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111 Commits
Author SHA1 Message Date
Alug 4676885521 fixup: replace stricmp with fasticmp
actually replace everything correctly
my dumbass forgor about the fast both strcmp and stricmp matter in sort stuff so we cannot use the fastcmp stuff there, which means we should not redifine stricmp as fasticmp in case something relies on that behaviour ugh
2025-11-01 23:45:06 +01:00
Alug df10855483 fix oopsie that broke name change 2025-11-01 23:15:38 +01:00
Alug dc6bf05f35 experiment: replace every strcasecmp with fasticmp
same as before, tho this is not twice as fast but atleast 1/3 faster
2025-11-01 23:15:26 +01:00
Alug 871545024d experiment: replace every strcmp with fastcmp
did some profiling and in basically every single test fastcmp was twice as fast as strcmp
maybe this speeds up some things
2025-11-01 23:15:21 +01:00
Alug aeb172f2ab do some smol cleanup r_skins
mostly style fixes, some minor caching for some things
2025-11-01 22:35:34 +01:00
Alug 4fccb48d2a fix wonky variable names 2025-11-01 20:58:04 +01:00
Alug 3e0150d4f3 remove auto/postload check variables
we can just check our counts since D_FindAddonsToAutoload will never be called again
2025-11-01 20:53:31 +01:00
Alug 7c1f17bb8d pass our file counts to W_InitMultipleFiles
smol opzimiation, skips some ptr deref
2025-11-01 20:49:03 +01:00
Alug c8ae4a89d9 throw motion blur effect stuff behind an ifdef
so we can get rid of the unused array
prob could just remove it at this point, but maybe ill fix it someday for the funnis
2025-11-01 20:08:36 +01:00
Alug 42b1f849c0 cleanup and optimize startup wad handling 2025-11-01 20:08:33 +01:00
Alug c0f24ebbbc postautoloaded can be static
not used outside of d_main
2025-11-01 20:08:30 +01:00
Alug de73c53665 optimize addon autoload handling 2025-11-01 20:08:25 +01:00
Alug 908e073628 removed unused autoload variables
M_ConnectMenuModChecks been checking an uninitialized bool the whole time Zzz...
2025-11-01 18:29:10 +01:00
Gustaf Alhäll eaee95a026 Add -workdir 2025-11-01 18:15:20 +01:00
Alug 456a380e3a HWR_PrecacheLevel: disable sprite precaching
in some cases this may lead to crashes, its mostly useless in gl eitherway due to how colourmapped sprites work
2025-11-01 16:32:27 +01:00
Alug c428472c6f dont precache anything ever in HWR_PrecacheLevel if disabled
before some cvar callbacks called this unconditionally
2025-11-01 16:32:19 +01:00
Alug feff5a7c17 make a toggle for using angleturn in replays
while this is more accurate to how the player experienced stuff in the actual game, this also can be somewhat jittery and stuttery depending on the net conditions the replay was recorded in, so make this toggable if someone wants it
2025-11-01 16:32:16 +01:00
Alug ae306351ba add cv_precachetextures to advanced video options 2025-11-01 16:32:13 +01:00
Alug 03de30df3e SV_StopServer: reset textcmdbuf
fixes an issue where in some rare cases, the game may get stuck in a weird limbo state due to the text command buffer being full and never be cleared, so net commands can never be executed
2025-11-01 03:01:40 +01:00
toaster e45c72f525 SV_StopServer: Use G_SetGamestate instead of a direct write
An apparent oversight identified while working on the previous commit.
2025-11-01 03:01:17 +01:00
Alug 36c43d89e6 GL encore: use struct for encore texture handling
struct with two sets of maptextures, one for normal another for encore textures
functionally identical, hopefully also performancewise
more explicit than doing this with just one set and indexing stuff :bloblcatpats:
2025-10-31 15:10:39 +01:00
Alug f34a47c50d HWR_PrecacheLevelFlats: only run flat encore case when having an "encoremap"
not when its just encore mode
might save some time on some maps, as we dont need to check for remapping
2025-10-31 15:10:32 +01:00
Alug 24895874ed UDP_Bind: check socket send buffer size aswell
if to small than adjust, like receive buffer
2025-10-30 18:04:04 +01:00
Gustaf Alhäll 129f88b6a7 Fix buffer underflow when querying invalid nodes 2025-10-30 18:03:47 +01:00
Alug cb5c4e482e SOCK_GetAddr: freeaddrinfo does not need to be called on getaddrinfo failure 2025-10-30 18:03:43 +01:00
Alug db2062ed1d some i_tcp fixes
- SOCK_Get return true when receiving good packet from a lan player
- SOCK_GetAddr fix handling of ipv6 addresses, so ipv6 servers can be found in the serverlist

taken from srb2/classic
2025-10-30 18:03:38 +01:00
Alug 45ee50b47d remove reduntant stuff from D_ClearState and G_StopDemo
we only need R_ExecuteSetViewSize from splitscreen_onchange, the rest doesent do anything due to SV_StopServer call earlier setting cl_mode to CL_ABORTED
SV_StopServer also calls Y_EndIntermission and Y_EndVote if necessary
2025-10-28 01:21:38 +01:00
Alug 694a8eeb69 P_TryMove: save one R_PointInSubsector call per player
by reusing the special sector calculated earlier, this didnt change for when its checked another time
also one fixedmul in P_SceneryTryMove in some cases
2025-10-28 00:50:02 +01:00
Alug 908bba2c8a rename subsector variable in P_TryCameraMove to be more descriptive 2025-10-28 00:49:58 +01:00
Alug 88363cf45d add NOHOLEPUNCH flag to disable holepunch entirely 2025-10-27 22:58:42 +01:00
Alug 509e7140e3 use strlcpy for filling playerinfo names
MAXPLAYERNAME+1 so it copies 21 and null terminates the last
2025-10-27 21:21:39 +01:00
Alug 056f919bbe DrawTiltedSpan: more micro optimize
- do pointerdiff outside the loops, no need to do them 16 times per span
- cache tiltilighting and planezlight, mark as const and restrict
2025-10-27 00:56:21 +01:00
Alug 548cad76b2 drawspan: some type fixes, mark const and reordering 2025-10-26 14:05:12 +01:00
Alug e26fb91350 simplify vhs effect interpolation 2025-10-25 22:32:58 +02:00
Alug 28685ea658 fix some tooltips issues, wording and inconsistencies
fbo also now supports from gl 2.1
2025-10-25 20:39:01 +02:00
Alug a69df8807d fix some messed up whitespaces lel 2025-10-24 21:57:57 +02:00
Alug 26fc417555 forgor about localskin menu
Zzz....
2025-10-24 16:09:53 +02:00
Alug bb3dd435f0 oop didnt mean to move this 2025-10-24 15:49:40 +02:00
indev 16a531272f Skip repeating backslashes in HU_DoCEcho when printing to console 2025-10-24 16:36:50 +03:00
Alug ba5b79e48a dont double print kitchen sink message to log
we already handle this in HU_DoCEcho
2025-10-24 15:37:11 +02:00
Alug 59470ddbd4 fix oob access in D_SetupVote
check if luamaps was set before
2025-10-24 15:37:08 +02:00
Alug 82c4191516 Revert "SDLSetMode: render immediately after resolution change to avoid 1-frame of texture presented at wrong size"
This reverts commit 0e2ffdeb1d.
2025-10-24 04:09:43 +02:00
Alug 8a305d3c79 move those to D_ClearState 2025-10-24 03:47:59 +02:00
Alug 7c507c7b3b do some cleanup g_demo
:shook:
use the CLEANUP macro everywhere
init some things that may not be initialized
and make this more readable
lets hope didnt break anything Zzz...
TODO: if there are still issues with demo records and stuff crashing might consider porting some of the fixes from RR
2025-10-24 03:44:56 +02:00
Alug ca27dad6c1 use D_ClearState in G_StopDemo
actually fixes issues with crashes AND palette reset
also resets a bunch of more stuff which def is good
2025-10-24 03:44:53 +02:00
Alug 383d55cac6 smol cleanup V_DrawVhsEffect
dont need to assign all the software stuff in gl mode
2025-10-24 03:37:45 +02:00
James R. 0e2ffdeb1d SDLSetMode: render immediately after resolution change to avoid 1-frame of texture presented at wrong size 2025-10-24 01:55:20 +02:00
Alug b84d101337 initialize sdl window,renderer and texture to something 2025-10-24 01:55:17 +02:00
Alug 852aa74d62 random style fixes and stuff 2025-10-23 21:01:20 +02:00
Alug aa06459c09 set special case for console key when using native keyboard input
ALWAYS make sure that remains in the same physical place
otherwise things might get very annoying
it already does so with my german layout
2025-10-23 21:01:20 +02:00
Alug c07502bf5a use strl instead of strn stuff to copy cecho text
ALOT safer than whatever this did before
2025-10-23 20:51:24 +02:00
Alug f751161693 fix CECHO text being overwritten with nothing
strlcat not strlcpy
2025-10-23 20:37:57 +02:00
toaster ed16c4fd9f Simplify intermission timer code
- We had two ways of ending the intermission, but only one would actually be used, and it resulted in code duplication.
- Combine the two ways.
- Disable the reached-but-didn't-do-anything-before-now code path for setting endtic.
2025-10-22 23:08:43 +02:00
Alug 41407538d4 cleanup + optimizations mixer_sound
thx indev for the better ms rounding code <3
2025-10-22 22:53:14 +02:00
Alug 5f394cd938 handle more memory allocation failure cases
reported with -Wformat-overflow
2025-10-22 16:02:35 +02:00
Alug e5bae89d0f fix namescrollbuf and mapmusic.name copies
ensure those are properly null terminated
as reported by ubsan
2025-10-22 15:34:43 +02:00
Alug f749800276 fix playersetup skin speen reading out of bounds
reported by ubsan
2025-10-22 15:34:40 +02:00
Alug 5289027272 uninline ctf resynch stuff
this wont ever be used and just makes lto and others complain occasionally (maybe frenmod uses ctf? forgor)
2025-10-22 15:34:38 +02:00
Alug 77f4d4ef3b fix replays occasionally crashing when stopping
due to R_ReInitColormaps our extra_colormaps pointer may be freed
so ensure it only gets called after gamestate has been set to GS_NULL so we dont risk doing this mid renderframe
fixes crashes in software and palette render mode
2025-10-22 13:48:56 +02:00
AJ Martinez a94740f5e9 Fix unsteady camera movement in demos 2025-10-22 13:44:32 +02:00
toaster ab27090ecf Don't send a netxcmd when using addfile outside of netgame
Was supposed to be happening already, but `multiplayer` is a useless variable...
2025-10-22 11:32:49 +02:00
Alug 93d0106c28 remove erronous ";" 2025-10-22 11:32:46 +02:00
Alug 27433f6fb5 call R_SetupFreelook in R_ExecuteSetViewSize
to instantly update our now stale yslope pointer!
fixes random crashes when switching numbers of splitviews in replays
2025-10-21 19:26:31 +02:00
Alug f8e5049d76 fix R_MakeSpans accessing "spanstart" out of bounds when in splitscreen
it gets allocated for viewheight not vid.height!
2025-10-21 19:26:27 +02:00
Alug 2009cdeaeb init few more things 2025-10-21 18:36:05 +02:00
Alug 0f43f19b71 remove unused maskdraw_t struct 2025-10-21 18:01:03 +02:00
Alug 1ac7852bd2 initialize a bunch of stuff that gets passed to realloc 2025-10-21 17:52:21 +02:00
indev f5e7b65ae0 Fix replay names not displaying if you have more than INT16_MAX replays 2025-10-21 17:11:45 +03:00
Alug 4c5d34e82c Revert "Fix ghost hitlist causing zone errors (closes #118)"
This reverts commit ab13b28106.
2025-10-21 16:09:02 +02:00
Alug 0dad927c05 fix 4th player background not drawin in gl in 3 player splitscreen 2025-10-21 15:42:33 +02:00
Alug f231417465 fix splitscreen view in gl 2025-10-21 15:27:05 +02:00
Alug 51b8dc9101 m_menu: add textinput special case for playername string
itself it already checks to not write out of bounds, this is mostly just to fix visual issues
kind hacky, but works for now
2025-10-21 14:45:10 +02:00
Alug 71e9c4f5af use "viewssnum" for shadowdir stuff 2025-10-21 14:34:33 +02:00
Alug 1acae3e4af use malloc for spawnstate mapdata copies
they might be somewhat large and get completely overwritten eitherway so save us the 0 init
2025-10-21 14:34:30 +02:00
Alug 4c04d09d18 rename 2025-10-21 14:34:28 +02:00
indev b99cd88947 Fix possible buffer overflow in M_TextInputSetString when string length is greatter than buffer length 2025-10-21 01:46:39 +03:00
Alug 4a786449c4 fix NIGHTS hoop hoopcenter
fixes visual issues when going through them
2025-10-20 19:48:28 +02:00
Alug aef6dcdbc9 handle ceepeepee 2025-10-20 19:25:41 +02:00
Alug 0e9ec096c2 slightly clean up makefile
- pass "-g" on mingw builds generally after everything (needs testing)
-use "libs" instead of "LDFLAGS" (identical purpose)
- pass "mno-ms-bitfields" on gcc, shouldnt be really needed but just in case
2025-10-20 17:02:36 +01:00
Alug 50ce3c4431 R_FlushQuad: dont use 64bit/8byte copy on 32bit targets
on 32bit targets this will just compile into two 32bit copies which gcc cant optimize as well as it can with the byte copy (it seems to love to do some AVX stuff atleast in my tests)
so this is only useful for 64bit capable platforms (compiler does not seem to do 64bit copys for the byte copy case, so this ends up being faster)
2025-10-20 16:32:48 +02:00
Alug c6c1dbd066 R_FlushQuad: also check "source" for alignment 2025-10-20 16:17:01 +02:00
Alug ece8d9e80c R_FlushQuad: fix column flush on odd width resolutions 2025-10-20 00:56:30 +02:00
Alug fdcbd276e9 remove unessecaary template branch in R_DrawColumnPixel 2025-10-19 23:07:21 +02:00
Alug 6d77672ee3 no need to pass anything to R_InitViewBuffer 2025-10-19 22:19:20 +02:00
Alug 28aec6cad5 add USEUBSAN compiler flag
to compile with ubsan duh
2025-10-19 21:59:39 +02:00
Alug 1f028f523e R_FlushQuad: fix unaligned memory access 2025-10-19 21:59:35 +02:00
Alug 349bf06e4b macrofy column function definitions 2025-10-19 21:59:32 +02:00
Alug e044db73f5 those should be initialised to something 2025-10-19 21:59:29 +02:00
Alug 7555d689db clear our column buffer after allocation 2025-10-19 21:59:27 +02:00
Alug a6438da531 use spawn sector and line tags for P_ReloadSaveLevelData
should speed up resynch a little, now that we properly save them
2025-10-18 23:11:00 +02:00
Alug 8c6893cff6 init taglists in P_LoadMapData
no reason to init them in P_SpawnSpecials
fixes join crashes on some maps
2025-10-18 23:04:25 +02:00
Alug af03b51191 add guard to vid.screens free
not super necessary but better safe than sorry
2025-10-18 21:34:23 +02:00
Alug 178d8b7b53 fix demo_slug compiler warning
Zzz....
2025-10-18 16:15:19 +02:00
NepDisk de99a3036d Update Discord RPC
Based on some of the changes from RR.
Accounts for the fact discord does not have tags anymore and makes skin code easier to manage
2025-10-18 16:15:17 +02:00
NepDisk 5c613f6c8f Use a constant for file path stuff 2025-10-18 16:15:14 +02:00
James R 59628377fa Resize menudemo_t filepath to fix -Wformat-truncation 2025-10-18 16:15:11 +02:00
Alug 278f3c3ef6 turnsmoothing splitscreen player support
i hate our menus Zzz....
2025-10-17 09:24:33 +02:00
Alug 3ba1596976 change wheel input "sensitivity"
200 maps perfectly to our turn values
so the wheel now actually better reflects the inputs and does not turn fully super early uhh
2025-10-16 23:15:42 +02:00
Alug 02f6fa0665 HACK: call texture precache when toggling a setting that flushes opengl textures
workaround for batching sort issues
should be good eitherway to reduce stutters after toggling them
2025-10-16 22:21:37 +02:00
Alug f4aec1d591 port "Lite Steer" from RR
took me a while to realize RR makes everything go though "analogue" input handlers
2025-10-16 21:53:40 +02:00
Alug 5c2a87dea6 fix off by one when playing with controller sticks
also simplify driftturn handling
2025-10-16 21:53:37 +02:00
Alug d5aa9ae0f1 fix 32bit windoze compile
again......
2025-10-16 15:07:35 +01:00
indev 6096822cbb Use str.resize(size) instead of str = str.substr(0, size) (ty lug <3) 2025-10-16 15:16:23 +03:00
Alug 0030367649 fix UB in R_PointOnSide
by not shifting a 32bit int by 31 bits
this is more in line with the original function eitherways
2025-10-16 14:08:30 +02:00
Alug 66f67c91e8 G_SaveDemo: fix oob reads/writes for replay names
demo.titlename has a size of 65! not 128!
also handles memory failure and checks bounds for the remaining lenght in the demo slug
2025-10-16 14:01:02 +02:00
Alug c73c1af2d5 let replays with empty name save
this does not crash for us
2025-10-16 14:00:57 +02:00
toaster 638e95325a G_SaveDemo: Resolve memory errors that could result in crashes
- Empty `demo.titlename` case
    - Don't try to save demo of name `.lmp`
    - Doesn't fall back to anything, because emptying out the name field can be reasonably treated as not wanting to save
- `demo.titlename` consists only of invalid characters
    - Don't try to save demo of name `-.lmp`
    - Falls back to the default demo title, because the user clearly wanted to save and just happened to provide invalid text
2025-10-16 14:00:55 +02:00
Alug 66ce745e91 add allocation failure case in R_DrawMasked 2025-10-16 14:00:51 +02:00
Alug 2b39d137b4 guard against null string in stringwidth functions
hud drawlists may actually pass null to them
2025-10-16 14:00:48 +02:00
Alug 1ed616dcef pass rover directly to check_fof_offscreen 2025-10-16 14:00:45 +02:00
indev 24ef2819b0 Merge pull request #205 from Indev450/dsdacol
Software Renderer: Implement Column buffering system
2025-10-15 21:52:45 +03:00
86 changed files with 2126 additions and 1547 deletions

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+22 -13
View File
@@ -49,6 +49,7 @@
# Already enabled by default for 32-bit
# Windows.
# NOCURL=1 - Disable libcurl--HTTP capability.
# NOHOLEPUNCH=1 - Disable holepunch capability.
# NOLIBGME=1 - Disable game music emu, retro VGM support.
# NOOPENMPT=1 - Disable module (tracker) music support.
# NOMIXER=1 - Disable SDL Mixer (audio playback).
@@ -69,6 +70,7 @@
# VALGRIND=1 - Enable Valgrind memory debugging support.
# PROFILEMODE=1 - Enable performance profiling (gprof).
# USEASAN=1 - Enable building with Address Sanitizer.
# USEUBSAN=1 - Enable building with Undefined Behavior Sanitizer.
# NOLIBBACKTRACE=1 - Disable using Libbacktrace for crashlog traces.
#
# General flags for building:
@@ -243,10 +245,14 @@ ifdef STATIC
libs+=-static
endif
ifneq (,$(filter $(CC) $(CXX),gcc g++))
opts+=-mno-ms-bitfields
endif
# build with profiling information
ifdef PROFILEMODE
opts+=-pg
LDFLAGS+=-pg
libs+=-pg
endif
ifdef DEBUGMODE
@@ -256,29 +262,32 @@ debug_opts=-DNDEBUG
opts+=-O3
ifdef USELTO
# compile with LTO
ifdef MINGW
opts+=-flto=auto -g
LDFLAGS+=-flto=auto -g
else
opts+=-flto=auto
LDFLAGS+=-flto=auto
endif
libs+=-flto=auto
endif
endif
ifdef USEASAN
# compile with asan
ifdef MINGW
opts+=-fsanitize=address -g
libs+=-fsanitize=address -g
else
opts+=-fsanitize=address
libs+=-fsanitize=address
endif
ifdef USEUBSAN
# compile with asan
opts+=-fsanitize=undefined
libs+=-fsanitize=undefined
endif
ifeq ($(CC),clang)
LDFLAGS+= -fuse-ld=lld
ifneq (,$(filter $(CC) $(CXX),clang clang++))
libs+=-fuse-ld=lld
endif
ifdef MINGW
# mingw needs this passed AFTER lto and the likes were passed
# otherwise libbacktrace may break
opts+=-g
libs+=-g
endif
# debug_opts also get passed to windres
+2 -1
View File
@@ -6,7 +6,8 @@ passthru_opts+=\
NOHW NOMD5 NOPOSTPROCESSING\
MOBJCONSISTANCY PACKETDROP ZDEBUG\
HAVE_MINIUPNPC\
HAVE_DISCORDRPC DEVELOP
HAVE_DISCORDRPC DEVELOP\
NOHOLEPUNCH\
# build with debugging information
ifdef DEBUGMODE
+3 -1
View File
@@ -2,6 +2,8 @@
# Mingw, if you don't know, that's Win32/Win64
#
sources+=$(call List,win32/Sourcefile)
ifndef MINGW64
EXENAME?=srb2kart-saturn_32bit.exe
else
@@ -95,7 +97,7 @@ LIBBACKTRACE_libs:=-L$(lib)/lib/x86_64 -lbacktrace
$(eval $(call _set,LIBBACKTRACE))
else
lib:=../libs/drmingw
opts+=-I$(lib)/include
opts+=-I$(lib)/include -DHAVE_DRMINGW
libs+=-L$(lib)/lib/win32 -lmgwhelp -lexchndl
endif
+4 -2
View File
@@ -24,6 +24,8 @@
#include "lauxlib.h"
#include "../doomdef.h"
#define FREELIST_REF 0 /* free list of references */
@@ -40,7 +42,7 @@ LUALIB_API int luaL_argerror (lua_State *L, int narg, const char *extramsg) {
if (!lua_getstack(L, 0, &ar)) /* no stack frame? */
return luaL_error(L, "bad argument #%d (%s)", narg, extramsg);
lua_getinfo(L, "n", &ar);
if (strcmp(ar.namewhat, "method") == 0) {
if (fastcmp(ar.namewhat, "method")) {
narg--; /* do not count `self' */
if (narg == 0) /* error is in the self argument itself? */
return luaL_error(L, "calling " LUA_QS " on bad self (%s)",
@@ -97,7 +99,7 @@ LUALIB_API int luaL_checkoption (lua_State *L, int narg, const char *def,
luaL_checkstring(L, narg);
int i;
for (i=0; lst[i]; i++)
if (strcmp(lst[i], name) == 0)
if (fastcmp(lst[i], name))
return i;
return luaL_argerror(L, narg,
lua_pushfstring(L, "invalid option " LUA_QS, name));
+5 -3
View File
@@ -161,12 +161,13 @@ static int io_tostring (lua_State *L) {
static int StartsWith(const char *a, const char *b) // this is wolfs being lazy yet again
{
if(strncmp(a, b, strlen(b)) == 0) return 1;
if (strncmp(a, b, strlen(b)) == 0) return 1;
return 0;
}
static int io_open (lua_State *L) {
static int io_open(lua_State *L)
{
FILE **pf;
const char *filename = luaL_checkstring(L, 1);
int pass = 0;
@@ -178,12 +179,13 @@ static int io_open (lua_State *L) {
for (i = 0; i < (sizeof (whitelist) / sizeof(const char *)); i++)
{
if (!stricmp(&filename[length - strlen(whitelist[i])], whitelist[i]))
if (fasticmp(&filename[length - strlen(whitelist[i])], whitelist[i]))
{
pass = 1;
break;
}
}
if (l_unlikely(strstr(filename, "..") || strchr(filename, ':') || StartsWith(filename, "\\")
|| StartsWith(filename, "/") || !pass))
{
+47 -44
View File
@@ -359,7 +359,7 @@ size_t COM_CheckParm(const char *check)
size_t i;
for (i = 1; i < com_argc; i++)
if (!strcasecmp(check, com_argv[i]))
if (fasticmp(check, com_argv[i]))
return i;
return 0;
}
@@ -456,7 +456,7 @@ void COM_AddCommand(const char *name, com_func_t func)
// fail if the command already exists
for (cmd = com_commands; cmd; cmd = cmd->next)
{
if (!stricmp(name, cmd->name)) //case insensitive now that we have lower and uppercase!
if (fasticmp(name, cmd->name)) //case insensitive now that we have lower and uppercase!
{
// don't I_Error for Lua commands
// Lua commands can replace game commands, and they have priority.
@@ -492,7 +492,7 @@ int COM_AddLuaCommand(const char *name)
// command already exists
for (cmd = com_commands; cmd; cmd = cmd->next)
{
if (!stricmp(name, cmd->name)) //case insensitive now that we have lower and uppercase!
if (fasticmp(name, cmd->name)) //case insensitive now that we have lower and uppercase!
{
// replace the built in command.
cmd->function = COM_Lua_f;
@@ -519,7 +519,7 @@ static boolean COM_Exists(const char *com_name)
xcommand_t *cmd;
for (cmd = com_commands; cmd; cmd = cmd->next)
if (!stricmp(com_name, cmd->name))
if (fasticmp(com_name, cmd->name))
return true;
return false;
@@ -571,7 +571,7 @@ static void COM_ExecuteString(char *ptext)
// check functions
for (cmd = com_commands; cmd; cmd = cmd->next)
{
if (!stricmp(com_argv[0], cmd->name)) //case insensitive now that we have lower and uppercase!
if (fasticmp(com_argv[0], cmd->name)) //case insensitive now that we have lower and uppercase!
{
cmd->function();
return;
@@ -581,7 +581,7 @@ static void COM_ExecuteString(char *ptext)
// check aliases
for (a = com_alias; a; a = a->next)
{
if (!stricmp(com_argv[0], a->name))
if (fasticmp(com_argv[0], a->name))
{
if (recursion > MAX_ALIAS_RECURSION)
CONS_Alert(CONS_WARNING, M_GetText("Alias recursion cycle detected!\n"));
@@ -700,6 +700,7 @@ static void COM_Echo_f(void)
for (i = 1; i < COM_Argc(); i++)
CONS_Printf("%s ", COM_Argv(i));
CONS_Printf("\n");
}
@@ -708,11 +709,11 @@ static void COM_Echo_f(void)
static void COM_CEcho_f(void)
{
size_t i;
char cechotext[1024] = "";
char cechotext[1024] = {0};
for (i = 1; i < COM_Argc(); i++)
{
strlcpy(cechotext, COM_Argv(i), sizeof(cechotext)-1);
strlcat(cechotext, COM_Argv(i), sizeof(cechotext)-1);
strlcat(cechotext, " ", sizeof(cechotext)-1);
}
@@ -835,7 +836,7 @@ static void COM_Help_f(void)
if (cvar->PossibleValue)
{
{
if (!stricmp(cvar->PossibleValue[0].strvalue, "MIN") && !stricmp(cvar->PossibleValue[1].strvalue, "MAX"))
if (fasticmp(cvar->PossibleValue[0].strvalue, "MIN") && fasticmp(cvar->PossibleValue[1].strvalue, "MAX"))
{
if (floatmode)
{
@@ -878,7 +879,7 @@ static void COM_Help_f(void)
{
for (cmd = com_commands; cmd; cmd = cmd->next)
{
if (strcmp(cmd->name, help))
if (!fastcmp(cmd->name, help))
continue;
CONS_Printf("\x82""Command %s:\n", cmd->name);
@@ -938,6 +939,8 @@ static void COM_Find_f(void)
}
help = COM_Argv(1);
if (!help)
return;
helplen = strlen(help);
CONS_Printf("\x82""Variables:\n");
matchesany = false;
@@ -1173,7 +1176,7 @@ consvar_t *CV_FindVar(const char *name)
consvar_t *cvar;
for (cvar = consvar_vars; cvar; cvar = cvar->next)
if (!stricmp(name,cvar->name))
if (fasticmp(name,cvar->name))
return cvar;
return NULL;
@@ -1363,7 +1366,7 @@ static void Setvalue(consvar_t *var, const char *valstr, boolean stealth)
v = INT32_MIN; // Invalid integer trigger
}
if (var->PossibleValue[0].strvalue && !stricmp(var->PossibleValue[0].strvalue, "MIN")) // bounded cvar
if (var->PossibleValue[0].strvalue && fasticmp(var->PossibleValue[0].strvalue, "MIN")) // bounded cvar
{
#define MINVAL 0
#define MAXVAL 1
@@ -1376,21 +1379,21 @@ static void Setvalue(consvar_t *var, const char *valstr, boolean stealth)
// search for other
for (i = MAXVAL+1; var->PossibleValue[i].strvalue; i++)
if (v == var->PossibleValue[i].value || !stricmp(var->PossibleValue[i].strvalue, valstr))
if (v == var->PossibleValue[i].value || fasticmp(var->PossibleValue[i].strvalue, valstr))
{
var->value = var->PossibleValue[i].value;
var->string = var->PossibleValue[i].strvalue;
goto finish;
}
if ((v != INT32_MIN && v < var->PossibleValue[MINVAL].value) || !stricmp(valstr, "MIN"))
if ((v != INT32_MIN && v < var->PossibleValue[MINVAL].value) || fasticmp(valstr, "MIN"))
{
v = var->PossibleValue[MINVAL].value;
valstr = var->PossibleValue[MINVAL].strvalue;
override = true;
overrideval = v;
}
else if ((v != INT32_MIN && v > var->PossibleValue[MAXVAL].value) || !stricmp(valstr, "MAX"))
else if ((v != INT32_MIN && v > var->PossibleValue[MAXVAL].value) || fasticmp(valstr, "MAX"))
{
v = var->PossibleValue[MAXVAL].value;
valstr = var->PossibleValue[MAXVAL].strvalue;
@@ -1408,7 +1411,7 @@ static void Setvalue(consvar_t *var, const char *valstr, boolean stealth)
// check first strings
for (i = 0; var->PossibleValue[i].strvalue; i++)
if (!stricmp(var->PossibleValue[i].strvalue, valstr))
if (fasticmp(var->PossibleValue[i].strvalue, valstr))
goto found;
if (v != INT32_MIN)
{
@@ -1421,9 +1424,9 @@ static void Setvalue(consvar_t *var, const char *valstr, boolean stealth)
if (var->PossibleValue == CV_OnOff || var->PossibleValue == CV_YesNo)
{
overrideval = -1;
if (!stricmp(valstr, "on") || !stricmp(valstr, "yes"))
if (fasticmp(valstr, "on") || fasticmp(valstr, "yes"))
overrideval = 1;
else if (!stricmp(valstr, "off") || !stricmp(valstr, "no"))
else if (fasticmp(valstr, "off") || fasticmp(valstr, "no"))
overrideval = 0;
if (overrideval != -1)
@@ -1607,7 +1610,7 @@ void CV_ResetCheatNetVars(void)
// Returns true if the variable's current value is its default value
boolean CV_IsSetToDefault(consvar_t *v)
{
return (!(strcmp(v->defaultvalue, v->string)));
return (fastcmp(v->defaultvalue, v->string));
}
// If any cheats CVars are not at their default settings, return true.
@@ -1619,7 +1622,7 @@ UINT8 CV_CheatsEnabled(void)
consvar_t *cvar;
for (cvar = consvar_vars; cvar; cvar = cvar->next)
if ((cvar->flags & CV_CHEAT) && strcmp(cvar->defaultvalue, cvar->string))
if ((cvar->flags & CV_CHEAT) && !fastcmp(cvar->defaultvalue, cvar->string))
return 1;
return 0;
}
@@ -1640,7 +1643,7 @@ static void CV_SetCVar(consvar_t *var, const char *value, boolean stealth)
if (!var->string)
I_Error("CV_Set: %s no string set!\n", var->name);
#endif
if (!var || !var->string || !value || !stricmp(var->string, value))
if (!var || !var->string || !value || fasticmp(var->string, value))
return; // no changes
if (var->flags & CV_NETVAR)
@@ -1662,7 +1665,7 @@ static void CV_SetCVar(consvar_t *var, const char *value, boolean stealth)
if (var == &cv_kartspeed && !M_SecretUnlocked(SECRET_HARDSPEED))
{
if (!stricmp(value, "Hard") || atoi(value) == 2)
if (fasticmp(value, "Hard") || atoi(value) == 2)
{
CONS_Alert(CONS_NOTICE, "You haven't unlocked this yet!\n");
return;
@@ -1796,7 +1799,7 @@ void CV_AddValue(consvar_t *var, INT32 increment)
}
#define MINVAL 0
#define MAXVAL 1
else if (var->PossibleValue[MINVAL].strvalue && !strcmp(var->PossibleValue[MINVAL].strvalue, "MIN"))
else if (var->PossibleValue[MINVAL].strvalue && fastcmp(var->PossibleValue[MINVAL].strvalue, "MIN"))
{ // SRB2Kart
#ifdef PARANOIA
if (!var->PossibleValue[MAXVAL].strvalue)
@@ -1968,12 +1971,12 @@ static boolean CV_FilterJoyAxisVars(consvar_t *v, const char *valstr)
{
if (joyaxis_default[i])
{
if (!stricmp(v->name, "joyaxis_fire"))
if (fasticmp(v->name, "joyaxis_fire"))
{
if (joyaxis_count[i] > 7) return false;
else if (joyaxis_count[i] == 7) return true;
if (!stricmp(valstr, "None")) joyaxis_count[i]++;
if (fasticmp(valstr, "None")) joyaxis_count[i]++;
else joyaxis_default[i] = false;
}
// reset all axis settings to defaults
@@ -2005,37 +2008,37 @@ static boolean CV_FilterJoyAxisVars(consvar_t *v, const char *valstr)
// Block the Xbox DInput default axes and reset to the current defaults
static boolean CV_FilterJoyAxisVars2(consvar_t *v, const char *valstr)
{
if (!stricmp(v->name, "joyaxis_turn") && !stricmp(valstr, "X-Axis"))
if (fasticmp(v->name, "joyaxis_turn") && fasticmp(valstr, "X-Axis"))
return false;
if (!stricmp(v->name, "joyaxis2_turn") && !stricmp(valstr, "X-Axis"))
if (fasticmp(v->name, "joyaxis2_turn") && fasticmp(valstr, "X-Axis"))
return false;
if (!stricmp(v->name, "joyaxis3_turn") && !stricmp(valstr, "X-Axis"))
if (fasticmp(v->name, "joyaxis3_turn") && fasticmp(valstr, "X-Axis"))
return false;
if (!stricmp(v->name, "joyaxis4_turn") && !stricmp(valstr, "X-Axis"))
if (fasticmp(v->name, "joyaxis4_turn") && fasticmp(valstr, "X-Axis"))
return false;
if (!stricmp(v->name, "joyaxis_aim") && !stricmp(valstr, "Y-Axis"))
if (fasticmp(v->name, "joyaxis_aim") && fasticmp(valstr, "Y-Axis"))
return false;
if (!stricmp(v->name, "joyaxis2_aim") && !stricmp(valstr, "Y-Axis"))
if (fasticmp(v->name, "joyaxis2_aim") && fasticmp(valstr, "Y-Axis"))
return false;
if (!stricmp(v->name, "joyaxis3_aim") && !stricmp(valstr, "Y-Axis"))
if (fasticmp(v->name, "joyaxis3_aim") && fasticmp(valstr, "Y-Axis"))
return false;
if (!stricmp(v->name, "joyaxis4_aim") && !stricmp(valstr, "Y-Axis"))
if (fasticmp(v->name, "joyaxis4_aim") && fasticmp(valstr, "Y-Axis"))
return false;
if (!stricmp(v->name, "joyaxis_fire") && !stricmp(valstr, "None"))
if (fasticmp(v->name, "joyaxis_fire") && fasticmp(valstr, "None"))
return false;
if (!stricmp(v->name, "joyaxis2_fire") && !stricmp(valstr, "None"))
if (fasticmp(v->name, "joyaxis2_fire") && fasticmp(valstr, "None"))
return false;
if (!stricmp(v->name, "joyaxis3_fire") && !stricmp(valstr, "None"))
if (fasticmp(v->name, "joyaxis3_fire") && fasticmp(valstr, "None"))
return false;
if (!stricmp(v->name, "joyaxis4_fire") && !stricmp(valstr, "None"))
if (fasticmp(v->name, "joyaxis4_fire") && fasticmp(valstr, "None"))
return false;
if (!stricmp(v->name, "joyaxis_drift") && !stricmp(valstr, "None"))
if (fasticmp(v->name, "joyaxis_drift") && fasticmp(valstr, "None"))
return false;
if (!stricmp(v->name, "joyaxis2_drift") && !stricmp(valstr, "None"))
if (fasticmp(v->name, "joyaxis2_drift") && fasticmp(valstr, "None"))
return false;
if (!stricmp(v->name, "joyaxis3_drift") && !stricmp(valstr, "None"))
if (fasticmp(v->name, "joyaxis3_drift") && fasticmp(valstr, "None"))
return false;
if (!stricmp(v->name, "joyaxis4_drift") && !stricmp(valstr, "None"))
if (fasticmp(v->name, "joyaxis4_drift") && fasticmp(valstr, "None"))
return false;
return true;
@@ -2052,8 +2055,8 @@ static boolean CV_FilterVarByVersion(consvar_t *v, const char *valstr)
if (GETMAJOREXECVERSION(cv_execversion.value) < 8) // 8 = 1.4
{
if (!stricmp(v->name, "masterserver") // Replaces a hack in MasterServer_OnChange for the original SRB2 MS.
|| !stricmp(v->name, "gamma")) // Too easy to accidentially change in prior versions.
if (fasticmp(v->name, "masterserver") // Replaces a hack in MasterServer_OnChange for the original SRB2 MS.
|| fasticmp(v->name, "gamma")) // Too easy to accidentially change in prior versions.
return false;
}
@@ -2136,7 +2139,7 @@ void CV_SaveVariables(FILE *f)
char stringtowrite[MAXTEXTCMD+1];
// Silly hack for Min/Max vars
if (!strcmp(cvar->string, "MAX") || !strcmp(cvar->string, "MIN"))
if (fastcmp(cvar->string, "MAX") || fastcmp(cvar->string, "MIN"))
{
if (cvar->flags & CV_FLOAT)
sprintf(stringtowrite, "%f", FixedToFloat(cvar->value));
+1 -1
View File
@@ -1010,7 +1010,7 @@ boolean CON_Responder(event_t *ev)
Lock_state();
// Only add command to history if it differs from previous one
if (strcmp(input.buffer, inputlines[(inputline-1) & 31]))
if (!fastcmp(input.buffer, inputlines[(inputline-1) & 31]))
{
inputline = (inputline+1) & 31;
M_TextInputInit(&input, inputlines[inputline], CON_MAXPROMPTCHARS);
+21 -14
View File
@@ -823,7 +823,7 @@ static void resynch_read_player(resynch_pak *rsp)
P_SetThingPosition(players[i].mo);
}
static inline void resynch_write_ctf(resynchend_pak *rst)
static void resynch_write_ctf(resynchend_pak *rst)
{
mobj_t *mflag;
UINT8 i, j;
@@ -863,7 +863,7 @@ static inline void resynch_write_ctf(resynchend_pak *rst)
}
}
static inline void resynch_read_ctf(resynchend_pak *p)
static void resynch_read_ctf(resynchend_pak *p)
{
UINT8 i;
@@ -1656,12 +1656,7 @@ static void SV_SendPlayerInfo(INT32 node)
netbuffer->u.playerinfo[i].node = i;
// Can't really change this because net compatibility, but the warning is annoying
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wstringop-truncation"
strncpy(netbuffer->u.playerinfo[i].name, (const char *)&player_names[i], MAXPLAYERNAME+1);
#pragma GCC diagnostic pop
netbuffer->u.playerinfo[i].name[MAXPLAYERNAME] = '\0';
strlcpy(netbuffer->u.playerinfo[i].name, (const char *)&player_names[i], MAXPLAYERNAME+1);
//fetch IP address
//No, don't do that, you fuckface.
@@ -2179,7 +2174,7 @@ static void SL_InsertServer(serverinfo_pak* info, SINT8 node)
if (info->subversion != SUBVERSION)
return; // Close, but no cigar.
if (strcmp(info->application, SRB2APPLICATION))
if (!fastcmp(info->application, SRB2APPLICATION))
return;/* that's a different mod */
i = serverlistcount++;
@@ -2224,7 +2219,7 @@ void CL_QueryServerList (msg_server_t *server_list)
// thwart nefarious servers who lie to the MS.
/* lol bruh, that version COMES from the servers */
//if (strcmp(version, server_list[i].version) == 0)
//if (fastcmp(version, server_list[i].version))
{
INT32 node = I_NetMakeNodewPort(server_list[i].ip, server_list[i].port);
if (node == -1)
@@ -3220,7 +3215,7 @@ static void Command_connect(void)
server = false;
if (!stricmp(COM_Argv(1), "self"))
if (fasticmp(COM_Argv(1), "self"))
{
servernode = 0;
server = true;
@@ -3230,7 +3225,7 @@ static void Command_connect(void)
else
{
// used in menu to connect to a server in the list
if (netgame && !stricmp(COM_Argv(1), "node"))
if (netgame && fasticmp(COM_Argv(1), "node"))
{
servernode = (SINT8)atoi(COM_Argv(2));
}
@@ -3245,7 +3240,7 @@ static void Command_connect(void)
netgame = true;
multiplayer = true;
if (!stricmp(COM_Argv(1), "any"))
if (fasticmp(COM_Argv(1), "any"))
servernode = BROADCASTADDR;
else if (I_NetMakeNodewPort && COM_Argc() >= 3)
servernode = I_NetMakeNodewPort(COM_Argv(1), COM_Argv(2));
@@ -3269,6 +3264,7 @@ static void Command_connect(void)
splitscreen = cv_splitplayers.value-1;
SplitScreen_OnChange();
}
botingame = false;
botskin = 0;
CL_ConnectToServer();
@@ -4654,11 +4650,22 @@ void SV_StopServer(void)
Y_EndIntermission();
if (gamestate == GS_VOTING)
Y_EndVote();
gamestate = wipegamestate = GS_NULL;
G_SetGamestate(GS_NULL);
wipegamestate = GS_NULL;
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
localtextcmd[i][0] = 0;
while (textcmdbuf[i] != NULL)
{
textcmdbuf_t *buf = textcmdbuf[i];
textcmdbuf[i] = textcmdbuf[i]->next;
Z_Free(buf);
}
}
for (i = firstticstosend; i < firstticstosend + BACKUPTICS; i++)
D_Clearticcmd(i);
+192 -171
View File
@@ -97,15 +97,15 @@
UINT8 window_notinfocus = false;
static char *startupiwadfiles[MAX_WADFILES];
static size_t startupiwadcount = 0;
static char *startuppwads[MAX_WADFILES];
static size_t startuppwadcount = 0;
// autoloading
static char *autoloadwadfiles[MAX_WADFILES];
static char *autoloadwadfilespost[MAX_WADFILES];
boolean autoloading;
boolean autoloaded;
boolean postautoloaded = false;
boolean wasautoloaded = false;
static size_t autoloadcount = 0;
static size_t postloadcount = 0;
//
boolean devparm = false; // started game with -devparm
@@ -113,7 +113,9 @@ boolean devparm = false; // started game with -devparm
boolean singletics = false; // timedemo
boolean lastdraw = false;
#ifdef MOTIONBLUR
INT32 postimgparam[MAXSPLITSCREENPLAYERS];
#endif
// These variables are only true if
// whether the respective sound system is disabled
@@ -347,11 +349,69 @@ static void D_Renderview(void)
}
}
for (i = 0; i <= splitscreen; i++)
{
if (!P_MobjWasRemoved(players[displayplayers[i]].mo) || players[displayplayers[i]].playerstate == PST_DEAD)
{
viewssnum = i;
switch (i)
{
case 1:
if (splitscreen > 1)
{
viewwindowx = viewwidth;
viewwindowy = 0;
}
else
{
viewwindowx = 0;
viewwindowy = viewheight;
}
break;
case 2:
viewwindowx = 0;
viewwindowy = viewheight;
break;
case 3:
viewwindowx = viewwidth;
viewwindowy = viewheight;
break;
default: // Initialize for P1
viewwindowy = viewwindowx = 0;
objectsdrawn = 0;
break;
}
#ifdef HWRENDER
if (rendermode == render_opengl)
{
HWR_RenderPlayerView();
}
else if (rendermode == render_soft)
#endif
R_RenderPlayerView(&players[displayplayers[i]]);
}
if (rendermode == render_soft)
{
if (i == 0)
R_ApplyViewMorph();
#ifdef MOTIONBLUR
V_DoPostProcessor(i, postimgparam[i]);
#else
V_DoPostProcessor(i, 0);
#endif
}
}
// Draw over the fourth screen so you don't have to stare at a HOM :V
if (splitscreen == 2)
{
// V_DrawPatchFill, but for the fourth screen only
patch_t *pat = W_CachePatchName("SRB2BACK", PU_CACHE);
patch_t *pat = W_CachePatchName("SRB2BACK", PU_PATCH);
INT32 x, y, pw = SHORT(pat->width) * vid.dup, ph = SHORT(pat->height) * vid.dup;
for (x = vid.width>>1; x < vid.width; x += pw)
@@ -361,65 +421,6 @@ static void D_Renderview(void)
}
}
for (i = 0; i <= splitscreen; i++)
{
const boolean issplitscreen = (i > 0);
if (!P_MobjWasRemoved(players[displayplayers[i]].mo) || players[displayplayers[i]].playerstate == PST_DEAD)
{
viewssnum = i;
if (!issplitscreen) // Initialize for P1
{
viewwindowy = viewwindowx = 0;
objectsdrawn = 0;
}
#ifdef HWRENDER
if (rendermode == render_opengl)
{
HWR_RenderPlayerView();
R_RestoreLevelInterpolators();
continue;
}
#endif
if (issplitscreen) // Splitscreen-specific
{
switch (i)
{
case 1:
if (splitscreen > 1)
{
viewwindowx = viewwidth;
viewwindowy = 0;
}
else
{
viewwindowx = 0;
viewwindowy = viewheight;
}
break;
case 2:
viewwindowx = 0;
viewwindowy = viewheight;
break;
case 3:
viewwindowx = viewwidth;
viewwindowy = viewheight;
default:
break;
}
}
R_RenderPlayerView(&players[displayplayers[i]]);
}
if (!issplitscreen)
R_ApplyViewMorph();
V_DoPostProcessor(i, postimgparam[i]);
}
R_RestoreLevelInterpolators();
}
@@ -966,8 +967,11 @@ void D_ClearState(void)
{
INT32 i;
demo.title = false;
// okay, stop now
// (otherwise the game still thinks we're playing!)
CURLAbortFile();
SV_StopServer();
SV_ResetServer();
serverlistultimatecount = 0;
@@ -976,7 +980,10 @@ void D_ClearState(void)
CL_ClearPlayer(i);
splitscreen = 0;
SplitScreen_OnChange();
// recompute screen size
R_ExecuteSetViewSize();
botingame = false;
botskin = 0;
cv_debug = 0;
@@ -995,7 +1002,6 @@ void D_ClearState(void)
gameaction = ga_nothing;
memset(displayplayers, 0, sizeof(displayplayers));
consoleplayer = 0;
//demosequence = -1;
gametype = GT_RACE; // SRB2kart
paused = false;
@@ -1018,6 +1024,11 @@ void D_ClearState(void)
G_SetGamestate(GS_NULL);
wipegamestate = GS_NULL;
M_ClearMenus(true);
// map palettes affect this
D_ResetDeviceLED();
}
//
@@ -1025,25 +1036,18 @@ void D_ClearState(void)
//
void D_StartTitle(void)
{
demo.title = false;
D_ClearState();
netgame = false; // title menu shouldnt be a netgame lmao
M_ClearMenus(true);
multiplayer = netgame = false; // title menu shouldnt be a netgame or multiplayer lmao
F_StartTitleScreen();
D_ResetDeviceLED();
}
//
// D_AddFile
//
static void D_AddFile(const char *file, char **filearray)
static void D_AddFile(const char *file, char **filearray, size_t index)
{
size_t pnumwadfiles;
char *newfile;
for (pnumwadfiles = 0; filearray[pnumwadfiles]; pnumwadfiles++)
;
newfile = malloc(strlen(file) + 1);
if (!newfile)
{
@@ -1051,16 +1055,17 @@ static void D_AddFile(const char *file, char **filearray)
}
strcpy(newfile, file);
filearray[pnumwadfiles] = newfile;
filearray[index] = newfile;
}
static void D_CleanFile(char **filearray)
static void D_CleanFile(char **filearray, size_t count)
{
size_t pnumwadfiles;
for (pnumwadfiles = 0; filearray[pnumwadfiles]; pnumwadfiles++)
size_t i;
for (i = 0; i < count; i++)
{
free(filearray[pnumwadfiles]);
filearray[pnumwadfiles] = NULL;
free(filearray[i]);
filearray[i] = NULL;
}
}
@@ -1073,28 +1078,27 @@ static INT32 D_DetectFileType(const char* filename)
const size_t len = strlen(filename);
if (!stricmp(&filename[len - 4], ".wad"))
if (fasticmp(&filename[len - 4], ".wad"))
return 2;
else if (!stricmp(&filename[len - 4], ".pk3"))
else if (fasticmp(&filename[len - 4], ".pk3"))
return 3;
else if (!stricmp(&filename[len - 5], ".kart"))
else if (fasticmp(&filename[len - 5], ".kart"))
return 4;
else if (!stricmp(&filename[len - 4], ".lua"))
else if (fasticmp(&filename[len - 4], ".lua"))
return 5;
else if (!stricmp(&filename[len - 4], ".soc"))
else if (fasticmp(&filename[len - 4], ".soc"))
return 6;
else if (!stricmp(&filename[len - 4], ".cfg"))
else if (fasticmp(&filename[len - 4], ".cfg"))
return 7;
else if (!stricmp(&filename[len - 4], ".txt"))
else if (fasticmp(&filename[len - 4], ".txt"))
return 8;
return 0;
}
// autoload that shit
static void D_AutoloadFile(const char *file, char **filearray)
static void D_AutoloadFile(const char *file, char **filearray, size_t index)
{
size_t pnumwadfiles;
char *newfile;
INT32 fileType = D_DetectFileType(file);
@@ -1104,9 +1108,6 @@ static void D_AutoloadFile(const char *file, char **filearray)
return;
}
for (pnumwadfiles = 0; filearray[pnumwadfiles]; pnumwadfiles++)
;
if (fileType <= 6)
{
newfile = malloc(strlen(file) + 1);
@@ -1114,7 +1115,7 @@ static void D_AutoloadFile(const char *file, char **filearray)
I_Error("No more free memory to AutoloadFile %s",file);
strcpy(newfile, file);
filearray[pnumwadfiles] = newfile;
filearray[index] = newfile;
}
else
{
@@ -1144,42 +1145,44 @@ static void D_FindAddonsToAutoload(void)
{
FILE *autoloadconfigfile;
const char *autoloadpath;
char *newline;
boolean postload;
INT32 i;
char wadsToAutoload[256] = "";
// does it exist tho
autoloadpath = va("%s"PATHSEP"%s",srb2home,AUTOLOADCONFIGFILENAME);
autoloadpath = va("%s"PATHSEP"%s", srb2home, AUTOLOADCONFIGFILENAME);
autoloadconfigfile = fopen(autoloadpath, "r");
// If the file is found, run our shit
if (!autoloadconfigfile) // nope outta here
{
wasautoloaded = postautoloaded = true; // so D_AddAutoloadFiles can skip everything since nothings there to autoload
autoloadcount = postloadcount = 0; // so D_AddAutoloadFiles can skip everything since nothings there to autoload
return;
}
while (fgets(wadsToAutoload, sizeof wadsToAutoload, autoloadconfigfile) != NULL)
while (fgets(wadsToAutoload, sizeof(wadsToAutoload), autoloadconfigfile) != NULL)
{
postload = false;
// skip if commented or empty
if ((wadsToAutoload[1] == '\0' || wadsToAutoload[1] == '\n')
|| (wadsToAutoload[0] == '#'))
if (wadsToAutoload[0] == '\n' ||
wadsToAutoload[0] == '#' ||
wadsToAutoload[0] == '\0')
continue;
// this marks it so that it loads after loading server addons
else if (fastncmp(wadsToAutoload, "postload ", 9))
if (fastncmp(wadsToAutoload, "postload ", 9))
{
strremove(wadsToAutoload, "postload ");
postload = true;
}
// Remove Any Empty or Skipped Lines
for (i = 0; wadsToAutoload[i] != '\0'; i++)
{
if (wadsToAutoload[i] == '\n')
wadsToAutoload[i] = '\0';
}
newline = strchr(wadsToAutoload, '\n');
if (newline)
*newline = '\0';
if (!postload && W_CheckPostLoadList(wadsToAutoload))
{
@@ -1189,56 +1192,67 @@ static void D_FindAddonsToAutoload(void)
// LOAD IT
if (!postload)
D_AutoloadFile(wadsToAutoload, autoloadwadfiles);
{
D_AutoloadFile(wadsToAutoload, autoloadwadfiles, autoloadcount);
autoloadcount++;
}
else
D_AutoloadFile(wadsToAutoload, autoloadwadfilespost);
// end it here
for (i = 0; wadsToAutoload[i] != '\0'; i++)
wadsToAutoload[i] = '\0';
{
D_AutoloadFile(wadsToAutoload, autoloadwadfilespost, postloadcount);
postloadcount++;
}
}
autoloadwadfiles[autoloadcount] = NULL;
autoloadwadfilespost[postloadcount] = NULL;
// we dont want memory leaks around here do we?
fclose(autoloadconfigfile);
}
static void D_AddAutoloadFiles(void)
{
if (wasautoloaded)
// nothing to autoload
if (autoloadcount == 0)
return;
CONS_Printf("D_AutoloadFile(): Loading autoloaded addons...\n");
if (W_AddAutoloadedLocalFiles(autoloadwadfiles) == 0)
CONS_Printf("D_AutoloadFile(): Are you sure you put in valid files or what?\n");
D_CleanFile(autoloadwadfiles);
wasautoloaded = true;
D_CleanFile(autoloadwadfiles, autoloadcount);
autoloadcount = 0;
}
void D_AddPostloadFiles(void)
{
if (postautoloaded || !netgame)
// nothing to postload
if (postloadcount == 0 || !netgame)
return;
CONS_Printf("D_AddPostloadFiles(): Loading postloaded addons...\n");
if (W_AddAutoloadedLocalFiles(autoloadwadfilespost) == 0)
CONS_Printf("D_AddPostloadFiles(): Are you sure you put in valid files or what?\n");
D_CleanFile(autoloadwadfilespost);
postautoloaded = true;
D_CleanFile(autoloadwadfilespost, postloadcount);
postloadcount = 0;
}
// ==========================================================================
// Identify the SRB2 version, and IWAD file to use.
// ==========================================================================
static boolean AddIWAD(void)
static boolean AddIWAD(const char * file, const char *dir)
{
char * path = va(pandf, srb2path, "srb2.srb");
char * path = va(pandf, dir, file);
if (FIL_ReadFileOK(path))
{
D_AddFile(path, startupiwadfiles);
D_AddFile(path, startupiwadfiles, startupiwadcount++);
return true;
}
@@ -1274,14 +1288,14 @@ static void IdentifyVersion(void)
}
#if (1) // reduce the amount of findfile by only using full cwd in this func
if (strcmp(tempsrb2path, srb2waddir))
if (!fastcmp(tempsrb2path, srb2waddir))
#endif
{
strlcpy(srb2path, srb2waddir, sizeof (srb2path));
}
// Load the IWAD
if (!AddIWAD())
if (!AddIWAD("srb2.srb", srb2path)) // not sure why this uses srb2path and not srb2waddir?
{
I_Error("SRB2.SRB not found! Expected in %s\n", srb2waddir);
}
@@ -1295,57 +1309,60 @@ static void IdentifyVersion(void)
#ifdef USE_PATCH_DTA
// Add our crappy patches to fix our bugs
D_AddFile(va(pandf,srb2waddir,"patch.dta"));
if (!AddIWAD("patch.dta", srb2waddir))
{
I_Error("patch.dta not found! Expected in %s\n", srb2waddir);
}
#endif
if (!AddIWAD("gfx.kart", srb2waddir))
{
I_Error("gfx.kart not found! Expected in %s\n", srb2waddir);
}
D_AddFile(va(pandf, srb2waddir, "gfx.kart"), startupiwadfiles);
D_AddFile(va(pandf, srb2waddir, "textures.kart"), startupiwadfiles);
D_AddFile(va(pandf, srb2waddir, "chars.kart"), startupiwadfiles);
D_AddFile(va(pandf, srb2waddir, "maps.kart"), startupiwadfiles);
if (!AddIWAD("textures.kart", srb2waddir))
{
I_Error("textures.kart not found! Expected in %s\n", srb2waddir);
}
if (!AddIWAD("chars.kart", srb2waddir))
{
I_Error("chars.kart not found! Expected in %s\n", srb2waddir);
}
if (!AddIWAD("maps.kart", srb2waddir))
{
I_Error("maps.kart not found! Expected in %s\n", srb2waddir);
}
#ifdef USE_PATCH_KART
D_AddFile(va(pandf,srb2waddir,"patch.kart"), startupiwadfiles);
if (!AddIWAD("patch.kart", srb2waddir))
{
I_Error("patch.kart not found! Expected in %s\n", srb2waddir);
}
#endif
const char *path = NULL;
path = va(pandf, srb2waddir, "extra.kart");
// completely optional
if (FIL_ReadFileOK(path))
{
D_AddFile(path, startupiwadfiles);
if (AddIWAD("extra.kart", srb2waddir))
found_extra_kart = true;
}
path = va(pandf, srb2waddir, "extra2.kart");
// completely optional 2: Back with a vengence
if (FIL_ReadFileOK(path))
{
D_AddFile(path, startupiwadfiles);
if (AddIWAD("extra2.kart", srb2waddir))
found_extra2_kart = true;
}
path = va(pandf, srb2waddir, "extra3.kart");
if (FIL_ReadFileOK(path))
{
D_AddFile(path, startupiwadfiles);
if (AddIWAD("extra3.kart", srb2waddir))
found_extra3_kart = true;
}
#if !defined (HAVE_SDL) || defined (HAVE_MIXER)
#define MUSICTEST(str) \
musicpath = va(pandf,srb2waddir,str);\
musicpath = va(pandf, srb2waddir, str);\
handle = W_OpenWadFile(&musicpath, false); \
if (handle) \
{\
{ \
int ms = W_VerifyNMUSlumps(musicpath, handle, false); \
fclose(handle); \
if (ms == 0) \
I_Error("File " str " has been modified with non-music/sound lumps"); \
if (ms == 1) \
D_AddFile(musicpath, startupiwadfiles); \
D_AddFile(musicpath, startupiwadfiles, startupiwadcount++); \
}
{
const char *musicpath;
@@ -1719,8 +1736,14 @@ void D_SRB2Main(void)
else
{
// use user specific config file
if (M_CheckParm("-workdir") && M_IsNextParm())
snprintf(srb2home, sizeof srb2home, "%s", M_GetNextParm());
else
#ifdef DEFAULTDIR
snprintf(srb2home, sizeof srb2home, "%s" PATHSEP DEFAULTDIR, userhome);
snprintf(srb2home, sizeof srb2home, "%s" PATHSEP DEFAULTDIR, userhome);
#else // DEFAULTDIR
snprintf(srb2home, sizeof srb2home, "%s", userhome);
#endif // DEFAULTDIR
snprintf(downloaddir, sizeof downloaddir, "%s" PATHSEP "DOWNLOAD", srb2home);
if (dedicated)
snprintf(configfile, sizeof configfile, "%s" PATHSEP "d"CONFIGFILENAME, srb2home);
@@ -1729,17 +1752,6 @@ void D_SRB2Main(void)
// can't use sprintf since there is %u in savegamename
strcatbf(savegamename, srb2home, PATHSEP);
#else
snprintf(srb2home, sizeof srb2home, "%s", userhome);
snprintf(downloaddir, sizeof downloaddir, "%s", userhome);
if (dedicated)
snprintf(configfile, sizeof configfile, "%s" PATHSEP "d"CONFIGFILENAME, userhome);
else
snprintf(configfile, sizeof configfile, "%s" PATHSEP CONFIGFILENAME, userhome);
// can't use sprintf since there is %u in savegamename
strcatbf(savegamename, userhome, PATHSEP);
#endif
}
configfile[sizeof configfile - 1] = '\0';
@@ -1765,6 +1777,9 @@ void D_SRB2Main(void)
}
}
// make sure workdir exists
I_mkdir(srb2home, 0755);
// Create addons dir
snprintf(addonsdir, sizeof addonsdir, "%s%s%s", srb2home, PATHSEP, "addons");
I_mkdir(addonsdir, 0755);
@@ -1793,7 +1808,7 @@ void D_SRB2Main(void)
const char *s = M_GetNextParm();
if (s) // Check for NULL?
D_AddFile(s, startuppwads);
D_AddFile(s, startuppwads, startuppwadcount++);
}
}
}
@@ -1826,8 +1841,10 @@ void D_SRB2Main(void)
// load wad, including the main wad file
CONS_Printf("W_InitMultipleFiles(): Adding IWAD and main PWADs.\n");
W_InitMultipleFiles(startupiwadfiles, false);
D_CleanFile(startupiwadfiles);
W_InitMultipleFiles(startupiwadfiles, startupiwadcount, false);
//mainwads = startupiwadcount - musicwads;
D_CleanFile(startupiwadfiles, startupiwadcount);
startupiwadcount = 0;
mainwads = 0;
#ifndef DEVELOP
@@ -1866,15 +1883,16 @@ void D_SRB2Main(void)
D_CheckMaps(false);
W_InitMultipleFiles(startuppwads, true);
W_InitMultipleFiles(startuppwads, startuppwadcount, true);
// Only search for pwad maps if we actually have a pwad added
if (startuppwads[0] != NULL)
if (startuppwadcount > 0)
{
D_CheckMaps(true);
}
D_CleanFile(startuppwads);
D_CleanFile(startuppwads, startuppwadcount);
startuppwadcount = 0;
cht_Init();
@@ -2138,11 +2156,14 @@ void D_SRB2Main(void)
const char *sskill = M_GetNextParm();
for (j = 0; kartspeed_cons_t[j].strvalue; j++)
if (!strcasecmp(kartspeed_cons_t[j].strvalue, sskill))
{
if (fasticmp(kartspeed_cons_t[j].strvalue, sskill))
{
newskill = (INT16)kartspeed_cons_t[j].value;
break;
}
}
if (!kartspeed_cons_t[j].strvalue) // reached end of the list with no match
{
j = atoi(sskill); // assume they gave us a skill number, which is okay too
-3
View File
@@ -61,9 +61,6 @@ extern boolean minilighticon; // mkwii-style minimap headlight
//
// autoload stuff
extern boolean autoloading;
extern boolean autoloaded;
extern boolean postautoloaded;
void D_AddPostloadFiles(void);
// the infinite loop of D_SRB2Loop() called from win_main for windows version
+2 -3
View File
@@ -1127,9 +1127,7 @@ boolean HGetPacket(void)
while (true)
{
I_NetGet();
if (doomcom->remotenode == -1) // No packet received
if (!I_NetGet()) // No packets received
return false;
getbytes += packetheaderlength + doomcom->datalength; // For stat
@@ -1165,6 +1163,7 @@ boolean HGetPacket(void)
GotAcks();
continue;
}
doomcom->datalength -= BASEPACKETSIZE;
break;
}
+75 -56
View File
@@ -292,6 +292,10 @@ consvar_t cv_mouseturn = {"mouseturn", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL,
// Lagless camera! Yay!
consvar_t cv_laglesscam = {"lagless_camera", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
// makes the camera use the saved angleturn in replays instead of the players angle
// more accurate to how the recording player seen things in game, but may be jittery if they encountered net issues
consvar_t cv_demoangturn = {"useangleturninreplays", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_verticallook[MAXSPLITSCREENPLAYERS] = {
{"verticallook", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"verticallook2", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
@@ -964,10 +968,11 @@ void D_RegisterClientCommands(void)
// g_input.c
CV_RegisterVar(&cv_controlperkey);
CV_RegisterVar(&cv_turnsmooth);
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
CV_RegisterVar(&cv_turnsmooth[i]);
CV_RegisterVar(&cv_turnaxis[i]);
CV_RegisterVar(&cv_moveaxis[i]);
CV_RegisterVar(&cv_camturnaxis[i]);
@@ -984,6 +989,8 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_xdeadzone[i]);
CV_RegisterVar(&cv_ydeadzone[i]);
CV_RegisterVar(&cv_litesteer[i]);
CV_RegisterVar(&cv_usejoystick[i]);
CV_RegisterVar(&cv_joyscale[i]);
CV_RegisterVar(&cv_rumble[i]);
@@ -1040,6 +1047,7 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_betainterscreen);
CV_RegisterVar(&cv_laglesscam);
CV_RegisterVar(&cv_demoangturn);
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
@@ -1211,7 +1219,7 @@ static boolean EnsurePlayerNameIsGood(char *name, INT32 playernum)
for (ix = 0; ix < MAXPLAYERS; ix++)
{
if (ix != playernum && playeringame[ix]
&& strcasecmp(name, player_names[ix]) == 0)
&& fasticmp(name, player_names[ix]))
{
// We shouldn't kick people out just because
// they joined the game with the same name
@@ -1328,7 +1336,7 @@ static void CleanupPlayerName(INT32 playernum, const char *newname)
for (i = 0; i < MAXPLAYERS; i++)
{
if (i != playernum && playeringame[i]
&& strcasecmp(tmpname, player_names[i]) == 0)
&& fasticmp(tmpname, player_names[i]))
{
break;
}
@@ -1378,7 +1386,7 @@ static void SetPlayerName(INT32 playernum, char *newname)
{
if (EnsurePlayerNameIsGood(newname, playernum))
{
if (strcasecmp(newname, player_names[playernum]) != 0)
if (!fasticmp(newname, player_names[playernum]))
{
if (netgame)
HU_AddChatText(va("\x82*%s renamed to %s", player_names[playernum], newname), false);
@@ -1500,9 +1508,9 @@ static void SendNameAndColor(void)
CV_StealthSet(&cv_playercolor, cv_playercolor.defaultvalue);
}
if (!strcmp(cv_playername.string, player_names[consoleplayer])
if (fastcmp(cv_playername.string, player_names[consoleplayer])
&& cv_playercolor.value == players[consoleplayer].skincolor
&& !strcmp(cv_skin.string, skins[players[consoleplayer].skin].name))
&& fastcmp(cv_skin.string, skins[players[consoleplayer].skin].name))
return;
// We'll handle it later if we're not playing.
@@ -1937,7 +1945,7 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
// set name
if (player_name_changes[playernum] < MAXNAMECHANGES)
{
if (strcasecmp(player_names[playernum], name) != 0)
if (!fasticmp(player_names[playernum], name))
SetPlayerName(playernum, name);
}
@@ -1991,11 +1999,6 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
}
else
SetPlayerSkinByNum(playernum, skin);
#ifdef HAVE_DISCORDRPC
if (playernum == consoleplayer)
DRPC_UpdatePresence();
#endif
}
void SendWeaponPref(void)
@@ -2319,8 +2322,8 @@ static void Command_Playdemo_f(void)
CONS_Printf(M_GetText("Playing back demo '%s'.\n"), name);
demo.loadfiles = strcmp(COM_Argv(2), "-addfiles") == 0;
demo.ignorefiles = strcmp(COM_Argv(2), "-force") == 0;
demo.loadfiles = fastcmp(COM_Argv(2), "-addfiles");
demo.ignorefiles = fastcmp(COM_Argv(2), "-force");
// Internal if no extension, external if one exists
// If external, convert the file name to a path in SRB2's home directory
@@ -2489,15 +2492,18 @@ void D_SetupVote(void)
INT32 i;
UINT8 gt = (cv_kartgametypepreference.value == -1) ? gametype : cv_kartgametypepreference.value;
UINT8 secondgt = G_SometimesGetDifferentGametype(gt);
INT16 votebuffer[4] = {-1,-1,-1,0};
INT16 votebuffer[4] = {-1,-1,-1, 0};
INT16 luamaps[4] = {0, 0, 0, 0};
LUA_HookSetupVote(luamaps, sizeof(luamaps)/sizeof(luamaps[0]), gt, secondgt);
// Correct secondgt if needed
UINT8 typeoflevel = mapheaderinfo[luamaps[2]-1]->typeoflevel;
if (luamaps[2] && (typeoflevel & G_TOLFlag(secondgt&(~0x80))) == 0)
secondgt = ((typeoflevel & TOL_RACE) ? GT_RACE : GT_MATCH)|(secondgt&0x80);
if (luamaps[2])
{
UINT8 typeoflevel = mapheaderinfo[luamaps[2]-1]->typeoflevel;
if ((typeoflevel & G_TOLFlag(secondgt&(~0x80))) == 0)
secondgt = ((typeoflevel & TOL_RACE) ? GT_RACE : GT_MATCH)|(secondgt&0x80);
}
if (cv_kartencore.value && gt == GT_RACE)
WRITEUINT8(p, (gt|0x80));
@@ -2598,14 +2604,18 @@ ConcatCommandArgv (int start, int end)
size += strlen(COM_Argv(i)) + 1;
}
final = ZZ_Alloc(size);
p = final;
p = final = ZZ_Alloc(size);
if (!p)
I_Error("ConcatCommandArgv: Out of memory!\n");
--end;/* handle the final argument separately */
for (i = start; i < end; ++i)
{
p += sprintf(p, "%s ", COM_Argv(i));
}
/* at this point "end" is actually the last argument's position */
strcpy(p, COM_Argv(end));
@@ -3184,20 +3194,20 @@ static void Command_Teamchange_f(void)
if (G_GametypeHasTeams())
{
if (!strcasecmp(COM_Argv(1), "red") || !strcasecmp(COM_Argv(1), "1"))
if (fasticmp(COM_Argv(1), "red") || fasticmp(COM_Argv(1), "1"))
NetPacket.packet.newteam = 1;
else if (!strcasecmp(COM_Argv(1), "blue") || !strcasecmp(COM_Argv(1), "2"))
else if (fasticmp(COM_Argv(1), "blue") || fasticmp(COM_Argv(1), "2"))
NetPacket.packet.newteam = 2;
else if (!strcasecmp(COM_Argv(1), "spectator") || !strcasecmp(COM_Argv(1), "0"))
else if (fasticmp(COM_Argv(1), "spectator") || fasticmp(COM_Argv(1), "0"))
NetPacket.packet.newteam = 0;
else
error = true;
}
else if (G_GametypeHasSpectators())
{
if (!strcasecmp(COM_Argv(1), "spectator") || !strcasecmp(COM_Argv(1), "0"))
if (fasticmp(COM_Argv(1), "spectator") || fasticmp(COM_Argv(1), "0"))
NetPacket.packet.newteam = 0;
else if (!strcasecmp(COM_Argv(1), "playing") || !strcasecmp(COM_Argv(1), "1"))
else if (fasticmp(COM_Argv(1), "playing") || fasticmp(COM_Argv(1), "1"))
NetPacket.packet.newteam = 3;
else
error = true;
@@ -3274,20 +3284,20 @@ static void Command_Teamchange2_f(void)
if (G_GametypeHasTeams())
{
if (!strcasecmp(COM_Argv(1), "red") || !strcasecmp(COM_Argv(1), "1"))
if (fasticmp(COM_Argv(1), "red") || fasticmp(COM_Argv(1), "1"))
NetPacket.packet.newteam = 1;
else if (!strcasecmp(COM_Argv(1), "blue") || !strcasecmp(COM_Argv(1), "2"))
else if (fasticmp(COM_Argv(1), "blue") || fasticmp(COM_Argv(1), "2"))
NetPacket.packet.newteam = 2;
else if (!strcasecmp(COM_Argv(1), "spectator") || !strcasecmp(COM_Argv(1), "0"))
else if (fasticmp(COM_Argv(1), "spectator") || fasticmp(COM_Argv(1), "0"))
NetPacket.packet.newteam = 0;
else
error = true;
}
else if (G_GametypeHasSpectators())
{
if (!strcasecmp(COM_Argv(1), "spectator") || !strcasecmp(COM_Argv(1), "0"))
if (fasticmp(COM_Argv(1), "spectator") || fasticmp(COM_Argv(1), "0"))
NetPacket.packet.newteam = 0;
else if (!strcasecmp(COM_Argv(1), "playing") || !strcasecmp(COM_Argv(1), "1"))
else if (fasticmp(COM_Argv(1), "playing") || fasticmp(COM_Argv(1), "1"))
NetPacket.packet.newteam = 3;
else
error = true;
@@ -3365,20 +3375,20 @@ static void Command_Teamchange3_f(void)
if (G_GametypeHasTeams())
{
if (!strcasecmp(COM_Argv(1), "red") || !strcasecmp(COM_Argv(1), "1"))
if (fasticmp(COM_Argv(1), "red") || fasticmp(COM_Argv(1), "1"))
NetPacket.packet.newteam = 1;
else if (!strcasecmp(COM_Argv(1), "blue") || !strcasecmp(COM_Argv(1), "2"))
else if (fasticmp(COM_Argv(1), "blue") || fasticmp(COM_Argv(1), "2"))
NetPacket.packet.newteam = 2;
else if (!strcasecmp(COM_Argv(1), "spectator") || !strcasecmp(COM_Argv(1), "0"))
else if (fasticmp(COM_Argv(1), "spectator") || fasticmp(COM_Argv(1), "0"))
NetPacket.packet.newteam = 0;
else
error = true;
}
else if (G_GametypeHasSpectators())
{
if (!strcasecmp(COM_Argv(1), "spectator") || !strcasecmp(COM_Argv(1), "0"))
if (fasticmp(COM_Argv(1), "spectator") || fasticmp(COM_Argv(1), "0"))
NetPacket.packet.newteam = 0;
else if (!strcasecmp(COM_Argv(1), "playing") || !strcasecmp(COM_Argv(1), "1"))
else if (fasticmp(COM_Argv(1), "playing") || fasticmp(COM_Argv(1), "1"))
NetPacket.packet.newteam = 3;
else
error = true;
@@ -3456,20 +3466,20 @@ static void Command_Teamchange4_f(void)
if (G_GametypeHasTeams())
{
if (!strcasecmp(COM_Argv(1), "red") || !strcasecmp(COM_Argv(1), "1"))
if (fasticmp(COM_Argv(1), "red") || fasticmp(COM_Argv(1), "1"))
NetPacket.packet.newteam = 1;
else if (!strcasecmp(COM_Argv(1), "blue") || !strcasecmp(COM_Argv(1), "2"))
else if (fasticmp(COM_Argv(1), "blue") || fasticmp(COM_Argv(1), "2"))
NetPacket.packet.newteam = 2;
else if (!strcasecmp(COM_Argv(1), "spectator") || !strcasecmp(COM_Argv(1), "0"))
else if (fasticmp(COM_Argv(1), "spectator") || fasticmp(COM_Argv(1), "0"))
NetPacket.packet.newteam = 0;
else
error = true;
}
else if (G_GametypeHasSpectators())
{
if (!strcasecmp(COM_Argv(1), "spectator") || !strcasecmp(COM_Argv(1), "0"))
if (fasticmp(COM_Argv(1), "spectator") || fasticmp(COM_Argv(1), "0"))
NetPacket.packet.newteam = 0;
else if (!strcasecmp(COM_Argv(1), "playing") || !strcasecmp(COM_Argv(1), "1"))
else if (fasticmp(COM_Argv(1), "playing") || fasticmp(COM_Argv(1), "1"))
NetPacket.packet.newteam = 3;
else
error = true;
@@ -3555,33 +3565,33 @@ static void Command_ServerTeamChange_f(void)
if (G_TagGametype())
{
if (!strcasecmp(COM_Argv(2), "it") || !strcasecmp(COM_Argv(2), "1"))
if (fasticmp(COM_Argv(2), "it") || fasticmp(COM_Argv(2), "1"))
NetPacket.packet.newteam = 1;
else if (!strcasecmp(COM_Argv(2), "notit") || !strcasecmp(COM_Argv(2), "2"))
else if (fasticmp(COM_Argv(2), "notit") || fasticmp(COM_Argv(2), "2"))
NetPacket.packet.newteam = 2;
else if (!strcasecmp(COM_Argv(2), "playing") || !strcasecmp(COM_Argv(2), "3"))
else if (fasticmp(COM_Argv(2), "playing") || fasticmp(COM_Argv(2), "3"))
NetPacket.packet.newteam = 3;
else if (!strcasecmp(COM_Argv(2), "spectator") || !strcasecmp(COM_Argv(2), "0"))
else if (fasticmp(COM_Argv(2), "spectator") || fasticmp(COM_Argv(2), "0"))
NetPacket.packet.newteam = 0;
else
error = true;
}
else if (G_GametypeHasTeams())
{
if (!strcasecmp(COM_Argv(2), "red") || !strcasecmp(COM_Argv(2), "1"))
if (fasticmp(COM_Argv(2), "red") || fasticmp(COM_Argv(2), "1"))
NetPacket.packet.newteam = 1;
else if (!strcasecmp(COM_Argv(2), "blue") || !strcasecmp(COM_Argv(2), "2"))
else if (fasticmp(COM_Argv(2), "blue") || fasticmp(COM_Argv(2), "2"))
NetPacket.packet.newteam = 2;
else if (!strcasecmp(COM_Argv(2), "spectator") || !strcasecmp(COM_Argv(2), "0"))
else if (fasticmp(COM_Argv(2), "spectator") || fasticmp(COM_Argv(2), "0"))
NetPacket.packet.newteam = 0;
else
error = true;
}
else if (G_GametypeHasSpectators())
{
if (!strcasecmp(COM_Argv(2), "spectator") || !strcasecmp(COM_Argv(2), "0"))
if (fasticmp(COM_Argv(2), "spectator") || fasticmp(COM_Argv(2), "0"))
NetPacket.packet.newteam = 0;
else if (!strcasecmp(COM_Argv(2), "playing") || !strcasecmp(COM_Argv(2), "1"))
else if (fasticmp(COM_Argv(2), "playing") || fasticmp(COM_Argv(2), "1"))
NetPacket.packet.newteam = 3;
else
error = true;
@@ -4216,23 +4226,32 @@ static void Command_MotD_f(void)
mymotd = Z_Malloc(sizeof(motd), PU_STATIC, NULL);
strlcpy(mymotd, COM_Argv(1), sizeof motd);
if (!mymotd)
return;
//I_Error("Command_MotD_f: Out of memory!\n"); // idk if this aint a bit too much lel
strlcpy(mymotd, COM_Argv(1), sizeof(motd));
for (i = 2; i < j; i++)
{
strlcat(mymotd, " ", sizeof motd);
strlcat(mymotd, COM_Argv(i), sizeof motd);
strlcat(mymotd, " ", sizeof(motd));
strlcat(mymotd, COM_Argv(i), sizeof(motd));
}
// Disallow non-printing characters and semicolons.
for (i = 0; mymotd[i] != '\0'; i++)
{
if (!isprint(mymotd[i]) || mymotd[i] == ';')
{
Z_Free(mymotd);
return;
}
}
if ((netgame || multiplayer) && client)
{
SendNetXCmd(XD_SETMOTD, mymotd, i); // send the actual size of the motd string, not the full buffer's size
}
else
{
strcpy(motd, mymotd);
@@ -4431,7 +4450,7 @@ static void Command_Addfile(void)
}
// Add file on your client directly if it is trivial, or you aren't in a netgame.
if (!(netgame || multiplayer) || musiconly)
if (!netgame || musiconly)
{
P_AddWadFile(fn, false);
return;
@@ -4474,7 +4493,7 @@ static void Command_Addfile(void)
if (IsPlayerAdmin(consoleplayer) && (!server)) // Request to add file
SendNetXCmd(XD_REQADDFILE, buf, buf_p - buf);
else
SendNetXCmd(XD_ADDFILE, buf, buf_p - buf);;
SendNetXCmd(XD_ADDFILE, buf, buf_p - buf);
}
/** Adds something at runtime.
@@ -5190,14 +5209,14 @@ static void Ringslinger_OnChange(void)
static void Gravity_OnChange(void)
{
if (!M_SecretUnlocked(SECRET_PANDORA) && !netgame && !cv_debug
&& strcmp(cv_gravity.string, cv_gravity.defaultvalue))
&& !fastcmp(cv_gravity.string, cv_gravity.defaultvalue))
{
CONS_Printf(M_GetText("You haven't earned this yet.\n"));
CV_StealthSet(&cv_gravity, cv_gravity.defaultvalue);
return;
}
#ifndef NETGAME_GRAVITY
if(netgame)
if (netgame)
{
CV_StealthSet(&cv_gravity, cv_gravity.defaultvalue);
return;
+2
View File
@@ -209,6 +209,8 @@ extern consvar_t cv_betainterscreen;
extern consvar_t cv_laglesscam;
extern consvar_t cv_demoangturn;
typedef enum
{
SKINMENUTYPE_SCROLL = 0,
+17 -16
View File
@@ -550,7 +550,8 @@ INT32 CL_CheckFiles(void)
for (j = mainwads+1; j < numwadfiles; j++)
{
nameonly(strcpy(wadfilename, wadfiles[j]->filename));
if (!stricmp(wadfilename, fileneeded[i].filename) &&
if (fasticmp(wadfilename, fileneeded[i].filename) &&
!memcmp(wadfiles[j]->md5sum, fileneeded[i].md5sum, 16))
{
CONS_Debug(DBG_NETPLAY, "already loaded\n");
@@ -665,7 +666,7 @@ static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid)
strlcpy(wadfilename, wadfiles[wadnum]->filename, MAX_WADPATH);
nameonly(wadfilename);
if (!stricmp(wadfilename, p->id.filename))
if (fasticmp(wadfilename, p->id.filename))
{
// Copy file name with full path
strlcpy(p->id.filename, wadfiles[wadnum]->filename, MAX_WADPATH);
@@ -946,17 +947,17 @@ void Got_Filetxpak(void)
char *filename = file->filename;
static INT32 filetime = 0;
if (!(strcmp(filename, "srb2.srb")
//&& strcmp(filename, "srb2.wad")
//&& strcmp(filename, "patch.dta")
//&& strcmp(filename, "music.dta")
&& strcmp(filename, "gfx.kart")
&& strcmp(filename, "textures.kart")
&& strcmp(filename, "chars.kart")
&& strcmp(filename, "maps.kart")
&& strcmp(filename, "sounds.kart")
&& strcmp(filename, "music.kart")
&& strcmp(filename, "patch.kart")
if ((fastcmp(filename, "srb2.srb")
//|| fastcmp(filename, "srb2.wad")
//|| fastcmp(filename, "patch.dta")
//|| fastcmp(filename, "music.dta")
|| fastcmp(filename, "gfx.kart")
|| fastcmp(filename, "textures.kart")
|| fastcmp(filename, "chars.kart")
|| fastcmp(filename, "maps.kart")
|| fastcmp(filename, "sounds.kart")
|| fastcmp(filename, "music.kart")
|| fastcmp(filename, "patch.kart")
))
I_Error("Tried to download \"%s\"", filename);
@@ -1197,7 +1198,7 @@ filestatus_t findfile(char *filename, const UINT8 *wantedmd5sum, boolean complet
}
// next, check SRB2's "home" directory (if non-'.')
if (strcmp(srb2home, "."))
if (!fastcmp(srb2home, "."))
{
homecheck = filesearch(filename, srb2home, wantedmd5sum, completepath, 10);
@@ -1209,7 +1210,7 @@ filestatus_t findfile(char *filename, const UINT8 *wantedmd5sum, boolean complet
}
// next, check SRB2's "path" directory (also if non-'.')
if (strcmp(srb2path, "."))
if (!fastcmp(srb2path, "."))
{
homecheck = filesearch(filename, srb2path, wantedmd5sum, completepath, 10);
@@ -1554,7 +1555,7 @@ CURLGetLogin (const char *url, HTTP_login ***return_prev_next)
( login = (*prev_next));
prev_next = &login->next
){
if (strcmp(login->url, url) == 0)
if (fastcmp(login->url, url) != 0)
{
if (return_prev_next)
(*return_prev_next) = prev_next;
+2 -2
View File
@@ -211,12 +211,12 @@ void D_SetupProtocol(void)
if (result)
{
if (strcmp(buffer, "no") == 0)
if (!fastcmp(buffer, "no"))
{
fclose(fp);
return;
}
else if (strcmp(buffer, exe_path) != 0)
else if (fastcmp(buffer, exe_path))
{
// overwrite
fclose(fp);
+3 -3
View File
@@ -1442,7 +1442,7 @@ static INT32 errorcount = 0;
*/
static boolean shutdowning = false;
void I_Error(const char *error, ...)
FUNCIERROR void ATTRNORETURN I_Error(const char *error, ...)
{
va_list argptr;
char buffer[8192];
@@ -1709,9 +1709,9 @@ char *I_GetUserName(void)
strncpy(username, p, MAXPLAYERNAME);
}
if (strcmp(username, "") != 0)
if (!fastcmp(username, ""))
return username;
return NULL; // dummy for platform independent version
}
+30 -4
View File
@@ -49,6 +49,27 @@ discordRequest_t *discordRequestList = NULL;
static char self_ip[IP_SIZE+1];
/*--------------------------------------------------
* const char *DRPC_HideUsername(const char *input)
*
* See header file for description.
* --------------------------------------------------*/
const char *DRPC_HideUsername(const char *input)
{
static char buffer[5];
int i;
buffer[0] = input[0];
for (i = 1; i < 4; ++i)
{
buffer[i] = '.';
}
buffer[4] = '\0';
return buffer;
}
boolean drpc_init = false;
/*--------------------------------------------------
@@ -105,7 +126,7 @@ static void DRPC_HandleReady(const DiscordUser *user)
}
else
{
CONS_Printf("Discord: connected to %s#%s (%s)\n", user->username, user->discriminator, user->userId);
CONS_Printf("Discord: connected to %s (%s)\n", user->username, user->userId);
}
}
@@ -241,8 +262,10 @@ static void DRPC_HandleJoinRequest(const DiscordUser *requestUser)
newRequest->username = Z_Calloc(344, PU_STATIC, NULL);
snprintf(newRequest->username, 344, "%s", requestUser->username);
#if 0
newRequest->discriminator = Z_Calloc(8, PU_STATIC, NULL);
snprintf(newRequest->discriminator, 8, "%s", requestUser->discriminator);
#endif
newRequest->userID = Z_Calloc(32, PU_STATIC, NULL);
snprintf(newRequest->userID, 32, "%s", requestUser->userId);
@@ -254,7 +277,7 @@ static void DRPC_HandleJoinRequest(const DiscordUser *requestUser)
while (append != NULL)
{
// CHECK FOR DUPES!! Ignore any that already exist from the same user.
if (!strcmp(newRequest->userID, append->userID))
if (fastcmp(newRequest->userID, append->userID))
{
Discord_Respond(newRequest->userID, DISCORD_REPLY_IGNORE);
DRPC_RemoveRequest(newRequest);
@@ -308,6 +331,9 @@ void DRPC_RemoveRequest(discordRequest_t *removeRequest)
}
Z_Free(removeRequest->username);
#if 0
Z_Free(removeRequest->discriminator);
#endif
Z_Free(removeRequest->userID);
Z_Free(removeRequest);
}
@@ -393,7 +419,7 @@ static const char *DRPC_GetServerIP(void)
// If you're connected
if (I_GetNodeAddress && (address = I_GetNodeAddress(servernode)) != NULL)
{
if (strcmp(address, "self"))
if (!fastcmp(address, "self"))
{
// We're not the server, so we could successfully get the IP!
// No need to do anything else :)
@@ -658,7 +684,7 @@ void DRPC_UpdatePresence(void)
// Character image
while (supportedSkins[checkSkin] != NULL)
{
if (!strcmp(skins[players[consoleplayer].skin].name, supportedSkins[checkSkin]))
if (fastcmp(skins[players[consoleplayer].skin].name, supportedSkins[checkSkin]))
{
snprintf(charimg, 21, "char%s", supportedSkins[checkSkin]);
discordPresence.smallImageKey = charimg;
+11
View File
@@ -29,7 +29,9 @@ extern struct discordInfo_s {
typedef struct discordRequest_s {
char *username; // Discord user name.
#if 0 // Good night, sweet prince...
char *discriminator; // Discord discriminator (The little hashtag thing after the username). Separated for a "hide discriminators" cvar.
#endif
char *userID; // The ID of the Discord user, gets used with Discord_Respond()
// HAHAHA, no.
@@ -44,6 +46,15 @@ typedef struct discordRequest_s {
extern discordRequest_t *discordRequestList;
/*--------------------------------------------------
* const char *DRPC_HideUsername(const char *input);
*
* Handle usernames while cv_discordstreamer is activated.
* (The loss of discriminators is still a dumbass regression
* that I will never forgive the Discord developers for.)
* --------------------------------------------------*/
const char *DRPC_HideUsername(const char *input);
/*--------------------------------------------------
void DRPC_RemoveRequest(void);
+4 -6
View File
@@ -69,6 +69,8 @@ extern "C" {
#include <sys/stat.h>
#include <ctype.h>
#include "fastcmp.h"
#ifdef _WIN32
#include <io.h>
#endif
@@ -90,12 +92,6 @@ extern FILE *logstream;
extern char logfilename[1024];
#endif
// not sure if this belongs here lul
// TODO: figure out whats preventing 32bit windows from working with libbacktrace
#if defined(_WIN32) && !defined(__MINGW64__)
#define HAVE_DRMINGW
#endif
#if defined (HAVE_LIBBACKTRACE)
#define CRASH_LOGFILE_NAME "srb2kart-crash-log.txt"
#elif defined (HAVE_DRMINGW)
@@ -657,7 +653,9 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
#if defined (HAVE_CURL)
#define MASTERSERVER
#ifndef NOHOLEPUNCH
#define HOLEPUNCH
#endif
#else
#undef UPDATE_ALERT
#endif
+3
View File
@@ -116,7 +116,10 @@ extern UINT8 window_notinfocus; // are we in focus? (backend independant -- hand
extern boolean nodrawers;
extern boolean noblit;
extern boolean lastdraw;
#ifdef MOTIONBLUR
extern INT32 postimgparam[MAXSPLITSCREENPLAYERS];
#endif
extern INT32 viewwindowx, viewwindowy;
extern INT32 viewwidth;
+1
View File
@@ -963,6 +963,7 @@ void F_StartTitleScreen(void)
finalecount = 0;
else
wipegamestate = GS_TITLESCREEN;
G_SetGamestate(GS_TITLESCREEN);
CON_ClearHUD();
+14 -14
View File
@@ -44,7 +44,7 @@ consvar_t cv_addons_search_case = {"addons_search_case", "No", CV_SAVE, CV_YesNo
static CV_PossibleValue_t addons_search_type_cons_t[] = {{0, "Start"}, {1, "Anywhere"}, {0, NULL}};
consvar_t cv_addons_search_type = {"addons_search_type", "Anywhere", CV_SAVE, addons_search_type_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
char menupath[1024];
char menupath[MAXFILEPATH];
size_t menupathindex[menudepth];
size_t menudepthleft = menudepth;
@@ -111,7 +111,7 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
int found = 0;
char *searchname;
int depthleft = maxsearchdepth;
char searchpath[1024];
char searchpath[MAXFILEPATH];
size_t *searchpathindex;
dirhandle = (DIR**)malloc(maxsearchdepth * sizeof(DIR*));
@@ -198,7 +198,7 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
for (; *path != NULL; path++)
{
if (strcasecmp(*path, dent->d_name) == 0)
if (fasticmp(*path, dent->d_name))
{
skipfolder = true;
break;
@@ -212,7 +212,7 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
}
}
if (strcasecmp(".git", dent->d_name) // sanity if you're weird like me
if (!fasticmp(".git", dent->d_name) // sanity if you're weird like me
&& (dirhandle[depthleft-1] = opendir(searchpath)) != NULL)
{
// Got read permissions!
@@ -227,7 +227,7 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
// I am a file!
if (strcasecmp(searchname, dent->d_name))
if (!fasticmp(searchname, dent->d_name))
continue; // Not what we're looking for!
switch (checkfilemd5(searchpath, wantedmd5sum))
@@ -353,7 +353,7 @@ void searchfilemenu(char *tempname)
{
for (i = first; i < sizedirmenu; i++)
{
if (!strcmp(dirmenu[i]+DIR_STRING, tempname))
if (fastcmp(dirmenu[i]+DIR_STRING, tempname))
{
dir_on[menudepthleft] = i;
break;
@@ -400,7 +400,7 @@ void searchfilemenu(char *tempname)
{
if (filemenucmp(coredirmenu[i]+DIR_STRING, localmenusearch))
{
if (tempname && !strcmp(coredirmenu[i]+DIR_STRING, tempname))
if (tempname && fastcmp(coredirmenu[i]+DIR_STRING, tempname))
{
dir_on[menudepthleft] = sizedirmenu;
Z_Free(tempname);
@@ -478,14 +478,14 @@ boolean preparefilemenu(boolean samedepth, boolean replayhut)
if (replayhut)
{
if (strcasecmp(".lmp", dent->d_name+len-5))
if (!fasticmp(".lmp", dent->d_name+len-5))
continue; // Not a replay
}
else if (!cv_addons_showall.value)
{
UINT8 ext;
for (ext = 0; ext < NUM_EXT_TABLE; ext++)
if (!strcasecmp(exttable[ext]+1, dent->d_name+len-(exttable[ext][0])))
if (fasticmp(exttable[ext]+1, dent->d_name+len-(exttable[ext][0])))
break; // extension comparison
if (ext == NUM_EXT_TABLE)
@@ -559,7 +559,7 @@ boolean preparefilemenu(boolean samedepth, boolean replayhut)
if (replayhut)
{
if (strcasecmp(".lmp", dent->d_name+len-5))
if (!fasticmp(".lmp", dent->d_name+len-5))
continue; // Not a replay
ext = EXT_TXT; // This isn't used anywhere but better safe than sorry for messing with this...
@@ -567,7 +567,7 @@ boolean preparefilemenu(boolean samedepth, boolean replayhut)
else
{
for (; ext < NUM_EXT_TABLE; ext++)
if (!strcasecmp(exttable[ext]+1, dent->d_name+len-(exttable[ext][0])))
if (fasticmp(exttable[ext]+1, dent->d_name+len-(exttable[ext][0])))
break; // extension comparison
if (ext == NUM_EXT_TABLE && !cv_addons_showall.value)
@@ -587,7 +587,7 @@ boolean preparefilemenu(boolean samedepth, boolean replayhut)
nameonly(filenamebuf[i]);
}
if (strcmp(dent->d_name, filenamebuf[i]))
if (!fastcmp(dent->d_name, filenamebuf[i]))
continue;
if (cv_addons_md5.value && !checkfilemd5(menupath, wadfiles[i]->md5sum))
@@ -598,11 +598,11 @@ boolean preparefilemenu(boolean samedepth, boolean replayhut)
}
else if (ext == EXT_TXT)
{
if (!strncmp(dent->d_name, "log-", 4) || !strcmp(dent->d_name, "errorlog.txt"))
if (!strncmp(dent->d_name, "log-", 4) || fastcmp(dent->d_name, "errorlog.txt"))
ext |= EXT_LOADED;
}
if (!strcmp(dent->d_name, configfile))
if (fastcmp(dent->d_name, configfile))
ext |= EXT_LOADED;
}
+2 -1
View File
@@ -34,7 +34,8 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
#define menudepth 20
extern char menupath[1024];
#define MAXFILEPATH 1024
extern char menupath[MAXFILEPATH];
extern size_t menupathindex[menudepth];
extern size_t menudepthleft;
+413 -333
View File
File diff suppressed because it is too large. Load diff
+1 -1
View File
@@ -67,7 +67,7 @@ typedef enum {
} menudemotype_e;
typedef struct menudemo_s {
char filepath[256];
char filepath[1023 + 256]; // see M_PrepReplayList and sizeof menupath
menudemotype_e type;
char title[65]; // Null-terminated for string prints
+35 -21
View File
@@ -452,6 +452,13 @@ consvar_t cv_ydeadzone[MAXSPLITSCREENPLAYERS] = {
{"joy4_ydeadzone", "0.5", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}
};
consvar_t cv_litesteer[MAXSPLITSCREENPLAYERS] = {
{"litesteer", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"litesteer2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"litesteer3", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"litesteer4", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}
};
static CV_PossibleValue_t driftsparkpulse_t[] = {{0, "MIN"}, {FRACUNIT*3, "MAX"}, {0, NULL}};
consvar_t cv_driftsparkpulse = {"driftsparkpulse", "1.4", CV_FLOAT | CV_SAVE, driftsparkpulse_t, NULL, 0, NULL, NULL, 0, 0, NULL};
@@ -1014,8 +1021,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
else
th = 0;
if (th < SLOWTURNTICS)
tspeed = cv_turnsmooth.value == 2 ? 2 : 0; // slow turn
if (th < (cv_turnsmooth[forplayer].value * 3))
tspeed = cv_turnsmooth[forplayer].value == 2 ? 2 : 0; // slow turn
else
tspeed = 1;
@@ -1024,30 +1031,32 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
// let movement keys cancel each other out
if (turnright && !(turnleft))
{
cmd->angleturn = (INT16)(cmd->angleturn - (angleturn[tspeed]));
cmd->driftturn = (INT16)(cmd->driftturn - (angleturn[tspeed]));
cmd->angleturn -= angleturn[tspeed];
side += sidemove[1];
}
else if (turnleft && !(turnright))
{
cmd->angleturn = (INT16)(cmd->angleturn + (angleturn[tspeed]));
cmd->driftturn = (INT16)(cmd->driftturn + (angleturn[tspeed]));
cmd->angleturn += angleturn[tspeed];
side -= sidemove[1];
}
if (analogjoystickmove && axis != 0)
{
// JOYAXISRANGE should be 1023 (divide by 1024)
cmd->angleturn = (INT16)(cmd->angleturn - (((axis * angleturn[1]) >> 10))); // ANALOG!
cmd->driftturn = (INT16)(cmd->driftturn - (((axis * angleturn[1]) >> 10)));
side += ((axis * sidemove[0]) >> 10);
cmd->angleturn -= (axis * KART_FULLTURN) / JOYAXISRANGE;
side += (axis * sidemove[0]) / JOYAXISRANGE;
}
if (cv_mouseturn.value)
{
//THIS WORKS WTF????????
cmd->angleturn = (INT16)(cmd->angleturn - ((mousex*(encoremode ? -1 : 1)*8)));
cmd->driftturn = (INT16)(cmd->driftturn - ((mousex*(encoremode ? -1 : 1)*8)));
cmd->angleturn -= (mousex*(encoremode ? -1 : 1)*8);
}
// Digital users can input diagonal-back for shallow turns.
if (cv_litesteer[forplayer].value && InputDown(gc_aimbackward, ssplayer)
&& abs(cmd->angleturn) == KART_FULLTURN) // My keyboard hits 1024 but my keyboard only hits 1023, video games
{
cmd->angleturn /= 2;
}
if (objectplacing) // SRB2Kart: spectators need special controls // not anymore huehuehue
@@ -1160,10 +1169,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
else if (cmd->angleturn < (-angleturn[1]))
cmd->angleturn = (-angleturn[1]);
if (cmd->driftturn > (angleturn[1]))
cmd->driftturn = (angleturn[1]);
else if (cmd->driftturn < (-angleturn[1]))
cmd->driftturn = (-angleturn[1]);
// until here both are the very same
cmd->driftturn = cmd->angleturn;
if (player->mo)
cmd->angleturn = K_GetKartTurnValue(player, cmd->angleturn);
@@ -2761,7 +2768,7 @@ INT32 G_GetGametypeByName(const char *gametypestr)
INT32 i;
for (i = 0; i < NUMGAMETYPES; i++)
if (!stricmp(gametypestr, Gametype_Names[i]))
if (fasticmp(gametypestr, Gametype_Names[i]))
return i;
return -1; // unknown gametype
@@ -3456,7 +3463,8 @@ void G_LoadGameData(void)
if (READUINT32(save.p) != 0xFCAFE211)
{
const char *gdfolder = "the SRB2Kart folder";
if (strcmp(srb2home,"."))
if (!fastcmp(srb2home,"."))
gdfolder = srb2home;
Z_Free(save.buffer);
@@ -3540,7 +3548,8 @@ void G_LoadGameData(void)
datacorrupt:
{
const char *gdfolder = "the SRB2Kart folder";
if (strcmp(srb2home,"."))
if (!fastcmp(srb2home,"."))
gdfolder = srb2home;
Z_Free(save.buffer);
@@ -3751,7 +3760,8 @@ void G_LoadGame(UINT32 slot, INT16 mapoverride)
memset(vcheck, 0, sizeof (vcheck));
sprintf(vcheck, "version %d", VERSION);
if (strcmp((const char *)save.p, (const char *)vcheck))
if (!fastcmp((const char *)save.p, (const char *)vcheck))
{
#ifdef SAVEGAME_OTHERVERSIONS
M_StartMessage(M_GetText("Save game from different version.\nYou can load this savegame, but\nsaving afterwards will be disabled.\n\nDo you want to continue anyway?\n\n(Press 'Y' to confirm)\n"),
@@ -4029,7 +4039,7 @@ char *G_BuildMapTitle(INT32 mapnum)
if (!mapheaderinfo[mapnum-1])
P_AllocMapHeader(mapnum-1);
if (strcmp(mapheaderinfo[mapnum-1]->lvlttl, ""))
if (!fastcmp(mapheaderinfo[mapnum-1]->lvlttl, ""))
{
size_t len = 1;
const char *zonetext = NULL;
@@ -4054,7 +4064,11 @@ char *G_BuildMapTitle(INT32 mapnum)
title = Z_Malloc(len, PU_STATIC, NULL);
if (!title)
return NULL;
sprintf(title, "%s", mapheaderinfo[mapnum-1]->lvlttl);
if (zonetext) sprintf(title + strlen(title), " %s", zonetext);
if (actnum) sprintf(title + strlen(title), " %s", actnum);
}
+2 -1
View File
@@ -72,6 +72,8 @@ extern consvar_t cv_custom3axis[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_xdeadzone[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_ydeadzone[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_litesteer[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_ghost_besttime, cv_ghost_bestlap, cv_ghost_last, cv_ghost_guest, cv_ghost_staff;
// Hud offsets
@@ -153,7 +155,6 @@ typedef enum
// mouseaiming (looking up/down with the mouse or keyboard)
#define KB_LOOKSPEED (1<<25)
#define MAXPLMOVE (50)
#define SLOWTURNTICS (cv_turnsmooth.value * 3)
// build an internal map name MAPxx from map number
const char *G_BuildMapName(INT32 map);
+11 -4
View File
@@ -37,7 +37,13 @@ static CV_PossibleValue_t turnsmooth_cons_t[] = {{2, "Slow"}, {1, "Fast"}, {0, "
consvar_t cv_mousesens = {"mousesens", "20", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_mouseysens = {"mouseysens", "20", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_controlperkey = {"controlperkey", "One", CV_SAVE, onecontrolperkey_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_turnsmooth = {"turnsmoothing", "Slow", CV_SAVE, turnsmooth_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_turnsmooth[MAXSPLITSCREENPLAYERS] = {
{"turnsmoothing", "Slow", CV_SAVE, turnsmooth_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
{"turnsmoothing2", "Slow", CV_SAVE, turnsmooth_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
{"turnsmoothing3", "Slow", CV_SAVE, turnsmooth_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
{"turnsmoothing4", "Slow", CV_SAVE, turnsmooth_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}
};
static void G_ResetPlayerDeviceRumble(INT32 player);
static void rumble_off_handle(void);
@@ -1027,7 +1033,7 @@ INT32 G_KeyStringtoNum(const char *keystr)
return atoi(&keystr[3]);
for (j = 0; j < NUMKEYNAMES; j++)
if (!stricmp(keynames[j].name, keystr))
if (fasticmp(keynames[j].name, keystr))
return keynames[j].keynum;
return 0;
@@ -1327,14 +1333,15 @@ static void setcontrol(INT32 (*gc)[2])
player = 0;
namectrl = COM_Argv(1);
for (numctrl = 0; numctrl < num_gamecontrols && stricmp(namectrl, gamecontrolname[numctrl]);
numctrl++)
for (numctrl = 0; numctrl < num_gamecontrols && !fasticmp(namectrl, gamecontrolname[numctrl]); numctrl++)
;
if (numctrl == num_gamecontrols)
{
CONS_Printf(M_GetText("Control '%s' unknown\n"), namectrl);
return;
}
keynum1 = G_KeyStringtoNum(COM_Argv(2));
keynum2 = G_KeyStringtoNum(COM_Argv(3));
keynum = G_FilterKeyByVersion(numctrl, 0, player, &keynum1, &keynum2, &nestedoverride);
+2 -1
View File
@@ -110,7 +110,8 @@ typedef enum
// mouse values are used once
extern consvar_t cv_mousesens, cv_mouseysens;
extern consvar_t cv_controlperkey, cv_turnsmooth;
extern consvar_t cv_controlperkey;
extern consvar_t cv_turnsmooth[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_rumble[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS];
+26 -21
View File
@@ -437,8 +437,16 @@ void HWR_MakePatch(const patch_t *patch, GLPatch_t *glPatch, GLMipmap_t *glMipma
// CACHING HANDLING
// =================================================
typedef struct
{
GLMapTexture_t normal;
#ifdef GLENCORE
GLMapTexture_t encore;
#endif
} GLMapTextureSet_t; // idk i suck at naming things
static size_t gl_numtextures = 0; // Texture count
static GLMapTexture_t *gl_textures; // For all textures
static GLMapTextureSet_t *gl_textures; // For all textures
static void HWR_FreeTextureData(patch_t *patch)
{
@@ -578,13 +586,12 @@ void HWR_FreeMapTextures(void)
{
size_t i;
#ifdef GLENCORE
for (i = 0; i < gl_numtextures*2; i++)
#else
for (i = 0; i < gl_numtextures; i++)
#endif
{
FreeMapTexture(&gl_textures[i]);
FreeMapTexture(&gl_textures[i].normal);
#ifdef GLENCORE
FreeMapTexture(&gl_textures[i].encore);
#endif
}
// now the heap don't have any 'user' pointing to our
@@ -603,7 +610,7 @@ static void HWR_PrecacheLevelFlats(void)
// special case for encore
#ifdef GLENCORE
if (encoremode)
if (encoremap)
{
// go through all sectors to determine if it should be remapped for encore
for (i = 0; i < numsectors; i++)
@@ -678,8 +685,6 @@ static void HWR_PrecacheLevelTextures(void)
const line_t *line = &lines[i];
#ifdef GLENCORE
const int noencoremap = ((encoremap && (line->flags & ML_TFERLINE)) ? 2 : 1);
#else
const int noencoremap = 1;
#endif
// two sides
for (j = 0; j < 2; j++)
@@ -695,11 +700,14 @@ static void HWR_PrecacheLevelTextures(void)
for (f = 0; f < 3; f++)
{
const INT32 texnum = sidetex[f];
if (texnum < 0 || texnum >= numtextures || texturepresent[texnum])
continue;
#ifdef GLENCORE
texturepresent[texnum] = 1|noencoremap;
#else
texturepresent[texnum] = 1;
#endif
HWR_GetTexture(texnum, false);
#ifdef GLENCORE
if (noencoremap & 2)
@@ -737,7 +745,7 @@ static void HWR_PrecacheLevelTextures(void)
free(texturepresent);
}
static void HWR_PrecacheLevelSprites(void)
/*static void HWR_PrecacheLevelSprites(void)
{
patch_t *spritepatch;
char *spritepresent;
@@ -800,11 +808,11 @@ static void HWR_PrecacheLevelSprites(void)
}
}
free(spritepresent);
}
}*/
void HWR_PrecacheLevel(void)
{
if (rendermode != render_opengl)
if (gamestate != GS_LEVEL || !cv_precachetextures.value)
return;
// Precache flats.
@@ -814,7 +822,7 @@ void HWR_PrecacheLevel(void)
HWR_PrecacheLevelTextures();
// Precache sprites.
HWR_PrecacheLevelSprites();
//HWR_PrecacheLevelSprites();
}
void HWR_LoadMapTextures(size_t pnumtextures)
@@ -823,11 +831,8 @@ void HWR_LoadMapTextures(size_t pnumtextures)
HWR_FreeMapTextures();
gl_numtextures = pnumtextures;
#ifdef GLENCORE
gl_textures = calloc(gl_numtextures, sizeof (*gl_textures)*2); // *2 - 1 for encore-remapped texture and another for noencore texture (unused when not in encore)
#else
gl_textures = calloc(gl_numtextures, sizeof (*gl_textures));
#endif
gl_textures = calloc(gl_numtextures, sizeof(*gl_textures)); // *2 - 1 for encore-remapped texture and another for noencore texture (unused when not in encore), see: GLMapTextureSet_t
if (gl_textures == NULL)
I_Error("HWR_LoadMapTextures: ran out of memory for OpenGL textures. Sad!");
}
@@ -851,7 +856,7 @@ GLMapTexture_t *HWR_GetTexture(INT32 tex, boolean noencore)
// Every texture in memory, stored in the
// hardware renderer's bit depth format. Wow!
#ifdef GLENCORE
gltex = &gl_textures[tex*2 + (encoremap && !noencore ? 0 : 1)];
gltex = (encoremap && !noencore) ? &gl_textures[tex].encore : &gl_textures[tex].normal;
#else
gltex = &gl_textures[tex];
#endif
+29 -28
View File
@@ -46,9 +46,9 @@ typedef struct
UINT8 image_descriptor; //18
} ATTRPACK TGAHeader; // sizeof is 18
static UINT8 softwaretranstogl[11] = { 0, 25, 51, 76,102,127,153,178,204,229,255};
static UINT8 softwaretranstogl_hi[11] = { 0, 51,102,153,204,255,255,255,255,255,255};
static UINT8 softwaretranstogl_lo[11] = { 0, 12, 24, 36, 48, 60, 71, 83, 95,111,127};
static const UINT8 softwaretranstogl[11] = { 0, 25, 51, 76,102,127,153,178,204,229,255};
static const UINT8 softwaretranstogl_hi[11] = { 0, 51,102,153,204,255,255,255,255,255,255};
static const UINT8 softwaretranstogl_lo[11] = { 0, 12, 24, 36, 48, 60, 71, 83, 95,111,127};
static const float FLOATBASEVIDWIDTH = (float)BASEVIDWIDTH;
static const float FLOATBASEVIDHEIGHT = (float)BASEVIDHEIGHT;
@@ -87,15 +87,15 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
switch (option & V_SCALEPATCHMASK)
{
case V_NOSCALEPATCH:
dup = 1.0f;
break;
case V_SMALLSCALEPATCH:
dup = (float)vid.smalldup;
break;
case V_MEDSCALEPATCH:
dup = (float)vid.meddup;
break;
case V_NOSCALEPATCH:
dup = 1.0f;
break;
case V_SMALLSCALEPATCH:
dup = (float)vid.smalldup;
break;
case V_MEDSCALEPATCH:
dup = (float)vid.meddup;
break;
}
fscalew = fscaleh = FIXED_TO_FLOAT(pscale);
@@ -269,15 +269,15 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
switch (option & V_SCALEPATCHMASK)
{
case V_NOSCALEPATCH:
dup = 1.0f;
break;
case V_SMALLSCALEPATCH:
dup = (float)vid.smalldup;
break;
case V_MEDSCALEPATCH:
dup = (float)vid.meddup;
break;
case V_NOSCALEPATCH:
dup = 1.0f;
break;
case V_SMALLSCALEPATCH:
dup = (float)vid.smalldup;
break;
case V_MEDSCALEPATCH:
dup = (float)vid.meddup;
break;
}
fscale = FIXED_TO_FLOAT(pscale);
@@ -506,7 +506,7 @@ void HWR_FadeScreenMenuBack(UINT16 color, UINT8 strength)
if (color & 0xFF00) // Do COLORMAP fade.
{
if (HWR_ShouldUsePaletteRendering() && cv_glscreentextures.value)
if (cv_glscreentextures.value && HWR_ShouldUsePaletteRendering())
{
const hwdscreentexture_t scr_tex = HWD_SCREENTEXTURE_GENERIC2;
@@ -518,12 +518,10 @@ void HWR_FadeScreenMenuBack(UINT16 color, UINT8 strength)
GL_UnSetShader();
return;
}
else
{
Surf.PolyColor.rgba = UINT2RGBA(0x01010160);
Surf.PolyColor.s.alpha = (strength*8);
poly_flags |= PF_Translucent;
}
Surf.PolyColor.rgba = UINT2RGBA(0x01010160);
Surf.PolyColor.s.alpha = (strength*8);
poly_flags |= PF_Translucent;
}
else // Do TRANSMAP** fade.
{
@@ -890,11 +888,13 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
if (fx >= vid.width || fy >= vid.height)
return;
if (fx < 0)
{
fw += fx;
fx = 0;
}
if (fy < 0)
{
fh += fy;
@@ -906,6 +906,7 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
if (fx + fw > vid.width)
fw = fvw - fx;
if (fy + fh > vid.height)
fh = fvh - fy;
+27 -27
View File
@@ -277,6 +277,7 @@ static void CV_glshaders_OnChange(void)
{
// can't do palette rendering without shaders, so update the state if needed
HWR_TogglePaletteRendering();
HWR_PrecacheLevel();
}
M_UpdateOGLMenu();
}
@@ -294,18 +295,21 @@ static void CV_gltextureformat_OnChange(void)
{
ONLY_IF_GL_LOADED
GL_SetSpecialState(HWD_SET_TEXTURE_FORMAT, cv_gltexturedepth.value);
HWR_PrecacheLevel();
}
static void CV_filtermode_OnChange(void)
{
ONLY_IF_GL_LOADED
GL_SetSpecialState(HWD_SET_TEXTUREFILTERMODE, cv_glfiltermode.value);
HWR_PrecacheLevel();
}
static void CV_anisotropic_OnChange(void)
{
ONLY_IF_GL_LOADED
GL_SetSpecialState(HWD_SET_TEXTUREANISOTROPICMODE, cv_glanisotropicmode.value);
HWR_PrecacheLevel();
}
static void CV_glpaletterendering_OnChange(void)
@@ -318,7 +322,9 @@ static void CV_glpaletterendering_OnChange(void)
{
HWR_CompileShaders();
HWR_TogglePaletteRendering();
HWR_PrecacheLevel();
}
M_UpdateOGLMenu();
}
@@ -3370,6 +3376,9 @@ static void HWR_DrawSpriteShadow(gl_vissprite_t *spr, patch_t *gpatch, GLPatch_t
fixed_t slopez;
float offset = 0;
if (!spr->mobj)
return;
R_GetShadowZ(spr->mobj, &floorslope);
mobjfloor = HWR_OpaqueFloorAtPos(
@@ -3381,14 +3390,7 @@ static void HWR_DrawSpriteShadow(gl_vissprite_t *spr, patch_t *gpatch, GLPatch_t
angle_t shadowdir;
// Set direction
if (splitscreen && R_GetViewNumber() == 1)
shadowdir = localangle[1] + FixedAngle(cv_cam_rotate[1].value);
else if (splitscreen > 1 && R_GetViewNumber() == 2)
shadowdir = localangle[2] + FixedAngle(cv_cam_rotate[2].value);
else if (splitscreen > 2 && R_GetViewNumber() == 3)
shadowdir = localangle[3] + FixedAngle(cv_cam_rotate[3].value);
else
shadowdir = localangle[0] + FixedAngle(cv_cam_rotate[0].value);
shadowdir = localangle[viewssnum] + FixedAngle(cv_cam_rotate[viewssnum].value);
// Find floorheight
floorheight = HWR_OpaqueFloorAtPos(
@@ -3400,18 +3402,17 @@ static void HWR_DrawSpriteShadow(gl_vissprite_t *spr, patch_t *gpatch, GLPatch_t
// Don't draw it, then!
if (spr->mobj->z < floorheight)
return;
else
{
fixed_t floorz;
floorz = HWR_OpaqueFloorAtPos(
spr->mobj->x + P_ReturnThrustX(spr->mobj, shadowdir, spr->mobj->z - floorheight),
spr->mobj->y + P_ReturnThrustY(spr->mobj, shadowdir, spr->mobj->z - floorheight),
spr->mobj->z, spr->mobj->height);
// The shadow would be falling on a wall? Don't draw it, then.
// Would draw midair otherwise.
if (floorz < floorheight)
return;
}
fixed_t floorz;
floorz = HWR_OpaqueFloorAtPos(
spr->mobj->x + P_ReturnThrustX(spr->mobj, shadowdir, spr->mobj->z - floorheight),
spr->mobj->y + P_ReturnThrustY(spr->mobj, shadowdir, spr->mobj->z - floorheight),
spr->mobj->z, spr->mobj->height);
// The shadow would be falling on a wall? Don't draw it, then.
// Would draw midair otherwise.
if (floorz < floorheight)
return;
floorheight = FixedInt(spr->mobj->z - floorheight);
@@ -3421,12 +3422,11 @@ static void HWR_DrawSpriteShadow(gl_vissprite_t *spr, patch_t *gpatch, GLPatch_t
floorheight = FixedInt(spr->mobj->z - mobjfloor);
// technically this_scale gets multiplied and added to sprite y/x scale, but this thing needs it for some crap so ill just throw it in here again
const boolean hires = (spr->mobj && spr->mobj->skin && K_GetMobjSkin(spr->mobj)->flags & SF_HIRES);
this_scale = FixedToFloat(spr->mobj->scale);
if (spr->mobj)
this_scale = FixedToFloat(spr->mobj->scale);
if (hires)
this_scale = this_scale * FixedToFloat(K_GetMobjSkin(spr->mobj)->highresscale);
const skin_t *moskin = K_GetMobjSkin(spr->mobj);
if (moskin && moskin->flags & SF_HIRES)
this_scale *= FixedToFloat(moskin->highresscale);
// create the sprite billboard
//
@@ -4047,7 +4047,7 @@ static void HWR_DrawPrecipitationSprite(gl_vissprite_t *spr)
const precipmobj_t *sprmo = spr->precip;
if (UNLIKELY(!sprmo || !sprmo->subsector))
if (UNLIKELY(!sprmo->subsector))
return;
// cache sprite graphics
@@ -5840,7 +5840,7 @@ static void COM_HWR_glinfo(void)
{
argv = COM_Argv(i);
if (strcmp(argv, "--list-extensions") == 0 || strcmp(argv, "-l") == 0)
if (fastcmp(argv, "--list-extensions")|| fastcmp(argv, "-l"))
{
list_extensions = 1;
}
+7 -5
View File
@@ -549,7 +549,7 @@ void HWR_InitMD2(void)
{
for (i = 0; i < NUMSPRITES; i++)
{
if (stricmp(name, sprnames[i]) == 0)
if (fasticmp(name, sprnames[i]))
{
md2_models[i].scale = scale;
md2_models[i].offset = offset;
@@ -561,7 +561,7 @@ void HWR_InitMD2(void)
for (s = 0; s < MAXSKINS; s++)
{
if (stricmp(name, skins[s].name) == 0)
if (fasticmp(name, skins[s].name))
{
md2_playermodels[s].skin = s;
md2_playermodels[s].scale = scale;
@@ -607,11 +607,12 @@ void HWR_AddPlayerMD2(int skin, boolean local) // For MD2's that were added afte
}
}
md2s = ( (local) ? md2_localplayermodels : md2_playermodels );
md2s = (local ? md2_localplayermodels : md2_playermodels);
// Check for any MD2s that match the names of player skins!
while (fscanf(f, "%19s %31s %f %f", name, filename, &scale, &offset) == 4)
{
if (stricmp(name, K_GetSkinArray(local)[skin].name) == 0)
if (fasticmp(name, K_GetSkinArray(local)[skin].name))
{
md2s[skin].skin = skin;
md2s[skin].scale = scale;
@@ -650,6 +651,7 @@ void HWR_AddSpriteMD2(size_t spritenum) // For MD2s that were added after startu
if (!f)
{
f = fopen(va("%s"PATHSEP"%s", srb2path, "mdls.dat"), "rt");
if (!f)
{
CONS_Printf("%s %s\n", M_GetText("Error while loading mdls.dat:"), strerror(errno));
@@ -661,7 +663,7 @@ void HWR_AddSpriteMD2(size_t spritenum) // For MD2s that were added after startu
// Check for any MD2s that match the names of sprite names!
while (fscanf(f, "%19s %31s %f %f", name, filename, &scale, &offset) == 4)
{
if (stricmp(name, sprnames[spritenum]) == 0)
if (fasticmp(name, sprnames[spritenum]))
{
md2_models[spritenum].scale = scale;
md2_models[spritenum].offset = offset;
+5 -5
View File
@@ -126,7 +126,7 @@ tag_t *GetTagByName(model_t *model, char *name, int frame)
int i;
for (i = 0; i < model->numTags; i++)
{
if (!stricmp(iterator[i].name, name))
if (fasticmp(iterator[i].name, name))
return &iterator[i];
}
}
@@ -163,22 +163,22 @@ model_t *LoadModel(const char *filename, int ztag)
return NULL;
}
if (!strcmp(extension, ".md3"))
if (fastcmp(extension, ".md3"))
{
if (!(model = MD3_LoadModel(filename, ztag, false)))
return NULL;
}
else if (!strcmp(extension, ".md3s")) // MD3 that will be converted in memory to use full floats
else if (fastcmp(extension, ".md3s")) // MD3 that will be converted in memory to use full floats
{
if (!(model = MD3_LoadModel(filename, ztag, true)))
return NULL;
}
else if (!strcmp(extension, ".md2"))
else if (fastcmp(extension, ".md2"))
{
if (!(model = MD2_LoadModel(filename, ztag, false)))
return NULL;
}
else if (!strcmp(extension, ".md2s"))
else if (fastcmp(extension, ".md2s"))
{
if (!(model = MD2_LoadModel(filename, ztag, true)))
return NULL;
+4 -4
View File
@@ -586,7 +586,7 @@ void HWR_LoadCustomShadersFromFile(UINT16 wadnum, boolean PK3)
goto skip_field;
}
if (!stricmp(stoken, "GLSL"))
if (fasticmp(stoken, "GLSL"))
{
value = strtok(NULL, "\r\n ");
if (!value)
@@ -596,9 +596,9 @@ void HWR_LoadCustomShadersFromFile(UINT16 wadnum, boolean PK3)
goto skip_lump;
}
if (!stricmp(value, "VERTEX"))
if (fasticmp(value, "VERTEX"))
shadertype = 1;
else if (!stricmp(value, "FRAGMENT"))
else if (fasticmp(value, "FRAGMENT"))
shadertype = 2;
skip_lump:
@@ -624,7 +624,7 @@ skip_lump:
for (i = 0; shaderxlat[i].type; i++)
{
if (!stricmp(shaderxlat[i].type, stoken))
if (fasticmp(shaderxlat[i].type, stoken))
{
size_t shader_string_length;
char *shader_source;
+25 -17
View File
@@ -431,7 +431,7 @@ void HU_Start(void)
void HU_Shiftform(void)
{
shiftxform = cv_keyboardlayout.value == 3 ? french_shiftxform : english_shiftxform;
shiftxform = (cv_keyboardlayout.value == 3) ? french_shiftxform : english_shiftxform;
}
//======================================================================
@@ -465,8 +465,8 @@ static INT16 addy = 0; // use this to make the messages scroll smoothly when one
static void HU_removeChatText_Mini(void)
{
// MPC: Don't create new arrays, just iterate through an existing one
size_t i;
for(i=0;i<chat_nummsg_min-1;i++) {
for (size_t i = 0; i < chat_nummsg_min - 1; i++)
{
strcpy(chat_mini[i], chat_mini[i+1]);
chat_timers[i] = chat_timers[i+1];
}
@@ -485,8 +485,8 @@ static void HU_removeChatText_Log(void)
return;
free(chat_log[0]);
size_t i;
for(i=0;i<chat_nummsg_log-1;i++)
for (size_t i = 0; i < chat_nummsg_log - 1;i++)
{
chat_log[i] = chat_log[i+1];
}
@@ -1101,14 +1101,14 @@ void HU_Ticker(void)
size_t i = 0;
// handle spam while we're at it:
for(; (i<MAXPLAYERS); i++)
for(; (i < MAXPLAYERS); i++)
{
if (stop_spamming[i] > 0)
stop_spamming[i]--;
}
// handle chat timers
for (i=0; (i<chat_nummsg_min); i++)
for (i = 0; (i < chat_nummsg_min); i++)
{
if (chat_timers[i] > 0)
chat_timers[i]--;
@@ -1231,7 +1231,7 @@ static void HU_SendChatMessage(void)
nodenum[2] = '\0';
// check for undesirable characters in our "number"
if (((nodenum[0] < '0') || (nodenum[0] > '9')) || ((nodenum[1] < '0') || (nodenum[1] > '9')))
if (((nodenum[0] < '0') || (nodenum[0] > '9')) || ((nodenum[1] < '0') || (nodenum[1] > '9')))
{
// check if nodenum[1] is a space
if (nodenum[1] == ' ')
@@ -1499,7 +1499,7 @@ static void HU_drawMiniChat(void)
if (splitscreen > 1)
boxw = max(64, boxw/2);
for (; i>0; i--)
for (; i > 0; i--)
{
char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i-1]);
size_t j = 0;
@@ -1572,7 +1572,7 @@ static void HU_drawMiniChat(void)
i = 0;
prev_linereturn = false;
for (; i<=(chat_nummsg_min-1); i++) // iterate through our hot messages
for (; i <= (chat_nummsg_min-1); i++) // iterate through our hot messages
{
INT32 clrflag = 0;
INT32 timer = ((cv_chattime.value*TICRATE)-chat_timers[i]) - cv_chattime.value*TICRATE+9; // see below...
@@ -1749,7 +1749,6 @@ static void HU_drawChatLog(INT32 offset)
Z_Free(msg);
}
if (((chat_scroll >= chat_maxscroll) || (chat_scrollmedown)) && !(justscrolleddown || justscrolledup || chat_scrolltime)) // was already at the bottom of the page before new maxscroll calculation and was NOT scrolling.
{
atbottom = true; // we should scroll
@@ -2284,6 +2283,7 @@ static void HU_DrawSongCreditsBox(void)
V_DrawFill(x, y, strwidth*dup, BOXCREDITHEIGHT*dup, 28|flags|(bgt<<V_ALPHASHIFT));
V_DrawFill(x+dup, y+dup, (strwidth-2)*dup, (BOXCREDITHEIGHT-2)*dup, 30|flags|(bgt<<V_ALPHASHIFT));
}
if (cursongcredit.trans < NUMTRANSMAPS)
{
V_DrawSmallString(x+2*dup, y+2*dup, V_ALLOWLOWERCASE|flags|(cursongcredit.trans<<V_ALPHASHIFT), str);
@@ -2845,12 +2845,8 @@ void HU_SetCEchoFlags(INT32 flags)
void HU_DoCEcho(const char *msg)
{
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wstringop-truncation" // This is fine, we set null byte later
strncpy(cechotext, msg, sizeof(cechotext));
#pragma GCC diagnostic pop
strncat(cechotext, "\\", sizeof(cechotext) - strlen(cechotext) - 1);
cechotext[sizeof(cechotext) - 1] = '\0';
strlcpy(cechotext, msg, sizeof(cechotext));
strlcat(cechotext, "\\", sizeof(cechotext));
// just print it to console
if (cv_cechotoggle.value == 2)
@@ -2859,8 +2855,20 @@ void HU_DoCEcho(const char *msg)
strncpy(temp, cechotext, sizeof(temp));
for (char *p = temp; *p != '\0'; ++p)
{
if (*p == '\\')
{
*p = '\n';
++p;
char *skip_p = p; // Point at which we will move part of string after all \'s
while (*p == '\\')
++p;
memmove(skip_p, p, strlen(p)+1); // move the rest of string with null byte
p = skip_p; // Restore p
}
}
CONS_Printf("%s\n", temp);
+66 -34
View File
@@ -28,14 +28,14 @@
#endif
#ifdef _WIN32
#define USE_WINSOCK
#define USE_WINSOCK
#endif //WIN32 OS
#ifdef USE_WINSOCK
#include <ws2tcpip.h>
#define addrinfo_t ADDRINFOA
#include <ws2tcpip.h>
#define addrinfo_t ADDRINFOA
#else
#define addrinfo_t struct addrinfo
#define addrinfo_t struct addrinfo
#endif
#include "doomdef.h"
@@ -148,16 +148,16 @@ static UINT8 UPNP_support = TRUE;
#define DEFAULTPORT "5029"
#if defined (USE_WINSOCK)
typedef SOCKET SOCKET_TYPE;
#define ERRSOCKET (SOCKET_ERROR)
#ifdef USE_WINSOCK
typedef SOCKET SOCKET_TYPE;
#define ERRSOCKET (SOCKET_ERROR)
#else
#if defined (__unix__) || defined (__APPLE__) || defined (__HAIKU__)
typedef int SOCKET_TYPE;
#else
typedef unsigned long SOCKET_TYPE;
#endif
#define ERRSOCKET (-1)
#if defined (__unix__) || defined (__APPLE__) || defined (__HAIKU__)
typedef int SOCKET_TYPE;
#else
typedef unsigned long SOCKET_TYPE;
#endif
#define ERRSOCKET (-1)
#endif
#define IPV6_MULTICAST_ADDRESS "ff15::57e1:1a12"
@@ -345,17 +345,15 @@ static const char *SOCK_AddrToStr(mysockaddr_t *sk)
{
static char s[64]; // 255.255.255.255:65535 or
// [ffff:ffff:ffff:ffff:ffff:ffff:ffff:ffff]:65535
#ifdef HAVE_IPV6
int v6 = (sk->any.sa_family == AF_INET6);
#else
int v6 = 0;
#endif
void *addr;
int e = 0; // save error code so it can't be modified later code and avoid calling WSAGetLastError() more then once
if(sk->any.sa_family == AF_INET)
if (sk->any.sa_family == AF_INET)
addr = &sk->ip4.sin_addr;
#ifdef HAVE_IPV6
else if(sk->any.sa_family == AF_INET6)
@@ -364,9 +362,11 @@ static const char *SOCK_AddrToStr(mysockaddr_t *sk)
else
addr = NULL;
if(addr == NULL)
if (addr == NULL)
{
sprintf(s, "No address");
else if(inet_ntop(sk->any.sa_family, addr, &s[v6], sizeof (s) - v6) == NULL)
}
else if (inet_ntop(sk->any.sa_family, addr, &s[v6], sizeof (s) - v6) == NULL)
{
e = errno;
sprintf(s, "Unknown family type, error #%u: %s", e, strerror(e));
@@ -381,7 +381,7 @@ static const char *SOCK_AddrToStr(mysockaddr_t *sk)
strcat(s, va(":%d", ntohs(sk->ip6.sin6_port)));
}
#endif
else if(sk->any.sa_family == AF_INET && sk->ip4.sin_port != 0)
else if (sk->any.sa_family == AF_INET && sk->ip4.sin_port != 0)
strcat(s, va(":%d", ntohs(sk->ip4.sin_port)));
return s;
@@ -481,7 +481,6 @@ static boolean SOCK_cmpaddr(mysockaddr_t *a, mysockaddr_t *b, UINT8 mask)
return false;
}
// This is a hack. For some reason, nodes aren't being freed properly.
// This goes through and cleans up what nodes were supposed to be freed.
/** \warning This function causes the file downloading to stop if someone joins.
@@ -636,7 +635,7 @@ static boolean SOCK_Get(void)
c = recvfrom(mysockets[n], (char *)&doomcom->data, MAXPACKETLENGTH, 0,
(void *)&fromaddress, &fromlen);
if (c > 0)
if (c != ERRSOCKET)
{
#ifdef USE_STUN
if (STUN_got_response(doomcom->data, c))
@@ -652,20 +651,21 @@ static boolean SOCK_Get(void)
#endif
// find remote node number
for (j = 1; j <= MAXNETNODES; j++) //include LAN
for (j = 1; j <= MAXNETNODES; j++) // include LAN
{
if (SOCK_cmpaddr(&fromaddress, &clientaddress[j], 0))
{
doomcom->remotenode = (INT16)j; // good packet from a game player
doomcom->datalength = (INT16)c;
nodesocket[j] = mysockets[n];
return false;
return true;
}
}
// not found
// find a free slot
j = getfreenode();
if (j > 0)
{
const time_t curTime = time(NULL);
@@ -752,7 +752,7 @@ static void SOCK_Send(void)
int e = 0; // save error code so it can't be modified later code and avoid calling WSAGetLastError() more then once
size_t i, j;
if (!nodeconnected[doomcom->remotenode])
if (doomcom->remotenode < 0 || !nodeconnected[doomcom->remotenode])
return;
if (doomcom->remotenode == BROADCASTADDR)
@@ -970,7 +970,7 @@ static SOCKET_TYPE UDP_Bind(int family, struct sockaddr *addr, socklen_t addrlen
e = errno;
I_OutputMsg("getting SO_RCVBUF failed: #%u, %s\n", e, strerror(e));
}
CONS_Printf(M_GetText("Network system buffer: %dKb\n"), opt>>10);
CONS_Printf(M_GetText("Network receive buffer: %dKb\n"), opt>>10);
if (opt < 64<<10) // 64k
{
@@ -991,9 +991,44 @@ static SOCKET_TYPE UDP_Bind(int family, struct sockaddr *addr, socklen_t addrlen
}
if (opt < 64<<10)
CONS_Alert(CONS_WARNING, M_GetText("Can't set buffer length to 64k, file transfer will be bad\n"));
CONS_Alert(CONS_WARNING, M_GetText("Can't set receive buffer length to 64k, file transfer will be bad\n"));
else
CONS_Printf(M_GetText("Network system buffer set to: %dKb\n"), opt>>10);
CONS_Printf(M_GetText("Network receive buffer set to: %dKb\n"), opt>>10);
}
opt = 0;
opts = (socklen_t)sizeof(opt);
rc = getsockopt(s, SOL_SOCKET, SO_SNDBUF, (char *)&opt, &opts);
if (rc <= -1)
{
e = errno;
I_OutputMsg("getting SO_SNDBUF failed: #%u, %s\n", e, strerror(e));
}
CONS_Printf(M_GetText("Network send buffer: %dKb\n"), opt>>10);
if (opt < 64<<10) // 64k
{
opt = 64<<10;
opts = (socklen_t)sizeof(opt);
rc = setsockopt(s, SOL_SOCKET, SO_SNDBUF, (char *)&opt, opts);
if (rc <= -1)
{
e = errno;
I_OutputMsg("setting SO_SNDBUF to %dKb failed: #%u, %s\n", opt>>10, e, strerror(e));
}
opt = 0;
rc = getsockopt(s, SOL_SOCKET, SO_SNDBUF, (char *)&opt, &opts);
if (rc <= -1)
{
e = errno;
I_OutputMsg("getting SO_SNDBUF failed: #%u, %s\n", e, strerror(e));
}
if (opt < 64<<10)
CONS_Alert(CONS_WARNING, M_GetText("Can't set send buffer length to 64k, file transfer will be bad\n"));
else
CONS_Printf(M_GetText("Network send system buffer set to: %dKb\n"), opt>>10);
}
rc = getsockname(s, &straddr.any, &len);
@@ -1269,9 +1304,9 @@ void I_ShutdownTcpDriver(void)
init_tcp_driver = false;
}
static boolean SOCK_GetAddr(struct sockaddr_in *sin, const char *address, const char *port, boolean test)
static boolean SOCK_GetAddr(mysockaddr_t *sin, const char *address, const char *port, boolean test)
{
addrinfo_t *ai = NULL, *runp, hints;
addrinfo_t *ai, *runp, hints;
int gaie;
size_t i;
@@ -1287,10 +1322,7 @@ static boolean SOCK_GetAddr(struct sockaddr_in *sin, const char *address, const
gaie = getaddrinfo(address, port, &hints, &ai);
if (gaie != 0)
{
freeaddrinfo(ai);
return false;
}
runp = ai;
@@ -1330,7 +1362,7 @@ static SINT8 SOCK_NetMakeNodewPort(const char *address, const char *port)
if (newnode != -1)
{
if (!SOCK_GetAddr(&clientaddress[newnode].ip4, address, port, true))
if (!SOCK_GetAddr(&clientaddress[newnode], address, port, true))
{
nodeconnected[newnode] = false;
return -1;
@@ -1358,7 +1390,7 @@ static void rendezvous(int size)
if (tic != refreshtic)
{
if (SOCK_GetAddr(&rzv.ip4, host, (port ? port : "7777"), false))
if (SOCK_GetAddr(&rzv, host, (port ? port : "7777"), false))
{
refreshtic = tic;
}
+1 -1
View File
@@ -4333,7 +4333,7 @@ static void K_drawInput(void)
target = 0;
else // turning of multiple strengths!
{
target = ((abs(cmd->driftturn) - 1)/125)+1;
target = ((abs(cmd->driftturn) - 1)/200)+1; // was 125, do we need another toggle for this? Zzz...
if (target > 4)
target = 4;
if (cmd->driftturn < 0)
+4 -4
View File
@@ -608,9 +608,6 @@ void K_GenerateKartColormap(UINT8 *dest_colormap, INT32 skinnum, UINT8 color, bo
if (color >= MAXTRANSLATIONS)
I_Error("Invalid skin color #%hu.", (UINT16)color);
if (skinnum < 0 && skinnum > TC_DEFAULT)
I_Error("Invalid translation colormap index %d.", skinnum);
starttranscolor = (skinnum != TC_DEFAULT) ? K_GetSkinArray(local)[skinnum].starttranscolor : DEFAULT_STARTTRANSCOLOR;
if (starttranscolor >= NUM_PALETTE_ENTRIES)
@@ -640,11 +637,14 @@ void K_GenerateKartColormap(UINT8 *dest_colormap, INT32 skinnum, UINT8 color, bo
UINT8 K_GetKartColorByName(const char *name)
{
UINT8 color = (UINT8)atoi(name);
if (color > 0 && color < MAXSKINCOLORS)
return color;
for (color = 1; color < MAXSKINCOLORS; color++)
if (!stricmp(KartColor_Names[color], name))
if (fasticmp(KartColor_Names[color], name))
return color;
return 0;
}
+1 -1
View File
@@ -453,7 +453,7 @@ static int lib_cvRegisterVar(lua_State *L)
if (cvar->flags & CV_MODIFIED)
return luaL_error(L, "failed to register cvar (probable conflict with internal variable/command names)");
if (!(((cvar->flags & CV_HIDEN)) || (cvar->flags & CV_NOSHOWHELP)) && (cvar->PossibleValue || !(cvar->value == 0 && stricmp(cvar->string, "0"))))
if (!(((cvar->flags & CV_HIDEN)) || (cvar->flags & CV_NOSHOWHELP)) && (cvar->PossibleValue || !(cvar->value == 0 && !fasticmp(cvar->string, "0"))))
{
if (!category)
{
+3 -3
View File
@@ -83,7 +83,7 @@ FUNCINLINE static ATTRINLINE unsigned hook_in_list
for (type = 0; list[type] != NULL; ++type)
{
if (strcmp(name, list[type]) == 0)
if (fastcmp(name, list[type]))
break;
}
@@ -240,7 +240,7 @@ static int lib_addHook(lua_State *L)
{
add_hook(&hookIds[type]);
}
/*else if (strcmp(name, "HUD") == 0) // ehh this is cool and all, but i dont want modders potentially breaking vanilla clients lol
/*else if (fastcmp(name, "HUD")) // ehh this is cool and all, but i dont want modders potentially breaking vanilla clients lol
{
add_hud_hook(L, 3);
}*/
@@ -818,7 +818,7 @@ typedef struct {
FUNCINLINE static ATTRINLINE boolean checkbotkey(const char *field)
{
return lua_toboolean(gL, -1) && strcmp(lua_tostring(gL, -2), field) == 0;
return lua_toboolean(gL, -1) && fastcmp(lua_tostring(gL, -2), field);
}
static void res_botai(Hook_State *hook)
+3 -3
View File
@@ -455,12 +455,12 @@ int mobj_localskin_setter(lua_State *L)
strlcpy(skin, luaL_optstring(L, 2, "none"), sizeof skin);
strlwr(skin); // all skin names are lowercase
if (stricmp(skin, "none"))
if (!fasticmp(skin, "none"))
{
// Try localskins
for (i = 0; i < numlocalskins; i++)
{
if (stricmp(localskins[i].name, skin) == 0)
if (fasticmp(localskins[i].name, skin))
{
mo->localskin = &localskins[i];
mo->skinlocal = true;
@@ -471,7 +471,7 @@ int mobj_localskin_setter(lua_State *L)
// Try other skins
for (i = 0; i < numskins; i++)
{
if (stricmp(skins[i].name, skin) == 0)
if (fasticmp(skins[i].name, skin))
{
mo->localskin = &skins[i];
mo->skinlocal = false;
+4
View File
@@ -288,6 +288,10 @@ void LUA_LoadLump(UINT16 wad, UINT16 lump)
lumpinfo_t *lump_p = &wadfiles[wad]->lumpinfo[lump];
len += 1 + strlen(lump_p->fullname); // length of file name, '|', and lump name
name = malloc(len+1);
if (!name)
I_Error("LUA_LoadLump: Out of memory!\n");
sprintf(name, "%s|%s", wadfiles[wad]->filename, lump_p->fullname);
name[len] = '\0';
}
+2 -2
View File
@@ -183,7 +183,7 @@ static aatree_node_t *M_AATreeSetString_Node(aatree_node_t *node, UINT32 flags,
else
{
aatree_entry_t *entry = node->value;
if (entry != NULL && strcmp(entry->key, key) != 0)
if (entry != NULL && !fastcmp(entry->key, key))
entry = entry->next;
if (entry != NULL)
{
@@ -252,7 +252,7 @@ void *M_AATreeGetString(aatree_t *aatree, const char *key)
I_Assert((aatree->flags & AATREE_STRING) == AATREE_STRING);
UINT32 hash = FNV1a_HashString(key);
aatree_entry_t *entry = M_AATreeGet_Node(aatree->root, hash);
while (entry != NULL && strcmp(entry->key, key) != 0)
while (entry != NULL && !fastcmp(entry->key, key))
entry = entry->next;
return entry != NULL ? entry->value : NULL;
}
+6 -4
View File
@@ -49,7 +49,7 @@ INT32 M_CheckParm(const char *check)
for (i = 1; i < myargc; i++)
{
if (!strcasecmp(check, myargv[i]))
if (fasticmp(check, myargv[i]))
{
found = i;
return i;
@@ -69,16 +69,18 @@ INT32 M_CheckProtoParam(const char *check)
for (i = 1; i < myargc; i++)
{
if (strncmp(myargv[i], "srb2kart://", 11) == 0)
if (strncmp(myargv[i], "srb2kart://", 11) == 0)
{
if (strncmp(myargv[i]+11, check, strlen(check))==0)
if (strncmp(myargv[i]+11, check, strlen(check)) == 0)
{
found = i;
return i;
}
}
}
found = 0;
return 0;
}
@@ -93,7 +95,7 @@ const char *M_GetProtoParam(void)
for (i = 1; i < myargc; i++)
{
if (strncmp(myargv[i], "srb2kart://", 11) == 0)
if (strncmp(myargv[i], "srb2kart://", 11) == 0)
{
string = strchr(myargv[i], '/');
string = strchr(string+1, '/');
+4 -4
View File
@@ -92,7 +92,7 @@ void M_LoadEmotes(UINT16 wadnum)
if (emote_name.size() > MAXEMOTENAME)
{
CONS_Alert(CONS_WARNING, "EMOTES: Emote name is too long, truncating. (file %s, line %d)\n", wadfiles[wadnum]->filename, linenum);
emote_name = emote_name.substr(0, MAXEMOTENAME);
emote_name.resize(MAXEMOTENAME);
}
emote = &emotes[emote_name];
@@ -112,7 +112,7 @@ void M_LoadEmotes(UINT16 wadnum)
trim(field);
trim(value);
if (stricmp(field.c_str(), "frames") == 0)
if (fasticmp(field.c_str(), "frames"))
{
UINT8 numframes = 0;
@@ -139,7 +139,7 @@ void M_LoadEmotes(UINT16 wadnum)
if (framelumpname.size() > 8)
{
CONS_Alert(CONS_WARNING, "EMOTES: Frame %d name is too long. (file %s, line %d)", numframes, wadfiles[wadnum]->filename, linenum);
framelumpname = framelumpname.substr(0, 8);
framelumpname.resize(8);
}
std::strncpy(emote->frames[numframes], framelumpname.c_str(), framelumpname.size()+1);
@@ -158,7 +158,7 @@ void M_LoadEmotes(UINT16 wadnum)
emote->numframes = numframes;
}
else if (stricmp(field.c_str(), "timeperframe") == 0)
else if (fasticmp(field.c_str(), "timeperframe"))
{
emote->timeperframe = std::stoi(value);
+38 -30
View File
@@ -702,7 +702,13 @@ static void M_CheckStringItem(void)
// Just in case
memset(menu_text_input_buf, 0, sizeof menu_text_input_buf);
M_TextInputInit(&menuinput, menu_text_input_buf, sizeof menu_text_input_buf);
// special case: name input, cap it to prevent writing outside the textbox
// kinda ugly but itll work
if (cv == &cv_playername)
M_TextInputInit(&menuinput, menu_text_input_buf, MAXPLAYERNAME +1);
else
M_TextInputInit(&menuinput, menu_text_input_buf, sizeof menu_text_input_buf);
M_TextInputSetString(&menuinput, cv->string);
}
@@ -3107,7 +3113,7 @@ static void M_AddonsInternal(void)
break;
}
strlcpy(menupath, pathname, 1024);
strlcpy(menupath, pathname, MAXFILEPATH);
menupathindex[(menudepthleft = menudepth-1)] = strlen(menupath) + 1;
if (menupath[menupathindex[menudepthleft]-2] != PATHSEP[0])
@@ -3220,9 +3226,9 @@ static void M_DrawTemperature(INT32 x, fixed_t t)
static char *M_AddonsHeaderPath(void)
{
UINT32 len;
static char header[1024];
static char header[MAXFILEPATH];
strlcpy(header, va("%s folder%s", cv_addons_option.string, menupath+menupathindex[menudepth-1]-1), 1024);
strlcpy(header, va("%s folder%s", cv_addons_option.string, menupath+menupathindex[menudepth-1]-1), MAXFILEPATH);
len = strlen(header);
if (len > 34)
{
@@ -3713,10 +3719,10 @@ static void M_HandleAddons(INT32 choice)
break;
case EXT_TXT:
case EXT_CFG:
if ((strcmp(dirmenu[dir_on[menudepthleft]]+DIR_STRING, CONFIGFILENAME) == 0)
|| (strcmp(dirmenu[dir_on[menudepthleft]]+DIR_STRING, AUTOLOADCONFIGFILENAME) == 0)
|| (strcmp(dirmenu[dir_on[menudepthleft]]+DIR_STRING, "kartserv.cfg") == 0)
|| (strcmp(dirmenu[dir_on[menudepthleft]]+DIR_STRING, "kartexec.cfg") == 0))
if (fastcmp(dirmenu[dir_on[menudepthleft]]+DIR_STRING, CONFIGFILENAME)
|| fastcmp(dirmenu[dir_on[menudepthleft]]+DIR_STRING, AUTOLOADCONFIGFILENAME)
|| fastcmp(dirmenu[dir_on[menudepthleft]]+DIR_STRING, "kartserv.cfg")
|| fastcmp(dirmenu[dir_on[menudepthleft]]+DIR_STRING, "kartexec.cfg"))
{
M_StartMessage(va("%c%s\x80\nYou can't autoload this builds' base console scripts, silly!\n They're already autoloaded on startup! \n\n(Press a key)\n", ('\x80' + (highlightflags>>V_CHARCOLORSHIFT)), dirmenu[dir_on[menudepthleft]]+DIR_STRING),NULL,MM_NOTHING);
S_StartSound(NULL, sfx_s26d);
@@ -3824,7 +3830,7 @@ static void ReplayNamesLoadThread(void* userdata)
Lock_search_state();
if (strcmp(menupath, replaydirpath) == 0)
if (fastcmp(menupath, replaydirpath))
{
memcpy(demolist_all, demolist_all_local, sizeof(menudemo_t)*sizedirmenu);
replaynamesloaded = true;
@@ -3958,9 +3964,7 @@ static void PrepReplayList(boolean reset)
Lock_search_state();
if (demolist_all)
Z_Free(demolist_all);
Z_Free(demolist_all);
demolist_all = Z_Calloc(sizeof(menudemo_t) * sizedirmenu, PU_STATIC, NULL);
for (i = 0; i < sizedirmenu; i++)
@@ -3978,9 +3982,9 @@ static void PrepReplayList(boolean reset)
else
{
demolist_all[i].type = MD_NOTLOADED;
// FIXME - do something with buffer sizes. menupath is 1024 chars but filepath is only
// 256. I'm not really sure what to do here but don't want to leave warnings...
snprintf(demolist_all[i].filepath, 255, "%.254s%s", menupath, dirmenu[i] + DIR_STRING);
snprintf(demolist_all[i].filepath, sizeof(demolist_all[i].filepath),
// 255 = UINT8 limit. dirmenu entries are restricted to this length (see DIR_LEN).
"%s%.255s", menupath, dirmenu[i] + DIR_STRING);
sprintf(demolist_all[i].title, ".....");
}
}
@@ -4335,7 +4339,7 @@ static void DrawReplayHutReplayInfo(void)
static void M_DrawReplayHut(void)
{
INT32 x, y, cursory = 0;
INT16 i;
INT32 i;
INT16 replaylistitem = currentMenu->numitems-2;
boolean processed_one_this_frame = false;
const INT32 scaledviewheight = (vid.height/vid.dup);
@@ -4408,7 +4412,7 @@ static void M_DrawReplayHut(void)
V_DrawCenteredString(160, 100, V_ALLOWLOWERCASE, msg);
}
for (i = 0; i < (INT16)replayqueryfound; i++)
for (i = 0; i < (INT32)replayqueryfound; i++)
{
INT32 localy = y+i*10;
INT32 localx = x;
@@ -6952,9 +6956,9 @@ static void M_ConnectMenuModChecks(INT32 choice)
(void)choice;
// okay never mind we want to COMMUNICATE to the player pre-emptively instead of letting them try and then get confused when it doesn't work
if (modifiedgame || autoloaded)
if (modifiedgame)
{
M_StartMessage(M_GetText("You have addons loaded.\nYou won't be able to join netgames!\n\nTo play online, restart the game\nand don't load any addons.\nSRB2Kart will automatically add\neverything you need when you join.\n\n(Press a key)\n"),M_ConnectMenu,MM_EVENTHANDLER);
M_StartMessage("You have addons loaded.\nYou won't be able to join netgames!\n\nTo play online, restart the game\nand don't load any addons.\nSRB2Kart will automatically add\neverything you need when you join.\n\n(Press a key)\n", M_ConnectMenu, MM_EVENTHANDLER);
return;
}
@@ -7175,17 +7179,21 @@ static void M_DrawLevelSelectOnly(boolean leftfade, boolean rightfade)
namescroll = 0;
}
if (renderisnewtic) namescroll++;
if (renderisnewtic)
namescroll++;
char *addonname = wadfiles[mapwads[cv_nextmap.value-1]]->filename;
INT32 len;
INT32 charlimit = min((size_t)(21 + (dupadjust/5)), sizeof(namescrollbuf)-1);
nameonly(addonname);
len = strlen(addonname);
if (len > charlimit)
M_ScrollString(addonname, len, namescrollbuf, charlimit, namescroll);
else
strncpy(namescrollbuf, addonname, sizeof(namescrollbuf));
strncpy(namescrollbuf, addonname, sizeof(namescrollbuf) - 1);
V_DrawThinString(x+w+5, y+i-8, V_TRANSLUCENT|MENUCAPS, namescrollbuf); // variable reuse...
}
@@ -8275,12 +8283,12 @@ static void M_DrawSetupMultiPlayerMenu(void)
sprframe = &sprdef->spriteframes[frame];
//minenice's speen css, it's a piece of shit but hey
// minenice's speen css, it's a piece of shit but hey
speenframe = (I_GetTime()*cv_skinselectspin.value/TICRATE + 1)%8;
//this is a very shitty solution for checking if a sprite needs flipping
//but it works
if ((sprframe->lumppat[speenframe] == sprframe->lumppat[8-speenframe]) && (speenframe > 4))
// this is a very shitty solution for checking if a sprite needs flipping
// but it works
if ((speenframe > 4) && (sprframe->lumppat[speenframe] == sprframe->lumppat[8-speenframe]))
flags = V_FLIP; // This sprite is left/right flipped!
patch = (patch_t *)W_CachePatchNum(sprframe->lumppat[speenframe], PU_PATCH);
@@ -8800,7 +8808,7 @@ static boolean M_QuitMultiPlayerMenu(void)
size_t l;
// send name if changed
if (strcmp(setupm_name, setupm_cvname->string))
if (!fastcmp(setupm_name, setupm_cvname->string))
{
// remove trailing whitespaces
for (l= strlen(setupm_name)-1;
@@ -9461,7 +9469,7 @@ static void M_VideoModeMenu(INT32 choice)
// VESA mode, which is always a higher modenum
for (j = 0; j < vidm_nummodes; j++)
{
if (!strcmp(modedescs[j].desc, desc))
if (fastcmp(modedescs[j].desc, desc))
{
// mode(0): 320x200 is always standard VGA, not vesa
if (modedescs[j].modenum)
@@ -9635,7 +9643,7 @@ static void M_DrawLocalSkinMenu(void)
//this is a very shitty solution for checking if a sprite needs flipping
//but it works
if ((sprframe->lumppat[speenframe] == sprframe->lumppat[8-speenframe]) && (speenframe > 4))
if ((speenframe > 4) && (sprframe->lumppat[speenframe] == sprframe->lumppat[8-speenframe]))
{
flags = V_FLIP; // This sprite is left/right flipped!
}
@@ -10334,9 +10342,9 @@ static const char *M_GetDiscordName(discordRequest_t *r)
return "";
if (cv_discordstreamer.value)
return r->username;
return DRPC_HideUsername(r->username);
return va("%s#%s", r->username, r->discriminator);
return r->username;
}
// (this goes in k_hud.c when merged into v2)
+48 -26
View File
@@ -645,10 +645,20 @@ static menuitem_t OP_ControlsMenu[] =
{IT_CALL | IT_STRING, NULL, "Player 3 Controls...", &M_Setup3PControlsMenu, 30},
{IT_CALL | IT_STRING, NULL, "Player 4 Controls...", &M_Setup4PControlsMenu, 40},
{IT_SUBMENU | IT_STRING, NULL, "Mouse Options...", &OP_MouseOptionsDef, 60},
{IT_SUBMENU | IT_STRING, NULL, "Mouse Options...", &OP_MouseOptionsDef, 55},
{IT_STRING | IT_CVAR, NULL, "Controls per key", &cv_controlperkey, 80},
{IT_STRING | IT_CVAR, NULL, "Digital turn easing", &cv_turnsmooth, 90},
{IT_STRING | IT_CVAR, NULL, "Controls per key", &cv_controlperkey, 75},
{IT_STRING | IT_CVAR, NULL, "Digital turn easing (P1)", &cv_turnsmooth[0], 85},
{IT_STRING | IT_CVAR, NULL, "Digital turn easing (P2)", &cv_turnsmooth[1], 95},
{IT_STRING | IT_CVAR, NULL, "Digital turn easing (P3)", &cv_turnsmooth[2], 105},
{IT_STRING | IT_CVAR, NULL, "Digital turn easing (P4)", &cv_turnsmooth[3], 115},
// i hate our menus sincerly
{IT_STRING | IT_CVAR, NULL, "Lite Steer (P1)", &cv_litesteer[0], 135},
{IT_STRING | IT_CVAR, NULL, "Lite Steer (P2)", &cv_litesteer[1], 145},
{IT_STRING | IT_CVAR, NULL, "Lite Steer (P3)", &cv_litesteer[2], 155},
{IT_STRING | IT_CVAR, NULL, "Lite Steer (P4)", &cv_litesteer[3], 165},
};
static const char* OP_ControlsTooltips[] =
@@ -659,7 +669,15 @@ static const char* OP_ControlsTooltips[] =
"Setup player 4 controls.",
"Options for mouse control.",
"Allowed amount of controls per key.",
"Turn smoothing for non-analog turning.",
"Turn smoothing for non-analog turning (Player 1).",
"Turn smoothing for non-analog turning (Player 2).",
"Turn smoothing for non-analog turning (Player 3).",
"Turn smoothing for non-analog turning (Player 4).",
"Hold DOWN on d-pad/keyboard for shallow turns (Player 1).",
"Hold DOWN on d-pad/keyboard for shallow turns (Player 2).",
"Hold DOWN on d-pad/keyboard for shallow turns (Player 3).",
"Hold DOWN on d-pad/keyboard for shallow turns (Player 4).",
};
static menuitem_t OP_AllControlsMenu[] =
@@ -926,21 +944,23 @@ static menuitem_t OP_ExpOptionsMenu[] =
{IT_STRING | IT_CVAR, NULL, "Skyboxes", &cv_skybox, 40},
{IT_STRING | IT_CVAR, NULL, "FPS counter sampling", &cv_accuratefps, 50},
{IT_STRING | IT_CVAR, NULL, "Precache Level Textures", &cv_precachetextures, 50},
{IT_STRING | IT_CVAR, NULL, "Frameskip", &cv_frameskip, 60},
{IT_STRING | IT_CVAR, NULL, "FPS counter sampling", &cv_accuratefps, 60},
{IT_STRING | IT_CVAR, NULL, "Votescreen Scaling", &cv_votebgscaling, 70},
{IT_STRING | IT_CVAR, NULL, "Frameskip", &cv_frameskip, 70},
{IT_STRING | IT_CVAR, NULL, "Votescreen Scaling", &cv_votebgscaling, 80},
#ifdef HWRENDER
{IT_STRING | IT_CVAR, NULL, "Screen Textures", &cv_glscreentextures, 80},
{IT_STRING | IT_CVAR, NULL, "Screen Textures", &cv_glscreentextures, 90},
#ifdef USE_FBO_OGL
{IT_STRING | IT_CVAR, NULL, "FBO Downsampling support", &cv_glframebuffer, 85},
{IT_STRING | IT_CVAR, NULL, "Palette Depth", &cv_glpalettedepth, 95},
{IT_DISABLED, NULL, "", NULL, 105}, // dummy text
{IT_STRING | IT_CVAR, NULL, "FBO Downsampling support", &cv_glframebuffer, 95},
{IT_STRING | IT_CVAR, NULL, "Palette Depth", &cv_glpalettedepth, 105},
{IT_DISABLED, NULL, "", NULL, 115}, // dummy text
#else
{IT_STRING | IT_CVAR, NULL, "Palette Depth", &cv_glpalettedepth, 90},
{IT_DISABLED, NULL, "", NULL, 100}, // dummy text
{IT_STRING | IT_CVAR, NULL, "Palette Depth", &cv_glpalettedepth, 100},
{IT_DISABLED, NULL, "", NULL, 110}, // dummy text
#endif
#endif
};
@@ -950,16 +970,17 @@ static const char* OP_ExpTooltips[] =
NULL,
"How far Mobj interpolation should take effect.",
"When weather is on this will cut the object amount used in half.",
"Sets minimum sector brightness, useful for dark areas",
"Sets minimum sector brightness, useful for dark areas.",
//"Should the directional lightning be randomized each map?\nTakes effect on next map load.",
"Toggle being able to see the sky.",
"Change the FPS counter sampling method\nInaccurate updates slower and might miss frame drops and such\nAccurate updates faster and is more accurate, but might be less readable", // how to ingles??
"Skips rendering frames if game logic takes too long preventing issues during performance drops." // idk im shit as describing things
"Preload all level textures on level load.\nMassively reduces texture related stuttering during gameplay\nat the cost of longer level loading times.\nDisable this if you experience timeouts during level switches.",
"Change the FPS counter sampling method\nInaccurate updates slower\nand might miss sudden framerate changes and drops,\nproviding a more averaged result.\nAccurate updates faster, but might be less readable.", // how to ingles??
"Skips rendering frames if game logic takes too long\npreventing gameplay issues during performance drops.", // idk im shit as describing things
"Different methods of scaling the votescreen backgrounds.",
#ifdef HWRENDER
"Should the game do Screen Textures? Provides a good boost to frames\nat the cost of some visual effects not working when disabled.",
#ifdef USE_FBO_OGL
"Allows the game to downsample from a higher resolution than your display\nin OpenGL renderer mode. Requires a GPU with atleast OpenGL 3.0 support.",
"Allows the game to downsample from a higher resolution\nthan your display in OpenGL renderer mode.\nRequires a GPU with atleast OpenGL 2.1 support.",
#endif
"Change the bit depth of the Lookup Palette in Palette rendering mode\n 16 bits is like software looks ingame\nwhile 24 bits is how software looks in screenshots.",
#endif
@@ -973,6 +994,7 @@ enum
op_exp_secbright,
//op_exp_dirlight,
op_exp_skybox,
op_exp_texcache,
op_exp_accuratefps,
op_exp_frameskip,
op_exp_votescrn,
@@ -1357,15 +1379,15 @@ static menuitem_t OP_Player4CamOptionsMenu[] =
static const char* OP_PlayerCamOptionsTooltips[] =
{
NULL,
"Should the Camera flip on gravity flipped sections?.",
"Should the Camera flip on gravity flipped sections?",
"Camera distance relative to the Player.",
"Height of the Camera",
"Pitch Camera on Upwards or Downhill Slopes",
"Speed of the Camera",
"Should looking back inherit the Players Momentum?\nEither inherit Player Momentum or double of it\nmay make looking back while boosting or going in high speed less jarring",
"Height of the Camera.",
"Pitch Camera on Upwards or Downhill Slopes.",
"Speed of the Camera.",
"Should looking back inherit the Players Momentum?\nEither inherit Player Momentum or double of it\nmay make looking back while boosting or going in high speed less jarring.",
"Allows looking up/down by holding\naim forward/backward while standing still.",
"Speed of the Freecam/Spectator Camera",
"Toggle between Third or First Person camera",
"Speed of the Freecam/Spectator Camera.",
"Toggle between Third or First Person camera.",
};
// Ok it's still called chatoptions but we'll put ping display in here to be clean
@@ -1745,7 +1767,7 @@ static const char* OP_PlayerDistortTooltips[] =
"Distance object rotation should be visable.",
"Player rotation when sliptiding.",
"Rotation of a player's boost trails and drift sparks.",
"Should banans rotate when thrown?\nAnd should they stay rotated when on the ground?.",
"Should banans rotate when thrown?\nAnd should they stay rotated when on the ground?",
"Player squash and stretch.",
"Player landing sound effect.",
"Kart hopping while drifting. This is purely visual.",
@@ -2424,7 +2446,7 @@ menu_t OP_MainDef =
NULL
};
menu_t OP_ControlsDef = DEFAULTMENUSTYLE("M_CONTRO", OP_ControlsMenu, &OP_MainDef, 60, 30, OP_ControlsTooltips);
menu_t OP_ControlsDef = DEFAULTMENUSTYLE("M_CONTRO", OP_ControlsMenu, &OP_MainDef, 40, 15, OP_ControlsTooltips);
//WTF
menu_t OP_MouseOptionsDef = DEFAULTMENUSTYLE("M_CONTRO", OP_MouseOptionsMenu, &OP_ControlsDef, 60, 30, OP_MouseTooltips);
menu_t OP_AllControlsDef = CONTROLMENUSTYLE(OP_AllControlsMenu, &OP_ControlsDef);
+1 -1
View File
@@ -423,7 +423,7 @@ void Command_SaveConfig_f(void)
FIL_ForceExtension(tmpstr, ".cfg");
M_SaveConfig(tmpstr);
if (stricmp(COM_Argv(2), "-silent"))
if (!fasticmp(COM_Argv(2), "-silent"))
CONS_Printf(M_GetText("config saved as %s\n"), configfile);
}
+1 -1
View File
@@ -916,7 +916,7 @@ static void draw_think_frame_stats(int hook_length, ps_hookinfo_t *hook)
int len = (int)strlen(str);
char* str_ptr;
if (strcmp(".lua", str + len - 4) == 0)
if (fastcmp(".lua", str + len - 4))
{
str[len-4] = '\0'; // remove .lua at end
}
+2 -2
View File
@@ -239,8 +239,8 @@ void M_TextInputClear(textinput_t *input)
void M_TextInputSetString(textinput_t *input, const char *c)
{
memset(input->buffer, 0, input->buffer_size);
strcpy(input->buffer, c);
input->cursor = input->select = input->length = strlen(c);
strncpy(input->buffer, c, input->buffer_size);
input->cursor = input->select = input->length = strlen(input->buffer);
}
static boolean M_TextInputHandleBase(textinput_t *input, INT32 key, boolean emotes)
+41 -23
View File
@@ -708,7 +708,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
HU_SetCEchoFlags(0);
HU_SetCEchoDuration(5);
HU_DoCEcho(va("%s\\was hit by a kitchen sink.\\\\\\\\", player_names[thing->player-players]));
I_OutputMsg("%s was hit by a kitchen sink.\n", player_names[thing->player-players]);
//I_OutputMsg("%s was hit by a kitchen sink.\n", player_names[thing->player-players]);
P_DamageMobj(thing, tmthing, tmthing->target, DMG_INSTAKILL);
P_KillMobj(tmthing, thing, thing);
}
@@ -977,7 +977,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
HU_SetCEchoFlags(0);
HU_SetCEchoDuration(5);
HU_DoCEcho(va("%s\\was hit by a kitchen sink.\\\\\\\\", player_names[tmthing->player-players]));
I_OutputMsg("%s was hit by a kitchen sink.\n", player_names[tmthing->player-players]);
//I_OutputMsg("%s was hit by a kitchen sink.\n", player_names[tmthing->player-players]);
P_DamageMobj(tmthing, thing, thing->target, DMG_INSTAKILL);
P_KillMobj(thing, tmthing, tmthing);
}
@@ -2189,7 +2189,7 @@ static boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam)
//
boolean P_TryCameraMove(fixed_t x, fixed_t y, camera_t *thiscam)
{
subsector_t *s;
subsector_t *subsec;
UINT8 i;
floatok = false;
@@ -2198,9 +2198,9 @@ boolean P_TryCameraMove(fixed_t x, fixed_t y, camera_t *thiscam)
return false;
if (thiscam->x != x || thiscam->y != y || thiscam->subsector == NULL)
s = R_PointInSubsectorFast(x, y);
subsec = R_PointInSubsectorFast(x, y);
else
s = thiscam->subsector;
subsec = thiscam->subsector;
if (players[displayplayers[0]].mo)
{
@@ -2220,7 +2220,7 @@ boolean P_TryCameraMove(fixed_t x, fixed_t y, camera_t *thiscam)
thiscam->ceilingz = thiscam->z + thiscam->height;
thiscam->x = x;
thiscam->y = y;
thiscam->subsector = s;
thiscam->subsector = subsec;
return true;
}
}
@@ -2232,6 +2232,7 @@ boolean P_TryCameraMove(fixed_t x, fixed_t y, camera_t *thiscam)
tryx -= MAXRADIUS;
else
tryx = x;
if (y-tryy > MAXRADIUS)
tryy += MAXRADIUS;
else if (y-tryy < -MAXRADIUS)
@@ -2249,14 +2250,14 @@ boolean P_TryCameraMove(fixed_t x, fixed_t y, camera_t *thiscam)
if (tmceilingz - thiscam->z < thiscam->height)
{
if (s == thiscam->subsector && tmceilingz >= thiscam->z)
if (subsec == thiscam->subsector && tmceilingz >= thiscam->z)
{
floatok = true;
thiscam->floorz = tmfloorz;
thiscam->ceilingz = tmfloorz + thiscam->height;
thiscam->x = x;
thiscam->y = y;
thiscam->subsector = s;
thiscam->subsector = subsec;
return true;
}
else
@@ -2281,7 +2282,7 @@ boolean P_TryCameraMove(fixed_t x, fixed_t y, camera_t *thiscam)
thiscam->ceilingz = tmceilingz;
thiscam->x = x;
thiscam->y = y;
thiscam->subsector = s;
thiscam->subsector = subsec;
return true;
}
@@ -2394,6 +2395,7 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
tryx -= radius;
else
tryx = x;
if (y-tryy > radius)
tryy += radius;
else if (y-tryy < -radius)
@@ -2409,28 +2411,34 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
{
//All things are affected by their scale.
fixed_t maxstep = FixedMul(MAXSTEPMOVE, mapobjectscale);
INT32 special = 0;
if (thing->player)
{
const INT32 special = GETSECSPECIAL(R_PointInSubsector(x, y)->sector->special, 1);
special = GETSECSPECIAL(R_PointInSubsector(x, y)->sector->special, 1);
// If using type Section1:13, double the maxstep.
if (P_PlayerTouchingSectorSpecial(thing->player, 1, 13)
|| special == 13)
if (P_PlayerTouchingSectorSpecial(thing->player, 1, 13) || special == 13)
{
maxstep <<= 1;
}
// If using type Section1:12, no maxstep. For ledges you don't want the player to climb! (see: Egg Zeppelin & SMK port walls)
else if (P_PlayerTouchingSectorSpecial(thing->player, 1, 12)
|| special == 12)
else if (P_PlayerTouchingSectorSpecial(thing->player, 1, 12) || special == 12)
{
maxstep = 0;
}
}
if (thing->type == MT_SKIM)
{
maxstep = 0;
}
if (tmceilingz - tmfloorz < thing->height)
{
if (tmfloorthing)
tmhitthing = tmfloorthing;
return false; // doesn't fit
}
@@ -2463,11 +2471,8 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
return false; // mobj must lower itself to fit
}
}
else if (maxstep > 0 && !(
thing->player && (
P_PlayerTouchingSectorSpecial(thing->player, 1, 14)
|| GETSECSPECIAL(R_PointInSubsector(x, y)->sector->special, 1) == 14)
)) // Step down
else if (maxstep > 0 && !(thing->player &&
(P_PlayerTouchingSectorSpecial(thing->player, 1, 14) || special == 14))) // Step down
{
// If the floor difference is MAXSTEPMOVE or less, and the sector isn't Section1:14, ALWAYS
// step down! Formerly required a Section1:13 sector for the full MAXSTEPMOVE, but no more.
@@ -2489,10 +2494,14 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
if (thing->eflags & MFE_VERTICALFLIP)
{
if (tmdrpoffceilz - tmceilingz > maxstep)
{
return false;
}
}
else if (tmfloorz - tmdropoffz > maxstep)
{
return false; // don't stand over a dropoff
}
}
}
} while (tryx != x || tryy != y);
@@ -2568,6 +2577,7 @@ boolean P_SceneryTryMove(mobj_t *thing, fixed_t x, fixed_t y)
tryx = thing->x;
tryy = thing->y;
do {
if (x-tryx > MAXRADIUS)
tryx += MAXRADIUS;
@@ -2575,6 +2585,7 @@ boolean P_SceneryTryMove(mobj_t *thing, fixed_t x, fixed_t y)
tryx -= MAXRADIUS;
else
tryx = x;
if (y-tryy > MAXRADIUS)
tryy += MAXRADIUS;
else if (y-tryy < -MAXRADIUS)
@@ -2587,14 +2598,14 @@ boolean P_SceneryTryMove(mobj_t *thing, fixed_t x, fixed_t y)
if (!(thing->flags & MF_NOCLIP))
{
const fixed_t maxstep = FixedMul(MAXSTEPMOVE, mapobjectscale);
if (tmceilingz - tmfloorz < thing->height)
return false; // doesn't fit
if (tmceilingz - thing->z < thing->height)
return false; // mobj must lower itself to fit
const fixed_t maxstep = FixedMul(MAXSTEPMOVE, mapobjectscale);
if (tmfloorz - thing->z > maxstep)
return false; // too big a step up
}
@@ -2928,6 +2939,7 @@ static boolean PTR_SlideTraverse(intercept_t *in)
{
if (P_PointOnLineSide(slidemo->x, slidemo->y, li))
return true; // don't hit the back side
goto isblocking;
}
@@ -3346,10 +3358,12 @@ void P_BouncePlayerMove(mobj_t *mo)
{
mobj_t *fx = P_SpawnMobj(mo->x, mo->y, mo->z, MT_BUMP);
if (mo->eflags & MFE_VERTICALFLIP)
fx->eflags |= MFE_VERTICALFLIP;
else
fx->eflags &= ~MFE_VERTICALFLIP;
fx->scale = mo->scale;
S_StartSound(mo, sfx_s3k49);
@@ -3363,7 +3377,8 @@ void P_BouncePlayerMove(mobj_t *mo)
mo->player->cmomx = tmxmove;
mo->player->cmomy = tmymove;
if (!P_TryMove(mo, mo->x + tmxmove, mo->y + tmymove, true)) {
if (!P_TryMove(mo, mo->x + tmxmove, mo->y + tmymove, true))
{
P_TryMove(mo, mo->x - oldmomx, mo->y - oldmomy, true);
}
}
@@ -3740,6 +3755,7 @@ boolean P_CheckSector(sector_t *sector, boolean crunch)
{
size_t i;
sector_t *sec;
for (i = 0; i < sector->numattached; i++)
{
sec = &sectors[sector->attached[i]];
@@ -3946,6 +3962,7 @@ static msecnode_t *P_DelSecnode(msecnode_t *node)
tp = node->m_sectorlist_prev;
tn = node->m_sectorlist_next;
if (tp)
tp->m_sectorlist_next = tn;
if (tn)
@@ -3956,6 +3973,7 @@ static msecnode_t *P_DelSecnode(msecnode_t *node)
sp = node->m_thinglist_prev;
sn = node->m_thinglist_next;
if (sp)
sp->m_thinglist_next = sn;
else
@@ -4003,7 +4021,7 @@ static inline boolean PIT_GetSectors(line_t *ld)
// allowed to move to this position, then the sector_list
// will be attached to the Thing's mobj_t at touching_sectorlist.
sector_list = P_AddSecnode(ld->frontsector,tmthing,sector_list);
sector_list = P_AddSecnode(ld->frontsector, tmthing, sector_list);
// Don't assume all lines are 2-sided, since some Things
// like MT_TFOG are allowed regardless of whether their radius takes
+1 -1
View File
@@ -11889,7 +11889,7 @@ void P_SpawnHoops(mapthing_t *mthing)
z += P_GetSectorFloorZAt(sec, x, y);
hoopcenter->z -= hoopcenter->height/2;
hoopcenter->z = z - hoopcenter->height/2;
P_UnsetThingPosition(hoopcenter);
hoopcenter->x = x;
+5 -5
View File
@@ -3391,7 +3391,7 @@ FUNCINLINE static ATTRINLINE void P_UnArchiveSPGame(savebuffer_t *save, INT16 ma
READSTRINGN(save->p, testname, sizeof(testname));
if (strcmp(testname, timeattackfolder))
if (!fastcmp(testname, timeattackfolder))
{
if (modifiedgame)
I_Error("Save game not for this modification.");
@@ -3531,7 +3531,8 @@ static void P_ReloadSaveLevelData(void)
ss->floorpic_angle = spawnss->floorpic_angle;
ss->ceilingpic_angle = spawnss->ceilingpic_angle;
ss->tag = spawnss->tag;
ss->firsttag = ss->nexttag = -1;
ss->firsttag = spawnss->firsttag;
ss->nexttag = spawnss->nexttag;
if (ss->ffloors)
{
@@ -3556,7 +3557,8 @@ static void P_ReloadSaveLevelData(void)
li->callcount = 0;
li->tag = spawnli->tag;
li->firsttag = li->nexttag = -1;
li->firsttag = spawnli->firsttag;
li->nexttag = spawnli->nexttag;
if (li->sidenum[0] != 0xffff)
{
@@ -3580,8 +3582,6 @@ static void P_ReloadSaveLevelData(void)
si->midtexture = spawnsi->midtexture;
}
}
P_InitTagLists();
}
FUNCINLINE static ATTRINLINE boolean P_NetUnArchiveMisc(savebuffer_t *save, boolean reloading)
+4 -3
View File
@@ -1983,11 +1983,12 @@ static void P_LoadMapData(const virtres_t* virt)
P_LoadLinedefs(virtlinedefs->data);
P_LoadSidedefs(virtsidedefs->data);
P_LoadThings(virtthings->data);
P_InitTagLists(); // Create xref tables for tags
// Copy relevant map data for NetArchive purposes.
spawnsectors = Z_Calloc(numsectors * sizeof(*sectors), PU_LEVEL, NULL);
spawnlines = Z_Calloc(numlines * sizeof(*lines), PU_LEVEL, NULL);
spawnsides = Z_Calloc(numsides * sizeof(*sides), PU_LEVEL, NULL);
spawnsectors = Z_Malloc(numsectors * sizeof(*sectors), PU_LEVEL, NULL);
spawnlines = Z_Malloc(numlines * sizeof(*lines), PU_LEVEL, NULL);
spawnsides = Z_Malloc(numsides * sizeof(*sides), PU_LEVEL, NULL);
memcpy(spawnsectors, sectors, numsectors * sizeof(*sectors));
memcpy(spawnlines, lines, numlines * sizeof(*lines));
+39 -17
View File
@@ -324,6 +324,7 @@ void P_InitPicAnims(void)
lastanim->speed = LONG(animdefs[i].speed);
lastanim++;
}
lastanim->istexture = -1;
R_ClearTextureNumCache(false);
@@ -331,6 +332,7 @@ void P_InitPicAnims(void)
// We'll only be using anims from now on.
if (animdefs != harddefs)
Z_Free(animdefs);
animdefs = NULL;
}
@@ -361,20 +363,21 @@ void P_ParseANIMDEFSLump(INT32 wadNum, UINT16 lumpnum)
// Now, let's start parsing this thing
p = animdefsText;
animdefsToken = M_GetToken(p);
while (animdefsToken != NULL)
{
if (stricmp(animdefsToken, "TEXTURE") == 0)
if (fasticmp(animdefsToken, "TEXTURE"))
{
Z_Free(animdefsToken);
P_ParseAnimationDefintion(1);
}
else if (stricmp(animdefsToken, "FLAT") == 0)
else if (fasticmp(animdefsToken, "FLAT"))
{
Z_Free(animdefsToken);
P_ParseAnimationDefintion(0);
}
else if (stricmp(animdefsToken, "OSCILLATE") == 0)
else if (fasticmp(animdefsToken, "OSCILLATE"))
{
// This probably came off the tail of an earlier definition. It's technically legal syntax, but we don't support it.
I_Error("Error parsing ANIMDEFS lump: Animation definitions utilizing \"OSCILLATE\" (the animation plays in reverse when it reaches the end) are not supported by SRB2");
@@ -383,11 +386,17 @@ void P_ParseANIMDEFSLump(INT32 wadNum, UINT16 lumpnum)
{
I_Error("Error parsing ANIMDEFS lump: Expected \"TEXTURE\" or \"FLAT\", got \"%s\"",animdefsToken);
}
// parse next line
while (*p != '\0' && *p != '\n') ++p;
if (*p == '\n') ++p;
while (*p != '\0' && *p != '\n')
++p;
if (*p == '\n')
++p;
animdefsToken = M_GetToken(p);
}
Z_Free(animdefsToken);
Z_Free((void *)animdefsText);
}
@@ -406,7 +415,8 @@ void P_ParseAnimationDefintion(SINT8 istexture)
{
I_Error("Error parsing ANIMDEFS lump: Unexpected end of file where start texture/flat name should be");
}
if (stricmp(animdefsToken, "OPTIONAL") == 0)
if (fasticmp(animdefsToken, "OPTIONAL"))
{
// This is meaningful to ZDoom - it tells the program NOT to bomb out
// if the textures can't be found - but it's useless in SRB2, so we'll
@@ -418,7 +428,7 @@ void P_ParseAnimationDefintion(SINT8 istexture)
{
I_Error("Error parsing ANIMDEFS lump: Unexpected end of file where start texture/flat name should be");
}
else if (stricmp(animdefsToken, "RANGE") == 0)
else if (fasticmp(animdefsToken, "RANGE"))
{
// Oh. Um. Apparently "OPTIONAL" is a texture name. Naughty.
// I should probably handle this more gracefully, but right now
@@ -427,15 +437,17 @@ void P_ParseAnimationDefintion(SINT8 istexture)
I_Error("Error parsing ANIMDEFS lump: \"OPTIONAL\" is a keyword; you cannot use it as the startname of an animation");
}
}
animdefsTokenLength = strlen(animdefsToken);
if (animdefsTokenLength>8)
if (animdefsTokenLength > 8)
{
I_Error("Error parsing ANIMDEFS lump: lump name \"%s\" exceeds 8 characters", animdefsToken);
}
// Search for existing animdef
for (i = 0; i < maxanims; i++)
if (stricmp(animdefsToken, animdefs[i].startname) == 0)
{
if (fasticmp(animdefsToken, animdefs[i].startname))
{
//CONS_Alert(CONS_NOTICE, "Duplicate animation: %s\n", animdefsToken);
@@ -444,6 +456,7 @@ void P_ParseAnimationDefintion(SINT8 istexture)
Z_Free(animdefsToken);
return;
}
}
// Not found
if (i == maxanims)
@@ -467,21 +480,25 @@ void P_ParseAnimationDefintion(SINT8 istexture)
{
I_Error("Error parsing ANIMDEFS lump: Unexpected end of file where \"RANGE\" after \"%s\"'s startname should be", animdefs[i].startname);
}
if (stricmp(animdefsToken, "ALLOWDECALS") == 0)
if (fasticmp(animdefsToken, "ALLOWDECALS"))
{
// Another ZDoom keyword, ho-hum. Skip it, move on to the next token.
Z_Free(animdefsToken);
animdefsToken = M_GetToken(NULL);
}
if (stricmp(animdefsToken, "PIC") == 0)
if (fasticmp(animdefsToken, "PIC"))
{
// This is technically legitimate ANIMDEFS syntax, but SRB2 doesn't support it.
I_Error("Error parsing ANIMDEFS lump: Animation definitions utilizing \"PIC\" (specific frames instead of a consecutive range) are not supported by SRB2");
}
if (stricmp(animdefsToken, "RANGE") != 0)
if (!fasticmp(animdefsToken, "RANGE"))
{
I_Error("Error parsing ANIMDEFS lump: Expected \"RANGE\" after \"%s\"'s startname, got \"%s\"", animdefs[i].startname, animdefsToken);
}
Z_Free(animdefsToken);
// Endname
@@ -490,11 +507,13 @@ void P_ParseAnimationDefintion(SINT8 istexture)
{
I_Error("Error parsing ANIMDEFS lump: Unexpected end of file where \"%s\"'s end texture/flat name should be", animdefs[i].startname);
}
animdefsTokenLength = strlen(animdefsToken);
if (animdefsTokenLength>8)
{
I_Error("Error parsing ANIMDEFS lump: lump name \"%s\" exceeds 8 characters", animdefsToken);
}
strncpy(animdefs[i].endname, animdefsToken, 9);
Z_Free(animdefsToken);
@@ -504,15 +523,18 @@ void P_ParseAnimationDefintion(SINT8 istexture)
{
I_Error("Error parsing ANIMDEFS lump: Unexpected end of file where \"%s\"'s \"TICS\" should be", animdefs[i].startname);
}
if (stricmp(animdefsToken, "RAND") == 0)
if (fasticmp(animdefsToken, "RAND"))
{
// This is technically legitimate ANIMDEFS syntax, but SRB2 doesn't support it.
I_Error("Error parsing ANIMDEFS lump: Animation definitions utilizing \"RAND\" (random duration per frame) are not supported by SRB2");
}
if (stricmp(animdefsToken, "TICS") != 0)
if (!fasticmp(animdefsToken, "TICS"))
{
I_Error("Error parsing ANIMDEFS lump: Expected \"TICS\" in animation definition for \"%s\", got \"%s\"", animdefs[i].startname, animdefsToken);
}
Z_Free(animdefsToken);
// Speed
@@ -521,6 +543,7 @@ void P_ParseAnimationDefintion(SINT8 istexture)
{
I_Error("Error parsing ANIMDEFS lump: Unexpected end of file where \"%s\"'s animation speed should be", animdefs[i].startname);
}
endPos = NULL;
#ifndef AVOID_ERRNO
errno = 0;
@@ -535,6 +558,7 @@ void P_ParseAnimationDefintion(SINT8 istexture)
{
I_Error("Error parsing ANIMDEFS lump: Expected a positive integer for \"%s\"'s animation speed, got \"%s\"", animdefs[i].startname, animdefsToken);
}
animdefs[i].speed = animSpeed;
Z_Free(animdefsToken);
}
@@ -2091,8 +2115,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
// Change the music and apply position/fade operations
else
{
strncpy(mapmusic.name, sides[line->sidenum[0]].text, 7);
mapmusic.name[6] = 0;
strlcpy(mapmusic.name, sides[line->sidenum[0]].text, sizeof(mapmusic.name));
mapmusic.flags = tracknum & MUSIC_TRACKMASK;
if (!(line->flags & ML_BLOCKMONSTERS))
@@ -5387,7 +5410,6 @@ void P_SpawnSpecials(INT32 fromnetsave, boolean reloadinggamestate)
// set current weather
curWeather = mapheaderinfo[gamemap-1]->weather;
P_InitTagLists(); // Create xref tables for tags
P_SearchForDisableLinedefs(); // Disable linedefs are now allowed to disable *any* line
P_SpawnScrollers(); // Add generalized scrollers
+17 -7
View File
@@ -3315,7 +3315,7 @@ static ticcmd_t *P_CameraCmd(camera_t *cam, UINT8 num)
cmd->sidemove = (SINT8)(cmd->sidemove + side);
}
lang += (cmd->angleturn<<16);
lang += (cmd->angleturn << 16);
cam->localangle = lang;
if (!cam->reset_aiming)
@@ -3821,7 +3821,13 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
if (demo.playback)
{
focusangle = mo->angle;
// Hack-adjacent.
// Sometimes stale ticcmds send a weird angle at the start of the race.
// P_UpdatePlayerAngle knows to ignore cmd angle when you literally can't turn, so we do the same here.
if (cv_demoangturn.value && leveltime > starttime)
focusangle = player->cmd.angleturn << 16;
else
focusangle = mo->angle; // Just use something known sane.
focusaiming = 0;
}
else if (P_IsLocalPlayer(player))
@@ -4309,17 +4315,19 @@ static void P_CalcPostImg(player_t *player, camera_t *thiscam)
{
sector_t *sector = NULL;
UINT8 postimgtype = 0;
//INT32 *param;
fixed_t pviewheight = 0;
#ifdef MOTIONBLUR
INT32 *param;
/*for (i = 0; i <= splitscreen; i++)
for (i = 0; i <= splitscreen; i++)
{
if (player == &players[displayplayers[i]])
{
param = &postimgparam[i];
break;
}
}*/
}
#endif
if (encoremode) // srb2kart
postimgtype |= POSTIMG_MIRROR;
@@ -4355,16 +4363,18 @@ static void P_CalcPostImg(player_t *player, camera_t *thiscam)
else if (P_CameraCheckHeatFirstperson(player, sector, pviewheight))
postimgtype |= POSTIMG_HEAT;
#ifdef MOTIONBLUR
// Motion blur
// unused
/*if (player->speed > (35<<FRACBITS))
if (player->speed > (35<<FRACBITS))
{
postimgtype |= POSTIMG_MOTION;
*param = (player->speed - 32)/4;
if (*param > 5)
*param = 5;
}*/
}
#endif
thiscam->postimg = postimgtype;
}
+1 -1
View File
@@ -77,7 +77,7 @@ void R_ClearDrawSegs(void)
// CPhipps -
// Instead of clipsegs, let's try using an array with one entry for each column,
// indicating whether it's blocked by a solid wall yet or not.
UINT8 *solidcol;
UINT8 *solidcol = NULL;
void R_AllocClipSegMemory(void)
{
+39 -21
View File
@@ -90,21 +90,21 @@ INT32 numtextures = 0; // total number of textures found,
// size of following tables
texture_t **textures = NULL;
static UINT32 **texturecolumnofs; // column offset lookup table for each texture
UINT8 **texturecache; // graphics data for each generated full-size texture
static UINT32 **texturecolumnofs = NULL; // column offset lookup table for each texture
UINT8 **texturecache = NULL; // graphics data for each generated full-size texture
// texture width is a power of 2, so it can easily repeat along sidedefs using a simple mask
static INT32 *texturewidth;
static INT32 *texturewidth = NULL;
fixed_t *textureheight; // needed for texture pegging
fixed_t *textureheight = NULL; // needed for texture pegging
INT32 *texturetranslation;
INT32 *texturetranslation = NULL;
// needed for pre rendering
sprcache_t *spritecachedinfo;
sprcache_t *spritecachedinfo = NULL;
lighttable_t *colormaps;
UINT8 *encoremap;
lighttable_t *colormaps = NULL;
UINT8 *encoremap = NULL;
#ifdef HASINVERT
UINT8 invertmap[256];
#endif
@@ -867,7 +867,7 @@ static texpatch_t *R_ParsePatch(boolean actuallyLoadPatch)
I_Error("Error parsing TEXTURES lump: Unexpected end of file where comma after \"%s\"'s patch name should be",patchName);
}
if (strcmp(texturesToken,",")!=0)
if (!fastcmp(texturesToken,","))
{
I_Error("Error parsing TEXTURES lump: Expected \",\" after %s's patch name, got \"%s\"",patchName,texturesToken);
}
@@ -907,7 +907,7 @@ static texpatch_t *R_ParsePatch(boolean actuallyLoadPatch)
I_Error("Error parsing TEXTURES lump: Unexpected end of file where comma after patch \"%s\"'s x coordinate should be",patchName);
}
if (strcmp(texturesToken,",")!=0)
if (!fastcmp(texturesToken,","))
{
I_Error("Error parsing TEXTURES lump: Expected \",\" after patch \"%s\"'s x coordinate, got \"%s\"",patchName,texturesToken);
}
@@ -976,8 +976,9 @@ static texture_t *R_ParseTexture(boolean actuallyLoadTexture)
{
I_Error("Error parsing TEXTURES lump: Unexpected end of file where texture name should be");
}
texturesTokenLength = strlen(texturesToken);
if (texturesTokenLength>8)
if (texturesTokenLength > 8)
{
I_Error("Error parsing TEXTURES lump: Texture name \"%s\" exceeds 8 characters",texturesToken);
}
@@ -988,6 +989,7 @@ static texture_t *R_ParseTexture(boolean actuallyLoadTexture)
// ^^ we've confirmed that the token is <= 8 characters so it will never overflow a 9 byte char buffer
strupr(newTextureName); // Just do this now so we don't have to worry about it
}
Z_Free(texturesToken);
// Comma 1
@@ -996,10 +998,11 @@ static texture_t *R_ParseTexture(boolean actuallyLoadTexture)
{
I_Error("Error parsing TEXTURES lump: Unexpected end of file where comma after texture \"%s\"'s name should be",newTextureName);
}
else if (strcmp(texturesToken,",")!=0)
else if (!fastcmp(texturesToken, ","))
{
I_Error("Error parsing TEXTURES lump: Expected \",\" after texture \"%s\"'s name, got \"%s\"",newTextureName,texturesToken);
}
Z_Free(texturesToken);
// Width
@@ -1030,10 +1033,12 @@ static texture_t *R_ParseTexture(boolean actuallyLoadTexture)
{
I_Error("Error parsing TEXTURES lump: Unexpected end of file where comma after texture \"%s\"'s width should be",newTextureName);
}
if (strcmp(texturesToken,",")!=0)
if (!fastcmp(texturesToken, ","))
{
I_Error("Error parsing TEXTURES lump: Expected \",\" after texture \"%s\"'s width, got \"%s\"",newTextureName,texturesToken);
}
Z_Free(texturesToken);
// Height
@@ -1066,7 +1071,7 @@ static texture_t *R_ParseTexture(boolean actuallyLoadTexture)
I_Error("Error parsing TEXTURES lump: Unexpected end of file where open curly brace for texture \"%s\" should be",newTextureName);
}
if (strcmp(texturesToken,"{")==0)
if (fastcmp(texturesToken, "{"))
{
if (actuallyLoadTexture)
{
@@ -1078,15 +1083,18 @@ static texture_t *R_ParseTexture(boolean actuallyLoadTexture)
resultTexture->height = newTextureHeight;
resultTexture->type = TEXTURETYPE_COMPOSITE;
}
Z_Free(texturesToken);
texturesToken = M_GetToken(NULL);
if (texturesToken == NULL)
{
I_Error("Error parsing TEXTURES lump: Unexpected end of file where patch definition for texture \"%s\" should be",newTextureName);
}
while (strcmp(texturesToken,"}")!=0)
while (!fastcmp(texturesToken, "}"))
{
if (stricmp(texturesToken, "PATCH")==0)
if (fasticmp(texturesToken, "PATCH"))
{
Z_Free(texturesToken);
if (resultTexture)
@@ -1118,6 +1126,7 @@ static texture_t *R_ParseTexture(boolean actuallyLoadTexture)
I_Error("Error parsing TEXTURES lump: Unexpected end of file where patch declaration or right curly brace for texture \"%s\" should be",newTextureName);
}
}
if (resultTexture && resultTexture->patchcount == 0)
{
I_Error("Error parsing TEXTURES lump: Texture \"%s\" must have at least one patch",newTextureName);
@@ -1127,10 +1136,13 @@ static texture_t *R_ParseTexture(boolean actuallyLoadTexture)
{
I_Error("Error parsing TEXTURES lump: Expected \"{\" for texture \"%s\", got \"%s\"",newTextureName,texturesToken);
}
Z_Free(texturesToken);
if (actuallyLoadTexture) return resultTexture;
else return NULL;
if (actuallyLoadTexture)
return resultTexture;
return NULL;
}
// Parses the TEXTURES lump... but just to count the number of textures.
@@ -1162,7 +1174,7 @@ int R_CountTexturesInTEXTURESLump(UINT16 wadNum, UINT16 lumpNum)
texturesToken = M_GetToken(texturesText);
while (texturesToken != NULL)
{
if (stricmp(texturesToken, "WALLTEXTURE")==0)
if (fasticmp(texturesToken, "WALLTEXTURE"))
{
numTexturesInLump++;
Z_Free(texturesToken);
@@ -1172,8 +1184,10 @@ int R_CountTexturesInTEXTURESLump(UINT16 wadNum, UINT16 lumpNum)
{
I_Error("Error parsing TEXTURES lump: Expected \"WALLTEXTURE\", got \"%s\"",texturesToken);
}
texturesToken = M_GetToken(NULL);
}
Z_Free(texturesToken);
Z_Free((void *)texturesText);
@@ -1211,7 +1225,7 @@ void R_ParseTEXTURESLump(UINT16 wadNum, UINT16 lumpNum, INT32 *texindex)
texturesToken = M_GetToken(texturesText);
while (texturesToken != NULL)
{
if (stricmp(texturesToken, "WALLTEXTURE")==0)
if (fasticmp(texturesToken, "WALLTEXTURE"))
{
Z_Free(texturesToken);
// Get the new texture
@@ -1227,8 +1241,10 @@ void R_ParseTEXTURESLump(UINT16 wadNum, UINT16 lumpNum, INT32 *texindex)
{
I_Error("Error parsing TEXTURES lump: Expected \"WALLTEXTURE\", got \"%s\"",texturesToken);
}
texturesToken = M_GetToken(NULL);
}
Z_Free(texturesToken);
Z_Free((void *)texturesText);
}
@@ -1334,8 +1350,9 @@ lumpnum_t R_GetFlatNumForName(const char *name)
if (lump == LUMPERROR)
{
if (strcmp(name, SKYFLATNAME))
if (!fastcmp(name, SKYFLATNAME))
CONS_Debug(DBG_SETUP, "R_GetFlatNumForName: Could not find flat %.8s\n", name);
lump = W_CheckNumForName("REDFLR");
}
@@ -1391,6 +1408,7 @@ void R_ReInitColormaps(UINT16 num, lumpnum_t newencoremap)
// Load in the light tables, now 64k aligned for smokie...
lump = W_GetNumForName(colormap);
if (lump == LUMPERROR)
lump = basecolormaplump;
else
+4 -7
View File
@@ -606,13 +606,8 @@ static void R_AllocViewMemory(void)
R_AllocVisSpriteMemory();
}
void R_InitViewBuffer(INT32 width, INT32 height)
void R_InitViewBuffer(void)
{
if (width > MAXVIDWIDTH)
width = MAXVIDWIDTH;
if (height > MAXVIDHEIGHT)
height = MAXVIDHEIGHT;
R_AllocViewMemory();
viewwindowx = 0;
@@ -636,8 +631,10 @@ void R_InitViewBuffer(INT32 width, INT32 height)
bufsize++;
temp_dc.buf = static_cast<UINT8*>(aligned_alloc(16, bufsize));
#else
temp_dc.buf = static_cast<UINT8*>(Z_Calloc(bufsize, PU_STATIC, NULL));
temp_dc.buf = static_cast<UINT8*>(Z_Malloc(bufsize, PU_STATIC, NULL));
#endif
memset(temp_dc.buf, 0, bufsize);
}
/** \brief The R_VideoErase function
+10 -11
View File
@@ -31,7 +31,6 @@ FUNCINLINE static ATTRINLINE UINT8 *R_Address(INT32 px, INT32 py)
return vid.screens[0] + (py + viewwindowy) * vid.width + (viewwindowx + px);
}
typedef struct {
float x, y, z;
} floatv3_t;
@@ -164,6 +163,8 @@ void R_DrawMaskedColumn(drawcolumndata_t* dc, column_t *column);
// r_draw.c
// ------------------------------------------------
// Custom player skin translation
#define GTC_CACHE 1
#define GTC_MENUCACHE GTC_CACHE
//@TODO Add a separate caching mechanism for menu colormaps distinct from in-level GTC_CACHE. For now this is still preferable to memory leaks...
@@ -208,8 +209,7 @@ UINT8 *R_GetBlendTable(int style, INT32 alphalevel);
boolean R_BlendLevelVisible(INT32 blendmode, INT32 alphalevel);
// Custom player skin translation
void R_InitViewBuffer(INT32 width, INT32 height);
void R_InitViewBuffer(void);
void R_VideoErase(size_t ofs, INT32 count);
#define TRANSPARENTPIXEL 247
@@ -231,17 +231,16 @@ void R_Draw2sMultiPatchColumn(drawcolumndata_t* dc);
void R_Draw2sMultiPatchTranslucentColumn(drawcolumndata_t* dc);
// column drawers which use buffered drawing with flush
void R_DrawColumnFlush(drawcolumndata_t* dc);
void R_DrawTranslucentColumnFlush(drawcolumndata_t* dc);
void R_DrawTranslatedColumnFlush(drawcolumndata_t* dc);
void R_DrawColumnShadowedFlush(drawcolumndata_t* dc);
void R_DrawTranslatedTranslucentColumnFlush(drawcolumndata_t* dc);
void R_Draw2sMultiPatchColumnFlush(drawcolumndata_t* dc);
void R_Draw2sMultiPatchTranslucentColumnFlush(drawcolumndata_t* dc);
void R_DrawColumn_Flush(drawcolumndata_t* dc);
void R_DrawTranslucentColumn_Flush(drawcolumndata_t* dc);
void R_DrawTranslatedColumn_Flush(drawcolumndata_t* dc);
void R_DrawColumnShadowed_Flush(drawcolumndata_t* dc);
void R_DrawTranslatedTranslucentColumn_Flush(drawcolumndata_t* dc);
void R_Draw2sMultiPatchColumn_Flush(drawcolumndata_t* dc);
void R_Draw2sMultiPatchTranslucentColumn_Flush(drawcolumndata_t* dc);
void R_DrawFogColumn(drawcolumndata_t* dc);
// span drawers
void R_DrawSpan(drawspandata_t* ds);
+13 -25
View File
@@ -76,14 +76,8 @@ R_DrawColumnPixel(const drawcolumndata_t* dc, UINT8 * restrict dest, UINT32 bit,
}
}
if constexpr (Type & DrawColumnType::DC_DIRECT)
{ // if we dont buffer our columns, we need to handle translucency again
return R_GetColumnTranslucent<Type>(dc, dest, col, colormap);
}
else
{
return R_GetColumnTranslated<Type>(dc, col, colormap);
}
// if we dont buffer our columns, we need to handle translucency again
return R_GetColumnTranslucent<Type>(dc, dest, col, colormap);
}
/** \brief The R_DrawColumn function
@@ -266,7 +260,7 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
// texture has no height, so just go
while (--count >= 0)
{
*dest = R_DrawColumnPixel<Type>(dc, dest, frac>>FRACBITS, source, colormap);
*dest = R_DrawColumnPixel<Type>(dc, dest, (frac>>FRACBITS), source, colormap);
dest += stride;
frac += fracstep;
@@ -358,24 +352,18 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
R_DrawColumnTemplate<opt>(dc); \
}
DEFINE_COLUMN_FUNC(R_DrawColumn, DC_DIRECT|DC_BASIC)
DEFINE_COLUMN_FUNC(R_DrawTranslucentColumn, DC_DIRECT|DC_TRANSMAP)
DEFINE_COLUMN_FUNC(R_DrawTranslatedColumn, DC_DIRECT|DC_COLORMAP)
DEFINE_COLUMN_FUNC(R_DrawColumnShadowed, DC_DIRECT|DC_LIGHTLIST)
DEFINE_COLUMN_FUNC(R_DrawTranslatedTranslucentColumn, DC_DIRECT|DC_COLORMAP|DC_TRANSMAP)
DEFINE_COLUMN_FUNC(R_Draw2sMultiPatchColumn, DC_DIRECT|DC_HOLES)
DEFINE_COLUMN_FUNC(R_Draw2sMultiPatchTranslucentColumn, DC_DIRECT|DC_HOLES|DC_TRANSMAP)
#define DEFINE_COLUMN_COMBO(name, flags) \
DEFINE_COLUMN_FUNC(name, flags|DC_DIRECT) \
DEFINE_COLUMN_FUNC(name ## _Flush, flags)
DEFINE_COLUMN_FUNC(R_DrawColumnFlush, DC_BASIC)
DEFINE_COLUMN_FUNC(R_DrawTranslucentColumnFlush, DC_TRANSMAP)
DEFINE_COLUMN_FUNC(R_DrawTranslatedColumnFlush, DC_COLORMAP)
DEFINE_COLUMN_FUNC(R_DrawColumnShadowedFlush, DC_LIGHTLIST)
DEFINE_COLUMN_FUNC(R_DrawTranslatedTranslucentColumnFlush, DC_COLORMAP|DC_TRANSMAP)
DEFINE_COLUMN_FUNC(R_Draw2sMultiPatchColumnFlush, DC_HOLES)
DEFINE_COLUMN_FUNC(R_Draw2sMultiPatchTranslucentColumnFlush, DC_HOLES|DC_TRANSMAP)
DEFINE_COLUMN_COMBO(R_DrawColumn, DC_BASIC)
DEFINE_COLUMN_COMBO(R_DrawTranslucentColumn, DC_TRANSMAP)
DEFINE_COLUMN_COMBO(R_DrawTranslatedColumn, DC_COLORMAP)
DEFINE_COLUMN_COMBO(R_DrawColumnShadowed, DC_LIGHTLIST)
DEFINE_COLUMN_COMBO(R_DrawTranslatedTranslucentColumn, DC_COLORMAP|DC_TRANSMAP)
DEFINE_COLUMN_COMBO(R_Draw2sMultiPatchColumn, DC_HOLES)
DEFINE_COLUMN_COMBO(R_Draw2sMultiPatchTranslucentColumn, DC_HOLES|DC_TRANSMAP)
//skymyass
//DEFINE_COLUMN_FUNC(R_DrawSkyColumn, DC_SKY)
/** \brief The R_DrawFogColumn function
Fog wall.
+32 -10
View File
@@ -151,23 +151,45 @@ static void R_FlushQuad(void)
INT32 count = t_dc->commonbot - t_dc->commontop + 1;
const UINT8 *restrict buf = t_dc->buf;
const UINT8 * restrict source = buf + (t_dc->commontop << 3);
UINT8 * restrict dest = R_Address(t_dc->startx, t_dc->commontop);
if constexpr (Type & ColumnFlushType::FLUSH_OPAQUE)
{
const INT64 *source = reinterpret_cast<const INT64 *>(buf + (t_dc->commontop << 3));
INT64 *dest = reinterpret_cast<INT64 *>(R_Address(t_dc->startx, t_dc->commontop));
const INT32 deststep = stride / 8;
while (--count >= 0)
#if __SIZEOF_POINTER__ >= 8 // does not make much sense on 32bit targets
// 8 byte aligned copy -- make sure our dest ptr, source ptr AND stride are a multiple of 8!
if ((((uintptr_t)dest | (uintptr_t)source | stride) & 7) == 0)
{
*dest = *source++;
dest += deststep;
const INT64 *source64 = reinterpret_cast<const INT64 *>(source);
INT64 *dest64 = reinterpret_cast<INT64 *>(dest);
const INT32 deststep = stride / 8;
while (--count >= 0)
{
*dest64 = *source64++;
dest64 += deststep;
}
}
else
#endif
{
while (--count >= 0)
{
dest[0] = source[0];
dest[1] = source[1];
dest[2] = source[2];
dest[3] = source[3];
dest[4] = source[4];
dest[5] = source[5];
dest[6] = source[6];
dest[7] = source[7];
source += 8;
dest += stride;
}
}
}
else
{
const UINT8 * restrict source = buf + (t_dc->commontop << 3);
UINT8 * restrict dest = R_Address(t_dc->startx, t_dc->commontop);
while (--count >= 0)
{
dest[0] = R_DrawFlushPixel<Type>(t_dc, &dest[0], &source[0]);
+24 -18
View File
@@ -208,15 +208,15 @@ static void R_CalcTiltedLighting(std::vector<INT32>& lightbuffer, INT32 x1, INT3
for (i = x1; i <= x2; i++)
{
fixed_t light = start >> FRACBITS;
const fixed_t light = start >> FRACBITS;
lightbuffer[i] = CLAMP(light, 0, MAXLIGHTSCALE - 1);
start += step;
}
}
static void R_GetTiltedLighting(std::vector<INT32>& tiltlighting, const drawspandata_t* ds, const float iz, const int width, const INT32 stride)
static void R_GetTiltedLighting(std::vector<INT32>& tiltlighting, const drawspandata_t* ds, const float iz, const INT32 width, const INT32 stride)
{
float planelightfloat = PLANELIGHTFLOAT;
const float planelightfloat = PLANELIGHTFLOAT;
const fixed_t lightstart = FloatToFixed(iz * planelightfloat);
const fixed_t lightend = FloatToFixed((iz + ds->szp.x * width) * planelightfloat);
@@ -232,7 +232,7 @@ static void R_GetTiltedLighting(std::vector<INT32>& tiltlighting, const drawspan
template<DrawSpanType Type>
static void R_DrawTiltedSpanTemplate(drawspandata_t* ds)
{
int width = ds->x2 - ds->x1;
INT32 width = ds->x2 - ds->x1;
float iz, uz, vz;
UINT32 u, v;
int i;
@@ -246,7 +246,6 @@ static void R_DrawTiltedSpanTemplate(drawspandata_t* ds)
UINT32 stepu, stepv;
UINT32 bit;
INT32 x1 = ds->x1;
const INT32 nflatxshift = ds->nflatxshift;
const INT32 nflatyshift = ds->nflatyshift;
const INT32 nflatmask = ds->nflatmask;
@@ -263,6 +262,11 @@ static void R_DrawTiltedSpanTemplate(drawspandata_t* ds)
const UINT8 * restrict source = ds->source;
const UINT8 * restrict colormap = ds->colormap;
const ptrdiff_t colormap_diff = (colormap - colormaps);
const INT32 * restrict tiltlight = tiltlighting.data();
lighttable_t * const * restrict planezlight = ds->planezlight;
if constexpr (Type & DS_RIPPLE)
{
dsrc = vid.screens[1] + (ds->y + ds->bgofs) * stride + ds->x1;
@@ -300,7 +304,6 @@ static void R_DrawTiltedSpanTemplate(drawspandata_t* ds)
izstep = ds->szp.x * SPANSIZE;
uzstep = ds->sup.x * SPANSIZE;
vzstep = ds->svp.x * SPANSIZE;
//x1 = 0;
width++;
while (width >= SPANSIZE)
@@ -317,12 +320,12 @@ static void R_DrawTiltedSpanTemplate(drawspandata_t* ds)
u = (INT64)(startu);
v = (INT64)(startv);
x1 = ds->x1;
const INT32 x1 = ds->x1;
for (i = 0; i < SPANSIZE; i++)
{
bit = (((v + stepv * i) >> nflatyshift) & nflatmask) | ((u + stepu * i) >> nflatxshift);
colormap = ds->planezlight[tiltlighting[x1 + i]] + (ds->colormap - colormaps);
colormap = planezlight[tiltlight[x1 + i]] + colormap_diff;
if constexpr (Type & DS_RIPPLE)
dest[i] = R_DrawSpanPixel<Type>(ds, &dsrc[i], colormap, bit, source);
else
@@ -345,7 +348,7 @@ static void R_DrawTiltedSpanTemplate(drawspandata_t* ds)
u = (INT64)(startu);
v = (INT64)(startv);
bit = ((v >> nflatyshift) & nflatmask) | (u >> nflatxshift);
colormap = ds->planezlight[tiltlighting[ds->x1]] + (ds->colormap - colormaps);
colormap = planezlight[tiltlight[ds->x1]] + colormap_diff;
if constexpr (Type & DS_RIPPLE)
*dest = R_DrawSpanPixel<Type>(ds, dsrc, colormap, bit, source);
else
@@ -371,7 +374,7 @@ static void R_DrawTiltedSpanTemplate(drawspandata_t* ds)
for (; width != 0; width--)
{
bit = ((v >> ds->nflatyshift) & ds->nflatmask) | (u >> ds->nflatxshift);
colormap = ds->planezlight[tiltlighting[ds->x1]] + (ds->colormap - colormaps);
colormap = planezlight[tiltlight[ds->x1]] + colormap_diff;
if constexpr (Type & DS_RIPPLE)
*dest = R_DrawSpanPixel<Type>(ds, dsrc, colormap, bit, source);
else
@@ -410,7 +413,7 @@ DEFINE_SPAN_COMBO(R_DrawTranslucentWaterSpan, DS_TRANSMAP|DS_RIPPLE)
*/
void R_DrawFogSpan(drawspandata_t* ds)
{
INT32 count = ds->x2 - ds->x1 + 1;
intptr_t count = ds->x2 - ds->x1 + 1;
const UINT8 * restrict colormap = ds->colormap;
UINT8 * restrict dest = R_Address(ds->x1, ds->y);
@@ -435,20 +438,23 @@ void R_DrawFogSpan(drawspandata_t* ds)
void R_DrawFogSpan_Tilted(drawspandata_t* ds)
{
int width = ds->x2 - ds->x1;
float iz = ds->szp.z + ds->szp.y*(centery-ds->y) + ds->szp.x*(ds->x1-centerx);
UINT8 * restrict dest;
local_for_thread std::vector<INT32> tiltlighting;
dest = R_Address(ds->x1, ds->y);
INT32 width = ds->x2 - ds->x1;
const INT32 stride = vid.width;
const float iz = ds->szp.z + ds->szp.y*(centery-ds->y) + ds->szp.x*(ds->x1-centerx);
UINT8 * restrict dest = R_Address(ds->x1, ds->y);
const ptrdiff_t colormap_diff = (ds->colormap - colormaps);
local_for_thread std::vector<INT32> tiltlighting;
// Lighting is simple. It's just linear interpolation from start to end
R_GetTiltedLighting(tiltlighting, ds, iz, width, stride);
const INT32 * restrict tiltlight = tiltlighting.data();
lighttable_t * const * restrict planezlight = ds->planezlight;
do
{
UINT8 *colormap = ds->planezlight[tiltlighting[ds->x1++]] + (ds->colormap - colormaps);
UINT8 *colormap = planezlight[tiltlight[ds->x1++]] + colormap_diff;
*dest = colormap[*dest];
dest++;
}
+1 -1
View File
@@ -172,7 +172,7 @@ static vector3_t *R_LerpVector3(const vector3_t *from, const vector3_t *to, fixe
// recalc necessary stuff for mouseaiming
// slopes are already calculated for the full possible view (which is 4*viewheight).
// 18/08/18: (No it's actually 16*viewheight, thanks Lactozilla for finding this out)
static void R_SetupFreelook(void)
void R_SetupFreelook(void)
{
// clip it in the case we are looking a hardware 90 degrees full aiming
// (lmps, network and use F12...)
+1
View File
@@ -151,6 +151,7 @@ typedef struct levelinterpolator_s {
};
} levelinterpolator_t;
void R_SetupFreelook(void);
// Interpolates the current view variables (r_state.h) against the selected view context in R_SetViewContext
void R_InterpolateView(fixed_t frac, boolean forceinvalid);
// Special function just for software
+9 -4
View File
@@ -63,7 +63,7 @@ size_t loopcount;
fixed_t viewx, viewy, viewz;
angle_t viewangle, aimingangle, viewroll;
UINT8 viewssnum;
UINT8 viewssnum = 0;
fixed_t viewcos, viewsin;
boolean skyVisible;
boolean skyVisiblePerPlayer[MAXSPLITSCREENPLAYERS]; // saved values of skyVisible for each splitscreen player
@@ -88,7 +88,7 @@ INT32 viewangletox[FINEANGLES/2];
// The xtoviewangleangle[] table maps a screen pixel
// to the lowest viewangle that maps back to x ranges
// from clipangle to -clipangle.
angle_t *xtoviewangle;
angle_t *xtoviewangle = NULL;
lighttable_t *scalelight[LIGHTLEVELS][MAXLIGHTSCALE];
lighttable_t *scalelightfixed[MAXLIGHTSCALE];
@@ -253,6 +253,7 @@ void SplitScreen_OnChange(void)
if (playeringame[i] && i != consoleplayer)
{
UINT8 j;
for (j = 1; j < MAXSPLITSCREENPLAYERS; j++)
{
if (displayplayers[j] == consoleplayer)
@@ -268,6 +269,7 @@ void SplitScreen_OnChange(void)
}
}
}
static void Fov_OnChange(void)
{
R_SetViewSize();
@@ -943,9 +945,10 @@ void R_ExecuteSetViewSize(void)
memset(scalelight, 0xFF, sizeof(scalelight));
// Calculate the light levels to use for each level/scale combination.
for (i = 0; i< LIGHTLEVELS; i++)
for (i = 0; i < LIGHTLEVELS; i++)
{
startmapl = ((LIGHTLEVELS - 1 - i)*2)*NUMCOLORMAPS/LIGHTLEVELS;
for (j = 0; j < MAXLIGHTSCALE; j++)
{
level = startmapl - j*vid.width/(viewwidth)/DISTMAP;
@@ -960,6 +963,8 @@ void R_ExecuteSetViewSize(void)
}
}
R_SetupFreelook();
am_recalc = true;
}
@@ -1003,7 +1008,7 @@ static void R_InitViewMapping(void)
static void R_SetupViewBuffers(void)
{
R_CalcFov(cv_fov.value);
R_InitViewBuffer(viewwidth, viewheight);
R_InitViewBuffer();
R_InitViewMapping();
}
+1 -1
View File
@@ -97,7 +97,7 @@ FUNCINLINE static ATTRINLINE PUREFUNC INT32 R_PointOnSide(fixed_t x, fixed_t y,
// Try to quickly decide by looking at sign bits.
// also use a mask to avoid branch prediction
INT32 mask = (node->dy ^ node->dx ^ x ^ y) >> 31;
INT32 mask = (((node->dy ^ node->dx ^ x ^ y) < 0) ? -1 : 0);
return (mask & ((node->dy ^ x) < 0)) | // (left is negative)
(~mask & (FixedMul(y, node->dx>>FRACBITS) >= FixedMul(node->dy>>FRACBITS, x)));
}
+58 -46
View File
@@ -46,13 +46,14 @@ static void R_ParseSpriteInfoFrame(spriteinfo_t *info)
{
I_Error("Error parsing SPRTINFO lump: Unexpected end of file where sprite frame should be");
}
sprinfoTokenLength = strlen(sprinfoToken);
if (sprinfoTokenLength != 1)
{
I_Error("Error parsing SPRTINFO lump: Invalid frame \"%s\"",sprinfoToken);
}
else
frameChar = sprinfoToken;
frameChar = sprinfoToken;
frameFrame = R_Char2Frame(frameChar[0]);
Z_Free(sprinfoToken);
@@ -61,53 +62,53 @@ static void R_ParseSpriteInfoFrame(spriteinfo_t *info)
sprinfoToken = M_GetToken(NULL);
if (sprinfoToken == NULL)
I_Error("Error parsing SPRTINFO lump: Missing sprite info");
else
if (fastcmp(sprinfoToken, "{"))
{
if (strcmp(sprinfoToken,"{")==0)
Z_Free(sprinfoToken);
sprinfoToken = M_GetToken(NULL);
if (sprinfoToken == NULL)
{
I_Error("Error parsing SPRTINFO lump: Unexpected end of file where sprite info should be");
}
while (!fastcmp(sprinfoToken, "}"))
{
if (fasticmp(sprinfoToken, "XPIVOT"))
{
Z_Free(sprinfoToken);
sprinfoToken = M_GetToken(NULL);
frameXPivot = atoi(sprinfoToken);
}
else if (fasticmp(sprinfoToken, "YPIVOT"))
{
Z_Free(sprinfoToken);
sprinfoToken = M_GetToken(NULL);
frameYPivot = atoi(sprinfoToken);
}
else if (fasticmp(sprinfoToken, "ROTAXIS"))
{
Z_Free(sprinfoToken);
sprinfoToken = M_GetToken(NULL);
if (fasticmp(sprinfoToken, "X") || fasticmp(sprinfoToken, "XAXIS") || fasticmp(sprinfoToken, "ROLL"))
frameRotAxis = ROTAXIS_X;
else if (fasticmp(sprinfoToken, "Y") || fasticmp(sprinfoToken, "YAXIS") || fasticmp(sprinfoToken, "PITCH"))
frameRotAxis = ROTAXIS_Y;
else if (fasticmp(sprinfoToken, "Z") || fasticmp(sprinfoToken, "ZAXIS") || fasticmp(sprinfoToken, "YAW"))
frameRotAxis = ROTAXIS_Z;
}
Z_Free(sprinfoToken);
sprinfoToken = M_GetToken(NULL);
if (sprinfoToken == NULL)
{
I_Error("Error parsing SPRTINFO lump: Unexpected end of file where sprite info should be");
}
while (strcmp(sprinfoToken,"}")!=0)
{
if (stricmp(sprinfoToken, "XPIVOT")==0)
{
Z_Free(sprinfoToken);
sprinfoToken = M_GetToken(NULL);
frameXPivot = atoi(sprinfoToken);
}
else if (stricmp(sprinfoToken, "YPIVOT")==0)
{
Z_Free(sprinfoToken);
sprinfoToken = M_GetToken(NULL);
frameYPivot = atoi(sprinfoToken);
}
else if (stricmp(sprinfoToken, "ROTAXIS")==0)
{
Z_Free(sprinfoToken);
sprinfoToken = M_GetToken(NULL);
if ((stricmp(sprinfoToken, "X")==0) || (stricmp(sprinfoToken, "XAXIS")==0) || (stricmp(sprinfoToken, "ROLL")==0))
frameRotAxis = ROTAXIS_X;
else if ((stricmp(sprinfoToken, "Y")==0) || (stricmp(sprinfoToken, "YAXIS")==0) || (stricmp(sprinfoToken, "PITCH")==0))
frameRotAxis = ROTAXIS_Y;
else if ((stricmp(sprinfoToken, "Z")==0) || (stricmp(sprinfoToken, "ZAXIS")==0) || (stricmp(sprinfoToken, "YAW")==0))
frameRotAxis = ROTAXIS_Z;
}
Z_Free(sprinfoToken);
sprinfoToken = M_GetToken(NULL);
if (sprinfoToken == NULL)
{
I_Error("Error parsing SPRTINFO lump: Unexpected end of file where sprite info or right curly brace should be");
}
I_Error("Error parsing SPRTINFO lump: Unexpected end of file where sprite info or right curly brace should be");
}
}
Z_Free(sprinfoToken);
}
Z_Free(sprinfoToken);
// set fields
info->pivot[frameFrame].x = frameXPivot;
info->pivot[frameFrame].y = frameYPivot;
@@ -137,6 +138,7 @@ static void R_ParseSpriteInfo(boolean spr2)
{
I_Error("Error parsing SPRTINFO lump: Unexpected end of file where sprite name should be");
}
sprinfoTokenLength = strlen(sprinfoToken);
if (sprinfoTokenLength != 4)
{
@@ -149,6 +151,7 @@ static void R_ParseSpriteInfo(boolean spr2)
// ^^ we've confirmed that the token is == 4 characters so it will never overflow a 5 byte char buffer
strupr(newSpriteName); // Just do this now so we don't have to worry about it
}
Z_Free(sprinfoToken);
if (!spr2)
@@ -157,7 +160,8 @@ static void R_ParseSpriteInfo(boolean spr2)
{
if (i == NUMSPRITES)
I_Error("Error parsing SPRTINFO lump: Unknown sprite name \"%s\"", newSpriteName);
if (!memcmp(newSpriteName,sprnames[i],4))
if (!memcmp(newSpriteName,sprnames[i], 4))
{
sprnum = static_cast<spritenum_t>(i);
break;
@@ -175,17 +179,20 @@ static void R_ParseSpriteInfo(boolean spr2)
{
I_Error("Error parsing SPRTINFO lump: Unexpected end of file where open curly brace for sprite \"%s\" should be",newSpriteName);
}
if (strcmp(sprinfoToken,"{")==0)
if (fastcmp(sprinfoToken, "{"))
{
Z_Free(sprinfoToken);
sprinfoToken = M_GetToken(NULL);
if (sprinfoToken == NULL)
{
I_Error("Error parsing SPRTINFO lump: Unexpected end of file where definition for sprite \"%s\" should be",newSpriteName);
}
while (strcmp(sprinfoToken,"}")!=0)
while (!fastcmp(sprinfoToken, "}"))
{
if (stricmp(sprinfoToken, "SKIN")==0)
if (fasticmp(sprinfoToken, "SKIN"))
{
INT32 skinnum;
char *skinName = NULL;
@@ -216,10 +223,11 @@ static void R_ParseSpriteInfo(boolean spr2)
skinnumbers[foundskins] = skinnum;
foundskins++;
}
else if (stricmp(sprinfoToken, "FRAME")==0)
else if (fasticmp(sprinfoToken, "FRAME"))
{
R_ParseSpriteInfoFrame(info);
Z_Free(sprinfoToken);
if (spr2)
{
if (!foundskins)
@@ -254,6 +262,7 @@ static void R_ParseSpriteInfo(boolean spr2)
{
I_Error("Error parsing SPRTINFO lump: Expected \"{\" for sprite \"%s\", got \"%s\"",newSpriteName,sprinfoToken);
}
Z_Free(sprinfoToken);
Z_Free(info);
}
@@ -291,15 +300,18 @@ void R_ParseSPRTINFOLump(UINT16 wadNum, UINT16 lumpNum)
while (sprinfoToken != NULL)
{
CONS_Printf("Attempting to parse le SPRTINFO lump for ya..\n");
if (!stricmp(sprinfoToken, "SPRITE"))
if (fasticmp(sprinfoToken, "SPRITE"))
R_ParseSpriteInfo(false);
else if (!stricmp(sprinfoToken, "SPRITE2"))
else if (fasticmp(sprinfoToken, "SPRITE2"))
R_ParseSpriteInfo(true);
else
I_Error("Error parsing SPRTINFO lump: Unknown keyword \"%s\"", sprinfoToken);
Z_Free(sprinfoToken);
sprinfoToken = M_GetToken(NULL);
}
Z_Free((void *)sprinfoText);
}
+22 -25
View File
@@ -46,15 +46,15 @@
// good night sweet prince
//#define SHITPLANESPARENCY
visplane_t *visplanes[MAXVISPLANES];
visplane_t *visplanes[MAXVISPLANES] = {};
static visplane_t *freetail;
static visplane_t **freehead = &freetail;
visplane_t *floorplane;
visplane_t *ceilingplane;
visplane_t *floorplane = NULL;
visplane_t *ceilingplane = NULL;
visffloor_t visffloor[MAXFFLOORS];
INT32 numffloors;
visffloor_t visffloor[MAXFFLOORS] = {};
INT32 numffloors = 0;
//SoM: 3/23/2000: Boom visplane hashing routine.
#define visplane_hash(picnum,lightlevel,height) \
@@ -65,8 +65,8 @@ INT32 numffloors;
// floorclip starts out SCREENHEIGHT
// ceilingclip starts out -1
//
INT16 *floorclip, *ceilingclip;
fixed_t *frontscale;
INT16 *floorclip = NULL, *ceilingclip = NULL;
fixed_t *frontscale = NULL;
//
// spanstart holds the start of a plane span
@@ -81,13 +81,13 @@ static INT32 *spanstart;
// (this is to calculate yslopes only when really needed)
// (when mouselookin', yslope is moving into yslopetab)
// Check R_SetupFrame, R_SetViewSize for more...
fixed_t *yslopetab;
fixed_t *yslope;
fixed_t *yslopetab = NULL;
fixed_t *yslope = NULL;
fixed_t basexscale, baseyscale;
fixed_t basexscale = 0, baseyscale = 0;
static INT16 *ffloor_f_clip;
static INT16 *ffloor_c_clip;
static INT16 *ffloor_f_clip = NULL;
static INT16 *ffloor_c_clip = NULL;
static void R_SetTiltedSpan(drawspandata_t* ds, INT32 span);
static void R_SetSlopePlaneVectors(drawspandata_t* ds, visplane_t *pl, INT32 y, fixed_t xoff, fixed_t yoff);
@@ -616,14 +616,12 @@ void R_ExpandPlane(visplane_t *pl, INT32 start, INT32 stop)
//
static void R_MakeSpans(void (*mapfunc)(drawspandata_t* ds, void(*spanfunc)(drawspandata_t*), INT32, INT32, INT32, boolean), spandrawfunc_t* localspanfunc, drawspandata_t* ds, INT32 x, INT32 t1, INT32 b1, INT32 t2, INT32 b2, boolean allow_parallel)
{
const INT32 vidheight = vid.height;
// Alam: from r_splats's R_RenderFloorSplat
if (t1 >= vidheight) t1 = vidheight-1;
if (b1 >= vidheight) b1 = vidheight-1;
if (t2 >= vidheight) t2 = vidheight-1;
if (b2 >= vidheight) b2 = vidheight-1;
if (x-1 >= vid.width) x = vid.width;
if (t1 >= viewheight) t1 = viewheight-1;
if (b1 >= viewheight) b1 = viewheight-1;
if (t2 >= viewheight) t2 = viewheight-1;
if (b2 >= viewheight) b2 = viewheight-1;
if (x-1 >= viewwidth) x = viewwidth;
#ifdef HAVE_THREADS
// We want to draw N spans per subtask to ensure the work is
@@ -739,7 +737,7 @@ void R_DrawPlanes(void)
#endif
}
static void R_DrawSkyPlane(visplane_t *pl, void(*colfunc2)(drawcolumndata_t*), boolean allow_parallel);
static void R_DrawSkyPlane(visplane_t *pl, void(*skycolfunc)(drawcolumndata_t*), boolean allow_parallel);
void R_DrawSkyPlanes(void)
{
@@ -774,7 +772,7 @@ void R_DrawSkyPlanes(void)
#endif
}
static void R_DrawSkyPlane(visplane_t *pl, void(*colfunc2)(drawcolumndata_t*), boolean allow_parallel)
static void R_DrawSkyPlane(visplane_t *pl, void(*skycolfunc)(drawcolumndata_t*), boolean allow_parallel)
{
INT32 x;
@@ -834,7 +832,7 @@ static void R_DrawSkyPlane(visplane_t *pl, void(*colfunc2)(drawcolumndata_t*), b
dc.x = x + i;
dc.source = R_GetColumn(texture, -angle); // get negative of angle for each column to display sky correct way round! --Monster Iestyn 27/01/18
colfunc2(&dc);
skycolfunc(&dc);
}
};
@@ -868,10 +866,9 @@ static void R_DrawSkyPlane(visplane_t *pl, void(*colfunc2)(drawcolumndata_t*), b
dc.iscale = FixedMul(skyscale, FINECOSINE(xtoviewangle[x]>>ANGLETOFINESHIFT));
dc.x = x;
dc.source =
R_GetColumn(texturetranslation[skytexture],
-angle); // get negative of angle for each column to display sky correct way round! --Monster Iestyn 27/01/18
R_GetColumn(texturetranslation[skytexture], -angle); // get negative of angle for each column to display sky correct way round! --Monster Iestyn 27/01/18
colfunc2(&dc);
skycolfunc(&dc);
}
#endif
}
+4 -4
View File
@@ -2236,7 +2236,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
lowcutslope = std::max(worldbottomslope, worldlowslope) + viewz;
highcutslope = std::min(worldtopslope, worldhighslope) + viewz;
auto check_fof_offscreen = [&](INT32 bottom, INT32 bottomslope, INT32 top, INT32 topslope)
auto check_fof_offscreen = [&](ffloor_t* rover, INT32 bottom, INT32 bottomslope, INT32 top, INT32 topslope)
{
return ((P_GetFFloorTopZAt (rover, segleft .x, segleft .y) <= bottom + viewz
&& P_GetFFloorTopZAt (rover, segright.x, segright.y) <= bottomslope + viewz)
@@ -2376,7 +2376,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
continue;
// Oy vey.
if (check_fof_offscreen(worldbottom, worldbottomslope, worldtop, worldtopslope))
if (check_fof_offscreen(rover, worldbottom, worldbottomslope, worldtop, worldtopslope))
continue;
ds_p->thicksides[i] = rover;
@@ -2394,10 +2394,10 @@ void R_StoreWallRange(INT32 start, INT32 stop)
continue;
// Oy vey.
if (check_fof_offscreen(worldbottom, worldbottomslope, worldtop, worldtopslope))
if (check_fof_offscreen(rover, worldbottom, worldbottomslope, worldtop, worldtopslope))
continue;
if (check_fof_offscreen(worldlow, worldlowslope, worldhigh, worldhighslope))
if (check_fof_offscreen(rover, worldlow, worldlowslope, worldhigh, worldhighslope))
continue;
ds_p->thicksides[i] = rover;
+151 -123
View File
@@ -33,12 +33,15 @@
#include "qs22j.h"
CV_PossibleValue_t Forceskin_cons_t[MAXSKINS+2];
CV_PossibleValue_t Forceskin_cons_t[MAXSKINS+2]; // huehuehuehuehue
#include "discord.h"
INT32 numskins = 0;
INT32 numallskins = 0;
INT32 numlocalskins = 0;
skin_t skins[MAXSKINS];
UINT8 skinstats[9][9][MAXSKINS];
UINT8 skinstatscount[9][9] = {
{0, 0, 0, 0, 0, 0, 0, 0, 0},
@@ -51,6 +54,7 @@ UINT8 skinstatscount[9][9] = {
{0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0}
};
UINT8 skinsorted[MAXSKINS];
skin_t localskins[MAXLOCALSKINS];
skin_t allskins[MAXSKINS+MAXLOCALSKINS];
@@ -68,13 +72,14 @@ static void Sk_SetDefaultValue(skin_t *skin, boolean local)
//
// set default skin values
//
memset(skin, 0, sizeof (skin_t));
memset(skin, 0, sizeof(skin_t));
snprintf(skin->name, sizeof skin->name, "skin %u", K_GetMobjSkinNum(skin, local));
skin->name[sizeof skin->name - 1] = '\0';
skin->wadnum = INT16_MAX;
strcpy(skin->sprite, "");
skin->flags = 0;
skin->wadnum = INT16_MAX;
strcpy(skin->sprite, "");
strcpy(skin->realname, "Someone");
strcpy(skin->hudname, "???");
@@ -93,8 +98,12 @@ static void Sk_SetDefaultValue(skin_t *skin, boolean local)
skin->highresscale = FRACUNIT>>1;
for (i = 0; i < sfx_skinsoundslot0; i++)
if (S_sfx[i].skinsound != -1)
skin->soundsid[S_sfx[i].skinsound] = i;
{
const INT32 skinsound = S_sfx[i].skinsound;
if (skinsound != -1)
skin->soundsid[skinsound] = i;
}
}
//
@@ -122,6 +131,7 @@ void R_InitSkins(void)
skin = &skins[0];
numskins = 1;
Sk_SetDefaultValue(skin, false);
memset(skinstats, 0, sizeof(skinstats));
memset(skinsorted, 0, sizeof(skinsorted));
@@ -130,13 +140,16 @@ void R_InitSkins(void)
#ifdef SKINVALUES
skin_cons_t[0].strvalue = skins[0].name;
#endif
skin->flags = 0;
strcpy(skin->realname, "Sonic");
strcpy(skin->hudname, "SONIC");
strncpy(skin->facerank, "PLAYRANK", 9);
strncpy(skin->facewant, "PLAYWANT", 9);
strncpy(skin->facemmap, "PLAYMMAP", 9);
skin->flags = 0;
skin->wadnum = 0; // god what have you brought to this world
skin->prefcolor = SKINCOLOR_BLUE;
skin->localskin = false;
@@ -175,9 +188,10 @@ INT32 R_SkinAvailable(const char *name)
for (i = 0; i < numskins; i++)
{
if (stricmp(skins[i].name,name) == 0)
if (fasticmp(skins[i].name, name))
return i;
}
return -1;
}
@@ -189,9 +203,10 @@ INT32 R_AnySkinAvailable(const char *name)
for (i = 0; i < numallskins; i++)
{
if (stricmp(allskins[i].name,name) == 0)
if (fasticmp(allskins[i].name, name))
return i;
}
return -1;
}
@@ -203,32 +218,32 @@ INT32 R_LocalSkinAvailable(const char *name, boolean local)
{
for (i = 0; i < numlocalskins; i++)
{
if (stricmp(localskins[i].name,name) == 0)
if (fasticmp(localskins[i].name, name))
return i;
}
return -1;
}
else
return R_SkinAvailable(name);
return R_SkinAvailable(name);
}
// network code calls this when a 'skin change' is received
boolean SetPlayerSkin(INT32 playernum, const char *skinname)
{
INT32 i;
player_t *player = &players[playernum];
for (i = 0; i < numskins; i++)
{
// search in the skin list
if (stricmp(skins[i].name, skinname) == 0)
if (fasticmp(skins[i].name, skinname))
{
SetPlayerSkinByNum(playernum, i);
return true;
}
}
if (P_IsLocalPlayer(player))
if (P_IsLocalPlayer(&players[playernum]))
CONS_Alert(CONS_WARNING, M_GetText("Skin '%s' not found.\n"), skinname);
else if (server || IsPlayerAdmin(consoleplayer))
CONS_Alert(CONS_WARNING, M_GetText("Player %d (%s) skin '%s' not found\n"), playernum, player_names[playernum], skinname);
@@ -242,15 +257,16 @@ void SetLocalPlayerSkin(INT32 playernum, const char *skinname, consvar_t *cvar)
INT32 i;
player_t *player = &players[playernum];
if (stricmp(skinname, "none"))
if (!fasticmp(skinname, "none"))
{
for (i = 0; i < numlocalskins; i++)
{
// search in the localskin list
if (stricmp(localskins[i].name, skinname) == 0)
if (fasticmp(localskins[i].name, skinname))
{
player->localskin = 1 + i;
player->skinlocal = true;
if (player->mo)
{
player->mo->localskin = &localskins[i];
@@ -264,10 +280,11 @@ void SetLocalPlayerSkin(INT32 playernum, const char *skinname, consvar_t *cvar)
for (i = 0; i < numskins; i++)
{
// search in the skin list
if (stricmp(skins[i].name, skinname) == 0)
if (fasticmp(skins[i].name, skinname))
{
player->localskin = 1 + i;
player->skinlocal = false;
if (player->mo)
{
player->mo->localskin = &skins[i];
@@ -282,6 +299,7 @@ void SetLocalPlayerSkin(INT32 playernum, const char *skinname, consvar_t *cvar)
{
player->localskin = 0;
player->skinlocal = false;
if (player->mo)
{
player->mo->localskin = 0;
@@ -316,6 +334,7 @@ void SetPlayerSkinByNum(INT32 playernum, INT32 skinnum)
if (skinnum >= 0 && skinnum < numskins) // Make sure it exists!
{
player->skin = skinnum;
if (player->mo)
player->mo->skin = skin;
@@ -328,8 +347,14 @@ void SetPlayerSkinByNum(INT32 playernum, INT32 skinnum)
if (player->mo)
P_SetScale(player->mo, player->mo->scale);
// for replays: We have changed our skin mid-game; let the game know so it can do the same in the replay!
demo_extradata[playernum] |= DXD_SKIN;
#ifdef HAVE_DISCORDRPC
if (player - players == consoleplayer)
DRPC_UpdatePresence();
#endif
return;
}
@@ -352,117 +377,97 @@ void SetPlayerSkinByNum(INT32 playernum, INT32 skinnum)
static UINT16 W_CheckForSkinMarkerInPwad(UINT16 wadid, UINT16 startlump)
{
UINT16 i;
const char *S_SKIN = "S_SKIN";
lumpinfo_t *lump_p;
// scan forward, start at <startlump>
if (startlump < wadfiles[wadid]->numlumps)
{
lump_p = wadfiles[wadid]->lumpinfo + startlump;
for (i = startlump; i < wadfiles[wadid]->numlumps; i++, lump_p++)
if (memcmp(lump_p->name,S_SKIN,6)==0)
{
if (memcmp(lump_p->name, "S_SKIN", 6) == 0)
return i;
}
}
return INT16_MAX; // not found
}
//sort function for sorting skin names
static int skinSortFunc(const void *a, const void *b) //tbh i have no clue what the naming conventions for local functions are
static int skinSortFunc(const void *a, const void *b) // tbh i have no clue what the naming conventions for local functions are
{
const skin_t *in1 = &skins[*(const UINT8 *)a];
const skin_t *in2 = &skins[*(const UINT8 *)b];
INT32 temp = 0;
const UINT8 val_a = *((const UINT8 *)a);
const UINT8 val_b = *((const UINT8 *)b);
int diff = 0;
const UINT8 val_a = *(const UINT8 *)a;
const UINT8 val_b = *(const UINT8 *)b;
const skin_t *in1 = &skins[val_a];
const skin_t *in2 = &skins[val_b];
//return (strcmp(in1->realname, in2->realname) < 0) || (strcmp(in1->realname, in2->realname) ==);
// return (strcmp(in1->realname, in2->realname) < 0) || (strcmp(in1->realname, in2->realname) ==);
switch (cv_skinselectgridsort.value)
{
case SKINMENUSORT_REALNAME:
//CONS_Printf("Sorting by realname\n");
// CONS_Printf("Sorting by realname\n");
// check name
if ((temp = strcmp(in1->realname, in2->realname)))
return temp;
// sort by internal name
return strcmp(in1->name, in2->name);
break;
diff = strcmp(in1->realname, in2->realname);
if (diff != 0) return diff;
case SKINMENUSORT_NAME:
//CONS_Printf("Sorting by name\n");
return strcmp(in1->name, in2->name);
break;
case SKINMENUSORT_SPEED:
//CONS_Printf("Sorting by speed\n");
// CONS_Printf("Sorting by speed\n");
// check speed
if (in1->kartspeed < in2->kartspeed)
return -1;
else if (in2->kartspeed < in1->kartspeed)
return 1;
diff = in1->kartspeed - in2->kartspeed;
if (diff != 0) return diff;
// then check weight
if (in1->kartweight < in2->kartweight)
return -1;
else if (in2->kartweight < in1->kartweight)
return 1;
// then check name
if ((temp = strcmp(in1->realname, in2->realname)))
return temp;
// sort by internal name
return strcmp(in1->name, in2->name);
break;
diff = in1->kartweight - in2->kartweight;
if (diff != 0) return diff;
// then check name
diff = strcmp(in1->realname, in2->realname);
if (diff != 0) return diff;
break;
case SKINMENUSORT_WEIGHT:
//CONS_Printf("Sorting by weight\n");
// CONS_Printf("Sorting by weight\n");
// check weight
if (in1->kartweight < in2->kartweight)
return -1;
else if (in2->kartweight < in1->kartweight)
return 1;
diff = in1->kartweight - in2->kartweight;
if (diff != 0) return diff;
// then check speed
if (in1->kartspeed < in2->kartspeed)
return -1;
else if (in2->kartspeed < in1->kartspeed)
return 1;
// then check name
if ((temp = strcmp(in1->realname, in2->realname)))
return temp;
// sort by internal name
return strcmp(in1->name, in2->name);
break;
diff = in1->kartspeed - in2->kartspeed;
if (diff != 0) return diff;
// then check name
diff = strcmp(in1->realname, in2->realname);
if (diff != 0) return diff;
break;
case SKINMENUSORT_PREFCOLOR:
//CONS_Printf("Sorting by prefcolor\n");
// CONS_Printf("Sorting by prefcolor\n");
// check prefcolor
if (in1->prefcolor < in2->prefcolor)
return -1;
else if (in2->prefcolor < in1->prefcolor)
return 1;
diff = in1->prefcolor - in2->prefcolor;
if (diff != 0) return diff;
// then check name
if ((temp = strcmp(in1->realname, in2->realname)))
return temp;
// sort by internal name
return strcmp(in1->name, in2->name);
diff = strcmp(in1->realname, in2->realname);
if (diff != 0) return diff;
break;
case SKINMENUSORT_ID:
//CONS_Printf("Sorting by id\n");
//how do i do by ID?????
//wait why dont i just convert the inputs to UINT32s
//please tell me im allowed to define variables in here since its a block
if (val_a == val_b)
return 0;
else if (val_a < val_b)
return -1;
else
return 1;
// CONS_Printf("Sorting by id\n");
// how do i do by ID?????
// wait why dont i just convert the inputs to UINT32s
// please tell me im allowed to define variables in here since its a block
return (int)val_a - (int)val_b;
case SKINMENUSORT_NAME:
default:
return strcmp(in1->name, in2->name);
break;
}
//im scared this somehow will sometimes end up here so im gonna add this here just to be safe
// im scared this somehow will sometimes end up here so im gonna add this here just to be safe
// now it will often end up here >:3
return strcmp(in1->name, in2->name);
}
@@ -523,8 +528,9 @@ void R_AddSkins(UINT16 wadnum, boolean local)
Sk_SetDefaultValue(skin, local);
skin->wadnum = wadnum;
hudname = realname = false;
// parse
stoken = strtok (buf2, "\r\n= ");
stoken = strtok(buf2, "\r\n= ");
while (stoken)
{
if ((stoken[0] == '/' && stoken[1] == '/')
@@ -540,7 +546,7 @@ void R_AddSkins(UINT16 wadnum, boolean local)
if (!value)
I_Error("R_AddSkins: syntax error in S_SKIN lump# %d(%s) in WAD %s\n", lump, W_CheckNameForNumPwad(wadnum,lump), wadfiles[wadnum]->filename);
if (!stricmp(stoken, "name"))
if (fasticmp(stoken, "name"))
{
// the skin name must uniquely identify a single skin
// I'm lazy so if name is already used I leave the 'skin x'
@@ -554,18 +560,18 @@ void R_AddSkins(UINT16 wadnum, boolean local)
// using the default skin name's number set above
else
{
const size_t stringspace =
strlen(value) + sizeof lnumskins + 1;
const size_t stringspace = strlen(value) + sizeof lnumskins + 1;
char *value2 = Z_Malloc(stringspace, PU_STATIC, NULL);
snprintf(value2, stringspace,
"%s%d", value, lnumskins);
snprintf(value2, stringspace, "%s%d", value, lnumskins);
value2[stringspace - 1] = '\0';
if (R_LocalSkinAvailable(value2, local) == -1)
{
STRBUFCPY(skin->name,
value2);
STRBUFCPY(skin->name, value2);
strlwr(skin->name);
}
Z_Free(value2);
}
@@ -581,115 +587,134 @@ void R_AddSkins(UINT16 wadnum, boolean local)
{
STRBUFCPY(skin->hudname, skin->name);
strupr(skin->hudname);
for (value = skin->hudname; *value; value++)
if (*value == '_') *value = ' '; // turn _ into spaces.
}
}
else if (!stricmp(stoken, "realname"))
else if (fasticmp(stoken, "realname"))
{ // Display name (eg. "Knuckles")
realname = true;
STRBUFCPY(skin->realname, value);
for (value = skin->realname; *value; value++)
if (*value == '_') *value = ' '; // turn _ into spaces.
if (!hudname)
STRBUFCPY(skin->hudname, skin->realname);
}
else if (!stricmp(stoken, "hudname"))
else if (fasticmp(stoken, "hudname"))
{ // Life icon name (eg. "K.T.E")
hudname = true;
STRBUFCPY(skin->hudname, value);
for (value = skin->hudname; *value; value++)
if (*value == '_') *value = ' '; // turn _ into spaces.
if (!realname)
STRBUFCPY(skin->realname, skin->hudname);
}
else if (!stricmp(stoken, "sprite"))
else if (fasticmp(stoken, "sprite"))
{
strupr(value);
memcpy(skin->sprite, value, sizeof skin->sprite);
}
else if (!stricmp(stoken, "facerank"))
else if (fasticmp(stoken, "facerank"))
{
strupr(value);
memcpy(skin->facerank, value, sizeof(skin->facerank)-1);
skin->facerank[sizeof(skin->facerank)-1] = '\0';
}
else if (!stricmp(stoken, "facewant"))
else if (fasticmp(stoken, "facewant"))
{
strupr(value);
memcpy(skin->facewant, value, sizeof(skin->facewant)-1);
skin->facewant[sizeof(skin->facewant)-1] = '\0';
}
else if (!stricmp(stoken, "facemmap"))
else if (fasticmp(stoken, "facemmap"))
{
strupr(value);
strncpy(skin->facemmap, value, sizeof(skin->facemmap)-1);
skin->facemmap[sizeof(skin->facemmap)-1] = '\0';
}
else if (!stricmp(stoken, "flags")) // character type identification
else if (fasticmp(stoken, "flags")) // character type identification
{
skin->flags = get_number(value);
}
else if (!stricmp(stoken, "kartspeed"))
else if (fasticmp(stoken, "kartspeed"))
{
skin->kartspeed = atoi(value);
if (skin->kartspeed < 1)
skin->kartspeed = 1;
if (skin->kartspeed > 9)
skin->kartspeed = 9;
}
else if (!stricmp(stoken, "kartweight"))
else if (fasticmp(stoken, "kartweight"))
{
skin->kartweight = atoi(value);
if (skin->kartweight < 1)
skin->kartweight = 1;
if (skin->kartweight > 9)
skin->kartweight = 9;
}
// custom translation table
else if (!stricmp(stoken, "startcolor"))
else if (fasticmp(stoken, "startcolor"))
{
skin->starttranscolor = atoi(value);
else if (!stricmp(stoken, "prefcolor"))
}
else if (fasticmp(stoken, "prefcolor"))
{
skin->prefcolor = K_GetKartColorByName(value);
else if (!stricmp(stoken, "highresscale"))
}
else if (fasticmp(stoken, "highresscale"))
{
skin->highresscale = FLOAT_TO_FIXED(atof(value));
}
else
{
INT32 found = false;
sfxenum_t i;
// copy name of sounds that are remapped
// for this skin
for (i = 0; i < sfx_skinsoundslot0; i++)
{
if (!S_sfx[i].name)
const sfxinfo_t *sfx = &S_sfx[i];
if (!sfx->name)
continue;
if (S_sfx[i].skinsound != -1
&& !stricmp(S_sfx[i].name,
stoken + 2))
if (sfx->skinsound != -1
&& fasticmp(sfx->name, stoken + 2))
{
skin->soundsid[S_sfx[i].skinsound] =
S_AddSoundFx(value+2, S_sfx[i].singularity, S_sfx[i].pitch, true);
skin->soundsid[sfx->skinsound] = S_AddSoundFx(value+2, sfx->singularity, sfx->pitch, true);
found = true;
}
}
if (!found)
CONS_Debug(DBG_SETUP, "R_AddSkins: Unknown keyword '%s' in S_SKIN lump# %d (WAD %s)\n", stoken, lump, wadfiles[wadnum]->filename);
}
stoken = strtok(NULL, "\r\n= ");
}
free(buf2);
lump++; // if no sprite defined use spirte just after this one
if (skin->sprite[0] == '\0')
{
const char *csprname = W_CheckNameForNumPwad(wadnum, lump);
// skip to end of this skin's frames
lastlump = lump;
while (W_CheckNameForNumPwad(wadnum, lastlump) && memcmp(W_CheckNameForNumPwad(wadnum, lastlump), csprname,4)==0)
lastlump++;
// allocate (or replace) sprite frames, and set spritedef
R_AddSingleSpriteDef(csprname, &skin->spritedef, wadnum, lump, lastlump);
}
@@ -699,12 +724,15 @@ void R_AddSkins(UINT16 wadnum, boolean local)
size_t name;
boolean found = false;
const char *sprname = skin->sprite;
for (name = 0;sprnames[name][0] != '\0';name++)
for (name = 0; sprnames[name][0] != '\0'; name++)
{
if (strncmp(sprnames[name], sprname, 4) == 0)
{
found = true;
skin->spritedef = sprites[name];
found = true;
}
}
// not found so make a new one
// go through the entire current wad looking for our sprite
@@ -718,7 +746,7 @@ void R_AddSkins(UINT16 wadnum, boolean local)
while ((lname = W_CheckNameForNumPwad(wadnum, localllump)))
{
// If this is a valid sprite...
if (!memcmp(lname, sprname,4) && lname[4] && lname[5] && lname[5] >= '0' && lname[5] <= '8')
if (!memcmp(lname, sprname, 4) && lname[4] && lname[5] && lname[5] >= '0' && lname[5] <= '8')
{
if (lstart == UINT16_MAX)
lstart = localllump;
@@ -733,6 +761,7 @@ void R_AddSkins(UINT16 wadnum, boolean local)
}
// If not already set do nothing
}
++localllump;
}
@@ -752,7 +781,6 @@ void R_AddSkins(UINT16 wadnum, boolean local)
(local ? localskin_cons_t : skin_cons_t)[lnumskins].value = lnumskins;
(local ? localskin_cons_t : skin_cons_t)[lnumskins].strvalue = skin->name;
#endif
if (!local)
{
// Update the forceskin possiblevalues
+22 -27
View File
@@ -43,13 +43,6 @@
#define MINZ (FRACUNIT*16)
#define BASEYCENTER (BASEVIDHEIGHT/2)
typedef struct
{
INT32 x1, x2;
INT32 column;
INT32 topclip, bottomclip;
} maskdraw_t;
//
// Sprite rotation 0 is facing the viewer,
// rotation 1 is one angle turn CLOCKWISE around the axis.
@@ -60,8 +53,8 @@ typedef struct
static lighttable_t **spritelights;
// constant arrays used for psprite clipping and initializing clipping
INT16 *negonearray;
INT16 *screenheightarray;
INT16 *negonearray = NULL;
INT16 *screenheightarray = NULL;
//
// INITIALIZATION FUNCTIONS
@@ -539,8 +532,8 @@ void R_ClearSprites(void)
visspritecount = numvisiblesprites = clippedvissprites = 0;
}
static INT16 *vissprite_clipbot[MAXVISSPRITES >> VISSPRITECHUNKBITS];
static INT16 *vissprite_cliptop[MAXVISSPRITES >> VISSPRITECHUNKBITS];
static INT16 *vissprite_clipbot[MAXVISSPRITES >> VISSPRITECHUNKBITS] = {0};
static INT16 *vissprite_cliptop[MAXVISSPRITES >> VISSPRITECHUNKBITS] = {0};
static void R_AllocVisSpriteChunkMemory(UINT32 chunk)
{
@@ -574,16 +567,16 @@ static vissprite_t overflowsprite;
static vissprite_t *R_GetVisSprite(UINT32 num)
{
UINT32 chunk = num >> VISSPRITECHUNKBITS;
UINT32 chunk = num >> VISSPRITECHUNKBITS;
// Allocate chunk if necessary
if (!visspritechunks[chunk])
{
Z_Malloc(sizeof(vissprite_t) * VISSPRITESPERCHUNK, PU_LEVEL, &visspritechunks[chunk]);
R_AllocVisSpriteChunkMemory(chunk);
}
// Allocate chunk if necessary
if (!visspritechunks[chunk])
{
Z_Malloc(sizeof(vissprite_t) * VISSPRITESPERCHUNK, PU_LEVEL, &visspritechunks[chunk]);
R_AllocVisSpriteChunkMemory(chunk);
}
return visspritechunks[chunk] + (num & VISSPRITEINDEXMASK);
return visspritechunks[chunk] + (num & VISSPRITEINDEXMASK);
}
static vissprite_t *R_NewVisSprite(void)
@@ -600,8 +593,8 @@ static vissprite_t *R_NewVisSprite(void)
// Masked means: partly transparent, i.e. stored
// in posts/runs of opaque pixels.
//
INT16 *mfloorclip;
INT16 *mceilingclip;
INT16 *mfloorclip = NULL;
INT16 *mceilingclip = NULL;
fixed_t spryscale = 0, sprtopscreen = 0, sprbotscreen = 0;
fixed_t windowtop = 0, windowbottom = 0;
@@ -730,7 +723,6 @@ static void R_DrawFlippedMaskedColumn(drawcolumndata_t* dc, column_t *column)
dc->texturemid = basetexturemid;
}
// Based off of R_GetLinedefTransTable
transnum_t R_GetThingTransTable(fixed_t alpha, transnum_t transmap)
{
@@ -2801,11 +2793,6 @@ void R_ClipSprites(drawseg_t* dsstart, portal_t* portal)
drawseg_t* ds;
INT32 i;
if (visspritecount - clippedvissprites <= 0)
{
return;
}
// e6y
// Reducing of cache misses in the following R_DrawSprite()
// Makes sense for scenes with huge amount of drawsegs.
@@ -2815,6 +2802,11 @@ void R_ClipSprites(drawseg_t* dsstart, portal_t* portal)
drawsegs_xranges[i].count = 0;
}
if (visspritecount - clippedvissprites <= 0)
{
return;
}
if (drawsegs_xrange_size < maxdrawsegs)
{
// haleyjd: fix reallocation to track 2x size
@@ -3064,6 +3056,9 @@ void R_DrawMasked(maskcount_t* masks, INT32 nummasks)
heads = static_cast<drawnode_t*>(calloc(nummasks, sizeof(drawnode_t)));
if (!heads)
I_Error("R_DrawMasked: No more free memory\n");
for (i = 0; i < nummasks; i++)
{
heads[i].next = heads[i].prev = &heads[i];
+23 -18
View File
@@ -1095,9 +1095,12 @@ void S_StartSoundName(void *mo, const char *soundname)
// Search existing sounds...
for (i = sfx_None + 1; i < NUMSFX; i++)
{
if (!S_sfx[i].name)
const sfxinfo_t *sfx = &S_sfx[i];
if (!sfx->name)
continue;
if (!stricmp(S_sfx[i].name, soundname))
if (fasticmp(sfx->name, soundname))
{
soundnum = i;
break;
@@ -1110,6 +1113,7 @@ void S_StartSoundName(void *mo, const char *soundname)
{
if (newsounds[i] == 0)
break;
if (!S_IdPlaying(newsounds[i]))
{
S_RemoveSoundFx(newsounds[i]);
@@ -1266,7 +1270,7 @@ ReadMusicDefFields (UINT16 wadnum, int line, char *stoken, musicdef_t **defp)
char *value;
char *textline;
if (!stricmp(stoken, "lump"))
if (fasticmp(stoken, "lump"))
{
value = strtok(NULL, " ");
@@ -1341,24 +1345,24 @@ skip_lump:
for (textline = def->field; *textline; textline++)\
if (*textline == '_') *textline = ' ';
if (!stricmp(stoken, "usage"))
if (fasticmp(stoken, "usage"))
{
ADDDEF(usage);
}
else if (!stricmp(stoken, "source"))
else if (fasticmp(stoken, "source"))
{
ADDDEF(source);
}
else if (!stricmp(stoken, "title"))
else if (fasticmp(stoken, "title"))
{
def->use_info = true;
ADDDEF(title);
}
else if (!stricmp(stoken, "alttitle"))
else if (fasticmp(stoken, "alttitle"))
{
ADDDEF(alttitle);
}
else if (!stricmp(stoken, "authors"))
else if (fasticmp(stoken, "authors"))
{
ADDDEF(authors);
}
@@ -1479,7 +1483,8 @@ musicdef_t *S_FindMusicCredit(const char *musname)
if (hash != def->hash)
continue;
if (stricmp(def->name, musname))
if (!fasticmp(def->name, musname))
continue;
return def;
@@ -1828,7 +1833,7 @@ void S_StopMusic(void)
|| demo.title) // SRB2Kart: Demos don't interrupt title screen music
return;
mapmusic.resume = (cv_birdmusic.value && (strcasecmp(music.name, mapmusic.name) == 0)) ? I_GetSongPosition() : 0;
mapmusic.resume = (cv_birdmusic.value && fasticmp(music.name, mapmusic.name)) ? I_GetSongPosition() : 0;
S_SetKeepMusResume();
@@ -1934,7 +1939,7 @@ static const char *musicexception_list[] = {
// check if the current music is smth we dont want to keep (vote music, etc)
static boolean S_CheckMusicException(void)
{
if (stricmp(music.name, mapmusic.name))
if (!fasticmp(music.name, mapmusic.name))
return true;
// dumb hack but dont keepmusic music that is supposed to reset
@@ -1944,7 +1949,7 @@ static boolean S_CheckMusicException(void)
// in case somehow the mapmusic was replaced with smth we dont want to keep
for (size_t i = 0; i < sizeof(musicexception_list)/sizeof(musicexception_list[0]); i++)
{
if (!stricmp(music.name, musicexception_list[i]) || !stricmp(checkmusic, musicexception_list[i]))
if (fasticmp(music.name, musicexception_list[i]) || fasticmp(checkmusic, musicexception_list[i]))
{
return true;
}
@@ -1964,7 +1969,7 @@ static void S_SetKeepMusResume(void)
{
keepmusic.resume = 0;
if (strcasecmp(music.name, mapmusic.name) == 0)
if (fasticmp(music.name, mapmusic.name))
{
keepmusic.resume = I_GetSongPosition();
}
@@ -2030,12 +2035,12 @@ static boolean S_SkipIntroMusic(void)
return false;
// check if menu music is playing, otherwise it may continue playing
if (!stricmp(music.name, "titles"))
if (fasticmp(music.name, "titles"))
return false;
char *maptitle = G_BuildMapTitle(gamemap); // Zzz...
if (maptitle && !stricmp(maptitle, "Wandering Falls")) // wandering balls changes its song when the race starts Zzz...
if (maptitle && fasticmp(maptitle, "Wandering Falls")) // wandering balls changes its song when the race starts Zzz...
{
Z_Free(maptitle);
return false;
@@ -2148,19 +2153,19 @@ static void Command_Tunes_f(void)
tunenum = (UINT16)atoi(tunearg);
track = 0;
if (!strcasecmp(tunearg, "-show"))
if (fasticmp(tunearg, "-show"))
{
CONS_Printf(M_GetText("The current tune is: %s [track %d]\n"),
mapmusic.name, (mapmusic.flags & MUSIC_TRACKMASK));
return;
}
if (!strcasecmp(tunearg, "-none"))
if (fasticmp(tunearg, "-none"))
{
S_StopMusic();
return;
}
else if (!strcasecmp(tunearg, "-default"))
else if (fasticmp(tunearg, "-default"))
{
tunearg = mapheaderinfo[gamemap-1]->musname;
track = mapheaderinfo[gamemap-1]->mustrack;
+7 -7
View File
@@ -101,13 +101,13 @@ static void SCR_SetDrawFuncs(enum columncontext_e _columncontext)
if (_columncontext == COLUMNCONTEXT_FLUSH)
{
colfuncs[BASEDRAWFUNC] = R_DrawColumnFlush;
colfuncs[COLDRAWFUNC_FUZZY] = R_DrawTranslucentColumnFlush;
colfuncs[COLDRAWFUNC_TRANS] = R_DrawTranslatedColumnFlush;
colfuncs[COLDRAWFUNC_SHADOWED] = R_DrawColumnShadowedFlush;
colfuncs[COLDRAWFUNC_TRANSTRANS] = R_DrawTranslatedTranslucentColumnFlush;
colfuncs[COLDRAWFUNC_TWOSMULTIPATCH] = R_Draw2sMultiPatchColumnFlush;
colfuncs[COLDRAWFUNC_TWOSMULTIPATCHTRANS] = R_Draw2sMultiPatchTranslucentColumnFlush;
colfuncs[BASEDRAWFUNC] = R_DrawColumn_Flush;
colfuncs[COLDRAWFUNC_FUZZY] = R_DrawTranslucentColumn_Flush;
colfuncs[COLDRAWFUNC_TRANS] = R_DrawTranslatedColumn_Flush;
colfuncs[COLDRAWFUNC_SHADOWED] = R_DrawColumnShadowed_Flush;
colfuncs[COLDRAWFUNC_TRANSTRANS] = R_DrawTranslatedTranslucentColumn_Flush;
colfuncs[COLDRAWFUNC_TWOSMULTIPATCH] = R_Draw2sMultiPatchColumn_Flush;
colfuncs[COLDRAWFUNC_TWOSMULTIPATCHTRANS] = R_Draw2sMultiPatchTranslucentColumn_Flush;
}
else
{
-3
View File
@@ -35,9 +35,6 @@
#define _CREATE_DLL_ // necessary for Unix AND Windows
#define GETFUNC(func) \
else if (0 == strcmp(#func, funcName)) \
funcPointer = &func \
//
//
/** \brief The *hwSym function
+10 -2
View File
@@ -545,7 +545,7 @@ static inline void I_ShutdownConsole(void){}
//
//I_OutputMsg
// I_OutputMsg
//
void I_OutputMsg(const char *fmt, ...)
{
@@ -553,6 +553,9 @@ void I_OutputMsg(const char *fmt, ...)
char *txt;
va_list argptr;
if (!fmt)
return;
va_start(argptr,fmt);
len = vsnprintf(NULL, 0, fmt, argptr);
va_end(argptr);
@@ -560,6 +563,10 @@ void I_OutputMsg(const char *fmt, ...)
return;
txt = static_cast<char*>(malloc(len+1));
if (!txt)
I_Error("I_OutputMsg: Out of memory!\n");
va_start(argptr,fmt);
vsprintf(txt, fmt, argptr);
va_end(argptr);
@@ -2281,8 +2288,9 @@ char *I_GetUserName(void)
}
if (strcmp(username, "") != 0)
if (!fastcmp(username, ""))
return username;
return NULL; // dummy for platform independent version
}
+24 -13
View File
@@ -156,9 +156,9 @@ static SDL_bool usesdl2soft = SDL_FALSE;
static SDL_bool borderlesswindow = SDL_FALSE;
// SDL2 vars
SDL_Window *window;
SDL_Renderer *renderer;
static SDL_Texture *texture;
SDL_Window *window = NULL;
SDL_Renderer *renderer = NULL;
static SDL_Texture *texture = NULL;
static SDL_bool havefocus = SDL_TRUE;
static const char *fallback_resolution_name = "Fallback";
@@ -412,6 +412,10 @@ static INT32 GetTypedChar(SDL_Keysym keysym)
break;
}
// Special case for console key
if (scancode == SDL_SCANCODE_GRAVE)
return '`';
if (SDL_PeepEvents(&next_event, 1, SDL_PEEKEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT) == 1 && next_event.type == SDL_TEXTINPUT)
{
if (next_event.text.text[1] == '\0') // limit to ASCII
@@ -901,10 +905,11 @@ static void Impl_HandleControllerAddedEvent(SDL_Event evt)
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
if (!strcmp(cv_usejoystick[i].string, "0") || !cv_usejoystick[i].value)
if (fastcmp(cv_usejoystick[i].string, "0") || !cv_usejoystick[i].value)
cv_usejoystick[i].value = 0;
else if (atoi(cv_usejoystick[i].string) <= I_NumJoys() // don't mess if we intentionally set higher than NumJoys
&& cv_usejoystick[i].value) // update the cvar ONLY if a device exists
CV_SetValue(&cv_usejoystick[i], cv_usejoystick[i].value);
}
@@ -972,7 +977,7 @@ static void Impl_HandleControllerRemovedEvent(void)
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
if (!strcmp(cv_usejoystick[i].string, "0"))
if (fastcmp(cv_usejoystick[i].string, "0"))
{
cv_usejoystick[i].value = 0;
}
@@ -1107,9 +1112,11 @@ void I_OsPolling(void)
I_GetEvent();
mod = SDL_GetModState();
/* Handle here so that our state is always synched with the system. */
shiftdown = ctrldown = altdown = 0;
capslock = false;
if (mod & KMOD_LSHIFT) shiftdown |= 1;
if (mod & KMOD_RSHIFT) shiftdown |= 2;
if (mod & KMOD_LCTRL) ctrldown |= 1;
@@ -1143,7 +1150,7 @@ static void VID_Command_Mode_f (void)
{
INT32 modenum;
if (COM_Argc()!= 2)
if (COM_Argc() != 2)
{
CONS_Printf("vid_mode <modenum> : set video mode, current video mode %i\n", vid.modenum);
return;
@@ -1288,8 +1295,8 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
#endif
OglSdlSurface(vid.width, vid.height);
}
else
#endif
if (rendermode == render_soft)
{
SDL_RenderClear(renderer);
@@ -1354,7 +1361,8 @@ void I_FinishUpdate(void)
const boolean isserverplayer = consoleplayer == serverplayer;
if (cv_showping.value && ((netgame && !isserverplayer) || (simulated_lag != 0 && isserverplayer && Playing())))
if (cv_showping.value && ((netgame && !isserverplayer) ||
(simulated_lag != 0 && isserverplayer && Playing())))
SCR_DisplayLocalPing();
}
@@ -1621,11 +1629,13 @@ static SDL_bool Impl_CreateContext(void)
if (!renderer)
renderer = SDL_CreateRenderer(window, -1, flags);
if (renderer == NULL)
{
CONS_Printf(M_GetText("Couldn't create rendering context: %s\n"), SDL_GetError());
return SDL_FALSE;
}
SDL_RenderSetLogicalSize(renderer, BASEVIDWIDTH, BASEVIDHEIGHT);
}
@@ -1728,6 +1738,7 @@ void I_StartupGraphics(void)
#endif
{
const char *vd = SDL_GetCurrentVideoDriver();
//CONS_Printf(M_GetText("Starting up with video driver: %s\n"), vd);
if (vd && (strncasecmp(vd, "fbcon", 6) == 0))
framebuffer = SDL_TRUE;
@@ -1774,11 +1785,11 @@ void I_StartupGraphics(void)
if (rendermode == render_none)
{
if (strcasecmp(word, "software") == 0)
if (fasticmp(word, "software"))
{
rendermode = render_soft;
}
else if (strcasecmp(word, "opengl") == 0)
else if (fasticmp(word, "opengl"))
{
rendermode = render_opengl;
}
@@ -1791,7 +1802,7 @@ void I_StartupGraphics(void)
if (!msaa_set)
{
if (strcasecmp(word, "msaa") == 0)
if (fasticmp(word, "msaa"))
{
const char *nextword = strtok(NULL, " \n");
@@ -1808,7 +1819,7 @@ void I_StartupGraphics(void)
if (!a2c_set)
{
if (strcasecmp(word, "a2c") == 0)
if (fasticmp(word, "a2c"))
{
a2c = true;
CONS_Printf("Using a2c because it was specified to be used earlier\n");
@@ -1958,7 +1969,7 @@ static void Impl_SetVsync(void)
#endif
#ifdef HWRENDER
if (!renderer && rendermode == render_opengl &&
sdlglcontext != NULL && SDL_GL_GetCurrentContext() == sdlglcontext)
sdlglcontext != NULL && SDL_GL_GetCurrentContext() == sdlglcontext)
{
SDL_GL_SetSwapInterval(cv_vidwait.value ? 1 : 0);
}
+234 -122
View File
@@ -123,13 +123,12 @@ static int result;
static void var_cleanup(void)
{
song_length = loop_point = 0.0f;
music_bytes = fading_source = fading_target =\
fading_timer = fading_duration = 0;
music_bytes = fading_source = fading_target =
fading_timer = fading_duration = 0;
music_end_bytes = 0;
music_stutter_bytes = 0;
songpaused = is_looping =\
is_fading = false;
songpaused = is_looping = is_fading = false;
fading_callback = NULL;
fading_do_callback = false;
@@ -229,6 +228,7 @@ void I_ShutdownSound(void)
{
if (!sound_started)
return; // not an error condition
sound_started = false;
Mix_CloseAudio();
@@ -254,6 +254,7 @@ void I_UpdateSound(void)
{
if (fading_callback)
(*fading_callback)();
fading_callback = NULL;
fading_do_callback = false;
}
@@ -280,6 +281,7 @@ static Mix_Chunk *ds2chunk(void *stream)
ver = READUINT16(stream); // sound version format?
if (ver != 3) // It should be 3 if it's a doomsound...
return NULL; // onos! it's not a doomsound!
freq = READUINT16(stream);
samples = READUINT32(stream);
@@ -287,91 +289,100 @@ static Mix_Chunk *ds2chunk(void *stream)
return NULL; // division by zero
// convert from signed 8bit ???hz to signed 16bit 44100hz.
switch(freq)
switch (freq)
{
case 44100:
if (samples >= UINT32_MAX>>2)
return NULL; // would wrap, can't store.
newsamples = samples;
break;
case 22050:
if (samples >= UINT32_MAX>>3)
return NULL; // would wrap, can't store.
newsamples = samples<<1;
break;
case 11025:
if (samples >= UINT32_MAX>>4)
return NULL; // would wrap, can't store.
newsamples = samples<<2;
break;
default:
frac = (44100 << FRACBITS) / (UINT32)freq;
if (!(frac & 0xFFFF)) // other solid multiples (change if FRACBITS != 16)
newsamples = samples * (frac >> FRACBITS);
else // strange and unusual fractional frequency steps, plus anything higher than 44100hz.
newsamples = FixedMul(FixedDiv(samples, freq), 44100) + 1; // add 1 to counter truncation.
if (newsamples >= UINT32_MAX>>2)
return NULL; // would and/or did wrap, can't store.
break;
case 44100:
if (samples >= UINT32_MAX>>2)
return NULL; // would wrap, can't store.
newsamples = samples;
break;
case 22050:
if (samples >= UINT32_MAX>>3)
return NULL; // would wrap, can't store.
newsamples = samples<<1;
break;
case 11025:
if (samples >= UINT32_MAX>>4)
return NULL; // would wrap, can't store.
newsamples = samples<<2;
break;
default:
frac = (44100 << FRACBITS) / (UINT32)freq;
if (!(frac & 0xFFFF)) // other solid multiples (change if FRACBITS != 16)
newsamples = samples * (frac >> FRACBITS);
else // strange and unusual fractional frequency steps, plus anything higher than 44100hz.
newsamples = FixedMul(FixedDiv(samples, freq), 44100) + 1; // add 1 to counter truncation.
if (newsamples >= UINT32_MAX>>2)
return NULL; // would and/or did wrap, can't store.
break;
}
sound = Z_Malloc(newsamples<<2, PU_SOUND, NULL); // samples * frequency shift * bytes per sample * channels
s = (SINT8 *)stream;
d = (INT16 *)sound;
i = 0;
switch(freq)
{
case 44100: // already at the same rate? well that makes it simple.
while(i++ < samples)
{
o = ((INT16)(*s++)+0x80)<<8; // changed signedness and shift up to 16 bits
*d++ = o; // left channel
*d++ = o; // right channel
}
break;
case 22050: // unwrap 2x
while(i++ < samples)
{
o = ((INT16)(*s++)+0x80)<<8; // changed signedness and shift up to 16 bits
*d++ = o; // left channel
*d++ = o; // right channel
*d++ = o; // left channel
*d++ = o; // right channel
}
break;
case 11025: // unwrap 4x
while(i++ < samples)
{
o = ((INT16)(*s++)+0x80)<<8; // changed signedness and shift up to 16 bits
*d++ = o; // left channel
*d++ = o; // right channel
*d++ = o; // left channel
*d++ = o; // right channel
*d++ = o; // left channel
*d++ = o; // right channel
*d++ = o; // left channel
*d++ = o; // right channel
}
break;
default: // convert arbitrary hz to 44100.
step = 0;
frac = ((UINT32)freq << FRACBITS) / 44100 + 1; //Add 1 to counter truncation.
while (i < samples)
{
o = (INT16)(*s+0x80)<<8; // changed signedness and shift up to 16 bits
while (step < FRACUNIT) // this is as fast as I can make it.
case 44100: // already at the same rate? well that makes it simple.
while(i++ < samples)
{
o = ((INT16)(*s++)+0x80)<<8; // changed signedness and shift up to 16 bits
*d++ = o; // left channel
*d++ = o; // right channel
step += frac;
}
do {
i++; s++;
step -= FRACUNIT;
} while (step >= FRACUNIT);
}
break;
break;
case 22050: // unwrap 2x
while(i++ < samples)
{
o = ((INT16)(*s++)+0x80)<<8; // changed signedness and shift up to 16 bits
*d++ = o; // left channel
*d++ = o; // right channel
*d++ = o; // left channel
*d++ = o; // right channel
}
break;
case 11025: // unwrap 4x
while(i++ < samples)
{
o = ((INT16)(*s++)+0x80)<<8; // changed signedness and shift up to 16 bits
*d++ = o; // left channel
*d++ = o; // right channel
*d++ = o; // left channel
*d++ = o; // right channel
*d++ = o; // left channel
*d++ = o; // right channel
*d++ = o; // left channel
*d++ = o; // right channel
}
break;
default: // convert arbitrary hz to 44100.
step = 0;
frac = ((UINT32)freq << FRACBITS) / 44100 + 1; //Add 1 to counter truncation.
while (i < samples)
{
o = (INT16)(*s+0x80)<<8; // changed signedness and shift up to 16 bits
while (step < FRACUNIT) // this is as fast as I can make it.
{
*d++ = o; // left channel
*d++ = o; // right channel
step += frac;
}
do {
i++; s++;
step -= FRACUNIT;
} while (step >= FRACUNIT);
}
break;
}
// return Mixer Chunk.
@@ -390,12 +401,14 @@ void *I_GetSfx(sfxinfo_t *sfx)
if (sfx->lumpnum == LUMPERROR)
sfx->lumpnum = S_GetSfxLumpNum(sfx);
sfx->length = W_LumpLength(sfx->lumpnum);
lump = W_CacheLumpNum(sfx->lumpnum, PU_SOUND);
// convert from standard DoomSound format.
chunk = ds2chunk(lump);
if (chunk)
{
Z_Free(lump);
@@ -415,6 +428,7 @@ void *I_GetSfx(sfxinfo_t *sfx)
int zErr; // Somewhere to handle any error messages zlib tosses out
memset(&stream, 0x00, sizeof (z_stream)); // Init zlib stream
// Begin the inflation process
inflatedLen = *(UINT32 *)lump + (sfx->length-4); // Last 4 bytes are the decompressed size, typically
inflatedData = (UINT8 *)Z_Malloc(inflatedLen, PU_SOUND, NULL); // Make room for the decompressed data
@@ -424,10 +438,13 @@ void *I_GetSfx(sfxinfo_t *sfx)
stream.next_out = inflatedData;
zErr = inflateInit2(&stream, 32 + MAX_WBITS);
if (zErr == Z_OK) // We're good to go
{
zErr = inflate(&stream, Z_FINISH);
if (zErr == Z_STREAM_END) {
if (zErr == Z_STREAM_END)
{
// Run GME on new data
if (!gme_open_data(inflatedData, inflatedLen, &emu, SAMPLERATE))
{
@@ -444,6 +461,7 @@ void *I_GetSfx(sfxinfo_t *sfx)
len = (info->play_length * 441 / 10) << 2;
mem = Z_Malloc(len, PU_SOUND, 0);
gme_play(emu, len >> 1, mem);
gme_free_info(info);
gme_delete(emu);
@@ -453,10 +471,14 @@ void *I_GetSfx(sfxinfo_t *sfx)
}
else
CONS_Alert(CONS_ERROR,"Encountered %s when running inflate: %s\n", get_zlib_error(zErr), stream.msg);
(void)inflateEnd(&stream);
}
else // Hold up, zlib's got a problem
{
CONS_Alert(CONS_ERROR,"Encountered %s when running inflateInit: %s\n", get_zlib_error(zErr), stream.msg);
}
Z_Free(inflatedData); // GME didn't open jack, but don't let that stop us from freeing this up
#else
return NULL; // No zlib support
@@ -477,6 +499,7 @@ void *I_GetSfx(sfxinfo_t *sfx)
len = (info->play_length * 441 / 10) << 2;
mem = Z_Malloc(len, PU_SOUND, 0);
gme_play(emu, len >> 1, mem);
gme_free_info(info);
gme_delete(emu);
@@ -487,6 +510,7 @@ void *I_GetSfx(sfxinfo_t *sfx)
// Try to load it as a WAVE or OGG using Mixer.
rw = SDL_RWFromMem(lump, sfx->length);
if (rw != NULL)
{
chunk = Mix_LoadWAV_RW(rw, 1);
@@ -502,19 +526,23 @@ void I_FreeSfx(sfxinfo_t *sfx)
{
Mix_Chunk *chunk = (Mix_Chunk*)sfx->data;
UINT8 *abufdata = NULL;
if (chunk->allocated == 0)
{
// We allocated the data in this chunk, so get the abuf from mixer, then let it free the chunk, THEN we free the data
// I believe this should ensure the sound is not playing when we free it
abufdata = chunk->abuf;
}
Mix_FreeChunk(sfx->data);
if (abufdata)
{
// I'm going to assume we used Z_Malloc to allocate this data.
Z_Free(abufdata);
}
}
sfx->data = NULL;
sfx->lumpnum = LUMPERROR;
}
@@ -572,9 +600,12 @@ static UINT32 get_adjusted_position(UINT32 position)
{
// all in milliseconds
UINT32 length = I_GetSongLength();
UINT32 looppoint = I_GetSongLoopPoint();
if (length)
{
UINT32 looppoint = I_GetSongLoopPoint();
return position >= length ? (position % (length-looppoint)) : position;
}
else
return position;
}
@@ -589,8 +620,7 @@ static void do_fading_callback(void)
/// Music Hooks
/// ------------------------
static void
Countstutter (int len)
static void Countstutter(int len)
{
UINT32 bytes;
@@ -617,7 +647,7 @@ Countstutter (int len)
else
bytes = ( music_bytes - music_stutter_bytes );
I_SetSongPosition((int)( (float)bytes/4/44100.0f*1000 ));
I_SetSongPosition((int)((float)bytes/4/44100.0f*1000));
}
}
}
@@ -628,7 +658,9 @@ static void count_music_bytes(int chan, void *stream, int len, void *udata)
(void)stream;
(void)udata;
if (!music || I_SongType() == MU_GME || I_SongType() == MU_MOD || I_SongType() == MU_MID)
const musictype_t mustype = I_SongType();
if (!music || mustype == MU_GME || mustype == MU_MOD || mustype == MU_MID)
return;
music_bytes += len;
@@ -662,7 +694,9 @@ static UINT32 music_fade(UINT32 interval, void *param)
return 0;
}
else if (songpaused) // don't decrement timer
{
return interval;
}
else if ((fading_timer -= 10) <= 0)
{
internal_volume = fading_target;
@@ -675,11 +709,14 @@ static UINT32 music_fade(UINT32 interval, void *param)
{
UINT8 delta = abs(fading_target - fading_source);
fixed_t factor = FixedDiv(fading_duration - fading_timer, fading_duration);
if (fading_target < fading_source)
internal_volume = max(min(internal_volume, fading_source - FixedMul(delta, factor)), fading_target);
else if (fading_target > fading_source)
internal_volume = min(max(internal_volume, fading_source + FixedMul(delta, factor)), fading_target);
Mix_VolumeMusic(get_real_volume(music_volume));
return interval;
}
}
@@ -763,14 +800,22 @@ musictype_t I_SongType(void)
#endif
if (!music)
return MU_NONE;
else if (Mix_GetMusicType(music) == MUS_MID)
return MU_MID;
else if (Mix_GetMusicType(music) == MUS_MOD || Mix_GetMusicType(music) == MUS_MODPLUG)
return MU_MOD;
else if (Mix_GetMusicType(music) == MUS_MP3 || Mix_GetMusicType(music) == MUS_MP3_MAD)
return MU_MP3;
else
return (musictype_t)Mix_GetMusicType(music);
const Mix_MusicType mustype = Mix_GetMusicType(music);
switch (mustype)
{
case MUS_MID:
return MU_MID;
case MUS_MOD:
case MUS_MODPLUG:
return MU_MOD;
case MUS_MP3:
case MUS_MP3_MAD:
return MU_MP3;
default:
return (musictype_t)mustype;
}
}
boolean I_SongPlaying(void)
@@ -799,6 +844,7 @@ boolean I_SetSongSpeed(float speed)
{
if (speed > 250.0f)
speed = 250.0f; //limit speed up to 250x
#ifdef HAVE_LIBGME
if (gme)
{
@@ -857,51 +903,63 @@ UINT32 I_GetSongLength(void)
// reconstruct info->play_length, from GME source
// we only want intro + 1 loop, not 2
length = info->length;
if (length <= 0)
{
length = info->intro_length + info->loop_length; // intro + 1 loop
if (length <= 0)
length = 150 * 1000; // 2.5 minutes
}
}
gme_free_info(info);
return max(length, 0);
}
else
#endif
#ifdef HAVE_OPENMPT
if (openmpt_mhandle)
{
return (UINT32)(openmpt_module_get_duration_seconds(openmpt_mhandle) * 1000.);
}
else
#endif
if (!music || I_SongType() == MU_MOD || I_SongType() == MU_MID)
{
return 0;
}
else
{
// VERY IMPORTANT to set your LENGTHMS= in your song files, folks!
// SDL mixer can't read music length itself.
length = (UINT32)(song_length*1000);
if (!length)
CONS_Debug(DBG_DETAILED, "Getting music length: music is missing LENGTHMS= tag. Needed for seeking.\n");
return length;
}
}
boolean I_SetSongLoopPoint(UINT32 looppoint)
{
if (!music || I_SongType() == MU_GME || I_SongType() == MU_MOD || I_SongType() == MU_MID || !is_looping)
if (!music|| !is_looping)
return false;
else
{
UINT32 length = I_GetSongLength();
if (length > 0)
looppoint %= length;
const musictype_t mustype = I_SongType();
loop_point = max((float)(looppoint / 1000.0L), 0);
return true;
}
if (mustype == MU_GME || mustype == MU_MOD || mustype == MU_MID)
return false;
UINT32 length = I_GetSongLength();
if (length > 0)
looppoint %= length;
loop_point = max((float)(looppoint / 1000.0L), 0);
return true;
}
UINT32 I_GetSongLoopPoint(void)
@@ -927,14 +985,19 @@ UINT32 I_GetSongLoopPoint(void)
else
#endif
if (!music || I_SongType() == MU_MOD || I_SongType() == MU_MID)
{
return 0;
}
else
{
return (UINT32)(loop_point * 1000);
}
}
boolean I_SetSongPosition(UINT32 position)
{
UINT32 length;
#ifdef HAVE_LIBGME
if (gme)
{
@@ -971,9 +1034,13 @@ boolean I_SetSongPosition(UINT32 position)
else
#endif
if (!music || I_SongType() == MU_MID)
{
return false;
}
else if (I_SongType() == MU_MOD)
{
return Mix_SetMusicPosition(position); // Goes by channels
}
else
{
// Because SDL mixer can't identify song length, if you have
@@ -981,11 +1048,13 @@ boolean I_SetSongPosition(UINT32 position)
// music_bytes becomes inaccurate.
length = I_GetSongLength(); // get it in MS
if (length)
position = get_adjusted_position(position);
Mix_RewindMusic(); // needed for mp3
if(Mix_SetMusicPosition((float)(position/1000.0L)) == 0)
if (Mix_SetMusicPosition((float)(position/1000.0L)) == 0)
music_bytes = (UINT32)(position/1000.0L*44100.0L*4); //assume 44.1khz, 4-byte length (see I_GetSongPosition)
else
// NOTE: This block fires on incorrect song format,
@@ -1025,6 +1094,7 @@ UINT32 I_GetSongPosition(void)
}
gme_free_info(info);
return max(position, 0);
}
else
@@ -1038,12 +1108,16 @@ UINT32 I_GetSongPosition(void)
else
#endif
if (!music || I_SongType() == MU_MID)
{
return 0;
}
else
{
return (UINT32)(music_bytes/44100.0L*1000.0L/4); //assume 44.1khz
// 4 = byte length for 16-bit samples (AUDIO_S16SYS), stereo (2-channel)
// This is hardcoded in I_StartupSound. Other formats for factor:
// 8M: 1 | 8S: 2 | 16M: 2 | 16S: 4
}
}
void I_UpdateSongLagThreshold(void)
@@ -1057,12 +1131,16 @@ void I_UpdateSongLagThreshold(void)
boolean I_LoadSong(char *data, size_t len)
{
const char *key1 = "LOOP";
const char *key2 = "POINT=";
const char *key3 = "MS=";
const size_t key1len = strlen(key1);
const size_t key2len = strlen(key2);
const size_t key3len = strlen(key3);
static const char *key1 = "LOOP";
static const char *key2 = "POINT=";
static const char *key3 = "MS=";
static const size_t key1len = sizeof("LOOP")-1;
static const size_t key2len = sizeof("POINT=")-1;
static const size_t key3len = sizeof("MS=")-1;
//const size_t key1len = strlen(key1);
//const size_t key2len = strlen(key2);
//const size_t key3len = strlen(key3);
char *p = data;
SDL_RWops *rw;
@@ -1099,6 +1177,7 @@ boolean I_LoadSong(char *data, size_t len)
stream.next_out = inflatedData;
zErr = inflateInit2(&stream, 32 + MAX_WBITS);
if (zErr == Z_OK) // We're good to go
{
zErr = inflate(&stream, Z_FINISH);
@@ -1114,10 +1193,12 @@ boolean I_LoadSong(char *data, size_t len)
}
else
CONS_Alert(CONS_ERROR, "Encountered %s when running inflate: %s\n", get_zlib_error(zErr), stream.msg);
(void)inflateEnd(&stream);
}
else // Hold up, zlib's got a problem
CONS_Alert(CONS_ERROR, "Encountered %s when running inflateInit: %s\n", get_zlib_error(zErr), stream.msg);
Z_Free(inflatedData); // GME didn't open jack, but don't let that stop us from freeing this up
return false;
#else
@@ -1146,6 +1227,7 @@ boolean I_LoadSong(char *data, size_t len)
if (result == OPENMPT_PROBE_FILE_HEADER_RESULT_SUCCESS) // We only cared if it succeeded, continue on if not.
{
openmpt_mhandle = openmpt_module_create_from_memory2(data, len, NULL, NULL, NULL, NULL, NULL, NULL, NULL);
if (!openmpt_mhandle) // Failed to create module handle? Show error and return!
{
mod_err = openmpt_module_error_get_last(openmpt_mhandle);
@@ -1160,10 +1242,12 @@ boolean I_LoadSong(char *data, size_t len)
// Let's see if Mixer is able to load this.
rw = SDL_RWFromMem(data, len);
if (rw != NULL)
{
music = Mix_LoadMUS_RW(rw, 1);
}
if (!music)
{
CONS_Alert(CONS_ERROR, "Mix_LoadMUS_RW: %s\n", Mix_GetError());
@@ -1191,7 +1275,7 @@ boolean I_LoadSong(char *data, size_t len)
else if (!strncmp(p, key3, key3len)) // is it LOOPMS=?
{
p += key3len; // skip MS=
loop_point = (float)(atoi(p) / 1000.0L); // LOOPMS works by real time, as miliseconds.
loop_point = (float)(atof(p) / 1000.0); // LOOPMS works by real time, as miliseconds.
// Everything that uses LOOPMS will work perfectly with SDL_Mixer.
}
}
@@ -1201,6 +1285,7 @@ boolean I_LoadSong(char *data, size_t len)
else // continue searching
p++;
}
return true;
}
@@ -1243,6 +1328,7 @@ boolean I_PlaySong(boolean looping)
gme_start_track(gme, 0);
current_track = 0;
Mix_HookMusic(mix_gme, gme);
return true;
}
else
@@ -1282,15 +1368,17 @@ boolean I_PlaySong(boolean looping)
if (!music)
return false;
if (fpclassify(song_length) == FP_ZERO && (I_SongType() == MU_OGG || I_SongType() == MU_MP3 || I_SongType() == MU_FLAC))
const musictype_t mustype = I_SongType();
if (fpclassify(song_length) == FP_ZERO && (mustype == MU_OGG || mustype == MU_MP3 || mustype == MU_FLAC))
CONS_Debug(DBG_DETAILED, "This song is missing a LENGTHMS= tag! Required to make seeking work properly.\n");
if (I_SongType() != MU_MOD && I_SongType() != MU_MID && Mix_PlayMusic(music, 0) == -1)
if (mustype != MU_MOD && mustype != MU_MID && Mix_PlayMusic(music, 0) == -1)
{
CONS_Alert(CONS_ERROR, "Mix_PlayMusic: %s\n", Mix_GetError());
return false;
}
else if ((I_SongType() == MU_MOD || I_SongType() == MU_MID) && Mix_PlayMusic(music, looping ? -1 : 0) == -1) // if MOD, loop forever
else if ((mustype == MU_MOD || mustype == MU_MID) && Mix_PlayMusic(music, looping ? -1 : 0) == -1) // if MOD, loop forever
{
CONS_Alert(CONS_ERROR, "Mix_PlayMusic: %s\n", Mix_GetError());
return false;
@@ -1300,10 +1388,10 @@ boolean I_PlaySong(boolean looping)
I_SetMusicVolume(music_volume);
if (I_SongType() != MU_MOD && I_SongType() != MU_MID)
if (mustype != MU_MOD && mustype != MU_MID)
Mix_HookMusicFinished(music_loop); // don't bother counting if MOD
if(I_SongType() != MU_MOD && I_SongType() != MU_MID && !Mix_RegisterEffect(MIX_CHANNEL_POST, count_music_bytes, NULL, NULL))
if (mustype != MU_MOD && mustype != MU_MID && !Mix_RegisterEffect(MIX_CHANNEL_POST, count_music_bytes, NULL, NULL))
CONS_Alert(CONS_WARNING, "Error registering SDL music position counter: %s\n", Mix_GetError());
return true;
@@ -1339,10 +1427,12 @@ void I_StopSong(void)
void I_PauseSong(void)
{
if(I_SongType() == MU_MID) // really, SDL Mixer? why can't you pause MIDI???
const musictype_t mustype = I_SongType();
if (mustype == MU_MID) // really, SDL Mixer? why can't you pause MIDI???
return;
if(I_SongType() != MU_GME && I_SongType() != MU_MOD && I_SongType() != MU_MID)
if (mustype != MU_GME && mustype != MU_MOD && mustype != MU_MID)
Mix_UnregisterEffect(MIX_CHANNEL_POST, count_music_bytes);
Mix_PauseMusic();
@@ -1351,15 +1441,17 @@ void I_PauseSong(void)
void I_ResumeSong(void)
{
if (I_SongType() == MU_MID)
const musictype_t mustype = I_SongType();
if (mustype == MU_MID)
return;
if (I_SongType() != MU_GME && I_SongType() != MU_MOD && I_SongType() != MU_MID)
if (mustype != MU_GME && mustype != MU_MOD && mustype != MU_MID)
{
while(Mix_UnregisterEffect(MIX_CHANNEL_POST, count_music_bytes) != 0) { }
while (Mix_UnregisterEffect(MIX_CHANNEL_POST, count_music_bytes) != 0) { }
// HACK: fixes issue of multiple effect callbacks being registered
if(music && I_SongType() != MU_MOD && I_SongType() != MU_MID && !Mix_RegisterEffect(MIX_CHANNEL_POST, count_music_bytes, NULL, NULL))
if (music && mustype != MU_MOD && mustype != MU_MID && !Mix_RegisterEffect(MIX_CHANNEL_POST, count_music_bytes, NULL, NULL))
CONS_Alert(CONS_WARNING, "Error registering SDL music position counter: %s\n", Mix_GetError());
}
@@ -1392,20 +1484,24 @@ boolean I_SetSongTrack(INT32 track)
{
if (current_track == track)
return false;
SDL_LockAudio();
if (track >= 0 && track < gme_track_count(gme)-1)
{
gme_err_t gme_e = gme_start_track(gme, track);
if (gme_e != NULL)
{
CONS_Alert(CONS_ERROR, "GME error: %s\n", gme_e);
return false;
}
current_track = track;
SDL_UnlockAudio();
return true;
}
SDL_UnlockAudio();
return false;
}
else
@@ -1415,6 +1511,7 @@ boolean I_SetSongTrack(INT32 track)
{
if (current_subsong == track)
return false;
SDL_LockAudio();
if (track >= 0 && track < openmpt_module_get_num_subsongs(openmpt_mhandle))
{
@@ -1428,8 +1525,10 @@ boolean I_SetSongTrack(INT32 track)
return false;
}
#endif
if (I_SongType() == MU_MOD)
return !Mix_SetMusicPosition(track);
(void)track;
return false;
}
@@ -1441,8 +1540,10 @@ boolean I_SetSongTrack(INT32 track)
void I_SetInternalMusicVolume(UINT8 volume)
{
internal_volume = volume;
if (!I_SongPlaying())
return;
Mix_VolumeMusic(get_real_volume(music_volume));
}
@@ -1450,6 +1551,7 @@ void I_StopFadingSong(void)
{
if (fading_id)
SDL_RemoveTimer(fading_id);
is_fading = false;
fading_source = fading_target = fading_timer = fading_duration = fading_id = 0;
}
@@ -1466,8 +1568,10 @@ boolean I_FadeSongFromVolume(UINT8 target_volume, UINT8 source_volume, UINT32 ms
if (!ms && volume_delta)
{
I_SetInternalMusicVolume(target_volume);
if (callback)
(*callback)();
return true;
}
@@ -1475,20 +1579,28 @@ boolean I_FadeSongFromVolume(UINT8 target_volume, UINT8 source_volume, UINT32 ms
{
if (callback)
(*callback)();
return true;
}
// Round MS to nearest 10
// If n - lower > higher - n, then round up
ms = (ms - ((ms / 10) * 10) > (((ms / 10) * 10) + 10) - ms) ?
(((ms / 10) * 10) + 10) // higher
: ((ms / 10) * 10); // lower
//ms = (ms - ((ms / 10) * 10) > (((ms / 10) * 10) + 10) - ms) ?
// (((ms / 10) * 10) + 10) // higher
// : ((ms / 10) * 10); // lower
const int lower = (ms / 10) * 10;
const int upper = lower + 10;
ms = (ms - lower > upper - ms) ? upper : lower;
if (!ms)
{
I_SetInternalMusicVolume(target_volume);
}
else if (source_volume != target_volume)
{
fading_id = SDL_AddTimer(10, music_fade, NULL);
if (fading_id)
{
is_fading = true;
@@ -1519,7 +1631,7 @@ boolean I_FadeInPlaySong(UINT32 ms, boolean looping)
{
if (I_PlaySong(looping))
return I_FadeSongFromVolume(100, 0, ms, NULL);
else
return false;
return false;
}
#endif
+2 -2
View File
@@ -170,8 +170,8 @@ boolean OglSdlSurface(INT32 w, INT32 h)
}
}
if (strcmp((const char*)gl_renderer, "GDI Generic") == 0 &&
strcmp((const char*)gl_version, "1.1.0") == 0)
if (fastcmp((const char*)gl_renderer, "GDI Generic") &&
fastcmp((const char*)gl_version, "1.1.0"))
{
// Oh no... Windows gave us the GDI Generic rasterizer, so something is wrong...
// The game will crash later on when unsupported OpenGL commands are encountered.
+2 -2
View File
@@ -790,7 +790,7 @@ void ST_Drawer(void)
LUA_HUD_DrawList(luahuddrawlist_game[i]);
// draw Midnight Channel's overlay ontop
if (mapheaderinfo[gamemap-1]->typeoflevel & TOL_TV) // Very specific Midnight Channel stuff.
if (mapheaderinfo[gamemap-1]->typeoflevel & TOL_TV) // Very specific Midnight Channel stuff.
ST_MayonakaStatic();
}
@@ -798,7 +798,7 @@ void ST_Drawer(void)
if (timeinmap < 15)
{
if (timeinmap <= 5)
V_DrawFill(0,0,BASEVIDWIDTH,BASEVIDHEIGHT,120); // Pure white on first few frames, to hide SRB2's awful level load artifacts
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 120); // Pure white on first few frames, to hide SRB2's awful level load artifacts
else
V_DrawFadeScreen(120, 15-timeinmap); // Then gradually fade out from there
}
+68 -31
View File
@@ -23,7 +23,6 @@
#include "r_main.h"
#include "r_fps.h"
#include "console.h"
#include "i_video.h" // rendermode
#include "z_zone.h"
#include "m_misc.h"
@@ -134,7 +133,7 @@ static boolean InitCube(void)
if (!loaded_config)
return false;
#define diffcons(cv) (strcmp(cv.string, cv.defaultvalue))
#define diffcons(cv) (!fastcmp(cv.string, cv.defaultvalue))
#define diffconsgamma(cv) (cv.value != 0)
#define diffconssat(cv) (cv.value != 10)
@@ -596,7 +595,7 @@ void V_ResetPaletteCVars(void)
if (!loaded_config)
return;
#define diffcons(cv) (strcmp(cv.string, cv.defaultvalue))
#define diffcons(cv) (!fastcmp(cv.string, cv.defaultvalue))
if diffcons(cv_palette)
CV_StealthSetValue(&cv_palette, atoi(cv_palette.defaultvalue));
if diffcons(cv_palettenum)
@@ -641,8 +640,8 @@ void VID_BlitLinearScreen(const UINT8 *restrict srcptr, UINT8 *restrict destptr,
}
}
static UINT8 hudplusalpha[11] = { 10, 8, 6, 4, 2, 0, 0, 0, 0, 0, 0};
static UINT8 hudminusalpha[11] = { 10, 9, 9, 8, 8, 7, 7, 6, 6, 5, 5};
static const UINT8 hudplusalpha[11] = { 10, 8, 6, 4, 2, 0, 0, 0, 0, 0, 0};
static const UINT8 hudminusalpha[11] = { 10, 9, 9, 8, 8, 7, 7, 6, 6, 5, 5};
UINT8 hudtrans = 0;
static const UINT8 *v_colormap = NULL;
@@ -1739,59 +1738,69 @@ void V_DrawHorizontallyScaledFullScreenPatch(patch_t *patch)
void V_DrawVhsEffect(boolean rewind)
{
static fixed_t upbary = 100*FRACUNIT, downbary = 150*FRACUNIT;
static fixed_t upbary = 100, downbary = 150;
UINT8 barsize, updistort, downdistort;
UINT8 *buf = vid.screens[0], *tmp = vid.screens[4];
UINT16 y;
UINT32 x, pos = 0;
UINT32 x, pos;
UINT8 *normalmapstart = ((UINT8 *)transtables + (8<<FF_TRANSSHIFT|(19<<8)));
UINT8 *buf, *tmp;
UINT8 *normalmapstart, *thismapstart;
#ifdef HQ_VHS
UINT8 *tmapstart = ((UINT8 *)transtables + (6<<FF_TRANSSHIFT));
UINT8 *tmapstart;
#endif
UINT8 *thismapstart;
SINT8 offs;
UINT8 barsize = vid.dup<<5;
UINT8 updistort = vid.dup<<(rewind ? 5 : 3);
UINT8 downdistort = updistort>>1;
barsize = vid.dup << 5;
updistort = vid.dup << (rewind ? 5 : 3);
downdistort = updistort >> 1;
if (rewind)
V_DrawVhsEffect(false); // experimentation
upbary -= renderdeltatics * (vid.dup * (rewind ? 3 : 1.8f));
downbary += renderdeltatics * (vid.dup * (rewind ? 2 : 1));
upbary -= FixedMul(vid.dup * (rewind ? 3 : 1.8f), renderdeltatics);
downbary += FixedMul(vid.dup * (rewind ? 2 : 1), renderdeltatics);
if (upbary < -barsize*FRACUNIT)
upbary = vid.height<<FRACBITS;
if (downbary > vid.height<<FRACBITS)
downbary = -barsize*FRACUNIT;
if (upbary < -barsize)
upbary = vid.height;
fixed_t uby = upbary>>FRACBITS, dby = downbary>>FRACBITS;
if (downbary > vid.height)
downbary = -barsize;
#ifdef HWRENDER
if (rendermode == render_opengl)
{
HWR_RenderVhsEffect(uby, dby, updistort, downdistort, barsize);
HWR_RenderVhsEffect(upbary, downbary, updistort, downdistort, barsize);
return;
}
#endif
buf = vid.screens[0];
tmp = vid.screens[4];
normalmapstart = ((UINT8 *)transtables + (8<<FF_TRANSSHIFT|(19<<8)));
#ifdef HQ_VHS
tmapstart = ((UINT8 *)transtables + (6<<FF_TRANSSHIFT));
#endif
pos = 0;
for (y = 0; y < vid.height; y+=2)
{
thismapstart = normalmapstart;
offs = 0;
if (y >= uby && y < uby+barsize)
if (y >= upbary && y < upbary+barsize)
{
thismapstart -= (2<<FF_TRANSSHIFT) - (5<<8);
offs += updistort * 2.0f * min(y-uby, uby+barsize-y) / barsize;
offs += updistort * 2.0f * min(y-upbary, upbary+barsize-y) / barsize;
}
if (y >= dby && y < dby+barsize)
if (y >= downbary && y < downbary+barsize)
{
thismapstart -= (2<<FF_TRANSSHIFT) - (5<<8);
offs -= downdistort * 2.0f * min(y-dby, dby+barsize-y) / barsize;
offs -= downdistort * 2.0f * min(y-downbary, downbary+barsize-y) / barsize;
}
offs += M_RandomKey(vid.dup<<1);
@@ -1909,8 +1918,10 @@ UINT8 *V_GetStringColormap(INT32 colorflags)
}
#else // optimised
colorflags = ((colorflags & V_CHARCOLORMASK) >> V_CHARCOLORSHIFT);
if (!colorflags || colorflags > 15) // INT32 is signed, but V_CHARCOLORMASK is a very restrictive mask.
return NULL;
return (purplemap+((colorflags-1)<<8));
#endif
}
@@ -2000,6 +2011,7 @@ char *V_WordWrap(INT32 x, INT32 w, INT32 option, const char *string)
for (i = 0; i < slen; ++i)
{
c = newstring[i];
if ((UINT8)c >= 0x80 && (UINT8)c <= 0x8F) //color parsing! -Inuyasha 2.16.09
continue;
@@ -3094,6 +3106,9 @@ INT32 V_SubStringWidth(const char *string, INT32 length, INT32 option)
INT32 spacewidth = 4, charwidth = 0;
ssize_t i;
if (!string)
return 0;
if (length < 0)
length = strlen(string);
@@ -3136,6 +3151,9 @@ INT32 V_SmallSubStringWidth(const char *string, INT32 length, INT32 option)
INT32 spacewidth = 2, charwidth = 0;
ssize_t i;
if (!string)
return 0;
if (length < 0)
length = strlen(string);
@@ -3176,9 +3194,14 @@ INT32 V_ThinSubStringWidth(const char *string, INT32 length, INT32 option)
{
INT32 c, w = 0;
INT32 spacewidth = 2, charwidth = 0;
boolean lowercase = (option & V_ALLOWLOWERCASE);
boolean lowercase;
ssize_t i;
if (!string)
return 0;
lowercase = (option & V_ALLOWLOWERCASE);
if (length < 0)
length = strlen(string);
@@ -3233,6 +3256,9 @@ INT32 V_SubStringLengthToFit(const char *string, INT32 width, INT32 option)
INT32 spacewidth = 4, charwidth = 0;
INT32 i;
if (!string)
return 0;
switch (option & V_SPACINGMASK)
{
case V_MONOSPACE:
@@ -3554,6 +3580,9 @@ boolean *heatshifter = NULL;
INT32 lastheight = 0;
INT32 heatindex[MAXSPLITSCREENPLAYERS] = {0, 0, 0, 0};
// unused motion blur effect, probably non functional
//#define MOTIONBLUR
//
// V_DoPostProcessor
//
@@ -3568,7 +3597,9 @@ void V_DoPostProcessor(INT32 view, INT32 param)
(void)type;
(void)param;
#else
#ifndef MOTIONBLUR
(void)param; // unused motion blur stuff
#endif
INT32 yoffset, xoffset;
#ifdef HWRENDER
@@ -3703,7 +3734,8 @@ void V_DoPostProcessor(INT32 view, INT32 param)
srcscr = tmp;
}
/*if (thiscam->postimg & POSTIMG_MOTION) // Motion Blur!
#ifdef MOTIONBLUR
if (thiscam->postimg & POSTIMG_MOTION) // Motion Blur!
{
INT32 x, y;
@@ -3715,7 +3747,8 @@ void V_DoPostProcessor(INT32 view, INT32 param)
for (x = xoffset; x < xoffset+viewwidth; x++)
tmpscr[y*vid.width + x] = colormaps[*(transme + (srcscr [(y*vid.width)+x ] <<8) + (tmpscr[(y*vid.width)+x]))];
}
}*/
}
#endif
if ((thiscam->postimg & POSTIMG_FLIP) && !(thiscam->postimg & POSTIMG_MIRROR)) // Flip the screen upside-down
{
@@ -3814,11 +3847,15 @@ void V_Init(void)
for (i = 0; i < NUMSCREENS; i++)
{
if (vid.screens[i])
{
#if defined(__SSE__)
aligned_free(vid.screens[i]);
aligned_free(vid.screens[i]);
#else
free(vid.screens[i]);
free(vid.screens[i]);
#endif
}
vid.screens[i] = NULL;
}
+19 -12
View File
@@ -259,9 +259,12 @@ static inline void W_LoadDehackedLumpsPK3(UINT16 wadnum)
size_t length = len + 1 + strlen(lump_p->fullname); // length of file name, '|', and lump name
char *name = malloc(length + 1);
if (!name)
I_Error("W_LoadDehackedLumpsPK3: Out of memory!\n");
sprintf(name, "%s|%s", wadfiles[wadnum]->filename, lump_p->fullname);
name[length] = '\0';
CONS_Printf(M_GetText("Loading SOC from %s\n"), name);
CONS_Printf("Loading SOC from %s\n", name);
DEH_LoadDehackedLumpPwad(wadnum, posStart);
free(name);
}
@@ -292,6 +295,9 @@ static inline void W_LoadDehackedLumps(UINT16 wadnum)
size_t length = len + 1 + strlen(lump_p->fullname); // length of file name, '|', and lump name
char *name = malloc(length + 1);
if (!name)
I_Error("W_LoadDehackedLumps: Out of memory!\n");
sprintf(name, "%s|%s", wadfiles[wadnum]->filename, lump_p->fullname);
name[length] = '\0';
@@ -369,11 +375,11 @@ static restype_t ResourceFileDetect(const char* filename)
{
size_t len = strlen(filename) - 4;
if (!stricmp(&filename[len], ".pk3"))
if (fasticmp(&filename[len], ".pk3"))
return RET_PK3;
if (!stricmp(&filename[len], ".soc"))
if (fasticmp(&filename[len], ".soc"))
return RET_SOC;
if (!stricmp(&filename[len], ".lua"))
if (fasticmp(&filename[len], ".lua"))
return RET_LUA;
return RET_WAD;
@@ -965,24 +971,25 @@ UINT16 W_InitFile(const char *filename, boolean local, boolean startup)
* \return 1 if all files were loaded, 0 if at least one was missing or
* invalid.
*/
INT32 W_InitMultipleFiles(char **filenames, boolean addons)
INT32 W_InitMultipleFiles(char **filenames, size_t count, boolean addons)
{
INT32 rc = 1;
INT32 overallrc = 1;
size_t i;
(void)addons;
// will be realloced as lumps are added
for (; *filenames; filenames++)
for (i = 0; i < count; i++)
{
const char *filename = filenames[i];
// Previously, W_VerifyNMUSlumps was called to mark game modified
// for addons... but W_InitFile already does exactly that!
//CONS_Debug(DBG_SETUP, "Loading %s\n", *filenames);
rc = W_InitFile(*filenames, false, true);
rc = W_InitFile(filename, false, true);
if (rc == INT16_MAX)
CONS_Printf(M_GetText("Errors occurred while loading %s; not added.\n"), *filenames);
CONS_Printf(M_GetText("Errors occurred while loading %s; not added.\n"), filename);
overallrc &= (rc != INT16_MAX) ? 1 : 0;
}
@@ -1123,7 +1130,7 @@ UINT16 W_CheckNumForLongNamePwad(const char *name, UINT16 wad, UINT16 startlump)
{
if (lump_p->longnamelength == namelen
&& lump_p->hash.longname == hash
&& !stricmp(lump_p->longname, name))
&& fasticmp(lump_p->longname, name))
return i;
}
}
@@ -1223,7 +1230,7 @@ static lumpnum_t CheckLumpInCache(const char *name, boolean longname)
for (INT32 i = lumpnumcacheindex + LUMPNUMCACHESIZE; i > lumpnumcacheindex; i--)
{
if (lumpnumcache[i & (LUMPNUMCACHESIZE - 1)].hash == hash
&& stricmp(lumpnumcache[i & (LUMPNUMCACHESIZE - 1)].lumpname, name) == 0)
&& fasticmp(lumpnumcache[i & (LUMPNUMCACHESIZE - 1)].lumpname, name))
{
lumpnumcacheindex = i & (LUMPNUMCACHESIZE - 1);
return lumpnumcache[lumpnumcacheindex].lumpnum;
+1 -1
View File
@@ -167,7 +167,7 @@ UINT16 W_InitFile(const char *filename, boolean local, boolean startup);
// W_InitMultipleFiles returns 1 if all is okay, 0 otherwise,
// so that it stops with a message if a file was not found, but not if all is okay.
INT32 W_InitMultipleFiles(char **filenames, boolean addons);
INT32 W_InitMultipleFiles(char **filenames, size_t count, boolean addons);
// Used for autoload. Uses P_AddWadFileLocal instead of W_InitFiles.
INT32 W_AddAutoloadedLocalFiles(char **filenames);
+1
View File
@@ -0,0 +1 @@
win_dbg.c
+2 -12
View File
@@ -552,18 +552,8 @@ void Y_Ticker(void)
intertic++;
// multiplayer uses timer (based on cv_inttime)
if (timer)
{
if (!--timer)
{
Y_EndIntermission();
Y_FollowIntermission();
return;
}
}
// single player is hardcoded to go away after awhile
else if (intertic == endtic)
if ((timer && !--timer)
|| (intertic == endtic))
{
Y_EndIntermission();
Y_FollowIntermission();