Remove archaic code from the working tree.
This commit is contained in:
@@ -1,48 +0,0 @@
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using System.Numerics;
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using System.Runtime.InteropServices;
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namespace Dashboard.Drawing.OpenGL
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{
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public enum SimpleDrawCommand : int
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{
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Point = 1,
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Line = 2,
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Rect = 3,
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/// <summary>
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/// Make sure your custom commands have values higher than this if you plan on using the default command
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/// buffer.
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/// </summary>
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CustomCommandStart = 4096
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}
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[StructLayout(LayoutKind.Explicit, Size = 64)]
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public struct CommandInfo
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{
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[FieldOffset(0)]
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public SimpleDrawCommand Type;
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[FieldOffset(4)]
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public int Flags;
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[FieldOffset(8)]
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public float Arg0;
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[FieldOffset(12)]
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public float Arg1;
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[FieldOffset(16)]
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public int FgGradientIndex;
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[FieldOffset(20)]
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public int FgGradientCount;
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[FieldOffset(24)]
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public int BgGradientIndex;
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[FieldOffset(28)]
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public int BgGradientCount;
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[FieldOffset(32)]
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public Vector4 FgColor;
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[FieldOffset(48)]
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public Vector4 BgColor;
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}
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}
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@@ -1,184 +0,0 @@
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using System.Drawing;
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using Dashboard.Drawing.OpenGL.Executors;
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using Dashboard.OpenGL;
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using OpenTK.Mathematics;
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namespace Dashboard.Drawing.OpenGL
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{
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public interface ICommandExecutor
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{
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IEnumerable<string> Extensions { get; }
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IContextExecutor Executor { get; }
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void SetContextExecutor(IContextExecutor executor);
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void BeginFrame();
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void BeginDraw();
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void EndDraw();
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void EndFrame();
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void ProcessCommand(ICommandFrame frame);
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}
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public interface IContextExecutor : IInitializer, IGLDisposable
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{
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GLEngine Engine { get; }
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IGLContext Context { get; }
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ContextResourcePool ResourcePool { get; }
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TransformStack TransformStack { get; }
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}
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public class ContextExecutor : IContextExecutor
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{
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public GLEngine Engine { get; }
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public IGLContext Context { get; }
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public ContextResourcePool ResourcePool { get; }
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public TransformStack TransformStack { get; } = new TransformStack();
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protected bool IsDisposed { get; private set; } = false;
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public bool IsInitialized { get; private set; } = false;
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private readonly List<ICommandExecutor> _executorsList = new List<ICommandExecutor>();
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private readonly Dictionary<string, ICommandExecutor> _executorsMap = new Dictionary<string, ICommandExecutor>();
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public ContextExecutor(GLEngine engine, IGLContext context)
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{
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Engine = engine;
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Context = context;
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ResourcePool = Engine.ResourcePoolManager.Get(context);
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ResourcePool.IncrementReference();
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AddExecutor(new BaseCommandExecutor());
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AddExecutor(new TextCommandExecutor());
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}
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~ContextExecutor()
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{
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DisposeInvoker(true, false);
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}
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public void AddExecutor(ICommandExecutor executor, bool overwrite = false)
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{
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if (IsInitialized)
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throw new Exception("This context executor is already initialized. Cannot add new command executors.");
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IInitializer? initializer = executor as IInitializer;
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if (initializer?.IsInitialized == true)
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throw new InvalidOperationException("This command executor has already been initialized, cannot add here.");
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if (!overwrite)
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{
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foreach (string extension in executor.Extensions)
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{
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if (_executorsMap.ContainsKey(extension))
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throw new InvalidOperationException("An executor already handles this extension.");
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}
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}
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foreach (string extension in executor.Extensions)
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{
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_executorsMap[extension] = executor;
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}
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_executorsList.Add(executor);
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executor.SetContextExecutor(this);
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}
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public void Initialize()
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{
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if (IsInitialized)
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return;
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IsInitialized = true;
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foreach (ICommandExecutor executor in _executorsList)
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{
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if (executor is IInitializer initializer)
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initializer.Initialize();
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}
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}
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public virtual void BeginFrame()
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{
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foreach (ICommandExecutor executor in _executorsList)
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executor.BeginFrame();
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}
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protected virtual void BeginDraw()
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{
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foreach (ICommandExecutor executor in _executorsList)
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executor.BeginDraw();
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}
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protected virtual void EndDraw()
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{
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foreach (ICommandExecutor executor in _executorsList)
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executor.EndDraw();
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}
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public virtual void EndFrame()
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{
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ResourcePool.Collector.Dispose();
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TransformStack.Clear();
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foreach (ICommandExecutor executor in _executorsList)
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executor.EndFrame();
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}
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public void Draw(DrawQueue drawqueue) => Draw(drawqueue, new RectangleF(new PointF(0f,0f), Context.FramebufferSize));
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public virtual void Draw(DrawQueue drawQueue, RectangleF bounds, float scale = 1.0f)
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{
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BeginDraw();
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if (scale != 1.0f)
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TransformStack.Push(Matrix4.CreateScale(scale, scale, 1));
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foreach (ICommandFrame frame in drawQueue)
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{
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if (_executorsMap.TryGetValue(frame.Command.Extension.Name, out ICommandExecutor? executor))
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executor.ProcessCommand(frame);
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}
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EndDraw();
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}
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private void DisposeInvoker(bool safeExit, bool disposing)
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{
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if (!IsDisposed)
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return;
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IsDisposed = true;
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if (disposing)
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GC.SuppressFinalize(this);
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Dispose(safeExit, disposing);
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}
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protected virtual void Dispose(bool safeExit, bool disposing)
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{
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if (disposing)
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{
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foreach (ICommandExecutor executor in _executorsList)
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{
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if (executor is IGLDisposable glDisposable)
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glDisposable.Dispose(safeExit);
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else if (executor is IDisposable disposable)
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disposable.Dispose();
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}
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if (ResourcePool.DecrementReference())
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Dispose();
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}
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}
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public void Dispose() => DisposeInvoker(true, true);
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public void Dispose(bool safeExit) => DisposeInvoker(safeExit, true);
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}
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}
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@@ -1,133 +0,0 @@
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using Dashboard.OpenGL;
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namespace Dashboard.Drawing.OpenGL
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{
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public class ContextResourcePoolManager
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{
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private readonly Dictionary<IGLContext, ContextResourcePool> _unique = new Dictionary<IGLContext, ContextResourcePool>();
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private readonly Dictionary<int, ContextResourcePool> _shared = new Dictionary<int, ContextResourcePool>();
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public ContextResourcePool Get(IGLContext context)
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{
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if (context.ContextGroup == -1)
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{
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if (!_unique.TryGetValue(context, out ContextResourcePool? pool))
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{
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pool = new ContextResourcePool(this, context);
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_unique.Add(context, pool);
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}
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return pool;
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}
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else
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{
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if (!_shared.TryGetValue(context.ContextGroup, out ContextResourcePool? pool))
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{
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pool = new ContextResourcePool(this, context.ContextGroup);
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_shared.Add(context.ContextGroup, pool);
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}
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return pool;
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}
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}
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internal void Disposed(ContextResourcePool pool)
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{
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// TODO:
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}
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}
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public class ContextResourcePool : IGLDisposable, IArc
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{
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private int _references = 0;
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private bool _isDisposed = false;
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private readonly Dictionary<int, IResourceManager> _managers = new Dictionary<int, IResourceManager>();
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public ContextResourcePoolManager Manager { get; }
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public IGLContext? Context { get; private set; } = null;
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public int ContextGroup { get; private set; } = -1;
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public int References => _references;
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public ContextCollector Collector { get; } = new ContextCollector();
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internal ContextResourcePool(ContextResourcePoolManager manager, int contextGroup)
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{
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Manager = manager;
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ContextGroup = contextGroup;
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}
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internal ContextResourcePool(ContextResourcePoolManager manager, IGLContext context)
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{
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Manager = manager;
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Context = context;
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}
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public T GetResourceManager<T>(bool init = true) where T : IResourceManager, new()
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{
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int index = ManagerAtom<T>.Atom;
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if (!_managers.TryGetValue(index, out IResourceManager? resourceClass))
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{
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_managers[index] = resourceClass = new T();
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}
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if (init && resourceClass is IInitializer initializer)
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{
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initializer.Initialize();
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}
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return (T)resourceClass;
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}
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~ContextResourcePool()
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{
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Dispose(true, false);
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}
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public void Dispose() => Dispose(true, false);
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public void Dispose(bool safeExit) => Dispose(safeExit, true);
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private void Dispose(bool safeExit, bool disposing)
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{
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if (_isDisposed)
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return;
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_isDisposed = true;
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Manager.Disposed(this);
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if (disposing)
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{
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foreach ((int _, IResourceManager manager) in _managers)
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{
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if (manager is IGLDisposable glDisposable)
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glDisposable.Dispose(safeExit);
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else if (manager is IDisposable disposable)
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disposable.Dispose();
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}
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GC.SuppressFinalize(this);
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}
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}
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public void IncrementReference()
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{
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Interlocked.Increment(ref _references);
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}
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public bool DecrementReference()
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{
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return Interlocked.Decrement(ref _references) == 0;
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}
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private class ManagerAtom
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{
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private static int _counter = -1;
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protected static int Acquire() => Interlocked.Increment(ref _counter);
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}
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private class ManagerAtom<T> : ManagerAtom where T : IResourceManager
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{
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public static int Atom { get; } = Acquire();
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}
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}
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}
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@@ -1,30 +0,0 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net10.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="BlurgText" Version="0.1.0-nightly-19" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Dashboard.Drawing\Dashboard.Drawing.csproj" />
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<ProjectReference Include="..\Dashboard.OpenGL\Dashboard.OpenGL.csproj" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Executors\simple.frag" />
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<EmbeddedResource Include="Executors\simple.vert" />
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<EmbeddedResource Include="Executors\text.vert" />
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<EmbeddedResource Include="Executors\text.frag" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Text\" />
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</ItemGroup>
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</Project>
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@@ -1,468 +0,0 @@
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using System.Diagnostics.Contracts;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using Dashboard.OpenGL;
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using OpenTK.Graphics.OpenGL;
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using OpenTK.Mathematics;
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using Vector2 = System.Numerics.Vector2;
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using Vector3 = System.Numerics.Vector3;
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namespace Dashboard.Drawing.OpenGL
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{
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public class DrawCallRecorder : IGLDisposable, IInitializer
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{
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private int _vao = 0;
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private int _vbo = 0;
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private readonly List<DrawVertex> _vertices = new List<DrawVertex>();
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private readonly List<DrawCall> _calls = new List<DrawCall>();
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private int _start = 0;
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private int _count = 0;
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private int _primitives = 0;
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private Vector3 _charCoords;
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private int _cmdIndex;
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private int _texture0, _texture1, _texture2, _texture3;
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private TextureTarget _target0, _target1, _target2, _target3;
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private Matrix4 _transforms = Matrix4.Identity;
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public int CommandModulus = 64;
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public int CommandBuffer = 0;
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public int CommandSize = 64;
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private int CommandByteSize => CommandModulus * CommandSize;
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public int TransformsLocation { get; set; }
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public void Transforms(in Matrix4 transforms)
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{
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_transforms = transforms;
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}
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public void Begin(PrimitiveType type)
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{
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if (_primitives != 0)
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throw new InvalidOperationException("Attempt to begin new draw call before finishing previous one.");
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_primitives = (int)type;
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_start = _vertices.Count;
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_count = 0;
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}
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public void TexCoords2(Vector2 texCoords)
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{
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_charCoords = new Vector3(texCoords, 0);
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}
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public void CharCoords(Vector3 charCoords)
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{
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_charCoords = charCoords;
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}
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public void CommandIndex(int index)
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{
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_cmdIndex = index;
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}
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public void Vertex3(Vector3 vertex)
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{
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_vertices.Add(new DrawVertex()
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{
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Position = vertex,
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CharCoords = _charCoords,
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CmdIndex = _cmdIndex % CommandModulus,
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});
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_count++;
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}
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public void End()
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{
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if (_primitives == 0)
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throw new InvalidOperationException("Attempt to end draw call before starting one.");
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_calls.Add(
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new DrawCall()
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{
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Type = (PrimitiveType)_primitives,
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Start = _start,
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Count = _count,
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CmdIndex = _cmdIndex,
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Target0 = _target0,
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Target1 = _target1,
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Target2 = _target2,
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Target3 = _target3,
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Texture0 = _texture0,
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Texture1 = _texture1,
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Texture2 = _texture2,
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Texture3 = _texture3,
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Transforms = _transforms,
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});
|
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_primitives = 0;
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}
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public void BindTexture(TextureTarget target, int texture) => BindTexture(target, 0, texture);
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public void BindTexture(TextureTarget target, int unit, int texture)
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{
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switch (unit)
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{
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case 0:
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_texture0 = 0;
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_target0 = target;
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break;
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case 1:
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_texture1 = 0;
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_target1 = target;
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break;
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case 2:
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_texture2 = 0;
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_target2 = target;
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break;
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case 3:
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_texture3 = 0;
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_target3 = target;
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break;
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default:
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throw new ArgumentOutOfRangeException(nameof(unit), "I did not write support for more than 4 textures.");
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}
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}
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public void DrawArrays(PrimitiveType type, int first, int count)
|
||||
{
|
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throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void Execute()
|
||||
{
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GL.BindVertexArray(_vao);
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GL.BindBuffer(BufferTarget.ArrayBuffer, _vbo);
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ReadOnlySpan<DrawVertex> vertices = CollectionsMarshal.AsSpan(_vertices);
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GL.BufferData(BufferTarget.ArrayBuffer, _vertices.Count * Unsafe.SizeOf<DrawVertex>(), vertices, BufferUsage.DynamicDraw);
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foreach (DrawCall call in _calls)
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||||
{
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GL.BindBufferRange(BufferTarget.UniformBuffer, 0, CommandBuffer, call.CmdIndex / CommandModulus * CommandByteSize, CommandByteSize);
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||||
GL.ActiveTexture(TextureUnit.Texture0);
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||||
GL.BindTexture(call.Target0, call.Texture0);
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||||
GL.ActiveTexture(TextureUnit.Texture1);
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||||
GL.BindTexture(call.Target1, call.Texture1);
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||||
GL.ActiveTexture(TextureUnit.Texture2);
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GL.BindTexture(call.Target2, call.Texture2);
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||||
GL.ActiveTexture(TextureUnit.Texture3);
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||||
GL.BindTexture(call.Target3, call.Texture3);
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||||
|
||||
Matrix4 transforms = call.Transforms;
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||||
GL.UniformMatrix4f(TransformsLocation, 1, true, ref transforms);
|
||||
GL.DrawArrays(call.Type, call.Start, call.Count);
|
||||
}
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
_vertices.Clear();
|
||||
_calls.Clear();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void Dispose(bool safeExit)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public bool IsInitialized { get; private set; }
|
||||
public void Initialize()
|
||||
{
|
||||
if (IsInitialized)
|
||||
return;
|
||||
IsInitialized = true;
|
||||
|
||||
_vao = GL.CreateVertexArray();
|
||||
_vbo = GL.CreateBuffer();
|
||||
|
||||
GL.BindVertexArray(_vao);
|
||||
GL.BindBuffer(BufferTarget.ArrayBuffer, _vbo);
|
||||
|
||||
GL.VertexAttribPointer(0, 3, VertexAttribPointerType.Float, false, 32, 0);
|
||||
GL.VertexAttribPointer(1, 3, VertexAttribPointerType.Float, false, 32, 16);
|
||||
GL.VertexAttribIPointer(2, 1, VertexAttribIType.Int, 32, 28);
|
||||
GL.EnableVertexAttribArray(0);
|
||||
GL.EnableVertexAttribArray(1);
|
||||
GL.EnableVertexAttribArray(2);
|
||||
}
|
||||
|
||||
private struct DrawCall
|
||||
{
|
||||
public PrimitiveType Type;
|
||||
public int Start;
|
||||
public int Count;
|
||||
public int CmdIndex;
|
||||
|
||||
public int Texture0;
|
||||
public int Texture1;
|
||||
public int Texture2;
|
||||
public int Texture3;
|
||||
|
||||
public TextureTarget Target0;
|
||||
public TextureTarget Target1;
|
||||
public TextureTarget Target2;
|
||||
public TextureTarget Target3;
|
||||
|
||||
public Matrix4 Transforms;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Explicit, Size = 32)]
|
||||
private struct DrawVertex
|
||||
{
|
||||
[FieldOffset(0)]
|
||||
public Vector3 Position;
|
||||
[FieldOffset(16)]
|
||||
public Vector3 CharCoords;
|
||||
[FieldOffset(28)]
|
||||
public int CmdIndex;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A customizable immediate mode draw call queue, for the modern OpenGL user.
|
||||
/// </summary>
|
||||
/// <typeparam name="TCall">The call info type.</typeparam>
|
||||
/// <typeparam name="TVertex">The vertex structure.</typeparam>
|
||||
public abstract class DrawCallRecorder<TCall, TVertex> : IGLDisposable, IInitializer
|
||||
where TVertex : unmanaged
|
||||
{
|
||||
/// <summary>
|
||||
/// The vertex array for this queue.
|
||||
/// </summary>
|
||||
public int Vao { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The vertex buffer for this queue.
|
||||
/// </summary>
|
||||
public int Vbo { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Number of calls recorded in this queue.
|
||||
/// </summary>
|
||||
public int CallCount => Calls.Count;
|
||||
|
||||
/// <summary>
|
||||
/// The number of total vertices recorded.
|
||||
/// </summary>
|
||||
public int TotalVertices => Vertices.Count;
|
||||
|
||||
/// <summary>
|
||||
/// The latest draw call info.
|
||||
/// </summary>
|
||||
public ref TCall CurrentCall => ref _currentCall;
|
||||
|
||||
/// <summary>
|
||||
/// The latest vertex emitted.
|
||||
/// </summary>
|
||||
public ref TVertex CurrentVertex => ref _currentVertex;
|
||||
|
||||
/// <summary>
|
||||
/// True if currently recording a draw call.
|
||||
/// </summary>
|
||||
public bool InCall => _primitiveMode != 0;
|
||||
|
||||
/// <summary>
|
||||
/// Size of one vertex.
|
||||
/// </summary>
|
||||
protected int VertexSize => Unsafe.SizeOf<TVertex>();
|
||||
|
||||
/// <summary>
|
||||
/// The list of draw calls.
|
||||
/// </summary>
|
||||
protected List<DrawCall> Calls { get; } = new List<DrawCall>();
|
||||
|
||||
/// <summary>
|
||||
/// The list of all vertices.
|
||||
/// </summary>
|
||||
protected List<TVertex> Vertices { get; } = new List<TVertex>();
|
||||
|
||||
/// <summary>
|
||||
/// The value to write for the draw call info at the start of a call.
|
||||
/// </summary>
|
||||
[Pure] protected virtual TCall DefaultCall => default(TCall);
|
||||
|
||||
/// <summary>
|
||||
/// The value to write for last vertex at the start of a call.
|
||||
/// </summary>
|
||||
[Pure] protected virtual TVertex DefaultVertex => default;
|
||||
|
||||
private int _start = 0;
|
||||
private int _count = 0;
|
||||
private int _primitiveMode = 0;
|
||||
private TCall _currentCall;
|
||||
private TVertex _currentVertex;
|
||||
|
||||
protected DrawCallRecorder()
|
||||
{
|
||||
_currentCall = DefaultCall;
|
||||
_currentVertex = DefaultVertex;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Record a draw call directly.
|
||||
/// </summary>
|
||||
/// <param name="type">The primitive type to use.</param>
|
||||
/// <param name="callInfo">The call info structure to use</param>
|
||||
/// <param name="vertices">The list of vertices to use.</param>
|
||||
/// <exception cref="InvalidOperationException">You attempted to use this function during another draw call.</exception>
|
||||
public void DrawArrays(PrimitiveType type, in TCall callInfo, ReadOnlySpan<TVertex> vertices)
|
||||
{
|
||||
if (InCall)
|
||||
throw new InvalidOperationException("Cannot use draw arrays in the middle of an ongoing immediate-mode call.");
|
||||
|
||||
DrawCall call = new DrawCall()
|
||||
{
|
||||
Type = type,
|
||||
Start = Vertices.Count,
|
||||
Count = vertices.Length,
|
||||
CallInfo = callInfo,
|
||||
};
|
||||
|
||||
Vertices.AddRange(vertices);
|
||||
Calls.Add(call);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Start a draw call.
|
||||
/// </summary>
|
||||
/// <param name="type">The primitive type for the call.</param>
|
||||
public void Begin(PrimitiveType type) => Begin(type, DefaultCall);
|
||||
|
||||
/// <summary>
|
||||
/// Start a draw call.
|
||||
/// </summary>
|
||||
/// <param name="type">The primitive type for the call.</param>
|
||||
/// <param name="callInfo">The call info.</param>
|
||||
/// <exception cref="InvalidOperationException">You attempted to create a draw call within a draw call.</exception>
|
||||
public void Begin(PrimitiveType type, TCall callInfo)
|
||||
{
|
||||
if (InCall)
|
||||
throw new InvalidOperationException("Attempt to begin new draw call before finishing previous one.");
|
||||
|
||||
_primitiveMode = (int)type;
|
||||
_start = Vertices.Count;
|
||||
_count = 0;
|
||||
CurrentCall = callInfo;
|
||||
CurrentVertex = DefaultVertex;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Emit the latest or modified vertex.
|
||||
/// </summary>
|
||||
public void Vertex()
|
||||
{
|
||||
Vertex(CurrentVertex);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Emit a vertex.
|
||||
/// </summary>
|
||||
/// <param name="vertex">The vertex to emit.</param>
|
||||
public void Vertex(in TVertex vertex)
|
||||
{
|
||||
Vertices.Add(CurrentVertex = vertex);
|
||||
_count++;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// End the current call.
|
||||
/// </summary>
|
||||
/// <exception cref="InvalidOperationException">You tried to end a call that you didn't begin recording.</exception>
|
||||
public void End()
|
||||
{
|
||||
if (!InCall)
|
||||
throw new InvalidOperationException("Attempt to end draw call before starting one.");
|
||||
|
||||
Calls.Add(new DrawCall()
|
||||
{
|
||||
Start = _start,
|
||||
Count = _count,
|
||||
Type = (PrimitiveType)_primitiveMode,
|
||||
CallInfo = CurrentCall,
|
||||
});
|
||||
|
||||
_primitiveMode = 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called by the execution engine before a draw call is executed.
|
||||
/// </summary>
|
||||
/// <param name="call">The call to prepare.</param>
|
||||
protected abstract void PrepareCall(in TCall call);
|
||||
|
||||
/// <summary>
|
||||
/// Set the vertex format for the <see cref="Vao"/> and <see cref="Vbo"/> created by the recorder.
|
||||
/// </summary>
|
||||
protected abstract void SetVertexFormat();
|
||||
|
||||
/// <summary>
|
||||
/// Execute all the recorded draw calls.
|
||||
/// </summary>
|
||||
public void Execute()
|
||||
{
|
||||
GL.BindVertexArray(Vao);
|
||||
GL.BindBuffer(BufferTarget.ArrayBuffer, Vbo);
|
||||
|
||||
ReadOnlySpan<TVertex> vertices = CollectionsMarshal.AsSpan(Vertices);
|
||||
GL.BufferData(BufferTarget.ArrayBuffer, Vertices.Count * VertexSize, vertices, BufferUsage.DynamicDraw);
|
||||
|
||||
foreach (DrawCall call in Calls)
|
||||
{
|
||||
PrepareCall(call.CallInfo);
|
||||
GL.DrawArrays(call.Type, call.Start, call.Count);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clear the draw call queue.
|
||||
/// </summary>
|
||||
public void Clear()
|
||||
{
|
||||
Vertices.Clear();
|
||||
Calls.Clear();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void Dispose(bool safeExit)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public bool IsInitialized { get; private set; }
|
||||
public void Initialize()
|
||||
{
|
||||
if (IsInitialized)
|
||||
return;
|
||||
IsInitialized = true;
|
||||
|
||||
Vao = GL.CreateVertexArray();
|
||||
Vbo = GL.CreateBuffer();
|
||||
|
||||
GL.BindVertexArray(Vao);
|
||||
GL.BindBuffer(BufferTarget.ArrayBuffer, Vbo);
|
||||
|
||||
SetVertexFormat();
|
||||
}
|
||||
|
||||
protected struct DrawCall
|
||||
{
|
||||
public PrimitiveType Type;
|
||||
public int Start;
|
||||
public int Count;
|
||||
public TCall CallInfo;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,333 +0,0 @@
|
||||
using System.Drawing;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using System.Numerics;
|
||||
using Dashboard.OpenGL;
|
||||
using OTK = OpenTK.Mathematics;
|
||||
|
||||
namespace Dashboard.Drawing.OpenGL.Executors
|
||||
{
|
||||
public class BaseCommandExecutor : IInitializer, ICommandExecutor
|
||||
{
|
||||
private int _program = 0;
|
||||
private readonly MappableBumpAllocator<CommandInfo> _commands = new MappableBumpAllocator<CommandInfo>();
|
||||
private readonly DrawCallRecorder _calls = new DrawCallRecorder();
|
||||
|
||||
public bool IsInitialized { get; private set; }
|
||||
public IEnumerable<string> Extensions { get; } = new[] { "DB_base" };
|
||||
public IContextExecutor Executor { get; private set; } = null!;
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
if (IsInitialized) return;
|
||||
|
||||
if (Executor == null)
|
||||
throw new Exception("Executor has not been set.");
|
||||
|
||||
IsInitialized = true;
|
||||
|
||||
LoadShaders();
|
||||
}
|
||||
|
||||
public void SetContextExecutor(IContextExecutor executor)
|
||||
{
|
||||
Executor = executor;
|
||||
}
|
||||
|
||||
public void BeginFrame()
|
||||
{
|
||||
}
|
||||
|
||||
public void BeginDraw()
|
||||
{
|
||||
_commands.Initialize();
|
||||
_calls.Initialize();
|
||||
|
||||
Size size = Executor.Context.FramebufferSize;
|
||||
|
||||
Executor.TransformStack.Push(OTK.Matrix4.CreateOrthographicOffCenter(
|
||||
0,
|
||||
size.Width,
|
||||
size.Height,
|
||||
0,
|
||||
1,
|
||||
-1));
|
||||
|
||||
GL.Viewport(0, 0, size.Width, size.Height);
|
||||
}
|
||||
|
||||
public void EndDraw()
|
||||
{
|
||||
_commands.Unmap();
|
||||
GL.UseProgram(_program);
|
||||
_calls.CommandBuffer = _commands.Handle;
|
||||
_calls.Execute();
|
||||
}
|
||||
|
||||
public void EndFrame()
|
||||
{
|
||||
_commands.Clear();
|
||||
_calls.Clear();
|
||||
}
|
||||
|
||||
public void ProcessCommand(ICommandFrame frame)
|
||||
{
|
||||
switch (frame.Command.Name)
|
||||
{
|
||||
case "Point":
|
||||
DrawBasePoint(frame);
|
||||
break;
|
||||
case "Line":
|
||||
DrawBaseLine(frame);
|
||||
break;
|
||||
case "RectF":
|
||||
case "RectS":
|
||||
case "RectFS":
|
||||
DrawRect(frame);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawBasePoint(ICommandFrame frame)
|
||||
{
|
||||
ref CommandInfo info = ref _commands.Take(out int index);
|
||||
|
||||
PointCommandArgs args = frame.GetParameter<PointCommandArgs>();
|
||||
|
||||
info = new CommandInfo()
|
||||
{
|
||||
Type = SimpleDrawCommand.Point,
|
||||
Arg0 = args.Size,
|
||||
};
|
||||
|
||||
SetCommandCommonBrush(ref info, args.Brush, args.Brush);
|
||||
|
||||
_calls.Transforms(Executor.TransformStack.Top);
|
||||
_calls.Begin(PrimitiveType.Triangles);
|
||||
_calls.CommandIndex(index);
|
||||
DrawPoint(args.Position, args.Depth, args.Size);
|
||||
_calls.End();
|
||||
}
|
||||
|
||||
private void DrawPoint(Vector2 position, float depth, float diameter)
|
||||
{
|
||||
// Draw a point as a isocles triangle.
|
||||
const float adjust = 1.1f;
|
||||
const float cos30 = 0.8660254038f;
|
||||
Vector2 top = adjust * new Vector2(0, -cos30);
|
||||
Vector2 left = adjust * new Vector2(-cos30, 0.5f);
|
||||
Vector2 right = adjust * new Vector2(cos30, 0.5f);
|
||||
|
||||
_calls.TexCoords2(top);
|
||||
_calls.Vertex3(new Vector3(position + top * diameter, depth));
|
||||
_calls.TexCoords2(left);
|
||||
_calls.Vertex3(new Vector3(position + left * diameter, depth));
|
||||
_calls.TexCoords2(right);
|
||||
_calls.Vertex3(new Vector3(position + right * diameter, depth));
|
||||
}
|
||||
|
||||
private void DrawBaseLine(ICommandFrame frame)
|
||||
{
|
||||
ref CommandInfo info = ref _commands.Take(out int index);
|
||||
|
||||
LineCommandArgs args = frame.GetParameter<LineCommandArgs>();
|
||||
|
||||
info = new CommandInfo()
|
||||
{
|
||||
Type = SimpleDrawCommand.Line,
|
||||
Arg0 = 0.5f * args.Size / (args.End - args.Start).Length(),
|
||||
};
|
||||
|
||||
SetCommandCommonBrush(ref info, args.Brush, args.Brush);
|
||||
|
||||
_calls.Transforms(Executor.TransformStack.Top);
|
||||
_calls.Begin(PrimitiveType.Triangles);
|
||||
|
||||
_calls.CommandIndex(index);
|
||||
|
||||
DrawLine(args.Start, args.End, args.Depth, args.Size);
|
||||
|
||||
_calls.End();
|
||||
}
|
||||
|
||||
private void DrawLine(Vector2 start, Vector2 end, float depth, float width)
|
||||
{
|
||||
float radius = 0.5f * width;
|
||||
Vector2 segment = end - start;
|
||||
float length = segment.Length();
|
||||
float ratio = radius / length;
|
||||
Vector2 n = ratio * segment;
|
||||
Vector2 t = new Vector2(-n.Y, n.X);
|
||||
|
||||
Vector2 t00 = new Vector2(-ratio, -ratio);
|
||||
Vector2 t10 = new Vector2(1+ratio, -ratio);
|
||||
Vector2 t01 = new Vector2(-ratio, +ratio);
|
||||
Vector2 t11 = new Vector2(1+ratio, +ratio);
|
||||
|
||||
Vector3 x00 = new Vector3(start - n - t, depth);
|
||||
Vector3 x10 = new Vector3(end + n - t, depth);
|
||||
Vector3 x01 = new Vector3(start - n + t, depth);
|
||||
Vector3 x11 = new Vector3(end + n + t, depth);
|
||||
|
||||
_calls.TexCoords2(t00);
|
||||
_calls.Vertex3(x00);
|
||||
_calls.TexCoords2(t01);
|
||||
_calls.Vertex3(x01);
|
||||
_calls.TexCoords2(t11);
|
||||
_calls.Vertex3(x11);
|
||||
|
||||
_calls.TexCoords2(t00);
|
||||
_calls.Vertex3(x00);
|
||||
_calls.TexCoords2(t11);
|
||||
_calls.Vertex3(x11);
|
||||
_calls.TexCoords2(t10);
|
||||
_calls.Vertex3(x10);
|
||||
}
|
||||
|
||||
private void DrawRect(ICommandFrame frame)
|
||||
{
|
||||
ref CommandInfo info = ref _commands.Take(out int index);
|
||||
|
||||
RectCommandArgs args = frame.GetParameter<RectCommandArgs>();
|
||||
|
||||
Vector2 size = Vector2.Abs(args.End - args.Start);
|
||||
float aspect = size.X / size.Y;
|
||||
float border = args.StrikeSize;
|
||||
float normRad = args.StrikeSize / size.Y;
|
||||
float wideRad = aspect * normRad;
|
||||
|
||||
int flags = 0;
|
||||
|
||||
switch (frame.Command.Name)
|
||||
{
|
||||
case "RectF":
|
||||
flags |= 1;
|
||||
break;
|
||||
case "RectS":
|
||||
flags |= 2;
|
||||
break;
|
||||
case "RectFS":
|
||||
flags |= 3;
|
||||
break;
|
||||
}
|
||||
|
||||
switch (args.BorderKind)
|
||||
{
|
||||
case BorderKind.Inset:
|
||||
flags |= 2 << 2;
|
||||
break;
|
||||
case BorderKind.Outset:
|
||||
flags |= 1 << 2;
|
||||
break;
|
||||
}
|
||||
|
||||
info = new CommandInfo()
|
||||
{
|
||||
Type = SimpleDrawCommand.Rect,
|
||||
Flags = flags,
|
||||
Arg0 = aspect,
|
||||
Arg1 = normRad,
|
||||
};
|
||||
|
||||
SetCommandCommonBrush(ref info, args.FillBrush, args.StrikeBrush);
|
||||
|
||||
_calls.Transforms(Executor.TransformStack.Top);
|
||||
_calls.Begin(PrimitiveType.Triangles);
|
||||
|
||||
_calls.CommandIndex(index);
|
||||
|
||||
Vector2 t00 = new Vector2(-wideRad, -normRad);
|
||||
Vector2 t10 = new Vector2(1+wideRad, -normRad);
|
||||
Vector2 t01 = new Vector2(-wideRad, 1+normRad);
|
||||
Vector2 t11 = new Vector2(1+wideRad, 1+normRad);
|
||||
|
||||
Vector3 x00 = new Vector3(args.Start.X - border, args.Start.Y - border, args.Depth);
|
||||
Vector3 x10 = new Vector3(args.End.X + border, args.Start.Y - border, args.Depth);
|
||||
Vector3 x01 = new Vector3(args.Start.X - border, args.End.Y + border, args.Depth);
|
||||
Vector3 x11 = new Vector3(args.End.X + border, args.End.Y + border, args.Depth);
|
||||
|
||||
_calls.TexCoords2(t00);
|
||||
_calls.Vertex3(x00);
|
||||
_calls.TexCoords2(t01);
|
||||
_calls.Vertex3(x01);
|
||||
_calls.TexCoords2(t11);
|
||||
_calls.Vertex3(x11);
|
||||
|
||||
_calls.TexCoords2(t00);
|
||||
_calls.Vertex3(x00);
|
||||
_calls.TexCoords2(t11);
|
||||
_calls.Vertex3(x11);
|
||||
_calls.TexCoords2(t10);
|
||||
_calls.Vertex3(x10);
|
||||
|
||||
_calls.End();
|
||||
}
|
||||
|
||||
protected void SetCommandCommonBrush(ref CommandInfo info, IBrush? fill, IBrush? border)
|
||||
{
|
||||
switch (fill?.Kind.Name)
|
||||
{
|
||||
case "DB_Brush_solid":
|
||||
SolidBrush solid = (SolidBrush)fill;
|
||||
Vector4 color = new Vector4(solid.Color.R/255f, solid.Color.G/255f, solid.Color.B/255f, solid.Color.A/255f);
|
||||
info.FgColor = color;
|
||||
break;
|
||||
case "DB_Brush_gradient":
|
||||
GradientBrush gradient = (GradientBrush)fill;
|
||||
GradientUniformBuffer gradients = Executor.ResourcePool.GetResourceManager<GradientUniformBuffer>();
|
||||
gradients.Initialize();
|
||||
GradientUniformBuffer.Entry entry = gradients.InternGradient(gradient.Gradient);
|
||||
info.FgGradientIndex = entry.Offset;
|
||||
info.FgGradientCount = entry.Count;
|
||||
break;
|
||||
case null:
|
||||
// Craete a magenta brush for this.
|
||||
info.FgColor = new Vector4(1, 0, 1, 1);
|
||||
break;
|
||||
}
|
||||
|
||||
switch (border?.Kind.Name)
|
||||
{
|
||||
case "DB_Brush_solid":
|
||||
SolidBrush solid = (SolidBrush)border;
|
||||
Vector4 color = new Vector4(solid.Color.R/255f, solid.Color.G/255f, solid.Color.B/255f, solid.Color.A/255f);
|
||||
info.BgColor = color;
|
||||
break;
|
||||
case "DB_Brush_gradient":
|
||||
GradientBrush gradient = (GradientBrush)border;
|
||||
GradientUniformBuffer gradients = Executor.ResourcePool.GetResourceManager<GradientUniformBuffer>();
|
||||
gradients.Initialize();
|
||||
GradientUniformBuffer.Entry entry = gradients.InternGradient(gradient.Gradient);
|
||||
info.BgGradientIndex = entry.Offset;
|
||||
info.BgGradientCount = entry.Count;
|
||||
break;
|
||||
case null:
|
||||
// Craete a magenta brush for this.
|
||||
info.BgColor = new Vector4(1, 0, 1, 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void LoadShaders()
|
||||
{
|
||||
using Stream vsource = FetchEmbeddedResource("Dashboard.Drawing.OpenGL.Executors.simple.vert");
|
||||
using Stream fsource = FetchEmbeddedResource("Dashboard.Drawing.OpenGL.Executors.simple.frag");
|
||||
int vs = ShaderUtil.CompileShader(ShaderType.VertexShader, vsource);
|
||||
int fs = ShaderUtil.CompileShader(ShaderType.FragmentShader, fsource);
|
||||
_program = ShaderUtil.LinkProgram(vs, fs, new []
|
||||
{
|
||||
"a_v3Position",
|
||||
"a_v2TexCoords",
|
||||
"a_iCmdIndex",
|
||||
});
|
||||
GL.DeleteShader(vs);
|
||||
GL.DeleteShader(fs);
|
||||
|
||||
GL.UniformBlockBinding(_program, GL.GetUniformBlockIndex(_program, "CommandBlock"), 0);
|
||||
}
|
||||
|
||||
private static Stream FetchEmbeddedResource(string name)
|
||||
{
|
||||
return typeof(BaseCommandExecutor).Assembly.GetManifestResourceStream(name)!;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,243 +0,0 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
using BlurgText;
|
||||
using Dashboard.OpenGL;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using OpenTK.Mathematics;
|
||||
|
||||
namespace Dashboard.Drawing.OpenGL.Executors
|
||||
{
|
||||
public class TextCommandExecutor : ICommandExecutor, IInitializer
|
||||
{
|
||||
public IEnumerable<string> Extensions { get; } = new[] { "DB_Text" };
|
||||
public IContextExecutor Executor { get; private set; }
|
||||
// private BlurgEngine Engine => Executor.ResourcePool.GetResourceManager<BlurgEngine>();
|
||||
public bool IsInitialized { get; private set; }
|
||||
|
||||
private DrawCallRecorder _recorder;
|
||||
private int _program = 0;
|
||||
private int _transformsLocation = -1;
|
||||
private int _atlasLocation = -1;
|
||||
private int _borderWidthLocation = -1;
|
||||
private int _borderColorLocation = -1;
|
||||
private int _fillColorLocation = -1;
|
||||
|
||||
public TextCommandExecutor()
|
||||
{
|
||||
Executor = null!;
|
||||
_recorder = new DrawCallRecorder(this);
|
||||
}
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
if (IsInitialized)
|
||||
return;
|
||||
IsInitialized = true;
|
||||
|
||||
Assembly self = typeof(TextCommandExecutor).Assembly;
|
||||
|
||||
using Stream vsource = self.GetManifestResourceStream("Dashboard.Drawing.OpenGL.Executors.text.vert")!;
|
||||
using Stream fsource = self.GetManifestResourceStream("Dashboard.Drawing.OpenGL.Executors.text.frag")!;
|
||||
int vs = ShaderUtil.CompileShader(ShaderType.VertexShader, vsource);
|
||||
int fs = ShaderUtil.CompileShader(ShaderType.FragmentShader, fsource);
|
||||
_program = ShaderUtil.LinkProgram(vs, fs, new []
|
||||
{
|
||||
"a_v3Position",
|
||||
"a_v2TexCoords",
|
||||
});
|
||||
GL.DeleteShader(vs);
|
||||
GL.DeleteShader(fs);
|
||||
|
||||
_transformsLocation = GL.GetUniformLocation(_program, "m4Transforms");
|
||||
_atlasLocation = GL.GetUniformLocation(_program, "txAtlas");
|
||||
_borderWidthLocation = GL.GetUniformLocation(_program, "fBorderWidth");
|
||||
_borderColorLocation = GL.GetUniformLocation(_program, "v4BorderColor");
|
||||
_fillColorLocation = GL.GetUniformLocation(_program, "v4FillColor");
|
||||
|
||||
_recorder.Initialize();
|
||||
}
|
||||
|
||||
public void SetContextExecutor(IContextExecutor executor)
|
||||
{
|
||||
Executor = executor;
|
||||
}
|
||||
|
||||
public void BeginFrame()
|
||||
{
|
||||
}
|
||||
|
||||
public void BeginDraw()
|
||||
{
|
||||
_recorder.Clear();
|
||||
}
|
||||
|
||||
public void EndDraw()
|
||||
{
|
||||
GL.UseProgram(_program);
|
||||
GL.Enable(EnableCap.Blend);
|
||||
GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);
|
||||
_recorder.Execute();
|
||||
GL.Disable(EnableCap.Blend);
|
||||
}
|
||||
|
||||
public void EndFrame()
|
||||
{
|
||||
}
|
||||
|
||||
public void ProcessCommand(ICommandFrame frame)
|
||||
{
|
||||
switch (frame.Command.Name)
|
||||
{
|
||||
case "Text":
|
||||
DrawText(frame);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawText(ICommandFrame frame)
|
||||
{
|
||||
TextCommandArgs args = frame.GetParameter<TextCommandArgs>();
|
||||
// DbBlurgFont font = Engine.InternFont(args.Font);
|
||||
|
||||
BlurgColor color;
|
||||
switch (args.TextBrush)
|
||||
{
|
||||
case SolidBrush solid:
|
||||
color = new BlurgColor()
|
||||
{
|
||||
R = solid.Color.R,
|
||||
G = solid.Color.G,
|
||||
B = solid.Color.B,
|
||||
A = solid.Color.A,
|
||||
};
|
||||
break;
|
||||
default:
|
||||
color = new BlurgColor() { R = 255, G = 0, B = 255, A = 255 };
|
||||
break;
|
||||
}
|
||||
|
||||
//BlurgResult? result = Engine.Blurg.BuildString(font.Font, font.Size, color, args.Text);
|
||||
|
||||
// if (result == null)
|
||||
// return;
|
||||
//
|
||||
// Vector3 position = new Vector3(args.Position.X, args.Position.Y, args.Position.Z);
|
||||
// ExecuteBlurgResult(result, position);
|
||||
//
|
||||
// result.Dispose();
|
||||
}
|
||||
|
||||
private void ExecuteBlurgResult(BlurgResult result, Vector3 position)
|
||||
{
|
||||
Matrix4 transforms = Executor.TransformStack.Top;
|
||||
|
||||
for (int i = 0; i < result.Count; i++)
|
||||
{
|
||||
BlurgRect rect = result[i];
|
||||
|
||||
int texture = (int)rect.UserData;
|
||||
Vector4 color = new Vector4(rect.Color.R / 255f, rect.Color.G / 255f, rect.Color.B / 255f,
|
||||
rect.Color.A / 255f);
|
||||
|
||||
if (i == 0)
|
||||
{
|
||||
_recorder.Begin(PrimitiveType.Triangles, new Call()
|
||||
{
|
||||
Texture = texture,
|
||||
FillColor = color,
|
||||
Transforms = transforms,
|
||||
});
|
||||
}
|
||||
else if (
|
||||
_recorder.CurrentCall.Texture != texture ||
|
||||
_recorder.CurrentCall.FillColor != color)
|
||||
{
|
||||
_recorder.End();
|
||||
Call call = new Call()
|
||||
{
|
||||
Texture = texture,
|
||||
FillColor = color,
|
||||
Transforms = transforms,
|
||||
};
|
||||
_recorder.Begin(PrimitiveType.Triangles, call);
|
||||
}
|
||||
|
||||
Vector3 p00 = new Vector3(rect.X, rect.Y, 0) + position;
|
||||
Vector3 p10 = p00 + new Vector3(rect.Width, 0, 0);
|
||||
Vector3 p11 = p00 + new Vector3(rect.Width, rect.Height, 0);
|
||||
Vector3 p01 = p00 + new Vector3(0, rect.Height, 0);
|
||||
|
||||
Vector2 uv00 = new Vector2(rect.U0, rect.V0);
|
||||
Vector2 uv10 = new Vector2(rect.U1, rect.V0);
|
||||
Vector2 uv11 = new Vector2(rect.U1, rect.V1);
|
||||
Vector2 uv01 = new Vector2(rect.U0, rect.V1);
|
||||
|
||||
_recorder.Vertex(p00, uv00);
|
||||
_recorder.Vertex(p10, uv10);
|
||||
_recorder.Vertex(p11, uv11);
|
||||
|
||||
_recorder.Vertex(p00, uv00);
|
||||
_recorder.Vertex(p11, uv11);
|
||||
_recorder.Vertex(p01, uv01);
|
||||
}
|
||||
_recorder.End();
|
||||
}
|
||||
|
||||
private struct Call
|
||||
{
|
||||
public Matrix4 Transforms = Matrix4.Identity;
|
||||
public int Texture = 0;
|
||||
public float BorderWidth = 0f;
|
||||
public Vector4 FillColor = Vector4.One;
|
||||
public Vector4 BorderColor = new Vector4(0,0,0,1);
|
||||
|
||||
public Call()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Explicit, Size = 8 * sizeof(float))]
|
||||
private struct Vertex
|
||||
{
|
||||
[FieldOffset(0)]
|
||||
public Vector3 Position;
|
||||
[FieldOffset(4 * sizeof(float))]
|
||||
public Vector2 TexCoords;
|
||||
}
|
||||
|
||||
private class DrawCallRecorder : DrawCallRecorder<Call, Vertex>
|
||||
{
|
||||
private TextCommandExecutor Executor { get; }
|
||||
|
||||
public DrawCallRecorder(TextCommandExecutor executor)
|
||||
{
|
||||
Executor = executor;
|
||||
}
|
||||
|
||||
public void Vertex(Vector3 position, Vector2 texCoords)
|
||||
{
|
||||
Vertex(new Vertex(){Position = position, TexCoords = texCoords});
|
||||
}
|
||||
|
||||
protected override void PrepareCall(in Call call)
|
||||
{
|
||||
Matrix4 transforms = call.Transforms;
|
||||
GL.UniformMatrix4f(Executor._transformsLocation, 1, true, ref transforms);
|
||||
GL.Uniform1f(Executor._borderWidthLocation, call.BorderWidth);
|
||||
GL.Uniform4f(Executor._borderColorLocation, 1, in call.BorderColor);
|
||||
GL.Uniform4f(Executor._fillColorLocation, 1, in call.FillColor);
|
||||
GL.Uniform1i(Executor._atlasLocation, 0);
|
||||
GL.ActiveTexture(TextureUnit.Texture0);
|
||||
GL.BindTexture(TextureTarget.Texture2d, call.Texture);
|
||||
}
|
||||
|
||||
protected override void SetVertexFormat()
|
||||
{
|
||||
GL.VertexAttribPointer(0, 3, VertexAttribPointerType.Float, false, VertexSize, 0);
|
||||
GL.VertexAttribPointer(1, 2, VertexAttribPointerType.Float, false, VertexSize, 4*sizeof(float));
|
||||
GL.EnableVertexAttribArray(0);
|
||||
GL.EnableVertexAttribArray(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,55 +0,0 @@
|
||||
#ifndef _GRADIENT_GLSL_
|
||||
#define _GRADIENT_GLSL_
|
||||
|
||||
#define DB_GRADIENT_MAX 16
|
||||
|
||||
struct Gradient_t {
|
||||
float fPosition;
|
||||
float pad0;
|
||||
float pad1;
|
||||
float pad2;
|
||||
vec4 v4Color;
|
||||
};
|
||||
|
||||
uniform GradientBlock
|
||||
{
|
||||
Gradient_t vstGradientStops[DB_GRADIENT_MAX];
|
||||
};
|
||||
|
||||
vec4 getGradientColor(float position, int index, int count)
|
||||
{
|
||||
position = clamp(position, 0, 1);
|
||||
|
||||
int i0 = 0;
|
||||
float p0 = vstGradientStops[index + i0].fPosition;
|
||||
|
||||
int i1 = count - 1;
|
||||
float p1 = vstGradientStops[index + i1].fPosition;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
float px = vstGradientStops[index + i].fPosition;
|
||||
|
||||
if (px > p0 && px <= position)
|
||||
{
|
||||
p0 = px;
|
||||
i0 = i;
|
||||
}
|
||||
|
||||
if (px < p1 && px >= position)
|
||||
{
|
||||
p1 = px;
|
||||
i1 = i;
|
||||
}
|
||||
}
|
||||
|
||||
vec4 c0 = vstGradientStops[index + i0].v4Color;
|
||||
vec4 c1 = vstGradientStops[index + i1].v4Color;
|
||||
|
||||
float l = p1 - p0;
|
||||
float w = (l > 0) ? (position - p0) / (p1 - p0) : 0;
|
||||
|
||||
return mix(c0, c1, w);
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,224 +0,0 @@
|
||||
#version 140
|
||||
|
||||
#define DB_GRADIENT_MAX 16
|
||||
#define DB_COMMAND_MAX 64
|
||||
|
||||
#define CMD_POINT 1
|
||||
#define CMD_LINE 2
|
||||
#define CMD_RECT 3
|
||||
|
||||
#define STRIKE_CENTER 0
|
||||
#define STRIKE_OUTSET 1
|
||||
#define STRIKE_INSET 2
|
||||
|
||||
in vec3 v_v3Position;
|
||||
in vec2 v_v2TexCoords;
|
||||
flat in int v_iCmdIndex;
|
||||
|
||||
out vec4 f_Color;
|
||||
|
||||
uniform sampler2D txForeground;
|
||||
uniform sampler2D txBackground;
|
||||
|
||||
struct Gradient_t {
|
||||
float fPosition;
|
||||
float pad0;
|
||||
float pad1;
|
||||
float pad2;
|
||||
vec4 v4Color;
|
||||
};
|
||||
|
||||
uniform GradientBlock
|
||||
{
|
||||
Gradient_t vstGradientStops[DB_GRADIENT_MAX];
|
||||
};
|
||||
|
||||
vec4 getGradientColor(float position, int index, int count)
|
||||
{
|
||||
position = clamp(position, 0, 1);
|
||||
|
||||
int i0 = 0;
|
||||
float p0 = vstGradientStops[index + i0].fPosition;
|
||||
|
||||
int i1 = count - 1;
|
||||
float p1 = vstGradientStops[index + i1].fPosition;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
float px = vstGradientStops[index + i].fPosition;
|
||||
|
||||
if (px > p0 && px <= position)
|
||||
{
|
||||
p0 = px;
|
||||
i0 = i;
|
||||
}
|
||||
|
||||
if (px < p1 && px >= position)
|
||||
{
|
||||
p1 = px;
|
||||
i1 = i;
|
||||
}
|
||||
}
|
||||
|
||||
vec4 c0 = vstGradientStops[index + i0].v4Color;
|
||||
vec4 c1 = vstGradientStops[index + i1].v4Color;
|
||||
|
||||
float l = p1 - p0;
|
||||
float w = (l > 0) ? (position - p0) / (p1 - p0) : 0;
|
||||
|
||||
return mix(c0, c1, w);
|
||||
}
|
||||
|
||||
struct CommandInfo_t {
|
||||
int iCommand;
|
||||
int iFlags;
|
||||
float fArg0;
|
||||
float fArg1;
|
||||
|
||||
int iFgGradientIndex;
|
||||
int iFgGradientCount;
|
||||
int iBgGradientIndex;
|
||||
int iBgGradientCount;
|
||||
|
||||
vec4 v4FgColor;
|
||||
vec4 v4BgColor;
|
||||
};
|
||||
|
||||
uniform CommandBlock
|
||||
{
|
||||
CommandInfo_t vstCommandInfo[DB_COMMAND_MAX];
|
||||
};
|
||||
|
||||
CommandInfo_t getCommandInfo()
|
||||
{
|
||||
return vstCommandInfo[v_iCmdIndex];
|
||||
}
|
||||
|
||||
vec4 fgColor()
|
||||
{
|
||||
return getCommandInfo().v4FgColor;
|
||||
}
|
||||
|
||||
vec4 bgColor()
|
||||
{
|
||||
return getCommandInfo().v4BgColor;
|
||||
}
|
||||
|
||||
void Point(void)
|
||||
{
|
||||
vec4 fg = fgColor();
|
||||
|
||||
if (dot(v_v2TexCoords, v_v2TexCoords) <= 0.25)
|
||||
f_Color = fg;
|
||||
else
|
||||
discard;
|
||||
}
|
||||
|
||||
#define LINE_NORMALIZED_RADIUS(cmd) cmd.fArg0
|
||||
void Line(void)
|
||||
{
|
||||
vec4 fg = fgColor();
|
||||
CommandInfo_t cmd = getCommandInfo();
|
||||
|
||||
float t = clamp(v_v2TexCoords.x, 0, 1);
|
||||
vec2 dv = v_v2TexCoords - vec2(t, 0);
|
||||
float d = dot(dv, dv);
|
||||
|
||||
float lim = LINE_NORMALIZED_RADIUS(cmd);
|
||||
lim *= lim;
|
||||
|
||||
if (d <= lim)
|
||||
f_Color = fg;
|
||||
else
|
||||
discard;
|
||||
}
|
||||
|
||||
#define RECT_ASPECT_RATIO(cmd) (cmd.fArg0)
|
||||
#define RECT_BORDER_WIDTH(cmd) (cmd.fArg1)
|
||||
#define RECT_FILL(cmd) ((cmd.iFlags & (1 << 0)) != 0)
|
||||
#define RECT_BORDER(cmd) ((cmd.iFlags & (1 << 1)) != 0)
|
||||
#define RECT_STRIKE_MASK 3
|
||||
#define RECT_STRIKE_SHIFT 2
|
||||
#define RECT_STRIKE_KIND(cmd) ((cmd.iFlags & RECT_STRIKE_MASK) >> RECT_STRIKE_SHIFT)
|
||||
void Rect(void)
|
||||
{
|
||||
vec4 fg = fgColor();
|
||||
vec4 bg = bgColor();
|
||||
|
||||
CommandInfo_t cmd = getCommandInfo();
|
||||
float aspect = RECT_ASPECT_RATIO(cmd);
|
||||
float border = RECT_BORDER_WIDTH(cmd);
|
||||
int strikeKind = RECT_STRIKE_KIND(cmd);
|
||||
|
||||
vec2 p = abs(2*v_v2TexCoords - vec2(1));
|
||||
p.x = p.x/aspect;
|
||||
|
||||
float m0;
|
||||
float m1;
|
||||
if (!RECT_BORDER(cmd))
|
||||
{
|
||||
m0 = 1;
|
||||
m1 = 1;
|
||||
}
|
||||
else if (strikeKind == STRIKE_OUTSET)
|
||||
{
|
||||
m0 = 1;
|
||||
m1 = border;
|
||||
}
|
||||
else if (strikeKind == STRIKE_INSET)
|
||||
{
|
||||
m0 = 1-border;
|
||||
m1 = 1;
|
||||
}
|
||||
else // strikeKind == STRIKE_CENTER
|
||||
{
|
||||
float h = 0.5 * border;
|
||||
m0 = 1-border;
|
||||
m1 = 1+border;
|
||||
}
|
||||
|
||||
if (p.x > m1*aspect || p.y > m1)
|
||||
{
|
||||
discard;
|
||||
}
|
||||
|
||||
if (RECT_FILL(cmd))
|
||||
{
|
||||
if (p.x <= 1 && p.y <= 1)
|
||||
{
|
||||
f_Color = fg;
|
||||
}
|
||||
}
|
||||
|
||||
if (RECT_BORDER(cmd))
|
||||
{
|
||||
float x = clamp(p.x, aspect*m0, aspect*m1);
|
||||
float y = clamp(p.y, m0, m1);
|
||||
|
||||
if (p.x == x || p.y == y)
|
||||
{
|
||||
f_Color = bg;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void main(void)
|
||||
{
|
||||
switch (getCommandInfo().iCommand)
|
||||
{
|
||||
case CMD_POINT:
|
||||
Point();
|
||||
break;
|
||||
case CMD_LINE:
|
||||
Line();
|
||||
break;
|
||||
case CMD_RECT:
|
||||
Rect();
|
||||
break;
|
||||
|
||||
default:
|
||||
// Unimplemented value.
|
||||
f_Color = vec4(1, 0, 1, 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -1,21 +0,0 @@
|
||||
#version 140
|
||||
|
||||
in vec3 a_v3Position;
|
||||
in vec2 a_v2TexCoords;
|
||||
in int a_iCmdIndex;
|
||||
|
||||
out vec3 v_v3Position;
|
||||
out vec2 v_v2TexCoords;
|
||||
flat out int v_iCmdIndex;
|
||||
|
||||
uniform mat4 m4Transforms;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec4 position = vec4(a_v3Position, 1) * m4Transforms;
|
||||
gl_Position = position;
|
||||
v_v3Position = position.xyz/position.w;
|
||||
|
||||
v_v2TexCoords = a_v2TexCoords;
|
||||
v_iCmdIndex = a_iCmdIndex;
|
||||
}
|
||||
@@ -1,21 +0,0 @@
|
||||
#version 140
|
||||
|
||||
in vec3 v_v3Position;
|
||||
in vec2 v_v2TexCoords;
|
||||
|
||||
out vec4 f_Color;
|
||||
|
||||
uniform sampler2D txAtlas;
|
||||
uniform float fBorderWidth;
|
||||
uniform vec4 v4BorderColor;
|
||||
uniform vec4 v4FillColor;
|
||||
|
||||
void main() {
|
||||
// For now just honor the fill color
|
||||
|
||||
vec4 color = texture(txAtlas, v_v2TexCoords) * v4FillColor;
|
||||
|
||||
if (color.a <= 0.1)
|
||||
discard;
|
||||
f_Color = color;
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
#version 140
|
||||
|
||||
in vec3 a_v3Position;
|
||||
in vec2 a_v2TexCoords;
|
||||
|
||||
out vec3 v_v3Position;
|
||||
out vec2 v_v2TexCoords;
|
||||
|
||||
uniform mat4 m4Transforms;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec4 position = vec4(a_v3Position, 1) * m4Transforms;
|
||||
gl_Position = position;
|
||||
v_v3Position = position.xyz/position.w;
|
||||
|
||||
v_v2TexCoords = a_v2TexCoords;
|
||||
}
|
||||
@@ -1,40 +0,0 @@
|
||||
// using Dashboard.Drawing.OpenGL.Text;
|
||||
using Dashboard.OpenGL;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace Dashboard.Drawing.OpenGL
|
||||
{
|
||||
public class GLEngine
|
||||
{
|
||||
private readonly Dictionary<IGLContext, ContextExecutor> _executors = new Dictionary<IGLContext, ContextExecutor>();
|
||||
|
||||
public bool IsInitialized { get; private set; } = false;
|
||||
public ContextResourcePoolManager ResourcePoolManager { get; private set; } = new ContextResourcePoolManager();
|
||||
|
||||
public void Initialize(IBindingsContext? bindingsContext = null)
|
||||
{
|
||||
if (IsInitialized)
|
||||
return;
|
||||
IsInitialized = true;
|
||||
|
||||
if (bindingsContext != null)
|
||||
GLLoader.LoadBindings(bindingsContext);
|
||||
|
||||
// Typesetter.Backend = BlurgEngine.Global;
|
||||
}
|
||||
|
||||
public ContextExecutor GetExecutor(IGLContext glContext)
|
||||
{
|
||||
if (!_executors.TryGetValue(glContext, out ContextExecutor? executor))
|
||||
{
|
||||
executor = new ContextExecutor(this, glContext);
|
||||
executor.Initialize();
|
||||
|
||||
_executors.Add(glContext, executor);
|
||||
}
|
||||
|
||||
return executor;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,90 +0,0 @@
|
||||
using System.Runtime.InteropServices;
|
||||
using Dashboard.OpenGL;
|
||||
using OpenTK.Mathematics;
|
||||
|
||||
namespace Dashboard.Drawing.OpenGL
|
||||
{
|
||||
public class GradientUniformBuffer : IInitializer, IGLDisposable, IResourceManager
|
||||
{
|
||||
private bool _isDisposed;
|
||||
private int _top = 0;
|
||||
private readonly MappableBuffer<GradientUniformStruct> _buffer = new MappableBuffer<GradientUniformStruct>();
|
||||
private readonly Dictionary<Gradient, Entry> _entries = new Dictionary<Gradient, Entry>();
|
||||
|
||||
public bool IsInitialized { get; private set; } = false;
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
if (IsInitialized)
|
||||
return;
|
||||
|
||||
IsInitialized = true;
|
||||
|
||||
_buffer.Initialize();
|
||||
}
|
||||
|
||||
public Entry InternGradient(Gradient gradient)
|
||||
{
|
||||
if (_entries.TryGetValue(gradient, out Entry entry))
|
||||
return entry;
|
||||
|
||||
int count = gradient.Count;
|
||||
int offset = _top;
|
||||
_top += count;
|
||||
|
||||
_buffer.EnsureCapacity(_top);
|
||||
_buffer.Map();
|
||||
Span<GradientUniformStruct> span = _buffer.AsSpan()[offset.._top];
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
GradientStop stop = gradient[i];
|
||||
span[i] = new GradientUniformStruct()
|
||||
{
|
||||
Position = stop.Position,
|
||||
Color = new Vector4(
|
||||
stop.Color.R / 255f,
|
||||
stop.Color.G / 255f,
|
||||
stop.Color.B / 255f,
|
||||
stop.Color.A / 255f),
|
||||
};
|
||||
}
|
||||
|
||||
entry = new Entry(offset, count);
|
||||
_entries.Add(gradient, entry);
|
||||
|
||||
return entry;
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
_entries.Clear();
|
||||
_top = 0;
|
||||
}
|
||||
|
||||
public record struct Entry(int Offset, int Count);
|
||||
|
||||
public void Dispose() => Dispose(true);
|
||||
|
||||
public void Dispose(bool safeExit)
|
||||
{
|
||||
if (_isDisposed)
|
||||
return;
|
||||
_isDisposed = true;
|
||||
|
||||
_buffer.Dispose(safeExit);
|
||||
}
|
||||
|
||||
string IResourceManager.Name { get; } = nameof(GradientUniformBuffer);
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Explicit, Size = 8 * sizeof(float))]
|
||||
public struct GradientUniformStruct
|
||||
{
|
||||
[FieldOffset(0 * sizeof(float))]
|
||||
public float Position;
|
||||
|
||||
[FieldOffset(4 * sizeof(float))]
|
||||
public Vector4 Color;
|
||||
}
|
||||
}
|
||||
@@ -1,24 +0,0 @@
|
||||
namespace Dashboard.Drawing.OpenGL
|
||||
{
|
||||
/// <summary>
|
||||
/// Atomic reference counter.
|
||||
/// </summary>
|
||||
public interface IArc : IDisposable
|
||||
{
|
||||
/// <summary>
|
||||
/// The number of references to this.
|
||||
/// </summary>
|
||||
int References { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Increment the number of references.
|
||||
/// </summary>
|
||||
void IncrementReference();
|
||||
|
||||
/// <summary>
|
||||
/// Decrement the number of references.
|
||||
/// </summary>
|
||||
/// <returns>True if this was the last reference.</returns>
|
||||
bool DecrementReference();
|
||||
}
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
namespace Dashboard.Drawing.OpenGL
|
||||
{
|
||||
public interface IInitializer
|
||||
{
|
||||
bool IsInitialized { get; }
|
||||
|
||||
void Initialize();
|
||||
}
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
namespace Dashboard.Drawing.OpenGL
|
||||
{
|
||||
public interface IResourceManager
|
||||
{
|
||||
public string Name { get; }
|
||||
}
|
||||
}
|
||||
@@ -1,168 +0,0 @@
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Dashboard.OpenGL;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
|
||||
namespace Dashboard.Drawing.OpenGL
|
||||
{
|
||||
public class MappableBuffer<T> : IInitializer, IGLDisposable where T : struct
|
||||
{
|
||||
public int Handle { get; private set; } = 0;
|
||||
public int Capacity { get; set; } = BASE_CAPACITY;
|
||||
public IntPtr Pointer { get; private set; } = IntPtr.Zero;
|
||||
|
||||
public bool IsInitialized => Handle != 0;
|
||||
|
||||
private bool _isDisposed = false;
|
||||
private const int BASE_CAPACITY = 4 << 10; // 4 KiB
|
||||
private const int MAX_INCREMENT = 4 << 20; // 4 MiB
|
||||
|
||||
~MappableBuffer()
|
||||
{
|
||||
Dispose(true, false);
|
||||
}
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
if (IsInitialized)
|
||||
return;
|
||||
|
||||
Handle = GL.GenBuffer();
|
||||
GL.BindBuffer(BufferTarget.ArrayBuffer, Handle);
|
||||
GL.BufferData(BufferTarget.ArrayBuffer, Capacity, IntPtr.Zero, BufferUsage.DynamicDraw);
|
||||
}
|
||||
|
||||
public void EnsureCapacity(int count)
|
||||
{
|
||||
if (count < 0)
|
||||
throw new ArgumentOutOfRangeException(nameof(count));
|
||||
|
||||
if (Capacity > count)
|
||||
return;
|
||||
|
||||
SetSize(count, false);
|
||||
}
|
||||
|
||||
public void SetSize(int count, bool clear = false)
|
||||
{
|
||||
AssertInitialized();
|
||||
Unmap();
|
||||
|
||||
int sz = Unsafe.SizeOf<T>();
|
||||
int oldsize = Capacity * sz;
|
||||
int request = count * sz;
|
||||
int newsize;
|
||||
|
||||
if (request < BASE_CAPACITY)
|
||||
request = BASE_CAPACITY;
|
||||
|
||||
if (request > MAX_INCREMENT)
|
||||
{
|
||||
newsize = ((request + MAX_INCREMENT - 1) / MAX_INCREMENT) * MAX_INCREMENT;
|
||||
}
|
||||
else
|
||||
{
|
||||
newsize = checked((int)BitOperations.RoundUpToPowerOf2((ulong)request));
|
||||
}
|
||||
|
||||
int dest = GL.GenBuffer();
|
||||
|
||||
if (clear)
|
||||
{
|
||||
GL.BindBuffer(BufferTarget.ArrayBuffer, dest);
|
||||
GL.BufferData(BufferTarget.ArrayBuffer, newsize, IntPtr.Zero, BufferUsage.DynamicDraw);
|
||||
}
|
||||
else
|
||||
{
|
||||
GL.BindBuffer(BufferTarget.CopyWriteBuffer, dest);
|
||||
GL.BindBuffer(BufferTarget.CopyReadBuffer, Handle);
|
||||
|
||||
GL.BufferData(BufferTarget.CopyWriteBuffer, newsize, IntPtr.Zero, BufferUsage.DynamicDraw);
|
||||
GL.CopyBufferSubData(CopyBufferSubDataTarget.CopyReadBuffer, CopyBufferSubDataTarget.CopyWriteBuffer, 0, 0, Math.Min(newsize, oldsize));
|
||||
}
|
||||
|
||||
GL.DeleteBuffer(Handle);
|
||||
Handle = dest;
|
||||
Capacity = newsize / Unsafe.SizeOf<T>();
|
||||
}
|
||||
|
||||
public unsafe void Map()
|
||||
{
|
||||
if (Pointer != IntPtr.Zero)
|
||||
return;
|
||||
|
||||
AssertInitialized();
|
||||
|
||||
GL.BindBuffer(BufferTarget.ArrayBuffer, Handle);
|
||||
Pointer = (IntPtr)GL.MapBuffer(BufferTarget.ArrayBuffer, BufferAccess.ReadWrite);
|
||||
}
|
||||
|
||||
public void Unmap()
|
||||
{
|
||||
if (Pointer == IntPtr.Zero)
|
||||
return;
|
||||
|
||||
AssertInitialized();
|
||||
|
||||
GL.BindBuffer(BufferTarget.ArrayBuffer, Handle);
|
||||
GL.UnmapBuffer(BufferTarget.ArrayBuffer);
|
||||
Pointer = IntPtr.Zero;
|
||||
}
|
||||
|
||||
public unsafe Span<T> AsSpan()
|
||||
{
|
||||
if (Pointer == IntPtr.Zero)
|
||||
throw new InvalidOperationException("The buffer is not currently mapped.");
|
||||
|
||||
AssertInitialized();
|
||||
|
||||
return new Span<T>(Pointer.ToPointer(), Capacity);
|
||||
}
|
||||
|
||||
private void AssertInitialized()
|
||||
{
|
||||
if (Handle == 0)
|
||||
throw new InvalidOperationException("The buffer is not initialized.");
|
||||
}
|
||||
|
||||
private void Dispose(bool safeExit, bool disposing)
|
||||
{
|
||||
if (_isDisposed)
|
||||
return;
|
||||
_isDisposed = true;
|
||||
|
||||
if (disposing)
|
||||
GC.SuppressFinalize(this);
|
||||
|
||||
if (safeExit)
|
||||
ContextCollector.Global.DeleteBufffer(Handle);
|
||||
}
|
||||
|
||||
public void Dispose() => Dispose(true, true);
|
||||
public void Dispose(bool safeExit) => Dispose(safeExit, true);
|
||||
}
|
||||
|
||||
public class MappableBumpAllocator<T> : MappableBuffer<T> where T : struct
|
||||
{
|
||||
private int _top = 0;
|
||||
private int _previousTop = 0;
|
||||
|
||||
public ref T Take(out int index)
|
||||
{
|
||||
index = _top;
|
||||
EnsureCapacity(++_top);
|
||||
Map();
|
||||
|
||||
return ref AsSpan()[index];
|
||||
}
|
||||
|
||||
public ref T Take() => ref Take(out _);
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
SetSize(0, true);
|
||||
_previousTop = _top;
|
||||
_top = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,51 +0,0 @@
|
||||
using OpenTK.Mathematics;
|
||||
|
||||
namespace Dashboard.Drawing.OpenGL
|
||||
{
|
||||
/// <summary>
|
||||
/// The current stack of transformations.
|
||||
/// </summary>
|
||||
public class TransformStack
|
||||
{
|
||||
private Matrix4 _top = Matrix4.Identity;
|
||||
private readonly Stack<Matrix4> _stack = new Stack<Matrix4>();
|
||||
|
||||
/// <summary>
|
||||
/// The top-most transform matrix.
|
||||
/// </summary>
|
||||
public ref readonly Matrix4 Top => ref _top;
|
||||
|
||||
/// <summary>
|
||||
/// The number of matrices in the stack.
|
||||
/// </summary>
|
||||
public int Count => _stack.Count;
|
||||
|
||||
/// <summary>
|
||||
/// Push a transform.
|
||||
/// </summary>
|
||||
/// <param name="transform">The transform to push.</param>
|
||||
public void Push(in Matrix4 transform)
|
||||
{
|
||||
_stack.Push(_top);
|
||||
_top = transform * _top;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Pop a transform.
|
||||
/// </summary>
|
||||
public void Pop()
|
||||
{
|
||||
if (!_stack.TryPop(out _top))
|
||||
_top = Matrix4.Identity;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clear the stack of transformations.
|
||||
/// </summary>
|
||||
public void Clear()
|
||||
{
|
||||
_stack.Clear();
|
||||
_top = Matrix4.Identity;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,52 +0,0 @@
|
||||
using System;
|
||||
using System.Drawing;
|
||||
|
||||
namespace Dashboard.Drawing
|
||||
{
|
||||
public class BrushExtension : DrawExtension
|
||||
{
|
||||
private BrushExtension() : base("DB_Brush") { }
|
||||
|
||||
public static readonly BrushExtension Instance = new BrushExtension();
|
||||
}
|
||||
|
||||
public interface IBrush : IDrawResource
|
||||
{
|
||||
}
|
||||
|
||||
public readonly struct SolidBrush(Color color) : IBrush
|
||||
{
|
||||
public IDrawExtension Kind { get; } = SolidBrushExtension.Instance;
|
||||
public Color Color { get; } = color;
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return HashCode.Combine(Kind, Color);
|
||||
}
|
||||
}
|
||||
|
||||
public readonly struct GradientBrush(Gradient gradient) : IBrush
|
||||
{
|
||||
public IDrawExtension Kind { get; } = GradientBrushExtension.Instance;
|
||||
public Gradient Gradient { get; } = gradient;
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return HashCode.Combine(Kind, Gradient);
|
||||
}
|
||||
}
|
||||
|
||||
public class SolidBrushExtension : DrawExtension
|
||||
{
|
||||
private SolidBrushExtension() : base("DB_Brush_solid", new[] { BrushExtension.Instance }) { }
|
||||
|
||||
public static readonly SolidBrushExtension Instance = new SolidBrushExtension();
|
||||
}
|
||||
|
||||
public class GradientBrushExtension : DrawExtension
|
||||
{
|
||||
private GradientBrushExtension() : base("DB_Brush_gradient", new[] { BrushExtension.Instance }) { }
|
||||
|
||||
public static readonly GradientBrushExtension Instance = new GradientBrushExtension();
|
||||
}
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net10.0</TargetFramework>
|
||||
<ImplicitUsings>disable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Dashboard.Common\Dashboard.Common.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
@@ -1,292 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Dashboard.Drawing
|
||||
{
|
||||
public class DbBaseCommands : DrawExtension
|
||||
{
|
||||
public DrawCommand<PointCommandArgs> DrawPoint { get; }
|
||||
public DrawCommand<LineCommandArgs> DrawLine { get; }
|
||||
public RectCommand DrawRectF { get; }
|
||||
public RectCommand DrawRectS { get; }
|
||||
public RectCommand DrawRectFS { get; }
|
||||
|
||||
private DbBaseCommands() : base("DB_base",
|
||||
new[]
|
||||
{
|
||||
BrushExtension.Instance,
|
||||
})
|
||||
{
|
||||
AddCommand(DrawPoint = new DrawCommand<PointCommandArgs>("Point", this, PointCommandArgs.CommandSize));
|
||||
AddCommand(DrawLine = new DrawCommand<LineCommandArgs>("Line", this, LineCommandArgs.CommandSize));
|
||||
AddCommand(DrawRectF = new RectCommand(this, RectCommand.Mode.Fill));
|
||||
AddCommand(DrawRectS = new RectCommand(this, RectCommand.Mode.Strike));
|
||||
AddCommand(DrawRectFS = new RectCommand(this, RectCommand.Mode.FillStrike));
|
||||
}
|
||||
|
||||
public static readonly DbBaseCommands Instance = new DbBaseCommands();
|
||||
}
|
||||
|
||||
public struct PointCommandArgs : IParameterSerializer<PointCommandArgs>
|
||||
{
|
||||
public Vector2 Position { get; private set; }
|
||||
public float Depth { get; private set; }
|
||||
public float Size { get; private set; }
|
||||
public IBrush? Brush { get; private set; }
|
||||
|
||||
public PointCommandArgs(Vector2 position, float depth, float size, IBrush brush)
|
||||
{
|
||||
Position = position;
|
||||
Depth = depth;
|
||||
Brush = brush;
|
||||
Size = size;
|
||||
}
|
||||
|
||||
public int Serialize(DrawQueue queue, Span<byte> bytes)
|
||||
{
|
||||
if (bytes.Length < CommandSize)
|
||||
return CommandSize;
|
||||
|
||||
Span<Value> value = stackalloc Value[]
|
||||
{
|
||||
new Value(Position, Depth, Size, queue.RequireResource(Brush!))
|
||||
};
|
||||
|
||||
MemoryMarshal.AsBytes(value).CopyTo(bytes);
|
||||
return CommandSize;
|
||||
}
|
||||
|
||||
[MemberNotNull(nameof(Brush))]
|
||||
public void Deserialize(DrawQueue queue, ReadOnlySpan<byte> bytes)
|
||||
{
|
||||
if (bytes.Length < CommandSize)
|
||||
throw new Exception("Not enough bytes");
|
||||
|
||||
Value value = MemoryMarshal.AsRef<Value>(bytes);
|
||||
|
||||
Position = value.Position;
|
||||
Depth = value.Depth;
|
||||
Size = value.Size;
|
||||
Brush = (IBrush)queue.Resources[value.BrushIndex];
|
||||
}
|
||||
|
||||
private record struct Value(Vector2 Position, float Depth, float Size, int BrushIndex);
|
||||
|
||||
public static readonly int CommandSize = Unsafe.SizeOf<Value>();
|
||||
}
|
||||
|
||||
public struct LineCommandArgs : IParameterSerializer<LineCommandArgs>
|
||||
{
|
||||
public Vector2 Start { get; private set; }
|
||||
public Vector2 End { get; private set; }
|
||||
public float Depth { get; private set; }
|
||||
public float Size { get; private set; }
|
||||
public IBrush? Brush { get; private set; }
|
||||
|
||||
public LineCommandArgs(Vector2 start, Vector2 end, float depth, float size, IBrush brush)
|
||||
{
|
||||
Start = start;
|
||||
End = end;
|
||||
Depth = depth;
|
||||
Size = size;
|
||||
Brush = brush;
|
||||
}
|
||||
|
||||
public int Serialize(DrawQueue queue, Span<byte> bytes)
|
||||
{
|
||||
if (bytes.Length < CommandSize)
|
||||
return CommandSize;
|
||||
|
||||
Span<Value> value = stackalloc Value[]
|
||||
{
|
||||
new Value(Start, End, Depth, Size, queue.RequireResource(Brush!))
|
||||
};
|
||||
|
||||
MemoryMarshal.AsBytes(value).CopyTo(bytes);
|
||||
return CommandSize;
|
||||
}
|
||||
|
||||
public void Deserialize(DrawQueue queue, ReadOnlySpan<byte> bytes)
|
||||
{
|
||||
if (bytes.Length < CommandSize)
|
||||
throw new Exception("Not enough bytes");
|
||||
|
||||
Value value = MemoryMarshal.AsRef<Value>(bytes);
|
||||
|
||||
Start = value.Start;
|
||||
End = value.End;
|
||||
Depth = value.Depth;
|
||||
Size = value.Size;
|
||||
Brush = (IBrush)queue.Resources[value.BrushIndex];
|
||||
}
|
||||
|
||||
private record struct Value(Vector2 Start, Vector2 End, float Depth, float Size, int BrushIndex);
|
||||
|
||||
public static readonly int CommandSize = Unsafe.SizeOf<Value>();
|
||||
}
|
||||
|
||||
|
||||
|
||||
public class RectCommand : IDrawCommand<RectCommandArgs>
|
||||
{
|
||||
private readonly Mode _mode;
|
||||
public string Name { get; }
|
||||
public IDrawExtension Extension { get; }
|
||||
public int Length { get; }
|
||||
|
||||
public RectCommand(IDrawExtension extension, Mode mode)
|
||||
{
|
||||
Extension = extension;
|
||||
_mode = mode;
|
||||
|
||||
switch (mode)
|
||||
{
|
||||
case Mode.Fill:
|
||||
Name = "RectF";
|
||||
Length = Unsafe.SizeOf<RectF>();
|
||||
break;
|
||||
case Mode.Strike:
|
||||
Name = "RectS";
|
||||
Length = Unsafe.SizeOf<RectS>();
|
||||
break;
|
||||
default:
|
||||
Name = "RectFS";
|
||||
Length = Unsafe.SizeOf<RectFS>();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
object? IDrawCommand.GetParams(DrawQueue queue, ReadOnlySpan<byte> param)
|
||||
{
|
||||
return GetParams(queue, param);
|
||||
}
|
||||
|
||||
public RectCommandArgs GetParams(DrawQueue queue, ReadOnlySpan<byte> param)
|
||||
{
|
||||
if (param.Length < Length)
|
||||
throw new Exception("Not enough bytes");
|
||||
|
||||
RectCommandArgs args;
|
||||
|
||||
switch (_mode)
|
||||
{
|
||||
case Mode.Fill:
|
||||
ref readonly RectF f = ref MemoryMarshal.AsRef<RectF>(param);
|
||||
args = new RectCommandArgs(f.Start, f.End, f.Depth, (IBrush)queue.Resources[f.FillBrushIndex]);
|
||||
break;
|
||||
case Mode.Strike:
|
||||
ref readonly RectS s = ref MemoryMarshal.AsRef<RectS>(param);
|
||||
args = new RectCommandArgs(s.Start, s.End, s.Depth, (IBrush)queue.Resources[s.StrikeBrushIndex], s.StrikeSize, s.BorderKind);
|
||||
break;
|
||||
default:
|
||||
ref readonly RectFS fs = ref MemoryMarshal.AsRef<RectFS>(param);
|
||||
args = new RectCommandArgs(fs.Start, fs.End, fs.Depth, (IBrush)queue.Resources[fs.FillBrushIndex],
|
||||
(IBrush)queue.Resources[fs.StrikeBrushIndex], fs.StrikeSize, fs.BorderKind);
|
||||
break;
|
||||
}
|
||||
|
||||
return args;
|
||||
}
|
||||
|
||||
public int WriteParams(DrawQueue queue, object? obj, Span<byte> param)
|
||||
{
|
||||
return WriteParams(queue, (RectCommandArgs)obj, param);
|
||||
}
|
||||
|
||||
public int WriteParams(DrawQueue queue, RectCommandArgs obj, Span<byte> param)
|
||||
{
|
||||
if (param.Length < Length)
|
||||
return Length;
|
||||
|
||||
switch (_mode)
|
||||
{
|
||||
case Mode.Fill:
|
||||
ref RectF f = ref MemoryMarshal.AsRef<RectF>(param);
|
||||
f.Start = obj.Start;
|
||||
f.End = obj.End;
|
||||
f.Depth = obj.Depth;
|
||||
f.FillBrushIndex = queue.RequireResource(obj.FillBrush!);
|
||||
break;
|
||||
case Mode.Strike:
|
||||
ref RectS s = ref MemoryMarshal.AsRef<RectS>(param);
|
||||
s.Start = obj.Start;
|
||||
s.End = obj.End;
|
||||
s.Depth = obj.Depth;
|
||||
s.StrikeBrushIndex = queue.RequireResource(obj.StrikeBrush!);
|
||||
s.StrikeSize = obj.StrikeSize;
|
||||
s.BorderKind = obj.BorderKind;
|
||||
break;
|
||||
default:
|
||||
ref RectFS fs = ref MemoryMarshal.AsRef<RectFS>(param);
|
||||
fs.Start = obj.Start;
|
||||
fs.End = obj.End;
|
||||
fs.Depth = obj.Depth;
|
||||
fs.FillBrushIndex = queue.RequireResource(obj.FillBrush!);
|
||||
fs.StrikeBrushIndex = queue.RequireResource(obj.StrikeBrush!);
|
||||
fs.StrikeSize = obj.StrikeSize;
|
||||
fs.BorderKind = obj.BorderKind;
|
||||
break;
|
||||
}
|
||||
|
||||
return Length;
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum Mode
|
||||
{
|
||||
Fill = 1,
|
||||
Strike = 2,
|
||||
FillStrike = Fill | Strike,
|
||||
}
|
||||
|
||||
private record struct RectF(Vector2 Start, Vector2 End, float Depth, int FillBrushIndex);
|
||||
private record struct RectS(Vector2 Start, Vector2 End, float Depth, int StrikeBrushIndex, float StrikeSize, BorderKind BorderKind);
|
||||
private record struct RectFS(Vector2 Start, Vector2 End, float Depth, int FillBrushIndex, int StrikeBrushIndex, float StrikeSize, BorderKind BorderKind);
|
||||
}
|
||||
|
||||
public struct RectCommandArgs
|
||||
{
|
||||
public Vector2 Start { get; private set; }
|
||||
public Vector2 End { get; private set; }
|
||||
public float Depth { get; private set; }
|
||||
public float StrikeSize { get; private set; } = 0f;
|
||||
public BorderKind BorderKind { get; private set; } = BorderKind.Center;
|
||||
public IBrush? FillBrush { get; private set; } = null;
|
||||
public IBrush? StrikeBrush { get; private set; } = null;
|
||||
public bool IsStruck => StrikeSize != 0;
|
||||
|
||||
public RectCommandArgs(Vector2 start, Vector2 end, float depth, IBrush fillBrush)
|
||||
{
|
||||
Start = start;
|
||||
End = end;
|
||||
Depth = depth;
|
||||
FillBrush = fillBrush;
|
||||
}
|
||||
|
||||
public RectCommandArgs(Vector2 start, Vector2 end, float depth, IBrush strikeBrush, float strikeSize, BorderKind borderKind)
|
||||
{
|
||||
Start = start;
|
||||
End = end;
|
||||
Depth = depth;
|
||||
StrikeBrush = strikeBrush;
|
||||
StrikeSize = strikeSize;
|
||||
BorderKind = borderKind;
|
||||
}
|
||||
|
||||
public RectCommandArgs(Vector2 start, Vector2 end, float depth, IBrush fillBrush, IBrush strikeBrush, float strikeSize,
|
||||
BorderKind borderKind)
|
||||
{
|
||||
Start = start;
|
||||
End = end;
|
||||
Depth = depth;
|
||||
FillBrush = fillBrush;
|
||||
StrikeBrush = strikeBrush;
|
||||
StrikeSize = strikeSize;
|
||||
BorderKind = borderKind;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,26 +0,0 @@
|
||||
using System.Numerics;
|
||||
|
||||
namespace Dashboard.Drawing
|
||||
{
|
||||
public enum DrawPrimitive
|
||||
{
|
||||
Point,
|
||||
Line,
|
||||
LineStrip,
|
||||
Triangle,
|
||||
TriangleFan,
|
||||
TriangleStrip
|
||||
}
|
||||
|
||||
public record struct DrawVertex(Vector3 Position, Vector3 TextureCoordinate, Vector4 Color);
|
||||
|
||||
public record DrawInfo(DrawPrimitive Primitive, int Count)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public class DrawBuffer
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,107 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace Dashboard.Drawing
|
||||
{
|
||||
public interface IDrawCommand
|
||||
{
|
||||
/// <summary>
|
||||
/// Name of the command.
|
||||
/// </summary>
|
||||
string Name { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The draw extension that defines this command.
|
||||
/// </summary>
|
||||
IDrawExtension Extension { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The length of the command data segment, in bytes.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Must be 0 for simple commands. For commands that are variadic, the
|
||||
/// value must be less than 0. Any other positive value, otherwise.
|
||||
/// </remarks>
|
||||
int Length { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Get the parameters object for this command.
|
||||
/// </summary>
|
||||
/// <param name="param">The parameter array.</param>
|
||||
/// <returns>The parameters object.</returns>
|
||||
object? GetParams(DrawQueue queue, ReadOnlySpan<byte> param);
|
||||
|
||||
int WriteParams(DrawQueue queue, object? obj, Span<byte> param);
|
||||
}
|
||||
|
||||
public interface IDrawCommand<T> : IDrawCommand
|
||||
{
|
||||
/// <summary>
|
||||
/// Get the parameters object for this command.
|
||||
/// </summary>
|
||||
/// <param name="param">The parameter array.</param>
|
||||
/// <returns>The parameters object.</returns>
|
||||
new T? GetParams(DrawQueue queue, ReadOnlySpan<byte> param);
|
||||
|
||||
new int WriteParams(DrawQueue queue, T? obj, Span<byte> param);
|
||||
}
|
||||
|
||||
public sealed class DrawCommand : IDrawCommand
|
||||
{
|
||||
public string Name { get; }
|
||||
public IDrawExtension Extension { get; }
|
||||
public int Length { get; } = 0;
|
||||
|
||||
public DrawCommand(string name, IDrawExtension extension)
|
||||
{
|
||||
Name = name;
|
||||
Extension = extension;
|
||||
}
|
||||
|
||||
public object? GetParams(DrawQueue queue, ReadOnlySpan<byte> param)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public int WriteParams(DrawQueue queue, object? obj, Span<byte> param)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class DrawCommand<T> : IDrawCommand<T>
|
||||
where T : IParameterSerializer<T>, new()
|
||||
{
|
||||
public string Name { get; }
|
||||
public IDrawExtension Extension { get; }
|
||||
public int Length { get; }
|
||||
|
||||
public DrawCommand(string name, IDrawExtension extension, int length)
|
||||
{
|
||||
Name = name;
|
||||
Extension = extension;
|
||||
Length = length;
|
||||
}
|
||||
|
||||
public T? GetParams(DrawQueue queue, ReadOnlySpan<byte> param)
|
||||
{
|
||||
T t = new T();
|
||||
t.Deserialize(queue, param);
|
||||
return t;
|
||||
}
|
||||
|
||||
public int WriteParams(DrawQueue queue, T? obj, Span<byte> param)
|
||||
{
|
||||
return obj!.Serialize(queue, param);
|
||||
}
|
||||
|
||||
int IDrawCommand.WriteParams(DrawQueue queue, object? obj, Span<byte> param)
|
||||
{
|
||||
return WriteParams(queue, (T?)obj, param);
|
||||
}
|
||||
|
||||
object? IDrawCommand.GetParams(DrawQueue queue, ReadOnlySpan<byte> param)
|
||||
{
|
||||
return GetParams(queue, param);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,141 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Dashboard.Drawing
|
||||
{
|
||||
/// <summary>
|
||||
/// Interface for all drawing extensions.
|
||||
/// </summary>
|
||||
public interface IDrawExtension
|
||||
{
|
||||
/// <summary>
|
||||
/// Name of this extension.
|
||||
/// </summary>
|
||||
public string Name { get; }
|
||||
|
||||
public IReadOnlyList<IDrawExtension> Requires { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The list of commands this extension defines, if any.
|
||||
/// </summary>
|
||||
public IReadOnlyList<IDrawCommand> Commands { get; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A simple draw extension.
|
||||
/// </summary>
|
||||
public class DrawExtension : IDrawExtension
|
||||
{
|
||||
private readonly List<IDrawCommand> _drawCommands = new List<IDrawCommand>();
|
||||
|
||||
public string Name { get; }
|
||||
|
||||
public IReadOnlyList<IDrawCommand> Commands { get; }
|
||||
|
||||
public IReadOnlyList<IDrawExtension> Requires { get; }
|
||||
|
||||
public DrawExtension(string name, IEnumerable<IDrawExtension>? requires = null)
|
||||
{
|
||||
Name = name;
|
||||
Commands = _drawCommands.AsReadOnly();
|
||||
Requires = (requires ?? Enumerable.Empty<IDrawExtension>()).ToImmutableList();
|
||||
}
|
||||
|
||||
protected void AddCommand(IDrawCommand command)
|
||||
{
|
||||
_drawCommands.Add(command);
|
||||
}
|
||||
}
|
||||
|
||||
public static class DrawExtensionClass
|
||||
{
|
||||
/// <summary>
|
||||
/// Get the draw controller for the given queue.
|
||||
/// </summary>
|
||||
/// <param name="extension">The extension instance.</param>
|
||||
/// <param name="queue">The draw queue.</param>
|
||||
/// <returns>The draw controller for this queue.</returns>
|
||||
public static IDrawController GetController(this IDrawExtension extension, DrawQueue queue)
|
||||
{
|
||||
return queue.GetController(extension);
|
||||
}
|
||||
|
||||
public static void Point(this DrawQueue queue, Vector2 position, float depth, float size, IBrush brush)
|
||||
{
|
||||
Vector2 radius = new Vector2(0.5f * size);
|
||||
Box2d bounds = new Box2d(position - radius, position + radius);
|
||||
|
||||
IDrawController controller = queue.GetController(DbBaseCommands.Instance);
|
||||
controller.EnsureBounds(bounds, depth);
|
||||
controller.Write(DbBaseCommands.Instance.DrawPoint, new PointCommandArgs(position, depth, size, brush));
|
||||
}
|
||||
|
||||
public static void Line(this DrawQueue queue, Vector2 start, Vector2 end, float depth, float size, IBrush brush)
|
||||
{
|
||||
Vector2 radius = new Vector2(size / 2f);
|
||||
Vector2 min = Vector2.Min(start, end) - radius;
|
||||
Vector2 max = Vector2.Max(start, end) + radius;
|
||||
Box2d bounds = new Box2d(min, max);
|
||||
|
||||
IDrawController controller = queue.GetController(DbBaseCommands.Instance);
|
||||
controller.EnsureBounds(bounds, depth);
|
||||
controller.Write(DbBaseCommands.Instance.DrawLine, new LineCommandArgs(start, end, depth, size, brush));
|
||||
}
|
||||
|
||||
public static void Rect(this DrawQueue queue, Vector2 start, Vector2 end, float depth, IBrush fillBrush)
|
||||
{
|
||||
IDrawController controller = queue.GetController(DbBaseCommands.Instance);
|
||||
Vector2 min = Vector2.Min(start, end);
|
||||
Vector2 max = Vector2.Max(start, end);
|
||||
controller.EnsureBounds(new Box2d(min, max), depth);
|
||||
controller.Write(DbBaseCommands.Instance.DrawRectF, new RectCommandArgs(start, end, depth, fillBrush));
|
||||
}
|
||||
|
||||
public static void Rect(this DrawQueue queue, Vector2 start, Vector2 end, float depth, IBrush strikeBrush, float strikeSize,
|
||||
BorderKind kind = BorderKind.Center)
|
||||
{
|
||||
IDrawController controller = queue.GetController(DbBaseCommands.Instance);
|
||||
Vector2 min = Vector2.Min(start, end);
|
||||
Vector2 max = Vector2.Max(start, end);
|
||||
controller.EnsureBounds(new Box2d(min, max), depth);
|
||||
controller.Write(DbBaseCommands.Instance.DrawRectS, new RectCommandArgs(start, end, depth, strikeBrush, strikeSize, kind));
|
||||
}
|
||||
|
||||
public static void Rect(this DrawQueue queue, Vector2 start, Vector2 end, float depth, IBrush fillBrush, IBrush strikeBrush,
|
||||
float strikeSize, BorderKind kind = BorderKind.Center)
|
||||
{
|
||||
IDrawController controller = queue.GetController(DbBaseCommands.Instance);
|
||||
Vector2 min = Vector2.Min(start, end);
|
||||
Vector2 max = Vector2.Max(start, end);
|
||||
controller.EnsureBounds(new Box2d(min, max), depth);
|
||||
controller.Write(DbBaseCommands.Instance.DrawRectFS, new RectCommandArgs(start, end, depth, fillBrush, strikeBrush, strikeSize, kind));
|
||||
}
|
||||
|
||||
public static void Text(this DrawQueue queue, Vector3 position, IBrush brush, string text, IFont font,
|
||||
Anchor anchor = Anchor.Left)
|
||||
{
|
||||
IDrawController controller = queue.GetController(DbBaseCommands.Instance);
|
||||
SizeF size = Typesetter.MeasureString(font, text);
|
||||
controller.EnsureBounds(new Box2d(position.X, position.Y, position.X + size.Width, position.Y + size.Height), position.Z);
|
||||
controller.Write(TextExtension.Instance.TextCommand, new TextCommandArgs(font, brush, anchor, position, text));
|
||||
}
|
||||
|
||||
public static void Text(this DrawQueue queue, Vector3 position, IBrush textBrush, IBrush borderBrush,
|
||||
float borderRadius, string text, IFont font, Anchor anchor = Anchor.Left, BorderKind borderKind = BorderKind.Outset)
|
||||
{
|
||||
IDrawController controller = queue.GetController(DbBaseCommands.Instance);
|
||||
SizeF size = Typesetter.MeasureString(font, text);
|
||||
controller.EnsureBounds(new Box2d(position.X, position.Y, position.X + size.Width, position.Y + size.Height), position.Z);
|
||||
controller.Write(TextExtension.Instance.TextCommand, new TextCommandArgs(font, textBrush, anchor, position, text)
|
||||
{
|
||||
BorderBrush = borderBrush,
|
||||
BorderRadius = borderRadius,
|
||||
BorderKind = borderKind,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,368 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.IO;
|
||||
|
||||
namespace Dashboard.Drawing
|
||||
{
|
||||
public class DrawQueue : IEnumerable<ICommandFrame>, IDisposable
|
||||
{
|
||||
private readonly HashList<IDrawExtension> _extensions = new HashList<IDrawExtension>();
|
||||
private readonly HashList<IDrawCommand> _commands = new HashList<IDrawCommand>();
|
||||
private readonly HashList<IDrawResource> _resources = new HashList<IDrawResource>();
|
||||
private readonly DrawController _controller;
|
||||
private readonly MemoryStream _commandStream = new MemoryStream();
|
||||
|
||||
/// <summary>
|
||||
/// The absolute boundary of all graphics objects.
|
||||
/// </summary>
|
||||
public Box3d Bounds { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The extensions required to draw the image.
|
||||
/// </summary>
|
||||
public IReadOnlyList<IDrawExtension> Extensions => _extensions;
|
||||
|
||||
/// <summary>
|
||||
/// The resources used by this draw queue.
|
||||
/// </summary>
|
||||
public IReadOnlyList<IDrawResource> Resources => _resources;
|
||||
|
||||
/// <summary>
|
||||
/// The list of commands used by the extension.
|
||||
/// </summary>
|
||||
public IReadOnlyList<IDrawCommand> Command => _commands;
|
||||
|
||||
public DrawQueue()
|
||||
{
|
||||
_controller = new DrawController(this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clear the queue.
|
||||
/// </summary>
|
||||
public void Clear()
|
||||
{
|
||||
_resources.Clear();
|
||||
_commands.Clear();
|
||||
_extensions.Clear();
|
||||
_commandStream.SetLength(0);
|
||||
}
|
||||
|
||||
public int RequireExtension(IDrawExtension extension)
|
||||
{
|
||||
foreach (IDrawExtension super in extension.Requires)
|
||||
RequireExtension(super);
|
||||
|
||||
return _extensions.Intern(extension);
|
||||
}
|
||||
|
||||
public int RequireResource(IDrawResource resource)
|
||||
{
|
||||
RequireExtension(resource.Kind);
|
||||
return _resources.Intern(resource);
|
||||
}
|
||||
|
||||
internal IDrawController GetController(IDrawExtension extension)
|
||||
{
|
||||
_extensions.Intern(extension);
|
||||
return _controller;
|
||||
}
|
||||
|
||||
private void Write(IDrawCommand command)
|
||||
{
|
||||
if (command.Length > 0)
|
||||
throw new InvalidOperationException("This command has a finite length argument.");
|
||||
|
||||
int cmdIndex = _commands.Intern(command);
|
||||
|
||||
Span<byte> cmd = stackalloc byte[6];
|
||||
int sz;
|
||||
|
||||
if (command.Length == 0)
|
||||
{
|
||||
// Write a fixed command.
|
||||
sz = ToVlq(cmdIndex, cmd);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Write a variadic with zero length.
|
||||
sz = ToVlq(cmdIndex, cmd);
|
||||
cmd[sz++] = 0;
|
||||
}
|
||||
|
||||
_commandStream.Write(cmd[..sz]);
|
||||
}
|
||||
|
||||
private void Write(IDrawCommand command, ReadOnlySpan<byte> param)
|
||||
{
|
||||
if (command.Length < 0)
|
||||
{
|
||||
Span<byte> cmd = stackalloc byte[10];
|
||||
int cmdIndex = _commands.Intern(command);
|
||||
int sz = ToVlq(cmdIndex, cmd);
|
||||
sz += ToVlq(param.Length, cmd[sz..]);
|
||||
_commandStream.Write(cmd[..sz]);
|
||||
_commandStream.Write(param);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (command.Length != param.Length)
|
||||
throw new ArgumentOutOfRangeException(nameof(param.Length), "Length of the parameter does not match the command.");
|
||||
|
||||
Span<byte> cmd = stackalloc byte[5];
|
||||
int cmdIndex = _commands.Intern(command);
|
||||
int sz = ToVlq(cmdIndex, cmd);
|
||||
|
||||
_commandStream.Write(cmd[..sz]);
|
||||
_commandStream.Write(param);
|
||||
}
|
||||
}
|
||||
|
||||
public Enumerator GetEnumerator() => new Enumerator(this);
|
||||
IEnumerator<ICommandFrame> IEnumerable<ICommandFrame>.GetEnumerator() => GetEnumerator();
|
||||
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
|
||||
|
||||
private static int ToVlq(int value, Span<byte> bytes)
|
||||
{
|
||||
if (value < 0)
|
||||
throw new ArgumentOutOfRangeException(nameof(value), "Must be a positive integer.");
|
||||
else if (bytes.Length < 5)
|
||||
throw new ArgumentOutOfRangeException(nameof(bytes), "Must at least be five bytes long.");
|
||||
|
||||
if (value == 0)
|
||||
{
|
||||
bytes[0] = 0;
|
||||
return 1;
|
||||
}
|
||||
|
||||
int i;
|
||||
for (i = 0; i < 5 && value != 0; i++, value >>= 7)
|
||||
{
|
||||
if (i > 0)
|
||||
bytes[i - 1] |= 1 << 7;
|
||||
|
||||
bytes[i] = (byte)(value & 0x7F);
|
||||
}
|
||||
|
||||
return i;
|
||||
}
|
||||
|
||||
private static int FromVlq(ReadOnlySpan<byte> bytes, out int value)
|
||||
{
|
||||
value = 0;
|
||||
|
||||
int i;
|
||||
for (i = 0; i < bytes.Length; i++)
|
||||
{
|
||||
byte b = bytes[i];
|
||||
|
||||
value |= (b & 0x7F) << (7*i);
|
||||
|
||||
if ((b & (1 << 7)) == 0)
|
||||
{
|
||||
i++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return i;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
private class DrawController(DrawQueue Queue) : IDrawController
|
||||
{
|
||||
public void EnsureBounds(Box2d bounds, float depth)
|
||||
{
|
||||
Queue.Bounds = Box3d.Union(Queue.Bounds, bounds, depth);
|
||||
}
|
||||
|
||||
public void Write(IDrawCommand command)
|
||||
{
|
||||
Queue.Write(command);
|
||||
}
|
||||
|
||||
public void Write(IDrawCommand command, ReadOnlySpan<byte> bytes)
|
||||
{
|
||||
Queue.Write(command, bytes);
|
||||
}
|
||||
|
||||
public void Write<T>(IDrawCommand command, T param) where T : IParameterSerializer<T>
|
||||
{
|
||||
int length = param.Serialize(Queue, Span<byte>.Empty);
|
||||
Span<byte> bytes = stackalloc byte[length];
|
||||
|
||||
param.Serialize(Queue, bytes);
|
||||
Write(command, bytes);
|
||||
}
|
||||
|
||||
public void Write<T1, T2>(T2 command, T1 param) where T2 : IDrawCommand<T1>
|
||||
{
|
||||
int length = command.WriteParams(Queue, param, Span<byte>.Empty);
|
||||
Span<byte> bytes = stackalloc byte[length];
|
||||
|
||||
command.WriteParams(Queue, param, bytes);
|
||||
Write(command, bytes);
|
||||
}
|
||||
}
|
||||
|
||||
public class Enumerator : ICommandFrame, IEnumerator<ICommandFrame>
|
||||
{
|
||||
private readonly DrawQueue _queue;
|
||||
private readonly byte[] _stream;
|
||||
private int _length;
|
||||
private int _index = -1;
|
||||
private int _paramsIndex = -1;
|
||||
private int _paramLength = 0;
|
||||
private IDrawCommand? _current = null;
|
||||
|
||||
public ICommandFrame Current => this;
|
||||
|
||||
object? IEnumerator.Current => Current;
|
||||
|
||||
public IDrawCommand Command => _current ?? throw new InvalidOperationException();
|
||||
|
||||
public bool HasParameters { get; private set; }
|
||||
|
||||
public Enumerator(DrawQueue queue)
|
||||
{
|
||||
_queue = queue;
|
||||
_stream = queue._commandStream.GetBuffer();
|
||||
_length = (int)queue._commandStream.Length;
|
||||
}
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (_index == -1)
|
||||
_index = 0;
|
||||
|
||||
if (_index >= _length)
|
||||
return false;
|
||||
|
||||
|
||||
_index += FromVlq(_stream[_index .. (_index + 5)], out int command);
|
||||
_current = _queue.Command[command];
|
||||
|
||||
HasParameters = _current.Length != 0;
|
||||
|
||||
if (!HasParameters)
|
||||
{
|
||||
_paramsIndex = -1;
|
||||
return true;
|
||||
}
|
||||
|
||||
int length;
|
||||
if (_current.Length < 0)
|
||||
{
|
||||
_index += FromVlq(_stream[_index .. (_index + 5)], out length);
|
||||
}
|
||||
else
|
||||
{
|
||||
length = _current.Length;
|
||||
}
|
||||
|
||||
_paramsIndex = _index;
|
||||
_paramLength = length;
|
||||
_index += length;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
_index = -1;
|
||||
_current = null;
|
||||
}
|
||||
|
||||
public object? GetParameter()
|
||||
{
|
||||
return _current?.GetParams(_queue, _stream.AsSpan(_paramsIndex, _paramLength));
|
||||
}
|
||||
|
||||
public T GetParameter<T>()
|
||||
{
|
||||
if (_current is IDrawCommand<T> command)
|
||||
{
|
||||
return command.GetParams(_queue, _stream.AsSpan(_paramsIndex, _paramLength))!;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryGetParameter<T>([NotNullWhen(true)] out T? parameter)
|
||||
{
|
||||
if (_current is IDrawCommand<T> command)
|
||||
{
|
||||
parameter = command.GetParams(_queue, _stream.AsSpan(_paramsIndex, _paramLength))!;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
parameter = default;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public interface ICommandFrame
|
||||
{
|
||||
public IDrawCommand Command { get; }
|
||||
|
||||
public bool HasParameters { get; }
|
||||
|
||||
public object? GetParameter();
|
||||
|
||||
public T GetParameter<T>();
|
||||
|
||||
public bool TryGetParameter<T>([NotNullWhen(true)] out T? parameter);
|
||||
}
|
||||
|
||||
|
||||
public interface IDrawController
|
||||
{
|
||||
/// <summary>
|
||||
/// Ensures that the canvas is at least a certain size.
|
||||
/// </summary>
|
||||
/// <param name="bounds">The bounding box.</param>
|
||||
void EnsureBounds(Box2d bounds, float depth);
|
||||
|
||||
/// <summary>
|
||||
/// Write into the command stream.
|
||||
/// </summary>
|
||||
/// <param name="command">The command to write.</param>
|
||||
void Write(IDrawCommand command);
|
||||
|
||||
/// <summary>
|
||||
/// Write into the command stream.
|
||||
/// </summary>
|
||||
/// <param name="command">The command to write.</param>
|
||||
/// <param name="param">Any data associated with the command.</param>
|
||||
void Write(IDrawCommand command, ReadOnlySpan<byte> param);
|
||||
|
||||
/// <summary>
|
||||
/// Write into the command stream.
|
||||
/// </summary>
|
||||
/// <param name="command">The command to write.</param>
|
||||
/// <param name="param">Any data associated with the command.</param>
|
||||
void Write<T>(IDrawCommand command, T param) where T : IParameterSerializer<T>;
|
||||
|
||||
/// <summary>
|
||||
/// Write into the command stream.
|
||||
/// </summary>
|
||||
/// <param name="command">The command to write.</param>
|
||||
/// <param name="param">Any data associated with the command.</param>
|
||||
void Write<T1, T2>(T2 command, T1 param) where T2 : IDrawCommand<T1>;
|
||||
}
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
using Dashboard.Windowing;
|
||||
|
||||
namespace Dashboard.Drawing
|
||||
{
|
||||
public interface IDrawQueuePaintable : IPaintable
|
||||
{
|
||||
DrawQueue DrawQueue { get; }
|
||||
}
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
namespace Dashboard.Drawing
|
||||
{
|
||||
/// <summary>
|
||||
/// Interface for draw resources.
|
||||
/// </summary>
|
||||
public interface IDrawResource
|
||||
{
|
||||
/// <summary>
|
||||
/// The extension for this kind of resource.
|
||||
/// </summary>
|
||||
IDrawExtension Kind { get; }
|
||||
}
|
||||
}
|
||||
@@ -1,14 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Dashboard.Drawing
|
||||
{
|
||||
public interface IParameterSerializer<T>
|
||||
{
|
||||
int Serialize(DrawQueue queue, Span<byte> bytes);
|
||||
void Deserialize(DrawQueue queue, ReadOnlySpan<byte> bytes);
|
||||
}
|
||||
}
|
||||
@@ -1,140 +0,0 @@
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Dashboard.Drawing
|
||||
{
|
||||
public class TextExtension : DrawExtension
|
||||
{
|
||||
public TextCommand TextCommand { get; }
|
||||
|
||||
private TextExtension() : base("DB_Text", new [] { BrushExtension.Instance })
|
||||
{
|
||||
TextCommand = new TextCommand(this);
|
||||
}
|
||||
|
||||
public static readonly TextExtension Instance = new TextExtension();
|
||||
}
|
||||
|
||||
public class TextCommand : IDrawCommand<TextCommandArgs>
|
||||
{
|
||||
public string Name { get; } = "Text";
|
||||
public IDrawExtension Extension { get; }
|
||||
public int Length { get; } = -1;
|
||||
|
||||
public TextCommand(TextExtension ext)
|
||||
{
|
||||
Extension = ext;
|
||||
}
|
||||
|
||||
public int WriteParams(DrawQueue queue, TextCommandArgs obj, Span<byte> param)
|
||||
{
|
||||
int size = Unsafe.SizeOf<Header>() + obj.Text.Length * sizeof(char) + sizeof(char);
|
||||
|
||||
if (param.Length < size)
|
||||
return size;
|
||||
|
||||
ref Header header = ref MemoryMarshal.Cast<byte, Header>(param[0..Unsafe.SizeOf<Header>()])[0];
|
||||
Span<char> text = MemoryMarshal.Cast<byte, char>(param[Unsafe.SizeOf<Header>()..]);
|
||||
|
||||
header = new Header()
|
||||
{
|
||||
// Font = queue.RequireResource(obj.Font),
|
||||
TextBrush = queue.RequireResource(obj.TextBrush),
|
||||
BorderBrush = (obj.BorderBrush != null) ? queue.RequireResource(obj.BorderBrush) : -1,
|
||||
BorderRadius = (obj.BorderBrush != null) ? obj.BorderRadius : 0f,
|
||||
Anchor = obj.Anchor,
|
||||
Position = obj.Position,
|
||||
BorderKind = obj.BorderKind,
|
||||
};
|
||||
obj.Text.CopyTo(text);
|
||||
|
||||
return size;
|
||||
}
|
||||
|
||||
public TextCommandArgs GetParams(DrawQueue queue, ReadOnlySpan<byte> param)
|
||||
{
|
||||
Header header = MemoryMarshal.Cast<byte, Header>(param[0..Unsafe.SizeOf<Header>()])[0];
|
||||
ReadOnlySpan<char> text = MemoryMarshal.Cast<byte, char>(param[Unsafe.SizeOf<Header>()..]);
|
||||
|
||||
if (header.BorderBrush != -1 && header.BorderRadius != 0)
|
||||
{
|
||||
return new TextCommandArgs(
|
||||
(IFont)queue.Resources[header.Font],
|
||||
(IBrush)queue.Resources[header.TextBrush],
|
||||
header.Anchor,
|
||||
header.Position,
|
||||
text.ToString())
|
||||
{
|
||||
BorderBrush = (IBrush)queue.Resources[header.BorderBrush],
|
||||
BorderRadius = header.BorderRadius,
|
||||
BorderKind = header.BorderKind,
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
return new TextCommandArgs(
|
||||
(IFont)queue.Resources[header.Font],
|
||||
(IBrush)queue.Resources[header.TextBrush],
|
||||
header.Anchor,
|
||||
header.Position,
|
||||
text.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
int IDrawCommand.WriteParams(DrawQueue queue, object? obj, Span<byte> param)
|
||||
{
|
||||
return WriteParams(queue, (TextCommandArgs)obj!, param);
|
||||
}
|
||||
|
||||
object? IDrawCommand.GetParams(DrawQueue queue, ReadOnlySpan<byte> param)
|
||||
{
|
||||
return GetParams(queue, param);
|
||||
}
|
||||
|
||||
private struct Header
|
||||
{
|
||||
private int _flags;
|
||||
public int Font;
|
||||
public int TextBrush;
|
||||
public int BorderBrush;
|
||||
public Vector3 Position;
|
||||
public float BorderRadius;
|
||||
|
||||
public Anchor Anchor
|
||||
{
|
||||
get => (Anchor)(_flags & 0xF);
|
||||
set => _flags = (_flags & ~0xF) | (int)value;
|
||||
}
|
||||
|
||||
public BorderKind BorderKind
|
||||
{
|
||||
get => (_flags & INSET) switch
|
||||
{
|
||||
OUTSET => BorderKind.Outset,
|
||||
INSET => BorderKind.Inset,
|
||||
_ => BorderKind.Center,
|
||||
};
|
||||
set => _flags = value switch
|
||||
{
|
||||
BorderKind.Outset => (_flags & ~INSET) | OUTSET,
|
||||
BorderKind.Inset => (_flags & ~INSET) | INSET,
|
||||
_ => (_flags & ~INSET) | CENTER,
|
||||
};
|
||||
}
|
||||
|
||||
private const int INSET = 0x30;
|
||||
private const int CENTER = 0x00;
|
||||
private const int OUTSET = 0x10;
|
||||
}
|
||||
}
|
||||
|
||||
public record struct TextCommandArgs(IFont Font, IBrush TextBrush, Anchor Anchor, Vector3 Position, string Text)
|
||||
{
|
||||
public IBrush? BorderBrush { get; init; } = null;
|
||||
public float BorderRadius { get; init; } = 0;
|
||||
|
||||
public BorderKind BorderKind { get; init; } = BorderKind.Center;
|
||||
}
|
||||
}
|
||||
@@ -1,105 +0,0 @@
|
||||
using System;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using System.Reflection.PortableExecutable;
|
||||
|
||||
namespace Dashboard.Drawing
|
||||
{
|
||||
/// <summary>
|
||||
/// Interface for registered typesetters.
|
||||
/// </summary>
|
||||
public interface ITypeSetter
|
||||
{
|
||||
/// <summary>
|
||||
/// Name of the typesetter.
|
||||
/// </summary>
|
||||
string Name { get; }
|
||||
|
||||
SizeF MeasureString(IFont font, string value);
|
||||
|
||||
IFont LoadFont(Stream stream);
|
||||
IFont LoadFont(string path);
|
||||
// IFont LoadFont(NamedFont font);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Class for typesetting related functions.
|
||||
/// </summary>
|
||||
public static class Typesetter
|
||||
{
|
||||
/// <summary>
|
||||
/// The typesetting backend for this instance.
|
||||
/// </summary>
|
||||
public static ITypeSetter Backend { get; set; } = new UndefinedTypeSetter();
|
||||
|
||||
public static string Name => Backend.Name;
|
||||
|
||||
public static SizeF MeasureString(IFont font, string value)
|
||||
{
|
||||
return Backend.MeasureString(font, value);
|
||||
}
|
||||
|
||||
public static IFont LoadFont(Stream stream)
|
||||
{
|
||||
return Backend.LoadFont(stream);
|
||||
}
|
||||
|
||||
public static IFont LoadFont(string path)
|
||||
{
|
||||
return Backend.LoadFont(path);
|
||||
}
|
||||
|
||||
public static IFont LoadFont(FileInfo file)
|
||||
{
|
||||
return Backend.LoadFont(file.FullName);
|
||||
}
|
||||
|
||||
// public static IFont LoadFont(NamedFont font)
|
||||
// {
|
||||
// return Backend.LoadFont(font);
|
||||
// }
|
||||
|
||||
public static IFont LoadFont(string family, float size, FontWeight weight = FontWeight.Normal,
|
||||
FontSlant slant = FontSlant.Normal, FontStretch stretch = FontStretch.Normal)
|
||||
{
|
||||
// return LoadFont(new NamedFont(family, size, weight, slant, stretch));
|
||||
throw new Exception();
|
||||
}
|
||||
|
||||
private class UndefinedTypeSetter : ITypeSetter
|
||||
{
|
||||
public string Name { get; } = "Undefined";
|
||||
|
||||
[DoesNotReturn]
|
||||
private void Except()
|
||||
{
|
||||
throw new InvalidOperationException("No typesetting backend is loaded.");
|
||||
}
|
||||
|
||||
public SizeF MeasureString(IFont font, string value)
|
||||
{
|
||||
Except();
|
||||
return default;
|
||||
}
|
||||
|
||||
public IFont LoadFont(Stream stream)
|
||||
{
|
||||
Except();
|
||||
return default;
|
||||
}
|
||||
|
||||
public IFont LoadFont(string path)
|
||||
{
|
||||
Except();
|
||||
return default;
|
||||
}
|
||||
|
||||
// public IFont LoadFont(NamedFont font)
|
||||
// {
|
||||
// Except();
|
||||
// return default;
|
||||
// }
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net10.0</TargetFramework>
|
||||
<ImplicitUsings>disable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
||||
@@ -1,234 +0,0 @@
|
||||
using System;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Drawing;
|
||||
using System.Numerics;
|
||||
using System.Text;
|
||||
using Dashboard.Drawing;
|
||||
|
||||
namespace Dashboard.ImmediateUI
|
||||
{
|
||||
public class DimUIConfig
|
||||
{
|
||||
public Vector2 Margin = new Vector2(8, 4);
|
||||
public Vector2 Padding = new Vector2(4);
|
||||
public required IFont Font { get; init; }
|
||||
|
||||
public IBrush TextBrush = new SolidBrush(Color.Black);
|
||||
public IBrush DisabledText = new SolidBrush(Color.Gray);
|
||||
|
||||
public float ButtonBorderSize = 2f;
|
||||
public IBrush ButtonBorderBrush = new SolidBrush(Color.SteelBlue);
|
||||
public IBrush ButtonFillBrush = new SolidBrush(Color.SlateGray);
|
||||
public IBrush? ButtonShadowBrush = new SolidBrush(Color.FromArgb(32, Color.LightSteelBlue));
|
||||
public float ButtonShadowOffset = 2f;
|
||||
|
||||
public float InputBorderSize = 2f;
|
||||
public IBrush InputPlaceholderTextBrush = new SolidBrush(Color.SteelBlue);
|
||||
public IBrush InputBorderBrush = new SolidBrush(Color.SlateGray);
|
||||
public IBrush InputFillBrush = new SolidBrush(Color.LightGray);
|
||||
public IBrush? InputShadowBrush = new SolidBrush(Color.FromArgb(32, Color.LightSteelBlue));
|
||||
public float InputShadowOffset = -2f;
|
||||
|
||||
public float MenuBorderSize = 2f;
|
||||
public IBrush MenuBorderBrush = new SolidBrush(Color.SteelBlue);
|
||||
public IBrush MenuFillBrush = new SolidBrush(Color.SlateGray);
|
||||
public IBrush? MenuShadowBrush = new SolidBrush(Color.FromArgb(32, Color.LightSteelBlue));
|
||||
public float MenuShadowOffset = 2f;
|
||||
}
|
||||
|
||||
public class DimUI
|
||||
{
|
||||
private readonly DimUIConfig _config;
|
||||
private Vector2 _pen;
|
||||
private Box2d _bounds;
|
||||
private bool _firstLine = false;
|
||||
private bool _sameLine = false;
|
||||
private float _z = -1;
|
||||
private float _lineHeight;
|
||||
private DrawQueue _queue;
|
||||
|
||||
public DimUI(DimUIConfig config)
|
||||
{
|
||||
_config = config;
|
||||
}
|
||||
|
||||
[MemberNotNull(nameof(_queue))]
|
||||
public void Begin(Box2d bounds, DrawQueue queue)
|
||||
{
|
||||
_bounds = bounds;
|
||||
_pen = _bounds.Min;
|
||||
_queue = queue;
|
||||
_firstLine = true;
|
||||
_lineHeight = 0;
|
||||
_z = -1;
|
||||
}
|
||||
|
||||
public void SameLine()
|
||||
{
|
||||
_sameLine = true;
|
||||
}
|
||||
|
||||
private void Line()
|
||||
{
|
||||
if (!_firstLine && !_sameLine)
|
||||
{
|
||||
_pen = new Vector2(_bounds.Left, _pen.Y + _lineHeight);
|
||||
}
|
||||
else
|
||||
{
|
||||
_firstLine = false;
|
||||
_sameLine = false;
|
||||
}
|
||||
|
||||
_pen.X += _config.Margin.X;
|
||||
_lineHeight = 0;
|
||||
}
|
||||
|
||||
private float Z()
|
||||
{
|
||||
return _z += 0.001f;
|
||||
}
|
||||
|
||||
public void Text(string text)
|
||||
{
|
||||
Line();
|
||||
|
||||
SizeF sz = Typesetter.MeasureString(_config.Font, text);
|
||||
float z = Z();
|
||||
float h = _config.Margin.Y * 2 + sz.Height;
|
||||
_queue.Text(new Vector3(_pen + new Vector2(0, _config.Margin.X), z), _config.TextBrush, text, _config.Font);
|
||||
|
||||
_lineHeight = Math.Max(_lineHeight, h);
|
||||
_pen.X += sz.Width;
|
||||
}
|
||||
|
||||
public void DrawBox(
|
||||
Vector2 position,
|
||||
Vector2 size,
|
||||
IBrush fill,
|
||||
IBrush border, float borderWidth,
|
||||
IBrush? shadow, float offset)
|
||||
{
|
||||
float z = Z();
|
||||
|
||||
if (shadow != null)
|
||||
{
|
||||
if (offset >= 0)
|
||||
{
|
||||
_queue.Rect(position + new Vector2(offset), position + size + new Vector2(offset + borderWidth), z, shadow);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Inset shadows are draw a bit weirdly.
|
||||
_queue.Rect(position, position + new Vector2(offset, size.Y), z, shadow);
|
||||
_queue.Rect(position + new Vector2(offset, 0), position + new Vector2(size.X - offset, offset), z, shadow);
|
||||
}
|
||||
}
|
||||
|
||||
_queue.Rect(position, position + size, z, fill, border, borderWidth, BorderKind.Outset);
|
||||
}
|
||||
|
||||
public bool Button(string label)
|
||||
{
|
||||
Line();
|
||||
|
||||
SizeF sz = Typesetter.MeasureString(_config.Font, label);
|
||||
|
||||
float h = _config.Margin.Y * 2 + _config.Padding.Y * 2 + sz.Height;
|
||||
DrawBox(
|
||||
_pen + new Vector2(0, _config.Margin.Y),
|
||||
new Vector2(sz.Width + 2 * _config.Padding.X, sz.Height + 2 * _config.Padding.Y),
|
||||
_config.ButtonFillBrush,
|
||||
_config.ButtonBorderBrush,
|
||||
_config.ButtonBorderSize,
|
||||
_config.ButtonShadowBrush,
|
||||
_config.ButtonShadowOffset);
|
||||
|
||||
float z = Z();
|
||||
|
||||
_queue.Text(new Vector3(_pen + new Vector2(_config.Padding.X, _config.Margin.Y + _config.Padding.Y), z),
|
||||
_config.TextBrush, label, _config.Font);
|
||||
_lineHeight = Math.Max(_lineHeight, h);
|
||||
|
||||
_pen.X += sz.Width + 2 * _config.Padding.X;
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool Input(string placeholder, StringBuilder value)
|
||||
{
|
||||
Line();
|
||||
|
||||
IBrush textBrush;
|
||||
string str;
|
||||
if (value.Length == 0)
|
||||
{
|
||||
textBrush = _config.DisabledText;
|
||||
str = placeholder;
|
||||
}
|
||||
else
|
||||
{
|
||||
textBrush = _config.TextBrush;
|
||||
str = value.ToString();
|
||||
}
|
||||
|
||||
SizeF sz = Typesetter.MeasureString(_config.Font, str);
|
||||
|
||||
float h = _config.Margin.Y * 2 + _config.Padding.Y * 2 + sz.Height;
|
||||
DrawBox(
|
||||
_pen + new Vector2(0, _config.Margin.Y),
|
||||
new Vector2(sz.Width + 2 * _config.Padding.X, sz.Height + 2 * _config.Padding.Y),
|
||||
_config.InputFillBrush,
|
||||
_config.InputBorderBrush,
|
||||
_config.InputBorderSize,
|
||||
_config.InputShadowBrush,
|
||||
_config.InputShadowOffset);
|
||||
|
||||
float z = Z();
|
||||
|
||||
_queue.Text(new Vector3(_pen + new Vector2(_config.Padding.X, _config.Margin.Y + _config.Padding.Y), z),
|
||||
textBrush, str, _config.Font);
|
||||
_lineHeight = Math.Max(_lineHeight, h);
|
||||
|
||||
_pen.X += sz.Width + 2 * _config.Padding.X;
|
||||
return false;
|
||||
}
|
||||
|
||||
public void BeginMenu()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public bool MenuItem(string name)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public void EndMenu()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public int Id(ReadOnlySpan<char> str)
|
||||
{
|
||||
// Uses the FVN-1A algorithm in 32-bit mode.
|
||||
const int PRIME = 0x01000193;
|
||||
const int BASIS = unchecked((int)0x811c9dc5);
|
||||
|
||||
int hash = BASIS;
|
||||
for (int i = 0; i < str.Length; i++)
|
||||
{
|
||||
hash ^= str[i] & 0xFF;
|
||||
hash *= PRIME;
|
||||
hash ^= str[i] >> 8;
|
||||
hash *= PRIME;
|
||||
}
|
||||
|
||||
return hash;
|
||||
}
|
||||
|
||||
public void Finish()
|
||||
{
|
||||
// TODO:
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user