Try to fix hangs caused by PT_CLIENTJOIN with a non-zero ack
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1 parent
9bc3acd17a
commit
0911ec79d1
1 file changed
+33
-16
+33
-16
@@ -363,7 +363,11 @@ static boolean Processackpak(void)
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{
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UINT8 ack = netbuffer->ack;
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getackpacket++;
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if (cmpack(ack, node->firstacktosend) <= 0)
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if (cmpack(ack, node->firstacktosend) <= 0
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// UGLY PROBABLY-BAD HACK: If we get PT_CLIENTJOIN, assume this is an in-order packet?
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&& netbuffer->packettype != PT_CLIENTJOIN
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)
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{
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DEBFILE(va("Discard(1) ack %d (duplicated)\n", ack));
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duppacket++;
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@@ -385,6 +389,11 @@ static boolean Processackpak(void)
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// Is a good packet so increment the acknowledge number,
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// Then search for a "hole" in the queue
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UINT8 nextfirstack = (UINT8)(node->firstacktosend + 1);
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// UGLY PROBABLY-BAD HACK: If we get PT_CLIENTJOIN, assume this is an in-order packet?
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if (netbuffer->packettype == PT_CLIENTJOIN)
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node->firstacktosend = (UINT8)((ack-1+MAXACKTOSEND) % MAXACKTOSEND);
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if (!nextfirstack)
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nextfirstack = 1;
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@@ -1190,6 +1199,29 @@ boolean HGetPacket(void)
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if (nodejustjoined)
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{
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// If a new node sends an unexpected packet, just ignore it
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if (server
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&& !(netbuffer->packettype == PT_ASKINFO
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|| netbuffer->packettype == PT_SERVERINFO
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|| netbuffer->packettype == PT_PLAYERINFO
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|| netbuffer->packettype == PT_REQUESTFILE
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|| netbuffer->packettype == PT_ASKINFOVIAMS
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|| netbuffer->packettype == PT_CLIENTJOIN))
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{
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DEBFILE(va("New node sent an unexpected %s packet\n", packettypename[netbuffer->packettype]));
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CONS_Alert(CONS_NOTICE, "New node sent an unexpected %s packet\n", packettypename[netbuffer->packettype]);
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Net_CloseConnection(doomcom->remotenode | FORCECLOSE);
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continue;
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}
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if (netbuffer->ack > 1 && !(server && netbuffer->packettype == PT_CLIENTJOIN))
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{
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DEBFILE("New node sent a packet with an out-of-sequence ack. Ghost connection? Ignoring...\n");
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CONS_Alert(CONS_NOTICE, "New node sent a packet with an out-of-sequence ack. Ghost connection? Ignoring...\n");
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Net_CloseConnection(doomcom->remotenode | FORCECLOSE);
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continue;
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}
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// Reinitialize vars for the new node just in case there's anything left over from other players.....
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InitNode(&nodes[doomcom->remotenode]);
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SV_AbortSendFiles(doomcom->remotenode);
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@@ -1222,21 +1254,6 @@ boolean HGetPacket(void)
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DebugPrintpacket("GET");
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#endif
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// If a new node sends an unexpected packet, just ignore it
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if (nodejustjoined && server
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&& !(netbuffer->packettype == PT_ASKINFO
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|| netbuffer->packettype == PT_SERVERINFO
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|| netbuffer->packettype == PT_PLAYERINFO
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|| netbuffer->packettype == PT_REQUESTFILE
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|| netbuffer->packettype == PT_ASKINFOVIAMS
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|| netbuffer->packettype == PT_CLIENTJOIN))
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{
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DEBFILE(va("New node sent an unexpected %s packet\n", packettypename[netbuffer->packettype]));
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//CONS_Alert(CONS_NOTICE, "New node sent an unexpected %s packet\n", packettypename[netbuffer->packettype]);
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Net_CloseConnection(doomcom->remotenode | FORCECLOSE);
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continue;
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}
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// Proceed the ack and ackreturn field
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if (!Processackpak())
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continue; // discarded (duplicated)
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