50 lines
1.7 KiB
C#
50 lines
1.7 KiB
C#
using System;
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namespace Quik
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{
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/// <summary>
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/// Interface for texture instances.
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/// </summary>
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public interface IQuikTexture : IEquatable<IQuikTexture>, IDisposable
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{
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/// <summary>
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/// Width of the texture.
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/// </summary>
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int Width { get; }
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/// <summary>
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/// Height of the texture.
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/// </summary>
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int Height { get; }
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/// <summary>
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/// True if the texture can have mipmaps.
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/// </summary>
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bool Mipmaps { get; }
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/// <summary>
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/// Upload texture data.
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/// </summary>
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/// <param name="data">Pointer to data.</param>
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/// <param name="format">Color format of the data.</param>
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/// <param name="size">Size of the texture data.</param>
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/// <param name="level">Mip level.</param>
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/// <param name="alignment">Pixel alignment. Expected to be 1, 2, 4, or 8.</param>
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void Image(IntPtr data, QuikImageFormat format, QuikVec2 size, int level, int alignment = 4);
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/// <summary>
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/// Upload texture data.
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/// </summary>
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/// <param name="data">Pointer to data.</param>
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/// <param name="format">Color format for the data.</param>
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/// <param name="location">Location of the data in the texture.</param>
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/// <param name="level">Mip level.</param>
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/// <param name="alignment">Pixel alignment. Expected to be 1, 2, 4, or 8.</param>
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void SubImage(IntPtr data, QuikImageFormat format, QuikRectangle location, int level, int alignment = 4);
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/// <summary>
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/// Generate the mip maps for the texture.
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/// </summary>
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void GenerateMipMaps();
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}
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} |