software: make R_DrawWallColumn being able to render "holey" textures

not the most efficient but idk a better solution to this, and clipping code may cause some other undesired effects, but well were not supposed to be drawing textures with holes on single sided walls eitherways, but here we are
basically this copies columns into a buffer filled with cyan pixels, so the holes become cyan instead of nothing, which we can cut again using the twomultipatch drawers
fixes the "melt" effect on some things like spelunky or music plant (and well reading/writing oob)
This commit is contained in:
alufolie91 committed 2026-04-05 20:37:15 +02:00
1 parent 489a58f9fd
commit 926c1de52a
4 files changed
+62 -6

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-2
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@@ -515,8 +515,6 @@ void R_FlushTranslationColormapCache(void)
// in reality, the few routines that can work for either mode, are
// put here
enum columncontext_e columncontext = COLUMNCONTEXT_DIRECT;
enum ColumnFlushType
{
FLUSH_NONE = 0x0000,
+2 -1
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@@ -105,7 +105,6 @@ enum columncontext_e
COLUMNCONTEXT_FLUSH,
};
extern enum columncontext_e columncontext;
void R_SetColumnContext(enum columncontext_e _columncontext);
void R_ResetColumnBuffer(void);
@@ -124,6 +123,8 @@ enum
COLDRAWFUNC_TRANSTRANS,
COLDRAWFUNC_TWOSMULTIPATCH,
COLDRAWFUNC_TWOSMULTIPATCHTRANS,
COLDRAWFUNC_TWOSMULTIPATCH_DIRECT,
COLDRAWFUNC_TWOSMULTIPATCHTRANS_DIRECT,
COLDRAWFUNC_FOG,
COLDRAWFUNC_MAX
+56 -2
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@@ -16,6 +16,7 @@
#include "r_sky.h"
#include <algorithm>
#include <vector>
#include "r_portal.h"
#include "r_splats.h"
@@ -1166,6 +1167,37 @@ static inline void R_ExpandPlaneY(visplane_t *pl, INT32 x, INT16 top, INT16 bott
// CALLED: CORE LOOPING ROUTINE.
//
static std::vector<UINT8> holecol(256);
// used for R_DrawWallColumn
// convert "holey" columns into contigous columns
// filled with cyan in place of holes
static UINT8 *R_GetHoleColumn(drawcolumndata_t* dc)
{
column_t *col = (column_t *)(dc->source - 3);
const INT32 texheight = dc->texheight;
holecol.resize(texheight);
// fill in everything with cyan so we can skip it
memset(holecol.data(), TRANSPARENTPIXEL, texheight);
// shamelessly copy pasted from R_GenerateTexture
INT32 topdelta, prevdelta = -1;
while (col->topdelta != 0xff)
{
topdelta = col->topdelta;
if (topdelta <= prevdelta)
topdelta += prevdelta;
prevdelta = topdelta;
memcpy(holecol.data() + topdelta, (UINT8*)col + 4, col->length);
col = (column_t *)((UINT8*)col + col->length + 4);
}
return holecol.data();
}
static void R_DrawWallColumn(drawcolumndata_t* dc, INT32 yl, INT32 yh, fixed_t mid, fixed_t texturecolumn, INT32 texture, boolean remap)
{
const INT32 itexturecolumn = texturecolumn >> FRACBITS;
@@ -1175,13 +1207,35 @@ static void R_DrawWallColumn(drawcolumndata_t* dc, INT32 yl, INT32 yh, fixed_t m
dc->source = R_GetColumn(texture, itexturecolumn);
dc->texheight = textureheight[texture] >> FRACBITS;
dc->sourcelength = dc->texheight;
R_SetColumnFunc(colfunctype);
coldrawfunc_t* colfunccopy = colfunc;
if (textures[texture]->holes)
{
dc->source = R_GetHoleColumn(dc);
if (cv_softcyancut.value)
{
// need to use multipatch drawers to cut cyan pixels
if (R_CheckColumnFunc(COLDRAWFUNC_FUZZY) == true)
{
colfunccopy = colfuncs[COLDRAWFUNC_TWOSMULTIPATCHTRANS_DIRECT];
}
else
{
colfunccopy = colfuncs[COLDRAWFUNC_TWOSMULTIPATCH_DIRECT];
}
}
}
drawcolumndata_t dc_copy = *dc;
if (remap)
{
dc_copy.colormap += COLORMAP_REMAPOFFSET;
}
colfunccopy(const_cast<drawcolumndata_t*>(&dc_copy));
}
@@ -1390,7 +1444,7 @@ static void R_RenderSegLoop(drawcolumndata_t* dc)
// calculate lighting
pindex = FixedMul(rw_scale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
if (pindex >= MAXLIGHTSCALE)
if (pindex >= MAXLIGHTSCALE)
pindex = MAXLIGHTSCALE-1;
dc->colormap = walllights[pindex];
@@ -1425,7 +1479,7 @@ static void R_RenderSegLoop(drawcolumndata_t* dc)
pindex = FixedMul(rw_scale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
if (pindex >= MAXLIGHTSCALE)
if (pindex >= MAXLIGHTSCALE)
pindex = MAXLIGHTSCALE-1;
if (dc->lightlist[i].extra_colormap)
+4 -1
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@@ -120,6 +120,10 @@ static void SCR_SetDrawFuncs(enum columncontext_e _columncontext)
colfuncs[COLDRAWFUNC_TWOSMULTIPATCHTRANS] = R_Draw2sMultiPatchTranslucentColumn;
}
// gotta keep a copy of those for R_DrawWallColumn.....
colfuncs[COLDRAWFUNC_TWOSMULTIPATCH_DIRECT] = R_Draw2sMultiPatchColumn;
colfuncs[COLDRAWFUNC_TWOSMULTIPATCHTRANS_DIRECT] = R_Draw2sMultiPatchTranslucentColumn;
colfuncs[COLDRAWFUNC_FOG] = R_DrawFogColumn;
R_SetColumnFunc(BASEDRAWFUNC);
@@ -154,7 +158,6 @@ void SCR_SetMode(void)
// effectively adding massive overhead due to excessive flushing, so we draw our masked thing directly to screen instead
void R_SetColumnContext(enum columncontext_e _columncontext)
{
columncontext = _columncontext;
SCR_SetDrawFuncs(_columncontext); // set our column drawers
}