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244 Commits
Author SHA1 Message Date
indev 5a44afcd9f Disable multithreading in R_DrawMaskedList 2025-07-01 16:09:18 +03:00
Alug 3c282b5022 this can use min/max 2025-07-01 14:42:28 +02:00
Alug f4d40bd55f "-Wno-aggregate-return" for c++ 2025-07-01 14:38:42 +02:00
Alug 465fea8bb3 "restrict" macro for c++
since it does not have it, use __restrict instead
2025-06-30 12:18:21 +02:00
Alug d47e20b54e those can be const 2025-06-29 11:44:29 +02:00
Alug 4e9f9b7e0e Revert "add "for_each" to srb2 threadpool"
This reverts commit 604bc40021.
2025-06-27 16:38:19 +02:00
Alug 9650139470 Revert "allocate tiltlighting buffer in R_AllocViewMemory again"
This reverts commit b541de4f8c.
2025-06-27 16:38:16 +02:00
Alug 054a40a4b2 Revert "omit realloc and use unique_ptr for our tiltlighting buffer"
This reverts commit e351c1e62a.
2025-06-27 16:38:13 +02:00
Alug 972ee5cf76 remove erronous BACKSLASH
was from when this was a macro lel
edit: screw you comptime
2025-06-26 20:17:33 +02:00
Gustaf Alhäll aef02cb347 Fix one-pixel wide gaps in tall sprites 2025-06-26 20:09:16 +02:00
Alug 36e485b2a3 move gl portalcullsector check back to the right place lel
oopsie
2025-06-26 15:13:54 +02:00
Alug d23c51e707 mark node as restrict again pointonside 2025-06-26 13:22:17 +02:00
Alug 0db437aadd do some more tiny optimizations
-those can all be declared with restrict
-our ternary clamp macro is slightly faster than std::clamp
2025-06-26 13:22:15 +02:00
Alug e351c1e62a omit realloc and use unique_ptr for our tiltlighting buffer
this makes asan shut up, since those effectively clean up after themselves
2025-06-26 13:22:11 +02:00
Alug b541de4f8c allocate tiltlighting buffer in R_AllocViewMemory again
just removes the ugly stuff in the span drawers
needs to be tested a little, but should be fine
2025-06-26 13:21:56 +02:00
Alug 604bc40021 add "for_each" to srb2 threadpool
this exectures something for EACH thread not some abritatrily choosen ones
2025-06-26 13:21:52 +02:00
Alug be8ddebd80 forgor about the new signal handler oop 2025-06-26 00:39:01 +02:00
Alug b2a36850cb Merge branch 'Saturn-Next' into softwarecrap 2025-06-25 12:47:43 +02:00
Alug 8353c1efdd add toggle for software cyan cut stuff
"softwarecyancut"
this is disabled by default, since some vanilla maps were designed around this
also costs a bit of performance (splat span drawers are slooooow)
2025-06-25 12:47:25 +02:00
Alug d19a2e0912 attempt to make fofs in software always cut cyan pixels
if they do contain cyan pixels lel
kinda meh, and needs a toggle
2025-06-25 12:45:14 +02:00
Alug 07432c0381 turn angle stuff into a switch in R_SetupSkyScale 2025-06-25 12:29:58 +02:00
Alug 4fb3b63152 optimize R_StoreWallRange with cut down version of rendersegloop when a seg is untextured
from srb2, its just a cut down rendersegloop with alot less things to check and such
2025-06-23 19:38:57 +02:00
Alug 85b736620a Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Next 2025-06-23 19:26:07 +02:00
Alug 9f770993d4 proper init enterprecise 2025-06-23 19:25:50 +02:00
Alug 4bd02ad325 check if player is local here 2025-06-23 19:25:46 +02:00
Alug 6e7b45d15c simplify R_SetupAimingFrame 2025-06-23 19:25:34 +02:00
Alug 99ebca51d5 use const_cast for colfunccopy
idk its from rr idk why it was like this
2025-06-23 19:23:56 +02:00
Alug 24eb888af3 make skytextures support texture offsets in software 2025-06-23 19:20:20 +02:00
Alug 09ce33abb9 just always clamp the non psprite texture column
this may underflow, which the check in the lööp body does not account for
2025-06-23 19:18:11 +02:00
indev 044ff158a1 SF_HIRES is already handled via spritexscale and spriteyscale 2025-06-23 18:37:57 +03:00
Alug 36c68d055c minor optimizations r_things 2025-06-21 18:07:44 +02:00
Alug ddf7d7cdcb use templates for R_ClipWallSegment
actual slight speedup
2025-06-21 18:07:41 +02:00
Alug 38950d580f fix a clang warning 2025-06-20 09:54:20 +02:00
Alug 707701f317 do palette stuff in st_ticker
cleanup and dont call it in normal ogl at all unless palette render with flashpals is enabled
inspired by Nyan-Doom/Woof
2025-06-20 09:54:17 +02:00
Alug 09507d635b remove now unecessary type cast 2025-06-19 17:41:26 +02:00
Alug ab85d6a693 shut the up -Waggregate-return 2025-06-19 17:41:23 +02:00
Alug 5011b17f88 attempt at optimizing drawcolumn drawers a bit more
inspired by dsda/prboom
seems to be super slighty faster
2025-06-19 15:57:21 +02:00
Alug 7bef45f701 Merge remote-tracking branch 'origin/Saturn-Next' into softwarecrap 2025-06-19 15:50:55 +02:00
indev 40cbce8f9f Merge pull request #178 from Indev450/newmakefiles
Port over SRB2´s makefile rewrites + Port Dedicated server build
2025-06-19 16:47:34 +03:00
Alug 70a70084c9 macrofy ogl function pointer setup
should make it a little less annoying to add new functions
2025-06-17 19:21:09 +02:00
indev b6da6359d3 If gamestate resend took too long, abort resynching 2025-06-16 21:43:54 +03:00
Alug 97075ca5c5 remove some code dupe
starting to like those lambda things
2025-06-13 16:08:06 +02:00
Alug e94737945a fix double sided skies per addline clipping code
fixes greencave skybox
hopefully this is it and doesent break anything else sigh
2025-06-13 08:11:45 +02:00
Alug 57f15e0213 R_GenerateBlendTables can be static 2025-06-13 03:23:31 +02:00
Alug 2eae9b197c port the span and column drawer templates + tilted translucent splat drawer
took the liberty to also carry over our optimizations, this is actually slightly faster than what we had before
2025-06-13 03:23:25 +02:00
Alug 68c7620349 Merge branch 'Saturn-Next' into softwarecrap 2025-06-13 00:53:30 +02:00
Alug 7a3faf34e7 move this into an if else
saves us a little work
2025-06-13 00:20:59 +02:00
Alug d401644447 tweak the sky checks even more
apparently koda has a skybox, and checking like this makes it not trigger, lets hope this has no bad side effects Zzz...
2025-06-13 00:20:48 +02:00
Alug dfc349b230 Merge branch 'newmakefiles' into softwarecrap 2025-06-12 23:33:49 +02:00
Alug be3e5a964d pass -flto to linkerflags too
lel forgor
somehow this still worked anyways
2025-06-12 23:33:41 +02:00
Alug 687d2bd894 Merge remote-tracking branch 'origin/Saturn' into Saturn-Next 2025-06-12 23:18:45 +02:00
Alug 78b642cf2d Merge pull request #183 from P-AS/mac-fixes
Fix build on macOS
2025-06-12 21:46:39 +01:00
Alug cb3b6ca34b Merge pull request #184 from chromaticpipe/levelinterpolatorjitter
Fix level interpolators jittering during objectplace
2025-06-12 20:46:31 +01:00
Alug ad15bf0ea3 readd some lost comments in r_bsp 2025-06-12 19:48:58 +02:00
Alug 56021ed999 dont compile with software multithread if NOTHREADS/HAVE_THREADS=0
might be useful for smth ig
2025-06-12 19:48:55 +02:00
chromaticpipe 3d22a5906f Fix level interpolators jittering during objectplac 2025-06-12 11:37:25 -05:00
Alug b6d771b48f unnest the skybox scale setup stuff 2025-06-12 17:10:26 +02:00
Alug ab30fb2e5e check if seg has any texture at all
seems to work even better and less "false positives"
also removing some redundant conditons
2025-06-12 17:10:22 +02:00
Alug 618d9e4cdf add lugent to credits 2025-06-11 20:55:26 +02:00
Alug bf78ad9c75 absolute insanity to hopefully fix all sky issues while keeping skyvisible 2025-06-11 20:28:16 +02:00
Alug 918a4e8cd9 add tilted fog span drawer
fixes the red fog blocks on mkrevamp
2025-06-11 17:10:47 +02:00
Alug e90c84c9ac we have a var for that lul 2025-06-11 16:32:36 +02:00
PAS a9209a4887 Include errno.h on macOS 2025-06-10 21:53:43 -04:00
Eidolon 0a3e7ba09f Include poll.h on UNIXCOMMON
Apple was not including poll.h despite needing it.
2025-06-10 21:49:00 -04:00
Alug eb132b08c0 make the check a little more robust + account for slopes a little 2025-06-11 00:31:01 +02:00
Alug 82407c3560 add missing plane bounds check to R_DrawSkyPlane 2025-06-11 00:30:59 +02:00
Alug f1a8210663 another attempt at actually fixing sky issues
absolutely fucking horrible
but this also does account for single sided lines aswell and gets rid of artifacts and perf
2025-06-10 18:33:20 +02:00
Alug 1d722be4bc few smoler optimizations r_segs 2025-06-10 01:21:36 +02:00
Alug 62a660bfe1 maybe this makes perf better somehow 2025-06-10 01:21:34 +02:00
Alug 2984795175 kill the splitscreen lööps from R_RenderPlayerView
this already gets called from within the one that assigns viewssnum which we can just use here
2025-06-09 23:45:02 +02:00
Alug da706d89a5 absolutely disgusting hack for sky issues
instead of homremoval, we draw the fucking skyplane before everything lmao
there probably is a right way to fix this, but im too dumb for that
needs some performance testing, but since i could move the semaphores back, its even better in some instances
2025-06-09 22:59:52 +02:00
Alug a8005d5cec fix portals dying
due to nummasks being too small and causing an overflow
ty hannu!
2025-06-09 20:57:19 +02:00
Alug 793ccff6e6 fix the goddamn portal use after free
https://git.do.srb2.org/STJr/SRB2/-/commit/f536ab34674fb8d3ee262a0009753f552074305c
2025-06-09 19:02:58 +02:00
Alug e7db9bf1fd fix bad copy paste lul 2025-06-09 17:09:57 +02:00
Alug 88d62c93a1 fix SHITPLANESPARENCY and QUINCUNX
maybe
2025-06-09 17:06:31 +02:00
Alug d73532d019 fix some fofs not rendering in software
i did an oopsie in 7.2 X)
2025-06-09 17:06:23 +02:00
Alug 84d3d23936 declare fracstep as const 2025-06-09 17:06:20 +02:00
Alug 717947843b memset those 2025-06-09 17:06:16 +02:00
Alug 968584a316 make skyportals account for how kart sets the viewheight
no we still dont use it
2025-06-09 17:06:14 +02:00
Alug ccd67f621a dont set any texture mapped drawer when fog 2025-06-09 17:06:10 +02:00
Alug 80b301dbbe unnest the overflow_test stuff
its also a ternary now lul
2025-06-09 17:06:07 +02:00
Alug 001e61d39d Merge branch 'Saturn-Next' into softwarecrap 2025-06-09 17:06:02 +02:00
Alug 19c98a436a fix some fofs not rendering in software
i did an oopsie in 7.2 X)
2025-06-09 17:05:42 +02:00
Alug 8dd6d7cfdd fix the fov adjust check
lmao oops
2025-06-09 16:59:00 +02:00
Alug 7456b6e02c Revert "bring back old clipwallsegment stuff"
This reverts commit 6af77afc44.
2025-06-09 04:27:58 +02:00
Alug 5e8096f74c move hom removal to D_Renderview
removes the hwr code dupe and moves this out of the splitscreen loop
2025-06-09 00:21:41 +02:00
Alug 6af77afc44 bring back old clipwallsegment stuff
i just didnt like the flow of the new ones
2025-06-08 21:38:57 +02:00
Alug 42eeb7bdf5 fix the massive slowdown on ante
due to really bad loop layout
std::fill is only cause it looks fancy :3
2025-06-08 21:38:54 +02:00
Alug 6f4b1e5125 fix portals on slopes
idk this is quite the hack, but it works
this adjustment somehow got omitted from srb2 during the portal refactor
2025-06-08 20:03:09 +02:00
Alug 22e65cdda8 readd portalcullsector
+ sprite clipping improvements with portals
2025-06-08 20:03:06 +02:00
Alug 9d342d0f3d fix lightlist memory leak
not sure if we need to copy over the old shit, but this seems to work aswell
2025-06-08 17:24:18 +02:00
Alug 9583bed718 fix da rippled wöter
i hate fixed point maths lmao
2025-06-08 00:43:15 +02:00
Alug b69ce75712 do NOT use Z_ functions in threaded stuff
shit dies
2025-06-08 00:25:03 +02:00
Alug a1cd19b023 make the fov dependant init stuff bit more safe and stuff 2025-06-07 23:54:12 +02:00
Alug 6e50710b25 fix column data colormap shit in R_RenderThickSideRange
too lazy to explain so https://git.do.srb2.org/KartKrew/RingRacers/-/commit/1ccd41c3dbb3132ce7467edf0c12c9d420b189f9
2025-06-07 23:31:51 +02:00
indev 989a971d27 Fix 'C++11 requires a space between literal and string macro' warning 2025-06-07 23:18:55 +03:00
indev 24ee56ce7a ceepeepee 17 :3 2025-06-07 23:15:55 +03:00
Alug 52f99dd9c1 fix span corruption due to wrong types being used
i did not realise srb2 changed this at some point to use fixed_t
2025-06-07 20:05:51 +02:00
Alug 6374fda570 convert i_system to cpp add missing exit for threading errors 2025-06-07 20:05:48 +02:00
Alug cdd2d6323e dont think we need this twice lel 2025-06-07 20:05:03 +02:00
Alug c508a7ea78 smol makefile stuff 2025-06-07 20:05:01 +02:00
Alug 1380a394c7 remove duped declaration 2025-06-07 20:04:58 +02:00
Alug 2c937099d4 this does nothing lel 2025-06-07 20:04:55 +02:00
Alug 0a936b3bba fix le sourcefile 2025-06-07 20:04:52 +02:00
Alug 0a31e0a65e use realloc for batching stuff
seems to strangely speed things up even
didnt think those happen often?
2025-06-07 11:55:52 +02:00
Alug 8627a18452 Merge pull request #182 from chromaticpipe/fixedhelp
Fixed help command
2025-06-07 10:54:36 +01:00
Alug be528adea5 thanks michaelsoft! 2025-06-07 10:21:25 +01:00
James R. 5eb4ed8391 R_FindPlane: fix offsets rotation overflow for non-sloped planes 2025-06-07 11:43:13 +02:00
James R 9a00d30c0c Do not factor height into sprite thickseg sorting 2025-06-07 11:43:10 +02:00
James R 71237c5e11 Check that top of sprite is above plane or bottom is below
This fixes slightly raised fofs drawing on top of sprites that should be in
front of them. Previously would check that the bottom of the object was above
the plane. Now also uses sprite offsets like the fof seg sorting does.
2025-06-07 11:43:07 +02:00
Alug 9c6e32a1ab HACK: dont pass wflags to c++
silences some annoying compiler complaints lel
2025-06-07 11:43:04 +02:00
Alug 1bc18801c8 cleanup the software drawers even more + unroll them
looks pretty clean now, not sure if i want to port the templates, this is good enough for now
2025-06-07 11:43:01 +02:00
Alug 221f2a956e tiny optimizations 2025-06-07 11:42:58 +02:00
Alug b450abdf4d simplify R_ExpandPlane 2025-06-07 11:42:55 +02:00
Alug d36eed3c09 convert r_segs to ceepeepee + overflow fix from RR R_DrawRepeatMaskedColumn
+ alot of cleanup
should more or less function the same, just alot less messy
2025-06-07 11:42:52 +02:00
Alug 43ee791d4a fix slopes and slope flat alignment
software slopes finally are sane........
fixes certain maps like stardust speedway looking like complete butt
need to test ogl, not sure if theres any real change there
2025-06-07 11:42:48 +02:00
Alug c921945922 cleanup software drawer handling stuff
mostly ported from rr
is alot more readable and less confusing
2025-06-07 11:42:45 +02:00
Alug 5f8c77e752 test: allow multithreading for masked planes
quite a neat speedup on some maps
needs testing
2025-06-07 01:20:52 +02:00
Alug 064db977aa HACK: move semaphores into the drawplane loop, to fix a few visual glitches
a bit of slowdown, but i have no clue what exactly causes shit, so this is the best solution for now i guess
2025-06-07 01:20:48 +02:00
Alug 5868cd9777 make drawcolum lightlists use realloc again lel
otherwise theres a crapton of overlapping memory lel
2025-06-07 01:20:44 +02:00
Alug b0ddde996a forgor this from removing screen size static array stuff lel 2025-06-07 01:20:41 +02:00
Alug e03c3766f0 forgor to free the mask heads lel 2025-06-07 01:20:37 +02:00
Alug 953c0d7451 convert r_things to ceepeepee 2025-06-07 01:20:34 +02:00
Alug 97b303c362 split skin stuff from r_things into r_skins
what a mess
2025-06-07 01:20:31 +02:00
Alug 2ffe736a20 smol cleanup 2025-06-07 01:20:28 +02:00
Alug 21f2032f34 save smol amount of fixed to double conversions in R_StoreWallRange
also adds those as actual functions in case we wanna use it for smth else
2025-06-06 17:37:55 +02:00
Alug 2f66207205 make this less ugly 2025-06-06 16:55:38 +02:00
Alug 5a14b09c1f cache ds->transmap for translucent span drawers
super slight speedup
2025-06-06 16:35:26 +02:00
Alug 7e9da92dbe dont redundantly clamp the sprites texturecolumn
we already take care of this in the lööp header
2025-06-06 16:35:23 +02:00
Alug a27550b95b fix R_ProjectSprite clipping checks overflowing
was causing sprites to disappear in some angles
2025-06-06 14:43:03 +02:00
Alug 556883487d optimize software hud drawing
from srb2classic adjusted to our drawers
2025-06-06 01:17:36 +02:00
Alug 96f8533479 dont check for wraps on 0 height textures in column drawers
slight speedup thx srb2classic!
2025-06-06 01:04:20 +02:00
Alug f3cca27448 cache vid.width in the column drawers
shit was really slow lel
2025-06-06 00:55:23 +02:00
indev 252563725d Make tiltlighting buffer thread_local 2025-06-06 01:42:15 +03:00
indev 9a934a55e2 Revert "ok fuck you tiltlighting static buffer it is"
This reverts commit 2a023246be.
2025-06-06 01:39:51 +03:00
Alug f07d5d381e fix the goddamn boolean 2025-06-06 00:19:23 +02:00
Alug 3faab66ef4 add toggle for software multithread 2025-06-06 00:04:42 +02:00
Alug 2a023246be ok fuck you tiltlighting static buffer it is 2025-06-06 00:04:39 +02:00
Alug 006e7fe8f8 move this 2025-06-06 00:04:36 +02:00
Alug 1a7ff21a04 fix some warnings and plane ripple 2025-06-06 00:04:33 +02:00
Alug 98cb0fdcb2 fix slopes and other shit 2025-06-06 00:04:30 +02:00
indev 1fd7e9cdac Add -lpthread into libs and cxxopts into c++ compilation flags 2025-06-06 00:04:27 +02:00
indev 0a2eac4d3a Add ifdef __cplusplus into hardware/hw_main.h 2025-06-06 00:04:24 +02:00
Alug 9ac6fffd4d busted ass multithreading for le soft 2025-06-06 00:04:19 +02:00
Alug da20f4a087 Merge branch 'newmakefiles' into softwarecrap 2025-06-06 00:04:14 +02:00
Alug dbf822ced9 dont draw precip in the skybox lel 2025-06-05 15:05:29 +02:00
Alug 095842f4aa smol cleanup the splat drawers
didnt knew we actually use em so kinda didnt care lel
2025-06-05 15:00:35 +02:00
Alug 8c290d7597 kill static buffer for tiltlighting, again
kinda ugly but gets the job done lel
2025-06-05 14:48:50 +02:00
Alug 8a6f4db9af fix precip not drawing 2025-06-05 14:48:47 +02:00
Alug 99186a86db port masked drawlists for software + portal visplanes
Note: need to check if we gotta readd portalcullsector for ogl portals, technically this is alot faster and fixes the occasional portal disappearing, but may introduce occasional visual bugs
2025-06-05 14:48:44 +02:00
Alug c67bf97f7b unglobalize drawspandata 2025-06-05 14:48:41 +02:00
Alug 33a1540fcd unglobalise drawcolumndata
from RRs multithread
will follow up with spandata
2025-06-05 14:48:38 +02:00
Alug 529b0d643a delet dc_hires 2025-06-05 01:41:55 +02:00
Alug 4576efbe5c remove FIXMEs from draw column stuff 2025-06-05 01:27:34 +02:00
Alug 185375ece1 use ternaries for column clamp
it is slightly faster for me lel
also lets us get rid of an extra variable
npow2min is also declared static as its always -1
2025-06-05 01:25:33 +02:00
Alug d11521954e move those around + remove NOWATER ifdef 2025-06-05 01:01:31 +02:00
Alug 41c4300ec2 split r_draw8 into r_drawcolumn and r_drawspan
+ remove the _8 from the "namespace" since we dont have highcolor stuff
2025-06-05 00:52:53 +02:00
Alug 51d5023f29 those can be just "while" lööps 2025-06-05 00:44:59 +02:00
Alug d2878f8834 set MAXVIDWIDTH and MAXVIDHEIGHT to 8192
should accomidate absolutely everything
2025-06-04 23:03:17 +02:00
Alug 7808159d23 get rid of static screen size buffers, alloc em to current screen size instead
mostly taken from srb2s any-resolution branch
2025-06-04 23:03:14 +02:00
Alug e759431948 clamp shit so vhs effect doesent do oob writes on some resolutions
shoddy way but fuckit
2025-06-04 20:46:12 +02:00
Alug 268ccce955 move ripple blit stuff into own function 2025-06-04 20:00:06 +02:00
Alug f2d3432bf5 make software ripple splitscreen checks less awful to look at 2025-06-04 18:48:33 +02:00
Alug 2da89f1946 remove ylookup, columnofs and topleft lookups
move screens array to "vid" struct
remove a bunch of unused stuff

this speeds up 4 player splitscreen ever so slighty
mostly just alot cleaner than the mess it was before
2025-06-04 15:55:46 +02:00
Alug 6153733df4 unroll span drawer loops 2025-06-04 15:55:43 +02:00
Alug d280b39f9f use floats flor slope drawing
idea from srb2classic
2025-06-04 15:55:40 +02:00
indev 236e7b8d45 Fix game rendering only first splitscreen player in opengl 2025-06-04 03:57:54 +03:00
chromaticpipe dcccf672c9 Truncate trailing zeroes in float CVars 2025-06-03 13:18:02 -05:00
Alug 03f81bed16 dont initialise those twice lol 2025-06-03 20:00:52 +02:00
chromaticpipe fc51c1ba88 Fix help command for CV_FLOAT CVars 2025-06-03 11:38:46 -05:00
Alug 83d20a72ab delet this since its mostly wrong anyways 2025-06-02 20:05:09 +02:00
indev d50c1ab6d7 dedi's do run got_mapcmd :p 2025-06-02 14:21:34 +03:00
Alug 984c2ff8d6 Merge pull request #175 from chromaticpipe/serverinfo
Display server information before connecting to it
2025-06-01 21:03:19 +01:00
chromaticpipe 74646acdca Options. 2025-05-31 16:27:34 -05:00
indev 45ffe87ba6 Add new music credit draw style, 'songcredits Box' 2025-05-31 22:27:17 +03:00
Alug 37eb8cfa57 shut up curl im already long 2025-05-31 21:01:57 +02:00
Alug a0f903f162 i like switches mhhhm 2025-05-31 21:01:53 +02:00
Alug f1f0782256 fix memoryleak in pk3 verify functions 2025-05-31 17:30:19 +02:00
Alug 0e9a825f63 some crap from ceepeepeecheck 2025-05-31 17:27:07 +02:00
Alug 5c53a90eea hack: reset musiccredits when changing gamestate
otherwise they may persist if theyve been currently displayed
2025-05-31 16:20:58 +02:00
Alug 55c6ba6d12 fix awayview join crash
player->awayviewmobj may not exist yet in some cases
2025-05-31 15:57:20 +02:00
Alug 6617382f54 Revert "reset the palette earlier during levelload"
This reverts commit 5e532a76cf.
2025-05-30 23:59:08 +02:00
chromaticpipe dd499a410f Very bad gamepad support 2025-05-30 13:30:47 -05:00
chromaticpipe c04ba992a7 Forgort something 2025-05-30 13:26:27 -05:00
chromaticpipe 27c053cd48 Add Server info screen, ported from SRB2Classic 2025-05-30 13:23:36 -05:00
Alug 7d68c0598c Fix underflow in consistancy checking code
https://git.srb2.org/Hanicef/SRB2Classic/-/commit/9f5686ef48956cd64ef92f737e59cbbaa27d8cf9
2025-05-30 02:54:48 +02:00
Alug 201c725dc7 cleanup d_main a little 2025-05-30 02:54:45 +02:00
Alug e47e58a982 fixup ceepeepee support 2025-05-29 21:40:15 +02:00
Alug c05068f22f why are those still here lel 2025-05-29 19:35:15 +02:00
Alug f5cb473f3d thanks windoze very cool part 2 2025-05-29 19:33:46 +02:00
Alug c5b72f24b5 thanks windoze very cool 2025-05-29 19:33:37 +02:00
Alug 57b2316c42 didnt mean to change this lel 2025-05-29 19:01:19 +02:00
Alug fe682a8071 only make screentexture for postprocess if we need to
gives quite a neat perfboost on the gpu side
2025-05-29 19:01:16 +02:00
Alug bf44a054a1 move HWR_GetTexturePalette calls
to after early returns/where they are used
2025-05-29 18:17:26 +02:00
Alug eca9c60d9b call HWR_LoadMapTextures in paletterender toggle callback
from srb2 pr
2025-05-29 18:17:23 +02:00
Alug cf42c35b9f add mo checks to automap stuff 2025-05-29 13:40:57 +02:00
Alug a364068abb add a bunch of checks for if G_BuildMapTitle returns NULL 2025-05-29 13:40:53 +02:00
Alug e88093d9cf no need for an else here 2025-05-29 12:30:07 +02:00
Alug 5e532a76cf reset the palette earlier during levelload
generally make this behave like srb2/rr again
2025-05-29 12:30:05 +02:00
Alug fb9c459269 readd cubeapply check here 2025-05-29 12:30:00 +02:00
Alug 7c34733eea add nofork parameter to dedibuild 2025-05-28 23:58:10 +02:00
Alug a6898bd1cd this memset is incorrect and does nothing 2025-05-28 22:12:00 +02:00
Alug ff474d18ee remove this
prob wrong assumption, our netcode sucks massive ass
2025-05-28 21:44:38 +02:00
Alug f15d3be263 forgor the hw state lel 2025-05-28 18:39:20 +02:00
Alug 19e5366c5b add wireframe mode for ogl 2025-05-28 18:31:55 +02:00
Alug 346dee019c fix compiler warning bout playeringame 2025-05-28 18:31:37 +02:00
Alug 18914f22f2 remove crappy memcpy redifine from md5 2025-05-28 18:31:33 +02:00
Alug 1219ecf818 check for 32bit with __SIZEOF_POINTER__ for precip drawdistance
thx @chromaticpipe for the tip!
2025-05-28 16:27:40 +02:00
Alug b6923d0d0d readd flexible array for softwarepatch columnofs
how did this ever work lel
2025-05-28 16:21:57 +02:00
Alug 393ade780c add missing "time" include from dedi i_system 2025-05-28 14:43:27 +01:00
indev 8b2e6ea17b libpeethread 2025-05-28 16:54:37 +03:00
Alug 8c31682723 smol adjustments for main 2025-05-28 15:43:21 +02:00
Alug 7c87b5259a port SRB2s new makefiles + add dedicated build (squashed)
also fix some of the new warnings
to make a dedicated build just pass DEDICATED=1 to the compiler
TODO:make this compatible with bluajit
2025-05-28 15:38:25 +02:00
Alug e8969b0645 dont always print openmpt version to console
just use I_OutputMsg instead
2025-05-27 18:31:20 +02:00
Alug 7932c1af6f Print the current SDL_mixer version
when initializing the sound system
2025-05-27 18:30:55 +02:00
Alug 95b4228d3c update windoze libbacktrace
never was updated since we added this 2 years ago lel
2025-05-26 11:03:56 +01:00
Alug a0ff44043f Merge branch 'Saturn' into Saturn-Next 2025-05-25 17:37:40 +02:00
Alug 1e15816057 make screen tilt stuff slightly prettier lel 2025-05-25 17:36:38 +02:00
Alug a4566e9496 v8.2 2025-05-25 13:59:36 +01:00
Alug 18f88c28dd Merge pull request #174 from Indev450/Saturn-Next
Saturn v8.2
2025-05-25 14:59:06 +01:00
indev b8dc1b13df Merge pull request #173 from chromaticpipe/wateramplitude
Adjust the amplitude of GL underwater effect
2025-05-24 18:12:38 +03:00
chromaticpipe 33c03f1e7a Adjust the amplitude of GL underwater effect
Also fixed a string truncation warning
2025-05-24 09:02:49 -05:00
indev 7e5ae71714 Do backups for custom configs too 2025-05-23 15:14:42 +03:00
Alug b574ed0b1b allow capping the game fps seperately for when its unfocused 2025-05-22 23:17:48 +02:00
Alug 01c621832b Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Next 2025-05-21 12:14:51 +02:00
Alug 608cc66d78 try to fix curl crashing if you dont have write access to download folder 2025-05-21 12:14:45 +02:00
indev 35103ad810 Only run song credits drawer and ticker in menu instead of all hud 2025-05-20 16:48:51 +03:00
indev 5ac0262654 Fix 'make clean' keeping depend.dep file 2025-05-20 01:02:03 +03:00
Alug c361285790 we may fixed the double free, but now we fix the ghost hitlist also crashing 2025-05-19 20:01:29 +02:00
Alug a168b5e2b9 let resynch method be "toggable"
setting gamestate attempts to 0 should disable saturn resynch and setting resynchattempts to 0 should disable vanilla resynch
2025-05-19 16:40:02 +02:00
Alug f70c38a853 Merge pull request #171 from Indev450/votebgscaling
Better Vote Background scaling behaviour
2025-05-19 15:01:07 +01:00
Alug 4c05c063a9 oop this was always true effectively 2025-05-19 15:59:15 +02:00
Alug e1e45ad3ad readd player var to lib_pDoSuperTransformation
otherwise this may desynch?
2025-05-19 15:48:29 +02:00
Alug ca9b001c9f even more random cleanup 2
hope i got everything right lel
2025-05-19 15:30:54 +02:00
Alug 3976d80867 delet old tools
they dont work anymore anyways
2025-05-19 00:22:34 +02:00
Alug 1ee10457f8 delet dummy 2025-05-19 00:22:31 +02:00
Alug 116bcd0cb1 random cleanups
note: 2d camera didnt work anyways
2025-05-18 16:46:25 +02:00
Alug fcdccb96aa move camera to spawn if you press freecam toggle when spectating
since we dont use the toggle in spectatormode
might be useful to return to the mapstart fast or smth
this is mostly just copy pasted from P_ResetCamera, which should be fine hopefully since we dont move our spectators anymore
2025-05-17 14:54:11 +02:00
Alug 723286826b make this switch slighty prettier 2025-05-17 14:02:00 +02:00
Alug b190f09aea fix 3d models rollangle on gravflip
idk if this is correct, but it works lel
2025-05-17 14:01:57 +02:00
Alug ff6358b031 make ogl screenflip stuff directly assignable
those dont need to be seperate bools lel
also simplify the assignment aswell
2025-05-17 14:01:54 +02:00
Alug c68c61975e Merge pull request #169 from Indev450/Saturn-Next
Saturn v8.1
2025-05-11 16:42:59 +01:00
Alug 7e31536ff9 Merge branch 'Saturn-Next' into Saturn 2025-05-10 16:23:03 +02:00
Alug c2cf6f17d1 Merge pull request #167 from Indev450/Saturn-Next
Saturn v8
2025-05-10 09:39:39 +01:00
465 changed files with 23486 additions and 168040 deletions

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+8 -8
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@@ -4,7 +4,6 @@
*.plg
*.suo
*.vcproj.*.*.user
*.kate-swp
Win32_LIB_ASM_Debug
Win32_LIB_ASM_Release
*.bsc
@@ -14,16 +13,17 @@ Win32_LIB_ASM_Release
*.dgb
*.debug
*.debug.txt
/bin/VC10/
/objs/VC10/
*.user
*.db
*.opendb
/.vs
/debian
/assets/debian
compile.sh
*.gz
.vscode/
out
build
/make
/bin
/build
/build/*
/CMakeUserPresets.json
/out
/objs/VC10
*.kate-swp
-2
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@@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing
-2
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@@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing
-1
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@@ -1 +0,0 @@
/lsdlsrb2
-3
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@@ -1,3 +0,0 @@
/lsdlsrb2
/pnd
/*.mo
-1
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@@ -1 +0,0 @@
/lsdlsrb2
-1
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@@ -1 +0,0 @@
/lsdl2srb2kart
-4
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@@ -1,4 +0,0 @@
*.exe
*.mo
r_opengl.dll
*.bat
-4
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@@ -1,4 +0,0 @@
*.exe
*.mo
r_opengl.dll
*.bat
-3
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@@ -1,3 +0,0 @@
/srb2sdl.exe
/srb2win.exe
/r_opengl.dll
-4
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@@ -1,4 +0,0 @@
*.exe
*.mo
r_opengl.dll
*.bat
-2
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@@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing
-2
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@@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing
-2
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@@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing
+1
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@@ -42,3 +42,4 @@ compversion() {
[ -f "$path/comptime.c" ] && compversion "$@"
exit 2
+1 -5
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@@ -31,8 +31,4 @@ and don't forget to build r_opengl.dll for srb2dd.
Updated 2/17/2024 (v1.6 Saturn)
No i threw everthing into dll-binaries
theres no reason at all to have stuff spread across multiple directories
Updated 3/19/2025 (v1.6; Neptune)
We're using some C++ code now, so we need to have a few more DLLs.
Otherwise, it's about the same as prior.
theres no reason at all to have stuff spread across multiple directories
File diff suppressed because it is too large. Load diff
+191
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@@ -0,0 +1,191 @@
/* include/curl/curlbuild.h. Generated from curlbuild.h.in by configure. */
#ifndef __CURL_CURLBUILD_H
#define __CURL_CURLBUILD_H
/***************************************************************************
* _ _ ____ _
* Project ___| | | | _ \| |
* / __| | | | |_) | |
* | (__| |_| | _ <| |___
* \___|\___/|_| \_\_____|
*
* Copyright (C) 1998 - 2009, Daniel Stenberg, <daniel@haxx.se>, et al.
*
* This software is licensed as described in the file COPYING, which
* you should have received as part of this distribution. The terms
* are also available at http://curl.haxx.se/docs/copyright.html.
*
* You may opt to use, copy, modify, merge, publish, distribute and/or sell
* copies of the Software, and permit persons to whom the Software is
* furnished to do so, under the terms of the COPYING file.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
***************************************************************************/
/* ================================================================ */
/* NOTES FOR CONFIGURE CAPABLE SYSTEMS */
/* ================================================================ */
/*
* NOTE 1:
* -------
*
* Nothing in this file is intended to be modified or adjusted by the
* curl library user nor by the curl library builder.
*
* If you think that something actually needs to be changed, adjusted
* or fixed in this file, then, report it on the libcurl development
* mailing list: http://cool.haxx.se/mailman/listinfo/curl-library/
*
* This header file shall only export symbols which are 'curl' or 'CURL'
* prefixed, otherwise public name space would be polluted.
*
* NOTE 2:
* -------
*
* Right now you might be staring at file include/curl/curlbuild.h.in or
* at file include/curl/curlbuild.h, this is due to the following reason:
*
* On systems capable of running the configure script, the configure process
* will overwrite the distributed include/curl/curlbuild.h file with one that
* is suitable and specific to the library being configured and built, which
* is generated from the include/curl/curlbuild.h.in template file.
*
*/
/* ================================================================ */
/* DEFINITION OF THESE SYMBOLS SHALL NOT TAKE PLACE ANYWHERE ELSE */
/* ================================================================ */
#ifdef CURL_SIZEOF_LONG
# error "CURL_SIZEOF_LONG shall not be defined except in curlbuild.h"
Error Compilation_aborted_CURL_SIZEOF_LONG_already_defined
#endif
#ifdef CURL_TYPEOF_CURL_SOCKLEN_T
# error "CURL_TYPEOF_CURL_SOCKLEN_T shall not be defined except in curlbuild.h"
Error Compilation_aborted_CURL_TYPEOF_CURL_SOCKLEN_T_already_defined
#endif
#ifdef CURL_SIZEOF_CURL_SOCKLEN_T
# error "CURL_SIZEOF_CURL_SOCKLEN_T shall not be defined except in curlbuild.h"
Error Compilation_aborted_CURL_SIZEOF_CURL_SOCKLEN_T_already_defined
#endif
#ifdef CURL_TYPEOF_CURL_OFF_T
# error "CURL_TYPEOF_CURL_OFF_T shall not be defined except in curlbuild.h"
Error Compilation_aborted_CURL_TYPEOF_CURL_OFF_T_already_defined
#endif
#ifdef CURL_FORMAT_CURL_OFF_T
# error "CURL_FORMAT_CURL_OFF_T shall not be defined except in curlbuild.h"
Error Compilation_aborted_CURL_FORMAT_CURL_OFF_T_already_defined
#endif
#ifdef CURL_FORMAT_CURL_OFF_TU
# error "CURL_FORMAT_CURL_OFF_TU shall not be defined except in curlbuild.h"
Error Compilation_aborted_CURL_FORMAT_CURL_OFF_TU_already_defined
#endif
#ifdef CURL_FORMAT_OFF_T
# error "CURL_FORMAT_OFF_T shall not be defined except in curlbuild.h"
Error Compilation_aborted_CURL_FORMAT_OFF_T_already_defined
#endif
#ifdef CURL_SIZEOF_CURL_OFF_T
# error "CURL_SIZEOF_CURL_OFF_T shall not be defined except in curlbuild.h"
Error Compilation_aborted_CURL_SIZEOF_CURL_OFF_T_already_defined
#endif
#ifdef CURL_SUFFIX_CURL_OFF_T
# error "CURL_SUFFIX_CURL_OFF_T shall not be defined except in curlbuild.h"
Error Compilation_aborted_CURL_SUFFIX_CURL_OFF_T_already_defined
#endif
#ifdef CURL_SUFFIX_CURL_OFF_TU
# error "CURL_SUFFIX_CURL_OFF_TU shall not be defined except in curlbuild.h"
Error Compilation_aborted_CURL_SUFFIX_CURL_OFF_TU_already_defined
#endif
/* ================================================================ */
/* EXTERNAL INTERFACE SETTINGS FOR CONFIGURE CAPABLE SYSTEMS ONLY */
/* ================================================================ */
/* Configure process defines this to 1 when it finds out that system */
/* header file ws2tcpip.h must be included by the external interface. */
#define CURL_PULL_WS2TCPIP_H 1
#ifdef CURL_PULL_WS2TCPIP_H
# ifndef WIN32_LEAN_AND_MEAN
# define WIN32_LEAN_AND_MEAN 1
# endif
# include <windows.h>
# include <winsock2.h>
# include <ws2tcpip.h>
#endif
/* Configure process defines this to 1 when it finds out that system */
/* header file sys/types.h must be included by the external interface. */
#define CURL_PULL_SYS_TYPES_H 1
#ifdef CURL_PULL_SYS_TYPES_H
# include <sys/types.h>
#endif
/* Configure process defines this to 1 when it finds out that system */
/* header file stdint.h must be included by the external interface. */
#define CURL_PULL_STDINT_H 1
#ifdef CURL_PULL_STDINT_H
# include <stdint.h>
#endif
/* Configure process defines this to 1 when it finds out that system */
/* header file inttypes.h must be included by the external interface. */
#define CURL_PULL_INTTYPES_H 1
#ifdef CURL_PULL_INTTYPES_H
# include <inttypes.h>
#endif
/* Configure process defines this to 1 when it finds out that system */
/* header file sys/socket.h must be included by the external interface. */
/* #undef CURL_PULL_SYS_SOCKET_H */
#ifdef CURL_PULL_SYS_SOCKET_H
# include <sys/socket.h>
#endif
/* The size of `long', as computed by sizeof. */
#define CURL_SIZEOF_LONG 4
/* Integral data type used for curl_socklen_t. */
#define CURL_TYPEOF_CURL_SOCKLEN_T socklen_t
/* The size of `curl_socklen_t', as computed by sizeof. */
#define CURL_SIZEOF_CURL_SOCKLEN_T 4
/* Data type definition of curl_socklen_t. */
typedef CURL_TYPEOF_CURL_SOCKLEN_T curl_socklen_t;
/* Signed integral data type used for curl_off_t. */
#define CURL_TYPEOF_CURL_OFF_T int64_t
/* Data type definition of curl_off_t. */
typedef CURL_TYPEOF_CURL_OFF_T curl_off_t;
/* curl_off_t formatting string directive without "%" conversion specifier. */
#define CURL_FORMAT_CURL_OFF_T "I64d"
/* unsigned curl_off_t formatting string without "%" conversion specifier. */
#define CURL_FORMAT_CURL_OFF_TU "I64u"
/* curl_off_t formatting string directive with "%" conversion specifier. */
#define CURL_FORMAT_OFF_T "%I64d"
/* The size of `curl_off_t', as computed by sizeof. */
#define CURL_SIZEOF_CURL_OFF_T 8
/* curl_off_t constant suffix. */
#define CURL_SUFFIX_CURL_OFF_T LL
/* unsigned curl_off_t constant suffix. */
#define CURL_SUFFIX_CURL_OFF_TU ULL
#endif /* __CURL_CURLBUILD_H */
+261
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@@ -0,0 +1,261 @@
#ifndef __CURL_CURLRULES_H
#define __CURL_CURLRULES_H
/***************************************************************************
* _ _ ____ _
* Project ___| | | | _ \| |
* / __| | | | |_) | |
* | (__| |_| | _ <| |___
* \___|\___/|_| \_\_____|
*
* Copyright (C) 1998 - 2011, Daniel Stenberg, <daniel@haxx.se>, et al.
*
* This software is licensed as described in the file COPYING, which
* you should have received as part of this distribution. The terms
* are also available at http://curl.haxx.se/docs/copyright.html.
*
* You may opt to use, copy, modify, merge, publish, distribute and/or sell
* copies of the Software, and permit persons to whom the Software is
* furnished to do so, under the terms of the COPYING file.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
***************************************************************************/
/* ================================================================ */
/* COMPILE TIME SANITY CHECKS */
/* ================================================================ */
/*
* NOTE 1:
* -------
*
* All checks done in this file are intentionally placed in a public
* header file which is pulled by curl/curl.h when an application is
* being built using an already built libcurl library. Additionally
* this file is also included and used when building the library.
*
* If compilation fails on this file it is certainly sure that the
* problem is elsewhere. It could be a problem in the curlbuild.h
* header file, or simply that you are using different compilation
* settings than those used to build the library.
*
* Nothing in this file is intended to be modified or adjusted by the
* curl library user nor by the curl library builder.
*
* Do not deactivate any check, these are done to make sure that the
* library is properly built and used.
*
* You can find further help on the libcurl development mailing list:
* http://cool.haxx.se/mailman/listinfo/curl-library/
*
* NOTE 2
* ------
*
* Some of the following compile time checks are based on the fact
* that the dimension of a constant array can not be a negative one.
* In this way if the compile time verification fails, the compilation
* will fail issuing an error. The error description wording is compiler
* dependent but it will be quite similar to one of the following:
*
* "negative subscript or subscript is too large"
* "array must have at least one element"
* "-1 is an illegal array size"
* "size of array is negative"
*
* If you are building an application which tries to use an already
* built libcurl library and you are getting this kind of errors on
* this file, it is a clear indication that there is a mismatch between
* how the library was built and how you are trying to use it for your
* application. Your already compiled or binary library provider is the
* only one who can give you the details you need to properly use it.
*/
/*
* Verify that some macros are actually defined.
*/
#ifndef CURL_SIZEOF_LONG
# error "CURL_SIZEOF_LONG definition is missing!"
Error Compilation_aborted_CURL_SIZEOF_LONG_is_missing
#endif
#ifndef CURL_TYPEOF_CURL_SOCKLEN_T
# error "CURL_TYPEOF_CURL_SOCKLEN_T definition is missing!"
Error Compilation_aborted_CURL_TYPEOF_CURL_SOCKLEN_T_is_missing
#endif
#ifndef CURL_SIZEOF_CURL_SOCKLEN_T
# error "CURL_SIZEOF_CURL_SOCKLEN_T definition is missing!"
Error Compilation_aborted_CURL_SIZEOF_CURL_SOCKLEN_T_is_missing
#endif
#ifndef CURL_TYPEOF_CURL_OFF_T
# error "CURL_TYPEOF_CURL_OFF_T definition is missing!"
Error Compilation_aborted_CURL_TYPEOF_CURL_OFF_T_is_missing
#endif
#ifndef CURL_FORMAT_CURL_OFF_T
# error "CURL_FORMAT_CURL_OFF_T definition is missing!"
Error Compilation_aborted_CURL_FORMAT_CURL_OFF_T_is_missing
#endif
#ifndef CURL_FORMAT_CURL_OFF_TU
# error "CURL_FORMAT_CURL_OFF_TU definition is missing!"
Error Compilation_aborted_CURL_FORMAT_CURL_OFF_TU_is_missing
#endif
#ifndef CURL_FORMAT_OFF_T
# error "CURL_FORMAT_OFF_T definition is missing!"
Error Compilation_aborted_CURL_FORMAT_OFF_T_is_missing
#endif
#ifndef CURL_SIZEOF_CURL_OFF_T
# error "CURL_SIZEOF_CURL_OFF_T definition is missing!"
Error Compilation_aborted_CURL_SIZEOF_CURL_OFF_T_is_missing
#endif
#ifndef CURL_SUFFIX_CURL_OFF_T
# error "CURL_SUFFIX_CURL_OFF_T definition is missing!"
Error Compilation_aborted_CURL_SUFFIX_CURL_OFF_T_is_missing
#endif
#ifndef CURL_SUFFIX_CURL_OFF_TU
# error "CURL_SUFFIX_CURL_OFF_TU definition is missing!"
Error Compilation_aborted_CURL_SUFFIX_CURL_OFF_TU_is_missing
#endif
/*
* Macros private to this header file.
*/
#define CurlchkszEQ(t, s) sizeof(t) == s ? 1 : -1
#define CurlchkszGE(t1, t2) sizeof(t1) >= sizeof(t2) ? 1 : -1
/*
* Verify that the size previously defined and expected for long
* is the same as the one reported by sizeof() at compile time.
*/
typedef char
__curl_rule_01__
[CurlchkszEQ(long, CURL_SIZEOF_LONG)];
/*
* Verify that the size previously defined and expected for
* curl_off_t is actually the the same as the one reported
* by sizeof() at compile time.
*/
typedef char
__curl_rule_02__
[CurlchkszEQ(curl_off_t, CURL_SIZEOF_CURL_OFF_T)];
/*
* Verify at compile time that the size of curl_off_t as reported
* by sizeof() is greater or equal than the one reported for long
* for the current compilation.
*/
typedef char
__curl_rule_03__
[CurlchkszGE(curl_off_t, long)];
/*
* Verify that the size previously defined and expected for
* curl_socklen_t is actually the the same as the one reported
* by sizeof() at compile time.
*/
typedef char
__curl_rule_04__
[CurlchkszEQ(curl_socklen_t, CURL_SIZEOF_CURL_SOCKLEN_T)];
/*
* Verify at compile time that the size of curl_socklen_t as reported
* by sizeof() is greater or equal than the one reported for int for
* the current compilation.
*/
typedef char
__curl_rule_05__
[CurlchkszGE(curl_socklen_t, int)];
/* ================================================================ */
/* EXTERNALLY AND INTERNALLY VISIBLE DEFINITIONS */
/* ================================================================ */
/*
* CURL_ISOCPP and CURL_OFF_T_C definitions are done here in order to allow
* these to be visible and exported by the external libcurl interface API,
* while also making them visible to the library internals, simply including
* setup.h, without actually needing to include curl.h internally.
* If some day this section would grow big enough, all this should be moved
* to its own header file.
*/
/*
* Figure out if we can use the ## preprocessor operator, which is supported
* by ISO/ANSI C and C++. Some compilers support it without setting __STDC__
* or __cplusplus so we need to carefully check for them too.
*/
#if defined(__STDC__) || defined(_MSC_VER) || defined(__cplusplus) || \
defined(__HP_aCC) || defined(__BORLANDC__) || defined(__LCC__) || \
defined(__POCC__) || defined(__SALFORDC__) || defined(__HIGHC__) || \
defined(__ILEC400__)
/* This compiler is believed to have an ISO compatible preprocessor */
#define CURL_ISOCPP
#else
/* This compiler is believed NOT to have an ISO compatible preprocessor */
#undef CURL_ISOCPP
#endif
/*
* Macros for minimum-width signed and unsigned curl_off_t integer constants.
*/
#if defined(__BORLANDC__) && (__BORLANDC__ == 0x0551)
# define __CURL_OFF_T_C_HLPR2(x) x
# define __CURL_OFF_T_C_HLPR1(x) __CURL_OFF_T_C_HLPR2(x)
# define CURL_OFF_T_C(Val) __CURL_OFF_T_C_HLPR1(Val) ## \
__CURL_OFF_T_C_HLPR1(CURL_SUFFIX_CURL_OFF_T)
# define CURL_OFF_TU_C(Val) __CURL_OFF_T_C_HLPR1(Val) ## \
__CURL_OFF_T_C_HLPR1(CURL_SUFFIX_CURL_OFF_TU)
#else
# ifdef CURL_ISOCPP
# define __CURL_OFF_T_C_HLPR2(Val,Suffix) Val ## Suffix
# else
# define __CURL_OFF_T_C_HLPR2(Val,Suffix) Val/**/Suffix
# endif
# define __CURL_OFF_T_C_HLPR1(Val,Suffix) __CURL_OFF_T_C_HLPR2(Val,Suffix)
# define CURL_OFF_T_C(Val) __CURL_OFF_T_C_HLPR1(Val,CURL_SUFFIX_CURL_OFF_T)
# define CURL_OFF_TU_C(Val) __CURL_OFF_T_C_HLPR1(Val,CURL_SUFFIX_CURL_OFF_TU)
#endif
/*
* Get rid of macros private to this header file.
*/
#undef CurlchkszEQ
#undef CurlchkszGE
/*
* Get rid of macros not intended to exist beyond this point.
*/
#undef CURL_PULL_WS2TCPIP_H
#undef CURL_PULL_SYS_TYPES_H
#undef CURL_PULL_SYS_SOCKET_H
#undef CURL_PULL_STDINT_H
#undef CURL_PULL_INTTYPES_H
#undef CURL_TYPEOF_CURL_SOCKLEN_T
#undef CURL_TYPEOF_CURL_OFF_T
#ifdef CURL_NO_OLDIES
#undef CURL_FORMAT_OFF_T /* not required since 7.19.0 - obsoleted in 7.20.0 */
#endif
#endif /* __CURL_CURLRULES_H */
+1
View File
@@ -0,0 +1 @@
/* not used */
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
+94 -94
View File
@@ -1,94 +1,94 @@
# CMake project definition file.
project(libgme)
include (CheckCXXCompilerFlag)
# When version is changed, also change the one in gme/gme.h to match
set(GME_VERSION 0.6.2 CACHE INTERNAL "libgme Version")
# 2.6+ always assumes FATAL_ERROR, but 2.4 and below don't.
# Of course, 2.4 might work, in which case you're welcome to drop
# down the requirement, but I can't test that.
cmake_minimum_required(VERSION 2.6 FATAL_ERROR)
# Default emulators to build (all of them! ;)
if (NOT DEFINED USE_GME_AY)
SET(USE_GME_AY 1 CACHE BOOL "Enable support for Spectrum ZX music emulation")
endif()
if (NOT DEFINED USE_GME_GBS)
SET(USE_GME_GBS 1 CACHE BOOL "Enable support for Game Boy music emulation")
endif()
if (NOT DEFINED USE_GME_GYM)
SET(USE_GME_GYM 1 CACHE BOOL "Enable Sega MegaDrive/Genesis music emulation")
endif()
if (NOT DEFINED USE_GME_HES)
SET(USE_GME_HES 1 CACHE BOOL "Enable PC Engine/TurboGrafx-16 music emulation")
endif()
if (NOT DEFINED USE_GME_KSS)
SET(USE_GME_KSS 1 CACHE BOOL "Enable MSX or other Z80 systems music emulation")
endif()
if (NOT DEFINED USE_GME_NSF)
SET(USE_GME_NSF 1 CACHE BOOL "Enable NES NSF music emulation")
endif()
if (NOT DEFINED USE_GME_NSFE)
SET(USE_GME_NSFE 1 CACHE BOOL "Enable NES NSFE and NSF music emulation")
endif()
if (NOT DEFINED USE_GME_SAP)
SET(USE_GME_SAP 1 CACHE BOOL "Enable Atari SAP music emulation")
endif()
if (NOT DEFINED USE_GME_SPC)
SET(USE_GME_SPC 1 CACHE BOOL "Enable SNES SPC music emulation")
endif()
if (NOT DEFINED USE_GME_VGM)
SET(USE_GME_VGM 1 CACHE BOOL "Enable Sega VGM/VGZ music emulation")
endif()
if (USE_GME_NSFE AND NOT USE_GME_NSF)
MESSAGE(" -- NSFE support requires NSF, enabling NSF support. --")
SET(USE_GME_NSF 1 CACHE BOOL "Enable NES NSF music emulation" FORCE)
endif()
option(BUILD_SHARED_LIBS "Build shared library (set to OFF for static library)" ON)
# Check for GCC "visibility" support.
if (CMAKE_COMPILER_IS_GNUCXX)
check_cxx_compiler_flag (-fvisibility=hidden __LIBGME_TEST_VISIBILITY)
set (ENABLE_VISIBILITY OFF)
if (__LIBGME_TEST_VISIBILITY)
# get the gcc version
exec_program(${CMAKE_CXX_COMPILER} ARGS --version OUTPUT_VARIABLE _gcc_version_info)
string (REGEX MATCH "[3-9]\\.[0-9]\\.[0-9]" _gcc_version "${_gcc_version_info}")
# gcc <4.1 had poor support for symbol visibility
if ((${_gcc_version} VERSION_GREATER "4.1") OR (${_gcc_version} VERSION_EQUAL "4.1"))
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden")
set (ENABLE_VISIBILITY ON)
add_definitions (-DLIBGME_VISIBILITY)
# GCC >= 4.2 also correctly supports making inline members have hidden
# visibility by default.
if ((${_gcc_version} VERSION_GREATER "4.2") OR (${_gcc_version} VERSION_EQUAL "4.2"))
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility-inlines-hidden")
endif()
endif()
endif() # test visibility
# Cache this result
set( LIBGME_HAVE_GCC_VISIBILITY ${ENABLE_VISIBILITY} CACHE BOOL "GCC support for hidden visibility")
endif (CMAKE_COMPILER_IS_GNUCXX)
# Shared library defined here
add_subdirectory(gme)
# EXCLUDE_FROM_ALL adds build rules but keeps it out of default build
add_subdirectory(player EXCLUDE_FROM_ALL)
add_subdirectory(demo EXCLUDE_FROM_ALL)
# CMake project definition file.
project(libgme)
include (CheckCXXCompilerFlag)
# When version is changed, also change the one in gme/gme.h to match
set(GME_VERSION 0.6.2 CACHE INTERNAL "libgme Version")
# 2.6+ always assumes FATAL_ERROR, but 2.4 and below don't.
# Of course, 2.4 might work, in which case you're welcome to drop
# down the requirement, but I can't test that.
cmake_minimum_required(VERSION 2.6 FATAL_ERROR)
# Default emulators to build (all of them! ;)
if (NOT DEFINED USE_GME_AY)
SET(USE_GME_AY 1 CACHE BOOL "Enable support for Spectrum ZX music emulation")
endif()
if (NOT DEFINED USE_GME_GBS)
SET(USE_GME_GBS 1 CACHE BOOL "Enable support for Game Boy music emulation")
endif()
if (NOT DEFINED USE_GME_GYM)
SET(USE_GME_GYM 1 CACHE BOOL "Enable Sega MegaDrive/Genesis music emulation")
endif()
if (NOT DEFINED USE_GME_HES)
SET(USE_GME_HES 1 CACHE BOOL "Enable PC Engine/TurboGrafx-16 music emulation")
endif()
if (NOT DEFINED USE_GME_KSS)
SET(USE_GME_KSS 1 CACHE BOOL "Enable MSX or other Z80 systems music emulation")
endif()
if (NOT DEFINED USE_GME_NSF)
SET(USE_GME_NSF 1 CACHE BOOL "Enable NES NSF music emulation")
endif()
if (NOT DEFINED USE_GME_NSFE)
SET(USE_GME_NSFE 1 CACHE BOOL "Enable NES NSFE and NSF music emulation")
endif()
if (NOT DEFINED USE_GME_SAP)
SET(USE_GME_SAP 1 CACHE BOOL "Enable Atari SAP music emulation")
endif()
if (NOT DEFINED USE_GME_SPC)
SET(USE_GME_SPC 1 CACHE BOOL "Enable SNES SPC music emulation")
endif()
if (NOT DEFINED USE_GME_VGM)
SET(USE_GME_VGM 1 CACHE BOOL "Enable Sega VGM/VGZ music emulation")
endif()
if (USE_GME_NSFE AND NOT USE_GME_NSF)
MESSAGE(" -- NSFE support requires NSF, enabling NSF support. --")
SET(USE_GME_NSF 1 CACHE BOOL "Enable NES NSF music emulation" FORCE)
endif()
option(BUILD_SHARED_LIBS "Build shared library (set to OFF for static library)" ON)
# Check for GCC "visibility" support.
if (CMAKE_COMPILER_IS_GNUCXX)
check_cxx_compiler_flag (-fvisibility=hidden __LIBGME_TEST_VISIBILITY)
set (ENABLE_VISIBILITY OFF)
if (__LIBGME_TEST_VISIBILITY)
# get the gcc version
exec_program(${CMAKE_CXX_COMPILER} ARGS --version OUTPUT_VARIABLE _gcc_version_info)
string (REGEX MATCH "[3-9]\\.[0-9]\\.[0-9]" _gcc_version "${_gcc_version_info}")
# gcc <4.1 had poor support for symbol visibility
if ((${_gcc_version} VERSION_GREATER "4.1") OR (${_gcc_version} VERSION_EQUAL "4.1"))
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden")
set (ENABLE_VISIBILITY ON)
add_definitions (-DLIBGME_VISIBILITY)
# GCC >= 4.2 also correctly supports making inline members have hidden
# visibility by default.
if ((${_gcc_version} VERSION_GREATER "4.2") OR (${_gcc_version} VERSION_EQUAL "4.2"))
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility-inlines-hidden")
endif()
endif()
endif() # test visibility
# Cache this result
set( LIBGME_HAVE_GCC_VISIBILITY ${ENABLE_VISIBILITY} CACHE BOOL "GCC support for hidden visibility")
endif (CMAKE_COMPILER_IS_GNUCXX)
# Shared library defined here
add_subdirectory(gme)
# EXCLUDE_FROM_ALL adds build rules but keeps it out of default build
add_subdirectory(player EXCLUDE_FROM_ALL)
add_subdirectory(demo EXCLUDE_FROM_ALL)
+5 -5
View File
@@ -1,5 +1,5 @@
Game_Music_Emu Change Log
-------------------------
Please see the git version history (e.g. git shortlog tags/0.6.0..tags/0.6.1)
for the accurate change log.
Game_Music_Emu Change Log
-------------------------
Please see the git version history (e.g. git shortlog tags/0.6.0..tags/0.6.1)
for the accurate change log.
+194 -194
View File
@@ -1,194 +1,194 @@
Game_Music_Emu 0.6.0 Design
---------------------------
This might be slightly out-of-date at times, but will be a big help in
understanding the library implementation.
Architecture
------------
The library is essentially a bunch of independent game music file
emulators unified with a common interface.
Gme_File and Music_Emu provide a common interface to the emulators. The
virtual functions are protected rather than public to allow pre- and
post-processing of arguments and data in one place. This allows the
emulator classes to assume that everything is set up properly when
starting a track and playing samples.
All file input is done with the Data_Reader interface. Many derived
classes are present, for the usual disk-based file and block of memory,
to specialized adaptors for things like reading a subset of data or
combining a block of memory with a Data_Reader to the remaining data.
This makes the library much more flexible with regard to the source of
game music file data. I still added a specialized load_mem() function to
have the emulator keep a pointer to data already read in memory, for
those formats whose files can be absolutely huge (GYM, some VGMs). This
is important if for some reason the caller must load the data ahead of
time, but doesn't want the emulator needlessly making a copy.
Since silence checking and fading are relatively complex, they are kept
separate from basic file loading and track information, which are
handled in the base class Gme_File. My original intent was to use
Gme_File as the common base class for full emulators and track
information-only readers, but implementing the C interface was much
simpler if both derived from Music_Emu. User C++ code can still benefit
from static checking by using Gme_File where only track information will
be accessed.
Each emulator generally has three components: main emulator, CPU
emulator, and sound chip emulator(s). Each component has minimal
coupling, so use in a full emulator or stand alone is fairly easy. This
modularity really helps reduce complexity. Blip_Buffer helps a lot with
simplifying the APU interfaces and implementation.
The "classic" emulators derive from Classic_Emu, which handles
Blip_Buffer filling and multiple channels. It uses Multi_Buffer for
output, allowing you to derive a custom buffer that could output each
voice to a separate sound channel and do different processing on each.
At some point I'm going to implement a better Effects_Buffer that allows
individual control of every channel.
In implementing the C interface, I wanted a way to specify an emulator
type that didn't require linking in all the emulators. For each emulator
type there is a global object with pointers to functions to create the
emulator or a track information reader. The emulator type is thus a
pointer to this, which conveniently allows for a NULL value. The user
referencing this emulator type object is what ultimately links the
emulator in (unless new Foo_Emu is used in C++, of course). This type
also serves as a useful substitute for RTTI on older C++ compilers.
Addendum: I have since added gme_type_list(), which causes all listed
emulators to be linked in. To avoid this, I make the list itself
editable in blargg_config.h. Having a built-in list allows
gme_load_file() to take a path and give back an emulator with the file
loaded, which is extremely useful for new users.
Interface conventions
----------------------
If a function retains a pointer to or replaces the value of an object
passed, it takes a pointer so that it will be clear in the caller's
source code that care is required.
Multi-word names have an underscore '_' separator between individual
words.
Functions are named with lowercase words. Functions which perform an
action with side-effects are named with a verb phrase (i.e. load, move,
run). Functions which return the value of a piece of state are named
using a noun phrase (i.e. loaded, moved, running).
Classes are named with capitalized words. Only the first letter of an
acronym is capitalized. Class names are nouns, sometimes suggestive of
what they do (i.e. File_Scanner).
Structure, enumeration, and typedefs to these and built-in types are
named using lowercase words with a _t suffix.
Macros are named with all-uppercase words.
Internal names which can't be hidden due to technical reasons have an
underscore '_' suffix.
Managing Complexity
-------------------
Complexity has been a factor in most library decisions. Many features
have been passed by due to the complexity they would add. Once
complexity goes past a certain level, it mentally grasping the library
in its entirety, at which point more defects will occur and be hard to
find.
I chose 16-bit signed samples because it seems to be the most common
format. Supporting multiple formats would add too much complexity to be
worth it. Other formats can be obtained via conversion.
I've kept interfaces fairly lean, leaving many possible features
untapped but easy to add if necessary. For example the classic emulators
could have volume and frequency equalization adjusted separately for
each channel, since they each have an associated Blip_Synth.
Source files of 400 lines or less seem to be the best size to limit
complexity. In a few cases there is no reasonable way to split longer
files, or there is benefit from having the source together in one file.
Preventing Bugs
---------------
I've done many things to reduce the opportunity for defects. A general
principle is to write code so that defects will be as visible as
possible. I've used several techniques to achieve this.
I put assertions at key points where defects seem likely or where
corruption due to a defect is likely to be visible. I've also put
assertions where violations of the interface are likely. In emulators
where I am unsure of exact hardware operation in a particular case, I
output a debug-only message noting that this has occurred; many times I
haven't implemented a hardware feature because nothing uses it. I've
made code brittle where there is no clear reason flexibility; code
written to handle every possibility sacrifices quality and reliability
to handle vaguely defined situations.
Flexibility through indirection
-------------------------------
I've tried to allow the most flexibility of modules by using indirection
to allow extension by the user. This keeps each module simpler and more
focused on its unique task.
The classic emulators use Multi_Buffer, which potentially allows a
separate Blip_Buffer for each channel. This keeps emulators free of
typical code to allow output in mono, stereo, panning, etc.
All emulators use a reader object to access file data, allowing it to be
stored in a regular file, compressed archive, memory, or generated
on-the-fly. Again, the library can be kept free of the particulars of
file access and changes required to support new formats.
Emulators in general
--------------------
When I wrote the first NES sound emulator, I stored most of the state in
an emulator-specific format, with significant redundancy. In the
register write function I decoded everything into named variables. I
became tired of the verbosity and wanted to more closely model the
hardware, so I moved to a style of storing the last written value to
each register, along with as little other state as possible, mostly the
internal hardware registers. While this involves slightly more
recalculation, in most cases the emulation code is of comparable size.
It also makes state save/restore (for use in a full emulator) much
simpler. Finally, it makes debugging easier since the hardware registers
used in emulation are obvious.
CPU Cores
---------
I've spent lots of time coming up with techniques to optimize the CPU
cores. Some of the most important: execute multiple instructions during
an emulation call, keep state in local variables to allow register
assignment, optimize state representation for most common instructions,
defer status flag calculation until actually needed, read program code
directly without a call to the memory read function, always pre-fetch
the operand byte before decoding instruction, and emulate instructions
using common blocks of code.
I've successfully used Nes_Cpu in a fairly complete NES emulator, and
I'd like to make all the CPU emulators suitable for use in emulators. It
seems a waste for them to be used only for the small amount of emulation
necessary for game music files.
I debugged the CPU cores by writing a test shell that ran them in
parallel with other CPU cores and compared all memory accesses and
processor states at each step. This provided good value at little cost.
The CPU mapping page size is adjustable to allow the best tradeoff
between memory/cache usage and handler granularity. The interface allows
code to be somewhat independent of the page size.
I optimize program memory accesses to direct reads rather than calls to
the memory read function. My assumption is that it would be difficult to
get useful code out of hardware I/O addresses, so no software will
intentionally execute out of I/O space. Since the page size can be
changed easily, most program memory mapping schemes can be accommodated.
This greatly reduces memory access function calls.
Game_Music_Emu 0.6.0 Design
---------------------------
This might be slightly out-of-date at times, but will be a big help in
understanding the library implementation.
Architecture
------------
The library is essentially a bunch of independent game music file
emulators unified with a common interface.
Gme_File and Music_Emu provide a common interface to the emulators. The
virtual functions are protected rather than public to allow pre- and
post-processing of arguments and data in one place. This allows the
emulator classes to assume that everything is set up properly when
starting a track and playing samples.
All file input is done with the Data_Reader interface. Many derived
classes are present, for the usual disk-based file and block of memory,
to specialized adaptors for things like reading a subset of data or
combining a block of memory with a Data_Reader to the remaining data.
This makes the library much more flexible with regard to the source of
game music file data. I still added a specialized load_mem() function to
have the emulator keep a pointer to data already read in memory, for
those formats whose files can be absolutely huge (GYM, some VGMs). This
is important if for some reason the caller must load the data ahead of
time, but doesn't want the emulator needlessly making a copy.
Since silence checking and fading are relatively complex, they are kept
separate from basic file loading and track information, which are
handled in the base class Gme_File. My original intent was to use
Gme_File as the common base class for full emulators and track
information-only readers, but implementing the C interface was much
simpler if both derived from Music_Emu. User C++ code can still benefit
from static checking by using Gme_File where only track information will
be accessed.
Each emulator generally has three components: main emulator, CPU
emulator, and sound chip emulator(s). Each component has minimal
coupling, so use in a full emulator or stand alone is fairly easy. This
modularity really helps reduce complexity. Blip_Buffer helps a lot with
simplifying the APU interfaces and implementation.
The "classic" emulators derive from Classic_Emu, which handles
Blip_Buffer filling and multiple channels. It uses Multi_Buffer for
output, allowing you to derive a custom buffer that could output each
voice to a separate sound channel and do different processing on each.
At some point I'm going to implement a better Effects_Buffer that allows
individual control of every channel.
In implementing the C interface, I wanted a way to specify an emulator
type that didn't require linking in all the emulators. For each emulator
type there is a global object with pointers to functions to create the
emulator or a track information reader. The emulator type is thus a
pointer to this, which conveniently allows for a NULL value. The user
referencing this emulator type object is what ultimately links the
emulator in (unless new Foo_Emu is used in C++, of course). This type
also serves as a useful substitute for RTTI on older C++ compilers.
Addendum: I have since added gme_type_list(), which causes all listed
emulators to be linked in. To avoid this, I make the list itself
editable in blargg_config.h. Having a built-in list allows
gme_load_file() to take a path and give back an emulator with the file
loaded, which is extremely useful for new users.
Interface conventions
----------------------
If a function retains a pointer to or replaces the value of an object
passed, it takes a pointer so that it will be clear in the caller's
source code that care is required.
Multi-word names have an underscore '_' separator between individual
words.
Functions are named with lowercase words. Functions which perform an
action with side-effects are named with a verb phrase (i.e. load, move,
run). Functions which return the value of a piece of state are named
using a noun phrase (i.e. loaded, moved, running).
Classes are named with capitalized words. Only the first letter of an
acronym is capitalized. Class names are nouns, sometimes suggestive of
what they do (i.e. File_Scanner).
Structure, enumeration, and typedefs to these and built-in types are
named using lowercase words with a _t suffix.
Macros are named with all-uppercase words.
Internal names which can't be hidden due to technical reasons have an
underscore '_' suffix.
Managing Complexity
-------------------
Complexity has been a factor in most library decisions. Many features
have been passed by due to the complexity they would add. Once
complexity goes past a certain level, it mentally grasping the library
in its entirety, at which point more defects will occur and be hard to
find.
I chose 16-bit signed samples because it seems to be the most common
format. Supporting multiple formats would add too much complexity to be
worth it. Other formats can be obtained via conversion.
I've kept interfaces fairly lean, leaving many possible features
untapped but easy to add if necessary. For example the classic emulators
could have volume and frequency equalization adjusted separately for
each channel, since they each have an associated Blip_Synth.
Source files of 400 lines or less seem to be the best size to limit
complexity. In a few cases there is no reasonable way to split longer
files, or there is benefit from having the source together in one file.
Preventing Bugs
---------------
I've done many things to reduce the opportunity for defects. A general
principle is to write code so that defects will be as visible as
possible. I've used several techniques to achieve this.
I put assertions at key points where defects seem likely or where
corruption due to a defect is likely to be visible. I've also put
assertions where violations of the interface are likely. In emulators
where I am unsure of exact hardware operation in a particular case, I
output a debug-only message noting that this has occurred; many times I
haven't implemented a hardware feature because nothing uses it. I've
made code brittle where there is no clear reason flexibility; code
written to handle every possibility sacrifices quality and reliability
to handle vaguely defined situations.
Flexibility through indirection
-------------------------------
I've tried to allow the most flexibility of modules by using indirection
to allow extension by the user. This keeps each module simpler and more
focused on its unique task.
The classic emulators use Multi_Buffer, which potentially allows a
separate Blip_Buffer for each channel. This keeps emulators free of
typical code to allow output in mono, stereo, panning, etc.
All emulators use a reader object to access file data, allowing it to be
stored in a regular file, compressed archive, memory, or generated
on-the-fly. Again, the library can be kept free of the particulars of
file access and changes required to support new formats.
Emulators in general
--------------------
When I wrote the first NES sound emulator, I stored most of the state in
an emulator-specific format, with significant redundancy. In the
register write function I decoded everything into named variables. I
became tired of the verbosity and wanted to more closely model the
hardware, so I moved to a style of storing the last written value to
each register, along with as little other state as possible, mostly the
internal hardware registers. While this involves slightly more
recalculation, in most cases the emulation code is of comparable size.
It also makes state save/restore (for use in a full emulator) much
simpler. Finally, it makes debugging easier since the hardware registers
used in emulation are obvious.
CPU Cores
---------
I've spent lots of time coming up with techniques to optimize the CPU
cores. Some of the most important: execute multiple instructions during
an emulation call, keep state in local variables to allow register
assignment, optimize state representation for most common instructions,
defer status flag calculation until actually needed, read program code
directly without a call to the memory read function, always pre-fetch
the operand byte before decoding instruction, and emulate instructions
using common blocks of code.
I've successfully used Nes_Cpu in a fairly complete NES emulator, and
I'd like to make all the CPU emulators suitable for use in emulators. It
seems a waste for them to be used only for the small amount of emulation
necessary for game music files.
I debugged the CPU cores by writing a test shell that ran them in
parallel with other CPU cores and compared all memory accesses and
processor states at each step. This provided good value at little cost.
The CPU mapping page size is adjustable to allow the best tradeoff
between memory/cache usage and handler granularity. The interface allows
code to be somewhat independent of the page size.
I optimize program memory accesses to direct reads rather than calls to
the memory read function. My assumption is that it would be difficult to
get useful code out of hardware I/O addresses, so no software will
intentionally execute out of I/O space. Since the page size can be
changed easily, most program memory mapping schemes can be accommodated.
This greatly reduces memory access function calls.
+376 -376
View File
@@ -1,376 +1,376 @@
Game_Music_Emu 0.6.2
--------------------
Author : Shay Green <gblargg@gmail.com>
Maintainer : Michael Pyne <mpyne@purinchu.net>
Website : https://bitbucket.org/mpyne/game-music-emu/
Source : https://bitbucket.org/mpyne/game-music-emu/
License : GNU Lesser General Public License (LGPL), see LICENSE.txt
Contents
--------
* Overview
* Error handling
* Emulator types
* M3U playlist support
* Information fields
* Track length
* Loading file data
* Sound parameters
* VGM/GYM YM2413 & YM2612 FM sound
* Modular construction
* Obscure features
* Solving problems
* Thanks
Overview
--------
This library can open game music files, play tracks, and read game and
track information tags. To play a game music file, do the following:
* Open the file with gme_open_file()
* Start a track with gme_start_track();
* Generate samples as needed with gme_play()
* Play samples through speaker using your operating system
* Delete emulator when done with gme_delete()
Your code must arrange for the generated samples to be played through
the computer's speaker using whatever method your operating system
requires.
There are many additional features available; you can:
* Determine of the type of a music file without opening it with
gme_identify_*()
* Load just the file's information tags with gme_info_only
* Load from a block of memory rather than a file with gme_load_data()
* Arrange for a fade-out at a particular time with gme_set_fade
* Find when a track has ended with gme_track_ended()
* Seek to a new time in the track with gme_seek()
* Load an extended m3u playlist with gme_load_m3u()
* Get a list of the voices (channels) and mute them individually with
gme_voice_names() and gme_mute_voice()
* Change the playback tempo without affecting pitch with gme_set_tempo()
* Adjust treble/bass equalization with gme_set_equalizer()
* Associate your own data with an emulator and later get it back with
gme_set_user_data()
* Register a function of yours to be called back when the emulator is
deleted with gme_set_user_cleanup()
Refer to gme.h for a comprehensive summary of features.
Error handling
--------------
Functions which can fail have a return type of gme_err_t, which is a
pointer to an error string (const char*). If a function is successful it
returns NULL. Errors that you can easily avoid are checked with debug
assertions; gme_err_t return values are only used for genuine run-time
errors that can't be easily predicted in advance (out of memory, I/O
errors, incompatible file data). Your code should check all error
values.
When loading a music file in the wrong emulator or trying to load a
non-music file, gme_wrong_file_type is returned. You can check for this
error in C++ like this:
gme_err_t err = gme_open_file( path, &emu );
if ( err == gme_wrong_file_type )
...
To check for minor problems, call gme_warning() to get a string
describing the last warning. Your player should allow the user some way
of knowing when this is the case, since these minor errors could affect
playback. Without this information the user can't solve problems as
well. When playing a track, gme_warning() returns minor playback-related
problems (major playback problems end the track immediately and set the
warning string).
Emulator types
--------------
The library includes several game music emulators that each support a
different file type. Each is identified by a gme_type_t constant defined
in gme.h, for example gme_nsf_emu is for the NSF emulator. If you use
gme_open_file() or gme_open_data(), the library does the work of
determining the file type and creating an appropriate emulator. If you
want more control over this process, read on.
There are two basic ways to identify a game music file's type: look at
its file extension, or read the header data. The library includes
functions to help with both methods. The first is preferable because it
is fast and the most common way to identify files. Sometimes the
extension is lost or wrong, so the header must be read.
Use gme_identify_extension() to find the correct game music type based
on a filename. To identify a file based on its extension and header
contents, use gme_identify_file(). If you read the header data yourself,
use gme_identify_header().
If you want to remove support for some music types to reduce your
executable size, edit GME_TYPE_LIST in blargg_config.h. For example, to
support just NSF and GBS, use this:
#define GME_TYPE_LIST \
gme_nsf_type,\
gme_gbs_type
M3U playlist support
--------------------
The library supports playlists in an extended m3u format with
gme_load_m3u() to give track names and times to multi-song formats: AY,
GBS, HES, KSS, NSF, NSFE, and SAP. Some aspects of the file format
itself is not well-defined so some m3u files won't work properly
(particularly those provided with KSS files). Only m3u files referencing
a single file are supported; your code must handle m3u files covering
more than one game music file, though it can use the built-in m3u
parsing provided by the library.
Information fields
------------------
Support is provided for the various text fields and length information
in a file with gme_track_info(). If you just need track information for
a file (for example, building a playlist), use gme_new_info() in place
of gme_new_emu(), load the file normally, then you can access the track
count and info, but nothing else.
M3U VGM GYM SPC SAP NSFE NSF AY GBS HES KSS
-------------------------------------------------------
Track Count | * * * * * * * * *
|
System | * * * * * * * * * *
|
Game | * * * * * * *
|
Song | * * * * * * *
|
Author | * * * * * * * *
|
Copyright | * * * * * * * *
|
Comment | * * * *
|
Dumper | * * * *
|
Length | * * * * * *
|
Intro Length| * * *
|
Loop Length | * * *
As listed above, the HES and KSS file formats don't include a track
count, and tracks are often scattered over the 0-255 range, so an m3u
playlist for these is a must.
Unavailable text fields are set to an empty string and times to -1. Your
code should be prepared for any combination of available and unavailable
fields, as a particular music file might not use all of the supported
fields listed above.
Currently text fields are truncated to 255 characters. Obscure fields of
some formats are not currently decoded; contact me if you want one
added.
Track length
------------
The library leaves it up to you as to when to stop playing a track. You
can ask for available length information and then tell the library what
time it should start fading the track with gme_set_fade(). By default it
also continually checks for 6 or more seconds of silence to mark the end
of a track. Here is a reasonable algorithm you can use to decide how
long to play a track:
* If the track length is > 0, use it
* If the loop length > 0, play for intro + loop * 2
* Otherwise, default to 2.5 minutes (150000 msec)
If you want to play a track longer than normal, be sure the loop length
isn't zero. See Music_Player.cpp around line 145 for example code.
By default, the library skips silence at the beginning of a track. It
also continually checks for the end of a non-looping track by watching
for 6 seconds of unbroken silence. When doing this is scans *ahead* by
several seconds so it can report the end of the track after only one
second of silence has actually played. This feature can be disabled with
gme_ignore_silence().
Loading file data
-----------------
The library allows file data to be loaded in many different ways. All
load functions return an error which you should check. The following
examples assume these variables:
Music_Emu* emu;
gme_err_t error;
If you're letting the library determine a file's type, you can use
either gme_open_file() or gme_open_data():
error = gme_open_file( pathname, &emu );
error = gme_open_data( pointer, size, &emu );
If you're manually determining file type and using used gme_new_emu() to
create an emulator, you can use the following methods of loading:
* From a block of memory:
error = gme_load_data( emu, pointer, size );
* Have library call your function to read data:
gme_err_t my_read( void* my_data, void* out, long count )
{
// code that reads 'count' bytes into 'out' buffer
// and return 0 if no error
}
error = gme_load_custom( emu, my_read, file_size, my_data );
Sound parameters
----------------
All emulators support an arbitrary output sampling rate. A rate of 44100
Hz should work well on most systems. Since band-limited synthesis is
used, a sampling rate above 48000 Hz is not necessary and will actually
reduce sound quality and performance.
All emulators also support adjustable gain, mainly for the purpose of
getting consistent volume between different music formats and avoiding
excessive modulation. The gain can only be set *before* setting the
emulator's sampling rate, so it's not useful as a general volume
control. The default gains of emulators are set so that they give
generally similar volumes, though some soundtracks are significantly
louder or quieter than normal.
Some emulators support adjustable treble and bass frequency equalization
(AY, GBS, HES, KSS, NSF, NSFE, SAP, VGM) using set_equalizer().
Parameters are specified using gme_equalizer_t eq = { treble_dB,
bass_freq }. Treble_dB sets the treble level (in dB), where 0.0 dB gives
normal treble; -200.0 dB is quite muffled, and 5.0 dB emphasizes treble
for an extra crisp sound. Bass_freq sets the frequency where bass
response starts to diminish; 15 Hz is normal, 0 Hz gives maximum bass,
and 15000 Hz removes all bass. For example, the following makes the
sound extra-crisp but lacking bass:
gme_equalizer_t eq = { 5.0, 1000 };
gme_set_equalizer( music_emu, &eq );
Each emulator's equalization defaults to approximate the particular
console's sound quality; this default can be determined by calling
equalizer() just after creating the emulator. The Music_Emu::tv_eq
profile gives sound as if coming from a TV speaker, and some emulators
include other profiles for different versions of the system. For
example, to use Famicom sound equalization with the NSF emulator, do the
following:
music_emu->set_equalizer( Nsf_Emu::famicom_eq );
VGM/GYM YM2413 & YM2612 FM sound
--------------------------------
The library plays Sega Genesis/Mega Drive music using a YM2612 FM sound
chip emulator based on the Gens project. Because this has some
inaccuracies, other YM2612 emulators can be used in its place by
re-implementing the interface in YM2612_Emu.h. Available on my website
is a modified version of MAME's YM2612 emulator, which sounds better in
some ways and whose author is still making improvements.
VGM music files using the YM2413 FM sound chip are also supported, but a
YM2413 emulator isn't included with the library due to technical
reasons. I have put one of the available YM2413 emulators on my website
that can be used directly.
Modular construction
--------------------
The library is made of many fairly independent modules. If you're using
only one music file emulator, you can eliminate many of the library
sources from your program. Refer to the files list in readme.txt to get
a general idea of what can be removed, and be sure to edit GME_TYPE_LIST
(see "Emulator types" above). Post to the forum if you'd like me to put
together a smaller version for a particular use, as this only takes me a
few minutes to do.
If you want to use one of the individual sound chip emulators (or CPU
cores) in your own console emulator, first check the libraries page on
my website since I have released several of them as stand alone
libraries with included documentation and examples on their use. If you
don't find it as a standalone library, contact me and I'll consider
separating it.
The "classic" sound chips use my Blip_Buffer library, which greatly
simplifies their implementation and efficiently handles band-limited
synthesis. It is also available as a stand alone library with
documentation and many examples.
Obscure features
----------------
The library's flexibility allows many possibilities. Contact me if you
want help implementing ideas or removing limitations.
* Uses no global/static variables, allowing multiple instances of any
emulator. This is useful in a music player if you want to allow
simultaneous recording or scanning of other tracks while one is already
playing. This will also be useful if your platform disallows global
data.
* Emulators that support a custom sound buffer can have *every* voice
routed to a different Blip_Buffer, allowing custom processing on each
voice. For example you could record a Game Boy track as a 4-channel
sound file.
* Defining BLIP_BUFFER_FAST uses lower quality, less-multiply-intensive
synthesis on "classic" emulators, which might help on some really old
processors. This significantly lowers sound quality and prevents treble
equalization. Try this if your platform's processor isn't fast enough
for normal quality. Even on my ten-year-old 400 MHz Mac, this reduces
processor usage at most by about 0.6% (from 4% to 3.4%), hardly worth
the quality loss.
Solving problems
----------------
If you're having problems, try the following:
* If you're getting garbled sound, try this simple siren generator in
place of your call to play(). This will quickly tell whether the problem
is in the library or in your code.
static void play_siren( long count, short* out )
{
static double a, a2;
while ( count-- )
*out++ = 0x2000 * sin( a += .1 + .05*sin( a2+=.00005 ) );
}
* Enable debugging support in your environment. This enables assertions
and other run-time checks.
* Turn the compiler's optimizer is off. Sometimes an optimizer generates
bad code.
* If multiple threads are being used, ensure that only one at a time is
accessing a given set of objects from the library. This library is not
in general thread-safe, though independent objects can be used in
separate threads.
* If all else fails, see if the demos work.
Thanks
------
Big thanks to Chris Moeller (kode54) for help with library testing and
feedback, for maintaining the Foobar2000 plugin foo_gep based on it, and
for original work on openspc++ that was used when developing Spc_Emu.
Brad Martin's excellent OpenSPC SNES DSP emulator worked well from the
start. Also thanks to Richard Bannister, Mahendra Tallur, Shazz,
nenolod, theHobbit, Johan Samuelsson, and nes6502 for testing, using,
and giving feedback for the library in their respective game music
players. More recently, Lucas Paul and Michael Pyne have helped nudge the
library into a public repository and get its interface more stable for use
in shared libraries.
Game_Music_Emu 0.6.2
--------------------
Author : Shay Green <gblargg@gmail.com>
Maintainer : Michael Pyne <mpyne@purinchu.net>
Website : https://bitbucket.org/mpyne/game-music-emu/
Source : https://bitbucket.org/mpyne/game-music-emu/
License : GNU Lesser General Public License (LGPL), see LICENSE.txt
Contents
--------
* Overview
* Error handling
* Emulator types
* M3U playlist support
* Information fields
* Track length
* Loading file data
* Sound parameters
* VGM/GYM YM2413 & YM2612 FM sound
* Modular construction
* Obscure features
* Solving problems
* Thanks
Overview
--------
This library can open game music files, play tracks, and read game and
track information tags. To play a game music file, do the following:
* Open the file with gme_open_file()
* Start a track with gme_start_track();
* Generate samples as needed with gme_play()
* Play samples through speaker using your operating system
* Delete emulator when done with gme_delete()
Your code must arrange for the generated samples to be played through
the computer's speaker using whatever method your operating system
requires.
There are many additional features available; you can:
* Determine of the type of a music file without opening it with
gme_identify_*()
* Load just the file's information tags with gme_info_only
* Load from a block of memory rather than a file with gme_load_data()
* Arrange for a fade-out at a particular time with gme_set_fade
* Find when a track has ended with gme_track_ended()
* Seek to a new time in the track with gme_seek()
* Load an extended m3u playlist with gme_load_m3u()
* Get a list of the voices (channels) and mute them individually with
gme_voice_names() and gme_mute_voice()
* Change the playback tempo without affecting pitch with gme_set_tempo()
* Adjust treble/bass equalization with gme_set_equalizer()
* Associate your own data with an emulator and later get it back with
gme_set_user_data()
* Register a function of yours to be called back when the emulator is
deleted with gme_set_user_cleanup()
Refer to gme.h for a comprehensive summary of features.
Error handling
--------------
Functions which can fail have a return type of gme_err_t, which is a
pointer to an error string (const char*). If a function is successful it
returns NULL. Errors that you can easily avoid are checked with debug
assertions; gme_err_t return values are only used for genuine run-time
errors that can't be easily predicted in advance (out of memory, I/O
errors, incompatible file data). Your code should check all error
values.
When loading a music file in the wrong emulator or trying to load a
non-music file, gme_wrong_file_type is returned. You can check for this
error in C++ like this:
gme_err_t err = gme_open_file( path, &emu );
if ( err == gme_wrong_file_type )
...
To check for minor problems, call gme_warning() to get a string
describing the last warning. Your player should allow the user some way
of knowing when this is the case, since these minor errors could affect
playback. Without this information the user can't solve problems as
well. When playing a track, gme_warning() returns minor playback-related
problems (major playback problems end the track immediately and set the
warning string).
Emulator types
--------------
The library includes several game music emulators that each support a
different file type. Each is identified by a gme_type_t constant defined
in gme.h, for example gme_nsf_emu is for the NSF emulator. If you use
gme_open_file() or gme_open_data(), the library does the work of
determining the file type and creating an appropriate emulator. If you
want more control over this process, read on.
There are two basic ways to identify a game music file's type: look at
its file extension, or read the header data. The library includes
functions to help with both methods. The first is preferable because it
is fast and the most common way to identify files. Sometimes the
extension is lost or wrong, so the header must be read.
Use gme_identify_extension() to find the correct game music type based
on a filename. To identify a file based on its extension and header
contents, use gme_identify_file(). If you read the header data yourself,
use gme_identify_header().
If you want to remove support for some music types to reduce your
executable size, edit GME_TYPE_LIST in blargg_config.h. For example, to
support just NSF and GBS, use this:
#define GME_TYPE_LIST \
gme_nsf_type,\
gme_gbs_type
M3U playlist support
--------------------
The library supports playlists in an extended m3u format with
gme_load_m3u() to give track names and times to multi-song formats: AY,
GBS, HES, KSS, NSF, NSFE, and SAP. Some aspects of the file format
itself is not well-defined so some m3u files won't work properly
(particularly those provided with KSS files). Only m3u files referencing
a single file are supported; your code must handle m3u files covering
more than one game music file, though it can use the built-in m3u
parsing provided by the library.
Information fields
------------------
Support is provided for the various text fields and length information
in a file with gme_track_info(). If you just need track information for
a file (for example, building a playlist), use gme_new_info() in place
of gme_new_emu(), load the file normally, then you can access the track
count and info, but nothing else.
M3U VGM GYM SPC SAP NSFE NSF AY GBS HES KSS
-------------------------------------------------------
Track Count | * * * * * * * * *
|
System | * * * * * * * * * *
|
Game | * * * * * * *
|
Song | * * * * * * *
|
Author | * * * * * * * *
|
Copyright | * * * * * * * *
|
Comment | * * * *
|
Dumper | * * * *
|
Length | * * * * * *
|
Intro Length| * * *
|
Loop Length | * * *
As listed above, the HES and KSS file formats don't include a track
count, and tracks are often scattered over the 0-255 range, so an m3u
playlist for these is a must.
Unavailable text fields are set to an empty string and times to -1. Your
code should be prepared for any combination of available and unavailable
fields, as a particular music file might not use all of the supported
fields listed above.
Currently text fields are truncated to 255 characters. Obscure fields of
some formats are not currently decoded; contact me if you want one
added.
Track length
------------
The library leaves it up to you as to when to stop playing a track. You
can ask for available length information and then tell the library what
time it should start fading the track with gme_set_fade(). By default it
also continually checks for 6 or more seconds of silence to mark the end
of a track. Here is a reasonable algorithm you can use to decide how
long to play a track:
* If the track length is > 0, use it
* If the loop length > 0, play for intro + loop * 2
* Otherwise, default to 2.5 minutes (150000 msec)
If you want to play a track longer than normal, be sure the loop length
isn't zero. See Music_Player.cpp around line 145 for example code.
By default, the library skips silence at the beginning of a track. It
also continually checks for the end of a non-looping track by watching
for 6 seconds of unbroken silence. When doing this is scans *ahead* by
several seconds so it can report the end of the track after only one
second of silence has actually played. This feature can be disabled with
gme_ignore_silence().
Loading file data
-----------------
The library allows file data to be loaded in many different ways. All
load functions return an error which you should check. The following
examples assume these variables:
Music_Emu* emu;
gme_err_t error;
If you're letting the library determine a file's type, you can use
either gme_open_file() or gme_open_data():
error = gme_open_file( pathname, &emu );
error = gme_open_data( pointer, size, &emu );
If you're manually determining file type and using used gme_new_emu() to
create an emulator, you can use the following methods of loading:
* From a block of memory:
error = gme_load_data( emu, pointer, size );
* Have library call your function to read data:
gme_err_t my_read( void* my_data, void* out, long count )
{
// code that reads 'count' bytes into 'out' buffer
// and return 0 if no error
}
error = gme_load_custom( emu, my_read, file_size, my_data );
Sound parameters
----------------
All emulators support an arbitrary output sampling rate. A rate of 44100
Hz should work well on most systems. Since band-limited synthesis is
used, a sampling rate above 48000 Hz is not necessary and will actually
reduce sound quality and performance.
All emulators also support adjustable gain, mainly for the purpose of
getting consistent volume between different music formats and avoiding
excessive modulation. The gain can only be set *before* setting the
emulator's sampling rate, so it's not useful as a general volume
control. The default gains of emulators are set so that they give
generally similar volumes, though some soundtracks are significantly
louder or quieter than normal.
Some emulators support adjustable treble and bass frequency equalization
(AY, GBS, HES, KSS, NSF, NSFE, SAP, VGM) using set_equalizer().
Parameters are specified using gme_equalizer_t eq = { treble_dB,
bass_freq }. Treble_dB sets the treble level (in dB), where 0.0 dB gives
normal treble; -200.0 dB is quite muffled, and 5.0 dB emphasizes treble
for an extra crisp sound. Bass_freq sets the frequency where bass
response starts to diminish; 15 Hz is normal, 0 Hz gives maximum bass,
and 15000 Hz removes all bass. For example, the following makes the
sound extra-crisp but lacking bass:
gme_equalizer_t eq = { 5.0, 1000 };
gme_set_equalizer( music_emu, &eq );
Each emulator's equalization defaults to approximate the particular
console's sound quality; this default can be determined by calling
equalizer() just after creating the emulator. The Music_Emu::tv_eq
profile gives sound as if coming from a TV speaker, and some emulators
include other profiles for different versions of the system. For
example, to use Famicom sound equalization with the NSF emulator, do the
following:
music_emu->set_equalizer( Nsf_Emu::famicom_eq );
VGM/GYM YM2413 & YM2612 FM sound
--------------------------------
The library plays Sega Genesis/Mega Drive music using a YM2612 FM sound
chip emulator based on the Gens project. Because this has some
inaccuracies, other YM2612 emulators can be used in its place by
re-implementing the interface in YM2612_Emu.h. Available on my website
is a modified version of MAME's YM2612 emulator, which sounds better in
some ways and whose author is still making improvements.
VGM music files using the YM2413 FM sound chip are also supported, but a
YM2413 emulator isn't included with the library due to technical
reasons. I have put one of the available YM2413 emulators on my website
that can be used directly.
Modular construction
--------------------
The library is made of many fairly independent modules. If you're using
only one music file emulator, you can eliminate many of the library
sources from your program. Refer to the files list in readme.txt to get
a general idea of what can be removed, and be sure to edit GME_TYPE_LIST
(see "Emulator types" above). Post to the forum if you'd like me to put
together a smaller version for a particular use, as this only takes me a
few minutes to do.
If you want to use one of the individual sound chip emulators (or CPU
cores) in your own console emulator, first check the libraries page on
my website since I have released several of them as stand alone
libraries with included documentation and examples on their use. If you
don't find it as a standalone library, contact me and I'll consider
separating it.
The "classic" sound chips use my Blip_Buffer library, which greatly
simplifies their implementation and efficiently handles band-limited
synthesis. It is also available as a stand alone library with
documentation and many examples.
Obscure features
----------------
The library's flexibility allows many possibilities. Contact me if you
want help implementing ideas or removing limitations.
* Uses no global/static variables, allowing multiple instances of any
emulator. This is useful in a music player if you want to allow
simultaneous recording or scanning of other tracks while one is already
playing. This will also be useful if your platform disallows global
data.
* Emulators that support a custom sound buffer can have *every* voice
routed to a different Blip_Buffer, allowing custom processing on each
voice. For example you could record a Game Boy track as a 4-channel
sound file.
* Defining BLIP_BUFFER_FAST uses lower quality, less-multiply-intensive
synthesis on "classic" emulators, which might help on some really old
processors. This significantly lowers sound quality and prevents treble
equalization. Try this if your platform's processor isn't fast enough
for normal quality. Even on my ten-year-old 400 MHz Mac, this reduces
processor usage at most by about 0.6% (from 4% to 3.4%), hardly worth
the quality loss.
Solving problems
----------------
If you're having problems, try the following:
* If you're getting garbled sound, try this simple siren generator in
place of your call to play(). This will quickly tell whether the problem
is in the library or in your code.
static void play_siren( long count, short* out )
{
static double a, a2;
while ( count-- )
*out++ = 0x2000 * sin( a += .1 + .05*sin( a2+=.00005 ) );
}
* Enable debugging support in your environment. This enables assertions
and other run-time checks.
* Turn the compiler's optimizer is off. Sometimes an optimizer generates
bad code.
* If multiple threads are being used, ensure that only one at a time is
accessing a given set of objects from the library. This library is not
in general thread-safe, though independent objects can be used in
separate threads.
* If all else fails, see if the demos work.
Thanks
------
Big thanks to Chris Moeller (kode54) for help with library testing and
feedback, for maintaining the Foobar2000 plugin foo_gep based on it, and
for original work on openspc++ that was used when developing Spc_Emu.
Brad Martin's excellent OpenSPC SNES DSP emulator worked well from the
start. Also thanks to Richard Bannister, Mahendra Tallur, Shazz,
nenolod, theHobbit, Johan Samuelsson, and nes6502 for testing, using,
and giving feedback for the library in their respective game music
players. More recently, Lucas Paul and Michael Pyne have helped nudge the
library into a public repository and get its interface more stable for use
in shared libraries.
-89
View File
@@ -1,89 +0,0 @@
/* Included at the beginning of library source files, after all other #include lines.
* Sets up helpful macros and services used in my source code. They don't need
* module an annoying module prefix on their names since they are defined after
* all other #include lines. */
#ifndef BLARGG_SOURCE_H
#define BLARGG_SOURCE_H
/* If debugging is enabled, abort program if expr is false. Meant for checking
* internal state and consistency. A failed assertion indicates a bug in the module.
* void assert( bool expr ); */
#include <assert.h>
/* If debugging is enabled and expr is false, abort program. Meant for checking
* caller-supplied parameters and operations that are outside the control of the
* module. A failed requirement indicates a bug outside the module.
* void require( bool expr ); */
#undef require
#define require( expr ) assert( expr )
/* Use to provide hints to compiler for optimized code layout in situations where we
* can almost always expect a conditional to go one way or the other. Should only be
* used in situations where an unexpected branch is truly exceptional though! */
#undef likely
#undef unlikely
#ifdef __GNUC__
#define likely( x ) __builtin_expect(x, 1)
#define unlikely( x ) __builtin_expect(x, 0)
#else
#define likely( x ) (x)
#define unlikely( x ) (x)
#endif
/* Like printf() except output goes to debug log file. Might be defined to do
* nothing (not even evaluate its arguments).
* void debug_printf( const char* format, ... ); */
#if defined(__cplusplus)
static inline void blargg_dprintf_( const char* fmt_str, ... ) { (void) fmt_str; }
#undef debug_printf
#define debug_printf (1) ? (void) 0 : blargg_dprintf_
#endif
/* If enabled, evaluate expr and if false, make debug log entry with source file
* and line. Meant for finding situations that should be examined further, but that
* don't indicate a problem. In all cases, execution continues normally. */
#undef check
#define check( expr ) ((void) 0)
/* If expr yields error string, return it from current function, otherwise continue. */
#undef RETURN_ERR
#define RETURN_ERR( expr ) do { \
blargg_err_t blargg_return_err_ = (expr); \
if ( blargg_return_err_ ) return blargg_return_err_; \
} while ( 0 )
/* If ptr is 0, return out of memory error string. */
#undef CHECK_ALLOC
#define CHECK_ALLOC( ptr ) do { if ( (ptr) == 0 ) return "Out of memory"; } while ( 0 )
/* TODO: good idea? bad idea? */
#undef byte
#define byte byte_
typedef unsigned char byte;
/* Setup compiler defines useful for exporting required public API symbols in gme.cpp */
#ifndef BLARGG_EXPORT
#if defined (_WIN32)
#if defined(BLARGG_BUILD_DLL)
#define BLARGG_EXPORT __declspec(dllexport)
#else
#define BLARGG_EXPORT /* Leave blank: friendly with both static and shared linking */
#endif
#elif defined (LIBGME_VISIBILITY) && defined(__cplusplus)
#define BLARGG_EXPORT __attribute__((visibility ("default")))
#else
#define BLARGG_EXPORT
#endif
#endif
/* deprecated */
#define BLARGG_CHECK_ALLOC CHECK_ALLOC
#define BLARGG_RETURN_ERR RETURN_ERR
/* BLARGG_SOURCE_BEGIN: If defined, #included, allowing redefition of debug_printf and check */
#ifdef BLARGG_SOURCE_BEGIN
#include BLARGG_SOURCE_BEGIN
#endif
#endif
-339
View File
@@ -1,339 +0,0 @@
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by
the GNU Lesser General Public License instead.) You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
this service if you wish), that you receive source code or can get it
if you want it, that you can change the software or use pieces of it
in new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid
anyone to deny you these rights or to ask you to surrender the rights.
These restrictions translate to certain responsibilities for you if you
distribute copies of the software, or if you modify it.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must give the recipients all the rights that
you have. You must make sure that they, too, receive or can get the
source code. And you must show them these terms so they know their
rights.
We protect your rights with two steps: (1) copyright the software, and
(2) offer you this license which gives you legal permission to copy,
distribute and/or modify the software.
Also, for each author's protection and ours, we want to make certain
that everyone understands that there is no warranty for this free
software. If the software is modified by someone else and passed on, we
want its recipients to know that what they have is not the original, so
that any problems introduced by others will not reflect on the original
authors' reputations.
Finally, any free program is threatened constantly by software
patents. We wish to avoid the danger that redistributors of a free
program will individually obtain patent licenses, in effect making the
program proprietary. To prevent this, we have made it clear that any
patent must be licensed for everyone's free use or not licensed at all.
The precise terms and conditions for copying, distribution and
modification follow.
GNU GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains
a notice placed by the copyright holder saying it may be distributed
under the terms of this General Public License. The "Program", below,
refers to any such program or work, and a "work based on the Program"
means either the Program or any derivative work under copyright law:
that is to say, a work containing the Program or a portion of it,
either verbatim or with modifications and/or translated into another
language. (Hereinafter, translation is included without limitation in
the term "modification".) Each licensee is addressed as "you".
Activities other than copying, distribution and modification are not
covered by this License; they are outside its scope. The act of
running the Program is not restricted, and the output from the Program
is covered only if its contents constitute a work based on the
Program (independent of having been made by running the Program).
Whether that is true depends on what the Program does.
1. You may copy and distribute verbatim copies of the Program's
source code as you receive it, in any medium, provided that you
conspicuously and appropriately publish on each copy an appropriate
copyright notice and disclaimer of warranty; keep intact all the
notices that refer to this License and to the absence of any warranty;
and give any other recipients of the Program a copy of this License
along with the Program.
You may charge a fee for the physical act of transferring a copy, and
you may at your option offer warranty protection in exchange for a fee.
2. You may modify your copy or copies of the Program or any portion
of it, thus forming a work based on the Program, and copy and
distribute such modifications or work under the terms of Section 1
above, provided that you also meet all of these conditions:
a) You must cause the modified files to carry prominent notices
stating that you changed the files and the date of any change.
b) You must cause any work that you distribute or publish, that in
whole or in part contains or is derived from the Program or any
part thereof, to be licensed as a whole at no charge to all third
parties under the terms of this License.
c) If the modified program normally reads commands interactively
when run, you must cause it, when started running for such
interactive use in the most ordinary way, to print or display an
announcement including an appropriate copyright notice and a
notice that there is no warranty (or else, saying that you provide
a warranty) and that users may redistribute the program under
these conditions, and telling the user how to view a copy of this
License. (Exception: if the Program itself is interactive but
does not normally print such an announcement, your work based on
the Program is not required to print an announcement.)
These requirements apply to the modified work as a whole. If
identifiable sections of that work are not derived from the Program,
and can be reasonably considered independent and separate works in
themselves, then this License, and its terms, do not apply to those
sections when you distribute them as separate works. But when you
distribute the same sections as part of a whole which is a work based
on the Program, the distribution of the whole must be on the terms of
this License, whose permissions for other licensees extend to the
entire whole, and thus to each and every part regardless of who wrote it.
Thus, it is not the intent of this section to claim rights or contest
your rights to work written entirely by you; rather, the intent is to
exercise the right to control the distribution of derivative or
collective works based on the Program.
In addition, mere aggregation of another work not based on the Program
with the Program (or with a work based on the Program) on a volume of
a storage or distribution medium does not bring the other work under
the scope of this License.
3. You may copy and distribute the Program (or a work based on it,
under Section 2) in object code or executable form under the terms of
Sections 1 and 2 above provided that you also do one of the following:
a) Accompany it with the complete corresponding machine-readable
source code, which must be distributed under the terms of Sections
1 and 2 above on a medium customarily used for software interchange; or,
b) Accompany it with a written offer, valid for at least three
years, to give any third party, for a charge no more than your
cost of physically performing source distribution, a complete
machine-readable copy of the corresponding source code, to be
distributed under the terms of Sections 1 and 2 above on a medium
customarily used for software interchange; or,
c) Accompany it with the information you received as to the offer
to distribute corresponding source code. (This alternative is
allowed only for noncommercial distribution and only if you
received the program in object code or executable form with such
an offer, in accord with Subsection b above.)
The source code for a work means the preferred form of the work for
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If distribution of executable or object code is made by offering
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distribution of the source code, even though third parties are not
compelled to copy the source along with the object code.
4. You may not copy, modify, sublicense, or distribute the Program
except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense or distribute the Program is
void, and will automatically terminate your rights under this License.
However, parties who have received copies, or rights, from you under
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5. You are not required to accept this License, since you have not
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all its terms and conditions for copying, distributing or modifying
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infringement or for any other reason (not limited to patent issues),
conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
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distribute so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you
may not distribute the Program at all. For example, if a patent
license would not permit royalty-free redistribution of the Program by
all those who receive copies directly or indirectly through you, then
the only way you could satisfy both it and this License would be to
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If any portion of this section is held invalid or unenforceable under
any particular circumstance, the balance of the section is intended to
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It is not the purpose of this section to induce you to infringe any
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such claims; this section has the sole purpose of protecting the
integrity of the free software distribution system, which is
implemented by public license practices. Many people have made
generous contributions to the wide range of software distributed
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This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
may add an explicit geographical distribution limitation excluding
those countries, so that distribution is permitted only in or among
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the limitation as if written in the body of this License.
9. The Free Software Foundation may publish revised and/or new versions
of the General Public License from time to time. Such new versions will
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Each version is given a distinguishing version number. If the Program
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Software Foundation. If the Program does not specify a version number of
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Foundation.
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NO WARRANTY
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FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
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TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
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WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License.
+504 -504
View File
File diff suppressed because it is too large. Load diff
+231 -231
View File
@@ -1,231 +1,231 @@
Game_Music_Emu 0.6.2: Game Music Emulators
------------------------------------------
Game_Music_Emu is a collection of video game music file emulators that
support the following formats and systems:
AY ZX Spectrum/Amstrad CPC
GBS Nintendo Game Boy
GYM Sega Genesis/Mega Drive
HES NEC TurboGrafx-16/PC Engine
KSS MSX Home Computer/other Z80 systems (doesn't support FM sound)
NSF/NSFE Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound)
SAP Atari systems using POKEY sound chip
SPC Super Nintendo/Super Famicom
VGM/VGZ Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro
Features:
* C interface for use in C, C++, and other compatible languages
* High emphasis has been placed on making the library very easy to use
* One set of common functions work with all emulators the same way
* Several code examples, including music player using SDL
* Portable code for use on any system with modern or older C++ compilers
* Adjustable output sample rate using quality band-limited resampling
* Uniform access to text information fields and track timing information
* End-of-track fading and automatic look ahead silence detection
* Treble/bass and stereo echo for AY/GBS/HES/KSS/NSF/NSFE/SAP/VGM
* Tempo can be adjusted and individual voices can be muted while playing
* Can read music data from file, memory, or custom reader function/class
* Can access track information without having to load into full emulator
* M3U track listing support for multi-track formats
* Modular design allows elimination of unneeded emulators/features
This library has been used in game music players for Windows, Linux on
several architectures, Mac OS, MorphOS, Xbox, PlayStation Portable,
GP2X, and Nintendo DS.
Author : Shay Green <gblargg@gmail.com>
Website: https://bitbucket.org/mpyne/game-music-emu/wiki/Home
License: GNU Lesser General Public License (LGPL)
Current Maintainer: Michael Pyne <mpyne@purinchu.net>
Getting Started
---------------
Build a program consisting of demo/basics.c, demo/Wave_Writer.cpp, and
all source files in gme/.
Or, if you have CMake 2.6 or later, execute at a command prompt (from the
extracted source directory):
mkdir build
cd build
cmake ../ # <-- Pass any needed CMake flags here
make # To build the library
cd demo
make # To build the demo itself
Be sure "test.nsf" is in the same directory as the demo program. Running it
should generate the recording "out.wav".
You can use "make install" to install the library. To choose where to install
the library to, use the CMake argument "-DCMAKE_INSTALL_PREFIX=/usr/local"
(and replace /usr/local with the base path you wish to use). Alternately, you
can specify the base path to install to when you run "make install" by passing
'DESTDIR=/usr/local' on the make install command line (again, replace
/usr/local as appropriate).
To build a static library instead of shared (the default), pass
-DBUILD_SHARED_LIBS=OFF to the cmake command when running cmake.
A slightly more extensive demo application is available in the player/
directory. It requires SDL to build.
Read gme.txt for more information. Post to the discussion forum for
assistance.
Files
-----
gme.txt General notes about the library
changes.txt Changes made since previous releases
design.txt Library design notes
license.txt GNU Lesser General Public License
CMakeLists.txt CMake build rules
test.nsf Test file for NSF emulator
test.m3u Test m3u playlist for features.c demo
demo/
basics.c Records NSF file to wave sound file
features.c Demonstrates many additional features
Wave_Writer.h WAVE sound file writer used for demo output
Wave_Writer.cpp
CMakeLists.txt CMake build rules
player/ Player using the SDL multimedia library
player.cpp Simple music player with waveform display
Music_Player.cpp Stand alone player for background music
Music_Player.h
Audio_Scope.cpp Audio waveform scope
Audio_Scope.h
CMakeLists.txt CMake build rules
gme/
blargg_config.h Library configuration (modify this file as needed)
gme.h Library interface header file
gme.cpp
Ay_Emu.h ZX Spectrum AY emulator
Ay_Emu.cpp
Ay_Apu.cpp
Ay_Apu.h
Ay_Cpu.cpp
Ay_Cpu.h
Gbs_Emu.h Nintendo Game Boy GBS emulator
Gbs_Emu.cpp
Gb_Apu.cpp
Gb_Apu.h
Gb_Cpu.cpp
Gb_Cpu.h
gb_cpu_io.h
Gb_Oscs.cpp
Gb_Oscs.h
Hes_Emu.h TurboGrafx-16/PC Engine HES emulator
Hes_Apu.cpp
Hes_Apu.h
Hes_Cpu.cpp
Hes_Cpu.h
hes_cpu_io.h
Hes_Emu.cpp
Kss_Emu.h MSX Home Computer/other Z80 systems KSS emulator
Kss_Emu.cpp
Kss_Cpu.cpp
Kss_Cpu.h
Kss_Scc_Apu.cpp
Kss_Scc_Apu.h
Ay_Apu.h
Ay_Apu.cpp
Sms_Apu.h
Sms_Apu.cpp
Sms_Oscs.h
Nsf_Emu.h Nintendo NES NSF/NSFE emulator
Nsf_Emu.cpp
Nes_Apu.cpp
Nes_Apu.h
Nes_Cpu.cpp
Nes_Cpu.h
nes_cpu_io.h
Nes_Oscs.cpp
Nes_Oscs.h
Nes_Fme7_Apu.cpp
Nes_Fme7_Apu.h
Nes_Namco_Apu.cpp
Nes_Namco_Apu.h
Nes_Vrc6_Apu.cpp
Nes_Vrc6_Apu.h
Nsfe_Emu.h NSFE support
Nsfe_Emu.cpp
Spc_Emu.h Super Nintendo SPC emulator
Spc_Emu.cpp
Snes_Spc.cpp
Snes_Spc.h
Spc_Cpu.cpp
Spc_Cpu.h
Spc_Dsp.cpp
Spc_Dsp.h
Fir_Resampler.cpp
Fir_Resampler.h
Sap_Emu.h Atari SAP emulator
Sap_Emu.cpp
Sap_Apu.cpp
Sap_Apu.h
Sap_Cpu.cpp
Sap_Cpu.h
sap_cpu_io.h
Vgm_Emu.h Sega VGM emulator
Vgm_Emu_Impl.cpp
Vgm_Emu_Impl.h
Vgm_Emu.cpp
Ym2413_Emu.cpp
Ym2413_Emu.h
Gym_Emu.h Sega Genesis GYM emulator
Gym_Emu.cpp
Sms_Apu.cpp Common Sega emulator files
Sms_Apu.h
Sms_Oscs.h
Ym2612_Emu.cpp
Ym2612_Emu.h
Dual_Resampler.cpp
Dual_Resampler.h
Fir_Resampler.cpp
Fir_Resampler.h
M3u_Playlist.h M3U playlist support
M3u_Playlist.cpp
Effects_Buffer.h Sound buffer with stereo echo and panning
Effects_Buffer.cpp
blargg_common.h Common files needed by all emulators
blargg_endian.h
blargg_source.h
Blip_Buffer.cpp
Blip_Buffer.h
Gme_File.h
Gme_File.cpp
Music_Emu.h
Music_Emu.cpp
Classic_Emu.h
Classic_Emu.cpp
Multi_Buffer.h
Multi_Buffer.cpp
Data_Reader.h
Data_Reader.cpp
CMakeLists.txt CMake build rules
Legal
-----
Game_Music_Emu library copyright (C) 2003-2009 Shay Green.
Sega Genesis YM2612 emulator copyright (C) 2002 Stephane Dallongeville.
--
Shay Green <gblargg@gmail.com>
Game_Music_Emu 0.6.2: Game Music Emulators
------------------------------------------
Game_Music_Emu is a collection of video game music file emulators that
support the following formats and systems:
AY ZX Spectrum/Amstrad CPC
GBS Nintendo Game Boy
GYM Sega Genesis/Mega Drive
HES NEC TurboGrafx-16/PC Engine
KSS MSX Home Computer/other Z80 systems (doesn't support FM sound)
NSF/NSFE Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound)
SAP Atari systems using POKEY sound chip
SPC Super Nintendo/Super Famicom
VGM/VGZ Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro
Features:
* C interface for use in C, C++, and other compatible languages
* High emphasis has been placed on making the library very easy to use
* One set of common functions work with all emulators the same way
* Several code examples, including music player using SDL
* Portable code for use on any system with modern or older C++ compilers
* Adjustable output sample rate using quality band-limited resampling
* Uniform access to text information fields and track timing information
* End-of-track fading and automatic look ahead silence detection
* Treble/bass and stereo echo for AY/GBS/HES/KSS/NSF/NSFE/SAP/VGM
* Tempo can be adjusted and individual voices can be muted while playing
* Can read music data from file, memory, or custom reader function/class
* Can access track information without having to load into full emulator
* M3U track listing support for multi-track formats
* Modular design allows elimination of unneeded emulators/features
This library has been used in game music players for Windows, Linux on
several architectures, Mac OS, MorphOS, Xbox, PlayStation Portable,
GP2X, and Nintendo DS.
Author : Shay Green <gblargg@gmail.com>
Website: https://bitbucket.org/mpyne/game-music-emu/wiki/Home
License: GNU Lesser General Public License (LGPL)
Current Maintainer: Michael Pyne <mpyne@purinchu.net>
Getting Started
---------------
Build a program consisting of demo/basics.c, demo/Wave_Writer.cpp, and
all source files in gme/.
Or, if you have CMake 2.6 or later, execute at a command prompt (from the
extracted source directory):
mkdir build
cd build
cmake ../ # <-- Pass any needed CMake flags here
make # To build the library
cd demo
make # To build the demo itself
Be sure "test.nsf" is in the same directory as the demo program. Running it
should generate the recording "out.wav".
You can use "make install" to install the library. To choose where to install
the library to, use the CMake argument "-DCMAKE_INSTALL_PREFIX=/usr/local"
(and replace /usr/local with the base path you wish to use). Alternately, you
can specify the base path to install to when you run "make install" by passing
'DESTDIR=/usr/local' on the make install command line (again, replace
/usr/local as appropriate).
To build a static library instead of shared (the default), pass
-DBUILD_SHARED_LIBS=OFF to the cmake command when running cmake.
A slightly more extensive demo application is available in the player/
directory. It requires SDL to build.
Read gme.txt for more information. Post to the discussion forum for
assistance.
Files
-----
gme.txt General notes about the library
changes.txt Changes made since previous releases
design.txt Library design notes
license.txt GNU Lesser General Public License
CMakeLists.txt CMake build rules
test.nsf Test file for NSF emulator
test.m3u Test m3u playlist for features.c demo
demo/
basics.c Records NSF file to wave sound file
features.c Demonstrates many additional features
Wave_Writer.h WAVE sound file writer used for demo output
Wave_Writer.cpp
CMakeLists.txt CMake build rules
player/ Player using the SDL multimedia library
player.cpp Simple music player with waveform display
Music_Player.cpp Stand alone player for background music
Music_Player.h
Audio_Scope.cpp Audio waveform scope
Audio_Scope.h
CMakeLists.txt CMake build rules
gme/
blargg_config.h Library configuration (modify this file as needed)
gme.h Library interface header file
gme.cpp
Ay_Emu.h ZX Spectrum AY emulator
Ay_Emu.cpp
Ay_Apu.cpp
Ay_Apu.h
Ay_Cpu.cpp
Ay_Cpu.h
Gbs_Emu.h Nintendo Game Boy GBS emulator
Gbs_Emu.cpp
Gb_Apu.cpp
Gb_Apu.h
Gb_Cpu.cpp
Gb_Cpu.h
gb_cpu_io.h
Gb_Oscs.cpp
Gb_Oscs.h
Hes_Emu.h TurboGrafx-16/PC Engine HES emulator
Hes_Apu.cpp
Hes_Apu.h
Hes_Cpu.cpp
Hes_Cpu.h
hes_cpu_io.h
Hes_Emu.cpp
Kss_Emu.h MSX Home Computer/other Z80 systems KSS emulator
Kss_Emu.cpp
Kss_Cpu.cpp
Kss_Cpu.h
Kss_Scc_Apu.cpp
Kss_Scc_Apu.h
Ay_Apu.h
Ay_Apu.cpp
Sms_Apu.h
Sms_Apu.cpp
Sms_Oscs.h
Nsf_Emu.h Nintendo NES NSF/NSFE emulator
Nsf_Emu.cpp
Nes_Apu.cpp
Nes_Apu.h
Nes_Cpu.cpp
Nes_Cpu.h
nes_cpu_io.h
Nes_Oscs.cpp
Nes_Oscs.h
Nes_Fme7_Apu.cpp
Nes_Fme7_Apu.h
Nes_Namco_Apu.cpp
Nes_Namco_Apu.h
Nes_Vrc6_Apu.cpp
Nes_Vrc6_Apu.h
Nsfe_Emu.h NSFE support
Nsfe_Emu.cpp
Spc_Emu.h Super Nintendo SPC emulator
Spc_Emu.cpp
Snes_Spc.cpp
Snes_Spc.h
Spc_Cpu.cpp
Spc_Cpu.h
Spc_Dsp.cpp
Spc_Dsp.h
Fir_Resampler.cpp
Fir_Resampler.h
Sap_Emu.h Atari SAP emulator
Sap_Emu.cpp
Sap_Apu.cpp
Sap_Apu.h
Sap_Cpu.cpp
Sap_Cpu.h
sap_cpu_io.h
Vgm_Emu.h Sega VGM emulator
Vgm_Emu_Impl.cpp
Vgm_Emu_Impl.h
Vgm_Emu.cpp
Ym2413_Emu.cpp
Ym2413_Emu.h
Gym_Emu.h Sega Genesis GYM emulator
Gym_Emu.cpp
Sms_Apu.cpp Common Sega emulator files
Sms_Apu.h
Sms_Oscs.h
Ym2612_Emu.cpp
Ym2612_Emu.h
Dual_Resampler.cpp
Dual_Resampler.h
Fir_Resampler.cpp
Fir_Resampler.h
M3u_Playlist.h M3U playlist support
M3u_Playlist.cpp
Effects_Buffer.h Sound buffer with stereo echo and panning
Effects_Buffer.cpp
blargg_common.h Common files needed by all emulators
blargg_endian.h
blargg_source.h
Blip_Buffer.cpp
Blip_Buffer.h
Gme_File.h
Gme_File.cpp
Music_Emu.h
Music_Emu.cpp
Classic_Emu.h
Classic_Emu.cpp
Multi_Buffer.h
Multi_Buffer.cpp
Data_Reader.h
Data_Reader.cpp
CMakeLists.txt CMake build rules
Legal
-----
Game_Music_Emu library copyright (C) 2003-2009 Shay Green.
Sega Genesis YM2612 emulator copyright (C) 2002 Stephane Dallongeville.
--
Shay Green <gblargg@gmail.com>
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@@ -1,5 +1,5 @@
/* backtrace.h -- Public header file for stack backtrace library.
Copyright (C) 2012-2021 Free Software Foundation, Inc.
Copyright (C) 2012-2024 Free Software Foundation, Inc.
Written by Ian Lance Taylor, Google.
Redistribution and use in source and binary forms, with or without
Binary file not shown.
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@@ -1,11 +0,0 @@
#All folders
SRB2.res
depend.dep
depend.ped
*.o
buildvm*
minilua*
lj_vm.S
#VC9 folder only
/VC9/Win32
/VC9/x64
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# DON'T REMOVE
# This keeps the folder from disappearing
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# DON'T REMOVE
# This keeps the folder from disappearing
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# DON'T REMOVE
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@@ -228,6 +228,14 @@ set(SRB2_CONFIG_STATIC_OPENGL OFF CACHE BOOL
"Use statically linked OpenGL. NOT RECOMMENDED.")
set(SRB2_CONFIG_USE_FBO_OGL ON CACHE BOOL
"Enable OpenGL FBO Downsampling support.")
set(SRB2_CONFIG_DEDICATED OFF CACHE BOOL
"Build a dedicated server.")
if(${SRB2_CONFIG_DEDICATED})
set(SRB2_CONFIG_HAVE_GME NO)
set(SRB2_CONFIG_HAVE_OPENMPT NO)
set(SRB2_CONFIG_HWRENDER NO)
endif()
### use internal libraries?
if(${CMAKE_SYSTEM} MATCHES "Windows") ###set on Windows only
@@ -554,7 +562,11 @@ add_definitions(-DCMAKECONFIG)
# ${SRB2_BLUA_HEADERS}
#)
add_subdirectory(sdl)
if(${SRB2_CONFIG_DEDICATED})
add_subdirectory(dedicated)
else()
add_subdirectory(sdl)
endif()
if(NOT ${SRB2_SDL2_AVAILABLE} AND NOT ${SRB2_WIN32_AVAILABLE})
message(FATAL_ERROR "There are no targets available to build an SRB2Kart executable. :(")
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makedir:=$(makedir)/Dedicated
sources+=$(call List,dedicated/Sourcefile)
opts+=-DDEDICATED
ifdef MINGW
libs+=-mconsole
endif
ifndef NOTHREADS
opts+=-DHAVE_THREADS
sources+=dedicated/i_threads.c
endif
NOOPENMPT=1
NOGME=1
NOHW=1
NOUPNP=1
+124
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@@ -0,0 +1,124 @@
#
# Detect the host system and compiler version.
#
# Previously featured:\
PANDORA\
DUMMY\
DJGPPDOS\
SOLARIS\
MACOSX\
all_systems:=\
LINUX64\
MINGW64\
MINGW\
UNIX\
LINUX\
FREEBSD\
HAIKU\
# check for user specified system
ifeq (,$(filter $(all_systems),$(.VARIABLES)))
ifeq ($(OS),Windows_NT) # all windows are Windows_NT...
ifeq ($(shell uname -s | grep -o MINGW64),MINGW64) # 64-bit MinGW
_m=Detected a Windows system,\
compiling for 64-bit MinGW SDL...)
$(call Print,$(_m))
MINGW64=1
else # 32-bit MinGW
_m=Detected a Windows system,\
compiling for 32-bit MinGW SDL...)
$(call Print,$(_m))
MINGW=1
endif
NOOBJDUMP=1
else # if you on the *nix
system:=$(shell uname -s)
ifeq ($(system),Linux)
new_system:=LINUX
else ifeq ($(system),Haiku)
new_system:=HAIKU
else
$(error \
Could not automatically detect your system,\
try specifying a system manually)
endif
ifeq ($(shell getconf LONG_BIT),64)
system+=64-bit
new_system:=$(new_system)64
endif
$(call Print,Detected $(system) ($(new_system))...)
$(new_system):=1
endif
endif
# This must have high to low order.
gcc_versions:=\
151 150 15\
142 141 140 14\
132 131 130 13\
123 122 121 120 12\
114 113 112 111 110 11\
105 104 103 102 101 100 10\
95 94 93 92 91 90\
85 84 83 82 81 80\
75 74 73 72 71 70\
64 63 62 61 60\
55 54 53 52 51 50\
49 48 47 46 45 44 43 42 41 40
latest_gcc_version:=15.1.1
# Automatically set version flag, but not if one was
# manually set. And don't bother if this is a clean only
# run.
ifeq (,$(call Wildvar,GCC% destructive))
# can't use $(CC) --version here since that uses argv[0] to display the name
# also gcc outputs the information to stderr, so I had to do 2>&1
# this program really doesn't like identifying itself
shellversion:=$(shell $(CC) -v 2>&1)
# Try to remove "-win32"
version:=$(subst -win32,.0,$(shellversion))
# check if this is in fact GCC
ifneq (,$(findstring gcc version,$(version)))
# in stark contrast to the name, gcc will give me a nicely formatted version number for free
shellversion:=$(shell $(CC) -dumpfullversion)
# Try to remove "-win32"
version:=$(subst -win32,.0,$(shellversion))
# Turn version into words of major, minor
v:=$(subst ., ,$(version))
# concat. major minor
v:=$(word 1,$(v))$(word 2,$(v))
# If this version is not in the list,
# default to the latest supported
ifeq (,$(filter $(v),$(gcc_versions)))
define line =
Your compiler version, GCC $(version), \
is not supported by the Makefile.
The Makefile will assume GCC $(latest_gcc_version).
endef
$(call Print,$(line))
GCC$(subst .,,$(latest_gcc_version)):=1
else
$(call Print,Detected GCC $(version) (GCC$(v)))
GCC$(v):=1
endif
endif
endif
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@@ -0,0 +1,106 @@
#
# Makefile for feature flags.
#
passthru_opts+=\
NOHW NOMD5 NOPOSTPROCESSING\
MOBJCONSISTANCY PACKETDROP ZDEBUG\
HAVE_MINIUPNPC\
HAVE_DISCORDRPC DEVELOP\
NOBLUAJIT
# build with debugging information
ifdef DEBUGMODE
PACKETDROP=1
opts+=-DPARANOIA -DRANGECHECK
endif
ifndef NOHW
opts+=-DHWRENDER
ifndef NOSCREENFBO
opts+=-DUSE_FBO_OGL
endif
sources+=$(call List,hardware/Sourcefile)
endif
ifndef NOMD5
sources+=md5.c
endif
ifndef NONET
ifndef NOSATURNJOIN
opts+=-DDOSATURNJOIN
endif
ifndef NOSATURNPAK
opts+=-DDOSATURNPAK
endif
endif
ifndef NOZLIB
ifndef NOPNG
ifdef PNG_PKGCONFIG
$(eval $(call Use_pkg_config,PNG_PKGCONFIG))
else
PNG_CONFIG?=$(call Prefix,libpng-config)
$(eval $(call Configure,PNG,$(PNG_CONFIG) \
$(if $(PNG_STATIC),--static),,--ldflags))
endif
ifdef LINUX
opts+=-D_LARGEFILE64_SOURCE
endif
opts+=-DHAVE_PNG
sources+=apng.c
endif
endif
ifndef NOCURL
CURLCONFIG?=curl-config
$(eval $(call Configure,CURL,$(CURLCONFIG)))
opts+=-DHAVE_CURL
endif
ifdef HAVE_MINIUPNPC
MINIUPNPC_PKGCONFIG?=miniupnpc
$(eval $(call Use_pkg_config,MINIUPNPC))
HAVE_MINIUPNPC=1
opts+=-DHAVE_MINIUPNPC
endif
ifndef NOLIBBACKTRACE
$(eval $(call Propogate_flags,LIBBACKTRACE))
libs+=-lbacktrace
opts+=-DHAVE_LIBBACKTRACE
endif
#windoze hack
ifdef MINGW
ifndef NODISCORDRPC
HAVE_DISCORDRPC=1
endif
endif
ifdef HAVE_DISCORDRPC
$(eval $(call Propogate_flags,DISCORDRPC))
libs+=-ldiscord-rpc
opts+=-DUSE_STUN
sources+=discord.c stun.c
endif
# (Valgrind is a memory debugger.)
ifdef VALGRIND
VALGRIND_PKGCONFIG?=valgrind
VALGRIND_LDFLAGS=
$(eval $(call Use_pkg_config,VALGRIND))
ZDEBUG=1
opts+=-DHAVE_VALGRIND
endif
default_packages:=\
GME/libgme/LIBGME\
OPENMPT/libopenmpt/LIBOPENMPT\
ZLIB/zlib\
$(foreach p,$(default_packages),\
$(eval $(call Check_pkg_config,$(p))))
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@@ -0,0 +1,71 @@
#
# Makefile options for Haiku
#
opts+=-DUNIXCOMMON -DLUA_USE_POSIX
ifndef DEDICATED
ifndef DUMMY
SDL?=1
DEDICATED?=0
endif
endif
NOEXECINFO=1
ifeq (${SDL},1)
EXENAME?=srb2haiku
else ifeq (${DEDICATED},1)
EXENAME?=srb2haikud
endif
ifndef NONET
libs+=-lnetwork
endif
define _set =
$(1)_CFLAGS?=$($(1)_opts)
$(1)_LDFLAGS?=$($(1)_libs)
endef
lib:=../libs/gme
LIBGME_opts:=-I$(lib)/include
LIBGME_libs:=-l:libgme.so.0
$(eval $(call _set,LIBGME))
lib:=../libs/libopenmpt
LIBOPENMPT_opts:=-I$(lib)/inc
LIBOPENMPT_libs:=-l:libopenmpt.so.0
$(eval $(call _set,LIBOPENMPT))
ifdef SDL
lib:=../libs/SDL2_mixer
mixer_opts:=-I$(lib)/include
mixer_libs:=-l:libSDL2_mixer-2.0.so.0
lib:=../libs/SDL2
SDL_opts:=-I$(lib)/include $(mixer_opts)
SDL_libs:=$(mixer_libs) -l:libSDL2-2.0.so.0
$(eval $(call _set,SDL))
endif
lib:=../libs/zlib
ZLIB_opts:=-I$(lib)
ZLIB_libs:=-l:libz.so.1
$(eval $(call _set,ZLIB))
ifndef PNG_CONFIG
PNG_opts:=
PNG_libs:=-l:libpng16.so.16
$(eval $(call _set,PNG))
endif
lib:=../libs/curl
CURL_opts:=-I$(lib)/include
CURL_libs:=-l:libcurl.so.4
$(eval $(call _set,CURL))
lib:=../libs/miniupnpc
MINIUPNPC_opts:=-I$(lib)/include
MINIUPNPC_libs:=-l:libminiupnpc.so.17
$(eval $(call _set,MINIUPNPC))
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@@ -0,0 +1,47 @@
#
# Makefile options for unices (linux, bsd...)
#
opts+=-DUNIXCOMMON -DLUA_USE_POSIX
# Use -rdynamic so a backtrace log shows function names
# instead of addresses
libs+=-lm -rdynamic
ifndef NOHW
opts+=-I/usr/X11R6/include
libs+=-L/usr/X11R6/lib
endif
ifndef DEDICATED
SDL?=1
DEDICATED?=0
endif
ifeq (${SDL},1)
EXENAME?=lsdl2srb2kart
endif
ifeq (${DEDICATED},1)
EXENAME?=lsrb2kartd
endif
# In common usage.
ifdef LINUX
libs+=-lrt
passthru_opts+=NOTERMIOS
endif
# Tested by Steel, as of release 2.2.8.
ifdef FREEBSD
opts+=-I/usr/X11R6/include -DLINUX -DFREEBSD
libs+=-L/usr/X11R6/lib -lkvm -lexecinfo
endif
# FIXME: UNTESTED
#ifdef SOLARIS
#NOIPX=1
#opts+=-I/usr/local/include -I/opt/sfw/include \
# -DSOLARIS -DINADDR_NONE=INADDR_ANY -DBSD_COMP
#libs+=-L/opt/sfw/lib -lsocket -lnsl
#endif
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@@ -0,0 +1,16 @@
#
# Warn about old build directories and offer to purge.
#
_old:=$(wildcard $(addprefix ../bin/,FreeBSD Linux \
Linux64 Mingw Mingw64 SDL dummy) ../objs ../dep)
ifdef _old
$(foreach v,$(_old),$(info $(abspath $(v))))
$(info )
$(info These directories are no longer\
required and should be removed.)
$(info You may remove them manually or\
by using 'make distclean')
$(error )
endif
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@@ -0,0 +1,76 @@
#
# Platform specific options.
#
PKG_CONFIG?=pkg-config
ifdef WINDOWSHELL
rmrf=-2>NUL DEL /S /Q
mkdir=-2>NUL MD
cat=TYPE
else
rmrf=rm -rf
mkdir=mkdir -p
cat=cat
endif
ifdef LINUX64
LINUX=1
endif
ifdef MINGW64
MINGW=1
endif
ifdef LINUX
UNIX=1
ifdef LINUX64
NONX86=1
# LINUX64 does not imply X86_64=1;
# could mean ARM64 or Itanium
platform=linux/64
else
platform=linux
endif
else ifdef FREEBSD
UNIX=1
platform=freebsd
else ifdef HAIKU
# Give Haiku its own configuration, since it
# isn't actually UNIX.
include Makefile.d/haiku.mk
else ifdef SOLARIS # FIXME: UNTESTED
UNIX=1
platform=solaris
else ifdef CYGWIN32 # FIXME: UNTESTED
platform=cygwin
else ifdef MINGW
ifdef MINGW64
NONX86=1
NOASM=1
# MINGW64 should not necessarily imply X86_64=1,
# but we make that assumption elsewhere
# Once that changes, remove this
X86_64=1
platform=mingw/64
else
platform=mingw
endif
include Makefile.d/win32.mk
endif
ifdef platform
makedir:=$(makedir)/$(platform)
endif
ifdef UNIX
include Makefile.d/nix.mk
endif
ifeq ($(SDL), 1)
include Makefile.d/sdl.mk
else ifeq ($(DEDICATED), 1)
include Makefile.d/dedicated.mk
else
include Makefile.d/dummy.mk
endif
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@@ -0,0 +1,71 @@
#
# Makefile options for SDL2 backend.
#
#
# SDL...., *looks at Alam*, THIS IS A MESS!
#
# ...a little bird flexes its muscles...
#
makedir:=$(makedir)/SDL
opts+=-DDIRECTFULLSCREEN -DHAVE_SDL
sources+=$(call List,sdl/Sourcefile)
NOUPNP=1
# FIXME: UNTESTED
#ifdef PANDORA
#include sdl/SRB2Pandora/Makefile.cfg
#endif #ifdef PANDORA
# FIXME: UNTESTED
#ifdef CYGWIN32
#include sdl/MakeCYG.cfg
#endif #ifdef CYGWIN32
ifndef NOHW
sources+=sdl/ogl_sdl.c
endif
ifdef NOMIXER
sources+=sdl/sdl_sound.c
else
opts+=-DHAVE_MIXER
sources+=sdl/mixer_sound.c
ifndef HAIKU # Haiku has a special import path
libs+=-lSDL2_mixer
endif
endif
ifndef NOTHREADS
opts+=-DHAVE_THREADS
sources+=sdl/i_threads.c
endif
ifdef SDL_PKGCONFIG
$(eval $(call Use_pkg_config,SDL))
else
SDL_CONFIG?=$(call Prefix,sdl2-config)
SDL_CFLAGS?=$(shell $(SDL_CONFIG) --cflags)
SDL_LDFLAGS?=$(shell $(SDL_CONFIG) \
$(if $(STATIC),--static-libs,--libs))
$(eval $(call Propogate_flags,SDL))
endif
ifdef MINGW
ifndef NOSDLMAIN
SDLMAIN=1
endif
endif
ifdef SDLMAIN
opts+=-DSDLMAIN
else
ifdef MINGW
opts+=-Umain
libs+=-mconsole
endif
endif
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@@ -0,0 +1,93 @@
#
# Utility macros for the rest of the Makefiles.
#
Ifnot=$(if $(1),$(3),$(2))
Ifndef=$(call Ifnot,$($(1)),$(2),$(3))
# Match and expand a list of variables by pattern.
Wildvar=$(foreach v,$(filter $(1),$(.VARIABLES)),$($(v)))
# Read a list of words from file and prepend each with the
# directory of the file.
_cat=$(shell $(cat) $(call Windows_path,$(1)))
List=$(addprefix $(dir $(1)),$(call _cat,$(1)))
# Convert path separators to backslash on Windows.
Windows_path=$(if $(WINDOWSHELL),$(subst /,\,$(1)),$(1))
define Propogate_flags =
opts+=$$($(1)_CFLAGS)
libs+=$$($(1)_LDFLAGS)
endef
# Set library's _CFLAGS and _LDFLAGS from some command.
# Automatically propogates the flags too.
# 1: variable prefix (e.g. CURL)
# 2: start of command (e.g. curl-config)
# --- optional ----
# 3: CFLAGS command arguments, default '--cflags'
# 4: LDFLAGS command arguments, default '--libs'
# 5: common command arguments at the end of command
define Configure =
$(1)_CFLAGS?=$$(shell $(2) $(or $(3),--cflags) $(5))
$(1)_LDFLAGS?=$$(shell $(2) $(or $(4),--libs) $(5))
$(call Propogate_flags,$(1))
endef
# Configure library with pkg-config. The package name is
# taken from a _PKGCONFIG variable.
# 1: variable prefix
#
# LIBGME_PKGCONFIG=libgme
# $(eval $(call Use_pkg_config,LIBGME))
define Use_pkg_config =
$(call Configure,$(1),$(PKG_CONFIG),,,$($(1)_PKGCONFIG))
endef
# Check disabling flag and configure package in one step
# according to delimited argument.
# (There is only one argument, but it split by slash.)
# 1/: short form library name (uppercase). This is
# prefixed with 'NO' and 'HAVE_'. E.g. NOGME, HAVE_GME
# /2: package name (e.g. libgme)
# /3: variable prefix
#
# The following example would check if NOGME is not
# defined before attempting to define LIBGME_CFLAGS and
# LIBGME_LDFLAGS as with Use_pkg_config.
#
# $(eval $(call Check_pkg_config,GME/libgme/LIBGME))
define Check_pkg_config =
_p:=$(subst /, ,$(1))
_v1:=$$(word 1,$$(_p))
_v2:=$$(or $$(word 3,$$(_p)),$$(_v1))
ifndef NO$$(_v1)
$$(_v2)_PKGCONFIG?=$$(word 2,$$(_p))
$$(eval $$(call Use_pkg_config,$$(_v2)))
opts+=-DHAVE_$$(_v1)
endif
endef
# $(call Prefix,gcc)
Prefix=$(if $(PREFIX),$(PREFIX)-)$(1)
Echo=
Echo_name=
Print=
ifndef SILENT
Echo=@echo $(1)
ifndef ECHO
ifndef NOECHOFILENAMES
Echo_name=$(call Echo,-- $(1) ...)
endif
endif
ifndef MAKE_RESTARTS
ifndef destructive
Print=$(info $(1))
endif
endif
endif
.=$(call Ifndef,ECHO,@)
+181
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@@ -0,0 +1,181 @@
#
# Flags to put a sock in GCC!
#
# See the versions list in detect.mk
# This will define all version flags going backward.
# Yes, it's magic.
define _predecessor =
ifdef GCC$(firstword $(1))
GCC$(lastword $(1)):=1
endif
endef
_n:=$(words $(gcc_versions))
$(foreach v,$(join $(wordlist 2,$(_n),- $(gcc_versions)),\
$(addprefix =,$(wordlist 2,$(_n),$(gcc_versions)))),\
$(and $(findstring =,$(v)),\
$(eval $(call _predecessor,$(subst =, ,$(v))))))
# aggregate returns seem to happen alot in c++ so just supress em lel
CXXFLAGS+= -Wno-aggregate-return
# -W -Wno-unused
ifdef GCC150
opts+=-std=gnu17
endif
WFLAGS:=-Wall -Wno-trigraphs
ifndef GCC295
#WFLAGS+=-Wno-packed
endif
ifndef RELAXWARNINGS
WFLAGS+=-W
#WFLAGS+=-Wno-sign-compare
ifndef GCC295
WFLAGS+=-Wno-div-by-zero
endif
#WFLAGS+=-Wsystem-headers
WFLAGS+=-Wfloat-equal
#WFLAGS+=-Wtraditional
WFLAGS+=-Wundef
ifndef GCC295
WFLAGS+=-Wendif-labels
endif
ifdef GCC41
WFLAGS+=-Wshadow
endif
#WFLAGS+=-Wlarger-than-%len%
WFLAGS+=-Wpointer-arith -Wbad-function-cast
ifdef GCC45
#WFLAGS+=-Wc++-compat
endif
WFLAGS+=-Wcast-qual
ifndef NOCASTALIGNWARN
WFLAGS+=-Wcast-align
endif
WFLAGS+=-Wwrite-strings
ifndef ERRORMODE
#WFLAGS+=-Wconversion
ifdef GCC43
#WFLAGS+=-Wno-sign-conversion
endif
endif
WFLAGS+=-Wsign-compare
ifdef GCC91
WFLAGS+=-Wno-error=address-of-packed-member
endif
ifdef GCC45
WFLAGS+=-Wlogical-op
endif
WFLAGS+=-Waggregate-return
ifdef HAIKU
ifdef GCC41
#WFLAGS+=-Wno-attributes
endif
endif
#WFLAGS+=-Wstrict-prototypes
ifdef GCC40
WFLAGS+=-Wold-style-definition
endif
WFLAGS+=-Wmissing-prototypes -Wmissing-declarations
ifdef GCC40
WFLAGS+=-Wmissing-field-initializers
endif
WFLAGS+=-Wmissing-noreturn
#WFLAGS+=-Wmissing-format-attribute
#WFLAGS+=-Wno-multichar
#WFLAGS+=-Wno-deprecated-declarations
#WFLAGS+=-Wpacked
#WFLAGS+=-Wpadded
#WFLAGS+=-Wredundant-decls
WFLAGS+=-Wnested-externs
#WFLAGS+=-Wunreachable-code
WFLAGS+=-Winline
ifdef DEBUGMODE
WFLAGS+=-Wno-error=inline
endif
ifdef GCC43
WFLAGS+=-funit-at-a-time
WFLAGS+=-Wlogical-op
endif
ifndef GCC295
WFLAGS+=-Wdisabled-optimization
endif
endif
WFLAGS+=-Wformat-y2k
ifdef GCC71
WFLAGS+=-Wno-error=format-overflow=2
endif
WFLAGS+=-Wformat-security
ifndef GCC29
#WFLAGS+=-Winit-self
endif
ifdef GCC46
WFLAGS+=-Wno-suggest-attribute=noreturn
endif
ifdef NOLDWARNING
LDFLAGS+=-Wl,--as-needed
endif
ifdef ERRORMODE
WFLAGS+=-Werror
endif
ifdef GCC43
#WFLAGS+=-Wno-error=clobbered
endif
ifdef GCC44
#WFLAGS+=-Wno-error=array-bounds
endif
ifdef GCC46
WFLAGS+=-Wno-error=suggest-attribute=noreturn
endif
ifdef GCC54
WFLAGS+=-Wno-logical-op -Wno-error=logical-op
endif
ifdef GCC61
WFLAGS+=-Wno-tautological-compare -Wno-error=tautological-compare
endif
ifdef GCC71
WFLAGS+=-Wimplicit-fallthrough=4
endif
ifdef GCC81
WFLAGS+=-Wno-error=format-overflow
WFLAGS+=-Wno-format-overflow
WFLAGS+=-Wno-error=multistatement-macros
endif
ifdef NONX86
ifdef X86_64 # yeah that SEEMS contradictory
opts+=-march=nocona
endif
else
ifndef GCC29
opts+=-msse3 -mfpmath=sse
else
opts+=-mpentium
endif
endif
ifdef DEBUGMODE
ifdef GCC48
opts+=-Og
else
opts+=-O0
endif
endif
ifdef VALGRIND
ifdef GCC46
WFLAGS+=-Wno-error=unused-but-set-variable
WFLAGS+=-Wno-unused-but-set-variable
endif
endif
# Lua
ifdef GCC43
ifndef GCC44
WFLAGS+=-Wno-logical-op
endif
endif
+124
View File
@@ -0,0 +1,124 @@
#
# Mingw, if you don't know, that's Win32/Win64
#
ifndef MINGW64
EXENAME?=srb2kart-saturn_32bit.exe
else
EXENAME?=srb2kart-saturn_64bit.exe
endif
# disable dynamicbase if under msys2
ifdef MSYSTEM
libs+=-Wl,--disable-dynamicbase
endif
sources+=win32/Srb2win.rc
opts+=-DSTDC_HEADERS
libs+=-ladvapi32 -lkernel32 -lmsvcrt -luser32
ifndef DEDICATED
ifndef DUMMY
SDL?=1
endif
endif
ifndef NOHW
opts+=-DUSE_WGL_SWAP
endif
ifdef MINGW64
libs+=-lws2_32
else
#ifndef HAVE_IPV6
#libs+=-lwsock32
#else
libs+=-lws2_32
#endif
endif
ifndef MINGW64
libs+=-Wl,--large-address-aware
NOLIBBACKTRACE=1
endif
ifndef MINGW64
32=32
x86=x86
i686=i686
else
32=64
x86=x86_64
i686=x86_64
endif
mingw:=$(i686)-w64-mingw32
define _set =
$(1)_CFLAGS?=$($(1)_opts)
$(1)_LDFLAGS?=$($(1)_libs)
endef
lib:=../libs/gme
LIBGME_opts:=-I$(lib)/include
LIBGME_libs:=-L$(lib)/win$(32) -lgme
$(eval $(call _set,LIBGME))
lib:=../libs/libopenmpt
LIBOPENMPT_opts:=-I$(lib)/inc
LIBOPENMPT_libs:=-L$(lib)/lib/$(x86)/mingw -lopenmpt
$(eval $(call _set,LIBOPENMPT))
lib:=../libs/SDL2_mixer/$(mingw)
ifdef SDL
mixer_opts:=-I$(lib)/include/SDL2
mixer_libs:=-L$(lib)/lib
lib:=../libs/SDL2/$(mingw)
SDL_opts:=-I$(lib)/include/SDL2\
$(mixer_opts) -Dmain=SDL_main
SDL_libs:=-L$(lib)/lib $(mixer_libs)\
-lmingw32 -lSDL2main -lSDL2 -mwindows
$(eval $(call _set,SDL))
endif
ifdef MINGW64
lib:=../libs/libbacktrace
LIBBACKTRACE_opts:=-I$(lib)/include
LIBBACKTRACE_libs:=-L$(lib)/lib/x86_64 -lbacktrace
$(eval $(call _set,LIBBACKTRACE))
else
lib:=../libs/drmingw
opts+=-I$(lib)/include
libs+=-L$(lib)/lib/win32 -lmgwhelp -lexchndl
endif
lib:=../libs/zlib
ZLIB_opts:=-I$(lib)
ZLIB_libs:=-L$(lib)/win32 -l:libz$(32).a
$(eval $(call _set,ZLIB))
ifndef PNG_CONFIG
lib:=../libs/libpng-src
PNG_opts:=-I$(lib)
PNG_libs:=-L$(lib)/projects -lpng$(32)
$(eval $(call _set,PNG))
endif
lib:=../libs/curl
CURL_opts:=-I$(lib)/include
CURL_libs:=-L$(lib)/lib$(32) -lcurl
$(eval $(call _set,CURL))
ifndef MINGW64 # miniupnc is broken with MINGW64
lib:=../libs/miniupnpc
MINIUPNPC_opts:=-I$(lib)/include -DMINIUPNP_STATICLIB
MINIUPNPC_libs:=-L$(lib)/mingw$(32) -lminiupnpc -lws2_32 -liphlpapi
$(eval $(call _set,MINIUPNPC))
endif
lib:=../libs/discord-rpc/win$(32)-dynamic
DISCORDRPC_opts+=-I$(lib)/include
DISCORDRPC_libs+=-L$(lib)/lib -ldiscord-rpc
$(eval $(call _set,DISCORDRPC))
+97
View File
@@ -0,0 +1,97 @@
am_map.c
b_bot.c
command.c
console.c
d_clisrv.c
d_main.c
d_net.c
d_netcmd.c
d_netfil.c
d_protocol.c
dehacked.c
f_finale.c
f_wipe.c
filesrch.c
g_game.c
g_input.c
hu_stuff.c
i_tcp.c
i_time.c
info.c
lzf.c
m_aatree.c
m_anigif.c
m_argv.c
m_bbox.c
m_cheat.c
m_cond.c
m_fixed.c
m_menu.c
m_textinput.c
m_misc.c
m_perfstats.c
m_queue.c
m_random.c
mserv.c
http-mserv.c
qs22j.c
s_sound.c
screen.c
sounds.c
st_stuff.c
string.c
tables.c
v_video.c
w_wad.c
y_inter.c
z_zone.c
r_bsp.c
r_data.c
r_draw.c
r_fps.c
r_main.cpp
r_patch.c
r_patchrotation.c
r_plane.cpp
r_segs.cpp
r_skins.c
r_sky.c
r_splats.c
r_things.cpp
r_portal.c
p_ceilng.c
p_enemy.c
p_floor.c
p_inter.c
p_lights.c
p_map.c
p_maputl.c
p_mobj.c
p_polyobj.c
p_saveg.c
p_setup.c
p_sight.c
p_slopes.c
p_spec.c
p_telept.c
p_tick.c
p_user.c
k_director.c
k_kart.c
k_stats.c
lua_baselib.c
lua_blockmaplib.c
lua_consolelib.c
lua_hooklib.c
lua_hudlib.c
lua_hudlib_drawlist.c
lua_infolib.c
lua_maplib.c
lua_mathlib.c
lua_mobjlib.c
lua_playerlib.c
lua_script.c
lua_skinlib.c
lua_thinkerlib.c
lua_udatalib.c
lua_glib.c
+10 -7
View File
@@ -197,7 +197,7 @@ static fixed_t scale_mtof = (fixed_t)INITSCALEMTOF;
// used by FTOM to scale from frame-buffer-to-map coords (=1/scale_mtof)
static fixed_t scale_ftom;
static player_t *plr; // the player represented by an arrow
static player_t *plr = NULL; // the player represented by an arrow
static boolean followplayer = true; // specifies whether to follow the player around
@@ -237,7 +237,7 @@ static inline void AM_restoreScaleAndLoc(void)
m_x = old_m_x;
m_y = old_m_y;
}
else
else if (plr && plr->mo)
{
m_x = (plr->mo->x >> FRACTOMAPBITS) - m_w/2;
m_y = (plr->mo->y >> FRACTOMAPBITS) - m_h/2;
@@ -312,14 +312,14 @@ static void AM_initVariables(void)
m_h = FTOM(f_h);
// find player to center on initially
if (!players[pnum = consoleplayer].ingame)
if (!playeringame[pnum = consoleplayer])
for (pnum = 0; pnum < MAXPLAYERS; pnum++)
if (players[pnum].ingame)
if (playeringame[pnum])
break;
plr = &players[pnum];
if (plr != NULL && plr->mo != NULL)
if (plr && plr->mo)
{
m_x = (plr->mo->x >> FRACTOMAPBITS) - m_w/2;
m_y = (plr->mo->y >> FRACTOMAPBITS) - m_h/2;
@@ -341,7 +341,7 @@ static void AM_FrameBufferInit(void)
f_x = f_y = 0;
f_w = vid.width;
f_h = vid.height;
am_buf = screens[0];
am_buf = vid.screens[0];
}
//
@@ -598,6 +598,9 @@ static inline void AM_changeWindowScale(void)
static inline void AM_doFollowPlayer(void)
{
if (!plr || !plr->mo)
return;
if (f_oldloc.x != plr->mo->x || f_oldloc.y != plr->mo->y)
{
m_x = FTOM(MTOF(plr->mo->x >> FRACTOMAPBITS)) - m_w/2;
@@ -1228,7 +1231,7 @@ static inline void AM_drawPlayers(void)
for (i = 0; i < MAXPLAYERS; i++)
{
if (!players[i].ingame || players[i].spectator)
if (!playeringame[i] || players[i].spectator)
continue;
if (!players[i].mo)
-1
View File
@@ -46,7 +46,6 @@ INT32 VID_SetMode(INT32 modenum)
vid.modenum = 0;
vid.width = 320;
vid.height = 240;
vid.bpp = 1;
vid.buffer = android_surface;
return 0;
}
-57
View File
@@ -1,57 +0,0 @@
ifdef UNIXCOMMON
LUA_CFLAGS+=-DLUA_USE_POSIX
endif
ifdef LINUX
LUA_CFLAGS+=-DLUA_USE_POSIX
endif
ifdef GCC43
ifndef GCC44
WFLAGS+=-Wno-logical-op
endif
endif
OBJS:=$(OBJS) \
$(OBJDIR)/lapi.o \
$(OBJDIR)/lbaselib.o \
$(OBJDIR)/ldo.o \
$(OBJDIR)/ldblib.o \
$(OBJDIR)/lfunc.o \
$(OBJDIR)/linit.o \
$(OBJDIR)/liolib.o \
$(OBJDIR)/llex.o \
$(OBJDIR)/lmem.o \
$(OBJDIR)/lobject.o \
$(OBJDIR)/lstate.o \
$(OBJDIR)/lstrlib.o \
$(OBJDIR)/ltablib.o \
$(OBJDIR)/lundump.o \
$(OBJDIR)/lzio.o \
$(OBJDIR)/lauxlib.o \
$(OBJDIR)/lcode.o \
$(OBJDIR)/ldebug.o \
$(OBJDIR)/ldump.o \
$(OBJDIR)/lgc.o \
$(OBJDIR)/lopcodes.o \
$(OBJDIR)/lparser.o \
$(OBJDIR)/lstring.o \
$(OBJDIR)/ltable.o \
$(OBJDIR)/ltm.o \
$(OBJDIR)/lvm.o \
$(OBJDIR)/lua_script.o \
$(OBJDIR)/lua_baselib.o \
$(OBJDIR)/lua_blockmaplib.o \
$(OBJDIR)/lua_mathlib.o \
$(OBJDIR)/lua_hooklib.o \
$(OBJDIR)/lua_consolelib.o \
$(OBJDIR)/lua_infolib.o \
$(OBJDIR)/lua_mobjlib.o \
$(OBJDIR)/lua_playerlib.o \
$(OBJDIR)/lua_skinlib.o \
$(OBJDIR)/lua_thinkerlib.o \
$(OBJDIR)/lua_maplib.o \
$(OBJDIR)/hashtable.o \
$(OBJDIR)/lua_hudlib.o \
$(OBJDIR)/lua_hudlib_drawlist.o \
$(OBJDIR)/lua_udatalib.o \
$(OBJDIR)/lua_glib.o
+26
View File
@@ -0,0 +1,26 @@
lapi.c
lauxlib.c
lbaselib.c
ldblib.c
lcode.c
ldebug.c
ldo.c
ldump.c
lfunc.c
lgc.c
linit.c
liolib.c
llex.c
lmem.c
lobject.c
lopcodes.c
lparser.c
lstate.c
lstring.c
lstrlib.c
ltable.c
ltablib.c
ltm.c
lundump.c
lvm.c
lzio.c
+70 -5
View File
@@ -17,14 +17,27 @@
#include "lauxlib.h"
#include "lualib.h"
#include "../i_system.h"
#include "../doomdef.h"
#include "../d_main.h"
#include "../m_misc.h"
#define IO_INPUT 1
#define IO_OUTPUT 2
#define FILELIMIT 1024*1024 // Size limit for reading/writing files
static const char *const fnames[] = {"input", "output"};
static const char *whitelist[] = { // Allow scripters to write files of these types to SRB2's folder
".txt",
".sav2",
".cfg",
".png",
".bmp"
};
static int pushresult (lua_State *L, int i, const char *filename) {
@@ -146,12 +159,59 @@ static int io_tostring (lua_State *L) {
return 1;
}
static int StartsWith(const char *a, const char *b) // this is wolfs being lazy yet again
{
if(strncmp(a, b, strlen(b)) == 0) return 1;
return 0;
}
static int io_open (lua_State *L) {
const char *filename = luaL_checkstring(L, 1);
const char *mode = luaL_optstring(L, 2, "r");
FILE **pf = newfile(L);
*pf = fopen(filename, mode);
return (*pf == NULL) ? pushresult(L, 0, filename) : 1;
FILE **pf;
const char *filename = luaL_checkstring(L, 1);
int pass = 0;
size_t i;
int length = strlen(filename);
char *splitter, *forward, *backward;
char *destFilename;
const char *mode = luaL_optstring(L, 2, "r");
for (i = 0; i < (sizeof (whitelist) / sizeof(const char *)); i++)
{
if (!stricmp(&filename[length - strlen(whitelist[i])], whitelist[i]))
{
pass = 1;
break;
}
}
if (strstr(filename, "..") || strchr(filename, ':') || StartsWith(filename, "\\")
|| StartsWith(filename, "/") || !pass)
{
luaL_error(L,"access denied to %s", filename);
return pushresult(L,0,filename);
}
destFilename = va("%s"PATHSEP"luafiles"PATHSEP"%s", srb2home, filename);
// Make directories as needed
splitter = destFilename;
forward = strchr(splitter, '/');
backward = strchr(splitter, '\\');
while ((splitter = (forward && backward) ? min(forward, backward) : (forward ?: backward)))
{
*splitter = 0;
I_mkdir(destFilename, 0755);
*splitter = '/';
splitter++;
forward = strchr(splitter, '/');
backward = strchr(splitter, '\\');
}
pf = newfile(L);
*pf = fopen(destFilename, mode);
return (*pf == NULL) ? pushresult(L, 0, filename) : 1;
}
@@ -394,6 +454,11 @@ static int g_write (lua_State *L, FILE *f, int arg) {
else {
size_t l;
const char *s = luaL_checklstring(L, arg, &l);
if (ftell(f) + l > FILELIMIT)
{
luaL_error(L,"write limit bypassed in file. Changes have been discarded.");
break;
}
status = status && (fwrite(s, sizeof(char), l, f) == l);
}
}
-9
View File
@@ -1,9 +0,0 @@
luajit
luajit.h
luajit_relver.txt
lj_bcdef.h
lj_ffdef.h
lj_libdef.h
lj_recdef.h
lj_folddef.h
lj_vm.[sS]
-408
View File
@@ -1,408 +0,0 @@
##############################################################################
# LuaJIT Makefile. Requires GNU Make.
#
# Please read doc/install.html before changing any variables!
#
# Suitable for POSIX platforms (Linux, *BSD, OSX etc.).
# Also works with MinGW and Cygwin on Windows.
# Please check msvcbuild.bat for building with MSVC on Windows.
#
# Copyright (C) 2005-2023 Mike Pall. See Copyright Notice in luajit.h
##############################################################################
# this is a very dumbed down version of the LuaJIT makefile.
# to get the original makefile, visit
# https://github.com/GenericHeroGuy/bluajit
XCFLAGS=
XCFLAGS+= -DLUAJIT_DISABLE_FFI
#XCFLAGS+= -DLUAJIT_ENABLE_LUA52COMPAT
#XCFLAGS+= -DLUAJIT_DISABLE_JIT
#XCFLAGS+= -DLUAJIT_USE_SYSMALLOC
#XCFLAGS+= -DLUAJIT_USE_VALGRIND
#XCFLAGS+= -DLUAJIT_USE_GDBJIT
#XCFLAGS+= -DLUA_USE_APICHECK
#XCFLAGS+= -DLUA_USE_ASSERT
XCFLAGS+= -DLUAJIT_DISABLE_BYTECODE
# load standard libraries in debug mode, so jit.dump etc works
ifndef DEBUGMODE
XCFLAGS+= -DLUAJIT_SRB2LIB -DLUAJIT_DISABLE_BUFFER
endif
# additional functions
#XCFLAGS+= -DLUAJIT_SRB2LIB_OS
XCFLAGS+= -DLUAJIT_SRB2LIB_DEBUG
XCFLAGS+= -DLUAJIT_SRB2LIB_IO
# don't touch these unless you wanna have a bad time
XCFLAGS+= -DLUAJIT_NUMMODE=2
XCFLAGS+= -DLUAJIT_INTONLY
# needed for the headers
OPTS+=-DLUAJIT_INTONLY
ifdef MINGW
TARGET_SYS= Windows
HOST_MSYS= mingw
endif
ifeq (Windows,$(findstring Windows,$(OS))$(MSYSTEM)$(TERM))
HOST_SYS= Windows
else
HOST_SYS:= $(shell uname -s)
ifneq (,$(findstring MINGW,$(HOST_SYS)))
HOST_SYS= Windows
HOST_MSYS= mingw
endif
ifneq (,$(findstring MSYS,$(HOST_SYS)))
HOST_SYS= Windows
HOST_MSYS= mingw
endif
ifneq (,$(findstring CYGWIN,$(HOST_SYS)))
HOST_SYS= Windows
HOST_MSYS= cygwin
endif
endif
ASOPTIONS= $(CCOPT) $(XCFLAGS) $(CFLAGS)
CCOPTIONS= $(ASOPTIONS)
HOST_CC= $(CC)
HOST_RM?= rm -f
HOST_XCFLAGS= -Ibluajit
HOST_XLIBS=
HOST_ACFLAGS= $(XCFLAGS) $(HOST_XCFLAGS) $(TARGET_ARCH)
TARGET_CC= $(CROSS)$(CC)
TARGET_LFSFLAGS= -D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE
TARGET_XCFLAGS= $(TARGET_LFSFLAGS) -U_FORTIFY_SOURCE
TARGET_XLIBS= -lm
TARGET_ACFLAGS= $(CCOPTIONS) $(TARGET_XCFLAGS) $(TARGET_FLAGS)
TARGET_ASFLAGS= $(ASOPTIONS) $(TARGET_XCFLAGS) $(TARGET_FLAGS)
TARGET_ACFLAGS+= $(LUA_CFLAGS)
TARGET_TESTARCH:=$(shell $(TARGET_CC) $(TARGET_ACFLAGS) -E bluajit/lj_arch.h -dM)
ifneq (,$(findstring LJ_TARGET_X64 ,$(TARGET_TESTARCH)))
TARGET_LJARCH= x64
else
ifneq (,$(findstring LJ_TARGET_X86 ,$(TARGET_TESTARCH)))
TARGET_LJARCH= x86
else
ifneq (,$(findstring LJ_TARGET_ARM ,$(TARGET_TESTARCH)))
TARGET_LJARCH= arm
else
ifneq (,$(findstring LJ_TARGET_ARM64 ,$(TARGET_TESTARCH)))
ifneq (,$(findstring __AARCH64EB__ ,$(TARGET_TESTARCH)))
TARGET_ARCH= -D__AARCH64EB__=1
endif
TARGET_LJARCH= arm64
else
ifneq (,$(findstring LJ_TARGET_PPC ,$(TARGET_TESTARCH)))
ifneq (,$(findstring LJ_LE 1,$(TARGET_TESTARCH)))
TARGET_ARCH= -DLJ_ARCH_ENDIAN=LUAJIT_LE
else
TARGET_ARCH= -DLJ_ARCH_ENDIAN=LUAJIT_BE
endif
TARGET_LJARCH= ppc
else
ifneq (,$(findstring LJ_TARGET_MIPS ,$(TARGET_TESTARCH)))
ifneq (,$(findstring MIPSEL ,$(TARGET_TESTARCH)))
TARGET_ARCH= -D__MIPSEL__=1
endif
ifneq (,$(findstring LJ_TARGET_MIPS64 ,$(TARGET_TESTARCH)))
TARGET_LJARCH= mips64
else
TARGET_LJARCH= mips
endif
else
$(error Unsupported target architecture)
endif
endif
endif
endif
endif
endif
ifneq (,$(findstring LJ_TARGET_PS3 1,$(TARGET_TESTARCH)))
TARGET_SYS= PS3
TARGET_ARCH+= -D__CELLOS_LV2__
TARGET_XCFLAGS+= -DLUAJIT_USE_SYSMALLOC
TARGET_XLIBS+= -lpthread
endif
TARGET_ARCH+= $(patsubst %,-DLUAJIT_TARGET=LUAJIT_ARCH_%,$(TARGET_LJARCH))
ifneq (,$(PREFIX))
ifneq (/usr/local,$(PREFIX))
TARGET_XCFLAGS+= -DLUA_ROOT=\"$(PREFIX)\"
endif
endif
ifneq (,$(MULTILIB))
TARGET_XCFLAGS+= -DLUA_MULTILIB=\"$(MULTILIB)\"
endif
ifneq (,$(LMULTILIB))
TARGET_XCFLAGS+= -DLUA_LMULTILIB=\"$(LMULTILIB)\"
endif
ifneq (,$(INSTALL_LJLIBD))
TARGET_XCFLAGS+= -DLUA_LJDIR=\"$(INSTALL_LJLIBD)\"
endif
##############################################################################
# Target system detection.
##############################################################################
TARGET_SYS?= $(HOST_SYS)
ifeq (,$(shell $(TARGET_CC) -o /dev/null -c -x c /dev/null -fno-stack-protector 2>/dev/null || echo 1))
TARGET_XCFLAGS+= -fno-stack-protector
endif
ifeq (Darwin,$(TARGET_SYS))
ifeq (,$(MACOSX_DEPLOYMENT_TARGET))
$(error missing: export MACOSX_DEPLOYMENT_TARGET=XX.YY)
endif
TARGET_XCFLAGS+= -DLUAJIT_UNWIND_EXTERNAL
else
ifeq (iOS,$(TARGET_SYS))
ifeq (arm64,$(TARGET_LJARCH))
TARGET_XCFLAGS+= -fno-omit-frame-pointer
endif
else
ifeq (,$(findstring LJ_NO_UNWIND 1,$(TARGET_TESTARCH)))
# Find out whether the target toolchain always generates unwind tables.
TARGET_TESTUNWIND=$(shell exec 2>/dev/null; echo 'extern void b(void);int a(void){b();return 0;}' | $(TARGET_CC) -c -x c - -o tmpunwind.o && { grep -qa -e eh_frame -e __unwind_info tmpunwind.o || grep -qU -e eh_frame -e __unwind_info tmpunwind.o; } && echo E; rm -f tmpunwind.o)
ifneq (,$(findstring E,$(TARGET_TESTUNWIND)))
TARGET_XCFLAGS+= -DLUAJIT_UNWIND_EXTERNAL
endif
endif
ifeq (Linux,$(TARGET_SYS))
TARGET_XLIBS+= -ldl
endif
ifeq (GNU/kFreeBSD,$(TARGET_SYS))
TARGET_XLIBS+= -ldl
endif
endif
endif
ifneq ($(HOST_SYS),$(TARGET_SYS))
ifeq (Windows,$(TARGET_SYS))
HOST_XCFLAGS+= -malign-double -DLUAJIT_OS=LUAJIT_OS_WINDOWS
else
ifeq (Linux,$(TARGET_SYS))
HOST_XCFLAGS+= -DLUAJIT_OS=LUAJIT_OS_LINUX
else
ifeq (Darwin,$(TARGET_SYS))
HOST_XCFLAGS+= -DLUAJIT_OS=LUAJIT_OS_OSX
else
ifeq (iOS,$(TARGET_SYS))
HOST_XCFLAGS+= -DLUAJIT_OS=LUAJIT_OS_OSX -DTARGET_OS_IPHONE=1
else
HOST_XCFLAGS+= -DLUAJIT_OS=LUAJIT_OS_OTHER
endif
endif
endif
endif
endif
##############################################################################
# Files and pathnames.
##############################################################################
MINILUA_O= $(OBJDIR)/minilua.o
MINILUA_LIBS= -lm
MINILUA_T= $(OBJDIR)/minilua
MINILUA_X= $(MINILUA_T)
MINILUA_DEP=
HOST_LUA= $(MINILUA_X)
MINILUA_DEP= $(MINILUA_T)
DASM_DIR= bluajit/dynasm
DASM= $(HOST_LUA) $(DASM_DIR)/dynasm.lua
DASM_XFLAGS=
DASM_AFLAGS=
DASM_ARCH= $(TARGET_LJARCH)
ifneq (,$(findstring LJ_LE 1,$(TARGET_TESTARCH)))
DASM_AFLAGS+= -D ENDIAN_LE
else
DASM_AFLAGS+= -D ENDIAN_BE
endif
ifneq (,$(findstring LJ_ARCH_BITS 64,$(TARGET_TESTARCH)))
DASM_AFLAGS+= -D P64
endif
ifneq (,$(findstring LJ_HASJIT 1,$(TARGET_TESTARCH)))
DASM_AFLAGS+= -D JIT
endif
ifneq (,$(findstring LJ_HASFFI 1,$(TARGET_TESTARCH)))
DASM_AFLAGS+= -D FFI
endif
ifneq (,$(findstring LJ_DUALNUM 1,$(TARGET_TESTARCH)))
DASM_AFLAGS+= -D DUALNUM
endif
ifneq (,$(findstring LJ_INTONLY 1,$(TARGET_TESTARCH)))
DASM_AFLAGS+= -D INTONLY
endif
ifneq (,$(findstring LJ_ARCH_HASFPU 1,$(TARGET_TESTARCH)))
DASM_AFLAGS+= -D FPU
TARGET_ARCH+= -DLJ_ARCH_HASFPU=1
else
TARGET_ARCH+= -DLJ_ARCH_HASFPU=0
endif
ifeq (,$(findstring LJ_ABI_SOFTFP 1,$(TARGET_TESTARCH)))
DASM_AFLAGS+= -D HFABI
TARGET_ARCH+= -DLJ_ABI_SOFTFP=0
else
TARGET_ARCH+= -DLJ_ABI_SOFTFP=1
endif
ifneq (,$(findstring LJ_NO_UNWIND 1,$(TARGET_TESTARCH)))
DASM_AFLAGS+= -D NO_UNWIND
TARGET_ARCH+= -DLUAJIT_NO_UNWIND
endif
ifneq (,$(findstring LJ_ABI_PAUTH 1,$(TARGET_TESTARCH)))
DASM_AFLAGS+= -D PAUTH
TARGET_ARCH+= -DLJ_ABI_PAUTH=1
endif
DASM_AFLAGS+= -D VER=$(subst LJ_ARCH_VERSION_,,$(filter LJ_ARCH_VERSION_%,$(subst LJ_ARCH_VERSION ,LJ_ARCH_VERSION_,$(TARGET_TESTARCH))))
ifeq (Windows,$(TARGET_SYS))
DASM_AFLAGS+= -D WIN
endif
ifeq (x64,$(TARGET_LJARCH))
ifeq (,$(findstring LJ_FR2 1,$(TARGET_TESTARCH)))
DASM_ARCH= x86
endif
else
ifeq (arm,$(TARGET_LJARCH))
ifeq (iOS,$(TARGET_SYS))
DASM_AFLAGS+= -D IOS
endif
else
ifneq (,$(findstring LJ_TARGET_MIPSR6 ,$(TARGET_TESTARCH)))
DASM_AFLAGS+= -D MIPSR6
endif
ifeq (ppc,$(TARGET_LJARCH))
ifneq (,$(findstring LJ_ARCH_SQRT 1,$(TARGET_TESTARCH)))
DASM_AFLAGS+= -D SQRT
endif
ifneq (,$(findstring LJ_ARCH_ROUND 1,$(TARGET_TESTARCH)))
DASM_AFLAGS+= -D ROUND
endif
ifneq (,$(findstring LJ_ARCH_PPC32ON64 1,$(TARGET_TESTARCH)))
DASM_AFLAGS+= -D GPR64
endif
ifeq (PS3,$(TARGET_SYS))
DASM_AFLAGS+= -D PPE -D TOC
endif
endif
endif
endif
DASM_FLAGS= $(DASM_XFLAGS) $(DASM_AFLAGS)
DASM_DASC= bluajit/vm_$(DASM_ARCH).dasc
GIT= git
ifeq (Windows,$(HOST_SYS)$(HOST_MSYS))
GIT_RELVER= if exist ..\.git ( $(GIT) show -s --format=%%ct >bluajit/luajit_relver.txt ) else ( type ..\.relver >bluajit/luajit_relver.txt )
else
GIT_RELVER= [ -e ../.git ] && $(GIT) show -s --format=%ct >bluajit/luajit_relver.txt 2>/dev/null || cat ../.relver >bluajit/luajit_relver.txt 2>/dev/null || :
endif
GIT_DEP= $(wildcard ../.git/HEAD ../.git/refs/heads/*)
BUILDVM_O= $(OBJDIR)/buildvm.o $(OBJDIR)/buildvm_asm.o $(OBJDIR)/buildvm_peobj.o \
$(OBJDIR)/buildvm_lib.o $(OBJDIR)/buildvm_fold.o
BUILDVM_T= $(OBJDIR)/buildvm
BUILDVM_X= $(BUILDVM_T)
HOST_O= $(MINILUA_O) $(BUILDVM_O)
HOST_T= $(MINILUA_T) $(BUILDVM_T)
LJVM_S= $(OBJDIR)/lj_vm.S
LJVM_O= $(OBJDIR)/lj_vm.o
LJVM_BOUT= $(LJVM_S)
LJVM_MODE= elfasm
LJLIB_O= lib_base.o lib_string.o lib_table.o lib_io.o lib_jit.o
ifeq (,$(filter -DLUAJIT_SRB2LIB,$(XCFLAGS)))
LJLIB_O+= lib_math.o lib_bit.o lib_os.o lib_package.o lib_debug.o lib_ffi.o lib_buffer.o
else
ifneq (,$(filter -DLUAJIT_SRB2LIB_OS,$(XCFLAGS)))
LJLIB_O+= lib_os.o
endif
ifneq (,$(filter -DLUAJIT_SRB2LIB_DEBUG,$(XCFLAGS)))
LJLIB_O+= lib_debug.o
endif
endif
LJLIB_C= $(addprefix bluajit/,$(LJLIB_O:.o=.c))
LJCORE_O= lj_assert.o lj_gc.o lj_err.o lj_char.o lj_bc.o lj_obj.o lj_buf.o \
lj_str.o lj_tab.o lj_func.o lj_udata.o lj_meta.o lj_debug.o \
lj_prng.o lj_state.o lj_dispatch.o lj_vmevent.o lj_vmmath.o \
lj_strscan.o lj_strfmt.o lj_strfmt_num.o lj_serialize.o \
lj_api.o lj_profile.o \
lj_lex.o lj_parse.o lj_bcread.o lj_bcwrite.o lj_load.o \
lj_ir.o lj_opt_mem.o lj_opt_fold.o lj_opt_narrow.o \
lj_opt_dce.o lj_opt_loop.o lj_opt_split.o lj_opt_sink.o \
lj_mcode.o lj_snap.o lj_record.o lj_crecord.o lj_ffrecord.o \
lj_asm.o lj_trace.o lj_gdbjit.o \
lj_ctype.o lj_cdata.o lj_cconv.o lj_ccall.o lj_ccallback.o \
lj_carith.o lj_clib.o lj_cparse.o \
lj_lib.o lj_alloc.o lib_aux.o \
$(LJLIB_O) lib_init.o
LJCORE_O:= $(addprefix $(OBJDIR)/,$(LJCORE_O))
LJVMCORE_O= $(LJVM_O) $(LJCORE_O)
LIB_VMDEF= bluajit/jit/vmdef.lua
LIB_VMDEFP= $(LIB_VMDEF)
ALL_T= $(HOST_T)
ALL_HDRGEN:= lj_bcdef.h lj_ffdef.h lj_libdef.h lj_recdef.h lj_folddef.h \
host/buildvm_arch.h luajit.h
ALL_HDRGEN:= $(addprefix bluajit/,$(ALL_HDRGEN))
ALL_GEN= $(LJVM_S) $(ALL_HDRGEN) bluajit/luajit_relver.txt $(LIB_VMDEFP)
##############################################################################
# Build mode handling.
##############################################################################
ifeq (Windows,$(TARGET_SYS))
LJVM_MODE= peobj
LJVM_BOUT= $(LJVM_O)
endif
ifeq (Darwin,$(TARGET_SYS))
LJVM_MODE= machasm
endif
ifeq (iOS,$(TARGET_SYS))
LJVM_MODE= machasm
endif
ifeq (Windows,$(TARGET_SYS))
MINILUA_T= $(OBJDIR)/minilua.exe
BUILDVM_T= $(OBJDIR)/buildvm.exe
ifeq (,$(HOST_MSYS))
MINILUA_X= $(OBJDIR)\minilua
BUILDVM_X= $(OBJDIR)\buildvm
HOST_RM= del
endif
endif
OBJS:=$(OBJS) \
$(LJVMCORE_O) \
$(OBJDIR)/lua_script.o \
$(OBJDIR)/lua_baselib.o \
$(OBJDIR)/lua_blockmaplib.o \
$(OBJDIR)/lua_mathlib.o \
$(OBJDIR)/lua_hooklib.o \
$(OBJDIR)/lua_consolelib.o \
$(OBJDIR)/lua_infolib.o \
$(OBJDIR)/lua_mobjlib.o \
$(OBJDIR)/lua_playerlib.o \
$(OBJDIR)/lua_skinlib.o \
$(OBJDIR)/lua_thinkerlib.o \
$(OBJDIR)/lua_maplib.o \
$(OBJDIR)/hashtable.o \
$(OBJDIR)/lua_hudlib.o \
$(OBJDIR)/lua_hudlib_drawlist.o \
$(OBJDIR)/lua_udatalib.o \
$(OBJDIR)/lua_glib.o
-63
View File
@@ -1,63 +0,0 @@
Q= @
E= @true
#Q=
#E= @:
$(MINILUA_T): $(MINILUA_O)
$(E) "HOSTLINK $@"
$(HOST_CC) -o $@ $(MINILUA_O) $(MINILUA_LIBS)
bluajit/luajit.h: $(MINILUA_DEP) $(GIT_DEP) bluajit/luajit_rolling.h
$(E) "VERSION $@"
$(Q)$(GIT_RELVER)
$(Q)cd bluajit && ../$(HOST_LUA) host/genversion.lua
bluajit/host/buildvm_arch.h: $(DASM_DASC) $(MINILUA_DEP) bluajit/lj_arch.h bluajit/lua.h bluajit/luaconf.h
$(E) "DYNASM $@"
$(Q)$(DASM) $(DASM_FLAGS) -o $@ $(DASM_DASC)
$(OBJDIR)/buildvm.o: $(DASM_DIR)/dasm_*.h
$(BUILDVM_T): $(BUILDVM_O)
$(E) "HOSTLINK $@"
$(HOST_CC) -o $@ $(BUILDVM_O)
$(LJVM_BOUT): $(BUILDVM_T)
$(E) "BUILDVM $@"
$(Q)$(BUILDVM_X) -m $(LJVM_MODE) -o $@
bluajit/lj_bcdef.h: $(BUILDVM_T) $(LJLIB_C)
$(E) "BUILDVM $@"
$(Q)$(BUILDVM_X) -m bcdef -o $@ $(LJLIB_C)
bluajit/lj_ffdef.h: $(BUILDVM_T) $(LJLIB_C)
$(E) "BUILDVM $@"
$(Q)$(BUILDVM_X) -m ffdef -o $@ $(LJLIB_C)
bluajit/lj_libdef.h: $(BUILDVM_T) $(LJLIB_C)
$(E) "BUILDVM $@"
$(Q)$(BUILDVM_X) -m libdef -o $@ $(LJLIB_C)
bluajit/lj_recdef.h: $(BUILDVM_T) $(LJLIB_C)
$(E) "BUILDVM $@"
$(Q)$(BUILDVM_X) -m recdef -o $@ $(LJLIB_C)
$(LIB_VMDEF): $(BUILDVM_T) $(LJLIB_C)
$(E) "BUILDVM $@"
$(Q)$(BUILDVM_X) -m vmdef -o $(LIB_VMDEFP) $(LJLIB_C)
bluajit/lj_folddef.h: $(BUILDVM_T) bluajit/lj_opt_fold.c
$(E) "BUILDVM $@"
$(Q)$(BUILDVM_X) -m folddef -o $@ bluajit/lj_opt_fold.c
$(OBJDIR)/%.o: bluajit/%.c
$(E) "CC $@"
$(TARGET_CC) $(TARGET_ACFLAGS) -c -o $@ $<
$(OBJDIR)/%.o: $(OBJDIR)/lj_vm.S
$(E) "ASM $@"
$(TARGET_CC) $(TARGET_ASFLAGS) -c -o $@ $<
$(HOST_O): $(OBJDIR)/%.o: bluajit/host/%.c
$(E) "HOSTCC $@"
$(HOST_CC) $(HOST_ACFLAGS) -c -o $@ $<
-456
View File
@@ -1,456 +0,0 @@
/*
** DynASM ARM encoding engine.
** Copyright (C) 2005-2023 Mike Pall. All rights reserved.
** Released under the MIT license. See dynasm.lua for full copyright notice.
*/
#include <stddef.h>
#include <stdarg.h>
#include <string.h>
#include <stdlib.h>
#define DASM_ARCH "arm"
#ifndef DASM_EXTERN
#define DASM_EXTERN(a,b,c,d) 0
#endif
/* Action definitions. */
enum {
DASM_STOP, DASM_SECTION, DASM_ESC, DASM_REL_EXT,
/* The following actions need a buffer position. */
DASM_ALIGN, DASM_REL_LG, DASM_LABEL_LG,
/* The following actions also have an argument. */
DASM_REL_PC, DASM_LABEL_PC,
DASM_IMM, DASM_IMM12, DASM_IMM16, DASM_IMML8, DASM_IMML12, DASM_IMMV8,
DASM__MAX
};
/* Maximum number of section buffer positions for a single dasm_put() call. */
#define DASM_MAXSECPOS 25
/* DynASM encoder status codes. Action list offset or number are or'ed in. */
#define DASM_S_OK 0x00000000
#define DASM_S_NOMEM 0x01000000
#define DASM_S_PHASE 0x02000000
#define DASM_S_MATCH_SEC 0x03000000
#define DASM_S_RANGE_I 0x11000000
#define DASM_S_RANGE_SEC 0x12000000
#define DASM_S_RANGE_LG 0x13000000
#define DASM_S_RANGE_PC 0x14000000
#define DASM_S_RANGE_REL 0x15000000
#define DASM_S_UNDEF_LG 0x21000000
#define DASM_S_UNDEF_PC 0x22000000
/* Macros to convert positions (8 bit section + 24 bit index). */
#define DASM_POS2IDX(pos) ((pos)&0x00ffffff)
#define DASM_POS2BIAS(pos) ((pos)&0xff000000)
#define DASM_SEC2POS(sec) ((sec)<<24)
#define DASM_POS2SEC(pos) ((pos)>>24)
#define DASM_POS2PTR(D, pos) (D->sections[DASM_POS2SEC(pos)].rbuf + (pos))
/* Action list type. */
typedef const unsigned int *dasm_ActList;
/* Per-section structure. */
typedef struct dasm_Section {
int *rbuf; /* Biased buffer pointer (negative section bias). */
int *buf; /* True buffer pointer. */
size_t bsize; /* Buffer size in bytes. */
int pos; /* Biased buffer position. */
int epos; /* End of biased buffer position - max single put. */
int ofs; /* Byte offset into section. */
} dasm_Section;
/* Core structure holding the DynASM encoding state. */
struct dasm_State {
size_t psize; /* Allocated size of this structure. */
dasm_ActList actionlist; /* Current actionlist pointer. */
int *lglabels; /* Local/global chain/pos ptrs. */
size_t lgsize;
int *pclabels; /* PC label chains/pos ptrs. */
size_t pcsize;
void **globals; /* Array of globals. */
dasm_Section *section; /* Pointer to active section. */
size_t codesize; /* Total size of all code sections. */
int maxsection; /* 0 <= sectionidx < maxsection. */
int status; /* Status code. */
dasm_Section sections[1]; /* All sections. Alloc-extended. */
};
/* The size of the core structure depends on the max. number of sections. */
#define DASM_PSZ(ms) (sizeof(dasm_State)+(ms-1)*sizeof(dasm_Section))
/* Initialize DynASM state. */
void dasm_init(Dst_DECL, int maxsection)
{
dasm_State *D;
size_t psz = 0;
Dst_REF = NULL;
DASM_M_GROW(Dst, struct dasm_State, Dst_REF, psz, DASM_PSZ(maxsection));
D = Dst_REF;
D->psize = psz;
D->lglabels = NULL;
D->lgsize = 0;
D->pclabels = NULL;
D->pcsize = 0;
D->globals = NULL;
D->maxsection = maxsection;
memset((void *)D->sections, 0, maxsection * sizeof(dasm_Section));
}
/* Free DynASM state. */
void dasm_free(Dst_DECL)
{
dasm_State *D = Dst_REF;
int i;
for (i = 0; i < D->maxsection; i++)
if (D->sections[i].buf)
DASM_M_FREE(Dst, D->sections[i].buf, D->sections[i].bsize);
if (D->pclabels) DASM_M_FREE(Dst, D->pclabels, D->pcsize);
if (D->lglabels) DASM_M_FREE(Dst, D->lglabels, D->lgsize);
DASM_M_FREE(Dst, D, D->psize);
}
/* Setup global label array. Must be called before dasm_setup(). */
void dasm_setupglobal(Dst_DECL, void **gl, unsigned int maxgl)
{
dasm_State *D = Dst_REF;
D->globals = gl;
DASM_M_GROW(Dst, int, D->lglabels, D->lgsize, (10+maxgl)*sizeof(int));
}
/* Grow PC label array. Can be called after dasm_setup(), too. */
void dasm_growpc(Dst_DECL, unsigned int maxpc)
{
dasm_State *D = Dst_REF;
size_t osz = D->pcsize;
DASM_M_GROW(Dst, int, D->pclabels, D->pcsize, maxpc*sizeof(int));
memset((void *)(((unsigned char *)D->pclabels)+osz), 0, D->pcsize-osz);
}
/* Setup encoder. */
void dasm_setup(Dst_DECL, const void *actionlist)
{
dasm_State *D = Dst_REF;
int i;
D->actionlist = (dasm_ActList)actionlist;
D->status = DASM_S_OK;
D->section = &D->sections[0];
memset((void *)D->lglabels, 0, D->lgsize);
if (D->pclabels) memset((void *)D->pclabels, 0, D->pcsize);
for (i = 0; i < D->maxsection; i++) {
D->sections[i].pos = DASM_SEC2POS(i);
D->sections[i].rbuf = D->sections[i].buf - D->sections[i].pos;
D->sections[i].ofs = 0;
}
}
#ifdef DASM_CHECKS
#define CK(x, st) \
do { if (!(x)) { \
D->status = DASM_S_##st|(p-D->actionlist-1); return; } } while (0)
#define CKPL(kind, st) \
do { if ((size_t)((char *)pl-(char *)D->kind##labels) >= D->kind##size) { \
D->status = DASM_S_RANGE_##st|(p-D->actionlist-1); return; } } while (0)
#else
#define CK(x, st) ((void)0)
#define CKPL(kind, st) ((void)0)
#endif
static int dasm_imm12(unsigned int n)
{
int i;
for (i = 0; i < 16; i++, n = (n << 2) | (n >> 30))
if (n <= 255) return (int)(n + (i << 8));
return -1;
}
/* Pass 1: Store actions and args, link branches/labels, estimate offsets. */
void dasm_put(Dst_DECL, int start, ...)
{
va_list ap;
dasm_State *D = Dst_REF;
dasm_ActList p = D->actionlist + start;
dasm_Section *sec = D->section;
int pos = sec->pos, ofs = sec->ofs;
int *b;
if (pos >= sec->epos) {
DASM_M_GROW(Dst, int, sec->buf, sec->bsize,
sec->bsize + 2*DASM_MAXSECPOS*sizeof(int));
sec->rbuf = sec->buf - DASM_POS2BIAS(pos);
sec->epos = (int)sec->bsize/sizeof(int) - DASM_MAXSECPOS+DASM_POS2BIAS(pos);
}
b = sec->rbuf;
b[pos++] = start;
va_start(ap, start);
while (1) {
unsigned int ins = *p++;
unsigned int action = (ins >> 16);
if (action >= DASM__MAX) {
ofs += 4;
} else {
int *pl, n = action >= DASM_REL_PC ? va_arg(ap, int) : 0;
switch (action) {
case DASM_STOP: goto stop;
case DASM_SECTION:
n = (ins & 255); CK(n < D->maxsection, RANGE_SEC);
D->section = &D->sections[n]; goto stop;
case DASM_ESC: p++; ofs += 4; break;
case DASM_REL_EXT: break;
case DASM_ALIGN: ofs += (ins & 255); b[pos++] = ofs; break;
case DASM_REL_LG:
n = (ins & 2047) - 10; pl = D->lglabels + n;
/* Bkwd rel or global. */
if (n >= 0) { CK(n>=10||*pl<0, RANGE_LG); CKPL(lg, LG); goto putrel; }
pl += 10; n = *pl;
if (n < 0) n = 0; /* Start new chain for fwd rel if label exists. */
goto linkrel;
case DASM_REL_PC:
pl = D->pclabels + n; CKPL(pc, PC);
putrel:
n = *pl;
if (n < 0) { /* Label exists. Get label pos and store it. */
b[pos] = -n;
} else {
linkrel:
b[pos] = n; /* Else link to rel chain, anchored at label. */
*pl = pos;
}
pos++;
break;
case DASM_LABEL_LG:
pl = D->lglabels + (ins & 2047) - 10; CKPL(lg, LG); goto putlabel;
case DASM_LABEL_PC:
pl = D->pclabels + n; CKPL(pc, PC);
putlabel:
n = *pl; /* n > 0: Collapse rel chain and replace with label pos. */
while (n > 0) { int *pb = DASM_POS2PTR(D, n); n = *pb; *pb = pos;
}
*pl = -pos; /* Label exists now. */
b[pos++] = ofs; /* Store pass1 offset estimate. */
break;
case DASM_IMM:
case DASM_IMM16:
#ifdef DASM_CHECKS
CK((n & ((1<<((ins>>10)&31))-1)) == 0, RANGE_I);
if ((ins & 0x8000))
CK(((n + (1<<(((ins>>5)&31)-1)))>>((ins>>5)&31)) == 0, RANGE_I);
else
CK((n>>((ins>>5)&31)) == 0, RANGE_I);
#endif
b[pos++] = n;
break;
case DASM_IMMV8:
CK((n & 3) == 0, RANGE_I);
n >>= 2;
/* fallthrough */
case DASM_IMML8:
case DASM_IMML12:
CK(n >= 0 ? ((n>>((ins>>5)&31)) == 0) :
(((-n)>>((ins>>5)&31)) == 0), RANGE_I);
b[pos++] = n;
break;
case DASM_IMM12:
CK(dasm_imm12((unsigned int)n) != -1, RANGE_I);
b[pos++] = n;
break;
}
}
}
stop:
va_end(ap);
sec->pos = pos;
sec->ofs = ofs;
}
#undef CK
/* Pass 2: Link sections, shrink aligns, fix label offsets. */
int dasm_link(Dst_DECL, size_t *szp)
{
dasm_State *D = Dst_REF;
int secnum;
int ofs = 0;
#ifdef DASM_CHECKS
*szp = 0;
if (D->status != DASM_S_OK) return D->status;
{
int pc;
for (pc = 0; pc*sizeof(int) < D->pcsize; pc++)
if (D->pclabels[pc] > 0) return DASM_S_UNDEF_PC|pc;
}
#endif
{ /* Handle globals not defined in this translation unit. */
int idx;
for (idx = 10; idx*sizeof(int) < D->lgsize; idx++) {
int n = D->lglabels[idx];
/* Undefined label: Collapse rel chain and replace with marker (< 0). */
while (n > 0) { int *pb = DASM_POS2PTR(D, n); n = *pb; *pb = -idx; }
}
}
/* Combine all code sections. No support for data sections (yet). */
for (secnum = 0; secnum < D->maxsection; secnum++) {
dasm_Section *sec = D->sections + secnum;
int *b = sec->rbuf;
int pos = DASM_SEC2POS(secnum);
int lastpos = sec->pos;
while (pos != lastpos) {
dasm_ActList p = D->actionlist + b[pos++];
while (1) {
unsigned int ins = *p++;
unsigned int action = (ins >> 16);
switch (action) {
case DASM_STOP: case DASM_SECTION: goto stop;
case DASM_ESC: p++; break;
case DASM_REL_EXT: break;
case DASM_ALIGN: ofs -= (b[pos++] + ofs) & (ins & 255); break;
case DASM_REL_LG: case DASM_REL_PC: pos++; break;
case DASM_LABEL_LG: case DASM_LABEL_PC: b[pos++] += ofs; break;
case DASM_IMM: case DASM_IMM12: case DASM_IMM16:
case DASM_IMML8: case DASM_IMML12: case DASM_IMMV8: pos++; break;
}
}
stop: (void)0;
}
ofs += sec->ofs; /* Next section starts right after current section. */
}
D->codesize = ofs; /* Total size of all code sections */
*szp = ofs;
return DASM_S_OK;
}
#ifdef DASM_CHECKS
#define CK(x, st) \
do { if (!(x)) return DASM_S_##st|(p-D->actionlist-1); } while (0)
#else
#define CK(x, st) ((void)0)
#endif
/* Pass 3: Encode sections. */
int dasm_encode(Dst_DECL, void *buffer)
{
dasm_State *D = Dst_REF;
char *base = (char *)buffer;
unsigned int *cp = (unsigned int *)buffer;
int secnum;
/* Encode all code sections. No support for data sections (yet). */
for (secnum = 0; secnum < D->maxsection; secnum++) {
dasm_Section *sec = D->sections + secnum;
int *b = sec->buf;
int *endb = sec->rbuf + sec->pos;
while (b != endb) {
dasm_ActList p = D->actionlist + *b++;
while (1) {
unsigned int ins = *p++;
unsigned int action = (ins >> 16);
int n = (action >= DASM_ALIGN && action < DASM__MAX) ? *b++ : 0;
switch (action) {
case DASM_STOP: case DASM_SECTION: goto stop;
case DASM_ESC: *cp++ = *p++; break;
case DASM_REL_EXT:
n = DASM_EXTERN(Dst, (unsigned char *)cp, (ins&2047), !(ins&2048));
goto patchrel;
case DASM_ALIGN:
ins &= 255; while ((((char *)cp - base) & ins)) *cp++ = 0xe1a00000;
break;
case DASM_REL_LG:
if (n < 0) {
n = (int)((ptrdiff_t)D->globals[-n-10] - (ptrdiff_t)cp - 4);
goto patchrel;
}
/* fallthrough */
case DASM_REL_PC:
CK(n >= 0, UNDEF_PC);
n = *DASM_POS2PTR(D, n) - (int)((char *)cp - base) - 4;
patchrel:
if ((ins & 0x800) == 0) {
CK((n & 3) == 0 && ((n+0x02000000) >> 26) == 0, RANGE_REL);
cp[-1] |= ((n >> 2) & 0x00ffffff);
} else if ((ins & 0x1000)) {
CK((n & 3) == 0 && -256 <= n && n <= 256, RANGE_REL);
goto patchimml8;
} else if ((ins & 0x2000) == 0) {
CK((n & 3) == 0 && -4096 <= n && n <= 4096, RANGE_REL);
goto patchimml;
} else {
CK((n & 3) == 0 && -1020 <= n && n <= 1020, RANGE_REL);
n >>= 2;
goto patchimml;
}
break;
case DASM_LABEL_LG:
ins &= 2047; if (ins >= 20) D->globals[ins-20] = (void *)(base + n);
break;
case DASM_LABEL_PC: break;
case DASM_IMM:
cp[-1] |= ((n>>((ins>>10)&31)) & ((1<<((ins>>5)&31))-1)) << (ins&31);
break;
case DASM_IMM12:
cp[-1] |= dasm_imm12((unsigned int)n);
break;
case DASM_IMM16:
cp[-1] |= ((n & 0xf000) << 4) | (n & 0x0fff);
break;
case DASM_IMML8: patchimml8:
cp[-1] |= n >= 0 ? (0x00800000 | (n & 0x0f) | ((n & 0xf0) << 4)) :
((-n & 0x0f) | ((-n & 0xf0) << 4));
break;
case DASM_IMML12: case DASM_IMMV8: patchimml:
cp[-1] |= n >= 0 ? (0x00800000 | n) : (-n);
break;
default: *cp++ = ins; break;
}
}
stop: (void)0;
}
}
if (base + D->codesize != (char *)cp) /* Check for phase errors. */
return DASM_S_PHASE;
return DASM_S_OK;
}
#undef CK
/* Get PC label offset. */
int dasm_getpclabel(Dst_DECL, unsigned int pc)
{
dasm_State *D = Dst_REF;
if (pc*sizeof(int) < D->pcsize) {
int pos = D->pclabels[pc];
if (pos < 0) return *DASM_POS2PTR(D, -pos);
if (pos > 0) return -1; /* Undefined. */
}
return -2; /* Unused or out of range. */
}
#ifdef DASM_CHECKS
/* Optional sanity checker to call between isolated encoding steps. */
int dasm_checkstep(Dst_DECL, int secmatch)
{
dasm_State *D = Dst_REF;
if (D->status == DASM_S_OK) {
int i;
for (i = 1; i <= 9; i++) {
if (D->lglabels[i] > 0) { D->status = DASM_S_UNDEF_LG|i; break; }
D->lglabels[i] = 0;
}
}
if (D->status == DASM_S_OK && secmatch >= 0 &&
D->section != &D->sections[secmatch])
D->status = DASM_S_MATCH_SEC|(D->section-D->sections);
return D->status;
}
#endif
File diff suppressed because it is too large. Load diff
-558
View File
@@ -1,558 +0,0 @@
/*
** DynASM ARM64 encoding engine.
** Copyright (C) 2005-2023 Mike Pall. All rights reserved.
** Released under the MIT license. See dynasm.lua for full copyright notice.
*/
#include <stddef.h>
#include <stdarg.h>
#include <string.h>
#include <stdlib.h>
#define DASM_ARCH "arm64"
#ifndef DASM_EXTERN
#define DASM_EXTERN(a,b,c,d) 0
#endif
/* Action definitions. */
enum {
DASM_STOP, DASM_SECTION, DASM_ESC, DASM_REL_EXT,
/* The following actions need a buffer position. */
DASM_ALIGN, DASM_REL_LG, DASM_LABEL_LG,
/* The following actions also have an argument. */
DASM_REL_PC, DASM_LABEL_PC, DASM_REL_A,
DASM_IMM, DASM_IMM6, DASM_IMM12, DASM_IMM13W, DASM_IMM13X, DASM_IMML,
DASM_IMMV, DASM_VREG,
DASM__MAX
};
/* Maximum number of section buffer positions for a single dasm_put() call. */
#define DASM_MAXSECPOS 25
/* DynASM encoder status codes. Action list offset or number are or'ed in. */
#define DASM_S_OK 0x00000000
#define DASM_S_NOMEM 0x01000000
#define DASM_S_PHASE 0x02000000
#define DASM_S_MATCH_SEC 0x03000000
#define DASM_S_RANGE_I 0x11000000
#define DASM_S_RANGE_SEC 0x12000000
#define DASM_S_RANGE_LG 0x13000000
#define DASM_S_RANGE_PC 0x14000000
#define DASM_S_RANGE_REL 0x15000000
#define DASM_S_RANGE_VREG 0x16000000
#define DASM_S_UNDEF_LG 0x21000000
#define DASM_S_UNDEF_PC 0x22000000
/* Macros to convert positions (8 bit section + 24 bit index). */
#define DASM_POS2IDX(pos) ((pos)&0x00ffffff)
#define DASM_POS2BIAS(pos) ((pos)&0xff000000)
#define DASM_SEC2POS(sec) ((sec)<<24)
#define DASM_POS2SEC(pos) ((pos)>>24)
#define DASM_POS2PTR(D, pos) (D->sections[DASM_POS2SEC(pos)].rbuf + (pos))
/* Action list type. */
typedef const unsigned int *dasm_ActList;
/* Per-section structure. */
typedef struct dasm_Section {
int *rbuf; /* Biased buffer pointer (negative section bias). */
int *buf; /* True buffer pointer. */
size_t bsize; /* Buffer size in bytes. */
int pos; /* Biased buffer position. */
int epos; /* End of biased buffer position - max single put. */
int ofs; /* Byte offset into section. */
} dasm_Section;
/* Core structure holding the DynASM encoding state. */
struct dasm_State {
size_t psize; /* Allocated size of this structure. */
dasm_ActList actionlist; /* Current actionlist pointer. */
int *lglabels; /* Local/global chain/pos ptrs. */
size_t lgsize;
int *pclabels; /* PC label chains/pos ptrs. */
size_t pcsize;
void **globals; /* Array of globals. */
dasm_Section *section; /* Pointer to active section. */
size_t codesize; /* Total size of all code sections. */
int maxsection; /* 0 <= sectionidx < maxsection. */
int status; /* Status code. */
dasm_Section sections[1]; /* All sections. Alloc-extended. */
};
/* The size of the core structure depends on the max. number of sections. */
#define DASM_PSZ(ms) (sizeof(dasm_State)+(ms-1)*sizeof(dasm_Section))
/* Initialize DynASM state. */
void dasm_init(Dst_DECL, int maxsection)
{
dasm_State *D;
size_t psz = 0;
Dst_REF = NULL;
DASM_M_GROW(Dst, struct dasm_State, Dst_REF, psz, DASM_PSZ(maxsection));
D = Dst_REF;
D->psize = psz;
D->lglabels = NULL;
D->lgsize = 0;
D->pclabels = NULL;
D->pcsize = 0;
D->globals = NULL;
D->maxsection = maxsection;
memset((void *)D->sections, 0, maxsection * sizeof(dasm_Section));
}
/* Free DynASM state. */
void dasm_free(Dst_DECL)
{
dasm_State *D = Dst_REF;
int i;
for (i = 0; i < D->maxsection; i++)
if (D->sections[i].buf)
DASM_M_FREE(Dst, D->sections[i].buf, D->sections[i].bsize);
if (D->pclabels) DASM_M_FREE(Dst, D->pclabels, D->pcsize);
if (D->lglabels) DASM_M_FREE(Dst, D->lglabels, D->lgsize);
DASM_M_FREE(Dst, D, D->psize);
}
/* Setup global label array. Must be called before dasm_setup(). */
void dasm_setupglobal(Dst_DECL, void **gl, unsigned int maxgl)
{
dasm_State *D = Dst_REF;
D->globals = gl;
DASM_M_GROW(Dst, int, D->lglabels, D->lgsize, (10+maxgl)*sizeof(int));
}
/* Grow PC label array. Can be called after dasm_setup(), too. */
void dasm_growpc(Dst_DECL, unsigned int maxpc)
{
dasm_State *D = Dst_REF;
size_t osz = D->pcsize;
DASM_M_GROW(Dst, int, D->pclabels, D->pcsize, maxpc*sizeof(int));
memset((void *)(((unsigned char *)D->pclabels)+osz), 0, D->pcsize-osz);
}
/* Setup encoder. */
void dasm_setup(Dst_DECL, const void *actionlist)
{
dasm_State *D = Dst_REF;
int i;
D->actionlist = (dasm_ActList)actionlist;
D->status = DASM_S_OK;
D->section = &D->sections[0];
memset((void *)D->lglabels, 0, D->lgsize);
if (D->pclabels) memset((void *)D->pclabels, 0, D->pcsize);
for (i = 0; i < D->maxsection; i++) {
D->sections[i].pos = DASM_SEC2POS(i);
D->sections[i].rbuf = D->sections[i].buf - D->sections[i].pos;
D->sections[i].ofs = 0;
}
}
#ifdef DASM_CHECKS
#define CK(x, st) \
do { if (!(x)) { \
D->status = DASM_S_##st|(int)(p-D->actionlist-1); return; } } while (0)
#define CKPL(kind, st) \
do { if ((size_t)((char *)pl-(char *)D->kind##labels) >= D->kind##size) { \
D->status = DASM_S_RANGE_##st|(int)(p-D->actionlist-1); return; } } while (0)
#else
#define CK(x, st) ((void)0)
#define CKPL(kind, st) ((void)0)
#endif
static int dasm_imm12(unsigned int n)
{
if ((n >> 12) == 0)
return n;
else if ((n & 0xff000fff) == 0)
return (n >> 12) | 0x1000;
else
return -1;
}
static int dasm_ffs(unsigned long long x)
{
int n = -1;
while (x) { x >>= 1; n++; }
return n;
}
static int dasm_imm13(int lo, int hi)
{
int inv = 0, w = 64, s = 0xfff, xa, xb;
unsigned long long n = (((unsigned long long)hi) << 32) | (unsigned int)lo;
unsigned long long m = 1ULL, a, b, c;
if (n & 1) { n = ~n; inv = 1; }
a = n & (unsigned long long)-(long long)n;
b = (n+a)&(unsigned long long)-(long long)(n+a);
c = (n+a-b)&(unsigned long long)-(long long)(n+a-b);
xa = dasm_ffs(a); xb = dasm_ffs(b);
if (c) {
w = dasm_ffs(c) - xa;
if (w == 32) m = 0x0000000100000001UL;
else if (w == 16) m = 0x0001000100010001UL;
else if (w == 8) m = 0x0101010101010101UL;
else if (w == 4) m = 0x1111111111111111UL;
else if (w == 2) m = 0x5555555555555555UL;
else return -1;
s = (-2*w & 0x3f) - 1;
} else if (!a) {
return -1;
} else if (xb == -1) {
xb = 64;
}
if ((b-a) * m != n) return -1;
if (inv) {
return ((w - xb) << 6) | (s+w+xa-xb);
} else {
return ((w - xa) << 6) | (s+xb-xa);
}
return -1;
}
/* Pass 1: Store actions and args, link branches/labels, estimate offsets. */
void dasm_put(Dst_DECL, int start, ...)
{
va_list ap;
dasm_State *D = Dst_REF;
dasm_ActList p = D->actionlist + start;
dasm_Section *sec = D->section;
int pos = sec->pos, ofs = sec->ofs;
int *b;
if (pos >= sec->epos) {
DASM_M_GROW(Dst, int, sec->buf, sec->bsize,
sec->bsize + 2*DASM_MAXSECPOS*sizeof(int));
sec->rbuf = sec->buf - DASM_POS2BIAS(pos);
sec->epos = (int)sec->bsize/sizeof(int) - DASM_MAXSECPOS+DASM_POS2BIAS(pos);
}
b = sec->rbuf;
b[pos++] = start;
va_start(ap, start);
while (1) {
unsigned int ins = *p++;
unsigned int action = (ins >> 16);
if (action >= DASM__MAX) {
ofs += 4;
} else {
int *pl, n = action >= DASM_REL_PC ? va_arg(ap, int) : 0;
switch (action) {
case DASM_STOP: goto stop;
case DASM_SECTION:
n = (ins & 255); CK(n < D->maxsection, RANGE_SEC);
D->section = &D->sections[n]; goto stop;
case DASM_ESC: p++; ofs += 4; break;
case DASM_REL_EXT: if ((ins & 0x8000)) ofs += 8; break;
case DASM_ALIGN: ofs += (ins & 255); b[pos++] = ofs; break;
case DASM_REL_LG:
n = (ins & 2047) - 10; pl = D->lglabels + n;
/* Bkwd rel or global. */
if (n >= 0) { CK(n>=10||*pl<0, RANGE_LG); CKPL(lg, LG); goto putrel; }
pl += 10; n = *pl;
if (n < 0) n = 0; /* Start new chain for fwd rel if label exists. */
goto linkrel;
case DASM_REL_PC:
pl = D->pclabels + n; CKPL(pc, PC);
putrel:
n = *pl;
if (n < 0) { /* Label exists. Get label pos and store it. */
b[pos] = -n;
} else {
linkrel:
b[pos] = n; /* Else link to rel chain, anchored at label. */
*pl = pos;
}
pos++;
if ((ins & 0x8000)) ofs += 8;
break;
case DASM_REL_A:
b[pos++] = n;
b[pos++] = va_arg(ap, int);
break;
case DASM_LABEL_LG:
pl = D->lglabels + (ins & 2047) - 10; CKPL(lg, LG); goto putlabel;
case DASM_LABEL_PC:
pl = D->pclabels + n; CKPL(pc, PC);
putlabel:
n = *pl; /* n > 0: Collapse rel chain and replace with label pos. */
while (n > 0) { int *pb = DASM_POS2PTR(D, n); n = *pb; *pb = pos;
}
*pl = -pos; /* Label exists now. */
b[pos++] = ofs; /* Store pass1 offset estimate. */
break;
case DASM_IMM:
CK((n & ((1<<((ins>>10)&31))-1)) == 0, RANGE_I);
n >>= ((ins>>10)&31);
#ifdef DASM_CHECKS
if ((ins & 0x8000))
CK(((n + (1<<(((ins>>5)&31)-1)))>>((ins>>5)&31)) == 0, RANGE_I);
else
CK((n>>((ins>>5)&31)) == 0, RANGE_I);
#endif
b[pos++] = n;
break;
case DASM_IMM6:
CK((n >> 6) == 0, RANGE_I);
b[pos++] = n;
break;
case DASM_IMM12:
CK(dasm_imm12((unsigned int)n) != -1, RANGE_I);
b[pos++] = n;
break;
case DASM_IMM13W:
CK(dasm_imm13(n, n) != -1, RANGE_I);
b[pos++] = n;
break;
case DASM_IMM13X: {
int m = va_arg(ap, int);
CK(dasm_imm13(n, m) != -1, RANGE_I);
b[pos++] = n;
b[pos++] = m;
break;
}
case DASM_IMML: {
#ifdef DASM_CHECKS
int scale = (ins & 3);
CK((!(n & ((1<<scale)-1)) && (unsigned int)(n>>scale) < 4096) ||
(unsigned int)(n+256) < 512, RANGE_I);
#endif
b[pos++] = n;
break;
}
case DASM_IMMV:
ofs += 4;
b[pos++] = n;
break;
case DASM_VREG:
CK(n < 32, RANGE_VREG);
b[pos++] = n;
break;
}
}
}
stop:
va_end(ap);
sec->pos = pos;
sec->ofs = ofs;
}
#undef CK
/* Pass 2: Link sections, shrink aligns, fix label offsets. */
int dasm_link(Dst_DECL, size_t *szp)
{
dasm_State *D = Dst_REF;
int secnum;
int ofs = 0;
#ifdef DASM_CHECKS
*szp = 0;
if (D->status != DASM_S_OK) return D->status;
{
int pc;
for (pc = 0; pc*sizeof(int) < D->pcsize; pc++)
if (D->pclabels[pc] > 0) return DASM_S_UNDEF_PC|pc;
}
#endif
{ /* Handle globals not defined in this translation unit. */
int idx;
for (idx = 10; idx*sizeof(int) < D->lgsize; idx++) {
int n = D->lglabels[idx];
/* Undefined label: Collapse rel chain and replace with marker (< 0). */
while (n > 0) { int *pb = DASM_POS2PTR(D, n); n = *pb; *pb = -idx; }
}
}
/* Combine all code sections. No support for data sections (yet). */
for (secnum = 0; secnum < D->maxsection; secnum++) {
dasm_Section *sec = D->sections + secnum;
int *b = sec->rbuf;
int pos = DASM_SEC2POS(secnum);
int lastpos = sec->pos;
while (pos != lastpos) {
dasm_ActList p = D->actionlist + b[pos++];
while (1) {
unsigned int ins = *p++;
unsigned int action = (ins >> 16);
switch (action) {
case DASM_STOP: case DASM_SECTION: goto stop;
case DASM_ESC: p++; break;
case DASM_REL_EXT: break;
case DASM_ALIGN: ofs -= (b[pos++] + ofs) & (ins & 255); break;
case DASM_REL_LG: case DASM_REL_PC: pos++; break;
case DASM_LABEL_LG: case DASM_LABEL_PC: b[pos++] += ofs; break;
case DASM_IMM: case DASM_IMM6: case DASM_IMM12: case DASM_IMM13W:
case DASM_IMML: case DASM_IMMV: case DASM_VREG: pos++; break;
case DASM_IMM13X: case DASM_REL_A: pos += 2; break;
}
}
stop: (void)0;
}
ofs += sec->ofs; /* Next section starts right after current section. */
}
D->codesize = ofs; /* Total size of all code sections */
*szp = ofs;
return DASM_S_OK;
}
#ifdef DASM_CHECKS
#define CK(x, st) \
do { if (!(x)) return DASM_S_##st|(int)(p-D->actionlist-1); } while (0)
#else
#define CK(x, st) ((void)0)
#endif
/* Pass 3: Encode sections. */
int dasm_encode(Dst_DECL, void *buffer)
{
dasm_State *D = Dst_REF;
char *base = (char *)buffer;
unsigned int *cp = (unsigned int *)buffer;
int secnum;
/* Encode all code sections. No support for data sections (yet). */
for (secnum = 0; secnum < D->maxsection; secnum++) {
dasm_Section *sec = D->sections + secnum;
int *b = sec->buf;
int *endb = sec->rbuf + sec->pos;
while (b != endb) {
dasm_ActList p = D->actionlist + *b++;
while (1) {
unsigned int ins = *p++;
unsigned int action = (ins >> 16);
int n = (action >= DASM_ALIGN && action < DASM__MAX) ? *b++ : 0;
switch (action) {
case DASM_STOP: case DASM_SECTION: goto stop;
case DASM_ESC: *cp++ = *p++; break;
case DASM_REL_EXT:
n = DASM_EXTERN(Dst, (unsigned char *)cp, (ins&2047), !(ins&2048));
goto patchrel;
case DASM_ALIGN:
ins &= 255; while ((((char *)cp - base) & ins)) *cp++ = 0xd503201f;
break;
case DASM_REL_LG:
if (n < 0) {
ptrdiff_t na = (ptrdiff_t)D->globals[-n-10] - (ptrdiff_t)cp + 4;
n = (int)na;
CK((ptrdiff_t)n == na, RANGE_REL);
goto patchrel;
}
/* fallthrough */
case DASM_REL_PC:
CK(n >= 0, UNDEF_PC);
n = *DASM_POS2PTR(D, n) - (int)((char *)cp - base) + 4;
patchrel:
if (!(ins & 0xf800)) { /* B, BL */
CK((n & 3) == 0 && ((n+0x08000000) >> 28) == 0, RANGE_REL);
cp[-1] |= ((n >> 2) & 0x03ffffff);
} else if ((ins & 0x800)) { /* B.cond, CBZ, CBNZ, LDR* literal */
CK((n & 3) == 0 && ((n+0x00100000) >> 21) == 0, RANGE_REL);
cp[-1] |= ((n << 3) & 0x00ffffe0);
} else if ((ins & 0x3000) == 0x2000) { /* ADR */
CK(((n+0x00100000) >> 21) == 0, RANGE_REL);
cp[-1] |= ((n << 3) & 0x00ffffe0) | ((n & 3) << 29);
} else if ((ins & 0x3000) == 0x3000) { /* ADRP */
cp[-1] |= ((n >> 9) & 0x00ffffe0) | (((n >> 12) & 3) << 29);
} else if ((ins & 0x1000)) { /* TBZ, TBNZ */
CK((n & 3) == 0 && ((n+0x00008000) >> 16) == 0, RANGE_REL);
cp[-1] |= ((n << 3) & 0x0007ffe0);
} else if ((ins & 0x8000)) { /* absolute */
cp[0] = (unsigned int)((ptrdiff_t)cp - 4 + n);
cp[1] = (unsigned int)(((ptrdiff_t)cp - 4 + n) >> 32);
cp += 2;
}
break;
case DASM_REL_A: {
ptrdiff_t na = (((ptrdiff_t)(*b++) << 32) | (unsigned int)n);
if ((ins & 0x3000) == 0x3000) { /* ADRP */
ins &= ~0x1000;
na = (na >> 12) - (((ptrdiff_t)cp - 4) >> 12);
} else {
na = na - (ptrdiff_t)cp + 4;
}
n = (int)na;
CK((ptrdiff_t)n == na, RANGE_REL);
goto patchrel;
}
case DASM_LABEL_LG:
ins &= 2047; if (ins >= 20) D->globals[ins-20] = (void *)(base + n);
break;
case DASM_LABEL_PC: break;
case DASM_IMM:
cp[-1] |= (n & ((1<<((ins>>5)&31))-1)) << (ins&31);
break;
case DASM_IMM6:
cp[-1] |= ((n&31) << 19) | ((n&32) << 26);
break;
case DASM_IMM12:
cp[-1] |= (dasm_imm12((unsigned int)n) << 10);
break;
case DASM_IMM13W:
cp[-1] |= (dasm_imm13(n, n) << 10);
break;
case DASM_IMM13X:
cp[-1] |= (dasm_imm13(n, *b++) << 10);
break;
case DASM_IMML: {
int scale = (ins & 3);
cp[-1] |= (!(n & ((1<<scale)-1)) && (unsigned int)(n>>scale) < 4096) ?
((n << (10-scale)) | 0x01000000) : ((n & 511) << 12);
break;
}
case DASM_IMMV:
*cp++ = n;
break;
case DASM_VREG:
cp[-1] |= (n & 0x1f) << (ins & 0x1f);
break;
default: *cp++ = ins; break;
}
}
stop: (void)0;
}
}
if (base + D->codesize != (char *)cp) /* Check for phase errors. */
return DASM_S_PHASE;
return DASM_S_OK;
}
#undef CK
/* Get PC label offset. */
int dasm_getpclabel(Dst_DECL, unsigned int pc)
{
dasm_State *D = Dst_REF;
if (pc*sizeof(int) < D->pcsize) {
int pos = D->pclabels[pc];
if (pos < 0) return *DASM_POS2PTR(D, -pos);
if (pos > 0) return -1; /* Undefined. */
}
return -2; /* Unused or out of range. */
}
#ifdef DASM_CHECKS
/* Optional sanity checker to call between isolated encoding steps. */
int dasm_checkstep(Dst_DECL, int secmatch)
{
dasm_State *D = Dst_REF;
if (D->status == DASM_S_OK) {
int i;
for (i = 1; i <= 9; i++) {
if (D->lglabels[i] > 0) { D->status = DASM_S_UNDEF_LG|i; break; }
D->lglabels[i] = 0;
}
}
if (D->status == DASM_S_OK && secmatch >= 0 &&
D->section != &D->sections[secmatch])
D->status = DASM_S_MATCH_SEC|(int)(D->section-D->sections);
return D->status;
}
#endif
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-419
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@@ -1,419 +0,0 @@
/*
** DynASM MIPS encoding engine.
** Copyright (C) 2005-2023 Mike Pall. All rights reserved.
** Released under the MIT license. See dynasm.lua for full copyright notice.
*/
#include <stddef.h>
#include <stdarg.h>
#include <string.h>
#include <stdlib.h>
#define DASM_ARCH "mips"
#ifndef DASM_EXTERN
#define DASM_EXTERN(a,b,c,d) 0
#endif
/* Action definitions. */
enum {
DASM_STOP, DASM_SECTION, DASM_ESC, DASM_REL_EXT,
/* The following actions need a buffer position. */
DASM_ALIGN, DASM_REL_LG, DASM_LABEL_LG,
/* The following actions also have an argument. */
DASM_REL_PC, DASM_LABEL_PC, DASM_IMM, DASM_IMMS,
DASM__MAX
};
/* Maximum number of section buffer positions for a single dasm_put() call. */
#define DASM_MAXSECPOS 25
/* DynASM encoder status codes. Action list offset or number are or'ed in. */
#define DASM_S_OK 0x00000000
#define DASM_S_NOMEM 0x01000000
#define DASM_S_PHASE 0x02000000
#define DASM_S_MATCH_SEC 0x03000000
#define DASM_S_RANGE_I 0x11000000
#define DASM_S_RANGE_SEC 0x12000000
#define DASM_S_RANGE_LG 0x13000000
#define DASM_S_RANGE_PC 0x14000000
#define DASM_S_RANGE_REL 0x15000000
#define DASM_S_UNDEF_LG 0x21000000
#define DASM_S_UNDEF_PC 0x22000000
/* Macros to convert positions (8 bit section + 24 bit index). */
#define DASM_POS2IDX(pos) ((pos)&0x00ffffff)
#define DASM_POS2BIAS(pos) ((pos)&0xff000000)
#define DASM_SEC2POS(sec) ((sec)<<24)
#define DASM_POS2SEC(pos) ((pos)>>24)
#define DASM_POS2PTR(D, pos) (D->sections[DASM_POS2SEC(pos)].rbuf + (pos))
/* Action list type. */
typedef const unsigned int *dasm_ActList;
/* Per-section structure. */
typedef struct dasm_Section {
int *rbuf; /* Biased buffer pointer (negative section bias). */
int *buf; /* True buffer pointer. */
size_t bsize; /* Buffer size in bytes. */
int pos; /* Biased buffer position. */
int epos; /* End of biased buffer position - max single put. */
int ofs; /* Byte offset into section. */
} dasm_Section;
/* Core structure holding the DynASM encoding state. */
struct dasm_State {
size_t psize; /* Allocated size of this structure. */
dasm_ActList actionlist; /* Current actionlist pointer. */
int *lglabels; /* Local/global chain/pos ptrs. */
size_t lgsize;
int *pclabels; /* PC label chains/pos ptrs. */
size_t pcsize;
void **globals; /* Array of globals. */
dasm_Section *section; /* Pointer to active section. */
size_t codesize; /* Total size of all code sections. */
int maxsection; /* 0 <= sectionidx < maxsection. */
int status; /* Status code. */
dasm_Section sections[1]; /* All sections. Alloc-extended. */
};
/* The size of the core structure depends on the max. number of sections. */
#define DASM_PSZ(ms) (sizeof(dasm_State)+(ms-1)*sizeof(dasm_Section))
/* Initialize DynASM state. */
void dasm_init(Dst_DECL, int maxsection)
{
dasm_State *D;
size_t psz = 0;
Dst_REF = NULL;
DASM_M_GROW(Dst, struct dasm_State, Dst_REF, psz, DASM_PSZ(maxsection));
D = Dst_REF;
D->psize = psz;
D->lglabels = NULL;
D->lgsize = 0;
D->pclabels = NULL;
D->pcsize = 0;
D->globals = NULL;
D->maxsection = maxsection;
memset((void *)D->sections, 0, maxsection * sizeof(dasm_Section));
}
/* Free DynASM state. */
void dasm_free(Dst_DECL)
{
dasm_State *D = Dst_REF;
int i;
for (i = 0; i < D->maxsection; i++)
if (D->sections[i].buf)
DASM_M_FREE(Dst, D->sections[i].buf, D->sections[i].bsize);
if (D->pclabels) DASM_M_FREE(Dst, D->pclabels, D->pcsize);
if (D->lglabels) DASM_M_FREE(Dst, D->lglabels, D->lgsize);
DASM_M_FREE(Dst, D, D->psize);
}
/* Setup global label array. Must be called before dasm_setup(). */
void dasm_setupglobal(Dst_DECL, void **gl, unsigned int maxgl)
{
dasm_State *D = Dst_REF;
D->globals = gl;
DASM_M_GROW(Dst, int, D->lglabels, D->lgsize, (10+maxgl)*sizeof(int));
}
/* Grow PC label array. Can be called after dasm_setup(), too. */
void dasm_growpc(Dst_DECL, unsigned int maxpc)
{
dasm_State *D = Dst_REF;
size_t osz = D->pcsize;
DASM_M_GROW(Dst, int, D->pclabels, D->pcsize, maxpc*sizeof(int));
memset((void *)(((unsigned char *)D->pclabels)+osz), 0, D->pcsize-osz);
}
/* Setup encoder. */
void dasm_setup(Dst_DECL, const void *actionlist)
{
dasm_State *D = Dst_REF;
int i;
D->actionlist = (dasm_ActList)actionlist;
D->status = DASM_S_OK;
D->section = &D->sections[0];
memset((void *)D->lglabels, 0, D->lgsize);
if (D->pclabels) memset((void *)D->pclabels, 0, D->pcsize);
for (i = 0; i < D->maxsection; i++) {
D->sections[i].pos = DASM_SEC2POS(i);
D->sections[i].rbuf = D->sections[i].buf - D->sections[i].pos;
D->sections[i].ofs = 0;
}
}
#ifdef DASM_CHECKS
#define CK(x, st) \
do { if (!(x)) { \
D->status = DASM_S_##st|(int)(p-D->actionlist-1); return; } } while (0)
#define CKPL(kind, st) \
do { if ((size_t)((char *)pl-(char *)D->kind##labels) >= D->kind##size) { \
D->status = DASM_S_RANGE_##st|(int)(p-D->actionlist-1); return; } } while (0)
#else
#define CK(x, st) ((void)0)
#define CKPL(kind, st) ((void)0)
#endif
/* Pass 1: Store actions and args, link branches/labels, estimate offsets. */
void dasm_put(Dst_DECL, int start, ...)
{
va_list ap;
dasm_State *D = Dst_REF;
dasm_ActList p = D->actionlist + start;
dasm_Section *sec = D->section;
int pos = sec->pos, ofs = sec->ofs;
int *b;
if (pos >= sec->epos) {
DASM_M_GROW(Dst, int, sec->buf, sec->bsize,
sec->bsize + 2*DASM_MAXSECPOS*sizeof(int));
sec->rbuf = sec->buf - DASM_POS2BIAS(pos);
sec->epos = (int)sec->bsize/sizeof(int) - DASM_MAXSECPOS+DASM_POS2BIAS(pos);
}
b = sec->rbuf;
b[pos++] = start;
va_start(ap, start);
while (1) {
unsigned int ins = *p++;
unsigned int action = (ins >> 16) - 0xff00;
if (action >= DASM__MAX) {
ofs += 4;
} else {
int *pl, n = action >= DASM_REL_PC ? va_arg(ap, int) : 0;
switch (action) {
case DASM_STOP: goto stop;
case DASM_SECTION:
n = (ins & 255); CK(n < D->maxsection, RANGE_SEC);
D->section = &D->sections[n]; goto stop;
case DASM_ESC: p++; ofs += 4; break;
case DASM_REL_EXT: break;
case DASM_ALIGN: ofs += (ins & 255); b[pos++] = ofs; break;
case DASM_REL_LG:
n = (ins & 2047) - 10; pl = D->lglabels + n;
/* Bkwd rel or global. */
if (n >= 0) { CK(n>=10||*pl<0, RANGE_LG); CKPL(lg, LG); goto putrel; }
pl += 10; n = *pl;
if (n < 0) n = 0; /* Start new chain for fwd rel if label exists. */
goto linkrel;
case DASM_REL_PC:
pl = D->pclabels + n; CKPL(pc, PC);
putrel:
n = *pl;
if (n < 0) { /* Label exists. Get label pos and store it. */
b[pos] = -n;
} else {
linkrel:
b[pos] = n; /* Else link to rel chain, anchored at label. */
*pl = pos;
}
pos++;
break;
case DASM_LABEL_LG:
pl = D->lglabels + (ins & 2047) - 10; CKPL(lg, LG); goto putlabel;
case DASM_LABEL_PC:
pl = D->pclabels + n; CKPL(pc, PC);
putlabel:
n = *pl; /* n > 0: Collapse rel chain and replace with label pos. */
while (n > 0) { int *pb = DASM_POS2PTR(D, n); n = *pb; *pb = pos;
}
*pl = -pos; /* Label exists now. */
b[pos++] = ofs; /* Store pass1 offset estimate. */
break;
case DASM_IMM: case DASM_IMMS:
#ifdef DASM_CHECKS
CK((n & ((1<<((ins>>10)&31))-1)) == 0, RANGE_I);
#endif
n >>= ((ins>>10)&31);
#ifdef DASM_CHECKS
if (ins & 0x8000)
CK(((n + (1<<(((ins>>5)&31)-1)))>>((ins>>5)&31)) == 0, RANGE_I);
else
CK((n>>((ins>>5)&31)) == 0, RANGE_I);
#endif
b[pos++] = n;
break;
}
}
}
stop:
va_end(ap);
sec->pos = pos;
sec->ofs = ofs;
}
#undef CK
/* Pass 2: Link sections, shrink aligns, fix label offsets. */
int dasm_link(Dst_DECL, size_t *szp)
{
dasm_State *D = Dst_REF;
int secnum;
int ofs = 0;
#ifdef DASM_CHECKS
*szp = 0;
if (D->status != DASM_S_OK) return D->status;
{
int pc;
for (pc = 0; pc*sizeof(int) < D->pcsize; pc++)
if (D->pclabels[pc] > 0) return DASM_S_UNDEF_PC|pc;
}
#endif
{ /* Handle globals not defined in this translation unit. */
int idx;
for (idx = 10; idx*sizeof(int) < D->lgsize; idx++) {
int n = D->lglabels[idx];
/* Undefined label: Collapse rel chain and replace with marker (< 0). */
while (n > 0) { int *pb = DASM_POS2PTR(D, n); n = *pb; *pb = -idx; }
}
}
/* Combine all code sections. No support for data sections (yet). */
for (secnum = 0; secnum < D->maxsection; secnum++) {
dasm_Section *sec = D->sections + secnum;
int *b = sec->rbuf;
int pos = DASM_SEC2POS(secnum);
int lastpos = sec->pos;
while (pos != lastpos) {
dasm_ActList p = D->actionlist + b[pos++];
while (1) {
unsigned int ins = *p++;
unsigned int action = (ins >> 16) - 0xff00;
switch (action) {
case DASM_STOP: case DASM_SECTION: goto stop;
case DASM_ESC: p++; break;
case DASM_REL_EXT: break;
case DASM_ALIGN: ofs -= (b[pos++] + ofs) & (ins & 255); break;
case DASM_REL_LG: case DASM_REL_PC: pos++; break;
case DASM_LABEL_LG: case DASM_LABEL_PC: b[pos++] += ofs; break;
case DASM_IMM: case DASM_IMMS: pos++; break;
}
}
stop: (void)0;
}
ofs += sec->ofs; /* Next section starts right after current section. */
}
D->codesize = ofs; /* Total size of all code sections */
*szp = ofs;
return DASM_S_OK;
}
#ifdef DASM_CHECKS
#define CK(x, st) \
do { if (!(x)) return DASM_S_##st|(int)(p-D->actionlist-1); } while (0)
#else
#define CK(x, st) ((void)0)
#endif
/* Pass 3: Encode sections. */
int dasm_encode(Dst_DECL, void *buffer)
{
dasm_State *D = Dst_REF;
char *base = (char *)buffer;
unsigned int *cp = (unsigned int *)buffer;
int secnum;
/* Encode all code sections. No support for data sections (yet). */
for (secnum = 0; secnum < D->maxsection; secnum++) {
dasm_Section *sec = D->sections + secnum;
int *b = sec->buf;
int *endb = sec->rbuf + sec->pos;
while (b != endb) {
dasm_ActList p = D->actionlist + *b++;
while (1) {
unsigned int ins = *p++;
unsigned int action = (ins >> 16) - 0xff00;
int n = (action >= DASM_ALIGN && action < DASM__MAX) ? *b++ : 0;
switch (action) {
case DASM_STOP: case DASM_SECTION: goto stop;
case DASM_ESC: *cp++ = *p++; break;
case DASM_REL_EXT:
n = DASM_EXTERN(Dst, (unsigned char *)cp, (ins & 2047), 1);
goto patchrel;
case DASM_ALIGN:
ins &= 255; while ((((char *)cp - base) & ins)) *cp++ = 0x60000000;
break;
case DASM_REL_LG:
if (n < 0) {
n = (int)((ptrdiff_t)D->globals[-n-10] - (ptrdiff_t)cp);
goto patchrel;
}
/* fallthrough */
case DASM_REL_PC:
CK(n >= 0, UNDEF_PC);
n = *DASM_POS2PTR(D, n);
if (ins & 2048)
n = (n + (int)(size_t)base) & 0x0fffffff;
else
n = n - (int)((char *)cp - base);
patchrel: {
unsigned int e = 16 + ((ins >> 12) & 15);
CK((n & 3) == 0 &&
((n + ((ins & 2048) ? 0 : (1<<(e+1)))) >> (e+2)) == 0, RANGE_REL);
cp[-1] |= ((n>>2) & ((1<<e)-1));
}
break;
case DASM_LABEL_LG:
ins &= 2047; if (ins >= 20) D->globals[ins-20] = (void *)(base + n);
break;
case DASM_LABEL_PC: break;
case DASM_IMMS:
cp[-1] |= ((n>>3) & 4); n &= 0x1f;
/* fallthrough */
case DASM_IMM:
cp[-1] |= (n & ((1<<((ins>>5)&31))-1)) << (ins&31);
break;
default: *cp++ = ins; break;
}
}
stop: (void)0;
}
}
if (base + D->codesize != (char *)cp) /* Check for phase errors. */
return DASM_S_PHASE;
return DASM_S_OK;
}
#undef CK
/* Get PC label offset. */
int dasm_getpclabel(Dst_DECL, unsigned int pc)
{
dasm_State *D = Dst_REF;
if (pc*sizeof(int) < D->pcsize) {
int pos = D->pclabels[pc];
if (pos < 0) return *DASM_POS2PTR(D, -pos);
if (pos > 0) return -1; /* Undefined. */
}
return -2; /* Unused or out of range. */
}
#ifdef DASM_CHECKS
/* Optional sanity checker to call between isolated encoding steps. */
int dasm_checkstep(Dst_DECL, int secmatch)
{
dasm_State *D = Dst_REF;
if (D->status == DASM_S_OK) {
int i;
for (i = 1; i <= 9; i++) {
if (D->lglabels[i] > 0) { D->status = DASM_S_UNDEF_LG|i; break; }
D->lglabels[i] = 0;
}
}
if (D->status == DASM_S_OK && secmatch >= 0 &&
D->section != &D->sections[secmatch])
D->status = DASM_S_MATCH_SEC|(int)(D->section-D->sections);
return D->status;
}
#endif
File diff suppressed because it is too large. Load diff
-12
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@@ -1,12 +0,0 @@
------------------------------------------------------------------------------
-- DynASM MIPS64 module.
--
-- Copyright (C) 2005-2023 Mike Pall. All rights reserved.
-- See dynasm.lua for full copyright notice.
------------------------------------------------------------------------------
-- This module just sets 64 bit mode for the combined MIPS/MIPS64 module.
-- All the interesting stuff is there.
------------------------------------------------------------------------------
mips64 = true -- Using a global is an ugly, but effective solution.
return require("dasm_mips")
-418
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@@ -1,418 +0,0 @@
/*
** DynASM PPC/PPC64 encoding engine.
** Copyright (C) 2005-2023 Mike Pall. All rights reserved.
** Released under the MIT license. See dynasm.lua for full copyright notice.
*/
#include <stddef.h>
#include <stdarg.h>
#include <string.h>
#include <stdlib.h>
#define DASM_ARCH "ppc"
#ifndef DASM_EXTERN
#define DASM_EXTERN(a,b,c,d) 0
#endif
/* Action definitions. */
enum {
DASM_STOP, DASM_SECTION, DASM_ESC, DASM_REL_EXT,
/* The following actions need a buffer position. */
DASM_ALIGN, DASM_REL_LG, DASM_LABEL_LG,
/* The following actions also have an argument. */
DASM_REL_PC, DASM_LABEL_PC, DASM_IMM, DASM_IMMSH,
DASM__MAX
};
/* Maximum number of section buffer positions for a single dasm_put() call. */
#define DASM_MAXSECPOS 25
/* DynASM encoder status codes. Action list offset or number are or'ed in. */
#define DASM_S_OK 0x00000000
#define DASM_S_NOMEM 0x01000000
#define DASM_S_PHASE 0x02000000
#define DASM_S_MATCH_SEC 0x03000000
#define DASM_S_RANGE_I 0x11000000
#define DASM_S_RANGE_SEC 0x12000000
#define DASM_S_RANGE_LG 0x13000000
#define DASM_S_RANGE_PC 0x14000000
#define DASM_S_RANGE_REL 0x15000000
#define DASM_S_UNDEF_LG 0x21000000
#define DASM_S_UNDEF_PC 0x22000000
/* Macros to convert positions (8 bit section + 24 bit index). */
#define DASM_POS2IDX(pos) ((pos)&0x00ffffff)
#define DASM_POS2BIAS(pos) ((pos)&0xff000000)
#define DASM_SEC2POS(sec) ((sec)<<24)
#define DASM_POS2SEC(pos) ((pos)>>24)
#define DASM_POS2PTR(D, pos) (D->sections[DASM_POS2SEC(pos)].rbuf + (pos))
/* Action list type. */
typedef const unsigned int *dasm_ActList;
/* Per-section structure. */
typedef struct dasm_Section {
int *rbuf; /* Biased buffer pointer (negative section bias). */
int *buf; /* True buffer pointer. */
size_t bsize; /* Buffer size in bytes. */
int pos; /* Biased buffer position. */
int epos; /* End of biased buffer position - max single put. */
int ofs; /* Byte offset into section. */
} dasm_Section;
/* Core structure holding the DynASM encoding state. */
struct dasm_State {
size_t psize; /* Allocated size of this structure. */
dasm_ActList actionlist; /* Current actionlist pointer. */
int *lglabels; /* Local/global chain/pos ptrs. */
size_t lgsize;
int *pclabels; /* PC label chains/pos ptrs. */
size_t pcsize;
void **globals; /* Array of globals. */
dasm_Section *section; /* Pointer to active section. */
size_t codesize; /* Total size of all code sections. */
int maxsection; /* 0 <= sectionidx < maxsection. */
int status; /* Status code. */
dasm_Section sections[1]; /* All sections. Alloc-extended. */
};
/* The size of the core structure depends on the max. number of sections. */
#define DASM_PSZ(ms) (sizeof(dasm_State)+(ms-1)*sizeof(dasm_Section))
/* Initialize DynASM state. */
void dasm_init(Dst_DECL, int maxsection)
{
dasm_State *D;
size_t psz = 0;
Dst_REF = NULL;
DASM_M_GROW(Dst, struct dasm_State, Dst_REF, psz, DASM_PSZ(maxsection));
D = Dst_REF;
D->psize = psz;
D->lglabels = NULL;
D->lgsize = 0;
D->pclabels = NULL;
D->pcsize = 0;
D->globals = NULL;
D->maxsection = maxsection;
memset((void *)D->sections, 0, maxsection * sizeof(dasm_Section));
}
/* Free DynASM state. */
void dasm_free(Dst_DECL)
{
dasm_State *D = Dst_REF;
int i;
for (i = 0; i < D->maxsection; i++)
if (D->sections[i].buf)
DASM_M_FREE(Dst, D->sections[i].buf, D->sections[i].bsize);
if (D->pclabels) DASM_M_FREE(Dst, D->pclabels, D->pcsize);
if (D->lglabels) DASM_M_FREE(Dst, D->lglabels, D->lgsize);
DASM_M_FREE(Dst, D, D->psize);
}
/* Setup global label array. Must be called before dasm_setup(). */
void dasm_setupglobal(Dst_DECL, void **gl, unsigned int maxgl)
{
dasm_State *D = Dst_REF;
D->globals = gl;
DASM_M_GROW(Dst, int, D->lglabels, D->lgsize, (10+maxgl)*sizeof(int));
}
/* Grow PC label array. Can be called after dasm_setup(), too. */
void dasm_growpc(Dst_DECL, unsigned int maxpc)
{
dasm_State *D = Dst_REF;
size_t osz = D->pcsize;
DASM_M_GROW(Dst, int, D->pclabels, D->pcsize, maxpc*sizeof(int));
memset((void *)(((unsigned char *)D->pclabels)+osz), 0, D->pcsize-osz);
}
/* Setup encoder. */
void dasm_setup(Dst_DECL, const void *actionlist)
{
dasm_State *D = Dst_REF;
int i;
D->actionlist = (dasm_ActList)actionlist;
D->status = DASM_S_OK;
D->section = &D->sections[0];
memset((void *)D->lglabels, 0, D->lgsize);
if (D->pclabels) memset((void *)D->pclabels, 0, D->pcsize);
for (i = 0; i < D->maxsection; i++) {
D->sections[i].pos = DASM_SEC2POS(i);
D->sections[i].rbuf = D->sections[i].buf - D->sections[i].pos;
D->sections[i].ofs = 0;
}
}
#ifdef DASM_CHECKS
#define CK(x, st) \
do { if (!(x)) { \
D->status = DASM_S_##st|(p-D->actionlist-1); return; } } while (0)
#define CKPL(kind, st) \
do { if ((size_t)((char *)pl-(char *)D->kind##labels) >= D->kind##size) { \
D->status = DASM_S_RANGE_##st|(p-D->actionlist-1); return; } } while (0)
#else
#define CK(x, st) ((void)0)
#define CKPL(kind, st) ((void)0)
#endif
/* Pass 1: Store actions and args, link branches/labels, estimate offsets. */
void dasm_put(Dst_DECL, int start, ...)
{
va_list ap;
dasm_State *D = Dst_REF;
dasm_ActList p = D->actionlist + start;
dasm_Section *sec = D->section;
int pos = sec->pos, ofs = sec->ofs;
int *b;
if (pos >= sec->epos) {
DASM_M_GROW(Dst, int, sec->buf, sec->bsize,
sec->bsize + 2*DASM_MAXSECPOS*sizeof(int));
sec->rbuf = sec->buf - DASM_POS2BIAS(pos);
sec->epos = (int)sec->bsize/sizeof(int) - DASM_MAXSECPOS+DASM_POS2BIAS(pos);
}
b = sec->rbuf;
b[pos++] = start;
va_start(ap, start);
while (1) {
unsigned int ins = *p++;
unsigned int action = (ins >> 16);
if (action >= DASM__MAX) {
ofs += 4;
} else {
int *pl, n = action >= DASM_REL_PC ? va_arg(ap, int) : 0;
switch (action) {
case DASM_STOP: goto stop;
case DASM_SECTION:
n = (ins & 255); CK(n < D->maxsection, RANGE_SEC);
D->section = &D->sections[n]; goto stop;
case DASM_ESC: p++; ofs += 4; break;
case DASM_REL_EXT: break;
case DASM_ALIGN: ofs += (ins & 255); b[pos++] = ofs; break;
case DASM_REL_LG:
n = (ins & 2047) - 10; pl = D->lglabels + n;
/* Bkwd rel or global. */
if (n >= 0) { CK(n>=10||*pl<0, RANGE_LG); CKPL(lg, LG); goto putrel; }
pl += 10; n = *pl;
if (n < 0) n = 0; /* Start new chain for fwd rel if label exists. */
goto linkrel;
case DASM_REL_PC:
pl = D->pclabels + n; CKPL(pc, PC);
putrel:
n = *pl;
if (n < 0) { /* Label exists. Get label pos and store it. */
b[pos] = -n;
} else {
linkrel:
b[pos] = n; /* Else link to rel chain, anchored at label. */
*pl = pos;
}
pos++;
break;
case DASM_LABEL_LG:
pl = D->lglabels + (ins & 2047) - 10; CKPL(lg, LG); goto putlabel;
case DASM_LABEL_PC:
pl = D->pclabels + n; CKPL(pc, PC);
putlabel:
n = *pl; /* n > 0: Collapse rel chain and replace with label pos. */
while (n > 0) { int *pb = DASM_POS2PTR(D, n); n = *pb; *pb = pos;
}
*pl = -pos; /* Label exists now. */
b[pos++] = ofs; /* Store pass1 offset estimate. */
break;
case DASM_IMM:
#ifdef DASM_CHECKS
CK((n & ((1<<((ins>>10)&31))-1)) == 0, RANGE_I);
#endif
n >>= ((ins>>10)&31);
#ifdef DASM_CHECKS
if (ins & 0x8000)
CK(((n + (1<<(((ins>>5)&31)-1)))>>((ins>>5)&31)) == 0, RANGE_I);
else
CK((n>>((ins>>5)&31)) == 0, RANGE_I);
#endif
b[pos++] = n;
break;
case DASM_IMMSH:
CK((n >> 6) == 0, RANGE_I);
b[pos++] = n;
break;
}
}
}
stop:
va_end(ap);
sec->pos = pos;
sec->ofs = ofs;
}
#undef CK
/* Pass 2: Link sections, shrink aligns, fix label offsets. */
int dasm_link(Dst_DECL, size_t *szp)
{
dasm_State *D = Dst_REF;
int secnum;
int ofs = 0;
#ifdef DASM_CHECKS
*szp = 0;
if (D->status != DASM_S_OK) return D->status;
{
int pc;
for (pc = 0; pc*sizeof(int) < D->pcsize; pc++)
if (D->pclabels[pc] > 0) return DASM_S_UNDEF_PC|pc;
}
#endif
{ /* Handle globals not defined in this translation unit. */
int idx;
for (idx = 10; idx*sizeof(int) < D->lgsize; idx++) {
int n = D->lglabels[idx];
/* Undefined label: Collapse rel chain and replace with marker (< 0). */
while (n > 0) { int *pb = DASM_POS2PTR(D, n); n = *pb; *pb = -idx; }
}
}
/* Combine all code sections. No support for data sections (yet). */
for (secnum = 0; secnum < D->maxsection; secnum++) {
dasm_Section *sec = D->sections + secnum;
int *b = sec->rbuf;
int pos = DASM_SEC2POS(secnum);
int lastpos = sec->pos;
while (pos != lastpos) {
dasm_ActList p = D->actionlist + b[pos++];
while (1) {
unsigned int ins = *p++;
unsigned int action = (ins >> 16);
switch (action) {
case DASM_STOP: case DASM_SECTION: goto stop;
case DASM_ESC: p++; break;
case DASM_REL_EXT: break;
case DASM_ALIGN: ofs -= (b[pos++] + ofs) & (ins & 255); break;
case DASM_REL_LG: case DASM_REL_PC: pos++; break;
case DASM_LABEL_LG: case DASM_LABEL_PC: b[pos++] += ofs; break;
case DASM_IMM: case DASM_IMMSH: pos++; break;
}
}
stop: (void)0;
}
ofs += sec->ofs; /* Next section starts right after current section. */
}
D->codesize = ofs; /* Total size of all code sections */
*szp = ofs;
return DASM_S_OK;
}
#ifdef DASM_CHECKS
#define CK(x, st) \
do { if (!(x)) return DASM_S_##st|(p-D->actionlist-1); } while (0)
#else
#define CK(x, st) ((void)0)
#endif
/* Pass 3: Encode sections. */
int dasm_encode(Dst_DECL, void *buffer)
{
dasm_State *D = Dst_REF;
char *base = (char *)buffer;
unsigned int *cp = (unsigned int *)buffer;
int secnum;
/* Encode all code sections. No support for data sections (yet). */
for (secnum = 0; secnum < D->maxsection; secnum++) {
dasm_Section *sec = D->sections + secnum;
int *b = sec->buf;
int *endb = sec->rbuf + sec->pos;
while (b != endb) {
dasm_ActList p = D->actionlist + *b++;
while (1) {
unsigned int ins = *p++;
unsigned int action = (ins >> 16);
int n = (action >= DASM_ALIGN && action < DASM__MAX) ? *b++ : 0;
switch (action) {
case DASM_STOP: case DASM_SECTION: goto stop;
case DASM_ESC: *cp++ = *p++; break;
case DASM_REL_EXT:
n = DASM_EXTERN(Dst, (unsigned char *)cp, (ins & 2047), 1) - 4;
goto patchrel;
case DASM_ALIGN:
ins &= 255; while ((((char *)cp - base) & ins)) *cp++ = 0x60000000;
break;
case DASM_REL_LG:
if (n < 0) {
n = (int)((ptrdiff_t)D->globals[-n-10] - (ptrdiff_t)cp);
goto patchrel;
}
/* fallthrough */
case DASM_REL_PC:
CK(n >= 0, UNDEF_PC);
n = *DASM_POS2PTR(D, n) - (int)((char *)cp - base);
patchrel:
CK((n & 3) == 0 &&
(((n+4) + ((ins & 2048) ? 0x00008000 : 0x02000000)) >>
((ins & 2048) ? 16 : 26)) == 0, RANGE_REL);
cp[-1] |= ((n+4) & ((ins & 2048) ? 0x0000fffc: 0x03fffffc));
break;
case DASM_LABEL_LG:
ins &= 2047; if (ins >= 20) D->globals[ins-20] = (void *)(base + n);
break;
case DASM_LABEL_PC: break;
case DASM_IMM:
cp[-1] |= (n & ((1<<((ins>>5)&31))-1)) << (ins&31);
break;
case DASM_IMMSH:
cp[-1] |= (ins & 1) ? ((n&31)<<11)|((n&32)>>4) : ((n&31)<<6)|(n&32);
break;
default: *cp++ = ins; break;
}
}
stop: (void)0;
}
}
if (base + D->codesize != (char *)cp) /* Check for phase errors. */
return DASM_S_PHASE;
return DASM_S_OK;
}
#undef CK
/* Get PC label offset. */
int dasm_getpclabel(Dst_DECL, unsigned int pc)
{
dasm_State *D = Dst_REF;
if (pc*sizeof(int) < D->pcsize) {
int pos = D->pclabels[pc];
if (pos < 0) return *DASM_POS2PTR(D, -pos);
if (pos > 0) return -1; /* Undefined. */
}
return -2; /* Unused or out of range. */
}
#ifdef DASM_CHECKS
/* Optional sanity checker to call between isolated encoding steps. */
int dasm_checkstep(Dst_DECL, int secmatch)
{
dasm_State *D = Dst_REF;
if (D->status == DASM_S_OK) {
int i;
for (i = 1; i <= 9; i++) {
if (D->lglabels[i] > 0) { D->status = DASM_S_UNDEF_LG|i; break; }
D->lglabels[i] = 0;
}
}
if (D->status == DASM_S_OK && secmatch >= 0 &&
D->section != &D->sections[secmatch])
D->status = DASM_S_MATCH_SEC|(D->section-D->sections);
return D->status;
}
#endif
File diff suppressed because it is too large. Load diff
-83
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@@ -1,83 +0,0 @@
/*
** DynASM encoding engine prototypes.
** Copyright (C) 2005-2023 Mike Pall. All rights reserved.
** Released under the MIT license. See dynasm.lua for full copyright notice.
*/
#ifndef _DASM_PROTO_H
#define _DASM_PROTO_H
#include <stddef.h>
#include <stdarg.h>
#define DASM_IDENT "DynASM 1.5.0"
#define DASM_VERSION 10500 /* 1.5.0 */
#ifndef Dst_DECL
#define Dst_DECL dasm_State **Dst
#endif
#ifndef Dst_REF
#define Dst_REF (*Dst)
#endif
#ifndef DASM_FDEF
#define DASM_FDEF extern
#endif
#ifndef DASM_M_GROW
#define DASM_M_GROW(ctx, t, p, sz, need) \
do { \
size_t _sz = (sz), _need = (need); \
if (_sz < _need) { \
if (_sz < 16) _sz = 16; \
while (_sz < _need) _sz += _sz; \
(p) = (t *)realloc((p), _sz); \
if ((p) == NULL) exit(1); \
(sz) = _sz; \
} \
} while(0)
#endif
#ifndef DASM_M_FREE
#define DASM_M_FREE(ctx, p, sz) free(p)
#endif
/* Internal DynASM encoder state. */
typedef struct dasm_State dasm_State;
/* Initialize and free DynASM state. */
DASM_FDEF void dasm_init(Dst_DECL, int maxsection);
DASM_FDEF void dasm_free(Dst_DECL);
/* Setup global array. Must be called before dasm_setup(). */
DASM_FDEF void dasm_setupglobal(Dst_DECL, void **gl, unsigned int maxgl);
/* Grow PC label array. Can be called after dasm_setup(), too. */
DASM_FDEF void dasm_growpc(Dst_DECL, unsigned int maxpc);
/* Setup encoder. */
DASM_FDEF void dasm_setup(Dst_DECL, const void *actionlist);
/* Feed encoder with actions. Calls are generated by pre-processor. */
DASM_FDEF void dasm_put(Dst_DECL, int start, ...);
/* Link sections and return the resulting size. */
DASM_FDEF int dasm_link(Dst_DECL, size_t *szp);
/* Encode sections into buffer. */
DASM_FDEF int dasm_encode(Dst_DECL, void *buffer);
/* Get PC label offset. */
DASM_FDEF int dasm_getpclabel(Dst_DECL, unsigned int pc);
#ifdef DASM_CHECKS
/* Optional sanity checker to call between isolated encoding steps. */
DASM_FDEF int dasm_checkstep(Dst_DECL, int secmatch);
#else
#define dasm_checkstep(a, b) 0
#endif
#endif /* _DASM_PROTO_H */
-12
View File
@@ -1,12 +0,0 @@
------------------------------------------------------------------------------
-- DynASM x64 module.
--
-- Copyright (C) 2005-2023 Mike Pall. All rights reserved.
-- See dynasm.lua for full copyright notice.
------------------------------------------------------------------------------
-- This module just sets 64 bit mode for the combined x86/x64 module.
-- All the interesting stuff is there.
------------------------------------------------------------------------------
x64 = true -- Using a global is an ugly, but effective solution.
return require("dasm_x86")
-523
View File
@@ -1,523 +0,0 @@
/*
** DynASM x86 encoding engine.
** Copyright (C) 2005-2023 Mike Pall. All rights reserved.
** Released under the MIT license. See dynasm.lua for full copyright notice.
*/
#include <stddef.h>
#include <stdarg.h>
#include <string.h>
#include <stdlib.h>
#define DASM_ARCH "x86"
#ifndef DASM_EXTERN
#define DASM_EXTERN(a,b,c,d) 0
#endif
/* Action definitions. DASM_STOP must be 255. */
enum {
DASM_DISP = 233,
DASM_IMM_S, DASM_IMM_B, DASM_IMM_W, DASM_IMM_D, DASM_IMM_WB, DASM_IMM_DB,
DASM_VREG, DASM_SPACE, DASM_SETLABEL, DASM_REL_A, DASM_REL_LG, DASM_REL_PC,
DASM_IMM_LG, DASM_IMM_PC, DASM_LABEL_LG, DASM_LABEL_PC, DASM_ALIGN,
DASM_EXTERN, DASM_ESC, DASM_MARK, DASM_SECTION, DASM_STOP
};
/* Maximum number of section buffer positions for a single dasm_put() call. */
#define DASM_MAXSECPOS 25
/* DynASM encoder status codes. Action list offset or number are or'ed in. */
#define DASM_S_OK 0x00000000
#define DASM_S_NOMEM 0x01000000
#define DASM_S_PHASE 0x02000000
#define DASM_S_MATCH_SEC 0x03000000
#define DASM_S_RANGE_I 0x11000000
#define DASM_S_RANGE_SEC 0x12000000
#define DASM_S_RANGE_LG 0x13000000
#define DASM_S_RANGE_PC 0x14000000
#define DASM_S_RANGE_VREG 0x15000000
#define DASM_S_UNDEF_L 0x21000000
#define DASM_S_UNDEF_PC 0x22000000
/* Macros to convert positions (8 bit section + 24 bit index). */
#define DASM_POS2IDX(pos) ((pos)&0x00ffffff)
#define DASM_POS2BIAS(pos) ((pos)&0xff000000)
#define DASM_SEC2POS(sec) ((sec)<<24)
#define DASM_POS2SEC(pos) ((pos)>>24)
#define DASM_POS2PTR(D, pos) (D->sections[DASM_POS2SEC(pos)].rbuf + (pos))
/* Action list type. */
typedef const unsigned char *dasm_ActList;
/* Per-section structure. */
typedef struct dasm_Section {
int *rbuf; /* Biased buffer pointer (negative section bias). */
int *buf; /* True buffer pointer. */
size_t bsize; /* Buffer size in bytes. */
int pos; /* Biased buffer position. */
int epos; /* End of biased buffer position - max single put. */
int ofs; /* Byte offset into section. */
} dasm_Section;
/* Core structure holding the DynASM encoding state. */
struct dasm_State {
size_t psize; /* Allocated size of this structure. */
dasm_ActList actionlist; /* Current actionlist pointer. */
int *lglabels; /* Local/global chain/pos ptrs. */
size_t lgsize;
int *pclabels; /* PC label chains/pos ptrs. */
size_t pcsize;
void **globals; /* Array of globals. */
dasm_Section *section; /* Pointer to active section. */
size_t codesize; /* Total size of all code sections. */
int maxsection; /* 0 <= sectionidx < maxsection. */
int status; /* Status code. */
dasm_Section sections[1]; /* All sections. Alloc-extended. */
};
/* The size of the core structure depends on the max. number of sections. */
#define DASM_PSZ(ms) (sizeof(dasm_State)+(ms-1)*sizeof(dasm_Section))
/* Initialize DynASM state. */
void dasm_init(Dst_DECL, int maxsection)
{
dasm_State *D;
size_t psz = 0;
Dst_REF = NULL;
DASM_M_GROW(Dst, struct dasm_State, Dst_REF, psz, DASM_PSZ(maxsection));
D = Dst_REF;
D->psize = psz;
D->lglabels = NULL;
D->lgsize = 0;
D->pclabels = NULL;
D->pcsize = 0;
D->globals = NULL;
D->maxsection = maxsection;
memset((void *)D->sections, 0, maxsection * sizeof(dasm_Section));
}
/* Free DynASM state. */
void dasm_free(Dst_DECL)
{
dasm_State *D = Dst_REF;
int i;
for (i = 0; i < D->maxsection; i++)
if (D->sections[i].buf)
DASM_M_FREE(Dst, D->sections[i].buf, D->sections[i].bsize);
if (D->pclabels) DASM_M_FREE(Dst, D->pclabels, D->pcsize);
if (D->lglabels) DASM_M_FREE(Dst, D->lglabels, D->lgsize);
DASM_M_FREE(Dst, D, D->psize);
}
/* Setup global label array. Must be called before dasm_setup(). */
void dasm_setupglobal(Dst_DECL, void **gl, unsigned int maxgl)
{
dasm_State *D = Dst_REF;
D->globals = gl;
DASM_M_GROW(Dst, int, D->lglabels, D->lgsize, (10+maxgl)*sizeof(int));
}
/* Grow PC label array. Can be called after dasm_setup(), too. */
void dasm_growpc(Dst_DECL, unsigned int maxpc)
{
dasm_State *D = Dst_REF;
size_t osz = D->pcsize;
DASM_M_GROW(Dst, int, D->pclabels, D->pcsize, maxpc*sizeof(int));
memset((void *)(((unsigned char *)D->pclabels)+osz), 0, D->pcsize-osz);
}
/* Setup encoder. */
void dasm_setup(Dst_DECL, const void *actionlist)
{
dasm_State *D = Dst_REF;
int i;
D->actionlist = (dasm_ActList)actionlist;
D->status = DASM_S_OK;
D->section = &D->sections[0];
memset((void *)D->lglabels, 0, D->lgsize);
if (D->pclabels) memset((void *)D->pclabels, 0, D->pcsize);
for (i = 0; i < D->maxsection; i++) {
D->sections[i].pos = DASM_SEC2POS(i);
D->sections[i].rbuf = D->sections[i].buf - D->sections[i].pos;
D->sections[i].ofs = 0;
}
}
#ifdef DASM_CHECKS
#define CK(x, st) \
do { if (!(x)) { \
D->status = DASM_S_##st|(int)(p-D->actionlist-1); return; } } while (0)
#define CKPL(kind, st) \
do { if ((size_t)((char *)pl-(char *)D->kind##labels) >= D->kind##size) { \
D->status=DASM_S_RANGE_##st|(int)(p-D->actionlist-1); return; } } while (0)
#else
#define CK(x, st) ((void)0)
#define CKPL(kind, st) ((void)0)
#endif
/* Pass 1: Store actions and args, link branches/labels, estimate offsets. */
void dasm_put(Dst_DECL, int start, ...)
{
va_list ap;
dasm_State *D = Dst_REF;
dasm_ActList p = D->actionlist + start;
dasm_Section *sec = D->section;
int pos = sec->pos, ofs = sec->ofs, mrm = -1;
int *b;
if (pos >= sec->epos) {
DASM_M_GROW(Dst, int, sec->buf, sec->bsize,
sec->bsize + 2*DASM_MAXSECPOS*sizeof(int));
sec->rbuf = sec->buf - DASM_POS2BIAS(pos);
sec->epos = (int)sec->bsize/sizeof(int) - DASM_MAXSECPOS+DASM_POS2BIAS(pos);
}
b = sec->rbuf;
b[pos++] = start;
va_start(ap, start);
while (1) {
int action = *p++;
if (action < DASM_DISP) {
ofs++;
} else if (action <= DASM_REL_A) {
int n = va_arg(ap, int);
b[pos++] = n;
switch (action) {
case DASM_DISP:
if (n == 0) { if (mrm < 0) mrm = p[-2]; if ((mrm&7) != 5) break; }
/* fallthrough */
case DASM_IMM_DB: if (((n+128)&-256) == 0) goto ob; /* fallthrough */
case DASM_REL_A: /* Assumes ptrdiff_t is int. !x64 */
case DASM_IMM_D: ofs += 4; break;
case DASM_IMM_S: CK(((n+128)&-256) == 0, RANGE_I); goto ob;
case DASM_IMM_B: CK((n&-256) == 0, RANGE_I); ob: ofs++; break;
case DASM_IMM_WB: if (((n+128)&-256) == 0) goto ob; /* fallthrough */
case DASM_IMM_W: CK((n&-65536) == 0, RANGE_I); ofs += 2; break;
case DASM_SPACE: p++; ofs += n; break;
case DASM_SETLABEL: b[pos-2] = -0x40000000; break; /* Neg. label ofs. */
case DASM_VREG: CK((n&-16) == 0 && (n != 4 || (*p>>5) != 2), RANGE_VREG);
if (*p < 0x40 && p[1] == DASM_DISP) mrm = n;
if (*p < 0x20 && (n&7) == 4) ofs++;
switch ((*p++ >> 3) & 3) {
case 3: n |= b[pos-3]; /* fallthrough */
case 2: n |= b[pos-2]; /* fallthrough */
case 1: if (n <= 7) { b[pos-1] |= 0x10; ofs--; }
}
continue;
}
mrm = -1;
} else {
int *pl, n;
switch (action) {
case DASM_REL_LG:
case DASM_IMM_LG:
n = *p++; pl = D->lglabels + n;
/* Bkwd rel or global. */
if (n <= 246) { CK(n>=10||*pl<0, RANGE_LG); CKPL(lg, LG); goto putrel; }
pl -= 246; n = *pl;
if (n < 0) n = 0; /* Start new chain for fwd rel if label exists. */
goto linkrel;
case DASM_REL_PC:
case DASM_IMM_PC: pl = D->pclabels + va_arg(ap, int); CKPL(pc, PC);
putrel:
n = *pl;
if (n < 0) { /* Label exists. Get label pos and store it. */
b[pos] = -n;
} else {
linkrel:
b[pos] = n; /* Else link to rel chain, anchored at label. */
*pl = pos;
}
pos++;
ofs += 4; /* Maximum offset needed. */
if (action == DASM_REL_LG || action == DASM_REL_PC) {
b[pos++] = ofs; /* Store pass1 offset estimate. */
} else if (sizeof(ptrdiff_t) == 8) {
ofs += 4;
}
break;
case DASM_LABEL_LG: pl = D->lglabels + *p++; CKPL(lg, LG); goto putlabel;
case DASM_LABEL_PC: pl = D->pclabels + va_arg(ap, int); CKPL(pc, PC);
putlabel:
n = *pl; /* n > 0: Collapse rel chain and replace with label pos. */
while (n > 0) { int *pb = DASM_POS2PTR(D, n); n = *pb; *pb = pos; }
*pl = -pos; /* Label exists now. */
b[pos++] = ofs; /* Store pass1 offset estimate. */
break;
case DASM_ALIGN:
ofs += *p++; /* Maximum alignment needed (arg is 2**n-1). */
b[pos++] = ofs; /* Store pass1 offset estimate. */
break;
case DASM_EXTERN: p += 2; ofs += 4; break;
case DASM_ESC: p++; ofs++; break;
case DASM_MARK: mrm = p[-2]; break;
case DASM_SECTION:
n = *p; CK(n < D->maxsection, RANGE_SEC); D->section = &D->sections[n];
case DASM_STOP: goto stop;
}
}
}
stop:
va_end(ap);
sec->pos = pos;
sec->ofs = ofs;
}
#undef CK
/* Pass 2: Link sections, shrink branches/aligns, fix label offsets. */
int dasm_link(Dst_DECL, size_t *szp)
{
dasm_State *D = Dst_REF;
int secnum;
int ofs = 0;
#ifdef DASM_CHECKS
*szp = 0;
if (D->status != DASM_S_OK) return D->status;
{
int pc;
for (pc = 0; pc*sizeof(int) < D->pcsize; pc++)
if (D->pclabels[pc] > 0) return DASM_S_UNDEF_PC|pc;
}
#endif
{ /* Handle globals not defined in this translation unit. */
int idx;
for (idx = 10; idx*sizeof(int) < D->lgsize; idx++) {
int n = D->lglabels[idx];
/* Undefined label: Collapse rel chain and replace with marker (< 0). */
while (n > 0) { int *pb = DASM_POS2PTR(D, n); n = *pb; *pb = -idx; }
}
}
/* Combine all code sections. No support for data sections (yet). */
for (secnum = 0; secnum < D->maxsection; secnum++) {
dasm_Section *sec = D->sections + secnum;
int *b = sec->rbuf;
int pos = DASM_SEC2POS(secnum);
int lastpos = sec->pos;
while (pos != lastpos) {
dasm_ActList p = D->actionlist + b[pos++];
int op = 0;
while (1) {
int action = *p++;
switch (action) {
case DASM_REL_LG: p++;
/* fallthrough */
case DASM_REL_PC: {
int shrink = op == 0xe9 ? 3 : ((op&0xf0) == 0x80 ? 4 : 0);
if (shrink) { /* Shrinkable branch opcode? */
int lofs, lpos = b[pos];
if (lpos < 0) goto noshrink; /* Ext global? */
lofs = *DASM_POS2PTR(D, lpos);
if (lpos > pos) { /* Fwd label: add cumulative section offsets. */
int i;
for (i = secnum; i < DASM_POS2SEC(lpos); i++)
lofs += D->sections[i].ofs;
} else {
lofs -= ofs; /* Bkwd label: unfix offset. */
}
lofs -= b[pos+1]; /* Short branch ok? */
if (lofs >= -128-shrink && lofs <= 127) ofs -= shrink; /* Yes. */
else { noshrink: shrink = 0; } /* No, cannot shrink op. */
}
b[pos+1] = shrink;
pos += 2;
break;
}
/* fallthrough */
case DASM_SPACE: case DASM_IMM_LG: case DASM_VREG: p++;
/* fallthrough */
case DASM_DISP: case DASM_IMM_S: case DASM_IMM_B: case DASM_IMM_W:
case DASM_IMM_D: case DASM_IMM_WB: case DASM_IMM_DB:
case DASM_SETLABEL: case DASM_REL_A: case DASM_IMM_PC: pos++; break;
case DASM_LABEL_LG: p++;
/* fallthrough */
case DASM_LABEL_PC: b[pos++] += ofs; break; /* Fix label offset. */
case DASM_ALIGN: ofs -= (b[pos++]+ofs)&*p++; break; /* Adjust ofs. */
case DASM_EXTERN: p += 2; break;
case DASM_ESC: op = *p++; break;
case DASM_MARK: break;
case DASM_SECTION: case DASM_STOP: goto stop;
default: op = action; break;
}
}
stop: (void)0;
}
ofs += sec->ofs; /* Next section starts right after current section. */
}
D->codesize = ofs; /* Total size of all code sections */
*szp = ofs;
return DASM_S_OK;
}
#define dasmb(x) *cp++ = (unsigned char)(x)
#ifndef DASM_ALIGNED_WRITES
#define dasmw(x) \
do { *((unsigned short *)cp) = (unsigned short)(x); cp+=2; } while (0)
#define dasmd(x) \
do { *((unsigned int *)cp) = (unsigned int)(x); cp+=4; } while (0)
#define dasmq(x) \
do { *((unsigned long long *)cp) = (unsigned long long)(x); cp+=8; } while (0)
#else
#define dasmw(x) do { dasmb(x); dasmb((x)>>8); } while (0)
#define dasmd(x) do { dasmw(x); dasmw((x)>>16); } while (0)
#define dasmq(x) do { dasmd(x); dasmd((x)>>32); } while (0)
#endif
static unsigned char *dasma_(unsigned char *cp, ptrdiff_t x)
{
if (sizeof(ptrdiff_t) == 8)
dasmq((unsigned long long)x);
else
dasmd((unsigned int)x);
return cp;
}
#define dasma(x) (cp = dasma_(cp, (x)))
/* Pass 3: Encode sections. */
int dasm_encode(Dst_DECL, void *buffer)
{
dasm_State *D = Dst_REF;
unsigned char *base = (unsigned char *)buffer;
unsigned char *cp = base;
int secnum;
/* Encode all code sections. No support for data sections (yet). */
for (secnum = 0; secnum < D->maxsection; secnum++) {
dasm_Section *sec = D->sections + secnum;
int *b = sec->buf;
int *endb = sec->rbuf + sec->pos;
while (b != endb) {
dasm_ActList p = D->actionlist + *b++;
unsigned char *mark = NULL;
while (1) {
int action = *p++;
int n = (action >= DASM_DISP && action <= DASM_ALIGN) ? *b++ : 0;
switch (action) {
case DASM_DISP: if (!mark) mark = cp; {
unsigned char *mm = mark;
if (*p != DASM_IMM_DB && *p != DASM_IMM_WB) mark = NULL;
if (n == 0) { int mrm = mm[-1]&7; if (mrm == 4) mrm = mm[0]&7;
if (mrm != 5) { mm[-1] -= 0x80; break; } }
if (((n+128) & -256) != 0) goto wd; else mm[-1] -= 0x40;
}
/* fallthrough */
case DASM_IMM_S: case DASM_IMM_B: wb: dasmb(n); break;
case DASM_IMM_DB: if (((n+128)&-256) == 0) {
db: if (!mark) mark = cp; mark[-2] += 2; mark = NULL; goto wb;
} else mark = NULL;
/* fallthrough */
case DASM_IMM_D: wd: dasmd(n); break;
case DASM_IMM_WB: if (((n+128)&-256) == 0) goto db; else mark = NULL;
/* fallthrough */
case DASM_IMM_W: dasmw(n); break;
case DASM_VREG: {
int t = *p++;
unsigned char *ex = cp - (t&7);
if ((n & 8) && t < 0xa0) {
if (*ex & 0x80) ex[1] ^= 0x20 << (t>>6); else *ex ^= 1 << (t>>6);
n &= 7;
} else if (n & 0x10) {
if (*ex & 0x80) {
*ex = 0xc5; ex[1] = (ex[1] & 0x80) | ex[2]; ex += 2;
}
while (++ex < cp) ex[-1] = *ex;
if (mark) mark--;
cp--;
n &= 7;
}
if (t >= 0xc0) n <<= 4;
else if (t >= 0x40) n <<= 3;
else if (n == 4 && t < 0x20) { cp[-1] ^= n; *cp++ = 0x20; }
cp[-1] ^= n;
break;
}
case DASM_REL_LG: p++; if (n >= 0) goto rel_pc;
b++; n = (int)(ptrdiff_t)D->globals[-n-10];
/* fallthrough */
case DASM_REL_A: rel_a:
n -= (unsigned int)(ptrdiff_t)(cp+4); goto wd; /* !x64 */
case DASM_REL_PC: rel_pc: {
int shrink = *b++;
int *pb = DASM_POS2PTR(D, n); if (*pb < 0) { n = pb[1]; goto rel_a; }
n = *pb - ((int)(cp-base) + 4-shrink);
if (shrink == 0) goto wd;
if (shrink == 4) { cp--; cp[-1] = *cp-0x10; } else cp[-1] = 0xeb;
goto wb;
}
case DASM_IMM_LG:
p++;
if (n < 0) { dasma((ptrdiff_t)D->globals[-n-10]); break; }
/* fallthrough */
case DASM_IMM_PC: {
int *pb = DASM_POS2PTR(D, n);
dasma(*pb < 0 ? (ptrdiff_t)pb[1] : (*pb + (ptrdiff_t)base));
break;
}
case DASM_LABEL_LG: {
int idx = *p++;
if (idx >= 10)
D->globals[idx-10] = (void *)(base + (*p == DASM_SETLABEL ? *b : n));
break;
}
case DASM_LABEL_PC: case DASM_SETLABEL: break;
case DASM_SPACE: { int fill = *p++; while (n--) *cp++ = fill; break; }
case DASM_ALIGN:
n = *p++;
while (((cp-base) & n)) *cp++ = 0x90; /* nop */
break;
case DASM_EXTERN: n = DASM_EXTERN(Dst, cp, p[1], *p); p += 2; goto wd;
case DASM_MARK: mark = cp; break;
case DASM_ESC: action = *p++;
/* fallthrough */
default: *cp++ = action; break;
case DASM_SECTION: case DASM_STOP: goto stop;
}
}
stop: (void)0;
}
}
if (base + D->codesize != cp) /* Check for phase errors. */
return DASM_S_PHASE;
return DASM_S_OK;
}
/* Get PC label offset. */
int dasm_getpclabel(Dst_DECL, unsigned int pc)
{
dasm_State *D = Dst_REF;
if (pc*sizeof(int) < D->pcsize) {
int pos = D->pclabels[pc];
if (pos < 0) return *DASM_POS2PTR(D, -pos);
if (pos > 0) return -1; /* Undefined. */
}
return -2; /* Unused or out of range. */
}
#ifdef DASM_CHECKS
/* Optional sanity checker to call between isolated encoding steps. */
int dasm_checkstep(Dst_DECL, int secmatch)
{
dasm_State *D = Dst_REF;
if (D->status == DASM_S_OK) {
int i;
for (i = 1; i <= 9; i++) {
if (D->lglabels[i] > 0) { D->status = DASM_S_UNDEF_L|i; break; }
D->lglabels[i] = 0;
}
}
if (D->status == DASM_S_OK && secmatch >= 0 &&
D->section != &D->sections[secmatch])
D->status = DASM_S_MATCH_SEC|(int)(D->section-D->sections);
return D->status;
}
#endif
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minilua
buildvm
buildvm_arch.h
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The files in this directory are only used during the build process of LuaJIT.
For cross-compilation, they must be executed on the host, not on the target.
These files should NOT be installed!
-529
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@@ -1,529 +0,0 @@
/*
** LuaJIT VM builder.
** Copyright (C) 2005-2023 Mike Pall. See Copyright Notice in luajit.h
**
** This is a tool to build the hand-tuned assembler code required for
** LuaJIT's bytecode interpreter. It supports a variety of output formats
** to feed different toolchains (see usage() below).
**
** This tool is not particularly optimized because it's only used while
** _building_ LuaJIT. There's no point in distributing or installing it.
** Only the object code generated by this tool is linked into LuaJIT.
**
** Caveat: some memory is not free'd, error handling is lazy.
** It's a one-shot tool -- any effort fixing this would be wasted.
*/
#include "buildvm.h"
#include "lj_obj.h"
#include "lj_gc.h"
#include "lj_bc.h"
#if LJ_HASJIT
#include "lj_ir.h"
#include "lj_ircall.h"
#endif
#include "lj_frame.h"
#include "lj_dispatch.h"
#if LJ_HASFFI
#include "lj_ctype.h"
#include "lj_ccall.h"
#endif
#include "luajit.h"
#if defined(_WIN32)
#include <fcntl.h>
#include <io.h>
#endif
/* ------------------------------------------------------------------------ */
/* DynASM glue definitions. */
#define Dst ctx
#define Dst_DECL BuildCtx *ctx
#define Dst_REF (ctx->D)
#define DASM_CHECKS 1
#include "../dynasm/dasm_proto.h"
/* Glue macros for DynASM. */
static int collect_reloc(BuildCtx *ctx, uint8_t *addr, int idx, int type);
#define DASM_EXTERN(ctx, addr, idx, type) \
collect_reloc(ctx, addr, idx, type)
/* ------------------------------------------------------------------------ */
/* Avoid trouble if cross-compiling for an x86 target. Speed doesn't matter. */
#define DASM_ALIGNED_WRITES 1
/* Embed architecture-specific DynASM encoder. */
#if LJ_TARGET_X86ORX64
#include "../dynasm/dasm_x86.h"
#elif LJ_TARGET_ARM
#include "../dynasm/dasm_arm.h"
#elif LJ_TARGET_ARM64
#include "../dynasm/dasm_arm64.h"
#elif LJ_TARGET_PPC
#include "../dynasm/dasm_ppc.h"
#elif LJ_TARGET_MIPS
#include "../dynasm/dasm_mips.h"
#else
#error "No support for this architecture (yet)"
#endif
/* Embed generated architecture-specific backend. */
#include "buildvm_arch.h"
/* ------------------------------------------------------------------------ */
void owrite(BuildCtx *ctx, const void *ptr, size_t sz)
{
if (fwrite(ptr, 1, sz, ctx->fp) != sz) {
fprintf(stderr, "Error: cannot write to output file: %s\n",
strerror(errno));
exit(1);
}
}
/* ------------------------------------------------------------------------ */
/* Emit code as raw bytes. Only used for DynASM debugging. */
static void emit_raw(BuildCtx *ctx)
{
owrite(ctx, ctx->code, ctx->codesz);
}
/* -- Build machine code -------------------------------------------------- */
static const char *sym_decorate(BuildCtx *ctx,
const char *prefix, const char *suffix)
{
char name[256];
char *p;
#if LJ_64
const char *symprefix = ctx->mode == BUILD_machasm ? "_" : "";
#elif LJ_TARGET_XBOX360
const char *symprefix = "";
#else
const char *symprefix = ctx->mode != BUILD_elfasm ? "_" : "";
#endif
sprintf(name, "%s%s%s", symprefix, prefix, suffix);
p = strchr(name, '@');
if (p) {
#if LJ_TARGET_X86ORX64
if (!LJ_64 && (ctx->mode == BUILD_coffasm || ctx->mode == BUILD_peobj))
name[0] = name[1] == 'R' ? '_' : '@'; /* Just for _RtlUnwind@16. */
else
*p = '\0';
#elif LJ_TARGET_PPC && !LJ_TARGET_CONSOLE
/* Keep @plt etc. */
#else
*p = '\0';
#endif
}
p = (char *)malloc(strlen(name)+1); /* MSVC doesn't like strdup. */
strcpy(p, name);
return p;
}
#define NRELOCSYM (sizeof(extnames)/sizeof(extnames[0])-1)
static int relocmap[NRELOCSYM];
/* Collect external relocations. */
static int collect_reloc(BuildCtx *ctx, uint8_t *addr, int idx, int type)
{
if (ctx->nreloc >= BUILD_MAX_RELOC) {
fprintf(stderr, "Error: too many relocations, increase BUILD_MAX_RELOC.\n");
exit(1);
}
if (relocmap[idx] < 0) {
relocmap[idx] = ctx->nrelocsym;
ctx->relocsym[ctx->nrelocsym] = sym_decorate(ctx, "", extnames[idx]);
ctx->nrelocsym++;
}
ctx->reloc[ctx->nreloc].ofs = (int32_t)(addr - ctx->code);
ctx->reloc[ctx->nreloc].sym = relocmap[idx];
ctx->reloc[ctx->nreloc].type = type;
ctx->nreloc++;
#if LJ_TARGET_XBOX360
return (int)(ctx->code - addr) + 4; /* Encode symbol offset of .text. */
#else
return 0; /* Encode symbol offset of 0. */
#endif
}
/* Naive insertion sort. Performance doesn't matter here. */
static void sym_insert(BuildCtx *ctx, int32_t ofs,
const char *prefix, const char *suffix)
{
ptrdiff_t i = ctx->nsym++;
while (i > 0) {
if (ctx->sym[i-1].ofs <= ofs)
break;
ctx->sym[i] = ctx->sym[i-1];
i--;
}
ctx->sym[i].ofs = ofs;
ctx->sym[i].name = sym_decorate(ctx, prefix, suffix);
}
/* Build the machine code. */
static int build_code(BuildCtx *ctx)
{
int status;
int i;
/* Initialize DynASM structures. */
ctx->nglob = GLOB__MAX;
ctx->glob = (void **)malloc(ctx->nglob*sizeof(void *));
memset(ctx->glob, 0, ctx->nglob*sizeof(void *));
ctx->nreloc = 0;
ctx->globnames = globnames;
ctx->extnames = extnames;
ctx->relocsym = (const char **)malloc(NRELOCSYM*sizeof(const char *));
ctx->nrelocsym = 0;
for (i = 0; i < (int)NRELOCSYM; i++) relocmap[i] = -1;
ctx->dasm_ident = DASM_IDENT;
ctx->dasm_arch = DASM_ARCH;
dasm_init(Dst, DASM_MAXSECTION);
dasm_setupglobal(Dst, ctx->glob, ctx->nglob);
dasm_setup(Dst, build_actionlist);
/* Call arch-specific backend to emit the code. */
ctx->npc = build_backend(ctx);
/* Finalize the code. */
(void)dasm_checkstep(Dst, -1);
if ((status = dasm_link(Dst, &ctx->codesz))) return status;
ctx->code = (uint8_t *)malloc(ctx->codesz);
if ((status = dasm_encode(Dst, (void *)ctx->code))) return status;
/* Allocate symbol table and bytecode offsets. */
ctx->beginsym = sym_decorate(ctx, "", LABEL_PREFIX "vm_asm_begin");
ctx->sym = (BuildSym *)malloc((ctx->npc+ctx->nglob+1)*sizeof(BuildSym));
ctx->nsym = 0;
ctx->bc_ofs = (int32_t *)malloc(ctx->npc*sizeof(int32_t));
/* Collect the opcodes (PC labels). */
for (i = 0; i < ctx->npc; i++) {
int32_t ofs = dasm_getpclabel(Dst, i);
if (ofs < 0) return 0x22000000|i;
ctx->bc_ofs[i] = ofs;
if ((LJ_HASJIT ||
!(i == BC_JFORI || i == BC_JFORL || i == BC_JITERL || i == BC_JLOOP ||
i == BC_IFORL || i == BC_IITERL || i == BC_ILOOP)) &&
(LJ_HASFFI || i != BC_KCDATA))
sym_insert(ctx, ofs, LABEL_PREFIX_BC, bc_names[i]);
}
/* Collect the globals (named labels). */
for (i = 0; i < ctx->nglob; i++) {
const char *gl = globnames[i];
int len = (int)strlen(gl);
if (!ctx->glob[i]) {
fprintf(stderr, "Error: undefined global %s\n", gl);
exit(2);
}
/* Skip the _Z symbols. */
if (!(len >= 2 && gl[len-2] == '_' && gl[len-1] == 'Z'))
sym_insert(ctx, (int32_t)((uint8_t *)(ctx->glob[i]) - ctx->code),
LABEL_PREFIX, globnames[i]);
}
/* Close the address range. */
sym_insert(ctx, (int32_t)ctx->codesz, "", "");
ctx->nsym--;
dasm_free(Dst);
return 0;
}
/* -- Generate VM enums --------------------------------------------------- */
const char *const bc_names[] = {
#define BCNAME(name, ma, mb, mc, mt) #name,
BCDEF(BCNAME)
#undef BCNAME
NULL
};
#if LJ_HASJIT
const char *const ir_names[] = {
#define IRNAME(name, m, m1, m2) #name,
IRDEF(IRNAME)
#undef IRNAME
NULL
};
const char *const irt_names[] = {
#define IRTNAME(name, size) #name,
IRTDEF(IRTNAME)
#undef IRTNAME
NULL
};
const char *const irfpm_names[] = {
#define FPMNAME(name) #name,
IRFPMDEF(FPMNAME)
#undef FPMNAME
NULL
};
const char *const irfield_names[] = {
#define FLNAME(name, ofs) #name,
IRFLDEF(FLNAME)
#undef FLNAME
NULL
};
const char *const ircall_names[] = {
#define IRCALLNAME(cond, name, nargs, kind, type, flags) #name,
IRCALLDEF(IRCALLNAME)
#undef IRCALLNAME
NULL
};
static const char *const trace_errors[] = {
#define TREDEF(name, msg) msg,
#include "lj_traceerr.h"
NULL
};
#endif
#if LJ_HASJIT
static const char *lower(char *buf, const char *s)
{
char *p = buf;
while (*s) {
*p++ = (*s >= 'A' && *s <= 'Z') ? *s+0x20 : *s;
s++;
}
*p = '\0';
return buf;
}
#endif
/* Emit C source code for bytecode-related definitions. */
static void emit_bcdef(BuildCtx *ctx)
{
int i;
fprintf(ctx->fp, "/* This is a generated file. DO NOT EDIT! */\n\n");
fprintf(ctx->fp, "LJ_DATADEF const uint16_t lj_bc_ofs[] = {\n");
for (i = 0; i < ctx->npc; i++) {
if (i != 0)
fprintf(ctx->fp, ",\n");
fprintf(ctx->fp, "%d", ctx->bc_ofs[i]);
}
}
/* Emit VM definitions as Lua code for debug modules. */
static void emit_vmdef(BuildCtx *ctx)
{
#if LJ_HASJIT
char buf[80];
#endif
int i;
fprintf(ctx->fp, "-- This is a generated file. DO NOT EDIT!\n\n");
fprintf(ctx->fp, "assert(require(\"jit\").version == \"%s\", \"LuaJIT core/library version mismatch\")\n\n", LUAJIT_VERSION);
fprintf(ctx->fp, "return {\n\n");
fprintf(ctx->fp, "bcnames = \"");
for (i = 0; bc_names[i]; i++) fprintf(ctx->fp, "%-6s", bc_names[i]);
fprintf(ctx->fp, "\",\n\n");
#if LJ_HASJIT
fprintf(ctx->fp, "irnames = \"");
for (i = 0; ir_names[i]; i++) fprintf(ctx->fp, "%-6s", ir_names[i]);
fprintf(ctx->fp, "\",\n\n");
fprintf(ctx->fp, "irfpm = { [0]=");
for (i = 0; irfpm_names[i]; i++)
fprintf(ctx->fp, "\"%s\", ", lower(buf, irfpm_names[i]));
fprintf(ctx->fp, "},\n\n");
fprintf(ctx->fp, "irfield = { [0]=");
for (i = 0; irfield_names[i]; i++) {
char *p;
lower(buf, irfield_names[i]);
p = strchr(buf, '_');
if (p) *p = '.';
fprintf(ctx->fp, "\"%s\", ", buf);
}
fprintf(ctx->fp, "},\n\n");
fprintf(ctx->fp, "ircall = {\n[0]=");
for (i = 0; ircall_names[i]; i++)
fprintf(ctx->fp, "\"%s\",\n", ircall_names[i]);
fprintf(ctx->fp, "},\n\n");
fprintf(ctx->fp, "traceerr = {\n[0]=");
for (i = 0; trace_errors[i]; i++)
fprintf(ctx->fp, "\"%s\",\n", trace_errors[i]);
fprintf(ctx->fp, "},\n\n");
#endif
}
/* -- Argument parsing ---------------------------------------------------- */
/* Build mode names. */
static const char *const modenames[] = {
#define BUILDNAME(name) #name,
BUILDDEF(BUILDNAME)
#undef BUILDNAME
NULL
};
/* Print usage information and exit. */
static void usage(void)
{
int i;
fprintf(stderr, LUAJIT_VERSION " VM builder.\n");
fprintf(stderr, LUAJIT_COPYRIGHT ", " LUAJIT_URL "\n");
fprintf(stderr, "Target architecture: " LJ_ARCH_NAME "\n\n");
fprintf(stderr, "Usage: buildvm -m mode [-o outfile] [infiles...]\n\n");
fprintf(stderr, "Available modes:\n");
for (i = 0; i < BUILD__MAX; i++)
fprintf(stderr, " %s\n", modenames[i]);
exit(1);
}
/* Parse the output mode name. */
static BuildMode parsemode(const char *mode)
{
int i;
for (i = 0; modenames[i]; i++)
if (!strcmp(mode, modenames[i]))
return (BuildMode)i;
usage();
return (BuildMode)-1;
}
/* Parse arguments. */
static void parseargs(BuildCtx *ctx, char **argv)
{
const char *a;
int i;
ctx->mode = (BuildMode)-1;
ctx->outname = "-";
for (i = 1; (a = argv[i]) != NULL; i++) {
if (a[0] != '-')
break;
switch (a[1]) {
case '-':
if (a[2]) goto err;
i++;
goto ok;
case '\0':
goto ok;
case 'm':
i++;
if (a[2] || argv[i] == NULL) goto err;
ctx->mode = parsemode(argv[i]);
break;
case 'o':
i++;
if (a[2] || argv[i] == NULL) goto err;
ctx->outname = argv[i];
break;
default: err:
usage();
break;
}
}
ok:
ctx->args = argv+i;
if (ctx->mode == (BuildMode)-1) goto err;
}
int main(int argc, char **argv)
{
BuildCtx ctx_;
BuildCtx *ctx = &ctx_;
int status, binmode;
if (sizeof(void *) != 4*LJ_32+8*LJ_64) {
fprintf(stderr,"Error: pointer size mismatch in cross-build.\n");
fprintf(stderr,"Try: make HOST_CC=\"gcc -m32\" CROSS=...\n\n");
return 1;
}
UNUSED(argc);
parseargs(ctx, argv);
if ((status = build_code(ctx))) {
fprintf(stderr,"Error: DASM error %08x\n", status);
return 1;
}
switch (ctx->mode) {
case BUILD_peobj:
case BUILD_raw:
binmode = 1;
break;
default:
binmode = 0;
break;
}
if (ctx->outname[0] == '-' && ctx->outname[1] == '\0') {
ctx->fp = stdout;
#if defined(_WIN32)
if (binmode)
_setmode(_fileno(stdout), _O_BINARY); /* Yuck. */
#endif
} else if (!(ctx->fp = fopen(ctx->outname, binmode ? "wb" : "w"))) {
fprintf(stderr, "Error: cannot open output file '%s': %s\n",
ctx->outname, strerror(errno));
exit(1);
}
switch (ctx->mode) {
case BUILD_elfasm:
case BUILD_coffasm:
case BUILD_machasm:
emit_asm(ctx);
emit_asm_debug(ctx);
break;
case BUILD_peobj:
emit_peobj(ctx);
break;
case BUILD_raw:
emit_raw(ctx);
break;
case BUILD_bcdef:
emit_bcdef(ctx);
emit_lib(ctx);
break;
case BUILD_vmdef:
emit_vmdef(ctx);
emit_lib(ctx);
fprintf(ctx->fp, "}\n\n");
break;
case BUILD_ffdef:
case BUILD_libdef:
case BUILD_recdef:
emit_lib(ctx);
break;
case BUILD_folddef:
emit_fold(ctx);
break;
default:
break;
}
fflush(ctx->fp);
if (ferror(ctx->fp)) {
fprintf(stderr, "Error: cannot write to output file: %s\n",
strerror(errno));
exit(1);
}
fclose(ctx->fp);
return 0;
}
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