128 lines
5.4 KiB
C#
128 lines
5.4 KiB
C#
using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace Quik.OpenGL
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{
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public delegate IntPtr GetProcAddressProc(string procName);
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public unsafe static partial class GL
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{
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private delegate void GenObjectsProc(int count, int *ids);
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private delegate void BindObjectProc(int id);
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private delegate void BindSlottedProc(GLEnum target, int id);
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private delegate void GLEnum1Proc(GLEnum x);
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private delegate void GLEnum2Proc(GLEnum x, GLEnum y);
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private delegate void GLI4Proc(int x, int y, int z, int w);
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private delegate void GLF4Proc(float x, float y, float z, float w);
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private delegate void DrawElementsProc(GLEnum primitive, int size, GLEnum type, void *offset);
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private delegate void DrawArraysProc(GLEnum primitive, int first, int offset);
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private delegate void GetIntegervProc(GLEnum pname, int *data);
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private delegate void GetFloatvProc(GLEnum pname, float *data);
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private delegate byte* GetStringProc(GLEnum pname);
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private const short AggressiveInlining = (short)MethodImplOptions.AggressiveInlining;
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private static GetProcAddressProc? _getProcAddress;
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private static GLEnum1Proc? _enable;
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private static GLEnum1Proc? _disable;
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private static GLEnum2Proc? _blendFunc;
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private static GLEnum1Proc? _depthFunc;
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private static GLEnum1Proc? _clear;
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private static GLI4Proc? _viewport;
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private static GLI4Proc? _scissor;
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private static GLF4Proc? _clearColor;
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private static DrawElementsProc? _drawElements;
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private static DrawArraysProc? _drawArrays;
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private static GetIntegervProc? _getIntegerv;
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private static GetFloatvProc? _getFloatv;
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private static GetStringProc? _getString;
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private static T GetProcAddress<T>(string procName)
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where T : Delegate
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{
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IntPtr funcptr = _getProcAddress!(procName);
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return Marshal.GetDelegateForFunctionPointer<T>(funcptr);
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}
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public static void LoadBindings(GetProcAddressProc getProcAddress)
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{
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_getProcAddress = getProcAddress;
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_enable = GetProcAddress<GLEnum1Proc>("glEnable");
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_disable = GetProcAddress<GLEnum1Proc>("glDisable");
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_blendFunc = GetProcAddress<GLEnum2Proc>("glBlendFunc");
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_depthFunc = GetProcAddress<GLEnum1Proc>("glDepthFunc");
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_clear = GetProcAddress<GLEnum1Proc>("glClear");
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_viewport = GetProcAddress<GLI4Proc>("glViewport");
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_scissor = GetProcAddress<GLI4Proc>("glScissor");
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_clearColor = GetProcAddress<GLF4Proc>("glClearColor");
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_drawElements = GetProcAddress<DrawElementsProc>("glDrawElements");
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_drawArrays = GetProcAddress<DrawArraysProc>("glDrawArrays");
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_getIntegerv = GetProcAddress<GetIntegervProc>("glGetIntegerv");
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_getFloatv = GetProcAddress<GetFloatvProc>("glGetFloatv");
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_getString = GetProcAddress<GetStringProc>("glGetString");
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LoadBuffer();
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LoadProgram();
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LoadShader();
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LoadTexture();
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LoadUniform();
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LoadVertexArrays();
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}
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[MethodImpl(AggressiveInlining)]
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public static void Enable(GLEnum cap) => _enable!(cap);
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[MethodImpl(AggressiveInlining)]
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public static void Disable(GLEnum cap) => _disable!(cap);
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[MethodImpl(AggressiveInlining)]
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public static void BlendFunc(GLEnum src, GLEnum dst) => _blendFunc!(src, dst);
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[MethodImpl(AggressiveInlining)]
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public static void DepthFunc(GLEnum func) => _depthFunc!(func);
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[MethodImpl(AggressiveInlining)]
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public static void Clear(GLEnum buffer_bits) => _clear!(buffer_bits);
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[MethodImpl(AggressiveInlining)]
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public static void Viewport(int x, int y, int w, int h) => _viewport!(x, y, w, h);
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[MethodImpl(AggressiveInlining)]
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public static void Scissor(int x, int y, int w, int h) => _scissor!(x, y, w, h);
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[MethodImpl(AggressiveInlining)]
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public static void ClearColor(float r, float g, float b, float a) => _clearColor!(r, g, b, a);
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[MethodImpl(AggressiveInlining)]
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public static void DrawElements(GLEnum primitive, int count, GLEnum type, int offset) => _drawElements!(primitive, count, type, (void*)offset);
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[MethodImpl(AggressiveInlining)]
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public static void DrawArrays(GLEnum primitive, int offset, int count) => _drawArrays!(primitive, offset, count);
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[MethodImpl(AggressiveInlining)]
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public static void Get(GLEnum pname, out int value)
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{
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value = default;
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fixed(int* ptr = &value)
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{
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_getIntegerv!(pname, ptr);
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}
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}
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[MethodImpl(AggressiveInlining)]
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public static void Get(GLEnum pname, out float value)
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{
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value = default;
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fixed (float* ptr = &value)
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{
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_getFloatv!(pname, ptr);
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}
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}
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[MethodImpl(AggressiveInlining)]
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public static string GetString(GLEnum pname)
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{
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int length;
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byte* str = _getString!(pname);
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for (length = 0; str[length] == 0 || length < 256; length++);
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return System.Text.Encoding.UTF8.GetString(str, length);
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}
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}
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} |