fix another "0 as null pointer" case
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@@ -100,7 +100,7 @@ static UINT8 cheatf_devmode(void)
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if (menuactive && currentMenu != &MainDef)
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return 0; // Only on the main menu!
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S_StartSound(0, sfx_itemup);
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S_StartSound(NULL, sfx_itemup);
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// Just unlock all the things and turn on -debug and console devmode.
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G_SetGameModified(false, false); // might need to revist the latter later
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