19 lines
275 B
GLSL

#version 130
uniform mat4 transforms;
in vec3 aPos;
in vec2 aTexCoords;
in vec4 aColor;
out vec2 vTexCoords;
out vec4 vColor;
void main() {
vec4 position = vec4(aPos, 1.0) * transforms;
gl_Position = position;
vTexCoords = aTexCoords;
vColor = aColor;
}