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5 Commits
Author SHA1 Message Date
Alug 84a3503262 comment out directsound thing
somehow this still applied on 32 bit build
2025-11-16 16:54:11 +01:00
Alug 5117bf1f85 remove "stun.c" from sourcefile
fixes linking on windoze
will need to handle this in cmake seperately!
2025-11-16 16:31:23 +01:00
Alug d4a29f2a44 this aint testing anymore :3 2025-11-16 17:18:23 +01:00
Alug 6129e7c864 Merge branch 'Saturn-Next' into Saturn 2025-11-16 17:02:58 +01:00
Alug 2049353647 move this out of maptitle condition
it does not rely on it and may even fail
idk why i threw it in there
2025-07-27 15:11:07 +02:00
3 changed files with 2 additions and 3 deletions

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-1
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@@ -43,7 +43,6 @@ screen.c
sounds.c
st_stuff.c
string.c
stun.c
tables.c
v_video.c
w_wad.c
+1 -1
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@@ -117,7 +117,7 @@ extern char logfilename[1024];
#define VERSIONSTRING "Saturn v9"
#define VERSIONSTRINGW L"Saturn v9"
#define SATURN_TESTING // comment out for saturn release builds!
//#define SATURN_TESTING // comment out for saturn release builds!
// Hey! If you change this, add 1 to the MODVERSION below! Otherwise we can't force updates!
// And change CMakeLists.txt (not src/, but in root), for CMake users!
+1 -1
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@@ -173,7 +173,7 @@ void I_StartupSound(void)
// Force DirectSound instead of WASAPI
// SDL 2.0.6+ defaults to the latter and it screws up our sound effects
// SDL 2.26.5 brought imrovements to resampling so this just screws up other stuff now
SDL_setenv("SDL_AUDIODRIVER", "directsound", 1);
//SDL_setenv("SDL_AUDIODRIVER", "directsound", 1);
#endif
// EE inits audio first so we're following along.