Dashboard/Quik/PAL/QuikPort.cs

93 lines
2.2 KiB
C#

using Quik.CommandMachine;
using Quik.Controls;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Quik.PAL
{
/// <summary>
/// An abstraction layer over the UI input and output.
/// </summary>
public class QuikPort
{
private readonly IQuikPortHandle handle;
private readonly IQuikPlatform platform;
public string Title
{
get => platform.PortGetTitle(handle);
set => platform.PortSetTitle(handle, value);
}
public QVec2 Size
{
get => platform.PortGetSize(handle);
set => platform.PortSetSize(handle, value);
}
public QVec2 Position
{
get => platform.PortGetPosition(handle);
set => platform.PortSetPosition(handle, value);
}
public UIBase UIElement { get; set; }
public bool IsValid => platform.PortIsValid(handle);
public event EventHandler EventRaised
{
add
{
platform.PortSubscribeEvent(handle, value);
}
remove
{
platform.PortUnsubscribeEvent(handle, value);
}
}
public QuikPort(IQuikPlatform platform)
{
this.platform = platform;
handle = platform.CreatePort();
}
bool isDisposed = false;
public void Dispose()
{
if (isDisposed) return;
platform.DestroyPort(handle);
isDisposed = true;
}
public void Focus()
{
platform.PortFocus(handle);
}
public void Paint(CommandList list = null)
{
if (UIElement == null)
return;
if(list == null)
list = new CommandList();
list.Clear();
UIElement.Bounds = new QRectangle(Size, new QVec2(0,0));
UIElement.Paint(list);
platform.PortPaint(handle, list);
}
public void Show(bool shown = true)
{
platform.PortShow(handle, shown);
}
}
}