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updatewinlibs
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No files matched your search
+21
-6
@@ -246,13 +246,25 @@ debug_opts=-DNDEBUG
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opts+=-O3
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ifdef USELTO
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# compile with LTO
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ifdef MINGW
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opts+=-flto=auto -g
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libs+=-flto=auto -g
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else
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opts+=-flto=auto
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libs+=-flto=auto
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endif
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endif
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endif
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ifdef USEASAN
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# compile with asan
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ifdef MINGW
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opts+=-fsanitize=address -g
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libs+=-fsanitize=address -g
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else
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opts+=-fsanitize=address
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libs+=-fsanitize=address
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endif
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opts+=-fsanitize=address
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libs+=-fsanitize=address
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endif
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@@ -262,8 +274,11 @@ opts+=$(debug_opts)
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opts+=$(foreach v,$(passthru_opts),$(if $($(v)),-D$(v)))
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opts+=$(WFLAGS) $(CPPFLAGS) $(CFLAGS)
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cxxopts:=$(opts) $(CXXFLAGS) -std=c++17
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CXXFLAGS+=-std=c++17 # force c17 for c++ since most vpss run older ubuntu versions with old compilers
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opts+=$(WFLAGS) $(CFLAGS)
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cxxopts:=$(opts) $(CXXFLAGS)
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opts+=$(CWFLAGS) # warning flags that shouldnt be passed to c++ compiler
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libs+=$(LDFLAGS) -lstdc++ -lpthread
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asflags:=$(ASFLAGS) -x assembler-with-cpp
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@@ -375,12 +390,12 @@ ifdef Echo_name
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@printf '%-20.20s\r' $$<
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endif
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endif
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$(.)$(cc) -MM -MF $$@ -MT $(objdir)/$$*.o $(2) $$<
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$(.)$(2) -MM -MF $$@ -MT $(objdir)/$$*.o $(3) $$<
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endef
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$(eval $(call _recipe,c))
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$(eval $(call _recipe,cpp))
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$(eval $(call _recipe,s,$(asflags)))
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$(eval $(call _recipe,c,$(cc)))
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$(eval $(call _recipe,cpp,$(cxx)))
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$(eval $(call _recipe,s,$(cc),$(asflags)))
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# compiling recipe template
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# 1: target file suffix
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@@ -6,8 +6,7 @@ passthru_opts+=\
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NOHW NOMD5 NOPOSTPROCESSING\
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MOBJCONSISTANCY PACKETDROP ZDEBUG\
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HAVE_MINIUPNPC\
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HAVE_DISCORDRPC DEVELOP\
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NOBLUAJIT
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HAVE_DISCORDRPC DEVELOP
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# build with debugging information
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ifdef DEBUGMODE
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@@ -69,6 +68,7 @@ opts+=-DHAVE_MINIUPNPC
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endif
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ifndef NOLIBBACKTRACE
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$(eval $(call Propogate_flags,LIBBACKTRACE))
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libs+=-lbacktrace
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opts+=-DHAVE_LIBBACKTRACE
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endif
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@@ -81,6 +81,7 @@ endif
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endif
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ifdef HAVE_DISCORDRPC
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$(eval $(call Propogate_flags,DISCORDRPC))
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libs+=-ldiscord-rpc
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opts+=-DUSE_STUN
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sources+=discord.c stun.c
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@@ -96,7 +97,7 @@ opts+=-DHAVE_VALGRIND
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endif
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default_packages:=\
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GME/libgme/LIBGME\
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LIBGME/libgme/LIBGME\
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OPENMPT/libopenmpt/LIBOPENMPT\
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ZLIB/zlib\
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@@ -20,10 +20,6 @@ $(foreach v,$(join $(wordlist 2,$(_n),- $(gcc_versions)),\
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CXXFLAGS+= -Wno-aggregate-return
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# -W -Wno-unused
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ifdef GCC150
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opts+=-std=gnu17
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endif
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WFLAGS:=-Wall -Wno-trigraphs
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ifndef GCC295
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#WFLAGS+=-Wno-packed
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@@ -45,7 +41,8 @@ ifdef GCC41
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WFLAGS+=-Wshadow
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endif
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#WFLAGS+=-Wlarger-than-%len%
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WFLAGS+=-Wpointer-arith -Wbad-function-cast
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WFLAGS+=-Wpointer-arith
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CWFLAGS+=-Wbad-function-cast
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ifdef GCC45
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#WFLAGS+=-Wc++-compat
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endif
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@@ -75,9 +72,10 @@ endif
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endif
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#WFLAGS+=-Wstrict-prototypes
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ifdef GCC40
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WFLAGS+=-Wold-style-definition
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CWFLAGS+=-Wold-style-definition
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endif
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WFLAGS+=-Wmissing-prototypes -Wmissing-declarations
|
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WFLAGS+=-Wmissing-declarations
|
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CWFLAGS+=-Wmissing-prototypes
|
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ifdef GCC40
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WFLAGS+=-Wmissing-field-initializers
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endif
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@@ -88,7 +86,7 @@ endif
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#WFLAGS+=-Wpacked
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#WFLAGS+=-Wpadded
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#WFLAGS+=-Wredundant-decls
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WFLAGS+=-Wnested-externs
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CWFLAGS+=-Wnested-externs
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#WFLAGS+=-Wunreachable-code
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WFLAGS+=-Winline
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ifdef DEBUGMODE
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@@ -66,7 +66,7 @@ $(eval $(call _set,LIBGME))
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|
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lib:=../libs/libopenmpt
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LIBOPENMPT_opts:=-I$(lib)/inc
|
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LIBOPENMPT_libs:=-L$(lib)/lib/$(x86)/mingw -lopenmpt
|
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LIBOPENMPT_libs:=-L$(lib)/lib/$(x86) -lopenmpt
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$(eval $(call _set,LIBOPENMPT))
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lib:=../libs/SDL2_mixer/$(mingw)
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|
||||
@@ -29,6 +29,7 @@ m_cond.c
|
||||
m_fixed.c
|
||||
m_menu.c
|
||||
m_textinput.c
|
||||
m_emotes.cpp
|
||||
m_misc.c
|
||||
m_perfstats.c
|
||||
m_queue.c
|
||||
|
||||
@@ -324,6 +324,7 @@ static void AM_initVariables(void)
|
||||
m_x = (plr->mo->x >> FRACTOMAPBITS) - m_w/2;
|
||||
m_y = (plr->mo->y >> FRACTOMAPBITS) - m_h/2;
|
||||
}
|
||||
|
||||
AM_changeWindowLoc();
|
||||
|
||||
// for saving & restoring
|
||||
|
||||
+5
-5
@@ -133,26 +133,26 @@ LUALIB_API void *luaL_checkudata (lua_State *L, int ud, const char *tname) {
|
||||
|
||||
|
||||
LUALIB_API void luaL_checkstack (lua_State *L, int space, const char *mes) {
|
||||
if (!lua_checkstack(L, space))
|
||||
if (l_unlikely(!lua_checkstack(L, space)))
|
||||
luaL_error(L, "stack overflow (%s)", mes);
|
||||
}
|
||||
|
||||
|
||||
LUALIB_API void luaL_checktype (lua_State *L, int narg, int t) {
|
||||
if (lua_type(L, narg) != t)
|
||||
if (l_unlikely(lua_type(L, narg) != t))
|
||||
tag_error(L, narg, t);
|
||||
}
|
||||
|
||||
|
||||
LUALIB_API void luaL_checkany (lua_State *L, int narg) {
|
||||
if (lua_type(L, narg) == LUA_TNONE)
|
||||
if (l_unlikely(lua_type(L, narg) == LUA_TNONE))
|
||||
luaL_argerror(L, narg, "value expected");
|
||||
}
|
||||
|
||||
|
||||
LUALIB_API const char *luaL_checklstring (lua_State *L, int narg, size_t *len) {
|
||||
const char *s = lua_tolstring(L, narg, len);
|
||||
if (!s) tag_error(L, narg, LUA_TSTRING);
|
||||
if (l_unlikely(!s)) tag_error(L, narg, LUA_TSTRING);
|
||||
return s;
|
||||
}
|
||||
|
||||
@@ -170,7 +170,7 @@ LUALIB_API const char *luaL_optlstring (lua_State *L, int narg,
|
||||
|
||||
LUALIB_API lua_Number luaL_checknumber (lua_State *L, int narg) {
|
||||
lua_Number d = lua_tonumber(L, narg);
|
||||
if (d == 0 && !lua_isnumber(L, narg)) /* avoid extra test when d is not 0 */
|
||||
if (l_unlikely(d == 0 && !lua_isnumber(L, narg))) /* avoid extra test when d is not 0 */
|
||||
tag_error(L, narg, LUA_TNUMBER);
|
||||
return d;
|
||||
}
|
||||
|
||||
+22
-2
@@ -36,6 +36,26 @@ LUALIB_API void (luaL_setn) (lua_State *L, int t, int n);
|
||||
/* extra error code for `luaL_load' */
|
||||
#define LUA_ERRFILE (LUA_ERRERR+1)
|
||||
|
||||
/* Compiler-specific attributes and other macros */
|
||||
|
||||
#ifdef __GNUC__ // __attribute__ ((X))
|
||||
|
||||
#if ((__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 1)) && defined (__MINGW32__) // MinGW, >= GCC 4.1
|
||||
#if 0 //defined (__USE_MINGW_ANSI_STDIO) && __USE_MINGW_ANSI_STDIO > 0
|
||||
#define FUNCREPORT __attribute__ ((format(gnu_printf, 2, 3)))
|
||||
#elif (__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 4) // >= GCC 4.4
|
||||
#define FUNCREPORT __attribute__ ((format(ms_printf, 2, 3)))
|
||||
#else
|
||||
#define FUNCREPORT __attribute__ ((format(printf, 2, 3)))
|
||||
#endif
|
||||
#else
|
||||
#define FUNCREPORT __attribute__ ((format(printf, 2, 3)))
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef FUNCREPORT
|
||||
#define FUNCREPORT
|
||||
#endif
|
||||
|
||||
typedef struct luaL_Reg {
|
||||
const char *name;
|
||||
@@ -70,7 +90,7 @@ LUALIB_API int (luaL_newmetatable) (lua_State *L, const char *tname);
|
||||
LUALIB_API void *(luaL_checkudata) (lua_State *L, int ud, const char *tname);
|
||||
|
||||
LUALIB_API void (luaL_where) (lua_State *L, int lvl);
|
||||
LUALIB_API int (luaL_error) (lua_State *L, const char *fmt, ...);
|
||||
LUALIB_API FUNCREPORT int (luaL_error) (lua_State *L, const char *fmt, ...);
|
||||
|
||||
LUALIB_API int (luaL_checkoption) (lua_State *L, int narg, const char *def,
|
||||
const char *const lst[]);
|
||||
@@ -102,7 +122,7 @@ LUALIB_API const char *(luaL_findtable) (lua_State *L, int idx,
|
||||
*/
|
||||
|
||||
#define luaL_argcheck(L, cond,numarg,extramsg) \
|
||||
((void)((cond) || luaL_argerror(L, (numarg), (extramsg))))
|
||||
((void)(l_likely(cond) || luaL_argerror(L, (numarg), (extramsg))))
|
||||
#define luaL_checkstring(L,n) (luaL_checklstring(L, (n), NULL))
|
||||
#define luaL_optstring(L,n,d) (luaL_optlstring(L, (n), (d), NULL))
|
||||
#define luaL_checkint(L,n) ((int)luaL_checkinteger(L, (n)))
|
||||
|
||||
+9
-9
@@ -106,7 +106,7 @@ static int luaB_setmetatable (lua_State *L) {
|
||||
luaL_checktype(L, 1, LUA_TTABLE);
|
||||
luaL_argcheck(L, t == LUA_TNIL || t == LUA_TTABLE, 2,
|
||||
"nil or table expected");
|
||||
if (luaL_getmetafield(L, 1, "__metatable"))
|
||||
if (l_unlikely(luaL_getmetafield(L, 1, "__metatable")))
|
||||
luaL_error(L, "cannot change a protected metatable");
|
||||
lua_settop(L, 2);
|
||||
lua_setmetatable(L, 1);
|
||||
@@ -120,10 +120,10 @@ static void getfunc (lua_State *L, int opt) {
|
||||
lua_Debug ar;
|
||||
int level = opt ? luaL_optint(L, 1, 1) : luaL_checkint(L, 1);
|
||||
luaL_argcheck(L, level >= 0, 1, "level must be non-negative");
|
||||
if (lua_getstack(L, level, &ar) == 0)
|
||||
if (l_unlikely(lua_getstack(L, level, &ar) == 0))
|
||||
luaL_argerror(L, 1, "invalid level");
|
||||
lua_getinfo(L, "f", &ar);
|
||||
if (lua_isnil(L, -1))
|
||||
if (l_unlikely(lua_isnil(L, -1)))
|
||||
luaL_error(L, "no function environment for tail call at level %d",
|
||||
level);
|
||||
}
|
||||
@@ -151,7 +151,7 @@ static int luaB_setfenv (lua_State *L) {
|
||||
lua_setfenv(L, -2);
|
||||
return 0;
|
||||
}
|
||||
else if (lua_iscfunction(L, -2) || lua_setfenv(L, -2) == 0)
|
||||
else if (l_unlikely(lua_iscfunction(L, -2) || lua_setfenv(L, -2) == 0))
|
||||
luaL_error(L,
|
||||
LUA_QL("setfenv") " cannot change environment of given object");
|
||||
return 1;
|
||||
@@ -265,7 +265,7 @@ static int luaB_ipairs (lua_State *L) {
|
||||
|
||||
static int luaB_assert (lua_State *L) {
|
||||
luaL_checkany(L, 1);
|
||||
if (!lua_toboolean(L, 1))
|
||||
if (l_unlikely(!lua_toboolean(L, 1)))
|
||||
return luaL_error(L, "%s", luaL_optstring(L, 2, "assertion failed!"));
|
||||
return lua_gettop(L);
|
||||
}
|
||||
@@ -278,7 +278,7 @@ static int luaB_unpack (lua_State *L) {
|
||||
e = luaL_opt(L, luaL_checkint, 3, luaL_getn(L, 1));
|
||||
if (i > e) return 0; /* empty range */
|
||||
n = e - i + 1; /* number of elements */
|
||||
if (n <= 0 || !lua_checkstack(L, n)) /* n <= 0 means arith. overflow */
|
||||
if (l_unlikely(n <= 0 || !lua_checkstack(L, n))) /* n <= 0 means arith. overflow */
|
||||
return luaL_error(L, "too many results to unpack");
|
||||
lua_rawgeti(L, 1, i); /* push arg[i] (avoiding overflow problems) */
|
||||
while (i++ < e) /* push arg[i + 1...e] */
|
||||
@@ -445,9 +445,9 @@ static int luaB_costatus (lua_State *L) {
|
||||
|
||||
static int auxresume (lua_State *L, lua_State *co, int narg) {
|
||||
int status = costatus(L, co);
|
||||
if (!lua_checkstack(co, narg))
|
||||
if (l_unlikely(!lua_checkstack(co, narg)))
|
||||
luaL_error(L, "too many arguments to resume");
|
||||
if (status != CO_SUS) {
|
||||
if (l_unlikely(status != CO_SUS)) {
|
||||
lua_pushfstring(L, "cannot resume %s coroutine", statnames[status]);
|
||||
return -1; /* error flag */
|
||||
}
|
||||
@@ -456,7 +456,7 @@ static int auxresume (lua_State *L, lua_State *co, int narg) {
|
||||
status = lua_resume(co, narg);
|
||||
if (status == 0 || status == LUA_YIELD) {
|
||||
int nres = lua_gettop(co);
|
||||
if (!lua_checkstack(L, nres + 1))
|
||||
if (l_unlikely(!lua_checkstack(L, nres + 1)))
|
||||
luaL_error(L, "too many results to resume");
|
||||
lua_xmove(co, L, nres); /* move yielded values */
|
||||
return nres;
|
||||
|
||||
+2
-2
@@ -73,7 +73,7 @@ static int db_getinfo (lua_State *L) {
|
||||
}
|
||||
else
|
||||
return luaL_argerror(L, arg+1, "function or level expected");
|
||||
if (!lua_getinfo(L1, options, &ar))
|
||||
if (l_unlikely(!lua_getinfo(L1, options, &ar)))
|
||||
return luaL_argerror(L, arg+2, "invalid option");
|
||||
lua_createtable(L, 0, 2);
|
||||
if (strchr(options, 'S')) {
|
||||
@@ -104,7 +104,7 @@ static int db_getlocal (lua_State *L) {
|
||||
lua_State *L1 = getthread(L, &arg);
|
||||
lua_Debug ar;
|
||||
const char *name;
|
||||
if (!lua_getstack(L1, luaL_checkint(L, arg+1), &ar)) /* out of range? */
|
||||
if (l_unlikely(!lua_getstack(L1, luaL_checkint(L, arg+1), &ar))) /* out of range? */
|
||||
return luaL_argerror(L, arg+1, "level out of range");
|
||||
name = lua_getlocal(L1, &ar, luaL_checkint(L, arg+2));
|
||||
if (name) {
|
||||
|
||||
+13
-13
@@ -172,7 +172,7 @@ void luaD_reallocCI (lua_State *L, int newsize) {
|
||||
|
||||
|
||||
void luaD_growstack (lua_State *L, int n) {
|
||||
if (n <= L->stacksize) /* double size is enough? */
|
||||
if (l_likely(n <= L->stacksize)) /* double size is enough? */
|
||||
luaD_reallocstack(L, 2*L->stacksize);
|
||||
else
|
||||
luaD_reallocstack(L, L->stacksize + n);
|
||||
@@ -180,11 +180,11 @@ void luaD_growstack (lua_State *L, int n) {
|
||||
|
||||
|
||||
static CallInfo *growCI (lua_State *L) {
|
||||
if (L->size_ci > LUAI_MAXCALLS) /* overflow while handling overflow? */
|
||||
if (l_unlikely(L->size_ci > LUAI_MAXCALLS)) /* overflow while handling overflow? */
|
||||
luaD_throw(L, LUA_ERRERR);
|
||||
else {
|
||||
luaD_reallocCI(L, 2*L->size_ci);
|
||||
if (L->size_ci > LUAI_MAXCALLS)
|
||||
if (l_unlikely(L->size_ci > LUAI_MAXCALLS))
|
||||
luaG_runerror(L, "stack overflow");
|
||||
}
|
||||
return ++L->ci;
|
||||
@@ -257,7 +257,7 @@ static StkId tryfuncTM (lua_State *L, StkId func) {
|
||||
const TValue *tm = luaT_gettmbyobj(L, func, TM_CALL);
|
||||
StkId p;
|
||||
ptrdiff_t funcr = savestack(L, func);
|
||||
if (!ttisfunction(tm))
|
||||
if (l_unlikely(!ttisfunction(tm)))
|
||||
luaG_typeerror(L, func, "call");
|
||||
/* Open a hole inside the stack at `func' */
|
||||
for (p = L->top; p > func; p--) setobjs2s(L, p, p-1);
|
||||
@@ -356,7 +356,7 @@ int luaD_poscall (lua_State *L, StkId firstResult) {
|
||||
StkId res;
|
||||
int wanted, i;
|
||||
CallInfo *ci;
|
||||
if (L->hookmask & LUA_MASKRET)
|
||||
if (l_unlikely(L->hookmask) & LUA_MASKRET)
|
||||
firstResult = callrethooks(L, firstResult);
|
||||
ci = L->ci--;
|
||||
res = ci->func; /* res == final position of 1st result */
|
||||
@@ -380,7 +380,7 @@ int luaD_poscall (lua_State *L, StkId firstResult) {
|
||||
** function position.
|
||||
*/
|
||||
void luaD_call (lua_State *L, StkId func, int nResults) {
|
||||
if (++L->nCcalls >= LUAI_MAXCCALLS) {
|
||||
if (l_unlikely(++L->nCcalls >= LUAI_MAXCCALLS)) {
|
||||
if (L->nCcalls == LUAI_MAXCCALLS)
|
||||
luaG_runerror(L, "C stack overflow");
|
||||
else if (L->nCcalls >= (LUAI_MAXCCALLS + (LUAI_MAXCCALLS>>3)))
|
||||
@@ -430,15 +430,15 @@ static int resume_error (lua_State *L, const char *msg) {
|
||||
LUA_API int lua_resume (lua_State *L, int nargs) {
|
||||
int status;
|
||||
lua_lock(L);
|
||||
if (L->status != LUA_YIELD && (L->status != 0 || L->ci != L->base_ci))
|
||||
if (l_unlikely(L->status != LUA_YIELD && (L->status != 0 || L->ci != L->base_ci)))
|
||||
return resume_error(L, "cannot resume non-suspended coroutine");
|
||||
if (L->nCcalls >= LUAI_MAXCCALLS)
|
||||
if (l_unlikely(L->nCcalls >= LUAI_MAXCCALLS))
|
||||
return resume_error(L, "C stack overflow");
|
||||
luai_userstateresume(L, nargs);
|
||||
lua_assert(L->errfunc == 0);
|
||||
L->baseCcalls = ++L->nCcalls;
|
||||
status = luaD_rawrunprotected(L, resume, L->top - nargs);
|
||||
if (status != 0) { /* error? */
|
||||
if (l_unlikely(status != 0)) { /* error? */
|
||||
L->status = cast_byte(status); /* mark thread as `dead' */
|
||||
luaD_seterrorobj(L, status, L->top);
|
||||
L->ci->top = L->top;
|
||||
@@ -456,7 +456,7 @@ LUA_API int lua_resume (lua_State *L, int nargs) {
|
||||
LUA_API int lua_yield (lua_State *L, int nresults) {
|
||||
luai_userstateyield(L, nresults);
|
||||
lua_lock(L);
|
||||
if (L->nCcalls > L->baseCcalls)
|
||||
if (l_unlikely(L->nCcalls > L->baseCcalls))
|
||||
luaG_runerror(L, "attempt to yield across metamethod/C-call boundary");
|
||||
L->base = L->top - nresults; /* protect stack slots below */
|
||||
L->status = LUA_YIELD;
|
||||
@@ -474,7 +474,7 @@ int luaD_pcall (lua_State *L, Pfunc func, void *u,
|
||||
ptrdiff_t old_errfunc = L->errfunc;
|
||||
L->errfunc = ef;
|
||||
status = luaD_rawrunprotected(L, func, u);
|
||||
if (status != 0) { /* an error occurred? */
|
||||
if (l_unlikely(status != 0)) { /* an error occurred? */
|
||||
StkId oldtop = restorestack(L, old_top);
|
||||
luaF_close(L, oldtop); /* close eventual pending closures */
|
||||
luaD_seterrorobj(L, status, oldtop);
|
||||
@@ -511,8 +511,8 @@ static void f_parser (lua_State *L, void *ud) {
|
||||
tf = ((c == LUA_SIGNATURE[0]) ? luaU_undump : luaY_parser)(L, p->z,
|
||||
&p->buff, p->name);
|
||||
#else
|
||||
if (c == LUA_SIGNATURE[0])
|
||||
luaG_runerror(L, "invalid format, cannot load bytecode scripts");
|
||||
if (l_unlikely(c == LUA_SIGNATURE[0]))
|
||||
luaG_runerror(L, "invalid format, cannot load bytecode scripts");
|
||||
tf = luaY_parser(L, p->z, &p->buff, p->name);
|
||||
#endif
|
||||
cl = luaF_newLclosure(L, tf->nups, hvalue(gt(L)));
|
||||
|
||||
+1
-1
@@ -14,7 +14,7 @@
|
||||
|
||||
|
||||
#define luaD_checkstack(L,n) \
|
||||
if ((char *)L->stack_last - (char *)L->top <= (n)*(int)sizeof(TValue)) \
|
||||
if (l_unlikely((char *)L->stack_last - (char *)L->top <= (n)*(int)sizeof(TValue))) \
|
||||
luaD_growstack(L, n); \
|
||||
else condhardstacktests(luaD_reallocstack(L, L->stacksize - EXTRA_STACK - 1));
|
||||
|
||||
|
||||
+10
-10
@@ -84,7 +84,7 @@ static int io_type (lua_State *L) {
|
||||
|
||||
static FILE *tofile (lua_State *L) {
|
||||
FILE **f = tofilep(L);
|
||||
if (*f == NULL)
|
||||
if (l_unlikely(*f == NULL))
|
||||
luaL_error(L, "attempt to use a closed file");
|
||||
return *f;
|
||||
}
|
||||
@@ -184,8 +184,8 @@ static int io_open (lua_State *L) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (strstr(filename, "..") || strchr(filename, ':') || StartsWith(filename, "\\")
|
||||
|| StartsWith(filename, "/") || !pass)
|
||||
if (l_unlikely(strstr(filename, "..") || strchr(filename, ':') || StartsWith(filename, "\\")
|
||||
|| StartsWith(filename, "/") || !pass))
|
||||
{
|
||||
luaL_error(L,"access denied to %s", filename);
|
||||
return pushresult(L,0,filename);
|
||||
@@ -202,7 +202,7 @@ static int io_open (lua_State *L) {
|
||||
{
|
||||
*splitter = 0;
|
||||
I_mkdir(destFilename, 0755);
|
||||
*splitter = '/';
|
||||
*splitter = '/';
|
||||
splitter++;
|
||||
|
||||
forward = strchr(splitter, '/');
|
||||
@@ -226,7 +226,7 @@ static FILE *getiofile (lua_State *L, int findex) {
|
||||
FILE *f;
|
||||
lua_rawgeti(L, LUA_ENVIRONINDEX, findex);
|
||||
f = *(FILE **)lua_touserdata(L, -1);
|
||||
if (f == NULL)
|
||||
if (l_unlikely(f == NULL))
|
||||
luaL_error(L, "standard %s file is closed", fnames[findex - 1]);
|
||||
return f;
|
||||
}
|
||||
@@ -238,7 +238,7 @@ static int g_iofile (lua_State *L, int f, const char *mode) {
|
||||
if (filename) {
|
||||
FILE **pf = newfile(L);
|
||||
*pf = fopen(filename, mode);
|
||||
if (*pf == NULL)
|
||||
if (l_unlikely(*pf == NULL))
|
||||
fileerror(L, 1, filename);
|
||||
}
|
||||
else {
|
||||
@@ -290,7 +290,7 @@ static int io_lines (lua_State *L) {
|
||||
const char *filename = luaL_checkstring(L, 1);
|
||||
FILE **pf = newfile(L);
|
||||
*pf = fopen(filename, "r");
|
||||
if (*pf == NULL)
|
||||
if (l_unlikely(*pf == NULL))
|
||||
fileerror(L, 1, filename);
|
||||
aux_lines(L, lua_gettop(L), 1);
|
||||
return 1;
|
||||
@@ -307,7 +307,7 @@ static int io_lines (lua_State *L) {
|
||||
|
||||
static int read_number (lua_State *L, FILE *f) {
|
||||
lua_Number d;
|
||||
if (fscanf(f, LUA_NUMBER_SCAN, &d) == 1) {
|
||||
if (l_likely(fscanf(f, LUA_NUMBER_SCAN, &d) == 1)) {
|
||||
lua_pushnumber(L, d);
|
||||
return 1;
|
||||
}
|
||||
@@ -454,7 +454,7 @@ static int g_write (lua_State *L, FILE *f, int arg) {
|
||||
else {
|
||||
size_t l;
|
||||
const char *s = luaL_checklstring(L, arg, &l);
|
||||
if (ftell(f) + l > FILELIMIT)
|
||||
if (l_unlikely(ftell(f) + l > FILELIMIT))
|
||||
{
|
||||
luaL_error(L,"write limit bypassed in file. Changes have been discarded.");
|
||||
break;
|
||||
@@ -483,7 +483,7 @@ static int f_seek (lua_State *L) {
|
||||
int op = luaL_checkoption(L, 2, "cur", modenames);
|
||||
long offset = luaL_optlong(L, 3, 0);
|
||||
op = fseek(f, offset, mode[op]);
|
||||
if (op)
|
||||
if (l_unlikely(op))
|
||||
return pushresult(L, 0, NULL); /* error */
|
||||
else {
|
||||
lua_pushinteger(L, ftell(f));
|
||||
|
||||
+2
-2
@@ -48,7 +48,7 @@ void *luaM_growaux_ (lua_State *L, void *block, int *size, size_t size_elems,
|
||||
void *newblock;
|
||||
int newsize;
|
||||
if (*size >= limit/2) { /* cannot double it? */
|
||||
if (*size >= limit) /* cannot grow even a little? */
|
||||
if (l_unlikely(*size >= limit)) /* cannot grow even a little? */
|
||||
luaG_runerror(L, errormsg);
|
||||
newsize = limit; /* still have at least one free place */
|
||||
}
|
||||
@@ -77,7 +77,7 @@ void *luaM_realloc_ (lua_State *L, void *block, size_t osize, size_t nsize) {
|
||||
global_State *g = G(L);
|
||||
lua_assert((osize == 0) == (block == NULL));
|
||||
block = (*g->frealloc)(g->ud, block, osize, nsize);
|
||||
if (block == NULL && nsize > 0)
|
||||
if (l_unlikely(block == NULL && nsize > 0))
|
||||
luaD_throw(L, LUA_ERRMEM);
|
||||
lua_assert((nsize == 0) == (block == NULL));
|
||||
g->totalbytes = (g->totalbytes - osize) + nsize;
|
||||
|
||||
+6
-6
@@ -103,7 +103,7 @@ static void checknext (LexState *ls, int c) {
|
||||
|
||||
|
||||
static void check_match (LexState *ls, int what, int who, int where) {
|
||||
if (!testnext(ls, what)) {
|
||||
if (l_unlikely(!testnext(ls, what))) {
|
||||
if (where == ls->linenumber)
|
||||
error_expected(ls, what);
|
||||
else {
|
||||
@@ -275,7 +275,7 @@ static void adjust_assign (LexState *ls, int nvars, int nexps, expdesc *e) {
|
||||
|
||||
|
||||
static void enterlevel (LexState *ls) {
|
||||
if (++ls->L->nCcalls > LUAI_MAXCCALLS)
|
||||
if (l_unlikely(++ls->L->nCcalls > LUAI_MAXCCALLS))
|
||||
luaX_lexerror(ls, "chunk has too many syntax levels", 0);
|
||||
}
|
||||
|
||||
@@ -643,7 +643,7 @@ static void funcargs (LexState *ls, expdesc *f) {
|
||||
int line = ls->linenumber;
|
||||
switch (ls->t.token) {
|
||||
case '(': { /* funcargs -> `(' [ explist1 ] `)' */
|
||||
if (line != ls->lastline)
|
||||
if (l_unlikely(line != ls->lastline))
|
||||
luaX_syntaxerror(ls,"ambiguous syntax (function call x new statement)");
|
||||
luaX_next(ls);
|
||||
if (ls->t.token == ')') /* arg list is empty? */
|
||||
@@ -712,7 +712,7 @@ static void prefixexp (LexState *ls, expdesc *v) {
|
||||
case '$': {
|
||||
lua_Number i = ls->t.seminfo.r;
|
||||
if (i == 0) i = ls->fs->nrhs;
|
||||
if (i <= 0 || i > ls->fs->nlhs)
|
||||
if (l_unlikely(i <= 0 || i > ls->fs->nlhs))
|
||||
luaX_syntaxerror(ls, "pseudo-variable out of range or not in assignment");
|
||||
else {
|
||||
expdesc_list *lhs = ls->fs->lhs;
|
||||
@@ -1105,7 +1105,7 @@ static void breakstat (LexState *ls, lua_Number n) {
|
||||
upval |= bl->upval;
|
||||
bl = bl->previous;
|
||||
}
|
||||
if (!bl)
|
||||
if (l_unlikely(!bl))
|
||||
luaX_syntaxerror(ls, "no loop to break");
|
||||
if (upval)
|
||||
luaK_codeABC(fs, OP_CLOSE, bl->nactvar, 0, 0);
|
||||
@@ -1124,7 +1124,7 @@ static void continuestat (LexState *ls) {
|
||||
//upval |= bl->upval; // AK: ADDITION (would this fix forbody probs?)
|
||||
bl = bl->previous;
|
||||
}
|
||||
if (!bl)
|
||||
if (l_unlikely(!bl))
|
||||
luaX_syntaxerror(ls, "no loop to continue");
|
||||
|
||||
//if (upval) //AK: experimental
|
||||
|
||||
+2
-2
@@ -83,7 +83,7 @@ TString *luaS_newlstr (lua_State *L, const char *str, size_t l) {
|
||||
o != NULL;
|
||||
o = o->gch.next) {
|
||||
TString *ts = rawgco2ts(o);
|
||||
if (ts->tsv.len == l && (memcmp(str, getstr(ts), l) == 0)) {
|
||||
if (l_unlikely(ts->tsv.len == l && (memcmp(str, getstr(ts), l) == 0))) {
|
||||
/* string may be dead */
|
||||
if (isdead(G(L), o)) changewhite(o);
|
||||
return ts;
|
||||
@@ -95,7 +95,7 @@ TString *luaS_newlstr (lua_State *L, const char *str, size_t l) {
|
||||
|
||||
Udata *luaS_newudata (lua_State *L, size_t s, Table *e) {
|
||||
Udata *u;
|
||||
if (s > MAX_SIZET - sizeof(Udata))
|
||||
if (l_unlikely(s > MAX_SIZET - sizeof(Udata)))
|
||||
luaM_toobig(L);
|
||||
u = cast(Udata *, luaM_malloc(L, s + sizeof(Udata)));
|
||||
u->uv.marked = luaC_white(G(L)); /* is not finalized */
|
||||
|
||||
+14
-12
@@ -113,7 +113,7 @@ static int str_byte (lua_State *L) {
|
||||
if ((size_t)pose > l) pose = l;
|
||||
if (posi > pose) return 0; /* empty interval; return no values */
|
||||
n = (int)(pose - posi + 1);
|
||||
if (posi + n <= pose) /* overflow? */
|
||||
if (l_unlikely(posi + n <= pose)) /* overflow? */
|
||||
luaL_error(L, "string slice too long");
|
||||
luaL_checkstack(L, n, "string slice too long");
|
||||
for (i=0; i<n; i++)
|
||||
@@ -187,7 +187,7 @@ typedef struct MatchState {
|
||||
|
||||
static int check_capture (MatchState *ms, int l) {
|
||||
l -= '1';
|
||||
if (l < 0 || l >= ms->level || ms->capture[l].len == CAP_UNFINISHED)
|
||||
if (l_unlikely(l < 0 || l >= ms->level || ms->capture[l].len == CAP_UNFINISHED))
|
||||
return luaL_error(ms->L, "invalid capture index");
|
||||
return l;
|
||||
}
|
||||
@@ -204,14 +204,14 @@ static int capture_to_close (MatchState *ms) {
|
||||
static const char *classend (MatchState *ms, const char *p) {
|
||||
switch (*p++) {
|
||||
case L_ESC: {
|
||||
if (*p == '\0')
|
||||
if (l_unlikely(*p == '\0'))
|
||||
luaL_error(ms->L, "malformed pattern (ends with " LUA_QL("%%") ")");
|
||||
return p+1;
|
||||
}
|
||||
case '[': {
|
||||
if (*p == '^') p++;
|
||||
do { /* look for a `]' */
|
||||
if (*p == '\0')
|
||||
if (l_unlikely(*p == '\0'))
|
||||
luaL_error(ms->L, "malformed pattern (missing " LUA_QL("]") ")");
|
||||
if (*(p++) == L_ESC && *p != '\0')
|
||||
p++; /* skip escapes (e.g. `%]') */
|
||||
@@ -282,7 +282,7 @@ static const char *match (MatchState *ms, const char *s, const char *p);
|
||||
|
||||
static const char *matchbalance (MatchState *ms, const char *s,
|
||||
const char *p) {
|
||||
if (*p == 0 || *(p+1) == 0)
|
||||
if (l_unlikely(*p == 0 || *(p+1) == 0))
|
||||
luaL_error(ms->L, "unbalanced pattern");
|
||||
if (*s != *p) return NULL;
|
||||
else {
|
||||
@@ -332,7 +332,8 @@ static const char *start_capture (MatchState *ms, const char *s,
|
||||
const char *p, int what) {
|
||||
const char *res;
|
||||
int level = ms->level;
|
||||
if (level >= LUA_MAXCAPTURES) luaL_error(ms->L, "too many captures");
|
||||
if (l_unlikely(level >= LUA_MAXCAPTURES))
|
||||
luaL_error(ms->L, "too many captures");
|
||||
ms->capture[level].init = s;
|
||||
ms->capture[level].len = what;
|
||||
ms->level = level+1;
|
||||
@@ -386,7 +387,7 @@ static const char *match (MatchState *ms, const char *s, const char *p) {
|
||||
case 'f': { /* frontier? */
|
||||
const char *ep; char previous;
|
||||
p += 2;
|
||||
if (*p != '[')
|
||||
if (l_unlikely(*p != '['))
|
||||
luaL_error(ms->L, "missing " LUA_QL("[") " after "
|
||||
LUA_QL("%%f") " in pattern");
|
||||
ep = classend(ms, p); /* points to what is next */
|
||||
@@ -468,14 +469,15 @@ static const char *lmemfind (const char *s1, size_t l1,
|
||||
static void push_onecapture (MatchState *ms, int i, const char *s,
|
||||
const char *e) {
|
||||
if (i >= ms->level) {
|
||||
if (i == 0) /* ms->level == 0, too */
|
||||
if (l_likely(i == 0)) /* ms->level == 0, too */
|
||||
lua_pushlstring(ms->L, s, e - s); /* add whole match */
|
||||
else
|
||||
luaL_error(ms->L, "invalid capture index");
|
||||
}
|
||||
else {
|
||||
ptrdiff_t l = ms->capture[i].len;
|
||||
if (l == CAP_UNFINISHED) luaL_error(ms->L, "unfinished capture");
|
||||
if (l_unlikely(l == CAP_UNFINISHED))
|
||||
luaL_error(ms->L, "unfinished capture");
|
||||
if (l == CAP_POSITION)
|
||||
lua_pushinteger(ms->L, ms->capture[i].init - ms->src_init + 1);
|
||||
else
|
||||
@@ -637,7 +639,7 @@ static void add_value (MatchState *ms, luaL_Buffer *b, const char *s,
|
||||
lua_pop(L, 1);
|
||||
lua_pushlstring(L, s, e - s); /* keep original text */
|
||||
}
|
||||
else if (!lua_isstring(L, -1))
|
||||
else if (l_unlikely(!lua_isstring(L, -1)))
|
||||
luaL_error(L, "invalid replacement value (a %s)", luaL_typename(L, -1));
|
||||
luaL_addvalue(b); /* add result to accumulator */
|
||||
}
|
||||
@@ -727,7 +729,7 @@ static void addquoted (lua_State *L, luaL_Buffer *b, int arg) {
|
||||
static const char *scanformat (lua_State *L, const char *strfrmt, char *form) {
|
||||
const char *p = strfrmt;
|
||||
while (*p != '\0' && strchr(FLAGS, *p) != NULL) p++; /* skip flags */
|
||||
if ((size_t)(p - strfrmt) >= sizeof(FLAGS))
|
||||
if (l_unlikely((size_t)(p - strfrmt) >= sizeof(FLAGS)))
|
||||
luaL_error(L, "invalid format (repeated flags)");
|
||||
if (isdigit(uchar(*p))) p++; /* skip width */
|
||||
if (isdigit(uchar(*p))) p++; /* (2 digits at most) */
|
||||
@@ -736,7 +738,7 @@ static const char *scanformat (lua_State *L, const char *strfrmt, char *form) {
|
||||
if (isdigit(uchar(*p))) p++; /* skip precision */
|
||||
if (isdigit(uchar(*p))) p++; /* (2 digits at most) */
|
||||
}
|
||||
if (isdigit(uchar(*p)))
|
||||
if (l_unlikely(isdigit(uchar(*p))))
|
||||
luaL_error(L, "invalid format (width or precision too long)");
|
||||
*(form++) = '%';
|
||||
strncpy(form, strfrmt, p - strfrmt + 1);
|
||||
|
||||
+4
-3
@@ -278,7 +278,7 @@ static void setnodevector (lua_State *L, Table *t, int size) {
|
||||
else {
|
||||
int i;
|
||||
lsize = ceillog2(size);
|
||||
if (lsize > MAXBITS)
|
||||
if (l_unlikely(lsize > MAXBITS))
|
||||
luaG_runerror(L, "table overflow");
|
||||
size = twoto(lsize);
|
||||
t->node = luaM_newvector(L, size, Node);
|
||||
@@ -498,8 +498,9 @@ TValue *luaH_set (lua_State *L, Table *t, const TValue *key) {
|
||||
if (p != luaO_nilobject)
|
||||
return cast(TValue *, p);
|
||||
else {
|
||||
if (ttisnil(key)) luaG_runerror(L, "table index is nil");
|
||||
else if (ttisnumber(key) && luai_numisnan(nvalue(key)))
|
||||
if (l_unlikely(ttisnil(key)))
|
||||
luaG_runerror(L, "table index is nil");
|
||||
else if (l_unlikely(ttisnumber(key) && luai_numisnan(nvalue(key))))
|
||||
luaG_runerror(L, "table index is NaN");
|
||||
return newkey(L, t, key);
|
||||
}
|
||||
|
||||
+5
-3
@@ -134,7 +134,7 @@ static int tremove (lua_State *L) {
|
||||
|
||||
static void addfield (lua_State *L, luaL_Buffer *b, int i) {
|
||||
lua_rawgeti(L, 1, i);
|
||||
if (!lua_isstring(L, -1))
|
||||
if (l_unlikely(!lua_isstring(L, -1)))
|
||||
luaL_error(L, "invalid value (%s) at index %d in table for "
|
||||
LUA_QL("concat"), luaL_typename(L, -1), i);
|
||||
luaL_addvalue(b);
|
||||
@@ -224,12 +224,14 @@ static void auxsort (lua_State *L, int l, int u) {
|
||||
for (;;) { /* invariant: a[l..i] <= P <= a[j..u] */
|
||||
/* repeat ++i until a[i] >= P */
|
||||
while (lua_rawgeti(L, 1, ++i), sort_comp(L, -1, -2)) {
|
||||
if (i>u) luaL_error(L, "invalid order function for sorting");
|
||||
if (l_unlikely(i>u))
|
||||
luaL_error(L, "invalid order function for sorting");
|
||||
lua_pop(L, 1); /* remove a[i] */
|
||||
}
|
||||
/* repeat --j until a[j] <= P */
|
||||
while (lua_rawgeti(L, 1, --j), sort_comp(L, -3, -1)) {
|
||||
if (j<l) luaL_error(L, "invalid order function for sorting");
|
||||
if (l_unlikely(j<l))
|
||||
luaL_error(L, "invalid order function for sorting");
|
||||
lua_pop(L, 1); /* remove a[j] */
|
||||
}
|
||||
if (j<i) {
|
||||
|
||||
@@ -773,6 +773,23 @@ union luai_Cast { double l_d; long l_l; };
|
||||
|
||||
/* =================================================================== */
|
||||
|
||||
/*
|
||||
* * macros to improve jump prediction, used mostly for error handling
|
||||
** and debug facilities.
|
||||
*/
|
||||
#if !defined(l_likely)
|
||||
|
||||
#include <stdio.h>
|
||||
#if defined(__GNUC__)
|
||||
#define l_likely(x) (__builtin_expect(((x) != 0), 1))
|
||||
#define l_unlikely(x) (__builtin_expect(((x) != 0), 0))
|
||||
#else
|
||||
#define l_likely(x) (x)
|
||||
#define l_unlikely(x) (x)
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
/*
|
||||
** Local configuration. You can use this space to add your redefinitions
|
||||
** without modifying the main part of the file.
|
||||
|
||||
+12
-11
@@ -119,7 +119,7 @@ void luaV_gettable (lua_State *L, TValue *t, TValue *key, StkId val) {
|
||||
}
|
||||
/* else will try the tag method */
|
||||
}
|
||||
else if (ttisnil(tm = luaT_gettmbyobj(L, t, TM_INDEX)))
|
||||
else if (l_unlikely(ttisnil(tm = luaT_gettmbyobj(L, t, TM_INDEX))))
|
||||
luaG_typeerror(L, t, "index");
|
||||
if (ttisfunction(tm)) {
|
||||
callTMres(L, val, tm, t, key);
|
||||
@@ -147,7 +147,7 @@ void luaV_settable (lua_State *L, TValue *t, TValue *key, StkId val) {
|
||||
}
|
||||
/* else will try the tag method */
|
||||
}
|
||||
else if (ttisnil(tm = luaT_gettmbyobj(L, t, TM_NEWINDEX)))
|
||||
else if (l_unlikely(ttisnil(tm = luaT_gettmbyobj(L, t, TM_NEWINDEX))))
|
||||
luaG_typeerror(L, t, "index");
|
||||
if (ttisfunction(tm)) {
|
||||
callTM(L, tm, t, key, val);
|
||||
@@ -293,7 +293,8 @@ void luaV_concat (lua_State *L, int total, int last) {
|
||||
/* collect total length */
|
||||
for (n = 1; n < total && tostring(L, top-n-1); n++) {
|
||||
size_t l = tsvalue(top-n-1)->len;
|
||||
if (l >= MAX_SIZET - tl) luaG_runerror(L, "string length overflow");
|
||||
if (l_unlikely(l >= MAX_SIZET - tl))
|
||||
luaG_runerror(L, "string length overflow");
|
||||
tl += l;
|
||||
}
|
||||
buffer = luaZ_openspace(L, &G(L)->buff, tl);
|
||||
@@ -322,8 +323,8 @@ static void Arith (lua_State *L, StkId ra, TValue *rb,
|
||||
case TM_ADD: setnvalue(ra, luai_numadd(nb, nc)); break;
|
||||
case TM_SUB: setnvalue(ra, luai_numsub(nb, nc)); break;
|
||||
case TM_MUL: setnvalue(ra, luai_nummul(nb, nc)); break;
|
||||
case TM_DIV: if (nc == 0) { luaG_runerror(L, "divide by zero error"); } else setnvalue(ra, luai_numdiv(nb, nc)); break;
|
||||
case TM_MOD: if (nc == 0) { luaG_runerror(L, "modulo by zero error"); } else setnvalue(ra, luai_nummod(nb, nc)); break;
|
||||
case TM_DIV: if (l_unlikely(nc == 0)) { luaG_runerror(L, "divide by zero error"); } else setnvalue(ra, luai_numdiv(nb, nc)); break;
|
||||
case TM_MOD: if (l_unlikely(nc == 0)) { luaG_runerror(L, "modulo by zero error"); } else setnvalue(ra, luai_nummod(nb, nc)); break;
|
||||
case TM_POW: setnvalue(ra, luai_numpow(nb, nc)); break;
|
||||
case TM_UNM: setnvalue(ra, luai_numunm(nb)); break;
|
||||
case TM_AND: setnvalue(ra, luai_numand(nb, nc)); break;
|
||||
@@ -491,7 +492,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
TValue *rc = RKC(i);
|
||||
if (ttisnumber(rb) && ttisnumber(rc)) {
|
||||
lua_Number nb = nvalue(rb), nc = nvalue(rc);
|
||||
if (nc == 0) {
|
||||
if (l_unlikely(nc == 0)) {
|
||||
luaG_runerror(L, "divide by zero error");
|
||||
}
|
||||
else
|
||||
@@ -506,7 +507,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
TValue *rc = RKC(i);
|
||||
if (ttisnumber(rb) && ttisnumber(rc)) {
|
||||
lua_Number nb = nvalue(rb), nc = nvalue(rc);
|
||||
if (nc == 0) {
|
||||
if (l_unlikely(nc == 0)) {
|
||||
luaG_runerror(L, "modulo by zero error");
|
||||
}
|
||||
else
|
||||
@@ -580,7 +581,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
}
|
||||
default: { /* try metamethod */
|
||||
Protect(
|
||||
if (!call_binTM(L, rb, luaO_nilobject, ra, TM_LEN))
|
||||
if (l_unlikely(!call_binTM(L, rb, luaO_nilobject, ra, TM_LEN)))
|
||||
luaG_typeerror(L, rb, "get length of");
|
||||
)
|
||||
}
|
||||
@@ -724,11 +725,11 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
const TValue *plimit = ra+1;
|
||||
const TValue *pstep = ra+2;
|
||||
L->savedpc = pc; /* next steps may throw errors */
|
||||
if (!tonumber(init, ra))
|
||||
if (l_unlikely(!tonumber(init, ra)))
|
||||
luaG_runerror(L, LUA_QL("for") " initial value must be a number");
|
||||
else if (!tonumber(plimit, ra+1))
|
||||
else if (l_unlikely(!tonumber(plimit, ra+1)))
|
||||
luaG_runerror(L, LUA_QL("for") " limit must be a number");
|
||||
else if (!tonumber(pstep, ra+2))
|
||||
else if (l_unlikely(!tonumber(pstep, ra+2)))
|
||||
luaG_runerror(L, LUA_QL("for") " step must be a number");
|
||||
if (ra && pstep)
|
||||
setnvalue(ra, luai_numsub(nvalue(ra), nvalue(pstep)));
|
||||
|
||||
+834
-868
File diff suppressed because it is too large.
Load diff
+4
-3
@@ -42,8 +42,8 @@ applications may follow different packet versions.
|
||||
#define VANILLA_GT_MATCH 3
|
||||
|
||||
// Networking and tick handling related.
|
||||
#define BACKUPTICS 32
|
||||
#define TICQUEUE 512 // more than enough for most timeouts....
|
||||
#define BACKUPTICS 512 // more than enough for most timeouts....
|
||||
#define CLIENTBACKUPTICS 32
|
||||
#define MAXTEXTCMD 256
|
||||
|
||||
// No. of tics your controls can be delayed by.
|
||||
@@ -533,7 +533,6 @@ extern UINT32 serverlistultimatecount;
|
||||
extern INT32 mapchangepending;
|
||||
|
||||
// Points inside doomcom
|
||||
extern doomdata_t *netbuffer;
|
||||
extern consvar_t cv_stunserver;
|
||||
extern consvar_t cv_httpsource;
|
||||
extern consvar_t cv_kicktime;
|
||||
@@ -671,6 +670,8 @@ SINT8 nametonum(const char *name);
|
||||
extern char motd[254], server_context[8];
|
||||
extern UINT8 playernode[MAXPLAYERS];
|
||||
|
||||
extern boolean player_muted[MAXPLAYERS];
|
||||
|
||||
INT32 D_NumPlayers(void);
|
||||
|
||||
void D_ResetTiccmds(void);
|
||||
|
||||
+25
-5
@@ -40,6 +40,7 @@
|
||||
#include "g_game.h"
|
||||
#include "g_input.h"
|
||||
#include "hu_stuff.h"
|
||||
#include "m_emotes.h"
|
||||
#include "i_sound.h"
|
||||
#include "i_system.h"
|
||||
#include "i_time.h"
|
||||
@@ -152,6 +153,8 @@ boolean dedicated = false;
|
||||
|
||||
boolean loaded_config = false; // true once config.cfg loaded AND executed
|
||||
|
||||
static void D_CleanFile(char **filearray);
|
||||
|
||||
//
|
||||
// D_PostEvent
|
||||
// Called by the I/O functions when input is detected
|
||||
@@ -896,9 +899,24 @@ void D_SRB2Loop(void)
|
||||
rendertimefrac_unpaused = FRACUNIT;
|
||||
}
|
||||
|
||||
if ((interp || doDisplay) && !frameskip)
|
||||
if (interp || doDisplay)
|
||||
{
|
||||
ranwipe = D_Display();
|
||||
if (!frameskip)
|
||||
{
|
||||
ranwipe = D_Display();
|
||||
}
|
||||
else if (!dedicated)
|
||||
{
|
||||
// always update console and hud
|
||||
// otherwise it may take minutes to open it
|
||||
CON_Drawer();
|
||||
|
||||
if (gamestate == GS_LEVEL)
|
||||
{
|
||||
ST_Drawer();
|
||||
HU_Drawer();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Only take screenshots after drawing.
|
||||
@@ -910,7 +928,7 @@ void D_SRB2Loop(void)
|
||||
// consoleplayer -> displayplayers (hear sounds from viewpoint)
|
||||
S_UpdateSounds(); // move positional sounds
|
||||
|
||||
LUA_Step();
|
||||
//LUA_Step();
|
||||
|
||||
#ifdef HAVE_DISCORDRPC
|
||||
if (!dedicated && renderisnewtic)
|
||||
@@ -1215,7 +1233,7 @@ void D_AddPostloadFiles(void)
|
||||
postautoloaded = true;
|
||||
}
|
||||
|
||||
void D_CleanFile(char **filearray)
|
||||
static void D_CleanFile(char **filearray)
|
||||
{
|
||||
size_t pnumwadfiles;
|
||||
for (pnumwadfiles = 0; filearray[pnumwadfiles]; pnumwadfiles++)
|
||||
@@ -1478,7 +1496,7 @@ static void D_CheckSaturnExtraFiles(void)
|
||||
}
|
||||
|
||||
// extra round joystick inputdisplay sprites
|
||||
if (W_CheckMultipleLumps("JOYBCK","JOYKNB","JOYSHD", NULL))
|
||||
if (W_CheckMultipleLumps("JOYBCK", "JOYKNB", "JOYSHD", NULL))
|
||||
{
|
||||
joystickicon = true;
|
||||
PUSHCONS(inputdisplay_cons_temp, last_inputdisplay_i, 3, "StickGFX");
|
||||
@@ -2019,6 +2037,8 @@ void D_SRB2Main(void)
|
||||
|
||||
S_InitMusicDefs();
|
||||
|
||||
M_InitEmotes();
|
||||
|
||||
CONS_Printf("ST_Init(): Init status bar.\n");
|
||||
ST_Init();
|
||||
|
||||
|
||||
@@ -85,8 +85,6 @@ void D_PostEvent(const event_t *ev);
|
||||
|
||||
void D_ProcessEvents(void);
|
||||
|
||||
void D_CleanFile(char **filearray);
|
||||
|
||||
const char *D_Home(void);
|
||||
|
||||
//
|
||||
|
||||
+34
-29
@@ -48,12 +48,6 @@ tic_t connectiontimeout = (10*TICRATE);
|
||||
|
||||
/// \brief network packet
|
||||
doomcom_t *doomcom = NULL;
|
||||
/// \brief network packet data, points inside doomcom
|
||||
doomdata_t *netbuffer = NULL;
|
||||
/// \brief hole punching packet, also points inside doomcom
|
||||
#ifdef HOLEPUNCH
|
||||
holepunch_t *holepunchpacket = NULL;
|
||||
#endif
|
||||
|
||||
#ifdef DEBUGFILE
|
||||
FILE *debugfile = NULL; // put some net info in a file during the game
|
||||
@@ -209,13 +203,9 @@ static node_t nodes[MAXNETNODES];
|
||||
// 0 if a = n (mod 256)
|
||||
// >0 if a > b (mod 256)
|
||||
// mnemonic: to use it compare to 0: cmpack(a,b)<0 is "a < b" ...
|
||||
FUNCMATH static INT32 cmpack(UINT8 a, UINT8 b)
|
||||
FUNCMATH static inline INT32 cmpack(UINT8 a, UINT8 b)
|
||||
{
|
||||
register INT32 d = a - b;
|
||||
|
||||
if (d >= 127 || d < -128)
|
||||
return -d;
|
||||
return d;
|
||||
return (SINT8)(a - b);
|
||||
}
|
||||
|
||||
/** Sets freeack to a free acknum and copies the netbuffer in the ackpak table
|
||||
@@ -229,6 +219,8 @@ static boolean GetFreeAcknum(UINT8 *freeack)
|
||||
node_t *node = &nodes[doomcom->remotenode];
|
||||
INT32 i, numfreeslot = 0;
|
||||
|
||||
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
|
||||
|
||||
if (cmpack((UINT8)((node->remotefirstack + MAXACKTOSEND) % 256), node->nextacknum) < 0)
|
||||
{
|
||||
DEBFILE(va("too fast %d %d\n",node->remotefirstack,node->nextacknum));
|
||||
@@ -298,6 +290,7 @@ static boolean Processackpak(void)
|
||||
INT32 i;
|
||||
boolean goodpacket = true;
|
||||
node_t *node = &nodes[doomcom->remotenode];
|
||||
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
|
||||
|
||||
// Received an ack return, so remove the ack in the list
|
||||
if (netbuffer->ackreturn && cmpack(node->remotefirstack, netbuffer->ackreturn) < 0)
|
||||
@@ -307,7 +300,7 @@ static boolean Processackpak(void)
|
||||
// Search the ackbuffer and free it
|
||||
for (i = 0; i < MAXACKPACKETS; i++)
|
||||
{
|
||||
if (ackpak[i].acknum && ackpak[i].destinationnode == node - nodes
|
||||
if (ackpak[i].acknum && ackpak[i].destinationnode == doomcom->remotenode
|
||||
&& cmpack(ackpak[i].acknum, netbuffer->ackreturn) <= 0)
|
||||
{
|
||||
RemoveAck(i);
|
||||
@@ -423,6 +416,7 @@ void Net_SendAcks(INT32 node)
|
||||
#ifdef NONET
|
||||
(void)node;
|
||||
#else
|
||||
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
|
||||
netbuffer->packettype = PT_NOTHING;
|
||||
M_Memcpy(netbuffer->u.textcmd, nodes[node].acktosend, MAXACKTOSEND);
|
||||
HSendPacket(node, false, 0, MAXACKTOSEND);
|
||||
@@ -434,6 +428,8 @@ static void GotAcks(void)
|
||||
{
|
||||
INT32 i, j;
|
||||
|
||||
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
|
||||
|
||||
for (j = 0; j < MAXACKTOSEND; j++)
|
||||
{
|
||||
if (netbuffer->u.textcmd[j])
|
||||
@@ -487,6 +483,8 @@ void Net_AckTicker(void)
|
||||
#ifndef NONET
|
||||
INT32 i;
|
||||
|
||||
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
|
||||
|
||||
for (i = 0; i < MAXACKPACKETS; i++)
|
||||
{
|
||||
const INT32 nodei = ackpak[i].destinationnode;
|
||||
@@ -542,6 +540,7 @@ void Net_UnAcknowledgePacket(INT32 node)
|
||||
#ifdef NONET
|
||||
(void)node;
|
||||
#else
|
||||
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
|
||||
INT32 hm1 = (nodes[node].acktosend_head-1+MAXACKTOSEND) % MAXACKTOSEND;
|
||||
DEBFILE(va("UnAcknowledge node %d\n", node));
|
||||
|
||||
@@ -736,6 +735,7 @@ void Net_CloseConnection(INT32 node)
|
||||
//
|
||||
static UINT32 NetbufferChecksum(void)
|
||||
{
|
||||
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
|
||||
UINT32 c = 0x1234567;
|
||||
const INT32 l = doomcom->datalength - 4;
|
||||
const UINT8 *buf = (UINT8 *)netbuffer + 4;
|
||||
@@ -852,6 +852,8 @@ const char *Net_GetPacketName(UINT8 packettype)
|
||||
|
||||
static void DebugPrintpacket(const char *header)
|
||||
{
|
||||
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
|
||||
|
||||
fprintf(debugfile, "%-12s (node %d,ack %d,ackret %d,size %d) type(%d) : %s\n",
|
||||
header, doomcom->remotenode, netbuffer->ack, netbuffer->ackreturn, doomcom->datalength,
|
||||
netbuffer->packettype, Net_GetPacketName(netbuffer->packettype));
|
||||
@@ -1021,6 +1023,7 @@ void Command_Droprate(void)
|
||||
#ifndef NONET
|
||||
static boolean ShouldDropPacket(void)
|
||||
{
|
||||
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
|
||||
return (packetdropquantity[netbuffer->packettype])
|
||||
|| (packetdroprate != 0 && rand() < (((double)RAND_MAX) * (packetdroprate / 100.f))) || packetdroprate == 100;
|
||||
}
|
||||
@@ -1032,6 +1035,7 @@ static boolean ShouldDropPacket(void)
|
||||
//
|
||||
boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum, size_t packetlength)
|
||||
{
|
||||
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
|
||||
doomcom->datalength = (INT16)(packetlength + BASEPACKETSIZE);
|
||||
|
||||
if (node == 0) // Packet is to go back to us
|
||||
@@ -1132,7 +1136,7 @@ boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum, size_t packetlen
|
||||
//
|
||||
boolean HGetPacket(void)
|
||||
{
|
||||
//boolean nodejustjoined;
|
||||
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
|
||||
|
||||
// Get a packet from self
|
||||
if (rebound_tail != rebound_head)
|
||||
@@ -1220,6 +1224,18 @@ static void Internal_FreeNodenum(INT32 nodenum)
|
||||
(void)nodenum;
|
||||
}
|
||||
|
||||
static char *I_NetSplitAddress(char *host, char **port)
|
||||
{
|
||||
boolean v4 = (host[0] != '[');
|
||||
|
||||
host = strtok(host, v4 ? ":" : "[]");
|
||||
|
||||
if (port)
|
||||
*port = strtok(NULL, ":");
|
||||
|
||||
return host;
|
||||
}
|
||||
|
||||
SINT8 I_NetMakeNode(const char *hostname)
|
||||
{
|
||||
SINT8 newnode = -1;
|
||||
@@ -1227,20 +1243,14 @@ SINT8 I_NetMakeNode(const char *hostname)
|
||||
if (I_NetMakeNodewPort)
|
||||
{
|
||||
char *localhostname = strdup(hostname);
|
||||
char *t = localhostname;
|
||||
const char *port;
|
||||
char *port;
|
||||
if (!localhostname)
|
||||
return newnode;
|
||||
|
||||
// retrieve portnum from address!
|
||||
strtok(localhostname, ":");
|
||||
port = strtok(NULL, ":");
|
||||
hostname = I_NetSplitAddress(localhostname, &port);
|
||||
|
||||
// remove the port in the hostname as we've it already
|
||||
while ((*t != ':') && (*t != '\0'))
|
||||
t++;
|
||||
*t = '\0';
|
||||
|
||||
newnode = I_NetMakeNodewPort(localhostname, port);
|
||||
newnode = I_NetMakeNodewPort(hostname, port);
|
||||
free(localhostname);
|
||||
}
|
||||
return newnode;
|
||||
@@ -1332,11 +1342,6 @@ boolean D_CheckNetGame(void)
|
||||
if (doomcom->numnodes > MAXNETNODES)
|
||||
I_Error("Too many nodes (%d), max:%d", doomcom->numnodes, MAXNETNODES);
|
||||
|
||||
netbuffer = (doomdata_t *)(void *)&doomcom->data;
|
||||
#ifdef HOLEPUNCH
|
||||
holepunchpacket = (holepunch_t *)(void *)&doomcom->data;
|
||||
#endif
|
||||
|
||||
#ifdef DEBUGFILE
|
||||
if (M_CheckParm("-debugfile"))
|
||||
{
|
||||
|
||||
+13
-6
@@ -21,6 +21,7 @@
|
||||
#include "i_system.h"
|
||||
#include "g_game.h"
|
||||
#include "hu_stuff.h"
|
||||
#include "m_emotes.h"
|
||||
#include "g_input.h"
|
||||
#include "m_menu.h"
|
||||
#include "r_local.h"
|
||||
@@ -912,6 +913,8 @@ void D_RegisterClientCommands(void)
|
||||
|
||||
CV_RegisterVar(&cv_keyboardlayout);
|
||||
|
||||
CV_RegisterVar(&cv_emotes);
|
||||
|
||||
// time attack ghost options are also saved to config
|
||||
CV_RegisterVar(&cv_ghost_besttime);
|
||||
CV_RegisterVar(&cv_ghost_bestlap);
|
||||
@@ -1026,6 +1029,7 @@ void D_RegisterClientCommands(void)
|
||||
CV_RegisterVar(&cv_scr_height);
|
||||
|
||||
CV_RegisterVar(&cv_parallelsoftware);
|
||||
CV_RegisterVar(&cv_paralleldrawmasked);
|
||||
|
||||
CV_RegisterVar(&cv_soundtest);
|
||||
|
||||
@@ -2082,7 +2086,7 @@ static void Command_ResetCamera_f(void)
|
||||
}
|
||||
|
||||
/* Consider replacing nametonum with this */
|
||||
static INT32 LookupPlayer(const char *s)
|
||||
INT32 D_LookupPlayer(const char *s)
|
||||
{
|
||||
INT32 playernum;
|
||||
|
||||
@@ -2098,8 +2102,7 @@ static INT32 LookupPlayer(const char *s)
|
||||
for (playernum = 0; playernum < MAXPLAYERS; ++playernum)
|
||||
{
|
||||
/* Match name case-insensitively: fully, or partially the start. */
|
||||
if (playeringame[playernum])
|
||||
if (strnicmp(player_names[playernum], s, strlen(s)) == 0)
|
||||
if (playeringame[playernum] && (strnicmp(player_names[playernum], s, strlen(s)) == 0))
|
||||
{
|
||||
return playernum;
|
||||
}
|
||||
@@ -2110,14 +2113,18 @@ static INT32 LookupPlayer(const char *s)
|
||||
static INT32 FindPlayerByPlace(INT32 place)
|
||||
{
|
||||
INT32 playernum;
|
||||
|
||||
for (playernum = 0; playernum < MAXPLAYERS; ++playernum)
|
||||
if (playeringame[playernum])
|
||||
{
|
||||
if (!playeringame[playernum])
|
||||
continue;
|
||||
|
||||
if (players[playernum].kartstuff[k_position] == place)
|
||||
{
|
||||
return playernum;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
@@ -2210,7 +2217,7 @@ static void Command_View_f(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
if (( playernum = LookupPlayer(COM_Argv(1)) ) == -1)
|
||||
if (( playernum = D_LookupPlayer(COM_Argv(1)) ) == -1)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "There is no player by that name!\n");
|
||||
return;
|
||||
@@ -5674,7 +5681,7 @@ static void Command_Archivetest_f(void)
|
||||
// assign mobjnum
|
||||
i = 1;
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
if (th->function.acp1 == (actionf_p1)P_MobjThinker)
|
||||
if (th->function == (actionf_p1)P_MobjThinker)
|
||||
((mobj_t *)th)->mobjnum = i++;
|
||||
|
||||
// allocate buffer
|
||||
|
||||
@@ -323,6 +323,7 @@ void ClearAdminPlayers(void);
|
||||
void RemoveAdminPlayer(INT32 playernum);
|
||||
void ItemFinder_OnChange(void);
|
||||
void D_SetPassword(const char *pw);
|
||||
INT32 D_LookupPlayer(const char *s);
|
||||
|
||||
// used for the player setup menu
|
||||
UINT8 CanChangeSkin(INT32 playernum);
|
||||
|
||||
@@ -142,6 +142,7 @@ UINT8 *PutFileNeeded(UINT16 firstfile)
|
||||
{
|
||||
size_t i;
|
||||
UINT8 count = 0;
|
||||
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
|
||||
UINT8 *p_start = netbuffer->packettype == PT_MOREFILESNEEDED ? netbuffer->u.filesneededcfg.files : netbuffer->u.serverinfo.fileneeded;
|
||||
UINT8 *p = p_start;
|
||||
char wadfilename[MAX_WADPATH] = "";
|
||||
@@ -323,6 +324,7 @@ boolean CL_SendRequestFile(void)
|
||||
#ifdef MORELEGACYDOWNLOADER
|
||||
boolean firstloop = true;
|
||||
#endif
|
||||
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
|
||||
|
||||
#ifdef PARANOIA
|
||||
if (M_CheckParm("-nodownload"))
|
||||
@@ -451,9 +453,11 @@ tryagain:
|
||||
// returns false if a requested file was not found or cannot be sent
|
||||
boolean Got_RequestFilePak(INT32 node)
|
||||
{
|
||||
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
|
||||
char wad[MAX_WADPATH+1];
|
||||
UINT8 *p = netbuffer->u.textcmd;
|
||||
UINT8 id;
|
||||
|
||||
while (p < netbuffer->u.textcmd + MAXTEXTCMD) // Don't allow hacked client to overflow
|
||||
{
|
||||
id = READUINT8(p);
|
||||
@@ -817,6 +821,7 @@ void SV_FileSendTicker(void)
|
||||
size_t size;
|
||||
filetx_t *f;
|
||||
INT32 packetsent, ram, i, j;
|
||||
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
|
||||
|
||||
if (!filestosend) // No file to send
|
||||
return;
|
||||
@@ -945,6 +950,7 @@ void SV_FileSendTicker(void)
|
||||
|
||||
void Got_Filetxpak(void)
|
||||
{
|
||||
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
|
||||
INT32 filenum = netbuffer->u.filetxpak.fileid;
|
||||
fileneeded_t *file = &fileneeded[filenum];
|
||||
char *filename = file->filename;
|
||||
@@ -1185,6 +1191,18 @@ filestatus_t findfile(char *filename, const UINT8 *wantedmd5sum, boolean complet
|
||||
badmd5 = true;
|
||||
// if not found at all, just move on without doing anything
|
||||
|
||||
if (cv_addons_option.value == 3 && *cv_addons_folder.string != '\0')
|
||||
{
|
||||
// next, check any custom directory if specified
|
||||
homecheck = filesearch(filename, cv_addons_folder.string, wantedmd5sum, completepath, 10);
|
||||
|
||||
if (homecheck == FS_FOUND) // we found the file, so return that we have :)
|
||||
return FS_FOUND;
|
||||
else if (homecheck == FS_MD5SUMBAD) // file has a bad md5; move on and look for a file with the right md5
|
||||
badmd5 = true;
|
||||
// if not found at all, just move on without doing anything
|
||||
}
|
||||
|
||||
// finally check "." directory
|
||||
homecheck = filesearch(filename, ".", wantedmd5sum, completepath, 10);
|
||||
|
||||
|
||||
+1
-8
@@ -28,18 +28,11 @@
|
||||
// To compile this as "ANSI C with classes" we will need to handle the various
|
||||
// action functions cleanly.
|
||||
//
|
||||
typedef void (*actionf_v)();
|
||||
typedef void (*actionf_p1)(void *);
|
||||
|
||||
typedef union
|
||||
{
|
||||
actionf_v acv;
|
||||
actionf_p1 acp1;
|
||||
} actionf_t;
|
||||
|
||||
// Historically, "think_t" is yet another function pointer to a routine
|
||||
// to handle an actor.
|
||||
typedef actionf_t think_t;
|
||||
typedef actionf_p1 think_t;
|
||||
|
||||
// Doubly linked list of actors.
|
||||
typedef struct thinker_s
|
||||
|
||||
@@ -152,3 +152,8 @@ boolean I_UseNativeKeyboard(void)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void I_SetBorderlessWindow(void)
|
||||
{
|
||||
|
||||
}
|
||||
+217
-217
@@ -1416,211 +1416,211 @@ static void readhuditem(MYFILE *f, INT32 num)
|
||||
// DO NOT FORGET TO SYNC THIS LIST WITH THE ACTIONNUM ENUM IN INFO.H
|
||||
actionpointer_t actionpointers[] =
|
||||
{
|
||||
{{A_Explode}, "A_EXPLODE"},
|
||||
{{A_Pain}, "A_PAIN"},
|
||||
{{A_Fall}, "A_FALL"},
|
||||
{{A_MonitorPop}, "A_MONITORPOP"},
|
||||
{{A_Look}, "A_LOOK"},
|
||||
{{A_Chase}, "A_CHASE"},
|
||||
{{A_FaceStabChase}, "A_FACESTABCHASE"},
|
||||
{{A_FaceTarget}, "A_FACETARGET"},
|
||||
{{A_FaceTracer}, "A_FACETRACER"},
|
||||
{{A_Scream}, "A_SCREAM"},
|
||||
{{A_BossDeath}, "A_BOSSDEATH"},
|
||||
{{A_CustomPower}, "A_CUSTOMPOWER"},
|
||||
{{A_GiveWeapon}, "A_GIVEWEAPON"},
|
||||
{{A_RingShield}, "A_RINGSHIELD"},
|
||||
{{A_RingBox}, "A_RINGBOX"},
|
||||
{{A_Invincibility}, "A_INVINCIBILITY"},
|
||||
{{A_SuperSneakers}, "A_SUPERSNEAKERS"},
|
||||
{{A_BunnyHop}, "A_BUNNYHOP"},
|
||||
{{A_BubbleSpawn}, "A_BUBBLESPAWN"},
|
||||
{{A_FanBubbleSpawn}, "A_FANBUBBLESPAWN"},
|
||||
{{A_BubbleRise}, "A_BUBBLERISE"},
|
||||
{{A_BubbleCheck}, "A_BUBBLECHECK"},
|
||||
{{A_AwardScore}, "A_AWARDSCORE"},
|
||||
{{A_ExtraLife}, "A_EXTRALIFE"},
|
||||
{{A_BombShield}, "A_BOMBSHIELD"},
|
||||
{{A_JumpShield}, "A_JUMPSHIELD"},
|
||||
{{A_WaterShield}, "A_WATERSHIELD"},
|
||||
{{A_ForceShield}, "A_FORCESHIELD"},
|
||||
{{A_PityShield}, "A_PITYSHIELD"},
|
||||
{{A_GravityBox}, "A_GRAVITYBOX"},
|
||||
{{A_ScoreRise}, "A_SCORERISE"},
|
||||
{{A_ParticleSpawn}, "A_PARTICLESPAWN"},
|
||||
{{A_AttractChase}, "A_ATTRACTCHASE"},
|
||||
{{A_DropMine}, "A_DROPMINE"},
|
||||
{{A_FishJump}, "A_FISHJUMP"},
|
||||
{{A_ThrownRing}, "A_THROWNRING"},
|
||||
{{A_GrenadeRing}, "A_GRENADERING"}, // SRB2kart
|
||||
{{A_SetSolidSteam}, "A_SETSOLIDSTEAM"},
|
||||
{{A_UnsetSolidSteam}, "A_UNSETSOLIDSTEAM"},
|
||||
{{A_SignPlayer}, "A_SIGNPLAYER"},
|
||||
{{A_OverlayThink}, "A_OVERLAYTHINK"},
|
||||
{{A_JetChase}, "A_JETCHASE"},
|
||||
{{A_JetbThink}, "A_JETBTHINK"},
|
||||
{{A_JetgThink}, "A_JETGTHINK"},
|
||||
{{A_JetgShoot}, "A_JETGSHOOT"},
|
||||
{{A_ShootBullet}, "A_SHOOTBULLET"},
|
||||
{{A_MinusDigging}, "A_MINUSDIGGING"},
|
||||
{{A_MinusPopup}, "A_MINUSPOPUP"},
|
||||
{{A_MinusCheck}, "A_MINUSCHECK"},
|
||||
{{A_ChickenCheck}, "A_CHICKENCHECK"},
|
||||
{{A_MouseThink}, "A_MOUSETHINK"},
|
||||
{{A_DetonChase}, "A_DETONCHASE"},
|
||||
{{A_CapeChase}, "A_CAPECHASE"},
|
||||
{{A_RotateSpikeBall}, "A_ROTATESPIKEBALL"},
|
||||
{{A_SlingAppear}, "A_SLINGAPPEAR"},
|
||||
{{A_MaceRotate}, "A_MACEROTATE"},
|
||||
{{A_UnidusBall}, "A_UNIDUSBALL"},
|
||||
{{A_RockSpawn}, "A_ROCKSPAWN"},
|
||||
{{A_SetFuse}, "A_SETFUSE"},
|
||||
{{A_CrawlaCommanderThink}, "A_CRAWLACOMMANDERTHINK"},
|
||||
{{A_SmokeTrailer}, "A_SMOKETRAILER"},
|
||||
{{A_RingExplode}, "A_RINGEXPLODE"},
|
||||
{{A_OldRingExplode}, "A_OLDRINGEXPLODE"},
|
||||
{{A_MixUp}, "A_MIXUP"},
|
||||
{{A_RecyclePowers}, "A_RECYCLEPOWERS"},
|
||||
{{A_Boss1Chase}, "A_BOSS1CHASE"},
|
||||
{{A_FocusTarget}, "A_FOCUSTARGET"},
|
||||
{{A_Boss2Chase}, "A_BOSS2CHASE"},
|
||||
{{A_Boss2Pogo}, "A_BOSS2POGO"},
|
||||
{{A_BossZoom}, "A_BOSSZOOM"},
|
||||
{{A_BossScream}, "A_BOSSSCREAM"},
|
||||
{{A_Boss2TakeDamage}, "A_BOSS2TAKEDAMAGE"},
|
||||
{{A_Boss7Chase}, "A_BOSS7CHASE"},
|
||||
{{A_GoopSplat}, "A_GOOPSPLAT"},
|
||||
{{A_Boss2PogoSFX}, "A_BOSS2POGOSFX"},
|
||||
{{A_Boss2PogoTarget}, "A_BOSS2POGOTARGET"},
|
||||
{{A_BossJetFume}, "A_BOSSJETFUME"},
|
||||
{{A_EggmanBox}, "A_EGGMANBOX"},
|
||||
{{A_TurretFire}, "A_TURRETFIRE"},
|
||||
{{A_SuperTurretFire}, "A_SUPERTURRETFIRE"},
|
||||
{{A_TurretStop}, "A_TURRETSTOP"},
|
||||
{{A_JetJawRoam}, "A_JETJAWROAM"},
|
||||
{{A_JetJawChomp}, "A_JETJAWCHOMP"},
|
||||
{{A_PointyThink}, "A_POINTYTHINK"},
|
||||
{{A_CheckBuddy}, "A_CHECKBUDDY"},
|
||||
{{A_HoodThink}, "A_HOODTHINK"},
|
||||
{{A_ArrowCheck}, "A_ARROWCHECK"},
|
||||
{{A_SnailerThink}, "A_SNAILERTHINK"},
|
||||
{{A_SharpChase}, "A_SHARPCHASE"},
|
||||
{{A_SharpSpin}, "A_SHARPSPIN"},
|
||||
{{A_VultureVtol}, "A_VULTUREVTOL"},
|
||||
{{A_VultureCheck}, "A_VULTURECHECK"},
|
||||
{{A_SkimChase}, "A_SKIMCHASE"},
|
||||
{{A_1upThinker}, "A_1UPTHINKER"},
|
||||
{{A_SkullAttack}, "A_SKULLATTACK"},
|
||||
{{A_LobShot}, "A_LOBSHOT"},
|
||||
{{A_FireShot}, "A_FIRESHOT"},
|
||||
{{A_SuperFireShot}, "A_SUPERFIRESHOT"},
|
||||
{{A_BossFireShot}, "A_BOSSFIRESHOT"},
|
||||
{{A_Boss7FireMissiles}, "A_BOSS7FIREMISSILES"},
|
||||
{{A_Boss1Laser}, "A_BOSS1LASER"},
|
||||
{{A_Boss4Reverse}, "A_BOSS4REVERSE"},
|
||||
{{A_Boss4SpeedUp}, "A_BOSS4SPEEDUP"},
|
||||
{{A_Boss4Raise}, "A_BOSS4RAISE"},
|
||||
{{A_SparkFollow}, "A_SPARKFOLLOW"},
|
||||
{{A_BuzzFly}, "A_BUZZFLY"},
|
||||
{{A_GuardChase}, "A_GUARDCHASE"},
|
||||
{{A_EggShield}, "A_EGGSHIELD"},
|
||||
{{A_SetReactionTime}, "A_SETREACTIONTIME"},
|
||||
{{A_Boss1Spikeballs}, "A_BOSS1SPIKEBALLS"},
|
||||
{{A_Boss3TakeDamage}, "A_BOSS3TAKEDAMAGE"},
|
||||
{{A_Boss3Path}, "A_BOSS3PATH"},
|
||||
{{A_LinedefExecute}, "A_LINEDEFEXECUTE"},
|
||||
{{A_PlaySeeSound}, "A_PLAYSEESOUND"},
|
||||
{{A_PlayAttackSound}, "A_PLAYATTACKSOUND"},
|
||||
{{A_PlayActiveSound}, "A_PLAYACTIVESOUND"},
|
||||
{{A_SpawnObjectAbsolute}, "A_SPAWNOBJECTABSOLUTE"},
|
||||
{{A_SpawnObjectRelative}, "A_SPAWNOBJECTRELATIVE"},
|
||||
{{A_ChangeAngleRelative}, "A_CHANGEANGLERELATIVE"},
|
||||
{{A_ChangeAngleAbsolute}, "A_CHANGEANGLEABSOLUTE"},
|
||||
{{A_PlaySound}, "A_PLAYSOUND"},
|
||||
{{A_FindTarget}, "A_FINDTARGET"},
|
||||
{{A_FindTracer}, "A_FINDTRACER"},
|
||||
{{A_SetTics}, "A_SETTICS"},
|
||||
{{A_SetRandomTics}, "A_SETRANDOMTICS"},
|
||||
{{A_ChangeColorRelative}, "A_CHANGECOLORRELATIVE"},
|
||||
{{A_ChangeColorAbsolute}, "A_CHANGECOLORABSOLUTE"},
|
||||
{{A_MoveRelative}, "A_MOVERELATIVE"},
|
||||
{{A_MoveAbsolute}, "A_MOVEABSOLUTE"},
|
||||
{{A_Thrust}, "A_THRUST"},
|
||||
{{A_ZThrust}, "A_ZTHRUST"},
|
||||
{{A_SetTargetsTarget}, "A_SETTARGETSTARGET"},
|
||||
{{A_SetObjectFlags}, "A_SETOBJECTFLAGS"},
|
||||
{{A_SetObjectFlags2}, "A_SETOBJECTFLAGS2"},
|
||||
{{A_RandomState}, "A_RANDOMSTATE"},
|
||||
{{A_RandomStateRange}, "A_RANDOMSTATERANGE"},
|
||||
{{A_DualAction}, "A_DUALACTION"},
|
||||
{{A_RemoteAction}, "A_REMOTEACTION"},
|
||||
{{A_ToggleFlameJet}, "A_TOGGLEFLAMEJET"},
|
||||
{{A_ItemPop}, "A_ITEMPOP"}, // SRB2kart
|
||||
{{A_JawzChase}, "A_JAWZCHASE"}, // SRB2kart
|
||||
{{A_JawzExplode}, "A_JAWZEXPLODE"}, // SRB2kart
|
||||
{{A_SPBChase}, "A_SPBCHASE"}, // SRB2kart
|
||||
{{A_MineExplode}, "A_MINEEXPLODE"}, // SRB2kart
|
||||
{{A_BallhogExplode}, "A_BALLHOGEXPLODE"}, // SRB2kart
|
||||
{{A_LightningFollowPlayer},"A_LIGHTNINGFOLLOWPLAYER"}, //SRB2kart
|
||||
{{A_FZBoomFlash}, "A_FZBOOMFLASH"}, //SRB2kart
|
||||
{{A_FZBoomSmoke}, "A_FZBOOMSMOKE"}, //SRB2kart
|
||||
{{A_RandomShadowFrame}, "A_RANDOMSHADOWFRAME"}, //SRB2kart
|
||||
{{A_RoamingShadowThinker}, "A_ROAMINGSHADOWTHINKER"}, //SRB2kart
|
||||
{{A_MayonakaArrow}, "A_MAYONAKAARROW"}, //SRB2kart
|
||||
{{A_ReaperThinker}, "A_REAPERTHINKER"}, //SRB2kart
|
||||
{{A_MementosTPParticles}, "A_MEMENTOSTPPARTICLES"}, //SRB2kart
|
||||
{{A_FlameParticle}, "A_FLAMEPARTICLE"}, // SRB2kart
|
||||
{{A_OrbitNights}, "A_ORBITNIGHTS"},
|
||||
{{A_GhostMe}, "A_GHOSTME"},
|
||||
{{A_SetObjectState}, "A_SETOBJECTSTATE"},
|
||||
{{A_SetObjectTypeState}, "A_SETOBJECTTYPESTATE"},
|
||||
{{A_KnockBack}, "A_KNOCKBACK"},
|
||||
{{A_PushAway}, "A_PUSHAWAY"},
|
||||
{{A_RingDrain}, "A_RINGDRAIN"},
|
||||
{{A_SplitShot}, "A_SPLITSHOT"},
|
||||
{{A_MissileSplit}, "A_MISSILESPLIT"},
|
||||
{{A_MultiShot}, "A_MULTISHOT"},
|
||||
{{A_InstaLoop}, "A_INSTALOOP"},
|
||||
{{A_Custom3DRotate}, "A_CUSTOM3DROTATE"},
|
||||
{{A_SearchForPlayers}, "A_SEARCHFORPLAYERS"},
|
||||
{{A_CheckRandom}, "A_CHECKRANDOM"},
|
||||
{{A_CheckTargetRings}, "A_CHECKTARGETRINGS"},
|
||||
{{A_CheckRings}, "A_CHECKRINGS"},
|
||||
{{A_CheckTotalRings}, "A_CHECKTOTALRINGS"},
|
||||
{{A_CheckHealth}, "A_CHECKHEALTH"},
|
||||
{{A_CheckRange}, "A_CHECKRANGE"},
|
||||
{{A_CheckHeight}, "A_CHECKHEIGHT"},
|
||||
{{A_CheckTrueRange}, "A_CHECKTRUERANGE"},
|
||||
{{A_CheckThingCount}, "A_CHECKTHINGCOUNT"},
|
||||
{{A_CheckAmbush}, "A_CHECKAMBUSH"},
|
||||
{{A_CheckCustomValue}, "A_CHECKCUSTOMVALUE"},
|
||||
{{A_CheckCusValMemo}, "A_CHECKCUSVALMEMO"},
|
||||
{{A_SetCustomValue}, "A_SETCUSTOMVALUE"},
|
||||
{{A_UseCusValMemo}, "A_USECUSVALMEMO"},
|
||||
{{A_RelayCustomValue}, "A_RELAYCUSTOMVALUE"},
|
||||
{{A_CusValAction}, "A_CUSVALACTION"},
|
||||
{{A_ForceStop}, "A_FORCESTOP"},
|
||||
{{A_ForceWin}, "A_FORCEWIN"},
|
||||
{{A_SpikeRetract}, "A_SPIKERETRACT"},
|
||||
{{A_InfoState}, "A_INFOSTATE"},
|
||||
{{A_Repeat}, "A_REPEAT"},
|
||||
{{A_SetScale}, "A_SETSCALE"},
|
||||
{{A_RemoteDamage}, "A_REMOTEDAMAGE"},
|
||||
{{A_HomingChase}, "A_HOMINGCHASE"},
|
||||
{{A_TrapShot}, "A_TRAPSHOT"},
|
||||
{{A_VileTarget}, "A_VILETARGET"},
|
||||
{{A_VileAttack}, "A_VILEATTACK"},
|
||||
{{A_VileFire}, "A_VILEFIRE"},
|
||||
{{A_BrakChase}, "A_BRAKCHASE"},
|
||||
{{A_BrakFireShot}, "A_BRAKFIRESHOT"},
|
||||
{{A_BrakLobShot}, "A_BRAKLOBSHOT"},
|
||||
{{A_NapalmScatter}, "A_NAPALMSCATTER"},
|
||||
{{A_SpawnFreshCopy}, "A_SPAWNFRESHCOPY"},
|
||||
{A_Explode, "A_EXPLODE"},
|
||||
{A_Pain, "A_PAIN"},
|
||||
{A_Fall, "A_FALL"},
|
||||
{A_MonitorPop, "A_MONITORPOP"},
|
||||
{A_Look, "A_LOOK"},
|
||||
{A_Chase, "A_CHASE"},
|
||||
{A_FaceStabChase, "A_FACESTABCHASE"},
|
||||
{A_FaceTarget, "A_FACETARGET"},
|
||||
{A_FaceTracer, "A_FACETRACER"},
|
||||
{A_Scream, "A_SCREAM"},
|
||||
{A_BossDeath, "A_BOSSDEATH"},
|
||||
{A_CustomPower, "A_CUSTOMPOWER"},
|
||||
{A_GiveWeapon, "A_GIVEWEAPON"},
|
||||
{A_RingShield, "A_RINGSHIELD"},
|
||||
{A_RingBox, "A_RINGBOX"},
|
||||
{A_Invincibility, "A_INVINCIBILITY"},
|
||||
{A_SuperSneakers, "A_SUPERSNEAKERS"},
|
||||
{A_BunnyHop, "A_BUNNYHOP"},
|
||||
{A_BubbleSpawn, "A_BUBBLESPAWN"},
|
||||
{A_FanBubbleSpawn, "A_FANBUBBLESPAWN"},
|
||||
{A_BubbleRise, "A_BUBBLERISE"},
|
||||
{A_BubbleCheck, "A_BUBBLECHECK"},
|
||||
{A_AwardScore, "A_AWARDSCORE"},
|
||||
{A_ExtraLife, "A_EXTRALIFE"},
|
||||
{A_BombShield, "A_BOMBSHIELD"},
|
||||
{A_JumpShield, "A_JUMPSHIELD"},
|
||||
{A_WaterShield, "A_WATERSHIELD"},
|
||||
{A_ForceShield, "A_FORCESHIELD"},
|
||||
{A_PityShield, "A_PITYSHIELD"},
|
||||
{A_GravityBox, "A_GRAVITYBOX"},
|
||||
{A_ScoreRise, "A_SCORERISE"},
|
||||
{A_ParticleSpawn, "A_PARTICLESPAWN"},
|
||||
{A_AttractChase, "A_ATTRACTCHASE"},
|
||||
{A_DropMine, "A_DROPMINE"},
|
||||
{A_FishJump, "A_FISHJUMP"},
|
||||
{A_ThrownRing, "A_THROWNRING"},
|
||||
{A_GrenadeRing, "A_GRENADERING"}, // SRB2kart
|
||||
{A_SetSolidSteam, "A_SETSOLIDSTEAM"},
|
||||
{A_UnsetSolidSteam, "A_UNSETSOLIDSTEAM"},
|
||||
{A_SignPlayer, "A_SIGNPLAYER"},
|
||||
{A_OverlayThink, "A_OVERLAYTHINK"},
|
||||
{A_JetChase, "A_JETCHASE"},
|
||||
{A_JetbThink, "A_JETBTHINK"},
|
||||
{A_JetgThink, "A_JETGTHINK"},
|
||||
{A_JetgShoot, "A_JETGSHOOT"},
|
||||
{A_ShootBullet, "A_SHOOTBULLET"},
|
||||
{A_MinusDigging, "A_MINUSDIGGING"},
|
||||
{A_MinusPopup, "A_MINUSPOPUP"},
|
||||
{A_MinusCheck, "A_MINUSCHECK"},
|
||||
{A_ChickenCheck, "A_CHICKENCHECK"},
|
||||
{A_MouseThink, "A_MOUSETHINK"},
|
||||
{A_DetonChase, "A_DETONCHASE"},
|
||||
{A_CapeChase, "A_CAPECHASE"},
|
||||
{A_RotateSpikeBall, "A_ROTATESPIKEBALL"},
|
||||
{A_SlingAppear, "A_SLINGAPPEAR"},
|
||||
{A_MaceRotate, "A_MACEROTATE"},
|
||||
{A_UnidusBall, "A_UNIDUSBALL"},
|
||||
{A_RockSpawn, "A_ROCKSPAWN"},
|
||||
{A_SetFuse, "A_SETFUSE"},
|
||||
{A_CrawlaCommanderThink, "A_CRAWLACOMMANDERTHINK"},
|
||||
{A_SmokeTrailer, "A_SMOKETRAILER"},
|
||||
{A_RingExplode, "A_RINGEXPLODE"},
|
||||
{A_OldRingExplode, "A_OLDRINGEXPLODE"},
|
||||
{A_MixUp, "A_MIXUP"},
|
||||
{A_RecyclePowers, "A_RECYCLEPOWERS"},
|
||||
{A_Boss1Chase, "A_BOSS1CHASE"},
|
||||
{A_FocusTarget, "A_FOCUSTARGET"},
|
||||
{A_Boss2Chase, "A_BOSS2CHASE"},
|
||||
{A_Boss2Pogo, "A_BOSS2POGO"},
|
||||
{A_BossZoom, "A_BOSSZOOM"},
|
||||
{A_BossScream, "A_BOSSSCREAM"},
|
||||
{A_Boss2TakeDamage, "A_BOSS2TAKEDAMAGE"},
|
||||
{A_Boss7Chase, "A_BOSS7CHASE"},
|
||||
{A_GoopSplat, "A_GOOPSPLAT"},
|
||||
{A_Boss2PogoSFX, "A_BOSS2POGOSFX"},
|
||||
{A_Boss2PogoTarget, "A_BOSS2POGOTARGET"},
|
||||
{A_BossJetFume, "A_BOSSJETFUME"},
|
||||
{A_EggmanBox, "A_EGGMANBOX"},
|
||||
{A_TurretFire, "A_TURRETFIRE"},
|
||||
{A_SuperTurretFire, "A_SUPERTURRETFIRE"},
|
||||
{A_TurretStop, "A_TURRETSTOP"},
|
||||
{A_JetJawRoam, "A_JETJAWROAM"},
|
||||
{A_JetJawChomp, "A_JETJAWCHOMP"},
|
||||
{A_PointyThink, "A_POINTYTHINK"},
|
||||
{A_CheckBuddy, "A_CHECKBUDDY"},
|
||||
{A_HoodThink, "A_HOODTHINK"},
|
||||
{A_ArrowCheck, "A_ARROWCHECK"},
|
||||
{A_SnailerThink, "A_SNAILERTHINK"},
|
||||
{A_SharpChase, "A_SHARPCHASE"},
|
||||
{A_SharpSpin, "A_SHARPSPIN"},
|
||||
{A_VultureVtol, "A_VULTUREVTOL"},
|
||||
{A_VultureCheck, "A_VULTURECHECK"},
|
||||
{A_SkimChase, "A_SKIMCHASE"},
|
||||
{A_1upThinker, "A_1UPTHINKER"},
|
||||
{A_SkullAttack, "A_SKULLATTACK"},
|
||||
{A_LobShot, "A_LOBSHOT"},
|
||||
{A_FireShot, "A_FIRESHOT"},
|
||||
{A_SuperFireShot, "A_SUPERFIRESHOT"},
|
||||
{A_BossFireShot, "A_BOSSFIRESHOT"},
|
||||
{A_Boss7FireMissiles, "A_BOSS7FIREMISSILES"},
|
||||
{A_Boss1Laser, "A_BOSS1LASER"},
|
||||
{A_Boss4Reverse, "A_BOSS4REVERSE"},
|
||||
{A_Boss4SpeedUp, "A_BOSS4SPEEDUP"},
|
||||
{A_Boss4Raise, "A_BOSS4RAISE"},
|
||||
{A_SparkFollow, "A_SPARKFOLLOW"},
|
||||
{A_BuzzFly, "A_BUZZFLY"},
|
||||
{A_GuardChase, "A_GUARDCHASE"},
|
||||
{A_EggShield, "A_EGGSHIELD"},
|
||||
{A_SetReactionTime, "A_SETREACTIONTIME"},
|
||||
{A_Boss1Spikeballs, "A_BOSS1SPIKEBALLS"},
|
||||
{A_Boss3TakeDamage, "A_BOSS3TAKEDAMAGE"},
|
||||
{A_Boss3Path, "A_BOSS3PATH"},
|
||||
{A_LinedefExecute, "A_LINEDEFEXECUTE"},
|
||||
{A_PlaySeeSound, "A_PLAYSEESOUND"},
|
||||
{A_PlayAttackSound, "A_PLAYATTACKSOUND"},
|
||||
{A_PlayActiveSound, "A_PLAYACTIVESOUND"},
|
||||
{A_SpawnObjectAbsolute, "A_SPAWNOBJECTABSOLUTE"},
|
||||
{A_SpawnObjectRelative, "A_SPAWNOBJECTRELATIVE"},
|
||||
{A_ChangeAngleRelative, "A_CHANGEANGLERELATIVE"},
|
||||
{A_ChangeAngleAbsolute, "A_CHANGEANGLEABSOLUTE"},
|
||||
{A_PlaySound, "A_PLAYSOUND"},
|
||||
{A_FindTarget, "A_FINDTARGET"},
|
||||
{A_FindTracer, "A_FINDTRACER"},
|
||||
{A_SetTics, "A_SETTICS"},
|
||||
{A_SetRandomTics, "A_SETRANDOMTICS"},
|
||||
{A_ChangeColorRelative, "A_CHANGECOLORRELATIVE"},
|
||||
{A_ChangeColorAbsolute, "A_CHANGECOLORABSOLUTE"},
|
||||
{A_MoveRelative, "A_MOVERELATIVE"},
|
||||
{A_MoveAbsolute, "A_MOVEABSOLUTE"},
|
||||
{A_Thrust, "A_THRUST"},
|
||||
{A_ZThrust, "A_ZTHRUST"},
|
||||
{A_SetTargetsTarget, "A_SETTARGETSTARGET"},
|
||||
{A_SetObjectFlags, "A_SETOBJECTFLAGS"},
|
||||
{A_SetObjectFlags2, "A_SETOBJECTFLAGS2"},
|
||||
{A_RandomState, "A_RANDOMSTATE"},
|
||||
{A_RandomStateRange, "A_RANDOMSTATERANGE"},
|
||||
{A_DualAction, "A_DUALACTION"},
|
||||
{A_RemoteAction, "A_REMOTEACTION"},
|
||||
{A_ToggleFlameJet, "A_TOGGLEFLAMEJET"},
|
||||
{A_ItemPop, "A_ITEMPOP"}, // SRB2kart
|
||||
{A_JawzChase, "A_JAWZCHASE"}, // SRB2kart
|
||||
{A_JawzExplode, "A_JAWZEXPLODE"}, // SRB2kart
|
||||
{A_SPBChase, "A_SPBCHASE"}, // SRB2kart
|
||||
{A_MineExplode, "A_MINEEXPLODE"}, // SRB2kart
|
||||
{A_BallhogExplode, "A_BALLHOGEXPLODE"}, // SRB2kart
|
||||
{A_LightningFollowPlayer,"A_LIGHTNINGFOLLOWPLAYER"}, //SRB2kart
|
||||
{A_FZBoomFlash, "A_FZBOOMFLASH"}, //SRB2kart
|
||||
{A_FZBoomSmoke, "A_FZBOOMSMOKE"}, //SRB2kart
|
||||
{A_RandomShadowFrame, "A_RANDOMSHADOWFRAME"}, //SRB2kart
|
||||
{A_RoamingShadowThinker, "A_ROAMINGSHADOWTHINKER"}, //SRB2kart
|
||||
{A_MayonakaArrow, "A_MAYONAKAARROW"}, //SRB2kart
|
||||
{A_ReaperThinker, "A_REAPERTHINKER"}, //SRB2kart
|
||||
{A_MementosTPParticles, "A_MEMENTOSTPPARTICLES"}, //SRB2kart
|
||||
{A_FlameParticle, "A_FLAMEPARTICLE"}, // SRB2kart
|
||||
{A_OrbitNights, "A_ORBITNIGHTS"},
|
||||
{A_GhostMe, "A_GHOSTME"},
|
||||
{A_SetObjectState, "A_SETOBJECTSTATE"},
|
||||
{A_SetObjectTypeState, "A_SETOBJECTTYPESTATE"},
|
||||
{A_KnockBack, "A_KNOCKBACK"},
|
||||
{A_PushAway, "A_PUSHAWAY"},
|
||||
{A_RingDrain, "A_RINGDRAIN"},
|
||||
{A_SplitShot, "A_SPLITSHOT"},
|
||||
{A_MissileSplit, "A_MISSILESPLIT"},
|
||||
{A_MultiShot, "A_MULTISHOT"},
|
||||
{A_InstaLoop, "A_INSTALOOP"},
|
||||
{A_Custom3DRotate, "A_CUSTOM3DROTATE"},
|
||||
{A_SearchForPlayers, "A_SEARCHFORPLAYERS"},
|
||||
{A_CheckRandom, "A_CHECKRANDOM"},
|
||||
{A_CheckTargetRings, "A_CHECKTARGETRINGS"},
|
||||
{A_CheckRings, "A_CHECKRINGS"},
|
||||
{A_CheckTotalRings, "A_CHECKTOTALRINGS"},
|
||||
{A_CheckHealth, "A_CHECKHEALTH"},
|
||||
{A_CheckRange, "A_CHECKRANGE"},
|
||||
{A_CheckHeight, "A_CHECKHEIGHT"},
|
||||
{A_CheckTrueRange, "A_CHECKTRUERANGE"},
|
||||
{A_CheckThingCount, "A_CHECKTHINGCOUNT"},
|
||||
{A_CheckAmbush, "A_CHECKAMBUSH"},
|
||||
{A_CheckCustomValue, "A_CHECKCUSTOMVALUE"},
|
||||
{A_CheckCusValMemo, "A_CHECKCUSVALMEMO"},
|
||||
{A_SetCustomValue, "A_SETCUSTOMVALUE"},
|
||||
{A_UseCusValMemo, "A_USECUSVALMEMO"},
|
||||
{A_RelayCustomValue, "A_RELAYCUSTOMVALUE"},
|
||||
{A_CusValAction, "A_CUSVALACTION"},
|
||||
{A_ForceStop, "A_FORCESTOP"},
|
||||
{A_ForceWin, "A_FORCEWIN"},
|
||||
{A_SpikeRetract, "A_SPIKERETRACT"},
|
||||
{A_InfoState, "A_INFOSTATE"},
|
||||
{A_Repeat, "A_REPEAT"},
|
||||
{A_SetScale, "A_SETSCALE"},
|
||||
{A_RemoteDamage, "A_REMOTEDAMAGE"},
|
||||
{A_HomingChase, "A_HOMINGCHASE"},
|
||||
{A_TrapShot, "A_TRAPSHOT"},
|
||||
{A_VileTarget, "A_VILETARGET"},
|
||||
{A_VileAttack, "A_VILEATTACK"},
|
||||
{A_VileFire, "A_VILEFIRE"},
|
||||
{A_BrakChase, "A_BRAKCHASE"},
|
||||
{A_BrakFireShot, "A_BRAKFIRESHOT"},
|
||||
{A_BrakLobShot, "A_BRAKLOBSHOT"},
|
||||
{A_NapalmScatter, "A_NAPALMSCATTER"},
|
||||
{A_SpawnFreshCopy, "A_SPAWNFRESHCOPY"},
|
||||
|
||||
{{NULL}, "NONE"},
|
||||
{NULL, "NONE"},
|
||||
|
||||
// This NULL entry must be the last in the list
|
||||
{{NULL}, NULL},
|
||||
{NULL, NULL},
|
||||
};
|
||||
|
||||
static void readframe(MYFILE *f, INT32 num)
|
||||
@@ -1702,7 +1702,7 @@ static void readframe(MYFILE *f, INT32 num)
|
||||
|
||||
for (z = 0; actionpointers[z].name; z++)
|
||||
{
|
||||
if (actionpointers[z].action.acv == states[num].action.acv)
|
||||
if (actionpointers[z].action == states[num].action)
|
||||
{
|
||||
break;
|
||||
}
|
||||
@@ -1711,17 +1711,17 @@ static void readframe(MYFILE *f, INT32 num)
|
||||
z = 0;
|
||||
found = LUA_SetLuaAction(&states[num], actiontocompare);
|
||||
if (!found)
|
||||
while (actionpointers[z].name)
|
||||
{
|
||||
if (fastcmp(actiontocompare, actionpointers[z].name))
|
||||
while (actionpointers[z].name)
|
||||
{
|
||||
states[num].action = actionpointers[z].action;
|
||||
states[num].action.acv = actionpointers[z].action.acv; // assign
|
||||
states[num].action.acp1 = actionpointers[z].action.acp1;
|
||||
found = true;
|
||||
break;
|
||||
if (fastcmp(actiontocompare, actionpointers[z].name))
|
||||
{
|
||||
states[num].action = actionpointers[z].action;
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
z++;
|
||||
}
|
||||
z++;
|
||||
}
|
||||
|
||||
if (!found)
|
||||
@@ -8524,13 +8524,13 @@ static inline int lib_freeslot(lua_State *L)
|
||||
// Arguments: mobj_t actor, int var1, int var2
|
||||
static inline int lib_action(lua_State *L)
|
||||
{
|
||||
actionf_t *action = lua_touserdata(L,lua_upvalueindex(1));
|
||||
actionf_p1 *action = lua_touserdata(L,lua_upvalueindex(1));
|
||||
mobj_t *actor = *((mobj_t **)luaL_checkudata(L,1,META_MOBJ));
|
||||
var1 = (INT32)luaL_optinteger(L,2,0);
|
||||
var2 = (INT32)luaL_optinteger(L,3,0);
|
||||
if (!actor)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
action->acp1(actor);
|
||||
(*action)(actor);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -9344,13 +9344,15 @@ int LUA_SOCLib(lua_State *L)
|
||||
|
||||
const char *LUA_GetActionName(void *action)
|
||||
{
|
||||
actionf_t *act = (actionf_t *)action;
|
||||
actionf_p1 *act = (actionf_p1 *)action;
|
||||
size_t z;
|
||||
|
||||
for (z = 0; actionpointers[z].name; z++)
|
||||
{
|
||||
if (actionpointers[z].action.acv == act->acv)
|
||||
if (actionpointers[z].action == *act)
|
||||
return actionpointers[z].name;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
@@ -9363,8 +9365,6 @@ void LUA_SetActionByName(void *state, const char *actiontocompare)
|
||||
if (fasticmp(actiontocompare, actionpointers[z].name))
|
||||
{
|
||||
st->action = actionpointers[z].action;
|
||||
st->action.acv = actionpointers[z].action.acv; // assign
|
||||
st->action.acp1 = actionpointers[z].action.acp1;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
+6
-2
@@ -70,7 +70,11 @@ extern "C" {
|
||||
#include <string.h>
|
||||
|
||||
#define _USE_MATH_DEFINES // fixes M_PI errors in r_plane.c for Visual Studio
|
||||
#ifdef __cplusplus
|
||||
#include <cmath>
|
||||
#else
|
||||
#include <math.h>
|
||||
#endif
|
||||
|
||||
#include <sys/types.h>
|
||||
#include <sys/stat.h>
|
||||
@@ -111,8 +115,8 @@ extern char logfilename[1024];
|
||||
#else
|
||||
#define VERSION 1 // Game version
|
||||
#define SUBVERSION 6 // more precise version number
|
||||
#define VERSIONSTRING "Saturn v8.2"
|
||||
#define VERSIONSTRINGW L"Saturn v8.2"
|
||||
#define VERSIONSTRING "Saturn v8.3"
|
||||
#define VERSIONSTRINGW L"Saturn v8.3"
|
||||
// Hey! If you change this, add 1 to the MODVERSION below! Otherwise we can't force updates!
|
||||
// And change CMakeLists.txt (not src/, but in root), for CMake users!
|
||||
// AND appveyor.yml, for the build bots!
|
||||
|
||||
+14
-14
@@ -446,19 +446,19 @@ extern UINT16 spacetimetics;
|
||||
extern UINT16 extralifetics;
|
||||
|
||||
// SRB2kart
|
||||
extern tic_t introtime;
|
||||
extern tic_t starttime;
|
||||
extern tic_t raceexittime;
|
||||
extern tic_t battleexittime;
|
||||
extern INT32 hyudorotime;
|
||||
extern INT32 stealtime;
|
||||
extern INT32 sneakertime;
|
||||
extern INT32 itemtime;
|
||||
extern INT32 comebacktime;
|
||||
extern INT32 bumptime;
|
||||
extern INT32 wipeoutslowtime;
|
||||
extern INT32 wantedreduce;
|
||||
extern INT32 wantedfrequency;
|
||||
extern const tic_t introtime;
|
||||
extern const tic_t starttime;
|
||||
extern const tic_t raceexittime;
|
||||
extern const tic_t battleexittime;
|
||||
extern const INT32 hyudorotime;
|
||||
extern const INT32 stealtime;
|
||||
extern const INT32 sneakertime;
|
||||
extern const INT32 itemtime;
|
||||
extern const INT32 comebacktime;
|
||||
extern const INT32 bumptime;
|
||||
extern const INT32 wipeoutslowtime;
|
||||
extern const INT32 wantedreduce;
|
||||
extern const INT32 wantedfrequency;
|
||||
|
||||
extern UINT8 introtoplay;
|
||||
extern UINT8 creditscutscene;
|
||||
@@ -575,7 +575,7 @@ extern consvar_t cv_downloading; // allow clients to downloading WADs.
|
||||
extern consvar_t cv_nettimeout; // SRB2Kart: Advanced server options menu
|
||||
extern consvar_t cv_jointimeout;
|
||||
extern consvar_t cv_maxping;
|
||||
extern ticcmd_t netcmds[TICQUEUE][MAXPLAYERS];
|
||||
extern ticcmd_t netcmds[BACKUPTICS][MAXPLAYERS];
|
||||
extern INT32 serverplayer;
|
||||
extern INT32 adminplayers[MAXPLAYERS];
|
||||
|
||||
|
||||
@@ -540,6 +540,8 @@ static const char *credits[] = {
|
||||
"\"Jin\"",
|
||||
"\"riomccloud\"",
|
||||
"\"chromaticpipe\"",
|
||||
"\"PAS\"",
|
||||
"\"$HOME\"",
|
||||
"\"Achii\"",
|
||||
"\"Anonimus\"",
|
||||
"\"scizor300\"",
|
||||
|
||||
+11
-10
@@ -365,8 +365,8 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
|
||||
char searchpath[1024];
|
||||
size_t *searchpathindex;
|
||||
|
||||
dirhandle = (DIR**) malloc(maxsearchdepth * sizeof (DIR*));
|
||||
searchpathindex = (size_t *) malloc(maxsearchdepth * sizeof (size_t));
|
||||
dirhandle = (DIR**) malloc(maxsearchdepth * sizeof(DIR*));
|
||||
searchpathindex = (size_t *) malloc(maxsearchdepth * sizeof(size_t));
|
||||
|
||||
strcpy(searchpath,startpath);
|
||||
searchpathindex[--depthleft] = strlen(searchpath) + 1;
|
||||
@@ -410,14 +410,14 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
|
||||
}
|
||||
|
||||
// okay, now we actually want searchpath to incorporate d_name
|
||||
strcpy(&searchpath[searchpathindex[depthleft]],dent->d_name);
|
||||
strcpy(&searchpath[searchpathindex[depthleft]], dent->d_name);
|
||||
|
||||
#if defined(__linux__) || defined(__FreeBSD__)
|
||||
if (dent->d_type == DT_UNKNOWN && lstat(searchpath,&fsstat) == 0)
|
||||
if (dent->d_type == DT_UNKNOWN && lstat(searchpath, &fsstat) == 0)
|
||||
{
|
||||
if (S_ISDIR(fsstat.st_mode))
|
||||
dent->d_type = DT_DIR;
|
||||
else if (S_ISLNK(fsstat.st_mode))
|
||||
else if (S_ISLNK(fsstat.st_mode))
|
||||
dent->d_type = DT_LNK;
|
||||
}
|
||||
|
||||
@@ -439,11 +439,12 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
|
||||
{
|
||||
searchpathindex[--depthleft] = strlen(searchpath) + 1;
|
||||
dirhandle[depthleft] = opendir(searchpath);
|
||||
|
||||
if (!dirhandle[depthleft])
|
||||
{
|
||||
// can't open it... maybe no read-permissions
|
||||
// go back to previous dir
|
||||
depthleft++;
|
||||
// can't open it... maybe no read-permissions
|
||||
// go back to previous dir
|
||||
depthleft++;
|
||||
}
|
||||
|
||||
searchpath[searchpathindex[depthleft]-1] = PATHSEP[0];
|
||||
@@ -455,9 +456,9 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
|
||||
{
|
||||
case FS_FOUND:
|
||||
if (completepath)
|
||||
strcpy(filename,searchpath);
|
||||
strcpy(filename, searchpath);
|
||||
else
|
||||
strcpy(filename,dent->d_name);
|
||||
strcpy(filename, dent->d_name);
|
||||
retval = FS_FOUND;
|
||||
found = 1;
|
||||
break;
|
||||
|
||||
+2
-2
@@ -1051,7 +1051,7 @@ void G_ConsGhostTic(INT32 playernum)
|
||||
mobj = NULL;
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (th->function != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
mobj = (mobj_t *)th;
|
||||
if (mobj->type == (mobjtype_t)type && mobj->x == x && mobj->y == y && mobj->z == z)
|
||||
@@ -3701,7 +3701,7 @@ void G_DoPlayMetal(void)
|
||||
// find metal sonic
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (th->function != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
|
||||
mo = (mobj_t *)th;
|
||||
|
||||
+50
-47
@@ -109,7 +109,7 @@ boolean addedtogame;
|
||||
player_t players[MAXPLAYERS];
|
||||
|
||||
INT32 consoleplayer; // player taking events and displaying
|
||||
INT32 displayplayers[MAXSPLITSCREENPLAYERS]; // view being displayed
|
||||
INT32 displayplayers[MAXSPLITSCREENPLAYERS] = {0}; // view being displayed
|
||||
|
||||
tic_t gametic;
|
||||
tic_t levelstarttic; // gametic at level start
|
||||
@@ -196,19 +196,19 @@ UINT16 spacetimetics = 11*TICRATE + (TICRATE/2);
|
||||
UINT16 extralifetics = 4*TICRATE;
|
||||
|
||||
// SRB2kart
|
||||
tic_t introtime = 108+5; // plus 5 for white fade
|
||||
tic_t starttime = 6*TICRATE + (3*TICRATE/4);
|
||||
tic_t raceexittime = 5*TICRATE + (2*TICRATE/3);
|
||||
tic_t battleexittime = 8*TICRATE;
|
||||
INT32 hyudorotime = 7*TICRATE;
|
||||
INT32 stealtime = TICRATE/2;
|
||||
INT32 sneakertime = TICRATE + (TICRATE/3);
|
||||
INT32 itemtime = 8*TICRATE;
|
||||
INT32 comebacktime = 10*TICRATE;
|
||||
INT32 bumptime = 6;
|
||||
INT32 wipeoutslowtime = 20;
|
||||
INT32 wantedreduce = 5*TICRATE;
|
||||
INT32 wantedfrequency = 10*TICRATE;
|
||||
const tic_t introtime = 108+5; // plus 5 for white fade
|
||||
const tic_t starttime = 6*TICRATE + (3*TICRATE/4);
|
||||
const tic_t raceexittime = 5*TICRATE + (2*TICRATE/3);
|
||||
const tic_t battleexittime = 8*TICRATE;
|
||||
const INT32 hyudorotime = 7*TICRATE;
|
||||
const INT32 stealtime = TICRATE/2;
|
||||
const INT32 sneakertime = TICRATE + (TICRATE/3);
|
||||
const INT32 itemtime = 8*TICRATE;
|
||||
const INT32 comebacktime = 10*TICRATE;
|
||||
const INT32 bumptime = 6;
|
||||
const INT32 wipeoutslowtime = 20;
|
||||
const INT32 wantedreduce = 5*TICRATE;
|
||||
const INT32 wantedfrequency = 10*TICRATE;
|
||||
|
||||
INT32 gameovertics = 15*TICRATE;
|
||||
|
||||
@@ -681,47 +681,49 @@ INT32 JoyAxis(axis_input_e axissel, UINT8 player)
|
||||
INT32 axisval;
|
||||
boolean flp = false;
|
||||
|
||||
UINT8 pnum = player-1;
|
||||
|
||||
//find what axis to get
|
||||
switch (axissel)
|
||||
{
|
||||
case AXISTURN:
|
||||
axisval = cv_turnaxis[player-1].value;
|
||||
axisval = cv_turnaxis[pnum].value;
|
||||
break;
|
||||
case AXISMOVE:
|
||||
axisval = cv_moveaxis[player-1].value;
|
||||
axisval = cv_moveaxis[pnum].value;
|
||||
break;
|
||||
case AXISCAMTURN:
|
||||
axisval = cv_camturnaxis[player-1].value;
|
||||
axisval = cv_camturnaxis[pnum].value;
|
||||
break;
|
||||
case AXISCAMSTRAFE:
|
||||
axisval = cv_camstrafeaxis[player-1].value;
|
||||
axisval = cv_camstrafeaxis[pnum].value;
|
||||
break;
|
||||
case AXISBRAKE:
|
||||
axisval = cv_brakeaxis[player-1].value;
|
||||
axisval = cv_brakeaxis[pnum].value;
|
||||
break;
|
||||
case AXISAIM:
|
||||
axisval = cv_aimaxis[player-1].value;
|
||||
axisval = cv_aimaxis[pnum].value;
|
||||
break;
|
||||
case AXISLOOK:
|
||||
axisval = cv_lookaxis[player-1].value;
|
||||
axisval = cv_lookaxis[pnum].value;
|
||||
break;
|
||||
case AXISFIRE:
|
||||
axisval = cv_fireaxis[player-1].value;
|
||||
axisval = cv_fireaxis[pnum].value;
|
||||
break;
|
||||
case AXISDRIFT:
|
||||
axisval = cv_driftaxis[player-1].value;
|
||||
axisval = cv_driftaxis[pnum].value;
|
||||
break;
|
||||
case AXISLOOKBACK:
|
||||
axisval = cv_lookbackaxis[player-1].value;
|
||||
axisval = cv_lookbackaxis[pnum].value;
|
||||
break;
|
||||
case AXISCUSTOM1:
|
||||
axisval = cv_custom1axis[player-1].value;
|
||||
axisval = cv_custom1axis[pnum].value;
|
||||
break;
|
||||
case AXISCUSTOM2:
|
||||
axisval = cv_custom2axis[player-1].value;
|
||||
axisval = cv_custom2axis[pnum].value;
|
||||
break;
|
||||
case AXISCUSTOM3:
|
||||
axisval = cv_custom3axis[player-1].value;
|
||||
axisval = cv_custom3axis[pnum].value;
|
||||
break;
|
||||
default:
|
||||
return 0;
|
||||
@@ -732,44 +734,51 @@ INT32 JoyAxis(axis_input_e axissel, UINT8 player)
|
||||
axisval = -axisval;
|
||||
flp = true;
|
||||
}
|
||||
|
||||
if (axisval > JOYAXISSET*2 || axisval == 0) //not there in array or None
|
||||
return 0;
|
||||
|
||||
if (axisval%2)
|
||||
if (axisval % 2)
|
||||
{
|
||||
axisval /= 2;
|
||||
retaxis = joyxmove[axisval];
|
||||
retaxis = joyxmove[pnum][axisval];
|
||||
|
||||
if (retaxis < (-JOYAXISRANGE))
|
||||
retaxis = -JOYAXISRANGE;
|
||||
if (retaxis > (+JOYAXISRANGE))
|
||||
retaxis = +JOYAXISRANGE;
|
||||
if (!Joystick[player-1].bGamepadStyle && axissel < AXISDEAD)
|
||||
if (!Joystick[pnum].bGamepadStyle && axissel < AXISDEAD)
|
||||
{
|
||||
const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_xdeadzone[player-1].value) >> FRACBITS;
|
||||
const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_xdeadzone[pnum].value) >> FRACBITS;
|
||||
if (abs(retaxis) <= jdeadzone)
|
||||
return 0;
|
||||
}
|
||||
if (flp) retaxis = -retaxis; //flip it around
|
||||
|
||||
if (flp)
|
||||
retaxis = -retaxis; // flip it around
|
||||
|
||||
return retaxis;
|
||||
}
|
||||
else
|
||||
{
|
||||
axisval--;
|
||||
axisval /= 2;
|
||||
retaxis = joyymove[axisval];
|
||||
retaxis = joyymove[pnum][axisval];
|
||||
|
||||
if (retaxis < (-JOYAXISRANGE))
|
||||
retaxis = -JOYAXISRANGE;
|
||||
if (retaxis > (+JOYAXISRANGE))
|
||||
retaxis = +JOYAXISRANGE;
|
||||
if (!Joystick[player-1].bGamepadStyle && axissel < AXISDEAD)
|
||||
if (!Joystick[pnum].bGamepadStyle && axissel < AXISDEAD)
|
||||
{
|
||||
const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_ydeadzone[player-1].value) >> FRACBITS;
|
||||
const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_ydeadzone[pnum].value) >> FRACBITS;
|
||||
if (abs(retaxis) <= jdeadzone)
|
||||
return 0;
|
||||
}
|
||||
if (flp) retaxis = -retaxis; //flip it around
|
||||
|
||||
if (flp)
|
||||
retaxis = -retaxis; // flip it around
|
||||
|
||||
return retaxis;
|
||||
}
|
||||
}
|
||||
@@ -1216,15 +1225,9 @@ static void G_DoLoadLevel(boolean resetplayer)
|
||||
}
|
||||
|
||||
// clear cmd building stuff
|
||||
memset(gamekeydown, 0, sizeof (gamekeydown));
|
||||
|
||||
for (i = 0; i < JOYAXISSET; i++)
|
||||
{
|
||||
joyxmove[i] = joyymove[i] = 0;
|
||||
joy2xmove[i] = joy2ymove[i] = 0;
|
||||
joy3xmove[i] = joy3ymove[i] = 0;
|
||||
joy4xmove[i] = joy4ymove[i] = 0;
|
||||
}
|
||||
memset(gamekeydown, 0, sizeof(gamekeydown));
|
||||
memset(joyxmove, 0, sizeof(joyxmove));
|
||||
memset(joyymove, 0, sizeof(joyymove));
|
||||
mousex = mousey = 0;
|
||||
|
||||
// clear hud messages remains (usually from game startup)
|
||||
@@ -1784,7 +1787,7 @@ void G_Ticker(boolean run)
|
||||
}
|
||||
}
|
||||
|
||||
buf = gametic % TICQUEUE;
|
||||
buf = gametic % BACKUPTICS;
|
||||
|
||||
if (!demo.playback)
|
||||
{
|
||||
@@ -2559,7 +2562,7 @@ void G_ChangePlayerReferences(mobj_t *oldmo, mobj_t *newmo)
|
||||
// scan all thinkers
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (th->function != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
+9
-19
@@ -114,8 +114,7 @@ INT32 mousex, mousey;
|
||||
INT32 mlooky; // like mousey but with a custom sensitivity for mlook
|
||||
|
||||
// joystick values are repeated
|
||||
INT32 joyxmove[JOYAXISSET], joyymove[JOYAXISSET], joy2xmove[JOYAXISSET], joy2ymove[JOYAXISSET],
|
||||
joy3xmove[JOYAXISSET], joy3ymove[JOYAXISSET], joy4xmove[JOYAXISSET], joy4ymove[JOYAXISSET];
|
||||
INT32 joyxmove[MAXSPLITSCREENPLAYERS][JOYAXISSET], joyymove[MAXSPLITSCREENPLAYERS][JOYAXISSET];
|
||||
|
||||
// current state of the keys: true if pushed
|
||||
UINT8 gamekeydown[NUMINPUTS];
|
||||
@@ -187,32 +186,32 @@ void G_MapEventsToControls(event_t *ev)
|
||||
i = ev->data1;
|
||||
if (i >= JOYAXISSET || menuactive || CON_Ready() || chat_on)
|
||||
break;
|
||||
if (ev->data2 != INT32_MAX) joyxmove[i] = ev->data2;
|
||||
if (ev->data3 != INT32_MAX) joyymove[i] = ev->data3;
|
||||
if (ev->data2 != INT32_MAX) joyxmove[0][i] = ev->data2;
|
||||
if (ev->data3 != INT32_MAX) joyymove[0][i] = ev->data3;
|
||||
break;
|
||||
|
||||
case ev_joystick2: // buttons are virtual keys
|
||||
i = ev->data1;
|
||||
if (i >= JOYAXISSET || menuactive)
|
||||
break;
|
||||
if (ev->data2 != INT32_MAX) joy2xmove[i] = ev->data2;
|
||||
if (ev->data3 != INT32_MAX) joy2ymove[i] = ev->data3;
|
||||
if (ev->data2 != INT32_MAX) joyxmove[1][i] = ev->data2;
|
||||
if (ev->data3 != INT32_MAX) joyymove[1][i] = ev->data3;
|
||||
break;
|
||||
|
||||
case ev_joystick3:
|
||||
i = ev->data1;
|
||||
if (i >= JOYAXISSET)
|
||||
break;
|
||||
if (ev->data2 != INT32_MAX) joy3xmove[i] = ev->data2;
|
||||
if (ev->data3 != INT32_MAX) joy3ymove[i] = ev->data3;
|
||||
if (ev->data2 != INT32_MAX) joyxmove[2][i] = ev->data2;
|
||||
if (ev->data3 != INT32_MAX) joyymove[2][i] = ev->data3;
|
||||
break;
|
||||
|
||||
case ev_joystick4:
|
||||
i = ev->data1;
|
||||
if (i >= JOYAXISSET)
|
||||
break;
|
||||
if (ev->data2 != INT32_MAX) joy4xmove[i] = ev->data2;
|
||||
if (ev->data3 != INT32_MAX) joy4ymove[i] = ev->data3;
|
||||
if (ev->data2 != INT32_MAX) joyxmove[3][i] = ev->data2;
|
||||
if (ev->data3 != INT32_MAX) joyymove[3][i] = ev->data3;
|
||||
break;
|
||||
|
||||
default:
|
||||
@@ -258,15 +257,6 @@ void G_ResetControls(void)
|
||||
memset(joyxmove, 0, sizeof(joyxmove));
|
||||
memset(joyymove, 0, sizeof(joyymove));
|
||||
|
||||
memset(joy2xmove, 0, sizeof(joy2xmove));
|
||||
memset(joy2ymove, 0, sizeof(joy2ymove));
|
||||
|
||||
memset(joy3xmove, 0, sizeof(joy3xmove));
|
||||
memset(joy3ymove, 0, sizeof(joy3ymove));
|
||||
|
||||
memset(joy4xmove, 0, sizeof(joy4xmove));
|
||||
memset(joy4ymove, 0, sizeof(joy4ymove));
|
||||
|
||||
// reset those just in case the game missed the keyup event
|
||||
memset(dpadscrollstate, false, sizeof(dpadscrollstate));
|
||||
}
|
||||
|
||||
+8
-5
@@ -41,10 +41,12 @@ typedef enum
|
||||
KEY_DBLJOY1 = KEY_DBLMOUSE1 + MOUSEBUTTONS,
|
||||
KEY_DBLHAT1 = KEY_DBLJOY1 + JOYBUTTONS,
|
||||
|
||||
KEY_2JOY1 = KEY_DBLHAT1 + MOUSEBUTTONS,
|
||||
KEY_2MOUSE1 = KEY_DBLHAT1 + JOYHATS*4,
|
||||
KEY_2JOY1 = KEY_2MOUSE1 + MOUSEBUTTONS,
|
||||
KEY_2HAT1 = KEY_2JOY1 + JOYBUTTONS,
|
||||
|
||||
KEY_DBL2JOY1 = KEY_2HAT1 + MOUSEBUTTONS,
|
||||
KEY_DBL2MOUSE1 = KEY_2HAT1 + JOYHATS*4,
|
||||
KEY_DBL2JOY1 = KEY_DBL2MOUSE1 + MOUSEBUTTONS,
|
||||
KEY_DBL2HAT1 = KEY_DBL2JOY1 + JOYBUTTONS,
|
||||
|
||||
KEY_3JOY1 = KEY_DBL2HAT1 + JOYHATS*4,
|
||||
@@ -61,8 +63,10 @@ typedef enum
|
||||
|
||||
KEY_MOUSEWHEELUP = KEY_DBL4HAT1 + JOYHATS*4,
|
||||
KEY_MOUSEWHEELDOWN = KEY_MOUSEWHEELUP + 1,
|
||||
KEY_2MOUSEWHEELUP = KEY_MOUSEWHEELDOWN + 1,
|
||||
KEY_2MOUSEWHEELDOWN = KEY_2MOUSEWHEELUP + 1,
|
||||
|
||||
NUMINPUTS = KEY_MOUSEWHEELDOWN + 1,
|
||||
NUMINPUTS = KEY_2MOUSEWHEELDOWN + 1, // FIXME: all the mouse 2 stuff should be removed, but it screws up mappings somehow
|
||||
} key_input_e;
|
||||
|
||||
typedef enum
|
||||
@@ -113,8 +117,7 @@ extern consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS];
|
||||
extern INT32 mousex, mousey;
|
||||
extern INT32 mlooky; //mousey with mlookSensitivity
|
||||
|
||||
extern INT32 joyxmove[JOYAXISSET], joyymove[JOYAXISSET], joy2xmove[JOYAXISSET], joy2ymove[JOYAXISSET],
|
||||
joy3xmove[JOYAXISSET], joy3ymove[JOYAXISSET], joy4xmove[JOYAXISSET], joy4ymove[JOYAXISSET];
|
||||
extern INT32 joyxmove[MAXSPLITSCREENPLAYERS][JOYAXISSET], joyymove[MAXSPLITSCREENPLAYERS][JOYAXISSET];
|
||||
|
||||
// current state of the keys: true if pushed
|
||||
extern UINT8 gamekeydown[NUMINPUTS];
|
||||
|
||||
@@ -21,8 +21,6 @@ extern "C" {
|
||||
#include "hw_data.h"
|
||||
#include "hw_gl.h"
|
||||
|
||||
extern boolean currently_batching;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
FSurfaceInfo surf;// surf also has its own polyflags for some reason, but it seems unused
|
||||
|
||||
+210
-137
@@ -48,14 +48,20 @@ typedef struct
|
||||
// if no portals are found, the portal scanning phase can be skipped while rendering, saving a bit of time.
|
||||
boolean gl_maphasportals = false;
|
||||
|
||||
// Determine on mapload if current map has any Horizonlines present
|
||||
// so we can avoid rather hot checks in HWR_Subsector
|
||||
boolean gl_maphashorizonlines = false;
|
||||
|
||||
// ==========================================================================
|
||||
// FLOOR & CEILING CONVEX POLYS GENERATION
|
||||
// ==========================================================================
|
||||
|
||||
//debug counters
|
||||
#ifdef DEBUG_HWBSP
|
||||
static INT32 nobackpoly = 0;
|
||||
static INT32 skipcut = 0;
|
||||
static INT32 totalsubsecpolys = 0;
|
||||
#endif
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// Polygon fast alloc / free
|
||||
@@ -96,8 +102,8 @@ static polyvertex_t *fracdivline(fdivline_t *bsp, polyvertex_t *v1,
|
||||
double frac;
|
||||
double num;
|
||||
double den;
|
||||
double v1x,v1y,v1dx,v1dy;
|
||||
double v2x,v2y,v2dx,v2dy;
|
||||
double v1x, v1y, v1dx, v1dy;
|
||||
double v2x, v2y, v2dx, v2dy;
|
||||
|
||||
// a segment of a polygon
|
||||
v1x = v1->x;
|
||||
@@ -112,6 +118,7 @@ static polyvertex_t *fracdivline(fdivline_t *bsp, polyvertex_t *v1,
|
||||
v2dy = bsp->dy;
|
||||
|
||||
den = v2dy*v1dx - v2dx*v1dy;
|
||||
|
||||
if (fabsf((float)den) < 1.0E-36f) // avoid checking exactly for 0.0
|
||||
return NULL; // parallel
|
||||
|
||||
@@ -119,6 +126,7 @@ static polyvertex_t *fracdivline(fdivline_t *bsp, polyvertex_t *v1,
|
||||
// (do not accept hit with the extensions)
|
||||
num = (v2x - v1x)*v2dy + (v1y - v2y)*v2dx;
|
||||
frac = num / den;
|
||||
|
||||
if (frac < 0.0l || frac > 1.0l)
|
||||
return NULL;
|
||||
|
||||
@@ -128,7 +136,6 @@ static polyvertex_t *fracdivline(fdivline_t *bsp, polyvertex_t *v1,
|
||||
frac = num / den;
|
||||
bspfrac = (float)frac;
|
||||
|
||||
|
||||
// find the interception point along the partition line
|
||||
pt.x = (float)(v2x + v2dx*frac);
|
||||
pt.y = (float)(v2y + v2dy*frac);
|
||||
@@ -136,37 +143,18 @@ static polyvertex_t *fracdivline(fdivline_t *bsp, polyvertex_t *v1,
|
||||
return &pt;
|
||||
}
|
||||
|
||||
#define DIVLINE_VERTEX_DIFF 0.45f
|
||||
|
||||
// if two vertice coords have a x and/or y difference
|
||||
// of less or equal than 1 FRACUNIT, they are considered the same
|
||||
// point. Note: hardcoded value, 1.0f could be anything else.
|
||||
static boolean SameVertice (polyvertex_t *p1, polyvertex_t *p2)
|
||||
{
|
||||
#if 0
|
||||
float diff;
|
||||
diff = p2->x - p1->x;
|
||||
if (diff < -1.5f || diff > 1.5f)
|
||||
if (fabsf( p2->x - p1->x ) > DIVLINE_VERTEX_DIFF)
|
||||
return false;
|
||||
diff = p2->y - p1->y;
|
||||
if (diff < -1.5f || diff > 1.5f)
|
||||
if (fabsf( p2->y - p1->y ) > DIVLINE_VERTEX_DIFF)
|
||||
return false;
|
||||
#elif 0
|
||||
if (p1->x != p2->x)
|
||||
return false;
|
||||
if (p1->y != p2->y)
|
||||
return false;
|
||||
#elif 0
|
||||
if (fabsf( p2->x - p1->x ) > 1.0E-36f )
|
||||
return false;
|
||||
if (fabsf( p2->y - p1->y ) > 1.0E-36f )
|
||||
return false;
|
||||
#else
|
||||
#define DIVLINE_VERTEX_DIFF 0.45f
|
||||
float ep = DIVLINE_VERTEX_DIFF;
|
||||
if (fabsf( p2->x - p1->x ) > ep )
|
||||
return false;
|
||||
if (fabsf( p2->y - p1->y ) > ep )
|
||||
return false;
|
||||
#endif
|
||||
|
||||
// p1 and p2 are considered the same vertex
|
||||
return true;
|
||||
}
|
||||
@@ -182,22 +170,23 @@ static void SplitPoly (fdivline_t *bsp, //splitting parametric line
|
||||
poly_t **frontpoly, //return one poly here
|
||||
poly_t **backpoly) //return the other here
|
||||
{
|
||||
INT32 i,j;
|
||||
INT32 i, j;
|
||||
polyvertex_t *pv;
|
||||
|
||||
INT32 ps = -1,pe = -1;
|
||||
INT32 nptfront,nptback;
|
||||
INT32 ps = -1, pe = -1;
|
||||
INT32 nptfront, nptback;
|
||||
polyvertex_t vs = {0,0,0};
|
||||
polyvertex_t ve = {0,0,0};
|
||||
polyvertex_t lastpv = {0,0,0};
|
||||
float fracs = 0.0f,frace = 0.0f; //used to tell which poly is on
|
||||
// the front side of the bsp partition line
|
||||
INT32 psonline = 0, peonline = 0;
|
||||
float fracs = 0.0f, frace = 0.0f; //used to tell which poly is on
|
||||
// the front side of the bsp partition line
|
||||
INT32 psonline = 0, peonline = 0;
|
||||
|
||||
for (i = 0; i < poly->numpts; i++)
|
||||
{
|
||||
j = i + 1;
|
||||
if (j == poly->numpts) j = 0;
|
||||
if (j == poly->numpts)
|
||||
j = 0;
|
||||
|
||||
// start & end points
|
||||
pv = fracdivline(bsp, &poly->pts[i], &poly->pts[j]);
|
||||
@@ -283,7 +272,8 @@ static void SplitPoly (fdivline_t *bsp, //splitting parametric line
|
||||
*backpoly = NULL;
|
||||
return;
|
||||
}
|
||||
if (pe <= ps)
|
||||
|
||||
if (UNLIKELY(pe <= ps))
|
||||
I_Error("SplitPoly: invalid splitting line (%d %d)", ps, pe);
|
||||
|
||||
// number of points on each side, _not_ counting those
|
||||
@@ -295,6 +285,7 @@ static void SplitPoly (fdivline_t *bsp, //splitting parametric line
|
||||
*backpoly = HWR_AllocPoly(2 + nptback);
|
||||
else
|
||||
*backpoly = NULL;
|
||||
|
||||
if (nptfront > 0)
|
||||
*frontpoly = HWR_AllocPoly(2 + nptfront);
|
||||
else
|
||||
@@ -307,10 +298,12 @@ static void SplitPoly (fdivline_t *bsp, //splitting parametric line
|
||||
*pv++ = vs;
|
||||
*pv++ = ve;
|
||||
i = pe;
|
||||
|
||||
do
|
||||
{
|
||||
if (++i == poly->numpts)
|
||||
i = 0;
|
||||
|
||||
*pv++ = poly->pts[i];
|
||||
} while (i != ps && --nptfront);
|
||||
}
|
||||
@@ -322,10 +315,12 @@ static void SplitPoly (fdivline_t *bsp, //splitting parametric line
|
||||
*pv++ = ve;
|
||||
*pv++ = vs;
|
||||
i = ps;
|
||||
|
||||
do
|
||||
{
|
||||
if (++i == poly->numpts)
|
||||
i = 0;
|
||||
|
||||
*pv++ = poly->pts[i];
|
||||
} while (i != pe && --nptback);
|
||||
}
|
||||
@@ -352,36 +347,48 @@ static void SplitPoly (fdivline_t *bsp, //splitting parametric line
|
||||
static poly_t *CutOutSubsecPoly(seg_t *lseg, INT32 count, poly_t *poly)
|
||||
{
|
||||
INT32 i, j;
|
||||
|
||||
polyvertex_t *pv;
|
||||
|
||||
INT32 nump = 0, ps, pe;
|
||||
polyvertex_t vs = {0, 0, 0}, ve = {0, 0, 0},
|
||||
p1 = {0, 0, 0}, p2 = {0, 0, 0};
|
||||
p1 = {0, 0, 0}, p2 = {0, 0, 0};
|
||||
float fracs = 0.0f;
|
||||
|
||||
fdivline_t cutseg; // x, y, dx, dy as start of node_t struct
|
||||
|
||||
poly_t *temppoly;
|
||||
|
||||
// for each seg of the subsector
|
||||
for (; count--; lseg++)
|
||||
{
|
||||
//x,y,dx,dy (like a divline)
|
||||
line_t *line = lseg->linedef;
|
||||
// x, y, dx, dy (like a divline)
|
||||
const line_t *line = lseg->linedef;
|
||||
|
||||
// portal check
|
||||
if (!gl_maphasportals && line->special == PORTALSPECIAL && lseg->side == 0)
|
||||
if (UNLIKELY(!gl_maphasportals && line->special == PORTALSPECIAL && lseg->side == 0))
|
||||
{
|
||||
// Find the other side!
|
||||
INT32 line2 = P_FindSpecialLineFromTag(PORTALSPECIAL, line->tag, -1);
|
||||
|
||||
if (line == &lines[line2])
|
||||
line2 = P_FindSpecialLineFromTag(PORTALSPECIAL, line->tag, line2);
|
||||
|
||||
if (line2 >= 0) // found it!
|
||||
gl_maphasportals = 1;
|
||||
}
|
||||
|
||||
if (!gl_maphashorizonlines && line->special == HORIZONSPECIAL)
|
||||
gl_maphashorizonlines = true;
|
||||
|
||||
if (line->sidenum[1] != 0xffff)
|
||||
{
|
||||
if (sides[line->sidenum[0]].sector == sides[line->sidenum[1]].sector)
|
||||
{
|
||||
// Segs that are self-ref linedef do not cutout the subsector.
|
||||
#ifdef DEBUG_HWBSP
|
||||
CONS_Debug(DBG_RENDER, "CutOutSubsecPoly: self ref line %i\n", line - lines);
|
||||
#endif
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
p1.x = FIXED_TO_FLOAT(lseg->side ? line->v2->x : line->v1->x);
|
||||
p1.y = FIXED_TO_FLOAT(lseg->side ? line->v2->y : line->v1->y);
|
||||
p2.x = FIXED_TO_FLOAT(lseg->side ? line->v1->x : line->v2->x);
|
||||
@@ -395,6 +402,7 @@ static poly_t *CutOutSubsecPoly(seg_t *lseg, INT32 count, poly_t *poly)
|
||||
// see if it cuts the convex poly
|
||||
ps = -1;
|
||||
pe = -1;
|
||||
|
||||
for (i = 0; i < poly->numpts; i++)
|
||||
{
|
||||
j = i + 1;
|
||||
@@ -437,6 +445,7 @@ static poly_t *CutOutSubsecPoly(seg_t *lseg, INT32 count, poly_t *poly)
|
||||
ve = vs;
|
||||
vs = *pv;
|
||||
}
|
||||
|
||||
//found 2nd point
|
||||
break;
|
||||
}
|
||||
@@ -450,25 +459,32 @@ static poly_t *CutOutSubsecPoly(seg_t *lseg, INT32 count, poly_t *poly)
|
||||
{
|
||||
// generate FRONT poly
|
||||
temppoly = HWR_AllocPoly(nump);
|
||||
|
||||
pv = temppoly->pts;
|
||||
*pv++ = vs;
|
||||
*pv++ = ve;
|
||||
|
||||
do
|
||||
{
|
||||
if (++ps == poly->numpts)
|
||||
ps = 0;
|
||||
*pv++ = poly->pts[ps];
|
||||
} while (ps != pe);
|
||||
|
||||
HWR_FreePoly(poly);
|
||||
poly = temppoly;
|
||||
}
|
||||
//hmmm... maybe we should NOT accept this, but this happens
|
||||
#ifdef DEBUG_HWBSP
|
||||
// hmmm... maybe we should NOT accept this, but this happens
|
||||
// only when the cut is not needed it seems (when the cut
|
||||
// line is aligned to one of the borders of the poly, and
|
||||
// only some times..)
|
||||
else
|
||||
{
|
||||
skipcut++;
|
||||
// I_Error("CutOutPoly: only one point for split line (%d %d) %d", ps, pe, debugpos);
|
||||
I_Error("CutOutPoly: only one point for split line (%d %d) %d", ps, pe, debugpos);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
return poly;
|
||||
@@ -491,8 +507,10 @@ static inline void HWR_SubsecPoly(INT32 num, poly_t *poly)
|
||||
|
||||
if (poly)
|
||||
{
|
||||
poly = CutOutSubsecPoly (lseg,count,poly);
|
||||
poly = CutOutSubsecPoly(lseg,count,poly);
|
||||
#ifdef DEBUG_HWBSP
|
||||
totalsubsecpolys++;
|
||||
#endif
|
||||
//extra data for this subsector
|
||||
extrasubsectors[num].planepoly = poly;
|
||||
}
|
||||
@@ -502,8 +520,8 @@ static inline void HWR_SubsecPoly(INT32 num, poly_t *poly)
|
||||
// search for the segs source of this divline
|
||||
static inline void SearchDivline(node_t *bsp, fdivline_t *divline)
|
||||
{
|
||||
divline->x = FIXED_TO_FLOAT(bsp->x);
|
||||
divline->y = FIXED_TO_FLOAT(bsp->y);
|
||||
divline->x = FIXED_TO_FLOAT(bsp->x);
|
||||
divline->y = FIXED_TO_FLOAT(bsp->y);
|
||||
divline->dx = FIXED_TO_FLOAT(bsp->dx);
|
||||
divline->dy = FIXED_TO_FLOAT(bsp->dy);
|
||||
}
|
||||
@@ -561,10 +579,12 @@ static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *b
|
||||
if (poly && poly->numpts > 2)
|
||||
{
|
||||
CONS_Debug(DBG_RENDER, "Adding a new subsector\n");
|
||||
if (addsubsector == numsubsectors + NEWSUBSECTORS)
|
||||
|
||||
if (UNLIKELY(addsubsector == numsubsectors + NEWSUBSECTORS))
|
||||
I_Error("WalkBSPNode: not enough addsubsectors\n");
|
||||
else if (addsubsector > 0x7fff)
|
||||
else if (UNLIKELY(addsubsector > 0x7fff))
|
||||
I_Error("WalkBSPNode: addsubsector > 0x7fff\n");
|
||||
|
||||
*leafnode = (UINT16)((UINT16)addsubsector | NF_SUBSECTOR);
|
||||
extrasubsectors[addsubsector].planepoly = poly;
|
||||
addsubsector++;
|
||||
@@ -586,6 +606,7 @@ static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *b
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
M_ClearBox(bbox);
|
||||
poly = extrasubsectors[bspnum & ~NF_SUBSECTOR].planepoly;
|
||||
|
||||
@@ -600,12 +621,14 @@ static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *b
|
||||
SplitPoly(&fdivline, poly, &frontpoly, &backpoly);
|
||||
poly = NULL;
|
||||
|
||||
#ifdef DEBUG_HWBSP
|
||||
//debug
|
||||
if (!backpoly)
|
||||
nobackpoly++;
|
||||
#endif
|
||||
|
||||
// Recursively divide front space.
|
||||
if (frontpoly)
|
||||
if (LIKELY(frontpoly))
|
||||
{
|
||||
WalkBSPNode(bsp->children[0], frontpoly, &bsp->children[0],bsp->bbox[0]);
|
||||
|
||||
@@ -640,53 +663,79 @@ void HWR_FreeExtraSubsectors(void)
|
||||
#define MAXDIST 1.5f
|
||||
// BP: can't move vertex: DON'T change polygon geometry! (convex)
|
||||
//#define MOVEVERTEX
|
||||
static boolean PointInSeg(polyvertex_t *a,polyvertex_t *v1,polyvertex_t *v2)
|
||||
|
||||
// Is vertex va within the seg v1, v2
|
||||
static boolean PointInSeg(polyvertex_t *va,polyvertex_t *v1,polyvertex_t *v2)
|
||||
{
|
||||
register float ax,ay,bx,by,cx,cy,d,norm;
|
||||
register polyvertex_t *p;
|
||||
register float ax, ay, bx, by, cx, cy, d, norm;
|
||||
|
||||
// check bbox of the seg first
|
||||
if (v1->x > v2->x)
|
||||
// check bbox of the seg first (without altering v1, v2)
|
||||
if (v2->x > v1->x)
|
||||
{
|
||||
p = v1;
|
||||
v1 = v2;
|
||||
v2 = p;
|
||||
// check if x within seg box v1..v2
|
||||
if ((va->x + MAXDIST) < v1->x) return false;
|
||||
if ((va->x - MAXDIST) > v2->x) return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
// check if x within seg box v2..v1
|
||||
if ((va->x + MAXDIST) < v2->x) return false;
|
||||
if ((va->x - MAXDIST) > v1->x) return false;
|
||||
}
|
||||
|
||||
if (a->x < v1->x-MAXDIST || a->x > v2->x+MAXDIST)
|
||||
return false;
|
||||
|
||||
if (v1->y > v2->y)
|
||||
if (v2->y > v1->y)
|
||||
{
|
||||
p = v1;
|
||||
v1 = v2;
|
||||
v2 = p;
|
||||
// check if x within seg box v1..v2
|
||||
if ((va->y + MAXDIST) < v1->y) return false;
|
||||
if ((va->y - MAXDIST) > v2->y) return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
// check if x within seg box v2..v1
|
||||
if ((va->y + MAXDIST) < v2->y) return false;
|
||||
if ((va->y - MAXDIST) > v1->y) return false;
|
||||
}
|
||||
if (a->y < v1->y-MAXDIST || a->y > v2->y+MAXDIST)
|
||||
return false;
|
||||
|
||||
// v1 = origine
|
||||
ax= v2->x-v1->x;
|
||||
ay= v2->y-v1->y;
|
||||
norm = hypotf(ax, ay);
|
||||
// v1 = origin
|
||||
ax = v2->x-v1->x;
|
||||
ay = v2->y-v1->y;
|
||||
norm = hypotf(ax, ay); // length of seg
|
||||
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Wfloat-equal"
|
||||
if (norm != 0) // yes, this can be exactly 0
|
||||
#pragma GCC diagnostic pop
|
||||
{
|
||||
ax /= norm;
|
||||
ay /= norm;
|
||||
ay /= norm; // unit vector along seg, v1->v2
|
||||
}
|
||||
bx = a->x-v1->x;
|
||||
by = a->y-v1->y;
|
||||
//d = a.b
|
||||
d =ax*bx+ay*by;
|
||||
|
||||
bx = va->x - v1->x;
|
||||
by = va->y - v1->y; // vector v1->va
|
||||
|
||||
// d = (a DOT b), (product of lengths * cosine( angle ))
|
||||
d = ax*bx+ay*by;
|
||||
|
||||
// bound of the seg
|
||||
if (d < 0 || d > norm)
|
||||
{
|
||||
// Also excludes some va within MAXDIST of v1 or v2
|
||||
return false;
|
||||
//c = d.1a-b
|
||||
}
|
||||
|
||||
// Cross product.
|
||||
if (((by * ax) - (bx * ay)) <= 0)
|
||||
{
|
||||
// The vertex is to the rightside of the seg, so adding
|
||||
// it to the polygon would worsen the crack.
|
||||
return false;
|
||||
}
|
||||
|
||||
// measure the error in vector bx,by as difference squared sum
|
||||
//c= (d * unit_vector_seg) - b
|
||||
cx = ax*d-bx;
|
||||
cy = ay*d-by;
|
||||
|
||||
#ifdef MOVEVERTEX
|
||||
if (cx*cx+cy*cy <= MAXDIST*MAXDIST)
|
||||
{
|
||||
@@ -707,7 +756,7 @@ static INT32 numsplitpoly;
|
||||
static void SearchSegInBSP(INT32 bspnum,polyvertex_t *p,poly_t *poly)
|
||||
{
|
||||
poly_t *q;
|
||||
INT32 j,k;
|
||||
INT32 j,k;
|
||||
|
||||
if (bspnum & NF_SUBSECTOR)
|
||||
{
|
||||
@@ -715,47 +764,55 @@ static void SearchSegInBSP(INT32 bspnum,polyvertex_t *p,poly_t *poly)
|
||||
{
|
||||
bspnum &= ~NF_SUBSECTOR;
|
||||
q = extrasubsectors[bspnum].planepoly;
|
||||
|
||||
if (poly == q || !q)
|
||||
return;
|
||||
for (j = 0; j < q->numpts; j++)
|
||||
|
||||
const INT32 numpts = q->numpts;
|
||||
|
||||
for (j = 0; j < numpts; j++)
|
||||
{
|
||||
k = j+1;
|
||||
if (k == q->numpts) k = 0;
|
||||
if (k == numpts)
|
||||
k = 0;
|
||||
|
||||
if (!SameVertice(p, &q->pts[j])
|
||||
&& !SameVertice(p, &q->pts[k])
|
||||
&& PointInSeg(p, &q->pts[j],
|
||||
&q->pts[k]))
|
||||
&& PointInSeg(p, &q->pts[j], &q->pts[k]))
|
||||
{
|
||||
poly_t *newpoly = HWR_AllocPoly(q->numpts+1);
|
||||
poly_t *newpoly = HWR_AllocPoly(numpts+1);
|
||||
INT32 n;
|
||||
|
||||
for (n = 0; n <= j; n++)
|
||||
newpoly->pts[n] = q->pts[n];
|
||||
|
||||
newpoly->pts[k] = *p;
|
||||
|
||||
for (n = k+1; n < newpoly->numpts; n++)
|
||||
newpoly->pts[n] = q->pts[n-1];
|
||||
|
||||
numsplitpoly++;
|
||||
extrasubsectors[bspnum].planepoly =
|
||||
newpoly;
|
||||
extrasubsectors[bspnum].planepoly = newpoly;
|
||||
HWR_FreePoly(q);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if ((FIXED_TO_FLOAT(nodes[bspnum].bbox[0][BOXBOTTOM])-MAXDIST <= p->y) &&
|
||||
(FIXED_TO_FLOAT(nodes[bspnum].bbox[0][BOXTOP ])+MAXDIST >= p->y) &&
|
||||
(FIXED_TO_FLOAT(nodes[bspnum].bbox[0][BOXLEFT ])-MAXDIST <= p->x) &&
|
||||
(FIXED_TO_FLOAT(nodes[bspnum].bbox[0][BOXRIGHT ])+MAXDIST >= p->x))
|
||||
SearchSegInBSP(nodes[bspnum].children[0],p,poly);
|
||||
(FIXED_TO_FLOAT(nodes[bspnum].bbox[0][BOXTOP ])+MAXDIST >= p->y) &&
|
||||
(FIXED_TO_FLOAT(nodes[bspnum].bbox[0][BOXLEFT ])-MAXDIST <= p->x) &&
|
||||
(FIXED_TO_FLOAT(nodes[bspnum].bbox[0][BOXRIGHT ])+MAXDIST >= p->x))
|
||||
SearchSegInBSP(nodes[bspnum].children[0], p, poly);
|
||||
|
||||
if ((FIXED_TO_FLOAT(nodes[bspnum].bbox[1][BOXBOTTOM])-MAXDIST <= p->y) &&
|
||||
(FIXED_TO_FLOAT(nodes[bspnum].bbox[1][BOXTOP ])+MAXDIST >= p->y) &&
|
||||
(FIXED_TO_FLOAT(nodes[bspnum].bbox[1][BOXLEFT ])-MAXDIST <= p->x) &&
|
||||
(FIXED_TO_FLOAT(nodes[bspnum].bbox[1][BOXRIGHT ])+MAXDIST >= p->x))
|
||||
SearchSegInBSP(nodes[bspnum].children[1],p,poly);
|
||||
(FIXED_TO_FLOAT(nodes[bspnum].bbox[1][BOXTOP ])+MAXDIST >= p->y) &&
|
||||
(FIXED_TO_FLOAT(nodes[bspnum].bbox[1][BOXLEFT ])-MAXDIST <= p->x) &&
|
||||
(FIXED_TO_FLOAT(nodes[bspnum].bbox[1][BOXRIGHT ])+MAXDIST >= p->x))
|
||||
SearchSegInBSP(nodes[bspnum].children[1], p, poly);
|
||||
}
|
||||
|
||||
// search for T-intersection problem
|
||||
@@ -779,13 +836,18 @@ static INT32 SolveTProblem(void)
|
||||
for (l = 0; l < addsubsector; l++)
|
||||
{
|
||||
p = extrasubsectors[l].planepoly;
|
||||
|
||||
if (!p)
|
||||
continue;
|
||||
|
||||
for (i = 0; i < p->numpts; i++)
|
||||
SearchSegInBSP((INT32)numnodes-1, &p->pts[i], p);
|
||||
}
|
||||
//CONS_Debug(DBG_RENDER, "numsplitpoly %d\n", numsplitpoly);
|
||||
|
||||
#ifdef DEBUG_HWBSP
|
||||
CONS_Debug(DBG_RENDER, "numsplitpoly %d\n", numsplitpoly);
|
||||
#endif
|
||||
|
||||
return numsplitpoly;
|
||||
}
|
||||
|
||||
@@ -825,29 +887,31 @@ static void AdjustSegs(void)
|
||||
if (lseg->polyseg)
|
||||
continue;
|
||||
|
||||
if (p) {
|
||||
for (j = 0; j < p->numpts; j++)
|
||||
for (j = 0; j < p->numpts; j++)
|
||||
{
|
||||
distv1 = p->pts[j].x - FIXED_TO_FLOAT(lseg->v1->x);
|
||||
tmp = p->pts[j].y - FIXED_TO_FLOAT(lseg->v1->y);
|
||||
distv1 = distv1*distv1+tmp*tmp;
|
||||
|
||||
if (distv1 <= nearv1)
|
||||
{
|
||||
distv1 = p->pts[j].x - FIXED_TO_FLOAT(lseg->v1->x);
|
||||
tmp = p->pts[j].y - FIXED_TO_FLOAT(lseg->v1->y);
|
||||
distv1 = distv1*distv1+tmp*tmp;
|
||||
if (distv1 <= nearv1)
|
||||
{
|
||||
v1found = j;
|
||||
nearv1 = distv1;
|
||||
}
|
||||
// the same with v2
|
||||
distv2 = p->pts[j].x - FIXED_TO_FLOAT(lseg->v2->x);
|
||||
tmp = p->pts[j].y - FIXED_TO_FLOAT(lseg->v2->y);
|
||||
distv2 = distv2*distv2+tmp*tmp;
|
||||
if (distv2 <= nearv2)
|
||||
{
|
||||
v2found = j;
|
||||
nearv2 = distv2;
|
||||
}
|
||||
v1found = j;
|
||||
nearv1 = distv1;
|
||||
}
|
||||
|
||||
// the same with v2
|
||||
distv2 = p->pts[j].x - FIXED_TO_FLOAT(lseg->v2->x);
|
||||
tmp = p->pts[j].y - FIXED_TO_FLOAT(lseg->v2->y);
|
||||
distv2 = distv2*distv2+tmp*tmp;
|
||||
|
||||
if (distv2 <= nearv2)
|
||||
{
|
||||
v2found = j;
|
||||
nearv2 = distv2;
|
||||
}
|
||||
}
|
||||
if (p && nearv1 <= NEARDIST*NEARDIST)
|
||||
|
||||
if (nearv1 <= NEARDIST*NEARDIST)
|
||||
// share vertice with segs
|
||||
lseg->pv1 = &(p->pts[v1found]);
|
||||
else
|
||||
@@ -862,7 +926,8 @@ static void AdjustSegs(void)
|
||||
pv->y = FIXED_TO_FLOAT(lseg->v1->y);
|
||||
lseg->pv1 = pv;
|
||||
}
|
||||
if (p && nearv2 <= NEARDIST*NEARDIST)
|
||||
|
||||
if (nearv2 <= NEARDIST*NEARDIST)
|
||||
lseg->pv2 = &(p->pts[v2found]);
|
||||
else
|
||||
{
|
||||
@@ -875,11 +940,15 @@ static void AdjustSegs(void)
|
||||
// recompute length
|
||||
{
|
||||
float x,y;
|
||||
x = ((polyvertex_t *)lseg->pv2)->x - ((polyvertex_t *)lseg->pv1)->x
|
||||
+ FIXED_TO_FLOAT(FRACUNIT/2);
|
||||
y = ((polyvertex_t *)lseg->pv2)->y - ((polyvertex_t *)lseg->pv1)->y
|
||||
+ FIXED_TO_FLOAT(FRACUNIT/2);
|
||||
lseg->flength = (float)hypot(x, y);
|
||||
|
||||
const polyvertex_t *pv1 = (polyvertex_t *)lseg->pv1;
|
||||
const polyvertex_t *pv2 = (polyvertex_t *)lseg->pv2;
|
||||
|
||||
x = pv2->x - pv1->x + 0.5f;
|
||||
y = pv2->y - pv1->y + 0.5f;
|
||||
|
||||
lseg->flength = hypotf(x, y);
|
||||
|
||||
// BP: debug see this kind of segs
|
||||
//if (nearv2 > NEARDIST*NEARDIST || nearv1 > NEARDIST*NEARDIST)
|
||||
// lseg->length = 1;
|
||||
@@ -905,29 +974,29 @@ void HWR_CreatePlanePolygons(INT32 bspnum)
|
||||
I_FinishUpdate(); // page flip or blit buffer
|
||||
#endif
|
||||
|
||||
// reset the portal flag
|
||||
gl_maphasportals = 0;
|
||||
// reset the portal and horizonline flag
|
||||
gl_maphasportals = gl_maphashorizonlines = 0;
|
||||
|
||||
// find min/max boundaries of map
|
||||
//CONS_Debug(DBG_RENDER, "Looking for boundaries of map...\n");
|
||||
#ifdef DEBUG_HWBSP
|
||||
CONS_Debug(DBG_RENDER, "Looking for boundaries of map...\n");
|
||||
#endif
|
||||
M_ClearBox(rootbbox);
|
||||
for (i = 0;i < numvertexes; i++)
|
||||
M_AddToBox(rootbbox, vertexes[i].x, vertexes[i].y);
|
||||
|
||||
//CONS_Debug(DBG_RENDER, "Generating subsector polygons... %d subsectors\n", numsubsectors);
|
||||
#ifdef DEBUG_HWBSP
|
||||
CONS_Debug(DBG_RENDER, "Generating subsector polygons... %d subsectors\n", numsubsectors);
|
||||
#endif
|
||||
|
||||
HWR_FreeExtraSubsectors();
|
||||
|
||||
// allocate extra data for each subsector present in map
|
||||
totsubsectors = numsubsectors + NEWSUBSECTORS;
|
||||
extrasubsectors = calloc(totsubsectors, sizeof (*extrasubsectors));
|
||||
if (extrasubsectors == NULL)
|
||||
if (UNLIKELY(extrasubsectors == NULL))
|
||||
I_Error("couldn't malloc extrasubsectors totsubsectors %s\n", sizeu1(totsubsectors));
|
||||
|
||||
// allocate table for back to front drawing of subsectors
|
||||
/*gl_drawsubsectors = (INT16 *)malloc(sizeof (*gl_drawsubsectors) * totsubsectors);
|
||||
if (!gl_drawsubsectors)
|
||||
I_Error("couldn't malloc gl_drawsubsectors\n");*/
|
||||
|
||||
// number of the first new subsector that might be added
|
||||
addsubsector = numsubsectors;
|
||||
|
||||
@@ -951,17 +1020,21 @@ void HWR_CreatePlanePolygons(INT32 bspnum)
|
||||
WalkBSPNode(bspnum, rootp, NULL,rootbbox);
|
||||
|
||||
i = SolveTProblem();
|
||||
//CONS_Debug(DBG_RENDER, "%d point divides a polygon line\n",i);
|
||||
#ifdef DEBUG_HWBSP
|
||||
CONS_Debug(DBG_RENDER, "%d point divides a polygon line\n",i);
|
||||
#endif
|
||||
AdjustSegs();
|
||||
|
||||
#ifdef DEBUG_HWBSP
|
||||
//debug debug..
|
||||
//if (nobackpoly)
|
||||
// CONS_Debug(DBG_RENDER, "no back polygon %u times\n",nobackpoly);
|
||||
if (nobackpoly)
|
||||
CONS_Debug(DBG_RENDER, "no back polygon %u times\n",nobackpoly);
|
||||
//"(should happen only with the deep water trick)"
|
||||
//if (skipcut)
|
||||
// CONS_Debug(DBG_RENDER, "%u cuts were skipped because of only one point\n",skipcut);
|
||||
if (skipcut)
|
||||
CONS_Debug(DBG_RENDER, "%u cuts were skipped because of only one point\n",skipcut);
|
||||
|
||||
//CONS_Debug(DBG_RENDER, "done: %u total subsector convex polygons\n", totalsubsecpolys);
|
||||
CONS_Debug(DBG_RENDER, "done: %u total subsector convex polygons\n", totalsubsecpolys);
|
||||
#endif
|
||||
}
|
||||
|
||||
#endif //HWRENDER
|
||||
@@ -38,12 +38,6 @@ INT32 textureformat = GL_TEXFMT_P_8; // use chromakey for hole
|
||||
|
||||
RGBA_t mapPalette[256] = {0}; // the palette for the currently loaded level or menu etc.
|
||||
|
||||
// Returns a pointer to the palette which should be used for caching textures.
|
||||
RGBA_t *HWR_GetTexturePalette(void)
|
||||
{
|
||||
return HWR_ShouldUsePaletteRendering() ? mapPalette : pLocalPalette;
|
||||
}
|
||||
|
||||
static INT32 format2bpp(GLTextureFormat_t format)
|
||||
{
|
||||
switch (format)
|
||||
@@ -792,7 +786,7 @@ static void HWR_PrecacheLevelSprites(void)
|
||||
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (th->function != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
|
||||
mo = (mobj_t *)th;
|
||||
|
||||
@@ -121,7 +121,7 @@ static clipnode_t * gld_clipnode_NewRange(angle_t start, angle_t end)
|
||||
|
||||
boolean gld_clipper_SafeCheckRange(angle_t startAngle, angle_t endAngle)
|
||||
{
|
||||
if(startAngle > endAngle)
|
||||
if (startAngle > endAngle)
|
||||
{
|
||||
return (gld_clipper_IsRangeVisible(startAngle, ANGLE_MAX) || gld_clipper_IsRangeVisible(0, endAngle));
|
||||
}
|
||||
|
||||
+18
-6
@@ -610,7 +610,7 @@ void HWR_FadeScreenMenuBack(UINT16 color, UINT8 strength)
|
||||
}
|
||||
else // Do TRANSMAP** fade.
|
||||
{
|
||||
RGBA_t *palette = HWR_GetTexturePalette();
|
||||
const RGBA_t *palette = HWR_GetTexturePalette();
|
||||
Surf.PolyColor.rgba = palette[color&0xFF].rgba;
|
||||
|
||||
if (HWR_ShouldUsePaletteRendering())
|
||||
@@ -794,7 +794,7 @@ void HWR_drawAMline(const fline_t *fl, INT32 color)
|
||||
{
|
||||
F2DCoord v1, v2;
|
||||
RGBA_t color_rgba;
|
||||
RGBA_t *palette = HWR_GetTexturePalette();
|
||||
const RGBA_t *palette = HWR_GetTexturePalette();
|
||||
|
||||
color_rgba = palette[color&0xFF];
|
||||
|
||||
@@ -815,7 +815,7 @@ void HWR_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 color)
|
||||
FOutVector v[4];
|
||||
FSurfaceInfo Surf;
|
||||
float fx, fy, fw, fh, fwait = 0;
|
||||
RGBA_t *palette = HWR_GetTexturePalette();
|
||||
RGBA_t *palette;
|
||||
|
||||
if (wh < 0)
|
||||
return; // consistency w/ software
|
||||
@@ -860,11 +860,13 @@ void HWR_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 color)
|
||||
|
||||
if (fx >= vid.width || fy >= vid.height)
|
||||
return;
|
||||
|
||||
if (fx < 0)
|
||||
{
|
||||
fw += fx;
|
||||
fx = 0;
|
||||
}
|
||||
|
||||
if (fy < 0)
|
||||
{
|
||||
fh += fy;
|
||||
@@ -873,11 +875,13 @@ void HWR_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 color)
|
||||
|
||||
if (fw <= 0 || fh <= 0)
|
||||
return;
|
||||
|
||||
if (fx + fw > vid.width)
|
||||
{
|
||||
fwait = fw - (fvw- fx);
|
||||
fw = fvw - fx;
|
||||
}
|
||||
|
||||
if (fy + fh > vid.height)
|
||||
fh = fvh - fy;
|
||||
|
||||
@@ -899,6 +903,8 @@ void HWR_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 color)
|
||||
v[0].t = v[1].t = 0.0f;
|
||||
v[2].t = v[3].t = 1.0f;
|
||||
|
||||
palette = HWR_GetTexturePalette();
|
||||
|
||||
Surf.PolyColor = palette[color&0xFF];
|
||||
|
||||
GL_DrawPolygon(&Surf, v, 4,
|
||||
@@ -913,7 +919,6 @@ void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32
|
||||
FOutVector v[4];
|
||||
FSurfaceInfo Surf;
|
||||
float fx, fy, fw, fh;
|
||||
RGBA_t *palette = HWR_GetTexturePalette();
|
||||
|
||||
if (w < 0 || h < 0)
|
||||
return; // consistency w/ software
|
||||
@@ -937,6 +942,7 @@ void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32
|
||||
|
||||
if (x == 0 && y == 0 && w == BASEVIDWIDTH && h == BASEVIDHEIGHT)
|
||||
{
|
||||
RGBA_t *palette = HWR_GetTexturePalette();
|
||||
RGBA_t rgbaColour = palette[color&0xFF];
|
||||
FRGBAFloat clearColour;
|
||||
clearColour.red = (float)rgbaColour.s.red / 255;
|
||||
@@ -967,6 +973,7 @@ void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32
|
||||
else if (!(options & V_SNAPTOTOP))
|
||||
fy += (fvh - (FLOATBASEVIDHEIGHT * dupy)) / 2;
|
||||
}
|
||||
|
||||
if (options & V_SPLITSCREEN)
|
||||
fy += (FLOATBASEVIDHEIGHT * dupy)/2;
|
||||
if (options & V_HORZSCREEN)
|
||||
@@ -976,11 +983,13 @@ void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32
|
||||
|
||||
if (fx >= vid.width || fy >= vid.height)
|
||||
return;
|
||||
|
||||
if (fx < 0)
|
||||
{
|
||||
fw += fx;
|
||||
fx = 0;
|
||||
}
|
||||
|
||||
if (fy < 0)
|
||||
{
|
||||
fh += fy;
|
||||
@@ -989,8 +998,10 @@ void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32
|
||||
|
||||
if (fw <= 0 || fh <= 0)
|
||||
return;
|
||||
|
||||
if (fx + fw > vid.width)
|
||||
fw = fvw - fx;
|
||||
|
||||
if (fy + fh > vid.height)
|
||||
fh = fvh - fy;
|
||||
|
||||
@@ -1026,12 +1037,13 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
|
||||
FOutVector v[4];
|
||||
FSurfaceInfo Surf;
|
||||
float fx, fy, fw, fh;
|
||||
UINT8 alphalevel = ((color & V_ALPHAMASK) >> V_ALPHASHIFT);
|
||||
RGBA_t *palette = HWR_GetTexturePalette();
|
||||
|
||||
if (w < 0 || h < 0)
|
||||
return; // consistency w/ software
|
||||
|
||||
const UINT8 alphalevel = ((color & V_ALPHAMASK) >> V_ALPHASHIFT);
|
||||
const RGBA_t *palette = HWR_GetTexturePalette();
|
||||
|
||||
// 3--2
|
||||
// | /|
|
||||
// |/ |
|
||||
|
||||
@@ -60,6 +60,9 @@ void HWR_FreeExtraSubsectors(void);
|
||||
// --------
|
||||
// hw_cache.c
|
||||
// --------
|
||||
|
||||
extern RGBA_t mapPalette[256];
|
||||
|
||||
void HWR_InitMapTextures(void);
|
||||
void HWR_LoadMapTextures(size_t pnumtextures);
|
||||
void HWR_FreeMapTextures(void);
|
||||
@@ -85,7 +88,6 @@ void HWR_ClearAllTextures(void);
|
||||
void HWR_FreeColormapCache(void);
|
||||
void HWR_UnlockCachedPatch(GLPatch_t *gpatch);
|
||||
|
||||
RGBA_t *HWR_GetTexturePalette(void);
|
||||
void HWR_SetPalette(RGBA_t *palette);
|
||||
void HWR_SetMapPalette(void);
|
||||
UINT32 HWR_CreateLightTable(UINT8 *lighttable);
|
||||
|
||||
+165
-171
@@ -14,8 +14,6 @@
|
||||
#ifdef HWRENDER
|
||||
|
||||
#include <algorithm>
|
||||
#define _USE_MATH_DEFINES
|
||||
#include <cmath>
|
||||
|
||||
#include "../doomstat.h"
|
||||
#include "../doomdef.h"
|
||||
@@ -99,8 +97,6 @@ line_t *gl_linedef;
|
||||
sector_t *gl_frontsector;
|
||||
sector_t *gl_backsector;
|
||||
|
||||
static boolean gl_maphashorizonlines = false;
|
||||
|
||||
// values for the far clipping plane
|
||||
static constexpr float clipping_distances[] = {1024.0f, 2048.0f, 4096.0f, 6144.0f, 8192.0f, 12288.0f, 16384.0f};
|
||||
// values for bsp culling
|
||||
@@ -132,7 +128,17 @@ static void HWR_AddTransparentFloor(lumpnum_t lumpnum, extrasubsector_t *xsub, b
|
||||
static void HWR_AddTransparentWall(FOutVector *wallVerts, FSurfaceInfo *pSurf, INT32 texnum, boolean noencore, FBITFIELD blend, boolean fogwall, INT32 lightlevel, extracolormap_t *wallcolormap);
|
||||
static void HWR_AddTransparentPolyobjectFloor(lumpnum_t lumpnum, polyobj_t *polysector, boolean isceiling, fixed_t fixedheight, INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, extracolormap_t *planecolormap);
|
||||
|
||||
static void HWR_AddSprites(sector_t *sec);
|
||||
namespace
|
||||
{
|
||||
enum class AddSpritesType
|
||||
{
|
||||
kNoLimitDist,
|
||||
kLimitDist,
|
||||
};
|
||||
|
||||
template<AddSpritesType> static void HWR_AddSprites(sector_t *);
|
||||
}
|
||||
|
||||
static void HWR_ProjectSprite(mobj_t *thing);
|
||||
static void HWR_AddPrecipitationSprites(void);
|
||||
static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing);
|
||||
@@ -174,7 +180,6 @@ static void CV_glpalettedepth_OnChange(void);
|
||||
static CV_PossibleValue_t glscreentextures_cons_t[] = {{0, "Off"}, {1, "Wipes Only"}, {2, "All"}, {0, NULL}};
|
||||
static CV_PossibleValue_t glfakecontrast_cons_t[] = {{0, "Off"}, {1, "Standard"}, {2, "Smooth"}, {0, NULL}};
|
||||
static CV_PossibleValue_t glshaders_cons_t[] = {{0, "Off"}, {1, "On"}, {2, "Ignore custom shaders"}, {0, NULL}};
|
||||
static CV_PossibleValue_t secbright_cons_t[] = {{0, "MIN"}, {255, "MAX"}, {0, NULL}};
|
||||
|
||||
static CV_PossibleValue_t glfiltermode_cons_t[]= {{HWD_SET_TEXTUREFILTER_POINTSAMPLED, "Nearest"},
|
||||
{HWD_SET_TEXTUREFILTER_BILINEAR, "Bilinear"}, {HWD_SET_TEXTUREFILTER_TRILINEAR, "Trilinear"},
|
||||
@@ -219,7 +224,6 @@ consvar_t cv_glslopecontrast = {"gr_slopecontrast", "Off", CV_SAVE, CV_OnOff, NU
|
||||
consvar_t cv_glshaders = {"gr_shaders", "On", CV_CALL|CV_SAVE, glshaders_cons_t, CV_glshaders_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_gllightdither = {"gr_lightdithering", "Off", CV_CALL|CV_SAVE, CV_OnOff, CV_gllightdithering_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_glsecbright = {"secbright", "0", CV_SAVE, secbright_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_glfiltermode = {"gr_filtermode", "Nearest", CV_CALL|CV_SAVE, glfiltermode_cons_t, CV_filtermode_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_glanisotropicmode = {"gr_anisotropicmode", "1", CV_CALL|CV_SAVE, glanisotropicmode_cons_t, CV_anisotropic_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
@@ -409,6 +413,9 @@ void HWR_Lighting(FSurfaceInfo *Surface, INT32 light_level, extracolormap_t *col
|
||||
tint_color.rgba = (colormap != NULL) ? (UINT32)colormap->rgba : GL_DEFAULTMIX;
|
||||
fade_color.rgba = (colormap != NULL) ? (UINT32)colormap->fadergba : GL_DEFAULTFOG;
|
||||
|
||||
// Clamp the light level, since it can sometimes go out of the 0-255 range from animations
|
||||
light_level = CLAMP(SOFTLIGHT(light_level), cv_secbright.value, 255);
|
||||
|
||||
// Crappy backup coloring if you can't do shaders
|
||||
if (!HWR_UseShader())
|
||||
{
|
||||
@@ -446,9 +453,6 @@ void HWR_Lighting(FSurfaceInfo *Surface, INT32 light_level, extracolormap_t *col
|
||||
poly_color.s.blue = (UINT8)blue;
|
||||
}
|
||||
|
||||
// Clamp the light level, since it can sometimes go out of the 0-255 range from animations
|
||||
light_level = CLAMP(SOFTLIGHT(light_level), cv_glsecbright.value, 255);
|
||||
|
||||
// in palette rendering mode, this is not needed since it properly takes the changes to the palette itself
|
||||
if (!HWR_ShouldUsePaletteRendering())
|
||||
{
|
||||
@@ -704,7 +708,8 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
|
||||
for (i = 0, v3d = planeVerts; i < (INT32)nrPlaneVerts; i++,v3d++,pv++)
|
||||
SETUP3DVERT(v3d, pv->x, pv->y);
|
||||
|
||||
lightlevel = HWR_CalcSlopeLight(lightlevel, slope, gl_frontsector, (FOFsector != NULL));
|
||||
if (slope)
|
||||
lightlevel = HWR_CalcSlopeLight(lightlevel, slope, gl_frontsector, (FOFsector != NULL));
|
||||
|
||||
HWR_Lighting(&Surf, lightlevel, planecolormap, P_SectorUsesDirectionalLighting(gl_frontsector));
|
||||
|
||||
@@ -746,7 +751,8 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
|
||||
|
||||
for (i = 0; i < subsector->numlines; i++, line++)
|
||||
{
|
||||
if (line->linedef->special != HORIZONSPECIAL)
|
||||
// this check sucks and is a hotspot lel
|
||||
if (LIKELY(line->linedef->special != HORIZONSPECIAL))
|
||||
continue;
|
||||
|
||||
if (R_PointOnSegSide(viewx, viewy, line) != 0)
|
||||
@@ -762,8 +768,7 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
|
||||
}
|
||||
else
|
||||
{
|
||||
x1 = FixedToFloat(line->v1->x);
|
||||
y1 = FixedToFloat(line->v1->x);
|
||||
x1 = y1 = FixedToFloat(line->v1->x);
|
||||
}
|
||||
|
||||
if (line->pv2)
|
||||
@@ -1049,7 +1054,7 @@ static void HWR_SplitWall(sector_t *sector, FOutVector *wallVerts, INT32 texnum,
|
||||
if ((endtop < endrealbot) && (top < realbot))
|
||||
return;
|
||||
|
||||
lightlist_t *list = sector->lightlist;
|
||||
const lightlist_t *list = sector->lightlist;
|
||||
|
||||
if (!(list[i].flags & FF_NOSHADE))
|
||||
{
|
||||
@@ -1387,9 +1392,9 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
||||
wallVerts[2].z = wallVerts[1].z = ve.y;
|
||||
|
||||
// x offset the texture
|
||||
fixed_t texturehpeg = gl_sidedef->textureoffset + gl_curline->offset;
|
||||
float cliplow = (float)texturehpeg;
|
||||
float cliphigh = (float)(texturehpeg + (gl_curline->flength*FRACUNIT));
|
||||
const fixed_t texturehpeg = gl_sidedef->textureoffset + gl_curline->offset;
|
||||
const float cliplow = (float)texturehpeg;
|
||||
const float cliphigh = (float)(texturehpeg + (gl_curline->flength*FRACUNIT));
|
||||
|
||||
FUINT lightnum = gl_frontsector->lightlevel;
|
||||
extracolormap_t *colormap = gl_frontsector->extra_colormap;
|
||||
@@ -1400,7 +1405,7 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
||||
if (gl_frontsector)
|
||||
Surf.PolyColor.s.alpha = 255;
|
||||
|
||||
INT32 gl_midtexture = R_GetTextureNum(gl_sidedef->midtexture);
|
||||
const INT32 gl_midtexture = R_GetTextureNum(gl_sidedef->midtexture);
|
||||
GLMapTexture_t *glTex = NULL;
|
||||
|
||||
// two sided line
|
||||
@@ -1678,7 +1683,7 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
||||
}
|
||||
|
||||
// Find the wall's coordinates
|
||||
fixed_t midtexheight = textureheight[gl_midtexture] * repeats;
|
||||
const fixed_t midtexheight = textureheight[gl_midtexture] * repeats;
|
||||
|
||||
if (gl_linedef->flags & ML_EFFECT2)
|
||||
{
|
||||
@@ -2004,6 +2009,7 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
||||
wallVerts[0].s = wallVerts[3].s = cliplow * glTex->scaleX;
|
||||
wallVerts[2].s = wallVerts[1].s = cliphigh * glTex->scaleX;
|
||||
}
|
||||
|
||||
FBITFIELD blendmode;
|
||||
|
||||
if (roverflags & FF_FOG)
|
||||
@@ -3025,7 +3031,7 @@ static void HWR_Subsector(size_t num)
|
||||
// rendering heights for bottom and top planes
|
||||
// yes there were functions for this stuff, no idea why it wasnt used but bleh
|
||||
bottomCullHeight = P_GetFFloorBottomZAt(rover, viewx, viewy);
|
||||
topCullHeight = P_GetFFloorTopZAt(rover, viewx, viewy);
|
||||
topCullHeight = P_GetFFloorTopZAt(rover, viewx, viewy);
|
||||
|
||||
if (gl_frontsector->cullheight)
|
||||
{
|
||||
@@ -3165,7 +3171,10 @@ doaddline:
|
||||
{
|
||||
// draw sprites first, coz they are clipped to the solidsegs of
|
||||
// subsectors more 'in front'
|
||||
HWR_AddSprites(gl_frontsector);
|
||||
if (cv_drawdist.value || current_bsp_culling_distance)
|
||||
HWR_AddSprites<AddSpritesType::kLimitDist>(gl_frontsector);
|
||||
else
|
||||
HWR_AddSprites<AddSpritesType::kNoLimitDist>(gl_frontsector);
|
||||
|
||||
//Hurdler: at this point validcount must be the same, but is not because
|
||||
// gl_frontsector doesn't point anymore to sub->sector due to
|
||||
@@ -3296,7 +3305,7 @@ static gl_vissprite_t gl_overflowsprite;
|
||||
|
||||
static gl_vissprite_t *HWR_GetVisSprite(UINT32 num)
|
||||
{
|
||||
UINT32 chunk = num >> VISSPRITECHUNKBITS;
|
||||
const UINT32 chunk = num >> VISSPRITECHUNKBITS;
|
||||
|
||||
// Allocate chunk if necessary
|
||||
if (!gl_visspritechunks[chunk])
|
||||
@@ -3316,7 +3325,7 @@ static gl_vissprite_t *HWR_NewVisSprite(void)
|
||||
// Finds a floor through which light does not pass.
|
||||
static fixed_t HWR_OpaqueFloorAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height)
|
||||
{
|
||||
const sector_t *sec = R_PointInSubsector(x, y)->sector;
|
||||
const sector_t *sec = R_PointInSubsectorFast(x, y)->sector;
|
||||
fixed_t floorz = sec->floorheight;
|
||||
|
||||
if (sec->ffloors)
|
||||
@@ -3358,13 +3367,6 @@ static void HWR_DrawSpriteShadow(gl_vissprite_t *spr, patch_t *gpatch, GLPatch_t
|
||||
fixed_t slopez;
|
||||
float offset = 0;
|
||||
|
||||
// technically this_scale gets multiplied and added to sprite y/x scale, but this thing needs it for some crap so ill just throw it in here again
|
||||
const boolean hires = (spr->mobj && spr->mobj->skin && K_GetMobjSkin(spr->mobj)->flags & SF_HIRES);
|
||||
if (spr->mobj)
|
||||
this_scale = FixedToFloat(spr->mobj->scale);
|
||||
if (hires)
|
||||
this_scale = this_scale * FixedToFloat(K_GetMobjSkin(spr->mobj)->highresscale);
|
||||
|
||||
R_GetShadowZ(spr->mobj, &floorslope);
|
||||
|
||||
mobjfloor = HWR_OpaqueFloorAtPos(
|
||||
@@ -3415,6 +3417,14 @@ static void HWR_DrawSpriteShadow(gl_vissprite_t *spr, patch_t *gpatch, GLPatch_t
|
||||
else
|
||||
floorheight = FixedInt(spr->mobj->z - mobjfloor);
|
||||
|
||||
// technically this_scale gets multiplied and added to sprite y/x scale, but this thing needs it for some crap so ill just throw it in here again
|
||||
const boolean hires = (spr->mobj && spr->mobj->skin && K_GetMobjSkin(spr->mobj)->flags & SF_HIRES);
|
||||
|
||||
if (spr->mobj)
|
||||
this_scale = FixedToFloat(spr->mobj->scale);
|
||||
if (hires)
|
||||
this_scale = this_scale * FixedToFloat(K_GetMobjSkin(spr->mobj)->highresscale);
|
||||
|
||||
// create the sprite billboard
|
||||
//
|
||||
// 3--2
|
||||
@@ -3520,7 +3530,7 @@ static void HWR_DrawSpriteShadow(gl_vissprite_t *spr, patch_t *gpatch, GLPatch_t
|
||||
// This is expecting a pointer to an array containing 4 wallVerts for a sprite
|
||||
static void HWR_RotateSpritePolyToAim(gl_vissprite_t *spr, FOutVector *wallVerts, const boolean precip, const boolean papersprite)
|
||||
{
|
||||
if (!cv_glspritebillboarding.value || !spr || !spr->mobj || !wallVerts || papersprite)
|
||||
if (!cv_glspritebillboarding.value || papersprite)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -3732,6 +3742,9 @@ static void HWR_SplitSprite(gl_vissprite_t *spr, const boolean papersprite)
|
||||
blend = HWR_GetBlendModeFlag(blendmode)|PF_Occlude;
|
||||
}
|
||||
|
||||
if (cv_playerfade.value && spr->mobj->player)
|
||||
Surf.PolyColor.s.alpha = FixedMul(R_DoPlayerFade(spr->mobj), Surf.PolyColor.s.alpha);
|
||||
|
||||
if (HWR_UseShader())
|
||||
{
|
||||
shader = SHADER_SPRITE;
|
||||
@@ -3757,7 +3770,7 @@ static void HWR_SplitSprite(gl_vissprite_t *spr, const boolean papersprite)
|
||||
continue;
|
||||
|
||||
if (!lightset)
|
||||
lightlevel = static_cast<INT32>(CLAMP(*list[i-1].lightlevel, 0, 255));
|
||||
lightlevel = static_cast<INT32>(*list[i-1].lightlevel);
|
||||
|
||||
colormap = list[i-1].extra_colormap;
|
||||
break;
|
||||
@@ -3776,7 +3789,7 @@ static void HWR_SplitSprite(gl_vissprite_t *spr, const boolean papersprite)
|
||||
{
|
||||
if (!lightset)
|
||||
{
|
||||
lightlevel = static_cast<INT32>(CLAMP(*list[i].lightlevel, 0, 255));
|
||||
lightlevel = static_cast<INT32>(*list[i].lightlevel);
|
||||
HWR_ObjectLightLevelPost(spr, sector, &lightlevel, false);
|
||||
}
|
||||
|
||||
@@ -3886,11 +3899,13 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
|
||||
|
||||
INT32 shader = SHADER_NONE;
|
||||
|
||||
if (!spr->mobj || !spr->mobj->subsector)
|
||||
const mobj_t *sprmo = spr->mobj;
|
||||
|
||||
if (UNLIKELY(!sprmo || !sprmo->subsector))
|
||||
return;
|
||||
|
||||
const boolean papersprite = (spr->mobj->frame & FF_PAPERSPRITE);
|
||||
const sector_t *sector = spr->mobj->subsector->sector;
|
||||
const boolean papersprite = (sprmo->frame & FF_PAPERSPRITE);
|
||||
const sector_t *sector = sprmo->subsector->sector;
|
||||
|
||||
if (sector->numlights)
|
||||
{
|
||||
@@ -3956,9 +3971,9 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
|
||||
|
||||
// Draw shadow BEFORE sprite
|
||||
if (UNLIKELY(cv_shadow.value // Shadows enabled
|
||||
&& (spr->mobj->flags & (MF_SCENERY|MF_SPAWNCEILING|MF_NOGRAVITY)) != (MF_SCENERY|MF_SPAWNCEILING|MF_NOGRAVITY) // Ceiling scenery have no shadow.
|
||||
&& !(spr->mobj->flags2 & MF2_DEBRIS) // Debris have no corona or shadow.
|
||||
&& (spr->mobj->z >= spr->mobj->floorz))) // Without this, your shadow shows on the floor, even after you die and fall through the ground.
|
||||
&& (sprmo->flags & (MF_SCENERY|MF_SPAWNCEILING|MF_NOGRAVITY)) != (MF_SCENERY|MF_SPAWNCEILING|MF_NOGRAVITY) // Ceiling scenery have no shadow.
|
||||
&& !(sprmo->flags2 & MF2_DEBRIS) // Debris have no corona or shadow.
|
||||
&& (sprmo->z >= sprmo->floorz))) // Without this, your shadow shows on the floor, even after you die and fall through the ground.
|
||||
{
|
||||
////////////////////
|
||||
// SHADOW SPRITE! //
|
||||
@@ -3981,31 +3996,31 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
|
||||
|
||||
if (!lightset)
|
||||
{
|
||||
lightlevel = static_cast<INT32>(CLAMP(sector->lightlevel, 0, 255));
|
||||
lightlevel = static_cast<INT32>(sector->lightlevel);
|
||||
HWR_ObjectLightLevelPost(spr, sector, &lightlevel, false);
|
||||
}
|
||||
|
||||
HWR_Lighting(&Surf, lightlevel, colormap, P_SectorUsesDirectionalLighting(sector) && !fullbright);
|
||||
|
||||
INT32 blendmode;
|
||||
if (spr->mobj->frame & FF_BLENDMASK)
|
||||
blendmode = ((spr->mobj->frame & FF_BLENDMASK) >> FF_BLENDSHIFT) + 1;
|
||||
if (sprmo->frame & FF_BLENDMASK)
|
||||
blendmode = ((sprmo->frame & FF_BLENDMASK) >> FF_BLENDSHIFT) + 1;
|
||||
else
|
||||
blendmode = spr->mobj->blendmode;
|
||||
blendmode = sprmo->blendmode;
|
||||
|
||||
if (UNLIKELY(!cv_translucency.value)) // translucency disabled
|
||||
{
|
||||
Surf.PolyColor.s.alpha = 0xFF;
|
||||
blend = PF_Translucent|PF_Occlude;
|
||||
}
|
||||
else if (spr->mobj->flags2 & MF2_SHADOW)
|
||||
else if (sprmo->flags2 & MF2_SHADOW)
|
||||
{
|
||||
Surf.PolyColor.s.alpha = 0x40;
|
||||
blend = HWR_GetBlendModeFlag(blendmode);
|
||||
}
|
||||
else if (spr->mobj->frame & FF_TRANSMASK)
|
||||
else if (sprmo->frame & FF_TRANSMASK)
|
||||
{
|
||||
INT32 trans = (spr->mobj->frame & FF_TRANSMASK)>>FF_TRANSSHIFT;
|
||||
INT32 trans = (sprmo->frame & FF_TRANSMASK)>>FF_TRANSSHIFT;
|
||||
blend = HWR_SurfaceBlend(blendmode, trans, &Surf);
|
||||
}
|
||||
else
|
||||
@@ -4018,6 +4033,9 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
|
||||
blend = HWR_GetBlendModeFlag(blendmode)|PF_Occlude;
|
||||
}
|
||||
|
||||
if (cv_playerfade.value && sprmo->player)
|
||||
Surf.PolyColor.s.alpha = FixedMul(R_DoPlayerFade(spr->mobj), Surf.PolyColor.s.alpha);
|
||||
|
||||
if (HWR_UseShader())
|
||||
{
|
||||
shader = SHADER_SPRITE;
|
||||
@@ -4038,7 +4056,9 @@ static void HWR_DrawPrecipitationSprite(gl_vissprite_t *spr)
|
||||
|
||||
INT32 shader = SHADER_NONE;
|
||||
|
||||
if (!spr->mobj || !spr->mobj->subsector)
|
||||
const mobj_t *sprmo = spr->mobj;
|
||||
|
||||
if (UNLIKELY(!sprmo || !sprmo->subsector))
|
||||
return;
|
||||
|
||||
// cache sprite graphics
|
||||
@@ -4076,26 +4096,26 @@ static void HWR_DrawPrecipitationSprite(gl_vissprite_t *spr)
|
||||
wallVerts[0].t = wallVerts[1].t = hwrpatch->max_t;
|
||||
|
||||
// colormap test
|
||||
sector_t *sector = spr->mobj->subsector->sector;
|
||||
UINT8 lightlevel = 255;
|
||||
sector_t *sector = sprmo->subsector->sector;
|
||||
INT32 lightlevel = 255;
|
||||
extracolormap_t *colormap = sector->extra_colormap;
|
||||
|
||||
if (sector->numlights)
|
||||
{
|
||||
INT32 light;
|
||||
|
||||
light = R_GetPlaneLight(sector, spr->mobj->z + spr->mobj->height, false); // Always use the light at the top instead of whatever I was doing before
|
||||
light = R_GetPlaneLight(sector, sprmo->z + sprmo->height, false); // Always use the light at the top instead of whatever I was doing before
|
||||
|
||||
if (!(spr->mobj->frame & FF_FULLBRIGHT))
|
||||
lightlevel = static_cast<UINT8>(CLAMP(*sector->lightlist[light].lightlevel, 0, 255));
|
||||
if (!(sprmo->frame & FF_FULLBRIGHT))
|
||||
lightlevel = static_cast<INT32>(*sector->lightlist[light].lightlevel);
|
||||
|
||||
if (sector->lightlist[light].extra_colormap)
|
||||
colormap = sector->lightlist[light].extra_colormap;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!(spr->mobj->frame & FF_FULLBRIGHT))
|
||||
lightlevel = static_cast<UINT8>(CLAMP(sector->lightlevel, 0, 255));
|
||||
if (!(sprmo->frame & FF_FULLBRIGHT))
|
||||
lightlevel = static_cast<INT32>(sector->lightlevel);
|
||||
|
||||
if (sector->extra_colormap)
|
||||
colormap = sector->extra_colormap;
|
||||
@@ -4103,9 +4123,9 @@ static void HWR_DrawPrecipitationSprite(gl_vissprite_t *spr)
|
||||
|
||||
HWR_Lighting(&Surf, lightlevel, colormap, P_SectorUsesDirectionalLighting(sector));
|
||||
|
||||
if (spr->mobj->frame & FF_TRANSMASK)
|
||||
if (sprmo->frame & FF_TRANSMASK)
|
||||
{
|
||||
INT32 trans = (spr->mobj->frame & FF_TRANSMASK)>>FF_TRANSSHIFT;
|
||||
INT32 trans = (sprmo->frame & FF_TRANSMASK)>>FF_TRANSSHIFT;
|
||||
blend = HWR_SurfaceBlend(AST_TRANSLUCENT, trans, &Surf);
|
||||
}
|
||||
else
|
||||
@@ -4137,8 +4157,8 @@ gl_vissprite_t* gl_vsprorder[MAXVISSPRITES];
|
||||
// sorted and drawn together with transparent surfaces.
|
||||
static int CompareVisSprites(const void *p1, const void *p2)
|
||||
{
|
||||
gl_vissprite_t* spr1 = *(gl_vissprite_t*const*)p1;
|
||||
gl_vissprite_t* spr2 = *(gl_vissprite_t*const*)p2;
|
||||
const gl_vissprite_t* spr1 = *(gl_vissprite_t*const*)p1;
|
||||
const gl_vissprite_t* spr2 = *(gl_vissprite_t*const*)p2;
|
||||
int idiff;
|
||||
float fdiff;
|
||||
|
||||
@@ -4316,8 +4336,8 @@ static void HWR_AddTransparentPolyobjectFloor(lumpnum_t lumpnum, polyobj_t *poly
|
||||
|
||||
static int CompareDrawNodePlanes(const void *p1, const void *p2)
|
||||
{
|
||||
INT32 n1 = *(const INT32*)p1;
|
||||
INT32 n2 = *(const INT32*)p2;
|
||||
const INT32 n1 = *(const INT32*)p1;
|
||||
const INT32 n2 = *(const INT32*)p2;
|
||||
|
||||
return ABS(drawnodes[n2].u.plane.fixedheight - viewz) - ABS(drawnodes[n1].u.plane.fixedheight - viewz);
|
||||
}
|
||||
@@ -4450,6 +4470,15 @@ static void HWR_RenderDrawNodes(void)
|
||||
// --------------------------------------------------------------------------
|
||||
// Draw all vissprites
|
||||
// --------------------------------------------------------------------------
|
||||
namespace
|
||||
{
|
||||
enum class DrawSpritesType
|
||||
{
|
||||
kSprites,
|
||||
kModels,
|
||||
};
|
||||
|
||||
template <DrawSpritesType Type>
|
||||
static void HWR_DrawSprites(void)
|
||||
{
|
||||
UINT32 i;
|
||||
@@ -4464,61 +4493,53 @@ static void HWR_DrawSprites(void)
|
||||
continue;
|
||||
}
|
||||
|
||||
HWR_DrawSprite(spr);
|
||||
}
|
||||
}
|
||||
|
||||
static void HWR_DrawModels(void)
|
||||
{
|
||||
UINT32 i;
|
||||
|
||||
for (i = 0; i < gl_visspritecount; i++)
|
||||
{
|
||||
gl_vissprite_t *spr = gl_vsprorder[i];
|
||||
|
||||
if (spr->precip)
|
||||
if constexpr (Type == DrawSpritesType::kModels)
|
||||
{
|
||||
HWR_DrawPrecipitationSprite(spr);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!spr->mobj)
|
||||
continue;
|
||||
|
||||
if (spr->mobj->skin && spr->mobj->sprite == SPR_PLAY)
|
||||
{
|
||||
md2_t *md2;
|
||||
|
||||
if (spr->mobj->localskin)
|
||||
if (spr->mobj && spr->mobj->skin && spr->mobj->sprite == SPR_PLAY)
|
||||
{
|
||||
if (spr->mobj->skinlocal)
|
||||
md2 = &md2_localplayermodels[(skin_t *)spr->mobj->localskin - localskins];
|
||||
md2_t *md2;
|
||||
|
||||
if (spr->mobj->localskin)
|
||||
{
|
||||
if (spr->mobj->skinlocal)
|
||||
md2 = &md2_localplayermodels[(skin_t *)spr->mobj->localskin - localskins];
|
||||
else
|
||||
md2 = &md2_playermodels [(skin_t *)spr->mobj->localskin - skins];
|
||||
}
|
||||
else
|
||||
md2 = &md2_playermodels [(skin_t *)spr->mobj->localskin - skins];
|
||||
md2 = &md2_playermodels[(skin_t *)spr->mobj->skin - skins];
|
||||
|
||||
// 8/1/19: Only don't display player models if no default SPR_PLAY is found.
|
||||
if (((md2->notfound || md2->scale < 0.0f) && ((!cv_glfallbackplayermodel.value) || md2_models[SPR_PLAY].notfound || md2_models[SPR_PLAY].scale < 0.0f)) || spr->mobj->state == &states[S_PLAY_SIGN])
|
||||
HWR_DrawSprite(spr);
|
||||
else
|
||||
HWR_DrawMD2(spr);
|
||||
}
|
||||
else
|
||||
md2 = &md2_playermodels[(skin_t *)spr->mobj->skin - skins];
|
||||
|
||||
// 8/1/19: Only don't display player models if no default SPR_PLAY is found.
|
||||
if (((md2->notfound || md2->scale < 0.0f) && ((!cv_glfallbackplayermodel.value) || md2_models[SPR_PLAY].notfound || md2_models[SPR_PLAY].scale < 0.0f)) || spr->mobj->state == &states[S_PLAY_SIGN])
|
||||
HWR_DrawSprite(spr);
|
||||
else
|
||||
HWR_DrawMD2(spr);
|
||||
{
|
||||
if (md2_models[spr->mobj->sprite].notfound || md2_models[spr->mobj->sprite].scale < 0.0f)
|
||||
HWR_DrawSprite(spr);
|
||||
else
|
||||
HWR_DrawMD2(spr);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
if constexpr (Type == DrawSpritesType::kSprites)
|
||||
{
|
||||
if (md2_models[spr->mobj->sprite].notfound || md2_models[spr->mobj->sprite].scale < 0.0f)
|
||||
HWR_DrawSprite(spr);
|
||||
else
|
||||
HWR_DrawMD2(spr);
|
||||
HWR_DrawSprite(spr);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// HWR_AddSprites
|
||||
// During BSP traversal, this adds sprites by sector.
|
||||
// --------------------------------------------------------------------------
|
||||
|
||||
namespace
|
||||
{
|
||||
template <AddSpritesType Type>
|
||||
static void HWR_AddSprites(sector_t *sec)
|
||||
{
|
||||
mobj_t *thing;
|
||||
@@ -4534,22 +4555,29 @@ static void HWR_AddSprites(sector_t *sec)
|
||||
// Well, now it will be done.
|
||||
sec->validcount = validcount;
|
||||
|
||||
limit_dist = cv_drawdist.value;
|
||||
|
||||
if (current_bsp_culling_distance)
|
||||
if constexpr (Type == AddSpritesType::kLimitDist)
|
||||
{
|
||||
// Use the smaller setting
|
||||
if (limit_dist)
|
||||
limit_dist = std::min(current_bsp_culling_distance/mapobjectscale, limit_dist);
|
||||
else
|
||||
limit_dist = current_bsp_culling_distance/mapobjectscale;
|
||||
limit_dist = cv_drawdist.value;
|
||||
|
||||
if (current_bsp_culling_distance)
|
||||
{
|
||||
// Use the smaller setting
|
||||
if (limit_dist)
|
||||
limit_dist = std::min(current_bsp_culling_distance/mapobjectscale, limit_dist);
|
||||
else
|
||||
limit_dist = current_bsp_culling_distance/mapobjectscale;
|
||||
}
|
||||
}
|
||||
|
||||
// Handle all things in sector.
|
||||
for (thing = sec->thinglist; thing; thing = thing->snext)
|
||||
{
|
||||
if (!R_ThingWithinDist(thing, limit_dist))
|
||||
continue;
|
||||
// reduce branching in this rather tight loop
|
||||
if constexpr (Type == AddSpritesType::kLimitDist)
|
||||
{
|
||||
if (!R_ThingWithinDist(thing, limit_dist))
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!R_ThingVisible(thing))
|
||||
continue;
|
||||
@@ -4557,6 +4585,7 @@ static void HWR_AddSprites(sector_t *sec)
|
||||
HWR_ProjectSprite(thing);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// HWR_AddPrecipitationSprites
|
||||
@@ -4666,8 +4695,6 @@ static void HWR_ProjectSprite(mobj_t *thing)
|
||||
if (interp.spritexscale < 1 || interp.spriteyscale < 1)
|
||||
return;
|
||||
|
||||
const boolean papersprite = (thing->frame & FF_PAPERSPRITE);
|
||||
|
||||
INT32 blendmode;
|
||||
if (thing->frame & FF_BLENDMASK)
|
||||
blendmode = ((thing->frame & FF_BLENDMASK) >> FF_BLENDSHIFT) + 1;
|
||||
@@ -4681,6 +4708,8 @@ static void HWR_ProjectSprite(mobj_t *thing)
|
||||
return;
|
||||
}
|
||||
|
||||
const boolean papersprite = (thing->frame & FF_PAPERSPRITE);
|
||||
|
||||
// transform the origin point
|
||||
tr_x = FixedToFloat(interp.x);
|
||||
tr_y = FixedToFloat(interp.y);
|
||||
@@ -4708,12 +4737,6 @@ static void HWR_ProjectSprite(mobj_t *thing)
|
||||
|
||||
rot = (thing->frame & FF_FRAMEMASK);
|
||||
|
||||
#ifdef ROTSPRITE
|
||||
// determine here if sprite should rotate for optimization
|
||||
const boolean sliprollrotate = (cv_sliptideroll.value && (thing->player && thing->player->sliproll));
|
||||
const boolean shouldrotate = (interp.sloperoll || interp.slopepitch || interp.roll || interp.pitch || thing->rollangle || sliprollrotate);
|
||||
#endif
|
||||
|
||||
//Fab : 02-08-98: 'skin' override spritedef currently used for skin
|
||||
if ((thing->skin || thing->localskin) && thing->sprite == SPR_PLAY)
|
||||
{
|
||||
@@ -4752,6 +4775,12 @@ static void HWR_ProjectSprite(mobj_t *thing)
|
||||
I_Error("sprframes NULL for sprite %d\n", thing->sprite);
|
||||
#endif
|
||||
|
||||
#ifdef ROTSPRITE
|
||||
// determine here if sprite should rotate for optimization
|
||||
const boolean sliprollrotate = (cv_sliptideroll.value && (thing->player && thing->player->sliproll));
|
||||
const boolean shouldrotate = (interp.sloperoll || interp.slopepitch || interp.roll || interp.pitch || thing->rollangle || sliprollrotate);
|
||||
#endif
|
||||
|
||||
if (sprframe->rotate != SRF_SINGLE || papersprite
|
||||
#ifdef ROTSPRITE
|
||||
|| (shouldrotate)
|
||||
@@ -4940,24 +4969,24 @@ static void HWR_ProjectSprite(mobj_t *thing)
|
||||
vis->mobj = thing;
|
||||
|
||||
//Hurdler: 25/04/2000: now support colormap in hardware mode
|
||||
if ((vis->mobj->flags & MF_BOSS) && (vis->mobj->flags2 & MF2_FRET) && (leveltime & 1)) // Bosses "flash"
|
||||
if (UNLIKELY((vis->mobj->flags & MF_BOSS) && (vis->mobj->flags2 & MF2_FRET) && (leveltime & 1))) // Bosses "flash"
|
||||
{
|
||||
if (vis->mobj->type == MT_CYBRAKDEMON)
|
||||
vis->colormap = static_cast<UINT8*>(R_GetTranslationColormap(TC_ALLWHITE, SKINCOLOR_NONE, GTC_CACHE));
|
||||
vis->colormap = R_GetTranslationColormap(TC_ALLWHITE, SKINCOLOR_NONE, GTC_CACHE);
|
||||
else if (vis->mobj->type == MT_METALSONIC_BATTLE)
|
||||
vis->colormap = static_cast<UINT8*>(R_GetTranslationColormap(TC_METALSONIC, SKINCOLOR_NONE, GTC_CACHE));
|
||||
vis->colormap = R_GetTranslationColormap(TC_METALSONIC, SKINCOLOR_NONE, GTC_CACHE);
|
||||
else
|
||||
vis->colormap = static_cast<UINT8*>(R_GetTranslationColormap(TC_BOSS, SKINCOLOR_NONE, GTC_CACHE));
|
||||
vis->colormap = R_GetTranslationColormap(TC_BOSS, SKINCOLOR_NONE, GTC_CACHE);
|
||||
}
|
||||
else if (thing->color)
|
||||
{
|
||||
// New colormap stuff for skins Tails 06-07-2002
|
||||
if (thing->colorized)
|
||||
vis->colormap = static_cast<UINT8*>(R_GetTranslationColormap(TC_RAINBOW, static_cast<skincolors_t>(thing->color), GTC_CACHE));
|
||||
vis->colormap = R_GetTranslationColormap(TC_RAINBOW, static_cast<skincolors_t>(thing->color), GTC_CACHE);
|
||||
else if (thing->skin && thing->sprite == SPR_PLAY) // This thing is a player!
|
||||
vis->colormap = static_cast<UINT8*>(R_GetLocalTranslationColormap(static_cast<skin_t*>(thing->skin), static_cast<skin_t*>(thing->localskin), static_cast<skincolors_t>(thing->color), GTC_CACHE, thing->skinlocal));
|
||||
vis->colormap = R_GetLocalTranslationColormap(static_cast<skin_t*>(thing->skin), static_cast<skin_t*>(thing->localskin), static_cast<skincolors_t>(thing->color), GTC_CACHE, thing->skinlocal);
|
||||
else
|
||||
vis->colormap = static_cast<UINT8*>(R_GetTranslationColormap(TC_DEFAULT, static_cast<skincolors_t>(thing->color), GTC_CACHE));
|
||||
vis->colormap = R_GetTranslationColormap(TC_DEFAULT, static_cast<skincolors_t>(thing->color), GTC_CACHE);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -5195,13 +5224,13 @@ void HWR_BuildSkyDome(void)
|
||||
{
|
||||
int c, r;
|
||||
signed char yflip;
|
||||
int row_count = 4;
|
||||
static constexpr int row_count = 4;
|
||||
int col_count = 4;
|
||||
float delta;
|
||||
|
||||
gl_sky_t *sky = &gl_sky;
|
||||
gl_skyvertex_t *vertex_p;
|
||||
texture_t *texture = textures[texturetranslation[skytexture]];
|
||||
const texture_t *texture = textures[texturetranslation[skytexture]];
|
||||
|
||||
sky->detail = 16;
|
||||
col_count *= sky->detail;
|
||||
@@ -5410,7 +5439,7 @@ void HWR_SetTransform(float fpov)
|
||||
|
||||
void HWR_ClearClipper(void)
|
||||
{
|
||||
angle_t a1 = gld_FrustumAngle(gl_aimingangle);
|
||||
const angle_t a1 = gld_FrustumAngle(gl_aimingangle);
|
||||
gld_clipper_Clear();
|
||||
gld_clipper_SafeAddClipRange(viewangle + a1, viewangle - a1);
|
||||
#ifdef HAVE_SPHEREFRUSTRUM
|
||||
@@ -5563,10 +5592,10 @@ void HWR_RenderViewpoint(gl_portal_t *rootportal, player_t *player, int stencil_
|
||||
HWR_SortVisSprites();
|
||||
PS_STOP_TIMING(ps_hw_spritesorttime);
|
||||
PS_START_TIMING(ps_hw_spritedrawtime);
|
||||
if (LIKELY(!cv_glmdls.value))
|
||||
HWR_DrawSprites();
|
||||
if (UNLIKELY(cv_glmdls.value))
|
||||
HWR_DrawSprites<DrawSpritesType::kModels>();
|
||||
else
|
||||
HWR_DrawModels();
|
||||
HWR_DrawSprites<DrawSpritesType::kSprites>();
|
||||
PS_STOP_TIMING(ps_hw_spritedrawtime);
|
||||
|
||||
ps_numdrawnodes.value.i = 0;
|
||||
@@ -5716,40 +5745,7 @@ void HWR_RenderPlayerView(void)
|
||||
HWR_RenderFrame(player, false);
|
||||
}
|
||||
|
||||
static void HWR_CheckForHorizonLines(void)
|
||||
{
|
||||
size_t i;
|
||||
INT32 h;
|
||||
|
||||
gl_maphashorizonlines = false;
|
||||
|
||||
if (!cv_glhorizonlines.value)
|
||||
return;
|
||||
|
||||
for (i = 0; i < numsubsectors; i++)
|
||||
{
|
||||
subsector_t *subsec = &subsectors[i];
|
||||
|
||||
// sector checked already?
|
||||
if (subsec->validcount == validcount)
|
||||
continue;
|
||||
|
||||
subsec->validcount = validcount;
|
||||
|
||||
seg_t *line = &segs[subsec->firstline];
|
||||
|
||||
for (h = 0; h < subsec->numlines; h++, line++)
|
||||
{
|
||||
if (line->linedef->special != HORIZONSPECIAL)
|
||||
continue;
|
||||
|
||||
gl_maphashorizonlines = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void HWR_LoadLevel(boolean reloadinggamestate)
|
||||
void HWR_LoadLevel(void)
|
||||
{
|
||||
HWR_CreatePlanePolygons((INT32)numnodes - 1);
|
||||
|
||||
@@ -5757,9 +5753,6 @@ void HWR_LoadLevel(boolean reloadinggamestate)
|
||||
HWR_ClearSkyDome();
|
||||
HWR_BuildSkyDome();
|
||||
|
||||
if (!reloadinggamestate)
|
||||
HWR_CheckForHorizonLines();
|
||||
|
||||
if (HWR_ShouldUsePaletteRendering())
|
||||
HWR_SetMapPalette();
|
||||
}
|
||||
@@ -5833,7 +5826,6 @@ void HWR_AddCommands(void)
|
||||
CV_RegisterVar(&cv_glshaders);
|
||||
|
||||
CV_RegisterVar(&cv_gllightdither);
|
||||
CV_RegisterVar(&cv_glsecbright);
|
||||
|
||||
CV_RegisterVar(&cv_glfiltermode);
|
||||
CV_RegisterVar(&cv_glanisotropicmode);
|
||||
@@ -5969,7 +5961,7 @@ void HWR_Shutdown(void)
|
||||
static void HWR_RenderWall(FOutVector *wallVerts, FSurfaceInfo *pSurf, FBITFIELD blend, boolean fogwall, INT32 lightlevel, extracolormap_t *wallcolormap)
|
||||
{
|
||||
FBITFIELD blendmode = blend;
|
||||
UINT8 alpha = pSurf->PolyColor.s.alpha; // retain the alpha
|
||||
const UINT8 alpha = pSurf->PolyColor.s.alpha; // retain the alpha
|
||||
|
||||
INT32 shader = SHADER_NONE;
|
||||
|
||||
@@ -6029,6 +6021,8 @@ static void HWR_DoPostProcessor(player_t *player)
|
||||
|
||||
Surf.PolyColor.s.alpha = 0xc0; // match software mode
|
||||
|
||||
V_CubeApply(&Surf.PolyColor.s.red, &Surf.PolyColor.s.green, &Surf.PolyColor.s.blue);
|
||||
|
||||
GL_DrawPolygon(&Surf, v, 4, PF_Modulated|PF_Translucent|PF_NoTexture|PF_NoDepthTest);
|
||||
}
|
||||
|
||||
|
||||
@@ -175,6 +175,7 @@ void HWR_ProcessSeg(void); // Sort of like GLWall::Process in GZDoom
|
||||
// hw_bsp.c
|
||||
void HWR_CreatePlanePolygons(INT32 bspnum);
|
||||
extern boolean gl_maphasportals;
|
||||
extern boolean gl_maphashorizonlines;
|
||||
|
||||
// Console variables
|
||||
extern CV_PossibleValue_t glanisotropicmode_cons_t[];
|
||||
@@ -198,7 +199,6 @@ extern consvar_t cv_glslopecontrast;
|
||||
extern consvar_t cv_glshaders;
|
||||
|
||||
extern consvar_t cv_gllightdither;
|
||||
extern consvar_t cv_glsecbright;
|
||||
|
||||
extern consvar_t cv_glfiltermode;
|
||||
extern consvar_t cv_glanisotropicmode;
|
||||
@@ -233,6 +233,12 @@ FUNCINLINE static ATTRINLINE boolean HWR_PalRenderFlashpal(void)
|
||||
return (cv_glflashpal.value && HWR_ShouldUsePaletteRendering());
|
||||
}
|
||||
|
||||
// Returns a pointer to the palette which should be used for caching textures.
|
||||
FUNCINLINE static ATTRINLINE RGBA_t *HWR_GetTexturePalette(void)
|
||||
{
|
||||
return HWR_ShouldUsePaletteRendering() ? mapPalette : pLocalPalette;
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}// extern "C"
|
||||
#endif
|
||||
|
||||
+13
-7
@@ -695,6 +695,7 @@ static void HWR_CreateBlendedTexture(patch_t *gpatch, patch_t *blendgpatch, GLMi
|
||||
UINT16 w = gpatch->width, h = gpatch->height;
|
||||
UINT32 size = w*h;
|
||||
RGBA_t *image, *blendimage, *cur, blendcolor;
|
||||
RGBA_t *palette = HWR_GetTexturePalette();
|
||||
UINT8 translation[17]; // First the color index
|
||||
UINT8 cutoff[17]; // Brightness cutoff before using the next color
|
||||
UINT8 translen = 0;
|
||||
@@ -702,7 +703,7 @@ static void HWR_CreateBlendedTexture(patch_t *gpatch, patch_t *blendgpatch, GLMi
|
||||
UINT8 colorbrightnesses[17];
|
||||
UINT8 color_match_lookup[256]; // optimization attempt
|
||||
|
||||
blendcolor = V_GetColor(0); // initialize
|
||||
blendcolor = palette[0]; // initialize
|
||||
memset(translation, 0, sizeof(translation));
|
||||
memset(cutoff, 0, sizeof(cutoff));
|
||||
|
||||
@@ -781,7 +782,7 @@ static void HWR_CreateBlendedTexture(patch_t *gpatch, patch_t *blendgpatch, GLMi
|
||||
|
||||
for (i = 0; i < translen; i++) // moved from inside the loop to here
|
||||
{
|
||||
RGBA_t tempc = V_GetColor(translation[i]);
|
||||
RGBA_t tempc = palette[translation[i]];
|
||||
SETBRIGHTNESS(colorbrightnesses[i], tempc.s.red, tempc.s.green, tempc.s.blue); // store brightnesses for comparison
|
||||
}
|
||||
// generate lookup table for color brightness matching
|
||||
@@ -958,11 +959,11 @@ static void HWR_CreateBlendedTexture(patch_t *gpatch, patch_t *blendgpatch, GLMi
|
||||
mul = cutoff[firsti] - brightness;
|
||||
}
|
||||
|
||||
blendcolor = V_GetColor(translation[firsti]);
|
||||
blendcolor = palette[translation[firsti]];
|
||||
|
||||
if (mul > 0) // If it's 0, then we only need the first color.
|
||||
{
|
||||
nextcolor = V_GetColor(translation[secondi]);
|
||||
nextcolor = palette[translation[secondi]];
|
||||
|
||||
// Find difference between points
|
||||
r = (INT32)(nextcolor.s.red - blendcolor.s.red);
|
||||
@@ -1150,7 +1151,7 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
|
||||
light = R_GetPlaneLight(sector, spr->mobj->z + spr->mobj->height, false); // Always use the light at the top instead of whatever I was doing before
|
||||
|
||||
if (!(spr->mobj->frame & FF_FULLBRIGHT))
|
||||
lightlevel = *sector->lightlist[light].lightlevel > 255 ? 255 : *sector->lightlist[light].lightlevel;
|
||||
lightlevel = *sector->lightlist[light].lightlevel;
|
||||
|
||||
if (sector->lightlist[light].extra_colormap)
|
||||
colormap = sector->lightlist[light].extra_colormap;
|
||||
@@ -1158,7 +1159,7 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
|
||||
else
|
||||
{
|
||||
if (!(spr->mobj->frame & FF_FULLBRIGHT))
|
||||
lightlevel = sector->lightlevel > 255 ? 255 : sector->lightlevel;
|
||||
lightlevel = sector->lightlevel;
|
||||
|
||||
if (sector->extra_colormap)
|
||||
colormap = sector->extra_colormap;
|
||||
@@ -1227,6 +1228,9 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
|
||||
Surf.PolyFlags = HWR_GetBlendModeFlag(blendmode);
|
||||
}
|
||||
|
||||
if (cv_playerfade.value && spr->mobj->player)
|
||||
Surf.PolyColor.s.alpha = FixedMul(R_DoPlayerFade(spr->mobj), Surf.PolyColor.s.alpha);
|
||||
|
||||
// dont forget to enabled the depth test because we can't do this like
|
||||
// before: polygons models are not sorted
|
||||
|
||||
@@ -1241,7 +1245,7 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
|
||||
else
|
||||
{
|
||||
md2s = md2_playermodels;
|
||||
skinnum = (skin_t *)spr->mobj->localskin - skins;
|
||||
skinnum = (skin_t *)spr->mobj->localskin - skins;
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -1266,6 +1270,7 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
|
||||
|
||||
if (md2->error)
|
||||
return; // we already failed loading this before :(
|
||||
|
||||
if (!md2->model)
|
||||
{
|
||||
CONS_Debug(DBG_RENDER, "Loading model... (%s, %s)", sprnames[spr->mobj->sprite], md2->filename);
|
||||
@@ -1284,6 +1289,7 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//Hurdler: arf, I don't like that implementation at all... too much crappy
|
||||
gpatch = md2->glpatch;
|
||||
if (gpatch)
|
||||
|
||||
@@ -132,7 +132,7 @@ void HWR_PortalFrame(gl_portal_t* portal)
|
||||
{
|
||||
portalclipline = NULL;
|
||||
portalcullsector = NULL;
|
||||
viewsector = R_PointInSubsector(viewx, viewy)->sector;
|
||||
viewsector = R_PointInSubsectorFast(viewx, viewy)->sector;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -689,7 +689,7 @@ typedef enum
|
||||
gluniform_leveltime,
|
||||
|
||||
gluniform_scr_resolution,
|
||||
|
||||
|
||||
gluniform_max,
|
||||
} gluniform_t;
|
||||
|
||||
@@ -1729,6 +1729,114 @@ static void GL_AllocTextureBuffer(GLMipmap_t *pTexInfo)
|
||||
}
|
||||
}
|
||||
|
||||
#define PADDING_CHECK(offset, alphaCheck) { from = to + (offset); if ((alphaCheck)) from = NULL; else goto foundFrom; }
|
||||
|
||||
static void PadRGBABitmap(RGBA_t *tex, UINT16 w, UINT16 h)
|
||||
{
|
||||
INT32 i;
|
||||
boolean notLeft, notRight, notTop, notBottom;
|
||||
RGBA_t *to = tex - 1, *from;
|
||||
|
||||
for (i = 0; i < w * h; i++)
|
||||
{
|
||||
to++;
|
||||
if (to->rgba != 0)
|
||||
continue;
|
||||
from = NULL;
|
||||
|
||||
notLeft = i % w != 0;
|
||||
notRight = i % w != w - 1;
|
||||
notTop = i / w != 0;
|
||||
notBottom = i / w != h - 1;
|
||||
|
||||
if (notRight) PADDING_CHECK(1, from->s.alpha == 0) // Check +X
|
||||
if (notBottom) PADDING_CHECK(w, from->s.alpha == 0) // Check +Y
|
||||
if (notLeft) PADDING_CHECK(-1, from->s.alpha == 0) // Check -X
|
||||
if (notTop) PADDING_CHECK(-w, from->s.alpha == 0) // Check -Y
|
||||
if (notRight && notBottom) PADDING_CHECK(1 + w, from->s.alpha == 0) // Check +X+Y
|
||||
if (notLeft && notBottom) PADDING_CHECK(-1 + w, from->s.alpha == 0) // Check -X+Y
|
||||
if (notLeft && notTop) PADDING_CHECK(-1 - w, from->s.alpha == 0) // Check -X-Y
|
||||
if (notRight && notTop) PADDING_CHECK(1 - w, from->s.alpha == 0) // Check +X-Y
|
||||
|
||||
foundFrom:
|
||||
if (from != NULL)
|
||||
{
|
||||
*to = *from;
|
||||
to->s.alpha = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#undef PADDING_CHECK
|
||||
|
||||
static void GenerateMipmaps(INT32 w, INT32 h, RGBA_t *tex, INT32 maxLOD)
|
||||
{
|
||||
if (tex == NULL)
|
||||
{
|
||||
GL_MSG_Warning("GenerateMipmaps: attempted to generate mipmaps without texture data");
|
||||
return;
|
||||
}
|
||||
|
||||
RGBA_t samplePoint[4];
|
||||
boolean padTexture;
|
||||
INT32 pointsSampled = 0;
|
||||
INT32 m, j, i, p;
|
||||
UINT16 sumR, sumG, sumB, sumA;
|
||||
|
||||
for (m = 0; m < maxLOD; m++)
|
||||
{
|
||||
if (w <= 1 || h <= 1)
|
||||
return;
|
||||
|
||||
padTexture = false;
|
||||
|
||||
for (j = 0; j < h / 2; j++)
|
||||
{
|
||||
for (i = 0; i < w / 2; i++)
|
||||
{
|
||||
samplePoint[0] = tex[w*j*2 + i*2];
|
||||
samplePoint[1] = tex[w*j*2 + i*2+1];
|
||||
samplePoint[2] = tex[w*(j*2+1) + i*2];
|
||||
samplePoint[3] = tex[w*(j*2+1) + i*2+1];
|
||||
|
||||
pointsSampled = sumR = sumG = sumB = sumA = 0;
|
||||
|
||||
for (p = 0; p < 4; p++)
|
||||
{
|
||||
if (samplePoint[p].s.alpha == 0)
|
||||
continue;
|
||||
sumR += samplePoint[p].s.red;
|
||||
sumG += samplePoint[p].s.green;
|
||||
sumB += samplePoint[p].s.blue;
|
||||
sumA += samplePoint[p].s.alpha;
|
||||
pointsSampled++;
|
||||
}
|
||||
|
||||
if (pointsSampled > 0)
|
||||
{
|
||||
tex[(w/2)*j+i].s.red = sumR / pointsSampled;
|
||||
tex[(w/2)*j+i].s.green = sumG / pointsSampled;
|
||||
tex[(w/2)*j+i].s.blue = sumB / pointsSampled;
|
||||
tex[(w/2)*j+i].s.alpha = sumA / pointsSampled;
|
||||
}
|
||||
else
|
||||
{
|
||||
tex[(w/2)*j+i].rgba = 0;
|
||||
padTexture = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
w /= 2;
|
||||
h /= 2;
|
||||
|
||||
if (padTexture)
|
||||
PadRGBABitmap(tex, w, h);
|
||||
|
||||
pglTexSubImage2D(GL_TEXTURE_2D, m + 1, 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, tex);
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------+
|
||||
// UpdateTexture : Updates texture data.
|
||||
// -----------------+
|
||||
@@ -1737,6 +1845,7 @@ void GL_UpdateTexture(GLMipmap_t *pTexInfo)
|
||||
// Upload a texture
|
||||
GLuint num = pTexInfo->downloaded;
|
||||
boolean update = true;
|
||||
const boolean applyPadding = mag_filter == GL_LINEAR || min_filter == GL_LINEAR;
|
||||
|
||||
INT32 w = pTexInfo->width, h = pTexInfo->height;
|
||||
INT32 i, j;
|
||||
@@ -1795,15 +1904,32 @@ void GL_UpdateTexture(GLMipmap_t *pTexInfo)
|
||||
pImgData++;
|
||||
}
|
||||
}
|
||||
|
||||
if (applyPadding)
|
||||
PadRGBABitmap(tex, w, h);
|
||||
|
||||
break;
|
||||
case GL_TEXFMT_RGBA:
|
||||
// Directly upload the texture data without any kind of conversion.
|
||||
ptex = pImgData;
|
||||
|
||||
// However, it does need to be copied to a buffer for generating mipmaps and padding
|
||||
if (MipMap || applyPadding)
|
||||
{
|
||||
GL_AllocTextureBuffer(pTexInfo);
|
||||
tex = textureBuffer;
|
||||
memcpy(tex, ptex, w * h * 4);
|
||||
ptex = tex;
|
||||
|
||||
if (applyPadding)
|
||||
PadRGBABitmap(tex, w, h);
|
||||
}
|
||||
|
||||
break;
|
||||
case GL_TEXFMT_ALPHA_INTENSITY_88:
|
||||
GL_AllocTextureBuffer(pTexInfo);
|
||||
ptex = tex = textureBuffer;
|
||||
texformat = GL_LUMINANCE_ALPHA;
|
||||
texformat = GL_RGBA;
|
||||
|
||||
for (idx = 0, j = 0; j < h; j++)
|
||||
{
|
||||
@@ -1821,7 +1947,7 @@ void GL_UpdateTexture(GLMipmap_t *pTexInfo)
|
||||
case GL_TEXFMT_ALPHA_8: // Used for fade masks
|
||||
GL_AllocTextureBuffer(pTexInfo);
|
||||
ptex = tex = textureBuffer;
|
||||
texformat = GL_ALPHA;
|
||||
texformat = GL_RGBA;
|
||||
|
||||
memset(&tex->s, 255, sizeof(byteColor_t)*w*h); // 255 because the fade mask is modulated with the screen texture, so alpha affects it while the colours don't
|
||||
|
||||
@@ -1857,8 +1983,6 @@ void GL_UpdateTexture(GLMipmap_t *pTexInfo)
|
||||
|
||||
if (MipMap && !transparent) // No mipmaps on transparent stuff
|
||||
{
|
||||
int maxlod = (texformat == GL_LUMINANCE_ALPHA || texformat == GL_ALPHA) ? 4 : 5;
|
||||
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
|
||||
|
||||
if (update)
|
||||
@@ -1868,7 +1992,8 @@ void GL_UpdateTexture(GLMipmap_t *pTexInfo)
|
||||
|
||||
// Control the mipmap level of detail
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, 0);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, maxlod);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 5);
|
||||
GenerateMipmaps(w, h, tex, 5);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1892,7 +2017,6 @@ void GL_UpdateTexture(GLMipmap_t *pTexInfo)
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, anisotropic_filter);
|
||||
}
|
||||
|
||||
|
||||
// -----------------+
|
||||
// SetTexture : The mipmap becomes the current texture source
|
||||
// -----------------+
|
||||
@@ -1907,8 +2031,7 @@ void GL_SetTexture(GLMipmap_t *pTexInfo)
|
||||
{
|
||||
if (pTexInfo->downloaded != tex_downloaded)
|
||||
{
|
||||
if (!currently_batching)
|
||||
pglBindTexture(GL_TEXTURE_2D, pTexInfo->downloaded);
|
||||
pglBindTexture(GL_TEXTURE_2D, pTexInfo->downloaded);
|
||||
tex_downloaded = pTexInfo->downloaded;
|
||||
}
|
||||
}
|
||||
@@ -2735,7 +2858,7 @@ void GL_DrawModelEx(model_t *model, INT32 frameIndex, float duration, float tics
|
||||
poly.green = byte2float[Surface->PolyColor.s.green];
|
||||
poly.blue = byte2float[Surface->PolyColor.s.blue];
|
||||
poly.alpha = byte2float[Surface->PolyColor.s.alpha];
|
||||
|
||||
|
||||
pglColor4ubv((GLubyte*)&Surface->PolyColor.s);
|
||||
|
||||
GL_SetBlend(((poly.alpha < 1) ? Surface->PolyFlags : (PF_Masked|PF_Occlude))|PF_Modulated);
|
||||
@@ -2749,7 +2872,7 @@ void GL_DrawModelEx(model_t *model, INT32 frameIndex, float duration, float tics
|
||||
fade.green = byte2float[Surface->FadeColor.s.green];
|
||||
fade.blue = byte2float[Surface->FadeColor.s.blue];
|
||||
fade.alpha = byte2float[Surface->FadeColor.s.alpha];
|
||||
|
||||
|
||||
if (Surface->LightTableId && Surface->LightTableId != lt_downloaded)
|
||||
{
|
||||
pglActiveTexture(GL_TEXTURE2);
|
||||
|
||||
+15
-3
@@ -110,13 +110,21 @@ HMS_on_read (char *s, size_t _1, size_t n, void *userdata)
|
||||
|
||||
buffer = userdata;
|
||||
|
||||
if (n >= (size_t)( buffer->end - buffer->needle ))
|
||||
while (n >= (size_t)( buffer->end - buffer->needle ))
|
||||
{
|
||||
/* resize to next multiple of buffer size */
|
||||
blocks = ( n / DEFAULT_BUFFER_SIZE + 1 );
|
||||
buffer->end += ( blocks * DEFAULT_BUFFER_SIZE );
|
||||
|
||||
buffer->buffer = realloc(buffer->buffer, buffer->end);
|
||||
void *tmp = realloc(buffer->buffer, buffer->end);
|
||||
if (tmp == NULL)
|
||||
{
|
||||
// not enough memory to read it, bail
|
||||
free(buffer->buffer);
|
||||
buffer->buffer = NULL;
|
||||
return 0;
|
||||
}
|
||||
buffer->buffer = tmp;
|
||||
}
|
||||
|
||||
memcpy(&buffer->buffer[buffer->needle], s, n);
|
||||
@@ -220,7 +228,11 @@ HMS_connect (const char *format, ...)
|
||||
|
||||
curl_easy_setopt(curl, CURLOPT_URL, url);
|
||||
curl_easy_setopt(curl, CURLOPT_FOLLOWLOCATION, 1L);
|
||||
curl_easy_setopt(curl, CURLOPT_IPRESOLVE, (long)CURL_IPRESOLVE_V4);
|
||||
|
||||
#ifdef HAVE_IPV6
|
||||
if (!M_CheckParm("-ipv6"))
|
||||
#endif
|
||||
curl_easy_setopt(curl, CURLOPT_IPRESOLVE, (long)CURL_IPRESOLVE_V4);
|
||||
|
||||
curl_easy_setopt(curl, CURLOPT_TIMEOUT, (long)cv_masterserver_timeout.value);
|
||||
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, HMS_on_read);
|
||||
|
||||
+140
-26
@@ -17,6 +17,7 @@
|
||||
|
||||
#include "m_menu.h" // gametype_cons_t
|
||||
#include "m_cond.h" // emblems
|
||||
#include "m_emotes.h"
|
||||
|
||||
#include "d_clisrv.h"
|
||||
|
||||
@@ -94,6 +95,9 @@ static textinput_t w_chat;
|
||||
static boolean headsupactive = false;
|
||||
boolean hu_showscores; // draw rankings
|
||||
static char hu_tick;
|
||||
static tic_t hu_emoteanim = 0;
|
||||
#define MAXEMOTESUGGESTIONS 8
|
||||
static emote_t *emote_suggestions[MAXEMOTESUGGESTIONS] = {0};
|
||||
|
||||
static huddrawlist_h luahuddrawlist_scores;
|
||||
|
||||
@@ -310,7 +314,7 @@ void HU_LoadGraphics(void)
|
||||
lt_font[0] = (patch_t *)W_CachePatchName("LTFNT039", PU_HUDGFX); /// \note fake start hack
|
||||
|
||||
// Number support
|
||||
lt_font[9] = (patch_t *)W_CachePatchName("LTFNT048", PU_HUDGFX);
|
||||
lt_font[9] = (patch_t *)W_CachePatchName("LTFNT048", PU_HUDGFX);
|
||||
lt_font[10] = (patch_t *)W_CachePatchName("LTFNT049", PU_HUDGFX);
|
||||
lt_font[11] = (patch_t *)W_CachePatchName("LTFNT050", PU_HUDGFX);
|
||||
lt_font[12] = (patch_t *)W_CachePatchName("LTFNT051", PU_HUDGFX);
|
||||
@@ -701,7 +705,7 @@ static void Command_Sayto_f(void)
|
||||
return;
|
||||
}
|
||||
|
||||
target = nametonum(COM_Argv(1));
|
||||
target = D_LookupPlayer(COM_Argv(1));
|
||||
if (target == -1)
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("No player with that name!\n"));
|
||||
@@ -747,7 +751,7 @@ static void Command_CSay_f(void)
|
||||
return;
|
||||
}
|
||||
|
||||
if(!server && !IsPlayerAdmin(consoleplayer))
|
||||
if (!server && !IsPlayerAdmin(consoleplayer))
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("Only servers and admins can use csay.\n"));
|
||||
return;
|
||||
@@ -949,6 +953,9 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
||||
else
|
||||
stop_spamming[playernum] = 4; // you can hold off for 4 tics, can you?
|
||||
|
||||
if (player_muted[playernum])
|
||||
spam_eatmsg = 1; // Let lua know we're skipping this message
|
||||
|
||||
// run the lua hook even if we were supposed to eat the msg, netgame consistency goes first.
|
||||
|
||||
if (LUA_HookPlayerMsg(playernum, target, flags, msg, spam_eatmsg))
|
||||
@@ -1103,6 +1110,7 @@ void HU_Ticker(void)
|
||||
return;
|
||||
|
||||
hu_tick++;
|
||||
hu_emoteanim++;
|
||||
hu_tick &= 7; // currently only to blink chat input cursor
|
||||
|
||||
if (PLAYER1INPUTDOWN(gc_scores))
|
||||
@@ -1179,6 +1187,23 @@ static boolean HU_clearChatSpaces(void)
|
||||
return nothingbutspaces;
|
||||
}
|
||||
|
||||
static void DoMute(const char *name)
|
||||
{
|
||||
INT32 pnum = D_LookupPlayer(name);
|
||||
|
||||
if (pnum < 0)
|
||||
{
|
||||
HU_AddChatText("\x85""ERROR: \x80Player not found.", false);
|
||||
return;
|
||||
}
|
||||
|
||||
player_muted[pnum] = !player_muted[pnum];
|
||||
|
||||
HU_AddChatText(va("Player '%s' has been %smuted.", player_names[pnum], player_muted[pnum] ? "" : "un"), false);
|
||||
if (player_muted[pnum])
|
||||
HU_AddChatText("Use same command to unmute them.", false);
|
||||
}
|
||||
|
||||
static void HU_SendChatMessage(void)
|
||||
{
|
||||
char buf[2 + HU_MAXMSGLEN + 1];
|
||||
@@ -1205,7 +1230,19 @@ static void HU_SendChatMessage(void)
|
||||
return;
|
||||
}
|
||||
|
||||
if (strlen(msg) > 4 && strnicmp(msg, "/pm", 3) == 0) // used /pm
|
||||
size_t len = strlen(msg);
|
||||
|
||||
if (len >= 5 && strnicmp(msg, "/mute", 5) == 0) // Used /mute
|
||||
{
|
||||
if (len > 6)
|
||||
DoMute(msg+6);
|
||||
else
|
||||
HU_AddChatText("\x82NOTICE: \x80Usage: /mute <name|node>", false);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (len > 4 && strnicmp(msg, "/pm", 3) == 0) // used /pm
|
||||
{
|
||||
INT32 spc = 1; // used if nodenum[1] is a space.
|
||||
char *nodenum = (char*) malloc(3);
|
||||
@@ -1367,7 +1404,7 @@ boolean HU_Responder(event_t *ev)
|
||||
&& ev->data1 != gamecontrol[0][gc_talkkey][1]))
|
||||
return false;
|
||||
|
||||
M_TextInputHandle(&w_chat, c);
|
||||
M_TextInputHandleEmotes(&w_chat, c, emote_suggestions, MAXEMOTESUGGESTIONS);
|
||||
|
||||
if (c == KEY_ENTER)
|
||||
{
|
||||
@@ -1407,6 +1444,8 @@ boolean HU_Responder(event_t *ev)
|
||||
|
||||
#ifndef NONET
|
||||
|
||||
#define HU_DrawEmote(x, y, emote, flags) M_DrawEmote((x), (y), (emote), hu_emoteanim, (flags))
|
||||
|
||||
// Precompile a wordwrapped string to any given width.
|
||||
// This is a muuuch better method than V_WORDWRAP.
|
||||
// again stolen and modified a bit from video.c, don't mind me, will need to rearrange this one day.
|
||||
@@ -1418,6 +1457,8 @@ static char *CHAT_WordWrap(INT32 x, INT32 w, INT32 option, const char *string)
|
||||
size_t slen;
|
||||
char *newstring = Z_StrDup(string);
|
||||
INT32 spacewidth = (vid.width < 640) ? 8 : 4, charwidth = (vid.width < 640) ? 8 : 4;
|
||||
emote_t *emote = NULL;
|
||||
int emotelen = 0;
|
||||
|
||||
slen = strlen(string);
|
||||
x = 0;
|
||||
@@ -1439,7 +1480,12 @@ static char *CHAT_WordWrap(INT32 x, INT32 w, INT32 option, const char *string)
|
||||
c = toupper(c);
|
||||
c -= HU_FONTSTART;
|
||||
|
||||
if (c < 0 || c >= HU_FONTSIZE || !hu_font[c])
|
||||
if ((emote = M_VerifyEmote(string+i, &emotelen)))
|
||||
{
|
||||
chw = EMOTEWIDTH;
|
||||
i += emotelen-1; // Will be incremented on next loop iteration, hence -1
|
||||
}
|
||||
else if (c < 0 || c >= HU_FONTSIZE || !hu_font[c])
|
||||
{
|
||||
chw = spacewidth;
|
||||
lastusablespace = i;
|
||||
@@ -1461,7 +1507,6 @@ static char *CHAT_WordWrap(INT32 x, INT32 w, INT32 option, const char *string)
|
||||
return newstring;
|
||||
}
|
||||
|
||||
|
||||
// 30/7/18: chaty is now the distance at which the lowest point of the chat will be drawn if that makes any sense.
|
||||
|
||||
INT16 chatx = 13, chaty = 169; // let's use this as our coordinates, shh
|
||||
@@ -1494,6 +1539,8 @@ static void HU_drawMiniChat(void)
|
||||
char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i-1]);
|
||||
size_t j = 0;
|
||||
INT32 linescount = 0;
|
||||
emote_t *emote = NULL;
|
||||
int emotelen = 0;
|
||||
|
||||
while(msg[j]) // iterate through msg
|
||||
{
|
||||
@@ -1518,6 +1565,11 @@ static void HU_drawMiniChat(void)
|
||||
|
||||
++j;
|
||||
}
|
||||
else if ((emote = M_VerifyEmote(msg+j, &emotelen)))
|
||||
{
|
||||
dx += EMOTEWIDTH - charwidth;
|
||||
j += emotelen;
|
||||
}
|
||||
else
|
||||
{
|
||||
j++;
|
||||
@@ -1563,6 +1615,8 @@ static void HU_drawMiniChat(void)
|
||||
size_t j = 0;
|
||||
char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i]); // get the current message, and word wrap it.
|
||||
UINT8 *colormap = NULL;
|
||||
emote_t *emote = NULL;
|
||||
int emotelen = 0;
|
||||
|
||||
while(msg[j]) // iterate through msg
|
||||
{
|
||||
@@ -1589,6 +1643,16 @@ static void HU_drawMiniChat(void)
|
||||
|
||||
++j;
|
||||
}
|
||||
else if ((emote = M_VerifyEmote(msg+j, &emotelen)))
|
||||
{
|
||||
if (cv_chatbacktint.value) // on request of wolfy
|
||||
V_DrawFillConsoleMap(x + dx + 2, y+dy, EMOTEWIDTH, charheight, 239|V_SNAPTOBOTTOM|V_SNAPTOLEFT);
|
||||
|
||||
HU_DrawEmote(x+dx+2, y+dy, emote, V_SNAPTOBOTTOM|V_SNAPTOLEFT|transflag);
|
||||
dx += EMOTEWIDTH - charwidth;
|
||||
|
||||
j += emotelen;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (cv_chatbacktint.value) // on request of wolfy
|
||||
@@ -1666,6 +1730,9 @@ static void HU_drawChatLog(INT32 offset)
|
||||
INT32 j = 0;
|
||||
char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_log[i]); // get the current message, and word wrap it.
|
||||
UINT8 *colormap = NULL;
|
||||
emote_t *emote = NULL;
|
||||
int emotelen = 0;
|
||||
|
||||
while(msg[j]) // iterate through msg
|
||||
{
|
||||
if (msg[j] < HU_FONTSTART) // don't draw
|
||||
@@ -1687,6 +1754,15 @@ static void HU_drawChatLog(INT32 offset)
|
||||
|
||||
++j;
|
||||
}
|
||||
else if ((emote = M_VerifyEmote(msg+j, &emotelen)))
|
||||
{
|
||||
if ((y+dy+2 >= chat_topy) && (y+dy < (chat_bottomy)))
|
||||
{
|
||||
HU_DrawEmote(x+dx+2, y+dy, emote, V_SNAPTOBOTTOM|V_SNAPTOLEFT);
|
||||
dx += EMOTEWIDTH - charwidth;
|
||||
}
|
||||
j += emotelen;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((y+dy+2 >= chat_topy) && (y+dy < (chat_bottomy)))
|
||||
@@ -1812,7 +1888,7 @@ static void HU_DrawChat(void)
|
||||
typelines = 1;
|
||||
|
||||
if ((w_chat.cursor == 0 || w_chat.length == 0) && hu_tick < 4)
|
||||
V_DrawChatCharacter(chatx+2+c+charwidth*w_chat.cursor, y+1, '_'|V_SNAPTOBOTTOM|V_SNAPTOLEFT|t, !cv_allcaps.value, NULL);
|
||||
V_DrawChatCharacter(chatx+2+c, y+1, '_'|V_SNAPTOBOTTOM|V_SNAPTOLEFT|t, !cv_allcaps.value, NULL);
|
||||
|
||||
if (w_chat.select != w_chat.cursor)
|
||||
{
|
||||
@@ -1823,30 +1899,40 @@ static void HU_DrawChat(void)
|
||||
while (w_chat_buf[i])
|
||||
{
|
||||
boolean skippedline = false;
|
||||
if (w_chat.cursor == (i+1))
|
||||
emote_t *emote = NULL;
|
||||
int emotelen = 0;
|
||||
int drawwidth = charwidth; // if we've drawn emote, selection needs to account for that
|
||||
|
||||
if ((emote = M_VerifyEmote(w_chat_buf+i, &emotelen)))
|
||||
{
|
||||
HU_DrawEmote(chatx + c + 2, y-1, emote, V_SNAPTOBOTTOM|V_SNAPTOLEFT|t);
|
||||
c += EMOTEWIDTH - charwidth;
|
||||
i += emotelen-1;
|
||||
drawwidth = EMOTEWIDTH;
|
||||
}
|
||||
else if (w_chat_buf[i] >= HU_FONTSTART) //Hurdler: isn't it better like that?
|
||||
V_DrawChatCharacter(chatx + c + 2, y, w_chat_buf[i] | V_SNAPTOBOTTOM|V_SNAPTOLEFT | t, !cv_allcaps.value, NULL);
|
||||
|
||||
// Draw selection
|
||||
if (i >= select_start && i < select_end)
|
||||
V_DrawFill(chatx + c + 2 - (drawwidth-charwidth), y-1, drawwidth, charheight, 103|V_TRANSLUCENT|V_SNAPTOBOTTOM|V_SNAPTOLEFT|t);
|
||||
|
||||
++i;
|
||||
|
||||
if (w_chat.cursor == i)
|
||||
{
|
||||
INT32 cursorx = (c+charwidth < boxw-charwidth) ? (chatx + 2 + c+charwidth) : (chatx+1); // we may have to go down.
|
||||
INT32 cursory = (cursorx != chatx+1) ? (y) : (y+charheight);
|
||||
if (hu_tick < 4)
|
||||
V_DrawChatCharacter(cursorx, cursory+1, '_' |V_SNAPTOBOTTOM|V_SNAPTOLEFT|t, !cv_allcaps.value, NULL);
|
||||
|
||||
if (cursorx == chatx+1 && saylen == i) // a weirdo hack
|
||||
if (cursorx == chatx+1 && saylen == i-1) // a weirdo hack
|
||||
{
|
||||
typelines += 1;
|
||||
skippedline = true;
|
||||
}
|
||||
}
|
||||
|
||||
//Hurdler: isn't it better like that?
|
||||
if (w_chat_buf[i] >= HU_FONTSTART)
|
||||
V_DrawChatCharacter(chatx + c + 2, y, w_chat_buf[i] | V_SNAPTOBOTTOM|V_SNAPTOLEFT | t, !cv_allcaps.value, NULL);
|
||||
|
||||
// Draw selection
|
||||
if (i >= select_start && i < select_end)
|
||||
V_DrawFill(chatx + c + 2, y-1, charwidth, charheight, 103|V_TRANSLUCENT|V_SNAPTOBOTTOM|V_SNAPTOLEFT|t);
|
||||
|
||||
++i;
|
||||
|
||||
c += charwidth;
|
||||
if (c > boxw-(charwidth*2) && !skippedline)
|
||||
{
|
||||
@@ -1856,6 +1942,36 @@ static void HU_DrawChat(void)
|
||||
}
|
||||
}
|
||||
|
||||
if (emote_suggestions[0])
|
||||
{
|
||||
// A bit of copy-paste from /pm code :p
|
||||
INT32 suggesty = chaty - charheight - 1;
|
||||
size_t longest_suggestion_length = 0;
|
||||
|
||||
for (i = 0; i < MAXEMOTESUGGESTIONS && emote_suggestions[i]; ++i)
|
||||
{
|
||||
longest_suggestion_length = max(longest_suggestion_length, strlen(emote_suggestions[i]->name));
|
||||
}
|
||||
|
||||
#ifdef NETSPLITSCREEN
|
||||
if (splitscreen)
|
||||
{
|
||||
suggesty -= BASEVIDHEIGHT/2;
|
||||
if (splitscreen > 1)
|
||||
suggesty += 16;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
suggesty -= (cv_kartspeedometer.value ? 16 : 0);
|
||||
|
||||
for (i = 0; i < MAXEMOTESUGGESTIONS && emote_suggestions[i]; ++i)
|
||||
{
|
||||
V_DrawFillConsoleMap(chatx + boxw + 2, suggesty - (7*i), (longest_suggestion_length+2)*4 + EMOTEWIDTH, 6, 239|V_SNAPTOBOTTOM|V_SNAPTOLEFT);
|
||||
V_DrawSmallString(chatx + boxw + 4 + EMOTEWIDTH, suggesty - (7*i), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, va(":%s:", emote_suggestions[i]->name));
|
||||
HU_DrawEmote(chatx + boxw + 2, suggesty - i*7, emote_suggestions[i], V_SNAPTOBOTTOM|V_SNAPTOLEFT);
|
||||
}
|
||||
}
|
||||
|
||||
// handle /pm list. It's messy, horrible and I don't care.
|
||||
if (strnicmp(w_chat_buf, "/pm", 3) == 0 && vid.width >= 400 && !teamtalk) // 320x200 unsupported kthxbai
|
||||
{
|
||||
@@ -2849,13 +2965,11 @@ void HU_DoCEcho(const char *msg)
|
||||
*p = '\n';
|
||||
|
||||
CONS_Printf("%s\n", temp);
|
||||
|
||||
return;
|
||||
}
|
||||
else if (cv_cechotoggle.value)
|
||||
cechotimer = cechoduration;
|
||||
|
||||
I_OutputMsg("%s\n", msg); // print to log
|
||||
|
||||
if (!cv_cechotoggle.value)
|
||||
return;
|
||||
|
||||
cechotimer = cechoduration;
|
||||
I_OutputMsg("%s\n", msg); // ALWAYS print to log
|
||||
}
|
||||
+4
-4
@@ -82,6 +82,8 @@ typedef struct
|
||||
char data[MAXPACKETLENGTH];
|
||||
} ATTRPACK doomcom_t;
|
||||
|
||||
#define DOOMCOM_DATA(d) (doomdata_t *)&(d)->data
|
||||
|
||||
#ifdef HOLEPUNCH
|
||||
typedef struct
|
||||
{
|
||||
@@ -89,6 +91,8 @@ typedef struct
|
||||
INT32 addr;
|
||||
INT16 port;
|
||||
} ATTRPACK holepunch_t;
|
||||
|
||||
#define HOLEPUNCH_DATA(d) (holepunch_t *)&(d)->data
|
||||
#endif
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
@@ -97,10 +101,6 @@ typedef struct
|
||||
|
||||
extern doomcom_t *doomcom;
|
||||
|
||||
#ifdef HOLEPUNCH
|
||||
extern holepunch_t *holepunchpacket;
|
||||
#endif
|
||||
|
||||
/** \brief return packet in doomcom struct
|
||||
*/
|
||||
extern boolean (*I_NetGet)(void);
|
||||
|
||||
+4
-3
@@ -43,8 +43,9 @@ extern UINT8 sound_started;
|
||||
|
||||
/** \brief info of samplerate
|
||||
*/
|
||||
#if defined(HAVE_SDL) && SOUND==SOUND_SDL
|
||||
extern consvar_t cv_samplerate;
|
||||
//extern consvar_t cv_rndsoundpitch;
|
||||
#endif
|
||||
|
||||
/** \brief The I_GetSfx function
|
||||
|
||||
@@ -83,7 +84,7 @@ void I_ShutdownSound(void);
|
||||
|
||||
\return sfx handle
|
||||
*/
|
||||
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel);
|
||||
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, INT32 channel);
|
||||
|
||||
/** \brief Stops a sound channel.
|
||||
|
||||
@@ -114,7 +115,7 @@ boolean I_SoundIsPlaying(INT32 handle);
|
||||
|
||||
\return void
|
||||
*/
|
||||
void I_UpdateSoundParams(INT32 handle, UINT8 vol, UINT8 sep, UINT8 pitch);
|
||||
void I_UpdateSoundParams(INT32 handle, UINT8 vol, UINT8 sep);
|
||||
|
||||
/** \brief The I_SetSfxVolume function
|
||||
|
||||
|
||||
+78
-28
@@ -371,8 +371,16 @@ static inline void I_UPnP_rem(const char *port, const char * servicetype)
|
||||
|
||||
static const char *SOCK_AddrToStr(mysockaddr_t *sk)
|
||||
{
|
||||
static char s[64]; // 255.255.255.255:65535 or IPv6:65535
|
||||
static char s[64]; // 255.255.255.255:65535 or
|
||||
// [ffff:ffff:ffff:ffff:ffff:ffff:ffff:ffff]:65535
|
||||
|
||||
#ifdef HAVE_NTOP
|
||||
#ifdef HAVE_IPV6
|
||||
int v6 = (sk->any.sa_family == AF_INET6);
|
||||
#else
|
||||
int v6 = 0;
|
||||
#endif
|
||||
|
||||
void *addr;
|
||||
int e = 0; // save error code so it can't be modified later code and avoid calling WSAGetLastError() more then once
|
||||
|
||||
@@ -387,14 +395,20 @@ static const char *SOCK_AddrToStr(mysockaddr_t *sk)
|
||||
|
||||
if(addr == NULL)
|
||||
sprintf(s, "No address");
|
||||
else if(inet_ntop(sk->any.sa_family, addr, s, sizeof (s)) == NULL)
|
||||
else if(inet_ntop(sk->any.sa_family, addr, &s[v6], sizeof (s) - v6) == NULL)
|
||||
{
|
||||
e = errno;
|
||||
sprintf(s, "Unknown family type, error #%u: %s", e, strerror(e));
|
||||
}
|
||||
#ifdef HAVE_IPV6
|
||||
else if(sk->any.sa_family == AF_INET6 && sk->ip6.sin6_port != 0)
|
||||
strcat(s, va(":%d", ntohs(sk->ip6.sin6_port)));
|
||||
else if(sk->any.sa_family == AF_INET6)
|
||||
{
|
||||
s[0] = '[';
|
||||
strcat(s, "]");
|
||||
|
||||
if (sk->ip6.sin6_port != 0)
|
||||
strcat(s, va(":%d", ntohs(sk->ip6.sin6_port)));
|
||||
}
|
||||
#endif
|
||||
else if(sk->any.sa_family == AF_INET && sk->ip4.sin_port != 0)
|
||||
strcat(s, va(":%d", ntohs(sk->ip4.sin_port)));
|
||||
@@ -486,10 +500,30 @@ static time_t SOCK_GetUnbanTime(size_t ban)
|
||||
}
|
||||
|
||||
#ifndef NONET
|
||||
|
||||
#ifdef HAVE_IPV6
|
||||
static boolean SOCK_cmpipv6(mysockaddr_t *a, mysockaddr_t *b, UINT8 mask)
|
||||
{
|
||||
UINT8 bitmask;
|
||||
I_Assert(mask <= 128);
|
||||
if (mask == 0)
|
||||
mask = 128;
|
||||
if (memcmp(&a->ip6.sin6_addr.s6_addr, &b->ip6.sin6_addr.s6_addr, mask / 8) != 0)
|
||||
return false;
|
||||
if (mask % 8 == 0)
|
||||
return true;
|
||||
bitmask = 255 << (mask % 8);
|
||||
return (a->ip6.sin6_addr.s6_addr[mask / 8] & bitmask) == (b->ip6.sin6_addr.s6_addr[mask / 8] & bitmask);
|
||||
}
|
||||
#endif
|
||||
|
||||
static boolean SOCK_cmpaddr(mysockaddr_t *a, mysockaddr_t *b, UINT8 mask)
|
||||
{
|
||||
UINT32 bitmask = INADDR_NONE;
|
||||
|
||||
if (a->any.sa_family != b->any.sa_family)
|
||||
return false;
|
||||
|
||||
if (mask && mask < 32)
|
||||
bitmask = htonl((UINT32)(-1) << (32 - mask));
|
||||
|
||||
@@ -498,13 +532,14 @@ static boolean SOCK_cmpaddr(mysockaddr_t *a, mysockaddr_t *b, UINT8 mask)
|
||||
&& (b->ip4.sin_port == 0 || (a->ip4.sin_port == b->ip4.sin_port));
|
||||
#ifdef HAVE_IPV6
|
||||
else if (b->any.sa_family == AF_INET6)
|
||||
return memcmp(&a->ip6.sin6_addr, &b->ip6.sin6_addr, sizeof(b->ip6.sin6_addr))
|
||||
return SOCK_cmpipv6(a, b, mask)
|
||||
&& (b->ip6.sin6_port == 0 || (a->ip6.sin6_port == b->ip6.sin6_port));
|
||||
#endif
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// This is a hack. For some reason, nodes aren't being freed properly.
|
||||
// This goes through and cleans up what nodes were supposed to be freed.
|
||||
/** \warning This function causes the file downloading to stop if someone joins.
|
||||
@@ -620,6 +655,7 @@ is_external_address (UINT32 p)
|
||||
|
||||
static boolean hole_punch(ssize_t c)
|
||||
{
|
||||
holepunch_t *holepunchpacket = HOLEPUNCH_DATA(doomcom);
|
||||
|
||||
/* See ../doc/Holepunch-Protocol.txt */
|
||||
if (cv_rendezvousserver.string[0] &&
|
||||
@@ -659,6 +695,7 @@ static boolean SOCK_Get(void)
|
||||
fromlen = (socklen_t)sizeof(fromaddress);
|
||||
c = recvfrom(mysockets[n], (char *)&doomcom->data, MAXPACKETLENGTH, 0,
|
||||
(void *)&fromaddress, &fromlen);
|
||||
|
||||
if (c > 0)
|
||||
{
|
||||
#ifdef USE_STUN
|
||||
@@ -868,11 +905,11 @@ static SOCKET_TYPE UDP_Bind(int family, struct sockaddr *addr, socklen_t addrlen
|
||||
unsigned long trueval = true;
|
||||
#endif
|
||||
mysockaddr_t straddr;
|
||||
struct sockaddr_in sin;
|
||||
socklen_t len = sizeof(sin);
|
||||
socklen_t len = sizeof(straddr);
|
||||
|
||||
if (s == (SOCKET_TYPE)ERRSOCKET)
|
||||
return (SOCKET_TYPE)ERRSOCKET;
|
||||
|
||||
#ifdef USE_WINSOCK
|
||||
{ // Alam_GBC: disable the new UDP connection reset behavior for Win2k and up
|
||||
#ifdef USE_WINSOCK2
|
||||
@@ -892,14 +929,12 @@ static SOCKET_TYPE UDP_Bind(int family, struct sockaddr *addr, socklen_t addrlen
|
||||
}
|
||||
#endif
|
||||
|
||||
straddr.any = *addr;
|
||||
memcpy(&straddr, addr, addrlen);
|
||||
I_OutputMsg("Binding to %s\n", SOCK_AddrToStr(&straddr));
|
||||
|
||||
if (family == AF_INET)
|
||||
{
|
||||
mysockaddr_t tmpaddr;
|
||||
tmpaddr.any = *addr ;
|
||||
if (tmpaddr.ip4.sin_addr.s_addr == htonl(INADDR_ANY))
|
||||
if (straddr.ip4.sin_addr.s_addr == htonl(INADDR_ANY))
|
||||
{
|
||||
opt = true;
|
||||
opts = (socklen_t)sizeof(opt);
|
||||
@@ -924,7 +959,7 @@ static SOCKET_TYPE UDP_Bind(int family, struct sockaddr *addr, socklen_t addrlen
|
||||
#ifdef HAVE_IPV6
|
||||
else if (family == AF_INET6)
|
||||
{
|
||||
if (memcmp(addr, &in6addr_any, sizeof(in6addr_any)) == 0) //IN6_ARE_ADDR_EQUAL
|
||||
if (memcmp(&straddr.ip6.sin6_addr, &in6addr_any, sizeof(in6addr_any)) == 0) //IN6_ARE_ADDR_EQUAL
|
||||
{
|
||||
opt = true;
|
||||
opts = (socklen_t)sizeof(opt);
|
||||
@@ -939,7 +974,7 @@ static SOCKET_TYPE UDP_Bind(int family, struct sockaddr *addr, socklen_t addrlen
|
||||
// make it IPv6 ony
|
||||
opt = true;
|
||||
opts = (socklen_t)sizeof(opt);
|
||||
rc = setsockopt(s, SOL_SOCKET, IPV6_V6ONLY, (char *)&opt, opts);
|
||||
rc = setsockopt(s, IPPROTO_IPV6, IPV6_V6ONLY, (char *)&opt, opts);
|
||||
if (rc <= -1)
|
||||
{
|
||||
e = errno;
|
||||
@@ -969,7 +1004,7 @@ static SOCKET_TYPE UDP_Bind(int family, struct sockaddr *addr, socklen_t addrlen
|
||||
|
||||
inet_pton(AF_INET6, IPV6_MULTICAST_ADDRESS, &maddr.ipv6mr_multiaddr);
|
||||
maddr.ipv6mr_interface = 0;
|
||||
rc = setsockopt(s, SOL_SOCKET, IPV6_JOIN_GROUP, (const char *)&maddr, sizeof(maddr));
|
||||
rc = setsockopt(s, IPPROTO_IPV6, IPV6_JOIN_GROUP, (const char *)&maddr, sizeof(maddr));
|
||||
if (rc <= -1)
|
||||
{
|
||||
e = errno;
|
||||
@@ -1032,7 +1067,7 @@ static SOCKET_TYPE UDP_Bind(int family, struct sockaddr *addr, socklen_t addrlen
|
||||
CONS_Printf(M_GetText("Network system buffer set to: %dKb\n"), opt>>10);
|
||||
}
|
||||
|
||||
rc = getsockname(s, (struct sockaddr *)&sin, &len);
|
||||
rc = getsockname(s, &straddr.any, &len);
|
||||
if (rc != 0)
|
||||
{
|
||||
e = errno;
|
||||
@@ -1040,7 +1075,14 @@ static SOCKET_TYPE UDP_Bind(int family, struct sockaddr *addr, socklen_t addrlen
|
||||
I_OutputMsg("getsockname failed: #%u, %s\n", e, strerror(e));
|
||||
}
|
||||
else
|
||||
current_port = (UINT16)ntohs(sin.sin_port);
|
||||
{
|
||||
if (family == AF_INET)
|
||||
current_port = (UINT16)ntohs(straddr.ip4.sin_port);
|
||||
#ifdef HAVE_IPV6
|
||||
else if (family == AF_INET6)
|
||||
current_port = (UINT16)ntohs(straddr.ip6.sin6_port);
|
||||
#endif
|
||||
}
|
||||
|
||||
return s;
|
||||
}
|
||||
@@ -1121,6 +1163,7 @@ static boolean UDP_Socket(void)
|
||||
I_freeaddrinfo(ai);
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef HAVE_IPV6
|
||||
if (b_ipv6)
|
||||
{
|
||||
@@ -1319,12 +1362,13 @@ static boolean SOCK_GetAddr(struct sockaddr_in *sin, const char *address, const
|
||||
{
|
||||
struct my_addrinfo *ai = NULL, *runp, hints;
|
||||
int gaie;
|
||||
size_t i;
|
||||
|
||||
if (!port || !port[0])
|
||||
port = DEFAULTPORT;
|
||||
|
||||
memset (&hints, 0x00, sizeof (hints));
|
||||
hints.ai_flags = 0;
|
||||
hints.ai_flags = AI_ADDRCONFIG;
|
||||
hints.ai_family = AF_UNSPEC;
|
||||
hints.ai_socktype = SOCK_DGRAM;
|
||||
hints.ai_protocol = IPPROTO_UDP;
|
||||
@@ -1343,10 +1387,19 @@ static boolean SOCK_GetAddr(struct sockaddr_in *sin, const char *address, const
|
||||
{
|
||||
while (runp != NULL)
|
||||
{
|
||||
if (sendto(mysockets[0], NULL, 0, 0, runp->ai_addr, runp->ai_addrlen) == 0)
|
||||
break;
|
||||
// test ip address of server
|
||||
for (i = 0; i < mysocketses; ++i)
|
||||
{
|
||||
if (runp->ai_addr->sa_family == myfamily[i])
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
runp = runp->ai_next;
|
||||
if (i >= mysocketses)
|
||||
runp = runp->ai_next;
|
||||
else
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1390,6 +1443,8 @@ static void rendezvous(int size)
|
||||
|
||||
tic_t tic = I_GetTime();
|
||||
|
||||
holepunch_t *holepunchpacket = HOLEPUNCH_DATA(doomcom);
|
||||
|
||||
if (tic != refreshtic)
|
||||
{
|
||||
if (SOCK_GetAddr(&rzv.ip4, host, (port ? port : "7777"), false))
|
||||
@@ -1415,6 +1470,7 @@ static void rendezvous(int size)
|
||||
static void SOCK_RequestHolePunch(INT32 node)
|
||||
{
|
||||
mysockaddr_t * addr = &clientaddress[node];
|
||||
holepunch_t *holepunchpacket = HOLEPUNCH_DATA(doomcom);
|
||||
|
||||
holepunchpacket->addr = addr->ip4.sin_addr.s_addr;
|
||||
holepunchpacket->port = addr->ip4.sin_port;
|
||||
@@ -1475,13 +1531,7 @@ static void AddBannedIndex(void)
|
||||
banned_size *= 2;
|
||||
}
|
||||
|
||||
banned = Z_ReallocAlign(
|
||||
(void*) banned,
|
||||
sizeof(banned_t) * banned_size,
|
||||
PU_STATIC,
|
||||
NULL,
|
||||
sizeof(banned_t) * 8
|
||||
);
|
||||
banned = Z_Realloc((void*) banned, sizeof(banned_t) * banned_size, PU_STATIC, NULL);
|
||||
}
|
||||
|
||||
numbans++;
|
||||
@@ -1742,7 +1792,7 @@ boolean I_InitTcpNetwork(void)
|
||||
|
||||
// server address only in ip
|
||||
if (serverhostname[0])
|
||||
{
|
||||
{
|
||||
CONS_Printf("SERVERNAME: %s\n", serverhostname);
|
||||
COM_BufAddText("connect \"");
|
||||
COM_BufAddText(serverhostname);
|
||||
|
||||
@@ -145,6 +145,8 @@ boolean I_UseNativeKeyboard(void);
|
||||
|
||||
boolean I_CheckNativeRes(void);
|
||||
|
||||
void I_SetBorderlessWindow(void);
|
||||
|
||||
#ifdef USE_FBO_OGL
|
||||
|
||||
void RefreshOGLSDLSurface(void);
|
||||
|
||||
+2660
-2717
File diff suppressed because it is too large.
Load diff
+202
-205
@@ -26,7 +26,7 @@
|
||||
*/
|
||||
typedef struct
|
||||
{
|
||||
actionf_t action; ///< Function pointer corresponding to the actual action.
|
||||
actionf_p1 action; ///< Function pointer corresponding to the actual action.
|
||||
const char *name; ///< Name of the action in ALL CAPS.
|
||||
} actionpointer_t;
|
||||
|
||||
@@ -246,209 +246,206 @@ struct mobj_s;
|
||||
|
||||
// IMPORTANT NOTE: If you add/remove from this list of action
|
||||
// functions, don't forget to update them in dehacked.c!
|
||||
void A_Explode(struct mobj_s *actor);
|
||||
void A_Pain(struct mobj_s *actor);
|
||||
void A_Fall(struct mobj_s *actor);
|
||||
void A_MonitorPop(struct mobj_s *actor);
|
||||
void A_Look(struct mobj_s *actor);
|
||||
void A_Chase(struct mobj_s *actor);
|
||||
void A_FaceStabChase(struct mobj_s *actor);
|
||||
void A_FaceTarget(struct mobj_s *actor);
|
||||
void A_FaceTracer(struct mobj_s *actor);
|
||||
void A_Scream(struct mobj_s *actor);
|
||||
void A_BossDeath(struct mobj_s *actor);
|
||||
void A_CustomPower(struct mobj_s *actor); // Use this for a custom power
|
||||
void A_GiveWeapon(struct mobj_s *actor); // Gives the player weapon(s)
|
||||
void A_JumpShield(struct mobj_s *actor); // Obtained Jump Shield
|
||||
void A_RingShield(struct mobj_s *actor); // Obtained Ring Shield
|
||||
void A_RingBox(struct mobj_s *actor); // Obtained Ring Box Tails
|
||||
void A_Invincibility(struct mobj_s *actor); // Obtained Invincibility Box
|
||||
void A_SuperSneakers(struct mobj_s *actor); // Obtained Super Sneakers Box
|
||||
void A_BunnyHop(struct mobj_s *actor); // have bunny hop tails
|
||||
void A_BubbleSpawn(struct mobj_s *actor); // Randomly spawn bubbles
|
||||
void A_FanBubbleSpawn(struct mobj_s *actor);
|
||||
void A_BubbleRise(struct mobj_s *actor); // Bubbles float to surface
|
||||
void A_BubbleCheck(struct mobj_s *actor); // Don't draw if not underwater
|
||||
void A_AwardScore(struct mobj_s *actor);
|
||||
void A_ExtraLife(struct mobj_s *actor); // Extra Life
|
||||
void A_BombShield(struct mobj_s *actor); // Obtained Bomb Shield
|
||||
void A_WaterShield(struct mobj_s *actor); // Obtained Water Shield
|
||||
void A_ForceShield(struct mobj_s *actor); // Obtained Force Shield
|
||||
void A_PityShield(struct mobj_s *actor); // Obtained Pity Shield. We're... sorry.
|
||||
void A_GravityBox(struct mobj_s *actor);
|
||||
void A_ScoreRise(struct mobj_s *actor); // Rise the score logo
|
||||
void A_ParticleSpawn(struct mobj_s *actor);
|
||||
void A_AttractChase(struct mobj_s *actor); // Ring Chase
|
||||
void A_DropMine(struct mobj_s *actor); // Drop Mine from Skim or Jetty-Syn Bomber
|
||||
void A_FishJump(struct mobj_s *actor); // Fish Jump
|
||||
void A_ThrownRing(struct mobj_s *actor); // Sparkle trail for red ring
|
||||
void A_GrenadeRing(struct mobj_s *actor); // SRB2kart
|
||||
void A_SetSolidSteam(struct mobj_s *actor);
|
||||
void A_UnsetSolidSteam(struct mobj_s *actor);
|
||||
void A_SignPlayer(struct mobj_s *actor);
|
||||
void A_OverlayThink(struct mobj_s *actor);
|
||||
void A_JetChase(struct mobj_s *actor);
|
||||
void A_JetbThink(struct mobj_s *actor); // Jetty-Syn Bomber Thinker
|
||||
void A_JetgThink(struct mobj_s *actor); // Jetty-Syn Gunner Thinker
|
||||
void A_JetgShoot(struct mobj_s *actor); // Jetty-Syn Shoot Function
|
||||
void A_ShootBullet(struct mobj_s *actor); // JetgShoot without reactiontime setting
|
||||
void A_MinusDigging(struct mobj_s *actor);
|
||||
void A_MinusPopup(struct mobj_s *actor);
|
||||
void A_MinusCheck(struct mobj_s *actor);
|
||||
void A_ChickenCheck(struct mobj_s *actor);
|
||||
void A_MouseThink(struct mobj_s *actor); // Mouse Thinker
|
||||
void A_DetonChase(struct mobj_s *actor); // Deton Chaser
|
||||
void A_CapeChase(struct mobj_s *actor); // Fake little Super Sonic cape
|
||||
void A_RotateSpikeBall(struct mobj_s *actor); // Spike ball rotation
|
||||
void A_SlingAppear(struct mobj_s *actor);
|
||||
void A_MaceRotate(struct mobj_s *actor);
|
||||
void A_UnidusBall(struct mobj_s *actor);
|
||||
void A_RockSpawn(struct mobj_s *actor);
|
||||
void A_SetFuse(struct mobj_s *actor);
|
||||
void A_CrawlaCommanderThink(struct mobj_s *actor); // Crawla Commander
|
||||
void A_SmokeTrailer(struct mobj_s *actor);
|
||||
void A_RingExplode(struct mobj_s *actor);
|
||||
void A_OldRingExplode(struct mobj_s *actor);
|
||||
void A_MixUp(struct mobj_s *actor);
|
||||
void A_RecyclePowers(struct mobj_s *actor);
|
||||
void A_BossScream(struct mobj_s *actor);
|
||||
void A_Boss2TakeDamage(struct mobj_s *actor);
|
||||
void A_GoopSplat(struct mobj_s *actor);
|
||||
void A_Boss2PogoSFX(struct mobj_s *actor);
|
||||
void A_Boss2PogoTarget(struct mobj_s *actor);
|
||||
void A_EggmanBox(struct mobj_s *actor);
|
||||
void A_TurretFire(struct mobj_s *actor);
|
||||
void A_SuperTurretFire(struct mobj_s *actor);
|
||||
void A_TurretStop(struct mobj_s *actor);
|
||||
void A_JetJawRoam(struct mobj_s *actor);
|
||||
void A_JetJawChomp(struct mobj_s *actor);
|
||||
void A_PointyThink(struct mobj_s *actor);
|
||||
void A_CheckBuddy(struct mobj_s *actor);
|
||||
void A_HoodThink(struct mobj_s *actor);
|
||||
void A_ArrowCheck(struct mobj_s *actor);
|
||||
void A_SnailerThink(struct mobj_s *actor);
|
||||
void A_SharpChase(struct mobj_s *actor);
|
||||
void A_SharpSpin(struct mobj_s *actor);
|
||||
void A_VultureVtol(struct mobj_s *actor);
|
||||
void A_VultureCheck(struct mobj_s *actor);
|
||||
void A_SkimChase(struct mobj_s *actor);
|
||||
void A_SkullAttack(struct mobj_s *actor);
|
||||
void A_LobShot(struct mobj_s *actor);
|
||||
void A_FireShot(struct mobj_s *actor);
|
||||
void A_SuperFireShot(struct mobj_s *actor);
|
||||
void A_BossFireShot(struct mobj_s *actor);
|
||||
void A_Boss7FireMissiles(struct mobj_s *actor);
|
||||
void A_Boss1Laser(struct mobj_s *actor);
|
||||
void A_FocusTarget(struct mobj_s *actor);
|
||||
void A_Boss4Reverse(struct mobj_s *actor);
|
||||
void A_Boss4SpeedUp(struct mobj_s *actor);
|
||||
void A_Boss4Raise(struct mobj_s *actor);
|
||||
void A_SparkFollow(struct mobj_s *actor);
|
||||
void A_BuzzFly(struct mobj_s *actor);
|
||||
void A_GuardChase(struct mobj_s *actor);
|
||||
void A_EggShield(struct mobj_s *actor);
|
||||
void A_SetReactionTime(struct mobj_s *actor);
|
||||
void A_Boss1Spikeballs(struct mobj_s *actor);
|
||||
void A_Boss3TakeDamage(struct mobj_s *actor);
|
||||
void A_Boss3Path(struct mobj_s *actor);
|
||||
void A_LinedefExecute(struct mobj_s *actor);
|
||||
void A_PlaySeeSound(struct mobj_s *actor);
|
||||
void A_PlayAttackSound(struct mobj_s *actor);
|
||||
void A_PlayActiveSound(struct mobj_s *actor);
|
||||
void A_1upThinker(struct mobj_s *actor);
|
||||
void A_BossZoom(struct mobj_s *actor); //Unused
|
||||
void A_Boss1Chase(struct mobj_s *actor);
|
||||
void A_Boss2Chase(struct mobj_s *actor);
|
||||
void A_Boss2Pogo(struct mobj_s *actor);
|
||||
void A_Boss7Chase(struct mobj_s *actor);
|
||||
void A_BossJetFume(struct mobj_s *actor);
|
||||
void A_SpawnObjectAbsolute(struct mobj_s *actor);
|
||||
void A_SpawnObjectRelative(struct mobj_s *actor);
|
||||
void A_ChangeAngleRelative(struct mobj_s *actor);
|
||||
void A_ChangeAngleAbsolute(struct mobj_s *actor);
|
||||
void A_RollAngle(struct mobj_s *actor);
|
||||
void A_ChangeRollAngleRelative(struct mobj_s *actor);
|
||||
void A_ChangeRollAngleAbsolute(struct mobj_s *actor);
|
||||
void A_PlaySound(struct mobj_s *actor);
|
||||
void A_FindTarget(struct mobj_s *actor);
|
||||
void A_FindTracer(struct mobj_s *actor);
|
||||
void A_SetTics(struct mobj_s *actor);
|
||||
void A_SetRandomTics(struct mobj_s *actor);
|
||||
void A_ChangeColorRelative(struct mobj_s *actor);
|
||||
void A_ChangeColorAbsolute(struct mobj_s *actor);
|
||||
void A_MoveRelative(struct mobj_s *actor);
|
||||
void A_MoveAbsolute(struct mobj_s *actor);
|
||||
void A_Thrust(struct mobj_s *actor);
|
||||
void A_ZThrust(struct mobj_s *actor);
|
||||
void A_SetTargetsTarget(struct mobj_s *actor);
|
||||
void A_SetObjectFlags(struct mobj_s *actor);
|
||||
void A_SetObjectFlags2(struct mobj_s *actor);
|
||||
void A_RandomState(struct mobj_s *actor);
|
||||
void A_RandomStateRange(struct mobj_s *actor);
|
||||
void A_DualAction(struct mobj_s *actor);
|
||||
void A_RemoteAction(struct mobj_s *actor);
|
||||
void A_ToggleFlameJet(struct mobj_s *actor);
|
||||
void A_ItemPop(struct mobj_s *actor); // SRB2kart
|
||||
void A_JawzChase(struct mobj_s *actor); // SRB2kart
|
||||
void A_JawzExplode(struct mobj_s *actor); // SRB2kart
|
||||
void A_SPBChase(struct mobj_s *actor); // SRB2kart
|
||||
void A_MineExplode(struct mobj_s *actor); // SRB2kart
|
||||
void A_BallhogExplode(struct mobj_s *actor); // SRB2kart
|
||||
void A_LightningFollowPlayer(struct mobj_s *actor); // SRB2kart: Lightning shield effect player chasing
|
||||
void A_FZBoomFlash(struct mobj_s *actor); // SRB2kart
|
||||
void A_FZBoomSmoke(struct mobj_s *actor); // SRB2kart
|
||||
void A_RandomShadowFrame(struct mobj_s *actor); //SRB2kart: Shadow spawner frame randomizer
|
||||
void A_RoamingShadowThinker(struct mobj_s *actor); // SRB2kart: Roaming Shadow moving + attacking players.
|
||||
void A_MayonakaArrow(struct mobj_s *actor); //SRB2kart: midnight channel arrow sign
|
||||
void A_ReaperThinker(struct mobj_s *actor); //SRB2kart: mementos reaper
|
||||
void A_MementosTPParticles(struct mobj_s *actor); //SRB2kart: mementos teleporter particles. Man that's a lot of actions for my shite.
|
||||
void A_FlameParticle(struct mobj_s *actor); // SRB2kart
|
||||
void A_OrbitNights(struct mobj_s *actor);
|
||||
void A_GhostMe(struct mobj_s *actor);
|
||||
void A_SetObjectState(struct mobj_s *actor);
|
||||
void A_SetObjectTypeState(struct mobj_s *actor);
|
||||
void A_KnockBack(struct mobj_s *actor);
|
||||
void A_PushAway(struct mobj_s *actor);
|
||||
void A_RingDrain(struct mobj_s *actor);
|
||||
void A_SplitShot(struct mobj_s *actor);
|
||||
void A_MissileSplit(struct mobj_s *actor);
|
||||
void A_MultiShot(struct mobj_s *actor);
|
||||
void A_InstaLoop(struct mobj_s *actor);
|
||||
void A_Custom3DRotate(struct mobj_s *actor);
|
||||
void A_SearchForPlayers(struct mobj_s *actor);
|
||||
void A_CheckRandom(struct mobj_s *actor);
|
||||
void A_CheckTargetRings(struct mobj_s *actor);
|
||||
void A_CheckRings(struct mobj_s *actor);
|
||||
void A_CheckTotalRings(struct mobj_s *actor);
|
||||
void A_CheckHealth(struct mobj_s *actor);
|
||||
void A_CheckRange(struct mobj_s *actor);
|
||||
void A_CheckHeight(struct mobj_s *actor);
|
||||
void A_CheckTrueRange(struct mobj_s *actor);
|
||||
void A_CheckThingCount(struct mobj_s *actor);
|
||||
void A_CheckAmbush(struct mobj_s *actor);
|
||||
void A_CheckCustomValue(struct mobj_s *actor);
|
||||
void A_CheckCusValMemo(struct mobj_s *actor);
|
||||
void A_SetCustomValue(struct mobj_s *actor);
|
||||
void A_UseCusValMemo(struct mobj_s *actor);
|
||||
void A_RelayCustomValue(struct mobj_s *actor);
|
||||
void A_CusValAction(struct mobj_s *actor);
|
||||
void A_ForceStop(struct mobj_s *actor);
|
||||
void A_ForceWin(struct mobj_s *actor);
|
||||
void A_SpikeRetract(struct mobj_s *actor);
|
||||
void A_InfoState(struct mobj_s *actor);
|
||||
void A_Repeat(struct mobj_s *actor);
|
||||
void A_SetScale(struct mobj_s *actor);
|
||||
void A_RemoteDamage(struct mobj_s *actor);
|
||||
void A_HomingChase(struct mobj_s *actor);
|
||||
void A_TrapShot(struct mobj_s *actor);
|
||||
void A_VileTarget(struct mobj_s *actor);
|
||||
void A_VileAttack(struct mobj_s *actor);
|
||||
void A_VileFire(struct mobj_s *actor);
|
||||
void A_BrakChase(struct mobj_s *actor);
|
||||
void A_BrakFireShot(struct mobj_s *actor);
|
||||
void A_BrakLobShot(struct mobj_s *actor);
|
||||
void A_NapalmScatter(struct mobj_s *actor);
|
||||
void A_SpawnFreshCopy(struct mobj_s *actor);
|
||||
void A_Explode(void *actor);
|
||||
void A_Pain(void *actor);
|
||||
void A_Fall(void *actor);
|
||||
void A_MonitorPop(void *actor);
|
||||
void A_Look(void *actor);
|
||||
void A_Chase(void *actor);
|
||||
void A_FaceStabChase(void *actor);
|
||||
void A_FaceTarget(void *actor);
|
||||
void A_FaceTracer(void *actor);
|
||||
void A_Scream(void *actor);
|
||||
void A_BossDeath(void *actor);
|
||||
void A_CustomPower(void *actor); // Use this for a custom power
|
||||
void A_GiveWeapon(void *actor); // Gives the player weapon(s)
|
||||
void A_JumpShield(void *actor); // Obtained Jump Shield
|
||||
void A_RingShield(void *actor); // Obtained Ring Shield
|
||||
void A_RingBox(void *actor); // Obtained Ring Box Tails
|
||||
void A_Invincibility(void *actor); // Obtained Invincibility Box
|
||||
void A_SuperSneakers(void *actor); // Obtained Super Sneakers Box
|
||||
void A_BunnyHop(void *actor); // have bunny hop tails
|
||||
void A_BubbleSpawn(void *actor); // Randomly spawn bubbles
|
||||
void A_FanBubbleSpawn(void *actor);
|
||||
void A_BubbleRise(void *actor); // Bubbles float to surface
|
||||
void A_BubbleCheck(void *actor); // Don't draw if not underwater
|
||||
void A_AwardScore(void *actor);
|
||||
void A_ExtraLife(void *actor); // Extra Life
|
||||
void A_BombShield(void *actor); // Obtained Bomb Shield
|
||||
void A_WaterShield(void *actor); // Obtained Water Shield
|
||||
void A_ForceShield(void *actor); // Obtained Force Shield
|
||||
void A_PityShield(void *actor); // Obtained Pity Shield. We're... sorry.
|
||||
void A_GravityBox(void *actor);
|
||||
void A_ScoreRise(void *actor); // Rise the score logo
|
||||
void A_ParticleSpawn(void *actor);
|
||||
void A_AttractChase(void *actor); // Ring Chase
|
||||
void A_DropMine(void *actor); // Drop Mine from Skim or Jetty-Syn Bomber
|
||||
void A_FishJump(void *actor); // Fish Jump
|
||||
void A_ThrownRing(void *actor); // Sparkle trail for red ring
|
||||
void A_GrenadeRing(void *actor); // SRB2kart
|
||||
void A_SetSolidSteam(void *actor);
|
||||
void A_UnsetSolidSteam(void *actor);
|
||||
void A_SignPlayer(void *actor);
|
||||
void A_OverlayThink(void *actor);
|
||||
void A_JetChase(void *actor);
|
||||
void A_JetbThink(void *actor); // Jetty-Syn Bomber Thinker
|
||||
void A_JetgThink(void *actor); // Jetty-Syn Gunner Thinker
|
||||
void A_JetgShoot(void *actor); // Jetty-Syn Shoot Function
|
||||
void A_ShootBullet(void *actor); // JetgShoot without reactiontime setting
|
||||
void A_MinusDigging(void *actor);
|
||||
void A_MinusPopup(void *actor);
|
||||
void A_MinusCheck(void *actor);
|
||||
void A_ChickenCheck(void *actor);
|
||||
void A_MouseThink(void *actor); // Mouse Thinker
|
||||
void A_DetonChase(void *actor); // Deton Chaser
|
||||
void A_CapeChase(void *actor); // Fake little Super Sonic cape
|
||||
void A_RotateSpikeBall(void *actor); // Spike ball rotation
|
||||
void A_SlingAppear(void *actor);
|
||||
void A_MaceRotate(void *actor);
|
||||
void A_UnidusBall(void *actor);
|
||||
void A_RockSpawn(void *actor);
|
||||
void A_SetFuse(void *actor);
|
||||
void A_CrawlaCommanderThink(void *actor); // Crawla Commander
|
||||
void A_SmokeTrailer(void *actor);
|
||||
void A_RingExplode(void *actor);
|
||||
void A_OldRingExplode(void *actor);
|
||||
void A_MixUp(void *actor);
|
||||
void A_RecyclePowers(void *actor);
|
||||
void A_BossScream(void *actor);
|
||||
void A_Boss2TakeDamage(void *actor);
|
||||
void A_GoopSplat(void *actor);
|
||||
void A_Boss2PogoSFX(void *actor);
|
||||
void A_Boss2PogoTarget(void *actor);
|
||||
void A_EggmanBox(void *actor);
|
||||
void A_TurretFire(void *actor);
|
||||
void A_SuperTurretFire(void *actor);
|
||||
void A_TurretStop(void *actor);
|
||||
void A_JetJawRoam(void *actor);
|
||||
void A_JetJawChomp(void *actor);
|
||||
void A_PointyThink(void *actor);
|
||||
void A_CheckBuddy(void *actor);
|
||||
void A_HoodThink(void *actor);
|
||||
void A_ArrowCheck(void *actor);
|
||||
void A_SnailerThink(void *actor);
|
||||
void A_SharpChase(void *actor);
|
||||
void A_SharpSpin(void *actor);
|
||||
void A_VultureVtol(void *actor);
|
||||
void A_VultureCheck(void *actor);
|
||||
void A_SkimChase(void *actor);
|
||||
void A_SkullAttack(void *actor);
|
||||
void A_LobShot(void *actor);
|
||||
void A_FireShot(void *actor);
|
||||
void A_SuperFireShot(void *actor);
|
||||
void A_BossFireShot(void *actor);
|
||||
void A_Boss7FireMissiles(void *actor);
|
||||
void A_Boss1Laser(void *actor);
|
||||
void A_FocusTarget(void *actor);
|
||||
void A_Boss4Reverse(void *actor);
|
||||
void A_Boss4SpeedUp(void *actor);
|
||||
void A_Boss4Raise(void *actor);
|
||||
void A_SparkFollow(void *actor);
|
||||
void A_BuzzFly(void *actor);
|
||||
void A_GuardChase(void *actor);
|
||||
void A_EggShield(void *actor);
|
||||
void A_SetReactionTime(void *actor);
|
||||
void A_Boss1Spikeballs(void *actor);
|
||||
void A_Boss3TakeDamage(void *actor);
|
||||
void A_Boss3Path(void *actor);
|
||||
void A_LinedefExecute(void *actor);
|
||||
void A_PlaySeeSound(void *actor);
|
||||
void A_PlayAttackSound(void *actor);
|
||||
void A_PlayActiveSound(void *actor);
|
||||
void A_1upThinker(void *actor);
|
||||
void A_BossZoom(void *actor); //Unused
|
||||
void A_Boss1Chase(void *actor);
|
||||
void A_Boss2Chase(void *actor);
|
||||
void A_Boss2Pogo(void *actor);
|
||||
void A_Boss7Chase(void *actor);
|
||||
void A_BossJetFume(void *actor);
|
||||
void A_SpawnObjectAbsolute(void *actor);
|
||||
void A_SpawnObjectRelative(void *actor);
|
||||
void A_ChangeAngleRelative(void *actor);
|
||||
void A_ChangeAngleAbsolute(void *actor);
|
||||
void A_PlaySound(void *actor);
|
||||
void A_FindTarget(void *actor);
|
||||
void A_FindTracer(void *actor);
|
||||
void A_SetTics(void *actor);
|
||||
void A_SetRandomTics(void *actor);
|
||||
void A_ChangeColorRelative(void *actor);
|
||||
void A_ChangeColorAbsolute(void *actor);
|
||||
void A_MoveRelative(void *actor);
|
||||
void A_MoveAbsolute(void *actor);
|
||||
void A_Thrust(void *actor);
|
||||
void A_ZThrust(void *actor);
|
||||
void A_SetTargetsTarget(void *actor);
|
||||
void A_SetObjectFlags(void *actor);
|
||||
void A_SetObjectFlags2(void *actor);
|
||||
void A_RandomState(void *actor);
|
||||
void A_RandomStateRange(void *actor);
|
||||
void A_DualAction(void *actor);
|
||||
void A_RemoteAction(void *actor);
|
||||
void A_ToggleFlameJet(void *actor);
|
||||
void A_ItemPop(void *actor); // SRB2kart
|
||||
void A_JawzChase(void *actor); // SRB2kart
|
||||
void A_JawzExplode(void *actor); // SRB2kart
|
||||
void A_SPBChase(void *actor); // SRB2kart
|
||||
void A_MineExplode(void *actor); // SRB2kart
|
||||
void A_BallhogExplode(void *actor); // SRB2kart
|
||||
void A_LightningFollowPlayer(void *actor); // SRB2kart: Lightning shield effect player chasing
|
||||
void A_FZBoomFlash(void *actor); // SRB2kart
|
||||
void A_FZBoomSmoke(void *actor); // SRB2kart
|
||||
void A_RandomShadowFrame(void *actor); //SRB2kart: Shadow spawner frame randomizer
|
||||
void A_RoamingShadowThinker(void *actor); // SRB2kart: Roaming Shadow moving + attacking players.
|
||||
void A_MayonakaArrow(void *actor); //SRB2kart: midnight channel arrow sign
|
||||
void A_ReaperThinker(void *actor); //SRB2kart: mementos reaper
|
||||
void A_MementosTPParticles(void *actor); //SRB2kart: mementos teleporter particles. Man that's a lot of actions for my shite.
|
||||
void A_FlameParticle(void *actor); // SRB2kart
|
||||
void A_OrbitNights(void *actor);
|
||||
void A_GhostMe(void *actor);
|
||||
void A_SetObjectState(void *actor);
|
||||
void A_SetObjectTypeState(void *actor);
|
||||
void A_KnockBack(void *actor);
|
||||
void A_PushAway(void *actor);
|
||||
void A_RingDrain(void *actor);
|
||||
void A_SplitShot(void *actor);
|
||||
void A_MissileSplit(void *actor);
|
||||
void A_MultiShot(void *actor);
|
||||
void A_InstaLoop(void *actor);
|
||||
void A_Custom3DRotate(void *actor);
|
||||
void A_SearchForPlayers(void *actor);
|
||||
void A_CheckRandom(void *actor);
|
||||
void A_CheckTargetRings(void *actor);
|
||||
void A_CheckRings(void *actor);
|
||||
void A_CheckTotalRings(void *actor);
|
||||
void A_CheckHealth(void *actor);
|
||||
void A_CheckRange(void *actor);
|
||||
void A_CheckHeight(void *actor);
|
||||
void A_CheckTrueRange(void *actor);
|
||||
void A_CheckThingCount(void *actor);
|
||||
void A_CheckAmbush(void *actor);
|
||||
void A_CheckCustomValue(void *actor);
|
||||
void A_CheckCusValMemo(void *actor);
|
||||
void A_SetCustomValue(void *actor);
|
||||
void A_UseCusValMemo(void *actor);
|
||||
void A_RelayCustomValue(void *actor);
|
||||
void A_CusValAction(void *actor);
|
||||
void A_ForceStop(void *actor);
|
||||
void A_ForceWin(void *actor);
|
||||
void A_SpikeRetract(void *actor);
|
||||
void A_InfoState(void *actor);
|
||||
void A_Repeat(void *actor);
|
||||
void A_SetScale(void *actor);
|
||||
void A_RemoteDamage(void *actor);
|
||||
void A_HomingChase(void *actor);
|
||||
void A_TrapShot(void *actor);
|
||||
void A_VileTarget(void *actor);
|
||||
void A_VileAttack(void *actor);
|
||||
void A_VileFire(void *actor);
|
||||
void A_BrakChase(void *actor);
|
||||
void A_BrakFireShot(void *actor);
|
||||
void A_BrakLobShot(void *actor);
|
||||
void A_NapalmScatter(void *actor);
|
||||
void A_SpawnFreshCopy(void *actor);
|
||||
|
||||
extern boolean actionsoverridden[NUMACTIONS];
|
||||
|
||||
@@ -4312,7 +4309,7 @@ typedef struct
|
||||
spritenum_t sprite;
|
||||
UINT32 frame; // we use the upper 16 bits for translucency and other shade effects
|
||||
INT32 tics;
|
||||
actionf_t action;
|
||||
actionf_p1 action;
|
||||
INT32 var1;
|
||||
INT32 var2;
|
||||
statenum_t nextstate;
|
||||
|
||||
+39
-39
@@ -96,8 +96,9 @@ consvar_t cv_showminimapnames = {"showminimapnames", "Off", CV_SAVE, CV_OnOff, N
|
||||
CV_PossibleValue_t minimapdot_cons_t[NUMMINIMAPDOTSTUFF];
|
||||
consvar_t cv_showminimapangle = {"showminimapangle", "Off", CV_SAVE, minimapdot_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_posanim = {"postitionanimation", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_smallposnum = {"smallpositionnumber", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
static CV_PossibleValue_t posanim_cons_t[] = {{0, "Off"}, {1, "On"}, {2, "Smooth"}, {0, NULL}};
|
||||
consvar_t cv_posanim = {"postitionanimation", "On", CV_SAVE, posanim_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_smallposnum = {"smallpositionnumber", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_showlapemblem = {"showlapemblem", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
@@ -1314,14 +1315,6 @@ static void K_drawKartStats(void)
|
||||
|
||||
flags = V_SNAPTOBOTTOM|V_SNAPTOLEFT;
|
||||
|
||||
UINT8 splitnum = 0;
|
||||
|
||||
for (; splitnum < MAXSPLITSCREENPLAYERS; ++splitnum)
|
||||
{
|
||||
if (stplyrnum == splitnum)
|
||||
break;
|
||||
}
|
||||
|
||||
if (!LUA_HudEnabled(hud_statdisplay))
|
||||
return;
|
||||
|
||||
@@ -1361,7 +1354,7 @@ static void K_drawKartStats(void)
|
||||
|
||||
// If we are in 2-player splitscreen, for player 1 we move hud to up and remove snapping
|
||||
// to bottom
|
||||
if (splitnum == 0)
|
||||
if (stplyrnum == 0)
|
||||
{
|
||||
y /= 2;
|
||||
flags = V_SNAPTOLEFT;
|
||||
@@ -1374,28 +1367,28 @@ static void K_drawKartStats(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
if (splitnum == 0 || splitnum == 2) // If we are P1 or P3...
|
||||
if (stplyrnum == 0 || stplyrnum == 2) // If we are P1 or P3...
|
||||
{
|
||||
// ye i just align it to position number lol
|
||||
x = POSI_X + 19;
|
||||
y = POSI_Y - 6;
|
||||
flags = V_SNAPTOLEFT|((splitnum == 2) ? V_SPLITSCREEN|V_SNAPTOBOTTOM : 0); // flip P3 to the bottom.
|
||||
flags = V_SNAPTOLEFT|((stplyrnum == 2) ? V_SPLITSCREEN|V_SNAPTOBOTTOM : 0); // flip P3 to the bottom.
|
||||
}
|
||||
else // else, that means we're P2 or P4.
|
||||
{
|
||||
x = POSI2_X - 75;
|
||||
y = POSI2_Y - 6;
|
||||
flags = V_SNAPTORIGHT|((splitnum == 3) ? V_SPLITSCREEN|V_SNAPTOBOTTOM : 0); // flip P4 to the bottom
|
||||
flags = V_SNAPTORIGHT|((stplyrnum == 3) ? V_SPLITSCREEN|V_SNAPTOBOTTOM : 0); // flip P4 to the bottom
|
||||
}
|
||||
}
|
||||
|
||||
flags |= V_HUDTRANS;
|
||||
|
||||
skin_t *fakeskin;
|
||||
fakeskin = K_GetPlayerSkin(stplyr);
|
||||
|
||||
if (!splitscreen)
|
||||
{
|
||||
skin_t *fakeskin;
|
||||
fakeskin = K_GetPlayerSkin(stplyr);
|
||||
|
||||
// Skin name
|
||||
if (K_IsHighResolution()) // V_DrawSmallString becomes a mess at low resolutions lel
|
||||
{
|
||||
@@ -1811,6 +1804,7 @@ void K_drawKartTimestamp(tic_t drawtime, INT32 TX, INT32 TY, INT16 emblemmap, UI
|
||||
if (!mode)
|
||||
{
|
||||
splitflags = V_HUDTRANS|K_calcSplitFlags(V_SNAPTOTOP|V_SNAPTORIGHT);
|
||||
|
||||
if (cv_timelimit.value && timelimitintics > 0)
|
||||
{
|
||||
if (drawtime >= timelimitintics)
|
||||
@@ -1948,6 +1942,8 @@ void K_drawKartTimestamp(tic_t drawtime, INT32 TX, INT32 TY, INT16 emblemmap, UI
|
||||
}
|
||||
}
|
||||
|
||||
#define POS_DELAY_TIME 10
|
||||
|
||||
static void K_DrawKartPositionNum(INT32 num)
|
||||
{
|
||||
// POSI_X = BASEVIDWIDTH - 51; // 269
|
||||
@@ -1966,7 +1962,15 @@ static void K_DrawKartPositionNum(INT32 num)
|
||||
|
||||
if ((cv_posanim.value && stplyr->kartstuff[k_positiondelay]) || stplyr->exiting)
|
||||
{
|
||||
scale *= 2;
|
||||
if (cv_posanim.value == 2)
|
||||
{
|
||||
const UINT8 delay = (stplyr->exiting) ? POS_DELAY_TIME : stplyr->kartstuff[k_positiondelay];
|
||||
const fixed_t add = (scale * 3) >> ((splitscreen == 1) ? 1 : 2);
|
||||
scale = (scale + min((add * (delay * delay)) / (POS_DELAY_TIME * POS_DELAY_TIME), add));
|
||||
}
|
||||
else
|
||||
scale *= 2;
|
||||
|
||||
overtake = true; // this is used for splitscreen stuff in conjunction with flipdraw.
|
||||
}
|
||||
|
||||
@@ -2164,9 +2168,7 @@ static boolean K_drawKartPositionFaces(void)
|
||||
|
||||
if (!playeringame[rankplayer[i]])
|
||||
continue;
|
||||
if (player->spectator)
|
||||
continue;
|
||||
if (!player->mo)
|
||||
if (player->spectator || !player->mo)
|
||||
continue;
|
||||
|
||||
const UINT8 mocolor = player->mo->color;
|
||||
@@ -2175,9 +2177,10 @@ static boolean K_drawKartPositionFaces(void)
|
||||
|
||||
if (mocolor)
|
||||
{
|
||||
colormap = R_GetTranslationColormap(player->skin, mocolor, GTC_CACHE);
|
||||
if (player->mo->colorized)
|
||||
colormap = R_GetTranslationColormap(TC_RAINBOW, mocolor, GTC_CACHE);
|
||||
else
|
||||
colormap = R_GetTranslationColormap(player->skin, mocolor, GTC_CACHE);
|
||||
|
||||
if (K_UseHighResPortraits())
|
||||
V_DrawSmallMappedPatch(FACE_X, Y, V_HUDTRANS|V_SNAPTOLEFT, R_GetSkinFaceWant(player), colormap);
|
||||
@@ -2206,8 +2209,10 @@ static boolean K_drawKartPositionFaces(void)
|
||||
else
|
||||
{
|
||||
INT32 pos = player->kartstuff[k_position];
|
||||
|
||||
if (pos < 0 || pos > MAXPLAYERS)
|
||||
pos = 0;
|
||||
|
||||
// Draws the little number over the face
|
||||
V_DrawScaledPatch(FACE_X-5, Y+10, V_HUDTRANS|V_SNAPTOLEFT, kp_facenum[pos]);
|
||||
}
|
||||
@@ -2233,6 +2238,7 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
|
||||
//I_Assert(scorelines <= 9); -- not today bitch, kart fixed it up
|
||||
|
||||
V_DrawFill(1-duptweak, 26, dupadjust-2, 1, 0); // Draw a horizontal line because it looks nice!
|
||||
|
||||
if (scorelines > 8)
|
||||
{
|
||||
V_DrawFill(160, 26, 1, 147, 0); // Draw a vertical line to separate the two sides.
|
||||
@@ -3157,7 +3163,7 @@ static void K_drawDriftGauge(void)
|
||||
SKINCOLOR_SALMON,
|
||||
};
|
||||
|
||||
static UINT8 driftrainbow[18] = {
|
||||
static const UINT8 driftrainbow[18] = {
|
||||
0, 31, 47, 63, 79, 95, 111, 119, 127, 143, 159, 175, 183, 191, 199, 207, 223, 247
|
||||
};
|
||||
|
||||
@@ -3263,7 +3269,6 @@ skipcrap:
|
||||
}
|
||||
|
||||
// right, also draw a cool number
|
||||
//SG_DrawPaddedNum(v, basex + (dup*32), basey, driftcharge*100 / driftval, 3, "PINGN", V_NOSCALESTART|V_OFFSET|drifttrans, cmap)
|
||||
if (cv_driftgaugestyle.value == 3)
|
||||
V_DrawPaddedTallColorNum(basex + (dup*32), basey, V_NOSCALESTART|V_OFFSET|drifttrans, driftcharge*100 / driftval, 3, cmap);
|
||||
else
|
||||
@@ -3272,10 +3277,10 @@ skipcrap:
|
||||
break;
|
||||
case 4:
|
||||
{
|
||||
cmap = R_GetTranslationColormap(TC_RAINBOW, driftskins[driftlevel],GTC_CACHE);
|
||||
|
||||
if (driftcharge >= driftval*4)
|
||||
cmap = R_GetTranslationColormap(TC_RAINBOW, 1 + leveltime % (MAXSKINCOLORS-1),GTC_CACHE);
|
||||
else
|
||||
cmap = R_GetTranslationColormap(TC_RAINBOW, driftskins[driftlevel],GTC_CACHE);
|
||||
|
||||
V_DrawPaddedTallColorNum(basex + (dup*16), basey, V_NOSCALESTART|V_OFFSET|drifttrans, driftcharge*100 / driftval, 3, cmap);
|
||||
}
|
||||
@@ -3294,6 +3299,7 @@ static fixed_t K_FindCheckX(fixed_t px, fixed_t py, angle_t ang, fixed_t mx, fix
|
||||
range *= gamespeed+1;
|
||||
|
||||
dist = abs(R_PointToDist2(px, py, mx, my));
|
||||
|
||||
if (dist > range)
|
||||
return -BASEVIDWIDTH;
|
||||
|
||||
@@ -3393,17 +3399,14 @@ static void K_drawKartPlayerCheck(void)
|
||||
UINT8 *colormap;
|
||||
INT32 x;
|
||||
|
||||
const INT32 splitflags = K_calcSplitFlags(V_SNAPTOBOTTOM);
|
||||
|
||||
if (!stplyr->mo || stplyr->spectator)
|
||||
return;
|
||||
|
||||
if (stplyr->awayviewtics)
|
||||
if (!stplyr->mo || stplyr->spectator || stplyr->awayviewtics)
|
||||
return;
|
||||
|
||||
if (camspin[0])
|
||||
return;
|
||||
|
||||
const INT32 splitflags = K_calcSplitFlags(V_SNAPTOBOTTOM);
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
UINT8 pnum = 0;
|
||||
@@ -3521,7 +3524,7 @@ static void K_drawKartMinimapHead(mobj_t *mo, INT32 x, INT32 y, INT32 flags)
|
||||
skin = K_GetMobjSkin(mo);
|
||||
minimaphead = (skinlocal ? localfacemmapprefix : facemmapprefix)[K_GetMobjSkinNum(skin, skinlocal)];
|
||||
|
||||
amnumxpos = (FixedMul(lerp(mo->old_x, mo->x), minimapinfo.zoom) - minimapinfo.offs_x);
|
||||
amnumxpos = (FixedMul(lerp(mo->old_x, mo->x), minimapinfo.zoom) - minimapinfo.offs_x);
|
||||
amnumypos = -(FixedMul(lerp(mo->old_y, mo->y), minimapinfo.zoom) - minimapinfo.offs_y);
|
||||
|
||||
if (encoremode)
|
||||
@@ -3954,7 +3957,7 @@ static void K_drawBattleFullscreen(void)
|
||||
}
|
||||
}
|
||||
|
||||
if (netgame && !stplyr->spectator && timeinmap > 113) // FREE PLAY?
|
||||
if (netgame && cv_showfreeplay.value && !stplyr->spectator && timeinmap > 113) // FREE PLAY?
|
||||
{
|
||||
UINT8 i;
|
||||
|
||||
@@ -4375,10 +4378,6 @@ static void K_drawLapStartAnim(void)
|
||||
void K_drawKartFreePlay(UINT32 flashtime)
|
||||
{
|
||||
// no splitscreen support because it's not FREE PLAY if you have more than one player in-game
|
||||
|
||||
if (!cv_showfreeplay.value)
|
||||
return;
|
||||
|
||||
if ((flashtime % TICRATE) < TICRATE/2)
|
||||
return;
|
||||
|
||||
@@ -4492,6 +4491,7 @@ static void K_drawCheckpointDebugger(void)
|
||||
V_DrawString(8, 184, 0, va("Checkpoint: %d / %d (Can finish)", stplyr->starpostnum, numstarposts));
|
||||
else
|
||||
V_DrawString(8, 184, 0, va("Checkpoint: %d / %d (Skip: %d)", stplyr->starpostnum, numstarposts, ((numstarposts/2) + stplyr->starpostnum)));
|
||||
|
||||
V_DrawString(8, 192, 0, va("Waypoint dist: Prev %d, Next %d", stplyr->kartstuff[k_prevcheck], stplyr->kartstuff[k_nextcheck]));
|
||||
}
|
||||
|
||||
@@ -4754,7 +4754,7 @@ void K_drawKartHUD(void)
|
||||
V_DrawScaledPatch(BASEVIDWIDTH/2 - (kp_yougotem->width/2), 32, V_HUDTRANS, kp_yougotem);
|
||||
|
||||
// Draw FREE PLAY.
|
||||
if (isfreeplay && !stplyr->spectator && timeinmap > 113)
|
||||
if (isfreeplay && cv_showfreeplay.value && !stplyr->spectator && timeinmap > 113)
|
||||
{
|
||||
if (LUA_HudEnabled(hud_freeplay))
|
||||
K_drawKartFreePlay(leveltime);
|
||||
|
||||
+158
-90
@@ -522,6 +522,7 @@ void K_RainbowColormap(UINT8 *dest_colormap, UINT8 skincolor)
|
||||
dest_colormap[i] = (UINT8)i;
|
||||
continue;
|
||||
}
|
||||
|
||||
color = V_GetColor(i);
|
||||
SETBRIGHTNESS(brightness, color.s.red, color.s.green, color.s.blue);
|
||||
brightdif = 256;
|
||||
@@ -550,26 +551,41 @@ void K_RainbowColormap(UINT8 *dest_colormap, UINT8 skincolor)
|
||||
*/
|
||||
void K_GenerateKartColormap(UINT8 *dest_colormap, INT32 skinnum, UINT8 color, boolean local)
|
||||
{
|
||||
INT32 i;
|
||||
INT32 starttranscolor;
|
||||
INT32 i, starttranscolor;
|
||||
|
||||
// Handle a couple of simple special cases
|
||||
if (skinnum == TC_BOSS
|
||||
|| skinnum == TC_ALLWHITE
|
||||
|| skinnum == TC_METALSONIC
|
||||
|| skinnum == TC_BLINK
|
||||
|| color == SKINCOLOR_NONE)
|
||||
if (skinnum < TC_DEFAULT)
|
||||
{
|
||||
for (i = 0; i < NUM_PALETTE_ENTRIES; i++)
|
||||
switch (skinnum)
|
||||
{
|
||||
if (skinnum == TC_ALLWHITE)
|
||||
dest_colormap[i] = 0;
|
||||
else if (skinnum == TC_BLINK)
|
||||
dest_colormap[i] = colortranslations[color][3];
|
||||
else
|
||||
dest_colormap[i] = (UINT8)i;
|
||||
case TC_ALLWHITE:
|
||||
memset(dest_colormap, 0, NUM_PALETTE_ENTRIES * sizeof(UINT8));
|
||||
return;
|
||||
case TC_RAINBOW:
|
||||
if (color >= MAXTRANSLATIONS)
|
||||
I_Error("Invalid skin color #%hu.", (UINT16)color);
|
||||
if (color != SKINCOLOR_NONE)
|
||||
{
|
||||
K_RainbowColormap(dest_colormap, color);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case TC_BLINK:
|
||||
if (color >= MAXTRANSLATIONS)
|
||||
I_Error("Invalid skin color #%hu.", (UINT16)color);
|
||||
if (color != SKINCOLOR_NONE)
|
||||
{
|
||||
memset(dest_colormap, colortranslations[color][3], NUM_PALETTE_ENTRIES * sizeof(UINT8));
|
||||
return;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
for (i = 0; i < NUM_PALETTE_ENTRIES; i++)
|
||||
dest_colormap[i] = (UINT8)i;
|
||||
|
||||
// White!
|
||||
if (skinnum == TC_BOSS)
|
||||
dest_colormap[31] = 0;
|
||||
@@ -578,14 +594,25 @@ void K_GenerateKartColormap(UINT8 *dest_colormap, INT32 skinnum, UINT8 color, bo
|
||||
|
||||
return;
|
||||
}
|
||||
else if (skinnum == TC_RAINBOW)
|
||||
else if (color == SKINCOLOR_NONE)
|
||||
{
|
||||
K_RainbowColormap(dest_colormap, color);
|
||||
for (i = 0; i < NUM_PALETTE_ENTRIES; i++)
|
||||
dest_colormap[i] = (UINT8)i;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (color >= MAXTRANSLATIONS)
|
||||
I_Error("Invalid skin color #%hu.", (UINT16)color);
|
||||
|
||||
if (skinnum < 0 && skinnum > TC_DEFAULT)
|
||||
I_Error("Invalid translation colormap index %d.", skinnum);
|
||||
|
||||
starttranscolor = (skinnum != TC_DEFAULT) ? K_GetSkinArray(local)[skinnum].starttranscolor : DEFAULT_STARTTRANSCOLOR;
|
||||
|
||||
if (starttranscolor >= NUM_PALETTE_ENTRIES)
|
||||
I_Error("Invalid startcolor #%d.", starttranscolor);
|
||||
|
||||
// Fill in the entries of the palette that are fixed
|
||||
for (i = 0; i < starttranscolor; i++)
|
||||
dest_colormap[i] = (UINT8)i;
|
||||
@@ -1585,7 +1612,7 @@ static UINT8 K_CheckOffroadCollide(mobj_t *mo)
|
||||
|
||||
// we will do essentially the same checks as above instead of bothering with top/bottom height of the FOF.
|
||||
// Reminder that an FOF's floor is its bottom, silly!
|
||||
if ( ((s2->flags & SF_FLIPSPECIAL_FLOOR) && mo->z == cel) // "floor" check
|
||||
if ( ((s2->flags & SF_FLIPSPECIAL_FLOOR) && mo->z == cel) // "floor" check
|
||||
|| ((s2->flags & SF_FLIPSPECIAL_CEILING) && (mo->z + mo->height) == flr) ) // "ceiling" check.
|
||||
|
||||
for (i = 2; i < 5; i++) // check for sector special
|
||||
@@ -1669,10 +1696,10 @@ static void K_SpawnDashDustRelease(player_t *player)
|
||||
I_Assert(player->mo != NULL);
|
||||
I_Assert(!P_MobjWasRemoved(player->mo));
|
||||
|
||||
if (!P_IsObjectOnGround(player->mo))
|
||||
if (!player->speed && !player->kartstuff[k_startboost])
|
||||
return;
|
||||
|
||||
if (!player->speed && !player->kartstuff[k_startboost])
|
||||
if (!P_IsObjectOnGround(player->mo))
|
||||
return;
|
||||
|
||||
travelangle = player->mo->angle;
|
||||
@@ -1902,11 +1929,11 @@ static void K_PlayGenericCombatSound(mobj_t *source, mobj_t *other, sfxenum_t sf
|
||||
|
||||
boolean alwaysHear = false;
|
||||
|
||||
if (other != NULL && P_MobjWasRemoved(other) == false && other->player != NULL)
|
||||
if (cv_kartvoices.value && !P_MobjWasRemoved(other) && other->player != NULL)
|
||||
{
|
||||
alwaysHear = P_IsDisplayPlayer(other->player);
|
||||
|
||||
if (cv_kartvoices.value)
|
||||
S_StartSound(alwaysHear ? NULL : source, skin->soundsid[S_sfx[sfx_id].skinsound]);
|
||||
}
|
||||
|
||||
K_RegularVoiceTimers(source->player);
|
||||
}
|
||||
@@ -1928,7 +1955,7 @@ void K_PlayAttackTaunt(mobj_t *source)
|
||||
void K_PlayBoostTaunt(mobj_t *source)
|
||||
{
|
||||
sfxenum_t pick = P_RandomKey(2); // Gotta roll the RNG every time this is called for sync reasons
|
||||
boolean tasteful = (!source->player || !source->player->kartstuff[k_tauntvoices]);
|
||||
const boolean tasteful = (!source->player || !source->player->kartstuff[k_tauntvoices]);
|
||||
|
||||
if (cv_kartvoices.value && (tasteful || cv_kartvoices.value == 2))
|
||||
S_StartSound(source, sfx_kbost1+pick);
|
||||
@@ -1941,8 +1968,6 @@ void K_PlayBoostTaunt(mobj_t *source)
|
||||
|
||||
void K_PlayOvertakeSound(mobj_t *source)
|
||||
{
|
||||
boolean tasteful = (!source->player || !source->player->kartstuff[k_voices]);
|
||||
|
||||
if (!G_RaceGametype()) // Only in race
|
||||
return;
|
||||
|
||||
@@ -1950,6 +1975,8 @@ void K_PlayOvertakeSound(mobj_t *source)
|
||||
if (leveltime < starttime+(10*TICRATE))
|
||||
return;
|
||||
|
||||
const boolean tasteful = (!source->player || !source->player->kartstuff[k_voices]);
|
||||
|
||||
if (cv_kartvoices.value && (tasteful || cv_kartvoices.value == 2))
|
||||
S_StartSound(source, sfx_kslow);
|
||||
|
||||
@@ -2185,6 +2212,7 @@ fixed_t K_GetKartSpeed(player_t *player, boolean doboostpower)
|
||||
|
||||
if (doboostpower)
|
||||
return FixedMul(finalspeed, player->kartstuff[k_boostpower]+player->kartstuff[k_speedboost]);
|
||||
|
||||
return finalspeed;
|
||||
}
|
||||
|
||||
@@ -2221,10 +2249,14 @@ fixed_t K_3dKartMovement(player_t *player, boolean onground, fixed_t forwardmove
|
||||
{
|
||||
fixed_t accelmax = 4000;
|
||||
fixed_t newspeed, oldspeed, finalspeed;
|
||||
fixed_t p_speed = K_GetKartSpeed(player, true);
|
||||
fixed_t p_accel = K_GetKartAccel(player);
|
||||
fixed_t p_speed, p_accel;
|
||||
|
||||
if (!onground) return 0; // If the player isn't on the ground, there is no change in speed
|
||||
// If the player isn't on the ground, there is no change in speed
|
||||
if (!onground)
|
||||
return 0;
|
||||
|
||||
p_speed = K_GetKartSpeed(player, true);
|
||||
p_accel = K_GetKartAccel(player);
|
||||
|
||||
// ACCELCODE!!!1!11!
|
||||
oldspeed = R_PointToDist2(0, 0, player->rmomx, player->rmomy); // FixedMul(P_AproxDistance(player->rmomx, player->rmomy), player->mo->scale);
|
||||
@@ -2328,6 +2360,7 @@ void K_SpinPlayer(player_t *player, mobj_t *source, INT32 type, mobj_t *inflicto
|
||||
|
||||
if (P_MobjWasRemoved(player->mo))
|
||||
return; // mobj was removed (in theory that shouldn't happen)
|
||||
|
||||
if (shouldForce == 1)
|
||||
force = true;
|
||||
else if (shouldForce == 2)
|
||||
@@ -2440,7 +2473,7 @@ void K_SpinPlayer(player_t *player, mobj_t *source, INT32 type, mobj_t *inflicto
|
||||
|
||||
static void K_RemoveGrowShrink(player_t *player)
|
||||
{
|
||||
if (player->mo && !P_MobjWasRemoved(player->mo))
|
||||
if (!P_MobjWasRemoved(player->mo))
|
||||
{
|
||||
if (player->kartstuff[k_growshrinktimer] > 0) // Play Shrink noise
|
||||
S_StartSound(player->mo, sfx_kc59);
|
||||
@@ -2468,8 +2501,10 @@ void K_SquishPlayer(player_t *player, mobj_t *source, mobj_t *inflictor)
|
||||
// PS: Inflictor is unused for all purposes here and is actually only ever relevant to Lua. It may be nil too.
|
||||
boolean force = false; // Used to check if Lua ShouldSquish should get us damaged reguardless of flashtics or heck knows what.
|
||||
UINT8 shouldForce = LUA_HookShouldSquish(player, inflictor, source);
|
||||
|
||||
if (P_MobjWasRemoved(player->mo))
|
||||
return; // mobj was removed (in theory that shouldn't happen)
|
||||
|
||||
if (shouldForce == 1)
|
||||
force = true;
|
||||
else if (shouldForce == 2)
|
||||
@@ -2582,6 +2617,7 @@ void K_ExplodePlayer(player_t *player, mobj_t *source, mobj_t *inflictor) // A b
|
||||
|
||||
if (P_MobjWasRemoved(player->mo))
|
||||
return; // mobj was removed (in theory that shouldn't happen)
|
||||
|
||||
if (shouldForce == 1)
|
||||
force = true;
|
||||
else if (shouldForce == 2)
|
||||
@@ -2667,6 +2703,7 @@ void K_ExplodePlayer(player_t *player, mobj_t *source, mobj_t *inflictor) // A b
|
||||
player->powers[pw_flashing] = K_GetKartFlashing(player);
|
||||
|
||||
upgoer = (18*mapobjectscale*P_MobjFlip(player->mo));
|
||||
|
||||
if (player->mo->eflags & MFE_UNDERWATER)
|
||||
upgoer = (117 * upgoer) / 200;
|
||||
|
||||
@@ -2853,7 +2890,7 @@ void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32
|
||||
mobj->momy = FixedMul(FixedDiv(mobjy - y, dist), FixedDiv(dist, 6*FRACUNIT));
|
||||
mobj->momz = FixedMul(FixedDiv(mobjz - z, dist), FixedDiv(dist, 6*FRACUNIT));
|
||||
|
||||
if (source && !P_MobjWasRemoved(source))
|
||||
if (!P_MobjWasRemoved(source))
|
||||
P_SetTarget(&mobj->target, source);
|
||||
}
|
||||
}
|
||||
@@ -3081,14 +3118,12 @@ static void K_SpawnDriftSparks(player_t *player)
|
||||
if (leveltime % 2 == 1)
|
||||
return;
|
||||
|
||||
if (cv_airsparks.value)
|
||||
goto skipground;
|
||||
const boolean onground = P_IsObjectOnGround(player->mo);
|
||||
|
||||
if (!P_IsObjectOnGround(player->mo))
|
||||
// kinda sketchy
|
||||
if (!cv_airsparks.value && !onground)
|
||||
return;
|
||||
|
||||
skipground: // idk im sleepy
|
||||
|
||||
if (!player->kartstuff[k_drift] || player->kartstuff[k_driftcharge] < K_GetKartDriftSparkValue(player))
|
||||
return;
|
||||
|
||||
@@ -3105,6 +3140,8 @@ skipground: // idk im sleepy
|
||||
newy = player->mo->y + P_ReturnThrustY(player->mo, thrustangle, smolscale);
|
||||
spark = P_SpawnMobj(newx, newy, player->mo->z, MT_DRIFTSPARK);
|
||||
|
||||
spark->islocal = cv_airsparks.value && !onground;
|
||||
|
||||
P_SetTarget(&spark->target, player->mo);
|
||||
spark->angle = travelangle-(ANGLE_45/5)*player->kartstuff[k_drift];
|
||||
|
||||
@@ -3539,11 +3576,14 @@ void K_SpawnSparkleTrail(mobj_t *mo)
|
||||
fixed_t newz = mo->z + mo->momz + (P_RandomRange(0, mo->height>>FRACBITS)<<FRACBITS);
|
||||
|
||||
sparkle = P_SpawnMobj(newx, newy, newz, MT_SPARKLETRAIL);
|
||||
|
||||
K_FlipFromObject(sparkle, mo);
|
||||
|
||||
P_SetTarget(&sparkle->target, mo);
|
||||
|
||||
sparkle->destscale = mo->destscale;
|
||||
P_SetScale(sparkle, mo->scale);
|
||||
|
||||
sparkle->color = mo->color;
|
||||
|
||||
if (cv_playerblendeffects.value && mo->player && K_SpeedLinesShouldBlend(mo->player))
|
||||
@@ -3602,7 +3642,6 @@ void K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent)
|
||||
void K_DriftDustHandling(mobj_t *spawner)
|
||||
{
|
||||
angle_t anglediff;
|
||||
const INT16 spawnrange = spawner->radius>>FRACBITS;
|
||||
|
||||
if (!P_IsObjectOnGround(spawner) || leveltime % 2 != 0)
|
||||
return;
|
||||
@@ -3639,6 +3678,8 @@ void K_DriftDustHandling(mobj_t *spawner)
|
||||
if (anglediff > ANGLE_180)
|
||||
anglediff = InvAngle(anglediff);
|
||||
|
||||
const INT16 spawnrange = spawner->radius>>FRACBITS;
|
||||
|
||||
if (anglediff > ANG10*4) // Trying to turn further than 40 degrees
|
||||
{
|
||||
fixed_t spawnx = P_RandomRange(-spawnrange, spawnrange)<<FRACBITS;
|
||||
@@ -3666,7 +3707,7 @@ static mobj_t *K_FindLastTrailMobj(player_t *player)
|
||||
if (!player || !(trail = player->mo) || !player->mo->hnext || !player->mo->hnext->health)
|
||||
return NULL;
|
||||
|
||||
while (trail->hnext && !P_MobjWasRemoved(trail->hnext) && trail->hnext->health)
|
||||
while (!P_MobjWasRemoved(trail->hnext) && trail->hnext->health)
|
||||
{
|
||||
trail = trail->hnext;
|
||||
}
|
||||
@@ -3898,12 +3939,11 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
|
||||
|
||||
void K_PuntMine(mobj_t *thismine, mobj_t *punter)
|
||||
{
|
||||
angle_t fa = R_PointToAngle2(0, 0, punter->momx, punter->momy) >> ANGLETOFINESHIFT;
|
||||
fixed_t z = 30*mapobjectscale + punter->momz;
|
||||
fixed_t spd;
|
||||
angle_t fa;
|
||||
fixed_t z, spd;
|
||||
mobj_t *mine;
|
||||
|
||||
if (!thismine || P_MobjWasRemoved(thismine))
|
||||
if (P_MobjWasRemoved(thismine))
|
||||
return;
|
||||
|
||||
//This guarantees you hit a mine being dragged
|
||||
@@ -3932,9 +3972,12 @@ void K_PuntMine(mobj_t *thismine, mobj_t *punter)
|
||||
else
|
||||
mine = thismine;
|
||||
|
||||
if (!mine || P_MobjWasRemoved(mine))
|
||||
if (P_MobjWasRemoved(mine))
|
||||
return;
|
||||
|
||||
fa = R_PointToAngle2(0, 0, punter->momx, punter->momy) >> ANGLETOFINESHIFT;
|
||||
z = 30*mapobjectscale + punter->momz;
|
||||
|
||||
spd = K_GetProjectileSpeed();
|
||||
|
||||
mine->flags |= MF_NOCLIPTHING;
|
||||
@@ -4099,7 +4142,8 @@ void K_DoSneaker(player_t *player, INT32 type)
|
||||
if (player->mo->hnext)
|
||||
{
|
||||
mobj_t *cur = player->mo->hnext;
|
||||
while (cur && !P_MobjWasRemoved(cur))
|
||||
|
||||
while (!P_MobjWasRemoved(cur))
|
||||
{
|
||||
if (!cur->tracer)
|
||||
{
|
||||
@@ -4145,8 +4189,10 @@ static void K_DoShrink(player_t *user)
|
||||
{
|
||||
if (!playeringame[i] || players[i].spectator || !players[i].mo)
|
||||
continue;
|
||||
|
||||
if (&players[i] == user)
|
||||
continue;
|
||||
|
||||
if (players[i].kartstuff[k_position] < user->kartstuff[k_position])
|
||||
{
|
||||
//P_FlashPal(&players[i], PAL_NUKE, 10);
|
||||
@@ -4163,7 +4209,7 @@ static void K_DoShrink(player_t *user)
|
||||
K_DropItems(&players[i]);
|
||||
players[i].kartstuff[k_growshrinktimer] = -(20*TICRATE);
|
||||
|
||||
if (players[i].mo && !P_MobjWasRemoved(players[i].mo))
|
||||
if (!P_MobjWasRemoved(players[i].mo))
|
||||
{
|
||||
players[i].mo->scalespeed = mapobjectscale/TICRATE;
|
||||
players[i].mo->destscale = (6*mapobjectscale)/8;
|
||||
@@ -4293,7 +4339,7 @@ void K_DropHnextList(player_t *player)
|
||||
mobjtype_t type;
|
||||
boolean orbit, ponground, dropall = true;
|
||||
|
||||
if (!work || P_MobjWasRemoved(work))
|
||||
if (P_MobjWasRemoved(work))
|
||||
return;
|
||||
|
||||
flip = P_MobjFlip(player->mo);
|
||||
@@ -4432,7 +4478,7 @@ void K_DropItems(player_t *player)
|
||||
|
||||
K_DropHnextList(player);
|
||||
|
||||
if (player->mo && !P_MobjWasRemoved(player->mo) && player->kartstuff[k_itemamount])
|
||||
if (!P_MobjWasRemoved(player->mo) && player->kartstuff[k_itemamount])
|
||||
{
|
||||
mobj_t *drop = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + player->mo->height/2, MT_FLOATINGITEM);
|
||||
P_SetScale(drop, drop->scale>>4);
|
||||
@@ -4461,7 +4507,7 @@ void K_DropRocketSneaker(player_t *player)
|
||||
fixed_t flingangle;
|
||||
boolean leftshoe = true; //left shoe is first
|
||||
|
||||
if (!(player->mo && !P_MobjWasRemoved(player->mo) && player->mo->hnext && !P_MobjWasRemoved(player->mo->hnext)))
|
||||
if (!(!P_MobjWasRemoved(player->mo) && player->mo->hnext && !P_MobjWasRemoved(player->mo->hnext)))
|
||||
return;
|
||||
|
||||
while ((shoe = shoe->hnext) && !P_MobjWasRemoved(shoe))
|
||||
@@ -4500,7 +4546,7 @@ void K_DropRocketSneaker(player_t *player)
|
||||
|
||||
void K_DropKitchenSink(player_t *player)
|
||||
{
|
||||
if (!(player->mo && !P_MobjWasRemoved(player->mo) && player->mo->hnext && !P_MobjWasRemoved(player->mo->hnext)))
|
||||
if (!(!P_MobjWasRemoved(player->mo) && player->mo->hnext && !P_MobjWasRemoved(player->mo->hnext)))
|
||||
return;
|
||||
|
||||
if (player->mo->hnext->type != MT_SINK_SHIELD)
|
||||
@@ -4517,13 +4563,13 @@ void K_RepairOrbitChain(mobj_t *orbit)
|
||||
mobj_t *cachenext = orbit->hnext;
|
||||
|
||||
// First, repair the chain
|
||||
if (orbit->hnext && orbit->hnext->health && !P_MobjWasRemoved(orbit->hnext))
|
||||
if (!P_MobjWasRemoved(orbit->hnext) && orbit->hnext->health)
|
||||
{
|
||||
P_SetTarget(&orbit->hnext->hprev, orbit->hprev);
|
||||
P_SetTarget(&orbit->hnext, NULL);
|
||||
}
|
||||
|
||||
if (orbit->hprev && orbit->hprev->health && !P_MobjWasRemoved(orbit->hprev))
|
||||
if (!P_MobjWasRemoved(orbit->hprev) && orbit->hprev->health)
|
||||
{
|
||||
P_SetTarget(&orbit->hprev->hnext, cachenext);
|
||||
P_SetTarget(&orbit->hprev, NULL);
|
||||
@@ -4538,7 +4584,7 @@ void K_RepairOrbitChain(mobj_t *orbit)
|
||||
mobj_t *cur = orbit->target->hnext;
|
||||
mobj_t *prev = NULL;
|
||||
|
||||
while (cur && !P_MobjWasRemoved(cur))
|
||||
while (!P_MobjWasRemoved(cur))
|
||||
{
|
||||
prev = cur;
|
||||
cur = cur->hnext;
|
||||
@@ -4600,7 +4646,7 @@ static void K_CalculateBananaSlope(mobj_t *mobj, fixed_t x, fixed_t y, fixed_t z
|
||||
//sec = R_PointInSubsector(x, y)->sector;
|
||||
|
||||
if (mobj->x != x || mobj->y != y || mobj->subsector == NULL)
|
||||
sec = R_PointInSubsector(x, y)->sector;
|
||||
sec = R_PointInSubsectorFast(x, y)->sector;
|
||||
else
|
||||
sec = mobj->subsector->sector;
|
||||
|
||||
@@ -4738,7 +4784,7 @@ static void K_MoveHeldObjects(player_t *player)
|
||||
|
||||
player->kartstuff[k_bananadrag] = 0; // Just to make sure
|
||||
|
||||
while (cur && !P_MobjWasRemoved(cur))
|
||||
while (!P_MobjWasRemoved(cur))
|
||||
{
|
||||
const fixed_t radius = FixedHypot(player->mo->radius, player->mo->radius) + FixedHypot(cur->radius, cur->radius); // mobj's distance from its Target, or Radius.
|
||||
fixed_t z;
|
||||
@@ -4816,7 +4862,7 @@ static void K_MoveHeldObjects(player_t *player)
|
||||
if (P_IsObjectOnGround(player->mo) && player->speed > 0)
|
||||
player->kartstuff[k_bananadrag]++;
|
||||
|
||||
while (cur && !P_MobjWasRemoved(cur))
|
||||
while (!P_MobjWasRemoved(cur))
|
||||
{
|
||||
const fixed_t radius = FixedHypot(targ->radius, targ->radius) + FixedHypot(cur->radius, cur->radius);
|
||||
angle_t ang;
|
||||
@@ -4844,7 +4890,7 @@ static void K_MoveHeldObjects(player_t *player)
|
||||
else
|
||||
dist = cur->extravalue1/2;
|
||||
|
||||
if (!targ || P_MobjWasRemoved(targ))
|
||||
if (P_MobjWasRemoved(targ))
|
||||
continue;
|
||||
|
||||
// Shrink your items if the player shrunk too.
|
||||
@@ -4902,7 +4948,7 @@ static void K_MoveHeldObjects(player_t *player)
|
||||
mobj_t *cur = player->mo->hnext;
|
||||
INT32 num = 0;
|
||||
|
||||
while (cur && !P_MobjWasRemoved(cur))
|
||||
while (!P_MobjWasRemoved(cur))
|
||||
{
|
||||
const fixed_t radius = FixedHypot(player->mo->radius, player->mo->radius) + FixedHypot(cur->radius, cur->radius);
|
||||
boolean vibrate = ((leveltime & 1) && !cur->tracer);
|
||||
@@ -4967,7 +5013,7 @@ static void K_MoveHeldObjects(player_t *player)
|
||||
|
||||
}
|
||||
|
||||
if (cur->tracer && !P_MobjWasRemoved(cur->tracer))
|
||||
if (!P_MobjWasRemoved(cur->tracer))
|
||||
{
|
||||
fixed_t diffx, diffy, diffz;
|
||||
|
||||
@@ -5031,6 +5077,7 @@ player_t *K_FindJawzTarget(mobj_t *actor, player_t *source)
|
||||
|
||||
// Find the angle, see who's got the best.
|
||||
thisang = actor->angle - R_PointToAngle2(actor->x, actor->y, player->mo->x, player->mo->y);
|
||||
|
||||
if (thisang > ANGLE_180)
|
||||
thisang = InvAngle(thisang);
|
||||
|
||||
@@ -5227,10 +5274,11 @@ static void K_UpdateEngineSounds(player_t *player, ticcmd_t *cmd)
|
||||
static void K_UpdateInvincibilitySounds(player_t *player)
|
||||
{
|
||||
INT32 sfxnum = sfx_None;
|
||||
const boolean localplayer = P_IsLocalPlayer(player);
|
||||
|
||||
if (player->mo->health > 0)
|
||||
{
|
||||
const boolean localplayer = P_IsLocalPlayer(player);
|
||||
|
||||
if (player->kartstuff[k_growshrinktimer] > 0 && (!localplayer || cv_growmusic.value == 2)) // Prioritize Grow
|
||||
sfxnum = cv_kartinvinsfx.value ? sfx_alarmg : sfx_kgrow;
|
||||
else if (player->kartstuff[k_invincibilitytimer] > 0 && (!localplayer || cv_supermusic.value == 2))
|
||||
@@ -5361,6 +5409,7 @@ FUNCINLINE static ATTRINLINE void K_SpawnNormalSpeedLines(player_t *player, bool
|
||||
fast->momx = 3*player->mo->momx/4;
|
||||
fast->momy = 3*player->mo->momy/4;
|
||||
fast->momz = 3*player->mo->momz/4;
|
||||
fast->islocal = !synched;
|
||||
P_SetTarget(&fast->target, player->mo); // easier lua access
|
||||
|
||||
K_MatchGenericExtraFlags(fast, player->mo);
|
||||
@@ -5707,7 +5756,7 @@ void K_KartPlayerAfterThink(player_t *player)
|
||||
else
|
||||
targ = K_FindJawzTarget(player->mo, player);
|
||||
|
||||
if (!targ || !targ->mo || P_MobjWasRemoved(targ->mo))
|
||||
if (!targ || P_MobjWasRemoved(targ->mo))
|
||||
{
|
||||
player->kartstuff[k_lastjawztarget] = -1;
|
||||
player->kartstuff[k_jawztargetdelay] = 0;
|
||||
@@ -5769,7 +5818,7 @@ boolean K_CheckPlayersRespawnColliding(INT32 playernum, fixed_t x, fixed_t y)
|
||||
static INT16 K_GetKartDriftValue(player_t *player, fixed_t countersteer)
|
||||
{
|
||||
INT16 basedrift, driftangle;
|
||||
fixed_t driftweight = player->kartweight*14; // 12
|
||||
fixed_t driftweight;
|
||||
|
||||
// If they aren't drifting or on the ground this doesn't apply
|
||||
if (player->kartstuff[k_drift] == 0 || !P_IsObjectOnGround(player->mo))
|
||||
@@ -5780,6 +5829,8 @@ static INT16 K_GetKartDriftValue(player_t *player, fixed_t countersteer)
|
||||
return -266*player->kartstuff[k_drift]; // Drift has ended and we are tweaking their angle back a bit
|
||||
}
|
||||
|
||||
driftweight = player->kartweight*14; // 12
|
||||
|
||||
//basedrift = 90*player->kartstuff[k_drift]; // 450
|
||||
//basedrift = 93*player->kartstuff[k_drift] - driftweight*3*player->kartstuff[k_drift]/10; // 447 - 303
|
||||
basedrift = 83*player->kartstuff[k_drift] - (driftweight - 14)*player->kartstuff[k_drift]/5; // 415 - 303
|
||||
@@ -5790,6 +5841,9 @@ static INT16 K_GetKartDriftValue(player_t *player, fixed_t countersteer)
|
||||
|
||||
INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue)
|
||||
{
|
||||
fixed_t p_topspeed, p_curspeed, p_maxspeed;
|
||||
fixed_t adjustangle;
|
||||
|
||||
if (player->spectator)
|
||||
return turnvalue;
|
||||
|
||||
@@ -5808,10 +5862,10 @@ INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue)
|
||||
return turnvalue;
|
||||
}
|
||||
|
||||
fixed_t p_topspeed = K_GetKartSpeed(player, false);
|
||||
fixed_t p_curspeed = min(player->speed, p_topspeed * 2);
|
||||
fixed_t p_maxspeed = p_topspeed * 3;
|
||||
fixed_t adjustangle = FixedDiv((p_maxspeed>>16) - (p_curspeed>>16), (p_maxspeed>>16) + player->kartweight);
|
||||
p_topspeed = K_GetKartSpeed(player, false);
|
||||
p_curspeed = min(player->speed, p_topspeed * 2);
|
||||
p_maxspeed = p_topspeed * 3;
|
||||
adjustangle = FixedDiv((p_maxspeed>>16) - (p_curspeed>>16), (p_maxspeed>>16) + player->kartweight);
|
||||
|
||||
turnvalue = FixedMul(turnvalue, adjustangle); // Weight has a small effect on turning
|
||||
|
||||
@@ -6062,32 +6116,47 @@ void K_KartUpdatePosition(player_t *player)
|
||||
// This checks every thing on the map, and looks for MT_BOSS3WAYPOINT (the thing we're using for checkpoint wp's, for now)
|
||||
for (mo = waypointcap; mo != NULL; mo = mo->tracer)
|
||||
{
|
||||
pmo = P_AproxDistance(P_AproxDistance( mo->x - player->mo->x,
|
||||
mo->y - player->mo->y),
|
||||
mo->z - player->mo->z) / FRACUNIT;
|
||||
imo = P_AproxDistance(P_AproxDistance( mo->x - players[i].mo->x,
|
||||
mo->y - players[i].mo->y),
|
||||
mo->z - players[i].mo->z) / FRACUNIT;
|
||||
const boolean isprevcheckpointp = mo->health == player->starpostnum;
|
||||
const boolean isnextcheckpointp = mo->health == (player->starpostnum + 1);
|
||||
|
||||
if (mo->health == player->starpostnum && (!mo->movecount || mo->movecount == player->laps+1))
|
||||
if ((isprevcheckpointp || isnextcheckpointp) && (!mo->movecount || mo->movecount == player->laps+1))
|
||||
{
|
||||
player->kartstuff[k_prevcheck] += pmo;
|
||||
ppcd++;
|
||||
pmo = P_AproxDistance(P_AproxDistance( mo->x - player->mo->x,
|
||||
mo->y - player->mo->y),
|
||||
mo->z - player->mo->z) / FRACUNIT;
|
||||
|
||||
if (isprevcheckpointp)
|
||||
{
|
||||
player->kartstuff[k_prevcheck] += pmo;
|
||||
ppcd++;
|
||||
}
|
||||
|
||||
if (isnextcheckpointp)
|
||||
{
|
||||
player->kartstuff[k_nextcheck] += pmo;
|
||||
pncd++;
|
||||
}
|
||||
}
|
||||
if (mo->health == (player->starpostnum + 1) && (!mo->movecount || mo->movecount == player->laps+1))
|
||||
|
||||
const boolean isprevcheckpointi = mo->health == players[i].starpostnum;
|
||||
const boolean isnextcheckpointi = mo->health == (players[i].starpostnum + 1);
|
||||
|
||||
if ((isprevcheckpointi || isnextcheckpointi) && (!mo->movecount || mo->movecount == players[i].laps+1))
|
||||
{
|
||||
player->kartstuff[k_nextcheck] += pmo;
|
||||
pncd++;
|
||||
}
|
||||
if (mo->health == players[i].starpostnum && (!mo->movecount || mo->movecount == players[i].laps+1))
|
||||
{
|
||||
players[i].kartstuff[k_prevcheck] += imo;
|
||||
ipcd++;
|
||||
}
|
||||
if (mo->health == (players[i].starpostnum + 1) && (!mo->movecount || mo->movecount == players[i].laps+1))
|
||||
{
|
||||
players[i].kartstuff[k_nextcheck] += imo;
|
||||
incd++;
|
||||
imo = P_AproxDistance(P_AproxDistance( mo->x - players[i].mo->x,
|
||||
mo->y - players[i].mo->y),
|
||||
mo->z - players[i].mo->z) / FRACUNIT;
|
||||
|
||||
if (isprevcheckpointi)
|
||||
{
|
||||
players[i].kartstuff[k_prevcheck] += imo;
|
||||
ipcd++;
|
||||
}
|
||||
if (isnextcheckpointi )
|
||||
{
|
||||
players[i].kartstuff[k_nextcheck] += imo;
|
||||
incd++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6198,7 +6267,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
||||
|
||||
K_KartUpdatePosition(player);
|
||||
|
||||
if (!player->exiting)
|
||||
if (LIKELY(!player->exiting))
|
||||
{
|
||||
if (player->kartstuff[k_oldposition] < player->kartstuff[k_position]) // But first, if you lost a place,
|
||||
{
|
||||
@@ -6778,10 +6847,9 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
||||
|
||||
K_KartDrift(player, onground);
|
||||
|
||||
if ((!player->kartstuff[k_aizdriftstrat]) || (!P_IsObjectOnGround(player->mo)) || (player->kartstuff[k_drift]))
|
||||
if (player->sliproll && ((!player->kartstuff[k_aizdriftstrat]) || (!P_IsObjectOnGround(player->mo)) || (player->kartstuff[k_drift])))
|
||||
{
|
||||
if (player->sliproll && (player->sliproll > 0))
|
||||
player->sliproll -= (4*ANG1);
|
||||
player->sliproll -= (4*ANG1);
|
||||
}
|
||||
|
||||
// funneh Saturn sprite stuff
|
||||
|
||||
+12
-6
@@ -393,6 +393,16 @@ FUNCINLINE static ATTRINLINE boolean prepare_string_hook
|
||||
return false;
|
||||
}
|
||||
|
||||
static boolean prepare_hud_hook
|
||||
(
|
||||
Hook_State * hook,
|
||||
int hook_type
|
||||
){
|
||||
return init_hook_type(hook, 0,
|
||||
hook_type, 0, NULL,
|
||||
hudHookIds[hook_type].numHooks);
|
||||
}
|
||||
|
||||
FUNCINLINE static ATTRINLINE void init_hook_call
|
||||
(
|
||||
Hook_State * hook,
|
||||
@@ -663,20 +673,16 @@ int LUA_HookTiccmd(player_t *player, ticcmd_t *cmd, int hook_type)
|
||||
|
||||
void LUA_HookHUD(int hook_type, huddrawlist_h list)
|
||||
{
|
||||
const hook_t * map = &hudHookIds[hook_type];
|
||||
Hook_State hook;
|
||||
if (map->numHooks > 0)
|
||||
if (prepare_hud_hook(&hook, hook_type))
|
||||
{
|
||||
start_hook_stack();
|
||||
begin_hook_values(&hook);
|
||||
|
||||
LUA_SetHudHook(hook_type, list);
|
||||
|
||||
hud_running = true; // local hook
|
||||
hud_interpcounter = 0;
|
||||
hud_interpolate = hud_interpstring = hud_interplatch = false;
|
||||
init_hook_call(&hook, 1, res_hud);
|
||||
call_mapped(&hook, map);
|
||||
call_mapped(&hook, &hudHookIds[hook_type]);
|
||||
lua_settop(gL, 0); // destroy le stack!! >:3
|
||||
hud_running = false;
|
||||
|
||||
|
||||
+7
-7
@@ -181,7 +181,7 @@ static int lib_setState(lua_State *L)
|
||||
switch(lua_type(L, 3))
|
||||
{
|
||||
case LUA_TNIL: // Null? Set the action to nothing, then.
|
||||
state->action.acp1 = NULL;
|
||||
state->action = NULL;
|
||||
break;
|
||||
case LUA_TSTRING: // It's a string, expect the name of a built-in action
|
||||
LUA_SetActionByName(state, lua_tostring(L, 3));
|
||||
@@ -193,7 +193,7 @@ static int lib_setState(lua_State *L)
|
||||
lua_pushvalue(L, 3); // Bring it to the top of the stack
|
||||
lua_rawset(L, -3); // Set it in the registry
|
||||
lua_pop(L, 1); // pop LREG_STATEACTION
|
||||
state->action.acp1 = (actionf_p1)A_Lua; // Set the action for the userdata.
|
||||
state->action = (actionf_p1)A_Lua; // Set the action for the userdata.
|
||||
break;
|
||||
default: // ?!
|
||||
return luaL_typerror(L, 3, "function");
|
||||
@@ -251,7 +251,7 @@ boolean LUA_SetLuaAction(void *stv, const char *action)
|
||||
lua_pop(gL, 1); // pop LREG_STATEACTION
|
||||
|
||||
lua_pop(gL, 2); // pop the function and LREG_ACTIONS
|
||||
st->action.acp1 = (actionf_p1)A_Lua; // Set the action for the userdata.
|
||||
st->action = (actionf_p1)A_Lua; // Set the action for the userdata.
|
||||
return true; // action successfully set.
|
||||
}
|
||||
|
||||
@@ -350,9 +350,9 @@ static int state_get(lua_State *L)
|
||||
case state_action:
|
||||
{
|
||||
const char *name;
|
||||
if (!st->action.acp1) // Action is NULL.
|
||||
if (!st->action) // Action is NULL.
|
||||
return 0; // return nil.
|
||||
if (st->action.acp1 == (actionf_p1)A_Lua) { // This is a Lua function?
|
||||
if (st->action == (actionf_p1)A_Lua) { // This is a Lua function?
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, LREG_STATEACTION);
|
||||
I_Assert(lua_istable(L, -1));
|
||||
lua_pushlightuserdata(L, st); // Push the state pointer and
|
||||
@@ -428,7 +428,7 @@ static int state_set(lua_State *L)
|
||||
switch(lua_type(L, 3))
|
||||
{
|
||||
case LUA_TNIL: // Null? Set the action to nothing, then.
|
||||
st->action.acp1 = NULL;
|
||||
st->action = NULL;
|
||||
break;
|
||||
case LUA_TSTRING: // It's a string, expect the name of a built-in action
|
||||
LUA_SetActionByName(st, lua_tostring(L, 3));
|
||||
@@ -440,7 +440,7 @@ static int state_set(lua_State *L)
|
||||
lua_pushvalue(L, 3); // Bring it to the top of the stack
|
||||
lua_rawset(L, -3); // Set it in the registry
|
||||
lua_pop(L, 1); // pop LREG_STATEACTION
|
||||
st->action.acp1 = (actionf_p1)A_Lua; // Set the action for the userdata.
|
||||
st->action = (actionf_p1)A_Lua; // Set the action for the userdata.
|
||||
break;
|
||||
default: // ?!
|
||||
return luaL_typerror(L, 3, "function");
|
||||
|
||||
+1
-1
@@ -227,4 +227,4 @@ int LUA_MathLib(lua_State *L)
|
||||
lua_pushvalue(L, LUA_GLOBALSINDEX);
|
||||
luaL_register(L, NULL, lib);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
+2
-1
@@ -150,7 +150,8 @@ static const udata_field_t mobj_fields[] = {
|
||||
FIELD(mobj_t, cvmem, udatalib_getter_int32, udatalib_setter_int32),
|
||||
FIELD(mobj_t, standingslope, udatalib_getter_slope, mobj_standingslope_noset),
|
||||
FIELD(mobj_t, colorized, udatalib_getter_boolean, udatalib_setter_boolean),
|
||||
FIELD(mobj_t, mirrored, udatalib_getter_boolean, udatalib_setter_boolean),
|
||||
FIELD(mobj_t, mirrored, udatalib_getter_boolean, udatalib_setter_boolean),
|
||||
FIELD(mobj_t, islocal, udatalib_getter_boolean, udatalib_setter_boolean),
|
||||
{ NULL, 0, NULL, NULL },
|
||||
};
|
||||
#undef FIELD
|
||||
|
||||
+11
-8
@@ -1189,7 +1189,7 @@ static void UnArchiveTables(UINT8 **p, boolean network)
|
||||
}
|
||||
}
|
||||
|
||||
void LUA_Step(void)
|
||||
/*void LUA_Step(void)
|
||||
{
|
||||
if (!gL)
|
||||
return;
|
||||
@@ -1200,7 +1200,7 @@ void LUA_Step(void)
|
||||
lua_settop(gL, 0);
|
||||
lua_gc(gL, LUA_GCSTEP, 1);
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
void LUA_Archive(savebuffer_t *save, boolean network)
|
||||
{
|
||||
@@ -1212,7 +1212,7 @@ void LUA_Archive(savebuffer_t *save, boolean network)
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i] && i > 0) // NEVER skip player 0, this is for dedi servs.
|
||||
if (!playeringame[i] && i > 0) // NEVER skip player 0, this is for dedi servs.
|
||||
continue;
|
||||
// all players in game will be archived, even if they just add a 0.
|
||||
ArchiveExtVars(&save->p, &players[i], "player");
|
||||
@@ -1224,7 +1224,7 @@ void LUA_Archive(savebuffer_t *save, boolean network)
|
||||
{
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (th->function != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
|
||||
// archive function will determine when to skip mobjs,
|
||||
@@ -1264,15 +1264,18 @@ void LUA_UnArchive(savebuffer_t *save, boolean network)
|
||||
{
|
||||
do {
|
||||
mobjnum = READUINT32(save->p); // read a mobjnum
|
||||
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (th->function != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
|
||||
if (((mobj_t *)th)->mobjnum == mobjnum) // find matching mobj
|
||||
UnArchiveExtVars(&save->p, th, network); // apply variables
|
||||
if (((mobj_t *)th)->mobjnum != mobjnum) // find matching mobj
|
||||
continue;
|
||||
UnArchiveExtVars(&save->p, th, network); // apply variables
|
||||
}
|
||||
} while(mobjnum != UINT32_MAX); // repeat until end of mobjs marker.
|
||||
|
||||
} while (mobjnum != UINT32_MAX); // repeat until end of mobjs marker.
|
||||
|
||||
LUA_HookNetArchive(NetUnArchive, save); // call the NetArchive hook in unarchive mode
|
||||
}
|
||||
|
||||
+9
-4
@@ -10,6 +10,9 @@
|
||||
/// \file lua_script.h
|
||||
/// \brief Lua scripting basics
|
||||
|
||||
#ifndef LUA_SCRIPT_H
|
||||
#define LUA_SCRIPT_H
|
||||
|
||||
#include "m_fixed.h"
|
||||
#include "doomtype.h"
|
||||
#include "d_player.h"
|
||||
@@ -55,7 +58,7 @@ void LUA_InvalidateUserdata(void *data);
|
||||
void LUA_InvalidateLevel(void);
|
||||
void LUA_InvalidateMapthings(void);
|
||||
void LUA_InvalidatePlayer(player_t *player);
|
||||
void LUA_Step(void);
|
||||
//void LUA_Step(void);
|
||||
void LUA_Archive(savebuffer_t *save, boolean network);
|
||||
void LUA_UnArchive(savebuffer_t *save, boolean network);
|
||||
|
||||
@@ -75,7 +78,7 @@ void COM_Lua_f(void);
|
||||
#define LUA_Deprecated(L,this_func,use_instead)\
|
||||
{\
|
||||
static UINT8 seen = 0;\
|
||||
if (!seen) {\
|
||||
if (UNLIKELY(!seen)) {\
|
||||
seen = 1;\
|
||||
CONS_Alert(CONS_WARNING,"\"%s\" is deprecated and will be removed.\nUse \"%s\" instead.\n", this_func, use_instead);\
|
||||
}\
|
||||
@@ -84,7 +87,7 @@ void COM_Lua_f(void);
|
||||
#define LUA_LogDeprecated(L,this_func,use_instead)\
|
||||
{\
|
||||
static UINT8 seen = 0;\
|
||||
if (!seen) {\
|
||||
if (UNLIKELY(!seen)) {\
|
||||
seen = 1;\
|
||||
CON_LogMessage(va("\"%s\" is deprecated and will be removed.\nUse \"%s\" instead.\n", this_func, use_instead));\
|
||||
}\
|
||||
@@ -95,8 +98,10 @@ void COM_Lua_f(void);
|
||||
#define LUA_UsageWarning(L, warningmsg)\
|
||||
{\
|
||||
static UINT8 seen = 0;\
|
||||
if (!seen) {\
|
||||
if (UNLIKELY(!seen)) {\
|
||||
seen = 1;\
|
||||
CONS_Alert(CONS_WARNING,"%s\n", warningmsg);\
|
||||
}\
|
||||
}
|
||||
|
||||
#endif/*LUA_SCRIPT_H*/
|
||||
@@ -32,7 +32,7 @@ struct iterationState {
|
||||
int next;
|
||||
};
|
||||
|
||||
static int iterationState_gc(lua_State *L)
|
||||
FUNCINLINE static ATTRINLINE int iterationState_gc(lua_State *L)
|
||||
{
|
||||
struct iterationState *it = luaL_checkudata(L, -1, META_ITERATIONSTATE);
|
||||
if (it->next != LUA_REFNIL)
|
||||
@@ -44,7 +44,7 @@ static int iterationState_gc(lua_State *L)
|
||||
}
|
||||
|
||||
#define push_thinker(th) {\
|
||||
if ((th)->function.acp1 == (actionf_p1)P_MobjThinker) \
|
||||
if ((th)->function == (actionf_p1)P_MobjThinker) \
|
||||
LUA_PushUserdata(L, (th), META_MOBJ); \
|
||||
else \
|
||||
lua_pushlightuserdata(L, (th)); \
|
||||
@@ -88,7 +88,7 @@ static int lib_iterateThinkers(lua_State *L)
|
||||
return luaL_error(L, "next thinker invalidated during iteration");
|
||||
|
||||
for (; next != &thinkercap; next = next->next)
|
||||
if (!it->filter || next->function.acp1 == it->filter)
|
||||
if (!it->filter || next->function == it->filter)
|
||||
{
|
||||
push_thinker(next);
|
||||
if (next->next != &thinkercap)
|
||||
@@ -130,4 +130,4 @@ int LUA_ThinkerLib(lua_State *L)
|
||||
lua_setfield(L, -2, "iterate");
|
||||
lua_setglobal(L, "thinkers");
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
+51
-34
@@ -20,17 +20,17 @@
|
||||
|
||||
typedef struct aatree_node_s
|
||||
{
|
||||
INT32 level;
|
||||
INT32 key;
|
||||
void* value;
|
||||
INT32 key;
|
||||
INT32 depth;
|
||||
void *value;
|
||||
|
||||
struct aatree_node_s *left, *right;
|
||||
} aatree_node_t;
|
||||
|
||||
struct aatree_s
|
||||
{
|
||||
aatree_node_t *root;
|
||||
UINT32 flags;
|
||||
aatree_node_t *root;
|
||||
UINT32 flags;
|
||||
};
|
||||
|
||||
aatree_t *M_AATreeAlloc(UINT32 flags)
|
||||
@@ -56,40 +56,48 @@ void M_AATreeFree(aatree_t *aatree)
|
||||
Z_Free(aatree);
|
||||
}
|
||||
|
||||
static aatree_node_t *M_AATreeSkew(aatree_node_t *node)
|
||||
static aatree_node_t *M_AATreeRotateRight(aatree_node_t *node)
|
||||
{
|
||||
if (node && node->left && node->left->level == node->level)
|
||||
{
|
||||
// Not allowed: horizontal left-link. Reverse the
|
||||
// horizontal link and hook the orphan back in.
|
||||
aatree_node_t *oldleft = node->left;
|
||||
node->left = oldleft->right;
|
||||
oldleft->right = node;
|
||||
|
||||
return oldleft;
|
||||
}
|
||||
|
||||
// No change needed.
|
||||
return node;
|
||||
aatree_node_t *newnode = node->left;
|
||||
aatree_node_t *tmp = newnode->right;
|
||||
newnode->right = node;
|
||||
node->left = tmp;
|
||||
return newnode;
|
||||
}
|
||||
|
||||
static aatree_node_t *M_AATreeSplit(aatree_node_t *node)
|
||||
static aatree_node_t *M_AATreeRotateLeft(aatree_node_t *node)
|
||||
{
|
||||
if (node && node->right && node->right->right && node->level == node->right->right->level)
|
||||
aatree_node_t *newnode = node->right;
|
||||
aatree_node_t *tmp = newnode->left;
|
||||
newnode->left = node;
|
||||
node->right = tmp;
|
||||
return newnode;
|
||||
}
|
||||
|
||||
static aatree_node_t *M_AATreeRebalance(aatree_node_t *node)
|
||||
{
|
||||
INT32 balance;
|
||||
if (node->left == NULL && node->right == NULL)
|
||||
return node;
|
||||
if (node->left == NULL)
|
||||
balance = -node->right->depth;
|
||||
else if (node->right == NULL)
|
||||
balance = node->left->depth;
|
||||
else
|
||||
{
|
||||
// Not allowed: two consecutive horizontal right-links.
|
||||
// The middle one becomes the new root at this point,
|
||||
// with suitable adjustments below.
|
||||
I_Assert(node->left->key < node->right->key);
|
||||
balance = node->left->depth - node->right->depth;
|
||||
}
|
||||
|
||||
aatree_node_t *oldright = node->right;
|
||||
node->right = oldright->left;
|
||||
oldright->left = node;
|
||||
oldright->level++;
|
||||
|
||||
return oldright;
|
||||
if (balance > 1)
|
||||
{
|
||||
return M_AATreeRotateRight(node);
|
||||
}
|
||||
else if (balance < -1)
|
||||
{
|
||||
return M_AATreeRotateLeft(node);
|
||||
}
|
||||
|
||||
// No change needed.
|
||||
return node;
|
||||
}
|
||||
|
||||
@@ -99,11 +107,11 @@ static aatree_node_t *M_AATreeSet_Node(aatree_node_t *node, UINT32 flags, INT32
|
||||
{
|
||||
// Nothing here, so just add where we are
|
||||
node = Z_Malloc(sizeof (aatree_node_t), PU_STATIC, NULL);
|
||||
node->level = 1;
|
||||
node->key = key;
|
||||
if (value && (flags & AATREE_ZUSER)) Z_SetUser(value, &node->value);
|
||||
else node->value = value;
|
||||
node->left = node->right = NULL;
|
||||
node->depth = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -117,8 +125,17 @@ static aatree_node_t *M_AATreeSet_Node(aatree_node_t *node, UINT32 flags, INT32
|
||||
else node->value = value;
|
||||
}
|
||||
|
||||
node = M_AATreeSkew(node);
|
||||
node = M_AATreeSplit(node);
|
||||
node = M_AATreeRebalance(node);
|
||||
if (node->left == NULL && node->right == NULL)
|
||||
node->depth = 1;
|
||||
else if (node->left == NULL)
|
||||
node->depth = node->right->depth + 1;
|
||||
else if (node->right == NULL)
|
||||
node->depth = node->left->depth + 1;
|
||||
else if (node->left->depth > node->right->depth)
|
||||
node->depth = node->left->depth + 1;
|
||||
else
|
||||
node->depth = node->right->depth + 1;
|
||||
}
|
||||
|
||||
return node;
|
||||
|
||||
+1
-1
@@ -732,7 +732,7 @@ static mapthing_t *OP_CreateNewMapThing(player_t *player, UINT16 type, boolean c
|
||||
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (th->function != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
|
||||
mo = (mobj_t *)th;
|
||||
|
||||
@@ -0,0 +1,262 @@
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
#include <cstring>
|
||||
|
||||
#include "m_emotes.h"
|
||||
|
||||
extern "C" {
|
||||
#include "w_wad.h"
|
||||
#include "z_zone.h"
|
||||
#include "hu_stuff.h"
|
||||
#include "v_video.h"
|
||||
}
|
||||
|
||||
consvar_t cv_emotes = {"emotes", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};;
|
||||
|
||||
static std::map<std::string, emote_t> emotes;
|
||||
|
||||
// TODO - Would be really nice to generalize soc-like file parsing and not reimplement it 100 times :)))))
|
||||
void M_LoadEmotes(UINT16 wadnum)
|
||||
{
|
||||
UINT16 lumpnum = W_CheckNumForNamePwad("EMOTES", wadnum, 0);
|
||||
|
||||
if (lumpnum == INT16_MAX)
|
||||
return;
|
||||
|
||||
char *lump = static_cast<char*>(W_CacheLumpNumPwad(wadnum, lumpnum, PU_CACHE));
|
||||
size_t size = W_LumpLengthPwad(wadnum, lumpnum);
|
||||
|
||||
std::istringstream file(std::string(lump, size));
|
||||
std::string line;
|
||||
|
||||
emote_t *emote = nullptr;
|
||||
std::string emote_name;
|
||||
|
||||
// Just smol lambda to remove all the trailing chars we might not want
|
||||
auto trim = [](std::string &str) {
|
||||
str.erase(0, str.find_first_not_of(" \t\n\r\f\v"));
|
||||
str.erase(str.find_last_not_of(" \t\n\r\f\v")+1);
|
||||
};
|
||||
|
||||
int numemotes = 0;
|
||||
int linenum = 0;
|
||||
|
||||
while (std::getline(file, line))
|
||||
{
|
||||
++linenum;
|
||||
|
||||
trim(line);
|
||||
|
||||
if (line.empty())
|
||||
continue;
|
||||
|
||||
size_t split = line.find('=');
|
||||
|
||||
// Didn't find the =, means we're about to parse `Emote <name>`
|
||||
if (split == line.npos)
|
||||
{
|
||||
split = line.find(' ');
|
||||
|
||||
if (split == line.npos)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "EMOTES: Unrecognized line. (file %s, line %d)\n", wadfiles[wadnum]->filename, linenum);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (strnicmp(line.c_str(), "emote", 5))
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "EMOTES: 'Emote' expected. (file %s, line %d)\n", wadfiles[wadnum]->filename, linenum);
|
||||
continue;
|
||||
}
|
||||
|
||||
emote_name = line.substr(split+1);
|
||||
|
||||
if (emote_name.find_first_of(" \t\n\r\f\v:") != emote_name.npos)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "EMOTES: Emote name cannot contain spaces or ':' symbols. (file %s, line %d)\n", wadfiles[wadnum]->filename, linenum);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (emote_name.size() > MAXEMOTENAME)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "EMOTES: Emote name is too long, truncating. (file %s, line %d)\n", wadfiles[wadnum]->filename, linenum);
|
||||
emote_name = emote_name.substr(0, MAXEMOTENAME);
|
||||
}
|
||||
|
||||
emote = &emotes[emote_name];
|
||||
strlcpy(emote->name, emote_name.c_str(), MAXEMOTENAME);
|
||||
|
||||
emote->timeperframe = 1;
|
||||
emote->numframes = 0;
|
||||
std::memset(emote->frames, 0, sizeof(emote->frames));
|
||||
|
||||
++numemotes;
|
||||
}
|
||||
else if (emote)
|
||||
{
|
||||
std::string field = line.substr(0, split);
|
||||
std::string value = line.substr(split+1);
|
||||
|
||||
trim(field);
|
||||
trim(value);
|
||||
|
||||
if (stricmp(field.c_str(), "frames") == 0)
|
||||
{
|
||||
UINT8 numframes = 0;
|
||||
|
||||
auto copy_frame = [&] {
|
||||
if (numframes == MAXEMOTEFRAMES)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "EMOTES: Too many frames. (file %s, line %d)", wadfiles[wadnum]->filename, linenum);
|
||||
return false;
|
||||
}
|
||||
|
||||
size_t list_split = value.find(',');
|
||||
std::string framelumpname = value.substr(0, list_split);
|
||||
trim(framelumpname);
|
||||
|
||||
if (list_split == value.npos)
|
||||
value = "";
|
||||
else
|
||||
value = value.substr(list_split+1, value.npos);
|
||||
|
||||
// End of list of frames
|
||||
if (framelumpname.size() == 0)
|
||||
return false;
|
||||
|
||||
if (framelumpname.size() > 8)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "EMOTES: Frame %d name is too long. (file %s, line %d)", numframes, wadfiles[wadnum]->filename, linenum);
|
||||
framelumpname = framelumpname.substr(0, 8);
|
||||
}
|
||||
|
||||
std::strncpy(emote->frames[numframes], framelumpname.c_str(), framelumpname.size()+1);
|
||||
|
||||
++numframes;
|
||||
|
||||
return true;
|
||||
};
|
||||
|
||||
while (copy_frame()) {}
|
||||
|
||||
if (numframes == 0)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "EMOTES: Expected list of frames. (file %s, line %d)", wadfiles[wadnum]->filename, linenum);
|
||||
}
|
||||
|
||||
emote->numframes = numframes;
|
||||
}
|
||||
else if (stricmp(field.c_str(), "timeperframe") == 0)
|
||||
{
|
||||
emote->timeperframe = std::stoi(value);
|
||||
|
||||
if (emote->timeperframe <= 0)
|
||||
{
|
||||
emote->timeperframe = 1;
|
||||
CONS_Alert(CONS_WARNING, "EMOTES: Bad value for 'timeperframe'. (file %s, line %d)", wadfiles[wadnum]->filename, linenum);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "EMOTES: Unrecognized field '%s'. (file %s, line %d)", field.c_str(), wadfiles[wadnum]->filename, linenum);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "EMOTES: Unrecognized line. (file %s, line %d)\n", wadfiles[wadnum]->filename, linenum);
|
||||
}
|
||||
}
|
||||
|
||||
CONS_Printf("Added %d emotes\n", numemotes);
|
||||
}
|
||||
|
||||
void M_InitEmotes(void)
|
||||
{
|
||||
UINT16 i;
|
||||
for (i = 0; i < numwadfiles; i++)
|
||||
M_LoadEmotes(i);
|
||||
}
|
||||
|
||||
emote_t *M_FindEmote(const char *name, int len, int skip)
|
||||
{
|
||||
if (!cv_emotes.value)
|
||||
return nullptr;
|
||||
|
||||
char query[MAXEMOTENAME+1] = {0};
|
||||
std::strncpy(query, name, std::min(len, MAXEMOTENAME));
|
||||
|
||||
for (auto &pair: emotes)
|
||||
{
|
||||
if (pair.first.rfind(query, 0, std::min(len, MAXEMOTENAME)) != 0)
|
||||
continue;
|
||||
|
||||
if (skip > 0)
|
||||
{
|
||||
--skip;
|
||||
continue;
|
||||
}
|
||||
|
||||
return &pair.second;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
emote_t *M_VerifyEmote(const char *name, int *emotelen)
|
||||
{
|
||||
if (*name != ':')
|
||||
return nullptr;
|
||||
|
||||
if (!cv_emotes.value)
|
||||
return nullptr;
|
||||
|
||||
const char *p = name+1; // skip ':'
|
||||
emote_t *match = nullptr;
|
||||
|
||||
while (*p && (p - name) < MAXEMOTENAME)
|
||||
{
|
||||
if (*p == ':')
|
||||
{
|
||||
std::string checkname = std::string(name+1, (p-name)-1);
|
||||
auto it = emotes.find(checkname);
|
||||
|
||||
if (it != emotes.end())
|
||||
match = &it->second;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
++p;
|
||||
}
|
||||
|
||||
if (match && emotelen)
|
||||
*emotelen = p-name+1;
|
||||
|
||||
return match;
|
||||
}
|
||||
|
||||
void M_DrawEmote(INT32 x, INT32 y, emote_t *emote, tic_t anim, INT32 flags)
|
||||
{
|
||||
if (emote->numframes == 0)
|
||||
return;
|
||||
|
||||
const char *lumpname = emote->frames[(anim/emote->timeperframe) % emote->numframes];
|
||||
patch_t *emotepatch = (patch_t*)W_CachePatchName(lumpname, PU_CACHE);
|
||||
|
||||
const int CHARHEIGHT = 6;
|
||||
|
||||
fixed_t scale = FRACUNIT;
|
||||
|
||||
x *= FRACUNIT;
|
||||
y *= FRACUNIT;
|
||||
|
||||
if (emotepatch->width > EMOTEWIDTH)
|
||||
scale = (FRACUNIT/emotepatch->width)*EMOTEWIDTH;
|
||||
else if (emotepatch->width < EMOTEWIDTH)
|
||||
x += (EMOTEWIDTH-emotepatch->width)*FRACUNIT/2;
|
||||
|
||||
y -= (scale*emotepatch->height-CHARHEIGHT*FRACUNIT)/2;
|
||||
|
||||
V_DrawFixedPatch(x, y, scale, flags, emotepatch, NULL);
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
#ifndef __M_EMOTES__
|
||||
#define __M_EMOTES__
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "doomdef.h"
|
||||
#include "command.h"
|
||||
|
||||
extern consvar_t cv_emotes;
|
||||
|
||||
#define MAXEMOTENAME 32
|
||||
#define MAXEMOTEFRAMES 32
|
||||
#define EMOTEWIDTH 6
|
||||
|
||||
typedef struct emote_s {
|
||||
char name[MAXEMOTENAME+1];
|
||||
char frames[MAXEMOTEFRAMES][9];
|
||||
UINT8 numframes;
|
||||
tic_t timeperframe;
|
||||
} emote_t;
|
||||
|
||||
// Reads and adds emotes from EMOTES lump, with syntax similar to soc
|
||||
void M_LoadEmotes(UINT16 wadnum);
|
||||
|
||||
// Load emotes from all base wads
|
||||
void M_InitEmotes(void);
|
||||
|
||||
// Finds first matching emote, ignoring first few matches
|
||||
emote_t *M_FindEmote(const char *name, int len, int skips);
|
||||
|
||||
// If first character is not ':', instantly returns null
|
||||
// Starts from ':' character, goes until it finds ':' or end of string
|
||||
// If end of string is found, or closing ':' is found but resulting emote name doesn't exist,
|
||||
// it returns null, otherwise it returns emote and stores into *emotelen how much characters
|
||||
// needs to be skipped to get past emote name
|
||||
emote_t *M_VerifyEmote(const char *name, int *emotelen);
|
||||
|
||||
// Draw the emote, anim should be some kind of timer ticking every game tic
|
||||
// for animated emotes
|
||||
void M_DrawEmote(INT32 x, INT32 y, emote_t *emote, tic_t anim, INT32 flags);
|
||||
|
||||
#ifdef __cplusplus
|
||||
} // extern "C"
|
||||
#endif
|
||||
|
||||
#endif // __M_EMOTES__
|
||||
+467
-3682
File diff suppressed because it is too large.
Load diff
+17
-28
@@ -212,14 +212,14 @@ extern menuitem_t PlayerMenu[MAXSKINS];
|
||||
typedef struct menu_s
|
||||
{
|
||||
const char *menutitlepic;
|
||||
INT16 numitems; // # of menu items
|
||||
struct menu_s *prevMenu; // previous menu
|
||||
menuitem_t *menuitems; // menu items
|
||||
void (*drawroutine)(void); // draw routine
|
||||
INT16 x, y; // x, y of menu
|
||||
INT16 lastOn; // last item user was on in menu
|
||||
boolean (*quitroutine)(void); // called before quit a menu return true if we can
|
||||
const char* tooltips[MAXTOOLTIPS]; // tooltips! give me that info bitch
|
||||
INT16 numitems; // # of menu items
|
||||
struct menu_s *prevMenu; // previous menu
|
||||
menuitem_t *menuitems; // menu items
|
||||
void (*drawroutine)(void); // draw routine
|
||||
INT16 x, y; // x, y of menu
|
||||
INT16 lastOn; // last item user was on in menu
|
||||
boolean (*quitroutine)(void); // called before quit a menu return true if we can
|
||||
const char* *tooltips; // tooltips! give me that info bitch
|
||||
} menu_t;
|
||||
|
||||
void M_SetupNextMenu(menu_t *menudef);
|
||||
@@ -335,7 +335,7 @@ void M_PopupMasterServerConnectError(void);
|
||||
void M_SlotCvarIntoModMenu(consvar_t* cvar, const char* category, const char* name);
|
||||
|
||||
// These defines make it a little easier to make menus
|
||||
#define DEFAULTMENUSTYLE(header, source, prev, x, y)\
|
||||
#define DEFAULTMENUSTYLE(header, source, prev, x, y, tooltip)\
|
||||
{\
|
||||
header,\
|
||||
sizeof(source)/sizeof(menuitem_t),\
|
||||
@@ -345,10 +345,10 @@ void M_SlotCvarIntoModMenu(consvar_t* cvar, const char* category, const char* na
|
||||
x, y,\
|
||||
0,\
|
||||
NULL,\
|
||||
{NULL}\
|
||||
tooltip\
|
||||
}
|
||||
|
||||
#define DEFAULTSCROLLSTYLE(header, source, prev, x, y)\
|
||||
#define DEFAULTSCROLLSTYLE(header, source, prev, x, y, tooltip)\
|
||||
{\
|
||||
header,\
|
||||
sizeof(source)/sizeof(menuitem_t),\
|
||||
@@ -358,7 +358,7 @@ void M_SlotCvarIntoModMenu(consvar_t* cvar, const char* category, const char* na
|
||||
x, y,\
|
||||
0,\
|
||||
NULL,\
|
||||
{NULL}\
|
||||
tooltip\
|
||||
}
|
||||
|
||||
|
||||
@@ -372,7 +372,7 @@ void M_SlotCvarIntoModMenu(consvar_t* cvar, const char* category, const char* na
|
||||
x, y,\
|
||||
0,\
|
||||
NULL,\
|
||||
{NULL}\
|
||||
NULL\
|
||||
}
|
||||
|
||||
#define CENTERMENUSTYLE(header, source, prev, y)\
|
||||
@@ -385,7 +385,7 @@ void M_SlotCvarIntoModMenu(consvar_t* cvar, const char* category, const char* na
|
||||
BASEVIDWIDTH/2, y,\
|
||||
0,\
|
||||
NULL,\
|
||||
{NULL}\
|
||||
NULL\
|
||||
}
|
||||
|
||||
#define MAPICONMENUSTYLE(header, source, prev)\
|
||||
@@ -398,7 +398,7 @@ void M_SlotCvarIntoModMenu(consvar_t* cvar, const char* category, const char* na
|
||||
24,40,\
|
||||
0,\
|
||||
NULL,\
|
||||
{NULL}\
|
||||
NULL\
|
||||
}
|
||||
|
||||
#define CONTROLMENUSTYLE(source, prev)\
|
||||
@@ -411,7 +411,7 @@ void M_SlotCvarIntoModMenu(consvar_t* cvar, const char* category, const char* na
|
||||
26, 40,\
|
||||
0,\
|
||||
NULL,\
|
||||
{NULL}\
|
||||
NULL\
|
||||
}
|
||||
|
||||
#define IMAGEDEF(source)\
|
||||
@@ -424,18 +424,7 @@ void M_SlotCvarIntoModMenu(consvar_t* cvar, const char* category, const char* na
|
||||
0, 0,\
|
||||
0,\
|
||||
NULL,\
|
||||
{NULL}\
|
||||
}
|
||||
|
||||
#define DoToolTips(menu, tooltip)\
|
||||
if (currentMenu == &menu)\
|
||||
{\
|
||||
if (!(tooltip[itemOn] == NULL))\
|
||||
{\
|
||||
M_DrawSplitText(BASEVIDWIDTH / 2, BASEVIDHEIGHT-50, V_ALLOWLOWERCASE|V_SNAPTOBOTTOM, tooltip[itemOn], coolalphatimer);\
|
||||
if (coolalphatimer > 0 && interpTimerHackAllow)\
|
||||
coolalphatimer--;\
|
||||
}\
|
||||
NULL\
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
+2946
File diff suppressed because it is too large.
Load diff
+171
@@ -1604,6 +1604,52 @@ boolean M_ScreenshotResponder(event_t *ev)
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
void M_ScrollString(const char name[], size_t len, char result[], size_t maxlen, tic_t timer)
|
||||
{
|
||||
// How much should we scroll. Not sure why +1 is needed, but without it this function skips 2
|
||||
// characters at once sometimes
|
||||
const size_t amount = len - maxlen + 1;
|
||||
|
||||
// Note: anything above 17 will cause zero division
|
||||
const size_t MAXSPEED = 6;
|
||||
const tic_t t = timer / (35/min(amount, MAXSPEED));
|
||||
|
||||
const size_t state = (t / amount) % 4;
|
||||
|
||||
switch (state)
|
||||
{
|
||||
// Show beginning of the name
|
||||
case 0:
|
||||
memcpy(result, name, maxlen-1);
|
||||
break;
|
||||
|
||||
// Scroll towards end of the name
|
||||
case 1:
|
||||
{
|
||||
const size_t advance = t % amount;
|
||||
memcpy(result, name+advance, maxlen-1);
|
||||
}
|
||||
break;
|
||||
|
||||
// Show end of the name
|
||||
case 2:
|
||||
memcpy(result, name+len+1-maxlen, maxlen-1);
|
||||
break;
|
||||
|
||||
// Scroll towards start of the name
|
||||
case 3:
|
||||
{
|
||||
const size_t advance = t % amount;
|
||||
memcpy(result, name+len+1-maxlen-advance, maxlen-1);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// Technically not necessary, since it gets set again after function call, but just in case
|
||||
result[maxlen] = 0;
|
||||
}
|
||||
|
||||
void M_MinimapGenerate(void)
|
||||
{
|
||||
#ifdef USE_PNG
|
||||
@@ -1762,6 +1808,87 @@ INT32 axtoi(const char *hexStg)
|
||||
return intValue;
|
||||
}
|
||||
|
||||
void CopyCaretColors(char *p, const char *s, int n)
|
||||
{
|
||||
char *t;
|
||||
int m;
|
||||
int c;
|
||||
|
||||
if (!n)
|
||||
return;
|
||||
|
||||
while (( t = strchr(s, '^') ))
|
||||
{
|
||||
m = ( t - s );
|
||||
|
||||
if (m >= n)
|
||||
{
|
||||
memcpy(p, s, n);
|
||||
return;
|
||||
}
|
||||
else
|
||||
memcpy(p, s, m);
|
||||
|
||||
p += m;
|
||||
n -= m;
|
||||
s += m;
|
||||
|
||||
if (!n)
|
||||
return;
|
||||
|
||||
if (s[1])
|
||||
{
|
||||
c = toupper(s[1]);
|
||||
if (isdigit(c))
|
||||
c = 0x80 + ( c - '0' );
|
||||
else if (c >= 'A' && c <= 'F')
|
||||
c = 0x80 + ( c - 'A' );
|
||||
else
|
||||
c = 0;
|
||||
|
||||
if (c)
|
||||
{
|
||||
*p++ = c;
|
||||
n--;
|
||||
|
||||
if (!n)
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (n < 2)
|
||||
break;
|
||||
|
||||
memcpy(p, s, 2);
|
||||
|
||||
p += 2;
|
||||
n -= 2;
|
||||
}
|
||||
|
||||
s += 2;
|
||||
}
|
||||
else
|
||||
break;
|
||||
}
|
||||
|
||||
strncpy(p, s, n);
|
||||
}
|
||||
|
||||
void StripColors(char *dst, char *src, size_t n)
|
||||
{
|
||||
size_t j = 0;
|
||||
|
||||
for (size_t i = 0; j < n && src[i] != 0; ++i)
|
||||
{
|
||||
char c = src[i];
|
||||
|
||||
if ((c & 0x80) == 0)
|
||||
dst[j++] = c;
|
||||
}
|
||||
|
||||
dst[j] = 0;
|
||||
}
|
||||
|
||||
/** Token parser for TEXTURES, ANIMDEFS, and potentially other lumps later down the line.
|
||||
* Was originally R_GetTexturesToken when I was coding up the TEXTURES parser, until I realized I needed it for ANIMDEFS too.
|
||||
* Parses up to the next whitespace character or comma. When finding the start of the next token, whitespace is skipped.
|
||||
@@ -2167,6 +2294,50 @@ void M_MkdirEach(const char *path, int start, int mode)
|
||||
M_MkdirEachUntil(path, start, -1, mode);
|
||||
}
|
||||
|
||||
// Hashes some message using FNV-1a
|
||||
#define FNV1A_OFFSET_BASIS 0x811C9DC5
|
||||
#define FNV1A_PRIME 0x01000193
|
||||
|
||||
UINT32 FNV1a_Hash(const char *message, size_t size)
|
||||
{
|
||||
UINT32 hash = FNV1A_OFFSET_BASIS;
|
||||
|
||||
for (size_t i = 0; i < size; i++)
|
||||
{
|
||||
hash ^= message[i];
|
||||
hash *= FNV1A_PRIME;
|
||||
}
|
||||
|
||||
return hash;
|
||||
}
|
||||
|
||||
UINT32 FNV1a_HashString(const char *message)
|
||||
{
|
||||
UINT32 hash = FNV1A_OFFSET_BASIS;
|
||||
|
||||
while (*message)
|
||||
{
|
||||
hash ^= *message;
|
||||
hash *= FNV1A_PRIME;
|
||||
message++;
|
||||
}
|
||||
|
||||
return hash;
|
||||
}
|
||||
|
||||
UINT32 FNV1a_HashLowercaseString(const char *message)
|
||||
{
|
||||
UINT32 hash = FNV1A_OFFSET_BASIS;
|
||||
|
||||
while (*message)
|
||||
{
|
||||
hash ^= tolower(*message);
|
||||
hash *= FNV1A_PRIME;
|
||||
message++;
|
||||
}
|
||||
|
||||
return hash;
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
} // extern "C"
|
||||
|
||||
@@ -73,6 +73,8 @@ void M_ScreenShot(void);
|
||||
void M_DoScreenShot(void);
|
||||
boolean M_ScreenshotResponder(event_t *ev);
|
||||
|
||||
void M_ScrollString(const char name[], size_t len, char result[], size_t maxlen, tic_t timer);
|
||||
|
||||
void M_MinimapGenerate(void);
|
||||
|
||||
void Command_SaveConfig_f(void);
|
||||
@@ -85,6 +87,11 @@ void M_SaveConfig(const char *filename);
|
||||
|
||||
INT32 axtoi(const char *hexStg);
|
||||
|
||||
void CopyCaretColors(char *p, const char *s, int n);
|
||||
|
||||
// Remove color codes from string
|
||||
void StripColors(char *dst, char *src, size_t n);
|
||||
|
||||
const char *GetRevisionString(void);
|
||||
|
||||
// Vector/matrix math
|
||||
@@ -117,6 +124,11 @@ const char * M_Ftrim (double);
|
||||
// counting bits, for weapon ammo code, usually
|
||||
FUNCMATH UINT8 M_CountBits(UINT32 num, UINT8 size);
|
||||
|
||||
// Hashes some message using FNV-1a
|
||||
UINT32 FNV1a_Hash(const char *message, size_t size);
|
||||
UINT32 FNV1a_HashString(const char *message);
|
||||
UINT32 FNV1a_HashLowercaseString(const char *message);
|
||||
|
||||
#include "w_wad.h"
|
||||
extern char configfile[MAX_WADPATH];
|
||||
|
||||
|
||||
+8
-8
@@ -590,9 +590,9 @@ static void PS_CountThinkers(void)
|
||||
{
|
||||
ps_thinkercount.value.i++;
|
||||
|
||||
if (thinker->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
if (thinker->function == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
ps_removecount.value.i++;
|
||||
else if (thinker->function.acp1 == (actionf_p1)P_MobjThinker)
|
||||
else if (thinker->function == (actionf_p1)P_MobjThinker)
|
||||
{
|
||||
mobj_t *mobj = (mobj_t*)thinker;
|
||||
ps_mobjcount.value.i++;
|
||||
@@ -609,7 +609,7 @@ static void PS_CountThinkers(void)
|
||||
|
||||
for (thinker = precipcap.next; thinker != &precipcap; thinker = thinker->next)
|
||||
{
|
||||
if (thinker->function.acp1 != (actionf_p1)P_NullPrecipThinker)
|
||||
if (thinker->function != (actionf_p1)P_NullPrecipThinker)
|
||||
continue; // not a precipmobj thinker
|
||||
|
||||
ps_precipcount.value.i++;
|
||||
@@ -620,7 +620,7 @@ static void PS_CountThinkers(void)
|
||||
for (thinker = thlist[i].next; thinker != &thlist[i]; thinker = thinker->next)
|
||||
{
|
||||
ps_thinkercount.value.i++;
|
||||
if (thinker->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
if (thinker->function == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
ps_removecount.value.i++;
|
||||
else if (i == THINK_POLYOBJ)
|
||||
ps_polythcount.value.i++;
|
||||
@@ -628,7 +628,7 @@ static void PS_CountThinkers(void)
|
||||
ps_mainthcount.value.i++;
|
||||
else if (i == THINK_MOBJ)
|
||||
{
|
||||
if (thinker->function.acp1 == (actionf_p1)P_MobjThinker)
|
||||
if (thinker->function == (actionf_p1)P_MobjThinker)
|
||||
{
|
||||
mobj_t *mobj = (mobj_t*)thinker;
|
||||
ps_mobjcount.value.i++;
|
||||
@@ -739,7 +739,7 @@ static void PS_DrawDescriptorHeader(void)
|
||||
int samples_left = max(ps_frame_samples_left, ps_tick_samples_left);
|
||||
int x, y;
|
||||
|
||||
if (cv_perfstats.value >= 3)
|
||||
if (cv_perfstats.value >= 3)
|
||||
{
|
||||
x = 2;
|
||||
y = 0;
|
||||
@@ -892,7 +892,7 @@ static void draw_think_frame_stats(int hook_length, ps_hookinfo_t *hook)
|
||||
|
||||
PS_DrawDescriptorHeader();
|
||||
|
||||
for (i = 0; i < hook_length; i++)
|
||||
for (i = 0; i < hook_length; i++)
|
||||
{
|
||||
#define NEXT_ROW() y += HEIGHT;
|
||||
|
||||
@@ -1010,7 +1010,7 @@ void M_DrawPerfStats(void)
|
||||
// tics when frame skips happen
|
||||
PS_DrawGameLogicStats();
|
||||
}
|
||||
else if (cv_perfstats.value >= 3) // lua thinkframe
|
||||
else if (cv_perfstats.value >= 3) // lua thinkframe
|
||||
{
|
||||
if (!PS_IsLevelActive())
|
||||
return;
|
||||
|
||||
+169
-5
@@ -130,6 +130,82 @@ static void M_TextInputPaste(textinput_t *input)
|
||||
M_TextInputAddString(input, paste);
|
||||
}
|
||||
|
||||
static void M_TextInputLeft(textinput_t *input, boolean emotes)
|
||||
{
|
||||
// Just do it simple way if possible
|
||||
if (!emotes || input->cursor < 2 || input->buffer[input->cursor-1] != ':')
|
||||
{
|
||||
if (input->cursor != 0)
|
||||
--input->cursor;
|
||||
return;
|
||||
}
|
||||
|
||||
// Otherwise we need to check if we have to skip emote
|
||||
size_t start = input->cursor-2;
|
||||
|
||||
while (input->buffer[start] != ':')
|
||||
{
|
||||
// We reached start of string and didn't find ':' symbol, thats definitely not an emote
|
||||
// so just do it simple way
|
||||
if (start == 0)
|
||||
{
|
||||
M_TextInputLeft(input, false);
|
||||
return;
|
||||
}
|
||||
|
||||
--start;
|
||||
}
|
||||
|
||||
int emotelen = 0;
|
||||
if (M_VerifyEmote(input->buffer+start, &emotelen))
|
||||
input->cursor -= emotelen; // also skip the :
|
||||
else
|
||||
M_TextInputLeft(input, false); // Not a valid emote, do the simple thing
|
||||
}
|
||||
|
||||
static void M_TextInputRight(textinput_t *input, boolean emotes)
|
||||
{
|
||||
// Just do it simple way if possible
|
||||
if (!emotes || input->cursor == input->length || input->buffer[input->cursor] != ':')
|
||||
{
|
||||
if (input->cursor < input->length)
|
||||
++input->cursor;
|
||||
return;
|
||||
}
|
||||
|
||||
int emotelen = 0;
|
||||
if (M_VerifyEmote(input->buffer+input->cursor, &emotelen))
|
||||
input->cursor += emotelen; // Also skip the :
|
||||
else
|
||||
M_TextInputRight(input, false); // Not a valid emote, do the simple thing
|
||||
}
|
||||
|
||||
// Check if we're inside a valid emote
|
||||
static boolean M_TextInputCheckEmote(textinput_t *input)
|
||||
{
|
||||
int start = input->cursor;
|
||||
|
||||
// Definitely not an emote
|
||||
if (start == 0)
|
||||
return false;
|
||||
|
||||
// Might be closing :, need to skip it just in case
|
||||
if (input->buffer[start] == ':')
|
||||
--start;
|
||||
|
||||
while (input->buffer[start] != ':')
|
||||
{
|
||||
// No ':' found, definitely not inside emote
|
||||
if (start == 0)
|
||||
return false;
|
||||
|
||||
--start;
|
||||
}
|
||||
|
||||
// Found what may be emote start, now we can check
|
||||
return M_VerifyEmote(input->buffer+start, NULL) != NULL;
|
||||
}
|
||||
|
||||
void M_TextInputInit(textinput_t *input, char *buffer, size_t buffer_size)
|
||||
{
|
||||
input->buffer = buffer;
|
||||
@@ -156,7 +232,7 @@ void M_TextInputSetString(textinput_t *input, const char *c)
|
||||
input->cursor = input->select = input->length = strlen(c);
|
||||
}
|
||||
|
||||
boolean M_TextInputHandle(textinput_t *input, INT32 key)
|
||||
static boolean M_TextInputHandleBase(textinput_t *input, INT32 key, boolean emotes)
|
||||
{
|
||||
if (key == KEY_LSHIFT || key == KEY_RSHIFT
|
||||
|| key == KEY_LCTRL || key == KEY_RCTRL
|
||||
@@ -241,16 +317,14 @@ boolean M_TextInputHandle(textinput_t *input, INT32 key)
|
||||
|
||||
if (key == KEY_LEFTARROW)
|
||||
{
|
||||
if (input->cursor != 0)
|
||||
--input->cursor;
|
||||
M_TextInputLeft(input, emotes);
|
||||
if (!shiftdown)
|
||||
input->select = input->cursor;
|
||||
return true;
|
||||
}
|
||||
else if (key == KEY_RIGHTARROW)
|
||||
{
|
||||
if (input->cursor < input->length)
|
||||
++input->cursor;
|
||||
M_TextInputRight(input, emotes);
|
||||
if (!shiftdown)
|
||||
input->select = input->cursor;
|
||||
return true;
|
||||
@@ -320,6 +394,96 @@ boolean M_TextInputHandle(textinput_t *input, INT32 key)
|
||||
return true;
|
||||
}
|
||||
|
||||
// Just an alias, more or less
|
||||
boolean M_TextInputHandle(textinput_t *input, INT32 key)
|
||||
{
|
||||
return M_TextInputHandleBase(input, key, false);
|
||||
}
|
||||
|
||||
boolean M_TextInputHandleEmotes(textinput_t *input, INT32 key, emote_t *suggestions[], int maxsuggestions)
|
||||
{
|
||||
boolean ret = M_TextInputHandleBase(input, key, true);
|
||||
|
||||
// After this handled key we ended up inside an emote, lets fix that
|
||||
if (M_TextInputCheckEmote(input))
|
||||
M_TextInputToWordEnd(input, !shiftdown);
|
||||
|
||||
// Always clear the first entry
|
||||
suggestions[0] = NULL;
|
||||
|
||||
// For autocomplete
|
||||
int emotestart = 0;
|
||||
|
||||
// Try find suggestions for emote names
|
||||
for (int i = input->cursor-1; i >= 0 && input->cursor-i <= MAXEMOTENAME; --i)
|
||||
{
|
||||
// Space can't be part of emote name
|
||||
if (isspace(input->buffer[i]))
|
||||
break;
|
||||
|
||||
// Found a :, try suggest emotes
|
||||
if (input->buffer[i] == ':')
|
||||
{
|
||||
emotestart = i+1;
|
||||
// ...But only if we typed at least something
|
||||
if ((int)input->cursor-(i-1) < 3)
|
||||
break;
|
||||
|
||||
for (int skip = 0; skip < maxsuggestions; ++skip)
|
||||
{
|
||||
suggestions[skip] = M_FindEmote(input->buffer+i+1, input->cursor-i-1, skip);
|
||||
|
||||
// No more suggestions
|
||||
if (!suggestions[skip])
|
||||
break;
|
||||
}
|
||||
|
||||
// In any case, we found what we wanted, can exit the loop now
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// If we suggest emotes, try autocomplete
|
||||
if (key == '\t' && suggestions[0])
|
||||
{
|
||||
int pos = (input->cursor-emotestart);
|
||||
boolean autocomplete = true;
|
||||
|
||||
while (autocomplete)
|
||||
{
|
||||
// Check if current character matches for all suggestions
|
||||
char c = suggestions[0]->name[pos];
|
||||
|
||||
// End of string reached
|
||||
if (!c)
|
||||
break;
|
||||
|
||||
for (int i = 1; i < maxsuggestions && suggestions[i]; ++i)
|
||||
{
|
||||
if (suggestions[i]->name[pos] != c)
|
||||
{
|
||||
autocomplete = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
++pos;
|
||||
|
||||
if (autocomplete)
|
||||
M_TextInputAddChar(input, c);
|
||||
}
|
||||
|
||||
// This was the only suggestion, finish autocomplete with a ':' and clear suggestions
|
||||
if (maxsuggestions == 1 || !suggestions[1])
|
||||
{
|
||||
M_TextInputAddChar(input, ':');
|
||||
suggestions[0] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
void M_DrawTextInputScroll(INT32 x, INT32 y, textinput_t *input, INT32 flags, INT32 MAXINPUTWIDTH)
|
||||
{
|
||||
if (renderisnewtic)
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#define __M_TEXTINPUT__
|
||||
|
||||
#include "doomtype.h"
|
||||
#include "m_emotes.h" // M_VerifyEmote, M_FindEmote
|
||||
|
||||
typedef struct textinput_s {
|
||||
size_t cursor;
|
||||
@@ -22,6 +23,10 @@ void M_TextInputSetString(textinput_t *input, const char *c);
|
||||
|
||||
boolean M_TextInputHandle(textinput_t *input, INT32 key);
|
||||
|
||||
// Does everything same as M_TextInputHandle, but also handles emotes in input string
|
||||
// If currently typing something that looks like an existing emote, return suggestions for it
|
||||
boolean M_TextInputHandleEmotes(textinput_t *input, INT32 key, emote_t *suggestions[], int maxsuggestions);
|
||||
|
||||
#define M_DrawTextInput(x, y, input, flags) M_DrawTextInputScroll((x), (y), (input), (flags), ((input)->buffer_size-1)*8)
|
||||
void M_DrawTextInputScroll(INT32 x, INT32 y, textinput_t *input, INT32 flags, INT32 MAXINPUTWIDTH);
|
||||
|
||||
|
||||
@@ -30,7 +30,11 @@ typedef union
|
||||
typedef struct
|
||||
{
|
||||
msg_header_t header;
|
||||
#ifndef HAVE_IPV6
|
||||
char ip[16];
|
||||
#else
|
||||
char ip[sizeof "ffff:ffff:ffff:ffff:ffff:ffff:ffff:ffff"];
|
||||
#endif
|
||||
char port[8];
|
||||
char contact[32];
|
||||
char version[8]; // format is: x.yy.z (like 1.30.2 or 1.31)
|
||||
|
||||
+2
-2
@@ -412,7 +412,7 @@ INT32 EV_DoCeiling(line_t *line, ceiling_e type)
|
||||
ceiling = Z_Calloc(sizeof (*ceiling), PU_LEVSPEC, NULL);
|
||||
P_AddThinker(&ceiling->thinker);
|
||||
sec->ceilingdata = ceiling;
|
||||
ceiling->thinker.function.acp1 = (actionf_p1)T_MoveCeiling;
|
||||
ceiling->thinker.function = (actionf_p1)T_MoveCeiling;
|
||||
ceiling->sector = sec;
|
||||
ceiling->crush = false;
|
||||
ceiling->sourceline = (INT32)(line-lines);
|
||||
@@ -635,7 +635,7 @@ INT32 EV_DoCrush(line_t *line, ceiling_e type)
|
||||
ceiling = Z_Calloc(sizeof (*ceiling), PU_LEVSPEC, NULL);
|
||||
P_AddThinker(&ceiling->thinker);
|
||||
sec->ceilingdata = ceiling;
|
||||
ceiling->thinker.function.acp1 = (actionf_p1)T_CrushCeiling;
|
||||
ceiling->thinker.function = (actionf_p1)T_CrushCeiling;
|
||||
ceiling->sector = sec;
|
||||
ceiling->crush = true;
|
||||
ceiling->sourceline = (INT32)(line-lines);
|
||||
|
||||
+1010
-886
File diff suppressed because it is too large.
Load diff
+7
-7
@@ -2483,7 +2483,7 @@ void T_CameraScanner(elevator_t *elevator)
|
||||
|
||||
for (UINT8 i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
if (!players[displayplayers[i]].mo || P_MobjWasRemoved(players[displayplayers[i]].mo))
|
||||
if (P_MobjWasRemoved(players[displayplayers[i]].mo))
|
||||
continue;
|
||||
|
||||
if (players[displayplayers[i]].mo->subsector->sector == elevator->actionsector)
|
||||
@@ -2545,7 +2545,7 @@ INT32 EV_DoFloor(line_t *line, floor_e floortype)
|
||||
sec->floordata = dofloor;
|
||||
|
||||
// set up some generic aspects of the floormove_t
|
||||
dofloor->thinker.function.acp1 = (actionf_p1)T_MoveFloor;
|
||||
dofloor->thinker.function = (actionf_p1)T_MoveFloor;
|
||||
dofloor->type = floortype;
|
||||
dofloor->crush = false; // default: types that crush will change this
|
||||
dofloor->sector = sec;
|
||||
@@ -2766,7 +2766,7 @@ INT32 EV_DoElevator(line_t *line, elevator_e elevtype, boolean customspeed)
|
||||
P_AddThinker(&elevator->thinker);
|
||||
sec->floordata = elevator;
|
||||
sec->ceilingdata = elevator;
|
||||
elevator->thinker.function.acp1 = (actionf_p1)T_MoveElevator;
|
||||
elevator->thinker.function = (actionf_p1)T_MoveElevator;
|
||||
elevator->type = elevtype;
|
||||
elevator->sourceline = line;
|
||||
elevator->distance = 1; // Always crush unless otherwise
|
||||
@@ -2954,7 +2954,7 @@ INT32 EV_BounceSector(sector_t *sec, fixed_t momz, line_t *sourceline)
|
||||
bouncer = Z_Calloc(sizeof (*bouncer), PU_LEVSPEC, NULL);
|
||||
P_AddThinker(&bouncer->thinker);
|
||||
sec->ceilingdata = bouncer;
|
||||
bouncer->thinker.function.acp1 = (actionf_p1)T_BounceCheese;
|
||||
bouncer->thinker.function = (actionf_p1)T_BounceCheese;
|
||||
|
||||
// set up the fields according to the type of elevator action
|
||||
bouncer->sector = sec;
|
||||
@@ -2991,7 +2991,7 @@ INT32 EV_DoContinuousFall(sector_t *sec, sector_t *backsector, fixed_t spd, bool
|
||||
// create and initialize new thinker
|
||||
faller = Z_Calloc(sizeof (*faller), PU_LEVSPEC, NULL);
|
||||
P_AddThinker(&faller->thinker);
|
||||
faller->thinker.function.acp1 = (actionf_p1)T_ContinuousFalling;
|
||||
faller->thinker.function = (actionf_p1)T_ContinuousFalling;
|
||||
|
||||
// set up the fields
|
||||
faller->sector = sec;
|
||||
@@ -3044,7 +3044,7 @@ INT32 EV_StartCrumble(sector_t *sec, ffloor_t *rover, boolean floating,
|
||||
// create and initialize new elevator thinker
|
||||
elevator = Z_Calloc(sizeof (*elevator), PU_LEVSPEC, NULL);
|
||||
P_AddThinker(&elevator->thinker);
|
||||
elevator->thinker.function.acp1 = (actionf_p1)T_StartCrumble;
|
||||
elevator->thinker.function = (actionf_p1)T_StartCrumble;
|
||||
|
||||
// Does this crumbler return?
|
||||
if (crumblereturn)
|
||||
@@ -3123,7 +3123,7 @@ INT32 EV_MarioBlock(sector_t *sec, sector_t *roversector, fixed_t topheight, mob
|
||||
P_AddThinker(&block->thinker);
|
||||
sec->floordata = block;
|
||||
sec->ceilingdata = block;
|
||||
block->thinker.function.acp1 = (actionf_p1)T_MarioBlock;
|
||||
block->thinker.function = (actionf_p1)T_MarioBlock;
|
||||
|
||||
// Set up the fields
|
||||
block->sector = sec;
|
||||
|
||||
+25
-22
@@ -473,7 +473,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
||||
if (player->spectator)
|
||||
return;
|
||||
|
||||
if (special->tracer && !P_MobjWasRemoved(special->tracer) && toucher == special->tracer)
|
||||
if (!P_MobjWasRemoved(special->tracer) && toucher == special->tracer)
|
||||
{
|
||||
mobj_t *spbexplode;
|
||||
|
||||
@@ -487,7 +487,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
||||
|
||||
spbexplode = P_SpawnMobj(toucher->x, toucher->y, toucher->z, MT_SPBEXPLOSION);
|
||||
spbexplode->extravalue1 = 1; // Tell K_ExplodePlayer to use extra knockback
|
||||
if (special->target && !P_MobjWasRemoved(special->target))
|
||||
if (!P_MobjWasRemoved(special->target))
|
||||
P_SetTarget(&spbexplode->target, special->target);
|
||||
|
||||
P_RemoveMobj(special);
|
||||
@@ -496,7 +496,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
||||
K_SpinPlayer(player, special->target, 0, special, false);
|
||||
return;
|
||||
case MT_SMK_MOLE:
|
||||
if (special->target && !P_MobjWasRemoved(special->target))
|
||||
if (!P_MobjWasRemoved(special->target))
|
||||
return;
|
||||
|
||||
if (special->health <= 0 || toucher->health <= 0)
|
||||
@@ -587,7 +587,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
||||
special->momx = special->momy = special->momz = 0;
|
||||
P_GivePlayerRings(player, 1);
|
||||
|
||||
if ((maptol & TOL_NIGHTS) && special->type != MT_FLINGRING)
|
||||
if (UNLIKELY((maptol & TOL_NIGHTS) && special->type != MT_FLINGRING))
|
||||
P_DoNightsScore(player);
|
||||
break;
|
||||
|
||||
@@ -599,7 +599,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
||||
special->momx = special->momy = 0;
|
||||
P_GivePlayerRings(player, 1);
|
||||
|
||||
if ((maptol & TOL_NIGHTS) && special->type != MT_FLINGCOIN)
|
||||
if (UNLIKELY((maptol & TOL_NIGHTS) && special->type != MT_FLINGCOIN))
|
||||
P_DoNightsScore(player);
|
||||
break;
|
||||
case MT_BLUEBALL:
|
||||
@@ -615,7 +615,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
||||
else
|
||||
special->scalespeed = 4*FRACUNIT/5;
|
||||
|
||||
if (maptol & TOL_NIGHTS)
|
||||
if (UNLIKELY(maptol & TOL_NIGHTS))
|
||||
P_DoNightsScore(player);
|
||||
break;
|
||||
case MT_AUTOPICKUP:
|
||||
@@ -832,6 +832,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
||||
if (player->bumpertime < TICRATE/4)
|
||||
{
|
||||
S_StartSound(toucher, special->info->seesound);
|
||||
|
||||
if (player->pflags & PF_NIGHTSMODE)
|
||||
{
|
||||
player->bumpertime = TICRATE/2;
|
||||
@@ -961,7 +962,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
||||
// scan the remaining thinkers to find koopa
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (th->function != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
@@ -1226,9 +1227,9 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
||||
return; // SRB2kart - don't need bubbles mucking with the player
|
||||
if ((player->powers[pw_shield] & SH_NOSTACK) == SH_ELEMENTAL)
|
||||
return;
|
||||
if (maptol & TOL_NIGHTS)
|
||||
if (UNLIKELY(maptol & TOL_NIGHTS))
|
||||
return;
|
||||
if (mariomode)
|
||||
if (UNLIKELY(mariomode))
|
||||
return;
|
||||
else if (toucher->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
@@ -1542,15 +1543,17 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
|
||||
{
|
||||
if (target->target->hnext)
|
||||
K_KillBananaChain(target->target->hnext, inflictor, source);
|
||||
|
||||
target->target->player->kartstuff[k_itemamount] = 0;
|
||||
}
|
||||
else if (target->target->player->kartstuff[k_itemamount])
|
||||
else
|
||||
target->target->player->kartstuff[k_itemamount]--;
|
||||
}
|
||||
else if ((target->type == MT_ORBINAUT_SHIELD && target->target->player->kartstuff[k_itemtype] == KITEM_ORBINAUT) // orbit items
|
||||
|| (target->type == MT_JAWZ_SHIELD && target->target->player->kartstuff[k_itemtype] == KITEM_JAWZ))
|
||||
{
|
||||
target->target->player->kartstuff[k_itemamount]--;
|
||||
|
||||
if (target->lastlook != 0)
|
||||
{
|
||||
K_RepairOrbitChain(target);
|
||||
@@ -1763,7 +1766,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
|
||||
case MT_SMK_ICEBLOCK:
|
||||
{
|
||||
mobj_t *cur = target->hnext;
|
||||
while (cur && !P_MobjWasRemoved(cur))
|
||||
while (!P_MobjWasRemoved(cur))
|
||||
{
|
||||
P_SetMobjState(cur, S_SMK_ICEBLOCK2);
|
||||
cur = cur->hnext;
|
||||
@@ -1814,7 +1817,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
|
||||
// this can happen if the boss was hurt earlier than expected
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (th->function != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
|
||||
mo = (mobj_t *)th;
|
||||
@@ -1836,14 +1839,14 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
|
||||
// kill tracer
|
||||
if (target->type == MT_FROGGER)
|
||||
{
|
||||
if (target->tracer && !P_MobjWasRemoved(target->tracer))
|
||||
if (!P_MobjWasRemoved(target->tracer))
|
||||
P_KillMobj(target->tracer, inflictor, source);
|
||||
}
|
||||
|
||||
if (target->type == MT_FROGGER || target->type == MT_ROBRA_HEAD || target->type == MT_BLUEROBRA_HEAD) // clean hnext list
|
||||
{
|
||||
mobj_t *cur = target->hnext;
|
||||
while (cur && !P_MobjWasRemoved(cur))
|
||||
while (!P_MobjWasRemoved(cur))
|
||||
{
|
||||
P_KillMobj(cur, inflictor, source);
|
||||
cur = cur->hnext;
|
||||
@@ -2350,11 +2353,11 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
|
||||
if (player->exiting)
|
||||
return false;
|
||||
|
||||
if (!(target->player->pflags & (PF_NIGHTSMODE|PF_NIGHTSFALL)) && (maptol & TOL_NIGHTS))
|
||||
if (UNLIKELY(!(target->player->pflags & (PF_NIGHTSMODE|PF_NIGHTSFALL)) && (maptol & TOL_NIGHTS)))
|
||||
return false;
|
||||
}
|
||||
|
||||
if (player->pflags & PF_NIGHTSMODE) // NiGHTS damage handling
|
||||
if (UNLIKELY(player->pflags & PF_NIGHTSMODE)) // NiGHTS damage handling
|
||||
{
|
||||
if (!force)
|
||||
{
|
||||
@@ -2599,7 +2602,7 @@ void P_PlayerRingBurst(player_t *player, INT32 num_rings)
|
||||
ns = FixedMul(((i*FRACUNIT)/16)+2*FRACUNIT, mo->scale);
|
||||
mo->momx = FixedMul(FINECOSINE(fa),ns);
|
||||
|
||||
if (!(twodlevel || (player->mo->flags2 & MF2_TWOD)))
|
||||
if (LIKELY(!(twodlevel || (player->mo->flags2 & MF2_TWOD))))
|
||||
mo->momy = FixedMul(FINESINE(fa),ns);
|
||||
|
||||
P_SetObjectMomZ(mo, 8*FRACUNIT, false);
|
||||
@@ -2623,7 +2626,7 @@ void P_PlayerRingBurst(player_t *player, INT32 num_rings)
|
||||
ns = FixedMul(momxy, mo->scale);
|
||||
mo->momx = FixedMul(FINECOSINE(fa),ns);
|
||||
|
||||
if (!(twodlevel || (player->mo->flags2 & MF2_TWOD)))
|
||||
if (LIKELY(!(twodlevel || (player->mo->flags2 & MF2_TWOD))))
|
||||
mo->momy = FixedMul(FINESINE(fa),ns);
|
||||
|
||||
ns = momz;
|
||||
@@ -2730,7 +2733,7 @@ void P_PlayerWeaponPanelBurst(player_t *player)
|
||||
ns = FixedMul(3*FRACUNIT, mo->scale);
|
||||
mo->momx = FixedMul(FINECOSINE(fa),ns);
|
||||
|
||||
if (!(twodlevel || (player->mo->flags2 & MF2_TWOD)))
|
||||
if (LIKELY(!(twodlevel || (player->mo->flags2 & MF2_TWOD))))
|
||||
mo->momy = FixedMul(FINESINE(fa),ns);
|
||||
|
||||
P_SetObjectMomZ(mo, 4*FRACUNIT, false);
|
||||
@@ -2814,7 +2817,7 @@ void P_PlayerWeaponAmmoBurst(player_t *player)
|
||||
ns = FixedMul(2*FRACUNIT, mo->scale);
|
||||
mo->momx = FixedMul(FINECOSINE(fa), ns);
|
||||
|
||||
if (!(twodlevel || (player->mo->flags2 & MF2_TWOD)))
|
||||
if (LIKELY(!(twodlevel || (player->mo->flags2 & MF2_TWOD))))
|
||||
mo->momy = FixedMul(FINESINE(fa),ns);
|
||||
|
||||
P_SetObjectMomZ(mo, 3*FRACUNIT, false);
|
||||
@@ -2930,7 +2933,7 @@ void P_PlayerEmeraldBurst(player_t *player, boolean toss)
|
||||
|
||||
momx = FixedMul(FINECOSINE(fa), ns);
|
||||
|
||||
if (!(twodlevel || (player->mo->flags2 & MF2_TWOD)))
|
||||
if (LIKELY(!(twodlevel || (player->mo->flags2 & MF2_TWOD))))
|
||||
momy = FixedMul(FINESINE(fa),ns);
|
||||
else
|
||||
momy = 0;
|
||||
@@ -2987,7 +2990,7 @@ void P_PlayerFlagBurst(player_t *player, boolean toss)
|
||||
{
|
||||
angle_t fa = P_RandomByte()*FINEANGLES/256;
|
||||
flag->momx = FixedMul(FINECOSINE(fa), FixedMul(6*FRACUNIT, player->mo->scale));
|
||||
if (!(twodlevel || (player->mo->flags2 & MF2_TWOD)))
|
||||
if (LIKELY(!(twodlevel || (player->mo->flags2 & MF2_TWOD))))
|
||||
flag->momy = FixedMul(FINESINE(fa), FixedMul(6*FRACUNIT, player->mo->scale));
|
||||
}
|
||||
|
||||
|
||||
+6
-6
@@ -78,7 +78,7 @@ fireflicker_t *P_SpawnAdjustableFireFlicker(sector_t *minsector, sector_t *maxse
|
||||
|
||||
P_AddThinker(&flick->thinker);
|
||||
|
||||
flick->thinker.function.acp1 = (actionf_p1)T_FireFlicker;
|
||||
flick->thinker.function = (actionf_p1)T_FireFlicker;
|
||||
flick->sector = maxsector;
|
||||
flick->maxlight = maxsector->lightlevel;
|
||||
flick->minlight = minsector->lightlevel;
|
||||
@@ -140,7 +140,7 @@ void P_SpawnLightningFlash(sector_t *sector)
|
||||
|
||||
if (sector->lightingdata)
|
||||
{
|
||||
if (((lightflash_t *)sector->lightingdata)->thinker.function.acp1
|
||||
if (((lightflash_t *)sector->lightingdata)->thinker.function
|
||||
== (actionf_p1)T_LightningFlash)
|
||||
{
|
||||
// lightning was already flashing in this sector
|
||||
@@ -157,7 +157,7 @@ void P_SpawnLightningFlash(sector_t *sector)
|
||||
|
||||
P_AddThinker(&flash->thinker);
|
||||
|
||||
flash->thinker.function.acp1 = (actionf_p1)T_LightningFlash;
|
||||
flash->thinker.function = (actionf_p1)T_LightningFlash;
|
||||
flash->sector = sector;
|
||||
flash->maxlight = 255;
|
||||
flash->minlight = minlight;
|
||||
@@ -219,7 +219,7 @@ strobe_t *P_SpawnAdjustableStrobeFlash(sector_t *minsector, sector_t *maxsector,
|
||||
flash->sector = maxsector;
|
||||
flash->darktime = darktime;
|
||||
flash->brighttime = brighttime;
|
||||
flash->thinker.function.acp1 = (actionf_p1)T_StrobeFlash;
|
||||
flash->thinker.function = (actionf_p1)T_StrobeFlash;
|
||||
flash->maxlight = maxsector->lightlevel;
|
||||
flash->minlight = minsector->lightlevel;
|
||||
|
||||
@@ -301,7 +301,7 @@ glow_t *P_SpawnAdjustableGlowingLight(sector_t *minsector, sector_t *maxsector,
|
||||
g->minlight = g->maxlight;
|
||||
g->maxlight = oops;
|
||||
}
|
||||
g->thinker.function.acp1 = (actionf_p1)T_Glow;
|
||||
g->thinker.function = (actionf_p1)T_Glow;
|
||||
g->direction = 1;
|
||||
g->speed = length/4;
|
||||
if (g->speed > (g->maxlight - g->minlight)/2) // don't make it ridiculous speed
|
||||
@@ -347,7 +347,7 @@ void P_FadeLight(INT16 tag, INT32 destvalue, INT32 speed)
|
||||
|
||||
P_RemoveLighting(sector); // remove the old lighting effect first
|
||||
ll = Z_Calloc(sizeof (*ll), PU_LEVSPEC, NULL);
|
||||
ll->thinker.function.acp1 = (actionf_p1)T_LightFade;
|
||||
ll->thinker.function = (actionf_p1)T_LightFade;
|
||||
sector->lightingdata = ll; // set it to the lightlevel_t
|
||||
|
||||
P_AddThinker(&ll->thinker); // add thinker
|
||||
|
||||
+3
-1
@@ -158,6 +158,8 @@ extern consvar_t cv_tiltsmoothing;
|
||||
|
||||
extern consvar_t cv_actionmovie;
|
||||
|
||||
extern consvar_t cv_screenquake;
|
||||
|
||||
extern consvar_t cv_lookbackmom[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
extern consvar_t cv_verticallook[MAXSPLITSCREENPLAYERS];
|
||||
@@ -277,7 +279,7 @@ void P_SceneryThinker(mobj_t *mobj);
|
||||
// To test it in Lua, check mobj.valid
|
||||
FUNCINLINE static ATTRINLINE boolean P_MobjWasRemoved(const mobj_t *mobj)
|
||||
{
|
||||
return (!mobj || mobj->thinker.function.acp1 != (actionf_p1)P_MobjThinker);
|
||||
return (!mobj || mobj->thinker.function != (actionf_p1)P_MobjThinker);
|
||||
}
|
||||
|
||||
fixed_t P_MobjFloorZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, line_t *line, boolean lowest, boolean perfect);
|
||||
|
||||
+46
-44
@@ -140,7 +140,7 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
|
||||
if (object->player && object->player->spectator)
|
||||
return false;
|
||||
|
||||
if (object->player && (object->player->pflags & PF_NIGHTSMODE))
|
||||
if (UNLIKELY(object->player && (object->player->pflags & PF_NIGHTSMODE)))
|
||||
{
|
||||
/*Someone want to make these work like bumpers?*/
|
||||
return false;
|
||||
@@ -321,7 +321,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
||||
return true;
|
||||
|
||||
// Ignore... things.
|
||||
if (!tmthing || !thing || P_MobjWasRemoved(thing))
|
||||
if (!tmthing || P_MobjWasRemoved(thing))
|
||||
return true;
|
||||
|
||||
I_Assert(!P_MobjWasRemoved(tmthing));
|
||||
@@ -335,7 +335,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
||||
#ifdef SEENAMES
|
||||
// Do name checks all the way up here
|
||||
// So that NOTHING ELSE can see MT_NAMECHECK because it is client-side.
|
||||
if (tmthing->type == MT_NAMECHECK)
|
||||
if (UNLIKELY(tmthing->type == MT_NAMECHECK))
|
||||
{
|
||||
// Ignore things that aren't players, ignore spectators, ignore yourself.
|
||||
// (also don't bother to check that tmthing->target->player is non-NULL because we're not actually using it here.)
|
||||
@@ -361,8 +361,8 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
||||
return true;
|
||||
|
||||
// Don't collide with your buddies while NiGHTS-flying.
|
||||
if (tmthing->player && thing->player && (maptol & TOL_NIGHTS)
|
||||
&& ((tmthing->player->pflags & PF_NIGHTSMODE) || (thing->player->pflags & PF_NIGHTSMODE)))
|
||||
if (UNLIKELY(tmthing->player && thing->player && (maptol & TOL_NIGHTS)
|
||||
&& ((tmthing->player->pflags & PF_NIGHTSMODE) || (thing->player->pflags & PF_NIGHTSMODE))))
|
||||
return true;
|
||||
|
||||
blockdist = thing->radius + tmthing->radius;
|
||||
@@ -1691,7 +1691,7 @@ static boolean PIT_CheckLine(line_t *ld)
|
||||
boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
|
||||
{
|
||||
INT32 xl, xh, yl, yh, bx, by;
|
||||
subsector_t *newsubsec;
|
||||
sector_t *newsec;
|
||||
boolean blockval = true;
|
||||
|
||||
ps_checkposition_calls.value.i++;
|
||||
@@ -1714,9 +1714,9 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
|
||||
tmbbox[BOXLEFT] = x - tmthing->radius;
|
||||
|
||||
if (thing->x != x || thing->y != y || thing->subsector == NULL)
|
||||
newsubsec = R_PointInSubsector(x, y);
|
||||
newsec = R_PointInSubsector(x, y)->sector;
|
||||
else
|
||||
newsubsec = thing->subsector;
|
||||
newsec = thing->subsector->sector;
|
||||
|
||||
ceilingline = blockingline = NULL;
|
||||
|
||||
@@ -1724,33 +1724,34 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
|
||||
// that contains the point.
|
||||
// Any contacted lines the step closer together
|
||||
// will adjust them.
|
||||
tmfloorz = tmdropoffz = P_GetFloorZ(thing, newsubsec->sector, x, y, NULL); //newsubsec->sector->floorheight;
|
||||
tmceilingz = P_GetCeilingZ(thing, newsubsec->sector, x, y, NULL); //newsubsec->sector->ceilingheight;
|
||||
tmfloorslope = newsubsec->sector->f_slope;
|
||||
tmceilingslope = newsubsec->sector->c_slope;
|
||||
tmfloorz = tmdropoffz = P_GetFloorZ(thing, newsec, x, y, NULL); //newsec->floorheight;
|
||||
tmceilingz = P_GetCeilingZ(thing, newsec, x, y, NULL); //newsec->ceilingheight;
|
||||
tmfloorslope = newsec->f_slope;
|
||||
tmceilingslope = newsec->c_slope;
|
||||
|
||||
// Check list of fake floors and see if tmfloorz/tmceilingz need to be altered.
|
||||
if (newsubsec->sector->ffloors)
|
||||
if (newsec->ffloors)
|
||||
{
|
||||
ffloor_t *rover;
|
||||
fixed_t delta1, delta2;
|
||||
INT32 thingtop = thing->z + thing->height;
|
||||
|
||||
for (rover = newsubsec->sector->ffloors; rover; rover = rover->next)
|
||||
for (rover = newsec->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
fixed_t topheight, bottomheight, midheight;
|
||||
|
||||
if (!(rover->flags & FF_EXISTS))
|
||||
continue;
|
||||
|
||||
topheight = P_GetFOFTopZ(thing, newsubsec->sector, rover, x, y, NULL);
|
||||
bottomheight = P_GetFOFBottomZ(thing, newsubsec->sector, rover, x, y, NULL);
|
||||
topheight = P_GetFOFTopZ(thing, newsec, rover, x, y, NULL);
|
||||
bottomheight = P_GetFOFBottomZ(thing, newsec, rover, x, y, NULL);
|
||||
|
||||
if ((rover->flags & (FF_SWIMMABLE|FF_GOOWATER)) == (FF_SWIMMABLE|FF_GOOWATER) && !(thing->flags & MF_NOGRAVITY))
|
||||
{
|
||||
// If you're inside goowater and slowing down
|
||||
fixed_t sinklevel = FixedMul(thing->info->height/6, thing->scale);
|
||||
fixed_t minspeed = FixedMul(thing->info->height/9, thing->scale);
|
||||
|
||||
if (thing->z < topheight && bottomheight < thingtop
|
||||
&& abs(thing->momz) < minspeed)
|
||||
{
|
||||
@@ -1984,7 +1985,7 @@ void P_CheckHoopPosition(mobj_t *hoopthing, fixed_t x, fixed_t y, fixed_t z, fix
|
||||
boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam)
|
||||
{
|
||||
INT32 xl, xh, yl, yh, bx, by;
|
||||
subsector_t *newsubsec;
|
||||
sector_t *newsec;
|
||||
|
||||
tmx = x;
|
||||
tmy = y;
|
||||
@@ -1995,15 +1996,15 @@ boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam)
|
||||
tmbbox[BOXLEFT] = x - thiscam->radius;
|
||||
|
||||
if (thiscam->x != x || thiscam->y != y || thiscam->subsector == NULL)
|
||||
newsubsec = R_PointInSubsector(x, y);
|
||||
newsec = R_PointInSubsectorFast(x, y)->sector;
|
||||
else
|
||||
newsubsec = thiscam->subsector;
|
||||
newsec = thiscam->subsector->sector;
|
||||
|
||||
ceilingline = blockingline = NULL;
|
||||
|
||||
mapcampointer = thiscam;
|
||||
|
||||
if (GETSECSPECIAL(newsubsec->sector->special, 4) == 12)
|
||||
if (UNLIKELY(GETSECSPECIAL(newsec->special, 4) == 12))
|
||||
{ // Camera noclip on entire sector.
|
||||
tmfloorz = tmdropoffz = thiscam->z;
|
||||
tmceilingz = tmdrpoffceilz = thiscam->z + thiscam->height;
|
||||
@@ -2014,45 +2015,47 @@ boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam)
|
||||
// that contains the point.
|
||||
// Any contacted lines the step closer together
|
||||
// will adjust them.
|
||||
tmfloorz = tmdropoffz = P_CameraGetFloorZ(thiscam, newsubsec->sector, x, y, NULL);
|
||||
tmfloorz = tmdropoffz = P_CameraGetFloorZ(thiscam, newsec, x, y, NULL);
|
||||
|
||||
tmceilingz = P_CameraGetCeilingZ(thiscam, newsubsec->sector, x, y, NULL);
|
||||
tmceilingz = P_CameraGetCeilingZ(thiscam, newsec, x, y, NULL);
|
||||
|
||||
// Cameras use the heightsec's heights rather then the actual sector heights.
|
||||
// If you can see through it, why not move the camera through it too?
|
||||
if (newsubsec->sector->heightsec >= 0)
|
||||
if (newsec->heightsec >= 0)
|
||||
{
|
||||
tmfloorz = tmdropoffz = sectors[newsubsec->sector->heightsec].floorheight;
|
||||
tmceilingz = tmdrpoffceilz = sectors[newsubsec->sector->heightsec].ceilingheight;
|
||||
tmfloorz = tmdropoffz = sectors[newsec->heightsec].floorheight;
|
||||
tmceilingz = tmdrpoffceilz = sectors[newsec->heightsec].ceilingheight;
|
||||
}
|
||||
|
||||
// Use preset camera clipping heights if set with Sector Special Parameters whose control sector has Camera Intangible special -Red
|
||||
if (newsubsec->sector->camsec >= 0)
|
||||
if (newsec->camsec >= 0)
|
||||
{
|
||||
tmfloorz = tmdropoffz = sectors[newsubsec->sector->camsec].floorheight;
|
||||
tmceilingz = tmdrpoffceilz = sectors[newsubsec->sector->camsec].ceilingheight;
|
||||
tmfloorz = tmdropoffz = sectors[newsec->camsec].floorheight;
|
||||
tmceilingz = tmdrpoffceilz = sectors[newsec->camsec].ceilingheight;
|
||||
}
|
||||
|
||||
// Check list of fake floors and see if tmfloorz/tmceilingz need to be altered.
|
||||
if (newsubsec->sector->ffloors)
|
||||
if (newsec->ffloors)
|
||||
{
|
||||
ffloor_t *rover;
|
||||
fixed_t delta1, delta2;
|
||||
INT32 thingtop = thiscam->z + thiscam->height;
|
||||
|
||||
for (rover = newsubsec->sector->ffloors; rover; rover = rover->next)
|
||||
for (rover = newsec->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
fixed_t topheight, bottomheight;
|
||||
if (!(rover->flags & FF_BLOCKOTHERS) || !(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERALL) || GETSECSPECIAL(rover->master->frontsector->special, 4) == 12)
|
||||
|
||||
if (!(rover->flags & FF_BLOCKOTHERS) || !(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERALL) || UNLIKELY(GETSECSPECIAL(rover->master->frontsector->special, 4) == 12))
|
||||
continue;
|
||||
|
||||
topheight = P_CameraGetFOFTopZ(thiscam, newsubsec->sector, rover, x, y, NULL);
|
||||
bottomheight = P_CameraGetFOFBottomZ(thiscam, newsubsec->sector, rover, x, y, NULL);
|
||||
topheight = P_CameraGetFOFTopZ(thiscam, newsec, rover, x, y, NULL);
|
||||
bottomheight = P_CameraGetFOFBottomZ(thiscam, newsec, rover, x, y, NULL);
|
||||
|
||||
delta1 = thiscam->z - (bottomheight
|
||||
+ ((topheight - bottomheight)/2));
|
||||
delta2 = thingtop - (bottomheight
|
||||
+ ((topheight - bottomheight)/2));
|
||||
|
||||
if (topheight > tmfloorz && abs(delta1) < abs(delta2))
|
||||
{
|
||||
tmfloorz = tmdropoffz = topheight;
|
||||
@@ -2117,7 +2120,7 @@ boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam)
|
||||
// We're inside it! Yess...
|
||||
polysec = po->lines[0]->backsector;
|
||||
|
||||
if (GETSECSPECIAL(polysec->special, 4) == 12)
|
||||
if (UNLIKELY(GETSECSPECIAL(polysec->special, 4) == 12))
|
||||
{ // Camera noclip polyobj.
|
||||
plink = (polymaplink_t *)(plink->link.next);
|
||||
continue;
|
||||
@@ -2171,8 +2174,6 @@ boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam)
|
||||
boolean P_TryCameraMove(fixed_t x, fixed_t y, camera_t *thiscam)
|
||||
{
|
||||
subsector_t *s;
|
||||
|
||||
boolean retval = true;
|
||||
UINT8 i;
|
||||
|
||||
floatok = false;
|
||||
@@ -2181,7 +2182,7 @@ boolean P_TryCameraMove(fixed_t x, fixed_t y, camera_t *thiscam)
|
||||
return false;
|
||||
|
||||
if (thiscam->x != x || thiscam->y != y || thiscam->subsector == NULL)
|
||||
s = R_PointInSubsector(x, y);
|
||||
s = R_PointInSubsectorFast(x, y);
|
||||
else
|
||||
s = thiscam->subsector;
|
||||
|
||||
@@ -2222,12 +2223,12 @@ boolean P_TryCameraMove(fixed_t x, fixed_t y, camera_t *thiscam)
|
||||
else
|
||||
tryy = y;
|
||||
|
||||
if (!P_CheckCameraPosition(tryx, tryy, thiscam))
|
||||
return false; // solid wall or thing
|
||||
|
||||
if (tmceilingz - tmfloorz < thiscam->height)
|
||||
return false; // doesn't fit
|
||||
|
||||
if (!P_CheckCameraPosition(tryx, tryy, thiscam))
|
||||
return false; // solid wall or thing
|
||||
|
||||
floatok = true;
|
||||
|
||||
if (tmceilingz - thiscam->z < thiscam->height)
|
||||
@@ -2248,7 +2249,8 @@ boolean P_TryCameraMove(fixed_t x, fixed_t y, camera_t *thiscam)
|
||||
|
||||
if ((tmfloorz - thiscam->z > MAXCAMERASTEPMOVE))
|
||||
return false; // too big a step up
|
||||
} while(tryx != x || tryy != y);
|
||||
|
||||
} while (tryx != x || tryy != y);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -2265,7 +2267,7 @@ boolean P_TryCameraMove(fixed_t x, fixed_t y, camera_t *thiscam)
|
||||
thiscam->y = y;
|
||||
thiscam->subsector = s;
|
||||
|
||||
return retval;
|
||||
return true;
|
||||
}
|
||||
|
||||
//
|
||||
@@ -3181,7 +3183,7 @@ stairstep:
|
||||
|
||||
P_HitSlideLine(bestslideline); // clip the moves
|
||||
|
||||
if ((twodlevel || (mo->flags2 & MF2_TWOD)) && mo->player)
|
||||
if (UNLIKELY((twodlevel || (mo->flags2 & MF2_TWOD)) && mo->player))
|
||||
{
|
||||
mo->momx = tmxmove;
|
||||
tmymove = 0;
|
||||
@@ -3624,7 +3626,7 @@ static boolean PIT_ChangeSector(mobj_t *thing, boolean realcrush)
|
||||
|
||||
for (think = thinkercap.next; think != &thinkercap; think = think->next)
|
||||
{
|
||||
if (think->function.acp1 != (actionf_p1)T_StartCrumble)
|
||||
if (think->function != (actionf_p1)T_StartCrumble)
|
||||
continue;
|
||||
|
||||
crumbler = (elevator_t *)think;
|
||||
|
||||
+3
-3
@@ -366,7 +366,7 @@ void P_CameraLineOpening(line_t *linedef)
|
||||
{
|
||||
fixed_t topheight, bottomheight;
|
||||
|
||||
if (!(rover->flags & FF_BLOCKOTHERS) || !(rover->flags & FF_RENDERALL) || !(rover->flags & FF_EXISTS) || GETSECSPECIAL(rover->master->frontsector->special, 4) == 12)
|
||||
if (!(rover->flags & FF_BLOCKOTHERS) || !(rover->flags & FF_RENDERALL) || !(rover->flags & FF_EXISTS) || UNLIKELY(GETSECSPECIAL(rover->master->frontsector->special, 4) == 12))
|
||||
continue;
|
||||
|
||||
topheight = P_CameraGetFOFTopZ(mapcampointer, front, rover, tmx, tmy, linedef);
|
||||
@@ -394,7 +394,7 @@ void P_CameraLineOpening(line_t *linedef)
|
||||
{
|
||||
fixed_t topheight, bottomheight;
|
||||
|
||||
if (!(rover->flags & FF_BLOCKOTHERS) || !(rover->flags & FF_RENDERALL) || !(rover->flags & FF_EXISTS) || GETSECSPECIAL(rover->master->frontsector->special, 4) == 12)
|
||||
if (!(rover->flags & FF_BLOCKOTHERS) || !(rover->flags & FF_RENDERALL) || !(rover->flags & FF_EXISTS) || UNLIKELY(GETSECSPECIAL(rover->master->frontsector->special, 4) == 12))
|
||||
continue;
|
||||
|
||||
topheight = P_CameraGetFOFTopZ(mapcampointer, back, rover, tmx, tmy, linedef);
|
||||
@@ -908,7 +908,7 @@ void P_SetUnderlayPosition(mobj_t *thing)
|
||||
|
||||
void P_SetPrecipitationThingPosition(precipmobj_t *thing)
|
||||
{
|
||||
thing->subsector = R_PointInSubsector(thing->x, thing->y);
|
||||
thing->subsector = R_PointInSubsectorFast(thing->x, thing->y);
|
||||
|
||||
// NOTE: this works because bnext/bprev are at the same
|
||||
// offsets in precipmobj_t and mobj_t
|
||||
|
||||
+1653
-1585
File diff suppressed because it is too large.
Load diff
@@ -414,6 +414,7 @@ typedef struct mobj_s
|
||||
boolean init_salty;
|
||||
|
||||
// WARNING: New fields must be added separately to savegame and Lua.
|
||||
boolean islocal; // BEWARE: islocal does not exist in vanilla, strictly to be used for locally loaded addons to not cause desynchs with the mobj linedef trigger check. DO NOT USE THIS IN ACTUAL ADDONS YOU INTEND TO USE ON YOUR SERVER
|
||||
} mobj_t;
|
||||
|
||||
//
|
||||
|
||||
+13
-13
@@ -1557,7 +1557,7 @@ void Polyobj_InitLevel(void)
|
||||
// the mobj_t pointers on a queue for use below.
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (th->function != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
|
||||
mobj_t *mo = (mobj_t *)th;
|
||||
@@ -1832,7 +1832,7 @@ void T_PolyObjWaypoint(polywaypoint_t *th)
|
||||
// We redo this each tic to make savegame compatibility easier.
|
||||
for (wp = thinkercap.next; wp != &thinkercap; wp = wp->next)
|
||||
{
|
||||
if (wp->function.acp1 != (actionf_p1)P_MobjThinker) // Not a mobj thinker
|
||||
if (wp->function != (actionf_p1)P_MobjThinker) // Not a mobj thinker
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)wp;
|
||||
@@ -1916,7 +1916,7 @@ void T_PolyObjWaypoint(polywaypoint_t *th)
|
||||
// Find next waypoint
|
||||
for (wp = thinkercap.next; wp != &thinkercap; wp = wp->next)
|
||||
{
|
||||
if (wp->function.acp1 != (actionf_p1)P_MobjThinker) // Not a mobj thinker
|
||||
if (wp->function != (actionf_p1)P_MobjThinker) // Not a mobj thinker
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)wp;
|
||||
@@ -1955,7 +1955,7 @@ void T_PolyObjWaypoint(polywaypoint_t *th)
|
||||
|
||||
for (wp = thinkercap.next; wp != &thinkercap; wp = wp->next)
|
||||
{
|
||||
if (wp->function.acp1 != (actionf_p1)P_MobjThinker) // Not a mobj thinker
|
||||
if (wp->function != (actionf_p1)P_MobjThinker) // Not a mobj thinker
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)wp;
|
||||
@@ -1992,7 +1992,7 @@ void T_PolyObjWaypoint(polywaypoint_t *th)
|
||||
|
||||
for (wp = thinkercap.next; wp != &thinkercap; wp = wp->next)
|
||||
{
|
||||
if (wp->function.acp1 != (actionf_p1)P_MobjThinker) // Not a mobj thinker
|
||||
if (wp->function != (actionf_p1)P_MobjThinker) // Not a mobj thinker
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)wp;
|
||||
@@ -2357,7 +2357,7 @@ INT32 EV_DoPolyObjRotate(polyrotdata_t *prdata)
|
||||
|
||||
// create a new thinker
|
||||
th = Z_Malloc(sizeof(polyrotate_t), PU_LEVSPEC, NULL);
|
||||
th->thinker.function.acp1 = (actionf_p1)T_PolyObjRotate;
|
||||
th->thinker.function = (actionf_p1)T_PolyObjRotate;
|
||||
PolyObj_AddThinker(&th->thinker);
|
||||
po->thinker = &th->thinker;
|
||||
|
||||
@@ -2425,7 +2425,7 @@ INT32 EV_DoPolyObjMove(polymovedata_t *pmdata)
|
||||
|
||||
// create a new thinker
|
||||
th = Z_Malloc(sizeof(polymove_t), PU_LEVSPEC, NULL);
|
||||
th->thinker.function.acp1 = (actionf_p1)T_PolyObjMove;
|
||||
th->thinker.function = (actionf_p1)T_PolyObjMove;
|
||||
PolyObj_AddThinker(&th->thinker);
|
||||
po->thinker = &th->thinker;
|
||||
|
||||
@@ -2491,7 +2491,7 @@ INT32 EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata)
|
||||
|
||||
// create a new thinker
|
||||
th = Z_Malloc(sizeof(polywaypoint_t), PU_LEVSPEC, NULL);
|
||||
th->thinker.function.acp1 = (actionf_p1)T_PolyObjWaypoint;
|
||||
th->thinker.function = (actionf_p1)T_PolyObjWaypoint;
|
||||
PolyObj_AddThinker(&th->thinker);
|
||||
po->thinker = &th->thinker;
|
||||
|
||||
@@ -2512,7 +2512,7 @@ INT32 EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata)
|
||||
// Find the first waypoint we need to use
|
||||
for (wp = thinkercap.next; wp != &thinkercap; wp = wp->next)
|
||||
{
|
||||
if (wp->function.acp1 != (actionf_p1)P_MobjThinker) // Not a mobj thinker
|
||||
if (wp->function != (actionf_p1)P_MobjThinker) // Not a mobj thinker
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)wp;
|
||||
@@ -2627,7 +2627,7 @@ static void Polyobj_doSlideDoor(polyobj_t *po, polydoordata_t *doordata)
|
||||
|
||||
// allocate and add a new slide door thinker
|
||||
th = Z_Malloc(sizeof(polyslidedoor_t), PU_LEVSPEC, NULL);
|
||||
th->thinker.function.acp1 = (actionf_p1)T_PolyDoorSlide;
|
||||
th->thinker.function = (actionf_p1)T_PolyDoorSlide;
|
||||
PolyObj_AddThinker(&th->thinker);
|
||||
|
||||
// point the polyobject to this thinker
|
||||
@@ -2678,7 +2678,7 @@ static void Polyobj_doSwingDoor(polyobj_t *po, polydoordata_t *doordata)
|
||||
|
||||
// allocate and add a new swing door thinker
|
||||
th = Z_Malloc(sizeof(polyswingdoor_t), PU_LEVSPEC, NULL);
|
||||
th->thinker.function.acp1 = (actionf_p1)T_PolyDoorSwing;
|
||||
th->thinker.function = (actionf_p1)T_PolyDoorSwing;
|
||||
PolyObj_AddThinker(&th->thinker);
|
||||
|
||||
// point the polyobject to this thinker
|
||||
@@ -2763,7 +2763,7 @@ INT32 EV_DoPolyObjDisplace(polydisplacedata_t *prdata)
|
||||
|
||||
// create a new thinker
|
||||
th = Z_Malloc(sizeof(polydisplace_t), PU_LEVSPEC, NULL);
|
||||
th->thinker.function.acp1 = (actionf_p1)T_PolyObjDisplace;
|
||||
th->thinker.function = (actionf_p1)T_PolyObjDisplace;
|
||||
PolyObj_AddThinker(&th->thinker);
|
||||
po->thinker = &th->thinker;
|
||||
|
||||
@@ -2867,7 +2867,7 @@ INT32 EV_DoPolyObjFlag(line_t *pfdata)
|
||||
|
||||
// create a new thinker
|
||||
th = Z_Malloc(sizeof(polymove_t), PU_LEVSPEC, NULL);
|
||||
th->thinker.function.acp1 = (actionf_p1)T_PolyObjFlag;
|
||||
th->thinker.function = (actionf_p1)T_PolyObjFlag;
|
||||
PolyObj_AddThinker(&th->thinker);
|
||||
po->thinker = &th->thinker;
|
||||
|
||||
|
||||
+67
-67
@@ -1677,194 +1677,194 @@ static void P_NetArchiveThinkers(savebuffer_t *save)
|
||||
// save off the current thinkers
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
if (th->function == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
numsaved++;
|
||||
|
||||
if (th->function.acp1 == (actionf_p1)P_MobjThinker)
|
||||
if (th->function == (actionf_p1)P_MobjThinker)
|
||||
{
|
||||
SaveMobjThinker(save, th, tc_mobj);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_MoveCeiling)
|
||||
else if (th->function == (actionf_p1)T_MoveCeiling)
|
||||
{
|
||||
SaveCeilingThinker(save, th, tc_ceiling);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_CrushCeiling)
|
||||
else if (th->function == (actionf_p1)T_CrushCeiling)
|
||||
{
|
||||
SaveCeilingThinker(save, th, tc_crushceiling);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_MoveFloor)
|
||||
else if (th->function == (actionf_p1)T_MoveFloor)
|
||||
{
|
||||
SaveFloormoveThinker(save, th, tc_floor);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_LightningFlash)
|
||||
else if (th->function == (actionf_p1)T_LightningFlash)
|
||||
{
|
||||
SaveLightflashThinker(save, th, tc_flash);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_StrobeFlash)
|
||||
else if (th->function == (actionf_p1)T_StrobeFlash)
|
||||
{
|
||||
SaveStrobeThinker(save, th, tc_strobe);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_Glow)
|
||||
else if (th->function == (actionf_p1)T_Glow)
|
||||
{
|
||||
SaveGlowThinker(save, th, tc_glow);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_FireFlicker)
|
||||
else if (th->function == (actionf_p1)T_FireFlicker)
|
||||
{
|
||||
SaveFireflickerThinker(save, th, tc_fireflicker);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_MoveElevator)
|
||||
else if (th->function == (actionf_p1)T_MoveElevator)
|
||||
{
|
||||
SaveElevatorThinker(save, th, tc_elevator);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_ContinuousFalling)
|
||||
else if (th->function == (actionf_p1)T_ContinuousFalling)
|
||||
{
|
||||
SaveSpecialLevelThinker(save, th, tc_continuousfalling);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_ThwompSector)
|
||||
else if (th->function == (actionf_p1)T_ThwompSector)
|
||||
{
|
||||
SaveSpecialLevelThinker(save, th, tc_thwomp);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_NoEnemiesSector)
|
||||
else if (th->function == (actionf_p1)T_NoEnemiesSector)
|
||||
{
|
||||
SaveSpecialLevelThinker(save, th, tc_noenemies);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_EachTimeThinker)
|
||||
else if (th->function == (actionf_p1)T_EachTimeThinker)
|
||||
{
|
||||
SaveSpecialLevelThinker(save, th, tc_eachtime);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_RaiseSector)
|
||||
else if (th->function == (actionf_p1)T_RaiseSector)
|
||||
{
|
||||
SaveSpecialLevelThinker(save, th, tc_raisesector);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_CameraScanner)
|
||||
else if (th->function == (actionf_p1)T_CameraScanner)
|
||||
{
|
||||
SaveElevatorThinker(save, th, tc_camerascanner);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_Scroll)
|
||||
else if (th->function == (actionf_p1)T_Scroll)
|
||||
{
|
||||
SaveScrollThinker(save, th, tc_scroll);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_Friction)
|
||||
else if (th->function == (actionf_p1)T_Friction)
|
||||
{
|
||||
SaveFrictionThinker(save, th, tc_friction);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_Pusher)
|
||||
else if (th->function == (actionf_p1)T_Pusher)
|
||||
{
|
||||
SavePusherThinker(save, th, tc_pusher);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_BounceCheese)
|
||||
else if (th->function == (actionf_p1)T_BounceCheese)
|
||||
{
|
||||
SaveSpecialLevelThinker(save, th, tc_bouncecheese);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_StartCrumble)
|
||||
else if (th->function == (actionf_p1)T_StartCrumble)
|
||||
{
|
||||
SaveElevatorThinker(save, th, tc_startcrumble);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_MarioBlock)
|
||||
else if (th->function == (actionf_p1)T_MarioBlock)
|
||||
{
|
||||
SaveSpecialLevelThinker(save, th, tc_marioblock);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_MarioBlockChecker)
|
||||
else if (th->function == (actionf_p1)T_MarioBlockChecker)
|
||||
{
|
||||
SaveSpecialLevelThinker(save, th, tc_marioblockchecker);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_SpikeSector)
|
||||
else if (th->function == (actionf_p1)T_SpikeSector)
|
||||
{
|
||||
SaveSpecialLevelThinker(save, th, tc_spikesector);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_FloatSector)
|
||||
else if (th->function == (actionf_p1)T_FloatSector)
|
||||
{
|
||||
SaveSpecialLevelThinker(save, th, tc_floatsector);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_BridgeThinker)
|
||||
else if (th->function == (actionf_p1)T_BridgeThinker)
|
||||
{
|
||||
SaveSpecialLevelThinker(save, th, tc_bridgethinker);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_LaserFlash)
|
||||
else if (th->function == (actionf_p1)T_LaserFlash)
|
||||
{
|
||||
SaveLaserThinker(save, th, tc_laserflash);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_LightFade)
|
||||
else if (th->function == (actionf_p1)T_LightFade)
|
||||
{
|
||||
SaveLightlevelThinker(save, th, tc_lightfade);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_ExecutorDelay)
|
||||
else if (th->function == (actionf_p1)T_ExecutorDelay)
|
||||
{
|
||||
SaveExecutorThinker(save, th, tc_executor);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_Disappear)
|
||||
else if (th->function == (actionf_p1)T_Disappear)
|
||||
{
|
||||
SaveDisappearThinker(save, th, tc_disappear);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_PolyObjRotate)
|
||||
else if (th->function == (actionf_p1)T_PolyObjRotate)
|
||||
{
|
||||
SavePolyrotatetThinker(save, th, tc_polyrotate);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_PolyObjMove)
|
||||
else if (th->function == (actionf_p1)T_PolyObjMove)
|
||||
{
|
||||
SavePolymoveThinker(save, th, tc_polymove);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_PolyObjWaypoint)
|
||||
else if (th->function == (actionf_p1)T_PolyObjWaypoint)
|
||||
{
|
||||
SavePolywaypointThinker(save, th, tc_polywaypoint);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_PolyDoorSlide)
|
||||
else if (th->function == (actionf_p1)T_PolyDoorSlide)
|
||||
{
|
||||
SavePolyslidedoorThinker(save, th, tc_polyslidedoor);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_PolyDoorSwing)
|
||||
else if (th->function == (actionf_p1)T_PolyDoorSwing)
|
||||
{
|
||||
SavePolyswingdoorThinker(save, th, tc_polyswingdoor);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_PolyObjFlag)
|
||||
else if (th->function == (actionf_p1)T_PolyObjFlag)
|
||||
{
|
||||
SavePolymoveThinker(save, th, tc_polyflag);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_PolyObjDisplace)
|
||||
else if (th->function == (actionf_p1)T_PolyObjDisplace)
|
||||
{
|
||||
SavePolydisplaceThinker(save, th, tc_polydisplace);
|
||||
continue;
|
||||
}
|
||||
#ifdef PARANOIA
|
||||
else if (th->function.acp1 != (actionf_p1)P_RemoveThinkerDelayed) // wait garbage collection
|
||||
I_Error("unknown thinker type %p", th->function.acp1);
|
||||
else if (th->function != (actionf_p1)P_RemoveThinkerDelayed) // wait garbage collection
|
||||
I_Error("unknown thinker type %p", th->function);
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -1884,7 +1884,7 @@ mobj_t *P_FindNewPosition(UINT32 oldposition)
|
||||
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (th->function != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
|
||||
mobj = (mobj_t *)th;
|
||||
@@ -1983,7 +1983,7 @@ static void LoadMobjThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
mobj = AllocMobj();
|
||||
|
||||
// declare this as a valid mobj as soon as possible.
|
||||
mobj->thinker.function.acp1 = thinker;
|
||||
mobj->thinker.function = thinker;
|
||||
|
||||
mobj->z = z;
|
||||
mobj->floorz = floorz;
|
||||
@@ -2216,7 +2216,7 @@ static void LoadSpecialLevelThinker(savebuffer_t *save, actionf_p1 thinker, UINT
|
||||
{
|
||||
levelspecthink_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
||||
size_t i;
|
||||
ht->thinker.function.acp1 = thinker;
|
||||
ht->thinker.function = thinker;
|
||||
for (i = 0; i < 16; i++)
|
||||
{
|
||||
ht->vars[i] = READFIXED(save->p); //var[16]
|
||||
@@ -2244,7 +2244,7 @@ static void LoadSpecialLevelThinker(savebuffer_t *save, actionf_p1 thinker, UINT
|
||||
static void LoadCeilingThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
ceiling_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
||||
ht->thinker.function.acp1 = thinker;
|
||||
ht->thinker.function = thinker;
|
||||
ht->type = READUINT8(save->p);
|
||||
ht->sector = LoadSector(READUINT32(save->p));
|
||||
ht->bottomheight = READFIXED(save->p);
|
||||
@@ -2273,7 +2273,7 @@ static void LoadCeilingThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
static void LoadFloormoveThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
floormove_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
||||
ht->thinker.function.acp1 = thinker;
|
||||
ht->thinker.function = thinker;
|
||||
ht->type = READUINT8(save->p);
|
||||
ht->crush = READUINT8(save->p);
|
||||
ht->sector = LoadSector(READUINT32(save->p));
|
||||
@@ -2297,7 +2297,7 @@ static void LoadFloormoveThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
static void LoadLightflashThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
lightflash_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
||||
ht->thinker.function.acp1 = thinker;
|
||||
ht->thinker.function = thinker;
|
||||
ht->sector = LoadSector(READUINT32(save->p));
|
||||
ht->maxlight = READINT32(save->p);
|
||||
ht->minlight = READINT32(save->p);
|
||||
@@ -2314,7 +2314,7 @@ static void LoadLightflashThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
static void LoadStrobeThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
strobe_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
||||
ht->thinker.function.acp1 = thinker;
|
||||
ht->thinker.function = thinker;
|
||||
ht->sector = LoadSector(READUINT32(save->p));
|
||||
ht->count = READINT32(save->p);
|
||||
ht->minlight = READINT32(save->p);
|
||||
@@ -2334,7 +2334,7 @@ static void LoadStrobeThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
static void LoadGlowThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
glow_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
||||
ht->thinker.function.acp1 = thinker;
|
||||
ht->thinker.function = thinker;
|
||||
ht->sector = LoadSector(READUINT32(save->p));
|
||||
ht->minlight = READINT32(save->p);
|
||||
ht->maxlight = READINT32(save->p);
|
||||
@@ -2353,7 +2353,7 @@ static void LoadGlowThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
static void LoadFireflickerThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
fireflicker_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
||||
ht->thinker.function.acp1 = thinker;
|
||||
ht->thinker.function = thinker;
|
||||
ht->sector = LoadSector(READUINT32(save->p));
|
||||
ht->count = READINT32(save->p);
|
||||
ht->resetcount = READINT32(save->p);
|
||||
@@ -2372,7 +2372,7 @@ static void LoadFireflickerThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
static void LoadElevatorThinker(savebuffer_t *save, actionf_p1 thinker, UINT8 floorOrCeiling)
|
||||
{
|
||||
elevator_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
||||
ht->thinker.function.acp1 = thinker;
|
||||
ht->thinker.function = thinker;
|
||||
ht->type = READUINT8(save->p);
|
||||
ht->sector = LoadSector(READUINT32(save->p));
|
||||
ht->actionsector = LoadSector(READUINT32(save->p));
|
||||
@@ -2410,7 +2410,7 @@ static void LoadElevatorThinker(savebuffer_t *save, actionf_p1 thinker, UINT8 fl
|
||||
static void LoadScrollThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
scroll_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
||||
ht->thinker.function.acp1 = thinker;
|
||||
ht->thinker.function = thinker;
|
||||
ht->dx = READFIXED(save->p);
|
||||
ht->dy = READFIXED(save->p);
|
||||
ht->affectee = READINT32(save->p);
|
||||
@@ -2432,7 +2432,7 @@ static void LoadScrollThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
static inline void LoadFrictionThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
friction_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
||||
ht->thinker.function.acp1 = thinker;
|
||||
ht->thinker.function = thinker;
|
||||
ht->friction = READINT32(save->p);
|
||||
ht->movefactor = READINT32(save->p);
|
||||
ht->affectee = READINT32(save->p);
|
||||
@@ -2449,7 +2449,7 @@ static inline void LoadFrictionThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
static void LoadPusherThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
pusher_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
||||
ht->thinker.function.acp1 = thinker;
|
||||
ht->thinker.function = thinker;
|
||||
ht->type = READUINT8(save->p);
|
||||
ht->x_mag = READINT32(save->p);
|
||||
ht->y_mag = READINT32(save->p);
|
||||
@@ -2476,7 +2476,7 @@ static inline void LoadLaserThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
laserthink_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
||||
ffloor_t *rover = NULL;
|
||||
ht->thinker.function.acp1 = thinker;
|
||||
ht->thinker.function = thinker;
|
||||
ht->sector = LoadSector(READUINT32(save->p));
|
||||
ht->sec = LoadSector(READUINT32(save->p));
|
||||
ht->sourceline = LoadLine(READUINT32(save->p));
|
||||
@@ -2495,7 +2495,7 @@ static inline void LoadLaserThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
FUNCINLINE static ATTRINLINE void LoadLightlevelThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
lightlevel_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
||||
ht->thinker.function.acp1 = thinker;
|
||||
ht->thinker.function = thinker;
|
||||
ht->sector = LoadSector(READUINT32(save->p));
|
||||
ht->destlevel = READINT32(save->p);
|
||||
ht->speed = READINT32(save->p);
|
||||
@@ -2512,7 +2512,7 @@ FUNCINLINE static ATTRINLINE void LoadLightlevelThinker(savebuffer_t *save, acti
|
||||
static inline void LoadExecutorThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
executor_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
||||
ht->thinker.function.acp1 = thinker;
|
||||
ht->thinker.function = thinker;
|
||||
ht->line = LoadLine(READUINT32(save->p));
|
||||
ht->caller = LoadMobj(READUINT32(save->p));
|
||||
ht->sector = LoadSector(READUINT32(save->p));
|
||||
@@ -2528,7 +2528,7 @@ static inline void LoadExecutorThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
static inline void LoadDisappearThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
disappear_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
||||
ht->thinker.function.acp1 = thinker;
|
||||
ht->thinker.function = thinker;
|
||||
ht->appeartime = READUINT32(save->p);
|
||||
ht->disappeartime = READUINT32(save->p);
|
||||
ht->offset = READUINT32(save->p);
|
||||
@@ -2547,7 +2547,7 @@ static inline void LoadDisappearThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
static inline void LoadPolyrotatetThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
polyrotate_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
||||
ht->thinker.function.acp1 = thinker;
|
||||
ht->thinker.function = thinker;
|
||||
ht->polyObjNum = READINT32(save->p);
|
||||
ht->speed = READINT32(save->p);
|
||||
ht->distance = READINT32(save->p);
|
||||
@@ -2563,7 +2563,7 @@ static inline void LoadPolyrotatetThinker(savebuffer_t *save, actionf_p1 thinker
|
||||
static void LoadPolymoveThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
polymove_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
||||
ht->thinker.function.acp1 = thinker;
|
||||
ht->thinker.function = thinker;
|
||||
ht->polyObjNum = READINT32(save->p);
|
||||
ht->speed = READINT32(save->p);
|
||||
ht->momx = READFIXED(save->p);
|
||||
@@ -2581,7 +2581,7 @@ static void LoadPolymoveThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
static inline void LoadPolywaypointThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
polywaypoint_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
||||
ht->thinker.function.acp1 = thinker;
|
||||
ht->thinker.function = thinker;
|
||||
ht->polyObjNum = READINT32(save->p);
|
||||
ht->speed = READINT32(save->p);
|
||||
ht->sequence = READINT32(save->p);
|
||||
@@ -2605,7 +2605,7 @@ static inline void LoadPolywaypointThinker(savebuffer_t *save, actionf_p1 thinke
|
||||
static inline void LoadPolyslidedoorThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
polyslidedoor_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
||||
ht->thinker.function.acp1 = thinker;
|
||||
ht->thinker.function = thinker;
|
||||
ht->polyObjNum = READINT32(save->p);
|
||||
ht->delay = READINT32(save->p);
|
||||
ht->delayCount = READINT32(save->p);
|
||||
@@ -2630,7 +2630,7 @@ static inline void LoadPolyslidedoorThinker(savebuffer_t *save, actionf_p1 think
|
||||
static inline void LoadPolyswingdoorThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
polyswingdoor_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
||||
ht->thinker.function.acp1 = thinker;
|
||||
ht->thinker.function = thinker;
|
||||
ht->polyObjNum = READINT32(save->p);
|
||||
ht->delay = READINT32(save->p);
|
||||
ht->delayCount = READINT32(save->p);
|
||||
@@ -2650,7 +2650,7 @@ static inline void LoadPolyswingdoorThinker(savebuffer_t *save, actionf_p1 think
|
||||
static inline void LoadPolydisplaceThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
polydisplace_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
||||
ht->thinker.function.acp1 = thinker;
|
||||
ht->thinker.function = thinker;
|
||||
ht->polyObjNum = READINT32(save->p);
|
||||
ht->controlSector = LoadSector(READUINT32(save->p));
|
||||
ht->dx = READFIXED(save->p);
|
||||
@@ -2680,7 +2680,7 @@ static void P_NetUnArchiveThinkers(savebuffer_t *save)
|
||||
{
|
||||
next = currentthinker->next;
|
||||
|
||||
if (currentthinker->function.acp1 == (actionf_p1)P_MobjThinker)
|
||||
if (currentthinker->function == (actionf_p1)P_MobjThinker)
|
||||
P_RemoveSavegameMobj((mobj_t *)currentthinker); // item isn't saved, don't remove it
|
||||
else
|
||||
{
|
||||
@@ -2874,7 +2874,7 @@ static void P_NetUnArchiveThinkers(savebuffer_t *save)
|
||||
for (currentthinker = thinkercap.next; currentthinker != &thinkercap;
|
||||
currentthinker = currentthinker->next)
|
||||
{
|
||||
if (currentthinker->function.acp1 != (actionf_p1)T_ExecutorDelay)
|
||||
if (currentthinker->function != (actionf_p1)T_ExecutorDelay)
|
||||
continue;
|
||||
|
||||
delay = (void *)currentthinker;
|
||||
@@ -2989,7 +2989,7 @@ static inline void P_FinishMobjs(void)
|
||||
for (currentthinker = thinkercap.next; currentthinker != &thinkercap;
|
||||
currentthinker = currentthinker->next)
|
||||
{
|
||||
if (currentthinker->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (currentthinker->function != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
|
||||
mobj = (mobj_t *)currentthinker;
|
||||
@@ -3014,7 +3014,7 @@ static void P_RelinkPointers(void)
|
||||
for (currentthinker = thinkercap.next; currentthinker != &thinkercap;
|
||||
currentthinker = currentthinker->next)
|
||||
{
|
||||
if (currentthinker->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (currentthinker->function != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
|
||||
mobj = (mobj_t *)currentthinker;
|
||||
@@ -3431,7 +3431,7 @@ void P_SaveNetGame(savebuffer_t *save, boolean resending)
|
||||
{
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (th->function != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
|
||||
mobj = (mobj_t *)th;
|
||||
|
||||
+23
-17
@@ -34,6 +34,7 @@
|
||||
#include "r_fps.h" // R_ResetViewInterpolation in level load
|
||||
|
||||
#include "s_sound.h"
|
||||
#include "m_emotes.h"
|
||||
#include "st_stuff.h"
|
||||
#include "w_wad.h"
|
||||
#include "z_zone.h"
|
||||
@@ -411,7 +412,7 @@ static inline float P_SegLengthFloat(seg_t *seg)
|
||||
dx = FIXED_TO_FLOAT(seg->v2->x - seg->v1->x);
|
||||
dy = FIXED_TO_FLOAT(seg->v2->y - seg->v1->y);
|
||||
|
||||
return (float)hypot(dx, dy);
|
||||
return hypotf(dx, dy);
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -2344,9 +2345,7 @@ static void P_RunLevelScript(const char *scriptname)
|
||||
lumpnum_t lumpnum;
|
||||
char newname[9];
|
||||
|
||||
strncpy(newname, scriptname, 8);
|
||||
|
||||
newname[8] = '\0';
|
||||
strlcpy(newname, scriptname, sizeof(newname));
|
||||
|
||||
lumpnum = W_CheckNumForName(newname);
|
||||
|
||||
@@ -2510,7 +2509,6 @@ static void P_SetupCamera(UINT8 pnum, camera_t *cam)
|
||||
cam->y = players[pnum].mo->y;
|
||||
cam->z = players[pnum].mo->z;
|
||||
cam->angle = players[pnum].mo->angle;
|
||||
cam->subsector = R_PointInSubsector(cam->x, cam->y); // make sure camera has a subsector set -- Monster Iestyn (12/11/18)
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -2535,9 +2533,10 @@ static void P_SetupCamera(UINT8 pnum, camera_t *cam)
|
||||
cam->y = thing->y;
|
||||
cam->z = thing->z;
|
||||
cam->angle = FixedAngle((fixed_t)thing->angle << FRACBITS);
|
||||
cam->subsector = R_PointInSubsector(cam->x, cam->y); // make sure camera has a subsector set -- Monster Iestyn (12/11/18)
|
||||
}
|
||||
|
||||
cam->subsector = R_PointInSubsectorFast(cam->x, cam->y); // make sure camera has a subsector set -- Monster Iestyn (12/11/18)
|
||||
|
||||
cam->chase = false; // tell camera to reset its position next tic
|
||||
}
|
||||
|
||||
@@ -2572,6 +2571,7 @@ static void P_InitMinimapInfo(void)
|
||||
lumpnum_t lumpnum;
|
||||
fixed_t a;
|
||||
fixed_t b;
|
||||
|
||||
node_t *bsp = &nodes[numnodes-1];
|
||||
|
||||
minimapinfo.minimap_pic = NULL;
|
||||
@@ -3008,9 +3008,8 @@ boolean P_SetupLevel(boolean fromnetsave, boolean reloadinggamestate)
|
||||
#ifdef HWRENDER // not win32 only 19990829 by Kin
|
||||
if (rendermode == render_opengl)
|
||||
{
|
||||
HWR_FreeExtraSubsectors();
|
||||
// Create plane polygons.
|
||||
HWR_LoadLevel(reloadinggamestate);
|
||||
HWR_LoadLevel();
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -3071,7 +3070,7 @@ boolean P_SetupLevel(boolean fromnetsave, boolean reloadinggamestate)
|
||||
|
||||
if (!fromnetsave) // uglier hack
|
||||
{ // to make a newly loaded level start on the second frame.
|
||||
INT32 buf = gametic % TICQUEUE;
|
||||
INT32 buf = gametic % BACKUPTICS;
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
@@ -3313,6 +3312,12 @@ UINT16 P_PartialAddWadFile(const char *wadfilename, boolean local)
|
||||
if (!mapsadded)
|
||||
CONS_Printf(M_GetText("No maps added\n"));
|
||||
|
||||
#ifdef HWRENDER
|
||||
// Free GPU textures before freeing patches.
|
||||
if (rendermode == render_opengl && (vid.glstate == VID_GL_LIBRARY_LOADED))
|
||||
HWR_ClearAllTextures();
|
||||
#endif
|
||||
|
||||
//
|
||||
// search for sprite replacements
|
||||
//
|
||||
@@ -3323,7 +3328,7 @@ UINT16 P_PartialAddWadFile(const char *wadfilename, boolean local)
|
||||
// Reload it all anyway, just in case they
|
||||
// added some textures but didn't insert a
|
||||
// TEXTURES/etc. list.
|
||||
//R_LoadTexturesPwad(wadnum);
|
||||
R_LoadTexturesPwad(wadnum);
|
||||
|
||||
// everything from MultiSetupWadFile until ST_Start was here originally
|
||||
|
||||
@@ -3337,6 +3342,11 @@ UINT16 P_PartialAddWadFile(const char *wadfilename, boolean local)
|
||||
//
|
||||
S_LoadMusicDefs(wadnum);
|
||||
|
||||
//
|
||||
// look for emotes
|
||||
//
|
||||
M_LoadEmotes(wadnum);
|
||||
|
||||
// TODO: Experimental SPRTINFO support, test first
|
||||
R_LoadSpriteInfoLumps(wadnum, wadfiles[wadnum]->numlumps);
|
||||
|
||||
@@ -3347,7 +3357,8 @@ UINT16 P_PartialAddWadFile(const char *wadfilename, boolean local)
|
||||
|
||||
// Only exists to make sure there's no way to overwrite partadd_stage externally
|
||||
// unless you really push yourself.
|
||||
SINT8 P_PartialAddGetStage(void) {
|
||||
SINT8 P_PartialAddGetStage(void)
|
||||
{
|
||||
return partadd_stage;
|
||||
}
|
||||
|
||||
@@ -3381,13 +3392,8 @@ boolean P_MultiSetupWadFiles(boolean fullsetup)
|
||||
|
||||
if (partadd_stage == 1)
|
||||
{
|
||||
#ifdef HWRENDER
|
||||
// Free GPU textures before freeing patches.
|
||||
if (rendermode == render_opengl && (vid.glstate == VID_GL_LIBRARY_LOADED))
|
||||
HWR_ClearAllTextures();
|
||||
#endif
|
||||
// Reload all textures, unconditionally for better or worse.
|
||||
R_LoadTextures();
|
||||
//R_LoadTextures();
|
||||
|
||||
if (fullsetup)
|
||||
++partadd_stage;
|
||||
|
||||
+1
-1
@@ -68,7 +68,7 @@ void P_SetupLevelSky(INT32 skynum, boolean global);
|
||||
boolean P_SetupLevel(boolean fromnetsave, boolean reloadinggamestate);
|
||||
|
||||
#ifdef HWRENDER
|
||||
void HWR_LoadLevel(boolean reloadinggamestate);
|
||||
void HWR_LoadLevel(void);
|
||||
#endif
|
||||
|
||||
boolean P_AddWadFile(const char *wadfilename, boolean local);
|
||||
|
||||
+38
-37
@@ -1302,7 +1302,7 @@ static void P_AddExecutorDelay(line_t *line, mobj_t *mobj, sector_t *sector)
|
||||
|
||||
e = Z_Calloc(sizeof (*e), PU_LEVSPEC, NULL);
|
||||
|
||||
e->thinker.function.acp1 = (actionf_p1)T_ExecutorDelay;
|
||||
e->thinker.function = (actionf_p1)T_ExecutorDelay;
|
||||
e->line = line;
|
||||
e->sector = sector;
|
||||
e->timer = (line->backsector->ceilingheight>>FRACBITS)+(line->backsector->floorheight>>FRACBITS);
|
||||
@@ -2022,7 +2022,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
||||
camera[i].y += y;
|
||||
camera[i].z += z;
|
||||
camera[i].reset = true;
|
||||
camera[i].subsector = R_PointInSubsector(camera[i].x, camera[i].y);
|
||||
camera[i].subsector = R_PointInSubsectorFast(camera[i].x, camera[i].y);
|
||||
R_RelativeTeleportViewInterpolation(i, x, y, z, 0);
|
||||
break;
|
||||
}
|
||||
@@ -2602,7 +2602,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
||||
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)T_Scroll)
|
||||
if (th->function != (actionf_p1)T_Scroll)
|
||||
continue;
|
||||
|
||||
scroller = (scroll_t *)th;
|
||||
@@ -2937,7 +2937,7 @@ void P_SetupSignExit(player_t *player)
|
||||
// spin all signposts in the level then.
|
||||
for (think = thinkercap.next; think != &thinkercap; think = think->next)
|
||||
{
|
||||
if (think->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (think->function != (actionf_p1)P_MobjThinker)
|
||||
continue; // not a mobj thinker
|
||||
|
||||
thing = (mobj_t *)think;
|
||||
@@ -2986,7 +2986,7 @@ boolean P_IsFlagAtBase(mobjtype_t flag)
|
||||
|
||||
for (think = thinkercap.next; think != &thinkercap; think = think->next)
|
||||
{
|
||||
if (think->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (think->function != (actionf_p1)P_MobjThinker)
|
||||
continue; // not a mobj thinker
|
||||
|
||||
mo = (mobj_t *)think;
|
||||
@@ -3419,7 +3419,7 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers
|
||||
// The chimps are my friends.. heeheeheheehehee..... - LouisJM
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (th->function != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
@@ -3760,7 +3760,7 @@ DoneSection2:
|
||||
// to find the first waypoint
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (th->function != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
@@ -3833,7 +3833,7 @@ DoneSection2:
|
||||
// to find the last waypoint
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (th->function != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
@@ -3889,6 +3889,7 @@ DoneSection2:
|
||||
{
|
||||
if (!playeringame[i] || players[i].spectator)
|
||||
continue;
|
||||
|
||||
nump++;
|
||||
}
|
||||
|
||||
@@ -3912,7 +3913,7 @@ DoneSection2:
|
||||
|
||||
player->kartstuff[k_lapanimation] = 80;
|
||||
|
||||
if (player->pflags & PF_NIGHTSMODE)
|
||||
if (UNLIKELY(player->pflags & PF_NIGHTSMODE))
|
||||
player->drillmeter += 48*20;
|
||||
|
||||
if (netgame && player->laps >= (UINT8)cv_numlaps.value)
|
||||
@@ -4044,7 +4045,7 @@ DoneSection2:
|
||||
// to find the first waypoint
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (th->function != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
@@ -4082,7 +4083,7 @@ DoneSection2:
|
||||
// Find waypoint before this one (waypointlow)
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (th->function != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
@@ -4109,7 +4110,7 @@ DoneSection2:
|
||||
// Find waypoint after this one (waypointhigh)
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (th->function != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
@@ -4799,7 +4800,7 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f
|
||||
break;
|
||||
|
||||
// Should this FOF have spikeness?
|
||||
if (th->function.acp1 == (actionf_p1)T_SpikeSector)
|
||||
if (th->function == (actionf_p1)T_SpikeSector)
|
||||
{
|
||||
lst = (levelspecthink_t *)th;
|
||||
|
||||
@@ -4807,7 +4808,7 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f
|
||||
P_AddSpikeThinker(sec, (INT32)sec2num);
|
||||
}
|
||||
// Should this FOF have friction?
|
||||
else if(th->function.acp1 == (actionf_p1)T_Friction)
|
||||
else if(th->function == (actionf_p1)T_Friction)
|
||||
{
|
||||
f = (friction_t *)th;
|
||||
|
||||
@@ -4815,7 +4816,7 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f
|
||||
Add_Friction(f->friction, f->movefactor, (INT32)(sec-sectors), f->affectee);
|
||||
}
|
||||
// Should this FOF have wind/current/pusher?
|
||||
else if(th->function.acp1 == (actionf_p1)T_Pusher)
|
||||
else if(th->function == (actionf_p1)T_Pusher)
|
||||
{
|
||||
p = (pusher_t *)th;
|
||||
|
||||
@@ -4906,7 +4907,7 @@ static void P_AddSpikeThinker(sector_t *sec, INT32 referrer)
|
||||
spikes = Z_Calloc(sizeof (*spikes), PU_LEVSPEC, NULL);
|
||||
P_AddThinker(&spikes->thinker);
|
||||
|
||||
spikes->thinker.function.acp1 = (actionf_p1)T_SpikeSector;
|
||||
spikes->thinker.function = (actionf_p1)T_SpikeSector;
|
||||
|
||||
spikes->sector = sec;
|
||||
spikes->vars[0] = referrer;
|
||||
@@ -4928,7 +4929,7 @@ static void P_AddFloatThinker(sector_t *sec, INT32 tag, line_t *sourceline)
|
||||
floater = Z_Calloc(sizeof (*floater), PU_LEVSPEC, NULL);
|
||||
P_AddThinker(&floater->thinker);
|
||||
|
||||
floater->thinker.function.acp1 = (actionf_p1)T_FloatSector;
|
||||
floater->thinker.function = (actionf_p1)T_FloatSector;
|
||||
|
||||
floater->sector = sec;
|
||||
floater->vars[0] = tag;
|
||||
@@ -4957,7 +4958,7 @@ static void P_AddBlockThinker(sector_t *sec, line_t *sourceline)
|
||||
block = Z_Calloc(sizeof (*block), PU_LEVSPEC, NULL);
|
||||
P_AddThinker(&block->thinker);
|
||||
|
||||
block->thinker.function.acp1 = (actionf_p1)T_MarioBlockChecker;
|
||||
block->thinker.function = (actionf_p1)T_MarioBlockChecker;
|
||||
block->sourceline = sourceline;
|
||||
|
||||
block->sector = sec;
|
||||
@@ -4986,7 +4987,7 @@ static void P_AddRaiseThinker(sector_t *sec, line_t *sourceline)
|
||||
raise = Z_Calloc(sizeof (*raise), PU_LEVSPEC, NULL);
|
||||
P_AddThinker(&raise->thinker);
|
||||
|
||||
raise->thinker.function.acp1 = (actionf_p1)T_RaiseSector;
|
||||
raise->thinker.function = (actionf_p1)T_RaiseSector;
|
||||
|
||||
if (sourceline->flags & ML_BLOCKMONSTERS)
|
||||
raise->vars[0] = 1;
|
||||
@@ -5029,7 +5030,7 @@ static void P_AddOldAirbob(sector_t *sec, line_t *sourceline, boolean noadjust)
|
||||
airbob = Z_Calloc(sizeof (*airbob), PU_LEVSPEC, NULL);
|
||||
P_AddThinker(&airbob->thinker);
|
||||
|
||||
airbob->thinker.function.acp1 = (actionf_p1)T_RaiseSector;
|
||||
airbob->thinker.function = (actionf_p1)T_RaiseSector;
|
||||
|
||||
// set up the fields
|
||||
airbob->sector = sec;
|
||||
@@ -5094,7 +5095,7 @@ static inline void P_AddThwompThinker(sector_t *sec, sector_t *actionsector, lin
|
||||
thwomp = Z_Calloc(sizeof (*thwomp), PU_LEVSPEC, NULL);
|
||||
P_AddThinker(&thwomp->thinker);
|
||||
|
||||
thwomp->thinker.function.acp1 = (actionf_p1)T_ThwompSector;
|
||||
thwomp->thinker.function = (actionf_p1)T_ThwompSector;
|
||||
|
||||
// set up the fields according to the type of elevator action
|
||||
thwomp->sector = sec;
|
||||
@@ -5135,7 +5136,7 @@ static inline void P_AddNoEnemiesThinker(sector_t *sec, line_t *sourceline)
|
||||
nobaddies = Z_Calloc(sizeof (*nobaddies), PU_LEVSPEC, NULL);
|
||||
P_AddThinker(&nobaddies->thinker);
|
||||
|
||||
nobaddies->thinker.function.acp1 = (actionf_p1)T_NoEnemiesSector;
|
||||
nobaddies->thinker.function = (actionf_p1)T_NoEnemiesSector;
|
||||
|
||||
nobaddies->sector = sec;
|
||||
nobaddies->sourceline = sourceline;
|
||||
@@ -5157,7 +5158,7 @@ static inline void P_AddEachTimeThinker(sector_t *sec, line_t *sourceline)
|
||||
eachtime = Z_Calloc(sizeof (*eachtime), PU_LEVSPEC, NULL);
|
||||
P_AddThinker(&eachtime->thinker);
|
||||
|
||||
eachtime->thinker.function.acp1 = (actionf_p1)T_EachTimeThinker;
|
||||
eachtime->thinker.function = (actionf_p1)T_EachTimeThinker;
|
||||
|
||||
eachtime->sector = sec;
|
||||
eachtime->sourceline = sourceline;
|
||||
@@ -5179,7 +5180,7 @@ static inline void P_AddCameraScanner(sector_t *sourcesec, sector_t *actionsecto
|
||||
elevator = Z_Calloc(sizeof (*elevator), PU_LEVSPEC, NULL);
|
||||
P_AddThinker(&elevator->thinker);
|
||||
|
||||
elevator->thinker.function.acp1 = (actionf_p1)T_CameraScanner;
|
||||
elevator->thinker.function = (actionf_p1)T_CameraScanner;
|
||||
elevator->type = elevateBounce;
|
||||
|
||||
// set up the fields according to the type of elevator action
|
||||
@@ -5268,7 +5269,7 @@ static inline void EV_AddLaserThinker(sector_t *sec, sector_t *sec2, line_t *lin
|
||||
|
||||
P_AddThinker(&flash->thinker);
|
||||
|
||||
flash->thinker.function.acp1 = (actionf_p1)T_LaserFlash;
|
||||
flash->thinker.function = (actionf_p1)T_LaserFlash;
|
||||
flash->ffloor = ffloor;
|
||||
flash->sector = sec; // For finding mobjs
|
||||
flash->sec = sec2;
|
||||
@@ -5382,11 +5383,11 @@ void P_SpawnSpecials(INT32 fromnetsave, boolean reloadinggamestate)
|
||||
// Firstly, find out how many there are in each sector
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)T_SpikeSector)
|
||||
if (th->function == (actionf_p1)T_SpikeSector)
|
||||
secthinkers[((levelspecthink_t *)th)->sector - sectors].count++;
|
||||
else if (th->function.acp1 == (actionf_p1)T_Friction)
|
||||
else if (th->function == (actionf_p1)T_Friction)
|
||||
secthinkers[((friction_t *)th)->affectee].count++;
|
||||
else if (th->function.acp1 == (actionf_p1)T_Pusher)
|
||||
else if (th->function == (actionf_p1)T_Pusher)
|
||||
secthinkers[((pusher_t *)th)->affectee].count++;
|
||||
}
|
||||
|
||||
@@ -5404,11 +5405,11 @@ void P_SpawnSpecials(INT32 fromnetsave, boolean reloadinggamestate)
|
||||
{
|
||||
size_t secnum = (size_t)-1;
|
||||
|
||||
if (th->function.acp1 == (actionf_p1)T_SpikeSector)
|
||||
if (th->function == (actionf_p1)T_SpikeSector)
|
||||
secnum = ((levelspecthink_t *)th)->sector - sectors;
|
||||
else if (th->function.acp1 == (actionf_p1)T_Friction)
|
||||
else if (th->function == (actionf_p1)T_Friction)
|
||||
secnum = ((friction_t *)th)->affectee;
|
||||
else if (th->function.acp1 == (actionf_p1)T_Pusher)
|
||||
else if (th->function == (actionf_p1)T_Pusher)
|
||||
secnum = ((pusher_t *)th)->affectee;
|
||||
|
||||
if (secnum != (size_t)-1)
|
||||
@@ -6632,7 +6633,7 @@ void T_Scroll(scroll_t *s)
|
||||
static void Add_Scroller(INT32 type, fixed_t dx, fixed_t dy, INT32 control, INT32 affectee, INT32 accel, INT32 exclusive)
|
||||
{
|
||||
scroll_t *s = Z_Calloc(sizeof *s, PU_LEVSPEC, NULL);
|
||||
s->thinker.function.acp1 = (actionf_p1)T_Scroll;
|
||||
s->thinker.function = (actionf_p1)T_Scroll;
|
||||
s->type = type;
|
||||
s->dx = dx;
|
||||
s->dy = dy;
|
||||
@@ -6802,7 +6803,7 @@ static void Add_MasterDisappearer(tic_t appeartime, tic_t disappeartime, tic_t o
|
||||
{
|
||||
disappear_t *d = Z_Malloc(sizeof *d, PU_LEVSPEC, NULL);
|
||||
|
||||
d->thinker.function.acp1 = (actionf_p1)T_Disappear;
|
||||
d->thinker.function = (actionf_p1)T_Disappear;
|
||||
d->appeartime = appeartime;
|
||||
d->disappeartime = disappeartime;
|
||||
d->offset = offset;
|
||||
@@ -6887,7 +6888,7 @@ static void Add_Friction(INT32 friction, INT32 movefactor, INT32 affectee, INT32
|
||||
{
|
||||
friction_t *f = Z_Calloc(sizeof *f, PU_LEVSPEC, NULL);
|
||||
|
||||
f->thinker.function.acp1 = (actionf_p1)T_Friction;
|
||||
f->thinker.function = (actionf_p1)T_Friction;
|
||||
f->friction = friction;
|
||||
f->movefactor = movefactor;
|
||||
f->affectee = affectee;
|
||||
@@ -7042,7 +7043,7 @@ static void Add_Pusher(pushertype_e type, fixed_t x_mag, fixed_t y_mag, mobj_t *
|
||||
{
|
||||
pusher_t *p = Z_Calloc(sizeof *p, PU_LEVSPEC, NULL);
|
||||
|
||||
p->thinker.function.acp1 = (actionf_p1)T_Pusher;
|
||||
p->thinker.function = (actionf_p1)T_Pusher;
|
||||
p->source = source;
|
||||
p->type = type;
|
||||
p->x_mag = x_mag>>FRACBITS;
|
||||
@@ -7102,7 +7103,7 @@ static inline boolean PIT_PushThing(mobj_t *thing)
|
||||
return false;
|
||||
|
||||
// Allow this to affect pushable objects at some point?
|
||||
if (thing->player && (!(thing->flags & (MF_NOGRAVITY | MF_NOCLIP)) || thing->player->pflags & PF_NIGHTSMODE))
|
||||
if (thing->player && (!(thing->flags & (MF_NOGRAVITY | MF_NOCLIP)) || UNLIKELY(thing->player->pflags & PF_NIGHTSMODE)))
|
||||
{
|
||||
INT32 dist;
|
||||
INT32 speed;
|
||||
@@ -7133,7 +7134,7 @@ static inline boolean PIT_PushThing(mobj_t *thing)
|
||||
// Written with bits and pieces of P_HomingAttack
|
||||
if ((speed > 0) && (P_CheckSight(thing, tmpusher->source)))
|
||||
{
|
||||
if (!(thing->player->pflags & PF_NIGHTSMODE))
|
||||
if (LIKELY(!(thing->player->pflags & PF_NIGHTSMODE)))
|
||||
{
|
||||
// only push wrt Z if health & 1 (mapthing has ambush flag)
|
||||
if (tmpusher->source->health & 1)
|
||||
|
||||
+64
-40
@@ -115,7 +115,7 @@ void Command_Numthinkers_f(void)
|
||||
|
||||
for (think = listtype->next; think != listtype; think = think->next)
|
||||
{
|
||||
if (think->function.acp1 != action)
|
||||
if (think->function != action)
|
||||
continue;
|
||||
|
||||
count++;
|
||||
@@ -152,7 +152,7 @@ void Command_CountMobjs_f(void)
|
||||
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (th->function != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
|
||||
if (((mobj_t *)th)->type == i)
|
||||
@@ -172,7 +172,7 @@ void Command_CountMobjs_f(void)
|
||||
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (th->function != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
|
||||
if (((mobj_t *)th)->type == i)
|
||||
@@ -190,7 +190,7 @@ void Command_CountMobjs_f(void)
|
||||
void P_InitThinkers(void)
|
||||
{
|
||||
thinkercap.prev = thinkercap.next = &thinkercap;
|
||||
precipcap.prev = precipcap.next = &precipcap;
|
||||
precipcap.prev = precipcap.next = &precipcap;
|
||||
waypointcap = NULL;
|
||||
}
|
||||
|
||||
@@ -207,7 +207,7 @@ void P_AddThinker(thinker_t *thinker)
|
||||
|
||||
thinker->references = 0; // killough 11/98: init reference counter to 0
|
||||
|
||||
thinker->cachable = (thinker->function.acp1 == (actionf_p1)P_MobjThinker);
|
||||
thinker->cachable = (thinker->function == (actionf_p1)P_MobjThinker);
|
||||
#ifdef PARANOIA
|
||||
thinker->debug_mobjtype = MT_NULL;
|
||||
#endif
|
||||
@@ -235,7 +235,7 @@ void P_AddPrecipThinker(thinker_t *thinker)
|
||||
#ifdef PARANOIA
|
||||
static const char *MobjTypeName(const mobj_t *mobj)
|
||||
{
|
||||
actionf_p1 p1 = mobj->thinker.function.acp1;
|
||||
actionf_p1 p1 = mobj->thinker.function;
|
||||
|
||||
if (p1 == (actionf_p1)P_MobjThinker)
|
||||
{
|
||||
@@ -254,7 +254,7 @@ static const char *MobjTypeName(const mobj_t *mobj)
|
||||
|
||||
static const char *MobjThinkerName(const mobj_t *mobj)
|
||||
{
|
||||
actionf_p1 p1 = mobj->thinker.function.acp1;
|
||||
actionf_p1 p1 = mobj->thinker.function;
|
||||
|
||||
if (p1 == (actionf_p1)P_MobjThinker)
|
||||
{
|
||||
@@ -371,7 +371,7 @@ void P_UnlinkThinker(thinker_t *thinker)
|
||||
void P_RemoveThinker(thinker_t *thinker)
|
||||
{
|
||||
LUA_InvalidateUserdata(thinker);
|
||||
thinker->function.acp1 = (actionf_p1)P_RemoveThinkerDelayed;
|
||||
thinker->function = (actionf_p1)P_RemoveThinkerDelayed;
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -455,12 +455,15 @@ static inline void P_RunThinkers(void)
|
||||
for (currentthinker = thinkercap.next; currentthinker != &thinkercap; currentthinker = currentthinker->next)
|
||||
{
|
||||
#ifdef PARANOIA
|
||||
I_Assert(currentthinker->function.acp1 != NULL);
|
||||
I_Assert(currentthinker->function != NULL);
|
||||
#endif
|
||||
currentthinker->function.acp1(currentthinker);
|
||||
currentthinker->function(currentthinker);
|
||||
}
|
||||
}
|
||||
|
||||
// Controller rumble!
|
||||
// this keeps track of a bunch of things
|
||||
// and makes your controller rumble accordingly
|
||||
static void P_DeviceRumbleTick(void)
|
||||
{
|
||||
UINT8 i;
|
||||
@@ -472,27 +475,31 @@ static void P_DeviceRumbleTick(void)
|
||||
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
UINT16 low = 0;
|
||||
UINT16 high = 0;
|
||||
|
||||
if (!cv_usejoystick[i].value || !cv_rumble[i].value)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
player_t *player = ((i == 0) ? &players[consoleplayer] : &players[displayplayers[i]]);
|
||||
|
||||
if (player->spectator || !player->mo)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (camera[i].freecam)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (player->exiting)
|
||||
UINT16 low = 0, high = 0;
|
||||
UINT16 lenght = 57; // in ms
|
||||
|
||||
const player_t *player = ((i == 0) ? &players[consoleplayer] : &players[displayplayers[i]]);
|
||||
|
||||
// allow lua to do some crap for spectators
|
||||
if (player->spectator || !player->mo)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// reset the rumble if you exit or are ded lel
|
||||
if (player->exiting ||
|
||||
player->playerstate == PST_DEAD ||
|
||||
player->kartstuff[k_respawn] > 1)
|
||||
{
|
||||
G_PlayerDeviceRumble(i, low, high, 0);
|
||||
continue;
|
||||
@@ -501,15 +508,17 @@ static void P_DeviceRumbleTick(void)
|
||||
if (player->kartstuff[k_spinouttimer])
|
||||
{
|
||||
//low = high = FRACUNIT / 6;
|
||||
low = high = FixedMul((FRACUNIT / 4), (FixedDiv(player->kartstuff[k_spinouttimer], (3*TICRATE / 2))));
|
||||
low = high = FixedMul((FRACUNIT / 4), (FixedDiv(player->kartstuff[k_spinouttimer], (3*TICRATE / 2)))); // try do some some kinda fadeout
|
||||
}
|
||||
else if (player->kartstuff[k_sneakertimer] > (sneakertime-(TICRATE/2)))
|
||||
{
|
||||
low = high = FRACUNIT / 8;
|
||||
}
|
||||
else if ((player->kartstuff[k_offroad])
|
||||
&& P_IsObjectOnGround(player->mo) && player->speed != 0)
|
||||
&& player->speed != 0
|
||||
&& P_IsObjectOnGround(player->mo))
|
||||
{
|
||||
// weaken this depending on if you got hyu or invinc
|
||||
if (player->kartstuff[k_hyudorotimer])
|
||||
{
|
||||
high = FRACUNIT / 128;
|
||||
@@ -524,7 +533,8 @@ static void P_DeviceRumbleTick(void)
|
||||
}
|
||||
}
|
||||
else if ((player->kartstuff[k_bananadrag] > TICRATE)
|
||||
&& P_IsObjectOnGround(player->mo) && player->speed != 0)
|
||||
&& player->speed != 0
|
||||
&& P_IsObjectOnGround(player->mo))
|
||||
{
|
||||
if (leveltime & 1) // this is actually funny lel
|
||||
high = FRACUNIT / 64;
|
||||
@@ -541,7 +551,7 @@ static void P_DeviceRumbleTick(void)
|
||||
continue;
|
||||
}
|
||||
|
||||
G_PlayerDeviceRumble(i, low, high, 57);
|
||||
G_PlayerDeviceRumble(i, low, high, lenght);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -556,7 +566,11 @@ void P_RunChaseCameras(void)
|
||||
player_t *p = &players[displayplayers[i]];
|
||||
camera_t *cam = &camera[i];
|
||||
|
||||
if (cv_verticallook[i].value && leveltime > starttime && p->mo && p->kartstuff[k_respawn] == 0 && p->kartstuff[k_throwdir] != 0)
|
||||
if (cv_verticallook[i].value &&
|
||||
leveltime > starttime
|
||||
&& p->mo
|
||||
&& p->kartstuff[k_respawn] == 0
|
||||
&& p->kartstuff[k_throwdir] != 0)
|
||||
{
|
||||
if (p->speed < 6 * p->mo->scale && abs(cam->dpad_y_held) < 2*TICRATE)
|
||||
cam->dpad_y_held += p->kartstuff[k_throwdir];
|
||||
@@ -573,7 +587,7 @@ static void P_RunQuakes(void)
|
||||
{
|
||||
fixed_t ir;
|
||||
|
||||
if (quake.time <= 0)
|
||||
if (!cv_screenquake.value || quake.time <= 0)
|
||||
{
|
||||
quake.x = quake.y = quake.z = quake.roll = 0;
|
||||
return;
|
||||
@@ -599,6 +613,11 @@ static void P_RunQuakes(void)
|
||||
--quake.time;
|
||||
}
|
||||
|
||||
// Reset our Sprite scales and offsets
|
||||
// at the start of our tic
|
||||
// this is just to make things simpler
|
||||
// as we dont have to reset it ourselves after use
|
||||
// done at the start so lua can still overwrite everything
|
||||
static inline void P_ResetSpriteStuff(void)
|
||||
{
|
||||
thinker_t *th;
|
||||
@@ -610,7 +629,7 @@ static inline void P_ResetSpriteStuff(void)
|
||||
{
|
||||
mobj_t *mo;
|
||||
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker) // not a mobj
|
||||
if (th->function != (actionf_p1)P_MobjThinker) // not a mobj
|
||||
continue;
|
||||
|
||||
mo = (mobj_t *)th;
|
||||
@@ -618,8 +637,8 @@ static inline void P_ResetSpriteStuff(void)
|
||||
if (!mo || (mo->sprite == SPR_NULL) || (mo->flags2 & MF2_DONTDRAW) || (mo->type == MT_SHADOW))
|
||||
continue;
|
||||
|
||||
mo->spritexscale = mo->realxscale;
|
||||
mo->spriteyscale = mo->realyscale;
|
||||
mo->spritexscale = mo->realxscale;
|
||||
mo->spriteyscale = mo->realyscale;
|
||||
mo->spritexoffset = mo->realxoffset;
|
||||
mo->spriteyoffset = mo->realyoffset;
|
||||
}
|
||||
@@ -734,8 +753,12 @@ void P_Ticker(boolean run)
|
||||
|
||||
PS_START_TIMING(ps_playerthink_time);
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo))
|
||||
P_PlayerThink(&players[i]);
|
||||
{
|
||||
if (!playeringame[i] || P_MobjWasRemoved(players[i].mo))
|
||||
continue;
|
||||
|
||||
P_PlayerThink(&players[i]);
|
||||
}
|
||||
PS_STOP_TIMING(ps_playerthink_time);
|
||||
}
|
||||
|
||||
@@ -754,8 +777,12 @@ void P_Ticker(boolean run)
|
||||
|
||||
// Run any "after all the other thinkers" stuff
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo))
|
||||
P_PlayerAfterThink(&players[i]);
|
||||
{
|
||||
if (!playeringame[i] || P_MobjWasRemoved(players[i].mo))
|
||||
continue;
|
||||
|
||||
P_PlayerAfterThink(&players[i]);
|
||||
}
|
||||
|
||||
// Apply rumble to local players
|
||||
if (!demo.playback)
|
||||
@@ -833,12 +860,12 @@ void P_Ticker(boolean run)
|
||||
|
||||
if (demo.recording)
|
||||
{
|
||||
INT32 axis = JoyAxis(AXISLOOKBACK, 1);
|
||||
|
||||
G_WriteAllGhostTics();
|
||||
|
||||
if (cv_recordmultiplayerdemos.value)
|
||||
{
|
||||
const INT32 axis = JoyAxis(AXISLOOKBACK, 1);
|
||||
|
||||
if (demo.savemode == DSM_NOTSAVING || demo.savemode == DSM_WILLAUTOSAVE)
|
||||
if (demo.savebutton && demo.savebutton + 3*TICRATE < leveltime && (InputDown(gc_lookback, 1) || (cv_usejoystick[0].value && axis > 0)))
|
||||
demo.savemode = DSM_TITLEENTRY;
|
||||
@@ -954,10 +981,7 @@ void P_PreTicker(INT32 frames)
|
||||
// Run any "after all the other thinkers" stuff
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
|
||||
if (!players[i].mo || P_MobjWasRemoved(players[i].mo))
|
||||
if (!playeringame[i] || P_MobjWasRemoved(players[i].mo))
|
||||
continue;
|
||||
|
||||
P_PlayerAfterThink(&players[i]);
|
||||
|
||||
+57
-49
@@ -73,7 +73,7 @@ void P_Thrust(mobj_t *mo, angle_t angle, fixed_t move)
|
||||
|
||||
mo->momx += FixedMul(move, FINECOSINE(angle));
|
||||
|
||||
if (!(twodlevel || (mo->flags2 & MF2_TWOD)))
|
||||
if (LIKELY(!(twodlevel || (mo->flags2 & MF2_TWOD))))
|
||||
mo->momy += FixedMul(move, FINESINE(angle));
|
||||
}
|
||||
|
||||
@@ -90,7 +90,7 @@ void P_InstaThrust(mobj_t *mo, angle_t angle, fixed_t move)
|
||||
|
||||
mo->momx = FixedMul(move, FINECOSINE(angle));
|
||||
|
||||
if (!(twodlevel || (mo->flags2 & MF2_TWOD)))
|
||||
if (LIKELY(!(twodlevel || (mo->flags2 & MF2_TWOD))))
|
||||
mo->momy = FixedMul(move,FINESINE(angle));
|
||||
}
|
||||
|
||||
@@ -498,9 +498,9 @@ void P_PlayLivesJingle(player_t *player)
|
||||
if (player && !P_IsLocalPlayer(player))
|
||||
return;
|
||||
|
||||
if (use1upSound)
|
||||
if (UNLIKELY(use1upSound))
|
||||
S_StartSound(NULL, sfx_oneup);
|
||||
else if (mariomode)
|
||||
else if (UNLIKELY(mariomode))
|
||||
S_StartSound(NULL, sfx_marioa);
|
||||
else
|
||||
{
|
||||
@@ -528,7 +528,7 @@ void P_PlayRinglossSound(mobj_t *source, mobj_t *damager)
|
||||
S_StartSound(NULL, sfx);
|
||||
}
|
||||
else
|
||||
S_StartSound(source, (mariomode) ? sfx_mario8 : sfx_khurt1 + key);
|
||||
S_StartSound(source, UNLIKELY(mariomode) ? sfx_mario8 : sfx_khurt1 + key);
|
||||
}
|
||||
else
|
||||
S_StartSound(source, sfx_slip);
|
||||
@@ -552,9 +552,13 @@ static UINT8 getPlayerPos(player_t *player)
|
||||
{
|
||||
UINT8 pos = 1;
|
||||
|
||||
for (int i = 0; i < MAXPLAYERS; ++i) {
|
||||
if (!playeringame[i] || players[i].spectator) continue;
|
||||
if (players[i].marescore > player->marescore) ++pos;
|
||||
for (UINT8 i = 0; i < MAXPLAYERS; ++i)
|
||||
{
|
||||
if (!playeringame[i] || players[i].spectator)
|
||||
continue;
|
||||
|
||||
if (players[i].marescore > player->marescore)
|
||||
++pos;
|
||||
}
|
||||
|
||||
return pos;
|
||||
@@ -1064,7 +1068,7 @@ void P_SpawnShieldOrb(player_t *player)
|
||||
// blaze through the thinkers to see if an orb already exists!
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (th->function != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
|
||||
shieldobj = (mobj_t *)th;
|
||||
@@ -1283,13 +1287,14 @@ boolean P_InQuicksand(mobj_t *mo) // Returns true if you are in quicksand
|
||||
{
|
||||
sector_t *sector = mo->subsector->sector;
|
||||
fixed_t topheight, bottomheight;
|
||||
|
||||
fixed_t flipoffset = ((mo->eflags & MFE_VERTICALFLIP) ? (mo->height/2) : 0);
|
||||
fixed_t flipoffset;
|
||||
|
||||
if (sector->ffloors)
|
||||
{
|
||||
ffloor_t *rover;
|
||||
|
||||
flipoffset = ((mo->eflags & MFE_VERTICALFLIP) ? (mo->height/2) : 0);
|
||||
|
||||
for (rover = sector->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
if (!(rover->flags & FF_EXISTS))
|
||||
@@ -1678,6 +1683,7 @@ static void P_DoBubbleBreath(player_t *player)
|
||||
bubble = P_SpawnMobj(player->mo->x, player->mo->y, zh, MT_SMALLBUBBLE);
|
||||
else if (P_RandomChance(3*FRACUNIT/256))
|
||||
bubble = P_SpawnMobj(player->mo->x, player->mo->y, zh, MT_MEDIUMBUBBLE);
|
||||
|
||||
if (bubble)
|
||||
{
|
||||
bubble->threshold = 42;
|
||||
@@ -1685,8 +1691,8 @@ static void P_DoBubbleBreath(player_t *player)
|
||||
P_SetScale(bubble, bubble->destscale);
|
||||
}
|
||||
|
||||
if (player->pflags & PF_NIGHTSMODE) // NiGHTS Super doesn't spawn flight bubbles
|
||||
return;
|
||||
//if (player->pflags & PF_NIGHTSMODE) // NiGHTS Super doesn't spawn flight bubbles
|
||||
//return;
|
||||
}
|
||||
|
||||
//
|
||||
@@ -1780,7 +1786,7 @@ void P_Telekinesis(player_t *player, fixed_t thrust, fixed_t range)
|
||||
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (th->function != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
@@ -2155,7 +2161,7 @@ static void P_MovePlayer(player_t *player)
|
||||
}
|
||||
// note: don't unset stasis here
|
||||
|
||||
if (!player->spectator && G_TagGametype())
|
||||
if (UNLIKELY(!player->spectator && G_TagGametype()))
|
||||
{
|
||||
// If we have stasis already here, it's because it's forced on us
|
||||
// by a linedef executor or what have you
|
||||
@@ -2215,7 +2221,7 @@ static void P_MovePlayer(player_t *player)
|
||||
player->lturn_max[leveltime%MAXPREDICTTICS] = player->rturn_max[leveltime%MAXPREDICTTICS] = 0;
|
||||
}
|
||||
|
||||
if (leveltime >= starttime)
|
||||
if (LIKELY(leveltime >= starttime))
|
||||
{
|
||||
// KART: Don't directly apply angleturn! It may have been either A) forged by a malicious client, or B) not be a smooth turn due to a player dropping frames.
|
||||
// Instead, turn the player only up to the amount they're supposed to turn accounting for latency. Allow exactly 1 extra turn unit to try to keep old replays synced.
|
||||
@@ -2254,7 +2260,7 @@ static void P_MovePlayer(player_t *player)
|
||||
P_3dMovement(player);
|
||||
}
|
||||
|
||||
if (maptol & TOL_2D)
|
||||
if (UNLIKELY(maptol & TOL_2D)) // psure this doesent even work at all
|
||||
runspd = FixedMul(runspd, 2*FRACUNIT/3);
|
||||
|
||||
/////////////////////////
|
||||
@@ -2315,10 +2321,10 @@ static void P_MovePlayer(player_t *player)
|
||||
|
||||
// Drifting sound
|
||||
// Start looping the sound now.
|
||||
if (leveltime % 50 == 0 && onground && player->kartstuff[k_drift] != 0)
|
||||
if (onground && leveltime % 50 == 0 && player->kartstuff[k_drift] != 0)
|
||||
S_StartSound(player->mo, sfx_drift);
|
||||
// Leveltime being 50 might take a while at times. We'll start it up once, isntantly.
|
||||
else if (!S_SoundPlaying(player->mo, sfx_drift) && onground && player->kartstuff[k_drift] != 0)
|
||||
else if (onground && !S_SoundPlaying(player->mo, sfx_drift) && player->kartstuff[k_drift] != 0)
|
||||
S_StartSound(player->mo, sfx_drift);
|
||||
// Ok, we'll stop now.
|
||||
else if (player->kartstuff[k_drift] == 0 || !onground)
|
||||
@@ -2343,7 +2349,7 @@ static void P_MovePlayer(player_t *player)
|
||||
P_SetPlayerMobjState(player->mo, S_KART_STND1); // SRB2kart - was S_PLAY_STND
|
||||
}
|
||||
|
||||
if (player->gotflag) // If you can't glide, then why the heck would you be gliding?
|
||||
if (UNLIKELY(player->gotflag)) // If you can't glide, then why the heck would you be gliding?
|
||||
{
|
||||
player->pflags &= ~PF_GLIDING;
|
||||
player->glidetime = 0;
|
||||
@@ -2506,7 +2512,7 @@ static void P_DoZoomTube(player_t *player)
|
||||
// Find next waypoint
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker) // Not a mobj thinker
|
||||
if (th->function != (actionf_p1)P_MobjThinker) // Not a mobj thinker
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
@@ -2596,7 +2602,7 @@ void P_NukeEnemies(mobj_t *inflictor, mobj_t *source, fixed_t radius)
|
||||
|
||||
for (think = thinkercap.next; think != &thinkercap; think = think->next)
|
||||
{
|
||||
if (think->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (think->function != (actionf_p1)P_MobjThinker)
|
||||
continue; // not a mobj thinker
|
||||
|
||||
mo = (mobj_t *)think;
|
||||
@@ -2673,7 +2679,7 @@ boolean P_LookForEnemies(player_t *player)
|
||||
|
||||
for (think = thinkercap.next; think != &thinkercap; think = think->next)
|
||||
{
|
||||
if (think->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (think->function != (actionf_p1)P_MobjThinker)
|
||||
continue; // not a mobj thinker
|
||||
|
||||
mo = (mobj_t *)think;
|
||||
@@ -2704,8 +2710,8 @@ boolean P_LookForEnemies(player_t *player)
|
||||
player->mo->z-mo->z) > FixedMul(RING_DIST, player->mo->scale))
|
||||
continue; // out of range
|
||||
|
||||
if ((twodlevel || player->mo->flags2 & MF2_TWOD)
|
||||
&& abs(player->mo->y-mo->y) > player->mo->radius)
|
||||
if (UNLIKELY((twodlevel || player->mo->flags2 & MF2_TWOD)
|
||||
&& abs(player->mo->y-mo->y) > player->mo->radius))
|
||||
continue; // not in your 2d plane
|
||||
|
||||
if (mo->type == MT_PLAYER) // Don't chase after other players!
|
||||
@@ -2797,7 +2803,7 @@ void P_FindEmerald(void)
|
||||
// to find all emeralds
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (th->function != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
@@ -3044,6 +3050,8 @@ consvar_t cv_tiltsmoothing = {"tiltsmoothing", "32", CV_SAVE, CV_Natural, NULL,
|
||||
|
||||
consvar_t cv_actionmovie = {"actionmovie", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_screenquake = {"quakescreenshake", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
static CV_PossibleValue_t lookbackmom_cons_t[] = {{0, "Off"}, {1, "On"}, {2, "Double"}, {0, NULL}};
|
||||
|
||||
consvar_t cv_lookbackmom[MAXSPLITSCREENPLAYERS] = {
|
||||
@@ -3402,7 +3410,7 @@ static void P_DemoCameraMovement(camera_t *cam, UINT8 num)
|
||||
}
|
||||
|
||||
// update subsector to avoid crashes;
|
||||
cam->subsector = R_PointInSubsector(cam->x, cam->y);
|
||||
cam->subsector = R_PointInSubsectorFast(cam->x, cam->y);
|
||||
}
|
||||
|
||||
void P_ResetCamera(player_t *player, camera_t *thiscam)
|
||||
@@ -3446,7 +3454,7 @@ void P_ResetCamera(player_t *player, camera_t *thiscam)
|
||||
|
||||
thiscam->relativex = 0;
|
||||
|
||||
thiscam->subsector = R_PointInSubsector(thiscam->x,thiscam->y);
|
||||
thiscam->subsector = R_PointInSubsectorFast(thiscam->x,thiscam->y);
|
||||
|
||||
thiscam->radius = 20*FRACUNIT;
|
||||
thiscam->height = 16*FRACUNIT;
|
||||
@@ -3508,7 +3516,7 @@ static boolean P_CheckNoclipCameraPosition(player_t *player, camera_t *thiscam,
|
||||
for (rover = newsubsec->sector->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
fixed_t topheight, bottomheight;
|
||||
if (!(rover->flags & FF_BLOCKOTHERS) || !(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERALL) || GETSECSPECIAL(rover->master->frontsector->special, 4) == 12)
|
||||
if (!(rover->flags & FF_BLOCKOTHERS) || !(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERALL) || UNLIKELY(GETSECSPECIAL(rover->master->frontsector->special, 4) == 12))
|
||||
continue;
|
||||
|
||||
topheight = P_CameraGetFOFTopZ(thiscam, newsubsec->sector, rover, midx, midy, NULL);
|
||||
@@ -3573,7 +3581,7 @@ static boolean P_CheckNoclipCameraPosition(player_t *player, camera_t *thiscam,
|
||||
// We're inside it! Yess...
|
||||
polysec = po->lines[0]->backsector;
|
||||
|
||||
if (GETSECSPECIAL(polysec->special, 4) == 12)
|
||||
if (UNLIKELY(GETSECSPECIAL(polysec->special, 4) == 12))
|
||||
{ // Camera noclip polyobj.
|
||||
plink = (polymaplink_t *)(plink->link.next);
|
||||
continue;
|
||||
@@ -3629,7 +3637,7 @@ static boolean P_CheckNoclipCameraPosition(player_t *player, camera_t *thiscam,
|
||||
for (rover = newsubsec->sector->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
fixed_t topheight, bottomheight;
|
||||
if ((rover->flags & FF_BLOCKOTHERS) && (rover->flags & FF_RENDERALL) && (rover->flags & FF_EXISTS) && GETSECSPECIAL(rover->master->frontsector->special, 4) == 12)
|
||||
if (UNLIKELY((rover->flags & FF_BLOCKOTHERS) && (rover->flags & FF_RENDERALL) && (rover->flags & FF_EXISTS) && GETSECSPECIAL(rover->master->frontsector->special, 4) == 12))
|
||||
{
|
||||
topheight = P_CameraGetFOFTopZ(thiscam, newsubsec->sector, rover, midx, midy, NULL);
|
||||
bottomheight = P_CameraGetFOFBottomZ(thiscam, newsubsec->sector, rover, midx, midy, NULL);
|
||||
@@ -3682,7 +3690,7 @@ static void P_MoveCameraToSpawn(UINT8 playernum)
|
||||
thiscam->angle = player->mo->angle;
|
||||
thiscam->aiming = 0;
|
||||
|
||||
thiscam->subsector = R_PointInSubsector(thiscam->x,thiscam->y);
|
||||
thiscam->subsector = R_PointInSubsectorFast(thiscam->x,thiscam->y);
|
||||
|
||||
thiscam->reset_aiming = true;
|
||||
|
||||
@@ -4075,7 +4083,7 @@ boolean P_SpectatorJoinGame(player_t *player)
|
||||
// Team changing in Team Match and CTF
|
||||
// Pressing fire assigns you to a team that needs players if allowed.
|
||||
// Partial code reproduction from p_tick.c autobalance code.
|
||||
else if (G_GametypeHasTeams())
|
||||
else if (UNLIKELY(G_GametypeHasTeams()))
|
||||
{
|
||||
INT32 changeto = 0;
|
||||
INT32 z, numplayersred = 0, numplayersblue = 0;
|
||||
@@ -4243,7 +4251,7 @@ static void P_CalcPostImg(player_t *player, camera_t *thiscam)
|
||||
else
|
||||
pviewheight = player->mo->z + player->viewheight;
|
||||
|
||||
if (player->awayviewtics && player->awayviewmobj && !P_MobjWasRemoved(player->awayviewmobj))
|
||||
if (player->awayviewtics && !P_MobjWasRemoved(player->awayviewmobj))
|
||||
{
|
||||
sector = player->awayviewmobj->subsector->sector;
|
||||
pviewheight = player->awayviewmobj->z + 20*FRACUNIT;
|
||||
@@ -4317,10 +4325,10 @@ static INT32 Quaketilt(player_t *player)
|
||||
if (abs(delta) > ANGLE_90)
|
||||
delta = (INT32)(( moma + ANGLE_180 ) - player->mo->angle );
|
||||
|
||||
const boolean sliptiding = player->kartstuff[k_drift] ? 0 : player->kartstuff[k_aizdriftstrat];
|
||||
|
||||
if (P_IsObjectOnGround(player->mo))
|
||||
{
|
||||
const boolean sliptiding = player->kartstuff[k_drift] ? 0 : player->kartstuff[k_aizdriftstrat];
|
||||
|
||||
if (sliptiding)
|
||||
{
|
||||
tilt = ANGLE_45;
|
||||
@@ -4473,8 +4481,8 @@ void P_PlayerThink(player_t *player)
|
||||
{
|
||||
seenplayer = NULL;
|
||||
|
||||
if (cv_seenames.value && cv_allowseenames.value &&
|
||||
!(G_TagGametype() && (player->pflags & PF_TAGIT)))
|
||||
if (UNLIKELY(cv_seenames.value && cv_allowseenames.value &&
|
||||
!(G_TagGametype() && (player->pflags & PF_TAGIT))))
|
||||
{
|
||||
mobj_t *mo = P_SpawnNameFinder(player->mo, MT_NAMECHECK);
|
||||
|
||||
@@ -4763,8 +4771,8 @@ void P_PlayerThink(player_t *player)
|
||||
}
|
||||
|
||||
// Even if not NiGHTS, pull in nearby objects when walking around as John Q. Elliot.
|
||||
if (!objectplacing && !((netgame || multiplayer) && player->spectator)
|
||||
&& maptol & TOL_NIGHTS && (!(player->pflags & PF_NIGHTSMODE) || player->powers[pw_nights_helper]))
|
||||
if (UNLIKELY(!objectplacing && !((netgame || multiplayer) && player->spectator)
|
||||
&& maptol & TOL_NIGHTS && (!(player->pflags & PF_NIGHTSMODE) || player->powers[pw_nights_helper])))
|
||||
{
|
||||
thinker_t *th;
|
||||
mobj_t *mo2;
|
||||
@@ -4774,7 +4782,7 @@ void P_PlayerThink(player_t *player)
|
||||
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (th->function != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
@@ -4829,7 +4837,7 @@ void P_PlayerThink(player_t *player)
|
||||
player->pflags &= ~PF_FULLSTASIS;
|
||||
|
||||
if (player->onconveyor == 1)
|
||||
player->cmomy = player->cmomx = 0;
|
||||
player->cmomy = player->cmomx = 0;
|
||||
|
||||
P_DoBubbleBreath(player); // Spawn Sonic's bubbles
|
||||
P_CheckInvincibilityTimer(player); // Spawn Invincibility Sparkles
|
||||
@@ -4866,7 +4874,7 @@ void P_PlayerThink(player_t *player)
|
||||
#endif
|
||||
|
||||
// check for use
|
||||
if (!(player->pflags & PF_NIGHTSMODE))
|
||||
if (LIKELY(!(player->pflags & PF_NIGHTSMODE)))
|
||||
{
|
||||
if (cmd->buttons & BT_BRAKE)
|
||||
player->pflags |= PF_USEDOWN;
|
||||
@@ -5038,6 +5046,11 @@ void P_PlayerAfterThink(player_t *player)
|
||||
P_PlayerInSpecialSector(player);
|
||||
#endif
|
||||
|
||||
if (player->playerstate == PST_DEAD)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
if (player == &players[displayplayers[i]])
|
||||
@@ -5047,12 +5060,7 @@ void P_PlayerAfterThink(player_t *player)
|
||||
}
|
||||
}
|
||||
|
||||
if (player->playerstate == PST_DEAD)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (player->pflags & PF_NIGHTSMODE)
|
||||
if (UNLIKELY(player->pflags & PF_NIGHTSMODE))
|
||||
{
|
||||
player->powers[pw_gravityboots] = 0;
|
||||
}
|
||||
|
||||
+5
-5
@@ -196,12 +196,12 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel,
|
||||
mobj_t *pviewmobj = viewplayer->mo;
|
||||
INT32 heightsec;
|
||||
boolean underwater;
|
||||
UINT8 i = R_GetViewNumber();
|
||||
camera_t *thiscam = &camera[R_GetViewNumber()];
|
||||
|
||||
if (viewplayer == &players[displayplayers[i]] && camera[i].chase)
|
||||
heightsec = R_PointInSubsector(camera[i].x, camera[i].y)->sector->heightsec;
|
||||
else if (i > splitscreen && viewmobj)
|
||||
heightsec = R_PointInSubsector(pviewmobj->x, pviewmobj->y)->sector->heightsec;
|
||||
if (thiscam->chase)
|
||||
heightsec = thiscam->subsector->sector->heightsec;
|
||||
else if (viewmobj)
|
||||
heightsec = pviewmobj->subsector->sector->heightsec;
|
||||
else
|
||||
return sec;
|
||||
|
||||
|
||||
+264
-143
@@ -103,7 +103,7 @@ static UINT32 **texturecolumnofs; // column offset lookup table for each texture
|
||||
UINT8 **texturecache; // graphics data for each generated full-size texture
|
||||
|
||||
// texture width is a power of 2, so it can easily repeat along sidedefs using a simple mask
|
||||
INT32 *texturewidthmask;
|
||||
static INT32 *texturewidthmask;
|
||||
|
||||
fixed_t *textureheight; // needed for texture pegging
|
||||
|
||||
@@ -235,6 +235,7 @@ UINT32 ASTBlendTexturePixel(RGBA_t background, RGBA_t foreground, int style, UIN
|
||||
// Painfully simple texture id cacheing to make maps load faster. :3
|
||||
static struct {
|
||||
char name[9];
|
||||
UINT32 hash;
|
||||
INT32 id;
|
||||
} *tidcache = NULL;
|
||||
static INT32 tidcachelen = 0;
|
||||
@@ -473,11 +474,26 @@ UINT8 *R_GetColumn(fixed_t tex, INT32 col)
|
||||
{
|
||||
UINT8 *data;
|
||||
|
||||
col &= texturewidthmask[tex];
|
||||
data = texturecache[tex];
|
||||
|
||||
if (texturewidthmask[tex])
|
||||
col &= texturewidthmask[tex]; // set by load textures
|
||||
else
|
||||
{
|
||||
const INT16 texwidth = textures[tex]->width;
|
||||
|
||||
// Odd width texture, cannot just mask.
|
||||
// Sometime gets colnum = -1 or = width, even without tiling.
|
||||
// Test LostCiv, Map 20, crates.
|
||||
col = ((col % texwidth) + texwidth) % texwidth;
|
||||
}
|
||||
|
||||
if (!data)
|
||||
{
|
||||
// This must be here because cache can be freed by other operations.
|
||||
// To prevent must lock individual texture cache on every draw.
|
||||
data = R_GenerateTexture(tex);
|
||||
}
|
||||
|
||||
return data + LONG(texturecolumnofs[tex][col]);
|
||||
}
|
||||
@@ -505,32 +521,151 @@ void R_FlushTextureCache(void)
|
||||
int R_CountTexturesInTEXTURESLump(UINT16 wadNum, UINT16 lumpNum);
|
||||
void R_ParseTEXTURESLump(UINT16 wadNum, UINT16 lumpNum, INT32 *index);
|
||||
|
||||
//
|
||||
// R_LoadTextures
|
||||
// Initializes the texture list with the textures from the world map.
|
||||
//
|
||||
#define TX_START "TX_START"
|
||||
#define TX_END "TX_END"
|
||||
void R_LoadTextures(void)
|
||||
|
||||
static INT32
|
||||
Rloadtextures (INT32 i, INT32 w)
|
||||
{
|
||||
INT32 i, k, w;
|
||||
UINT16 j;
|
||||
INT32 k;
|
||||
UINT16 texstart, texend, texturesLumpPos;
|
||||
softwarepatch_t *patchlump;
|
||||
texpatch_t *patch;
|
||||
texture_t *texture;
|
||||
|
||||
// Free previous memory before numtextures change.
|
||||
if (numtextures)
|
||||
// Get the lump numbers for the markers in the WAD, if they exist.
|
||||
if (W_FileHasFolders(wadfiles[w]))
|
||||
{
|
||||
for (i = 0; i < numtextures; i++)
|
||||
texstart = W_CheckNumForFolderStartPK3("textures/", (UINT16)w, 0);
|
||||
texend = W_CheckNumForFolderEndPK3("textures/", (UINT16)w, texstart);
|
||||
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
|
||||
while (texturesLumpPos != INT16_MAX)
|
||||
{
|
||||
Z_Free(textures[i]);
|
||||
Z_Free(texturecache[i]);
|
||||
R_ParseTEXTURESLump(w, texturesLumpPos, &i);
|
||||
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, texturesLumpPos + 1);
|
||||
}
|
||||
Z_Free(texturetranslation);
|
||||
Z_Free(textures);
|
||||
}
|
||||
else
|
||||
{
|
||||
texstart = W_CheckNumForMarkerStartPwad(TX_START, (UINT16)w, 0);
|
||||
texend = W_CheckNumForNamePwad(TX_END, (UINT16)w, 0);
|
||||
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
|
||||
if (texturesLumpPos != INT16_MAX)
|
||||
R_ParseTEXTURESLump(w, texturesLumpPos, &i);
|
||||
}
|
||||
|
||||
if (texstart == INT16_MAX || texend == INT16_MAX)
|
||||
return i;
|
||||
|
||||
// Work through each lump between the markers in the WAD.
|
||||
for (j = 0; j < (texend - texstart); j++)
|
||||
{
|
||||
UINT16 wadnum = (UINT16)w;
|
||||
lumpnum_t lumpnum = texstart + j;
|
||||
|
||||
if (W_FileHasFolders(wadfiles[w]))
|
||||
{
|
||||
if (W_IsLumpFolder(wadnum, lumpnum)) // Check if lump is a folder
|
||||
continue; // If it is then SKIP IT
|
||||
}
|
||||
|
||||
patchlump = (softwarepatch_t *)W_CacheLumpNumPwad(wadnum, lumpnum, PU_STATIC);
|
||||
|
||||
//CONS_Printf("\n\"%s\" is a single patch, dimensions %d x %d",W_CheckNameForNumPwad((wadnum, lumpnum), patchlump->width, patchlump->height);
|
||||
texture = textures[i] = Z_Calloc(sizeof(texture_t) + sizeof(texpatch_t), PU_STATIC, NULL);
|
||||
|
||||
// Set texture properties.
|
||||
M_Memcpy(texture->name, W_CheckNameForNumPwad(wadnum, lumpnum), sizeof(texture->name));
|
||||
texture->hash = quickncasehash(texture->name, 8);
|
||||
texture->width = SHORT(patchlump->width);
|
||||
texture->height = SHORT(patchlump->height);
|
||||
texture->type = TEXTURETYPE_SINGLEPATCH;
|
||||
texture->patchcount = 1;
|
||||
texture->holes = false;
|
||||
|
||||
// Allocate information for the texture's patches.
|
||||
patch = &texture->patches[0];
|
||||
|
||||
patch->originx = patch->originy = 0;
|
||||
patch->wad = wadnum;
|
||||
patch->lump = texstart + j;
|
||||
|
||||
Z_Free(patchlump);
|
||||
|
||||
// determine width power of 2
|
||||
#if 1
|
||||
// [WDJ] only need to determine if exact power of 2.
|
||||
k = 1;
|
||||
while (k < texture->width)
|
||||
k<<=1;
|
||||
#else
|
||||
// Largest power of 2 that fits within width.
|
||||
k = 1;
|
||||
while (k << 1 <= texture->width)
|
||||
k <<= 1;
|
||||
#endif
|
||||
if (k != texture->width)
|
||||
{
|
||||
// Odd width
|
||||
k = 1; // make texturewidthmask = 0
|
||||
}
|
||||
|
||||
texturewidthmask[i] = k - 1;
|
||||
textureheight[i] = texture->height << FRACBITS;
|
||||
i++;
|
||||
}
|
||||
|
||||
return i;
|
||||
}
|
||||
|
||||
static INT32
|
||||
count_range
|
||||
( const char * marker_start,
|
||||
const char * marker_end,
|
||||
const char * folder,
|
||||
UINT16 wadnum)
|
||||
{
|
||||
UINT16 j;
|
||||
UINT16 texstart, texend;
|
||||
INT32 count = 0;
|
||||
|
||||
// Count flats
|
||||
if (W_FileHasFolders(wadfiles[wadnum]))
|
||||
{
|
||||
texstart = W_CheckNumForFolderStartPK3(folder, wadnum, 0);
|
||||
texend = W_CheckNumForFolderEndPK3(folder, wadnum, texstart);
|
||||
}
|
||||
else
|
||||
{
|
||||
texstart = W_CheckNumForMarkerStartPwad(marker_start, wadnum, 0);
|
||||
texend = W_CheckNumForNamePwad(marker_end, wadnum, texstart);
|
||||
}
|
||||
|
||||
if (texstart != INT16_MAX && texend != INT16_MAX)
|
||||
{
|
||||
// PK3s have subfolders, so we can't just make a simple sum
|
||||
if (W_FileHasFolders(wadfiles[wadnum]))
|
||||
{
|
||||
for (j = texstart; j < texend; j++)
|
||||
{
|
||||
if (!W_IsLumpFolder(wadnum, j)) // Check if lump is a folder; if not, then count it
|
||||
count++;
|
||||
}
|
||||
}
|
||||
else // Add all the textures between markers
|
||||
{
|
||||
count += (texend - texstart);
|
||||
}
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
static INT32 R_CountTextures(UINT16 wadnum)
|
||||
{
|
||||
UINT16 texturesLumpPos;
|
||||
INT32 count = 0;
|
||||
|
||||
// Load patches and textures.
|
||||
|
||||
@@ -539,145 +674,127 @@ void R_LoadTextures(void)
|
||||
// the markers.
|
||||
// This system will allocate memory for all duplicate/patched textures even if it never uses them,
|
||||
// but the alternative is to spend a ton of time checking and re-checking all previous entries just to skip any potentially patched textures.
|
||||
for (w = 0, numtextures = 0; w < numwadfiles; w++)
|
||||
|
||||
// Count the textures from TEXTURES lumps
|
||||
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", wadnum, 0);
|
||||
|
||||
while (texturesLumpPos != INT16_MAX)
|
||||
{
|
||||
if (W_FileHasFolders(wadfiles[w]))
|
||||
{
|
||||
texstart = W_CheckNumForFolderStartPK3("textures/", (UINT16)w, 0);
|
||||
texend = W_CheckNumForFolderEndPK3("textures/", (UINT16)w, texstart);
|
||||
}
|
||||
else
|
||||
{
|
||||
texstart = W_CheckNumForNamePwad(TX_START, (UINT16)w, 0) + 1;
|
||||
texend = W_CheckNumForNamePwad(TX_END, (UINT16)w, 0);
|
||||
}
|
||||
|
||||
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
|
||||
while (texturesLumpPos != INT16_MAX)
|
||||
{
|
||||
numtextures += R_CountTexturesInTEXTURESLump((UINT16)w, (UINT16)texturesLumpPos);
|
||||
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, texturesLumpPos + 1);
|
||||
}
|
||||
|
||||
// Add all the textures between TX_START and TX_END
|
||||
if (texstart == INT16_MAX || texend == INT16_MAX)
|
||||
continue;
|
||||
|
||||
// PK3s have subfolders, so we can't just make a simple sum
|
||||
if (W_FileHasFolders(wadfiles[w]))
|
||||
{
|
||||
for (j = texstart; j < texend; j++)
|
||||
{
|
||||
if (W_IsLumpFolder((UINT16)w, j)) // Check if lump is a folder; if not, then count it
|
||||
continue;
|
||||
|
||||
numtextures++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
numtextures += (UINT32)(texend - texstart);
|
||||
}
|
||||
count += R_CountTexturesInTEXTURESLump(wadnum, texturesLumpPos);
|
||||
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", wadnum, texturesLumpPos + 1);
|
||||
}
|
||||
|
||||
// If no textures found by this point, bomb out
|
||||
if (!numtextures)
|
||||
I_Error("No textures detected in any WADs!\n");
|
||||
// Count single-patch textures
|
||||
count += count_range(TX_START, TX_END, "textures/", wadnum);
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
static void
|
||||
recallocuser
|
||||
( void * user,
|
||||
size_t old,
|
||||
size_t new)
|
||||
{
|
||||
char *p = Z_Realloc(*(void**)user,
|
||||
new, PU_STATIC, user);
|
||||
|
||||
if (new > old)
|
||||
memset(&p[old], 0, (new - old));
|
||||
}
|
||||
|
||||
static void R_AllocateTextures(INT32 add)
|
||||
{
|
||||
const INT32 newtextures = (numtextures + add);
|
||||
const size_t newsize = newtextures * sizeof (void*);
|
||||
const size_t oldsize = numtextures * sizeof (void*);
|
||||
|
||||
INT32 i;
|
||||
|
||||
// Allocate memory and initialize to 0 for all the textures we are initialising.
|
||||
// There are actually 5 buffers allocated in one for convenience.
|
||||
textures = Z_Calloc((numtextures * sizeof(void *)) * 5, PU_STATIC, NULL);
|
||||
recallocuser(&textures, oldsize, newsize);
|
||||
|
||||
// Allocate texture column offset table.
|
||||
texturecolumnofs = (void *)((UINT8 *)textures + (numtextures * sizeof(void *)));
|
||||
recallocuser(&texturecolumnofs, oldsize, newsize);
|
||||
// Allocate texture referencing cache.
|
||||
texturecache = (void *)((UINT8 *)textures + ((numtextures * sizeof(void *)) * 2));
|
||||
// Allocate texture width mask table.
|
||||
texturewidthmask = (void *)((UINT8 *)textures + ((numtextures * sizeof(void *)) * 3));
|
||||
// Allocate texture height mask table.
|
||||
textureheight = (void *)((UINT8 *)textures + ((numtextures * sizeof(void *)) * 4));
|
||||
recallocuser(&texturecache, oldsize, newsize);
|
||||
// Allocate texture width table.
|
||||
recallocuser(&texturewidthmask, oldsize, newsize);
|
||||
// Allocate texture height table.
|
||||
recallocuser(&textureheight, oldsize, newsize);
|
||||
// Create translation table for global animation.
|
||||
texturetranslation = Z_Malloc((numtextures + 1) * sizeof(*texturetranslation), PU_STATIC, NULL);
|
||||
Z_Realloc(texturetranslation, (newtextures + 1) * sizeof(*texturetranslation), PU_STATIC, &texturetranslation);
|
||||
|
||||
for (i = 0; i < numtextures; i++)
|
||||
texturetranslation[i] = i;
|
||||
|
||||
for (i = 0, w = 0; w < numwadfiles; w++)
|
||||
for (i = 0; i < numtextures; ++i)
|
||||
{
|
||||
// Get the lump numbers for the markers in the WAD, if they exist.
|
||||
if (W_FileHasFolders(wadfiles[w]))
|
||||
{
|
||||
texstart = W_CheckNumForFolderStartPK3("textures/", (UINT16)w, 0);
|
||||
texend = W_CheckNumForFolderEndPK3("textures/", (UINT16)w, texstart);
|
||||
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
|
||||
while (texturesLumpPos != INT16_MAX)
|
||||
{
|
||||
R_ParseTEXTURESLump(w, texturesLumpPos, &i);
|
||||
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, texturesLumpPos + 1);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
texstart = W_CheckNumForNamePwad(TX_START, (UINT16)w, 0) + 1;
|
||||
texend = W_CheckNumForNamePwad(TX_END, (UINT16)w, 0);
|
||||
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
|
||||
if (texturesLumpPos != INT16_MAX)
|
||||
R_ParseTEXTURESLump(w, texturesLumpPos, &i);
|
||||
}
|
||||
|
||||
if (texstart == INT16_MAX || texend == INT16_MAX)
|
||||
continue;
|
||||
|
||||
// Work through each lump between the markers in the WAD.
|
||||
for (j = 0; j < (texend - texstart); j++)
|
||||
{
|
||||
UINT16 wadnum = (UINT16)w;
|
||||
lumpnum_t lumpnum = texstart + j;
|
||||
|
||||
if (W_FileHasFolders(wadfiles[w]))
|
||||
{
|
||||
if (W_IsLumpFolder(wadnum, lumpnum)) // Check if lump is a folder
|
||||
continue; // If it is then SKIP IT
|
||||
}
|
||||
|
||||
patchlump = (softwarepatch_t *)W_CacheLumpNumPwad(wadnum, lumpnum, PU_STATIC);
|
||||
|
||||
//CONS_Printf("\n\"%s\" is a single patch, dimensions %d x %d",W_CheckNameForNumPwad(wadnum, lumpnum), patchlump->width, patchlump->height);
|
||||
texture = textures[i] = Z_Calloc(sizeof(texture_t) + sizeof(texpatch_t), PU_STATIC, NULL);
|
||||
|
||||
// Set texture properties.
|
||||
M_Memcpy(texture->name, W_CheckNameForNumPwad(wadnum, lumpnum), sizeof(texture->name));
|
||||
texture->width = SHORT(patchlump->width);
|
||||
texture->height = SHORT(patchlump->height);
|
||||
texture->type = TEXTURETYPE_SINGLEPATCH;
|
||||
texture->patchcount = 1;
|
||||
texture->holes = false;
|
||||
|
||||
// Allocate information for the texture's patches.
|
||||
patch = &texture->patches[0];
|
||||
|
||||
patch->originx = patch->originy = 0;
|
||||
patch->wad = wadnum;
|
||||
patch->lump = texstart + j;
|
||||
|
||||
Z_Free(patchlump);
|
||||
|
||||
k = 1;
|
||||
while (k << 1 <= texture->width)
|
||||
k <<= 1;
|
||||
|
||||
texturewidthmask[i] = k - 1;
|
||||
textureheight[i] = texture->height << FRACBITS;
|
||||
i++;
|
||||
}
|
||||
// R_FlushTextureCache relies on the user for
|
||||
// Z_Free, texturecache has been reallocated so the
|
||||
// user is now garbage memory.
|
||||
Z_SetUser(texturecache[i], (void**)&texturecache[i]);
|
||||
}
|
||||
|
||||
while (i < newtextures)
|
||||
{
|
||||
texturetranslation[i] = i;
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
static INT32 R_DefineTextures(INT32 i, UINT16 w)
|
||||
{
|
||||
return Rloadtextures(i, w);
|
||||
}
|
||||
|
||||
static void R_FinishLoadingTextures(INT32 add)
|
||||
{
|
||||
numtextures += add;
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
HWR_LoadMapTextures(numtextures);
|
||||
#endif
|
||||
}
|
||||
|
||||
//
|
||||
// R_LoadTextures
|
||||
// Initializes the texture list with the textures from the world map.
|
||||
//
|
||||
void R_LoadTextures(void)
|
||||
{
|
||||
INT32 i, w;
|
||||
INT32 newtextures = 0;
|
||||
|
||||
for (w = 0; w < numwadfiles; w++)
|
||||
{
|
||||
newtextures += R_CountTextures((UINT16)w);
|
||||
}
|
||||
|
||||
// If no textures found by this point, bomb out
|
||||
if (!newtextures)
|
||||
I_Error("No textures detected in any WADs!\n");
|
||||
|
||||
R_AllocateTextures(newtextures);
|
||||
|
||||
for (i = 0, w = 0; w < numwadfiles; w++)
|
||||
{
|
||||
i = R_DefineTextures(i, w);
|
||||
}
|
||||
|
||||
R_FinishLoadingTextures(i);
|
||||
}
|
||||
|
||||
void R_LoadTexturesPwad(UINT16 wadnum)
|
||||
{
|
||||
INT32 newtextures = R_CountTextures(wadnum);
|
||||
|
||||
if (!newtextures)
|
||||
return;
|
||||
|
||||
R_AllocateTextures(newtextures);
|
||||
newtextures = R_DefineTextures(numtextures, wadnum) - numtextures;
|
||||
R_FinishLoadingTextures(newtextures);
|
||||
}
|
||||
|
||||
static texpatch_t *R_ParsePatch(boolean actuallyLoadPatch)
|
||||
{
|
||||
char *texturesToken;
|
||||
@@ -929,6 +1046,7 @@ static texture_t *R_ParseTexture(boolean actuallyLoadTexture)
|
||||
// Allocate memory for a zero-patch texture. Obviously, we'll be adding patches momentarily.
|
||||
resultTexture = (texture_t *)Z_Calloc(sizeof(texture_t), PU_STATIC, NULL);
|
||||
M_Memcpy(resultTexture->name, newTextureName, 8);
|
||||
resultTexture->hash = quickncasehash(newTextureName, 8);
|
||||
resultTexture->width = newTextureWidth;
|
||||
resultTexture->height = newTextureHeight;
|
||||
resultTexture->type = TEXTURETYPE_COMPOSITE;
|
||||
@@ -1223,8 +1341,7 @@ static void R_InitColormaps(void)
|
||||
|
||||
// Load in the light tables
|
||||
lump = W_GetNumForName("COLORMAP");
|
||||
//Z_MallocAlign(W_LumpLength (lump), PU_STATIC, NULL, 8);
|
||||
colormaps = Z_MallocAlign((256 * 64), PU_STATIC, NULL, 8);
|
||||
colormaps = Z_Malloc((256 * 64), PU_STATIC, NULL);
|
||||
W_ReadLump(lump, colormaps);
|
||||
// no need to init encoremap at this stage
|
||||
|
||||
@@ -1265,7 +1382,7 @@ void R_ReInitColormaps(UINT16 num, lumpnum_t newencoremap)
|
||||
lighttable_t *colormap_p, *colormap_p2;
|
||||
size_t p, i;
|
||||
|
||||
encoremap = Z_MallocAlign(256 + 10, PU_LEVEL, NULL, 8);
|
||||
encoremap = Z_Malloc(256 + 10, PU_LEVEL, NULL);
|
||||
W_ReadLump(newencoremap, encoremap);
|
||||
colormap_p = colormap_p2 = colormaps;
|
||||
colormap_p += (256 * 32);
|
||||
@@ -1324,7 +1441,7 @@ void R_ClearColormaps(void)
|
||||
foundcolormaps[num_extra_colormaps] = lump;
|
||||
|
||||
// aligned on 8 bit for asm code
|
||||
extra_colormaps[num_extra_colormaps].colormap = Z_MallocAlign(W_LumpLength(lump), PU_LEVEL, NULL, 16);
|
||||
extra_colormaps[num_extra_colormaps].colormap = Z_Malloc(W_LumpLength(lump), PU_LEVEL, NULL);
|
||||
W_ReadLump(lump, extra_colormaps[num_extra_colormaps].colormap);
|
||||
|
||||
// We set all params of the colormap to normal because there
|
||||
@@ -1520,7 +1637,7 @@ INT32 R_CreateColormap(char *p1, char *p2, char *p3)
|
||||
}
|
||||
|
||||
// Now allocate memory for the actual colormap array itself!
|
||||
colormap_p = Z_MallocAlign((256 * (encoremap ? 64 : 32)) + 10, PU_LEVEL, NULL, 8);
|
||||
colormap_p = Z_Malloc((256 * (encoremap ? 64 : 32)) + 10, PU_LEVEL, NULL);
|
||||
extra_colormaps[mapnum].colormap = (UINT8 *)colormap_p;
|
||||
|
||||
// Calculate the palette index for each palette index, for each light level
|
||||
@@ -1713,19 +1830,22 @@ void R_ClearTextureNumCache(boolean btell)
|
||||
INT32 R_CheckTextureNumForName(const char *name)
|
||||
{
|
||||
INT32 i;
|
||||
UINT32 hash;
|
||||
|
||||
// "NoTexture" marker.
|
||||
if (name[0] == '-')
|
||||
return 0;
|
||||
|
||||
hash = quickncasehash(name, 8);
|
||||
|
||||
for (i = 0; i < tidcachelen; i++)
|
||||
if (!strncasecmp(tidcache[i].name, name, 8))
|
||||
if (tidcache[i].hash == hash && !strncasecmp(tidcache[i].name, name, 8))
|
||||
return tidcache[i].id;
|
||||
|
||||
// Need to parse the list backwards, so textures loaded more recently are used in lieu of ones loaded earlier
|
||||
//for (i = 0; i < numtextures; i++) <- old
|
||||
for (i = (numtextures - 1); i >= 0; i--) // <- new
|
||||
if (!strncasecmp(textures[i]->name, name, 8))
|
||||
if (textures[i]->hash == hash && !strncasecmp(textures[i]->name, name, 8))
|
||||
{
|
||||
tidcachelen++;
|
||||
Z_Realloc(tidcache, tidcachelen * sizeof(*tidcache), PU_STATIC, &tidcache);
|
||||
@@ -1734,6 +1854,7 @@ INT32 R_CheckTextureNumForName(const char *name)
|
||||
#ifndef ZDEBUG
|
||||
CONS_Debug(DBG_SETUP, "texture #%s: %s\n", sizeu1(tidcachelen), tidcache[tidcachelen-1].name);
|
||||
#endif
|
||||
tidcache[tidcachelen-1].hash = hash;
|
||||
tidcache[tidcachelen-1].id = i;
|
||||
return i;
|
||||
}
|
||||
@@ -1835,7 +1956,7 @@ static void R_PrecacheLevelSprites(void)
|
||||
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
if (th->function != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
|
||||
spritepresent[((mobj_t *)th)->sprite] = 1;
|
||||
|
||||
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Reference in new issue
Block a user