54 lines
1.4 KiB
C#
54 lines
1.4 KiB
C#
namespace Quik.Media
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{
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/// <summary>
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/// Glyph properties with metrics based on FreeType glyph metrics.
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/// </summary>
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public struct QGlyphMetrics
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{
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/// <summary>
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/// The code point for the character.
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/// </summary>
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public int Rune { get; }
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// /// <summary>
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// /// Location of the glyph on the atlas.
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// /// </summary>
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// public QRectangle Location { get; }
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/// <summary>
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/// Size of the glyph in units.
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/// </summary>
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public QVec2 Size { get; }
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/// <summary>
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/// Bearing vector for horizontal layout.
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/// </summary>
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public QVec2 HorizontalBearing { get; }
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/// <summary>
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/// Bearing vector for vertical layout.
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/// </summary>
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public QVec2 VerticalBearing { get; }
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/// <summary>
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/// Advance vector for vertical and horizontal layouts.
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/// </summary>
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public QVec2 Advance { get; }
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public QGlyphMetrics(
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int character,
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// QRectangle location,
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QVec2 size,
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QVec2 horizontalBearing,
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QVec2 verticalBearing,
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QVec2 advance)
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{
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Rune = character;
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// Location = location;
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Size = size;
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HorizontalBearing = horizontalBearing;
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VerticalBearing = verticalBearing;
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Advance = advance;
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}
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}
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} |