OpenGL: prefer GL_RGBA for water screen copy

as per recommended https://wikis.khronos.org/opengl/Common_Mistakes
This commit is contained in:
alufolie91 committed 2026-10-01 19:30:35 +02:00
1 parent 938c95c80d
commit 3f68b0f8c1
1 file changed
+1 -1
+1 -1
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@@ -3428,7 +3428,7 @@ void GL_CopyMainFramebufferTexture(void)
{
pglGenTextures(1, &sceneTextures[SCENE_TEX]);
pglBindTexture(GL_TEXTURE_2D, sceneTextures[SCENE_TEX]);
pglTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, screen_width, screen_height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
pglTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, screen_width, screen_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
Clamp2D(GL_TEXTURE_WRAP_S);