Add initial version of text rendering.
This commit is contained in:
parent
afa6ed4f4c
commit
b1aadae0f2
@ -51,6 +51,7 @@ namespace Dashboard.Drawing.OpenGL
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ResourcePool.IncrementReference();
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AddExecutor(new BaseCommandExecutor());
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AddExecutor(new TextCommandExecutor());
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}
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~ContextExecutor()
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@ -8,6 +8,7 @@
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="BlurgText" Version="0.1.0-nightly-19" />
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<PackageReference Include="OpenTK.Graphics" Version="5.0.0-pre.13" />
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</ItemGroup>
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@ -18,6 +19,8 @@
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<ItemGroup>
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<EmbeddedResource Include="Executors\simple.frag" />
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<EmbeddedResource Include="Executors\simple.vert" />
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<EmbeddedResource Include="Executors\text.vert" />
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<EmbeddedResource Include="Executors\text.frag" />
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</ItemGroup>
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</Project>
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243
Dashboard.Drawing.OpenGL/Executors/TextCommandExecutor.cs
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243
Dashboard.Drawing.OpenGL/Executors/TextCommandExecutor.cs
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@ -0,0 +1,243 @@
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using System.Reflection;
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using System.Runtime.InteropServices;
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using BlurgText;
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using Dashboard.Drawing.OpenGL.Text;
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using OpenTK.Graphics.OpenGL;
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using OpenTK.Mathematics;
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namespace Dashboard.Drawing.OpenGL.Executors
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{
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public class TextCommandExecutor : ICommandExecutor, IInitializer
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{
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public IEnumerable<string> Extensions { get; } = new[] { "DB_Text" };
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public IContextExecutor Executor { get; private set; }
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private BlurgEngine Engine => Executor.ResourcePool.GetResourceManager<BlurgEngine>();
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public bool IsInitialized { get; private set; }
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private DrawCallRecorder _recorder;
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private int _program = 0;
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private int _transformsLocation = -1;
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private int _atlasLocation = -1;
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private int _borderWidthLocation = -1;
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private int _borderColorLocation = -1;
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private int _fillColorLocation = -1;
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public TextCommandExecutor()
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{
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Executor = null!;
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_recorder = new DrawCallRecorder(this);
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}
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public void Initialize()
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{
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if (IsInitialized)
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return;
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IsInitialized = true;
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Assembly self = typeof(TextCommandExecutor).Assembly;
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using Stream vsource = self.GetManifestResourceStream("Dashboard.Drawing.OpenGL.Executors.text.vert")!;
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using Stream fsource = self.GetManifestResourceStream("Dashboard.Drawing.OpenGL.Executors.text.frag")!;
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int vs = ShaderUtil.CompileShader(ShaderType.VertexShader, vsource);
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int fs = ShaderUtil.CompileShader(ShaderType.FragmentShader, fsource);
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_program = ShaderUtil.LinkProgram(vs, fs, new []
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{
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"a_v3Position",
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"a_v2TexCoords",
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});
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GL.DeleteShader(vs);
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GL.DeleteShader(fs);
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_transformsLocation = GL.GetUniformLocation(_program, "m4Transforms");
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_atlasLocation = GL.GetUniformLocation(_program, "txAtlas");
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_borderWidthLocation = GL.GetUniformLocation(_program, "fBorderWidth");
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_borderColorLocation = GL.GetUniformLocation(_program, "v4BorderColor");
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_fillColorLocation = GL.GetUniformLocation(_program, "v4FillColor");
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_recorder.Initialize();
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}
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public void SetContextExecutor(IContextExecutor executor)
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{
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Executor = executor;
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}
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public void BeginFrame()
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{
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}
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public void BeginDraw()
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{
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_recorder.Clear();
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}
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public void EndDraw()
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{
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GL.UseProgram(_program);
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GL.Enable(EnableCap.Blend);
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GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);
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_recorder.Execute();
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GL.Disable(EnableCap.Blend);
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}
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public void EndFrame()
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{
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}
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public void ProcessCommand(ICommandFrame frame)
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{
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switch (frame.Command.Name)
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{
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case "Text":
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DrawText(frame);
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break;
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}
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}
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private void DrawText(ICommandFrame frame)
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{
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TextCommandArgs args = frame.GetParameter<TextCommandArgs>();
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DbBlurgFont font = (DbBlurgFont)args.Font;
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BlurgColor color;
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switch (args.TextBrush)
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{
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case SolidBrush solid:
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color = new BlurgColor()
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{
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R = solid.Color.R,
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G = solid.Color.G,
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B = solid.Color.B,
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A = solid.Color.A,
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};
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break;
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default:
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color = new BlurgColor() { R = 255, G = 0, B = 255, A = 255 };
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break;
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}
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BlurgResult? result = Engine.Blurg.BuildString(font.Font, font.Size, color, args.Text);
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if (result == null)
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return;
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Vector3 position = new Vector3(args.Position.X, args.Position.Y, args.Position.Z);
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ExecuteBlurgResult(result, position);
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result.Dispose();
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}
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private void ExecuteBlurgResult(BlurgResult result, Vector3 position)
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{
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Matrix4 transforms = Executor.TransformStack.Top;
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for (int i = 0; i < result.Count; i++)
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{
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BlurgRect rect = result[i];
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int texture = (int)rect.UserData;
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Vector4 color = new Vector4(rect.Color.R / 255f, rect.Color.G / 255f, rect.Color.B / 255f,
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rect.Color.A / 255f);
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if (i == 0)
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{
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_recorder.Begin(PrimitiveType.Triangles, new Call()
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{
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Texture = texture,
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FillColor = color,
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Transforms = transforms,
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});
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}
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else if (
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_recorder.CurrentCall.Texture != texture ||
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_recorder.CurrentCall.FillColor != color)
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{
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_recorder.End();
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Call call = new Call()
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{
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Texture = texture,
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FillColor = color,
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Transforms = transforms,
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};
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_recorder.Begin(PrimitiveType.Triangles, call);
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}
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Vector3 p00 = new Vector3(rect.X, rect.Y, 0) + position;
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Vector3 p10 = p00 + new Vector3(rect.Width, 0, 0);
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Vector3 p11 = p00 + new Vector3(rect.Width, rect.Height, 0);
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Vector3 p01 = p00 + new Vector3(0, rect.Height, 0);
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Vector2 uv00 = new Vector2(rect.U0, rect.V0);
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Vector2 uv10 = new Vector2(rect.U1, rect.V0);
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Vector2 uv11 = new Vector2(rect.U1, rect.V1);
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Vector2 uv01 = new Vector2(rect.U0, rect.V1);
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_recorder.Vertex(p00, uv00);
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_recorder.Vertex(p10, uv10);
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_recorder.Vertex(p11, uv11);
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_recorder.Vertex(p00, uv00);
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_recorder.Vertex(p11, uv11);
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_recorder.Vertex(p01, uv01);
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}
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_recorder.End();
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}
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private struct Call
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{
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public Matrix4 Transforms = Matrix4.Identity;
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public int Texture = 0;
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public float BorderWidth = 0f;
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public Vector4 FillColor = Vector4.One;
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public Vector4 BorderColor = new Vector4(0,0,0,1);
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public Call()
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{
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}
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}
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[StructLayout(LayoutKind.Explicit, Size = 8 * sizeof(float))]
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private struct Vertex
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{
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[FieldOffset(0)]
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public Vector3 Position;
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[FieldOffset(4 * sizeof(float))]
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public Vector2 TexCoords;
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}
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private class DrawCallRecorder : DrawCallRecorder<Call, Vertex>
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{
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private TextCommandExecutor Executor { get; }
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public DrawCallRecorder(TextCommandExecutor executor)
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{
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Executor = executor;
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}
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public void Vertex(Vector3 position, Vector2 texCoords)
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{
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Vertex(new Vertex(){Position = position, TexCoords = texCoords});
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}
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protected override void PrepareCall(in Call call)
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{
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Matrix4 transforms = call.Transforms;
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GL.UniformMatrix4f(Executor._transformsLocation, 1, true, ref transforms);
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GL.Uniform1f(Executor._borderWidthLocation, call.BorderWidth);
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GL.Uniform4f(Executor._borderColorLocation, 1, in call.BorderColor);
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GL.Uniform4f(Executor._fillColorLocation, 1, in call.FillColor);
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GL.Uniform1i(Executor._atlasLocation, 0);
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GL.ActiveTexture(TextureUnit.Texture0);
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GL.BindTexture(TextureTarget.Texture2d, call.Texture);
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}
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protected override void SetVertexFormat()
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{
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GL.VertexAttribPointer(0, 3, VertexAttribPointerType.Float, false, VertexSize, 0);
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GL.VertexAttribPointer(1, 2, VertexAttribPointerType.Float, false, VertexSize, 4*sizeof(float));
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GL.EnableVertexAttribArray(0);
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GL.EnableVertexAttribArray(1);
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}
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}
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}
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}
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21
Dashboard.Drawing.OpenGL/Executors/text.frag
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Dashboard.Drawing.OpenGL/Executors/text.frag
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#version 140
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in vec3 v_v3Position;
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in vec2 v_v2TexCoords;
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out vec4 f_Color;
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uniform sampler2D txAtlas;
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uniform float fBorderWidth;
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uniform vec4 v4BorderColor;
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uniform vec4 v4FillColor;
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void main() {
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// For now just honor the fill color
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vec4 color = texture(txAtlas, v_v2TexCoords) * v4FillColor;
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if (color.a <= 0.1)
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discard;
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f_Color = color;
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}
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18
Dashboard.Drawing.OpenGL/Executors/text.vert
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18
Dashboard.Drawing.OpenGL/Executors/text.vert
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#version 140
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in vec3 a_v3Position;
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in vec2 a_v2TexCoords;
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out vec3 v_v3Position;
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out vec2 v_v2TexCoords;
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uniform mat4 m4Transforms;
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void main(void)
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{
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vec4 position = vec4(a_v3Position, 1) * m4Transforms;
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gl_Position = position;
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v_v3Position = position.xyz/position.w;
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v_v2TexCoords = a_v2TexCoords;
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}
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126
Dashboard.Drawing.OpenGL/Text/BlurgEngine.cs
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126
Dashboard.Drawing.OpenGL/Text/BlurgEngine.cs
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using BlurgText;
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using OpenTK.Graphics.OpenGL;
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using OPENGL = OpenTK.Graphics.OpenGL;
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namespace Dashboard.Drawing.OpenGL.Text
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{
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public class BlurgEngine : IResourceManager, IGLDisposable
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{
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public string Name { get; } = "BlurgEngine";
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public Blurg Blurg { get; }
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public bool SystemFontsEnabled { get; }
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private readonly List<int> _textures = new List<int>();
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public BlurgEngine()
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{
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Blurg = new Blurg(AllocateTexture, UpdateTexture);
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SystemFontsEnabled = Blurg.EnableSystemFonts();
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}
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~BlurgEngine()
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{
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Dispose(false, true);
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}
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public DbBlurgFont AddFont(string path)
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{
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BlurgFont? font = Blurg.AddFontFile(path) ?? throw new Exception("Failed to load the font file.");
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return new DbBlurgFont(font, 12f);
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}
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public DbBlurgFont AddFont(Stream stream)
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{
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string path;
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Stream dest;
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for (int i = 0;; i++)
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{
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path = Path.GetTempFileName();
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try
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{
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dest = File.Open(path, FileMode.CreateNew, FileAccess.Write, FileShare.None);
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}
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catch (IOException ex)
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{
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if (i < 3)
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continue;
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else
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throw new Exception("Could not open a temporary file for writing the font.", ex);
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}
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break;
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}
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stream.CopyTo(dest);
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dest.Dispose();
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DbBlurgFont? font = AddFont(path);
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File.Delete(path);
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return font;
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}
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public DbBlurgFont? QueryFont(string family, FontWeight weight, FontSlant slant, FontStretch stretch)
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{
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// Ignore the stretch argument.
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bool italic = slant != FontSlant.Normal;
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BlurgFont? font = Blurg.QueryFont(family, new BlurgText.FontWeight((int)weight), italic);
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if (font != null)
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return new DbBlurgFont(font, 12f);
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return null;
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}
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private void UpdateTexture(IntPtr texture, IntPtr buffer, int x, int y, int width, int height)
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{
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GL.BindTexture(TextureTarget.Texture2d, (int)texture);
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GL.TexSubImage2D(TextureTarget.Texture2d, 0, x, y, width, height, OPENGL.PixelFormat.Rgba, PixelType.UnsignedByte, buffer);
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// GL.TexSubImage2D(TextureTarget.Texture2d, 0, x, y, width, height, OPENGL.PixelFormat.Red, PixelType.Byte, buffer);
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}
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private IntPtr AllocateTexture(int width, int height)
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{
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int texture = GL.GenTexture();
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GL.BindTexture(TextureTarget.Texture2d, texture);
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GL.TexImage2D(TextureTarget.Texture2d, 0, InternalFormat.Rgba, width, height, 0, OPENGL.PixelFormat.Rgba, PixelType.UnsignedByte, IntPtr.Zero);
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// GL.TexImage2D(TextureTarget.Texture2d, 0, InternalFormat.R8, width, height, 0, OPENGL.PixelFormat.Red, PixelType.Byte, IntPtr.Zero);
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GL.TexParameteri(TextureTarget.Texture2d, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear);
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GL.TexParameteri(TextureTarget.Texture2d, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);
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// GL.TexParameteri(TextureTarget.Texture2d, TextureParameterName.TextureSwizzleR, (int)TextureSwizzle.One);
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// GL.TexParameteri(TextureTarget.Texture2d, TextureParameterName.TextureSwizzleG, (int)TextureSwizzle.One);
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// GL.TexParameteri(TextureTarget.Texture2d, TextureParameterName.TextureSwizzleB, (int)TextureSwizzle.One);
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// GL.TexParameteri(TextureTarget.Texture2d, TextureParameterName.TextureSwizzleA, (int)TextureSwizzle.Red);
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_textures.Add(texture);
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return texture;
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}
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private bool _isDisposed = false;
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private void Dispose(bool disposing, bool safeExit)
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{
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if (_isDisposed)
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return;
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_isDisposed = true;
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if (disposing)
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{
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Blurg.Dispose();
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GC.SuppressFinalize(this);
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}
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if (safeExit)
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{
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foreach (int texture in _textures)
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ContextCollector.Global.DeleteTexture(texture);
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}
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}
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public void Dispose() => Dispose(true, true);
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public void Dispose(bool safeExit) => Dispose(true, safeExit);
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}
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}
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13
Dashboard.Drawing.OpenGL/Text/BlurgFontExtension.cs
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13
Dashboard.Drawing.OpenGL/Text/BlurgFontExtension.cs
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namespace Dashboard.Drawing.OpenGL.Text
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{
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public class BlurgFontExtension : IDrawExtension
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{
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public string Name { get; } = "BLURG_Font";
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public IReadOnlyList<IDrawExtension> Requires { get; } = new [] { FontExtension.Instance };
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public IReadOnlyList<IDrawCommand> Commands { get; } = new IDrawCommand[] { };
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private BlurgFontExtension() {}
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public static readonly BlurgFontExtension Instance = new BlurgFontExtension();
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}
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}
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26
Dashboard.Drawing.OpenGL/Text/DbBlurgFont.cs
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26
Dashboard.Drawing.OpenGL/Text/DbBlurgFont.cs
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using BlurgText;
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namespace Dashboard.Drawing.OpenGL.Text
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{
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public class DbBlurgFont : IFont
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{
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public IDrawExtension Kind { get; } = BlurgFontExtension.Instance;
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public BlurgFont Font { get; }
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public float Size { get; }
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public string Family => Font.FamilyName;
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public FontWeight Weight => (FontWeight)Font.Weight.Value;
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public FontSlant Slant => Font.Italic ? FontSlant.Italic : FontSlant.Normal;
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public FontStretch Stretch => FontStretch.Normal;
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public DbBlurgFont(BlurgFont font, float size)
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{
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Font = font;
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Size = size;
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}
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public DbBlurgFont WithSize(float size)
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{
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return new DbBlurgFont(Font, size);
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}
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}
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}
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@ -1,6 +1,8 @@
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using Dashboard.Drawing;
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using System.Drawing;
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using Dashboard;
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using Dashboard.Drawing.OpenGL;
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using Dashboard.Drawing.OpenGL.Text;
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using OpenTK.Graphics;
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using OpenTK.Platform;
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using OpenTK.Graphics.OpenGL;
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@ -96,6 +98,12 @@ TK.Window.SetMode(wnd, WindowMode.Normal);
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||||
|
||||
List<Vector3> points = new List<Vector3>();
|
||||
|
||||
IFont font = executor.ResourcePool.GetResourceManager<BlurgEngine>()
|
||||
.QueryFont("Nimbus Mono", FontWeight._500, FontSlant.Normal, FontStretch.Normal)!
|
||||
.WithSize(12f);
|
||||
|
||||
queue.Text(new sys.Vector3(96, 96, 0), bg, "Hello World!", font);
|
||||
queue.Text(new sys.Vector3(128, 12, 0), bg, "japenis too! uwa ~~~ アホ", font);
|
||||
queue.Line(new sys.Vector2(64, 256), new sys.Vector2(64+256, 256), 0, 64f, fg);
|
||||
queue.Rect(new sys.Vector2(16, 16), new sys.Vector2(96, 96), 0, fg, bg, 8f);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user