31 lines
1.1 KiB
C#
31 lines
1.1 KiB
C#
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namespace Quik
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{
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/// <summary>
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/// Interface for QUIK texture managers.
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/// </summary>
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public interface IQuikTextureManager
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{
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/// <summary>
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/// The context that owns the texture manager.
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/// </summary>
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QuikContext Context { get; set; }
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/// <summary>
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/// Create a texture.
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/// </summary>
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/// <param name="size">Size of the texture.</param>
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/// <param name="mipmaps">True in order to allow mipmaps.</param>
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/// <param name="format">The color format of the internal texture.</param>
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/// <returns>Handle to a texture object.</returns>
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/// <remarks>
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/// All parameters are hints. If there is a situation where the texture does not
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/// have mip levels, or format cannot be specified, ignore these parameters.
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/// </remarks>
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IQuikTexture CreateTexture(QuikVec2 size, bool mipmaps, QuikImageFormat format);
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/// <summary>
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/// A function called on context clear. (useful for discarding old textures)
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/// </summary>
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void Clear();
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}
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}
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