Compare commits

...
Author SHA1 Message Date
Alug d4a494d7ae opengl: replace mipmap linked list with unordered map
this seems to cut the time spent searching the list for color mipmaps in half
2026-01-20 15:43:36 +01:00
4 changed files with 133 additions and 101 deletions

No files matched your search

+1 -1
View File
@@ -2,7 +2,7 @@ hw_bsp.c
hw_draw.c
hw_main.cpp
hw_clip.c
hw_md2.c
hw_md2.cpp
hw_cache.c
hw_md2load.c
hw_md3load.c
+45 -31
View File
@@ -16,6 +16,7 @@
#ifdef HWRENDER
#include <unordered_set>
#include <unordered_map>
#include "hw_main.h"
#include "hw_glob.h"
@@ -35,6 +36,10 @@
#include "../p_spec.h" // anim_t
#include "../r_sky.h"
struct ColorMipMap {
std::unordered_map<const UINT8*, GLMipmap_t*> map;
};
INT32 patchformat = GL_TEXFMT_AP_88; // use alpha for holes
INT32 textureformat = GL_TEXFMT_P_8; // use chromakey for hole
@@ -448,7 +453,7 @@ typedef struct
} GLMapTextureSet_t; // idk i suck at naming things
static size_t gl_numtextures = 0; // Texture count
static GLMapTextureSet_t *gl_textures; // For all textures
static GLMapTextureSet_t *gl_textures = NULL; // For all textures
static void HWR_FreeTextureData(patch_t *patch)
{
@@ -504,34 +509,31 @@ static void HWR_FreeTextureColormaps(patch_t *patch)
return;
// The mipmap must be valid, obviously
while (pat->mipmap)
if (!pat->mipmap)
return;
if (pat->mipmap->nextcolormap)
{
// Confusing at first, but pat->mipmap->nextcolormap
// at the beginning of the loop is the first colormap
// from the linked list of colormaps.
GLMipmap_t *next = NULL;
for (auto& pair : pat->mipmap->nextcolormap->map)
{
GLMipmap_t *glMipmap = pair.second;
// No mipmap in this patch, break out of the loop.
if (!pat->mipmap)
break;
if (glMipmap)
{
// Free image data from memory.
Z_Free(glMipmap->data);
Z_Free(glMipmap->colormap);
glMipmap->data = NULL;
glMipmap->colormap = NULL;
GL_DeleteTexture(glMipmap);
// No colormap mipmaps either.
if (!pat->mipmap->nextcolormap)
break;
// Free the colormap mipmap from memory.
free(glMipmap);
}
}
// Set the first colormap to the one that comes after it.
next = pat->mipmap->nextcolormap;
pat->mipmap->nextcolormap = next->nextcolormap;
// Free image data from memory.
Z_Free(next->data);
Z_Free(next->colormap);
next->data = NULL;
next->colormap = NULL;
GL_DeleteTexture(next);
// Free the old colormap mipmap from memory.
free(next);
delete pat->mipmap->nextcolormap;
pat->mipmap->nextcolormap = NULL;
}
}
@@ -1085,7 +1087,7 @@ void HWR_GetPatch(patch_t *patch)
void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap)
{
GLPatch_t *glPatch;
GLMipmap_t *glMipmap, *newMipmap;
GLMipmap_t *newMipmap;
if (!patch->hardware)
Patch_CreateGL(patch);
@@ -1099,11 +1101,19 @@ void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap)
return;
}
// search for the mipmap
// skip the first (no colormap translated)
for (glMipmap = glPatch->mipmap; glMipmap->nextcolormap;)
// gotta make our map if theres none
if (!glPatch->mipmap->nextcolormap)
{
glMipmap = glMipmap->nextcolormap;
glPatch->mipmap->nextcolormap = new ColorMipMap();
}
// search for the mipmap
auto& map = glPatch->mipmap->nextcolormap->map;
auto it = map.find(colormap);
if (it != map.end())
{
GLMipmap_t *glMipmap = it->second;
if (glMipmap->colormap && glMipmap->colormap->source == colormap)
{
@@ -1113,7 +1123,9 @@ void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap)
HWR_UpdatePatchMipmap(patch, glMipmap);
}
else
{
HWR_LoadPatchMipmap(patch, glMipmap);
}
return;
}
@@ -1128,7 +1140,9 @@ void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap)
newMipmap = static_cast<GLMipmap_t *>(calloc(1, sizeof (*newMipmap)));
if (newMipmap == NULL)
I_Error("%s: Out of memory", "HWR_GetMappedPatch");
glMipmap->nextcolormap = newMipmap;
// add to nextcolormap map
map[colormap] = newMipmap;
newMipmap->colormap = static_cast<GLColormap_t *>(Z_Calloc(sizeof(*newMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL));
newMipmap->colormap->source = colormap;
+2 -1
View File
@@ -23,6 +23,7 @@
typedef enum GLTextureFormat_e
{
GL_TEXFMT_NULL = 0x00,
GL_TEXFMT_P_8 = 0x01, /* 8-bit palette */
GL_TEXFMT_AP_88 = 0x02, /* 8-bit alpha, 8-bit palette */
@@ -54,7 +55,7 @@ struct GLMipmap_s
UINT16 width, height;
UINT32 downloaded; // The GPU has this texture.
struct GLMipmap_s *nextcolormap;
struct ColorMipMap *nextcolormap;
struct GLColormap_s *colormap;
};
typedef struct GLMipmap_s GLMipmap_t;
@@ -13,6 +13,7 @@
/// Inspired from md2.c by Mete Ciragan (mete@swissquake.ch)
#include "hw_data.h"
#ifdef __GNUC__
#include <unistd.h>
#endif
@@ -72,6 +73,12 @@
#include <errno.h>
#endif
#include <unordered_map>
struct ColorMipMap {
std::unordered_map<const UINT8*, GLMipmap_t*> map;
};
md2_t md2_models[NUMSPRITES] = {};
md2_t md2_playermodels[MAXSKINS] = {};
md2_t md2_localplayermodels[MAXLOCALSKINS] = {};
@@ -93,10 +100,10 @@ static void md2_freeModel (model_t *model)
static model_t *md2_readModel(const char *filename)
{
//Filename checking fixed ~Monster Iestyn and Golden
if (FIL_FileExists(va("%s"PATHSEP"%s", srb2home, filename)))
return LoadModel(va("%s"PATHSEP"%s", srb2home, filename), PU_STATIC);
else if (FIL_FileExists(va("%s"PATHSEP"%s", srb2path, filename)))
return LoadModel(va("%s"PATHSEP"%s", srb2path, filename), PU_STATIC);
if (FIL_FileExists(va("%s" PATHSEP "%s", srb2home, filename)))
return LoadModel(va("%s" PATHSEP "%s", srb2home, filename), PU_STATIC);
else if (FIL_FileExists(va("%s" PATHSEP "%s", srb2path, filename)))
return LoadModel(va("%s" PATHSEP "%s", srb2path, filename), PU_STATIC);
return NULL;
}
@@ -159,18 +166,18 @@ static GLTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_
#endif
volatile png_FILE_p png_FILE;
//Filename checking fixed ~Monster Iestyn and Golden
char *pngfilename = va("%s"PATHSEP"mdls"PATHSEP"%s", srb2home, filename);
char *pngfilename = va("%s" PATHSEP "mdls" PATHSEP "%s", srb2home, filename);
FIL_ForceExtension(pngfilename, ".png");
png_FILE = fopen(pngfilename, "rb");
if (!png_FILE)
{
pngfilename = va("%s"PATHSEP"mdls"PATHSEP"%s", srb2path, filename);
pngfilename = va("%s" PATHSEP "mdls" PATHSEP "%s", srb2path, filename);
FIL_ForceExtension(pngfilename, ".png");
png_FILE = fopen(pngfilename, "rb");
//CONS_Debug(DBG_RENDER, "M_SavePNG: Error on opening %s for loading\n", filename);
if (!png_FILE)
return 0;
return GL_TEXFMT_NULL;
}
png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL,
@@ -179,7 +186,7 @@ static GLTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_
{
CONS_Debug(DBG_RENDER, "PNG_Load: Error on initialize libpng\n");
fclose(png_FILE);
return 0;
return GL_TEXFMT_NULL;
}
png_info_ptr = png_create_info_struct(png_ptr);
@@ -188,7 +195,7 @@ static GLTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_
CONS_Debug(DBG_RENDER, "PNG_Load: Error on allocate for libpng\n");
png_destroy_read_struct(&png_ptr, NULL, NULL);
fclose(png_FILE);
return 0;
return GL_TEXFMT_NULL;
}
#ifdef USE_FAR_KEYWORD
@@ -201,7 +208,7 @@ static GLTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_
png_destroy_read_struct(&png_ptr, &png_info_ptr, NULL);
fclose(png_FILE);
Z_Free(glpatch->mipmap->data);
return 0;
return GL_TEXFMT_NULL;
}
#ifdef USE_FAR_KEYWORD
png_memcpy(png_jmpbuf(png_ptr), jmpbuf, sizeof jmp_buf);
@@ -241,8 +248,8 @@ static GLTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_
{
png_uint_32 i, pitch = png_get_rowbytes(png_ptr, png_info_ptr);
png_bytep PNG_image = Z_Malloc(pitch*height, PU_HWRMODELTEXTURE, &glpatch->mipmap->data);
png_bytepp row_pointers = png_malloc(png_ptr, height * sizeof (png_bytep));
png_bytep PNG_image = static_cast<png_bytep>(Z_Malloc(pitch*height, PU_HWRMODELTEXTURE, &glpatch->mipmap->data));
png_bytepp row_pointers = static_cast<png_bytepp>(png_malloc(png_ptr, height * sizeof (png_bytep)));
for (i = 0; i < height; i++)
row_pointers[i] = PNG_image + i*pitch;
png_read_image(png_ptr, row_pointers);
@@ -292,42 +299,42 @@ static GLTextureFormat_t PCX_Load(const char *filename, int *w, int *h,
INT32 ch, rep;
FILE *file;
//Filename checking fixed ~Monster Iestyn and Golden
char *pcxfilename = va("%s"PATHSEP"mdls"PATHSEP"%s", srb2home, filename);
char *pcxfilename = va("%s" PATHSEP "mdls" PATHSEP "%s", srb2home, filename);
FIL_ForceExtension(pcxfilename, ".pcx");
file = fopen(pcxfilename, "rb");
if (!file)
{
pcxfilename = va("%s"PATHSEP"mdls"PATHSEP"%s", srb2path, filename);
pcxfilename = va("%s" PATHSEP "mdls" PATHSEP "%s", srb2path, filename);
FIL_ForceExtension(pcxfilename, ".pcx");
file = fopen(pcxfilename, "rb");
if (!file)
return 0;
return GL_TEXFMT_NULL;
}
if (fread(&header, sizeof (PcxHeader), 1, file) != 1)
{
fclose(file);
return 0;
return GL_TEXFMT_NULL;
}
if (header.bitsPerPixel != 8)
{
fclose(file);
return 0;
return GL_TEXFMT_NULL;
}
fseek(file, -PALSIZE, SEEK_END);
pw = *w = header.xmax - header.xmin + 1;
ph = *h = header.ymax - header.ymin + 1;
image = Z_Malloc(pw*ph*4, PU_HWRMODELTEXTURE, &glpatch->mipmap->data);
image = static_cast<RGBA_t *>(Z_Malloc(pw*ph*4, PU_HWRMODELTEXTURE, &glpatch->mipmap->data));
if (fread(palette, sizeof (UINT8), PALSIZE, file) != PALSIZE)
{
Z_Free(image);
fclose(file);
return 0;
return GL_TEXFMT_NULL;
}
fseek(file, sizeof (PcxHeader), SEEK_SET);
@@ -369,8 +376,8 @@ static void md2_loadTexture(md2_t *model)
if (model->glpatch)
{
patch = model->glpatch;
glPatch = (GLPatch_t *)(patch->hardware);
patch = static_cast<patch_t *>(model->glpatch);
glPatch = static_cast<GLPatch_t *>(patch->hardware);
if (glPatch)
Z_Free(glPatch->mipmap->data);
}
@@ -381,7 +388,7 @@ static void md2_loadTexture(md2_t *model)
Patch_AllocateHardwarePatch(patch);
if (glPatch == NULL)
glPatch = (GLPatch_t *)(patch->hardware);
glPatch = static_cast<GLPatch_t *>(patch->hardware);
if (!glPatch->mipmap->downloaded && !glPatch->mipmap->data)
{
@@ -389,10 +396,10 @@ static void md2_loadTexture(md2_t *model)
#ifdef HAVE_PNG
glPatch->mipmap->format = PNG_Load(filename, &w, &h, glPatch);
if (glPatch->mipmap->format == 0)
if (glPatch->mipmap->format == GL_TEXFMT_NULL)
#endif
glPatch->mipmap->format = PCX_Load(filename, &w, &h, glPatch);
if (glPatch->mipmap->format == 0)
if (glPatch->mipmap->format == GL_TEXFMT_NULL)
{
model->notexturefile = true; // mark it so its not searched for again repeatedly
return;
@@ -412,7 +419,7 @@ static void md2_loadTexture(md2_t *model)
UINT32 size;
RGBA_t *image;
// Lactozilla: Apply colour cube
image = glPatch->mipmap->data;
image = static_cast<RGBA_t *>(glPatch->mipmap->data);
size = w*h;
while (size--)
{
@@ -433,7 +440,7 @@ static void md2_loadBlendTexture(md2_t *model)
patch_t *patch;
GLPatch_t *glPatch = NULL;
char *filename = Z_Malloc(strlen(model->filename)+7, PU_STATIC, NULL);
char *filename = static_cast<char *>(Z_Malloc(strlen(model->filename)+7, PU_STATIC, NULL));
strcpy(filename, model->filename);
@@ -441,8 +448,8 @@ static void md2_loadBlendTexture(md2_t *model)
if (model->blendglpatch)
{
patch = model->blendglpatch;
glPatch = (GLPatch_t *)(patch->hardware);
patch = static_cast<patch_t *>(model->blendglpatch);
glPatch = static_cast<GLPatch_t *>(patch->hardware);
if (glPatch)
Z_Free(glPatch->mipmap->data);
}
@@ -453,17 +460,17 @@ static void md2_loadBlendTexture(md2_t *model)
Patch_AllocateHardwarePatch(patch);
if (glPatch == NULL)
glPatch = (GLPatch_t *)(patch->hardware);
glPatch = static_cast<GLPatch_t *>(patch->hardware);
if (!glPatch->mipmap->downloaded && !glPatch->mipmap->data)
{
int w = 0, h = 0;
#ifdef HAVE_PNG
glPatch->mipmap->format = PNG_Load(filename, &w, &h, glPatch);
if (glPatch->mipmap->format == 0)
if (glPatch->mipmap->format == GL_TEXFMT_NULL)
#endif
glPatch->mipmap->format = PCX_Load(filename, &w, &h, glPatch);
if (glPatch->mipmap->format == 0)
if (glPatch->mipmap->format == GL_TEXFMT_NULL)
{
model->noblendfile = true; // mark it so its not searched for again repeatedly
Z_Free(filename);
@@ -532,11 +539,11 @@ void HWR_InitMD2(void)
// read the mdls.dat file
//Filename checking fixed ~Monster Iestyn and Golden
f = fopen(va("%s"PATHSEP"%s", srb2home, "mdls.dat"), "rt");
f = fopen(va("%s" PATHSEP "%s", srb2home, "mdls.dat"), "rt");
if (!f)
{
f = fopen(va("%s"PATHSEP"%s", srb2path, "mdls.dat"), "rt");
f = fopen(va("%s" PATHSEP "%s", srb2path, "mdls.dat"), "rt");
if (!f)
{
CONS_Printf("%s %s\n", M_GetText("Error while loading mdls.dat:"), strerror(errno));
@@ -593,11 +600,11 @@ void HWR_AddPlayerMD2(int skin, boolean local) // For MD2's that were added afte
// read the mdls.dat file
//Filename checking fixed ~Monster Iestyn and Golden
f = fopen(va("%s"PATHSEP"%s", srb2home, "mdls.dat"), "rt");
f = fopen(va("%s" PATHSEP "%s", srb2home, "mdls.dat"), "rt");
if (!f)
{
f = fopen(va("%s"PATHSEP"%s", srb2path, "mdls.dat"), "rt");
f = fopen(va("%s" PATHSEP "%s", srb2path, "mdls.dat"), "rt");
if (!f)
{
CONS_Printf("%s %s\n", M_GetText("Error while loading mdls.dat:"), strerror(errno));
@@ -645,11 +652,11 @@ void HWR_AddSpriteMD2(size_t spritenum) // For MD2s that were added after startu
// Read the md2.dat file
//Filename checking fixed ~Monster Iestyn and Golden
f = fopen(va("%s"PATHSEP"%s", srb2home, "mdls.dat"), "rt");
f = fopen(va("%s" PATHSEP "%s", srb2home, "mdls.dat"), "rt");
if (!f)
{
f = fopen(va("%s"PATHSEP"%s", srb2path, "mdls.dat"), "rt");
f = fopen(va("%s" PATHSEP "%s", srb2path, "mdls.dat"), "rt");
if (!f)
{
@@ -689,8 +696,8 @@ spritemd2found:
static void HWR_CreateBlendedTexture(patch_t *gpatch, patch_t *blendgpatch, GLMipmap_t *glMipmap, INT32 skinnum, skincolors_t color)
{
GLPatch_t *hwrPatch = gpatch->hardware;
GLPatch_t *hwrBlendPatch = blendgpatch->hardware;
GLPatch_t *hwrPatch = static_cast<GLPatch_t *>(gpatch->hardware);
GLPatch_t *hwrBlendPatch = static_cast<GLPatch_t *>(blendgpatch->hardware);
UINT16 w = gpatch->width, h = gpatch->height;
UINT32 size = w*h;
RGBA_t *image, *blendimage, *cur, blendcolor;
@@ -722,11 +729,11 @@ static void HWR_CreateBlendedTexture(patch_t *gpatch, patch_t *blendgpatch, GLMi
glMipmap->data = NULL;
}
cur = Z_Malloc(size*4, PU_HWRMODELTEXTURE, &glMipmap->data);
cur = static_cast<RGBA_t *>(Z_Malloc(size*4, PU_HWRMODELTEXTURE, &glMipmap->data));
memset(cur, 0x00, size*4);
image = hwrPatch->mipmap->data;
blendimage = hwrBlendPatch->mipmap->data;
image = static_cast<RGBA_t *>(hwrPatch->mipmap->data);
blendimage = static_cast<RGBA_t *>(hwrBlendPatch->mipmap->data);
// TC_METALSONIC includes an actual skincolor translation, on top of its flashing.
if (skinnum == TC_METALSONIC)
@@ -972,15 +979,15 @@ static void HWR_CreateBlendedTexture(patch_t *gpatch, patch_t *blendgpatch, GLMi
colorbright = 1; // no dividing by 0 please
tempcolor = (brightness * blendcolor.s.red) / colorbright;
tempcolor = min(255, tempcolor);
tempcolor = std::min<UINT32>(255, tempcolor);
cur->s.red = (UINT8)tempcolor;
tempcolor = (brightness * blendcolor.s.green) / colorbright;
tempcolor = min(255, tempcolor);
tempcolor = std::min<UINT32>(255, tempcolor);
cur->s.green = (UINT8)tempcolor;
tempcolor = (brightness * blendcolor.s.blue) / colorbright;
tempcolor = min(255, tempcolor);
tempcolor = std::min<UINT32>(255, tempcolor);
cur->s.blue = (UINT8)tempcolor;
cur->s.alpha = image->s.alpha;
}
@@ -990,15 +997,15 @@ static void HWR_CreateBlendedTexture(patch_t *gpatch, patch_t *blendgpatch, GLMi
INT32 tempcolor;
tempcolor = ((image->s.red * (255-blendimage->s.alpha)) / 255) + ((blendcolor.s.red * blendimage->s.alpha) / 255);
tempcolor = min(255, tempcolor);
tempcolor = std::min<UINT32>(255, tempcolor);
cur->s.red = (UINT8)tempcolor;
tempcolor = ((image->s.green * (255-blendimage->s.alpha)) / 255) + ((blendcolor.s.green * blendimage->s.alpha) / 255);
tempcolor = min(255, tempcolor);
tempcolor = std::min<UINT32>(255, tempcolor);
cur->s.green = (UINT8)tempcolor;
tempcolor = ((image->s.blue * (255-blendimage->s.alpha)) / 255) + ((blendcolor.s.blue * blendimage->s.alpha) / 255);
tempcolor = min(255, tempcolor);
tempcolor = std::min<UINT32>(255, tempcolor);
cur->s.blue = (UINT8)tempcolor;
cur->s.alpha = image->s.alpha;
}
@@ -1034,22 +1041,30 @@ skippixel:
static void HWR_GetBlendedTexture(patch_t *patch, patch_t *blendgpatch, INT32 skinnum, const UINT8 *colormap, skincolors_t color)
{
// mostly copied from HWR_GetMappedPatch, hence the similarities and comment
GLPatch_t *glPatch = patch->hardware;
GLMipmap_t *glMipmap, *newMipmap;
GLPatch_t *glPatch = static_cast<GLPatch_t *>(patch->hardware);
GLMipmap_t *newMipmap;
if (blendgpatch == NULL || colormap == colormaps || colormap == NULL)
if (blendgpatch == NULL || colormap == colormaps
|| colormap == NULL || colormap == (const UINT8*)(COLORMAP_REMAPOFFSET))
{
// Don't do any blending
GL_SetTexture(glPatch->mipmap);
return;
}
// search for the Mipmap
// skip the first (no colormap translated)
for (glMipmap = glPatch->mipmap; glMipmap->nextcolormap; )
// gotta make our map if theres none
if (!glPatch->mipmap->nextcolormap)
{
glMipmap = glMipmap->nextcolormap;
glPatch->mipmap->nextcolormap = new ColorMipMap();
}
// search for the Mipmap
auto& map = glPatch->mipmap->nextcolormap->map;
auto it = map.find(colormap);
if (it != map.end())
{
GLMipmap_t *glMipmap = it->second;
if (glMipmap->colormap && glMipmap->colormap->source == colormap)
{
@@ -1077,12 +1092,14 @@ static void HWR_GetBlendedTexture(patch_t *patch, patch_t *blendgpatch, INT32 sk
// (it have a liste of mipmap)
// this malloc is cleared in HWR_FreeTextureCache
// (...) unfortunately z_malloc fragment alot the memory :(so malloc is better
newMipmap = calloc(1, sizeof (*newMipmap));
newMipmap = static_cast<GLMipmap_t *>(calloc(1, sizeof(*newMipmap)));
if (newMipmap == NULL)
I_Error("%s: Out of memory", "HWR_GetBlendedTexture");
glMipmap->nextcolormap = newMipmap;
newMipmap->colormap = Z_Calloc(sizeof(*newMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL);
// add to nextcolormap map
map[colormap] = newMipmap;
newMipmap->colormap = static_cast<GLColormap_t *>(Z_Calloc(sizeof(*newMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL));
newMipmap->colormap->source = colormap;
memcpy(newMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
@@ -1179,7 +1196,7 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
else
blendmode = spr->mobj->blendmode;
blendmode = min(AST_MODULATE, blendmode);
blendmode = std::min<INT32>(AST_MODULATE, blendmode);
if (spr->mobj->flags2 & MF2_SHADOW)
{
@@ -1268,7 +1285,7 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
}
//Hurdler: arf, I don't like that implementation at all... too much crappy
gpatch = md2->glpatch;
gpatch = static_cast<patch_t *>(md2->glpatch);
if (gpatch)
hwrPatch = ((GLPatch_t *)gpatch->hardware);
@@ -1277,12 +1294,12 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
md2_loadTexture(md2);
// Load it again, because it isn't being loaded into gpatch after md2_loadtexture...
gpatch = md2->glpatch;
gpatch = static_cast<patch_t *>(md2->glpatch);
if (gpatch)
hwrPatch = ((GLPatch_t *)gpatch->hardware);
// Load blend texture
blendgpatch = md2->blendglpatch;
blendgpatch = static_cast<patch_t *>(md2->blendglpatch);
if (blendgpatch)
hwrBlendPatch = ((GLPatch_t *)blendgpatch->hardware);
@@ -1292,7 +1309,7 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
md2_loadBlendTexture(md2);
// Load it again, because it isn't being loaded into blendgpatch after md2_loadblendtexture...
blendgpatch = md2->blendglpatch;
blendgpatch = static_cast<patch_t *>(md2->blendglpatch);
if (blendgpatch)
hwrBlendPatch = ((GLPatch_t *)blendgpatch->hardware);
@@ -1508,7 +1525,7 @@ void HWR_Draw2DModel(md2_t *md2, INT32 x, INT32 y, INT32 skinnum, skincolors_t c
else
frame = 0;
gpatch = (patch_t *)(md2->glpatch);
gpatch = static_cast<patch_t *>(md2->glpatch);
if (gpatch)
hwrPatch = ((GLPatch_t *)gpatch->hardware);
@@ -1516,11 +1533,11 @@ void HWR_Draw2DModel(md2_t *md2, INT32 x, INT32 y, INT32 skinnum, skincolors_t c
((!hwrPatch->mipmap->format || !hwrPatch->mipmap->downloaded) && !md2->notexturefile))
md2_loadTexture(md2);
gpatch = (patch_t*)(md2->glpatch);
gpatch = static_cast<patch_t *>(md2->glpatch);
if (gpatch)
hwrPatch = ((GLPatch_t *)gpatch->hardware);
blendgpatch = (patch_t*)(md2->blendglpatch);
blendgpatch = static_cast<patch_t *>(md2->blendglpatch);
if (blendgpatch)
hwrBlendPatch = ((GLPatch_t *)blendgpatch->hardware);
@@ -1529,7 +1546,7 @@ void HWR_Draw2DModel(md2_t *md2, INT32 x, INT32 y, INT32 skinnum, skincolors_t c
((!hwrBlendPatch->mipmap->format || !hwrBlendPatch->mipmap->downloaded) && !md2->noblendfile)))
md2_loadBlendTexture(md2);
blendgpatch = (patch_t*)(md2->blendglpatch);
blendgpatch = static_cast<patch_t *>(md2->blendglpatch);
if (blendgpatch)
hwrBlendPatch = ((GLPatch_t *)blendgpatch->hardware);