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No files matched your search
+1
-1
@@ -434,7 +434,7 @@ LUA_API void lua_pushnumber (lua_State *L, lua_Number n) {
|
||||
LUA_API void lua_pushlstring (lua_State *L, const char *s, size_t len) {
|
||||
lua_lock(L);
|
||||
luaC_checkGC(L);
|
||||
setsvalue2s(L, L->top, (len == 0) ? luaS_new(L, "") : luaS_newlstr(L, s, len));
|
||||
setsvalue2s(L, L->top, (len == 0) ? luaS_newlstr(L, "", 0) : luaS_newlstr(L, s, len));
|
||||
api_incr_top(L);
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||||
lua_unlock(L);
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||||
}
|
||||
|
||||
+1
-1
@@ -1178,7 +1178,7 @@ consvar_t *CV_FindVar(const char *name)
|
||||
consvar_t *cvar;
|
||||
|
||||
for (cvar = consvar_vars; cvar; cvar = cvar->next)
|
||||
if (fasticmp(name,cvar->name))
|
||||
if (fasticmp(name, cvar->name))
|
||||
return cvar;
|
||||
|
||||
return NULL;
|
||||
|
||||
+5
-5
@@ -46,16 +46,16 @@
|
||||
#ifdef HAVE_THREADS
|
||||
I_mutex con_mutex;
|
||||
|
||||
// g_in_exiting_signal_handler is an evil hack
|
||||
// I_In_Exiting_Signal_Handler is an evil hack
|
||||
// to avoid infinite SIGABRT recursion in the signal handler
|
||||
// due to poisoned locks or mach-o kernel not supporting locks in signals
|
||||
// or something like that. idk
|
||||
# define Lock_state() if (!g_in_exiting_signal_handler) { I_lock_mutex(&con_mutex); }
|
||||
# define Unlock_state() if (!g_in_exiting_signal_handler) { I_unlock_mutex(con_mutex); }
|
||||
#else/*HAVE_THREADS*/
|
||||
# define Lock_state() if (!I_In_Exiting_Signal_Handler()) { I_LockMutex(&con_mutex); }
|
||||
# define Unlock_state() if (!I_In_Exiting_Signal_Handler()) { I_UnlockMutex(con_mutex); }
|
||||
#else /*HAVE_THREADS*/
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||||
# define Lock_state()
|
||||
# define Unlock_state()
|
||||
#endif/*HAVE_THREADS*/
|
||||
#endif /*HAVE_THREADS*/
|
||||
|
||||
static boolean con_started = false; // console has been initialised
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||||
boolean con_startup = false; // true at game startup, screen need refreshing
|
||||
|
||||
+346
-316
File diff suppressed because it is too large.
Load diff
+3
-1
@@ -660,9 +660,11 @@ extern UINT8 hu_redownloadinggamestate;
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||||
#endif
|
||||
extern boolean hu_stopped; // kart, true when the game is stopped for players due to a disconnecting or connecting player
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||||
|
||||
#define SAVEGAMESIZE (768*1024)
|
||||
|
||||
typedef struct rewind_s
|
||||
{
|
||||
UINT8 savebuffer[(768*1024)];
|
||||
UINT8 savebuffer[SAVEGAMESIZE];
|
||||
tic_t leveltime;
|
||||
size_t demopos;
|
||||
|
||||
|
||||
@@ -697,6 +697,11 @@ void D_SRB2Loop(void)
|
||||
|
||||
for (;;)
|
||||
{
|
||||
if (I_Interrupted())
|
||||
{
|
||||
I_Quit();
|
||||
}
|
||||
|
||||
// capbudget is the minimum precise_t duration of a single loop iteration
|
||||
precise_t capbudget;
|
||||
precise_t elapsed;
|
||||
|
||||
+1
-5
@@ -612,12 +612,8 @@ void Net_WaitAllAckReceived(UINT32 timeout)
|
||||
|
||||
static void InitNode(node_t *node)
|
||||
{
|
||||
node->acktosend_head = node->acktosend_tail = 0;
|
||||
memset(node->acktosend, 0, sizeof(node->acktosend));
|
||||
node->firstacktosend = 0;
|
||||
memset(node, 0, sizeof(node_t));
|
||||
node->nextacknum = 1;
|
||||
node->remotefirstack = 0;
|
||||
node->flags = 0;
|
||||
}
|
||||
|
||||
static void InitAck(void)
|
||||
|
||||
+144
-482
@@ -1208,11 +1208,11 @@ static boolean AllowedPlayerNameChar(char ch)
|
||||
|
||||
static boolean EnsurePlayerNameIsGood(char *name, INT32 playernum)
|
||||
{
|
||||
INT32 ix;
|
||||
size_t ix, len = strlen(name);
|
||||
|
||||
if (strlen(name) == 0 || strlen(name) > MAXPLAYERNAME)
|
||||
if (len == 0 || len > MAXPLAYERNAME)
|
||||
return false; // Empty or too long.
|
||||
if (name[0] == ' ' || name[strlen(name)-1] == ' ')
|
||||
if (name[0] == ' ' || name[len-1] == ' ')
|
||||
return false; // Starts or ends with a space.
|
||||
if (isdigit(name[0]))
|
||||
return false; // Starts with a digit.
|
||||
@@ -1226,20 +1226,19 @@ static boolean EnsurePlayerNameIsGood(char *name, INT32 playernum)
|
||||
|
||||
// Also, anything over 0x80 is disallowed too, since compilers love to
|
||||
// differ on whether they're printable characters or not.
|
||||
for (ix = 0; name[ix] != '\0'; ix++)
|
||||
for (ix = 0; ix < len; ix++)
|
||||
if (!AllowedPlayerNameChar(name[ix]))
|
||||
return false;
|
||||
|
||||
// Check if a player is currently using the name, case-insensitively.
|
||||
for (ix = 0; ix < MAXPLAYERS; ix++)
|
||||
{
|
||||
if (ix != playernum && playeringame[ix]
|
||||
if (ix != (size_t)playernum && playeringame[ix]
|
||||
&& fasticmp(name, player_names[ix]))
|
||||
{
|
||||
// We shouldn't kick people out just because
|
||||
// they joined the game with the same name
|
||||
// as someone else -- modify the name instead.
|
||||
size_t len = strlen(name);
|
||||
|
||||
// Recursion!
|
||||
// Slowly strip characters off the end of the
|
||||
@@ -1458,7 +1457,9 @@ UINT8 CanChangeSkin(INT32 playernum)
|
||||
return true;
|
||||
}
|
||||
|
||||
if (players[playernum].spectator || players[playernum].playerstate == PST_DEAD || players[playernum].playerstate == PST_REBORN)
|
||||
if (players[playernum].spectator ||
|
||||
players[playernum].playerstate == PST_DEAD ||
|
||||
players[playernum].playerstate == PST_REBORN)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
@@ -1492,445 +1493,144 @@ static void ForceAllSkins(INT32 forcedskin)
|
||||
}
|
||||
}
|
||||
|
||||
static INT32 snacpending = 0, snac2pending = 0, snac3pending = 0, snac4pending = 0, chmappending = 0;
|
||||
static INT32 chmappending;
|
||||
static INT32 snacpending[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
// wonky compat, idk if anything uses this....
|
||||
#define playerisbot (splitplayer == 1 && botingame)
|
||||
|
||||
// name, color, or skin has changed
|
||||
//
|
||||
static void SendNameAndColor(void)
|
||||
static void SendNameAndColor(UINT8 splitplayer)
|
||||
{
|
||||
char buf[MAXPLAYERNAME+2];
|
||||
char *p;
|
||||
|
||||
p = buf;
|
||||
|
||||
// splitscreen
|
||||
if (splitscreen < splitplayer && !playerisbot)
|
||||
return;
|
||||
|
||||
const INT32 pnum = P_GetLocalPlayerNumForNum(splitplayer);
|
||||
|
||||
player_t *player = &players[pnum];
|
||||
|
||||
// TODO: make those cvars arrays
|
||||
consvar_t *playercolor, *playername, *playerskin;
|
||||
consvar_t *colorvars[] = {&cv_playercolor, &cv_playercolor2, &cv_playercolor3, &cv_playercolor4};
|
||||
consvar_t *namevars[] = {&cv_playername, &cv_playername2, &cv_playername3, &cv_playername4};
|
||||
consvar_t *skinvars[] = {&cv_skin, &cv_skin2, &cv_skin3, &cv_skin4};
|
||||
|
||||
playercolor = colorvars[splitplayer];
|
||||
playername = namevars[splitplayer];
|
||||
playerskin = skinvars[splitplayer];
|
||||
|
||||
// normal player colors
|
||||
if (G_GametypeHasTeams())
|
||||
{
|
||||
if (players[consoleplayer].ctfteam == 1 && cv_playercolor.value != skincolor_redteam)
|
||||
CV_StealthSetValue(&cv_playercolor, skincolor_redteam);
|
||||
else if (players[consoleplayer].ctfteam == 2 && cv_playercolor.value != skincolor_blueteam)
|
||||
CV_StealthSetValue(&cv_playercolor, skincolor_blueteam);
|
||||
if (player->ctfteam == 1 && playercolor->value != skincolor_redteam)
|
||||
CV_StealthSetValue(playercolor, skincolor_redteam);
|
||||
else if (player->ctfteam == 2 && playercolor->value != skincolor_blueteam)
|
||||
CV_StealthSetValue(playercolor, skincolor_blueteam);
|
||||
}
|
||||
|
||||
// never allow the color "none"
|
||||
if (!cv_playercolor.value)
|
||||
if (!playercolor->value)
|
||||
{
|
||||
if (players[consoleplayer].skincolor)
|
||||
CV_StealthSetValue(&cv_playercolor, players[consoleplayer].skincolor);
|
||||
else if (skins[players[consoleplayer].skin].prefcolor)
|
||||
CV_StealthSetValue(&cv_playercolor, skins[players[consoleplayer].skin].prefcolor);
|
||||
if (player->skincolor)
|
||||
CV_StealthSetValue(playercolor, player->skincolor);
|
||||
else if (skins[player->skin].prefcolor)
|
||||
CV_StealthSetValue(playercolor, skins[player->skin].prefcolor);
|
||||
else
|
||||
CV_StealthSet(&cv_playercolor, cv_playercolor.defaultvalue);
|
||||
CV_StealthSet(playercolor, playercolor->defaultvalue);
|
||||
}
|
||||
|
||||
if (fastcmp(cv_playername.string, player_names[consoleplayer])
|
||||
&& cv_playercolor.value == players[consoleplayer].skincolor
|
||||
&& fastcmp(cv_skin.string, skins[players[consoleplayer].skin].name))
|
||||
return;
|
||||
|
||||
// We'll handle it later if we're not playing.
|
||||
if (!Playing())
|
||||
return;
|
||||
|
||||
if (fastcmp(playername->string, player_names[pnum])
|
||||
&& playercolor->value == player->skincolor
|
||||
&& fastcmp(playerskin->string, skins[player->skin].name))
|
||||
return;
|
||||
|
||||
if (playerisbot)
|
||||
{
|
||||
players[pnum].skincolor = botcolor;
|
||||
if (players[pnum].mo)
|
||||
players[pnum].mo->color = players[pnum].skincolor;
|
||||
SetPlayerSkinByNum(pnum, botskin-1);
|
||||
return;
|
||||
}
|
||||
|
||||
// If you're not in a netgame, merely update the skin, color, and name.
|
||||
if (!netgame)
|
||||
{
|
||||
INT32 foundskin;
|
||||
|
||||
CleanupPlayerName(consoleplayer, cv_playername.zstring);
|
||||
strcpy(player_names[consoleplayer], cv_playername.zstring);
|
||||
CleanupPlayerName(pnum, playername->zstring);
|
||||
strcpy(player_names[pnum], playername->zstring);
|
||||
|
||||
players[consoleplayer].skincolor = cv_playercolor.value;
|
||||
player->skincolor = playercolor->value;
|
||||
|
||||
if (players[consoleplayer].mo)
|
||||
players[consoleplayer].mo->color = players[consoleplayer].skincolor;
|
||||
if (player->mo)
|
||||
player->mo->color = player->skincolor;
|
||||
|
||||
if ((foundskin = R_SkinAvailable(cv_skin.string)) != -1)
|
||||
if ((foundskin = R_SkinAvailable(playerskin->string)) != -1)
|
||||
{
|
||||
cv_skin.value = foundskin;
|
||||
SetPlayerSkin(consoleplayer, cv_skin.string);
|
||||
CV_StealthSet(&cv_skin, skins[cv_skin.value].name);
|
||||
playerskin->value = foundskin;
|
||||
SetPlayerSkin(pnum, playerskin->string);
|
||||
CV_StealthSet(playerskin, skins[playerskin->value].name);
|
||||
}
|
||||
else
|
||||
{
|
||||
cv_skin.value = players[consoleplayer].skin;
|
||||
CV_StealthSet(&cv_skin, skins[players[consoleplayer].skin].name);
|
||||
playerskin->value = player->skin;
|
||||
CV_StealthSet(playerskin, skins[player->skin].name);
|
||||
// will always be same as current
|
||||
SetPlayerSkin(consoleplayer, cv_skin.string);
|
||||
SetPlayerSkin(pnum, playerskin->string);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
snacpending++;
|
||||
snacpending[splitplayer]++;
|
||||
|
||||
// Don't change name if muted
|
||||
if (player_name_changes[consoleplayer] >= MAXNAMECHANGES)
|
||||
if (player_name_changes[pnum] >= MAXNAMECHANGES)
|
||||
{
|
||||
CV_StealthSet(&cv_playername, player_names[consoleplayer]);
|
||||
CV_StealthSet(playername, player_names[pnum]);
|
||||
HU_AddChatText("\x85*You must wait to change your name again", false);
|
||||
}
|
||||
else if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
|
||||
CV_StealthSet(&cv_playername, player_names[consoleplayer]);
|
||||
else if (cv_mute.value && !(server || IsPlayerAdmin(pnum)))
|
||||
CV_StealthSet(playername, player_names[pnum]);
|
||||
else // Cleanup name if changing it
|
||||
CleanupPlayerName(consoleplayer, cv_playername.zstring);
|
||||
CleanupPlayerName(pnum, playername->zstring);
|
||||
|
||||
// Don't change skin if the server doesn't want you to.
|
||||
if (!CanChangeSkin(consoleplayer))
|
||||
CV_StealthSet(&cv_skin, skins[players[consoleplayer].skin].name);
|
||||
if (!CanChangeSkin(pnum))
|
||||
CV_StealthSet(playerskin, skins[player->skin].name);
|
||||
|
||||
// check if player has the skin loaded (cv_skin may have
|
||||
// the name of a skin that was available in the previous game)
|
||||
cv_skin.value = R_SkinAvailable(cv_skin.string);
|
||||
if (cv_skin.value < 0)
|
||||
playerskin->value = R_SkinAvailable(playerskin->string);
|
||||
if (playerskin->value < 0)
|
||||
{
|
||||
INT32 skinnum = players[consoleplayer].skin;
|
||||
CV_StealthSet(&cv_skin, skins[skinnum].name);
|
||||
cv_skin.value = skinnum;
|
||||
INT32 skinnum = player->skin;
|
||||
CV_StealthSet(playerskin, skins[skinnum].name);
|
||||
playerskin->value = skinnum;
|
||||
}
|
||||
|
||||
// Finally write out the complete packet and send it off.
|
||||
WRITESTRINGN(p, cv_playername.zstring, MAXPLAYERNAME);
|
||||
WRITEUINT8(p, (UINT8)cv_playercolor.value);
|
||||
WRITEUINT8(p, (UINT8)cv_skin.value);
|
||||
SendNetXCmdForPlayer(0, XD_NAMEANDCOLOR, buf, p - buf);
|
||||
}
|
||||
|
||||
// splitscreen
|
||||
static void SendNameAndColor2(void)
|
||||
{
|
||||
INT32 secondplaya = -1;
|
||||
char buf[MAXPLAYERNAME+2];
|
||||
char *p;
|
||||
|
||||
if (splitscreen < 1 && !botingame)
|
||||
return; // can happen if skin2/color2/name2 changed
|
||||
|
||||
if (displayplayers[1] != consoleplayer)
|
||||
secondplaya = displayplayers[1];
|
||||
else if (!netgame) // HACK
|
||||
secondplaya = 1;
|
||||
|
||||
if (secondplaya == -1)
|
||||
return;
|
||||
|
||||
p = buf;
|
||||
|
||||
// normal player colors
|
||||
if (G_GametypeHasTeams())
|
||||
{
|
||||
if (players[secondplaya].ctfteam == 1 && cv_playercolor2.value != skincolor_redteam)
|
||||
CV_StealthSetValue(&cv_playercolor2, skincolor_redteam);
|
||||
else if (players[secondplaya].ctfteam == 2 && cv_playercolor2.value != skincolor_blueteam)
|
||||
CV_StealthSetValue(&cv_playercolor2, skincolor_blueteam);
|
||||
}
|
||||
|
||||
// never allow the color "none"
|
||||
if (!cv_playercolor2.value)
|
||||
{
|
||||
if (players[secondplaya].skincolor)
|
||||
CV_StealthSetValue(&cv_playercolor2, players[secondplaya].skincolor);
|
||||
else if (skins[players[secondplaya].skin].prefcolor)
|
||||
CV_StealthSetValue(&cv_playercolor2, skins[players[secondplaya].skin].prefcolor);
|
||||
else
|
||||
CV_StealthSet(&cv_playercolor2, cv_playercolor2.defaultvalue);
|
||||
}
|
||||
|
||||
// We'll handle it later if we're not playing.
|
||||
if (!Playing())
|
||||
return;
|
||||
|
||||
// If you're not in a netgame, merely update the skin, color, and name.
|
||||
if (botingame)
|
||||
{
|
||||
players[secondplaya].skincolor = botcolor;
|
||||
if (players[secondplaya].mo)
|
||||
players[secondplaya].mo->color = players[secondplaya].skincolor;
|
||||
SetPlayerSkinByNum(secondplaya, botskin-1);
|
||||
return;
|
||||
}
|
||||
else if (!netgame)
|
||||
{
|
||||
INT32 foundskin;
|
||||
|
||||
CleanupPlayerName(secondplaya, cv_playername2.zstring);
|
||||
strcpy(player_names[secondplaya], cv_playername2.zstring);
|
||||
|
||||
// don't use displayplayers[1]: the second player must be 1
|
||||
players[secondplaya].skincolor = cv_playercolor2.value;
|
||||
if (players[secondplaya].mo)
|
||||
players[secondplaya].mo->color = players[secondplaya].skincolor;
|
||||
|
||||
if ((foundskin = R_SkinAvailable(cv_skin2.string)) != -1)
|
||||
{
|
||||
cv_skin2.value = foundskin;
|
||||
SetPlayerSkin(secondplaya, cv_skin2.string);
|
||||
}
|
||||
else
|
||||
{
|
||||
cv_skin2.value = players[secondplaya].skin;
|
||||
CV_StealthSet(&cv_skin2, skins[players[secondplaya].skin].name);
|
||||
// will always be same as current
|
||||
SetPlayerSkin(secondplaya, cv_skin2.string);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
snac2pending++;
|
||||
|
||||
// Don't change name if muted
|
||||
if (player_name_changes[displayplayers[1]] >= MAXNAMECHANGES)
|
||||
{
|
||||
CV_StealthSet(&cv_playername2, player_names[displayplayers[1]]);
|
||||
HU_AddChatText("\x85*You must wait to change your name again", false);
|
||||
}
|
||||
else if (cv_mute.value && !(server || IsPlayerAdmin(displayplayers[1])))
|
||||
CV_StealthSet(&cv_playername2, player_names[displayplayers[1]]);
|
||||
else // Cleanup name if changing it
|
||||
CleanupPlayerName(displayplayers[1], cv_playername2.zstring);
|
||||
|
||||
// Don't change skin if the server doesn't want you to.
|
||||
if (!CanChangeSkin(displayplayers[1]))
|
||||
CV_StealthSet(&cv_skin2, skins[players[displayplayers[1]].skin].name);
|
||||
|
||||
// check if player has the skin loaded (cv_skin2 may have
|
||||
// the name of a skin that was available in the previous game)
|
||||
cv_skin2.value = R_SkinAvailable(cv_skin2.string);
|
||||
if (cv_skin2.value < 0)
|
||||
{
|
||||
INT32 skinnum = players[displayplayers[1]].skin;
|
||||
CV_StealthSet(&cv_skin2, skins[skinnum].name);
|
||||
cv_skin2.value = skinnum;
|
||||
}
|
||||
|
||||
// Finally write out the complete packet and send it off.
|
||||
WRITESTRINGN(p, cv_playername2.zstring, MAXPLAYERNAME);
|
||||
WRITEUINT8(p, (UINT8)cv_playercolor2.value);
|
||||
WRITEUINT8(p, (UINT8)cv_skin2.value);
|
||||
SendNetXCmdForPlayer(1, XD_NAMEANDCOLOR, buf, p - buf);
|
||||
}
|
||||
|
||||
static void SendNameAndColor3(void)
|
||||
{
|
||||
INT32 thirdplaya = -1;
|
||||
char buf[MAXPLAYERNAME+2];
|
||||
char *p;
|
||||
|
||||
if (splitscreen < 2)
|
||||
return; // can happen if skin3/color3/name3 changed
|
||||
|
||||
if (displayplayers[2] != consoleplayer)
|
||||
thirdplaya = displayplayers[2];
|
||||
else if (!netgame) // HACK
|
||||
thirdplaya = 2;
|
||||
|
||||
if (thirdplaya == -1)
|
||||
return;
|
||||
|
||||
p = buf;
|
||||
|
||||
// normal player colors
|
||||
if (G_GametypeHasTeams())
|
||||
{
|
||||
if (players[thirdplaya].ctfteam == 1 && cv_playercolor3.value != skincolor_redteam)
|
||||
CV_StealthSetValue(&cv_playercolor3, skincolor_redteam);
|
||||
else if (players[thirdplaya].ctfteam == 2 && cv_playercolor3.value != skincolor_blueteam)
|
||||
CV_StealthSetValue(&cv_playercolor3, skincolor_blueteam);
|
||||
}
|
||||
|
||||
// never allow the color "none"
|
||||
if (!cv_playercolor3.value)
|
||||
{
|
||||
if (players[thirdplaya].skincolor)
|
||||
CV_StealthSetValue(&cv_playercolor3, players[thirdplaya].skincolor);
|
||||
else if (skins[players[thirdplaya].skin].prefcolor)
|
||||
CV_StealthSetValue(&cv_playercolor3, skins[players[thirdplaya].skin].prefcolor);
|
||||
else
|
||||
CV_StealthSet(&cv_playercolor3, cv_playercolor3.defaultvalue);
|
||||
}
|
||||
|
||||
// We'll handle it later if we're not playing.
|
||||
if (!Playing())
|
||||
return;
|
||||
|
||||
// If you're not in a netgame, merely update the skin, color, and name.
|
||||
if (!netgame)
|
||||
{
|
||||
INT32 foundskin;
|
||||
|
||||
CleanupPlayerName(thirdplaya, cv_playername3.zstring);
|
||||
strcpy(player_names[thirdplaya], cv_playername3.zstring);
|
||||
|
||||
// don't use displayplayers[2]: the third player must be 2
|
||||
players[thirdplaya].skincolor = cv_playercolor3.value;
|
||||
if (players[thirdplaya].mo)
|
||||
players[thirdplaya].mo->color = players[thirdplaya].skincolor;
|
||||
|
||||
if ((foundskin = R_SkinAvailable(cv_skin3.string)) != -1)
|
||||
{
|
||||
cv_skin3.value = foundskin;
|
||||
SetPlayerSkin(thirdplaya, cv_skin3.string);
|
||||
}
|
||||
else
|
||||
{
|
||||
cv_skin3.value = players[thirdplaya].skin;
|
||||
CV_StealthSet(&cv_skin3, skins[players[thirdplaya].skin].name);
|
||||
// will always be same as current
|
||||
SetPlayerSkin(thirdplaya, cv_skin3.string);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
snac3pending++;
|
||||
|
||||
// Don't change name if muted
|
||||
if (player_name_changes[displayplayers[2]] >= MAXNAMECHANGES)
|
||||
{
|
||||
CV_StealthSet(&cv_playername3, player_names[displayplayers[2]]);
|
||||
HU_AddChatText("\x85*You must wait to change your name again", false);
|
||||
}
|
||||
else if (cv_mute.value && !(server || IsPlayerAdmin(displayplayers[2])))
|
||||
CV_StealthSet(&cv_playername3, player_names[displayplayers[2]]);
|
||||
else // Cleanup name if changing it
|
||||
CleanupPlayerName(displayplayers[2], cv_playername3.zstring);
|
||||
|
||||
// Don't change skin if the server doesn't want you to.
|
||||
if (!CanChangeSkin(displayplayers[2]))
|
||||
CV_StealthSet(&cv_skin3, skins[players[displayplayers[2]].skin].name);
|
||||
|
||||
// check if player has the skin loaded (cv_skin3 may have
|
||||
// the name of a skin that was available in the previous game)
|
||||
cv_skin3.value = R_SkinAvailable(cv_skin3.string);
|
||||
if (cv_skin3.value < 0)
|
||||
{
|
||||
INT32 skinnum = players[displayplayers[2]].skin;
|
||||
CV_StealthSet(&cv_skin3, skins[skinnum].name);
|
||||
cv_skin3.value = skinnum;
|
||||
}
|
||||
|
||||
// Finally write out the complete packet and send it off.
|
||||
WRITESTRINGN(p, cv_playername3.zstring, MAXPLAYERNAME);
|
||||
WRITEUINT8(p, (UINT8)cv_playercolor3.value);
|
||||
WRITEUINT8(p, (UINT8)cv_skin3.value);
|
||||
SendNetXCmdForPlayer(2, XD_NAMEANDCOLOR, buf, p - buf);
|
||||
}
|
||||
|
||||
static void SendNameAndColor4(void)
|
||||
{
|
||||
INT32 fourthplaya = -1;
|
||||
char buf[MAXPLAYERNAME+2];
|
||||
char *p;
|
||||
|
||||
if (splitscreen < 3)
|
||||
return; // can happen if skin4/color4/name4 changed
|
||||
|
||||
if (displayplayers[3] != consoleplayer)
|
||||
fourthplaya = displayplayers[3];
|
||||
else if (!netgame) // HACK
|
||||
fourthplaya = 3;
|
||||
|
||||
if (fourthplaya == -1)
|
||||
return;
|
||||
|
||||
p = buf;
|
||||
|
||||
// normal player colors
|
||||
if (G_GametypeHasTeams())
|
||||
{
|
||||
if (players[fourthplaya].ctfteam == 1 && cv_playercolor4.value != skincolor_redteam)
|
||||
CV_StealthSetValue(&cv_playercolor4, skincolor_redteam);
|
||||
else if (players[fourthplaya].ctfteam == 2 && cv_playercolor4.value != skincolor_blueteam)
|
||||
CV_StealthSetValue(&cv_playercolor4, skincolor_blueteam);
|
||||
}
|
||||
|
||||
// never allow the color "none"
|
||||
if (!cv_playercolor4.value)
|
||||
{
|
||||
if (players[fourthplaya].skincolor)
|
||||
CV_StealthSetValue(&cv_playercolor4, players[fourthplaya].skincolor);
|
||||
else if (skins[players[fourthplaya].skin].prefcolor)
|
||||
CV_StealthSetValue(&cv_playercolor4, skins[players[fourthplaya].skin].prefcolor);
|
||||
else
|
||||
CV_StealthSet(&cv_playercolor4, cv_playercolor4.defaultvalue);
|
||||
}
|
||||
|
||||
// We'll handle it later if we're not playing.
|
||||
if (!Playing())
|
||||
return;
|
||||
|
||||
// If you're not in a netgame, merely update the skin, color, and name.
|
||||
if (botingame)
|
||||
{
|
||||
players[fourthplaya].skincolor = botcolor;
|
||||
if (players[fourthplaya].mo)
|
||||
players[fourthplaya].mo->color = players[fourthplaya].skincolor;
|
||||
SetPlayerSkinByNum(fourthplaya, botskin-1);
|
||||
return;
|
||||
}
|
||||
else if (!netgame)
|
||||
{
|
||||
INT32 foundskin;
|
||||
|
||||
CleanupPlayerName(fourthplaya, cv_playername4.zstring);
|
||||
strcpy(player_names[fourthplaya], cv_playername4.zstring);
|
||||
|
||||
// don't use displayplayers[3]: the second player must be 4
|
||||
players[fourthplaya].skincolor = cv_playercolor4.value;
|
||||
if (players[fourthplaya].mo)
|
||||
players[fourthplaya].mo->color = players[fourthplaya].skincolor;
|
||||
|
||||
if ((foundskin = R_SkinAvailable(cv_skin4.string)) != -1)
|
||||
{
|
||||
cv_skin4.value = foundskin;
|
||||
SetPlayerSkin(fourthplaya, cv_skin4.string);
|
||||
}
|
||||
else
|
||||
{
|
||||
cv_skin4.value = players[fourthplaya].skin;
|
||||
CV_StealthSet(&cv_skin4, skins[players[fourthplaya].skin].name);
|
||||
// will always be same as current
|
||||
SetPlayerSkin(fourthplaya, cv_skin4.string);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
snac4pending++;
|
||||
|
||||
// Don't change name if muted
|
||||
if (player_name_changes[displayplayers[3]] >= MAXNAMECHANGES)
|
||||
{
|
||||
CV_StealthSet(&cv_playername4, player_names[displayplayers[3]]);
|
||||
HU_AddChatText("\x85*You must wait to change your name again", false);
|
||||
}
|
||||
else if (cv_mute.value && !(server || IsPlayerAdmin(displayplayers[3])))
|
||||
CV_StealthSet(&cv_playername4, player_names[displayplayers[3]]);
|
||||
else // Cleanup name if changing it
|
||||
CleanupPlayerName(displayplayers[3], cv_playername4.zstring);
|
||||
|
||||
// Don't change skin if the server doesn't want you to.
|
||||
if (!CanChangeSkin(displayplayers[3]))
|
||||
CV_StealthSet(&cv_skin4, skins[players[displayplayers[3]].skin].name);
|
||||
|
||||
// check if player has the skin loaded (cv_skin4 may have
|
||||
// the name of a skin that was available in the previous game)
|
||||
cv_skin4.value = R_SkinAvailable(cv_skin4.string);
|
||||
if (cv_skin4.value < 0)
|
||||
{
|
||||
INT32 skinnum = players[displayplayers[3]].skin;
|
||||
CV_StealthSet(&cv_skin4, skins[skinnum].name);
|
||||
cv_skin4.value = skinnum;
|
||||
}
|
||||
|
||||
// Finally write out the complete packet and send it off.
|
||||
WRITESTRINGN(p, cv_playername4.zstring, MAXPLAYERNAME);
|
||||
WRITEUINT8(p, (UINT8)cv_playercolor4.value);
|
||||
WRITEUINT8(p, (UINT8)cv_skin4.value);
|
||||
SendNetXCmdForPlayer(3, XD_NAMEANDCOLOR, buf, p - buf);
|
||||
WRITESTRINGN(p, playername->zstring, MAXPLAYERNAME);
|
||||
WRITEUINT8(p, (UINT8)playercolor->value);
|
||||
WRITEUINT8(p, (UINT8)playerskin->value);
|
||||
SendNetXCmdForPlayer(splitplayer, XD_NAMEANDCOLOR, buf, p - buf);
|
||||
}
|
||||
|
||||
static void Got_NameAndColor(const UINT8 **cp, INT32 playernum)
|
||||
{
|
||||
player_t *p = &players[playernum];
|
||||
player_t *player = &players[playernum];
|
||||
char name[MAXPLAYERNAME+1];
|
||||
UINT8 color, skin;
|
||||
|
||||
@@ -1939,19 +1639,14 @@ static void Got_NameAndColor(const UINT8 **cp, INT32 playernum)
|
||||
I_Error("There is no player %d!", playernum);
|
||||
#endif
|
||||
|
||||
if (playernum == consoleplayer)
|
||||
snacpending--; // TODO: make snacpending an array instead of 4 separate vars?
|
||||
else if (playernum == displayplayers[1])
|
||||
snac2pending--;
|
||||
else if (playernum == displayplayers[2])
|
||||
snac3pending--;
|
||||
else if (playernum == displayplayers[3])
|
||||
snac4pending--;
|
||||
|
||||
if (P_IsLocalPlayer(player))
|
||||
{
|
||||
snacpending[playernum]--;
|
||||
#ifdef PARANOIA
|
||||
if (snacpending < 0 || snac2pending < 0 || snac3pending < 0 || snac4pending < 0)
|
||||
I_Error("snacpending negative!");
|
||||
if (snacpending[playernum] < 0)
|
||||
I_Error("snacpending negative!");
|
||||
#endif
|
||||
}
|
||||
|
||||
READSTRINGN(*cp, name, MAXPLAYERNAME);
|
||||
color = READUINT8(*cp);
|
||||
@@ -1965,33 +1660,32 @@ static void Got_NameAndColor(const UINT8 **cp, INT32 playernum)
|
||||
}
|
||||
|
||||
// set color
|
||||
p->skincolor = color % MAXSKINCOLORS;
|
||||
if (p->mo)
|
||||
p->mo->color = (UINT8)p->skincolor;
|
||||
player->skincolor = color % MAXSKINCOLORS;
|
||||
if (player->mo)
|
||||
player->mo->color = (UINT8)player->skincolor;
|
||||
demo_extradata[playernum] |= DXD_COLOR;
|
||||
|
||||
// normal player colors
|
||||
if (server && (p != &players[consoleplayer] && p != &players[displayplayers[1]]
|
||||
&& p != &players[displayplayers[2]] && p != &players[displayplayers[3]]))
|
||||
if (server && !P_IsLocalPlayer(player))
|
||||
{
|
||||
boolean kick = false;
|
||||
|
||||
// team colors
|
||||
if (G_GametypeHasTeams())
|
||||
{
|
||||
if (p->ctfteam == 1 && p->skincolor != skincolor_redteam)
|
||||
if (player->ctfteam == 1 && player->skincolor != skincolor_redteam)
|
||||
kick = true;
|
||||
else if (p->ctfteam == 2 && p->skincolor != skincolor_blueteam)
|
||||
else if (player->ctfteam == 2 && player->skincolor != skincolor_blueteam)
|
||||
kick = true;
|
||||
}
|
||||
|
||||
// don't allow color "none"
|
||||
if (!p->skincolor)
|
||||
if (!player->skincolor)
|
||||
kick = true;
|
||||
|
||||
if (kick)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal color change received from %s (team: %d), color: %d)\n"), player_names[playernum], p->ctfteam, p->skincolor);
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal color change received from %s (team: %d), color: %d)\n"), player_names[playernum], player->ctfteam, player->skincolor);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
return;
|
||||
}
|
||||
@@ -2003,6 +1697,7 @@ static void Got_NameAndColor(const UINT8 **cp, INT32 playernum)
|
||||
const INT32 forcedskin = cv_forceskin.value;
|
||||
SetPlayerSkinByNum(playernum, forcedskin);
|
||||
|
||||
// TODO: make cv_skin an array
|
||||
if (playernum == consoleplayer)
|
||||
CV_StealthSet(&cv_skin, skins[forcedskin].name);
|
||||
else if (playernum == displayplayers[1])
|
||||
@@ -2016,44 +1711,16 @@ static void Got_NameAndColor(const UINT8 **cp, INT32 playernum)
|
||||
SetPlayerSkinByNum(playernum, skin);
|
||||
}
|
||||
|
||||
void SendWeaponPref(void)
|
||||
void SendWeaponPref(UINT8 splitplayer)
|
||||
{
|
||||
UINT8 buf[1];
|
||||
|
||||
buf[0] = 0;
|
||||
if (cv_flipcam[0].value)
|
||||
|
||||
if (cv_flipcam[splitplayer].value)
|
||||
buf[0] |= 1;
|
||||
SendNetXCmdForPlayer(0, XD_WEAPONPREF, buf, 1);
|
||||
}
|
||||
|
||||
void SendWeaponPref2(void)
|
||||
{
|
||||
UINT8 buf[1];
|
||||
|
||||
buf[0] = 0;
|
||||
if (cv_flipcam[1].value)
|
||||
buf[0] |= 1;
|
||||
SendNetXCmdForPlayer(1, XD_WEAPONPREF, buf, 1);
|
||||
}
|
||||
|
||||
void SendWeaponPref3(void)
|
||||
{
|
||||
UINT8 buf[1];
|
||||
|
||||
buf[0] = 0;
|
||||
if (cv_flipcam[2].value)
|
||||
buf[0] |= 1;
|
||||
SendNetXCmdForPlayer(2, XD_WEAPONPREF, buf, 1);
|
||||
}
|
||||
|
||||
void SendWeaponPref4(void)
|
||||
{
|
||||
UINT8 buf[1];
|
||||
|
||||
buf[0] = 0;
|
||||
if (cv_flipcam[3].value)
|
||||
buf[0] |= 1;
|
||||
SendNetXCmdForPlayer(3, XD_WEAPONPREF, buf, 1);
|
||||
SendNetXCmdForPlayer(splitplayer, XD_WEAPONPREF, buf, 1);
|
||||
}
|
||||
|
||||
static void Got_WeaponPref(const UINT8 **cp, INT32 playernum)
|
||||
@@ -2069,23 +1736,10 @@ static void Got_WeaponPref(const UINT8 **cp, INT32 playernum)
|
||||
player->pflags |= PF_ANALOGMODE;
|
||||
}
|
||||
|
||||
void D_SendPlayerConfig(void)
|
||||
void D_SendPlayerConfig(UINT8 splitplayer)
|
||||
{
|
||||
SendNameAndColor();
|
||||
if (splitscreen || botingame)
|
||||
SendNameAndColor2();
|
||||
if (splitscreen > 1)
|
||||
SendNameAndColor3();
|
||||
if (splitscreen > 2)
|
||||
SendNameAndColor4();
|
||||
|
||||
SendWeaponPref();
|
||||
if (splitscreen)
|
||||
SendWeaponPref2();
|
||||
if (splitscreen > 1)
|
||||
SendWeaponPref3();
|
||||
if (splitscreen > 2)
|
||||
SendWeaponPref4();
|
||||
SendNameAndColor(splitplayer);
|
||||
SendWeaponPref(splitplayer);
|
||||
}
|
||||
|
||||
// Only works for displayplayer, sorry!
|
||||
@@ -2108,10 +1762,12 @@ INT32 D_LookupPlayer(const char *s)
|
||||
return playernum;
|
||||
}
|
||||
|
||||
const size_t len = strlen(s);
|
||||
|
||||
for (playernum = 0; playernum < MAXPLAYERS; ++playernum)
|
||||
{
|
||||
/* Match name case-insensitively: fully, or partially the start. */
|
||||
if (playeringame[playernum] && (strnicmp(player_names[playernum], s, strlen(s)) == 0))
|
||||
if (playeringame[playernum] && (strnicmp(player_names[playernum], s, len) == 0))
|
||||
{
|
||||
return playernum;
|
||||
}
|
||||
@@ -2151,13 +1807,15 @@ static void GetViewablePlayerPlaceRange(INT32 *first, INT32 *last)
|
||||
(*last) = 0;
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; ++i)
|
||||
if (G_CouldView(i))
|
||||
{
|
||||
place = players[i].kartstuff[k_position];
|
||||
if (place < (*first))
|
||||
(*first) = place;
|
||||
if (place > (*last))
|
||||
(*last) = place;
|
||||
if (G_CouldView(i))
|
||||
{
|
||||
place = players[i].kartstuff[k_position];
|
||||
if (place < (*first))
|
||||
(*first) = place;
|
||||
if (place > (*last))
|
||||
(*last) = place;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2491,7 +2149,7 @@ void D_MapChange(INT32 mapnum, INT32 newgametype, boolean pencoremode, boolean r
|
||||
displayplayers[1] = 1;
|
||||
playeringame[1] = true;
|
||||
players[1].bot = 1;
|
||||
SendNameAndColor2();
|
||||
SendNameAndColor(1);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5768,50 +5426,54 @@ static void ForceSkin_OnChange(void)
|
||||
}
|
||||
}
|
||||
|
||||
//Allows the player's name to be changed if cv_mute is off.
|
||||
// Allows the player's name to be changed if cv_mute is off.
|
||||
static void Name_OnChange(void)
|
||||
{
|
||||
if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n"));
|
||||
CV_StealthSet(&cv_playername, player_names[consoleplayer]);
|
||||
return;
|
||||
}
|
||||
else
|
||||
SendNameAndColor();
|
||||
|
||||
SendNameAndColor(0);
|
||||
|
||||
}
|
||||
|
||||
static void Name2_OnChange(void)
|
||||
{
|
||||
if (cv_mute.value) //Secondary player can't be admin.
|
||||
if (cv_mute.value) // Secondary player can't be admin.
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n"));
|
||||
CV_StealthSet(&cv_playername2, player_names[displayplayers[1]]);
|
||||
return;
|
||||
}
|
||||
else
|
||||
SendNameAndColor2();
|
||||
|
||||
SendNameAndColor(1);
|
||||
}
|
||||
|
||||
static void Name3_OnChange(void)
|
||||
{
|
||||
if (cv_mute.value) //Third player can't be admin.
|
||||
if (cv_mute.value) // Third player can't be admin.
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n"));
|
||||
CV_StealthSet(&cv_playername3, player_names[displayplayers[2]]);
|
||||
return;
|
||||
}
|
||||
else
|
||||
SendNameAndColor3();
|
||||
|
||||
SendNameAndColor(2);
|
||||
}
|
||||
|
||||
static void Name4_OnChange(void)
|
||||
{
|
||||
if (cv_mute.value) //Secondary player can't be admin.
|
||||
if (cv_mute.value) // Secondary player can't be admin.
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n"));
|
||||
CV_StealthSet(&cv_playername4, player_names[displayplayers[3]]);
|
||||
return;
|
||||
}
|
||||
else
|
||||
SendNameAndColor4();
|
||||
|
||||
SendNameAndColor(3);
|
||||
}
|
||||
|
||||
/** Sends a skin change for the console player, unless that player is moving.
|
||||
@@ -5833,7 +5495,7 @@ static void Skin_OnChange(void)
|
||||
}
|
||||
|
||||
if (CanChangeSkin(consoleplayer) && !P_PlayerMoving(consoleplayer))
|
||||
SendNameAndColor();
|
||||
SendNameAndColor(0);
|
||||
else
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("You can't change your skin at the moment.\n"));
|
||||
@@ -5854,7 +5516,7 @@ static void Skin2_OnChange(void)
|
||||
return; // do whatever you want
|
||||
|
||||
if (CanChangeSkin(displayplayers[1]) && !P_PlayerMoving(displayplayers[1]))
|
||||
SendNameAndColor2();
|
||||
SendNameAndColor(1);
|
||||
else
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("You can't change your skin at the moment.\n"));
|
||||
@@ -5870,7 +5532,7 @@ static void Skin3_OnChange(void)
|
||||
return; // do whatever you want
|
||||
|
||||
if (CanChangeSkin(displayplayers[2]) && !P_PlayerMoving(displayplayers[2]))
|
||||
SendNameAndColor3();
|
||||
SendNameAndColor(2);
|
||||
else
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("You can't change your skin at the moment.\n"));
|
||||
@@ -5886,7 +5548,7 @@ static void Skin4_OnChange(void)
|
||||
return; // do whatever you want
|
||||
|
||||
if (CanChangeSkin(displayplayers[3]) && !P_PlayerMoving(displayplayers[3]))
|
||||
SendNameAndColor4();
|
||||
SendNameAndColor(3);
|
||||
else
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("You can't change your skin at the moment.\n"));
|
||||
@@ -5999,7 +5661,7 @@ static void Color_OnChange(void)
|
||||
if (!P_PlayerMoving(consoleplayer))
|
||||
{
|
||||
// Color change menu scrolling fix is no longer necessary
|
||||
SendNameAndColor();
|
||||
SendNameAndColor(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -6021,7 +5683,7 @@ static void Color2_OnChange(void)
|
||||
if (!P_PlayerMoving(displayplayers[1]))
|
||||
{
|
||||
// Color change menu scrolling fix is no longer necessary
|
||||
SendNameAndColor2();
|
||||
SendNameAndColor(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -6038,7 +5700,7 @@ static void Color3_OnChange(void)
|
||||
if (!P_PlayerMoving(displayplayers[2]))
|
||||
{
|
||||
// Color change menu scrolling fix is no longer necessary
|
||||
SendNameAndColor3();
|
||||
SendNameAndColor(2);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -6055,7 +5717,7 @@ static void Color4_OnChange(void)
|
||||
if (!P_PlayerMoving(displayplayers[3]))
|
||||
{
|
||||
// Color change menu scrolling fix is no longer necessary
|
||||
SendNameAndColor4();
|
||||
SendNameAndColor(3);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
+2
-5
@@ -21,10 +21,7 @@ extern "C" {
|
||||
|
||||
#include "command.h"
|
||||
|
||||
void SendWeaponPref(void);
|
||||
void SendWeaponPref2(void);
|
||||
void SendWeaponPref3(void);
|
||||
void SendWeaponPref4(void);
|
||||
void SendWeaponPref(UINT8 splitplayer);
|
||||
|
||||
// console vars
|
||||
extern consvar_t cv_playername;
|
||||
@@ -295,7 +292,7 @@ typedef union {
|
||||
// add game commands, needs cleanup
|
||||
void D_RegisterServerCommands(void);
|
||||
void D_RegisterClientCommands(void);
|
||||
void D_SendPlayerConfig(void);
|
||||
void D_SendPlayerConfig(UINT8 splitplayer);
|
||||
void Command_ExitGame_f(void);
|
||||
void Command_Retry_f(void);
|
||||
void D_GameTypeChanged(INT32 lastgametype); // not a real _OnChange function anymore
|
||||
|
||||
+16
-16
@@ -960,7 +960,7 @@ void Got_Filetxpak(void)
|
||||
|| fastcmp(filename, "music.kart")
|
||||
|| fastcmp(filename, "patch.kart")
|
||||
))
|
||||
I_Error("Tried to download \"%s\"", filename);
|
||||
I_Error("Tried to download base-game file: \"%s\"", filename);
|
||||
|
||||
if (filenum >= fileneedednum)
|
||||
{
|
||||
@@ -1019,21 +1019,21 @@ void Got_Filetxpak(void)
|
||||
|
||||
switch(file->status)
|
||||
{
|
||||
case FS_NOTFOUND:
|
||||
s = "FS_NOTFOUND";
|
||||
break;
|
||||
case FS_FOUND:
|
||||
s = "FS_FOUND";
|
||||
break;
|
||||
case FS_OPEN:
|
||||
s = "FS_OPEN";
|
||||
break;
|
||||
case FS_MD5SUMBAD:
|
||||
s = "FS_MD5SUMBAD";
|
||||
break;
|
||||
default:
|
||||
s = "unknown";
|
||||
break;
|
||||
case FS_NOTFOUND:
|
||||
s = "FS_NOTFOUND";
|
||||
break;
|
||||
case FS_FOUND:
|
||||
s = "FS_FOUND";
|
||||
break;
|
||||
case FS_OPEN:
|
||||
s = "FS_OPEN";
|
||||
break;
|
||||
case FS_MD5SUMBAD:
|
||||
s = "FS_MD5SUMBAD";
|
||||
break;
|
||||
default:
|
||||
s = "unknown";
|
||||
break;
|
||||
}
|
||||
|
||||
I_Error("Received a file not requested (file id: %d, file status: %s)\n", filenum, s);
|
||||
|
||||
@@ -984,7 +984,7 @@ void I_SleepDuration(precise_t duration)
|
||||
#endif
|
||||
}
|
||||
|
||||
boolean g_in_exiting_signal_handler = false;
|
||||
static volatile sig_atomic_t g_in_exiting_signal_handler = false;
|
||||
|
||||
static void I_PrintSignal(INT32 signal_num, boolean core_dumped, char *signal_msg)
|
||||
{
|
||||
@@ -1048,6 +1048,11 @@ static void I_ReportSignal(int num, int coredumped)
|
||||
I_OutputMsg("\nProcess killed by signal: %s\n\n", sigmsg);
|
||||
}
|
||||
|
||||
boolean I_In_Exiting_Signal_Handler(void)
|
||||
{
|
||||
return g_in_exiting_signal_handler;
|
||||
}
|
||||
|
||||
#ifndef NEWSIGNALHANDLER
|
||||
FUNCNORETURN static ATTRNORETURN void signal_handler(INT32 num)
|
||||
{
|
||||
@@ -1067,11 +1072,17 @@ FUNCNORETURN static ATTRNORETURN void signal_handler(INT32 num)
|
||||
}
|
||||
#endif
|
||||
|
||||
FUNCNORETURN static ATTRNORETURN void quit_handler(int num)
|
||||
static volatile sig_atomic_t interrupted = 0;
|
||||
|
||||
boolean I_Interrupted(void)
|
||||
{
|
||||
signal(num, SIG_DFL); //default signal action
|
||||
raise(num);
|
||||
I_Quit();
|
||||
return interrupted;
|
||||
}
|
||||
|
||||
static void quit_handler(int num)
|
||||
{
|
||||
(void)num;
|
||||
interrupted = 1;
|
||||
}
|
||||
|
||||
#ifdef HAVE_LIBBACKTRACE
|
||||
|
||||
+2
-2
@@ -173,7 +173,7 @@ FUNCPRINTF static void deh_warning(const char *first, ...)
|
||||
vsnprintf(buf, 1000, first, argptr); // sizeof only returned 4 here. it didn't like that pointer.
|
||||
va_end(argptr);
|
||||
|
||||
if(dbg_line == -1) // Not in a SOC, line number unknown.
|
||||
if (dbg_line == -1) // Not in a SOC, line number unknown.
|
||||
CONS_Alert(CONS_WARNING, "%s\n", buf);
|
||||
else
|
||||
CONS_Alert(CONS_WARNING, "Line %u: %s\n", dbg_line, buf);
|
||||
@@ -8545,7 +8545,7 @@ static inline int lib_action(lua_State *L)
|
||||
|
||||
// Hardcoded A_Action name to call for super() or NULL if super() would be invalid.
|
||||
// Set in lua_infolib.
|
||||
const char *superactions[MAXRECURSION];
|
||||
const char *superactions[MAXRECURSION] = {};
|
||||
UINT8 superstack = 0;
|
||||
|
||||
static int lib_dummysuper(lua_State *L)
|
||||
|
||||
+1
-4
@@ -69,9 +69,6 @@ UINT8 botcolor = 0;
|
||||
|
||||
JoyType_t Joystick[MAXSPLITSCREENPLAYERS] = {};
|
||||
|
||||
// 1024 bytes is plenty for a savegame
|
||||
#define SAVEGAMESIZE (1024)
|
||||
|
||||
// SRB2kart
|
||||
char gamedatafilename[64] = "kartdata.dat";
|
||||
char timeattackfolder[64] = "kart";
|
||||
@@ -3902,7 +3899,7 @@ void G_SaveGame(UINT32 savegameslot)
|
||||
char name[VERSIONSIZE];
|
||||
size_t length;
|
||||
|
||||
save.p = save.buffer = (UINT8 *)Z_Malloc(SAVEGAMESIZE, PU_STATIC, NULL);
|
||||
save.p = save.buffer = (UINT8 *)Z_Malloc(1024, PU_STATIC, NULL); // 1024 bytes is plenty for a savegame
|
||||
if (!save.p)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, M_GetText("No more free memory for saving game data\n"));
|
||||
|
||||
@@ -318,6 +318,7 @@ static void
|
||||
HMS_end (struct HMS_buffer *buffer)
|
||||
{
|
||||
curl_easy_cleanup(buffer->curl);
|
||||
free(buffer->errbuf);
|
||||
free(buffer->buffer);
|
||||
free(buffer);
|
||||
}
|
||||
|
||||
+5
-1
@@ -43,7 +43,7 @@ extern UINT8 graphics_started;
|
||||
extern UINT8 keyboard_started;
|
||||
|
||||
/** \brief Set to true when inside a signal handler that will exit the program. */
|
||||
extern boolean g_in_exiting_signal_handler;
|
||||
boolean I_In_Exiting_Signal_Handler(void);
|
||||
|
||||
/** \brief The I_GetFreeMem function
|
||||
|
||||
@@ -195,6 +195,10 @@ INT32 I_StartupSystem(void);
|
||||
*/
|
||||
void I_ShutdownSystem(void);
|
||||
|
||||
/** \brief To check if a Interrupt or Terminate Signal was fired
|
||||
*/
|
||||
boolean I_Interrupted(void);
|
||||
|
||||
/** \brief The I_GetDiskFreeSpace function
|
||||
|
||||
\param freespace a INT64 pointer to hold the free space amount
|
||||
|
||||
+9
-7
@@ -496,8 +496,10 @@ static void cleanupnodes(void)
|
||||
|
||||
// Why can't I start at zero?
|
||||
for (j = 1; j < MAXNETNODES; j++)
|
||||
{
|
||||
if (!(nodeingame[j] || SV_SendingFile(j)))
|
||||
nodeconnected[j] = false;
|
||||
}
|
||||
}
|
||||
|
||||
static SINT8 getfreenode(void)
|
||||
@@ -507,11 +509,13 @@ static SINT8 getfreenode(void)
|
||||
cleanupnodes();
|
||||
|
||||
for (j = 0; j < MAXNETNODES; j++)
|
||||
{
|
||||
if (!nodeconnected[j])
|
||||
{
|
||||
nodeconnected[j] = true;
|
||||
return j;
|
||||
}
|
||||
}
|
||||
|
||||
/** \warning No free node? Just in case a node might not have been freed properly,
|
||||
* look if there are connected nodes that aren't in game, and forget them.
|
||||
@@ -812,7 +816,7 @@ static void SOCK_Send(void)
|
||||
static void SOCK_FreeNodenum(INT32 numnode)
|
||||
{
|
||||
// can't disconnect from self :)
|
||||
if (!numnode || numnode > MAXNETNODES)
|
||||
if (numnode <= 0 || numnode > MAXNETNODES)
|
||||
return;
|
||||
|
||||
DEBFILE(va("Free node %d (%s)\n", numnode, SOCK_GetNodeAddress(numnode)));
|
||||
@@ -1432,14 +1436,12 @@ static void SOCK_RegisterHolePunch(void)
|
||||
|
||||
static boolean SOCK_OpenSocket(void)
|
||||
{
|
||||
size_t i;
|
||||
|
||||
memset(clientaddress, 0, sizeof (clientaddress));
|
||||
memset(clientaddress, 0, sizeof(clientaddress));
|
||||
|
||||
memset(nodeconnected, false, sizeof(nodeconnected));
|
||||
nodeconnected[0] = true; // always connected to self
|
||||
for (i = 1; i < MAXNETNODES; i++)
|
||||
nodeconnected[i] = false;
|
||||
nodeconnected[BROADCASTADDR] = true;
|
||||
|
||||
I_NetSend = SOCK_Send;
|
||||
I_NetGet = SOCK_Get;
|
||||
I_NetCloseSocket = SOCK_CloseSocket;
|
||||
@@ -1479,7 +1481,7 @@ static boolean SOCK_Ban(INT32 node)
|
||||
{
|
||||
INT32 ban;
|
||||
|
||||
if (node > MAXNETNODES)
|
||||
if (node < 0 || node > MAXNETNODES)
|
||||
return false;
|
||||
|
||||
ban = numbans;
|
||||
|
||||
+35
-18
@@ -931,21 +931,21 @@ const char *K_GetItemPatch(UINT8 item, boolean tiny)
|
||||
|
||||
//}
|
||||
|
||||
INT32 ITEM_X, ITEM_Y; // Item Window
|
||||
INT32 TIME_X, TIME_Y; // Time Sticker
|
||||
INT32 LAPS_X, LAPS_Y; // Lap Sticker
|
||||
INT32 SPDM_X, SPDM_Y; // Speedometer
|
||||
INT32 POSI_X, POSI_Y; // Position Number
|
||||
INT32 FACE_X, FACE_Y; // Top-four Faces
|
||||
INT32 STCD_X, STCD_Y; // Starting countdown
|
||||
INT32 CHEK_Y; // CHECK graphic
|
||||
INT32 MINI_X, MINI_Y; // Minimap
|
||||
INT32 WANT_X, WANT_Y; // Battle WANTED poster
|
||||
static INT32 ITEM_X, ITEM_Y; // Item Window
|
||||
static INT32 TIME_X, TIME_Y; // Time Sticker
|
||||
static INT32 LAPS_X, LAPS_Y; // Lap Sticker
|
||||
static INT32 SPDM_X, SPDM_Y; // Speedometer
|
||||
static INT32 POSI_X, POSI_Y; // Position Number
|
||||
static INT32 FACE_X, FACE_Y; // Top-four Faces
|
||||
static INT32 STCD_X, STCD_Y; // Starting countdown
|
||||
static INT32 CHEK_Y; // CHECK graphic
|
||||
static INT32 MINI_X, MINI_Y; // Minimap
|
||||
static INT32 WANT_X, WANT_Y; // Battle WANTED poster
|
||||
|
||||
// This is for the P2 and P4 side of splitscreen. Then we'll flip P1's and P2's to the bottom with V_SPLITSCREEN.
|
||||
INT32 ITEM2_X, ITEM2_Y;
|
||||
INT32 LAPS2_X, LAPS2_Y;
|
||||
INT32 POSI2_X, POSI2_Y;
|
||||
static INT32 ITEM2_X, ITEM2_Y;
|
||||
static INT32 LAPS2_X, LAPS2_Y;
|
||||
static INT32 POSI2_X, POSI2_Y;
|
||||
|
||||
static void K_initKartHUD(void)
|
||||
{
|
||||
@@ -3816,7 +3816,7 @@ static void K_drawKartMinimap(void)
|
||||
|
||||
if (cv_showminimapangle.value && (minidoticon || minilighticon) && !playertimedout)
|
||||
{
|
||||
UINT8 *colormap;
|
||||
UINT8 *colormap = NULL;
|
||||
drawinfo_t dims;
|
||||
fixed_t interpx, interpy;
|
||||
fixed_t xoff = 0, yoff = 0;
|
||||
@@ -3827,10 +3827,27 @@ static void K_drawKartMinimap(void)
|
||||
if (encoremode)
|
||||
ang = ANGLE_180 - ang;
|
||||
|
||||
if (mobj->colorized)
|
||||
colormap = R_GetTranslationColormap(TC_RAINBOW, mobj->color, GTC_CACHE);
|
||||
else
|
||||
colormap = R_GetLocalTranslationColormap(mobj->skin, mobj->localskin, mobj->color, GTC_CACHE, mobj->skinlocal);
|
||||
if (mobj->color)
|
||||
{
|
||||
if (mobj->colorized)
|
||||
{
|
||||
colormap = R_GetTranslationColormap(TC_RAINBOW, mobj->color, GTC_CACHE);
|
||||
}
|
||||
else
|
||||
{
|
||||
const INT32 skinnum = K_GetMobjLocalSkinNum(mobj->skin, mobj->localskin, mobj->skinlocal);
|
||||
|
||||
// special case if startcolor is not the default (160 / Green)
|
||||
if (skinnum && skins[skinnum].starttranscolor != skins[0].starttranscolor)
|
||||
{
|
||||
colormap = R_GetTranslationColormap(TC_DEFAULT, mobj->color, GTC_CACHE);
|
||||
}
|
||||
else
|
||||
{
|
||||
colormap = R_GetLocalTranslationColormap(mobj->skin, mobj->localskin, mobj->color, GTC_CACHE, mobj->skinlocal);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
interpx = lerp(mobj->old_x, mobj->x);
|
||||
interpy = lerp(mobj->old_y, mobj->y);
|
||||
|
||||
+10
-1
@@ -660,13 +660,22 @@ INT32 K_GetSkinNum(player_t *player)
|
||||
|
||||
//
|
||||
// returns the mobj skinnumber
|
||||
// accounts for localskins
|
||||
// accounts for localskins ?
|
||||
//
|
||||
INT32 K_GetMobjSkinNum(const skin_t *skin, boolean local)
|
||||
{
|
||||
return skin - K_GetSkinArray(local);
|
||||
}
|
||||
|
||||
//
|
||||
// returns the mobj skinnumber
|
||||
// accounts for localskins
|
||||
//
|
||||
INT32 K_GetMobjLocalSkinNum(const skin_t *skin, const skin_t *localskin, boolean local)
|
||||
{
|
||||
return localskin ? (localskin - K_GetSkinArray(local)) : (skin - skins);
|
||||
}
|
||||
|
||||
//
|
||||
// returns the players skinnumber
|
||||
// accounts for localskins
|
||||
|
||||
+5
-5
@@ -4016,16 +4016,16 @@ boolean replaynamesloaded = false;
|
||||
#ifdef HAVE_THREADS
|
||||
I_mutex replayquerymutex;
|
||||
|
||||
// g_in_exiting_signal_handler is an evil hack
|
||||
// I_In_Exiting_Signal_Handler is an evil hack
|
||||
// to avoid infinite SIGABRT recursion in the signal handler
|
||||
// due to poisoned locks or mach-o kernel not supporting locks in signals
|
||||
// or something like that. idk
|
||||
# define Lock_search_state() if (!g_in_exiting_signal_handler) { I_lock_mutex(&replayquerymutex); }
|
||||
# define Unlock_search_state() if (!g_in_exiting_signal_handler) { I_unlock_mutex(replayquerymutex); }
|
||||
#else/*HAVE_THREADS*/
|
||||
# define Lock_search_state() if (!I_In_Exiting_Signal_Handler()) { I_LockMutex(&replayquerymutex); }
|
||||
# define Unlock_search_state() if (!I_In_Exiting_Signal_Handler()) { I_UnlockMutex(replayquerymutex); }
|
||||
#else /*HAVE_THREADS*/
|
||||
# define Lock_search_state()
|
||||
# define Unlock_search_state()
|
||||
#endif/*HAVE_THREADS*/
|
||||
#endif /*HAVE_THREADS*/
|
||||
|
||||
|
||||
#define MAXREPLAYQUERY 37
|
||||
|
||||
@@ -262,6 +262,7 @@ Finish_registration (void)
|
||||
{
|
||||
CONS_Printf("\n");
|
||||
CONS_Alert(CONS_NOTICE, "%s\n", rules);
|
||||
free(rules);
|
||||
}
|
||||
|
||||
if (registered)
|
||||
|
||||
+2
-2
@@ -831,7 +831,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
||||
{
|
||||
S_StartSound(toucher, special->info->seesound);
|
||||
|
||||
if (player->pflags & PF_NIGHTSMODE)
|
||||
if (UNLIKELY(player->pflags & PF_NIGHTSMODE))
|
||||
{
|
||||
player->bumpertime = TICRATE/2;
|
||||
if (special->threshold > 0)
|
||||
@@ -1131,7 +1131,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
||||
S_StartSound(toucher, special->info->painsound);
|
||||
return;
|
||||
}
|
||||
else if (((player->pflags & PF_NIGHTSMODE) && (player->pflags & PF_DRILLING)) || (player->pflags & (PF_JUMPED|PF_SPINNING|PF_GLIDING))
|
||||
else if (UNLIKELY((player->pflags & PF_NIGHTSMODE) && (player->pflags & PF_DRILLING)) || (player->pflags & (PF_JUMPED|PF_SPINNING|PF_GLIDING))
|
||||
|| player->powers[pw_invulnerability] || player->powers[pw_super]) // Do you possess the ability to subdue the object?
|
||||
{
|
||||
// Shatter the shield!
|
||||
|
||||
@@ -30,8 +30,6 @@ extern "C" {
|
||||
|
||||
#define FLOATSPEED (FRACUNIT*4)
|
||||
|
||||
//#define VIEWHEIGHTS "41"
|
||||
|
||||
// Maximum player score.
|
||||
#define MAXSCORE 999999990
|
||||
|
||||
@@ -239,14 +237,10 @@ void P_InstaThrustEvenIn2D(mobj_t *mo, angle_t angle, fixed_t move);
|
||||
boolean P_LookForEnemies(player_t *player);
|
||||
void P_NukeEnemies(mobj_t *inflictor, mobj_t *source, fixed_t radius);
|
||||
void P_HomingAttack(mobj_t *source, mobj_t *enemy); /// \todo doesn't belong in p_user
|
||||
//boolean P_SuperReady(player_t *player);
|
||||
boolean P_AnalogMove(player_t *player);
|
||||
/*boolean P_TransferToNextMare(player_t *player);
|
||||
UINT8 P_FindLowestMare(void);*/
|
||||
UINT8 P_FindLowestLap(void);
|
||||
UINT8 P_FindHighestLap(void);
|
||||
void P_FindEmerald(void);
|
||||
//void P_TransferToAxis(player_t *player, INT32 axisnum);
|
||||
boolean P_PlayerMoving(INT32 pnum);
|
||||
void P_Telekinesis(player_t *player, fixed_t thrust, fixed_t range);
|
||||
|
||||
|
||||
+9
-9
@@ -919,12 +919,7 @@ static void P_PlayerFlip(mobj_t *mo)
|
||||
G_GhostAddFlip((INT32) (mo->player - players));
|
||||
// Flip aiming to match!
|
||||
|
||||
if (UNLIKELY(mo->player->pflags & PF_NIGHTSMODE)) // NiGHTS doesn't use flipcam
|
||||
{
|
||||
if (mo->tracer)
|
||||
mo->tracer->eflags ^= MFE_VERTICALFLIP;
|
||||
}
|
||||
else if (mo->player->pflags & PF_FLIPCAM)
|
||||
if (mo->player->pflags & PF_FLIPCAM)
|
||||
{
|
||||
UINT8 i;
|
||||
|
||||
@@ -946,6 +941,11 @@ static void P_PlayerFlip(mobj_t *mo)
|
||||
camera[i].z += FixedMul(20*FRACUNIT, mo->scale);
|
||||
}
|
||||
}
|
||||
else if (UNLIKELY(mo->player->pflags & PF_NIGHTSMODE)) // NiGHTS doesn't use flipcam
|
||||
{
|
||||
if (mo->tracer)
|
||||
mo->tracer->eflags ^= MFE_VERTICALFLIP;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
@@ -3252,7 +3252,7 @@ void P_CalcChasePostImg(player_t *player, camera_t *thiscam)
|
||||
player_flipcam = cv_flipcam[pnum].value;
|
||||
}
|
||||
|
||||
const boolean flipcam = (player_flipcam && !(player->pflags & PF_NIGHTSMODE) && player->mo->eflags & MFE_VERTICALFLIP);
|
||||
const boolean flipcam = (player_flipcam && player->mo->eflags & MFE_VERTICALFLIP && LIKELY(!(player->pflags & PF_NIGHTSMODE)));
|
||||
UINT8 postimgtype = 0;
|
||||
|
||||
if (encoremode)
|
||||
@@ -8553,7 +8553,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
|
||||
|
||||
if (mobj->tracer && mobj->tracer->player)
|
||||
{
|
||||
if (!(mobj->tracer->player->pflags & PF_NIGHTSMODE))
|
||||
if (LIKELY(!(mobj->tracer->player->pflags & PF_NIGHTSMODE)))
|
||||
{
|
||||
mobj->flags &= ~MF_NOGRAVITY;
|
||||
mobj->flags2 &= ~MF2_DONTDRAW;
|
||||
@@ -8577,7 +8577,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
|
||||
P_SetTarget(&mobj->target, NULL);
|
||||
}
|
||||
|
||||
if (mobj->tracer->player->pflags & PF_NIGHTSMODE)
|
||||
if (UNLIKELY(mobj->tracer->player->pflags & PF_NIGHTSMODE))
|
||||
{
|
||||
if (mobj->tracer->player->bonustime)
|
||||
{
|
||||
|
||||
+3
-3
@@ -4399,7 +4399,7 @@ static void P_RunSpecialSectorCheck(player_t *player, sector_t *sector)
|
||||
|
||||
// The list of specials that activate without floor touch
|
||||
// Check Section 1
|
||||
switch(GETSECSPECIAL(sector->special, 1))
|
||||
switch (GETSECSPECIAL(sector->special, 1))
|
||||
{
|
||||
//case 2: // Damage (water)
|
||||
case 8: // Instant kill
|
||||
@@ -4410,7 +4410,7 @@ static void P_RunSpecialSectorCheck(player_t *player, sector_t *sector)
|
||||
}
|
||||
|
||||
// Check Section 2
|
||||
switch(GETSECSPECIAL(sector->special, 2))
|
||||
switch (GETSECSPECIAL(sector->special, 2))
|
||||
{
|
||||
case 2: // Linedef executor (All players needed)
|
||||
case 4: // Linedef executor
|
||||
@@ -4421,7 +4421,7 @@ static void P_RunSpecialSectorCheck(player_t *player, sector_t *sector)
|
||||
}
|
||||
|
||||
// Check Section 4
|
||||
switch(GETSECSPECIAL(sector->special, 4))
|
||||
switch (GETSECSPECIAL(sector->special, 4))
|
||||
{
|
||||
case 2: // Level Exit / GOAL Sector / Flag Return
|
||||
case 1: // Starpost activator
|
||||
|
||||
+1
-1
@@ -4109,7 +4109,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
||||
angle -= (angle - thiscam->pitch)/2;
|
||||
}
|
||||
|
||||
if (player->playerstate != PST_DEAD && !((player->pflags & PF_NIGHTSMODE) && player->exiting))
|
||||
if (player->playerstate != PST_DEAD && LIKELY(!((player->pflags & PF_NIGHTSMODE) && player->exiting)))
|
||||
angle += (focusaiming < ANGLE_180 ? focusaiming/2 : InvAngle(InvAngle(focusaiming)/2)); // overcomplicated version of '((signed)focusaiming)/2;'
|
||||
|
||||
if (!camstill && !timeover) // Keep the view still...
|
||||
|
||||
+1
-2
@@ -437,8 +437,7 @@ UINT8* R_GetTranslationColormap(INT32 skinnum, skincolors_t color, UINT8 flags)
|
||||
|
||||
UINT8* R_GetLocalTranslationColormap(skin_t *skin, skin_t *localskin, skincolors_t color, UINT8 flags, boolean local)
|
||||
{
|
||||
const INT32 skinnum = localskin ? (localskin - K_GetSkinArray(local)) : (skin - skins);
|
||||
return RGetTranslationColormap(skinnum, color, flags, (localskin && local));
|
||||
return RGetTranslationColormap(K_GetMobjLocalSkinNum(skin, localskin, local), color, flags, (localskin && local));
|
||||
}
|
||||
|
||||
patch_t* R_GetSkinFaceRank(player_t* ply)
|
||||
|
||||
+4
-4
@@ -280,22 +280,22 @@ static void Fov_OnChange(void)
|
||||
|
||||
static void FlipCam_OnChange(void)
|
||||
{
|
||||
SendWeaponPref();
|
||||
SendWeaponPref(0);
|
||||
}
|
||||
|
||||
static void FlipCam2_OnChange(void)
|
||||
{
|
||||
SendWeaponPref2();
|
||||
SendWeaponPref(1);
|
||||
}
|
||||
|
||||
static void FlipCam3_OnChange(void)
|
||||
{
|
||||
SendWeaponPref3();
|
||||
SendWeaponPref(2);
|
||||
}
|
||||
|
||||
static void FlipCam4_OnChange(void)
|
||||
{
|
||||
SendWeaponPref4();
|
||||
SendWeaponPref(3);
|
||||
}
|
||||
|
||||
static void Precipstuff_OnChange(void)
|
||||
|
||||
@@ -92,6 +92,7 @@ INT32 R_LocalSkinAvailable(const char *name, boolean local);
|
||||
// had to move those here Zzz...
|
||||
INT32 K_GetSkinNum(player_t *player);
|
||||
INT32 K_GetMobjSkinNum(const skin_t *skin, boolean local);
|
||||
INT32 K_GetMobjLocalSkinNum(const skin_t *skin, const skin_t *localskin, boolean local);
|
||||
skin_t *K_GetPlayerSkin(player_t *player);
|
||||
skin_t *K_GetMobjSkin(const mobj_t *mobj);
|
||||
patch_t *K_GetFacePrefix(player_t *player, INT32 skinnum);
|
||||
|
||||
+16
-15
@@ -1577,7 +1577,7 @@ static void write_backtrace(bt_crash_reason_t reason)
|
||||
static std::thread::id g_main_thread_id;
|
||||
#endif
|
||||
|
||||
boolean g_in_exiting_signal_handler = false;
|
||||
static volatile sig_atomic_t g_in_exiting_signal_handler = false;
|
||||
|
||||
static void I_PrintSignal(INT32 signal_num, boolean core_dumped, char *signal_msg, char *signal_name)
|
||||
{
|
||||
@@ -1712,6 +1712,11 @@ static void I_ReportSignal(int num, int coredumped)
|
||||
I_ShowErrorBox(sigttl, sigmsg);
|
||||
}
|
||||
|
||||
boolean I_In_Exiting_Signal_Handler(void)
|
||||
{
|
||||
return g_in_exiting_signal_handler;
|
||||
}
|
||||
|
||||
#ifndef NEWSIGNALHANDLER
|
||||
FUNCNORETURN static ATTRNORETURN void signal_handler(INT32 num)
|
||||
{
|
||||
@@ -1741,21 +1746,17 @@ FUNCNORETURN static ATTRNORETURN void signal_handler(INT32 num)
|
||||
}
|
||||
#endif
|
||||
|
||||
FUNCNORETURN static ATTRNORETURN void quit_handler(int num)
|
||||
{
|
||||
#ifdef HAVE_THREADS
|
||||
if (g_main_thread_id != std::this_thread::get_id())
|
||||
{
|
||||
// Do not attempt any sort of recovery if this signal triggers off the main thread
|
||||
signal(num, SIG_DFL);
|
||||
raise(num);
|
||||
exit(-2);
|
||||
}
|
||||
#endif
|
||||
static volatile sig_atomic_t interrupted = false;
|
||||
|
||||
signal(num, SIG_DFL); //default signal action
|
||||
raise(num);
|
||||
I_Quit();
|
||||
boolean I_Interrupted(void)
|
||||
{
|
||||
return interrupted;
|
||||
}
|
||||
|
||||
static void quit_handler(int num)
|
||||
{
|
||||
(void)num;
|
||||
interrupted = true;
|
||||
}
|
||||
|
||||
static void I_RegisterSignals(void)
|
||||
|
||||
+2
-1
@@ -2027,7 +2027,8 @@ void I_ShutdownGraphics(void)
|
||||
SDL_DestroyWindow(window);
|
||||
window = NULL;
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
if (SDL_WasInit(SDL_INIT_VIDEO) == SDL_INIT_VIDEO)
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
framebuffer = SDL_FALSE;
|
||||
}
|
||||
|
||||
|
||||
@@ -237,7 +237,8 @@ void I_ShutdownSound(void)
|
||||
Mix_Quit();
|
||||
#endif
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_AUDIO);
|
||||
if (SDL_WasInit(SDL_INIT_AUDIO) == SDL_INIT_AUDIO)
|
||||
SDL_QuitSubSystem(SDL_INIT_AUDIO);
|
||||
|
||||
#ifdef HAVE_LIBGME
|
||||
if (gme)
|
||||
|
||||
Reference in new issue
Block a user