Dashboard/Quik/OpenGL
H. Utku Maden a50650e54a Create custom OpenGL bindings.
This removes the hard dependency on OpenTK for a core component of QUIK.
Although not all environments are going to be using OpenGL, having it be
independent from a vendor library would be more benefitial for more
people.
2023-06-22 23:11:32 +03:00
..
GL.Buffer.cs Create custom OpenGL bindings. 2023-06-22 23:11:32 +03:00
GL.cs Create custom OpenGL bindings. 2023-06-22 23:11:32 +03:00
GL.Program.cs Create custom OpenGL bindings. 2023-06-22 23:11:32 +03:00
GL.Shader.cs Create custom OpenGL bindings. 2023-06-22 23:11:32 +03:00
GL.Texture.cs Create custom OpenGL bindings. 2023-06-22 23:11:32 +03:00
GL.Uniform.cs Create custom OpenGL bindings. 2023-06-22 23:11:32 +03:00
GL.VertexArray.cs Create custom OpenGL bindings. 2023-06-22 23:11:32 +03:00
GLEnum.cs Create custom OpenGL bindings. 2023-06-22 23:11:32 +03:00