2022-08-03 14:04:40 +02:00
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using System.Collections.Generic;
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2022-08-19 15:13:19 +02:00
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using System.IO.Compression;
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2022-08-03 14:04:40 +02:00
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using System.Linq;
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namespace Quik
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{
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/// <summary>
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/// QUIK draw command provider.
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/// </summary>
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public class QuikDraw
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{
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/// <summary>
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/// The draw command queue.
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/// </summary>
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public Queue<QuikCommand> Commands { get; } = new Queue<QuikCommand>();
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2022-08-20 11:57:57 +02:00
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public void Clear() => Commands.Clear();
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public void Mask(QuikRectangle bounds) => Commands.Enqueue(new QuikCommandMask(bounds));
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public void Line(QuikLine line) => Commands.Enqueue(new QuikCommandLine(line));
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public void Line(params QuikLine[] lines) => Commands.Enqueue(new QuikCommandLines(lines));
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public void Line(IEnumerable<QuikLine> lines) => Commands.Enqueue(new QuikCommandLines(lines.ToArray()));
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public void Bezier(params QuikBezier[] curve) => Commands.Enqueue(new QuikCommandBezier(curve));
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public void Bezier(IEnumerable<QuikBezier> curve) => Commands.Enqueue(new QuikCommandBezier(curve.ToArray()));
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public void Rectangle(QuikRectangle rectangle) => Commands.Enqueue(new QuikCommandRectangle(rectangle));
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public void Rectangle(params QuikRectangle[] rectangles) =>
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Commands.Enqueue(new QuikCommandRectangles(rectangles));
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public void Rectangle(IEnumerable<QuikRectangle> rectangles) =>
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Commands.Enqueue(new QuikCommandRectangles(rectangles.ToArray()));
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public void Triangle(QuikTriangle triangle) => Commands.Enqueue(new QuikCommandTriangle(triangle));
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public void Triangle(params QuikTriangle[] triangles) => Commands.Enqueue(new QuikCommandTriangles(triangles));
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public void Triangle(IEnumerable<QuikTriangle> triangles) =>
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Commands.Enqueue(new QuikCommandTriangles(triangles.ToArray()));
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public void Polygon(params QuikVec2[] polygon) => Commands.Enqueue(new QuikCommandPolygon(polygon));
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public void Polygon(IEnumerable<QuikVec2> polygon) => Commands.Enqueue(new QuikCommandPolygon(polygon.ToArray()));
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public void StencilClear() => Commands.Enqueue(new QuikCommandStencilClear());
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public void StencilBegin() => Commands.Enqueue(new QuikCommandStencilBegin());
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public void StencilEnd() => Commands.Enqueue(new QuikCommandStencilEnd());
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public void PutChar(char chr, QuikVec2 position) => Commands.Enqueue(new QuikCommandPutChar(chr, position));
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public void PutText(string text, QuikVec2 position) => Commands.Enqueue(new QuikCommandPutText(text, position));
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public void FlowText(string text, QuikRectangle bounds) => Commands.Enqueue(new QuikCommandFlowText(text, bounds));
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}
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}
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