228 lines
7.1 KiB
C#
228 lines
7.1 KiB
C#
using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using OpenTK.Graphics.OpenGL;
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using OpenTK.Mathematics;
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using Vector2 = System.Numerics.Vector2;
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using Vector3 = System.Numerics.Vector3;
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namespace Dashboard.Drawing.OpenGL
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{
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public class DrawCallRecorder : IGLDisposable, IInitializer
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{
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private int _vao = 0;
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private int _vbo = 0;
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private readonly List<DrawVertex> _vertices = new List<DrawVertex>();
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private readonly List<DrawCall> _calls = new List<DrawCall>();
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private int _start = 0;
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private int _count = 0;
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private int _primitives = 0;
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private Vector3 _charCoords;
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private int _cmdIndex;
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private int _texture0, _texture1, _texture2, _texture3;
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private TextureTarget _target0, _target1, _target2, _target3;
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private Matrix4 _transforms = Matrix4.Identity;
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public int CommandModulus = 64;
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public int CommandBuffer = 0;
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public int CommandSize = 64;
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private int CommandByteSize => CommandModulus * CommandSize;
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public int TransformsLocation { get; set; }
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public void Transforms(in Matrix4 transforms)
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{
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_transforms = transforms;
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}
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public void Begin(PrimitiveType type)
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{
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if (_primitives != 0)
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throw new InvalidOperationException("Attempt to begin new draw call before finishing previous one.");
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_primitives = (int)type;
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_start = _vertices.Count;
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_count = 0;
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}
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public void TexCoords2(Vector2 texCoords)
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{
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_charCoords = new Vector3(texCoords, 0);
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}
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public void CharCoords(Vector3 charCoords)
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{
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_charCoords = charCoords;
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}
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public void CommandIndex(int index)
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{
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_cmdIndex = index;
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}
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public void Vertex3(Vector3 vertex)
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{
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_vertices.Add(new DrawVertex()
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{
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Position = vertex,
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CharCoords = _charCoords,
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CmdIndex = _cmdIndex % CommandModulus,
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});
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_count++;
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}
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public void End()
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{
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if (_primitives == 0)
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throw new InvalidOperationException("Attempt to end draw call before starting one.");
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_calls.Add(
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new DrawCall()
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{
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Type = (PrimitiveType)_primitives,
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Start = _start,
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Count = _count,
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CmdIndex = _cmdIndex,
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Target0 = _target0,
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Target1 = _target1,
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Target2 = _target2,
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Target3 = _target3,
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Texture0 = _texture0,
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Texture1 = _texture1,
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Texture2 = _texture2,
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Texture3 = _texture3,
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Transforms = _transforms,
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});
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_primitives = 0;
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}
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public void BindTexture(TextureTarget target, int texture) => BindTexture(target, 0, texture);
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public void BindTexture(TextureTarget target, int unit, int texture)
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{
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switch (unit)
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{
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case 0:
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_texture0 = 0;
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_target0 = target;
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break;
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case 1:
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_texture1 = 0;
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_target1 = target;
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break;
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case 2:
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_texture2 = 0;
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_target2 = target;
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break;
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case 3:
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_texture3 = 0;
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_target3 = target;
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break;
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default:
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throw new ArgumentOutOfRangeException(nameof(unit), "I did not write support for more than 4 textures.");
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}
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}
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public void DrawArrays(PrimitiveType type, int first, int count)
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{
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throw new NotImplementedException();
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}
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public void Execute()
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{
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GL.BindVertexArray(_vao);
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GL.BindBuffer(BufferTarget.ArrayBuffer, _vbo);
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ReadOnlySpan<DrawVertex> vertices = CollectionsMarshal.AsSpan(_vertices);
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GL.BufferData(BufferTarget.ArrayBuffer, _vertices.Count * Unsafe.SizeOf<DrawVertex>(), vertices, BufferUsage.DynamicDraw);
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foreach (DrawCall call in _calls)
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{
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GL.BindBufferRange(BufferTarget.UniformBuffer, 0, CommandBuffer, call.CmdIndex / CommandModulus * CommandByteSize, CommandByteSize);
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GL.ActiveTexture(TextureUnit.Texture0);
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GL.BindTexture(call.Target0, call.Texture0);
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GL.ActiveTexture(TextureUnit.Texture1);
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GL.BindTexture(call.Target1, call.Texture1);
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GL.ActiveTexture(TextureUnit.Texture2);
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GL.BindTexture(call.Target2, call.Texture2);
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GL.ActiveTexture(TextureUnit.Texture3);
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GL.BindTexture(call.Target3, call.Texture3);
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Matrix4 transforms = call.Transforms;
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GL.UniformMatrix4f(TransformsLocation, 1, true, ref transforms);
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GL.DrawArrays(call.Type, call.Start, call.Count);
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}
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}
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public void Clear()
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{
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_vertices.Clear();
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_calls.Clear();
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}
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public void Dispose()
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{
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throw new NotImplementedException();
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}
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public void Dispose(bool safeExit)
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{
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throw new NotImplementedException();
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}
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public bool IsInitialized { get; private set; }
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public void Initialize()
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{
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if (IsInitialized)
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return;
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IsInitialized = true;
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_vao = GL.CreateVertexArray();
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_vbo = GL.CreateBuffer();
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GL.BindVertexArray(_vao);
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GL.BindBuffer(BufferTarget.ArrayBuffer, _vbo);
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GL.VertexAttribPointer(0, 3, VertexAttribPointerType.Float, false, 32, 0);
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GL.VertexAttribPointer(1, 3, VertexAttribPointerType.Float, false, 32, 16);
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GL.VertexAttribIPointer(2, 1, VertexAttribIType.Int, 32, 28);
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GL.EnableVertexAttribArray(0);
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GL.EnableVertexAttribArray(1);
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GL.EnableVertexAttribArray(2);
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}
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private struct DrawCall
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{
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public PrimitiveType Type;
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public int Start;
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public int Count;
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public int CmdIndex;
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public int Texture0;
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public int Texture1;
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public int Texture2;
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public int Texture3;
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public TextureTarget Target0;
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public TextureTarget Target1;
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public TextureTarget Target2;
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public TextureTarget Target3;
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public Matrix4 Transforms;
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}
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[StructLayout(LayoutKind.Explicit, Size = 32)]
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private struct DrawVertex
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{
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[FieldOffset(0)]
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public Vector3 Position;
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[FieldOffset(16)]
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public Vector3 CharCoords;
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[FieldOffset(28)]
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public int CmdIndex;
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}
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}
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}
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