Add missing files to .gitignore

This commit was merged in pull request #8.
This commit is contained in:
xyzzy authored and utkumaden committed 2023-08-02 15:32:18 +03:00
1 parent 9351feba4c
commit a9c1e50cf8
4 files changed
+22 -11

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+3 -1
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@@ -23,4 +23,6 @@ Win32_LIB_ASM_Release
/assets/debian
compile.sh
*.gz
.vscode/
.vscode/
out
build
+1
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@@ -10,3 +10,4 @@
!LICENSE-3RD-PARTY.txt
!CMakeLists.txt
!debian-template/*
installer
+8
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@@ -12,6 +12,7 @@ set(SRB2_CORE_SOURCES
d_net.c
d_netcmd.c
d_netfil.c
d_protocol.c
dehacked.c
f_finale.c
f_wipe.c
@@ -31,6 +32,7 @@ set(SRB2_CORE_SOURCES
m_fixed.c
m_menu.c
m_misc.c
m_perfstats.c
m_queue.c
m_random.c
md5.c
@@ -61,6 +63,7 @@ set(SRB2_CORE_HEADERS
d_netcmd.h
d_netfil.h
d_player.h
d_protocol.h
d_think.h
d_ticcmd.h
dehacked.h
@@ -97,6 +100,7 @@ set(SRB2_CORE_HEADERS
m_menu.h
m_misc.h
m_queue.h
m_perfstats.h
m_random.h
m_swap.h
md5.h
@@ -121,6 +125,7 @@ set(SRB2_CORE_RENDER_SOURCES
r_draw.c
r_fps.c
r_main.c
r_patch.c
r_plane.c
r_segs.c
r_sky.c
@@ -134,6 +139,7 @@ set(SRB2_CORE_RENDER_SOURCES
r_fps.h
r_local.h
r_main.h
r_patch
r_plane.h
r_segs.h
r_sky.h
@@ -261,6 +267,7 @@ if(${SRB2_CONFIG_HAVE_BLUA})
lua_script.c
lua_skinlib.c
lua_thinkerlib.c
lua_udatalib.c
)
set(SRB2_LUA_HEADERS
lua_hook.h
@@ -268,6 +275,7 @@ if(${SRB2_CONFIG_HAVE_BLUA})
lua_hudlib_drawlist.h
lua_libs.h
lua_script.h
lua_udatalib.h
)
prepend_sources(SRB2_LUA_SOURCES)
+10 -10
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@@ -274,16 +274,16 @@ if(${SDL2_FOUND})
)
## strip debug symbols into separate file when using gcc
if(CMAKE_COMPILER_IS_GNUCC)
if(${CMAKE_BUILD_TYPE} MATCHES Debug)
message(STATUS "Will make separate debug symbols in *.debug")
add_custom_command(TARGET SRB2SDL2 POST_BUILD
COMMAND ${OBJCOPY} --only-keep-debug $<TARGET_FILE:SRB2SDL2> $<TARGET_FILE:SRB2SDL2>.debug
COMMAND ${OBJCOPY} --strip-debug $<TARGET_FILE:SRB2SDL2>
COMMAND ${OBJCOPY} --add-gnu-debuglink=$<TARGET_FILE_NAME:SRB2SDL2>.debug $<TARGET_FILE:SRB2SDL2>
)
endif()
endif()
# if(CMAKE_COMPILER_IS_GNUCC)
# if(${CMAKE_BUILD_TYPE} MATCHES Debug)
# message(STATUS "Will make separate debug symbols in *.debug")
# add_custom_command(TARGET SRB2SDL2 POST_BUILD
# COMMAND ${OBJCOPY} --only-keep-debug $<TARGET_FILE:SRB2SDL2> $<TARGET_FILE:SRB2SDL2>.debug
# COMMAND ${OBJCOPY} --strip-debug $<TARGET_FILE:SRB2SDL2>
# COMMAND ${OBJCOPY} --add-gnu-debuglink=$<TARGET_FILE_NAME:SRB2SDL2>.debug $<TARGET_FILE:SRB2SDL2>
# )
# endif()
# endif()
#### Installation ####
if(${CMAKE_SYSTEM} MATCHES Darwin)