remove unused stuff from joyinfo
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+20
-39
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+3
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@@ -945,6 +945,8 @@ void G_SetPlayerGamepadIndicatorColor(INT32 playernum, UINT8 color)
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static void G_ResetPlayerGamepadIndicatorColor(INT32 playernum)
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{
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I_Assert(playernum >= 0 && playernum < MAXSPLITSCREENPLAYERS);
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if (cv_gamepadled[playernum].value == 0)
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{
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I_SetGamepadIndicatorColor(playernum, 0, 0, 255);
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@@ -973,13 +975,8 @@ void G_DeviceLEDTick(void)
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newcolor = G_GetSkinColorForGamepad(i);
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// compiler be absolutely tripping
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// delet this if this gets fixed within gcc
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Warray-bounds"
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if (curcolor[i] == newcolor) // dont update if same colour
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continue;
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#pragma GCC diagnostic pop
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G_SetPlayerGamepadIndicatorColor(i, newcolor);
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curcolor[i] = newcolor;
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@@ -994,6 +991,7 @@ void G_ResetDeviceLED(void)
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static void G_ResetPlayerDeviceRumble(INT32 playernum)
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{
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I_Assert(playernum >= 0 && playernum < MAXSPLITSCREENPLAYERS);
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I_GamepadRumble(playernum, 0, 0, 0);
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}
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+12
-29
@@ -733,12 +733,11 @@ static void JoyReset(SDLJoyInfo_t *JoySet)
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JoySet->dev = NULL;
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JoySet->oldjoy = -1;
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JoySet->id = -1;
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JoySet->axises = JoySet->buttons = JoySet->hats = JoySet->balls = 0;
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}
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/** \brief SDL info about joystick
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*/
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SDLJoyInfo_t JoyInfo[MAXSPLITSCREENPLAYERS];
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SDLJoyInfo_t JoyInfo[MAXSPLITSCREENPLAYERS] = {};
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INT32 numcontrollers = 0;
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//
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@@ -746,26 +745,26 @@ INT32 numcontrollers = 0;
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//
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void I_JoyScale(void)
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{
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Joystick[0].bGamepadStyle = cv_joyscale[0].value==0;
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JoyInfo[0].scale = Joystick[0].bGamepadStyle?1:cv_joyscale[0].value;
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Joystick[0].bGamepadStyle = cv_joyscale[0].value == 0;
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JoyInfo[0].scale = Joystick[0].bGamepadStyle ? 1 : cv_joyscale[0].value;
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}
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void I_JoyScale2(void)
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{
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Joystick[1].bGamepadStyle = cv_joyscale[1].value==0;
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JoyInfo[1].scale = Joystick[1].bGamepadStyle?1:cv_joyscale[1].value;
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Joystick[1].bGamepadStyle = cv_joyscale[1].value == 0;
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JoyInfo[1].scale = Joystick[1].bGamepadStyle ? 1 : cv_joyscale[1].value;
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}
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void I_JoyScale3(void)
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{
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Joystick[2].bGamepadStyle = cv_joyscale[2].value==0;
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JoyInfo[2].scale = Joystick[2].bGamepadStyle?1:cv_joyscale[2].value;
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Joystick[2].bGamepadStyle = cv_joyscale[2].value == 0;
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JoyInfo[2].scale = Joystick[2].bGamepadStyle ? 1 : cv_joyscale[2].value;
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}
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void I_JoyScale4(void)
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{
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Joystick[3].bGamepadStyle = cv_joyscale[3].value==0;
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JoyInfo[3].scale = Joystick[3].bGamepadStyle?1:cv_joyscale[3].value;
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Joystick[3].bGamepadStyle = cv_joyscale[3].value == 0;
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JoyInfo[3].scale = Joystick[3].bGamepadStyle ? 1 : cv_joyscale[3].value;
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}
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// Cheat to get the device index for a joystick handle
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@@ -937,33 +936,18 @@ static int joy_open(int playerIndex, int joyIndex)
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}
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JoyInfo[playerIndex].dev = newdev;
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JoyInfo[playerIndex].id = I_GetJoystickDeviceIndex(JoyInfo[playerIndex].dev);
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if (JoyInfo[playerIndex].dev == NULL)
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{
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CONS_Debug(DBG_GAMELOGIC, M_GetText("Joystick1: Couldn't open device - %s\n"), SDL_GetError());
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return -1;
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}
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else
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{
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CONS_Debug(DBG_GAMELOGIC, M_GetText("Joystick1: %s\n"), SDL_GameControllerName(JoyInfo[playerIndex].dev));
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JoyInfo[playerIndex].axises = SDL_CONTROLLER_AXIS_MAX;
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if (JoyInfo[playerIndex].axises > JOYAXISSET*2)
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JoyInfo[playerIndex].axises = JOYAXISSET*2;
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CONS_Debug(DBG_GAMELOGIC, M_GetText("Joystick1: %s\n"), SDL_GameControllerName(JoyInfo[playerIndex].dev));
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JoyInfo[playerIndex].buttons = SDL_CONTROLLER_BUTTON_MAX ; // dpad is 4 buttons
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if (JoyInfo[playerIndex].buttons > JOYBUTTONS)
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JoyInfo[playerIndex].buttons = JOYBUTTONS;
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JoyInfo[playerIndex].id = I_GetJoystickDeviceIndex(JoyInfo[playerIndex].dev);
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JoyInfo[playerIndex].hats = 4;
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if (JoyInfo[playerIndex].hats > JOYHATS)
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JoyInfo[playerIndex].hats = JOYHATS;
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JoyInfo[playerIndex].balls = 0;
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return JoyInfo[playerIndex].axises;
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}
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return SDL_CONTROLLER_AXIS_MAX;
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}
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//
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@@ -1008,7 +992,6 @@ void I_InitJoystick(UINT8 index)
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JoyInfo[index].dev = NULL;
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JoyInfo[index].oldjoy = -1;
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JoyInfo[index].id = -1;
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JoyInfo[index].axises = JoyInfo[index].buttons = JoyInfo[index].hats = JoyInfo[index].balls = 0;
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if (cv_usejoystick[index].value)
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newcontroller = SDL_GameControllerOpen(cv_usejoystick[index].value-1);
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+1
-1
@@ -441,7 +441,7 @@ static INT32 SDLJoyAxis(const Sint16 axis, evtype_t which)
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}
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else
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{
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raxis = JoyInfo[pid].scale!=1?((raxis/JoyInfo[pid].scale)*JoyInfo[pid].scale):raxis;
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raxis = JoyInfo[pid].scale != 1 ? ((raxis/JoyInfo[pid].scale)*JoyInfo[pid].scale) : raxis;
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#ifdef SDL_JDEADZONE
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if (-SDL_JDEADZONE <= raxis && raxis <= SDL_JDEADZONE)
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+4
-4
@@ -44,15 +44,15 @@ typedef struct SDLJoyInfo_s
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/// number of old joystick
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int oldjoy;
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/// number of axies
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int axises;
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//int axises;
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/// scale of axises
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INT32 scale;
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/// number of buttons
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int buttons;
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//int buttons;
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/// number of hats
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int hats;
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//int hats;
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/// number of balls
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int balls;
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//int balls;
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} SDLJoyInfo_t;
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/** \brief SDL info about controller 1
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