Dashboard/Quik/QuikGeometry.cs

105 lines
2.2 KiB
C#

using System.Numerics;
namespace Quik
{
/// <summary>
/// A bezier curve segment.
/// </summary>
public struct QuikBezier
{
/// <summary>
/// Segment start point.
/// </summary>
public Vector2 Start;
/// <summary>
/// Start point control point.
/// </summary>
public Vector2 ControlA;
/// <summary>
/// End point control point.
/// </summary>
public Vector2 ControlB;
/// <summary>
/// Segment end point.
/// </summary>
public Vector2 End;
}
/// <summary>
/// A line segment.
/// </summary>
public struct QuikLine
{
/// <summary>
/// Start point.
/// </summary>
public Vector2 Start;
/// <summary>
/// End point.
/// </summary>
public Vector2 End;
}
/// <summary>
/// A rectangle.
/// </summary>
public struct QuikRectangle
{
/// <summary>
/// Rectangle minimum point.
/// </summary>
public Vector2 Min;
/// <summary>
/// Rectangle maximum point.
/// </summary>
public Vector2 Max;
}
/// <summary>
/// An ellipse.
/// </summary>
/// <remarks>It is undefined to have an ellipse with non-orthogonal axes.</remarks>
public struct QuikEllipse
{
/// <summary>
/// Ellipse center point.
/// </summary>
public Vector2 Center;
/// <summary>
/// First ellipse axis.
/// </summary>
public Vector2 AxisA;
/// <summary>
/// Second ellipse axis.
/// </summary>
public Vector2 AxisB;
}
/// <summary>
/// A triangle.
/// </summary>
public struct QuikTriangle
{
/// <summary>
/// First vertex.
/// </summary>
public Vector2 A;
/// <summary>
/// Second vertex.
/// </summary>
public Vector2 B;
/// <summary>
/// Third vertex.
/// </summary>
public Vector2 C;
}
}