Dashboard/Dashboard.Drawing.OpenGL/TransformStack.cs

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2025-01-14 18:34:47 +01:00
using OpenTK.Mathematics;
namespace Dashboard.Drawing.OpenGL
{
/// <summary>
/// The current stack of transformations.
/// </summary>
public class TransformStack
{
private Matrix4 _top = Matrix4.Identity;
private readonly Stack<Matrix4> _stack = new Stack<Matrix4>();
/// <summary>
/// The top-most transform matrix.
/// </summary>
public ref readonly Matrix4 Top => ref _top;
/// <summary>
/// The number of matrices in the stack.
/// </summary>
public int Count => _stack.Count;
/// <summary>
/// Push a transform.
/// </summary>
/// <param name="transform">The transform to push.</param>
public void Push(in Matrix4 transform)
{
_stack.Push(_top);
_top = transform * _top;
}
/// <summary>
/// Pop a transform.
/// </summary>
public void Pop()
{
if (!_stack.TryPop(out _top))
_top = Matrix4.Identity;
}
/// <summary>
/// Clear the stack of transformations.
/// </summary>
public void Clear()
{
_stack.Clear();
_top = Matrix4.Identity;
}
}
}