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58 Commits
Author SHA1 Message Date
Alug a9732e9564 Merge branch 'Saturn-Next' into dsdacol 2025-10-15 20:51:47 +02:00
Alug c262d3f532 prevent potential 0 division in CV_AddValue
as repoted by clang-tidy
2025-10-15 20:41:57 +02:00
Alug ae456fee31 force inline savegame archive stuff 2025-10-15 17:05:05 +02:00
LJ Sonic 68f69049d4 Fix incorrect error message during Lua archiving 2025-10-15 17:05:02 +02:00
LJ Sonic e180918e48 Do not archive nil table keys 2025-10-15 17:04:59 +02:00
Alam Ed Arias 951c090b35 set CURLOPT_MAXREDIRS to 30 2025-10-15 17:04:55 +02:00
Gustaf Alhäll a87e07155a Remove WINSOCK1 support
WINSOCK2 has been supported since Windows XP and is required for IPv6,
so I don't see a reason to support it anymore.
2025-10-15 17:04:52 +02:00
Alug da16ce3a23 mark flush error functions with noreturn
silences clang
2025-10-15 06:28:54 +02:00
Alug 64bdae5e5d delet dead code ogl models 2025-10-15 06:16:46 +02:00
Alug 4f91a0b234 remove dead renderer code
remove
- broken viewborder code (if we really want it back for some reason, we should rather port RR´s fixed version of it)
- remove console clipping code for software (this was broken eiherway)
- remove hud message clearing stuff
- remove renderscreen and linesize variables (they just pointed to vid.screen and vid.widht)
2025-10-15 06:16:46 +02:00
Alug bb0a59540f use stdlibs abs for CompareDrawNodePlanes
we dont need our own abs for this
2025-10-15 06:16:46 +02:00
Alug dd9d6de0d6 delet gl_viewwidth, gl_viewheight, gl_baseviewwindowx, gl_baseviewwindowy gl_basewindowcenterx, gl_basewindowcentery
they were effectively unused
2025-10-15 06:16:46 +02:00
Alug 3de4c7cbad Merge branch 'Saturn-Next' into dsdacol 2025-10-14 23:14:24 +02:00
Alug 0eeacaf51e remove dead renderer code
remove
- broken viewborder code (if we really want it back for some reason, we should rather port RR´s fixed version of it)
- remove console clipping code for software (this was broken eiherway)
- remove hud message clearing stuff
- remove renderscreen and linesize variables (they just pointed to vid.screen and vid.widht)
2025-10-14 23:14:07 +02:00
Alug a4684b3004 use stdlibs abs for CompareDrawNodePlanes
we dont need our own abs for this
2025-10-14 23:13:52 +02:00
Alug 9c014eb2ea delet gl_viewwidth, gl_viewheight, gl_baseviewwindowx, gl_baseviewwindowy gl_basewindowcenterx, gl_basewindowcentery
they were effectively unused
the last two werent ever even initialized to anything, using HWR_DrawViewBorder wouldve crashed
2025-10-14 23:13:49 +02:00
Alug 37579187cc remove dead renderer code
remove
- broken viewborder code (if we really want it back for some reason, we should rather port RR´s fixed version of it)
- remove console clipping code for software (this was broken eiherway)
- remove hud message clearing stuff
- remove renderscreen and linesize variables (they just pointed to vid.screen and vid.widht)
2025-10-14 23:13:39 +02:00
Alug af8ce028ba use stdlibs abs for CompareDrawNodePlanes
we dont need our own abs for this
2025-10-14 23:12:50 +02:00
Alug 9310a68cff delet gl_viewwidth, gl_viewheight, gl_baseviewwindowx, gl_baseviewwindowy gl_basewindowcenterx, gl_basewindowcentery
they were effectively unused
the last two werent ever even initialized to anything, using HWR_DrawViewBorder wouldve crashed
2025-10-14 23:12:47 +02:00
Hanicef 89b8121282 Fix vertical aim being off when using lack of perspective 2025-10-14 22:28:18 +02:00
Alug b2260bbebb move R_SetColumnContext call
we set this later to flush eitherway for non skybox draw
2025-10-13 21:27:43 +02:00
Alug 6a9aea4dd1 use std::vector for our image buffers
this is just to have it cleaner and less code bloat
the resizing loop will almost never trigger, 1meg is enough to even rotate gigantamax eevee without needing to grow
2025-10-13 19:20:40 +02:00
Eidolon 6f4dfb35fa Calculate staging buffer maximum size in Picture_Convert 2025-10-13 19:20:37 +02:00
Alug 459b2e62ce oops missed this case 2025-10-12 23:12:26 +02:00
Alug 5765f3df5a this does not need marked as restrict 2025-10-12 22:30:25 +02:00
Alug 8488da4b1a smol style adjustment span stuff 2025-10-12 22:11:39 +02:00
Alug c82495f48b tiny optimization span drawers
if we dont "ripple" our spans, we dont need to increment an additional pointer for them
2025-10-12 22:11:36 +02:00
Alug f55b8793ec Merge branch 'Saturn-Next' into dsdacol 2025-10-12 22:11:23 +02:00
Alug b0b048c703 move "newview sky" check before skyplane loop
saves us some pointless work going through all planes if we dont need to draw the sky
2025-10-10 23:37:20 +02:00
Alug 38c96d5ec2 Merge branch 'Saturn-Next' into dsdacol 2025-10-08 21:38:26 +02:00
Alug 90c3d02dbf ensure columnbuffer gets flushed during portal traversal
in worst case this does nothing btw
2025-10-08 20:46:37 +02:00
Alug 48dc5461cd cleanup column flusher stuff
- properly make use of templates!, reduce code dupe
- inline the "DrawPixel" stuff
- use local "const" pointers everywhere
2025-10-08 16:50:17 +02:00
Alug 0843a586f8 fuckit, lets buffer 8 columns instead of 4
improves performance across the board on my ryzen 5600 cpu
between 10 -15fps + in best case and around 5fps+ in worst case
will need to check how this affects older cpus and 32bit builds since we do 64bit copies now
(if needed can always add 32bit specific code)
effectively, we also reduce the amount of flushing needed in many cases, writing more things at once during flushes
2025-10-08 16:47:54 +02:00
Alug 8c8f96cf49 force flush our column buffer directly after bsp traversal (again)
TODO: actually check what portals do
2025-10-08 16:47:54 +02:00
Alug 55afe9be7e update copyright header for draw flush stuff 2025-10-08 16:47:54 +02:00
Alug fe54f2fba2 add Column drawer context switching
reasoning explained in screen.c
effectively, there are cases where drawing our columns directly to the screen is the better choice
2025-10-08 16:47:54 +02:00
Alug b12989f51c lessen our manual column buffer resetting
not really needed
2025-10-08 16:47:54 +02:00
Alug 57990100c5 speed up masked sprites a bit
thx eternity engine!
2025-10-08 16:47:54 +02:00
Alug 32504b9e8e speed up Opague quad flush
from eternity engine
2025-10-08 16:47:54 +02:00
Alug ba3404d823 cleanup + type fixes 2025-10-08 16:47:54 +02:00
Alug c9f50ca0c8 sizeof(UINT8) is 1 lel 2025-10-08 16:47:54 +02:00
Alug b6943ce92e can check on compile if sizeof int == 4
can prob remove it alltogether we dont support 16 bit cpus kek
2025-10-08 16:47:54 +02:00
Alug 41b78feef5 remove R_GetColumnTranslucent 2025-10-08 16:47:54 +02:00
Alug c9b6276a02 merge sky column drawer back
lets hope this is safe lulul
2025-10-08 16:47:54 +02:00
Alug 39a5165d91 reset our column buffer directly after bsp traversal
we do not need to wait for sky draw since the sky gets instantly drawn
2025-10-08 16:47:54 +02:00
Alug e5a03dc3bb fix translucency being only half as translucent
oops lmao didnt notice in all of this doom uses the inverse of our blendlevels kek
2025-10-08 16:47:54 +02:00
Alug 4deebf8912 translucency is handled on the flush side! 2025-10-08 16:47:54 +02:00
Alug fa8901f6b0 fix ColumnFlushType enum 2025-10-08 16:47:54 +02:00
Alug 23512f0a6c align our tempbuf 2025-10-08 16:47:54 +02:00
Alug b44548b7ac dedupe those a bit 2025-10-08 16:47:54 +02:00
Alug 955812bd8d template the flush functions 2025-10-08 16:47:54 +02:00
indev e4ac394d29 Fix DC_COLORMAP and DC_TRANSMAP column drawers always using DC_COLORMAP|DC_TRANSMAP func 2025-10-08 16:47:54 +02:00
Alug 2b6185d7d6 reenable colormapped / translucent columns 2025-10-08 16:47:54 +02:00
Alug 2753052ee7 fix FlushColumns being called without being initialized
aack
2025-10-08 16:47:54 +02:00
Alug 3c9292c137 reorder column flush functions
also add some comments that used to be in drawcolumn X)
2025-10-08 16:47:54 +02:00
Alug e68136de3e remove tempbuf resolution limit
by allocating it dynamically per our actual screen resolution
2025-10-08 16:47:54 +02:00
Alug e852c23441 move the temp columndata into a struct
TODO:dynamic allocate our temporary screen buffer
2025-10-08 16:47:54 +02:00
Alug 031e8ee477 WIP: column buffering/flushing system
it "works" so far no performance improvement
everything but fully opague columns dont work for now until fixed
really messy and needs to be templated when working

from prboom & eternity engine
2025-10-08 16:47:54 +02:00
39 changed files with 788 additions and 1736 deletions

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+1 -1
View File
@@ -10,7 +10,7 @@
makedir:=$(makedir)/SDL
opts+=-DDIRECTFULLSCREEN -DHAVE_SDL
opts+=-DHAVE_SDL
sources+=$(call List,sdl/Sourcefile)
NOUPNP=1
+1 -1
View File
@@ -53,7 +53,7 @@ r_data.c
r_draw.c
r_fps.cpp
r_main.cpp
r_patch.c
r_patch.cpp
r_patchrotation.c
r_plane.cpp
r_segs.cpp
+7 -6
View File
@@ -1913,13 +1913,14 @@ void CV_AddValue(consvar_t *var, INT32 increment)
max = (M_SecretUnlocked(SECRET_HARDSPEED) ? 3 : 2);
}
#ifdef PARANOIA
if (currentindice == -1)
I_Error("CV_AddValue: current value %d not found in possible value\n",
var->value);
if (currentindice == -1 || max == 0)
I_Error("CV_AddValue: current value %d not found in possible value\n", var->value);
#endif
newindice = (currentindice + increment + max) % max;
CV_Set(var, var->PossibleValue[newindice].strvalue);
if (max > 0)
{
newindice = (currentindice + increment + max) % max;
CV_Set(var, var->PossibleValue[newindice].strvalue);
}
}
}
else
-31
View File
@@ -69,14 +69,9 @@ static boolean consoleready; // console prompt is ready
INT32 con_destlines; // vid lines used by console at final position
static INT32 con_curlines; // vid lines currently used by console
INT32 con_clipviewtop; // (useless)
static UINT8 con_hudlines; // number of console heads up message lines
static UINT32 con_hudtime[MAXHUDLINES]; // remaining time of display for hud msg lines
INT32 con_clearlines; // top screen lines to refresh when view reduced
boolean con_hudupdate; // when messages scroll, we need a backgrnd refresh
// console text output
static char *con_line; // console text output current line
static size_t con_cx; // cursor position in current line
@@ -393,9 +388,6 @@ void CON_Init(void)
Lock_state();
//note: CON_Ticker should always execute at least once before D_Display()
con_clipviewtop = -1; // -1 does not clip
con_hudlines = atoi(cons_hudlines.defaultvalue);
Unlock_state();
@@ -727,7 +719,6 @@ void CON_ToggleOff(void)
con_curlines = 0;
CON_ClearHUD();
con_forcepic = 0;
con_clipviewtop = -1; // remove console clipping of view
I_SetTextInput(false);
@@ -779,18 +770,6 @@ void CON_Ticker(void)
}
}
// clip the view, so that the part under the console is not drawn
con_clipviewtop = -1;
if (cons_backpic.value) // clip only when using an opaque background
{
if (con_curlines > 0)
con_clipviewtop = con_curlines - viewwindowy - 1 - 10;
// NOTE: BIG HACK::SUBTRACT 10, SO THAT WATER DON'T COPY LINES OF THE CONSOLE
// WINDOW!!! (draw some more lines behind the bottom of the console)
if (con_clipviewtop < 0)
con_clipviewtop = -1; // maybe not necessary, provided it's < 0
}
// check if console ready for prompt
if (con_destlines >= minheight)
{
@@ -1100,9 +1079,6 @@ static void CON_Linefeed(void)
con_line = &con_buffer[(con_cy%con_totallines)*con_width];
memset(con_line, ' ', con_width);
// make sure the view borders are refreshed if hud messages scroll
con_hudupdate = true; // see HU_Erase()
}
// Outputs text into the console text buffer
@@ -1489,9 +1465,6 @@ static void CON_DrawHudlines(void)
//V_DrawCharacter(x, y, (p[c]&0xff) | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
y += charheight;
}
// top screen lines that might need clearing when view is reduced
con_clearlines = y; // this is handled by HU_Erase();
}
// draw the console background, text, and prompt if enough place
@@ -1509,10 +1482,6 @@ static void CON_DrawConsole(void)
if (con_curlines <= 0)
return;
//FIXME: refresh borders only when console bg is translucent
con_clearlines = con_curlines; // clear console draw from view borders
con_hudupdate = true; // always refresh while console is on
// draw console background
if (cons_backpic.value || con_forcepic)
{
-5
View File
@@ -30,14 +30,9 @@ extern boolean con_recalc;
extern boolean con_startup;
// top clip value for view render: do not draw part of view hidden by console
extern INT32 con_clipviewtop;
// 0 means console if off, or moving out
extern INT32 con_destlines;
extern INT32 con_clearlines; // lines of top of screen to refresh
extern boolean con_hudupdate; // hud messages have changed, need refresh
extern UINT32 con_scalefactor; // console text scale factor
extern consvar_t cons_backcolor, cons_menuhighlight;
-9
View File
@@ -522,19 +522,16 @@ static boolean D_Display(void)
case GS_LEVEL:
if (!gametic)
break;
HU_Erase();
AM_Drawer();
break;
case GS_INTERMISSION:
Y_IntermissionDrawer();
HU_Erase();
HU_Drawer();
break;
case GS_VOTING:
Y_VoteDrawer();
HU_Erase();
HU_Drawer();
break;
@@ -549,7 +546,6 @@ static boolean D_Display(void)
case GS_CUTSCENE:
F_CutsceneDrawer();
HU_Erase();
HU_Drawer();
break;
@@ -559,7 +555,6 @@ static boolean D_Display(void)
case GS_EVALUATION:
F_GameEvaluationDrawer();
HU_Erase();
HU_Drawer();
break;
@@ -569,7 +564,6 @@ static boolean D_Display(void)
case GS_CREDITS:
F_CreditDrawer();
HU_Erase();
HU_Drawer();
break;
@@ -586,7 +580,6 @@ static boolean D_Display(void)
{
// I don't think HOM from nothing drawing is independent...
F_WaitingPlayersDrawer();
HU_Erase();
HU_Drawer();
}
case GS_TIMEATTACK:
@@ -1925,9 +1918,7 @@ void D_SRB2Main(void)
G_LoadGameData();
#if defined (__unix__) || defined (UNIXCOMMON) || defined (HAVE_SDL)
VID_PrepareModeList(); // Regenerate Modelist according to cv_fullscreen
#endif
// set user default mode or mode set at cmdline
SCR_CheckDefaultMode();
-1
View File
@@ -43,7 +43,6 @@ extern "C" {
#define UINT64 uint64_t
#ifdef __APPLE_CC__
#define DIRECTFULLSCREEN 1
#define DEBUG_LOG
#define NOIPX
#endif
+1 -195
View File
@@ -31,11 +31,6 @@
#include "../st_stuff.h"
#include <fcntl.h>
#include "../i_video.h" // for rendermode != render_glide
#ifndef O_BINARY
#define O_BINARY 0
#endif
typedef struct
{
@@ -58,68 +53,6 @@ static UINT8 softwaretranstogl_lo[11] = { 0, 12, 24, 36, 48, 60, 71, 83, 95,111
static const float FLOATBASEVIDWIDTH = (float)BASEVIDWIDTH;
static const float FLOATBASEVIDHEIGHT = (float)BASEVIDHEIGHT;
//
// -----------------+
// HWR_DrawPatch : Draw a 'tile' graphic
// Notes : x,y : positions relative to the original Doom resolution
// : textes(console+score) + menus + status bar
// -----------------+
void HWR_DrawPatch(patch_t *gpatch, INT32 x, INT32 y, INT32 option)
{
FOutVector v[4];
FBITFIELD flags;
GLPatch_t *hwrPatch;
// 3--2
// | /|
// |/ |
// 0--1
float sdup = FIXED_TO_FLOAT(vid.fdup)*2.0f;
float pdup = FIXED_TO_FLOAT(vid.fdup)*2.0f;
// make patch ready in hardware cache
HWR_GetPatch(gpatch);
hwrPatch = ((GLPatch_t *)gpatch->hardware);
switch (option & V_SCALEPATCHMASK)
{
case V_NOSCALEPATCH:
pdup = 2.0f;
break;
case V_SMALLSCALEPATCH:
pdup = 2.0f * FIXED_TO_FLOAT(vid.smalldup*FRACUNIT);
break;
case V_MEDSCALEPATCH:
pdup = 2.0f * FIXED_TO_FLOAT(vid.meddup*FRACUNIT);
break;
}
if (option & V_NOSCALESTART)
sdup = 2.0f;
v[0].x = v[3].x = (x*sdup-gpatch->leftoffset*pdup)/vid.width - 1;
v[2].x = v[1].x = (x*sdup+(gpatch->width - gpatch->leftoffset)*pdup)/vid.width - 1;
v[0].y = v[1].y = 1-(y*sdup-gpatch->topoffset*pdup)/vid.height;
v[2].y = v[3].y = 1-(y*sdup+(gpatch->height - gpatch->topoffset)*pdup)/vid.height;
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
v[0].s = v[3].s = 0.0f;
v[2].s = v[1].s = hwrPatch->max_s;
v[0].t = v[1].t = 0.0f;
v[2].t = v[3].t = hwrPatch->max_t;
flags = PF_Translucent|PF_NoDepthTest;
if (option & V_WRAPX)
flags |= PF_ForceWrapX;
if (option & V_WRAPY)
flags |= PF_ForceWrapY;
// clip it since it is used for bunny scroll in doom I
GL_DrawPolygon(NULL, v, 4, flags);
}
void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 option, const UINT8 *colormap, INT32 bflags)
{
FOutVector v[4];
@@ -636,133 +569,6 @@ void HWR_DrawConsoleBack(UINT32 color, INT32 height)
}
// ==========================================================================
// R_DRAW.C STUFF
// ==========================================================================
// ------------------
// HWR_DrawViewBorder
// Fill the space around the view window with a Doom flat texture, draw the
// beveled edges.
// 'clearlines' is useful to clear the heads up messages, when the view
// window is reduced, it doesn't refresh all the view borders.
// ------------------
void HWR_DrawViewBorder(INT32 clearlines)
{
INT32 x, y;
INT32 top, side;
INT32 baseviewwidth, baseviewheight;
INT32 basewindowx, basewindowy;
patch_t *patch;
if (!clearlines)
clearlines = BASEVIDHEIGHT; // refresh all
// calc view size based on original game resolution
baseviewwidth = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_viewwidth), vid.fdup)); //(cv_viewsize.value * BASEVIDWIDTH/10)&~7;
baseviewheight = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_viewheight), vid.fdup));
top = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_baseviewwindowy), vid.fdup));
side = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_baseviewwindowx), vid.fdup));
// top
HWR_DrawFlatFill(0, 0,
BASEVIDWIDTH, (top < clearlines ? top : clearlines),
st_borderpatchnum);
// left
if (top < clearlines)
HWR_DrawFlatFill(0, top, side,
(clearlines-top < baseviewheight ? clearlines-top : baseviewheight),
st_borderpatchnum);
// right
if (top < clearlines)
HWR_DrawFlatFill(side + baseviewwidth, top, side,
(clearlines-top < baseviewheight ? clearlines-top : baseviewheight),
st_borderpatchnum);
// bottom
if (top + baseviewheight < clearlines)
HWR_DrawFlatFill(0, top + baseviewheight,
BASEVIDWIDTH, BASEVIDHEIGHT, st_borderpatchnum);
//
// draw the view borders
//
basewindowx = (BASEVIDWIDTH - baseviewwidth)>>1;
if (baseviewwidth == BASEVIDWIDTH)
basewindowy = 0;
else
basewindowy = top;
// top edge
if (clearlines > basewindowy - 8)
{
patch = W_CachePatchNum(viewborderlump[BRDR_T], PU_PATCH);
for (x = 0; x < baseviewwidth; x += 8)
HWR_DrawPatch(patch, basewindowx + x, basewindowy - 8,
0);
}
// bottom edge
if (clearlines > basewindowy + baseviewheight)
{
patch = W_CachePatchNum(viewborderlump[BRDR_B], PU_PATCH);
for (x = 0; x < baseviewwidth; x += 8)
HWR_DrawPatch(patch, basewindowx + x,
basewindowy + baseviewheight, 0);
}
// left edge
if (clearlines > basewindowy)
{
patch = W_CachePatchNum(viewborderlump[BRDR_L], PU_PATCH);
for (y = 0; y < baseviewheight && basewindowy + y < clearlines;
y += 8)
{
HWR_DrawPatch(patch, basewindowx - 8, basewindowy + y,
0);
}
}
// right edge
if (clearlines > basewindowy)
{
patch = W_CachePatchNum(viewborderlump[BRDR_R], PU_PATCH);
for (y = 0; y < baseviewheight && basewindowy+y < clearlines;
y += 8)
{
HWR_DrawPatch(patch, basewindowx + baseviewwidth,
basewindowy + y, 0);
}
}
// Draw beveled corners.
if (clearlines > basewindowy - 8)
HWR_DrawPatch(W_CachePatchNum(viewborderlump[BRDR_TL],
PU_PATCH),
basewindowx - 8, basewindowy - 8, 0);
if (clearlines > basewindowy - 8)
HWR_DrawPatch(W_CachePatchNum(viewborderlump[BRDR_TR],
PU_PATCH),
basewindowx + baseviewwidth, basewindowy - 8, 0);
if (clearlines > basewindowy+baseviewheight)
HWR_DrawPatch(W_CachePatchNum(viewborderlump[BRDR_BL],
PU_PATCH),
basewindowx - 8, basewindowy + baseviewheight, 0);
if (clearlines > basewindowy + baseviewheight)
HWR_DrawPatch(W_CachePatchNum(viewborderlump[BRDR_BR],
PU_PATCH),
basewindowx + baseviewwidth,
basewindowy + baseviewheight, 0);
}
// ==========================================================================
// AM_MAP.C DRAWING STUFF
// ==========================================================================
@@ -1168,7 +974,7 @@ static inline boolean saveTGA(const char *file_name, void *buffer,
INT32 i;
UINT8 *buf8 = buffer;
fd = open(file_name, O_WRONLY | O_CREAT | O_TRUNC | O_BINARY, 0666);
fd = open(file_name, O_WRONLY | O_CREAT | O_TRUNC, 0666);
if (fd < 0)
return false;
+12 -44
View File
@@ -65,8 +65,6 @@
// Globals
// ==========================================================================
#define ABS(x) ((x) < 0 ? -(x) : (x))
// false if shaders have not been initialized yet, or if shaders are not available
boolean gl_shadersavailable = false;
@@ -77,11 +75,6 @@ boolean gl_drawing_stencil = false;
static INT32 current_bsp_culling_distance = 0;
// base values set at SetViewSize
float gl_baseviewwindowy, gl_baseviewwindowx;
static float gl_viewwindowy, gl_viewwindowx; // top left corner of view window
float gl_viewwidth, gl_viewheight; // viewport clipping boundaries (screen coords)
FTransform atransform;
// Float variants of viewx, viewy, viewz, etc.
@@ -4335,7 +4328,7 @@ static int CompareDrawNodePlanes(const void *p1, const void *p2)
const INT32 n1 = *(const INT32*)p1;
const INT32 n2 = *(const INT32*)p2;
return ABS(drawnodes[n2].u.plane.fixedheight - viewz) - ABS(drawnodes[n1].u.plane.fixedheight - viewz);
return abs(drawnodes[n2].u.plane.fixedheight - viewz) - abs(drawnodes[n1].u.plane.fixedheight - viewz);
}
//
@@ -5316,10 +5309,10 @@ static void HWR_DrawSkyBackground(void)
// -----------------+
static inline void HWR_ClearView(void)
{
GL_GClipRect((INT32)gl_viewwindowx,
(INT32)gl_viewwindowy,
(INT32)(gl_viewwindowx + gl_viewwidth),
(INT32)(gl_viewwindowy + gl_viewheight),
GL_GClipRect(viewwindowx,
viewwindowy,
(viewwindowx + viewwidth),
(viewwindowy + viewheight),
ZCLIP_PLANE, FAR_ZCLIP_DEFAULT);
GL_ClearBuffer(false, true, true, NULL);
}
@@ -5329,19 +5322,6 @@ static inline void HWR_ClearView(void)
// -----------------+
void HWR_SetViewSize(void)
{
// setup view size
gl_viewwidth = (float)vid.width;
gl_viewheight = (float)vid.height;
if (splitscreen)
gl_viewheight /= 2;
if (splitscreen > 1)
gl_viewwidth /= 2;
gl_baseviewwindowy = 0;
gl_baseviewwindowx = 0;
GL_FlushScreenTextures();
}
@@ -5352,7 +5332,9 @@ static void HWR_SetTransformAiming(FTransform *trans)
if (cv_glshearing.value)
{
fixed_t fixedaiming = AIMINGTODY(aimingangle);
trans->viewaiming = FixedToFloat(fixedaiming);
trans->viewaiming = FixedToFloat(fixedaiming) * ((float)vid.width / vid.height) / ((float)BASEVIDWIDTH / BASEVIDHEIGHT);
if (splitscreen == 1) // only for 2 player splitscreen
trans->viewaiming *= 2.125; // splitscreen adjusts fov with 0.8, so compensate (but only halfway, since splitscreen means only half the screen is used)
trans->shearing = true;
gl_aimingangle = 0;
}
@@ -5594,20 +5576,6 @@ extern "C" {
// ==========================================================================
static void HWR_RenderFrame(player_t *player, boolean skybox)
{
// set window position
gl_viewwindowx = gl_baseviewwindowx;
gl_viewwindowy = gl_baseviewwindowy;
if ((splitscreen == 1 && viewssnum == 1) || (splitscreen > 1 && viewssnum > 1))
{
gl_viewwindowy += gl_viewheight;
}
if (splitscreen > 1 && viewssnum & 1)
{
gl_viewwindowx += gl_viewwidth;
}
// check for new console commands.
NetUpdate();
@@ -5623,10 +5591,10 @@ static void HWR_RenderFrame(player_t *player, boolean skybox)
if (!skybox && cv_glrenderdistance.value)
{
GL_GClipRect((INT32)gl_viewwindowx,
(INT32)gl_viewwindowy,
(INT32)(gl_viewwindowx + gl_viewwidth),
(INT32)(gl_viewwindowy + gl_viewheight),
GL_GClipRect(viewwindowx,
viewwindowy,
(viewwindowx + viewwidth),
(viewwindowy + viewheight),
ZCLIP_PLANE, clipping_distances[cv_glrenderdistance.value - 1]);
current_bsp_culling_distance = bsp_culling_distances[cv_glrenderdistance.value - 1];
}
-6
View File
@@ -42,10 +42,6 @@ extern "C" {
void HWR_Startup(void);
void HWR_Shutdown(void);
extern float gl_viewwidth, gl_viewheight, gl_baseviewwindowx, gl_baseviewwindowy;
extern float gl_basewindowcenterx, gl_basewindowcentery;
extern unsigned msaa;
extern boolean a2c;
@@ -89,7 +85,6 @@ extern ps_metric_t ps_hw_batchdrawtime;
extern boolean gl_shadersavailable;
// hw_draw.c
void HWR_DrawPatch(patch_t *gpatch, INT32 x, INT32 y, INT32 option);
void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 option, const UINT8 *colormap, INT32 bflags);
void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, INT32 option, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h);
void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color);
@@ -98,7 +93,6 @@ void HWR_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 color);
void HWR_drawAMline(const fline_t *fl, INT32 color);
void HWR_FadeScreenMenuBack(UINT16 color, UINT8 strength);
void HWR_DrawConsoleBack(UINT32 color, INT32 height);
void HWR_DrawViewBorder(INT32 clearlines);
void HWR_DrawFlatFill(INT32 x, INT32 y, INT32 w, INT32 h, lumpnum_t flatlumpnum);
UINT8 *HWR_GetScreenshot(INT32 scale);
-145
View File
@@ -114,7 +114,6 @@ void UnloadModel(model_t *model)
if (model->materials)
Z_Free(model->materials);
DeleteVBOs(model);
Z_Free(model);
}
@@ -194,7 +193,6 @@ model_t *LoadModel(const char *filename, int ztag)
strcpy(model->mdlFilename, filename);
Optimize(model);
GeneratePolygonNormals(model, ztag);
// Default material properties
for (i = 0 ; i < model->numMaterials; i++)
@@ -246,13 +244,6 @@ void GenerateVertexNormals(model_t *model)
M_Memcpy(newNormals, frame->normals, sizeof(float)*3*mesh->numTriangles*3);
/* if (!systemSucks)
{
memTag = Z_GetTag(frame->tangents);
float *newTangents = (float*)Z_Malloc(sizeof(float)*3*mesh->numTriangles*3, memTag);
M_Memcpy(newTangents, frame->tangents, sizeof(float)*3*mesh->numTriangles*3);
}*/
for (k = 0; k < mesh->numVertices; k++)
{
float x, y, z;
@@ -288,32 +279,15 @@ void GenerateVertexNormals(model_t *model)
if (vCount > 1)
{
// Vector::Normalize(&normal);
newNormals[3 * k + 0] = (float)normal.x;
newNormals[3 * k + 1] = (float)normal.y;
newNormals[3 * k + 2] = (float)normal.z;
/* if (!systemSucks)
{
Vector::vector_t tangent;
Vector::Tangent(&normal, &tangent);
newTangents[3 * k + 0] = tangent.x;
newTangents[3 * k + 1] = tangent.y;
newTangents[3 * k + 2] = tangent.z;
}*/
}
}
oldNormals = frame->normals;
frame->normals = newNormals;
Z_Free(oldNormals);
/* if (!systemSucks)
{
float *oldTangents = frame->tangents;
frame->tangents = newTangents;
Z_Free(oldTangents);
}*/
}
}
}
@@ -404,15 +378,11 @@ void Optimize(model_t *model)
newMesh->numTriangles = numTriangles;
newMesh->numVertices = numTriangles * 3;
newMesh->uvs = (float*)Z_Malloc(sizeof(float)*2*numTriangles*3, memTag, 0);
// if (node->material->lightmap)
// newMesh->lightuvs = (float*)Z_Malloc(sizeof(float)*2*numTriangles*3, memTag, 0);
newMesh->frames = (mdlframe_t*)Z_Calloc(sizeof(mdlframe_t), memTag, 0);
curFrame = &newMesh->frames[0];
curFrame->material = curMat;
curFrame->normals = (float*)Z_Malloc(sizeof(float)*3*numTriangles*3, memTag, 0);
// if (!systemSucks)
// curFrame->tangents = (float*)Z_Malloc(sizeof(float)*3*numTriangles*3, memTag, 0);
curFrame->vertices = (float*)Z_Malloc(sizeof(float)*3*numTriangles*3, memTag, 0);
curFrame->colors = (char*)Z_Malloc(sizeof(char)*4*numTriangles*3, memTag, 0);
@@ -436,12 +406,6 @@ void Optimize(model_t *model)
curMesh->uvs,
sizeof(float)*2*curMesh->numTriangles*3);
/* if (node->material->lightmap)
{
M_Memcpy(&newMesh->lightuvs[uvCount],
curMesh->lightuvs,
sizeof(float)*2*curMesh->numTriangles*3);
}*/
uvCount += 2*curMesh->numTriangles*3;
dest = (float*)newMesh->frames[0].vertices;
@@ -456,15 +420,6 @@ void Optimize(model_t *model)
src,
sizeof(float)*3*curMesh->numTriangles*3);
/* if (!systemSucks)
{
dest = (float*)newMesh->frames[0].tangents;
src = (float*)curMesh->frames[0].tangents;
M_Memcpy(&dest[vertCount],
src,
sizeof(float)*3*curMesh->numTriangles*3);
}*/
vertCount += 3 * curMesh->numTriangles * 3;
destByte = (char*)newMesh->frames[0].colors;
@@ -494,103 +449,3 @@ void Optimize(model_t *model)
model->meshes = newMeshes;
model->numMeshes = numMeshes;
}
void GeneratePolygonNormals(model_t *model, int ztag)
{
int i;
for (i = 0; i < model->numMeshes; i++)
{
int j;
mesh_t *mesh = &model->meshes[i];
if (!mesh->frames)
continue;
for (j = 0; j < mesh->numFrames; j++)
{
int k;
mdlframe_t *frame = &mesh->frames[j];
const float *vertices = frame->vertices;
vector_t *polyNormals;
frame->polyNormals = (vector_t*)Z_Malloc(sizeof(vector_t) * mesh->numTriangles, ztag, 0);
polyNormals = frame->polyNormals;
for (k = 0; k < mesh->numTriangles; k++)
{
/// TODO: normalize vectors
(void)vertices;
(void)polyNormals;
// Vector::Normal(vertices, polyNormals);
vertices += 3 * 3;
polyNormals++;
}
}
}
}
//
// Reload
//
// Reload VBOs
//
#if 0
static void Reload(void)
{
/* model_t *node;
for (node = modelHead; node; node = node->next)
{
int i;
for (i = 0; i < node->numMeshes; i++)
{
mesh_t *mesh = &node->meshes[i];
if (mesh->frames)
{
int j;
for (j = 0; j < mesh->numFrames; j++)
CreateVBO(mesh, &mesh->frames[j]);
}
else if (mesh->tinyframes)
{
int j;
for (j = 0; j < mesh->numFrames; j++)
CreateVBO(mesh, &mesh->tinyframes[j]);
}
}
}*/
}
#endif
void DeleteVBOs(model_t *model)
{
(void)model;
/* for (int i = 0; i < model->numMeshes; i++)
{
mesh_t *mesh = &model->meshes[i];
if (mesh->frames)
{
for (int j = 0; j < mesh->numFrames; j++)
{
mdlframe_t *frame = &mesh->frames[j];
if (!frame->vboID)
continue;
bglDeleteBuffers(1, &frame->vboID);
frame->vboID = 0;
}
}
else if (mesh->tinyframes)
{
for (int j = 0; j < mesh->numFrames; j++)
{
tinyframe_t *frame = &mesh->tinyframes[j];
if (!frame->vboID)
continue;
bglDeleteBuffers(1, &frame->vboID);
frame->vboID = 0;
}
}
}*/
}
-6
View File
@@ -28,8 +28,6 @@ typedef struct
float ambient[4], diffuse[4], specular[4], emissive[4];
float shininess;
boolean spheremap;
// Texture::texture_t *texture;
// Texture::texture_t *lightmap;
} material_t;
typedef struct
@@ -40,7 +38,6 @@ typedef struct
float *tangents;
char *colors;
unsigned int vboID;
vector_t *polyNormals;
} mdlframe_t;
typedef struct
@@ -70,7 +67,6 @@ typedef struct mesh_s
typedef struct tag_s
{
char name[64];
// matrix_t transform;
} tag_t;
typedef struct model_s
@@ -96,9 +92,7 @@ model_t *LoadModel(const char *filename, int ztag);
void UnloadModel(model_t *model);
void Optimize(model_t *model);
void GenerateVertexNormals(model_t *model);
void GeneratePolygonNormals(model_t *model, int ztag);
void CreateVBOTiny(mesh_t *mesh, tinyframe_t *frame);
void CreateVBO(mesh_t *mesh, mdlframe_t *frame);
void DeleteVBOs(model_t *model);
#endif
+3
View File
@@ -253,6 +253,9 @@ HMS_connect (const char *format, ...)
cc = curl_easy_setopt(curl, CURLOPT_TIMEOUT, (long)cv_masterserver_timeout.value);
if (cc != CURLE_OK) I_OutputMsg("libcurl: %s\n", buffer->errbuf);
cc = curl_easy_setopt(curl, CURLOPT_MAXREDIRS, 30L);
if (cc != CURLE_OK) I_OutputMsg("libcurl: %s\n", buffer->errbuf);
cc = curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, HMS_on_read);
if (cc != CURLE_OK) I_OutputMsg("libcurl: %s\n", buffer->errbuf);
-70
View File
@@ -2391,76 +2391,6 @@ void HU_Drawer(void)
}
}
//======================================================================
// HUD MESSAGES CLEARING FROM SCREEN
//======================================================================
// Clear old messages from the borders around the view window
// (only for reduced view, refresh the borders when needed)
//
// startline: y coord to start clear,
// clearlines: how many lines to clear.
//
static INT32 oldclearlines;
void HU_Erase(void)
{
INT32 topline, bottomline;
INT32 y, yoffset;
#ifdef HWRENDER
// clear hud msgs on double buffer (OpenGL mode)
boolean secondframe;
static INT32 secondframelines;
#endif
if (con_clearlines == oldclearlines && !con_hudupdate && !chat_on)
return;
#ifdef HWRENDER
// clear the other frame in double-buffer modes
secondframe = (con_clearlines != oldclearlines);
if (secondframe)
secondframelines = oldclearlines;
#endif
// clear the message lines that go away, so use _oldclearlines_
bottomline = oldclearlines;
oldclearlines = con_clearlines;
if (chat_on && OLDCHAT)
if (bottomline < 8)
bottomline = 8; // only do it for consolechat. consolechat is gay.
if (automapactive || viewwindowx == 0) // hud msgs don't need to be cleared
return;
// software mode copies view border pattern & beveled edges from the backbuffer
if (rendermode == render_soft)
{
topline = 0;
for (y = topline, yoffset = y*vid.width; y < bottomline; y++, yoffset += vid.width)
{
if (y < viewwindowy || y >= viewwindowy + viewheight)
R_VideoErase(yoffset, vid.width); // erase entire line
else
{
R_VideoErase(yoffset, viewwindowx); // erase left border
// erase right border
R_VideoErase(yoffset + viewwindowx + viewwidth, viewwindowx);
}
}
con_hudupdate = false; // if it was set..
}
#ifdef HWRENDER
else if (rendermode != render_none)
{
// refresh just what is needed from the view borders
HWR_DrawViewBorder(secondframelines);
con_hudupdate = secondframe;
}
#endif
}
//======================================================================
// IN-LEVEL MULTIPLAYER RANKINGS
//======================================================================
-1
View File
@@ -117,7 +117,6 @@ void HU_TickSongCredits(void);
void HU_DrawSongCredits(void);
void HU_Drawer(void);
char HU_dequeueChatChar(void);
void HU_Erase(void);
void HU_clearChatChars(void);
void HU_drawPlayerPing(INT32 x, INT32 y, INT32 pnum, INT32 flags); // Lat': Ping drawer for scoreboard.
//void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer);
-680
View File
@@ -1,680 +0,0 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2011-2018 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file i_addrinfo.c
/// \brief getaddr stubs, for lesser OSes
///
/// Some systems/SDKs, like PSL1GHT v2 does not have addrinfo functions
/// So a stub is needed
#include <string.h>
#include <stdlib.h>
#include <sys/types.h>
#ifdef _WIN32
#ifdef USE_WINSOCK2
#include <ws2tcpip.h>
#else
#include <winsock.h>
#endif
#else
#include <sys/socket.h>
#include <arpa/inet.h>
#include <netdb.h>
#endif
#include "i_addrinfo.h"
/*
* This addrinfo stub have a testcases:
* To test the stub, use this command to compile the stub testcase:
* gcc -g -DTESTCASE -Dtest_stub -Wall -W i_addrinfo.c -o stub
* To test the real getaddrinfo API, use this command to get real one:
* gcc -g -DTESTCASE -Utest_stub -Wall -W i_addrinfo.c -o real
* For Win32,you need the WinSock library, version 1.1 or 2.2
* for 1.1, add -lwsock32
* i686-w64-mingw32-gcc -g -DTESTCASE -Dtest_stub -UUSE_WINSOCK2 -Wall -W i_addrinfo.c -o stub.exe -lwsock32
* for 2.2, add -DUSE_WINSOCK2 -lws2_32
* i686-w64-mingw32-gcc -g -DTESTCASE -Utest_stub -DUSE_WINSOCK2 -Wall -W i_addrinfo.c -o real.exe -lws2_32
*/
#ifndef I_getaddrinfo
#include <stdbool.h>
#ifdef _WIN32
// it seems windows doesn't define that... maybe some other OS? OS/2
static int inet_aton(const char *cp, struct in_addr *addr)
{
if( cp == NULL || addr == NULL )
{
return(0);
}
if (strcmp(cp, "255.255.255.225") == 0)
{
addr->s_addr = htonl(INADDR_BROADCAST);
return 0;
}
return (addr->s_addr = inet_addr(cp)) != htonl(INADDR_NONE);
}
#endif
#ifdef USE_WINSOCK2
static HMODULE ipv6dll = NULL;
typedef int (WSAAPI *p_getaddrinfo) (const char *, const char *,
const struct my_addrinfo *,
struct my_addrinfo **);
typedef void (WSAAPI *p_freeaddrinfo) (struct my_addrinfo *);
static p_getaddrinfo WS_getaddrinfo = NULL;
static p_freeaddrinfo WS_freeaddrinfo = NULL;
static HMODULE WS_getfunctions(HMODULE tmp)
{
if (tmp != NULL)
{
WS_getaddrinfo = (p_getaddrinfo)(LPVOID)GetProcAddress(tmp, "getaddrinfo");
if (WS_getaddrinfo == NULL)
return NULL;
WS_freeaddrinfo = (p_freeaddrinfo)(LPVOID)GetProcAddress(tmp, "freeaddrinfo");
if (WS_freeaddrinfo == NULL)
{
WS_getaddrinfo = NULL;
return NULL;
}
}
return tmp;
}
static void WS_addrinfosetup(void)
{
if (WS_getaddrinfo && WS_freeaddrinfo)
return; // already have the functions
// why not hold it into ipv6dll? becase we already link with ws2_32, silly!
if (WS_getfunctions(GetModuleHandleA("ws2_32.dll")) == NULL)
ipv6dll = WS_getfunctions(LoadLibraryA("wship6.dll"));
}
void WS_addrinfocleanup(void)
{
if (ipv6dll)
FreeLibrary(ipv6dll);
ipv6dll = NULL;
WS_getaddrinfo = NULL;
WS_freeaddrinfo = NULL;
}
#else
void WS_addrinfocleanup(void) {}
#endif
int I_getaddrinfo(const char *node, const char *service,
const struct my_addrinfo *hints,
struct my_addrinfo **res)
{
struct hostent *nodename = NULL;
bool hostlookup = true, passivemode = false;
int flags = 0;
int socktype = 0;
int sockport = 0;
struct my_addrinfo *ai;
struct sockaddr_in *addr;
struct in_addr ipv4;
size_t addrlen = 1;
size_t ailen = 1, i = 0, j;
size_t famsize = sizeof(struct sockaddr_in);
#ifdef USE_WINSOCK2
WS_addrinfosetup();
if (WS_getaddrinfo)
return WS_getaddrinfo(node, service, hints, res);
#endif
// param check
if (node == NULL && service == NULL)
return EAI_NONAME;
//note: testcase show NULL as res crashes libc
if (res == NULL)
return -1;
// check hints
if (hints)
{
// no support for IPv6
if (hints->ai_family != AF_INET && hints->ai_family != AF_UNSPEC)
return -1; //EAI_FAMILY
#ifdef AI_NUMERICHOST
// do not look up hostnames
if ((hints->ai_flags & AI_NUMERICHOST) == AI_NUMERICHOST)
{
hostlookup = false;
flags |= AI_NUMERICHOST;
}
#endif
#ifdef AI_PASSIVE
// return loopback or any address?
if ((hints->ai_flags & AI_PASSIVE) == AI_PASSIVE)
{
passivemode = true;
flags |= AI_PASSIVE;
}
#endif
// why no support for canon names? lazy
//AI_CANONNAME
// what kind of socket?
socktype = hints->ai_socktype;
}
else
{
#ifdef AI_V4MAPPED
flags |= AI_V4MAPPED;
#endif
#ifdef AI_ADDRCONFIG
flags |= AI_ADDRCONFIG;
#endif
}
// we need gethostbyname to convert numeric strings
if (node && hostlookup)
{
if (node == NULL)
return -1;
nodename = gethostbyname(node);
if (nodename == NULL)
{
if (inet_aton(node, &ipv4) != 0)
addrlen = 1;
else
return -1;
}
else while (nodename->h_addr_list[addrlen] != NULL)
addrlen++;
}
else if (node)
{
if (inet_aton(node, &ipv4) != 0)
addrlen = 1;
else if (!hostlookup)
return EAI_NONAME;
}
else
addrlen = 1;
if (service) //AI_NUMERICSERV
sockport = atoi(service);
if (socktype == 0)
ailen = addrlen*3;
else
ailen = addrlen;
ai = calloc(ailen, sizeof(struct my_addrinfo));
if (ai == NULL)
return -1;
else
*res = ai;
addr = calloc(ailen*2, famsize);
if (addr == NULL)
{
free(ai);
return -1;
}
else
ai->ai_addr = memset(addr, 0x00, ailen*ai->ai_addrlen);
for (i = 0; i < ailen; i++)
{
ai = *res+i;
ai->ai_flags = flags;
ai->ai_family = AF_INET;
ai->ai_socktype = socktype;
switch (ai->ai_socktype)
{
case SOCK_STREAM:
ai->ai_protocol = IPPROTO_TCP;
break;
case SOCK_DGRAM:
ai->ai_protocol = IPPROTO_UDP;
break;
default:
ai->ai_protocol = 0;
}
ai->ai_addrlen = famsize;
ai->ai_addr = (struct sockaddr *)&addr[i];
//ai_cannonname
ai->ai_next = ai+1;
}
ai->ai_next = NULL;
ai = *res;
for (i = 0, j = 0; i < ailen; i++, j++)
{
ai = *res+i;
addr[i].sin_port = htons((UINT16)sockport);
if (nodename)
{
memcpy(&addr[i].sin_addr, nodename->h_addr_list[j], ai->ai_addrlen);
addr[i].sin_family = nodename->h_addrtype;
}
else if (node)
{
memcpy(&addr[i].sin_addr, &ipv4, ai->ai_addrlen);
addr[i].sin_family = AF_INET;
}
else
{
if (passivemode)
addr[i].sin_addr.s_addr = htonl(INADDR_ANY);
else
addr[i].sin_addr.s_addr = htonl(INADDR_LOOPBACK);
addr[i].sin_family = AF_INET;
}
if (socktype == 0)
{
ai->ai_socktype = SOCK_STREAM;
ai->ai_protocol = IPPROTO_TCP;
memcpy(&addr[i+1], &addr[i], ai->ai_addrlen);
i++; ai++;
ai->ai_socktype = SOCK_DGRAM;
ai->ai_protocol = IPPROTO_UDP;
memcpy(&addr[i+1], &addr[i], ai->ai_addrlen);
i++; ai++;
ai->ai_socktype = SOCK_RAW;
ai->ai_protocol = IPPROTO_IP;
}
}
return 0;
}
#endif
#ifndef I_freeaddrinfo
void I_freeaddrinfo(struct my_addrinfo *res)
{
#ifdef USE_WINSOCK2
if (WS_freeaddrinfo)
{
WS_freeaddrinfo(res);
return;
}
#endif
if (!res)
return;
free(res->ai_addr);
free(res);
}
#endif
#ifdef TESTCASE
#include <stdio.h>
#ifdef USE_WINSOCK2
#define inet_ntop inet_ntopA
#define HAVE_NTOP
static const char* inet_ntopA(int af, const void *cp, char *buf, socklen_t len)
{
DWORD Dlen = len, AFlen = 0;
SOCKADDR_STORAGE any;
LPSOCKADDR anyp = (LPSOCKADDR)&any;
LPSOCKADDR_IN any4 = (LPSOCKADDR_IN)&any;
LPSOCKADDR_IN6 any6 = (LPSOCKADDR_IN6)&any;
if (!buf)
{
WSASetLastError(STATUS_INVALID_PARAMETER);
return NULL;
}
if (af != AF_INET && af != AF_INET6)
{
WSASetLastError(WSAEAFNOSUPPORT);
return NULL;
}
ZeroMemory(&any, sizeof(SOCKADDR_STORAGE));
any.ss_family = af;
switch (af)
{
case AF_INET:
{
CopyMemory(&any4->sin_addr, cp, sizeof(IN_ADDR));
AFlen = sizeof(SOCKADDR_IN);
break;
}
case AF_INET6:
{
CopyMemory(&any6->sin6_addr, cp, sizeof(IN6_ADDR));
AFlen = sizeof(SOCKADDR_IN6);
break;
}
}
if (WSAAddressToStringA(anyp, AFlen, NULL, buf, &Dlen) == SOCKET_ERROR)
return NULL;
return buf;
}
#elif defined (_WIN32)
// w32api, ws2tcpip.h, r1.12
static inline char* gai_strerror(int ecode)
{
static char message[1024+1];
DWORD dwFlags = FORMAT_MESSAGE_FROM_SYSTEM
| FORMAT_MESSAGE_IGNORE_INSERTS
| FORMAT_MESSAGE_MAX_WIDTH_MASK;
DWORD dwLanguageId = MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT);
FormatMessageA(dwFlags, NULL, ecode, dwLanguageId, message, 1024, NULL);
return message;
}
#else
#define HAVE_NTOP
#endif
#ifndef INET_ADDRSTRLEN
#define INET_ADDRSTRLEN 16
#endif
static inline void printflags(int ai_flags)
{
printf("flags: %x(", ai_flags);
if (ai_flags == 0)
printf("NONE|");
#ifdef AI_PASSIVE
if ((ai_flags & AI_PASSIVE) == AI_PASSIVE)
printf("AI_PASSIVE|");
ai_flags &= ~AI_PASSIVE;
#endif
#ifdef AI_CANONNAME
if ((ai_flags & AI_CANONNAME) == AI_CANONNAME)
printf("AI_CANONNAME|");
ai_flags &= ~AI_CANONNAME;
#endif
#ifdef AI_NUMERICHOST
if ((ai_flags & AI_NUMERICHOST) == AI_NUMERICHOST)
printf("AI_NUMERICHOST|");
ai_flags &= ~AI_NUMERICHOST;
#endif
#ifdef AI_V4MAPPED
if ((ai_flags & AI_V4MAPPED) == AI_V4MAPPED)
printf("AI_V4MAPPED|");
ai_flags &= ~AI_V4MAPPED;
#endif
#ifdef AI_ALL
if ((ai_flags & AI_ALL) == AI_ALL)
printf("AI_ALL|");
ai_flags &= ~AI_ALL;
#endif
#ifdef AI_ADDRCONFIG
if ((ai_flags & AI_ADDRCONFIG) == AI_ADDRCONFIG)
printf("AI_ADDRCONFIG|");
ai_flags &= ~AI_ADDRCONFIG;
#endif
#ifdef AI_IDN
if ((ai_flags & AI_IDN) == AI_IDN)
printf("AI_IDN|");
ai_flags &= ~AI_IDN;
#endif
#ifdef AI_CANONIDN
if ((ai_flags & AI_CANONIDN) == AI_CANONIDN)
printf("AI_CANONIDN|");
ai_flags &= ~AI_CANONIDN;
#endif
#ifdef AI_IDN_ALLOW_UNASSIGNED
if ((ai_flags & AI_IDN_ALLOW_UNASSIGNED) == AI_IDN_ALLOW_UNASSIGNED)
printf("AI_IDN_ALLOW_UNASSIGNED|");
ai_flags &= ~AI_IDN_ALLOW_UNASSIGNED;
#endif
#ifdef AI_IDN_USE_STD3_ASCII_RULES
if ((ai_flags & AI_IDN_USE_STD3_ASCII_RULES) == AI_IDN_USE_STD3_ASCII_RULES)
printf("AI_IDN_USE_STD3_ASCII_RULES|");
ai_flags &= ~AI_PASSIVE;
#endif
#ifdef AI_NUMERICSERV
if ((ai_flags & AI_NUMERICSERV) == AI_NUMERICSERV)
printf("AI_NUMERICSERV|");
ai_flags &= ~AI_NUMERICSERV;
#endif
printf("%x", ai_flags);
printf(")\n");
}
static inline void printsocktype(int ai_socktype)
{
printf("socktype: %d(", ai_socktype);
switch (ai_socktype)
{
case 0:
printf("SOCK_ Woe32");
break;
case SOCK_STREAM:
printf("SOCK_STREAM");
break;
case SOCK_DGRAM:
printf("SOCK_DGRAM");
break;
case SOCK_RAW:
printf("SOCK_RAW");
break;
default:
printf("SOCK_ERROR\n");
exit(-1);
}
printf(")\n");
}
static inline void printprotocol(int ai_protocol)
{
printf("protocol: %d(", ai_protocol);
switch (ai_protocol)
{
case IPPROTO_IP:
printf("IPPROTO_IP");
break;
case IPPROTO_TCP:
printf("IPPROTO_TCP");
break;
case IPPROTO_UDP:
printf("IPPROTO_UDP");
break;
default:
printf("IPPROTO_ERROR\n");
exit(-1);
}
printf(")\n");
}
static inline void printaddr(int ai_family, const struct sockaddr *ai_addr)
{
char str[INET_ADDRSTRLEN+1] = "FAKE";
printf("family: %d(", ai_family);
switch (ai_family)
{
case AF_UNSPEC:
printf("AF_UNSPEC");
break;
case AF_INET:
printf("AF_INET");
break;
#ifdef AF_INET6
case AF_INET6:
printf("AF_INET6");
break;
#endif
default:
printf("AF_ERROR\n");
exit(-1);
}
printf(")\n");
if (ai_family == AF_INET && ai_addr)
{
const struct sockaddr_in *ip4 = (void *)ai_addr;
#ifdef HAVE_NTOP
inet_ntop(ai_family, &ip4->sin_addr, str, INET_ADDRSTRLEN);
#else
strncpy(str, inet_ntoa(ip4->sin_addr), INET_ADDRSTRLEN);
#endif
printf("port: %d\n", ntohs(ip4->sin_port));
}
printf("addr: %s\n", str);
}
void printaddrinfo(const struct my_addrinfo *data)
{
if(data == NULL)
{
printf("no data\n");
return;
}
else
printf("starting addrinfo dump\n");
while (data != NULL)
{
printflags(data->ai_flags);
printsocktype(data->ai_socktype);
printaddr(data->ai_family, data->ai_addr);
printprotocol(data->ai_protocol);
//addrlen
data = data->ai_next;
}
}
int main(int argc, char **argv)
{
struct my_addrinfo *res = NULL, hints;
int gaie;
(void)argc;
(void)argv;
memset(&hints, 0x00, sizeof(struct my_addrinfo));
hints.ai_family = AF_INET;
#ifdef _WIN32
{
#ifdef USE_WINSOCK2
const WORD VerNeed = MAKEWORD(2,2);
#else
const WORD VerNeed = MAKEWORD(1,1);
#endif
WSADATA WSAData;
WSAStartup(VerNeed, &WSAData);
}
#endif
printf("-----------------------------------------------------------\n");
#ifndef _WIN32 //NULL as res crashes Win32
gaie = I_getaddrinfo(NULL, NULL, &hints, NULL);
if (gaie != EAI_NONAME)
printf("NULLs test returned: %s(%d)\n", gai_strerror(gaie), gaie);
I_freeaddrinfo(res);
#endif
#if 0 //NULL as res crashes
gaie = I_getaddrinfo("localhost", "5029", NULL, NULL);
if (gaie == 0)
printf("NULL crashes: %s(%d)\n", gai_strerror(gaie), gaie);
I_freeaddrinfo(res);
#endif
gaie = I_getaddrinfo("localhost", NULL, &hints, &res);
//if (gaie != 0)
printf("NULL service test returned: %s(%d)\n", gai_strerror(gaie), gaie);
printaddrinfo(res);
I_freeaddrinfo(res); res = NULL;
gaie = I_getaddrinfo(NULL, "5029", &hints, &res);
//if (gaie != 0)
printf("NULLs test returned: %s(%d)\n", gai_strerror(gaie), gaie);
printaddrinfo(res);
I_freeaddrinfo(res); res = NULL;
gaie = I_getaddrinfo("localhost", "5029", &hints, &res);
//if (gaie != 0)
printf("no hints test returned: %s(%d)\n", gai_strerror(gaie), gaie);
printaddrinfo(res);
I_freeaddrinfo(res); res = NULL;
printf("-----------------------------------------------------------\n");
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
gaie = I_getaddrinfo("localhost", NULL, &hints, &res);
//if (gaie != 0)
printf("NULL service test returned: %s(%d)\n", gai_strerror(gaie), gaie);
printaddrinfo(res);
I_freeaddrinfo(res); res = NULL;
gaie = I_getaddrinfo(NULL, "5029", &hints, &res);
//if (gaie != 0)
printf("NULLs test returned: %s(%d)\n", gai_strerror(gaie), gaie);
printaddrinfo(res);
I_freeaddrinfo(res); res = NULL;
gaie = I_getaddrinfo("localhost", "5029", &hints, &res);
//if (gaie != 0)
printf("no hints test returned: %s(%d)\n", gai_strerror(gaie), gaie);
printaddrinfo(res);
I_freeaddrinfo(res); res = NULL;
printf("-----------------------------------------------------------\n");
hints.ai_socktype = SOCK_DGRAM;
hints.ai_protocol = IPPROTO_UDP;
gaie = I_getaddrinfo("localhost", NULL, &hints, &res);
//if (gaie != 0)
printf("NULL service test returned: %s(%d)\n", gai_strerror(gaie), gaie);
printaddrinfo(res);
I_freeaddrinfo(res); res = NULL;
gaie = I_getaddrinfo(NULL, "5029", &hints, &res);
//if (gaie != 0)
printf("NULLs test returned: %s(%d)\n", gai_strerror(gaie), gaie);
printaddrinfo(res);
I_freeaddrinfo(res); res = NULL;
gaie = I_getaddrinfo("localhost", "5029", &hints, &res);
//if (gaie != 0)
printf("no hints test returned: %s(%d)\n", gai_strerror(gaie), gaie);
printaddrinfo(res);
I_freeaddrinfo(res); res = NULL;
printf("-----------------------------------------------------------\n");
hints.ai_flags = AI_NUMERICHOST;
gaie = I_getaddrinfo("localhost", NULL, &hints, &res);
//if (gaie != 0)
printf("NULL service test returned: %s(%d)\n", gai_strerror(gaie), gaie);
printaddrinfo(res);
I_freeaddrinfo(res); res = NULL;
gaie = I_getaddrinfo(NULL, "5029", &hints, &res);
//if (gaie != 0)
printf("NULLs test returned: %s(%d)\n", gai_strerror(gaie), gaie);
printaddrinfo(res);
I_freeaddrinfo(res); res = NULL;
gaie = I_getaddrinfo("localhost", "5029", &hints, &res);
//if (gaie != 0)
printf("no hints test returned: %s(%d)\n", gai_strerror(gaie), gaie);
printaddrinfo(res);
I_freeaddrinfo(res); res = NULL;
printf("-----------------------------------------------------------\n");
gaie = I_getaddrinfo("127.0.0.1", NULL, &hints, &res);
//if (gaie != 0)
printf("NULL service test returned: %s(%d)\n", gai_strerror(gaie), gaie);
printaddrinfo(res);
I_freeaddrinfo(res); res = NULL;
gaie = I_getaddrinfo("127.0.0.1", "5029", &hints, &res);
//if (gaie != 0)
printf("no hints test returned: %s(%d)\n", gai_strerror(gaie), gaie);
printaddrinfo(res);
I_freeaddrinfo(res); res = NULL;
printf("-----------------------------------------------------------\n");
gaie = I_getaddrinfo("255.255.255.255", NULL, &hints, &res);
//if (gaie != 0)
printf("NULL service test returned: %s(%d)\n", gai_strerror(gaie), gaie);
printaddrinfo(res);
I_freeaddrinfo(res); res = NULL;
gaie = I_getaddrinfo("255.255.255.255", "5029", &hints, &res);
//if (gaie != 0)
printf("no hints test returned: %s(%d)\n", gai_strerror(gaie), gaie);
printaddrinfo(res);
I_freeaddrinfo(res); res = NULL;
printf("-----------------------------------------------------------\n");
hints.ai_flags = AI_PASSIVE;
gaie = I_getaddrinfo("0.0.0.0", NULL, &hints, &res);
//if (gaie != 0)
printf("NULL service test returned: %s(%d)\n", gai_strerror(gaie), gaie);
printaddrinfo(res);
I_freeaddrinfo(res); res = NULL;
gaie = I_getaddrinfo("0.0.0.0", "5029", &hints, &res);
//if (gaie != 0)
printf("no hints test returned: %s(%d)\n", gai_strerror(gaie), gaie);
printaddrinfo(res);
I_freeaddrinfo(res); res = NULL;
return 0;
}
#endif
-71
View File
@@ -1,71 +0,0 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2011-2018 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file i_addrinfo.h
/// \brief getaddrinfo stub
#ifndef __I_ADDRINFO__
#define __I_ADDRINFO__
#ifdef __GNUG__
#pragma interface
#endif
#ifndef AI_PASSIVE
#define AI_PASSIVE 0x01
#endif
#ifndef AI_NUMERICHOST
#define AI_NUMERICHOST 0x04
#endif
#ifndef AI_V4MAPPED
#define AI_V4MAPPED 0x08
#endif
#ifndef AI_ADDRCONFIG
#define AI_ADDRCONFIG 0x20
#endif
#ifdef _WIN32
#ifndef EAI_NONAME
#define EAI_NONAME WSAHOST_NOT_FOUND
#endif
#endif
#ifndef EAI_NONAME
#define EAI_NONAME -2
#endif
#ifdef _WIN32 // already use the stub for Win32
// w32api, ws2tcpip.h, r1.12
struct my_addrinfo {
int ai_flags;
int ai_family;
int ai_socktype;
int ai_protocol;
size_t ai_addrlen;
char *ai_canonname;
struct sockaddr *ai_addr;
struct my_addrinfo *ai_next;
};
#else
#define my_addrinfo addrinfo
#endif
void WS_addrinfocleanup(void);
#ifndef my_addrinfo
void I_freeaddrinfo(struct my_addrinfo *res);
int I_getaddrinfo(const char *node, const char *service,
const struct my_addrinfo *hints,
struct my_addrinfo **res);
#elif !defined (test_stub)
#define I_getaddrinfo getaddrinfo
#define I_freeaddrinfo freeaddrinfo
#endif
#endif
+44 -87
View File
@@ -29,42 +29,36 @@
#ifdef _WIN32
#define USE_WINSOCK
#if defined (_WIN64) || defined (HAVE_IPV6)
#define USE_WINSOCK2
#else //_WIN64/HAVE_IPV6
#define USE_WINSOCK1
#endif
#endif //WIN32 OS
#ifdef USE_WINSOCK2
#ifdef USE_WINSOCK
#include <ws2tcpip.h>
#define addrinfo_t ADDRINFOA
#else
#define addrinfo_t struct addrinfo
#endif
#include "doomdef.h"
#ifndef USE_WINSOCK
#include <arpa/inet.h>
#ifdef __APPLE_CC__
#ifndef _BSD_SOCKLEN_T_
#define _BSD_SOCKLEN_T_
#endif //_BSD_SOCKLEN_T_
#endif //__APPLE_CC__
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include <sys/ioctl.h>
#endif //normal BSD API
#include <errno.h>
#include <time.h>
#ifdef USE_WINSOCK1
#include <winsock.h>
#else
#ifndef USE_WINSOCK
#include <arpa/inet.h>
#ifdef __APPLE_CC__
#ifndef _BSD_SOCKLEN_T_
#define _BSD_SOCKLEN_T_
#endif //_BSD_SOCKLEN_T_
#endif //__APPLE_CC__
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include <sys/ioctl.h>
#endif //normal BSD API
#include <errno.h>
#if defined (__unix__) || defined (__APPLE__) || defined (UNIXCOMMON)
#include <sys/time.h>
#endif // UNIXCOMMON
#endif
#if defined (__unix__) || defined (__APPLE__) || defined (UNIXCOMMON)
#include <sys/time.h>
#endif // UNIXCOMMON
#ifdef USE_WINSOCK
// some undefined under win32
@@ -152,7 +146,6 @@ static UINT8 UPNP_support = TRUE;
#define close closesocket
#endif
#include "i_addrinfo.h"
#define DEFAULTPORT "5029"
#if defined (USE_WINSOCK)
@@ -169,10 +162,6 @@ typedef unsigned long SOCKET_TYPE;
#define IPV6_MULTICAST_ADDRESS "ff15::57e1:1a12"
#ifdef USE_WINSOCK1
typedef int socklen_t;
#endif
typedef struct
{
mysockaddr_t address;
@@ -232,9 +221,8 @@ static char *get_WSAErrorStr(int e)
#define strerror get_WSAErrorStr
#endif
#ifdef USE_WINSOCK2
#ifdef USE_WINSOCK
#define inet_ntop inet_ntopA
#define HAVE_NTOP
static const char* inet_ntopA(short af, const void *cp, char *buf, socklen_t len)
{
DWORD Dlen = len, AFlen = 0;
@@ -278,8 +266,6 @@ static const char* inet_ntopA(short af, const void *cp, char *buf, socklen_t len
return NULL;
return buf;
}
#elif !defined (USE_WINSOCK1)
#define HAVE_NTOP
#endif
#ifdef HAVE_MINIUPNPC // based on old XChat patch
@@ -360,7 +346,6 @@ static const char *SOCK_AddrToStr(mysockaddr_t *sk)
static char s[64]; // 255.255.255.255:65535 or
// [ffff:ffff:ffff:ffff:ffff:ffff:ffff:ffff]:65535
#ifdef HAVE_NTOP
#ifdef HAVE_IPV6
int v6 = (sk->any.sa_family == AF_INET6);
#else
@@ -398,15 +383,7 @@ static const char *SOCK_AddrToStr(mysockaddr_t *sk)
#endif
else if(sk->any.sa_family == AF_INET && sk->ip4.sin_port != 0)
strcat(s, va(":%d", ntohs(sk->ip4.sin_port)));
#else
if (sk->any.sa_family == AF_INET)
{
strcpy(s, inet_ntoa(sk->ip4.sin_addr));
if (sk->ip4.sin_port != 0) strcat(s, va(":%d", ntohs(sk->ip4.sin_port)));
}
else
sprintf(s, "Unknown type");
#endif
return s;
}
@@ -868,15 +845,11 @@ static SOCKET_TYPE UDP_Bind(int family, struct sockaddr *addr, socklen_t addrlen
#ifdef USE_WINSOCK
{ // Alam_GBC: disable the new UDP connection reset behavior for Win2k and up
#ifdef USE_WINSOCK2
DWORD dwBytesReturned = 0;
BOOL bfalse = FALSE;
rc = WSAIoctl(s, SIO_UDP_CONNRESET, &bfalse, sizeof(bfalse),
NULL, 0, &dwBytesReturned, NULL, NULL);
#else
unsigned long falseval = false;
rc = ioctl(s, SIO_UDP_CONNRESET, &falseval);
#endif
if (rc == -1)
{
e = errno;
@@ -1046,7 +1019,7 @@ static SOCKET_TYPE UDP_Bind(int family, struct sockaddr *addr, socklen_t addrlen
static boolean UDP_Socket(void)
{
size_t s;
struct my_addrinfo *ai, *runp, hints;
addrinfo_t *ai, *runp, hints;
int gaie;
#ifdef HAVE_IPV6
const INT32 b_ipv6 = M_CheckParm("-ipv6");
@@ -1075,7 +1048,7 @@ static boolean UDP_Socket(void)
{
while (M_IsNextParm())
{
gaie = I_getaddrinfo(M_GetNextParm(), serv, &hints, &ai);
gaie = getaddrinfo(M_GetNextParm(), serv, &hints, &ai);
if (gaie == 0)
{
runp = ai;
@@ -1089,13 +1062,13 @@ static boolean UDP_Socket(void)
}
runp = runp->ai_next;
}
I_freeaddrinfo(ai);
freeaddrinfo(ai);
}
}
}
else
{
gaie = I_getaddrinfo("0.0.0.0", serv, &hints, &ai);
gaie = getaddrinfo("0.0.0.0", serv, &hints, &ai);
if (gaie == 0)
{
runp = ai;
@@ -1116,7 +1089,7 @@ static boolean UDP_Socket(void)
}
runp = runp->ai_next;
}
I_freeaddrinfo(ai);
freeaddrinfo(ai);
}
}
@@ -1128,7 +1101,7 @@ static boolean UDP_Socket(void)
{
while (M_IsNextParm())
{
gaie = I_getaddrinfo(M_GetNextParm(), serv, &hints, &ai);
gaie = getaddrinfo(M_GetNextParm(), serv, &hints, &ai);
if (gaie == 0)
{
runp = ai;
@@ -1142,13 +1115,13 @@ static boolean UDP_Socket(void)
}
runp = runp->ai_next;
}
I_freeaddrinfo(ai);
freeaddrinfo(ai);
}
}
}
else
{
gaie = I_getaddrinfo("::", serv, &hints, &ai);
gaie = getaddrinfo("::", serv, &hints, &ai);
if (gaie == 0)
{
runp = ai;
@@ -1162,7 +1135,7 @@ static boolean UDP_Socket(void)
}
runp = runp->ai_next;
}
I_freeaddrinfo(ai);
freeaddrinfo(ai);
}
}
}
@@ -1216,11 +1189,7 @@ boolean I_InitTcpDriver(void)
if (!init_tcp_driver)
{
#ifdef USE_WINSOCK
#ifdef USE_WINSOCK2
const WORD VerNeed = MAKEWORD(2,2);
#else
const WORD VerNeed = MAKEWORD(1,1);
#endif
WSADATA WSAData;
const int WSAresult = WSAStartup(VerNeed, &WSAData);
if (WSAresult != 0)
@@ -1247,21 +1216,14 @@ boolean I_InitTcpDriver(void)
if (WSAresult != WSAVERNOTSUPPORTED)
CONS_Debug(DBG_NETPLAY, "WinSock(TCP/IP) error: %s\n",WSError);
}
#ifdef USE_WINSOCK2
if(LOBYTE(WSAData.wVersion) != 2 ||
if (LOBYTE(WSAData.wVersion) != 2 ||
HIBYTE(WSAData.wVersion) != 2)
{
WSACleanup();
CONS_Debug(DBG_NETPLAY, "No WinSock(TCP/IP) 2.2 driver detected\n");
}
#else
if (LOBYTE(WSAData.wVersion) != 1 ||
HIBYTE(WSAData.wVersion) != 1)
{
WSACleanup();
CONS_Debug(DBG_NETPLAY, "No WinSock(TCP/IP) 1.1 driver detected\n");
}
#endif
CONS_Debug(DBG_NETPLAY, "WinSock description: %s\n",WSAData.szDescription);
CONS_Debug(DBG_NETPLAY, "WinSock System Status: %s\n",WSAData.szSystemStatus);
#endif
@@ -1301,7 +1263,6 @@ void I_ShutdownTcpDriver(void)
CONS_Printf("I_ShutdownTcpDriver: ");
#ifdef USE_WINSOCK
WS_addrinfocleanup();
WSACleanup();
#endif
CONS_Printf("shut down\n");
@@ -1310,24 +1271,24 @@ void I_ShutdownTcpDriver(void)
static boolean SOCK_GetAddr(struct sockaddr_in *sin, const char *address, const char *port, boolean test)
{
struct my_addrinfo *ai = NULL, *runp, hints;
addrinfo_t *ai = NULL, *runp, hints;
int gaie;
size_t i;
if (!port || !port[0])
port = DEFAULTPORT;
memset (&hints, 0x00, sizeof (hints));
memset(&hints, 0x00, sizeof (hints));
hints.ai_flags = AI_ADDRCONFIG;
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_DGRAM;
hints.ai_protocol = IPPROTO_UDP;
gaie = I_getaddrinfo(address, port, &hints, &ai);
gaie = getaddrinfo(address, port, &hints, &ai);
if (gaie != 0)
{
I_freeaddrinfo(ai);
freeaddrinfo(ai);
return false;
}
@@ -1356,7 +1317,7 @@ static boolean SOCK_GetAddr(struct sockaddr_in *sin, const char *address, const
if (runp != NULL)
memcpy(sin, runp->ai_addr, runp->ai_addrlen);
I_freeaddrinfo(ai);
freeaddrinfo(ai);
return (runp != NULL);
}
@@ -1554,7 +1515,7 @@ static boolean SOCK_SetUnbanTime(time_t timestamp)
static boolean SOCK_SetBanAddress(const char *address, const char *mask)
{
struct my_addrinfo *ai, *runp, hints;
addrinfo_t *ai, *runp, hints;
int gaie;
if (!address)
@@ -1566,7 +1527,7 @@ static boolean SOCK_SetBanAddress(const char *address, const char *mask)
hints.ai_socktype = SOCK_DGRAM;
hints.ai_protocol = IPPROTO_UDP;
gaie = I_getaddrinfo(address, "0", &hints, &ai);
gaie = getaddrinfo(address, "0", &hints, &ai);
if (gaie != 0)
return false;
@@ -1611,7 +1572,7 @@ static boolean SOCK_SetBanAddress(const char *address, const char *mask)
runp = runp->ai_next;
}
I_freeaddrinfo(ai);
freeaddrinfo(ai);
return true;
}
@@ -1660,8 +1621,6 @@ boolean I_InitTcpNetwork(void)
// FIXME: for dedicated server, numnodes needs to be set to 0 upon start
if (dedicated)
doomcom->numnodes = 0;
/* else if (M_IsNextParm())
doomcom->numnodes = (INT16)atoi(M_GetNextParm());*/
else
doomcom->numnodes = 1;
@@ -1746,5 +1705,3 @@ boolean I_InitTcpNetwork(void)
return ret;
}
#include "i_addrinfo.c"
+1 -1
View File
@@ -94,8 +94,8 @@ INT32 VID_SetMode(INT32 modenum);
\return name of video mode
*/
const char *VID_GetModeName(INT32 modenum);
void VID_PrepareModeList(void); /// note hack for SDL
void VID_PrepareModeList(void);
/** \brief can video system do fullscreen
*/
+60 -16
View File
@@ -797,8 +797,12 @@ static UINT8 ArchiveValue(UINT8 **p, int TABLESINDEX, int myindex)
{
mobj_t *mobj = *((mobj_t **)lua_touserdata(gL, myindex));
if (!mobj)
{
WRITEUINT8(*p, ARCH_NULL);
else {
return 3;
}
else
{
WRITEUINT8(*p, ARCH_MOBJ);
WRITEUINT32(*p, mobj->mobjnum);
}
@@ -808,8 +812,12 @@ static UINT8 ArchiveValue(UINT8 **p, int TABLESINDEX, int myindex)
{
player_t *player = *((player_t **)lua_touserdata(gL, myindex));
if (!player)
{
WRITEUINT8(*p, ARCH_NULL);
else {
return 3;
}
else
{
WRITEUINT8(*p, ARCH_PLAYER);
WRITEUINT8(*p, player - players);
}
@@ -819,8 +827,12 @@ static UINT8 ArchiveValue(UINT8 **p, int TABLESINDEX, int myindex)
{
mapthing_t *mapthing = *((mapthing_t **)lua_touserdata(gL, myindex));
if (!mapthing)
{
WRITEUINT8(*p, ARCH_NULL);
else {
return 3;
}
else
{
WRITEUINT8(*p, ARCH_MAPTHING);
WRITEUINT16(*p, mapthing - mapthings);
}
@@ -830,8 +842,12 @@ static UINT8 ArchiveValue(UINT8 **p, int TABLESINDEX, int myindex)
{
vertex_t *vertex = *((vertex_t **)lua_touserdata(gL, myindex));
if (!vertex)
{
WRITEUINT8(*p, ARCH_NULL);
else {
return 3;
}
else
{
WRITEUINT8(*p, ARCH_VERTEX);
WRITEUINT16(*p, vertex - vertexes);
}
@@ -841,8 +857,12 @@ static UINT8 ArchiveValue(UINT8 **p, int TABLESINDEX, int myindex)
{
line_t *line = *((line_t **)lua_touserdata(gL, myindex));
if (!line)
{
WRITEUINT8(*p, ARCH_NULL);
else {
return 3;
}
else
{
WRITEUINT8(*p, ARCH_LINE);
WRITEUINT16(*p, line - lines);
}
@@ -852,8 +872,12 @@ static UINT8 ArchiveValue(UINT8 **p, int TABLESINDEX, int myindex)
{
side_t *side = *((side_t **)lua_touserdata(gL, myindex));
if (!side)
{
WRITEUINT8(*p, ARCH_NULL);
else {
return 3;
}
else
{
WRITEUINT8(*p, ARCH_SIDE);
WRITEUINT16(*p, side - sides);
}
@@ -863,8 +887,12 @@ static UINT8 ArchiveValue(UINT8 **p, int TABLESINDEX, int myindex)
{
subsector_t *subsector = *((subsector_t **)lua_touserdata(gL, myindex));
if (!subsector)
{
WRITEUINT8(*p, ARCH_NULL);
else {
return 3;
}
else
{
WRITEUINT8(*p, ARCH_SUBSECTOR);
WRITEUINT16(*p, subsector - subsectors);
}
@@ -874,8 +902,12 @@ static UINT8 ArchiveValue(UINT8 **p, int TABLESINDEX, int myindex)
{
sector_t *sector = *((sector_t **)lua_touserdata(gL, myindex));
if (!sector)
{
WRITEUINT8(*p, ARCH_NULL);
else {
return 3;
}
else
{
WRITEUINT8(*p, ARCH_SECTOR);
WRITEUINT16(*p, sector - sectors);
}
@@ -885,8 +917,12 @@ static UINT8 ArchiveValue(UINT8 **p, int TABLESINDEX, int myindex)
{
pslope_t *slope = *((pslope_t **)lua_touserdata(gL, myindex));
if (!slope)
{
WRITEUINT8(*p, ARCH_NULL);
else {
return 3;
}
else
{
WRITEUINT8(*p, ARCH_SLOPE);
WRITEUINT16(*p, slope->id);
}
@@ -896,8 +932,12 @@ static UINT8 ArchiveValue(UINT8 **p, int TABLESINDEX, int myindex)
{
mapheader_t *header = *((mapheader_t **)lua_touserdata(gL, myindex));
if (!header)
{
WRITEUINT8(*p, ARCH_NULL);
else {
return 3;
}
else
{
WRITEUINT8(*p, ARCH_MAPHEADER);
WRITEUINT16(*p, header - *mapheaderinfo);
}
@@ -1003,19 +1043,23 @@ static void ArchiveTables(UINT8 **p)
e = ArchiveValue(p, TABLESINDEX, -2); // key should be either a number or a string, ArchiveValue can handle this.
if (e == 2) // invalid key type (function, thread, lightuserdata, or anything we don't recognise)
{
lua_pushvalue(gL, -2);
CONS_Alert(CONS_ERROR, "Index '%s' (%s) of table %d could not be archived!\n", lua_tostring(gL, -1), luaL_typename(gL, -1), i);
lua_pop(gL, 1);
CONS_Alert(CONS_ERROR, "Index '%s' (%s) of table %d could not be archived!\n", lua_tostring(gL, -2), luaL_typename(gL, -2), i);
}
else if (e == 3) // nil key due to invalid userdata. NOT an error.
{
lua_pop(gL, 1);
continue;
}
// Write value
e = ArchiveValue(p, TABLESINDEX, -1);
if (e == 1)
{
n++; // the table contained a new table we'll have to archive. :(
}
else if (e == 2) // invalid value type
{
lua_pushvalue(gL, -2);
CONS_Alert(CONS_ERROR, "Type of value for table %d entry '%s' (%s) could not be archived!\n", i, lua_tostring(gL, -1), luaL_typename(gL, -1));
lua_pop(gL, 1);
CONS_Alert(CONS_ERROR, "Type of value for table %d entry '%s' (%s) could not be archived!\n", i, lua_tostring(gL, -2), luaL_typename(gL, -1));
}
lua_pop(gL, 1);
+1 -2
View File
@@ -9442,9 +9442,8 @@ static void M_VideoModeMenu(INT32 choice)
memset(modedescs, 0, sizeof(modedescs));
#if defined (__unix__) || defined (UNIXCOMMON) || defined (HAVE_SDL)
VID_PrepareModeList(); // FIXME: hack
#endif
vidm_nummodes = 0;
vidm_selected = 0;
nummodes = VID_NumModes();
+32 -32
View File
@@ -61,7 +61,7 @@ typedef enum
//
// P_ArchivePlayer
//
static inline void P_ArchivePlayer(savebuffer_t *save)
FUNCINLINE static ATTRINLINE void P_ArchivePlayer(savebuffer_t *save)
{
const player_t *player = &players[consoleplayer];
INT32 pllives = player->lives;
@@ -85,7 +85,7 @@ static inline void P_ArchivePlayer(savebuffer_t *save)
//
// P_UnArchivePlayer
//
static inline void P_UnArchivePlayer(savebuffer_t *save)
FUNCINLINE static ATTRINLINE void P_UnArchivePlayer(savebuffer_t *save)
{
savedata.skincolor = READUINT8(save->p);
savedata.skin = READUINT8(save->p);
@@ -1043,25 +1043,25 @@ typedef enum
tc_end
} specials_e;
static inline UINT32 SaveMobjnum(const mobj_t *mobj)
FUNCINLINE static ATTRINLINE UINT32 SaveMobjnum(const mobj_t *mobj)
{
if (mobj) return mobj->mobjnum;
return 0;
}
static inline UINT32 SaveSector(const sector_t *sector)
FUNCINLINE static ATTRINLINE UINT32 SaveSector(const sector_t *sector)
{
if (sector) return (UINT32)(sector - sectors);
return 0xFFFFFFFF;
}
static inline UINT32 SaveLine(const line_t *line)
FUNCINLINE static ATTRINLINE UINT32 SaveLine(const line_t *line)
{
if (line) return (UINT32)(line - lines);
return 0xFFFFFFFF;
}
static inline UINT32 SavePlayer(const player_t *player)
FUNCINLINE static ATTRINLINE UINT32 SavePlayer(const player_t *player)
{
if (player) return (UINT32)(player - players);
return 0xFFFFFFFF;
@@ -1476,7 +1476,7 @@ static void SaveElevatorThinker(savebuffer_t *save, const thinker_t *th, const U
//
// Saves a scroll_t thinker
//
static inline void SaveScrollThinker(savebuffer_t *save, const thinker_t *th, const UINT8 type)
FUNCINLINE static ATTRINLINE void SaveScrollThinker(savebuffer_t *save, const thinker_t *th, const UINT8 type)
{
const scroll_t *ht = (const void *)th;
WRITEUINT8(save->p, type);
@@ -1497,7 +1497,7 @@ static inline void SaveScrollThinker(savebuffer_t *save, const thinker_t *th, co
//
// Saves a friction_t thinker
//
static inline void SaveFrictionThinker(savebuffer_t *save, const thinker_t *th, const UINT8 type)
FUNCINLINE static ATTRINLINE void SaveFrictionThinker(savebuffer_t *save, const thinker_t *th, const UINT8 type)
{
const friction_t *ht = (const void *)th;
WRITEUINT8(save->p, type);
@@ -1513,7 +1513,7 @@ static inline void SaveFrictionThinker(savebuffer_t *save, const thinker_t *th,
//
// Saves a pusher_t thinker
//
static inline void SavePusherThinker(savebuffer_t *save, const thinker_t *th, const UINT8 type)
FUNCINLINE static ATTRINLINE void SavePusherThinker(savebuffer_t *save, const thinker_t *th, const UINT8 type)
{
const pusher_t *ht = (const void *)th;
WRITEUINT8(save->p, type);
@@ -1598,7 +1598,7 @@ static void SaveDisappearThinker(savebuffer_t *save, const thinker_t *th, const
//
// Saves a polyrotate_t thinker
//
static inline void SavePolyrotatetThinker(savebuffer_t *save, const thinker_t *th, const UINT8 type)
FUNCINLINE static ATTRINLINE void SavePolyrotatetThinker(savebuffer_t *save, const thinker_t *th, const UINT8 type)
{
const polyrotate_t *ht = (const void *)th;
WRITEUINT8(save->p, type);
@@ -1935,25 +1935,25 @@ mobj_t *P_FindNewPosition(UINT32 oldposition)
return NULL;
}
static inline mobj_t *LoadMobj(UINT32 mobjnum)
FUNCINLINE static ATTRINLINE mobj_t *LoadMobj(UINT32 mobjnum)
{
if (mobjnum == 0) return NULL;
return (mobj_t *)(size_t)mobjnum;
}
static inline sector_t *LoadSector(UINT32 sector)
FUNCINLINE static ATTRINLINE sector_t *LoadSector(UINT32 sector)
{
if (sector >= numsectors) return NULL;
return &sectors[sector];
}
static inline line_t *LoadLine(UINT32 line)
FUNCINLINE static ATTRINLINE line_t *LoadLine(UINT32 line)
{
if (line >= numlines) return NULL;
return &lines[line];
}
static inline player_t *LoadPlayer(UINT32 player)
FUNCINLINE static ATTRINLINE player_t *LoadPlayer(UINT32 player)
{
if (player >= MAXPLAYERS) return NULL;
return &players[player];
@@ -2529,7 +2529,7 @@ static void LoadScrollThinker(savebuffer_t *save, actionf_p1 thinker)
//
// Loads a friction_t from a save game
//
static inline void LoadFrictionThinker(savebuffer_t *save, actionf_p1 thinker)
FUNCINLINE static ATTRINLINE void LoadFrictionThinker(savebuffer_t *save, actionf_p1 thinker)
{
friction_t *ht = (friction_t*)Z_LevelPoolMalloc(sizeof (*ht));
ht->thinker.alloctype = TAT_LEVELPOOL;
@@ -2576,7 +2576,7 @@ static void LoadPusherThinker(savebuffer_t *save, actionf_p1 thinker)
//
// Loads a laserthink_t from a save game
//
static inline void LoadLaserThinker(savebuffer_t *save, actionf_p1 thinker)
FUNCINLINE static ATTRINLINE void LoadLaserThinker(savebuffer_t *save, actionf_p1 thinker)
{
laserthink_t *ht = (laserthink_t*)Z_LevelPoolMalloc(sizeof (*ht));
ht->thinker.alloctype = TAT_LEVELPOOL;
@@ -2621,7 +2621,7 @@ FUNCINLINE static ATTRINLINE void LoadLightlevelThinker(savebuffer_t *save, acti
//
// Loads a executor_t from a save game
//
static inline void LoadExecutorThinker(savebuffer_t *save, actionf_p1 thinker)
FUNCINLINE static ATTRINLINE void LoadExecutorThinker(savebuffer_t *save, actionf_p1 thinker)
{
executor_t *ht = (executor_t*)Z_LevelPoolMalloc(sizeof (*ht));
ht->thinker.alloctype = TAT_LEVELPOOL;
@@ -2639,7 +2639,7 @@ static inline void LoadExecutorThinker(savebuffer_t *save, actionf_p1 thinker)
//
// Loads a disappear_t thinker
//
static inline void LoadDisappearThinker(savebuffer_t *save, actionf_p1 thinker)
FUNCINLINE static ATTRINLINE void LoadDisappearThinker(savebuffer_t *save, actionf_p1 thinker)
{
disappear_t *ht = (disappear_t*)Z_LevelPoolMalloc(sizeof (*ht));
ht->thinker.alloctype = TAT_LEVELPOOL;
@@ -2660,7 +2660,7 @@ static inline void LoadDisappearThinker(savebuffer_t *save, actionf_p1 thinker)
//
// Loads a polyrotate_t thinker
//
static inline void LoadPolyrotatetThinker(savebuffer_t *save, actionf_p1 thinker)
FUNCINLINE static ATTRINLINE void LoadPolyrotatetThinker(savebuffer_t *save, actionf_p1 thinker)
{
polyrotate_t *ht = (polyrotate_t*)Z_LevelPoolMalloc(sizeof (*ht));
ht->thinker.alloctype = TAT_LEVELPOOL;
@@ -2720,7 +2720,7 @@ static void LoadPolymoveThinker(savebuffer_t *save, actionf_p1 thinker)
//
// Loads a polywaypoint_t thinker
//
static inline void LoadPolywaypointThinker(savebuffer_t *save, actionf_p1 thinker)
FUNCINLINE static ATTRINLINE void LoadPolywaypointThinker(savebuffer_t *save, actionf_p1 thinker)
{
polywaypoint_t *ht = (polywaypoint_t*)Z_LevelPoolMalloc(sizeof (*ht));
ht->thinker.alloctype = TAT_LEVELPOOL;
@@ -2776,7 +2776,7 @@ static inline void LoadPolywaypointThinker(savebuffer_t *save, actionf_p1 thinke
//
// loads a polyslidedoor_t thinker
//
static inline void LoadPolyslidedoorThinker(savebuffer_t *save, actionf_p1 thinker)
FUNCINLINE static ATTRINLINE void LoadPolyslidedoorThinker(savebuffer_t *save, actionf_p1 thinker)
{
polyslidedoor_t *ht = (polyslidedoor_t*)Z_LevelPoolMalloc(sizeof (*ht));
ht->thinker.alloctype = TAT_LEVELPOOL;
@@ -2814,7 +2814,7 @@ static inline void LoadPolyslidedoorThinker(savebuffer_t *save, actionf_p1 think
//
// Loads a polyswingdoor_t thinker
//
static inline void LoadPolyswingdoorThinker(savebuffer_t *save, actionf_p1 thinker)
FUNCINLINE static ATTRINLINE void LoadPolyswingdoorThinker(savebuffer_t *save, actionf_p1 thinker)
{
polyswingdoor_t *ht = (polyswingdoor_t*)Z_LevelPoolMalloc(sizeof (*ht));
ht->thinker.alloctype = TAT_LEVELPOOL;
@@ -2847,7 +2847,7 @@ static inline void LoadPolyswingdoorThinker(savebuffer_t *save, actionf_p1 think
//
// Loads a polydisplace_t thinker
//
static inline void LoadPolydisplaceThinker(savebuffer_t *save, actionf_p1 thinker)
FUNCINLINE static ATTRINLINE void LoadPolydisplaceThinker(savebuffer_t *save, actionf_p1 thinker)
{
polydisplace_t *ht = (polydisplace_t*)Z_LevelPoolMalloc(sizeof (*ht));
ht->thinker.alloctype = TAT_LEVELPOOL;
@@ -3115,7 +3115,7 @@ static void P_NetUnArchiveThinkers(savebuffer_t *save)
#define PD_FLAGS 0x01
#define PD_TRANS 0x02
static inline void P_ArchivePolyObj(savebuffer_t *save, polyobj_t *po)
FUNCINLINE static ATTRINLINE void P_ArchivePolyObj(savebuffer_t *save, polyobj_t *po)
{
UINT8 diff = 0;
WRITEINT32(save->p, po->id);
@@ -3137,7 +3137,7 @@ static inline void P_ArchivePolyObj(savebuffer_t *save, polyobj_t *po)
WRITEINT32(save->p, po->translucency);
}
static inline void P_UnArchivePolyObj(savebuffer_t *save, polyobj_t *po)
FUNCINLINE static ATTRINLINE void P_UnArchivePolyObj(savebuffer_t *save, polyobj_t *po)
{
INT32 id;
UINT32 angle;
@@ -3172,7 +3172,7 @@ static inline void P_UnArchivePolyObj(savebuffer_t *save, polyobj_t *po)
Polyobj_MoveOnLoad(po, angle, x, y);
}
static inline void P_ArchivePolyObjects(savebuffer_t *save)
FUNCINLINE static ATTRINLINE void P_ArchivePolyObjects(savebuffer_t *save)
{
INT32 i;
@@ -3185,7 +3185,7 @@ static inline void P_ArchivePolyObjects(savebuffer_t *save)
P_ArchivePolyObj(save, &PolyObjects[i]);
}
static inline void P_UnArchivePolyObjects(savebuffer_t *save)
FUNCINLINE static ATTRINLINE void P_UnArchivePolyObjects(savebuffer_t *save)
{
INT32 i, numSavedPolys;
@@ -3203,7 +3203,7 @@ static inline void P_UnArchivePolyObjects(savebuffer_t *save)
//
// P_FinishMobjs
//
static inline void P_FinishMobjs(void)
FUNCINLINE static ATTRINLINE void P_FinishMobjs(void)
{
thinker_t *currentthinker;
mobj_t *mobj;
@@ -3220,7 +3220,7 @@ static inline void P_FinishMobjs(void)
}
}
static inline mobj_t *RelinkMobj(mobj_t **ptr)
FUNCINLINE static ATTRINLINE mobj_t *RelinkMobj(mobj_t **ptr)
{
UINT32 temp = (UINT32)(size_t)*ptr;
*ptr = NULL;
@@ -3269,7 +3269,7 @@ static void P_RelinkPointers(void)
//
// P_NetArchiveSpecials
//
static inline void P_NetArchiveSpecials(savebuffer_t *save)
FUNCINLINE static ATTRINLINE void P_NetArchiveSpecials(savebuffer_t *save)
{
size_t i, z;
@@ -3347,7 +3347,7 @@ static void P_NetUnArchiveSpecials(savebuffer_t *save)
// =======================================================================
// Misc
// =======================================================================
static inline void P_ArchiveMisc(savebuffer_t *save)
FUNCINLINE static ATTRINLINE void P_ArchiveMisc(savebuffer_t *save)
{
if (gamecomplete)
WRITEINT16(save->p, gamemap | 8192);
@@ -3360,7 +3360,7 @@ static inline void P_ArchiveMisc(savebuffer_t *save)
WRITESTRINGN(save->p, timeattackfolder, sizeof(timeattackfolder));
}
static inline void P_UnArchiveSPGame(savebuffer_t *save, INT16 mapoverride)
FUNCINLINE static ATTRINLINE void P_UnArchiveSPGame(savebuffer_t *save, INT16 mapoverride)
{
char testname[sizeof(timeattackfolder)];
+104 -144
View File
@@ -41,8 +41,7 @@
/** \brief view info
*/
INT32 linesize, viewwidth, viewheight, viewwindowx, viewwindowy;
UINT8 *renderscreen; // haleyjd
INT32 viewwidth, viewheight, viewwindowx, viewwindowy;
// =========================================================================
// COLUMN DRAWING CODE STUFF
@@ -489,6 +488,92 @@ void R_FlushTranslationColormapCache(void)
// in reality, the few routines that can work for either mode, are
// put here
enum columncontext_e columncontext = COLUMNCONTEXT_DIRECT;
enum ColumnFlushType
{
FLUSH_NONE = 0x0000,
FLUSH_OPAQUE = 0x0001,
FLUSH_TRANS = 0x0002,
FLUSH_COLORMAP = 0x0004,
FLUSH_COLORMAP_TRANS = 0x0008,
};
typedef struct drawcolumndata_temp_s
{
INT32 x;
INT32 yl[8], yh[8];
// e6y: resolution limitation is removed
UINT8 *buf;
INT32 startx;
ColumnFlushType type;
INT32 commontop, commonbot;
UINT8 *transmap;
// SoM 7-28-04: Fix the fuzz problem.
UINT8 *translation;
} drawcolumndata_temp_t;
drawcolumndata_temp_t temp_dc = {};
//
// Error functions that will abort if R_FlushColumns tries to flush
// columns without a column type.
//
FUNCNORETURN static ATTRNORETURN void R_FlushWholeError(void)
{
I_Error("R_FlushWholeColumns called without being initialized.\n");
}
FUNCNORETURN static ATTRNORETURN void R_FlushHTError(void)
{
I_Error("R_FlushHTColumns called without being initialized.\n");
}
FUNCNORETURN static ATTRNORETURN void R_QuadFlushError(void)
{
I_Error("R_FlushQuadColumn called without being initialized.\n");
}
static void (*R_FlushWholeColumns)(void) = R_FlushWholeError;
static void (*R_FlushHTColumns)(void) = R_FlushHTError;
static void (*R_FlushQuadColumn)(void) = R_QuadFlushError;
static void R_FlushColumns(void)
{
if (temp_dc.x != 8 || temp_dc.commontop >= temp_dc.commonbot)
R_FlushWholeColumns();
else
{
R_FlushHTColumns();
R_FlushQuadColumn();
}
temp_dc.x = 0;
}
//
// R_ResetColumnBuffer
//
// haleyjd 09/13/04: new function to call from main rendering loop
// which gets rid of the unnecessary reset of various variables during
// column drawing.
//
void R_ResetColumnBuffer(void)
{
// haleyjd 10/06/05: this must not be done if x == 0!
if (temp_dc.x)
{
R_FlushColumns();
}
temp_dc.type = FLUSH_NONE;
R_FlushWholeColumns = R_FlushWholeError;
R_FlushHTColumns = R_FlushHTError;
R_FlushQuadColumn = R_QuadFlushError;
}
/** \brief The R_InitViewBuffer function
Creates lookup tables for getting the framebuffer address
@@ -521,7 +606,6 @@ static void R_AllocViewMemory(void)
R_AllocVisSpriteMemory();
}
void R_InitViewBuffer(INT32 width, INT32 height)
{
if (width > MAXVIDWIDTH)
@@ -534,27 +618,26 @@ void R_InitViewBuffer(INT32 width, INT32 height)
viewwindowx = 0;
viewwindowy = 0;
linesize = vid.width; // killough 11/98
renderscreen = vid.screens[0]; // haleyjd 07/02/14
}
INT32 bufsize = (vid.width * 8) * sizeof(*temp_dc.buf);
/** \brief viewborder patches lump numbers
*/
lumpnum_t viewborderlump[8];
if (temp_dc.buf)
{
#if defined(__SSE__)
aligned_free(temp_dc.buf);
#else
Z_Free(temp_dc.buf);
#endif
}
/** \brief Store the lumpnumber of the viewborder patches
*/
memset(&temp_dc, 0, sizeof(temp_dc));
void R_InitViewBorder(void)
{
viewborderlump[BRDR_T] = W_GetNumForName("brdr_t");
viewborderlump[BRDR_B] = W_GetNumForName("brdr_b");
viewborderlump[BRDR_L] = W_GetNumForName("brdr_l");
viewborderlump[BRDR_R] = W_GetNumForName("brdr_r");
viewborderlump[BRDR_TL] = W_GetNumForName("brdr_tl");
viewborderlump[BRDR_BL] = W_GetNumForName("brdr_bl");
viewborderlump[BRDR_TR] = W_GetNumForName("brdr_tr");
viewborderlump[BRDR_BR] = W_GetNumForName("brdr_br");
#if defined(__SSE__)
while (bufsize & 15)
bufsize++;
temp_dc.buf = static_cast<UINT8*>(aligned_alloc(16, bufsize));
#else
temp_dc.buf = static_cast<UINT8*>(Z_Calloc(bufsize, PU_STATIC, NULL));
#endif
}
/** \brief The R_VideoErase function
@@ -578,129 +661,6 @@ void R_VideoErase(size_t ofs, INT32 count)
M_Memcpy(vid.screens[0] + ofs, vid.screens[1] + ofs, count);
}
#if 0
/** \brief R_FillBackScreen
Fills the back screen with a pattern for variable screen sizes
Also draws a beveled edge.
*/
void R_FillBackScreen(void)
{
UINT8 *src, *dest;
patch_t *patch;
INT32 x, y, step, boff;
// quickfix, don't cache lumps in both modes
if (rendermode != render_soft)
return;
// draw pattern around the status bar too (when hires),
// so return only when in full-screen without status bar.
if (scaledviewwidth == vid.width && viewheight == vid.height)
return;
src = scr_borderpatch;
dest = vid.screens[1];
for (y = 0; y < vid.height; y++)
{
for (x = 0; x < vid.width/128; x++)
{
M_Memcpy (dest, src+((y&127)<<7), 128);
dest += 128;
}
if (vid.width&127)
{
M_Memcpy(dest, src+((y&127)<<7), vid.width&127);
dest += (vid.width&127);
}
}
// don't draw the borders when viewwidth is full vid.width.
if (scaledviewwidth == vid.width)
return;
step = 8;
boff = 8;
patch = W_CacheLumpNum(viewborderlump[BRDR_T], PU_CACHE);
for (x = 0; x < scaledviewwidth; x += step)
V_DrawPatch(viewwindowx + x, viewwindowy - boff, 1, patch);
patch = W_CacheLumpNum(viewborderlump[BRDR_B], PU_CACHE);
for (x = 0; x < scaledviewwidth; x += step)
V_DrawPatch(viewwindowx + x, viewwindowy + viewheight, 1, patch);
patch = W_CacheLumpNum(viewborderlump[BRDR_L], PU_CACHE);
for (y = 0; y < viewheight; y += step)
V_DrawPatch(viewwindowx - boff, viewwindowy + y, 1, patch);
patch = W_CacheLumpNum(viewborderlump[BRDR_R],PU_CACHE);
for (y = 0; y < viewheight; y += step)
V_DrawPatch(viewwindowx + scaledviewwidth, viewwindowy + y, 1,
patch);
// Draw beveled corners.
V_DrawPatch(viewwindowx - boff, viewwindowy - boff, 1,
W_CacheLumpNum(viewborderlump[BRDR_TL], PU_CACHE));
V_DrawPatch(viewwindowx + scaledviewwidth, viewwindowy - boff, 1,
W_CacheLumpNum(viewborderlump[BRDR_TR], PU_CACHE));
V_DrawPatch(viewwindowx - boff, viewwindowy + viewheight, 1,
W_CacheLumpNum(viewborderlump[BRDR_BL], PU_CACHE));
V_DrawPatch(viewwindowx + scaledviewwidth, viewwindowy + viewheight, 1,
W_CacheLumpNum(viewborderlump[BRDR_BR], PU_CACHE));
}
/** \brief The R_DrawViewBorder
Draws the border around the view
for different size windows?
*/
void R_DrawViewBorder(void)
{
INT32 top, side, ofs;
if (rendermode == render_none)
return;
#ifdef HWRENDER
if (rendermode != render_soft)
{
HWR_DrawViewBorder(0);
return;
}
else
#endif
#ifdef DEBUG
fprintf(stderr,"RDVB: vidwidth %d vidheight %d scaledviewwidth %d viewheight %d\n",
vid.width, vid.height, scaledviewwidth, viewheight);
#endif
if (scaledviewwidth == vid.width)
return;
top = (vid.height - viewheight)>>1;
side = (vid.width - scaledviewwidth)>>1;
// copy top and one line of left side
R_VideoErase(0, top*vid.width+side);
// copy one line of right side and bottom
ofs = (viewheight+top)*vid.width - side;
R_VideoErase(ofs, top*vid.width + side);
// copy sides using wraparound
ofs = top*vid.width + vid.width-side;
side <<= 1;
// simpler using our VID_Blit routine
VID_BlitLinearScreen(vid.screens[1] + ofs, vid.screens[0] + ofs, side, viewheight - 1,
vid.width, vid.width);
}
#endif
// ==========================================================================
// INCLUDE DRAWING CODE HERE
// ==========================================================================
+22 -32
View File
@@ -25,12 +25,10 @@ extern "C" {
// -------------------------------
// COMMON STUFF FOR 8bpp AND 16bpp
// -------------------------------
extern UINT8 *renderscreen;
extern INT32 linesize;
FUNCINLINE static ATTRINLINE UINT8 *R_Address(INT32 px, INT32 py)
{
return renderscreen + (py + viewwindowy) * linesize + (viewwindowx + px);
return vid.screens[0] + (py + viewwindowy) * vid.width + (viewwindowx + px);
}
@@ -102,6 +100,16 @@ extern floatv3_t *ds_su, *ds_sv, *ds_sz;
extern float focallengthf;
enum columncontext_e
{
COLUMNCONTEXT_DIRECT = 0,
COLUMNCONTEXT_FLUSH,
};
extern enum columncontext_e columncontext;
void R_SetColumnContext(enum columncontext_e _columncontext);
void R_ResetColumnBuffer(void);
typedef void (coldrawfunc_t)(drawcolumndata_t*);
typedef void (spandrawfunc_t)(drawspandata_t*);
@@ -152,27 +160,8 @@ extern spandrawfunc_t *spanfuncs[SPANDRAWFUNC_MAX];
void R_DrawMaskedColumn(drawcolumndata_t* dc, column_t *column);
/// \brief Top border
#define BRDR_T 0
/// \brief Bottom border
#define BRDR_B 1
/// \brief Left border
#define BRDR_L 2
/// \brief Right border
#define BRDR_R 3
/// \brief Topleft border
#define BRDR_TL 4
/// \brief Topright border
#define BRDR_TR 5
/// \brief Bottomleft border
#define BRDR_BL 6
/// \brief Bottomright border
#define BRDR_BR 7
extern lumpnum_t viewborderlump[8];
// ------------------------------------------------
// r_draw.c COMMON ROUTINES FOR BOTH 8bpp and 16bpp
// r_draw.c
// ------------------------------------------------
#define GTC_CACHE 1
@@ -221,17 +210,8 @@ boolean R_BlendLevelVisible(INT32 blendmode, INT32 alphalevel);
// Custom player skin translation
void R_InitViewBuffer(INT32 width, INT32 height);
void R_InitViewBorder(void);
void R_VideoErase(size_t ofs, INT32 count);
// Rendering function.
#if 0
void R_FillBackScreen(void);
// If the view size is not full screen, draws a border around it.
void R_DrawViewBorder(void);
#endif
#define TRANSPARENTPIXEL 247
// -----------------
@@ -250,8 +230,18 @@ void R_DrawTranslatedTranslucentColumn(drawcolumndata_t* dc);
void R_Draw2sMultiPatchColumn(drawcolumndata_t* dc);
void R_Draw2sMultiPatchTranslucentColumn(drawcolumndata_t* dc);
// column drawers which use buffered drawing with flush
void R_DrawColumnFlush(drawcolumndata_t* dc);
void R_DrawTranslucentColumnFlush(drawcolumndata_t* dc);
void R_DrawTranslatedColumnFlush(drawcolumndata_t* dc);
void R_DrawColumnShadowedFlush(drawcolumndata_t* dc);
void R_DrawTranslatedTranslucentColumnFlush(drawcolumndata_t* dc);
void R_Draw2sMultiPatchColumnFlush(drawcolumndata_t* dc);
void R_Draw2sMultiPatchTranslucentColumnFlush(drawcolumndata_t* dc);
void R_DrawFogColumn(drawcolumndata_t* dc);
// span drawers
void R_DrawSpan(drawspandata_t* ds);
+76 -18
View File
@@ -21,6 +21,8 @@
// a has a constant z depth from top to bottom.
//
#include "r_draw_flush.cpp"
enum DrawColumnType
{
DC_BASIC = 0x0000,
@@ -28,10 +30,12 @@ enum DrawColumnType
DC_TRANSMAP = 0x0002,
DC_HOLES = 0x0004,
DC_LIGHTLIST = 0x0008,
DC_DIRECT = 0x0010, // draw our columns directly to screen!
};
template<DrawColumnType Type>
static constexpr UINT8 R_GetColumnTranslated(drawcolumndata_t* dc, UINT8 col, const UINT8 * restrict colormap)
FUNCINLINE static ATTRINLINE constexpr UINT8
R_GetColumnTranslated(const drawcolumndata_t* dc, UINT8 col, const UINT8 * restrict colormap)
{
if constexpr (Type & DrawColumnType::DC_COLORMAP)
{
@@ -41,8 +45,10 @@ static constexpr UINT8 R_GetColumnTranslated(drawcolumndata_t* dc, UINT8 col, co
return colormap[col];
}
// translucency is handled on flush side now!
template<DrawColumnType Type>
static constexpr UINT8 R_GetColumnTranslucent(drawcolumndata_t* dc, UINT8 * restrict dest, UINT8 col, const UINT8 * restrict colormap)
FUNCINLINE static ATTRINLINE constexpr UINT8
R_GetColumnTranslucent(const drawcolumndata_t* dc, UINT8 * restrict dest, UINT8 col, const UINT8 * restrict colormap)
{
col = R_GetColumnTranslated<Type>(dc, col, colormap);
@@ -57,7 +63,8 @@ static constexpr UINT8 R_GetColumnTranslucent(drawcolumndata_t* dc, UINT8 * rest
}
template<DrawColumnType Type>
static constexpr UINT8 R_DrawColumnPixel(drawcolumndata_t* dc, UINT8 * restrict dest, UINT32 bit, const UINT8 * restrict source, const UINT8 * restrict colormap)
FUNCINLINE static ATTRINLINE constexpr UINT8
R_DrawColumnPixel(const drawcolumndata_t* dc, UINT8 * restrict dest, UINT32 bit, const UINT8 * restrict source, const UINT8 * restrict colormap)
{
UINT8 col = source[bit];
@@ -69,7 +76,14 @@ static constexpr UINT8 R_DrawColumnPixel(drawcolumndata_t* dc, UINT8 * restrict
}
}
return R_GetColumnTranslucent<Type>(dc, dest, col, colormap);
if constexpr (Type & DrawColumnType::DC_DIRECT)
{ // if we dont buffer our columns, we need to handle translucency again
return R_GetColumnTranslucent<Type>(dc, dest, col, colormap);
}
else
{
return R_GetColumnTranslated<Type>(dc, col, colormap);
}
}
/** \brief The R_DrawColumn function
@@ -80,8 +94,18 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
{
INT32 count;
// leban 1/17/99:
// removed the + 1 here, adjusted the if test, and added an increment
// later. this helps a compiler pipeline a bit better. the x86
// assembler also does this.
count = dc->yh - dc->yl;
// leban 1/17/99:
// this case isn't executed too often. depending on how many instructions
// there are between here and the second if test below, this case could
// be moved down and might save instructions overall. since there are
// probably different wads that favor one way or the other, i'll leave
// this alone for now.
if (count < 0) // Zero length, column does not exceed a pixel.
{
return;
@@ -150,6 +174,7 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
}
R_DrawColumnTemplate<NewType>(&dc_copy);
if (solid)
{
dc_copy.yl = bheight;
@@ -183,19 +208,37 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
// killough 2/1/98: more performance tuning
intptr_t frac;
// Looks familiar.
const intptr_t fracstep = dc->iscale;
const intptr_t heightmask = dc->sourcelength-1;
const intptr_t heightmask = dc->sourcelength-1; // CPhipps - specify type
constexpr INT32 npow2min = -1;
const INT32 npow2max = dc->sourcelength;
const INT32 stride = vid.width;
const UINT8 * restrict source = dc->source;
const lighttable_t * restrict colormap = dc->colormap;
// Framebuffer destination address.
UINT8 * restrict dest = R_Address(dc->x, dc->yl);
// SoM: MAGIC
UINT8 * restrict dest;
count++;
if constexpr (Type & DrawColumnType::DC_DIRECT)
dest = R_Address(dc->x, dc->yl);
else if constexpr ((Type & (DrawColumnType::DC_COLORMAP | DrawColumnType::DC_TRANSMAP))
== (DrawColumnType::DC_COLORMAP | DrawColumnType::DC_TRANSMAP))
dest = R_GetBufferColormapTrans(dc);
else if constexpr (Type & DrawColumnType::DC_TRANSMAP)
dest = R_GetBufferTrans(dc);
else if constexpr (Type & DrawColumnType::DC_COLORMAP)
dest = R_GetBufferColormap(dc);
else
dest = R_GetBufferOpaque(dc);
INT32 stride = 8; //SoM: Oh, Oh it's MAGIC! You know...
if constexpr (Type & DrawColumnType::DC_DIRECT)
stride = vid.width;
count++; // killough 1/99: minor tuning
// Determine scaling, which is the only mapping to be done.
frac = (dc->texturemid + FixedMul((dc->yl << FRACBITS) - centeryfrac, fracstep));
@@ -205,15 +248,16 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
case 255:
case 127:
{
while(count--)
while (count--)
{
*dest = R_DrawColumnPixel<Type>(dc, dest, (frac>>FRACBITS) & heightmask, source, colormap);
dest += stride;
frac += fracstep;
}
}
break;
case -1:
case npow2min:
{
if (frac < 0)
// adjust in case we underread
@@ -223,6 +267,7 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
while (--count >= 0)
{
*dest = R_DrawColumnPixel<Type>(dc, dest, frac>>FRACBITS, source, colormap);
dest += stride;
frac += fracstep;
}
@@ -235,10 +280,12 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
while ((count -= 2) >= 0) // texture height is a power of 2 -- killough
{
*dest = R_DrawColumnPixel<Type>(dc, dest, (frac>>FRACBITS) & heightmask, source, colormap);
dest += stride;
frac += fracstep;
*dest = R_DrawColumnPixel<Type>(dc, dest, (frac>>FRACBITS) & heightmask, source, colormap);
dest += stride;
frac += fracstep;
}
@@ -271,7 +318,7 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
{
// Re-map color indices from wall texture column
// using a lighting/special effects LUT.
// heightmask is the Tutti-Frutti fix
// heightmask is the Tutti-Frutti fix -- killough
// -1 is the lower clamp bound because column posts have a "safe" byte before the real data
// and a few bytes after as well
@@ -311,13 +358,24 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
R_DrawColumnTemplate<opt>(dc); \
}
DEFINE_COLUMN_FUNC(R_DrawColumn, DC_BASIC)
DEFINE_COLUMN_FUNC(R_DrawTranslucentColumn, DC_TRANSMAP)
DEFINE_COLUMN_FUNC(R_DrawTranslatedColumn, DC_COLORMAP)
DEFINE_COLUMN_FUNC(R_DrawColumnShadowed, DC_LIGHTLIST)
DEFINE_COLUMN_FUNC(R_DrawTranslatedTranslucentColumn, DC_COLORMAP|DC_TRANSMAP)
DEFINE_COLUMN_FUNC(R_Draw2sMultiPatchColumn, DC_HOLES)
DEFINE_COLUMN_FUNC(R_Draw2sMultiPatchTranslucentColumn, DC_HOLES|DC_TRANSMAP)
DEFINE_COLUMN_FUNC(R_DrawColumn, DC_DIRECT|DC_BASIC)
DEFINE_COLUMN_FUNC(R_DrawTranslucentColumn, DC_DIRECT|DC_TRANSMAP)
DEFINE_COLUMN_FUNC(R_DrawTranslatedColumn, DC_DIRECT|DC_COLORMAP)
DEFINE_COLUMN_FUNC(R_DrawColumnShadowed, DC_DIRECT|DC_LIGHTLIST)
DEFINE_COLUMN_FUNC(R_DrawTranslatedTranslucentColumn, DC_DIRECT|DC_COLORMAP|DC_TRANSMAP)
DEFINE_COLUMN_FUNC(R_Draw2sMultiPatchColumn, DC_DIRECT|DC_HOLES)
DEFINE_COLUMN_FUNC(R_Draw2sMultiPatchTranslucentColumn, DC_DIRECT|DC_HOLES|DC_TRANSMAP)
DEFINE_COLUMN_FUNC(R_DrawColumnFlush, DC_BASIC)
DEFINE_COLUMN_FUNC(R_DrawTranslucentColumnFlush, DC_TRANSMAP)
DEFINE_COLUMN_FUNC(R_DrawTranslatedColumnFlush, DC_COLORMAP)
DEFINE_COLUMN_FUNC(R_DrawColumnShadowedFlush, DC_LIGHTLIST)
DEFINE_COLUMN_FUNC(R_DrawTranslatedTranslucentColumnFlush, DC_COLORMAP|DC_TRANSMAP)
DEFINE_COLUMN_FUNC(R_Draw2sMultiPatchColumnFlush, DC_HOLES)
DEFINE_COLUMN_FUNC(R_Draw2sMultiPatchTranslucentColumnFlush, DC_HOLES|DC_TRANSMAP)
//skymyass
//DEFINE_COLUMN_FUNC(R_DrawSkyColumn, DC_SKY)
/** \brief The R_DrawFogColumn function
Fog wall.
+247
View File
@@ -0,0 +1,247 @@
// SONIC ROBO BLAST 2 KART
//-----------------------------------------------------------------------------
// Copyright (C) 2025 by Kart Krew.
// Copyright (C) 2020 by Sonic Team Junior.
// Copyright (C) 2000 by DooM Legacy Team.
// Copyright (C) 1996 by id Software, Inc.
// Copyright (C) 1999 by Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
// Copyright (C) 1999-2000 by Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
// Copyright (C) Copyright 2005, 2006 by Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
// Copyright (C) 2013 by James Haley, Stephen McGranahan, et al.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file r_draw_flush.cpp
/// \brief Optimized quad column buffer code. By SoM.
/// \note no includes because this is included as part of r_draw.cpp
template<ColumnFlushType Type>
FUNCINLINE static ATTRINLINE constexpr UINT8
R_GetFlushPixelTranslated(const drawcolumndata_temp_t *t_dc, UINT8 col)
{
if constexpr (Type & (ColumnFlushType::FLUSH_COLORMAP | ColumnFlushType::FLUSH_COLORMAP_TRANS))
{
col = t_dc->translation[col];
}
return col;
}
template<ColumnFlushType Type>
FUNCINLINE static ATTRINLINE constexpr UINT8
R_GetFlushPixelTranslucent(const drawcolumndata_temp_t *t_dc, UINT8 * restrict dest, UINT8 col)
{
col = R_GetFlushPixelTranslated<Type>(t_dc, col);
if constexpr (Type & (ColumnFlushType::FLUSH_TRANS | ColumnFlushType::FLUSH_COLORMAP_TRANS))
{
// haleyjd 09/11/04: use temptranmap here
return *(t_dc->transmap + (col << 8) + (*dest));
}
else
{
return col;
}
}
template<ColumnFlushType Type>
FUNCINLINE static ATTRINLINE constexpr UINT8
R_DrawFlushPixel(const drawcolumndata_temp_t *t_dc, UINT8 * restrict dest, const UINT8 * restrict source)
{
UINT8 col = *source;
return R_GetFlushPixelTranslucent<Type>(t_dc, dest, col);
}
//
// R_FlushWhole
//
// Flushes the entire columns in the buffer, one at a time.
// This is used when a quad flush isn't possible.
//
template<ColumnFlushType Type>
static void R_FlushWhole(void)
{
UINT8 * restrict source;
UINT8 * restrict dest;
INT32 count, yl;
const INT32 stride = vid.width;
drawcolumndata_temp_t *t_dc = &temp_dc;
UINT8 *restrict buf = t_dc->buf;
while (--t_dc->x >= 0)
{
yl = t_dc->yl[t_dc->x];
source = &buf[t_dc->x + (yl << 3)];
dest = R_Address(t_dc->startx + t_dc->x, yl);
count = t_dc->yh[t_dc->x] - yl + 1;
while (--count >= 0)
{
*dest = R_DrawFlushPixel<Type>(t_dc, dest, source);
source += 8;
dest += stride;
}
}
}
//
// R_FlushHT
//
// Flushes the head and tail of columns in the buffer in
// preparation for a quad flush.
//
template<ColumnFlushType Type>
static void R_FlushHT(void)
{
UINT8 * restrict source;
UINT8 * restrict dest;
INT32 count, colnum = 0;
INT32 yl, yh;
const INT32 stride = vid.width;
const drawcolumndata_temp_t *t_dc = &temp_dc;
UINT8 *restrict buf = t_dc->buf;
while (colnum < 8)
{
yl = t_dc->yl[colnum];
yh = t_dc->yh[colnum];
// flush column head
if (yl < t_dc->commontop)
{
source = &buf[colnum + (yl << 3)];
dest = R_Address(t_dc->startx + colnum, yl);
count = t_dc->commontop - yl;
while (--count >= 0)
{
*dest = R_DrawFlushPixel<Type>(t_dc, dest, source);
source += 8;
dest += stride;
}
}
// flush column tail
if (yh > t_dc->commonbot)
{
source = &buf[colnum + ((t_dc->commonbot + 1) << 3)];
dest = R_Address(t_dc->startx + colnum, t_dc->commonbot + 1);
count = yh - t_dc->commonbot;
while (--count >= 0)
{
*dest = R_DrawFlushPixel<Type>(t_dc, dest, source);
source += 8;
dest += stride;
}
}
++colnum;
}
}
// Begin: Quad column flushing functions.
template<ColumnFlushType Type>
static void R_FlushQuad(void)
{
const INT32 stride = vid.width;
const drawcolumndata_temp_t *t_dc = &temp_dc;
INT32 count = t_dc->commonbot - t_dc->commontop + 1;
const UINT8 *restrict buf = t_dc->buf;
if constexpr (Type & ColumnFlushType::FLUSH_OPAQUE)
{
const INT64 *source = reinterpret_cast<const INT64 *>(buf + (t_dc->commontop << 3));
INT64 *dest = reinterpret_cast<INT64 *>(R_Address(t_dc->startx, t_dc->commontop));
const INT32 deststep = stride / 8;
while (--count >= 0)
{
*dest = *source++;
dest += deststep;
}
}
else
{
const UINT8 * restrict source = buf + (t_dc->commontop << 3);
UINT8 * restrict dest = R_Address(t_dc->startx, t_dc->commontop);
while (--count >= 0)
{
dest[0] = R_DrawFlushPixel<Type>(t_dc, &dest[0], &source[0]);
dest[1] = R_DrawFlushPixel<Type>(t_dc, &dest[1], &source[1]);
dest[2] = R_DrawFlushPixel<Type>(t_dc, &dest[2], &source[2]);
dest[3] = R_DrawFlushPixel<Type>(t_dc, &dest[3], &source[3]);
dest[4] = R_DrawFlushPixel<Type>(t_dc, &dest[4], &source[4]);
dest[5] = R_DrawFlushPixel<Type>(t_dc, &dest[5], &source[5]);
dest[6] = R_DrawFlushPixel<Type>(t_dc, &dest[6], &source[6]);
dest[7] = R_DrawFlushPixel<Type>(t_dc, &dest[7], &source[7]);
source += 8;
dest += stride;
}
}
}
// haleyjd 09/12/04: split up R_GetBuffer into various different
// functions to minimize the number of branches and take advantage
// of as much precalculated information as possible.
template<ColumnFlushType Type>
static UINT8 *R_GetBuffer(drawcolumndata_t *dc)
{
drawcolumndata_temp_t *t_dc = &temp_dc;
// haleyjd: reordered predicates
if (t_dc->x == 8 ||
(t_dc->x && (t_dc->type != Type || t_dc->x + t_dc->startx != dc->x)))
R_FlushColumns();
if (!t_dc->x)
{
++t_dc->x;
t_dc->startx = dc->x;
t_dc->yl[0] = t_dc->commontop = dc->yl;
t_dc->yh[0] = t_dc->commonbot = dc->yh;
t_dc->type = Type;
if constexpr (Type & (ColumnFlushType::FLUSH_TRANS | ColumnFlushType::FLUSH_COLORMAP_TRANS))
{
t_dc->transmap = dc->transmap;
}
if constexpr (Type & (ColumnFlushType::FLUSH_COLORMAP | ColumnFlushType::FLUSH_COLORMAP_TRANS))
{
t_dc->translation = dc->translation;
}
R_FlushWholeColumns = R_FlushWhole<Type>;
R_FlushHTColumns = R_FlushHT<Type>;
R_FlushQuadColumn = R_FlushQuad<Type>;
return &t_dc->buf[dc->yl << 3];
}
t_dc->yl[t_dc->x] = dc->yl;
t_dc->yh[t_dc->x] = dc->yh;
if (dc->yl > t_dc->commontop)
t_dc->commontop = dc->yl;
if (dc->yh < t_dc->commonbot)
t_dc->commonbot = dc->yh;
return &t_dc->buf[(dc->yl << 3) + t_dc->x++];
}
#define DEFINE_GETBUF_FUNC(name, flags) \
FUNCINLINE static ATTRINLINE UINT8 *name(drawcolumndata_t *dc) \
{ \
constexpr ColumnFlushType opt = static_cast<ColumnFlushType>(flags); \
return R_GetBuffer<opt>(dc); \
}
DEFINE_GETBUF_FUNC(R_GetBufferOpaque, FLUSH_OPAQUE)
DEFINE_GETBUF_FUNC(R_GetBufferTrans, FLUSH_TRANS)
DEFINE_GETBUF_FUNC(R_GetBufferColormap, FLUSH_COLORMAP)
DEFINE_GETBUF_FUNC(R_GetBufferColormapTrans, FLUSH_COLORMAP_TRANS)
+41 -20
View File
@@ -50,7 +50,8 @@ enum DrawSpanType
};
template<DrawSpanType Type>
static constexpr UINT8 R_GetSpanTranslated(drawspandata_t* ds, UINT8 col)
FUNCINLINE static ATTRINLINE constexpr UINT8
R_GetSpanTranslated(const drawspandata_t* ds, UINT8 col)
{
if constexpr (Type & DrawSpanType::DS_COLORMAP)
{
@@ -63,7 +64,8 @@ static constexpr UINT8 R_GetSpanTranslated(drawspandata_t* ds, UINT8 col)
}
template<DrawSpanType Type>
static constexpr UINT8 R_GetSpanTranslucent(drawspandata_t* ds, UINT8 *dsrc, const UINT8 *colormap, UINT8 col)
FUNCINLINE static ATTRINLINE constexpr UINT8
R_GetSpanTranslucent(const drawspandata_t* ds, UINT8 *dsrc, const UINT8 *colormap, UINT8 col)
{
col = colormap[R_GetSpanTranslated<Type>(ds, col)];
@@ -78,7 +80,8 @@ static constexpr UINT8 R_GetSpanTranslucent(drawspandata_t* ds, UINT8 *dsrc, con
}
template<DrawSpanType Type>
static constexpr UINT8 R_DrawSpanPixel(drawspandata_t* ds, UINT8 *dsrc, const UINT8 *colormap, UINT32 bit, const UINT8 *source)
FUNCINLINE static ATTRINLINE constexpr UINT8
R_DrawSpanPixel(const drawspandata_t* ds, UINT8 *dsrc, const UINT8 *colormap, UINT32 bit, const UINT8 *source)
{
UINT8 col = source[bit];
@@ -157,14 +160,18 @@ static void R_DrawSpanTemplate(drawspandata_t* ds)
{
bit = ((yposition >> ds->nflatyshift) & ds->nflatmask) | (xposition >> ds->nflatxshift);
dest[i] = R_DrawSpanPixel<Type>(ds, &dsrc[i], colormap, bit, source);
if constexpr (Type & DS_RIPPLE)
dest[i] = R_DrawSpanPixel<Type>(ds, &dsrc[i], colormap, bit, source);
else
dest[i] = R_DrawSpanPixel<Type>(ds, &dest[i], colormap, bit, source);
xposition += xstep;
yposition += ystep;
}
dest += 8;
dsrc += 8;
if constexpr (Type & DS_RIPPLE)
dsrc += 8;
count -= 8;
}
@@ -173,10 +180,14 @@ static void R_DrawSpanTemplate(drawspandata_t* ds)
{
bit = ((yposition >> ds->nflatyshift) & ds->nflatmask) | (xposition >> ds->nflatxshift);
*dest = R_DrawSpanPixel<Type>(ds, dsrc, colormap, bit, source);
if constexpr (Type & DS_RIPPLE)
*dest = R_DrawSpanPixel<Type>(ds, dsrc, colormap, bit, source);
else
*dest = R_DrawSpanPixel<Type>(ds, dest, colormap, bit, source);
dest++;
dsrc++;
if constexpr (Type & DS_RIPPLE)
dsrc++;
xposition += xstep;
yposition += ystep;
@@ -243,15 +254,14 @@ static void R_DrawTiltedSpanTemplate(drawspandata_t* ds)
local_for_thread std::vector<INT32> tiltlighting;
iz = ds->szp.z + ds->szp.y*(centery-ds->y) + ds->szp.x*(ds->x1-centerx);
uz = ds->sup.z + ds->sup.y*(centery-ds->y) + ds->sup.x*(ds->x1-centerx);
vz = ds->svp.z + ds->svp.y*(centery-ds->y) + ds->svp.x*(ds->x1-centerx);
// Lighting is simple. It's just linear interpolation from start to end
R_GetTiltedLighting(tiltlighting, ds, iz, width, stride);
uz = ds->sup.z + ds->sup.y*(centery-ds->y) + ds->sup.x*(ds->x1-centerx);
vz = ds->svp.z + ds->svp.y*(centery-ds->y) + ds->svp.x*(ds->x1-centerx);
const UINT8 *source = ds->source;
const UINT8 *colormap = ds->colormap;
const UINT8 * restrict source = ds->source;
const UINT8 * restrict colormap = ds->colormap;
if constexpr (Type & DS_RIPPLE)
{
@@ -313,12 +323,16 @@ static void R_DrawTiltedSpanTemplate(drawspandata_t* ds)
{
bit = (((v + stepv * i) >> nflatyshift) & nflatmask) | ((u + stepu * i) >> nflatxshift);
colormap = ds->planezlight[tiltlighting[x1 + i]] + (ds->colormap - colormaps);
dest[i] = R_DrawSpanPixel<Type>(ds, &dsrc[i], colormap, bit, source);
if constexpr (Type & DS_RIPPLE)
dest[i] = R_DrawSpanPixel<Type>(ds, &dsrc[i], colormap, bit, source);
else
dest[i] = R_DrawSpanPixel<Type>(ds, &dest[i], colormap, bit, source);
}
ds->x1 += SPANSIZE;
dest += SPANSIZE;
dsrc += SPANSIZE;
if constexpr (Type & DS_RIPPLE)
dsrc += SPANSIZE;
startu = endu;
startv = endv;
width -= SPANSIZE;
@@ -332,7 +346,10 @@ static void R_DrawTiltedSpanTemplate(drawspandata_t* ds)
v = (INT64)(startv);
bit = ((v >> nflatyshift) & nflatmask) | (u >> nflatxshift);
colormap = ds->planezlight[tiltlighting[ds->x1]] + (ds->colormap - colormaps);
*dest = R_DrawSpanPixel<Type>(ds, dsrc, colormap, bit, source);
if constexpr (Type & DS_RIPPLE)
*dest = R_DrawSpanPixel<Type>(ds, dsrc, colormap, bit, source);
else
*dest = R_DrawSpanPixel<Type>(ds, dest, colormap, bit, source);
ds->x1++;
}
else
@@ -355,10 +372,14 @@ static void R_DrawTiltedSpanTemplate(drawspandata_t* ds)
{
bit = ((v >> ds->nflatyshift) & ds->nflatmask) | (u >> ds->nflatxshift);
colormap = ds->planezlight[tiltlighting[ds->x1]] + (ds->colormap - colormaps);
*dest = R_DrawSpanPixel<Type>(ds, dsrc, colormap, bit, source);
if constexpr (Type & DS_RIPPLE)
*dest = R_DrawSpanPixel<Type>(ds, dsrc, colormap, bit, source);
else
*dest = R_DrawSpanPixel<Type>(ds, dest, colormap, bit, source);
dest++;
if constexpr (Type & DS_RIPPLE)
dsrc++;
ds->x1++;
dsrc++;
u += stepu;
v += stepv;
}
@@ -389,11 +410,11 @@ DEFINE_SPAN_COMBO(R_DrawTranslucentWaterSpan, DS_TRANSMAP|DS_RIPPLE)
*/
void R_DrawFogSpan(drawspandata_t* ds)
{
INT32 count = ds->x2 - ds->x1 + 1;
const UINT8 * restrict colormap = ds->colormap;
UINT8 * restrict dest = R_Address(ds->x1, ds->y);
intptr_t count = ds->x2 - ds->x1 + 1;
while (count >= 4)
{
dest[0] = colormap[dest[0]];
@@ -401,7 +422,7 @@ void R_DrawFogSpan(drawspandata_t* ds)
dest[2] = colormap[dest[2]];
dest[3] = colormap[dest[3]];
dest += 4;
dest += 4;
count -= 4;
}
+7 -3
View File
@@ -1023,8 +1023,6 @@ void R_Init(void)
//I_OutputMsg("\nR_InitData");
R_InitData();
//I_OutputMsg("\nR_InitViewBorder");
R_InitViewBorder();
R_SetViewSize(); // setsizeneeded is set true
// this is now done by SCR_Recalc() at the first mode set
@@ -1404,9 +1402,12 @@ void R_RenderPlayerView(player_t *player)
R_ClearPlanes();
R_ClearSprites();
R_SetColumnContext(COLUMNCONTEXT_FLUSH);
R_RenderViewpoint(&masks[nummasks - 1], false);
R_ClipSprites(drawsegs, NULL);
R_ResetColumnBuffer();
R_SetColumnContext(COLUMNCONTEXT_DIRECT);
R_DrawSkyPlanes(); // draw the fucker again to prevent some artifacts
R_DrawPlanes();
R_DrawMasked(masks, nummasks);
@@ -1441,6 +1442,7 @@ void R_RenderPlayerView(player_t *player)
// check for new console commands.
NetUpdate();
R_SetColumnContext(COLUMNCONTEXT_FLUSH);
ps_numbspcalls.value.i = ps_numpolyobjects.value.i = ps_numdrawnodes.value.i = 0;
PS_START_TIMING(ps_bsptime);
R_RenderViewpoint(&masks[nummasks - 1], true);
@@ -1448,6 +1450,7 @@ void R_RenderPlayerView(player_t *player)
PS_START_TIMING(ps_sw_spritecliptime);
R_ClipSprites(drawsegs, NULL);
PS_STOP_TIMING(ps_sw_spritecliptime);
R_ResetColumnBuffer();
ps_numsprites.value.i = numvisiblesprites;
@@ -1484,12 +1487,14 @@ void R_RenderPlayerView(player_t *player)
R_RenderViewpoint(&masks[nummasks - 1], true);
R_ClipSprites(ds_p - (masks[nummasks - 1].drawsegs[1] - masks[nummasks - 1].drawsegs[0]), portal);
R_ResetColumnBuffer();
Portal_Remove(portal);
}
}
PS_STOP_TIMING(ps_sw_portaltime);
R_SetColumnContext(COLUMNCONTEXT_DIRECT);
PS_START_TIMING(ps_sw_planetime);
if (!skybox)
R_DrawSkyPlanes();
@@ -1500,7 +1505,6 @@ void R_RenderPlayerView(player_t *player)
PS_START_TIMING(ps_sw_maskedtime);
R_DrawMasked(masks, nummasks);
PS_STOP_TIMING(ps_sw_maskedtime);
free(masks);
// Check for new console commands.
+47 -25
View File
@@ -19,6 +19,7 @@
#include "r_skins.h"
#include "z_zone.h"
#include "w_wad.h"
#include <vector>
#ifdef HWRENDER
#include "hardware/hw_glob.h"
@@ -37,7 +38,7 @@ static void R_ParseSpriteInfoFrame(spriteinfo_t *info)
UINT8 frameFrame = 0xFF;
INT16 frameXPivot = 0;
INT16 frameYPivot = 0;
rotaxis_t frameRotAxis = 0;
rotaxis_t frameRotAxis = ROTAXIS_X;
// Sprite identifier
sprinfoToken = M_GetToken(NULL);
@@ -158,14 +159,14 @@ static void R_ParseSpriteInfo(boolean spr2)
I_Error("Error parsing SPRTINFO lump: Unknown sprite name \"%s\"", newSpriteName);
if (!memcmp(newSpriteName,sprnames[i],4))
{
sprnum = i;
sprnum = static_cast<spritenum_t>(i);
break;
}
}
}
// allocate a spriteinfo
info = Z_Calloc(sizeof(spriteinfo_t), PU_STATIC, NULL);
info = static_cast<spriteinfo_t*>(Z_Calloc(sizeof(spriteinfo_t), PU_STATIC, NULL));
info->available = true;
// Left Curly Brace
@@ -329,7 +330,7 @@ void R_LoadSpriteInfoLumps(UINT16 wadnum, UINT16 numlumps)
patch_t *Patch_Create(softwarepatch_t *source, size_t srcsize, void *dest)
{
patch_t *patch = (dest == NULL) ? Z_Calloc(sizeof(patch_t), PU_PATCH, NULL) : (patch_t *)(dest);
patch_t *patch = static_cast<patch_t*>((dest == NULL) ? Z_Calloc(sizeof(patch_t), PU_PATCH, NULL) : dest);
if (source)
{
@@ -341,7 +342,7 @@ patch_t *Patch_Create(softwarepatch_t *source, size_t srcsize, void *dest)
patch->height = SHORT(source->height);
patch->leftoffset = SHORT(source->leftoffset);
patch->topoffset = SHORT(source->topoffset);
patch->columnofs = Z_Calloc(size, PU_PATCH_DATA, NULL);
patch->columnofs = static_cast<INT32*>(Z_Calloc(size, PU_PATCH_DATA, NULL));
for (col = 0; col < source->width; col++)
{
@@ -357,7 +358,7 @@ patch_t *Patch_Create(softwarepatch_t *source, size_t srcsize, void *dest)
if (colsize <= 0)
I_Error("Patch_Create: no column data!");
patch->columns = Z_Calloc(colsize, PU_PATCH_DATA, NULL);
patch->columns = static_cast<UINT8*>(Z_Calloc(colsize, PU_PATCH_DATA, NULL));
M_Memcpy(patch->columns, ((UINT8 *)source + LONG(source->columnofs[0])), colsize);
}
@@ -429,8 +430,8 @@ void *Patch_AllocateHardwarePatch(patch_t *patch)
{
if (!patch->hardware)
{
GLPatch_t *glPatch = Z_Calloc(sizeof(GLPatch_t), PU_HWRPATCHINFO, &patch->hardware);
glPatch->mipmap = Z_Calloc(sizeof(GLMipmap_t), PU_HWRPATCHINFO, &glPatch->mipmap);
GLPatch_t *glPatch = static_cast<GLPatch_t*>(Z_Calloc(sizeof(GLPatch_t), PU_HWRPATCHINFO, &patch->hardware));
glPatch->mipmap = static_cast<GLMipmap_t*>(Z_Calloc(sizeof(GLMipmap_t), PU_HWRPATCHINFO, &glPatch->mipmap));
}
return (void *)(patch->hardware);
}
@@ -448,7 +449,8 @@ void *Patch_CreateGL(patch_t *patch)
}
#endif // HWRENDER
static UINT8 *imgbuf = NULL;
// 1 MB should be enough for most cases
static std::vector<UINT8> imgbuf(1024 * 1024);
//
// R_MaskedFlatToPatch
@@ -458,17 +460,27 @@ static UINT8 *imgbuf = NULL;
void *R_PixelsToPatch(UINT8 *raw, INT16 width, INT16 height, INT16 leftoffset, INT16 topoffset, size_t *destsize)
{
INT16 x, y;
UINT8 *img;
UINT8 *img, *imgptr;
UINT8 *colpointers, *startofspan;
size_t size = 0;
if (!raw)
return NULL;
if (!imgbuf)
imgbuf = Z_Malloc(1<<26, PU_STATIC, NULL);
// Allocate a staging buffer with the maximum size needed for a patch of the same size as the input.
UINT8 *imgptr = imgbuf;
// round up to nearest multiple of 254-pixel posts, plus 1 more 254-pixel post for paranoia reasons
size_t maxcolumnsize = (2 + (height - 1) / 256) * 256;
// the patch header, and width columns of the max column size
size_t maxoutsize = maxcolumnsize * width + (8 + 4 * width);
// so, a 512x512 flat should maximally need 393,760 (384.53 KiB) bytes.
// quite a bit smaller than 64 megabytes, and much less annoying to the windows debug allocator!
while (imgbuf.size() < maxoutsize)
{
imgbuf.resize(imgbuf.size() * 2);
}
imgptr = imgbuf.data();
// Write image size and offset
WRITEINT16(imgptr, width);
@@ -488,7 +500,7 @@ void *R_PixelsToPatch(UINT8 *raw, INT16 width, INT16 height, INT16 leftoffset, I
startofspan = NULL;
// Write column pointer
WRITEINT32(colpointers, imgptr - imgbuf);
WRITEINT32(colpointers, imgptr - imgbuf.data());
// Write pixels
for (y = 0; y < height; y++)
@@ -557,9 +569,9 @@ void *R_PixelsToPatch(UINT8 *raw, INT16 width, INT16 height, INT16 leftoffset, I
WRITEUINT8(imgptr, 0xFF);
}
size = imgptr-imgbuf;
img = Z_Malloc(size, PU_STATIC, NULL);
memcpy(img, imgbuf, size);
size = imgptr-imgbuf.data();
img = static_cast<UINT8*>(Z_Malloc(size, PU_STATIC, NULL));
memcpy(img, imgbuf.data(), size);
if (destsize != NULL)
*destsize = size;
@@ -582,17 +594,27 @@ void *R_PixelsToPatch(UINT8 *raw, INT16 width, INT16 height, INT16 leftoffset, I
void *R_MaskedFlatToPatch(UINT16 *raw, INT16 width, INT16 height, INT16 leftoffset, INT16 topoffset, size_t *destsize)
{
INT16 x, y;
UINT8 *img;
UINT8 *img, *imgptr;
UINT8 *colpointers, *startofspan;
size_t size = 0;
if (!raw)
return NULL;
if (!imgbuf)
imgbuf = Z_Malloc(1<<26, PU_STATIC, NULL);
// Allocate a staging buffer with the maximum size needed for a patch of the same size as the input.
UINT8 *imgptr = imgbuf;
// round up to nearest multiple of 254-pixel posts, plus 1 more 254-pixel post for paranoia reasons
size_t maxcolumnsize = (2 + (height - 1) / 256) * 256;
// the patch header, and width columns of the max column size
size_t maxoutsize = maxcolumnsize * width + (8 + 4 * width);
// so, a 512x512 flat should maximally need 393,760 (384.53 KiB) bytes.
// quite a bit smaller than 64 megabytes, and much less annoying to the windows debug allocator!
while (imgbuf.size() < maxoutsize)
{
imgbuf.resize(imgbuf.size() * 2);
}
imgptr = imgbuf.data();
// Write image size and offset
WRITEINT16(imgptr, width);
@@ -612,7 +634,7 @@ void *R_MaskedFlatToPatch(UINT16 *raw, INT16 width, INT16 height, INT16 leftoffs
startofspan = NULL;
// Write column pointer
WRITEINT32(colpointers, imgptr - imgbuf);
WRITEINT32(colpointers, imgptr - imgbuf.data());
// Write pixels
for (y = 0; y < height; y++)
@@ -682,9 +704,9 @@ void *R_MaskedFlatToPatch(UINT16 *raw, INT16 width, INT16 height, INT16 leftoffs
WRITEUINT8(imgptr, 0xFF);
}
size = imgptr-imgbuf;
img = Z_Malloc(size, PU_STATIC, NULL);
memcpy(img, imgbuf, size);
size = imgptr-imgbuf.data();
img = static_cast<UINT8*>(Z_Malloc(size, PU_STATIC, NULL));
memcpy(img, imgbuf.data(), size);
if (destsize != NULL)
*destsize = size;
+8
View File
@@ -14,6 +14,10 @@
#ifndef __R_PATCH__
#define __R_PATCH__
#ifdef __cplusplus
extern "C" {
#endif
#include "r_defs.h"
// Structs
@@ -63,4 +67,8 @@ void *R_PixelsToPatch(UINT8 *raw, INT16 width, INT16 height, INT16 leftoffset, I
UINT16 R_GetPatchPixel(patch_t *patch, INT32 x, INT32 y, boolean flip);
void R_PatchToPixels(patch_t *patch, UINT8 *dst); // Important: dst must have enough space for patch->width*patch->height pixels!
#ifdef __cplusplus
} // extern "C"
#endif
#endif // __R_PATCH__
@@ -15,6 +15,7 @@
#include "r_patchrotation.h"
#include "z_zone.h"
#include "w_wad.h"
#include <vector>
#ifdef ROTSPRITE
//
@@ -89,14 +90,14 @@ patch_t *Patch_GetRotatedSprite(spriteframe_t *sprite, size_t frame, size_t spri
RotatedPatch_DoRotation(rotsprite, patch, rotationangle, xpivot, ypivot, flip);
}
return rotsprite->patches[idx];
return static_cast<patch_t*>(rotsprite->patches[idx]);
}
rotsprite_t *RotatedPatch_Create(INT32 numangles)
{
rotsprite_t *rotsprite = Z_Calloc(sizeof(rotsprite_t), PU_STATIC, NULL);
rotsprite_t *rotsprite = static_cast<rotsprite_t*>(Z_Calloc(sizeof(rotsprite_t), PU_STATIC, NULL));
rotsprite->angles = numangles;
rotsprite->patches = Z_Calloc(rotsprite->angles * 2 * sizeof(void *), PU_STATIC, NULL);
rotsprite->patches = static_cast<void**>(Z_Calloc(rotsprite->angles * 2 * sizeof(void *), PU_STATIC, NULL));
return rotsprite;
}
@@ -118,30 +119,8 @@ static void RotatedPatch_CalculateDimensions(
h1 = FixedInt(FixedCeil(h1 + (FRACUNIT/2)));
h2 = FixedInt(FixedCeil(h2 + (FRACUNIT/2)));
*newwidth = max(width, max(w1, w2));
*newheight = max(height, max(h1, h2));
}
static void RotatedPatch_AllocImgBuf(UINT16 **buf, size_t size, size_t *capacity)
{
if (!*buf)
{
*buf = Z_Malloc(*capacity, PU_STATIC, NULL);
}
size_t allocsize = size * sizeof(UINT16);
// make sure our buffer always fits with what we need
if (allocsize > *capacity)
{
while (*capacity < allocsize)
*capacity *= 2;
Z_Free(*buf);
*buf = Z_Malloc(*capacity, PU_STATIC, NULL);
}
//CONS_Printf("RotatedPatch_AllocBuf: Allocated %.2f KB\n", *capacity / 1024.0);
*newwidth = std::max(width, std::max(w1, w2));
*newheight = std::max(height, std::max(h1, h2));
}
void RotatedPatch_DoRotation(rotsprite_t *rotsprite, patch_t *patch, INT32 angle, INT32 xpivot, INT32 ypivot, boolean flip)
@@ -149,10 +128,10 @@ void RotatedPatch_DoRotation(rotsprite_t *rotsprite, patch_t *patch, INT32 angle
UINT32 i;
patch_t *rotated;
static UINT16 *rawdst = NULL, *rawconv = NULL;
static std::vector<UINT16> rawdst(1024 * 1024), rawconv(1024 * 1024); // 1 MB should be enough for most cases
UINT16 *rawout;
size_t size;
static size_t dst_capacity = (1024 * 1024), conv_capacity = (1024 * 1024); // 1 MB should be enough for most cases
INT32 bflip = (flip != 0x00);
INT32 width = patch->width;
@@ -206,7 +185,10 @@ void RotatedPatch_DoRotation(rotsprite_t *rotsprite, patch_t *patch, INT32 angle
if (!size)
size = (width * height);
RotatedPatch_AllocImgBuf(&rawdst, size, &dst_capacity);
while (rawdst.size() < size)
{
rawdst.resize(rawdst.size() * 2);
}
for (i = 0; i < size; i++)
rawdst[i] = 0xFF00;
@@ -250,11 +232,11 @@ void RotatedPatch_DoRotation(rotsprite_t *rotsprite, patch_t *patch, INT32 angle
size = (width * height);
RotatedPatch_AllocImgBuf(&rawconv, size, &conv_capacity);
memset(rawconv, 0, conv_capacity * sizeof(UINT16));
rawconv.resize(size);
memset(rawconv.data(), 0, size * sizeof(UINT16));
src = &rawdst[(miny * newwidth) + minx];
dest = rawconv;
dest = rawconv.data();
dy = height;
while (dy--)
@@ -267,14 +249,14 @@ void RotatedPatch_DoRotation(rotsprite_t *rotsprite, patch_t *patch, INT32 angle
ox -= minx;
oy -= miny;
rawout = rawconv;
rawout = rawconv.data();
}
else
{
width = newwidth;
height = newheight;
rawout = rawdst;
rawout = rawdst.data();
}
// make patch
+10 -13
View File
@@ -716,13 +716,10 @@ void R_DrawPlanes(void)
visplane_t *pl;
INT32 i;
drawspandata_t ds = {};
#ifdef HAVE_THREADS
srb2::ThreadPool::Sema tp_sema;
#endif
R_UpdatePlaneRipple(&ds);
#ifdef HAVE_THREADS
srb2::ThreadPool::Sema tp_sema;
srb2::g_main_threadpool->begin_sema();
#endif
for (i = 0; i < MAXVISPLANES; i++, pl++)
@@ -749,6 +746,13 @@ void R_DrawSkyPlanes(void)
visplane_t *pl;
INT32 i;
// If we're not supposed to draw the sky (e.g. for skyboxes), don't do anything!
// This probably utterly ruins sky rendering for FOFs and polyobjects, unfortunately
if (!newview->sky)
{
return;
}
#ifdef HAVE_THREADS
srb2::ThreadPool::Sema tp_sema;
srb2::g_main_threadpool->begin_sema();
@@ -777,17 +781,10 @@ static void R_DrawSkyPlane(visplane_t *pl, void(*colfunc2)(drawcolumndata_t*), b
if (!(pl->minx <= pl->maxx))
return;
// If we're not supposed to draw the sky (e.g. for skyboxes), don't do anything!
// This probably utterly ruins sky rendering for FOFs and polyobjects, unfortunately
if (!newview->sky)
{
return;
}
drawcolumndata_t dc = {};
const INT32 texture = texturetranslation[skytexture];
// Reset column drawer function (note: couldn't we just call walldrawerfunc directly?)
// Reset column drawer function (note: couldn't we just call colfuncs[BASEDRAWFUNC] directly?)
// (that is, unless we'll need to switch drawers in future for some reason)
R_SetColumnFunc(BASEDRAWFUNC);
@@ -1159,7 +1156,7 @@ void R_DrawSinglePlane(drawspandata_t* ds, visplane_t *pl, boolean allow_paralle
offset = (scry*vid.width) + scrx;
// No idea if this works
VID_BlitLinearScreen(renderscreen + offset,
VID_BlitLinearScreen(vid.screens[0] + offset,
vid.screens[1] + (top*vid.width), // intentionally not +offset
viewwidth, bottom-top,
vid.width, vid.width);
+1 -4
View File
@@ -26,7 +26,6 @@
#include "p_local.h" // Camera...
#include "p_setup.h"
#include "p_slopes.h"
#include "console.h" // con_clipviewtop
#include "screen.h"
#include "core/memory.h"
@@ -628,8 +627,6 @@ void R_RenderThickSideRange(drawseg_t *drawseg, INT32 x1, INT32 x2, ffloor_t *pf
sector_t tempsec;
INT32 templight;
INT32 i, p;
fixed_t bottombounds = viewheight << FRACBITS;
fixed_t topbounds = (con_clipviewtop - 1) << FRACBITS;
fixed_t offsetvalue = 0;
lightlist_t *light;
r_lightlist_t *rlight;
@@ -936,7 +933,7 @@ void R_RenderThickSideRange(drawseg_t *drawseg, INT32 x1, INT32 x2, ffloor_t *pf
bottom_frac += bottom_step;
// SoM: If column is out of range, why bother with it??
if (windowbottom < topbounds || windowtop > bottombounds)
if (windowbottom < 0 || windowtop > (viewheight << FRACBITS))
{
if (dc->numlights)
{
+5 -7
View File
@@ -2518,8 +2518,6 @@ void R_InitDrawNodes(void)
// R_DrawSprite
//
//Fab : 26-04-98:
// NOTE : uses con_clipviewtop, so that when console is on,
// don't draw the part of sprites hidden under the console
static void R_DrawSprite(vissprite_t *spr)
{
mfloorclip = spr->clipbot;
@@ -2803,6 +2801,11 @@ void R_ClipSprites(drawseg_t* dsstart, portal_t* portal)
drawseg_t* ds;
INT32 i;
if (visspritecount - clippedvissprites <= 0)
{
return;
}
// e6y
// Reducing of cache misses in the following R_DrawSprite()
// Makes sense for scenes with huge amount of drawsegs.
@@ -2812,11 +2815,6 @@ void R_ClipSprites(drawseg_t* dsstart, portal_t* portal)
drawsegs_xranges[i].count = 0;
}
if (visspritecount - clippedvissprites <= 0)
{
return;
}
if (drawsegs_xrange_size < maxdrawsegs)
{
// haleyjd: fix reallocation to track 2x size
+35 -15
View File
@@ -80,11 +80,7 @@ consvar_t cv_accuratefps = {"fpssampling", "1", CV_SAVE, accuratefps_cons_t, NUL
// SCREEN VARIABLES
// =========================================================================
UINT8 *scr_borderpatch; // flat used to fill the reduced view borders set at ST_Init()
// =========================================================================
static void SCR_SetDrawFuncs(void)
static void SCR_SetDrawFuncs(enum columncontext_e _columncontext)
{
//
// setup the right draw routines
@@ -103,13 +99,27 @@ static void SCR_SetDrawFuncs(void)
spanfuncs[SPANDRAWFUNC_FOG] = R_DrawFogSpan;
spanfuncs[SPANDRAWFUNC_TILTEDFOG] = R_DrawFogSpan_Tilted;
colfuncs[BASEDRAWFUNC] = R_DrawColumn;
colfuncs[COLDRAWFUNC_FUZZY] = R_DrawTranslucentColumn;
colfuncs[COLDRAWFUNC_TRANS] = R_DrawTranslatedColumn;
colfuncs[COLDRAWFUNC_SHADOWED] = R_DrawColumnShadowed;
colfuncs[COLDRAWFUNC_TRANSTRANS] = R_DrawTranslatedTranslucentColumn;
colfuncs[COLDRAWFUNC_TWOSMULTIPATCH] = R_Draw2sMultiPatchColumn;
colfuncs[COLDRAWFUNC_TWOSMULTIPATCHTRANS] = R_Draw2sMultiPatchTranslucentColumn;
if (_columncontext == COLUMNCONTEXT_FLUSH)
{
colfuncs[BASEDRAWFUNC] = R_DrawColumnFlush;
colfuncs[COLDRAWFUNC_FUZZY] = R_DrawTranslucentColumnFlush;
colfuncs[COLDRAWFUNC_TRANS] = R_DrawTranslatedColumnFlush;
colfuncs[COLDRAWFUNC_SHADOWED] = R_DrawColumnShadowedFlush;
colfuncs[COLDRAWFUNC_TRANSTRANS] = R_DrawTranslatedTranslucentColumnFlush;
colfuncs[COLDRAWFUNC_TWOSMULTIPATCH] = R_Draw2sMultiPatchColumnFlush;
colfuncs[COLDRAWFUNC_TWOSMULTIPATCHTRANS] = R_Draw2sMultiPatchTranslucentColumnFlush;
}
else
{
colfuncs[BASEDRAWFUNC] = R_DrawColumn;
colfuncs[COLDRAWFUNC_FUZZY] = R_DrawTranslucentColumn;
colfuncs[COLDRAWFUNC_TRANS] = R_DrawTranslatedColumn;
colfuncs[COLDRAWFUNC_SHADOWED] = R_DrawColumnShadowed;
colfuncs[COLDRAWFUNC_TRANSTRANS] = R_DrawTranslatedTranslucentColumn;
colfuncs[COLDRAWFUNC_TWOSMULTIPATCH] = R_Draw2sMultiPatchColumn;
colfuncs[COLDRAWFUNC_TWOSMULTIPATCHTRANS] = R_Draw2sMultiPatchTranslucentColumn;
}
colfuncs[COLDRAWFUNC_FOG] = R_DrawFogColumn;
R_SetColumnFunc(BASEDRAWFUNC);
@@ -131,12 +141,23 @@ void SCR_SetMode(void)
V_SetPalette(0);
SCR_SetDrawFuncs();
SCR_SetDrawFuncs(COLUMNCONTEXT_DIRECT);
// set the apprpriate drawer for the sky (tall or INT16)
setmodeneeded = 0;
}
// used to switch between column buffering and drawing them directly to screen
// our sky "plane" drawer cannot handle the buffer system due to multithreading
// (that would require alot of extra complexity for smth with massive diminishing results)
// Our masked drawing step draws things in a very particular order, which results in alot of flushing to screen
// effectively adding massive overhead due to excessive flushing, so we draw our masked thing directly to screen instead
void R_SetColumnContext(enum columncontext_e _columncontext)
{
columncontext = _columncontext;
SCR_SetDrawFuncs(_columncontext); // set our column drawers
}
void R_SetColumnFunc(size_t id)
{
I_Assert(id < COLDRAWFUNC_MAX);
@@ -298,7 +319,6 @@ void SCR_SetDefaultMode(void)
// Change fullscreen on/off according to cv_fullscreen
void SCR_ChangeFullscreen(void)
{
#ifdef DIRECTFULLSCREEN
I_SetBorderlessWindow(); // Running this here so we can have borderless window at startup
// allow_fullscreen is set by VID_PrepareModeList
@@ -311,8 +331,8 @@ void SCR_ChangeFullscreen(void)
VID_PrepareModeList();
setmodeneeded = VID_GetModeForSize(vid.width, vid.height) + 1;
}
return;
#endif
}
boolean SCR_IsAspectCorrect(INT32 width, INT32 height)
+1 -2
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@@ -84,8 +84,6 @@ enum
extern viddef_t vid;
extern INT32 setmodeneeded; // mode number to set if needed, or 0
extern UINT8 *scr_borderpatch; // patch used to fill the view borders
extern consvar_t cv_scr_width, cv_scr_height, cv_renderview, cv_frameskip, cv_fullscreen, cv_vhseffect, cv_shittyscreen;
extern consvar_t cv_parallelsoftware;
extern consvar_t cv_paralleldrawmasked;
@@ -96,6 +94,7 @@ extern consvar_t cv_vidwait;
extern consvar_t cv_votebgscaling;
//void R_SetColumnContext(enum columncontext_e _columncontext); // declared in r_draw!
void R_SetColumnFunc(size_t id);
void R_SetSpanFunc(size_t id);
boolean R_CheckColumnFunc(size_t id);
+2 -2
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@@ -45,7 +45,7 @@ MTL=midl.exe
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /G5 /W3 /GX /Zi /Ot /Og /Oi /Op /Oy /Ob1 /I "..\..\libs\libpng-src" /I "..\..\libs\zlib" /D "NDEBUG" /D "SDLMAIN" /D "NO_STDIO_REDIRECT" /D "USE_WGL_SWAP" /D "DIRECTFULLSCREEN" /D "HAVE_SDL" /D "HWRENDER" /D "HAVE_FILTER" /D "HAVE_MIXER" /D "USEASM" /D "HAVE_PNG" /FR /FD /GF /c
# ADD CPP /nologo /G5 /W3 /GX /Zi /Ot /Og /Oi /Op /Oy /Ob1 /I "..\..\libs\libpng-src" /I "..\..\libs\zlib" /D "NDEBUG" /D "SDLMAIN" /D "NO_STDIO_REDIRECT" /D "USE_WGL_SWAP" /D "HAVE_SDL" /D "HWRENDER" /D "HAVE_FILTER" /D "HAVE_MIXER" /D "USEASM" /D "HAVE_PNG" /FR /FD /GF /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
# SUBTRACT RSC /x
@@ -72,7 +72,7 @@ LINK32=link.exe
# PROP Target_Dir ""
MTL=midl.exe
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /G6 /W4 /WX /Gm /GX /ZI /Od /Op /I "..\..\libs\libpng-src" /I "..\..\libs\zlib" /D "_DEBUG" /D "USE_WGL_SWAP" /D "DIRECTFULLSCREEN" /D "HAVE_SDL" /D "HWRENDER" /D "HAVE_FILTER" /D "HAVE_MIXER" /D "USEASM" /D "HAVE_PNG" /FR /FD /GZ /c
# ADD CPP /nologo /G6 /W4 /WX /Gm /GX /ZI /Od /Op /I "..\..\libs\libpng-src" /I "..\..\libs\zlib" /D "_DEBUG" /D "USE_WGL_SWAP" /D "HAVE_SDL" /D "HWRENDER" /D "HAVE_FILTER" /D "HAVE_MIXER" /D "USEASM" /D "HAVE_PNG" /FR /FD /GZ /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
+2 -2
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@@ -6,9 +6,9 @@
<ItemDefinitionGroup>
<ClCompile>
<!-- x86/x64 defines: has specific libraries that ARM does not -->
<PreprocessorDefinitions Condition="'$(Platform)' == 'Win32' OR '$(Platform)' == 'x64'">HAVE_ZLIB;HAVE_LIBGME;USE_WGL_SWAP;DIRECTFULLSCREEN;HAVE_SDL;HWRENDER;HAVE_FILTER;HAVE_MIXER;SDLMAIN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Platform)' == 'Win32' OR '$(Platform)' == 'x64'">HAVE_ZLIB;HAVE_LIBGME;USE_WGL_SWAP;HAVE_SDL;HWRENDER;HAVE_FILTER;HAVE_MIXER;SDLMAIN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<!-- ARM defines -->
<PreprocessorDefinitions Condition="'$(Platform)' != 'Win32' AND '$(Platform)' != 'x64'">USE_WGL_SWAP;DIRECTFULLSCREEN;HAVE_SDL;HWRENDER;HAVE_FILTER;HAVE_MIXER;SDLMAIN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Platform)' != 'Win32' AND '$(Platform)' != 'x64'">USE_WGL_SWAP;HAVE_SDL;HWRENDER;HAVE_FILTER;HAVE_MIXER;SDLMAIN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup />
-4
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@@ -219,10 +219,6 @@ void ST_UnloadGraphics(void)
void ST_LoadGraphics(void)
{
// SRB2 border patch
//st_borderpatchnum = W_GetNumForName("GFZFLR01");
//scr_borderpatch = W_CacheLumpNum(st_borderpatchnum, PU_HUDGFX);
// the original Doom uses 'STF' as base name for all face graphics
// Graue 04-08-2004: face/name graphics are now indexed by skins
// but load them in R_AddSkins, that gets called