H. Utku Maden
a50650e54a
This removes the hard dependency on OpenTK for a core component of QUIK. Although not all environments are going to be using OpenGL, having it be independent from a vendor library would be more benefitial for more people. |
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GL.Buffer.cs | ||
GL.cs | ||
GL.Program.cs | ||
GL.Shader.cs | ||
GL.Texture.cs | ||
GL.Uniform.cs | ||
GL.VertexArray.cs | ||
GLEnum.cs |