Dashboard/Dashboard.BlurgText/DashboardBlurg.cs

63 lines
1.7 KiB
C#

using BlurgText;
using Dashboard.Media;
using Dashboard.Media.Color;
namespace Dashboard.BlurgText
{
public class DashboardBlurg : IDisposable
{
private readonly List<QImageBuffer> images = new List<QImageBuffer>();
public Blurg Blurg { get; }
public IReadOnlyList<QImageBuffer> Images => images.AsReadOnly();
public DashboardBlurg()
{
Blurg = new Blurg(TextureAllocationCallback, TextureUpdateCallback);
}
private nint TextureAllocationCallback(int width, int height)
{
QImageBuffer image = new QImageBuffer(QImageFormat.RgbaU8, width, height);
images.Add(image);
return images.Count - 1;
}
private void TextureUpdateCallback(nint userData, nint buffer, int x, int y, int width, int height)
{
if (width == 0 || height == 0)
return;
QImageLock src = new QImageLock(QImageFormat.RgbaU8, width, height, 1, buffer);
QImageBuffer image = images[(int)userData];
image.LockBits2d(out QImageLock dest, QImageLockOptions.Default);
src.CopyTo(dest, x, y);
image.UnlockBits();
}
private bool _isDisposed = false;
private void Dispose(bool disposing)
{
if (_isDisposed) return;
if (disposing)
{
Blurg.Dispose();
foreach (QImageBuffer image in images)
{
image.Dispose();
}
images.Clear();
}
_isDisposed = true;
}
public void Dispose() => Dispose(true);
}
}