Files
Dashboard/Dashboard.OpenGL/GLBuffer.cs
T

99 lines
3.4 KiB
C#

using System.Runtime.CompilerServices;
using Dashboard.Drawing;
using OpenTK.Graphics.OpenGL;
namespace Dashboard.OpenGL
{
public class GLBuffer(GLDeviceContext dc, BufferAccessPattern pattern, int handle, long size, long offset) : IBuffer
{
// TODO: At the moment, this class does no pooling. Convert it to a pool for better API usage.
public BufferAccessPattern AccessPattern { get; } = pattern;
public long Size { get; private set; } = size;
public long Offset { get; private set; } = offset;
public int Handle { get; private set; }
public void Reallocate(long newSize)
{
GL.CreateBuffer(out int handle);
GL.BindBuffer(BufferTarget.ArrayBuffer, handle);
GL.BufferData(BufferTarget.ArrayBuffer, (nint)newSize, (nint)0, AccessPattern switch
{
BufferAccessPattern.Stream => BufferUsage.StreamDraw,
BufferAccessPattern.Static => BufferUsage.StaticDraw,
BufferAccessPattern.Download => BufferUsage.DynamicCopy,
BufferAccessPattern.Upload => BufferUsage.DynamicCopy,
_ => BufferUsage.DynamicDraw,
});
if (Handle != -1)
GL.DeleteBuffer(Handle);
Handle = handle;
Size = newSize;
Offset = 0;
}
public unsafe Span<T> Map<T>(long offset, int count = -1)
where T : unmanaged
{
ArgumentOutOfRangeException.ThrowIfNegative(offset);
if (count < 0)
count = (int)(Size / Unsafe.SizeOf<T>());
long absOffset = Offset + offset;
long absCount = count * Unsafe.SizeOf<T>();
ArgumentOutOfRangeException.ThrowIfGreaterThan(offset + absCount, Size);
GL.BindBuffer(BufferTarget.ArrayBuffer, Handle);
nint ptr = (nint)GL.MapBuffer(BufferTarget.ArrayBuffer, BufferAccess.ReadWrite);
return new Span<T>((T*)(ptr + absOffset), count);
}
public void Unmap()
{
GL.BindBuffer(BufferTarget.ArrayBuffer, Handle);
GL.UnmapBuffer(BufferTarget.ArrayBuffer);
}
public void Read<T>(long offset, Span<T> span) where T : unmanaged
{
long absCount = span.Length * Unsafe.SizeOf<T>();
ArgumentOutOfRangeException.ThrowIfGreaterThan(offset + absCount, Size);
GL.BindBuffer(BufferTarget.ArrayBuffer, Handle);
GL.GetBufferSubData(BufferTarget.ArrayBuffer, (nint)(Offset + offset), (nint)absCount, span);
}
public void Write<T>(long offset, ReadOnlySpan<T> span) where T : unmanaged
{
long absCount = span.Length * Unsafe.SizeOf<T>();
ArgumentOutOfRangeException.ThrowIfGreaterThan(offset + absCount, Size);
GL.BindBuffer(BufferTarget.ArrayBuffer, Handle);
GL.BufferSubData(BufferTarget.ArrayBuffer, (nint)(Offset + offset), (nint)absCount, span);
}
public void Dispose()
{
if (Handle == -1)
return;
dc.Collector.DeleteBufffer(Handle);
Handle = -1;
GC.SuppressFinalize(this);
}
public static GLBuffer Create(GLDeviceContext dc, BufferAccessPattern pattern, long size)
{
GLBuffer buffer = new GLBuffer(dc, pattern, -1, 0, 0);
buffer.Reallocate(size);
return buffer;
}
}
}