Texture 3d entry points and enums.
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@ -9,7 +9,9 @@ namespace Quik.OpenGL
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private delegate void PixelStoreiProc(GLEnum pname, int param);
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private delegate void PixelStorefProc(GLEnum pname, float param);
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private delegate void TexImage2DProc(GLEnum target, int level, GLEnum internalFormat, int width, int height, int border, GLEnum format, GLEnum pixelType, void *data);
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private delegate void TexImage3DProc(GLEnum target, int level, GLEnum internalFormat, int width, int height, int depth, int border, GLEnum format, GLEnum pixelType, void* data);
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private delegate void TexSubImage2DProc(GLEnum target, int level, int x, int y, int width, int height, GLEnum format, GLEnum pixelType, void *data);
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private delegate void TexSubImage3DProc(GLEnum target, int level, int x, int y, int z, int width, int height, int depth, int border, GLEnum format, GLEnum pixelType, void* data);
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private delegate void TexParameteriProc(GLEnum target, GLEnum pname, int value);
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private delegate void TexParameterfProc(GLEnum target, GLEnum pname, float value);
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private delegate void TexParameterivProc(GLEnum target, GLEnum pname, int* value);
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@ -23,7 +25,9 @@ namespace Quik.OpenGL
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private static PixelStoreiProc _pixelStorei;
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private static PixelStorefProc _pixelStoref;
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private static TexImage2DProc _texImage2D;
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private static TexImage3DProc _texImage3D;
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private static TexSubImage2DProc _texSubImage2D;
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private static TexSubImage3DProc _texSubImage3D;
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private static TexParameteriProc _texParameteri;
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private static TexParameterfProc _texParameterf;
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private static TexParameterivProc _texParameteriv;
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@ -39,7 +43,9 @@ namespace Quik.OpenGL
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_pixelStorei = GetProcAddress<PixelStoreiProc>("glPixelStorei");
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_pixelStoref = GetProcAddress<PixelStorefProc>("glPixelStoref");
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_texImage2D = GetProcAddress<TexImage2DProc>("glTexImage2D");
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_texImage3D = GetProcAddress<TexImage3DProc>("glTexImage3D");
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_texSubImage2D = GetProcAddress<TexSubImage2DProc>("glTexSubImage2D");
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_texSubImage3D = GetProcAddress<TexSubImage3DProc>("glTexSubImage3D");
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_texParameteri = GetProcAddress<TexParameteriProc>("glTexParameteri");
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_texParameterf = GetProcAddress<TexParameterfProc>("glTexParameterf");
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_texParameteriv = GetProcAddress<TexParameterivProc>("glTexParameteriv");
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@ -92,7 +98,7 @@ namespace Quik.OpenGL
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_texImage2D(target, level, internalFormat, width, height, border, format, pixelType, (void*)data);
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[MethodImpl(AggressiveInlining)]
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public static void TexImage2d<T>(GLEnum target, int level, GLEnum internalFormat, int width, int height, int border, GLEnum format, GLEnum pixelType, in T data) where T : unmanaged
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public static void TexImage2D<T>(GLEnum target, int level, GLEnum internalFormat, int width, int height, int border, GLEnum format, GLEnum pixelType, in T data) where T : unmanaged
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{
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fixed(T *ptr = &data)
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_texImage2D(target, level, internalFormat, width, height, border, format, pixelType, ptr);
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@ -100,7 +106,24 @@ namespace Quik.OpenGL
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[MethodImpl(AggressiveInlining)]
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public static void TexImage2D<T>(GLEnum target, int level, GLEnum internalFormat, int width, int height, int border, GLEnum format, GLEnum pixelType, T[] data) where T : unmanaged =>
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TexImage2d<T>(target, level, internalFormat, width, height, border, format, pixelType, in data[0]);
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TexImage2D(target, level, internalFormat, width, height, border, format, pixelType, in data[0]);
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[MethodImpl(AggressiveInlining)]
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public static void TexImage3D(GLEnum target, int level, GLEnum internalFormat, int width, int height, int depth, int border, GLEnum format, GLEnum pixelType, void* data) =>
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_texImage3D(target, level, internalFormat, width, height, depth, border, format, pixelType, data);
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[MethodImpl(AggressiveInlining)]
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public static void TexImage3D<T>(GLEnum target, int level, GLEnum internalFormat, int width, int height, int depth, int border, GLEnum format, GLEnum pixelType, in T data)
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where T : unmanaged
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{
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fixed (T* ptr = &data)
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_texImage3D(target, level, internalFormat, width, height, depth, border, format, pixelType, ptr);
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}
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[MethodImpl(AggressiveInlining)]
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public static void TexImage3D<T>(GLEnum target, int level, GLEnum internalFormat, int width, int height, int depth, int border, GLEnum format, GLEnum pixelType, T[] data)
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where T : unmanaged =>
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TexImage3D(target, level, internalFormat, width, height, depth, border, format, pixelType, in data[0]);
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[MethodImpl(AggressiveInlining)]
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public static void TexSubImage2D(GLEnum target, int level, int x, int y, int width, int height, GLEnum format, GLEnum pixelType, IntPtr data) =>
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@ -117,6 +140,23 @@ namespace Quik.OpenGL
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public static void TexSubImage2D<T>(GLEnum target, int level, int x, int y, int width, int height, GLEnum format, GLEnum pixelType, T[] data) where T : unmanaged =>
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TexSubImage2d<T>(target, level, x, y, width, height, format, pixelType, in data[0]);
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[MethodImpl(AggressiveInlining)]
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public static void TexSubImage3D(GLEnum target, int level, int x, int y, int z, int width, int height, int depth, int border, GLEnum format, GLEnum pixelType, void* data) =>
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_texSubImage3D(target, level, x, y, z, width, height, depth, border, format, pixelType, data);
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[MethodImpl(AggressiveInlining)]
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public static void TexSubImage3D<T>(GLEnum target, int level, int x, int y, int z, int width, int height, int depth, int border, GLEnum format, GLEnum pixelType, in T data)
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where T : unmanaged
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{
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fixed (T* ptr = &data)
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_texSubImage3D(target, level, x, y, z, width, height, depth, border, format, pixelType, ptr);
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}
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[MethodImpl(AggressiveInlining)]
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public static void TexSubImage3D<T>(GLEnum target, int level, int x, int y, int z, int width, int height, int depth, int border, GLEnum format, GLEnum pixelType, T[] data)
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where T : unmanaged =>
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TexSubImage3D(target, level, x, y, z, width, height, depth, border, format, pixelType, in data[0]);
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[MethodImpl(AggressiveInlining)]
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public static void TexParameter(GLEnum target, GLEnum pname, int value) => _texParameteri(target, pname, value);
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[MethodImpl(AggressiveInlining)]
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@ -50,6 +50,7 @@ namespace Quik.OpenGL
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GL_TEXTURE6 = GL_TEXTURE0 + 6,
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GL_TEXTURE_2D = 0x0DE1,
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GL_TEXTURE_2D_ARRAY = 0x8C1A,
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GL_UNPACK_ALIGNMENT = 0x0CF5,
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GL_TEXTURE_MAG_FILTER = 0x2800,
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