94 lines
2.6 KiB
C#
94 lines
2.6 KiB
C#
using System.Drawing;
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using Dashboard.Pal;
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namespace Dashboard.Windowing
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{
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/// <summary>
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/// Base class of all Dashboard windows.
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/// </summary>
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public interface IWindow : IDisposable
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{
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/// <summary>
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/// The application for this window.
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/// </summary>
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Application Application { get; }
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/// <summary>
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/// Name of the window.
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/// </summary>
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string Title { get; set; }
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/// <summary>
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/// The size of the window that includes the window extents.
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/// </summary>
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SizeF OuterSize { get; set; }
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/// <summary>
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/// The size of the window that excludes the window extents.
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/// </summary>
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SizeF ClientSize { get; set; }
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IForm? Form { get; set; }
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public event EventHandler? EventRaised;
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/// <summary>
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/// Subscribe to events from this window.
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/// </summary>
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/// <param name="listener">The event listener instance.</param>
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/// <returns>An unsubscription token.</returns>
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public void SubcribeEvent(IEventListener listener);
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/// <summary>
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/// Unsubscribe from events in from this window.
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/// </summary>
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/// <param name="listener">The event listener to unsubscribe.</param>
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public void UnsubscribeEvent(IEventListener listener);
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}
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/// <summary>
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/// Base class for all Dashboard windows that are DPI-aware.
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/// </summary>
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public interface IDpiAwareWindow : IWindow
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{
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/// <summary>
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/// DPI of the window.
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/// </summary>
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float Dpi { get; }
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/// <summary>
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/// Scale of the window.
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/// </summary>
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float Scale { get; }
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}
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/// <summary>
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/// An object that represents a window in a virtual space, usually another window or a rendering system.
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/// </summary>
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public interface IVirtualWindow : IWindow, IEventListener
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{
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IWindowManager? WindowManager { get; set; }
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}
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/// <summary>
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/// An object that represents a native operating system window.
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/// </summary>
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public interface IPhysicalWindow : IWindow
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{
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/// <summary>
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/// The device context for this window.
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/// </summary>
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DeviceContext DeviceContext { get; }
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/// <summary>
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/// True if the window is double buffered.
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/// </summary>
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public bool DoubleBuffered { get; }
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/// <summary>
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/// The window manager for this physical window.
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/// </summary>
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public IWindowManager? WindowManager { get; set; }
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}
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}
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