76 lines
2.0 KiB
C#
76 lines
2.0 KiB
C#
namespace Quik.OpenGL
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{
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public enum GLEnum : int
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{
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GL_OK = 0,
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GL_TRUE = 1,
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GL_FALSE = 0,
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GL_MAJOR_VERSION = 0x821B,
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GL_MINOR_VERSION = 0x821C,
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GL_VENDOR = 0x1F00,
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GL_RENDERER = 0x1F01,
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GL_VERSION = 0x1F02,
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GL_EXTENSIONS = 0x1F03,
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GL_MULTISAMPLE = 0x809D,
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GL_BLEND = 0x0BE2,
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GL_COLOR_BUFFER_BIT = 0x00004000,
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GL_SRC_ALPHA = 0x0302,
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GL_ONE_MINUS_SRC_ALPHA = 0x0303,
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GL_VERTEX_SHADER = 0x8B31,
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GL_FRAGMENT_SHADER = 0x8B30,
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GL_INFO_LOG_LENGTH = 0x8B84,
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GL_COMPILE_STATUS = 0x8B81,
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GL_LINK_STATUS = 0x8B82,
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GL_UNSIGNED_BYTE = 0x1401,
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GL_UNSIGNED_SHORT = 0x1403,
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GL_UNSIGNED_INT = 0x1405,
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GL_FLOAT = 0x1406,
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GL_RED = 0x1903,
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GL_ALPHA = 0x1906,
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GL_RGB = 0x1907,
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GL_RGBA = 0x1908,
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GL_ARRAY_BUFFER = 0x8892,
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GL_ELEMENT_ARRAY_BUFFER = 0x8893,
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GL_STREAM_DRAW = 0x88E0,
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GL_TEXTURE0 = 0x84C0,
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GL_TEXTURE1 = GL_TEXTURE0 + 1,
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GL_TEXTURE2 = GL_TEXTURE0 + 2,
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GL_TEXTURE3 = GL_TEXTURE0 + 3,
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GL_TEXTURE4 = GL_TEXTURE0 + 4,
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GL_TEXTURE5 = GL_TEXTURE0 + 5,
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GL_TEXTURE6 = GL_TEXTURE0 + 6,
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GL_TEXTURE_2D = 0x0DE1,
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GL_TEXTURE_2D_ARRAY = 0x8C1A,
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GL_UNPACK_ALIGNMENT = 0x0CF5,
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GL_TEXTURE_MAG_FILTER = 0x2800,
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GL_TEXTURE_MIN_FILTER = 0x2801,
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GL_NEAREST = 0x2600,
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GL_LINEAR = 0x2601,
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GL_NEAREST_MIPMAP_NEAREST = 0x2700,
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GL_LINEAR_MIPMAP_NEAREST = 0x2701,
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GL_NEAREST_MIPMAP_LINEAR = 0x2702,
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GL_LINEAR_MIPMAP_LINEAR = 0x2703,
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GL_TEXTURE_WRAP_S = 0x2802,
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GL_TEXTURE_WRAP_T = 0x2803,
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GL_CLAMP_TO_EDGE = 0x812F,
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GL_CLAMP_TO_BORDER = 0x812D,
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GL_MIRRORED_REPEAT = 0x8370,
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GL_MIRROR_CLAMP_TO_EDGE = 0x8743,
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GL_CLAMP = 0x2900,
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GL_REPEAT = 0x2901,
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GL_TRIANGLES = 0x0004,
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}
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} |