Dashboard/Dashboard.Drawing.OpenGL
2025-01-25 12:34:37 +03:00
..
Executors Create the first immediate mode UI base. 2025-01-25 12:34:37 +03:00
Text Create the first immediate mode UI base. 2025-01-25 12:34:37 +03:00
CommandInfo.cs Implement basic commands. 2025-01-18 23:30:56 +03:00
ContextCollector.cs Begin implementing the GL engine. 2025-01-14 20:34:47 +03:00
ContextExecutor.cs Add initial version of text rendering. 2025-01-22 22:42:43 +03:00
ContextResourcePool.cs Work on resource classes and generic interfaces. 2025-01-18 20:43:42 +03:00
Dashboard.Drawing.OpenGL.csproj Add initial version of text rendering. 2025-01-22 22:42:43 +03:00
DrawCallRecorder.cs Add new draw call recorder class. 2025-01-20 23:14:30 +03:00
GLEngine.cs Patch in BlurgText upstream as well. 2025-01-23 22:00:58 +03:00
GradientUniformBuffer.cs Work on resource classes and generic interfaces. 2025-01-18 20:43:42 +03:00
IArc.cs Begin implementing the GL engine. 2025-01-14 20:34:47 +03:00
IGLContext.cs Add IDpiAwareGLContext. 2025-01-19 16:48:15 +03:00
IGLDisposable.cs Begin implementing the GL engine. 2025-01-14 20:34:47 +03:00
IInitializer.cs Work on resource classes and generic interfaces. 2025-01-18 20:43:42 +03:00
IResourceManager.cs Work on resource classes and generic interfaces. 2025-01-18 20:43:42 +03:00
MappableBuffer.cs Work on resource classes and generic interfaces. 2025-01-18 20:43:42 +03:00
ShaderUtil.cs Implement basic commands. 2025-01-18 23:30:56 +03:00
TransformStack.cs Begin implementing the GL engine. 2025-01-14 20:34:47 +03:00