19 lines
275 B
GLSL
19 lines
275 B
GLSL
#version 130
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uniform mat4 transforms;
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in vec3 aPos;
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in vec2 aTexCoords;
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in vec4 aColor;
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out vec2 vTexCoords;
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out vec4 vColor;
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void main() {
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vec4 position = vec4(aPos, 1.0) * transforms;
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gl_Position = position;
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vTexCoords = aTexCoords;
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vColor = aColor;
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}
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