|
||||
extern consvar_t cv_growmusic, cv_supermusic;
|
||||
extern consvar_t cv_pauseifunfocused;
|
||||
@@ -74,6 +74,8 @@ extern consvar_t cv_ydeadzone[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
extern consvar_t cv_litesteer[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
extern consvar_t cv_autoaccel[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
extern consvar_t cv_ghost_besttime, cv_ghost_bestlap, cv_ghost_last, cv_ghost_guest, cv_ghost_staff;
|
||||
|
||||
// Hud offsets
|
||||
@@ -160,7 +162,7 @@ typedef enum
|
||||
const char *G_BuildMapName(INT32 map);
|
||||
void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer);
|
||||
|
||||
// copy ticcmd_t to and fro the normal way
|
||||
// copy ticcmd_t to and from the normal way
|
||||
ticcmd_t *G_CopyTiccmd(ticcmd_t* dest, const ticcmd_t* src, const size_t n);
|
||||
// copy ticcmd_t to and fro network packets
|
||||
ticcmd_t *G_MoveTiccmd(ticcmd_t* dest, const ticcmd_t* src, const size_t n);
|
||||
@@ -262,9 +264,10 @@ boolean G_CanView(INT32 playernum, UINT8 viewnum, boolean onlyactive);
|
||||
INT32 G_FindView(INT32 startview, UINT8 viewnum, boolean onlyactive, boolean reverse);
|
||||
INT32 G_CountPlayersPotentiallyViewable(boolean active);
|
||||
|
||||
void G_ResetViews(void);
|
||||
void G_ResetViews(boolean resetfreecam);
|
||||
void G_ResetView(UINT8 viewnum, INT32 playernum, boolean onlyactive);
|
||||
void G_AdjustView(UINT8 viewnum, INT32 offset, boolean onlyactive);
|
||||
void G_AdjustViewEx(UINT8 viewnum, INT32 offset, boolean onlyactive, boolean resetfreecam);
|
||||
#define G_AdjustView(v,o,oa) G_AdjustViewEx(v,o,oa, true)
|
||||
|
||||
void G_AddPlayer(INT32 playernum);
|
||||
|
||||
|
||||
+201
-22
@@ -34,7 +34,7 @@ static CV_PossibleValue_t onecontrolperkey_cons_t[] = {{1, "One"}, {2, "Several"
|
||||
static CV_PossibleValue_t turnsmooth_cons_t[] = {{2, "Slow"}, {1, "Fast"}, {0, "Off"}, {0, NULL}};
|
||||
|
||||
// mouse values are used once
|
||||
consvar_t cv_mousesens = {"mousesens", "20", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_mousexsens = {"mousexsens", "20", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_mouseysens = {"mouseysens", "20", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_controlperkey = {"controlperkey", "One", CV_SAVE, onecontrolperkey_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
@@ -58,12 +58,21 @@ static void led_off_handle3(void);
|
||||
static void led_off_handle4(void);
|
||||
|
||||
consvar_t cv_rumble[MAXSPLITSCREENPLAYERS] = {
|
||||
{"rumble", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, rumble_off_handle, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"rumble", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, rumble_off_handle, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"rumble2", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, rumble_off_handle2, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"rumble3", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, rumble_off_handle3, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"rumble4", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, rumble_off_handle4, 0, NULL, NULL, 0, 0, NULL}
|
||||
};
|
||||
|
||||
static CV_PossibleValue_t rumblestrength_cons_t[] = {{FRACUNIT/4, "MIN"}, {FRACUNIT*4, "MAX"}, {0, NULL}};
|
||||
|
||||
consvar_t cv_rumblestrength[MAXSPLITSCREENPLAYERS] = {
|
||||
{"rumblestrength", "1.0", CV_SAVE|CV_FLOAT, rumblestrength_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"rumblestrength2", "1.0", CV_SAVE|CV_FLOAT, rumblestrength_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"rumblestrength3", "1.0", CV_SAVE|CV_FLOAT, rumblestrength_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"rumblestrength4", "1.0", CV_SAVE|CV_FLOAT, rumblestrength_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}
|
||||
};
|
||||
|
||||
static CV_PossibleValue_t gamepadled_cons_t[] = {{0, "Off"}, {1, "Skincolor"}, {2, "Mobjcolor"}, {0, NULL}};
|
||||
consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS] = {
|
||||
{"gamepadled", "Skincolor", CV_SAVE|CV_CALL|CV_NOINIT, gamepadled_cons_t, led_off_handle, 0, NULL, NULL, 0, 0, NULL},
|
||||
@@ -116,17 +125,17 @@ static void led_off_handle4(void)
|
||||
G_ResetPlayerGamepadIndicatorColor(3);
|
||||
}
|
||||
|
||||
INT32 mousex, mousey;
|
||||
INT32 mlooky; // like mousey but with a custom sensitivity for mlook
|
||||
INT32 mousex = 0, mousey = 0;
|
||||
|
||||
// joystick values are repeated
|
||||
INT32 joyxmove[MAXSPLITSCREENPLAYERS][JOYAXISSET], joyymove[MAXSPLITSCREENPLAYERS][JOYAXISSET];
|
||||
INT32 joyxmove[MAXSPLITSCREENPLAYERS][JOYAXISSET] = {};
|
||||
INT32 joyymove[MAXSPLITSCREENPLAYERS][JOYAXISSET] = {};
|
||||
|
||||
// current state of the keys: true if pushed
|
||||
UINT8 gamekeydown[NUMINPUTS];
|
||||
UINT8 gamekeydown[NUMINPUTS] = {};
|
||||
|
||||
// two key codes (or virtual key) per game control
|
||||
INT32 gamecontrol[MAXSPLITSCREENPLAYERS][num_gamecontrols][2];
|
||||
INT32 gamecontrol[MAXSPLITSCREENPLAYERS][num_gamecontrols][2] = {};
|
||||
|
||||
typedef struct
|
||||
{
|
||||
@@ -183,9 +192,8 @@ void G_MapEventsToControls(event_t *ev)
|
||||
case ev_mouse: // buttons are virtual keys
|
||||
if (menuactive || CON_Ready() || chat_on)
|
||||
break;
|
||||
mousex = (INT32)(ev->data2*((cv_mousesens.value*cv_mousesens.value)/110.0f + 0.1f));
|
||||
mousey = (INT32)(ev->data3*((cv_mousesens.value*cv_mousesens.value)/110.0f + 0.1f));
|
||||
mlooky = (INT32)(ev->data3*((cv_mouseysens.value*cv_mousesens.value)/110.0f + 0.1f));
|
||||
mousex = (INT32)(ev->data2*((cv_mousexsens.value*cv_mousexsens.value)/110.0f + 0.1f));
|
||||
mousey = (INT32)(ev->data3*((cv_mouseysens.value*cv_mouseysens.value)/110.0f + 0.1f));
|
||||
break;
|
||||
|
||||
case ev_joystick: // buttons are virtual keys
|
||||
@@ -206,7 +214,7 @@ void G_MapEventsToControls(event_t *ev)
|
||||
|
||||
case ev_joystick3:
|
||||
i = ev->data1;
|
||||
if (i >= JOYAXISSET)
|
||||
if (i >= JOYAXISSET || menuactive)
|
||||
break;
|
||||
if (ev->data2 != INT32_MAX) joyxmove[2][i] = ev->data2;
|
||||
if (ev->data3 != INT32_MAX) joyymove[2][i] = ev->data3;
|
||||
@@ -214,7 +222,7 @@ void G_MapEventsToControls(event_t *ev)
|
||||
|
||||
case ev_joystick4:
|
||||
i = ev->data1;
|
||||
if (i >= JOYAXISSET)
|
||||
if (i >= JOYAXISSET || menuactive)
|
||||
break;
|
||||
if (ev->data2 != INT32_MAX) joyxmove[3][i] = ev->data2;
|
||||
if (ev->data3 != INT32_MAX) joyymove[3][i] = ev->data3;
|
||||
@@ -875,11 +883,13 @@ static const char *gamecontrolname[num_gamecontrols] =
|
||||
|
||||
#include "k_kart.h"
|
||||
|
||||
UINT16 G_GetSkinColor(INT32 playernum)
|
||||
UINT8 G_GetSkinColorForGamepad(INT32 playernum)
|
||||
{
|
||||
I_Assert(playernum >= 0 && playernum < MAXSPLITSCREENPLAYERS);
|
||||
|
||||
if (gamestate == GS_LEVEL)
|
||||
{
|
||||
player_t *player = &players[displayplayers[playernum]];
|
||||
const player_t *player = &players[displayplayers[playernum]];
|
||||
|
||||
if (player)
|
||||
{
|
||||
@@ -897,13 +907,13 @@ UINT16 G_GetSkinColor(INT32 playernum)
|
||||
switch (playernum)
|
||||
{
|
||||
case 0:
|
||||
return cv_playercolor.value;
|
||||
return (UINT8)cv_playercolor.value;
|
||||
case 1:
|
||||
return cv_playercolor2.value;
|
||||
return (UINT8)cv_playercolor2.value;
|
||||
case 2:
|
||||
return cv_playercolor3.value;
|
||||
return (UINT8)cv_playercolor3.value;
|
||||
case 3:
|
||||
return cv_playercolor4.value;
|
||||
return (UINT8)cv_playercolor4.value;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
@@ -911,19 +921,23 @@ UINT16 G_GetSkinColor(INT32 playernum)
|
||||
return 0;
|
||||
}
|
||||
|
||||
void G_SetPlayerGamepadIndicatorColor(INT32 playernum, UINT16 color)
|
||||
// Sets the Indicator LED on supported gamepads to a desired skincolor
|
||||
// pass SKINCOLOR_NONE/0 to set the players skin color
|
||||
void G_SetPlayerGamepadIndicatorColor(INT32 playernum, UINT8 color)
|
||||
{
|
||||
UINT16 skincolor;
|
||||
UINT8 skincolor;
|
||||
byteColor_t byte_color;
|
||||
|
||||
I_Assert(playernum >= 0 && playernum < MAXSPLITSCREENPLAYERS);
|
||||
|
||||
if (cv_gamepadled[playernum].value == 0)
|
||||
if (cv_gamepadled[playernum].value == 0
|
||||
|| color >= MAXTRANSLATIONS)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
skincolor = color ? color : G_GetSkinColor(playernum);
|
||||
// so we can override this
|
||||
skincolor = color ? color : G_GetSkinColorForGamepad(playernum);
|
||||
byte_color = V_GetColor(colortranslations[skincolor][8]).s;
|
||||
|
||||
I_SetGamepadIndicatorColor(playernum, byte_color.red, byte_color.green, byte_color.blue);
|
||||
@@ -936,7 +950,46 @@ static void G_ResetPlayerGamepadIndicatorColor(INT32 playernum)
|
||||
I_SetGamepadIndicatorColor(playernum, 0, 0, 255);
|
||||
}
|
||||
else
|
||||
{
|
||||
G_SetPlayerGamepadIndicatorColor(playernum, 0);
|
||||
}
|
||||
}
|
||||
|
||||
static UINT8 curcolor[MAXSPLITSCREENPLAYERS] = {};
|
||||
|
||||
void G_DeviceLEDTick(void)
|
||||
{
|
||||
UINT8 i, newcolor;
|
||||
|
||||
if (numcontrollers == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
if (!cv_usejoystick[i].value || !cv_gamepadled[i].value)
|
||||
continue;
|
||||
|
||||
newcolor = G_GetSkinColorForGamepad(i);
|
||||
|
||||
// compiler be absolutely tripping
|
||||
// delet this if this gets fixed within gcc
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Warray-bounds"
|
||||
if (curcolor[i] == newcolor) // dont update if same colour
|
||||
continue;
|
||||
#pragma GCC diagnostic pop
|
||||
|
||||
G_SetPlayerGamepadIndicatorColor(i, newcolor);
|
||||
curcolor[i] = newcolor;
|
||||
}
|
||||
}
|
||||
|
||||
// ensures next call to G_DeviceLEDTick will refresh the gamepad led
|
||||
void G_ResetDeviceLED(void)
|
||||
{
|
||||
memset(curcolor, 0, sizeof(curcolor));
|
||||
}
|
||||
|
||||
static void G_ResetPlayerDeviceRumble(INT32 playernum)
|
||||
@@ -963,9 +1016,135 @@ void G_PlayerDeviceRumble(INT32 playernum, UINT16 low_strength, UINT16 high_stre
|
||||
return;
|
||||
}
|
||||
|
||||
// doesent need to be super precise
|
||||
// but ensure this is within range (0-65535)
|
||||
// placed here so it applies to lua aswell
|
||||
low_strength = (UINT16)min(FixedMul(low_strength, cv_rumblestrength[playernum].value), UINT16_MAX);
|
||||
high_strength = (UINT16)min(FixedMul(high_strength, cv_rumblestrength[playernum].value), UINT16_MAX);
|
||||
|
||||
I_GamepadRumble(playernum, low_strength, high_strength, duration);
|
||||
}
|
||||
|
||||
// rumble strengths
|
||||
enum
|
||||
{
|
||||
RUMBLE_VERYSTRONG = FRACUNIT / 4, // 16384
|
||||
RUMBLE_STRONG = FRACUNIT / 8, // 8192
|
||||
RUMBLE_MODERATE = FRACUNIT / 64, // 1024
|
||||
RUMBLE_WEAK = FRACUNIT / 128, // 512
|
||||
RUMBLE_VERYWEAK = FRACUNIT / 256, // 256
|
||||
};
|
||||
|
||||
// Controller rumble!
|
||||
// this keeps track of a bunch of things
|
||||
// and makes your controller rumble accordingly
|
||||
void G_DeviceRumbleTick(void)
|
||||
{
|
||||
UINT8 i;
|
||||
|
||||
if (dedicated || numcontrollers == 0 || gamestate != GS_LEVEL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
if (!cv_usejoystick[i].value || !cv_rumble[i].value)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (camera[i].freecam)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// SDL rumble strength goes from a range or 0-65535 respectively
|
||||
// the higher, the stronger it is
|
||||
UINT16 low = 0, high = 0;
|
||||
// for how long the action should rumble, in ms
|
||||
UINT16 lenght = 57; // 57ms is a short pulse, matches super well with this updating once per tic
|
||||
|
||||
const player_t *player = P_GetLocalPlayerForNum(i);
|
||||
|
||||
// allow lua to do some crap for spectators
|
||||
if (player->spectator || !player->mo)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// reset the rumble if you exit or are ded lel
|
||||
if (player->exiting ||
|
||||
player->playerstate == PST_DEAD ||
|
||||
player->kartstuff[k_respawn] > 1)
|
||||
{
|
||||
G_PlayerDeviceRumble(i, low, high, 0);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (player->kartstuff[k_spinouttimer])
|
||||
{
|
||||
//low = high = FRACUNIT / 6;
|
||||
low = high = FixedMul((RUMBLE_VERYSTRONG), (FixedDiv(player->kartstuff[k_spinouttimer], (3*TICRATE / 2)))); // try do some some kinda fadeout, 3*TICRATE / 2 is the "default" spinout time
|
||||
}
|
||||
else if (player->kartstuff[k_sneakertimer] > (sneakertime-(TICRATE/2)))
|
||||
{
|
||||
low = high = RUMBLE_STRONG;
|
||||
}
|
||||
else if ((player->kartstuff[k_offroad])
|
||||
&& player->speed != 0
|
||||
&& P_IsObjectOnGround(player->mo))
|
||||
{
|
||||
// weaken this depending on if you got hyu or invinc
|
||||
if (player->kartstuff[k_hyudorotimer])
|
||||
{
|
||||
high = RUMBLE_WEAK;
|
||||
}
|
||||
else if (player->kartstuff[k_invincibilitytimer])
|
||||
{
|
||||
high = RUMBLE_MODERATE;
|
||||
}
|
||||
else
|
||||
{
|
||||
low = high = RUMBLE_MODERATE;
|
||||
}
|
||||
}
|
||||
else if ((player->kartstuff[k_bananadrag] > TICRATE)
|
||||
&& player->speed != 0
|
||||
&& P_IsObjectOnGround(player->mo))
|
||||
{
|
||||
if (leveltime & 1) // this is actually funny lel
|
||||
high = RUMBLE_MODERATE;
|
||||
}
|
||||
|
||||
if (player->kartstuff[k_brakedrift])
|
||||
{
|
||||
high = CLAMP((high + RUMBLE_VERYWEAK), 0, UINT16_MAX);
|
||||
}
|
||||
|
||||
// pulse when gettin new driftlevel
|
||||
// let this come last
|
||||
if (player->kartstuff[k_driftcharge]
|
||||
&& player->driftlevel)
|
||||
{
|
||||
high = CLAMP((high + RUMBLE_VERYWEAK), 0, UINT16_MAX);
|
||||
|
||||
if (player->driftlevel == 2)
|
||||
lenght = 114;
|
||||
else if (player->driftlevel == 3)
|
||||
lenght = 174;
|
||||
}
|
||||
|
||||
// hack alert! i just dont want this thing constantly resetting the rumble lol
|
||||
if (low == 0 && high == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
G_PlayerDeviceRumble(i, low, high, lenght);
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Detach any keys associated to the given game control
|
||||
// - pass the pointer to the gamecontrol table for the player being edited
|
||||
|
||||
+10
-6
@@ -109,14 +109,14 @@ typedef enum
|
||||
} gamecontrols_e;
|
||||
|
||||
// mouse values are used once
|
||||
extern consvar_t cv_mousesens, cv_mouseysens;
|
||||
extern consvar_t cv_mousexsens, cv_mouseysens;
|
||||
extern consvar_t cv_controlperkey;
|
||||
extern consvar_t cv_turnsmooth[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_rumble[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_rumblestrength[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
extern INT32 mousex, mousey;
|
||||
extern INT32 mlooky; //mousey with mlookSensitivity
|
||||
|
||||
extern INT32 joyxmove[MAXSPLITSCREENPLAYERS][JOYAXISSET], joyymove[MAXSPLITSCREENPLAYERS][JOYAXISSET];
|
||||
|
||||
@@ -131,13 +131,17 @@ extern INT32 gamecontrol[MAXSPLITSCREENPLAYERS][num_gamecontrols][2];
|
||||
#define PLAYER3INPUTDOWN(gc) (gamekeydown[gamecontrol[2][gc][0]] || gamekeydown[gamecontrol[2][gc][1]])
|
||||
#define PLAYER4INPUTDOWN(gc) (gamekeydown[gamecontrol[3][gc][0]] || gamekeydown[gamecontrol[3][gc][1]])
|
||||
|
||||
// peace to my little coder fingers!
|
||||
// check a gamecontrol being active or not
|
||||
UINT8 G_GetSkinColorForGamepad(INT32 playernum);
|
||||
void G_SetPlayerGamepadIndicatorColor(INT32 playernum, UINT8 color);
|
||||
void G_DeviceLEDTick(void);
|
||||
void G_ResetDeviceLED(void);
|
||||
|
||||
UINT16 G_GetSkinColor(INT32 playernum);
|
||||
void G_SetPlayerGamepadIndicatorColor(INT32 playernum, UINT16 color);
|
||||
void G_ResetAllDeviceRumbles(void);
|
||||
void G_PlayerDeviceRumble(INT32 playernum, UINT16 low_strength, UINT16 high_strength, UINT32 duration);
|
||||
void G_DeviceRumbleTick(void);
|
||||
|
||||
// peace to my little coder fingers!
|
||||
// check a gamecontrol being active or not
|
||||
|
||||
// remaps the input event to a game control.
|
||||
void G_MapEventsToControls(event_t *ev);
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
target_sourcefile(c)
|
||||
+30
-24
@@ -21,28 +21,28 @@
|
||||
|
||||
// The texture for the next polygon given to HWR_ProcessPolygon.
|
||||
// Set with HWR_SetCurrentTexture.
|
||||
GLMipmap_t *current_texture = NULL;
|
||||
static GLMipmap_t *current_texture = NULL;
|
||||
|
||||
boolean currently_batching = false;
|
||||
static boolean currently_batching = false;
|
||||
|
||||
FOutVector* finalVertexArray = NULL;// contains subset of sorted vertices and texture coordinates to be sent to gpu
|
||||
UINT32* finalVertexIndexArray = NULL;// contains indexes for glDrawElements, taking into account fan->triangles conversion
|
||||
static FOutVector* finalVertexArray = NULL;// contains subset of sorted vertices and texture coordinates to be sent to gpu
|
||||
static UINT32* finalVertexIndexArray = NULL;// contains indexes for glDrawElements, taking into account fan->triangles conversion
|
||||
// NOTE have this alloced as 3x finalVertexArray size
|
||||
int finalVertexArrayAllocSize = 65536;
|
||||
static int finalVertexArrayAllocSize = 65536;
|
||||
|
||||
//GLubyte* colorArray = NULL;// contains color data to be sent to gpu, if needed
|
||||
//int colorArrayAllocSize = 65536;
|
||||
// not gonna use this for now, just sort by color and change state when it changes
|
||||
// later maybe when using vertex attributes if it's needed
|
||||
|
||||
PolygonArrayEntry* polygonArray = NULL ;// contains the polygon data from DrawPolygon, waiting to be processed
|
||||
PolygonArrayEntry **polygonArraySorted = NULL; // contains sorted pointers to polygonArray
|
||||
int polygonArraySize = 0;
|
||||
int polygonArrayAllocSize = 65536;
|
||||
static PolygonArrayEntry* polygonArray = NULL ;// contains the polygon data from DrawPolygon, waiting to be processed
|
||||
static PolygonArrayEntry **polygonArraySorted = NULL; // contains sorted pointers to polygonArray
|
||||
static int polygonArraySize = 0;
|
||||
static int polygonArrayAllocSize = 65536;
|
||||
|
||||
FOutVector* unsortedVertexArray = NULL; // contains unsorted vertices and texture coordinates from DrawPolygon
|
||||
int unsortedVertexArraySize = 0;
|
||||
int unsortedVertexArrayAllocSize = 65536;
|
||||
static FOutVector* unsortedVertexArray = NULL; // contains unsorted vertices and texture coordinates from DrawPolygon
|
||||
static int unsortedVertexArraySize = 0;
|
||||
static int unsortedVertexArrayAllocSize = 65536;
|
||||
|
||||
// Enables batching mode. HWR_ProcessPolygon will collect polygons instead of passing them directly to the rendering backend.
|
||||
// Call HWR_RenderBatches to render all the collected geometry.
|
||||
@@ -126,8 +126,9 @@ void HWR_ProcessPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPt
|
||||
if (!(PolyFlags & PF_NoTexture) && !horizonSpecial)
|
||||
{
|
||||
// use FNV-1a to hash polygons for later sorting.
|
||||
INT32 hash = 0x811c9dc5;
|
||||
#define DIGEST(h, x) h ^= (x); h *= 0x01000193
|
||||
UINT32 hash = 0x811c9dc5;
|
||||
UINT32 prime = 0x1000193;
|
||||
#define DIGEST(h, x) h ^= ((UINT32)(x)); h *= prime
|
||||
if (current_texture)
|
||||
{
|
||||
DIGEST(hash, current_texture->downloaded);
|
||||
@@ -148,7 +149,7 @@ void HWR_ProcessPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPt
|
||||
}
|
||||
#undef DIGEST
|
||||
// remove the sign bit to ensure that skybox and horizon line comes first.
|
||||
polygonArray[polygonArraySize-1].hash = (hash & INT32_MAX);
|
||||
polygonArray[polygonArraySize-1].hash = (INT32)(hash & INT32_MAX);
|
||||
}
|
||||
|
||||
memcpy(&unsortedVertexArray[unsortedVertexArraySize], pOutVerts, iNumPts * sizeof(FOutVector));
|
||||
@@ -168,8 +169,10 @@ static int comparePolygons(const void *p1, const void *p2)
|
||||
const PolygonArrayEntry *poly1 = *(PolygonArrayEntry *const *)p1;
|
||||
const PolygonArrayEntry *poly2 = *(PolygonArrayEntry *const *)p2;
|
||||
|
||||
const int shader1 = (poly1->polyFlags & PF_NoTexture || poly1->horizonSpecial) ? -1 : poly1->shader;
|
||||
const int shader2 = (poly2->polyFlags & PF_NoTexture || poly2->horizonSpecial) ? -1 : poly2->shader;
|
||||
// special case with signedness to prevent overflowing
|
||||
// FIXME: check for prediction slowdowns!
|
||||
const int shader1 = poly1->hash & 0x80000000 ? -1 : poly1->shader;
|
||||
const int shader2 = poly2->hash & 0x80000000 ? -1 : poly2->shader;
|
||||
|
||||
// skywalls and horizon lines must retain their order for horizon lines to work
|
||||
if (shader1 == -1 && shader2 == -1)
|
||||
@@ -210,8 +213,8 @@ static int comparePolygonsNoShaders(const void *p1, const void *p2)
|
||||
const PolygonArrayEntry *poly1 = *(PolygonArrayEntry *const *)p1;
|
||||
const PolygonArrayEntry *poly2 = *(PolygonArrayEntry *const *)p2;
|
||||
|
||||
const GLMipmap_t *texture1 = (poly1->polyFlags & PF_NoTexture || poly1->horizonSpecial) ? NULL : poly1->texture;
|
||||
const GLMipmap_t *texture2 = (poly2->polyFlags & PF_NoTexture || poly2->horizonSpecial) ? NULL : poly2->texture;
|
||||
const GLMipmap_t *texture1 = poly1->hash & 0x80000000 ? NULL : poly1->texture;
|
||||
const GLMipmap_t *texture2 = poly2->hash & 0x80000000 ? NULL : poly2->texture;
|
||||
|
||||
// skywalls and horizon lines must retain their order for horizon lines to work
|
||||
if (!texture1 && !texture2)
|
||||
@@ -219,6 +222,7 @@ static int comparePolygonsNoShaders(const void *p1, const void *p2)
|
||||
|
||||
UINT32 downloaded1 = texture1 ? texture1->downloaded : 0; // there should be a opengl texture name here, usable for comparisons
|
||||
UINT32 downloaded2 = texture2 ? texture2->downloaded : 0;
|
||||
|
||||
diff64 = downloaded1 - downloaded2;
|
||||
if (diff64 != 0) return diff64;
|
||||
|
||||
@@ -260,7 +264,7 @@ void HWR_RenderBatches(void)
|
||||
nextSurfaceInfo.LightInfo.light_level = 0;
|
||||
nextSurfaceInfo.LightInfo.directional = false;
|
||||
|
||||
currently_batching = false;// no longer collecting batches
|
||||
currently_batching = false; // no longer collecting batches
|
||||
|
||||
if (!polygonArraySize)
|
||||
{
|
||||
@@ -270,6 +274,8 @@ void HWR_RenderBatches(void)
|
||||
return;// nothing to draw
|
||||
}
|
||||
|
||||
const boolean useshader = HWR_UseShader();
|
||||
|
||||
// init stats vars
|
||||
ps_hw_numpolys.value.i = polygonArraySize;
|
||||
ps_hw_numcalls.value.i = ps_hw_numverts.value.i = 0;
|
||||
@@ -284,7 +290,7 @@ void HWR_RenderBatches(void)
|
||||
|
||||
// sort polygons
|
||||
PS_START_TIMING(ps_hw_batchsorttime);
|
||||
qs22j(polygonArraySorted, polygonArraySize, sizeof(PolygonArrayEntry *), (HWR_UseShader() ? comparePolygons : comparePolygonsNoShaders));
|
||||
qs22j(polygonArraySorted, polygonArraySize, sizeof(PolygonArrayEntry *), (useshader ? comparePolygons : comparePolygonsNoShaders));
|
||||
PS_STOP_TIMING(ps_hw_batchsorttime);
|
||||
|
||||
// sort order
|
||||
@@ -305,7 +311,7 @@ void HWR_RenderBatches(void)
|
||||
|
||||
// set state for first batch
|
||||
|
||||
if (HWR_UseShader())
|
||||
if (useshader)
|
||||
{
|
||||
GL_SetShader(currentShader);
|
||||
}
|
||||
@@ -387,7 +393,7 @@ void HWR_RenderBatches(void)
|
||||
if (nextPolyFlags & PF_NoTexture)
|
||||
nextTexture = 0;
|
||||
|
||||
if (currentShader != nextShader && HWR_UseShader())
|
||||
if (useshader && currentShader != nextShader)
|
||||
{
|
||||
changeState = true;
|
||||
changeShader = true;
|
||||
@@ -405,7 +411,7 @@ void HWR_RenderBatches(void)
|
||||
changePolyFlags = true;
|
||||
}
|
||||
|
||||
if (HWR_UseShader())
|
||||
if (useshader)
|
||||
{
|
||||
if (currentSurfaceInfo.PolyColor.rgba != nextSurfaceInfo.PolyColor.rgba ||
|
||||
currentSurfaceInfo.TintColor.rgba != nextSurfaceInfo.TintColor.rgba ||
|
||||
|
||||
@@ -538,7 +538,7 @@ static void loading_status(void)
|
||||
x = BASEVIDWIDTH/2;
|
||||
y = BASEVIDHEIGHT/2;
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); // Black background to match fade in effect
|
||||
//V_DrawPatchFill(W_CachePatchName("SRB2BACK", PU_PATCH)); // SRB2 background, ehhh too bright.
|
||||
//V_DrawPatchFill(srb2back); // SRB2 background, ehhh too bright.
|
||||
M_DrawTextBox(x-58, y-8, 13, 1);
|
||||
V_DrawString(x-50, y, V_YELLOWMAP, "Loading...");
|
||||
V_DrawRightAlignedString(x+50, y, V_YELLOWMAP, s);
|
||||
|
||||
@@ -15,6 +15,8 @@
|
||||
|
||||
#ifdef HWRENDER
|
||||
|
||||
#include <unordered_set>
|
||||
|
||||
#include "hw_main.h"
|
||||
#include "hw_glob.h"
|
||||
#include "hw_gl.h"
|
||||
@@ -36,7 +38,7 @@
|
||||
INT32 patchformat = GL_TEXFMT_AP_88; // use alpha for holes
|
||||
INT32 textureformat = GL_TEXFMT_P_8; // use chromakey for hole
|
||||
|
||||
RGBA_t mapPalette[256] = {0}; // the palette for the currently loaded level or menu etc.
|
||||
RGBA_t mapPalette[256] = {}; // the palette for the currently loaded level or menu etc.
|
||||
|
||||
static void HWR_FreeTextureColormaps(patch_t *patch);
|
||||
|
||||
@@ -98,7 +100,7 @@ static void HWR_DrawColumnInCache(const column_t *patchcol, UINT8 *block, GLMipm
|
||||
position = 0;
|
||||
}
|
||||
|
||||
position = max(((position * scale_y) + (FRACUNIT/2)) >> FRACBITS, 0);
|
||||
position = std::max(((position * scale_y) + (FRACUNIT/2)) >> FRACBITS, 0);
|
||||
|
||||
if (position + count >= pblockheight)
|
||||
count = pblockheight - position;
|
||||
@@ -162,7 +164,7 @@ static void HWR_DrawPatchInCache(GLMipmap_t *mipmap,
|
||||
fixed_t xfrac, xfracstep;
|
||||
fixed_t yfracstep, scale_y;
|
||||
const column_t *patchcol;
|
||||
UINT8 *block = mipmap->data;
|
||||
UINT8 *block = static_cast<UINT8 *>(mipmap->data);
|
||||
INT32 bpp;
|
||||
INT32 blockmodulo;
|
||||
RGBA_t *palette;
|
||||
@@ -212,7 +214,7 @@ static void HWR_DrawTexturePatchInCache(GLMipmap_t *mipmap,
|
||||
fixed_t xfrac, xfracstep;
|
||||
fixed_t yfracstep, scale_y;
|
||||
const column_t *patchcol;
|
||||
UINT8 *block = mipmap->data;
|
||||
UINT8 *block = static_cast<UINT8 *>(mipmap->data);
|
||||
INT32 bpp;
|
||||
INT32 blockmodulo;
|
||||
INT32 width, height;
|
||||
@@ -287,8 +289,8 @@ static UINT8 *MakeBlock(GLMipmap_t *glMipmap)
|
||||
UINT16 bu16 = ((0x00 <<8) | HWR_PATCHES_CHROMAKEY_COLORINDEX);
|
||||
INT32 blocksize = (glMipmap->width * glMipmap->height);
|
||||
|
||||
bpp = format2bpp(glMipmap->format);
|
||||
block = Z_Malloc(blocksize*bpp, PU_HWRCACHE, &(glMipmap->data));
|
||||
bpp = format2bpp(glMipmap->format);
|
||||
block = static_cast<UINT8 *>(Z_Malloc(blocksize*bpp, PU_HWRCACHE, &(glMipmap->data)));
|
||||
|
||||
switch (bpp)
|
||||
{
|
||||
@@ -325,7 +327,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *gltex, boolean noe
|
||||
texture = textures[texnum];
|
||||
|
||||
gltex->mipmap.flags = TF_CHROMAKEYED | TF_WRAPXY;
|
||||
gltex->mipmap.format = textureformat;
|
||||
gltex->mipmap.format = static_cast<GLTextureFormat_t>(textureformat);
|
||||
|
||||
// hack the Legacy skies..
|
||||
if (UNLIKELY(memcmp(texture->name, "SKY", 3) == 0 &&
|
||||
@@ -344,7 +346,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *gltex, boolean noe
|
||||
colormap += COLORMAP_REMAPOFFSET;
|
||||
#endif
|
||||
|
||||
gltex->mipmap.colormap = Z_Calloc(sizeof(*gltex->mipmap.colormap), PU_HWRPATCHCOLMIPMAP, NULL);
|
||||
gltex->mipmap.colormap = static_cast<GLColormap_t *>(Z_Calloc(sizeof(*gltex->mipmap.colormap), PU_HWRPATCHCOLMIPMAP, NULL));
|
||||
gltex->mipmap.colormap->source = colormap;
|
||||
memcpy(gltex->mipmap.colormap->data, colormap, 256 * sizeof(UINT8));
|
||||
|
||||
@@ -377,7 +379,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *gltex, boolean noe
|
||||
// Composite the columns together.
|
||||
for (i = 0, patch = texture->patches; i < texture->patchcount; i++, patch++)
|
||||
{
|
||||
pdata = W_CacheLumpNumPwad(patch->wad, patch->lump, PU_LEVEL);
|
||||
pdata = static_cast<UINT8 *>(W_CacheLumpNumPwad(patch->wad, patch->lump, PU_LEVEL));
|
||||
realpatch = (softwarepatch_t *)pdata;
|
||||
|
||||
HWR_DrawTexturePatchInCache(&gltex->mipmap, blockwidth, blockheight, texture, patch, realpatch);
|
||||
@@ -413,7 +415,7 @@ void HWR_MakePatch(const patch_t *patch, GLPatch_t *glPatch, GLMipmap_t *glMipma
|
||||
glMipmap->flags = 0;
|
||||
|
||||
// setup the texture info
|
||||
glMipmap->format = patchformat;
|
||||
glMipmap->format = static_cast<GLTextureFormat_t>(patchformat);
|
||||
|
||||
glPatch->max_s = (float)patch->width / (float)glMipmap->width;
|
||||
glPatch->max_t = (float)patch->height / (float)glMipmap->height;
|
||||
@@ -455,12 +457,13 @@ static void HWR_FreeTextureData(patch_t *patch)
|
||||
if (!patch || !patch->hardware)
|
||||
return;
|
||||
|
||||
glPatch = patch->hardware;
|
||||
glPatch = static_cast<GLPatch_t *>(patch->hardware);
|
||||
|
||||
if (vid.glstate == VID_GL_LIBRARY_LOADED)
|
||||
GL_DeleteTexture(glPatch->mipmap);
|
||||
|
||||
Z_Free(glPatch->mipmap->data);
|
||||
glPatch->mipmap->data = NULL;
|
||||
}
|
||||
|
||||
void HWR_FreeTexture(patch_t *patch)
|
||||
@@ -470,7 +473,7 @@ void HWR_FreeTexture(patch_t *patch)
|
||||
|
||||
if (patch->hardware)
|
||||
{
|
||||
GLPatch_t *glPatch = patch->hardware;
|
||||
GLPatch_t *glPatch = static_cast<GLPatch_t *>(patch->hardware);
|
||||
|
||||
HWR_FreeTextureColormaps(patch);
|
||||
|
||||
@@ -478,6 +481,7 @@ void HWR_FreeTexture(patch_t *patch)
|
||||
{
|
||||
HWR_FreeTextureData(patch);
|
||||
Z_Free(glPatch->mipmap);
|
||||
glPatch->mipmap = NULL;
|
||||
}
|
||||
|
||||
Z_Free(patch->hardware);
|
||||
@@ -495,7 +499,7 @@ static void HWR_FreeTextureColormaps(patch_t *patch)
|
||||
if (!patch)
|
||||
return;
|
||||
|
||||
pat = patch->hardware;
|
||||
pat = static_cast<GLPatch_t *>(patch->hardware);
|
||||
if (!pat)
|
||||
return;
|
||||
|
||||
@@ -577,6 +581,9 @@ void HWR_InitMapTextures(void)
|
||||
|
||||
static void FreeMapTexture(GLMapTexture_t *tex)
|
||||
{
|
||||
if (!tex)
|
||||
return;
|
||||
|
||||
GL_DeleteTexture(&tex->mipmap);
|
||||
Z_Free(tex->mipmap.data);
|
||||
tex->mipmap.data = NULL;
|
||||
@@ -586,6 +593,12 @@ void HWR_FreeMapTextures(void)
|
||||
{
|
||||
size_t i;
|
||||
|
||||
if (!gl_textures)
|
||||
{
|
||||
gl_numtextures = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
for (i = 0; i < gl_numtextures; i++)
|
||||
{
|
||||
FreeMapTexture(&gl_textures[i].normal);
|
||||
@@ -596,18 +609,30 @@ void HWR_FreeMapTextures(void)
|
||||
|
||||
// now the heap don't have any 'user' pointing to our
|
||||
// texturecache info, we can free it
|
||||
if (gl_textures)
|
||||
free(gl_textures);
|
||||
free(gl_textures);
|
||||
gl_textures = NULL;
|
||||
gl_numtextures = 0;
|
||||
}
|
||||
|
||||
static void HWR_PrecacheLevelFlats(void)
|
||||
{
|
||||
// lookup for flats that may´ve been already loaded
|
||||
// too lazy to make a hashtable or smth so unordered set will do :carbuncle:
|
||||
std::unordered_set<UINT32> flatpresent;
|
||||
lumpnum_t lump;
|
||||
size_t i, j;
|
||||
INT32 k;
|
||||
|
||||
auto load_flat = [&](lumpnum_t lump, boolean noencoremap)
|
||||
{
|
||||
// flat already loaded?
|
||||
if (flatpresent.count(lump) == 0)
|
||||
{
|
||||
HWR_GetFlat(lump, noencoremap);
|
||||
flatpresent.insert(lump);
|
||||
}
|
||||
};
|
||||
|
||||
// special case for encore
|
||||
#ifdef GLENCORE
|
||||
if (encoremap)
|
||||
@@ -624,16 +649,16 @@ static void HWR_PrecacheLevelFlats(void)
|
||||
const INT32 pic = ceiling ? sec->ceilingpic : sec->floorpic;
|
||||
|
||||
const levelflat_t *levelflat = &levelflats[pic];
|
||||
|
||||
lump = levelflat->lumpnum;
|
||||
HWR_GetFlat(lump, R_NoEncore(sec, ceiling));
|
||||
|
||||
if (levelflat->speed) // it is an animated flat
|
||||
load_flat(lump, R_NoEncore(sec, ceiling));
|
||||
|
||||
if (levelflat->speed) // is it an animated flat ?
|
||||
{
|
||||
for (k = 1; k < levelflat->numpics; k++)
|
||||
// start from 0, occasionally basenumlump != flat->lumpnum
|
||||
for (k = 0; k < levelflat->numpics; k++)
|
||||
{
|
||||
lump = levelflat->baselumpnum + k;
|
||||
HWR_GetFlat(lump, R_NoEncore(sec, ceiling));
|
||||
load_flat(levelflat->baselumpnum + k, R_NoEncore(sec, ceiling));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -649,15 +674,15 @@ static void HWR_PrecacheLevelFlats(void)
|
||||
const levelflat_t *levelflat = &levelflats[i];
|
||||
lump = levelflat->lumpnum;
|
||||
|
||||
HWR_GetFlat(lump, false);
|
||||
load_flat(lump, false);
|
||||
|
||||
if (!levelflat->speed) // is it an animated flat ?
|
||||
continue;
|
||||
|
||||
for (k = 1; k < levelflat->numpics; k++)
|
||||
if (levelflat->speed) // is it an animated flat ?
|
||||
{
|
||||
lump = levelflat->baselumpnum + k;
|
||||
HWR_GetFlat(lump, false);
|
||||
// start from 0, occasionally basenumlump != flat->lumpnum
|
||||
for (k = 0; k < levelflat->numpics; k++)
|
||||
{
|
||||
load_flat(levelflat->baselumpnum + k, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -670,7 +695,7 @@ static void HWR_PrecacheLevelTextures(void)
|
||||
size_t i, j, f;
|
||||
INT32 h;
|
||||
|
||||
texturepresent = calloc(numtextures, sizeof (*texturepresent));
|
||||
texturepresent = static_cast<char *>(calloc(gl_numtextures, sizeof(*texturepresent)));
|
||||
if (texturepresent == NULL)
|
||||
I_Error("%s: Out of memory looking up textures", "HWR_PrecacheLevel");
|
||||
|
||||
@@ -701,7 +726,10 @@ static void HWR_PrecacheLevelTextures(void)
|
||||
{
|
||||
const INT32 texnum = sidetex[f];
|
||||
|
||||
if (texnum < 0 || texnum >= numtextures || texturepresent[texnum])
|
||||
if (texnum < 0 || texnum >= (signed)gl_numtextures)
|
||||
continue;
|
||||
|
||||
if (texturepresent[texnum])
|
||||
continue;
|
||||
#ifdef GLENCORE
|
||||
texturepresent[texnum] = 1|noencoremap;
|
||||
@@ -729,14 +757,16 @@ static void HWR_PrecacheLevelTextures(void)
|
||||
|
||||
for (h = 1; h < anim->numpics; h++)
|
||||
{
|
||||
const INT32 animtexnum = anim->basepic+h;
|
||||
|
||||
if (texpresent & 1)
|
||||
{
|
||||
HWR_GetTexture(anim->basepic+h, false);
|
||||
HWR_GetTexture(animtexnum, false);
|
||||
}
|
||||
#ifdef GLENCORE
|
||||
if (texpresent & 2)
|
||||
{
|
||||
HWR_GetTexture(anim->basepic+h, true);
|
||||
HWR_GetTexture(animtexnum, true);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
@@ -840,7 +870,7 @@ void HWR_LoadMapTextures(size_t pnumtextures)
|
||||
HWR_FreeMapTextures();
|
||||
|
||||
gl_numtextures = pnumtextures;
|
||||
gl_textures = calloc(gl_numtextures, sizeof(*gl_textures)); // *2 - 1 for encore-remapped texture and another for noencore texture (unused when not in encore), see: GLMapTextureSet_t
|
||||
gl_textures = static_cast<GLMapTextureSet_t *>(calloc(gl_numtextures, sizeof(*gl_textures))); // *2 - 1 for encore-remapped texture and another for noencore texture (unused when not in encore), see: GLMapTextureSet_t
|
||||
|
||||
if (gl_textures == NULL)
|
||||
I_Error("HWR_LoadMapTextures: ran out of memory for OpenGL textures. Sad!");
|
||||
@@ -852,6 +882,7 @@ void HWR_LoadMapTextures(size_t pnumtextures)
|
||||
GLMapTexture_t *HWR_GetTexture(INT32 tex, boolean noencore)
|
||||
{
|
||||
GLMapTexture_t *gltex;
|
||||
GLMipmap_t *glMipmap;
|
||||
|
||||
if (tex < 0 || tex >= (signed)gl_numtextures)
|
||||
{
|
||||
@@ -870,19 +901,22 @@ GLMapTexture_t *HWR_GetTexture(INT32 tex, boolean noencore)
|
||||
gltex = &gl_textures[tex];
|
||||
#endif
|
||||
|
||||
glMipmap = &gltex->mipmap;
|
||||
|
||||
// Generate texture if missing from the cache
|
||||
if (!gltex->mipmap.downloaded)
|
||||
if (!glMipmap->downloaded)
|
||||
{
|
||||
if (!gltex->mipmap.data)
|
||||
HWR_GenerateTexture(tex, gltex, noencore);
|
||||
|
||||
// If hardware does not have the texture, then call GL_SetTexture to upload it
|
||||
GL_SetTexture(&gltex->mipmap);
|
||||
GL_SetTexture(glMipmap);
|
||||
}
|
||||
HWR_SetCurrentTexture(&gltex->mipmap);
|
||||
|
||||
HWR_SetCurrentTexture(glMipmap);
|
||||
|
||||
// The system-memory data can be purged now.
|
||||
Z_ChangeTag(gltex->mipmap.data, PU_HWRCACHE_UNLOCKED);
|
||||
Z_ChangeTag(glMipmap->data, PU_HWRCACHE_UNLOCKED);
|
||||
|
||||
return gltex;
|
||||
}
|
||||
@@ -933,7 +967,7 @@ static void HWR_CacheFlat(GLMipmap_t *glMipmap, lumpnum_t flatlumpnum)
|
||||
W_ReadLump(flatlumpnum, Z_Malloc(size, PU_HWRCACHE, &glMipmap->data));
|
||||
|
||||
#ifdef GLENCORE
|
||||
flat = glMipmap->data;
|
||||
flat = static_cast<UINT8 *>(glMipmap->data);
|
||||
for (steppy = 0; steppy < size; steppy++)
|
||||
{
|
||||
if (flat[steppy] == HWR_PATCHES_CHROMAKEY_COLORINDEX)
|
||||
@@ -977,7 +1011,7 @@ void HWR_GetFlat(lumpnum_t flatlumpnum, boolean noencoremap)
|
||||
if (!noencoremap && encoremap)
|
||||
colormap += COLORMAP_REMAPOFFSET;
|
||||
#endif
|
||||
glMipmap->colormap = Z_Calloc(sizeof(*glMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL);
|
||||
glMipmap->colormap = static_cast<GLColormap_t *>(Z_Calloc(sizeof(*glMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL));
|
||||
glMipmap->colormap->source = colormap;
|
||||
memcpy(glMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
|
||||
}
|
||||
@@ -1001,7 +1035,7 @@ void HWR_GetFlat(lumpnum_t flatlumpnum, boolean noencoremap)
|
||||
// --------------------+
|
||||
static void HWR_LoadPatchMipmap(patch_t *patch, GLMipmap_t *glMipmap)
|
||||
{
|
||||
GLPatch_t *glPatch = patch->hardware;
|
||||
GLPatch_t *glPatch = static_cast<GLPatch_t *>(patch->hardware);
|
||||
|
||||
if (!glMipmap->downloaded)
|
||||
{
|
||||
@@ -1022,8 +1056,8 @@ static void HWR_LoadPatchMipmap(patch_t *patch, GLMipmap_t *glMipmap)
|
||||
// ----------------------+
|
||||
static void HWR_UpdatePatchMipmap(patch_t *patch, GLMipmap_t *glMipmap)
|
||||
{
|
||||
GLPatch_t *grPatch = patch->hardware;
|
||||
HWR_MakePatch(patch, grPatch, glMipmap, true);
|
||||
GLPatch_t *glPatch = static_cast<GLPatch_t *>(patch->hardware);
|
||||
HWR_MakePatch(patch, glPatch, glMipmap, true);
|
||||
|
||||
// If hardware does not have the texture, then call GL_SetTexture to upload it
|
||||
// If it does have the texture, then call GL_UpdateTexture to update it
|
||||
@@ -1031,6 +1065,7 @@ static void HWR_UpdatePatchMipmap(patch_t *patch, GLMipmap_t *glMipmap)
|
||||
GL_SetTexture(glMipmap);
|
||||
else
|
||||
GL_UpdateTexture(glMipmap);
|
||||
|
||||
HWR_SetCurrentTexture(glMipmap);
|
||||
|
||||
// The system-memory data can be purged now.
|
||||
@@ -1057,7 +1092,7 @@ void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap)
|
||||
|
||||
if (!patch->hardware)
|
||||
Patch_CreateGL(patch);
|
||||
glPatch = patch->hardware;
|
||||
glPatch = static_cast<GLPatch_t *>(patch->hardware);
|
||||
|
||||
// Blatant hack for encore colormapping aside...
|
||||
if (colormap == colormaps || colormap == NULL || colormap == (const UINT8*)(COLORMAP_REMAPOFFSET))
|
||||
@@ -1093,12 +1128,12 @@ void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap)
|
||||
// (it have a liste of mipmap)
|
||||
// this malloc is cleared in HWR_FreeColormapCache
|
||||
// (...) unfortunately z_malloc fragment alot the memory :(so malloc is better
|
||||
newMipmap = calloc(1, sizeof (*newMipmap));
|
||||
newMipmap = static_cast<GLMipmap_t *>(calloc(1, sizeof (*newMipmap)));
|
||||
if (newMipmap == NULL)
|
||||
I_Error("%s: Out of memory", "HWR_GetMappedPatch");
|
||||
glMipmap->nextcolormap = newMipmap;
|
||||
|
||||
newMipmap->colormap = Z_Calloc(sizeof(*newMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL);
|
||||
newMipmap->colormap = static_cast<GLColormap_t *>(Z_Calloc(sizeof(*newMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL));
|
||||
newMipmap->colormap->source = colormap;
|
||||
memcpy(newMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
|
||||
|
||||
@@ -1121,7 +1156,7 @@ patch_t *HWR_GetCachedGLPatchPwad(UINT16 wadnum, UINT16 lumpnum)
|
||||
{
|
||||
void *ptr = Z_Calloc(sizeof(patch_t), PU_PATCH, &lumpcache[lumpnum]);
|
||||
Patch_Create(NULL, 0, ptr);
|
||||
Patch_AllocateHardwarePatch(ptr);
|
||||
Patch_AllocateHardwarePatch(static_cast<patch_t *>(ptr));
|
||||
}
|
||||
|
||||
return (patch_t *)(lumpcache[lumpnum]);
|
||||
@@ -1138,7 +1173,7 @@ static void HWR_DrawFadeMaskInCache(GLMipmap_t *mipmap, INT32 pblockwidth, INT32
|
||||
{
|
||||
INT32 i,j;
|
||||
fixed_t posx, posy, stepx, stepy;
|
||||
UINT8 *block = mipmap->data; // places the data directly into here
|
||||
UINT8 *block = static_cast<UINT8 *>(mipmap->data); // places the data directly into here
|
||||
UINT8 *flat;
|
||||
UINT8 *dest, *src, texel;
|
||||
RGBA_t col;
|
||||
@@ -1294,9 +1329,9 @@ void HWR_SetPalette(RGBA_t *palette)
|
||||
static void HWR_SetPaletteLookup(RGBA_t *palette)
|
||||
{
|
||||
int r, g, b;
|
||||
UINT8 *lut = Z_Malloc(
|
||||
UINT8 *lut = static_cast<UINT8 *>(Z_Malloc(
|
||||
HWR_PALETTE_LUT_SIZE*HWR_PALETTE_LUT_SIZE*HWR_PALETTE_LUT_SIZE*sizeof(UINT8),
|
||||
PU_STATIC, NULL);
|
||||
PU_STATIC, NULL));
|
||||
#define STEP_SIZE (256/HWR_PALETTE_LUT_SIZE)
|
||||
for (b = 0; b < HWR_PALETTE_LUT_SIZE; b++)
|
||||
{
|
||||
@@ -1339,7 +1374,7 @@ void HWR_SetMapPalette(void)
|
||||
if (palsize < 768) // 256 * 3
|
||||
I_Error("HWR_SetMapPalette: A programmer assumed palette lumps are at least 768 bytes long, but apparently this was a wrong assumption!\n");
|
||||
|
||||
RGB_data = W_CacheLumpNum(lumpnum, PU_CACHE);
|
||||
RGB_data = static_cast<UINT8 *>(W_CacheLumpNum(lumpnum, PU_CACHE));
|
||||
// we got the RGB palette now, but we need it in RGBA format.
|
||||
for (i = 0; i < 256; i++)
|
||||
{
|
||||
@@ -1374,7 +1409,7 @@ static UINT32 HWR_CreateLightTable(UINT8 *lighttable)
|
||||
{
|
||||
UINT32 i, id;
|
||||
RGBA_t *palette = HWR_GetTexturePalette();
|
||||
RGBA_t *hw_lighttable = Z_Malloc(256 * 32 * sizeof(RGBA_t), PU_STATIC, NULL);
|
||||
RGBA_t *hw_lighttable = static_cast<RGBA_t *>(Z_Malloc(256 * 32 * sizeof(RGBA_t), PU_STATIC, NULL));
|
||||
|
||||
// To make the palette index -> RGBA mapping easier for the shader,
|
||||
// the hardware lighttable is composed of RGBA colors instead of palette indices.
|
||||
+20
-20
@@ -166,6 +166,7 @@ static void gld_clipper_RemoveRange(clipnode_t *range)
|
||||
{
|
||||
range->prev->next = range->next;
|
||||
}
|
||||
|
||||
if (range->next)
|
||||
{
|
||||
range->next->prev = range->prev;
|
||||
@@ -177,7 +178,7 @@ static void gld_clipper_RemoveRange(clipnode_t *range)
|
||||
|
||||
void gld_clipper_SafeAddClipRange(angle_t startangle, angle_t endangle)
|
||||
{
|
||||
if(startangle > endangle)
|
||||
if (startangle > endangle)
|
||||
{
|
||||
// The range has to added in two parts.
|
||||
gld_clipper_AddClipRange(startangle, ANGLE_MAX);
|
||||
@@ -319,7 +320,7 @@ angle_t gld_FrustumAngle(angle_t tiltangle)
|
||||
double floatangle;
|
||||
angle_t a1;
|
||||
|
||||
float tilt = (float)fabs(((double)(int)tiltangle) / ANG1);
|
||||
float tilt = fabsf(((float)(int)tiltangle) / (float)ANG1);
|
||||
|
||||
if (tilt > 90.0f)
|
||||
tilt = 90.0f;
|
||||
@@ -330,7 +331,7 @@ angle_t gld_FrustumAngle(angle_t tiltangle)
|
||||
|
||||
// ok, this is a gross hack that barely works...
|
||||
// but at least it doesn't overestimate too much...
|
||||
clipfov = atan(1 / (GLdouble)projMatrix[0]) * 360.0 / M_PIl;
|
||||
clipfov = atan(1 / (GLdouble)projMatrix[0]) * 360.0 / M_PI;
|
||||
floatangle = 2.0 + (45.0 + ((double)tilt / 1.9)) * clipfov / 90.0;
|
||||
if (floatangle >= 180.0)
|
||||
return 0xffffffff;
|
||||
@@ -348,33 +349,32 @@ angle_t gld_FrustumAngle(angle_t tiltangle)
|
||||
// gld_FrustumSetup
|
||||
//
|
||||
|
||||
static GLdouble viewMatrix[16];
|
||||
static GLdouble projMatrix[16];
|
||||
float frustum[6][4];
|
||||
static float frustum[6][4];
|
||||
|
||||
#define CALCMATRIX(a, b, c, d, e, f, g, h)\
|
||||
(float)(viewMatrix[a] * projMatrix[b] + \
|
||||
viewMatrix[c] * projMatrix[d] + \
|
||||
viewMatrix[e] * projMatrix[f] + \
|
||||
viewMatrix[g] * projMatrix[h])
|
||||
(modelMatrix[a] * projMatrix[b] + \
|
||||
modelMatrix[c] * projMatrix[d] + \
|
||||
modelMatrix[e] * projMatrix[f] + \
|
||||
modelMatrix[g] * projMatrix[h])
|
||||
|
||||
#define NORMALIZE_PLANE(i)\
|
||||
t = (float)sqrt(\
|
||||
frustum[i][0] * frustum[i][0] + \
|
||||
frustum[i][1] * frustum[i][1] + \
|
||||
frustum[i][2] * frustum[i][2]); \
|
||||
frustum[i][0] /= t; \
|
||||
frustum[i][1] /= t; \
|
||||
frustum[i][2] /= t; \
|
||||
frustum[i][3] /= t
|
||||
t = sqrtf(\
|
||||
frustum[i][0] * frustum[i][0] + \
|
||||
frustum[i][1] * frustum[i][1] + \
|
||||
frustum[i][2] * frustum[i][2]); \
|
||||
frustum[i][0] /= t; \
|
||||
frustum[i][1] /= t; \
|
||||
frustum[i][2] /= t; \
|
||||
frustum[i][3] /= t
|
||||
|
||||
void gld_FrustumSetup(void)
|
||||
{
|
||||
float t;
|
||||
float clip[16];
|
||||
|
||||
pglGetFloatv(GL_PROJECTION_MATRIX, projMatrix);
|
||||
pglGetFloatv(GL_MODELVIEW_MATRIX, viewMatrix);
|
||||
// HWR_SetTransform will take care of this!
|
||||
//pglGetFloatv(GL_PROJECTION_MATRIX, projMatrix);
|
||||
//pglGetFloatv(GL_MODELVIEW_MATRIX, modelMatrix);
|
||||
|
||||
clip[0] = CALCMATRIX(0, 0, 1, 4, 2, 8, 3, 12);
|
||||
clip[1] = CALCMATRIX(0, 1, 1, 5, 2, 9, 3, 13);
|
||||
|
||||
@@ -16,7 +16,7 @@ extern "C" {
|
||||
#include "../tables.h"
|
||||
#include "../doomtype.h"
|
||||
|
||||
//#define HAVE_SPHEREFRUSTRUM // enable if you want gld_SphereInFrustum and related code
|
||||
#define HAVE_SPHEREFRUSTRUM // enable if you want gld_SphereInFrustum and related code
|
||||
|
||||
boolean gld_clipper_SafeCheckRange(angle_t startAngle, angle_t endAngle);
|
||||
void gld_clipper_SafeAddClipRange(angle_t startangle, angle_t endangle);
|
||||
|
||||
@@ -65,7 +65,7 @@ typedef struct GLMipmap_s GLMipmap_t;
|
||||
struct GLMapTexture_s
|
||||
{
|
||||
GLMipmap_t mipmap;
|
||||
float scaleX; //used for scaling textures on walls
|
||||
float scaleX; // used for scaling textures on walls
|
||||
float scaleY;
|
||||
};
|
||||
typedef struct GLMapTexture_s GLMapTexture_t;
|
||||
@@ -74,7 +74,7 @@ typedef struct GLMapTexture_s GLMapTexture_t;
|
||||
struct GLPatch_s
|
||||
{
|
||||
GLMipmap_t *mipmap;
|
||||
float max_s,max_t;
|
||||
float max_s, max_t;
|
||||
};
|
||||
typedef struct GLPatch_s GLPatch_t;
|
||||
|
||||
|
||||
@@ -79,7 +79,7 @@ typedef struct FColorARGB FColorARGB;
|
||||
// Simple 2D coordinate
|
||||
typedef struct
|
||||
{
|
||||
FLOAT x,y;
|
||||
FLOAT x, y;
|
||||
} F2DCoord, v2d_t;
|
||||
|
||||
// ======================
|
||||
@@ -142,8 +142,8 @@ enum
|
||||
// Transformed vector, as passed to HWR API
|
||||
typedef struct
|
||||
{
|
||||
FLOAT x,y,z;
|
||||
FLOAT s,t;
|
||||
FLOAT x, y, z;
|
||||
FLOAT s, t;
|
||||
} FOutVector;
|
||||
|
||||
typedef struct vbo_vertex_s
|
||||
@@ -173,7 +173,7 @@ typedef struct
|
||||
int rows, columns;
|
||||
int loopcount;
|
||||
|
||||
int detail, vertex_count;
|
||||
int vertex_count;
|
||||
int texture, width, height;
|
||||
boolean rebuild; // VBO needs to be rebuilt
|
||||
|
||||
|
||||
@@ -1,67 +0,0 @@
|
||||
// Emacs style mode select -*- C++ -*-
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (C) 2005 by SRB2 Jr. Team.
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation; either version 2
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file
|
||||
/// \brief Win32 DLL and Shared Objects API definitions
|
||||
|
||||
#ifndef __HWR_DLL_H__
|
||||
#define __HWR_DLL_H__
|
||||
|
||||
// Function declaration for exports from the DLL :
|
||||
// EXPORT <return-type> HWRAPI(<function-name>) (<arguments>);
|
||||
// If _CREATE_DLL_ is defined the above declaration translates to :
|
||||
// __declspec(dllexport) <return-type> WINAPI <function-name> (<arguments>);
|
||||
// If _CREATE_DLL_ is NOT DEFINED the above declaration translates to :
|
||||
// __declspec(dllexport) <return->type> (WINAPI *<function-name>) (<arguments>);
|
||||
|
||||
#ifdef _CREATE_DLL_
|
||||
#ifdef __cplusplus
|
||||
#define EXPORT extern "C"
|
||||
#else
|
||||
#define EXPORT
|
||||
#endif
|
||||
#ifdef _WIN32
|
||||
#define HWRAPI(fn) WINAPI fn
|
||||
#else
|
||||
#define HWRAPI(fn) fn
|
||||
#endif
|
||||
#else // _CREATE_DLL_
|
||||
#define EXPORT typedef
|
||||
#ifdef _WIN32
|
||||
#define HWRAPI(fn) (WINAPI *fn)
|
||||
#else
|
||||
#define HWRAPI(fn) (*fn)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// ==========================================================================
|
||||
// MATHS
|
||||
// ==========================================================================
|
||||
|
||||
// Constants
|
||||
#define DEGREE (0.017453292519943295769236907684883l) // 2*PI/360
|
||||
|
||||
void GL_DBG_Printf(const char *format, ...) /*FUNCPRINTF*/;
|
||||
#define DBG_Printf GL_DBG_Printf
|
||||
|
||||
#if defined (__CYGWIN__)
|
||||
void _init() __attribute__((constructor));
|
||||
void _fini() __attribute__((destructor));
|
||||
#else
|
||||
void _init();
|
||||
void _fini();
|
||||
#endif
|
||||
|
||||
#endif
|
||||
+461
-333
File diff suppressed because it is too large.
Load diff
@@ -102,8 +102,7 @@ void HWR_SetViewSize(void);
|
||||
void HWR_AddCommands(void);
|
||||
|
||||
void HWR_RenderPlayerView(void);
|
||||
void HWR_RenderViewpoint(gl_portal_t *rootportal, player_t *player, int stencil_level, boolean allow_portals);
|
||||
void HWR_RenderPortalViewpoint(gl_portal_t *rootportal, player_t *player, int stencil_level, boolean allow_portals);
|
||||
void HWR_RenderPortalViewpoint(gl_portal_t *rootportal, int stencil_level, boolean allow_portals);
|
||||
|
||||
void HWR_ClearSkyDome(void);
|
||||
void HWR_BuildSkyDome(void);
|
||||
|
||||
@@ -38,7 +38,7 @@ void HWR_PortalClipping(gl_portal_t *portal)
|
||||
gld_clipper_SafeAddClipRange(portal->angle1, portal->angle2);
|
||||
}
|
||||
|
||||
static gl_portal_t* HWR_Portal_Add (seg_t *seg)
|
||||
static gl_portal_t* HWR_Portal_Add(seg_t *seg)
|
||||
{
|
||||
gl_portal_t *portal = Z_Malloc(sizeof(gl_portal_t), PU_STATIC, NULL);
|
||||
|
||||
@@ -120,8 +120,8 @@ void HWR_PortalFrame(gl_portal_t* portal)
|
||||
viewz = portal->viewz;
|
||||
|
||||
viewangle = portal->viewangle;
|
||||
//viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
|
||||
//viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
|
||||
viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
|
||||
viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
|
||||
|
||||
if (portal->clipline != -1)
|
||||
{
|
||||
@@ -157,7 +157,7 @@ static void HWR_RenderPortalSeg(gl_portal_t* portal, SINT8 state)
|
||||
}
|
||||
|
||||
// Renders a single portal from the current viewpoint.
|
||||
void HWR_RenderPortal(gl_portal_t* portal, gl_portal_t* rootportal, const float fpov, player_t *player, int stencil_level)
|
||||
void HWR_RenderPortal(gl_portal_t* portal, gl_portal_t* rootportal, const float fpov, int stencil_level)
|
||||
{
|
||||
// draw portal seg to stencil buffer with increment
|
||||
HWR_SetTransform(fpov);
|
||||
@@ -170,7 +170,7 @@ void HWR_RenderPortal(gl_portal_t* portal, gl_portal_t* rootportal, const float
|
||||
HWR_PortalFrame(portal);
|
||||
|
||||
// call HWR_RenderViewpoint
|
||||
HWR_RenderPortalViewpoint(portal, player, stencil_level + 1, true);
|
||||
HWR_RenderPortalViewpoint(portal, stencil_level + 1, true);
|
||||
|
||||
// return to current frame
|
||||
if (rootportal)
|
||||
|
||||
@@ -65,7 +65,7 @@ extern SINT8 gl_portal_state;
|
||||
// new thing
|
||||
extern gl_portallist_t *currentportallist;
|
||||
|
||||
static inline void HWR_SetPortalState (SINT8 state)
|
||||
static inline void HWR_SetPortalState(SINT8 state)
|
||||
{
|
||||
gl_portal_state = state;
|
||||
}
|
||||
@@ -75,7 +75,7 @@ void HWR_PortalClipping(gl_portal_t *portal);
|
||||
|
||||
void HWR_Portal_Add2Lines(const INT32 line1, const INT32 line2, seg_t *seg);
|
||||
void HWR_PortalFrame(gl_portal_t* portal);
|
||||
void HWR_RenderPortal(gl_portal_t* portal, gl_portal_t* rootportal, const float fpov, player_t *player, int stencil_level);
|
||||
void HWR_RenderPortal(gl_portal_t* portal, gl_portal_t* rootportal, const float fpov, int stencil_level);
|
||||
void HWR_FreePortalList(gl_portallist_t portallist);
|
||||
|
||||
boolean HWR_PortalCheckPointSide(fixed_t x, fixed_t y);
|
||||
|
||||
@@ -127,7 +127,7 @@ GLuint gl_num_extensions;
|
||||
int majorGL = 0, minorGL = 0;
|
||||
|
||||
//Hurdler: 04/10/2000: added for the kick ass coronas as Boris wanted;-)
|
||||
static GLfloat modelMatrix[16];
|
||||
GLfloat modelMatrix[16] = {0};
|
||||
GLfloat projMatrix[16] = {0};
|
||||
static GLint viewport[4];
|
||||
|
||||
@@ -173,41 +173,7 @@ boolean supportstencil = false;
|
||||
// can know when the textures aren't there, as textures are always considered resident in their virtual memory
|
||||
static GLuint screenTextures[NUMSCREENTEXTURES] = {0};
|
||||
|
||||
// shortcut for ((float)1/i)
|
||||
static const GLfloat byte2float[256] = {
|
||||
0.000000f, 0.003922f, 0.007843f, 0.011765f, 0.015686f, 0.019608f, 0.023529f, 0.027451f,
|
||||
0.031373f, 0.035294f, 0.039216f, 0.043137f, 0.047059f, 0.050980f, 0.054902f, 0.058824f,
|
||||
0.062745f, 0.066667f, 0.070588f, 0.074510f, 0.078431f, 0.082353f, 0.086275f, 0.090196f,
|
||||
0.094118f, 0.098039f, 0.101961f, 0.105882f, 0.109804f, 0.113725f, 0.117647f, 0.121569f,
|
||||
0.125490f, 0.129412f, 0.133333f, 0.137255f, 0.141176f, 0.145098f, 0.149020f, 0.152941f,
|
||||
0.156863f, 0.160784f, 0.164706f, 0.168627f, 0.172549f, 0.176471f, 0.180392f, 0.184314f,
|
||||
0.188235f, 0.192157f, 0.196078f, 0.200000f, 0.203922f, 0.207843f, 0.211765f, 0.215686f,
|
||||
0.219608f, 0.223529f, 0.227451f, 0.231373f, 0.235294f, 0.239216f, 0.243137f, 0.247059f,
|
||||
0.250980f, 0.254902f, 0.258824f, 0.262745f, 0.266667f, 0.270588f, 0.274510f, 0.278431f,
|
||||
0.282353f, 0.286275f, 0.290196f, 0.294118f, 0.298039f, 0.301961f, 0.305882f, 0.309804f,
|
||||
0.313726f, 0.317647f, 0.321569f, 0.325490f, 0.329412f, 0.333333f, 0.337255f, 0.341176f,
|
||||
0.345098f, 0.349020f, 0.352941f, 0.356863f, 0.360784f, 0.364706f, 0.368627f, 0.372549f,
|
||||
0.376471f, 0.380392f, 0.384314f, 0.388235f, 0.392157f, 0.396078f, 0.400000f, 0.403922f,
|
||||
0.407843f, 0.411765f, 0.415686f, 0.419608f, 0.423529f, 0.427451f, 0.431373f, 0.435294f,
|
||||
0.439216f, 0.443137f, 0.447059f, 0.450980f, 0.454902f, 0.458824f, 0.462745f, 0.466667f,
|
||||
0.470588f, 0.474510f, 0.478431f, 0.482353f, 0.486275f, 0.490196f, 0.494118f, 0.498039f,
|
||||
0.501961f, 0.505882f, 0.509804f, 0.513726f, 0.517647f, 0.521569f, 0.525490f, 0.529412f,
|
||||
0.533333f, 0.537255f, 0.541177f, 0.545098f, 0.549020f, 0.552941f, 0.556863f, 0.560784f,
|
||||
0.564706f, 0.568627f, 0.572549f, 0.576471f, 0.580392f, 0.584314f, 0.588235f, 0.592157f,
|
||||
0.596078f, 0.600000f, 0.603922f, 0.607843f, 0.611765f, 0.615686f, 0.619608f, 0.623529f,
|
||||
0.627451f, 0.631373f, 0.635294f, 0.639216f, 0.643137f, 0.647059f, 0.650980f, 0.654902f,
|
||||
0.658824f, 0.662745f, 0.666667f, 0.670588f, 0.674510f, 0.678431f, 0.682353f, 0.686275f,
|
||||
0.690196f, 0.694118f, 0.698039f, 0.701961f, 0.705882f, 0.709804f, 0.713726f, 0.717647f,
|
||||
0.721569f, 0.725490f, 0.729412f, 0.733333f, 0.737255f, 0.741177f, 0.745098f, 0.749020f,
|
||||
0.752941f, 0.756863f, 0.760784f, 0.764706f, 0.768627f, 0.772549f, 0.776471f, 0.780392f,
|
||||
0.784314f, 0.788235f, 0.792157f, 0.796078f, 0.800000f, 0.803922f, 0.807843f, 0.811765f,
|
||||
0.815686f, 0.819608f, 0.823529f, 0.827451f, 0.831373f, 0.835294f, 0.839216f, 0.843137f,
|
||||
0.847059f, 0.850980f, 0.854902f, 0.858824f, 0.862745f, 0.866667f, 0.870588f, 0.874510f,
|
||||
0.878431f, 0.882353f, 0.886275f, 0.890196f, 0.894118f, 0.898039f, 0.901961f, 0.905882f,
|
||||
0.909804f, 0.913726f, 0.917647f, 0.921569f, 0.925490f, 0.929412f, 0.933333f, 0.937255f,
|
||||
0.941177f, 0.945098f, 0.949020f, 0.952941f, 0.956863f, 0.960784f, 0.964706f, 0.968628f,
|
||||
0.972549f, 0.976471f, 0.980392f, 0.984314f, 0.988235f, 0.992157f, 0.996078f, 1.000000f
|
||||
};
|
||||
#define byte2float(byte) (GLfloat)(byte / 255.0f)
|
||||
|
||||
// -----------------+
|
||||
// GL_DBG_Printf : Output debug messages to debug log if DEBUG_TO_FILE is defined,
|
||||
@@ -1023,11 +989,9 @@ boolean GL_CompileShader(int slot)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
gl_shaders[slot].program = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
gl_shaders[slot].program = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
//
|
||||
@@ -1069,6 +1033,7 @@ void GL_SetShader(int slot)
|
||||
GL_UnSetShader();
|
||||
return;
|
||||
}
|
||||
|
||||
if (gl_allowshaders)
|
||||
{
|
||||
gl_shader_t *next_shader = &gl_shaders[slot]; // the gl_shader_t we are going to switch to
|
||||
@@ -1130,7 +1095,7 @@ static void GL_SetNoTexture(void)
|
||||
// -----------------+
|
||||
static void GL_Perspective(GLfloat fovy, GLfloat aspect)
|
||||
{
|
||||
GLfloat m[4][4] =
|
||||
static GLfloat m[4][4] =
|
||||
{
|
||||
{ 1.0f, 0.0f, 0.0f, 0.0f},
|
||||
{ 0.0f, 1.0f, 0.0f, 0.0f},
|
||||
@@ -1145,7 +1110,7 @@ static void GL_Perspective(GLfloat fovy, GLfloat aspect)
|
||||
return;
|
||||
}
|
||||
|
||||
const GLfloat focallength = (GLfloat)(1.0f / (GLfloat)tan(fovy * (GLfloat)M_PIl / 360.0f));
|
||||
const GLfloat focallength = (1.0f / tanf(fovy * M_PIf / 360.0f));
|
||||
|
||||
m[0][0] = focallength / aspect;
|
||||
m[1][1] = focallength;
|
||||
@@ -1160,7 +1125,7 @@ static void GL_Perspective(GLfloat fovy, GLfloat aspect)
|
||||
// -----------------+
|
||||
void GL_SetModelView(GLint w, GLint h)
|
||||
{
|
||||
GLint maxtexsize = 0;
|
||||
static GLint maxtexsize = 0;
|
||||
//GL_DBG_Printf("SetModelView(): %dx%d\n", (int)w, (int)h);
|
||||
|
||||
// The screen textures need to be flushed if the width or height change so that they be remade for the correct size
|
||||
@@ -1193,7 +1158,9 @@ void GL_SetModelView(GLint w, GLint h)
|
||||
screen_texsizeh <<= 1;
|
||||
}
|
||||
|
||||
pglGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxtexsize); // Get the maximum supported texture size
|
||||
if (!maxtexsize)
|
||||
pglGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxtexsize); // Get the maximum supported texture size
|
||||
|
||||
if ((screen_texsizew > maxtexsize || screen_texsizeh > maxtexsize) && maxtexsize > 0)
|
||||
{
|
||||
// The desired screen texture resolution is too big for the player's GPU!
|
||||
@@ -1339,7 +1306,8 @@ void GL_DeleteTexture(GLMipmap_t *pTexInfo)
|
||||
|
||||
if (!pTexInfo)
|
||||
return;
|
||||
else if (pTexInfo->downloaded)
|
||||
|
||||
if (pTexInfo->downloaded)
|
||||
pglDeleteTextures(1, (GLuint *)&pTexInfo->downloaded);
|
||||
|
||||
while (head)
|
||||
@@ -1393,7 +1361,8 @@ void GL_Flush(void)
|
||||
TexCacheTail = TexCacheHead = NULL; //Hurdler: well, TexCacheHead is already NULL
|
||||
tex_downloaded = 0;
|
||||
|
||||
free(textureBuffer);
|
||||
if (textureBuffer)
|
||||
free(textureBuffer);
|
||||
textureBuffer = NULL;
|
||||
textureBufferSize = 0;
|
||||
}
|
||||
@@ -1547,6 +1516,7 @@ void GL_ClearBuffer(FBOOLEAN ColorMask, FBOOLEAN DepthMask, FBOOLEAN StencilMask
|
||||
|
||||
ClearMask |= GL_COLOR_BUFFER_BIT;
|
||||
}
|
||||
|
||||
if (DepthMask)
|
||||
{
|
||||
pglClearDepth(1.0f); //Hurdler: all that are permanen states
|
||||
@@ -1558,7 +1528,7 @@ void GL_ClearBuffer(FBOOLEAN ColorMask, FBOOLEAN DepthMask, FBOOLEAN StencilMask
|
||||
GL_SetBlend(DepthMask ? PF_Occlude | CurrentPolyFlags : CurrentPolyFlags&~PF_Occlude);
|
||||
|
||||
if (StencilMask)
|
||||
ClearMask |= GL_STENCIL_BUFFER_BIT;// looks like sometimes stencil buffer needs clearing? had a problem with random black screens
|
||||
ClearMask |= GL_STENCIL_BUFFER_BIT; // looks like sometimes stencil buffer needs clearing? had a problem with random black screens
|
||||
|
||||
pglClear(ClearMask);
|
||||
pglEnableClientState(GL_VERTEX_ARRAY); // We always use this one
|
||||
@@ -1602,18 +1572,21 @@ void GL_Draw2DLine(F2DCoord * v1, F2DCoord * v2, RGBA_t Color)
|
||||
pglEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
pglEnable(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
static inline void Clamp2D(GLenum pname)
|
||||
{
|
||||
#ifdef GL_CLAMP_TO_EDGE
|
||||
pglTexParameteri(GL_TEXTURE_2D, pname, GL_CLAMP_TO_EDGE);
|
||||
#else
|
||||
pglTexParameteri(GL_TEXTURE_2D, pname, GL_CLAMP); // fallback clamp
|
||||
#endif
|
||||
}
|
||||
|
||||
// -----------------+
|
||||
// SetBlend : Set render mode
|
||||
// -----------------+
|
||||
// PF_Masked - we could use an ALPHA_TEST of GL_EQUAL, and alpha ref of 0,
|
||||
// is it faster when pixels are discarded ?
|
||||
static void Clamp2D(GLenum pname)
|
||||
{
|
||||
pglTexParameteri(GL_TEXTURE_2D, pname, GL_CLAMP); // fallback clamp
|
||||
#ifdef GL_CLAMP_TO_EDGE
|
||||
pglTexParameteri(GL_TEXTURE_2D, pname, GL_CLAMP_TO_EDGE);
|
||||
#endif
|
||||
}
|
||||
|
||||
static void GL_SetBlendEquation(GLenum mode)
|
||||
{
|
||||
@@ -1762,14 +1735,6 @@ void GL_SetBlend(FBITFIELD PolyFlags)
|
||||
|
||||
if (Xor & PF_Modulated)
|
||||
{
|
||||
#if defined (__unix__) || defined (UNIXCOMMON)
|
||||
if (oglflags & GLF_NOTEXENV)
|
||||
{
|
||||
if (!(PolyFlags & PF_Modulated))
|
||||
pglColor4ubv(white);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
if (PolyFlags & PF_Modulated)
|
||||
{ // mix texture colour with Surface->PolyColor
|
||||
pglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
@@ -2143,7 +2108,8 @@ void GL_SetTexture(GLMipmap_t *pTexInfo)
|
||||
GL_SetNoTexture();
|
||||
return;
|
||||
}
|
||||
else if (pTexInfo->downloaded)
|
||||
|
||||
if (pTexInfo->downloaded)
|
||||
{
|
||||
if (pTexInfo->downloaded != tex_downloaded)
|
||||
{
|
||||
@@ -2243,16 +2209,10 @@ static void GL_Shader_SetUniforms(FSurfaceInfo *Surface, GLRGBAFloat *poly, GLRG
|
||||
UNIFORM_1(shader->uniforms[gluniform_light_contrast], shader_light_contrast, pglUniform1f);
|
||||
UNIFORM_1(shader->uniforms[gluniform_light_backlight], shader_light_backlight, pglUniform1f);
|
||||
}
|
||||
else
|
||||
{
|
||||
UNIFORM_3(shader->uniforms[gluniform_light_dir], 0, 0, 0, pglUniform3f);
|
||||
UNIFORM_1(shader->uniforms[gluniform_light_contrast], 0, pglUniform1f);
|
||||
UNIFORM_1(shader->uniforms[gluniform_light_backlight], 0, pglUniform1f);
|
||||
}
|
||||
|
||||
UNIFORM_1(shader->uniforms[gluniform_leveltime], shader_leveltime, pglUniform1f);
|
||||
|
||||
UNIFORM_2(shader->uniforms[gluniform_scr_resolution], vid.width, vid.height, pglUniform2f);
|
||||
UNIFORM_2(shader->uniforms[gluniform_scr_resolution], (GLfloat)vid.width, (GLfloat)vid.height, pglUniform2f);
|
||||
|
||||
#undef UNIFORM_1
|
||||
#undef UNIFORM_2
|
||||
@@ -2419,38 +2379,38 @@ static void GL_PreparePolygon(FSurfaceInfo *pSurf, FBITFIELD PolyFlags)
|
||||
|
||||
if (pSurf)
|
||||
{
|
||||
// If modulated, mix the surface colour to the texture
|
||||
if (CurrentPolyFlags & PF_Modulated)
|
||||
pglColor4ubv((GLubyte*)&pSurf->PolyColor.s);
|
||||
|
||||
// If the surface is either modulated or colormapped, or both
|
||||
if (CurrentPolyFlags & (PF_Modulated | PF_ColorMapped))
|
||||
{
|
||||
poly.red = byte2float[pSurf->PolyColor.s.red];
|
||||
poly.green = byte2float[pSurf->PolyColor.s.green];
|
||||
poly.blue = byte2float[pSurf->PolyColor.s.blue];
|
||||
poly.alpha = byte2float[pSurf->PolyColor.s.alpha];
|
||||
}
|
||||
// If modulated, mix the surface colour to the texture
|
||||
if (CurrentPolyFlags & PF_Modulated)
|
||||
pglColor4ubv((GLubyte*)&pSurf->PolyColor.s);
|
||||
|
||||
// Only if the surface is colormapped
|
||||
if (CurrentPolyFlags & PF_ColorMapped)
|
||||
{
|
||||
tint.red = byte2float[pSurf->TintColor.s.red];
|
||||
tint.green = byte2float[pSurf->TintColor.s.green];
|
||||
tint.blue = byte2float[pSurf->TintColor.s.blue];
|
||||
tint.alpha = byte2float[pSurf->TintColor.s.alpha];
|
||||
poly.red = byte2float(pSurf->PolyColor.s.red);
|
||||
poly.green = byte2float(pSurf->PolyColor.s.green);
|
||||
poly.blue = byte2float(pSurf->PolyColor.s.blue);
|
||||
poly.alpha = byte2float(pSurf->PolyColor.s.alpha);
|
||||
|
||||
fade.red = byte2float[pSurf->FadeColor.s.red];
|
||||
fade.green = byte2float[pSurf->FadeColor.s.green];
|
||||
fade.blue = byte2float[pSurf->FadeColor.s.blue];
|
||||
fade.alpha = byte2float[pSurf->FadeColor.s.alpha];
|
||||
|
||||
if (pSurf->LightTableId && pSurf->LightTableId != lt_downloaded)
|
||||
// Only if the surface is colormapped
|
||||
if (CurrentPolyFlags & PF_ColorMapped)
|
||||
{
|
||||
pglActiveTexture(GL_TEXTURE2);
|
||||
pglBindTexture(GL_TEXTURE_2D, pSurf->LightTableId);
|
||||
pglActiveTexture(GL_TEXTURE0);
|
||||
lt_downloaded = pSurf->LightTableId;
|
||||
tint.red = byte2float(pSurf->TintColor.s.red);
|
||||
tint.green = byte2float(pSurf->TintColor.s.green);
|
||||
tint.blue = byte2float(pSurf->TintColor.s.blue);
|
||||
tint.alpha = byte2float(pSurf->TintColor.s.alpha);
|
||||
|
||||
fade.red = byte2float(pSurf->FadeColor.s.red);
|
||||
fade.green = byte2float(pSurf->FadeColor.s.green);
|
||||
fade.blue = byte2float(pSurf->FadeColor.s.blue);
|
||||
fade.alpha = byte2float(pSurf->FadeColor.s.alpha);
|
||||
|
||||
if (pSurf->LightTableId && pSurf->LightTableId != lt_downloaded)
|
||||
{
|
||||
pglActiveTexture(GL_TEXTURE2);
|
||||
pglBindTexture(GL_TEXTURE_2D, pSurf->LightTableId);
|
||||
pglActiveTexture(GL_TEXTURE0);
|
||||
lt_downloaded = pSurf->LightTableId;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2962,24 +2922,24 @@ void GL_DrawModelEx(model_t *model, INT32 frameIndex, float duration, float tics
|
||||
pol = 0.0f;
|
||||
}
|
||||
|
||||
poly.red = byte2float[Surface->PolyColor.s.red];
|
||||
poly.green = byte2float[Surface->PolyColor.s.green];
|
||||
poly.blue = byte2float[Surface->PolyColor.s.blue];
|
||||
poly.alpha = byte2float[Surface->PolyColor.s.alpha];
|
||||
poly.red = byte2float(Surface->PolyColor.s.red);
|
||||
poly.green = byte2float(Surface->PolyColor.s.green);
|
||||
poly.blue = byte2float(Surface->PolyColor.s.blue);
|
||||
poly.alpha = byte2float(Surface->PolyColor.s.alpha);
|
||||
|
||||
pglColor4ubv((GLubyte*)&Surface->PolyColor.s);
|
||||
|
||||
GL_SetBlend(((poly.alpha < 1) ? Surface->PolyFlags : (PF_Masked|PF_Occlude))|PF_Modulated);
|
||||
|
||||
tint.red = byte2float[Surface->TintColor.s.red];
|
||||
tint.green = byte2float[Surface->TintColor.s.green];
|
||||
tint.blue = byte2float[Surface->TintColor.s.blue];
|
||||
tint.alpha = byte2float[Surface->TintColor.s.alpha];
|
||||
tint.red = byte2float(Surface->TintColor.s.red);
|
||||
tint.green = byte2float(Surface->TintColor.s.green);
|
||||
tint.blue = byte2float(Surface->TintColor.s.blue);
|
||||
tint.alpha = byte2float(Surface->TintColor.s.alpha);
|
||||
|
||||
fade.red = byte2float[Surface->FadeColor.s.red];
|
||||
fade.green = byte2float[Surface->FadeColor.s.green];
|
||||
fade.blue = byte2float[Surface->FadeColor.s.blue];
|
||||
fade.alpha = byte2float[Surface->FadeColor.s.alpha];
|
||||
fade.red = byte2float(Surface->FadeColor.s.red);
|
||||
fade.green = byte2float(Surface->FadeColor.s.green);
|
||||
fade.blue = byte2float(Surface->FadeColor.s.blue);
|
||||
fade.alpha = byte2float(Surface->FadeColor.s.alpha);
|
||||
|
||||
if (Surface->LightTableId && Surface->LightTableId != lt_downloaded)
|
||||
{
|
||||
@@ -3196,11 +3156,13 @@ void GL_SetTransform(FTransform *stransform)
|
||||
|
||||
if (special_splitscreen)
|
||||
{
|
||||
used_fov = (atanf(tanf(used_fov * (float)M_PI / 360.0f) * 0.8f) * 360.0f / (float)M_PI);
|
||||
used_fov = (atanf(tanf(used_fov * M_PIf / 360.0f) * 0.8f) * 360.0f / M_PIf);
|
||||
GL_Perspective(used_fov, 2*ASPECT_RATIO);
|
||||
}
|
||||
else
|
||||
{
|
||||
GL_Perspective(used_fov, ASPECT_RATIO);
|
||||
}
|
||||
|
||||
pglGetFloatv(GL_PROJECTION_MATRIX, projMatrix); // added for new coronas' code (without depth buffer)
|
||||
pglMatrixMode(GL_MODELVIEW);
|
||||
@@ -3334,8 +3296,8 @@ void GL_Framebuffer_Disable(void)
|
||||
// delet our fbo
|
||||
if (framebufferobject.fboobj)
|
||||
pglDeleteFramebuffers(1, &framebufferobject.fboobj);
|
||||
|
||||
framebufferobject.fboobj = 0;
|
||||
|
||||
GL_Framebuffer_DeleteAttachments();
|
||||
}
|
||||
#endif
|
||||
@@ -3465,7 +3427,7 @@ void GL_FlushScreenTextures(void)
|
||||
|
||||
void GL_DrawScreenTexture(int tex, FSurfaceInfo *surf, FBITFIELD polyflags)
|
||||
{
|
||||
float fix[8];
|
||||
static float fix[8];
|
||||
float xfix, yfix;
|
||||
|
||||
if (gl_enable_screen_textures != 2)
|
||||
@@ -3474,14 +3436,8 @@ void GL_DrawScreenTexture(int tex, FSurfaceInfo *surf, FBITFIELD polyflags)
|
||||
xfix = 1/((float)screen_texsizew/(float)screen_width);
|
||||
yfix = 1/((float)screen_texsizeh/(float)screen_height);
|
||||
|
||||
fix[0] = 0.0f;
|
||||
fix[1] = 0.0f;
|
||||
fix[2] = 0.0f;
|
||||
fix[3] = yfix;
|
||||
fix[4] = xfix;
|
||||
fix[5] = yfix;
|
||||
fix[6] = xfix;
|
||||
fix[7] = 0.0f;
|
||||
fix[3] = fix[5] = yfix;
|
||||
fix[4] = fix[6] = xfix;
|
||||
|
||||
pglClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
@@ -3715,7 +3671,13 @@ void GL_DrawScreenFinalTexture(int tex, INT32 width, INT32 height, boolean usesh
|
||||
float origaspect, newaspect;
|
||||
float xoff = 1, yoff = 1; // xoffset and yoffset for the polygon to have black bars around the screen
|
||||
|
||||
static float off[12];
|
||||
static float off[12] =
|
||||
{
|
||||
1.0f, 1.0f, 1.0f, 1.0f,
|
||||
1.0f, 1.0f, 1.0f, 1.0f,
|
||||
1.0f, 1.0f, 1.0f, 1.0f
|
||||
};
|
||||
|
||||
static float fix[8];
|
||||
|
||||
if (gl_enable_screen_textures != 2)
|
||||
@@ -3739,28 +3701,14 @@ void GL_DrawScreenFinalTexture(int tex, INT32 width, INT32 height, boolean usesh
|
||||
}
|
||||
|
||||
// float off[12];
|
||||
off[0] = -xoff;
|
||||
off[1] = -yoff;
|
||||
off[2] = 1.0f;
|
||||
off[3] = -xoff;
|
||||
off[4] = yoff;
|
||||
off[5] = 1.0f;
|
||||
off[6] = xoff;
|
||||
off[7] = yoff;
|
||||
off[8] = 1.0f;
|
||||
off[9] = xoff;
|
||||
off[10] = -yoff;
|
||||
off[11] = 1.0f;
|
||||
off[0] = off[3] = -xoff;
|
||||
off[1] = off[10] = -yoff;
|
||||
off[4] = off[7] = yoff;
|
||||
off[6] = off[9] = xoff;
|
||||
|
||||
// float fix[8];
|
||||
fix[0] = 0.0f;
|
||||
fix[1] = 0.0f;
|
||||
fix[2] = 0.0f;
|
||||
fix[3] = yfix;
|
||||
fix[4] = xfix;
|
||||
fix[5] = yfix;
|
||||
fix[6] = xfix;
|
||||
fix[7] = 0.0f;
|
||||
fix[3] = fix[5] = yfix;
|
||||
fix[4] = fix[6] = xfix;
|
||||
|
||||
pglViewport(0, 0, width, height);
|
||||
|
||||
|
||||
@@ -38,8 +38,6 @@ extern "C" {
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#define _CREATE_DLL_ // necessary for Unix AND Windows
|
||||
|
||||
#include "../../doomdef.h"
|
||||
#include "../hw_gl.h"
|
||||
#include "../../z_zone.h"
|
||||
@@ -69,7 +67,6 @@ extern boolean supportstencil;
|
||||
void *GetGLFunc(const char *proc);
|
||||
boolean SetupGLfunc(void);
|
||||
void SetupGLFunc4(void);
|
||||
void GL_Flush(void);
|
||||
INT32 GL_isExtAvailable(const char *extension, const GLubyte *start);
|
||||
void GL_SetModelView(GLint w, GLint h);
|
||||
void GL_SetStates(void);
|
||||
@@ -127,18 +124,9 @@ extern GLint maximumAnisotropy;
|
||||
extern boolean supportNPO2tex;
|
||||
extern boolean supportMipMap;
|
||||
|
||||
/** \brief OpenGL flags for video driver
|
||||
*/
|
||||
extern INT32 oglflags;
|
||||
|
||||
extern GLfloat modelMatrix[16];
|
||||
extern GLfloat projMatrix[16];
|
||||
|
||||
typedef enum
|
||||
{
|
||||
GLF_NOZBUFREAD = 0x01,
|
||||
GLF_NOTEXENV = 0x02,
|
||||
} oglflags_t;
|
||||
|
||||
#ifdef __cplusplus
|
||||
} // extern "C"
|
||||
#endif
|
||||
|
||||
+101
-52
@@ -88,6 +88,8 @@ patch_t *ranknum[10] = {}; // rank numbers
|
||||
patch_t *framecounter = NULL;
|
||||
patch_t *frameslash = NULL; // framerate stuff. Used in screen.c
|
||||
|
||||
patch_t *srb2back = NULL;
|
||||
|
||||
static player_t *plr = NULL;
|
||||
boolean chat_on = false; // entering a chat message?
|
||||
static char w_chat_buf[HU_MAXMSGLEN + 1];
|
||||
@@ -96,10 +98,9 @@ static boolean headsupactive = false;
|
||||
boolean hu_showscores = false; // draw rankings
|
||||
static char hu_tick;
|
||||
static tic_t hu_emoteanim = 0;
|
||||
#define MAXEMOTESUGGESTIONS 8
|
||||
static emote_t *emote_suggestions[MAXEMOTESUGGESTIONS] = {0};
|
||||
emote_autocomplete_t emote_autocomplete = {0};
|
||||
|
||||
static huddrawlist_h luahuddrawlist_scores;
|
||||
static huddrawlist_h luahuddrawlist_scores = NULL;
|
||||
|
||||
patch_t *rflagico = NULL;
|
||||
patch_t *bflagico = NULL;
|
||||
@@ -291,6 +292,7 @@ void HU_LoadGraphics(void)
|
||||
return;
|
||||
|
||||
j = HU_FONTSTART;
|
||||
|
||||
for (i = 0; i < HU_FONTSIZE; i++, j++)
|
||||
{
|
||||
// cache the heads-up font for entire game execution
|
||||
@@ -361,21 +363,21 @@ void HU_LoadGraphics(void)
|
||||
cred_font[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
|
||||
}
|
||||
|
||||
//cache numbers too!
|
||||
// cache numbers too!
|
||||
for (i = 0; i < 10; i++)
|
||||
{
|
||||
sprintf(buffer, "STTNUM%d", i);
|
||||
tallnum[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
|
||||
sprintf(buffer, "PINGN%d", i);
|
||||
pingnum[i] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX);
|
||||
pingnum[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
|
||||
sprintf(buffer, "OPPRNK0%d", i);
|
||||
ranknum[i] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX);
|
||||
ranknum[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
|
||||
}
|
||||
|
||||
// minus for negative tallnums
|
||||
tallminus = (patch_t *)W_CachePatchName("STTMINUS", PU_HUDGFX);
|
||||
|
||||
songcreditbg = W_CachePatchName("K_SONGCR", PU_HUDGFX);
|
||||
songcreditbg = (patch_t *)W_CachePatchName("K_SONGCR", PU_HUDGFX);
|
||||
|
||||
// cache ping gfx:
|
||||
for (i = 0; i < 5; i++)
|
||||
@@ -384,12 +386,15 @@ void HU_LoadGraphics(void)
|
||||
pinggfx[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
|
||||
}
|
||||
|
||||
pingmeasure[0] = W_CachePatchName("PINGD", PU_HUDGFX);
|
||||
pingmeasure[1] = W_CachePatchName("PINGMS", PU_HUDGFX);
|
||||
pingmeasure[0] = (patch_t *)W_CachePatchName("PINGD", PU_HUDGFX);
|
||||
pingmeasure[1] = (patch_t *)W_CachePatchName("PINGMS", PU_HUDGFX);
|
||||
|
||||
// fps stuff
|
||||
framecounter = W_CachePatchName("FRAMER", PU_HUDGFX);
|
||||
frameslash = W_CachePatchName("FRAMESL", PU_HUDGFX);;
|
||||
framecounter = (patch_t *)W_CachePatchName("FRAMER", PU_HUDGFX);
|
||||
frameslash = (patch_t *)W_CachePatchName("FRAMESL", PU_HUDGFX);
|
||||
|
||||
// idk where else to put this lul
|
||||
srb2back = (patch_t *)W_CachePatchName("SRB2BACK", PU_HUDGFX);
|
||||
}
|
||||
|
||||
// Initialise Heads up
|
||||
@@ -406,8 +411,10 @@ void HU_Init(void)
|
||||
// set shift translation table
|
||||
shiftxform = english_shiftxform;
|
||||
|
||||
luahuddrawlist_scores = LUA_HUD_CreateDrawList();
|
||||
if (dedicated || rendermode == render_none)
|
||||
return;
|
||||
|
||||
luahuddrawlist_scores = LUA_HUD_CreateDrawList();
|
||||
HU_LoadGraphics();
|
||||
}
|
||||
|
||||
@@ -589,12 +596,12 @@ static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
|
||||
}
|
||||
|
||||
// Only servers/admins can CSAY.
|
||||
if(!server && !(IsPlayerAdmin(consoleplayer)))
|
||||
if (!server && !(IsPlayerAdmin(consoleplayer)))
|
||||
flags &= ~HU_CSAY;
|
||||
|
||||
// We handle HU_SERVER_SAY, not the caller.
|
||||
flags &= ~HU_SERVER_SAY;
|
||||
if(dedicated && !(flags & HU_CSAY))
|
||||
if (dedicated && !(flags & HU_CSAY))
|
||||
flags |= HU_SERVER_SAY;
|
||||
|
||||
buf[0] = target;
|
||||
@@ -608,17 +615,20 @@ static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
|
||||
strlcat(msg, COM_Argv(ix + usedargs), msgspace);
|
||||
}
|
||||
|
||||
if (strlen(msg) > 4 && strnicmp(msg, "/pm", 3) == 0) // used /pm
|
||||
const size_t msglength = strlen(msg);
|
||||
|
||||
if (msglength > 4 && strnicmp(msg, "/pm", 3) == 0) // used /pm
|
||||
{
|
||||
// what we're gonna do now is check if the node exists
|
||||
// with that logic, characters 4 and 5 are our numbers:
|
||||
const char *newmsg;
|
||||
INT32 spc = 1; // used if nodenum[1] is a space.
|
||||
char *nodenum = (char*) malloc(3);
|
||||
CLEANUP(pfree) char *nodenum = (char*) malloc(3);
|
||||
memcpy(nodenum, msg+3, 2);
|
||||
nodenum[2] = '\0';
|
||||
|
||||
// check for undesirable characters in our "number"
|
||||
if (((nodenum[0] < '0') || (nodenum[0] > '9')) || ((nodenum[1] < '0') || (nodenum[1] > '9')))
|
||||
if (((nodenum[0] < '0') || (nodenum[0] > '9')) || ((nodenum[1] < '0') || (nodenum[1] > '9')))
|
||||
{
|
||||
// check if nodenum[1] is a space
|
||||
if (nodenum[1] == ' ')
|
||||
@@ -627,23 +637,21 @@ static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
|
||||
else
|
||||
{
|
||||
HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<node> \'.", false);
|
||||
free(nodenum);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// I'm very bad at C, I swear I am, additional checks eww!
|
||||
if (spc != 0)
|
||||
{
|
||||
if (msg[5] != ' ')
|
||||
{
|
||||
HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<node> \'.", false);
|
||||
free(nodenum);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
target = atoi((const char*) nodenum); // turn that into a number
|
||||
free(nodenum);
|
||||
//CONS_Printf("%d\n", target);
|
||||
|
||||
// check for target player, if it doesn't exist then we can't send the message!
|
||||
@@ -654,12 +662,13 @@ static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
|
||||
HU_AddChatText(va("\x82NOTICE: \x80Player %d does not exist.", target), false); // same
|
||||
return;
|
||||
}
|
||||
|
||||
buf[0] = target;
|
||||
newmsg = msg+5+spc;
|
||||
strlcpy(msg, newmsg, HU_MAXMSGLEN + 1);
|
||||
}
|
||||
|
||||
SendNetXCmd(XD_SAY, buf, strlen(msg) + 1 + msg-buf);
|
||||
SendNetXCmd(XD_SAY, buf, msglength + 1 + msg-buf);
|
||||
}
|
||||
|
||||
/** Send a message to everyone.
|
||||
@@ -910,10 +919,12 @@ static void Got_Saycmd(const UINT8 **p, INT32 playernum)
|
||||
return;
|
||||
}
|
||||
|
||||
const size_t msglength = strlen(msg);
|
||||
|
||||
//check for invalid characters (0x80 or above)
|
||||
{
|
||||
size_t i;
|
||||
const size_t j = strlen(msg);
|
||||
const size_t j = msglength;
|
||||
for (i = 0; i < j; i++)
|
||||
{
|
||||
if (msg[i] & 0x80)
|
||||
@@ -960,7 +971,7 @@ static void Got_Saycmd(const UINT8 **p, INT32 playernum)
|
||||
}
|
||||
|
||||
// Handle "/me" actions, but only in messages to everyone.
|
||||
if (target == 0 && strlen(msg) > 4 && strnicmp(msg, "/me ", 4) == 0)
|
||||
if (target == 0 && msglength > 4 && strnicmp(msg, "/me ", 4) == 0)
|
||||
{
|
||||
msg += 4;
|
||||
action = true;
|
||||
@@ -1142,10 +1153,12 @@ static boolean HU_clearChatSpaces(void)
|
||||
size_t i = 0; // Used to just check our message
|
||||
char c; // current character we're iterating.
|
||||
boolean nothingbutspaces = true;
|
||||
const size_t chatlength = strlen(w_chat_buf);
|
||||
|
||||
for (; i < strlen(w_chat_buf); i++) // iterate through message and eradicate all spaces that don't belong.
|
||||
for (; i < chatlength; i++) // iterate through message and eradicate all spaces that don't belong.
|
||||
{
|
||||
c = w_chat_buf[i];
|
||||
|
||||
if (!c)
|
||||
break; // if there's nothing, it's safe to assume our message has ended, so let's not waste any more time here.
|
||||
|
||||
@@ -1154,6 +1167,7 @@ static boolean HU_clearChatSpaces(void)
|
||||
nothingbutspaces = false;
|
||||
}
|
||||
}
|
||||
|
||||
return nothingbutspaces;
|
||||
}
|
||||
|
||||
@@ -1200,11 +1214,11 @@ static void HU_SendChatMessage(void)
|
||||
return;
|
||||
}
|
||||
|
||||
size_t len = strlen(msg);
|
||||
const size_t msglength = strlen(msg);
|
||||
|
||||
if (len >= 5 && strnicmp(msg, "/mute", 5) == 0) // Used /mute
|
||||
if (msglength >= 5 && strnicmp(msg, "/mute", 5) == 0) // Used /mute
|
||||
{
|
||||
if (len > 6)
|
||||
if (msglength > 6)
|
||||
DoMute(msg+6);
|
||||
else
|
||||
HU_AddChatText("\x82NOTICE: \x80Usage: /mute <name|node>", false);
|
||||
@@ -1212,7 +1226,7 @@ static void HU_SendChatMessage(void)
|
||||
return;
|
||||
}
|
||||
|
||||
if (len > 4 && strnicmp(msg, "/pm", 3) == 0) // used /pm
|
||||
if (msglength > 4 && strnicmp(msg, "/pm", 3) == 0) // used /pm
|
||||
{
|
||||
INT32 spc = 1; // used if nodenum[1] is a space.
|
||||
const char *newmsg;
|
||||
@@ -1334,6 +1348,7 @@ boolean HU_Responder(event_t *ev)
|
||||
chat_on = true;
|
||||
w_chat_buf[0] = 0;
|
||||
M_TextInputInit(&w_chat, w_chat_buf, sizeof w_chat_buf);
|
||||
memset(&emote_autocomplete, 0, sizeof(emote_autocomplete));
|
||||
teamtalk = false;
|
||||
chat_scrollmedown = true;
|
||||
typelines = 1;
|
||||
@@ -1346,6 +1361,7 @@ boolean HU_Responder(event_t *ev)
|
||||
chat_on = true;
|
||||
w_chat_buf[0] = 0;
|
||||
M_TextInputInit(&w_chat, w_chat_buf, sizeof w_chat_buf);
|
||||
memset(&emote_autocomplete, 0, sizeof(emote_autocomplete));
|
||||
teamtalk = G_GametypeHasTeams(); // Don't teamtalk if we don't have teams.
|
||||
chat_scrollmedown = true;
|
||||
typelines = 1;
|
||||
@@ -1371,9 +1387,9 @@ boolean HU_Responder(event_t *ev)
|
||||
&& ev->data1 != gamecontrol[0][gc_talkkey][1]))
|
||||
return false;
|
||||
|
||||
M_TextInputHandleEmotes(&w_chat, c, emote_suggestions, MAXEMOTESUGGESTIONS);
|
||||
|
||||
if (c == KEY_ENTER)
|
||||
if (M_TextInputHandleEmotes(&w_chat, c, &emote_autocomplete))
|
||||
; // Do nothing
|
||||
else if (c == KEY_ENTER)
|
||||
{
|
||||
chat_on = false;
|
||||
chat_scrollmedown = true; // you hit enter, so you might wanna autoscroll to see what you just sent. :)
|
||||
@@ -1410,8 +1426,6 @@ boolean HU_Responder(event_t *ev)
|
||||
// HEADS UP DRAWING
|
||||
//======================================================================
|
||||
|
||||
#define HU_DrawEmote(x, y, emote, flags) M_DrawEmote((x), (y), (emote), hu_emoteanim, (flags))
|
||||
|
||||
// Precompile a wordwrapped string to any given width.
|
||||
// This is a muuuch better method than V_WORDWRAP.
|
||||
// again stolen and modified a bit from video.c, don't mind me, will need to rearrange this one day.
|
||||
@@ -1614,7 +1628,7 @@ static void HU_drawMiniChat(void)
|
||||
if (cv_chatbacktint.value) // on request of wolfy
|
||||
V_DrawFillConsoleMap(x + dx + 2, y+dy, EMOTEWIDTH, charheight, 239|V_SNAPTOBOTTOM|V_SNAPTOLEFT);
|
||||
|
||||
HU_DrawEmote(x+dx+2, y+dy, emote, V_SNAPTOBOTTOM|V_SNAPTOLEFT|transflag);
|
||||
M_DrawEmote(x+dx+2, y+dy, emote, V_SNAPTOBOTTOM|V_SNAPTOLEFT|transflag);
|
||||
dx += EMOTEWIDTH - charwidth;
|
||||
|
||||
j += emotelen;
|
||||
@@ -1724,7 +1738,7 @@ static void HU_drawChatLog(INT32 offset)
|
||||
{
|
||||
if ((y+dy+2 >= chat_topy) && (y+dy < (chat_bottomy)))
|
||||
{
|
||||
HU_DrawEmote(x+dx+2, y+dy, emote, V_SNAPTOBOTTOM|V_SNAPTOLEFT);
|
||||
M_DrawEmote(x+dx+2, y+dy+1, emote, V_SNAPTOBOTTOM|V_SNAPTOLEFT);
|
||||
dx += EMOTEWIDTH - charwidth;
|
||||
}
|
||||
j += emotelen;
|
||||
@@ -1864,7 +1878,7 @@ static void HU_DrawChat(void)
|
||||
|
||||
if ((emote = M_VerifyEmote(w_chat_buf+i, &emotelen)))
|
||||
{
|
||||
HU_DrawEmote(chatx + c + 2, y-1, emote, V_SNAPTOBOTTOM|V_SNAPTOLEFT|t);
|
||||
M_DrawEmote(chatx + c + 2, y-1, emote, V_SNAPTOBOTTOM|V_SNAPTOLEFT|t);
|
||||
c += EMOTEWIDTH - charwidth;
|
||||
i += emotelen-1;
|
||||
drawwidth = EMOTEWIDTH;
|
||||
@@ -1901,17 +1915,37 @@ static void HU_DrawChat(void)
|
||||
}
|
||||
}
|
||||
|
||||
if (emote_suggestions[0])
|
||||
if (emote_autocomplete.emotestart != -1 && (emote_autocomplete.complete[0] || (w_chat.cursor - emote_autocomplete.emotestart) > 1))
|
||||
{
|
||||
emote_t *suggest;
|
||||
int skip = 0;
|
||||
|
||||
const char *complete;
|
||||
int complete_len;
|
||||
|
||||
if (emote_autocomplete.complete[0])
|
||||
{
|
||||
complete = emote_autocomplete.complete;
|
||||
complete_len = strlen(complete);
|
||||
}
|
||||
else
|
||||
{
|
||||
complete = &w_chat_buf[emote_autocomplete.emotestart];
|
||||
complete_len = w_chat.cursor - emote_autocomplete.emotestart;
|
||||
}
|
||||
|
||||
// A bit of copy-paste from /pm code :p
|
||||
INT32 suggesty = chaty - charheight - 1;
|
||||
size_t longest_suggestion_length = 0;
|
||||
|
||||
for (i = 0; i < MAXEMOTESUGGESTIONS && emote_suggestions[i]; ++i)
|
||||
while ((suggest = M_FindEmote(complete, complete_len, skip)) != NULL)
|
||||
{
|
||||
longest_suggestion_length = max(longest_suggestion_length, strlen(emote_suggestions[i]->name));
|
||||
longest_suggestion_length = max(longest_suggestion_length, strlen(suggest->name));
|
||||
++skip;
|
||||
}
|
||||
|
||||
skip = 0;
|
||||
|
||||
#ifdef NETSPLITSCREEN
|
||||
if (splitscreen)
|
||||
{
|
||||
@@ -1923,11 +1957,19 @@ static void HU_DrawChat(void)
|
||||
#endif
|
||||
suggesty -= (cv_kartspeedometer.value ? 16 : 0);
|
||||
|
||||
for (i = 0; i < MAXEMOTESUGGESTIONS && emote_suggestions[i]; ++i)
|
||||
while ((suggest = M_FindEmote(complete, complete_len, skip)) != NULL)
|
||||
{
|
||||
V_DrawFillConsoleMap(chatx + boxw + 2, suggesty - (7*i), (longest_suggestion_length+2)*4 + EMOTEWIDTH, 6, 239|V_SNAPTOBOTTOM|V_SNAPTOLEFT);
|
||||
V_DrawSmallString(chatx + boxw + 4 + EMOTEWIDTH, suggesty - (7*i), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, va(":%s:", emote_suggestions[i]->name));
|
||||
HU_DrawEmote(chatx + boxw + 2, suggesty - i*7, emote_suggestions[i], V_SNAPTOBOTTOM|V_SNAPTOLEFT);
|
||||
V_DrawFillConsoleMap(chatx + boxw + 2, suggesty - (7*skip), (longest_suggestion_length+2)*4 + EMOTEWIDTH, 6, V_SNAPTOBOTTOM|V_SNAPTOLEFT);
|
||||
|
||||
// Highlight currently suggested emote
|
||||
int hlflag = 0;
|
||||
if (skip == emote_autocomplete.skip && emote_autocomplete.complete[0])
|
||||
hlflag = V_YELLOWMAP;
|
||||
|
||||
V_DrawSmallString(chatx + boxw + 4 + EMOTEWIDTH, suggesty - (7*skip), hlflag|V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, va(":%s:", suggest->name));
|
||||
M_DrawEmote(chatx + boxw + 2, suggesty - skip*7, suggest, V_SNAPTOBOTTOM|V_SNAPTOLEFT);
|
||||
|
||||
++skip;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1956,7 +1998,7 @@ static void HU_DrawChat(void)
|
||||
longest_name_length = max(longest_name_length, strlen(player_names[i]));
|
||||
}
|
||||
|
||||
for(i = 0; i < MAXPLAYERS; i++)
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
@@ -2062,15 +2104,15 @@ static void HU_DrawChat_Old(void)
|
||||
i = 0;
|
||||
while (w_chat_buf[i])
|
||||
{
|
||||
if (w_chat.cursor == (i+1) && hu_tick < 4)
|
||||
{
|
||||
INT32 cursorx = (HU_INPUTX+c+charwidth < vid.width) ? (HU_INPUTX + c + charwidth) : (HU_INPUTX); // we may have to go down.
|
||||
INT32 cursory = (cursorx != HU_INPUTX) ? (y) : (y+charheight);
|
||||
V_DrawCharacter(cursorx, cursory+2*con_scalefactor, '_' |cv_constextsize.value | V_NOSCALESTART|t, !cv_allcaps.value);
|
||||
}
|
||||
int emotelen;
|
||||
emote_t *emote;
|
||||
|
||||
//Hurdler: isn't it better like that?
|
||||
if (w_chat_buf[i] >= HU_FONTSTART)
|
||||
if ((emote = M_VerifyEmote(w_chat_buf+i, &emotelen)))
|
||||
{
|
||||
M_DrawScaledEmote((HU_INPUTX + c)<<FRACBITS, (y+con_scalefactor*2)<<FRACBITS, charwidth*FRACUNIT/EMOTEWIDTH, emote, V_NOSCALESTART | V_NOSCALEPATCH | t);
|
||||
i += emotelen-1;
|
||||
}
|
||||
else if (w_chat_buf[i] >= HU_FONTSTART) //Hurdler: isn't it better like that?
|
||||
{
|
||||
//charwidth = hu_font[w_chat[i]-HU_FONTSTART]->width * con_scalefactor;
|
||||
V_DrawCharacter(HU_INPUTX + c, y, w_chat_buf[i] | cv_constextsize.value | V_NOSCALESTART | t, !cv_allcaps.value);
|
||||
@@ -2082,6 +2124,13 @@ static void HU_DrawChat_Old(void)
|
||||
|
||||
++i;
|
||||
|
||||
if (w_chat.cursor == i && hu_tick < 4)
|
||||
{
|
||||
INT32 cursorx = (HU_INPUTX+c+charwidth < vid.width) ? (HU_INPUTX + c + charwidth) : (HU_INPUTX); // we may have to go down.
|
||||
INT32 cursory = (cursorx != HU_INPUTX) ? (y) : (y+charheight);
|
||||
V_DrawCharacter(cursorx, cursory+2*con_scalefactor, '_' |cv_constextsize.value | V_NOSCALESTART|t, !cv_allcaps.value);
|
||||
}
|
||||
|
||||
c += charwidth;
|
||||
if (c >= vid.width)
|
||||
{
|
||||
|
||||
@@ -90,6 +90,7 @@ extern patch_t *pinggfx[5];
|
||||
extern patch_t *ranknum[10];
|
||||
extern patch_t *framecounter;
|
||||
extern patch_t *frameslash;
|
||||
extern patch_t *srb2back;
|
||||
extern patch_t *lt_font[LT_FONTSIZE];
|
||||
extern patch_t *cred_font[CRED_FONTSIZE];
|
||||
extern patch_t *rflagico;
|
||||
|
||||
+2
-2
@@ -80,6 +80,8 @@ typedef struct
|
||||
|
||||
#define DOOMCOM_DATA(d) (doomdata_t *)&(d)->data
|
||||
|
||||
extern doomcom_t *doomcom;
|
||||
|
||||
#ifdef HOLEPUNCH
|
||||
typedef struct
|
||||
{
|
||||
@@ -91,8 +93,6 @@ typedef struct
|
||||
#define HOLEPUNCH_DATA(d) (holepunch_t *)&(d)->data
|
||||
#endif
|
||||
|
||||
extern doomcom_t *doomcom;
|
||||
|
||||
/** \brief return packet in doomcom struct
|
||||
*/
|
||||
extern boolean (*I_NetGet)(void);
|
||||
|
||||
+6
-5
@@ -568,13 +568,12 @@ void Command_Numnodes(void)
|
||||
|
||||
#ifdef HOLEPUNCH
|
||||
/* not one of the reserved "local" addresses */
|
||||
static boolean
|
||||
is_external_address (UINT32 p)
|
||||
static boolean is_external_address(UINT32 p)
|
||||
{
|
||||
UINT8 a = (p & 255);
|
||||
UINT8 b = ((p >> 8) & 255);
|
||||
|
||||
if (p == (UINT32)~0)/* 255.255.255.255 */
|
||||
if (p == (UINT32)~0) /* 255.255.255.255 */
|
||||
return 0;
|
||||
|
||||
switch (a)
|
||||
@@ -584,7 +583,7 @@ is_external_address (UINT32 p)
|
||||
case 127:
|
||||
return false;
|
||||
case 172:
|
||||
return (b & ~15) != 16;/* 16 - 31 */
|
||||
return (b & ~15) != 16; /* 16 - 31 */
|
||||
case 192:
|
||||
return b != 168;
|
||||
default:
|
||||
@@ -763,6 +762,7 @@ static void SOCK_Send(void)
|
||||
if (myfamily[i] == broadcastaddress[j].any.sa_family)
|
||||
{
|
||||
c = SOCK_SendToAddr(mysockets[i], &broadcastaddress[j]);
|
||||
|
||||
if (c == ERRSOCKET)
|
||||
{
|
||||
e = errno;
|
||||
@@ -780,6 +780,7 @@ static void SOCK_Send(void)
|
||||
if (myfamily[i] == clientaddress[doomcom->remotenode].any.sa_family)
|
||||
{
|
||||
c = SOCK_SendToAddr(mysockets[i], &clientaddress[doomcom->remotenode]);
|
||||
|
||||
if (c == ERRSOCKET)
|
||||
{
|
||||
e = errno;
|
||||
@@ -792,6 +793,7 @@ static void SOCK_Send(void)
|
||||
else
|
||||
{
|
||||
c = SOCK_SendToAddr(nodesocket[doomcom->remotenode], &clientaddress[doomcom->remotenode]);
|
||||
|
||||
if (c == ERRSOCKET)
|
||||
{
|
||||
e = errno;
|
||||
@@ -1060,7 +1062,6 @@ static boolean UDP_Socket(void)
|
||||
#endif
|
||||
const char *serv;
|
||||
|
||||
|
||||
for (s = 0; s < mysocketses; s++)
|
||||
mysockets[s] = ERRSOCKET;
|
||||
for (s = 0; s < MAXNETNODES+1; s++)
|
||||
|
||||
@@ -101,10 +101,6 @@ void VID_PrepareModeList(void);
|
||||
*/
|
||||
extern boolean allow_fullscreen;
|
||||
|
||||
/** \brief Update video system without updating frame
|
||||
*/
|
||||
void I_UpdateNoBlit(void);
|
||||
|
||||
/** \brief Update video system with updating frame
|
||||
*/
|
||||
void I_FinishUpdate(void);
|
||||
@@ -113,13 +109,6 @@ void I_FinishUpdate(void);
|
||||
*/
|
||||
void I_UpdateNoVsync(void);
|
||||
|
||||
/** \brief Wait for vertical retrace or pause a bit.
|
||||
|
||||
\param count max wait
|
||||
|
||||
\return void
|
||||
*/
|
||||
void I_WaitVBL(INT32 count);
|
||||
|
||||
/** \brief The I_ReadScreen function
|
||||
|
||||
@@ -129,13 +118,6 @@ void I_WaitVBL(INT32 count);
|
||||
*/
|
||||
void I_ReadScreen(UINT8 * restrict scr, INT32 scale);
|
||||
|
||||
/** \brief Start disk icon
|
||||
*/
|
||||
void I_BeginRead(void);
|
||||
|
||||
/** \brief Stop disk icon
|
||||
*/
|
||||
void I_EndRead(void);
|
||||
|
||||
UINT32 I_GetRefreshRate(void);
|
||||
|
||||
|
||||
@@ -19,6 +19,8 @@
|
||||
#include "sounds.h"
|
||||
#include "m_fixed.h"
|
||||
|
||||
#define MAXDOOMEDNUM 4095
|
||||
|
||||
// dehacked.c now has lists for the more named enums! PLEASE keep them up to date!
|
||||
// For great modding!!
|
||||
|
||||
|
||||
+52
-5
@@ -568,7 +568,7 @@ static patch_t *kp_racefinish[6];
|
||||
static patch_t *kp_positionnum[NUMPOSNUMS][NUMPOSFRAMES];
|
||||
static patch_t *kp_winnernum[NUMPOSFRAMES];
|
||||
|
||||
static patch_t *kp_facenum[MAXPLAYERS+1];
|
||||
patch_t *kp_facenum[MAXPLAYERS+1];
|
||||
static patch_t *kp_facehighlight[8];
|
||||
|
||||
static patch_t *kp_rankbumper;
|
||||
@@ -1076,6 +1076,49 @@ static void K_initKartHUD(void)
|
||||
R_InterpolateView(R_GetTimeFrac(RTF_CAMERA), !cv_uncappedhud.value);
|
||||
}
|
||||
|
||||
void K_KartPlayerHUDUpdate(player_t *player)
|
||||
{
|
||||
if (player->kartstuff[k_lapanimation])
|
||||
player->kartstuff[k_lapanimation]--;
|
||||
|
||||
if (player->kartstuff[k_yougotem])
|
||||
player->kartstuff[k_yougotem]--;
|
||||
|
||||
if (G_BattleGametype() && (player->exiting || player->kartstuff[k_comebacktimer]))
|
||||
{
|
||||
if (player->exiting)
|
||||
{
|
||||
if (player->exiting < 6*TICRATE)
|
||||
player->kartstuff[k_cardanimation] += ((164-player->kartstuff[k_cardanimation])/8)+1;
|
||||
else if (player->exiting == 6*TICRATE)
|
||||
player->kartstuff[k_cardanimation] = 0;
|
||||
else if (player->kartstuff[k_cardanimation] < 2*TICRATE)
|
||||
player->kartstuff[k_cardanimation]++;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (player->kartstuff[k_comebacktimer] < 6*TICRATE)
|
||||
player->kartstuff[k_cardanimation] -= ((164-player->kartstuff[k_cardanimation])/8)+1;
|
||||
else if (player->kartstuff[k_comebacktimer] < 9*TICRATE)
|
||||
player->kartstuff[k_cardanimation] += ((164-player->kartstuff[k_cardanimation])/8)+1;
|
||||
}
|
||||
|
||||
if (player->kartstuff[k_cardanimation] > 164)
|
||||
player->kartstuff[k_cardanimation] = 164;
|
||||
if (player->kartstuff[k_cardanimation] < 0)
|
||||
player->kartstuff[k_cardanimation] = 0;
|
||||
}
|
||||
else if (G_RaceGametype() && player->exiting)
|
||||
{
|
||||
if (player->kartstuff[k_cardanimation] < 2*TICRATE)
|
||||
player->kartstuff[k_cardanimation]++;
|
||||
}
|
||||
else
|
||||
{
|
||||
player->kartstuff[k_cardanimation] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
UINT8 K_GetHudColor(void)
|
||||
{
|
||||
if (cv_colorizedhud.value && cv_colorizedhudcolor.value)
|
||||
@@ -2860,7 +2903,7 @@ static boolean K_GetScreenCoords(vector2_t *vec, player_t *player, mobj_t *targe
|
||||
|
||||
// X coordinate
|
||||
// get difference between camangle and angle towards target
|
||||
x = (INT32)viewangle - (INT32)R_PointToAngle(targx, targy);
|
||||
x = (fixed_t)(viewangle - R_PointToAngle(targx, targy));
|
||||
|
||||
distfact = FINECOSINE((x>>ANGLETOFINESHIFT) & FINEMASK);
|
||||
if (!distfact) distfact = 1;
|
||||
@@ -4387,8 +4430,10 @@ static void K_drawLapStartAnim(void)
|
||||
UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
|
||||
INT32 vflags = V_SNAPTOTOP|V_HUDTRANS;
|
||||
|
||||
fixed_t slideout = max(0, 32*(((progress - 76)*FRACUNIT) + R_GetTimeFrac(RTF_LEVEL)));
|
||||
fixed_t slidein = max(0, 32*(((stplyr->kartstuff[k_lapanimation] - 76)*FRACUNIT) - R_GetTimeFrac(RTF_LEVEL)));
|
||||
fixed_t slideout = 32*(((progress - 76)*FRACUNIT) + R_GetTimeFrac(RTF_LEVEL));
|
||||
slideout = max(0, slideout);
|
||||
fixed_t slidein = 32*(((stplyr->kartstuff[k_lapanimation] - 76)*FRACUNIT) - R_GetTimeFrac(RTF_LEVEL));
|
||||
slidein = max(0, slidein);
|
||||
|
||||
// First, draw the emblem and hand
|
||||
INT32 emblemx = (BASEVIDWIDTH << (FRACBITS - 1)) + slidein;
|
||||
@@ -4423,7 +4468,9 @@ static void K_drawLapStartAnim(void)
|
||||
V_DrawFixedPatch(leftx, y, FRACUNIT, vflags, kp_lapanim_lap[min(progress/2, 6)], NULL);
|
||||
|
||||
char *lapnum = va("%02d", stplyr->laps + 1);
|
||||
for (int i = 0; i < (int)strlen(lapnum); i++)
|
||||
const size_t laplength = strlen(lapnum);
|
||||
|
||||
for (int i = 0; i < (int)laplength; i++)
|
||||
{
|
||||
int digit = lapnum[i] - '0';
|
||||
int frame = min(2, progress/2 - 8 - (i*2));
|
||||
|
||||
+5
-2
@@ -24,7 +24,6 @@ extern "C" {
|
||||
UINT8 K_GetHudColor(void);
|
||||
boolean K_UseColorHud(void);
|
||||
boolean K_UseHighResPortraits(void);
|
||||
patch_t *K_GetFacePrefix(player_t *player, INT32 skinnum);
|
||||
|
||||
void K_RegisterKartHudStuff(void);
|
||||
|
||||
@@ -35,7 +34,6 @@ extern consvar_t cv_colorizedhud,
|
||||
extern consvar_t cv_darkitembox;
|
||||
extern consvar_t cv_biglaps;
|
||||
extern consvar_t cv_highresportrait;
|
||||
extern consvar_t cv_stat_xoffset, cv_stat_yoffset;
|
||||
extern consvar_t cv_showstats;
|
||||
extern consvar_t cv_fancyroulette;
|
||||
extern consvar_t cv_showlaptimes;
|
||||
@@ -43,6 +41,9 @@ extern consvar_t cv_battlespeedo;
|
||||
extern consvar_t cv_multiitemicon;
|
||||
extern consvar_t cv_huditemamount;
|
||||
|
||||
// for use in timeattack menu
|
||||
extern patch_t *kp_facenum[MAXPLAYERS+1];
|
||||
|
||||
#define NUMSPEEDOSTUFF 8
|
||||
extern CV_PossibleValue_t speedo_cons_t[NUMSPEEDOSTUFF];
|
||||
#define NUMDGAUGESTUFF 6
|
||||
@@ -52,6 +53,8 @@ extern CV_PossibleValue_t inputdisplay_cons_t[NUMINPUTDISPLAYSTUFF];
|
||||
#define NUMMINIMAPDOTSTUFF 5
|
||||
extern CV_PossibleValue_t minimapdot_cons_t[NUMMINIMAPDOTSTUFF];
|
||||
|
||||
void K_KartPlayerHUDUpdate(player_t *player);
|
||||
|
||||
const char *K_GetItemPatch(UINT8 item, boolean tiny);
|
||||
INT32 K_calcSplitFlags(INT32 snapflags);
|
||||
void K_LoadKartHUDGraphics(void);
|
||||
|
||||
+96
-124
@@ -98,8 +98,6 @@ static void saltyhop_onchange(void)
|
||||
}
|
||||
}
|
||||
|
||||
static boolean K_SpeedLinesShouldBlend(player_t *player);
|
||||
|
||||
// SOME IMPORTANT VARIABLES DEFINED IN DOOMDEF.H:
|
||||
// gamespeed is cc (0 for easy, 1 for normal, 2 for hard)
|
||||
// franticitems is Frantic Mode items, bool
|
||||
@@ -811,8 +809,10 @@ boolean K_IsPlayerLosing(player_t *player)
|
||||
boolean K_IsPlayerWanted(player_t *player)
|
||||
{
|
||||
UINT8 i;
|
||||
if (!(G_BattleGametype()))
|
||||
|
||||
if (!G_BattleGametype())
|
||||
return false;
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
if (battlewanted[i] == -1)
|
||||
@@ -820,6 +820,7 @@ boolean K_IsPlayerWanted(player_t *player)
|
||||
if (player == &players[battlewanted[i]])
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1244,7 +1245,9 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
|
||||
{
|
||||
if (!playeringame[i] || players[i].spectator)
|
||||
continue;
|
||||
|
||||
pingame++;
|
||||
|
||||
if (players[i].exiting)
|
||||
dontforcespb = true;
|
||||
if (players[i].kartstuff[k_bumper] > bestbumper)
|
||||
@@ -1258,13 +1261,11 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
|
||||
// This makes the roulette produce the random noises.
|
||||
if ((player->kartstuff[k_itemroulette] % 3) == 1 && P_IsDisplayPlayer(player))
|
||||
{
|
||||
#define PLAYROULETTESND S_StartSound(NULL, sfx_itrol1 + ((player->kartstuff[k_itemroulette] / 3) % 8))
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
if (player == &players[displayplayers[i]] && players[displayplayers[i]].kartstuff[k_itemroulette])
|
||||
PLAYROULETTESND;
|
||||
S_StartSound(NULL, sfx_itrol1 + ((player->kartstuff[k_itemroulette] / 3) % 8));
|
||||
}
|
||||
#undef PLAYROULETTESND
|
||||
}
|
||||
|
||||
roulettestop = TICRATE + (3*(pingame - player->kartstuff[k_position]));
|
||||
@@ -1363,8 +1364,9 @@ static fixed_t K_GetMobjWeight(mobj_t *mobj, mobj_t *against)
|
||||
else
|
||||
{
|
||||
weight = (mobj->player->kartweight)<<FRACBITS;
|
||||
if (mobj->player->speed > K_GetKartSpeed(mobj->player, false))
|
||||
weight += (mobj->player->speed - K_GetKartSpeed(mobj->player, false))/8;
|
||||
const fixed_t kartspeed = K_GetKartSpeed(mobj->player, false);
|
||||
if (mobj->player->speed > kartspeed)
|
||||
weight += (mobj->player->speed - kartspeed)/8;
|
||||
}
|
||||
break;
|
||||
case MT_FALLINGROCK:
|
||||
@@ -1486,9 +1488,9 @@ void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce, boolean solid)
|
||||
}
|
||||
|
||||
// if the speed difference is less than this let's assume they're going proportionately faster from each other
|
||||
if (P_AproxDistance(momdifx, momdify) < (25*mapobjectscale))
|
||||
const fixed_t momdiflength = P_AproxDistance(momdifx, momdify);
|
||||
if (momdiflength < (25*mapobjectscale))
|
||||
{
|
||||
fixed_t momdiflength = P_AproxDistance(momdifx, momdify);
|
||||
fixed_t normalisedx = FixedDiv(momdifx, momdiflength);
|
||||
fixed_t normalisedy = FixedDiv(momdify, momdiflength);
|
||||
momdifx = FixedMul((25*mapobjectscale), normalisedx);
|
||||
@@ -1652,7 +1654,7 @@ static void K_UpdateOffroad(player_t *player)
|
||||
// If you are in offroad, a timer starts.
|
||||
if (offroadstrength)
|
||||
{
|
||||
if (/*K_CheckOffroadCollide(player->mo) &&*/ player->kartstuff[k_offroad] == 0) // With the way offroad is detected now that first check is no longer necessary. -Lat'
|
||||
if (/*K_CheckOffroadCollide(player->mo) &&*/ player->kartstuff[k_offroad] == 0) // With the way offroad is detected now that first check is no longer necessary. -Lat'
|
||||
player->kartstuff[k_offroad] = (TICRATE/2);
|
||||
|
||||
if (player->kartstuff[k_offroad] > 0)
|
||||
@@ -2396,7 +2398,7 @@ void K_SpinPlayer(player_t *player, mobj_t *source, INT32 type, mobj_t *inflicto
|
||||
|| player->kartstuff[k_invincibilitytimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_hyudorotimer] > 0
|
||||
|| (G_BattleGametype() && ((player->kartstuff[k_bumper] <= 0 && player->kartstuff[k_comebacktimer]) || player->kartstuff[k_comebackmode] == 1)))
|
||||
{
|
||||
if (!force) // if shoulddamage force, we go THROUGH that.
|
||||
if (!force) // if shoulddamage force, we go THROUGH that.
|
||||
{
|
||||
K_DoInstashield(player);
|
||||
return;
|
||||
@@ -2441,6 +2443,7 @@ void K_SpinPlayer(player_t *player, mobj_t *source, INT32 type, mobj_t *inflicto
|
||||
P_SetScale(karmahitbox, player->mo->scale);
|
||||
CONS_Printf(M_GetText("%s lost all of their bumpers!\n"), player_names[player-players]);
|
||||
}
|
||||
|
||||
player->kartstuff[k_bumper]--;
|
||||
if (K_IsPlayerWanted(player))
|
||||
K_CalculateBattleWanted();
|
||||
@@ -2575,6 +2578,7 @@ void K_SquishPlayer(player_t *player, mobj_t *source, mobj_t *inflictor)
|
||||
P_SetScale(karmahitbox, player->mo->scale);
|
||||
CONS_Printf(M_GetText("%s lost all of their bumpers!\n"), player_names[player-players]);
|
||||
}
|
||||
|
||||
player->kartstuff[k_bumper]--;
|
||||
if (K_IsPlayerWanted(player))
|
||||
K_CalculateBattleWanted();
|
||||
@@ -2694,6 +2698,7 @@ void K_ExplodePlayer(player_t *player, mobj_t *source, mobj_t *inflictor) // A b
|
||||
P_SetScale(karmahitbox, player->mo->scale);
|
||||
CONS_Printf(M_GetText("%s lost all of their bumpers!\n"), player_names[player-players]);
|
||||
}
|
||||
|
||||
player->kartstuff[k_bumper]--;
|
||||
if (K_IsPlayerWanted(player))
|
||||
K_CalculateBattleWanted();
|
||||
@@ -2854,9 +2859,9 @@ void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32
|
||||
for (i = 0; i < number; i++)
|
||||
{
|
||||
fa = (i*degrees);
|
||||
v[0] = FixedMul(FINECOSINE(fa),radius);
|
||||
v[0] = FixedMul(FINECOSINE(fa), radius);
|
||||
v[1] = 0;
|
||||
v[2] = FixedMul(FINESINE(fa),radius);
|
||||
v[2] = FixedMul(FINESINE(fa), radius);
|
||||
v[3] = FRACUNIT;
|
||||
|
||||
res = VectorMatrixMultiply(v, *RotateXMatrix(rotangle));
|
||||
@@ -3425,7 +3430,7 @@ boolean K_CheckSlopeRollDist(mobj_t *mobj)
|
||||
return true;
|
||||
|
||||
const fixed_t rolldist = (cv_sloperolldist.value * mapobjectscale);
|
||||
const fixed_t m_dist = (R_QuickCamDist(mobj->x, mobj->y) << FRACBITS);
|
||||
const fixed_t m_dist = R_QuickCamDist(mobj->x, mobj->y);
|
||||
|
||||
return (m_dist <= rolldist);
|
||||
}
|
||||
@@ -3606,7 +3611,7 @@ void K_SpawnSparkleTrail(mobj_t *mo)
|
||||
|
||||
sparkle->color = mo->color;
|
||||
|
||||
if (cv_playerblendeffects.value && mo->player && K_SpeedLinesShouldBlend(mo->player))
|
||||
if (mo->player && K_PlayerEffectsShouldBlend(mo->player))
|
||||
sparkle->blendmode = AST_ADD;
|
||||
}
|
||||
|
||||
@@ -3980,15 +3985,19 @@ void K_PuntMine(mobj_t *thismine, mobj_t *punter)
|
||||
mine->floorz = thismine->floorz;
|
||||
mine->ceilingz = thismine->ceilingz;
|
||||
|
||||
//Since we aren't using P_KillMobj, we need to clean up the hnext reference
|
||||
{
|
||||
P_SetTarget(&thismine->target->hnext, NULL); //target is the player who owns the mine
|
||||
thismine->target->player->kartstuff[k_bananadrag] = 0;
|
||||
thismine->target->player->kartstuff[k_itemheld] = 0;
|
||||
// Copy interp data
|
||||
mine->old_angle = thismine->old_angle;
|
||||
mine->old_x = thismine->old_x;
|
||||
mine->old_y = thismine->old_y;
|
||||
mine->old_z = thismine->old_z;
|
||||
|
||||
if (--thismine->target->player->kartstuff[k_itemamount] <= 0)
|
||||
thismine->target->player->kartstuff[k_itemtype] = KITEM_NONE;
|
||||
}
|
||||
// Since we aren't using P_KillMobj, we need to clean up the hnext reference
|
||||
P_SetTarget(&thismine->target->hnext, NULL); // target is the player who owns the mine
|
||||
thismine->target->player->kartstuff[k_bananadrag] = 0;
|
||||
thismine->target->player->kartstuff[k_itemheld] = 0;
|
||||
|
||||
if (--thismine->target->player->kartstuff[k_itemamount] <= 0)
|
||||
thismine->target->player->kartstuff[k_itemtype] = KITEM_NONE;
|
||||
|
||||
P_RemoveMobj(thismine);
|
||||
|
||||
@@ -4424,6 +4433,12 @@ void K_DropHnextList(player_t *player)
|
||||
dropwork->floorz = work->floorz;
|
||||
dropwork->ceilingz = work->ceilingz;
|
||||
|
||||
// Copy interp data
|
||||
dropwork->old_angle = work->old_angle;
|
||||
dropwork->old_x = work->old_x;
|
||||
dropwork->old_y = work->old_y;
|
||||
dropwork->old_z = work->old_z;
|
||||
|
||||
if (ponground)
|
||||
{
|
||||
// floorz and ceilingz aren't properly set to account for FOFs and Polyobjects on spawn
|
||||
@@ -4506,7 +4521,7 @@ void K_DropItems(player_t *player)
|
||||
{
|
||||
mobj_t *drop = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + player->mo->height/2, MT_FLOATINGITEM);
|
||||
P_SetScale(drop, drop->scale>>4);
|
||||
drop->destscale = (3*drop->destscale)/2;;
|
||||
drop->destscale = (3*drop->destscale)/2;
|
||||
|
||||
drop->angle = player->mo->angle + ANGLE_90;
|
||||
P_Thrust(drop,
|
||||
@@ -5164,6 +5179,24 @@ player_t *K_FindJawzTarget(mobj_t *actor, player_t *source)
|
||||
return wtarg;
|
||||
}
|
||||
|
||||
static INT32 K_GetEngineClass(const player_t *player)
|
||||
{
|
||||
INT32 speed, weight;
|
||||
|
||||
speed = (player->kartspeed - 1) / 3;
|
||||
weight = (player->kartweight - 1) / 3;
|
||||
|
||||
#define LOCKSTAT(stat) \
|
||||
if (stat < 0) { stat = 0; } \
|
||||
if (stat > 2) { stat = 2; }
|
||||
LOCKSTAT(speed);
|
||||
LOCKSTAT(weight);
|
||||
#undef LOCKSTAT
|
||||
|
||||
return (speed + (3*weight));
|
||||
}
|
||||
|
||||
|
||||
// Engine Sounds.
|
||||
static void K_UpdateEngineSounds(player_t *player, ticcmd_t *cmd)
|
||||
{
|
||||
@@ -5174,7 +5207,7 @@ static void K_UpdateEngineSounds(player_t *player, ticcmd_t *cmd)
|
||||
|
||||
static const UINT8 dampenval = 48; // 255 * 48 = close enough to FRACUNIT/6
|
||||
|
||||
INT32 class, s, w; // engine class number
|
||||
INT32 class; // engine class number
|
||||
|
||||
UINT8 volume = 255;
|
||||
fixed_t volumedampen = FRACUNIT;
|
||||
@@ -5210,7 +5243,7 @@ static void K_UpdateEngineSounds(player_t *player, ticcmd_t *cmd)
|
||||
targetsnd = (((6 * cmd->forwardmove) / 25) + ((player->speed / mapobjectscale) / 5)) / 2;
|
||||
}
|
||||
|
||||
if (targetsnd < 0) { targetsnd = 0; }
|
||||
if (targetsnd < 0) { targetsnd = 0; }
|
||||
if (targetsnd > 12) { targetsnd = 12; }
|
||||
|
||||
if (player->kartstuff[k_enginesnd] < targetsnd) { player->kartstuff[k_enginesnd]++; }
|
||||
@@ -5287,17 +5320,7 @@ static void K_UpdateEngineSounds(player_t *player, ticcmd_t *cmd)
|
||||
return;
|
||||
}
|
||||
|
||||
s = (player->kartspeed - 1) / 3;
|
||||
w = (player->kartweight - 1) / 3;
|
||||
|
||||
#define LOCKSTAT(stat) \
|
||||
if (stat < 0) { stat = 0; } \
|
||||
if (stat > 2) { stat = 2; }
|
||||
LOCKSTAT(s);
|
||||
LOCKSTAT(w);
|
||||
#undef LOCKSTAT
|
||||
|
||||
class = s + (3*w);
|
||||
class = K_GetEngineClass(player);
|
||||
|
||||
S_StartSoundAtVolume(player->mo, (sfx_krta00 + player->kartstuff[k_enginesnd]) + (class * numsnds), volume);
|
||||
}
|
||||
@@ -5329,53 +5352,13 @@ static void K_UpdateInvincibilitySounds(player_t *player)
|
||||
#undef STOPTHIS
|
||||
}
|
||||
|
||||
void K_KartPlayerHUDUpdate(player_t *player)
|
||||
{
|
||||
if (player->kartstuff[k_lapanimation])
|
||||
player->kartstuff[k_lapanimation]--;
|
||||
|
||||
if (player->kartstuff[k_yougotem])
|
||||
player->kartstuff[k_yougotem]--;
|
||||
|
||||
if (G_BattleGametype() && (player->exiting || player->kartstuff[k_comebacktimer]))
|
||||
{
|
||||
if (player->exiting)
|
||||
{
|
||||
if (player->exiting < 6*TICRATE)
|
||||
player->kartstuff[k_cardanimation] += ((164-player->kartstuff[k_cardanimation])/8)+1;
|
||||
else if (player->exiting == 6*TICRATE)
|
||||
player->kartstuff[k_cardanimation] = 0;
|
||||
else if (player->kartstuff[k_cardanimation] < 2*TICRATE)
|
||||
player->kartstuff[k_cardanimation]++;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (player->kartstuff[k_comebacktimer] < 6*TICRATE)
|
||||
player->kartstuff[k_cardanimation] -= ((164-player->kartstuff[k_cardanimation])/8)+1;
|
||||
else if (player->kartstuff[k_comebacktimer] < 9*TICRATE)
|
||||
player->kartstuff[k_cardanimation] += ((164-player->kartstuff[k_cardanimation])/8)+1;
|
||||
}
|
||||
|
||||
if (player->kartstuff[k_cardanimation] > 164)
|
||||
player->kartstuff[k_cardanimation] = 164;
|
||||
if (player->kartstuff[k_cardanimation] < 0)
|
||||
player->kartstuff[k_cardanimation] = 0;
|
||||
}
|
||||
else if (G_RaceGametype() && player->exiting)
|
||||
{
|
||||
if (player->kartstuff[k_cardanimation] < 2*TICRATE)
|
||||
player->kartstuff[k_cardanimation]++;
|
||||
}
|
||||
else
|
||||
player->kartstuff[k_cardanimation] = 0;
|
||||
}
|
||||
|
||||
static boolean K_SpeedLinesShouldBlend(player_t *player)
|
||||
boolean K_PlayerEffectsShouldBlend(player_t *player)
|
||||
{
|
||||
if (!cv_playerblendeffects.value || !player->mo)
|
||||
return false;
|
||||
|
||||
if (player->kartstuff[k_sneakertimer])
|
||||
if (player->kartstuff[k_sneakertimer] ||
|
||||
player->kartstuff[k_invincibilitytimer])
|
||||
return true;
|
||||
|
||||
// this is how the percentage speedometer calcs, i suck at maths so this was the easiest thing to do lmao
|
||||
@@ -5460,7 +5443,7 @@ FUNCINLINE static ATTRINLINE void K_SpawnNormalSpeedLines(player_t *player, bool
|
||||
fast->colorized = true;
|
||||
}
|
||||
|
||||
if (colorSpeed && K_SpeedLinesShouldBlend(player))
|
||||
if (colorSpeed && K_PlayerEffectsShouldBlend(player))
|
||||
fast->blendmode = AST_ADD;
|
||||
}
|
||||
}
|
||||
@@ -5756,7 +5739,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
|
||||
K_UpdateInvincibilitySounds(player); // Also thanks, VAda!
|
||||
|
||||
// Plays the music during and after the starting countdown.
|
||||
if (P_IsLocalPlayer(player))
|
||||
if ((leveltime <= MUSICSTARTTIME) && P_IsLocalPlayer(player))
|
||||
S_StartMapMusic();
|
||||
}
|
||||
|
||||
@@ -5936,45 +5919,33 @@ static void K_KartDrift(player_t *player, boolean onground)
|
||||
// Holding the Jump button will enable drifting.
|
||||
|
||||
// Drift Release (Moved here so you can't "chain" drifts)
|
||||
if ((player->kartstuff[k_drift] != -5 && player->kartstuff[k_drift] != 5)
|
||||
// || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1))
|
||||
&& player->kartstuff[k_driftcharge] < dsone
|
||||
&& onground)
|
||||
if (onground && player->kartstuff[k_drift] != -5 && player->kartstuff[k_drift] != 5)
|
||||
{
|
||||
player->kartstuff[k_driftcharge] = 0;
|
||||
}
|
||||
else if ((player->kartstuff[k_drift] != -5 && player->kartstuff[k_drift] != 5)
|
||||
// || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1))
|
||||
&& (player->kartstuff[k_driftcharge] >= dsone && player->kartstuff[k_driftcharge] < dstwo)
|
||||
&& onground)
|
||||
{
|
||||
if (player->kartstuff[k_driftboost] < 20)
|
||||
player->kartstuff[k_driftboost] = 20;
|
||||
S_StartSound(player->mo, sfx_s23c);
|
||||
//K_SpawnDashDustRelease(player);
|
||||
player->kartstuff[k_driftcharge] = 0;
|
||||
}
|
||||
else if ((player->kartstuff[k_drift] != -5 && player->kartstuff[k_drift] != 5)
|
||||
// || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1))
|
||||
&& player->kartstuff[k_driftcharge] < dsthree
|
||||
&& onground)
|
||||
{
|
||||
if (player->kartstuff[k_driftboost] < 50)
|
||||
player->kartstuff[k_driftboost] = 50;
|
||||
S_StartSound(player->mo, sfx_s23c);
|
||||
//K_SpawnDashDustRelease(player);
|
||||
player->kartstuff[k_driftcharge] = 0;
|
||||
}
|
||||
else if ((player->kartstuff[k_drift] != -5 && player->kartstuff[k_drift] != 5)
|
||||
// || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1))
|
||||
&& player->kartstuff[k_driftcharge] >= dsthree
|
||||
&& onground)
|
||||
{
|
||||
if (player->kartstuff[k_driftboost] < 125)
|
||||
player->kartstuff[k_driftboost] = 125;
|
||||
S_StartSound(player->mo, sfx_s23c);
|
||||
//K_SpawnDashDustRelease(player);
|
||||
player->kartstuff[k_driftcharge] = 0;
|
||||
if (player->kartstuff[k_driftcharge] < dsone)
|
||||
{
|
||||
player->kartstuff[k_driftcharge] = 0;
|
||||
}
|
||||
else if (player->kartstuff[k_driftcharge] >= dsone && player->kartstuff[k_driftcharge] < dstwo)
|
||||
{
|
||||
if (player->kartstuff[k_driftboost] < 20)
|
||||
player->kartstuff[k_driftboost] = 20;
|
||||
S_StartSound(player->mo, sfx_s23c);
|
||||
player->kartstuff[k_driftcharge] = 0;
|
||||
}
|
||||
else if (player->kartstuff[k_driftcharge] < dsthree)
|
||||
{
|
||||
if (player->kartstuff[k_driftboost] < 50)
|
||||
player->kartstuff[k_driftboost] = 50;
|
||||
S_StartSound(player->mo, sfx_s23c);
|
||||
player->kartstuff[k_driftcharge] = 0;
|
||||
}
|
||||
else if (player->kartstuff[k_driftcharge] >= dsthree)
|
||||
{
|
||||
if (player->kartstuff[k_driftboost] < 125)
|
||||
player->kartstuff[k_driftboost] = 125;
|
||||
S_StartSound(player->mo, sfx_s23c);
|
||||
player->kartstuff[k_driftcharge] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Drifting: left or right?
|
||||
@@ -6052,8 +6023,8 @@ static void K_KartDrift(player_t *player, boolean onground)
|
||||
|
||||
// Sound whenever you get a different tier of sparks
|
||||
if (driftblue
|
||||
|| driftred
|
||||
|| driftrainbow)
|
||||
|| driftred
|
||||
|| driftrainbow)
|
||||
{
|
||||
//S_StartSound(player->mo, sfx_s3ka2);
|
||||
if (P_IsLocalPlayer(player)) // UGHGHGH...
|
||||
@@ -6128,6 +6099,7 @@ static void K_KartDrift(player_t *player, boolean onground)
|
||||
else
|
||||
player->kartstuff[k_brakedrift] = 0;
|
||||
}
|
||||
|
||||
//
|
||||
// K_KartUpdatePosition
|
||||
//
|
||||
@@ -6316,7 +6288,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
||||
|
||||
K_KartUpdatePosition(player);
|
||||
|
||||
if (LIKELY(!player->exiting))
|
||||
if (!player->exiting)
|
||||
{
|
||||
if (player->kartstuff[k_oldposition] < player->kartstuff[k_position]) // But first, if you lost a place,
|
||||
{
|
||||
|
||||
+1
-1
@@ -41,7 +41,7 @@ void K_FlipFromObject(mobj_t *mo, mobj_t *master);
|
||||
void K_MatchGenericExtraFlags(mobj_t *mo, mobj_t *master);
|
||||
void K_RespawnChecker(player_t *player);
|
||||
void K_KartMoveAnimation(player_t *player);
|
||||
void K_KartPlayerHUDUpdate(player_t *player);
|
||||
boolean K_PlayerEffectsShouldBlend(player_t *player);
|
||||
void K_KartPlayerThink(player_t *player, ticcmd_t *cmd);
|
||||
void K_KartPlayerAfterThink(player_t *player);
|
||||
void K_DoInstashield(player_t *player);
|
||||
|
||||
+17
-8
@@ -385,7 +385,7 @@ static int lib_pSpawnMobj(lua_State *L)
|
||||
if (type >= NUMMOBJTYPES)
|
||||
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
||||
mobj_t *th = P_SpawnMobj(x, y, z, type);
|
||||
th->islocal = !hook_important;
|
||||
if (!P_MobjWasRemoved(th)) th->islocal = !hook_important;
|
||||
LUA_PushUserdata(L, th, META_MOBJ);
|
||||
return 1;
|
||||
}
|
||||
@@ -413,7 +413,7 @@ static int lib_pSpawnMissile(lua_State *L)
|
||||
if (type >= NUMMOBJTYPES)
|
||||
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
||||
mobj_t *th = P_SpawnMissile(source, dest, type);
|
||||
th->islocal = !hook_important;
|
||||
if (!P_MobjWasRemoved(th)) th->islocal = !hook_important;
|
||||
LUA_PushUserdata(L, th, META_MOBJ);
|
||||
return 1;
|
||||
}
|
||||
@@ -432,7 +432,7 @@ static int lib_pSpawnXYZMissile(lua_State *L)
|
||||
if (type >= NUMMOBJTYPES)
|
||||
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
||||
mobj_t *th = P_SpawnXYZMissile(source, dest, type, x, y, z);
|
||||
th->islocal = !hook_important;
|
||||
if (!P_MobjWasRemoved(th)) th->islocal = !hook_important;
|
||||
LUA_PushUserdata(L, th, META_MOBJ);
|
||||
return 1;
|
||||
}
|
||||
@@ -453,7 +453,7 @@ static int lib_pSpawnPointMissile(lua_State *L)
|
||||
if (type >= NUMMOBJTYPES)
|
||||
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
||||
mobj_t *th = P_SpawnPointMissile(source, xa, ya, za, type, x, y, z);
|
||||
th->islocal = !hook_important;
|
||||
if (!P_MobjWasRemoved(th)) th->islocal = !hook_important;
|
||||
LUA_PushUserdata(L, th, META_MOBJ);
|
||||
return 1;
|
||||
}
|
||||
@@ -472,7 +472,7 @@ static int lib_pSpawnAlteredDirectionMissile(lua_State *L)
|
||||
if (type >= NUMMOBJTYPES)
|
||||
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
||||
mobj_t *th = P_SpawnAlteredDirectionMissile(source, type, x, y, z, shiftingAngle);
|
||||
th->islocal = !hook_important;
|
||||
if (!P_MobjWasRemoved(th)) th->islocal = !hook_important;
|
||||
LUA_PushUserdata(L, th, META_MOBJ);
|
||||
return 1;
|
||||
}
|
||||
@@ -503,7 +503,7 @@ static int lib_pSPMAngle(lua_State *L)
|
||||
if (type >= NUMMOBJTYPES)
|
||||
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
||||
mobj_t *th = P_SPMAngle(source, type, angle, allowaim, flags2);
|
||||
th->islocal = !hook_important;
|
||||
if (!P_MobjWasRemoved(th)) th->islocal = !hook_important;
|
||||
LUA_PushUserdata(L, th, META_MOBJ);
|
||||
return 1;
|
||||
}
|
||||
@@ -519,7 +519,7 @@ static int lib_pSpawnPlayerMissile(lua_State *L)
|
||||
if (type >= NUMMOBJTYPES)
|
||||
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
||||
mobj_t *th = P_SpawnPlayerMissile(source, type, flags2);
|
||||
th->islocal = !hook_important;
|
||||
if (!P_MobjWasRemoved(th)) th->islocal = !hook_important;
|
||||
LUA_PushUserdata(L, th, META_MOBJ);
|
||||
return 1;
|
||||
}
|
||||
@@ -3056,7 +3056,13 @@ static int lib_gSetPlayerGamepadIndicatorColor(lua_State *L)
|
||||
{
|
||||
INT32 player = -1;
|
||||
player_t *plr = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); // retrieve player
|
||||
UINT16 color = (UINT16)luaL_checkinteger(L, 2); // skincolor
|
||||
UINT8 color = (UINT8)luaL_checkinteger(L, 2); // skincolor
|
||||
|
||||
if (!plr)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
|
||||
if (color >= MAXTRANSLATIONS)
|
||||
return luaL_error(L, "color %d out of range (0 - %d).", color, MAXTRANSLATIONS-1);
|
||||
|
||||
for (int i = 0; i < MAXSPLITSCREENPLAYERS; ++i)
|
||||
{
|
||||
@@ -3084,6 +3090,9 @@ static int lib_gPlayerDeviceRumble(lua_State *L)
|
||||
UINT16 high_strength = (UINT16)luaL_checkinteger(L, 3); // high frequency rumble motor strenght
|
||||
UINT32 duration = (UINT32)luaL_optinteger(L, 4, 84); // duration of rumble in ms
|
||||
|
||||
if (!plr)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
|
||||
for (int i = 0; i < MAXSPLITSCREENPLAYERS; ++i)
|
||||
{
|
||||
if (plr - players == displayplayers[i])
|
||||
|
||||
+65
-10
@@ -149,7 +149,8 @@ enum cameraf {
|
||||
camera_momx,
|
||||
camera_momy,
|
||||
camera_momz,
|
||||
camera_pnum
|
||||
camera_pnum,
|
||||
camera_freecam,
|
||||
};
|
||||
|
||||
|
||||
@@ -169,6 +170,7 @@ static const char *const camera_opt[] = {
|
||||
"momy",
|
||||
"momz",
|
||||
"pnum",
|
||||
"freecam",
|
||||
NULL};
|
||||
|
||||
enum hudpatch {
|
||||
@@ -387,10 +389,43 @@ static int camera_get(lua_State *L)
|
||||
case camera_pnum:
|
||||
lua_pushinteger(L, camnum);
|
||||
break;
|
||||
case camera_freecam:
|
||||
lua_pushboolean(L, cam->freecam);
|
||||
break;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_getCamera(lua_State *L)
|
||||
{
|
||||
// No cameras on dedicated
|
||||
if (dedicated)
|
||||
return 0;
|
||||
|
||||
if (lua_type(L, 2) == LUA_TNUMBER)
|
||||
{
|
||||
int i = lua_tonumber(L, 2);
|
||||
|
||||
if (i < 0 || i > splitscreen)
|
||||
return 0;
|
||||
|
||||
LUA_PushUserdata(L, &camera[i], META_CAMERA);
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int lib_lenCamera(lua_State *L)
|
||||
{
|
||||
if (dedicated)
|
||||
lua_pushinteger(L, 0);
|
||||
else
|
||||
lua_pushinteger(L, splitscreen+1); // splitscreen == 0 -> 1 active camera, splitscreen == 1 -> 2 cameras and so on
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
//
|
||||
// lib_draw
|
||||
//
|
||||
@@ -1252,22 +1287,32 @@ extern int lib_hudadd(lua_State *L);
|
||||
|
||||
static int lib_hudsetvotebackground(lua_State *L)
|
||||
{
|
||||
// Reset to default
|
||||
memset(VoteScreen.luaPrefix, 0, sizeof(VoteScreen.luaPrefix));
|
||||
VoteScreen.timePerAnimFrame = 2;
|
||||
|
||||
if (lua_isnoneornil(L, 1))
|
||||
if (!lua_isnoneornil(L, 1))
|
||||
{
|
||||
return 0;
|
||||
const char *prefix = luaL_checkstring(L, 1);
|
||||
|
||||
if (strlen(prefix) != 4)
|
||||
{
|
||||
return luaL_argerror(L, 1, "prefix should 4 characters wide");
|
||||
}
|
||||
|
||||
strncpy(VoteScreen.luaPrefix, prefix, 4);
|
||||
strupr(VoteScreen.luaPrefix);
|
||||
}
|
||||
|
||||
const char *prefix = luaL_checkstring(L, 1);
|
||||
|
||||
if (strlen(prefix) != 4)
|
||||
if (!lua_isnoneornil(L, 2))
|
||||
{
|
||||
return luaL_argerror(L, 1, "prefix should 4 characters wide");
|
||||
}
|
||||
INT32 time_per_frame = luaL_checkinteger(L, 2);
|
||||
|
||||
strncpy(VoteScreen.luaPrefix, prefix, 4);
|
||||
strupr(VoteScreen.luaPrefix);
|
||||
if (time_per_frame <= 0)
|
||||
return luaL_argerror(L, 2, "time per frame should be 1 or more");
|
||||
|
||||
VoteScreen.timePerAnimFrame = time_per_frame;
|
||||
}
|
||||
|
||||
// Update background if we're already on vote screen
|
||||
if (gamestate == GS_VOTING)
|
||||
@@ -1371,6 +1416,16 @@ int LUA_HudLib(lua_State *L)
|
||||
lua_setfield(L, -2, "__index");
|
||||
lua_pop(L,1);
|
||||
|
||||
lua_newuserdata(L, 0);
|
||||
lua_createtable(L, 0, 2);
|
||||
lua_pushcfunction(L, lib_getCamera);
|
||||
lua_setfield(L, -2, "__index");
|
||||
|
||||
lua_pushcfunction(L, lib_lenCamera);
|
||||
lua_setfield(L, -2, "__len");
|
||||
lua_setmetatable(L, -2);
|
||||
lua_setglobal(L, "cameras");
|
||||
|
||||
camera_fields_ref = Lua_CreateFieldTable(L, camera_opt);
|
||||
|
||||
luaL_register(L, "hud", lib_hud);
|
||||
|
||||
+2
-8
@@ -251,14 +251,8 @@ int mobj_angle_setter(lua_State *L)
|
||||
mobj_t *mo = GETMO();
|
||||
|
||||
mo->angle = luaL_checkangle(L, 2);
|
||||
for (UINT8 i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
if (mo->player == P_GetLocalPlayerForNum(i))
|
||||
{
|
||||
localangle[i] = mo->angle;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (mo->player)
|
||||
P_ForceLocalAngle(mo->player, mo->angle);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
+6
-4
@@ -49,17 +49,19 @@ aatree_t *M_AATreeAlloc(UINT32 flags)
|
||||
return aatree;
|
||||
}
|
||||
|
||||
static void M_AATreeFree_Node(aatree_node_t *node)
|
||||
static void M_AATreeFree_Node(aatree_node_t *node, bool is_string)
|
||||
{
|
||||
if (node->left) M_AATreeFree_Node(node->left);
|
||||
if (node->right) M_AATreeFree_Node(node->right);
|
||||
if (node->left) M_AATreeFree_Node(node->left, is_string);
|
||||
if (node->right) M_AATreeFree_Node(node->right, is_string);
|
||||
if (is_string)
|
||||
Z_Free(node->value);
|
||||
Z_Free(node);
|
||||
}
|
||||
|
||||
void M_AATreeFree(aatree_t *aatree)
|
||||
{
|
||||
if (aatree->root)
|
||||
M_AATreeFree_Node(aatree->root);
|
||||
M_AATreeFree_Node(aatree->root, (aatree->flags & AATREE_STRING) == AATREE_STRING);
|
||||
|
||||
Z_Free(aatree);
|
||||
}
|
||||
|
||||
+1
-1
@@ -908,7 +908,7 @@ void OP_ObjectplaceMovement(player_t *player)
|
||||
ticcmd_t *cmd = &player->cmd;
|
||||
|
||||
if (!player->climbing && (netgame || (player->pflags & PF_SPINNING)))
|
||||
player->mo->angle = (cmd->angleturn<<16 /* not FRACBITS */);
|
||||
player->mo->angle = (cmd->angleturn << TICCMD_REDUCE);
|
||||
|
||||
ticruned++;
|
||||
if (!(cmd->angleturn & TICCMD_RECEIVED))
|
||||
|
||||
+57
-20
@@ -10,20 +10,25 @@
|
||||
/// \brief Chat emotes handling
|
||||
|
||||
#include <map>
|
||||
#include <list>
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
#include <cstring>
|
||||
|
||||
#include "m_emotes.h"
|
||||
#include "i_time.h" // I_GetTime
|
||||
|
||||
extern "C" {
|
||||
#include "w_wad.h"
|
||||
#include "z_zone.h"
|
||||
#include "hu_stuff.h"
|
||||
#include "v_video.h"
|
||||
#include "command.h"
|
||||
}
|
||||
|
||||
consvar_t cv_emotes = {"emotes", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};;
|
||||
static void Command_ListEmotes_f(void);
|
||||
|
||||
consvar_t cv_emotes = {"emotes", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
static std::map<std::string, emote_t> emotes;
|
||||
|
||||
@@ -117,12 +122,6 @@ void M_LoadEmotes(UINT16 wadnum)
|
||||
UINT8 numframes = 0;
|
||||
|
||||
auto copy_frame = [&] {
|
||||
if (numframes == MAXEMOTEFRAMES)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "EMOTES: Too many frames. (file %s, line %d)", wadfiles[wadnum]->filename, linenum);
|
||||
return false;
|
||||
}
|
||||
|
||||
size_t list_split = value.find(',');
|
||||
std::string framelumpname = value.substr(0, list_split);
|
||||
trim(framelumpname);
|
||||
@@ -136,9 +135,16 @@ void M_LoadEmotes(UINT16 wadnum)
|
||||
if (framelumpname.size() == 0)
|
||||
return false;
|
||||
|
||||
// Only print this warning if we actually got new frame
|
||||
if (numframes == MAXEMOTEFRAMES)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "EMOTES: Too many frames. (file %s, line %d)\n", wadfiles[wadnum]->filename, linenum);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (framelumpname.size() > 8)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "EMOTES: Frame %d name is too long. (file %s, line %d)", numframes, wadfiles[wadnum]->filename, linenum);
|
||||
CONS_Alert(CONS_WARNING, "EMOTES: Frame %d name is too long. (file %s, line %d)\n", numframes, wadfiles[wadnum]->filename, linenum);
|
||||
framelumpname.resize(8);
|
||||
}
|
||||
|
||||
@@ -153,7 +159,7 @@ void M_LoadEmotes(UINT16 wadnum)
|
||||
|
||||
if (numframes == 0)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "EMOTES: Expected list of frames. (file %s, line %d)", wadfiles[wadnum]->filename, linenum);
|
||||
CONS_Alert(CONS_WARNING, "EMOTES: Expected list of frames. (file %s, line %d)\n", wadfiles[wadnum]->filename, linenum);
|
||||
}
|
||||
|
||||
emote->numframes = numframes;
|
||||
@@ -165,12 +171,12 @@ void M_LoadEmotes(UINT16 wadnum)
|
||||
if (emote->timeperframe <= 0)
|
||||
{
|
||||
emote->timeperframe = 1;
|
||||
CONS_Alert(CONS_WARNING, "EMOTES: Bad value for 'timeperframe'. (file %s, line %d)", wadfiles[wadnum]->filename, linenum);
|
||||
CONS_Alert(CONS_WARNING, "EMOTES: Bad value for 'timeperframe'. (file %s, line %d)\n", wadfiles[wadnum]->filename, linenum);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "EMOTES: Unrecognized field '%s'. (file %s, line %d)", field.c_str(), wadfiles[wadnum]->filename, linenum);
|
||||
CONS_Alert(CONS_WARNING, "EMOTES: Unrecognized field '%s'. (file %s, line %d)\n", field.c_str(), wadfiles[wadnum]->filename, linenum);
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -187,6 +193,8 @@ void M_InitEmotes(void)
|
||||
UINT16 i;
|
||||
for (i = 0; i < numwadfiles; i++)
|
||||
M_LoadEmotes(i);
|
||||
|
||||
COM_AddCommand("listemotes", Command_ListEmotes_f);
|
||||
}
|
||||
|
||||
emote_t *M_FindEmote(const char *name, int len, int skip)
|
||||
@@ -199,7 +207,7 @@ emote_t *M_FindEmote(const char *name, int len, int skip)
|
||||
|
||||
for (auto &pair: emotes)
|
||||
{
|
||||
if (pair.first.rfind(query, 0, std::min(len, MAXEMOTENAME)) != 0)
|
||||
if (strcasestr(pair.first.c_str(), query) == NULL)
|
||||
continue;
|
||||
|
||||
if (skip > 0)
|
||||
@@ -247,23 +255,18 @@ emote_t *M_VerifyEmote(const char *name, int *emotelen)
|
||||
return match;
|
||||
}
|
||||
|
||||
void M_DrawEmote(INT32 x, INT32 y, emote_t *emote, tic_t anim, INT32 flags)
|
||||
void M_DrawScaledEmote(fixed_t x, fixed_t y, fixed_t scale, emote_t *emote, INT32 flags)
|
||||
{
|
||||
if (emote->numframes == 0)
|
||||
return;
|
||||
|
||||
const char *lumpname = emote->frames[(anim/emote->timeperframe) % emote->numframes];
|
||||
const char *lumpname = emote->frames[(I_GetTime()/emote->timeperframe) % emote->numframes];
|
||||
patch_t *emotepatch = (patch_t*)W_CachePatchName(lumpname, PU_CACHE);
|
||||
|
||||
const int CHARHEIGHT = 6;
|
||||
|
||||
fixed_t scale = FRACUNIT;
|
||||
|
||||
x *= FRACUNIT;
|
||||
y *= FRACUNIT;
|
||||
|
||||
if (emotepatch->width > EMOTEWIDTH)
|
||||
scale = (FRACUNIT/emotepatch->width)*EMOTEWIDTH;
|
||||
scale = FixedMul(scale, (FRACUNIT/emotepatch->width)*EMOTEWIDTH);
|
||||
else if (emotepatch->width < EMOTEWIDTH)
|
||||
x += (EMOTEWIDTH-emotepatch->width)*FRACUNIT/2;
|
||||
|
||||
@@ -271,3 +274,37 @@ void M_DrawEmote(INT32 x, INT32 y, emote_t *emote, tic_t anim, INT32 flags)
|
||||
|
||||
V_DrawFixedPatch(x, y, scale, flags, emotepatch, NULL);
|
||||
}
|
||||
|
||||
static void Command_ListEmotes_f(void)
|
||||
{
|
||||
const int EMOTES_PER_PAGE = 24;
|
||||
const int NUMPAGES = std::max<int>(emotes.size()/EMOTES_PER_PAGE, 1);
|
||||
int page = 1;
|
||||
|
||||
if (COM_Argc() > 1)
|
||||
page = std::atoi(COM_Argv(1));
|
||||
|
||||
if (page <= 0 || page > NUMPAGES)
|
||||
{
|
||||
if (NUMPAGES > 1)
|
||||
CONS_Printf("Enter page number between 1 and %d\n", NUMPAGES);
|
||||
else
|
||||
CONS_Printf("Bad page number, try using this command without arguments\n");
|
||||
return;
|
||||
}
|
||||
|
||||
int i = 0;
|
||||
for (auto &pair: emotes)
|
||||
{
|
||||
++i;
|
||||
|
||||
if (i <= (page-1)*EMOTES_PER_PAGE)
|
||||
continue;
|
||||
if (i > page*EMOTES_PER_PAGE)
|
||||
break;
|
||||
|
||||
CONS_Printf("%s - :%s:\n", pair.first.c_str(), pair.first.c_str());
|
||||
}
|
||||
|
||||
CONS_Printf("Page %d/%d\n", page, NUMPAGES);
|
||||
}
|
||||
+4
-3
@@ -17,6 +17,7 @@ extern "C" {
|
||||
#endif
|
||||
|
||||
#include "doomdef.h"
|
||||
#include "m_fixed.h"
|
||||
#include "command.h"
|
||||
|
||||
extern consvar_t cv_emotes;
|
||||
@@ -48,9 +49,9 @@ emote_t *M_FindEmote(const char *name, int len, int skips);
|
||||
// needs to be skipped to get past emote name
|
||||
emote_t *M_VerifyEmote(const char *name, int *emotelen);
|
||||
|
||||
// Draw the emote, anim should be some kind of timer ticking every game tic
|
||||
// for animated emotes
|
||||
void M_DrawEmote(INT32 x, INT32 y, emote_t *emote, tic_t anim, INT32 flags);
|
||||
// Draw the emote, animation for animated emotes is done via I_GetTime
|
||||
#define M_DrawEmote(x, y, emote, flags) M_DrawScaledEmote((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT, emote, flags)
|
||||
void M_DrawScaledEmote(fixed_t x, fixed_t y, fixed_t scale, emote_t *emote, INT32 flags);
|
||||
|
||||
#ifdef __cplusplus
|
||||
} // extern "C"
|
||||
|
||||
+680
-368
File diff suppressed because it is too large.
Load diff
+15
-2
@@ -204,6 +204,7 @@ typedef struct menu_s
|
||||
struct menu_s *prevMenu; // previous menu
|
||||
menuitem_t *menuitems; // menu items
|
||||
void (*drawroutine)(void); // draw routine
|
||||
void (*tickroutine)(void); // ticker routine
|
||||
INT16 x, y; // x, y of menu
|
||||
INT16 lastOn; // last item user was on in menu
|
||||
boolean (*quitroutine)(void); // called before quit a menu return true if we can
|
||||
@@ -300,14 +301,19 @@ void SaturnHud_menu_Onchange(void);
|
||||
|
||||
void GameFocus_menu_Onchange (void);
|
||||
|
||||
void ShowLocalskinMenu_Onchange(void);
|
||||
|
||||
#ifdef HWRENDER
|
||||
void M_UpdateOGLMenu(void);
|
||||
#endif
|
||||
|
||||
void M_ResetDemoList(void);
|
||||
void M_ReplayHut(INT32 choice);
|
||||
void M_ReturnToTitleFromError(void);
|
||||
void M_SetPlaybackMenuPointer(void);
|
||||
|
||||
void Nextmap_OnChange(void);
|
||||
|
||||
void M_RefreshPauseMenu(void);
|
||||
|
||||
INT32 HU_GetHighlightColor(void);
|
||||
@@ -328,6 +334,7 @@ void M_SlotCvarIntoModMenu(consvar_t* cvar, const char* category, const char* na
|
||||
prev,\
|
||||
source,\
|
||||
M_DrawGenericMenu,\
|
||||
NULL,\
|
||||
x, y,\
|
||||
0,\
|
||||
NULL,\
|
||||
@@ -341,6 +348,7 @@ void M_SlotCvarIntoModMenu(consvar_t* cvar, const char* category, const char* na
|
||||
prev,\
|
||||
source,\
|
||||
M_DrawGenericScrollMenu,\
|
||||
NULL,\
|
||||
x, y,\
|
||||
0,\
|
||||
NULL,\
|
||||
@@ -355,6 +363,7 @@ void M_SlotCvarIntoModMenu(consvar_t* cvar, const char* category, const char* na
|
||||
NULL,\
|
||||
source,\
|
||||
M_DrawPauseMenu,\
|
||||
NULL,\
|
||||
x, y,\
|
||||
0,\
|
||||
NULL,\
|
||||
@@ -368,6 +377,7 @@ void M_SlotCvarIntoModMenu(consvar_t* cvar, const char* category, const char* na
|
||||
prev,\
|
||||
source,\
|
||||
M_DrawCenteredMenu,\
|
||||
NULL,\
|
||||
BASEVIDWIDTH/2, y,\
|
||||
0,\
|
||||
NULL,\
|
||||
@@ -381,23 +391,25 @@ void M_SlotCvarIntoModMenu(consvar_t* cvar, const char* category, const char* na
|
||||
prev,\
|
||||
source,\
|
||||
M_DrawServerMenu,\
|
||||
NULL,\
|
||||
24,40,\
|
||||
0,\
|
||||
NULL,\
|
||||
NULL\
|
||||
}
|
||||
|
||||
#define CONTROLMENUSTYLE(source, prev)\
|
||||
#define CONTROLMENUSTYLE(source, prev, tooltip)\
|
||||
{\
|
||||
"M_CONTRO",\
|
||||
sizeof (source)/sizeof (menuitem_t),\
|
||||
prev,\
|
||||
source,\
|
||||
M_DrawControl,\
|
||||
NULL,\
|
||||
26, 40,\
|
||||
0,\
|
||||
NULL,\
|
||||
NULL\
|
||||
tooltip\
|
||||
}
|
||||
|
||||
#define IMAGEDEF(source)\
|
||||
@@ -407,6 +419,7 @@ void M_SlotCvarIntoModMenu(consvar_t* cvar, const char* category, const char* na
|
||||
NULL,\
|
||||
source,\
|
||||
M_DrawImageDef,\
|
||||
NULL,\
|
||||
0, 0,\
|
||||
0,\
|
||||
NULL,\
|
||||
|
||||
+130
-273
@@ -600,7 +600,7 @@ static menuitem_t OP_MainMenu[] =
|
||||
{IT_SUBMENU|IT_STRING, NULL, "Game Focus Options...", &OP_FocusOptionsDef, 33},
|
||||
|
||||
{IT_SUBMENU|IT_STRING, NULL, "HUD Options...", &OP_HUDOptionsDef, 46},
|
||||
{IT_SUBMENU|IT_STRING, NULL, "Camera Options...", &OP_CamOptionsDef, 56},
|
||||
{IT_CALL|IT_STRING, NULL, "Camera Options...", M_CameraMenu, 56},
|
||||
{IT_SUBMENU|IT_STRING, NULL, "Gameplay Options...", &OP_GameOptionsDef, 66},
|
||||
{IT_SUBMENU|IT_STRING, NULL, "Server Options...", &OP_ServerOptionsDef, 76},
|
||||
|
||||
@@ -610,7 +610,7 @@ static menuitem_t OP_MainMenu[] =
|
||||
{IT_CALL|IT_STRING, NULL, "Tricks & Secrets (F1)", M_Manual, 109},
|
||||
{IT_CALL|IT_STRING, NULL, "Play Credits", M_Credits, 119},
|
||||
|
||||
{IT_SUBMENU|IT_STRING, NULL, "Accessibility Options...",&OP_AccessibilityDef, 132},
|
||||
{IT_SUBMENU|IT_STRING, NULL, "Accessibility Options...", &OP_AccessibilityDef, 132},
|
||||
{IT_SUBMENU|IT_STRING, NULL, "Saturn Options...", &OP_SaturnDef, 142},
|
||||
|
||||
{IT_SUBMENU|IT_STRING, NULL, "Bird...", &OP_BirdDef, 152},
|
||||
@@ -648,17 +648,6 @@ static menuitem_t OP_ControlsMenu[] =
|
||||
{IT_SUBMENU | IT_STRING, NULL, "Mouse Options...", &OP_MouseOptionsDef, 55},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "Controls per key", &cv_controlperkey, 75},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "Digital turn easing (P1)", &cv_turnsmooth[0], 85},
|
||||
{IT_STRING | IT_CVAR, NULL, "Digital turn easing (P2)", &cv_turnsmooth[1], 95},
|
||||
{IT_STRING | IT_CVAR, NULL, "Digital turn easing (P3)", &cv_turnsmooth[2], 105},
|
||||
{IT_STRING | IT_CVAR, NULL, "Digital turn easing (P4)", &cv_turnsmooth[3], 115},
|
||||
|
||||
// i hate our menus sincerly
|
||||
{IT_STRING | IT_CVAR, NULL, "Lite Steer (P1)", &cv_litesteer[0], 135},
|
||||
{IT_STRING | IT_CVAR, NULL, "Lite Steer (P2)", &cv_litesteer[1], 145},
|
||||
{IT_STRING | IT_CVAR, NULL, "Lite Steer (P3)", &cv_litesteer[2], 155},
|
||||
{IT_STRING | IT_CVAR, NULL, "Lite Steer (P4)", &cv_litesteer[3], 165},
|
||||
};
|
||||
|
||||
static const char* OP_ControlsTooltips[] =
|
||||
@@ -669,15 +658,6 @@ static const char* OP_ControlsTooltips[] =
|
||||
"Setup player 4 controls.",
|
||||
"Options for mouse control.",
|
||||
"Allowed amount of controls per key.",
|
||||
"Turn smoothing for non-analog turning (Player 1).",
|
||||
"Turn smoothing for non-analog turning (Player 2).",
|
||||
"Turn smoothing for non-analog turning (Player 3).",
|
||||
"Turn smoothing for non-analog turning (Player 4).",
|
||||
|
||||
"Hold DOWN on d-pad/keyboard for shallow turns (Player 1).",
|
||||
"Hold DOWN on d-pad/keyboard for shallow turns (Player 2).",
|
||||
"Hold DOWN on d-pad/keyboard for shallow turns (Player 3).",
|
||||
"Hold DOWN on d-pad/keyboard for shallow turns (Player 4).",
|
||||
};
|
||||
|
||||
static menuitem_t OP_AllControlsMenu[] =
|
||||
@@ -685,6 +665,13 @@ static menuitem_t OP_AllControlsMenu[] =
|
||||
{IT_SUBMENU|IT_STRING, NULL, "Gamepad Options...", &OP_Joystick1Def, 0},
|
||||
{IT_CALL|IT_STRING, NULL, "Reset to defaults", M_ResetControls, 8},
|
||||
|
||||
{IT_HEADER, NULL, "Control Options", NULL, 0},
|
||||
{IT_SPACE, NULL, NULL, NULL, 0},
|
||||
|
||||
// Cvars are set in M_SetupControlsMenu
|
||||
{IT_STRING|IT_CVAR, NULL, "Lite Steer", &cv_litesteer[0], 18},
|
||||
{IT_STRING|IT_CVAR, NULL, "Digital turn easing", &cv_turnsmooth[0], 26},
|
||||
|
||||
//{IT_SPACE, NULL, NULL, NULL, 0},
|
||||
{IT_HEADER, NULL, "Gameplay Controls", NULL, 0},
|
||||
{IT_SPACE, NULL, NULL, NULL, 0},
|
||||
@@ -733,28 +720,40 @@ static menuitem_t OP_AllControlsMenu[] =
|
||||
{IT_CONTROL, NULL, "Custom Action 3", M_ChangeControl, gc_custom3 },
|
||||
};
|
||||
|
||||
// Has to be same length as OP_AllControlsMenu, but otherwise its mostly empty
|
||||
static const char* OP_AllControlsTooltips[sizeof(OP_AllControlsMenu)/sizeof(OP_AllControlsMenu[0])] = {
|
||||
NULL,
|
||||
NULL,
|
||||
NULL,
|
||||
NULL,
|
||||
"Hold DOWN on d-pad/keyboard for shallow turns.",
|
||||
"Turn smoothing for non-analog turning.",
|
||||
// The rest is null, for now
|
||||
};
|
||||
|
||||
#define OP_JOYMENU(pnum) \
|
||||
{IT_HEADER, NULL, "Gameplay Controls", NULL, 7}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Aim Forward/Back" , &cv_aimaxis[pnum] , 15}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Turn Left/Right" , &cv_turnaxis[pnum] , 20}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Accelerate" , &cv_moveaxis[pnum] , 25}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Brake" , &cv_brakeaxis[pnum] , 30}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Drift" , &cv_driftaxis[pnum] , 35}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Use Item" , &cv_fireaxis[pnum] , 40}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Look Backward" , &cv_lookbackaxis[pnum] , 45}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Custom Button 1" , &cv_custom1axis[pnum] , 50}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Custom Button 2" , &cv_custom2axis[pnum] , 55}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Custom Button 3" , &cv_custom3axis[pnum] , 60}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Aim Forward/Back" , &cv_aimaxis[pnum] , 15}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Turn Left/Right" , &cv_turnaxis[pnum] , 20}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Accelerate" , &cv_moveaxis[pnum] , 25}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Brake" , &cv_brakeaxis[pnum] , 30}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Drift" , &cv_driftaxis[pnum] , 35}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Use Item" , &cv_fireaxis[pnum] , 40}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Look Backward" , &cv_lookbackaxis[pnum] , 45}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Custom Button 1" , &cv_custom1axis[pnum] , 50}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Custom Button 2" , &cv_custom2axis[pnum] , 55}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Custom Button 3" , &cv_custom3axis[pnum] , 60}, \
|
||||
{IT_HEADER, NULL, "Camera Controls", NULL, 67}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Look Up/Down" , &cv_lookaxis[pnum] , 75}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Turn Left/Right" , &cv_camturnaxis[pnum] , 80}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Strafe Left/Right" , &cv_camstrafeaxis[pnum] , 85}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Look Up/Down" , &cv_lookaxis[pnum] , 75}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Turn Left/Right" , &cv_camturnaxis[pnum] , 80}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Strafe Left/Right" , &cv_camstrafeaxis[pnum] , 85}, \
|
||||
{IT_HEADER, NULL, "Deadzones", NULL, 92}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "X deadzone" , &cv_xdeadzone[pnum] , 100}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Y deadzone" , &cv_ydeadzone[pnum] , 105}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "X deadzone" , &cv_xdeadzone[pnum] , 100}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Y deadzone" , &cv_ydeadzone[pnum] , 105}, \
|
||||
{IT_HEADER, NULL, "Miscellaneous", NULL, 112}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Controller Rumble" , &cv_rumble[pnum] , 120}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Set LED to Player color", &cv_gamepadled[pnum] , 125},
|
||||
{IT_STRING | IT_CVAR, NULL, "Controller Rumble" , &cv_rumble[pnum] , 120}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Controller Rumble Strength" , &cv_rumblestrength[pnum] , 125}, \
|
||||
{IT_STRING | IT_CVAR, NULL, "Set LED to Player color" , &cv_gamepadled[pnum] , 130},
|
||||
|
||||
static menuitem_t OP_Joystick1Menu[] =
|
||||
{
|
||||
@@ -799,7 +798,7 @@ static menuitem_t OP_MouseOptionsMenu[] =
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "Mouse Turning", &cv_mouseturn, 20},
|
||||
{IT_STRING | IT_CVAR, NULL, "Invert Mouse", &cv_invertmouse, 30},
|
||||
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Mouse X Speed", &cv_mousesens, 40},
|
||||
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Mouse X Speed", &cv_mousexsens, 40},
|
||||
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Mouse Y Speed", &cv_mouseysens, 50},
|
||||
};
|
||||
|
||||
@@ -1324,13 +1323,14 @@ static menuitem_t OP_HUDOptionsMenu[] =
|
||||
{IT_STRING | IT_CVAR, NULL, "Menu Highlights", &cons_menuhighlight, 95},
|
||||
// highlight info - (GOOD HIGHLIGHT, WARNING HIGHLIGHT) - 110 (see M_DrawHUDOptions)
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "Console Text Size", &cv_constextsize, 120},
|
||||
{IT_STRING | IT_CVAR, NULL, "Console Text Size", &cv_constextsize, 120},
|
||||
{IT_STRING | IT_CVAR, NULL, "Show Console Prints in Menu",&cons_consoleprintinmenu, 130},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "Show Track Addon Name", &cv_showtrackaddon, 135},
|
||||
{IT_STRING | IT_CVAR, NULL, "Show Track Addon Name", &cv_showtrackaddon, 145},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "Show All Maps", &cv_showallmaps, 145},
|
||||
{IT_STRING | IT_CVAR, NULL, "Show All Maps", &cv_showallmaps, 155},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "2D character select", &cv_skinselectmenu, 155},
|
||||
{IT_STRING | IT_CVAR, NULL, "2D character select", &cv_skinselectmenu, 165},
|
||||
};
|
||||
|
||||
static menuitem_t OP_CamOptionsMenu[] =
|
||||
@@ -1339,16 +1339,19 @@ static menuitem_t OP_CamOptionsMenu[] =
|
||||
|
||||
{IT_STRING | IT_CVAR | IT_CV_BIGFLOAT, NULL, "Field of View",&cv_fov, 30},
|
||||
|
||||
{IT_STRING | IT_SUBMENU, NULL, "Player 1 Camera options...", &OP_Player1CamOptionsDef, 50},
|
||||
{IT_STRING | IT_SUBMENU, NULL, "Player 2 Camera options...", &OP_Player2CamOptionsDef, 60},
|
||||
{IT_STRING | IT_SUBMENU, NULL, "Player 3 Camera options...", &OP_Player3CamOptionsDef, 70},
|
||||
{IT_STRING | IT_SUBMENU, NULL, "Player 4 Camera options...", &OP_Player4CamOptionsDef, 80},
|
||||
{IT_STRING | IT_CVAR, NULL, "Flipcam Mode", &cv_flipcammode, 40},
|
||||
|
||||
{IT_STRING | IT_SUBMENU, NULL, "Player 1 Camera options...", &OP_Player1CamOptionsDef, 60},
|
||||
{IT_STRING | IT_SUBMENU, NULL, "Player 2 Camera options...", &OP_Player2CamOptionsDef, 70},
|
||||
{IT_STRING | IT_SUBMENU, NULL, "Player 3 Camera options...", &OP_Player3CamOptionsDef, 80},
|
||||
{IT_STRING | IT_SUBMENU, NULL, "Player 4 Camera options...", &OP_Player4CamOptionsDef, 90},
|
||||
};
|
||||
|
||||
static const char* OP_CamOptionsTooltips[] =
|
||||
{
|
||||
NULL,
|
||||
"Player field of view.",
|
||||
"Change flipcam mode.\nDisplayplayer - use currently viewed player option.\nLocal - use local flipcam toggle option.",
|
||||
NULL,
|
||||
NULL,
|
||||
NULL,
|
||||
@@ -1644,12 +1647,19 @@ static menuitem_t OP_AccessibilityMenu[] =
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Quake Screenshakes", &cv_screenquake, 60},
|
||||
|
||||
{IT_SUBMENU|IT_STRING, NULL, "Camera Options...", &OP_CamOptionsDef, 65},
|
||||
{IT_CALL|IT_STRING, NULL, "Camera Options...", M_CameraMenu, 65},
|
||||
|
||||
{IT_HEADER, NULL, "Audio", NULL, 75},
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Reverse L/R Channels", &stereoreverse, 85},
|
||||
{IT_STRING|IT_CVAR, NULL, "Same Sound Limit", &cv_samesoundlimit, 90},
|
||||
|
||||
{IT_HEADER, NULL, "Controls", NULL, 100},
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Automatic Acceleration (P1)", &cv_autoaccel[0], 110},
|
||||
{IT_STRING|IT_CVAR, NULL, "Automatic Acceleration (P2)", &cv_autoaccel[1], 115},
|
||||
{IT_STRING|IT_CVAR, NULL, "Automatic Acceleration (P3)", &cv_autoaccel[2], 120},
|
||||
{IT_STRING|IT_CVAR, NULL, "Automatic Acceleration (P4)", &cv_autoaccel[3], 125},
|
||||
};
|
||||
|
||||
static const char* OP_AccessibilityTooltips[] =
|
||||
@@ -1671,6 +1681,11 @@ static const char* OP_AccessibilityTooltips[] =
|
||||
NULL,
|
||||
"Reverse left and right channels of audio.",
|
||||
"Change how often the same Sound is allowed to play at once.",
|
||||
NULL,
|
||||
"Automatically hold acceleration button (Player 1).",
|
||||
"Automatically hold acceleration button (Player 2).",
|
||||
"Automatically hold acceleration button (Player 3).",
|
||||
"Automatically hold acceleration button (Player 4).",
|
||||
};
|
||||
|
||||
static menuitem_t OP_SaturnMenu[] =
|
||||
@@ -1847,15 +1862,16 @@ static menuitem_t OP_SaturnHudMenu[] =
|
||||
{IT_STRING|IT_CVAR, NULL, "Player Angle Visual", &cv_showminimapangle, 150},
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Music Credits", &cv_songcredits, 160},
|
||||
{IT_STRING|IT_CVAR, NULL, "Music Credits on Pause", &cv_pausesongcredits, 165},
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Beta Intermissionscreen", &cv_betainterscreen, 170},
|
||||
{IT_STRING|IT_CVAR, NULL, "Beta Intermissionscreen", &cv_betainterscreen, 175},
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Show Director Prompt", &cv_showdirectorhud, 180},
|
||||
{IT_STRING|IT_CVAR, NULL, "Show Director Prompt", &cv_showdirectorhud, 185},
|
||||
|
||||
{IT_STRING|IT_SUBMENU, NULL, "Nametags...", &OP_NametagDef, 190},
|
||||
{IT_STRING|IT_SUBMENU, NULL, "Driftgauge...", &OP_DriftGaugeDef, 195},
|
||||
{IT_STRING|IT_SUBMENU, NULL, "Nametags...", &OP_NametagDef, 195},
|
||||
{IT_STRING|IT_SUBMENU, NULL, "Driftgauge...", &OP_DriftGaugeDef, 200},
|
||||
|
||||
{IT_SUBMENU|IT_STRING, NULL, "Hud Offsets...", &OP_HudOffsetDef, 205},
|
||||
{IT_SUBMENU|IT_STRING, NULL, "Hud Offsets...", &OP_HudOffsetDef, 210},
|
||||
};
|
||||
|
||||
static const char* OP_SaturnHudTooltips[] =
|
||||
@@ -1873,7 +1889,7 @@ static const char* OP_SaturnHudTooltips[] =
|
||||
"Disable the animation of the Positionnumber\nwhen overtaking someone.",
|
||||
"Flash current Lap Time when doing a Lap on the Timer.",
|
||||
"Use extra graphics for multiple sneakers, bananas and jawz.",
|
||||
"Change when the item amount is to be displayed\nMultiple will always display the number.\nwhen you have multiple of the same Item.\nAlways will always display the number regardless of Item amount.",
|
||||
"Change when the item amount is to be displayed.\nMultiple will always display the number.\nWhen you have multiple of the same Item.\nAlways will always display the number regardless of Item amount.",
|
||||
"Enables an animation while the roulette is active.",
|
||||
"Show the big 'LAP' text on a lap change.",
|
||||
"Show the big Cecho Messages.",
|
||||
@@ -1882,6 +1898,7 @@ static const char* OP_SaturnHudTooltips[] =
|
||||
"Erratically rotate player icons during spinouts.",
|
||||
"Visualize the player facing angle.",
|
||||
"Show the Music Credits and which style.",
|
||||
"Show the Music Credits while in pause menu.",
|
||||
"Make the Intermission screen look like in beta versions of Kart!\nEither with background or just the rest.",
|
||||
"Show the Director Toggle prompt when spectating.",
|
||||
"Nametag Options.",
|
||||
@@ -1969,47 +1986,46 @@ static menuitem_t OP_HudOffsetMenu[] =
|
||||
// absolutely crazy how many people put work into this at this point <3
|
||||
static menuitem_t OP_SaturnCreditsMenu[] =
|
||||
{
|
||||
// in no particular order besides me and indev <3
|
||||
{IT_HEADER, NULL, "Thanks to all contributers <3", NULL, 0},
|
||||
|
||||
{IT_STRING2+IT_SPACE, NULL, "Alug", NULL, 10},
|
||||
{IT_STRING2+IT_SPACE, NULL, "Indev", NULL, 20},
|
||||
{IT_STRING2+IT_SPACE, NULL, "Haya", NULL, 30},
|
||||
{IT_STRING2+IT_SPACE, NULL, "Nepdisk", NULL, 40},
|
||||
{IT_STRING2+IT_SPACE, NULL, "GenericHeroGuy", NULL, 50},
|
||||
{IT_STRING2+IT_SPACE, NULL, "xyzzy", NULL, 60},
|
||||
{IT_STRING2+IT_SPACE, NULL, "Chearii", NULL, 70},
|
||||
{IT_STRING2+IT_SPACE, NULL, "riomccloud", NULL, 80},
|
||||
{IT_STRING2+IT_SPACE, NULL, "chromaticpipe", NULL, 90},
|
||||
{IT_STRING2+IT_SPACE, NULL, "PAS", NULL, 100},
|
||||
{IT_STRING2+IT_SPACE, NULL, "$HOME", NULL, 110},
|
||||
{IT_STRING2+IT_SPACE, NULL, "Achii", NULL, 120},
|
||||
{IT_STRING2+IT_SPACE, NULL, "Anonimus", NULL, 130},
|
||||
{IT_STRING2+IT_SPACE, NULL, "scizor300", NULL, 140},
|
||||
{IT_STRING2+IT_SPACE, NULL, "Lugent", NULL, 150},
|
||||
{IT_STRING2+IT_SPACE, NULL, "Alug Indev", NULL, 10},
|
||||
{IT_STRING2+IT_SPACE, NULL, "Haya Nepdisk", NULL, 20},
|
||||
{IT_STRING2+IT_SPACE, NULL, "GenericHeroGuy xyzzy", NULL, 30},
|
||||
{IT_STRING2+IT_SPACE, NULL, "Chearii riomccloud", NULL, 40},
|
||||
{IT_STRING2+IT_SPACE, NULL, "chromaticpipe PAS", NULL, 50},
|
||||
{IT_STRING2+IT_SPACE, NULL, "$HOME yama", NULL, 60},
|
||||
{IT_STRING2+IT_SPACE, NULL, "Achii scizor300", NULL, 70},
|
||||
{IT_STRING2+IT_SPACE, NULL, "Superjustinbros Lugent", NULL, 80},
|
||||
|
||||
{IT_HEADER, NULL, "", NULL, 124},
|
||||
{IT_HEADER, NULL, "", NULL, 74},
|
||||
|
||||
{IT_STRING2+IT_SPACE, NULL, "Sunflower Yuz", NULL, 180},
|
||||
{IT_STRING2+IT_SPACE, NULL, "Democrab EXpand", NULL, 190},
|
||||
{IT_STRING2+IT_SPACE, NULL, "Nexit Spee", NULL, 200},
|
||||
{IT_STRING2+IT_SPACE, NULL, "jin", NULL, 210},
|
||||
{IT_STRING2+IT_SPACE, NULL, "Sunflower Yuz", NULL, 110},
|
||||
{IT_STRING2+IT_SPACE, NULL, "Democrab EXpand", NULL, 120},
|
||||
{IT_STRING2+IT_SPACE, NULL, "Nexit Spee", NULL, 130},
|
||||
{IT_STRING2+IT_SPACE, NULL, "jin Mompi", NULL, 140},
|
||||
{IT_STRING2+IT_SPACE, NULL, "Phoenix", NULL, 150},
|
||||
|
||||
{IT_HEADER, NULL, "Special Thanks <3", NULL, 168},
|
||||
{IT_HEADER, NULL, "Special Thanks <3", NULL, 130},
|
||||
|
||||
{IT_STRING2+IT_SPACE, NULL, "All of Sunflower's Garden", NULL, 178},
|
||||
{IT_STRING2+IT_SPACE, NULL, "The Moe Mansion and Birdhouse Team", NULL, 188},
|
||||
{IT_STRING2+IT_SPACE, NULL, "Galactice for Galaxy", NULL, 198},
|
||||
{IT_STRING2+IT_SPACE, NULL, "All of Sunflower's Garden", NULL, 140},
|
||||
{IT_STRING2+IT_SPACE, NULL, "Blankart", NULL, 150},
|
||||
{IT_STRING2+IT_SPACE, NULL, "SRB2 Legacy", NULL, 160},
|
||||
{IT_STRING2+IT_SPACE, NULL, "SRB2 Classic", NULL, 170},
|
||||
{IT_STRING2+IT_SPACE, NULL, "The Moe Mansion and Birdhouse Team", NULL, 180},
|
||||
{IT_STRING2+IT_SPACE, NULL, "Galactice for Galaxy", NULL, 190},
|
||||
|
||||
{IT_STRING+IT_SPACE, NULL, "", NULL, 198}, // dummy text I
|
||||
{IT_STRING, NULL, "", NULL, 258}, // dummy text II
|
||||
{IT_STRING+IT_SPACE, NULL, "", NULL, 228}, // dummy text I
|
||||
{IT_STRING, NULL, "", NULL, 278}, // dummy text II
|
||||
};
|
||||
|
||||
// sry we dont have space for this anymore :c
|
||||
/*static const char* OP_CreditTooltips[] =
|
||||
// sry we dont have space for this anymore :c < now we have again, for now..... TODO: finally stop being a lazy ass and make a cool credits screen
|
||||
static const char* OP_CreditTooltips[] =
|
||||
{
|
||||
NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,
|
||||
// this sucks lol note to self: we need as many NULLs as we have entries in OP_SaturnCreditsMenu - 1
|
||||
NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,
|
||||
"Thanks everyone! <3"
|
||||
};*/
|
||||
};
|
||||
|
||||
|
||||
static menuitem_t OP_BirdMenu[] =
|
||||
@@ -2222,6 +2238,7 @@ menu_t MISC_AddonsDef =
|
||||
&OP_DataOptionsDef,
|
||||
MISC_AddonsMenu,
|
||||
M_DrawAddons,
|
||||
M_AddonsRefresh,
|
||||
50, 28,
|
||||
0,
|
||||
NULL,
|
||||
@@ -2235,6 +2252,7 @@ menu_t MISC_ReplayHutDef =
|
||||
NULL,
|
||||
MISC_ReplayHutMenu,
|
||||
M_DrawReplayHut,
|
||||
NULL,
|
||||
30, 80,
|
||||
0,
|
||||
M_QuitReplayHut,
|
||||
@@ -2248,6 +2266,7 @@ menu_t MISC_ReplayOptionsDef =
|
||||
&OP_DataOptionsDef,
|
||||
MISC_ReplayOptionsMenu,
|
||||
M_DrawGenericMenu,
|
||||
NULL,
|
||||
27, 40,
|
||||
0,
|
||||
NULL,
|
||||
@@ -2261,6 +2280,7 @@ menu_t MISC_ReplayStartDef =
|
||||
&MISC_ReplayHutDef,
|
||||
MISC_ReplayStartMenu,
|
||||
M_DrawReplayStartMenu,
|
||||
NULL,
|
||||
30, 90,
|
||||
0,
|
||||
NULL,
|
||||
@@ -2273,6 +2293,7 @@ menu_t PlaybackMenuDef = {
|
||||
NULL,
|
||||
PlaybackMenu,
|
||||
M_DrawPlaybackMenu,
|
||||
NULL,
|
||||
//BASEVIDWIDTH/2 - 94, 2,
|
||||
BASEVIDWIDTH/2 - 88, 2,
|
||||
0,
|
||||
@@ -2291,6 +2312,7 @@ menu_t MISC_DiscordRequestsDef = {
|
||||
&MPauseDef,
|
||||
MISC_DiscordRequestsMenu,
|
||||
M_DrawDiscordRequests,
|
||||
NULL,
|
||||
0, 0,
|
||||
0,
|
||||
NULL,
|
||||
@@ -2315,6 +2337,7 @@ menu_t SR_UnlockChecklistDef =
|
||||
&SR_MainDef,
|
||||
SR_UnlockChecklistMenu,
|
||||
M_DrawChecklist,
|
||||
NULL,
|
||||
280, 185,
|
||||
0,
|
||||
NULL,
|
||||
@@ -2328,6 +2351,7 @@ menu_t SR_MusicTestDef =
|
||||
&OP_SoundOptionsDef,
|
||||
SR_MusicTestMenu,
|
||||
M_DrawMusicTest,
|
||||
NULL,
|
||||
60, 150,
|
||||
0,
|
||||
NULL,
|
||||
@@ -2344,6 +2368,7 @@ menu_t SP_LevelStatsDef =
|
||||
&SR_MainDef,
|
||||
SP_LevelStatsMenu,
|
||||
M_DrawLevelStats,
|
||||
NULL,
|
||||
280, 185,
|
||||
0,
|
||||
NULL,
|
||||
@@ -2357,6 +2382,7 @@ static menu_t SP_TimeAttackDef =
|
||||
&MainDef, // Doesn't matter.
|
||||
SP_TimeAttackMenu,
|
||||
M_DrawTimeAttackMenu,
|
||||
NULL,
|
||||
34, 40,
|
||||
0,
|
||||
M_QuitTimeAttackMenu,
|
||||
@@ -2369,6 +2395,7 @@ static menu_t SP_ReplayDef =
|
||||
&SP_TimeAttackDef,
|
||||
SP_ReplayMenu,
|
||||
M_DrawTimeAttackMenu,
|
||||
NULL,
|
||||
34, 40,
|
||||
0,
|
||||
NULL,
|
||||
@@ -2381,6 +2408,7 @@ static menu_t SP_GuestReplayDef =
|
||||
&SP_TimeAttackDef,
|
||||
SP_GuestReplayMenu,
|
||||
M_DrawTimeAttackMenu,
|
||||
NULL,
|
||||
34, 40,
|
||||
0,
|
||||
NULL,
|
||||
@@ -2393,6 +2421,7 @@ static menu_t SP_GhostDef =
|
||||
&SP_TimeAttackDef,
|
||||
SP_GhostMenu,
|
||||
M_DrawTimeAttackMenu,
|
||||
NULL,
|
||||
34, 40,
|
||||
0,
|
||||
NULL,
|
||||
@@ -2407,6 +2436,7 @@ menu_t MP_MainDef =
|
||||
&MainDef,
|
||||
MP_MainMenu,
|
||||
M_DrawMPMainMenu,
|
||||
NULL,
|
||||
42, 30,
|
||||
0,
|
||||
M_CancelConnect,
|
||||
@@ -2424,6 +2454,7 @@ menu_t MP_ConnectDef =
|
||||
&MP_MainDef,
|
||||
MP_ConnectMenu,
|
||||
M_DrawConnectMenu,
|
||||
NULL,
|
||||
27,24,
|
||||
0,
|
||||
M_CancelConnect,
|
||||
@@ -2437,6 +2468,7 @@ menu_t MP_PlayerSetupDef =
|
||||
&MP_MainDef,
|
||||
MP_PlayerSetupMenu,
|
||||
M_DrawSetupMultiPlayerMenu,
|
||||
NULL,
|
||||
36, 14,
|
||||
0,
|
||||
M_QuitMultiPlayerMenu,
|
||||
@@ -2451,6 +2483,7 @@ menu_t OP_MainDef =
|
||||
&MainDef,
|
||||
OP_MainMenu,
|
||||
M_DrawGenericMenu,
|
||||
NULL,
|
||||
60, 25,
|
||||
0,
|
||||
NULL,
|
||||
@@ -2460,7 +2493,7 @@ menu_t OP_MainDef =
|
||||
menu_t OP_ControlsDef = DEFAULTMENUSTYLE("M_CONTRO", OP_ControlsMenu, &OP_MainDef, 40, 15, OP_ControlsTooltips);
|
||||
//WTF
|
||||
menu_t OP_MouseOptionsDef = DEFAULTMENUSTYLE("M_CONTRO", OP_MouseOptionsMenu, &OP_ControlsDef, 60, 30, OP_MouseTooltips);
|
||||
menu_t OP_AllControlsDef = CONTROLMENUSTYLE(OP_AllControlsMenu, &OP_ControlsDef);
|
||||
menu_t OP_AllControlsDef = CONTROLMENUSTYLE(OP_AllControlsMenu, &OP_ControlsDef, OP_AllControlsTooltips);
|
||||
menu_t OP_Joystick1Def = DEFAULTSCROLLSTYLE("M_CONTRO", OP_Joystick1Menu, &OP_AllControlsDef, 30, 36, NULL);
|
||||
menu_t OP_Joystick2Def = DEFAULTSCROLLSTYLE("M_CONTRO", OP_Joystick2Menu, &OP_AllControlsDef, 30, 36, NULL);
|
||||
menu_t OP_Joystick3Def = DEFAULTSCROLLSTYLE("M_CONTRO", OP_Joystick3Menu, &OP_AllControlsDef, 30, 36, NULL);
|
||||
@@ -2473,6 +2506,7 @@ menu_t OP_JoystickSetDef =
|
||||
&OP_Joystick1Def,
|
||||
OP_JoystickSetMenu,
|
||||
M_DrawJoystick,
|
||||
NULL,
|
||||
50, 40,
|
||||
0,
|
||||
NULL,
|
||||
@@ -2486,6 +2520,7 @@ menu_t OP_VideoOptionsDef =
|
||||
&OP_MainDef,
|
||||
OP_VideoOptionsMenu,
|
||||
M_DrawVideoMenu,
|
||||
NULL,
|
||||
30, 15,
|
||||
0,
|
||||
NULL,
|
||||
@@ -2499,6 +2534,7 @@ menu_t OP_VideoModeDef =
|
||||
&OP_VideoOptionsDef,
|
||||
OP_VideoModeMenu,
|
||||
M_DrawVideoMode,
|
||||
NULL,
|
||||
48, 26,
|
||||
0,
|
||||
NULL,
|
||||
@@ -2512,6 +2548,7 @@ menu_t OP_ColorOptionsDef =
|
||||
&OP_VideoOptionsDef,
|
||||
OP_ColorOptionsMenu,
|
||||
M_DrawColorMenu,
|
||||
NULL,
|
||||
30, 30,
|
||||
0,
|
||||
NULL,
|
||||
@@ -2525,6 +2562,7 @@ menu_t OP_SoundOptionsDef =
|
||||
&OP_MainDef,
|
||||
OP_SoundOptionsMenu,
|
||||
M_DrawSkyRoom,
|
||||
NULL,
|
||||
30, 20,
|
||||
0,
|
||||
NULL,
|
||||
@@ -2539,6 +2577,7 @@ menu_t OP_HUDOptionsDef =
|
||||
&OP_MainDef,
|
||||
OP_HUDOptionsMenu,
|
||||
M_DrawHUDOptions,
|
||||
NULL,
|
||||
30, 20,
|
||||
0,
|
||||
NULL,
|
||||
@@ -2568,6 +2607,7 @@ menu_t OP_MonitorToggleDef =
|
||||
&OP_GameOptionsDef,
|
||||
OP_MonitorToggleMenu,
|
||||
M_DrawMonitorToggles,
|
||||
NULL,
|
||||
47, 30,
|
||||
0,
|
||||
NULL,
|
||||
@@ -2592,7 +2632,7 @@ menu_t OP_EraseDataDef = DEFAULTMENUSTYLE("M_DATA", OP_EraseDataMenu, &O
|
||||
menu_t OP_AccessibilityDef = DEFAULTSCROLLSTYLE(NULL, OP_AccessibilityMenu, &OP_MainDef, 30, 30, OP_AccessibilityTooltips);
|
||||
|
||||
menu_t OP_SaturnDef = DEFAULTSCROLLSTYLE(NULL, OP_SaturnMenu, &OP_MainDef, 30, 30, OP_SaturnTooltips);
|
||||
menu_t OP_SaturnCreditsDef = DEFAULTMENUSTYLE(NULL, OP_SaturnCreditsMenu, &OP_SaturnDef, 30, 0, NULL); // OP_CreditTooltips no space :c
|
||||
menu_t OP_SaturnCreditsDef = DEFAULTMENUSTYLE(NULL, OP_SaturnCreditsMenu, &OP_SaturnDef, 30, 2, OP_CreditTooltips); // OP_CreditTooltips no space :c
|
||||
|
||||
menu_t OP_SaturnHudDef = DEFAULTSCROLLSTYLE(NULL, OP_SaturnHudMenu, &OP_SaturnDef, 30, 30, OP_SaturnHudTooltips);
|
||||
menu_t OP_PlayerDistortDef = DEFAULTSCROLLSTYLE("M_VIDEO", OP_PlayerDistortMenu, &OP_SaturnDef, 30, 30, OP_PlayerDistortTooltips);
|
||||
@@ -2615,6 +2655,7 @@ menu_t OP_ForkedBirdDef = {
|
||||
&OP_MainDef,
|
||||
OP_ForkedBirdMenu,
|
||||
M_DrawLocalSkinMenu,
|
||||
NULL,
|
||||
30, 6,
|
||||
0,
|
||||
NULL,
|
||||
@@ -2623,191 +2664,7 @@ menu_t OP_ForkedBirdDef = {
|
||||
|
||||
menu_t OP_LocalSkinDef = DEFAULTMENUSTYLE(NULL, OP_TiltMenu, &OP_ForkedBirdDef, 30, 60, NULL);
|
||||
|
||||
|
||||
// ==========================================================================
|
||||
// CVAR ONCHANGE EVENTS GO HERE
|
||||
// ==========================================================================
|
||||
// (there's only a couple anyway)
|
||||
|
||||
// Nextmap. Used for Time Attack.
|
||||
static void Nextmap_OnChange(void)
|
||||
{
|
||||
char *leveltitle;
|
||||
UINT8 active;
|
||||
|
||||
// Update the string in the consvar.
|
||||
Z_Free(cv_nextmap.zstring);
|
||||
leveltitle = G_BuildMapTitle(cv_nextmap.value);
|
||||
cv_nextmap.string = cv_nextmap.zstring = leveltitle ? leveltitle : Z_StrDup(G_BuildMapName(cv_nextmap.value));
|
||||
|
||||
if (currentMenu == &SP_TimeAttackDef)
|
||||
{
|
||||
// see also p_setup.c's P_LoadRecordGhosts
|
||||
const size_t glen = strlen(srb2home)+1+strlen("replay")+1+strlen(timeattackfolder)+1+strlen("MAPXX")+1;
|
||||
char *gpath = malloc(glen);
|
||||
INT32 i;
|
||||
|
||||
if (!gpath)
|
||||
return;
|
||||
|
||||
sprintf(gpath,"%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value));
|
||||
|
||||
CV_StealthSetValue(&cv_dummystaff, 0);
|
||||
|
||||
active = false;
|
||||
SP_TimeAttackMenu[taguest].status = IT_DISABLED;
|
||||
SP_TimeAttackMenu[tareplay].status = IT_DISABLED;
|
||||
|
||||
// Check if file exists, if not, disable REPLAY option
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
SP_ReplayMenu[i].status = IT_DISABLED;
|
||||
SP_GuestReplayMenu[i].status = IT_DISABLED;
|
||||
}
|
||||
SP_ReplayMenu[4].status = IT_DISABLED;
|
||||
|
||||
SP_GhostMenu[3].status = IT_DISABLED;
|
||||
SP_GhostMenu[4].status = IT_DISABLED;
|
||||
|
||||
if (FIL_FileExists(va("%s-%s-time-best.lmp", gpath, cv_chooseskin.string))) {
|
||||
SP_ReplayMenu[0].status = IT_WHITESTRING|IT_CALL;
|
||||
SP_GuestReplayMenu[0].status = IT_WHITESTRING|IT_CALL;
|
||||
active |= 3;
|
||||
}
|
||||
if (FIL_FileExists(va("%s-%s-lap-best.lmp", gpath, cv_chooseskin.string))) {
|
||||
SP_ReplayMenu[1].status = IT_WHITESTRING|IT_CALL;
|
||||
SP_GuestReplayMenu[1].status = IT_WHITESTRING|IT_CALL;
|
||||
active |= 3;
|
||||
}
|
||||
if (FIL_FileExists(va("%s-%s-last.lmp", gpath, cv_chooseskin.string))) {
|
||||
SP_ReplayMenu[2].status = IT_WHITESTRING|IT_CALL;
|
||||
SP_GuestReplayMenu[2].status = IT_WHITESTRING|IT_CALL;
|
||||
active |= 3;
|
||||
}
|
||||
|
||||
if (FIL_FileExists(va("%s-guest.lmp", gpath)))
|
||||
{
|
||||
SP_ReplayMenu[3].status = IT_WHITESTRING|IT_CALL;
|
||||
SP_GuestReplayMenu[3].status = IT_WHITESTRING|IT_CALL;
|
||||
SP_GhostMenu[3].status = IT_STRING|IT_CVAR;
|
||||
active |= 3;
|
||||
}
|
||||
|
||||
CV_SetValue(&cv_dummystaff, 1);
|
||||
if (cv_dummystaff.value)
|
||||
{
|
||||
SP_ReplayMenu[4].status = IT_WHITESTRING|IT_KEYHANDLER;
|
||||
SP_GhostMenu[4].status = IT_STRING|IT_CVAR;
|
||||
CV_StealthSetValue(&cv_dummystaff, 1);
|
||||
active |= 1;
|
||||
}
|
||||
|
||||
if (active) {
|
||||
if (active & 1)
|
||||
SP_TimeAttackMenu[tareplay].status = IT_WHITESTRING|IT_SUBMENU;
|
||||
if (active & 2)
|
||||
SP_TimeAttackMenu[taguest].status = IT_WHITESTRING|IT_SUBMENU;
|
||||
}
|
||||
else if (itemOn == tareplay) // Reset lastOn so replay isn't still selected when not available.
|
||||
{
|
||||
currentMenu->lastOn = itemOn;
|
||||
itemOn = tastart;
|
||||
}
|
||||
|
||||
if (mapheaderinfo[cv_nextmap.value-1] && mapheaderinfo[cv_nextmap.value-1]->forcecharacter[0] != '\0')
|
||||
CV_Set(&cv_chooseskin, mapheaderinfo[cv_nextmap.value-1]->forcecharacter);
|
||||
|
||||
free(gpath);
|
||||
}
|
||||
}
|
||||
|
||||
static void Dummymenuplayer_OnChange(void)
|
||||
{
|
||||
if (cv_dummymenuplayer.value < 1)
|
||||
CV_StealthSetValue(&cv_dummymenuplayer, splitscreen+1);
|
||||
else if (cv_dummymenuplayer.value > splitscreen+1)
|
||||
CV_StealthSetValue(&cv_dummymenuplayer, 1);
|
||||
}
|
||||
|
||||
char dummystaffname[22];
|
||||
|
||||
static void Dummystaff_OnChange(void)
|
||||
{
|
||||
lumpnum_t l;
|
||||
|
||||
dummystaffname[0] = '\0';
|
||||
|
||||
if ((l = W_CheckNumForName(va("%sS01",G_BuildMapName(cv_nextmap.value)))) == LUMPERROR)
|
||||
{
|
||||
CV_StealthSetValue(&cv_dummystaff, 0);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
char *temp = dummystaffname;
|
||||
UINT8 numstaff = 1;
|
||||
while (numstaff < 99 && (l = W_CheckNumForName(va("%sS%02u",G_BuildMapName(cv_nextmap.value),numstaff+1))) != LUMPERROR)
|
||||
numstaff++;
|
||||
|
||||
if (cv_dummystaff.value < 1)
|
||||
CV_StealthSetValue(&cv_dummystaff, numstaff);
|
||||
else if (cv_dummystaff.value > numstaff)
|
||||
CV_StealthSetValue(&cv_dummystaff, 1);
|
||||
|
||||
if ((l = W_CheckNumForName(va("%sS%02u",G_BuildMapName(cv_nextmap.value), cv_dummystaff.value))) == LUMPERROR)
|
||||
return; // shouldn't happen but might as well check...
|
||||
|
||||
G_UpdateStaffGhostName(l);
|
||||
|
||||
while (*temp)
|
||||
temp++;
|
||||
|
||||
sprintf(temp, " - %d", cv_dummystaff.value);
|
||||
}
|
||||
}
|
||||
|
||||
// Newgametype. Used for gametype changes.
|
||||
static void Newgametype_OnChange(void)
|
||||
{
|
||||
if (cv_nextmap.value && menuactive)
|
||||
{
|
||||
if (!mapheaderinfo[cv_nextmap.value-1])
|
||||
P_AllocMapHeader((INT16)(cv_nextmap.value-1));
|
||||
|
||||
if ((cv_newgametype.value == GT_RACE && !(mapheaderinfo[cv_nextmap.value-1]->typeoflevel & TOL_RACE)) || // SRB2kart
|
||||
((cv_newgametype.value == GT_MATCH || cv_newgametype.value == GT_TEAMMATCH) && !(mapheaderinfo[cv_nextmap.value-1]->typeoflevel & TOL_MATCH)))
|
||||
{
|
||||
INT32 value = 0;
|
||||
|
||||
switch (cv_newgametype.value)
|
||||
{
|
||||
case GT_COOP:
|
||||
value = TOL_RACE; // SRB2kart
|
||||
break;
|
||||
case GT_COMPETITION:
|
||||
value = TOL_COMPETITION;
|
||||
break;
|
||||
case GT_RACE:
|
||||
value = TOL_RACE;
|
||||
break;
|
||||
case GT_MATCH:
|
||||
case GT_TEAMMATCH:
|
||||
value = TOL_MATCH;
|
||||
break;
|
||||
case GT_TAG:
|
||||
case GT_HIDEANDSEEK:
|
||||
value = TOL_TAG;
|
||||
break;
|
||||
case GT_CTF:
|
||||
value = TOL_CTF;
|
||||
break;
|
||||
}
|
||||
|
||||
CV_SetValue(&cv_nextmap, M_FindFirstMap(value));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Onchange functions to show/hide/move things in menus
|
||||
void Screenshot_option_Onchange(void)
|
||||
{
|
||||
OP_ScreenshotOptionsMenu[op_screenshot_folder].status =
|
||||
@@ -2884,7 +2741,7 @@ void Bird_menu_Onchange(void)
|
||||
OP_AdvancedBirdMenu[respawnfadein].status = status;
|
||||
}
|
||||
|
||||
//menu code is nice
|
||||
// menu code is nice
|
||||
void SaturnHud_menu_Onchange(void)
|
||||
{
|
||||
UINT16 status;
|
||||
|
||||
+7
-6
@@ -1693,22 +1693,23 @@ char *M_GetToken(const char *inputString)
|
||||
}
|
||||
|
||||
|
||||
const char * M_Ftrim (double f)
|
||||
const char * M_Ftrim(double f)
|
||||
{
|
||||
static char dig[9];/* "0." + 6 digits (6 is printf's default) */
|
||||
int i;
|
||||
|
||||
/* I know I said it's the default, but just in case... */
|
||||
sprintf(dig, "%.6f", fabs(modf(f, &f)));
|
||||
|
||||
/* trim trailing zeroes */
|
||||
for (i = strlen(dig)-1; dig[i] == '0'; --i)
|
||||
;
|
||||
|
||||
if (dig[i] == '.')/* :NOTHING: */
|
||||
return "";
|
||||
else
|
||||
{
|
||||
dig[i + 1] = '\0';
|
||||
return &dig[1];/* skip the 0 */
|
||||
}
|
||||
|
||||
dig[i + 1] = '\0';
|
||||
return &dig[1];/* skip the 0 */
|
||||
}
|
||||
|
||||
/** Count bits in a number.
|
||||
|
||||
+79
-56
@@ -411,21 +411,13 @@ boolean M_TextInputHandle(textinput_t *input, INT32 key)
|
||||
return M_TextInputHandleBase(input, key, false);
|
||||
}
|
||||
|
||||
boolean M_TextInputHandleEmotes(textinput_t *input, INT32 key, emote_t *suggestions[], int maxsuggestions)
|
||||
static int M_TextInputEmoteStart(textinput_t *input)
|
||||
{
|
||||
boolean ret = M_TextInputHandleBase(input, key, true);
|
||||
if (input->cursor == 0)
|
||||
return -1;
|
||||
|
||||
// After this handled key we ended up inside an emote, lets fix that
|
||||
if (M_TextInputCheckEmote(input))
|
||||
M_TextInputToWordEnd(input, !shiftdown);
|
||||
int emotestart = -1;
|
||||
|
||||
// Always clear the first entry
|
||||
suggestions[0] = NULL;
|
||||
|
||||
// For autocomplete
|
||||
int emotestart = 0;
|
||||
|
||||
// Try find suggestions for emote names
|
||||
for (int i = input->cursor-1; i >= 0 && input->cursor-i <= MAXEMOTENAME; --i)
|
||||
{
|
||||
// Space can't be part of emote name
|
||||
@@ -436,62 +428,93 @@ boolean M_TextInputHandleEmotes(textinput_t *input, INT32 key, emote_t *suggesti
|
||||
if (input->buffer[i] == ':')
|
||||
{
|
||||
emotestart = i+1;
|
||||
// ...But only if we typed at least something
|
||||
if ((int)input->cursor-(i-1) < 3)
|
||||
break;
|
||||
|
||||
for (int skip = 0; skip < maxsuggestions; ++skip)
|
||||
{
|
||||
suggestions[skip] = M_FindEmote(input->buffer+i+1, input->cursor-i-1, skip);
|
||||
|
||||
// No more suggestions
|
||||
if (!suggestions[skip])
|
||||
break;
|
||||
}
|
||||
|
||||
// In any case, we found what we wanted, can exit the loop now
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// If we suggest emotes, try autocomplete
|
||||
if (key == '\t' && suggestions[0])
|
||||
return emotestart;
|
||||
}
|
||||
|
||||
static boolean M_TextInputCompleteEmote(textinput_t *input, emote_autocomplete_t *autocomplete)
|
||||
{
|
||||
if (input->cursor == 0)
|
||||
return false;
|
||||
|
||||
// If we're in "autocomplete" state, delete ':' for latest autocompleted emote
|
||||
if (autocomplete->complete[0])
|
||||
{
|
||||
int pos = (input->cursor-emotestart);
|
||||
boolean autocomplete = true;
|
||||
|
||||
while (autocomplete)
|
||||
if (input->buffer[input->cursor-1] == ':')
|
||||
{
|
||||
// Check if current character matches for all suggestions
|
||||
char c = suggestions[0]->name[pos];
|
||||
|
||||
// End of string reached
|
||||
if (!c)
|
||||
break;
|
||||
|
||||
for (int i = 1; i < maxsuggestions && suggestions[i]; ++i)
|
||||
{
|
||||
if (suggestions[i]->name[pos] != c)
|
||||
{
|
||||
autocomplete = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
++pos;
|
||||
|
||||
if (autocomplete)
|
||||
M_TextInputAddChar(input, c);
|
||||
M_TextInputDelChar(input);
|
||||
}
|
||||
|
||||
// This was the only suggestion, finish autocomplete with a ':' and clear suggestions
|
||||
if (maxsuggestions == 1 || !suggestions[1])
|
||||
autocomplete->skip++;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Try to find emote to autocomplete
|
||||
|
||||
int emotestart = autocomplete->emotestart;
|
||||
|
||||
// No emote - no autocomplete
|
||||
if (emotestart == -1 || input->cursor - emotestart < 2)
|
||||
return false;
|
||||
|
||||
strlcpy(autocomplete->complete, &input->buffer[emotestart], input->cursor-emotestart+1);
|
||||
}
|
||||
|
||||
emote_t *completed = M_FindEmote(autocomplete->complete, strlen(autocomplete->complete), autocomplete->skip);
|
||||
|
||||
// We hit end of list of suggested emotes
|
||||
if (completed == NULL)
|
||||
{
|
||||
autocomplete->skip = 0;
|
||||
completed = M_FindEmote(autocomplete->complete, strlen(autocomplete->complete), autocomplete->skip);
|
||||
|
||||
// NULL again, list was empty to begin with
|
||||
if (completed == NULL)
|
||||
{
|
||||
M_TextInputAddChar(input, ':');
|
||||
suggestions[0] = NULL;
|
||||
// Clear autocompletion state
|
||||
autocomplete->complete[0] = 0;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Erase previously typed emote. Not really efficent but too lazy to count chars and do M_TextInputDel()
|
||||
while (input->buffer[input->cursor-1] != ':')
|
||||
{
|
||||
M_TextInputDelChar(input);
|
||||
}
|
||||
|
||||
M_TextInputAddString(input, completed->name);
|
||||
M_TextInputAddChar(input, ':');
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
boolean M_TextInputHandleEmotes(textinput_t *input, INT32 key, emote_autocomplete_t *autocomplete)
|
||||
{
|
||||
boolean ret = M_TextInputHandleBase(input, key, true);
|
||||
|
||||
// After this handled key we ended up inside an emote, lets fix that
|
||||
if (M_TextInputCheckEmote(input))
|
||||
M_TextInputToWordEnd(input, !shiftdown);
|
||||
|
||||
// Always update it
|
||||
autocomplete->emotestart = M_TextInputEmoteStart(input);
|
||||
|
||||
if (key == '\t' || (autocomplete->complete[0] == 0 && key == KEY_ENTER))
|
||||
{
|
||||
if (M_TextInputCompleteEmote(input, autocomplete) && key == KEY_ENTER) // Don't send message if we've autocompleted an emote
|
||||
ret = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Reset state just in case
|
||||
autocomplete->complete[0] = 0;
|
||||
autocomplete->skip = 0;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
+7
-1
@@ -26,6 +26,12 @@ typedef struct textinput_s {
|
||||
unsigned skull;
|
||||
} textinput_t;
|
||||
|
||||
typedef struct emote_autocomplete_s {
|
||||
char complete[MAXEMOTENAME+1];
|
||||
int skip;
|
||||
int emotestart;
|
||||
} emote_autocomplete_t;
|
||||
|
||||
void M_TextInputInit(textinput_t *input, char *buffer, size_t buffer_size);
|
||||
|
||||
void M_TextInputClear(textinput_t *input);
|
||||
@@ -36,7 +42,7 @@ boolean M_TextInputHandle(textinput_t *input, INT32 key);
|
||||
|
||||
// Does everything same as M_TextInputHandle, but also handles emotes in input string
|
||||
// If currently typing something that looks like an existing emote, return suggestions for it
|
||||
boolean M_TextInputHandleEmotes(textinput_t *input, INT32 key, emote_t *suggestions[], int maxsuggestions);
|
||||
boolean M_TextInputHandleEmotes(textinput_t *input, INT32 key, emote_autocomplete_t *autocomplete);
|
||||
|
||||
#define M_DrawTextInput(x, y, input, flags) M_DrawTextInputScroll((x), (y), (input), (flags), ((input)->buffer_size-1)*8)
|
||||
void M_DrawTextInputScroll(INT32 x, INT32 y, textinput_t *input, INT32 flags, INT32 MAXINPUTWIDTH);
|
||||
|
||||
@@ -33,7 +33,6 @@
|
||||
void T_MoveCeiling(ceiling_t *ceiling)
|
||||
{
|
||||
result_e res;
|
||||
boolean dontupdate = false;
|
||||
|
||||
if (ceiling->delaytimer)
|
||||
{
|
||||
@@ -69,9 +68,7 @@ void T_MoveCeiling(ceiling_t *ceiling)
|
||||
case instantMoveCeilingByFrontSector:
|
||||
ceiling->sector->ceilingpic = ceiling->texture;
|
||||
ceiling->sector->ceilingdata = NULL;
|
||||
ceiling->sector->ceilspeed = 0;
|
||||
P_RemoveThinker(&ceiling->thinker);
|
||||
dontupdate = true;
|
||||
break;
|
||||
case moveCeilingByFrontSector:
|
||||
if (ceiling->texture < -1) // chained linedef executing
|
||||
@@ -83,9 +80,7 @@ void T_MoveCeiling(ceiling_t *ceiling)
|
||||
// case raiseCeilingByLine:
|
||||
case moveCeilingByFrontTexture:
|
||||
ceiling->sector->ceilingdata = NULL;
|
||||
ceiling->sector->ceilspeed = 0;
|
||||
P_RemoveThinker(&ceiling->thinker);
|
||||
dontupdate = true;
|
||||
break;
|
||||
|
||||
case fastCrushAndRaise:
|
||||
@@ -189,9 +184,7 @@ void T_MoveCeiling(ceiling_t *ceiling)
|
||||
case instantMoveCeilingByFrontSector:
|
||||
ceiling->sector->ceilingpic = ceiling->texture;
|
||||
ceiling->sector->ceilingdata = NULL;
|
||||
ceiling->sector->ceilspeed = 0;
|
||||
P_RemoveThinker(&ceiling->thinker);
|
||||
dontupdate = true;
|
||||
break;
|
||||
|
||||
case moveCeilingByFrontSector:
|
||||
@@ -209,9 +202,7 @@ void T_MoveCeiling(ceiling_t *ceiling)
|
||||
// case lowerCeilingByLine:
|
||||
case moveCeilingByFrontTexture:
|
||||
ceiling->sector->ceilingdata = NULL;
|
||||
ceiling->sector->ceilspeed = 0;
|
||||
P_RemoveThinker(&ceiling->thinker);
|
||||
dontupdate = true;
|
||||
break;
|
||||
case bounceCeiling:
|
||||
{
|
||||
@@ -290,10 +281,6 @@ void T_MoveCeiling(ceiling_t *ceiling)
|
||||
}
|
||||
break;
|
||||
}
|
||||
if (!dontupdate)
|
||||
ceiling->sector->ceilspeed = ceiling->speed*ceiling->direction;
|
||||
else
|
||||
ceiling->sector->ceilspeed = 0;
|
||||
}
|
||||
|
||||
/** Moves a ceiling crusher.
|
||||
@@ -335,12 +322,9 @@ void T_CrushCeiling(ceiling_t *ceiling)
|
||||
switch(ceiling->type)
|
||||
{
|
||||
case crushCeilOnce:
|
||||
ceiling->sector->ceilspeed = 0;
|
||||
ceiling->sector->ceilingdata = NULL;
|
||||
break;
|
||||
case crushBothOnce:
|
||||
ceiling->sector->floorspeed = 0;
|
||||
ceiling->sector->ceilspeed = 0;
|
||||
ceiling->sector->ceilingdata = NULL;
|
||||
break;
|
||||
default:
|
||||
@@ -377,11 +361,6 @@ void T_CrushCeiling(ceiling_t *ceiling)
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (ceiling->type == crushBothOnce)
|
||||
ceiling->sector->floorspeed = ceiling->speed*(-ceiling->direction);
|
||||
|
||||
ceiling->sector->ceilspeed = ceiling->speed*ceiling->direction;
|
||||
}
|
||||
|
||||
/** Starts a ceiling mover.
|
||||
|
||||
+19
-8
@@ -8176,13 +8176,16 @@ void A_SPBChase(void *thing)
|
||||
// Smoothly rotate horz angle
|
||||
angle_t input = hang - actor->angle;
|
||||
boolean invert = (input > ANGLE_180);
|
||||
fixed_t fixedinput;
|
||||
if (invert)
|
||||
input = InvAngle(input);
|
||||
fixedinput = AngleFixed(input);
|
||||
|
||||
// Slow down when turning; it looks better and makes U-turns not unfair
|
||||
xyspeed = FixedMul(actor->cvmem, max(0, (((180<<FRACBITS) - AngleFixed(input)) / 90) - FRACUNIT));
|
||||
xyspeed = (((180<<FRACBITS) - fixedinput) / 90) - FRACUNIT;
|
||||
xyspeed = FixedMul(actor->cvmem, max(0, xyspeed));
|
||||
|
||||
input = FixedAngle(AngleFixed(input)/4);
|
||||
input = FixedAngle(fixedinput/4);
|
||||
if (invert)
|
||||
input = InvAngle(input);
|
||||
|
||||
@@ -8193,11 +8196,13 @@ void A_SPBChase(void *thing)
|
||||
invert = (input > ANGLE_180);
|
||||
if (invert)
|
||||
input = InvAngle(input);
|
||||
fixedinput = AngleFixed(input);
|
||||
|
||||
// Slow down when turning; might as well do it for momz, since we do it above too
|
||||
zspeed = FixedMul(actor->cvmem, max(0, (((180<<FRACBITS) - AngleFixed(input)) / 90) - FRACUNIT));
|
||||
zspeed = (((180<<FRACBITS) - fixedinput) / 90) - FRACUNIT;
|
||||
zspeed = FixedMul(actor->cvmem, max(0, zspeed));
|
||||
|
||||
input = FixedAngle(AngleFixed(input)/4);
|
||||
input = FixedAngle(fixedinput/4);
|
||||
if (invert)
|
||||
input = InvAngle(input);
|
||||
|
||||
@@ -8301,13 +8306,17 @@ void A_SPBChase(void *thing)
|
||||
// Smoothly rotate horz angle
|
||||
angle_t input = hang - actor->angle;
|
||||
boolean invert = (input > ANGLE_180);
|
||||
fixed_t fixedinput;
|
||||
|
||||
if (invert)
|
||||
input = InvAngle(input);
|
||||
fixedinput = AngleFixed(input);
|
||||
|
||||
// Slow down when turning; it looks better and makes U-turns not unfair
|
||||
xyspeed = FixedMul(wspeed, max(0, (((180<<FRACBITS) - AngleFixed(input)) / 90) - FRACUNIT));
|
||||
xyspeed = (((180<<FRACBITS) - fixedinput) / 90) - FRACUNIT;
|
||||
xyspeed = FixedMul(wspeed, max(0, xyspeed));
|
||||
|
||||
input = FixedAngle(AngleFixed(input)/4);
|
||||
input = FixedAngle(fixedinput/4);
|
||||
if (invert)
|
||||
input = InvAngle(input);
|
||||
|
||||
@@ -8318,11 +8327,13 @@ void A_SPBChase(void *thing)
|
||||
invert = (input > ANGLE_180);
|
||||
if (invert)
|
||||
input = InvAngle(input);
|
||||
fixedinput = AngleFixed(input);
|
||||
|
||||
// Slow down when turning; might as well do it for momz, since we do it above too
|
||||
zspeed = FixedMul(wspeed, max(0, (((180<<FRACBITS) - AngleFixed(input)) / 90) - FRACUNIT));
|
||||
zspeed = max(0, (((180<<FRACBITS) - fixedinput) / 90) - FRACUNIT);
|
||||
zspeed = FixedMul(wspeed, zspeed);
|
||||
|
||||
input = FixedAngle(AngleFixed(input)/4);
|
||||
input = FixedAngle(fixedinput/4);
|
||||
if (invert)
|
||||
input = InvAngle(input);
|
||||
|
||||
|
||||
+3
-92
@@ -279,7 +279,6 @@ result_e T_MovePlane(sector_t *sector, fixed_t speed, fixed_t dest, boolean crus
|
||||
void T_MoveFloor(floormove_t *movefloor)
|
||||
{
|
||||
result_e res = 0;
|
||||
boolean dontupdate = false;
|
||||
|
||||
if (movefloor->delaytimer)
|
||||
{
|
||||
@@ -325,7 +324,6 @@ void T_MoveFloor(floormove_t *movefloor)
|
||||
else
|
||||
movefloor->floordestheight = lines[movefloor->texture].frontsector->floorheight;
|
||||
movefloor->direction = (movefloor->floordestheight < movefloor->sector->floorheight) ? -1 : 1;
|
||||
movefloor->sector->floorspeed = movefloor->speed * movefloor->direction;
|
||||
movefloor->delaytimer = movefloor->delay;
|
||||
movefloor->sector->moved = true;
|
||||
return; // not break, why did this work? Graue 04-03-2004
|
||||
@@ -341,7 +339,6 @@ void T_MoveFloor(floormove_t *movefloor)
|
||||
movefloor->speed = movefloor->origspeed = FixedDiv(abs(lines[movefloor->texture].dx),4*FRACUNIT); // forward again, use dx
|
||||
}
|
||||
movefloor->direction = (movefloor->floordestheight < movefloor->sector->floorheight) ? -1 : 1;
|
||||
movefloor->sector->floorspeed = movefloor->speed * movefloor->direction;
|
||||
movefloor->delaytimer = movefloor->delay;
|
||||
movefloor->sector->moved = true;
|
||||
return; // not break, why did this work? Graue 04-03-2004
|
||||
@@ -374,7 +371,6 @@ void T_MoveFloor(floormove_t *movefloor)
|
||||
else
|
||||
movefloor->floordestheight = lines[movefloor->texture].frontsector->floorheight;
|
||||
movefloor->direction = (movefloor->floordestheight < movefloor->sector->floorheight) ? -1 : 1;
|
||||
movefloor->sector->floorspeed = movefloor->speed * movefloor->direction;
|
||||
movefloor->delaytimer = movefloor->delay;
|
||||
movefloor->sector->moved = true;
|
||||
return; // not break, why did this work? Graue 04-03-2004
|
||||
@@ -390,14 +386,12 @@ void T_MoveFloor(floormove_t *movefloor)
|
||||
movefloor->speed = movefloor->origspeed = FixedDiv(abs(lines[movefloor->texture].dx),4*FRACUNIT); // forward again, use dx
|
||||
}
|
||||
movefloor->direction = (movefloor->floordestheight < movefloor->sector->floorheight) ? -1 : 1;
|
||||
movefloor->sector->floorspeed = movefloor->speed * movefloor->direction;
|
||||
movefloor->delaytimer = movefloor->delay;
|
||||
movefloor->sector->moved = true;
|
||||
return; // not break, why did this work? Graue 04-03-2004
|
||||
case crushFloorOnce:
|
||||
movefloor->sector->floordata = NULL; // Clear up the thinker so others can use it
|
||||
P_RemoveThinker(&movefloor->thinker);
|
||||
movefloor->sector->floorspeed = 0;
|
||||
movefloor->sector->moved = true;
|
||||
return;
|
||||
default:
|
||||
@@ -406,14 +400,8 @@ void T_MoveFloor(floormove_t *movefloor)
|
||||
}
|
||||
|
||||
movefloor->sector->floordata = NULL; // Clear up the thinker so others can use it
|
||||
movefloor->sector->floorspeed = 0;
|
||||
P_RemoveThinker(&movefloor->thinker);
|
||||
dontupdate = true;
|
||||
}
|
||||
if (!dontupdate)
|
||||
movefloor->sector->floorspeed = movefloor->speed*movefloor->direction;
|
||||
else
|
||||
movefloor->sector->floorspeed = 0;
|
||||
|
||||
movefloor->sector->moved = true;
|
||||
}
|
||||
@@ -623,22 +611,13 @@ void T_MoveElevator(elevator_t *elevator)
|
||||
{
|
||||
elevator->sector->floordata = NULL; //jff 2/22/98
|
||||
elevator->sector->ceilingdata = NULL; //jff 2/22/98
|
||||
elevator->sector->ceilspeed = 0;
|
||||
elevator->sector->floorspeed = 0;
|
||||
P_RemoveThinker(&elevator->thinker); // remove elevator from actives
|
||||
dontupdate = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!dontupdate)
|
||||
if (dontupdate)
|
||||
{
|
||||
elevator->sector->floorspeed = elevator->speed*elevator->direction;
|
||||
elevator->sector->ceilspeed = 42;
|
||||
}
|
||||
else
|
||||
{
|
||||
elevator->sector->floorspeed = 0;
|
||||
elevator->sector->ceilspeed = 0;
|
||||
elevator->sector->floordata = NULL;
|
||||
elevator->sector->ceilingdata = NULL;
|
||||
}
|
||||
@@ -695,8 +674,6 @@ void T_ContinuousFalling(levelspecthink_t *faller)
|
||||
}
|
||||
}
|
||||
|
||||
faller->sector->floorspeed = faller->speed*faller->direction;
|
||||
faller->sector->ceilspeed = 42;
|
||||
faller->sector->moved = true;
|
||||
#undef speed
|
||||
#undef direction
|
||||
@@ -710,8 +687,7 @@ void T_ContinuousFalling(levelspecthink_t *faller)
|
||||
// P_SectorCheckWater
|
||||
//
|
||||
// Like P_MobjCheckWater, but takes a sector instead of a mobj.
|
||||
static fixed_t P_SectorCheckWater(sector_t *analyzesector,
|
||||
sector_t *elevatorsec)
|
||||
static fixed_t P_SectorCheckWater(sector_t *analyzesector, sector_t *elevatorsec)
|
||||
{
|
||||
fixed_t watertop;
|
||||
|
||||
@@ -767,9 +743,7 @@ void T_BounceCheese(levelspecthink_t *bouncer)
|
||||
{
|
||||
bouncer->sector->crumblestate = 1;
|
||||
bouncer->sector->ceilingdata = NULL;
|
||||
bouncer->sector->ceilspeed = 0;
|
||||
bouncer->sector->floordata = NULL;
|
||||
bouncer->sector->floorspeed = 0;
|
||||
P_RemoveThinker(&bouncer->thinker); // remove bouncer from actives
|
||||
return;
|
||||
}
|
||||
@@ -795,8 +769,6 @@ void T_BounceCheese(levelspecthink_t *bouncer)
|
||||
T_MovePlane(bouncer->sector, 0, bouncer->sector->floorheight, 0, 0, -1); // update things on floor
|
||||
bouncer->sector->ceilingdata = NULL;
|
||||
bouncer->sector->floordata = NULL;
|
||||
bouncer->sector->floorspeed = 0;
|
||||
bouncer->sector->ceilspeed = 0;
|
||||
bouncer->sector->moved = true;
|
||||
P_RemoveThinker(&bouncer->thinker); // remove bouncer from actives
|
||||
return;
|
||||
@@ -810,8 +782,6 @@ void T_BounceCheese(levelspecthink_t *bouncer)
|
||||
T_MovePlane(bouncer->sector, 0, bouncer->sector->floorheight, 0, 0, -1); // update things on floor
|
||||
bouncer->sector->ceilingdata = NULL;
|
||||
bouncer->sector->floordata = NULL;
|
||||
bouncer->sector->floorspeed = 0;
|
||||
bouncer->sector->ceilspeed = 0;
|
||||
bouncer->sector->moved = true;
|
||||
P_RemoveThinker(&bouncer->thinker); // remove bouncer from actives
|
||||
return;
|
||||
@@ -827,9 +797,6 @@ void T_BounceCheese(levelspecthink_t *bouncer)
|
||||
T_MovePlane(bouncer->sector, bouncer->speed/2, bouncer->sector->floorheight - 70*FRACUNIT,
|
||||
0, 0, -1); // move floor
|
||||
|
||||
bouncer->sector->floorspeed = -bouncer->speed/2;
|
||||
bouncer->sector->ceilspeed = 42;
|
||||
|
||||
if (bouncer->sector->ceilingheight < bouncer->ceilingwasheight && bouncer->low == 0) // Down
|
||||
{
|
||||
if (abs(bouncer->speed) < 6*FRACUNIT)
|
||||
@@ -878,9 +845,7 @@ void T_BounceCheese(levelspecthink_t *bouncer)
|
||||
T_MovePlane(bouncer->sector, 0, bouncer->sector->ceilingheight, 0, 1, -1); // update things on ceiling
|
||||
T_MovePlane(bouncer->sector, 0, bouncer->sector->floorheight, 0, 0, -1); // update things on floor
|
||||
bouncer->sector->ceilingdata = NULL;
|
||||
bouncer->sector->floordata = NULL;
|
||||
bouncer->sector->floorspeed = 0;
|
||||
bouncer->sector->ceilspeed = 0;
|
||||
bouncer->sector->floordata = NULL;;
|
||||
bouncer->sector->moved = true;
|
||||
P_RemoveThinker(&bouncer->thinker); // remove bouncer from actives
|
||||
}
|
||||
@@ -920,8 +885,6 @@ void T_StartCrumble(elevator_t *elevator)
|
||||
|| (elevator->floordestheight == 0 && elevator->direction == 1))
|
||||
&& elevator->type == elevateContinuous) // No return crumbler
|
||||
{
|
||||
elevator->sector->ceilspeed = 0;
|
||||
elevator->sector->floorspeed = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -934,9 +897,6 @@ void T_StartCrumble(elevator_t *elevator)
|
||||
elevator->distance = -15*TICRATE; // Timer until platform returns to original position.
|
||||
else
|
||||
{
|
||||
// Timer isn't up yet, so just keep waiting.
|
||||
elevator->sector->ceilspeed = 0;
|
||||
elevator->sector->floorspeed = 0;
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -965,8 +925,6 @@ void T_StartCrumble(elevator_t *elevator)
|
||||
else
|
||||
elevator->direction = 1;
|
||||
|
||||
elevator->sector->ceilspeed = 0;
|
||||
elevator->sector->floorspeed = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1050,9 +1008,6 @@ void T_StartCrumble(elevator_t *elevator)
|
||||
0, // move ceiling
|
||||
elevator->direction
|
||||
);
|
||||
|
||||
elevator->sector->ceilspeed = 42;
|
||||
elevator->sector->floorspeed = elevator->speed*elevator->direction;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1063,8 +1018,6 @@ void T_StartCrumble(elevator_t *elevator)
|
||||
elevator->sector->floorheight = elevator->floorwasheight;
|
||||
elevator->sector->floordata = NULL;
|
||||
elevator->sector->ceilingdata = NULL;
|
||||
elevator->sector->ceilspeed = 0;
|
||||
elevator->sector->floorspeed = 0;
|
||||
elevator->sector->moved = true;
|
||||
P_RemoveThinker(&elevator->thinker);
|
||||
}
|
||||
@@ -1121,8 +1074,6 @@ void T_MarioBlock(levelspecthink_t *block)
|
||||
P_RemoveThinker(&block->thinker);
|
||||
block->sector->floordata = NULL;
|
||||
block->sector->ceilingdata = NULL;
|
||||
block->sector->floorspeed = 0;
|
||||
block->sector->ceilspeed = 0;
|
||||
}
|
||||
|
||||
for (i = -1; (i = P_FindSectorFromTag((INT16)block->vars[0], i)) >= 0 ;)
|
||||
@@ -1365,8 +1316,6 @@ wegotit:
|
||||
{
|
||||
bridge->sector->floorheight = LOWCEILINGHEIGHT - (bridge->sector->ceilingheight - bridge->sector->floorheight);
|
||||
bridge->sector->ceilingheight = LOWCEILINGHEIGHT;
|
||||
bridge->sector->ceilspeed = 0;
|
||||
bridge->sector->floorspeed = 0;
|
||||
goto dorest;
|
||||
}
|
||||
|
||||
@@ -1422,9 +1371,6 @@ wegotit:
|
||||
DIRECTION // direction
|
||||
);
|
||||
|
||||
bridge->sector->ceilspeed = 42;
|
||||
bridge->sector->floorspeed = CURSPEED*DIRECTION;
|
||||
|
||||
dorest:
|
||||
// Adjust joined sector heights
|
||||
{
|
||||
@@ -1463,8 +1409,6 @@ wegotit:
|
||||
{
|
||||
bridge->sector->floorheight = ORIGCEILINGHEIGHT - (bridge->sector->ceilingheight - bridge->sector->floorheight);
|
||||
bridge->sector->ceilingheight = ORIGCEILINGHEIGHT;
|
||||
bridge->sector->ceilspeed = 0;
|
||||
bridge->sector->floorspeed = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -1519,9 +1463,6 @@ wegotit:
|
||||
0, // floor or ceiling (0 for floor)
|
||||
DIRECTION // direction
|
||||
);
|
||||
|
||||
bridge->sector->ceilspeed = 42;
|
||||
bridge->sector->floorspeed = CURSPEED*DIRECTION;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1558,8 +1499,6 @@ wegotit:
|
||||
{
|
||||
bridge->sector->floorheight = ORIGCEILINGHEIGHT - (bridge->sector->ceilingheight - bridge->sector->floorheight);
|
||||
bridge->sector->ceilingheight = ORIGCEILINGHEIGHT;
|
||||
bridge->sector->ceilspeed = 0;
|
||||
bridge->sector->floorspeed = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -1614,9 +1553,6 @@ wegotit:
|
||||
0, // floor or ceiling (0 for floor)
|
||||
DIRECTION // direction
|
||||
);
|
||||
|
||||
bridge->sector->ceilspeed = 42;
|
||||
bridge->sector->floorspeed = CURSPEED*DIRECTION;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1642,8 +1578,6 @@ wegotit:
|
||||
{
|
||||
bridge->sector->floorheight = ORIGCEILINGHEIGHT - (bridge->sector->ceilingheight - bridge->sector->floorheight);
|
||||
bridge->sector->ceilingheight = ORIGCEILINGHEIGHT;
|
||||
bridge->sector->ceilspeed = 0;
|
||||
bridge->sector->floorspeed = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -1698,9 +1632,6 @@ wegotit:
|
||||
0, // floor or ceiling (0 for floor)
|
||||
DIRECTION // direction
|
||||
);
|
||||
|
||||
bridge->sector->ceilspeed = 42;
|
||||
bridge->sector->floorspeed = CURSPEED*DIRECTION;
|
||||
}
|
||||
}
|
||||
// Update precip
|
||||
@@ -1875,9 +1806,6 @@ void T_ThwompSector(levelspecthink_t *thwomp)
|
||||
|
||||
if (res == pastdest)
|
||||
thwomp->direction = 0; // stop moving
|
||||
|
||||
thwomp->sector->ceilspeed = 42;
|
||||
thwomp->sector->floorspeed = thwomp->speed*thwomp->direction;
|
||||
}
|
||||
else if (thwomp->direction < 0) // Crashing down!
|
||||
{
|
||||
@@ -1932,16 +1860,10 @@ void T_ThwompSector(levelspecthink_t *thwomp)
|
||||
thwomp->direction = 1; // start heading back up
|
||||
thwomp->distance = TICRATE; // but only after a small delay
|
||||
}
|
||||
|
||||
thwomp->sector->ceilspeed = 42;
|
||||
thwomp->sector->floorspeed = thwomp->speed*thwomp->direction;
|
||||
}
|
||||
else // Not going anywhere, so look for players.
|
||||
{
|
||||
thwomp->direction = -1;
|
||||
|
||||
thwomp->sector->ceilspeed = 0;
|
||||
thwomp->sector->floorspeed = 0;
|
||||
}
|
||||
|
||||
actionsector->moved = true;
|
||||
@@ -2355,8 +2277,6 @@ void T_RaiseSector(levelspecthink_t *raise)
|
||||
{
|
||||
raise->sector->floorheight = raise->vars[7] - (raise->sector->ceilingheight - raise->sector->floorheight);
|
||||
raise->sector->ceilingheight = raise->vars[7];
|
||||
raise->sector->ceilspeed = 0;
|
||||
raise->sector->floorspeed = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -2370,8 +2290,6 @@ void T_RaiseSector(levelspecthink_t *raise)
|
||||
{
|
||||
raise->sector->floorheight = raise->vars[5] - (raise->sector->ceilingheight - raise->sector->floorheight);
|
||||
raise->sector->ceilingheight = raise->vars[5];
|
||||
raise->sector->ceilspeed = 0;
|
||||
raise->sector->floorspeed = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -2390,8 +2308,6 @@ void T_RaiseSector(levelspecthink_t *raise)
|
||||
{
|
||||
raise->sector->floorheight = raise->vars[5] - (raise->sector->ceilingheight - raise->sector->floorheight);
|
||||
raise->sector->ceilingheight = raise->vars[5];
|
||||
raise->sector->ceilspeed = 0;
|
||||
raise->sector->floorspeed = 0;
|
||||
return;
|
||||
}
|
||||
raise->vars[8] = 1;
|
||||
@@ -2404,8 +2320,6 @@ void T_RaiseSector(levelspecthink_t *raise)
|
||||
{
|
||||
raise->sector->floorheight = raise->vars[7] - (raise->sector->ceilingheight - raise->sector->floorheight);
|
||||
raise->sector->ceilingheight = raise->vars[7];
|
||||
raise->sector->ceilspeed = 0;
|
||||
raise->sector->floorspeed = 0;
|
||||
return;
|
||||
}
|
||||
raise->vars[8] = -1;
|
||||
@@ -2460,9 +2374,6 @@ void T_RaiseSector(levelspecthink_t *raise)
|
||||
raise->vars[8] // direction
|
||||
);
|
||||
|
||||
raise->sector->ceilspeed = 42;
|
||||
raise->sector->floorspeed = raise->vars[3]*raise->vars[8];
|
||||
|
||||
for (i = -1; (i = P_FindSectorFromTag(raise->sourceline->tag, i)) >= 0 ;)
|
||||
sectors[i].moved = true;
|
||||
}
|
||||
|
||||
+3
-8
@@ -869,14 +869,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
||||
|
||||
toucher->angle = special->angle;
|
||||
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
if (player == P_GetLocalPlayerForNum(i))
|
||||
{
|
||||
localangle[i] = toucher->angle;
|
||||
break;
|
||||
}
|
||||
}
|
||||
P_ForceLocalAngle(player, toucher->angle);
|
||||
|
||||
P_ResetPlayer(player);
|
||||
|
||||
@@ -2171,7 +2164,9 @@ static void P_KillPlayer(player_t *player, mobj_t *source)
|
||||
P_SetScale(karmahitbox, player->mo->scale);
|
||||
CONS_Printf(M_GetText("%s lost all of their bumpers!\n"), player_names[player-players]);
|
||||
}
|
||||
|
||||
player->kartstuff[k_bumper]--;
|
||||
|
||||
if (K_IsPlayerWanted(player))
|
||||
K_CalculateBattleWanted();
|
||||
}
|
||||
|
||||
+11
-5
@@ -14,10 +14,6 @@
|
||||
#ifndef __P_LOCAL__
|
||||
#define __P_LOCAL__
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "command.h"
|
||||
#include "d_player.h"
|
||||
#include "d_think.h"
|
||||
@@ -28,6 +24,10 @@ extern "C" {
|
||||
#include "p_maputl.h"
|
||||
#include "doomstat.h" // MAXSPLITSCREENPLAYERS
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#define FLOATSPEED (FRACUNIT*4)
|
||||
|
||||
//#define VIEWHEIGHTS "41"
|
||||
@@ -192,6 +192,7 @@ void P_DoPlayerPain(player_t *player, mobj_t *source, mobj_t *inflictor);
|
||||
void P_ResetPlayer(player_t *player);
|
||||
player_t *P_GetLocalPlayerForNum(UINT8 pnum);
|
||||
INT32 P_GetLocalPlayerNumForNum(UINT8 pnum);
|
||||
INT32 P_GetLocalPlayerNumForPlayer(const player_t *player);
|
||||
boolean P_IsLocalPlayer(const player_t *player);
|
||||
boolean P_IsLocalPlayerNum(UINT8 pnum);
|
||||
boolean P_IsDisplayPlayer(const player_t *player);
|
||||
@@ -226,7 +227,9 @@ void P_PlayerThink(player_t *player);
|
||||
void P_PlayerAfterThink(player_t *player);
|
||||
void P_DoPlayerExit(player_t *player);
|
||||
void P_DoTimeOver(player_t *player);
|
||||
//void P_NightserizePlayer(player_t *player, INT32 ptime);
|
||||
|
||||
angle_t P_GetLocalAngle(player_t *player);
|
||||
void P_ForceLocalAngle(player_t *player, angle_t angle);
|
||||
|
||||
void P_InstaThrust(mobj_t *mo, angle_t angle, fixed_t move);
|
||||
fixed_t P_ReturnThrustX(mobj_t *mo, angle_t angle, fixed_t move);
|
||||
@@ -269,6 +272,9 @@ extern consvar_t cv_gravity;
|
||||
|
||||
void P_RespawnSpecials(void);
|
||||
|
||||
extern mobjtype_t g_doomednum_to_mobjtype[MAXDOOMEDNUM+1];
|
||||
void CalculateDoomednumToMobjtype(void);
|
||||
|
||||
mobj_t *P_AllocateMobj(void);
|
||||
mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type);
|
||||
|
||||
|
||||
+1
-8
@@ -223,14 +223,7 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
|
||||
|
||||
if (!demo.playback || P_AnalogMove(object->player))
|
||||
{
|
||||
for (UINT8 j = 0; j <= splitscreen; ++j)
|
||||
{
|
||||
if (object->player == P_GetLocalPlayerForNum(j))
|
||||
{
|
||||
localangle[j] = spring->angle;
|
||||
break;
|
||||
}
|
||||
}
|
||||
P_ForceLocalAngle(object->player, spring->angle);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+3
-3
@@ -230,8 +230,8 @@ PUREFUNC fixed_t P_InterceptVector(divline_t *v2, divline_t *v1)
|
||||
// Sets opentop and openbottom to the window through a two sided line.
|
||||
// OPTIMIZE: keep this precalculated
|
||||
//
|
||||
fixed_t opentop, openbottom, openrange, lowfloor, highceiling;
|
||||
pslope_t *opentopslope, *openbottomslope;
|
||||
fixed_t opentop = 0, openbottom = 0, openrange = 0, lowfloor = 0, highceiling = 0;
|
||||
pslope_t *opentopslope = NULL, *openbottomslope = NULL;
|
||||
|
||||
// P_CameraLineOpening
|
||||
// P_LineOpening, but for camera
|
||||
@@ -985,7 +985,7 @@ boolean P_BlockThingsIterator(INT32 x, INT32 y, boolean (*func)(mobj_t *))
|
||||
static intercept_t *intercepts = NULL;
|
||||
static intercept_t *intercept_p = NULL;
|
||||
|
||||
divline_t trace;
|
||||
divline_t trace = {};
|
||||
static boolean earlyout;
|
||||
|
||||
//SoM: 4/6/2000: Remove limit on intercepts.
|
||||
|
||||
+1130
-1105
File diff suppressed because it is too large.
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Block a user