20 lines
335 B
GLSL
20 lines
335 B
GLSL
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#version 130
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uniform mat4 m4View;
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uniform mat4 m4Model;
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in vec2 v2Position;
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in vec2 v2Texture;
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in vec4 v4Color;
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out vec2 fv2Texture;
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out vec4 fv4Color;
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void main()
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{
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fv4Color = v4Color;
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fv2Texture = v2Texture;
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gl_Position = m4View * m4Model * vec4(v2Position.xy, 1, 1);
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}
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