1280 lines
30 KiB
C
1280 lines
30 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 2012-2016 by John "JTE" Muniz.
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// Copyright (C) 2012-2018 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file lua_hooklib.c
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/// \brief hooks for Lua scripting
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#include "doomdef.h"
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#include "doomstat.h"
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#include "p_mobj.h"
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#include "g_game.h"
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#include "r_skins.h"
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#include "r_things.h"
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#include "b_bot.h"
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#include "z_zone.h"
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#include "m_perfstats.h"
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#include "w_wad.h"
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#include "lua_script.h"
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#include "lua_libs.h"
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#include "lua_hook.h"
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#include "lua_hud.h" // hud_running errors
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#include "lua_profile.h"
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/* =========================================================================
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ABSTRACTION
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========================================================================= */
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#define LIST(id, M) \
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static const char * const id [] = { M (TOSTR) NULL }
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LIST (mobjHookNames, MOBJ_HOOK_LIST);
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LIST (hookNames, HOOK_LIST);
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LIST (hudHookNames, HUD_HOOK_LIST);
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LIST (stringHookNames, STRING_HOOK_LIST);
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#undef LIST
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typedef struct {
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int id;
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bool important;
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} hookinfo_t;
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typedef struct {
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int numHooks;
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hookinfo_t *ids;
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} hook_t;
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typedef struct {
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int numGeneric;
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int ref;
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bool important;
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} stringhook_t;
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static hook_t hookIds[HOOK(MAX)];
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static hook_t hudHookIds[HUD_HOOK(MAX)];
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static hook_t mobjHookIds[NUMMOBJTYPES][MOBJ_HOOK(MAX)];
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// Lua tables are used to lookup string hook ids.
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static stringhook_t stringHooks[STRING_HOOK(MAX)];
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bool hook_important = true;
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#define NONMOHOOK ((mobjtype_t)-1)
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// This will be indexed by hook id, the value of which fetches the registry.
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static int * hookRefs;
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static int nextid;
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// After a hook errors once, don't print the error again.
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static UINT8 * hooksErrored;
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static int errorRef;
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FUNCINLINE static ATTRINLINE boolean mobj_hook_available(int hook_type, mobjtype_t mobj_type)
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{
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return
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(
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mobjHookIds [MT_NULL] [hook_type].numHooks > 0 ||
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(mobj_type < NUMMOBJTYPES && mobjHookIds[mobj_type][hook_type].numHooks > 0)
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);
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}
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FUNCINLINE static ATTRINLINE unsigned hook_in_list
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(
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const char * const name,
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const char * const * const list
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){
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unsigned type;
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for (type = 0; list[type] != NULL; ++type)
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{
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if (fastcmp(name, list[type]))
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break;
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}
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return type;
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}
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static void get_table(lua_State *L)
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{
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lua_pushvalue(L, -1);
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lua_rawget(L, -3);
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if (lua_isnil(L, -1))
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{
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lua_pop(L, 1);
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lua_createtable(L, 1, 0);
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lua_pushvalue(L, -2);
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lua_pushvalue(L, -2);
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lua_rawset(L, -5);
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}
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lua_remove(L, -2);
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}
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FUNCINLINE static ATTRINLINE void add_hook_to_table(lua_State *L, int n)
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{
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lua_newtable(L);
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lua_pushnumber(L, nextid);
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lua_rawseti(L, -2, 1);
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lua_pushboolean(L, wadfiles[numwadfiles-1]->important);
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lua_rawseti(L, -2, 2);
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lua_rawseti(L, -2, n);
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}
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static void add_string_hook(lua_State *L, int type)
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{
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stringhook_t * hook = &stringHooks[type];
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char * string = NULL;
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switch (type)
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{
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case STRING_HOOK(BotAI):
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if (lua_isstring(L, 3))
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{ // lowercase copy
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string = Z_StrDup(lua_tostring(L, 3));
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strlwr(string);
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}
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/*hook.s.skinname = NULL;
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if (lua_isstring(L, 2))
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{ // lowercase copy
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const char *s = lua_tostring(L, 2);
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char *p = hook.s.skinname = ZZ_Alloc(strlen(s)+1);
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do {
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*p = tolower(*s);
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++p;
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} while(*(++s));
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*p = 0;
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}*/
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break;
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case STRING_HOOK(LinedefExecute):
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string = Z_StrDup(luaL_checkstring(L, 3));
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strupr(string);
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/*{ // uppercase copy
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const char *s = luaL_checkstring(L, 2);
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char *p = hook.s.funcname = ZZ_Alloc(strlen(s)+1);
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do {
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*p = toupper(*s);
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++p;
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} while(*(++s));
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*p = 0;
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}*/
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break;
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}
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if (hook->ref > 0)
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lua_getref(L, hook->ref);
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else
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{
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lua_newtable(L);
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lua_pushvalue(L, -1);
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hook->ref = luaL_ref(L, LUA_REGISTRYINDEX);
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}
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if (string)
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{
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lua_pushstring(L, string);
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get_table(L);
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add_hook_to_table(L, 1 + lua_objlen(L, -1));
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}
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else
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add_hook_to_table(L, ++hook->numGeneric);
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}
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FUNCINLINE static ATTRINLINE void add_hook(hook_t *map)
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{
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Z_Realloc(map->ids, (map->numHooks + 1) * sizeof *map->ids,
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PU_STATIC, &map->ids);
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map->ids[map->numHooks].important = wadfiles[numwadfiles-1]->important;
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map->ids[map->numHooks++].id = nextid;
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}
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FUNCINLINE static ATTRINLINE void add_mobj_hook(lua_State *L, int hook_type)
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{
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mobjtype_t mobj_type = luaL_optnumber(L, 3, MT_NULL);
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luaL_argcheck(L, mobj_type < NUMMOBJTYPES, 3, "invalid mobjtype_t");
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add_hook(&mobjHookIds[mobj_type][hook_type]);
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}
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FUNCINLINE static ATTRINLINE void add_hud_hook(lua_State *L, int idx)
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{
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add_hook(&hudHookIds[luaL_checkoption(L,
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idx, "game", hudHookNames)]);
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}
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static void add_hook_ref(lua_State *L, int idx)
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{
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if (!(nextid & 7))
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{
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Z_Realloc(hooksErrored,
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BIT_ARRAY_SIZE (nextid + 1) * sizeof *hooksErrored,
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PU_STATIC, &hooksErrored);
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hooksErrored[nextid >> 3] = 0;
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}
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Z_Realloc(hookRefs, (nextid + 1) * sizeof *hookRefs, PU_STATIC, &hookRefs);
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// set the hook function in the registry.
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lua_pushvalue(L, idx);
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hookRefs[nextid++] = luaL_ref(L, LUA_REGISTRYINDEX);
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}
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// Takes hook, function, and additional arguments (mobj type to act on, etc.)
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static int lib_addHook(lua_State *L)
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{
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const char * name;
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unsigned type;
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if (hud_running)
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return luaL_error(L, "HUD rendering code should not call this function!");
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name = luaL_checkstring(L, 1);
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luaL_checktype(L, 2, LUA_TFUNCTION);
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/* this is a very special case */
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if (( type = hook_in_list(name, stringHookNames) ) < STRING_HOOK(MAX))
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{
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add_string_hook(L, type);
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}
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else if (( type = hook_in_list(name, mobjHookNames) ) < MOBJ_HOOK(MAX))
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{
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add_mobj_hook(L, type);
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}
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else if (( type = hook_in_list(name, hookNames) ) < HOOK(MAX))
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{
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add_hook(&hookIds[type]);
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}
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/*else if (fastcmp(name, "HUD")) // ehh this is cool and all, but i dont want modders potentially breaking vanilla clients lol
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{
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add_hud_hook(L, 3);
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}*/
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else
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{
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return luaL_argerror(L, 1, lua_pushfstring(L, "invalid hook " LUA_QS, name));
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}
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add_hook_ref(L, 2);/* the function */
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return 0;
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}
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int LUA_HookLib(lua_State *L)
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{
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lua_pushcfunction(L, LUA_GetErrorMessage);
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errorRef = luaL_ref(L, LUA_REGISTRYINDEX);
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lua_register(L, "addHook", lib_addHook);
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return 0;
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}
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int lib_hudadd(lua_State *L);/* yeah compiler */
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int lib_hudadd(lua_State *L)
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{
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luaL_checktype(L, 1, LUA_TFUNCTION);
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add_hud_hook(L, 2);
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add_hook_ref(L, 1);
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return 0;
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}
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typedef struct Hook_State Hook_State;
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typedef void (*Hook_Callback)(Hook_State *);
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struct Hook_State {
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INT32 status; /* return status to calling function */
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void * userdata;
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int hook_type;
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mobjtype_t mobj_type; /* != NONMOHOOK if mobj hook */
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const char * string; /* used to fetch table, ran first if set */
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int top; /* index of last argument passed to hook */
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int id; /* id to fetch ref */
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bool important; /* is this hook from local addon */
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int values; /* num arguments passed to hook */
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int results; /* num values returned by hook */
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Hook_Callback results_handler; /* callback when hook successfully returns */
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};
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enum {
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EINDEX = 1,/* error handler */
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SINDEX = 2,/* string itself is pushed in case of string hook */
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};
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FUNCINLINE static ATTRINLINE void push_error_handler(void)
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{
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lua_getref(gL, errorRef);
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}
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/* repush hook string */
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FUNCINLINE static ATTRINLINE void push_string(void)
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{
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lua_pushvalue(gL, SINDEX);
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}
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FUNCINLINE static ATTRINLINE boolean begin_hook_values(Hook_State *hook)
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{
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hook->top = lua_gettop(gL);
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return true;
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}
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FUNCINLINE static ATTRINLINE void start_hook_stack(void)
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{
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lua_settop(gL, 0);
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push_error_handler();
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}
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static boolean init_hook_type
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(
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Hook_State * hook,
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int status,
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int hook_type,
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mobjtype_t mobj_type,
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const char * string,
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int nonzero
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){
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hook->status = status;
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if (nonzero)
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{
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start_hook_stack();
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hook->hook_type = hook_type;
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hook->mobj_type = mobj_type;
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hook->string = string;
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return begin_hook_values(hook);
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}
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else
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return false;
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}
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FUNCINLINE static ATTRINLINE boolean prepare_hook
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(
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Hook_State * hook,
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int default_status,
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int hook_type
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){
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return init_hook_type(hook, default_status,
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hook_type, NONMOHOOK, NULL,
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hookIds[hook_type].numHooks);
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}
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FUNCINLINE static ATTRINLINE boolean prepare_mobj_hook
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(
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Hook_State * hook,
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int default_status,
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int hook_type,
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mobj_t * primary_mobj
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){
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const mobjtype_t mobj_type =
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primary_mobj ? primary_mobj->type : NUMMOBJTYPES;
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return init_hook_type(hook, default_status,
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hook_type, mobj_type, NULL,
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mobj_hook_available(hook_type, mobj_type));
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}
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FUNCINLINE static ATTRINLINE boolean prepare_string_hook
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(
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Hook_State * hook,
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int default_status,
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int hook_type,
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const char * string
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){
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if (init_hook_type(hook, default_status,
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hook_type, NONMOHOOK, string,
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stringHooks[hook_type].ref))
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{
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lua_pushstring(gL, string);
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return begin_hook_values(hook);
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}
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else
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return false;
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}
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FUNCINLINE static ATTRINLINE boolean prepare_hud_hook
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(
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Hook_State * hook,
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int hook_type
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){
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return init_hook_type(hook, 0,
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hook_type, NONMOHOOK, NULL,
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hudHookIds[hook_type].numHooks);
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}
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FUNCINLINE static ATTRINLINE void init_hook_call
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(
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Hook_State * hook,
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int results,
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Hook_Callback results_handler
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){
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const int top = lua_gettop(gL);
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hook->values = (top - hook->top);
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hook->top = top;
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hook->results = results;
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hook->results_handler = results_handler;
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}
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FUNCINLINE static ATTRINLINE void get_hook(Hook_State *hook, const hookinfo_t *ids, int n)
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{
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hook->id = ids[n].id;
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hook->important = ids[n].important;
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lua_getref(gL, hookRefs[hook->id]);
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}
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FUNCINLINE static ATTRINLINE void get_hook_from_table(Hook_State *hook, int n)
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{
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lua_rawgeti(gL, -1, n);
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lua_rawgeti(gL, -1, 1);
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hook->id = lua_tonumber(gL, -1);
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lua_pop(gL, 1);
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lua_rawgeti(gL, -2, 2);
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hook->important = lua_toboolean(gL, -1);
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lua_pop(gL, 2);
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lua_getref(gL, hookRefs[hook->id]);
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}
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static int pcall(Hook_State *hook)
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{
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return lua_pcall(gL, hook->values, hook->results, EINDEX);
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}
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static const char *hook_name(Hook_State *hook)
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{
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if (hud_running)
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{
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return hudHookNames[hook->hook_type];
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}
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else if (hook->string)
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{
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return stringHookNames[hook->hook_type];
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}
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//else if (hook->mobj_type > 0)
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else if (hook->mobj_type != NONMOHOOK)
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{
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return mobjHookNames[hook->hook_type];
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}
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else
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{
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return hookNames[hook->hook_type];
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}
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}
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static int pcall_timed_or_untimed(Hook_State *hook)
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{
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if (!hud_running && cv_lua_profile.value > 0)
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{
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lua_timer_t *timer = LUA_BeginFunctionTimer(gL, -1 - hook->values, hook_name(hook));
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int k = pcall(hook);
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LUA_EndFunctionTimer(timer);
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return k;
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}
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else
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{
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return pcall(hook);
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}
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}
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static int call_single_hook_no_copy(Hook_State *hook)
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{
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hook_important = hook->important;
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//if (lua_pcall(gL, hook->values, hook->results, EINDEX) == 0)
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if (pcall_timed_or_untimed(hook) == 0)
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{
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if (hook->results > 0)
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{
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(*hook->results_handler)(hook);
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lua_pop(gL, hook->results);
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}
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}
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else
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{
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/* print the error message once */
|
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if (cv_debug & DBG_LUA || !in_bit_array(hooksErrored, hook->id))
|
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{
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CONS_Alert(CONS_WARNING, "%s\n", lua_tostring(gL, -1));
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set_bit_array(hooksErrored, hook->id);
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}
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lua_pop(gL, 1);
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}
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return 1;
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}
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|
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FUNCINLINE static ATTRINLINE int call_single_hook(Hook_State *hook)
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{
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int i;
|
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for (i = -(hook->values) + 1; i <= 0; ++i)
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lua_pushvalue(gL, hook->top + i);
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return call_single_hook_no_copy(hook);
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}
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|
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FUNCINLINE static ATTRINLINE int call_hook_table_for(Hook_State *hook, int n)
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{
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int k;
|
|
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for (k = 1; k <= n; ++k)
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{
|
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get_hook_from_table(hook, k);
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call_single_hook(hook);
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}
|
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|
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return n;
|
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}
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|
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FUNCINLINE static ATTRINLINE int call_hook_table(Hook_State *hook)
|
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{
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return call_hook_table_for(hook, lua_objlen(gL, -1));
|
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}
|
|
|
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FUNCINLINE static ATTRINLINE int call_mapped(Hook_State *hook, const hook_t *map)
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{
|
|
int k;
|
|
|
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for (k = 0; k < map->numHooks; ++k)
|
|
{
|
|
get_hook(hook, map->ids, k);
|
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call_single_hook(hook);
|
|
}
|
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|
|
return map->numHooks;
|
|
}
|
|
|
|
static int call_string_hooks(Hook_State *hook)
|
|
{
|
|
const stringhook_t *map = &stringHooks[hook->hook_type];
|
|
|
|
int calls = 0;
|
|
|
|
lua_getref(gL, map->ref);
|
|
|
|
/* call generic string hooks first */
|
|
calls += call_hook_table_for(hook, map->numGeneric);
|
|
|
|
push_string();
|
|
lua_rawget(gL, -2);
|
|
calls += call_hook_table(hook);
|
|
|
|
return calls;
|
|
}
|
|
|
|
FUNCINLINE static ATTRINLINE int call_mobj_type_hooks(Hook_State *hook, mobjtype_t mobj_type)
|
|
{
|
|
static UINT8 seen = 0; // so we dont have to check all this shit constantly
|
|
int numCalls = call_mapped(hook, &mobjHookIds[mobj_type][hook->hook_type]);
|
|
|
|
if (!seen && numCalls > 0 && mobj_type == MT_NULL &&
|
|
( hook->hook_type == MOBJ_HOOK(MobjThinker )
|
|
|| hook->hook_type == MOBJ_HOOK(MobjCollide )
|
|
|| hook->hook_type == MOBJ_HOOK(MobjMoveCollide)
|
|
|| hook->hook_type == MOBJ_HOOK(MobjFuse )
|
|
|| hook->hook_type == MOBJ_HOOK(BossThinker )
|
|
))
|
|
{
|
|
seen = 1;
|
|
|
|
CONS_Alert(
|
|
CONS_WARNING, "%s\n", va(
|
|
"%s hooks not attached to a specific mobj type may cause performance issues!",
|
|
mobjHookNames[hook->hook_type])
|
|
);
|
|
|
|
// print which script triggered it, ty indev <3
|
|
for (int k = 0; k < mobjHookIds[mobj_type][hook->hook_type].numHooks; ++k)
|
|
{
|
|
lua_getref(gL, hookRefs[mobjHookIds[mobj_type][hook->hook_type].ids[k].id]);
|
|
|
|
lua_Debug ar;
|
|
lua_getinfo(gL, ">S", &ar);
|
|
|
|
CONS_Printf("%s:%d\n", ar.short_src, ar.linedefined);
|
|
}
|
|
}
|
|
|
|
return numCalls;
|
|
}
|
|
|
|
/*FUNCINLINE static ATTRINLINE int call_mobj_type_hooks(Hook_State *hook, mobjtype_t mobj_type)
|
|
{
|
|
return call_mapped(hook, &mobjHookIds[mobj_type][hook->hook_type]);
|
|
}*/
|
|
|
|
static int call_hooks
|
|
(
|
|
Hook_State * hook,
|
|
int results,
|
|
Hook_Callback results_handler
|
|
){
|
|
int calls = 0;
|
|
|
|
init_hook_call(hook, results, results_handler);
|
|
|
|
if (hook->string)
|
|
{
|
|
calls += call_string_hooks(hook);
|
|
}
|
|
//else if (hook->mobj_type > 0)
|
|
else if (hook->mobj_type != NONMOHOOK)
|
|
{
|
|
/* call generic mobj hooks first */
|
|
calls += call_mobj_type_hooks(hook, MT_NULL);
|
|
if (hook->mobj_type < NUMMOBJTYPES)
|
|
calls += call_mobj_type_hooks(hook, hook->mobj_type);
|
|
ps_lua_mobjhooks.value.i += calls;
|
|
}
|
|
else
|
|
calls += call_mapped(hook, &hookIds[hook->hook_type]);
|
|
|
|
lua_settop(gL, 0);
|
|
|
|
return calls;
|
|
}
|
|
|
|
/* =========================================================================
|
|
COMMON RESULT HANDLERS
|
|
========================================================================= */
|
|
|
|
#define res_none NULL
|
|
|
|
FUNCINLINE static ATTRINLINE void res_true(Hook_State *hook)
|
|
{
|
|
if (lua_toboolean(gL, -1))
|
|
hook->status = true;
|
|
}
|
|
|
|
/*static void res_false(Hook_State *hook)
|
|
{
|
|
if (!lua_isnil(gL, -1) && !lua_toboolean(gL, -1))
|
|
hook->status = false;
|
|
}*/
|
|
|
|
FUNCINLINE static ATTRINLINE void res_force(Hook_State *hook)
|
|
{
|
|
if (!lua_isnil(gL, -1))
|
|
{
|
|
if (lua_toboolean(gL, -1))
|
|
hook->status = 1; // Force yes
|
|
else
|
|
hook->status = 2; // Force no
|
|
}
|
|
}
|
|
|
|
FUNCINLINE static ATTRINLINE void res_hud(Hook_State *hook)
|
|
{
|
|
(void)hook;
|
|
|
|
hud_interpolate = hud_interpstring = hud_interplatch = false;
|
|
hud_interpcounter++;
|
|
}
|
|
|
|
/* =========================================================================
|
|
GENERALISED HOOKS
|
|
========================================================================= */
|
|
|
|
int LUA_HookMobj(mobj_t *mobj, int hook_type)
|
|
{
|
|
Hook_State hook = {};
|
|
if (prepare_mobj_hook(&hook, false, hook_type, mobj))
|
|
{
|
|
LUA_PushUserdata(gL, mobj, META_MOBJ);
|
|
call_hooks(&hook, 1, res_true);
|
|
}
|
|
return hook.status;
|
|
}
|
|
|
|
int LUA_Hook2Mobj(mobj_t *t1, mobj_t *t2, int hook_type)
|
|
{
|
|
Hook_State hook = {};
|
|
if (prepare_mobj_hook(&hook, 0, hook_type, t1))
|
|
{
|
|
LUA_PushUserdata(gL, t1, META_MOBJ);
|
|
LUA_PushUserdata(gL, t2, META_MOBJ);
|
|
call_hooks(&hook, 1, res_force);
|
|
}
|
|
return hook.status;
|
|
}
|
|
|
|
void LUA_HookVoid(int type)
|
|
{
|
|
Hook_State hook = {};
|
|
if (prepare_hook(&hook, 0, type))
|
|
call_hooks(&hook, 0, res_none);
|
|
}
|
|
|
|
void LUA_HookInt(INT32 number, int hook_type)
|
|
{
|
|
Hook_State hook = {};
|
|
if (prepare_hook(&hook, 0, hook_type))
|
|
{
|
|
lua_pushinteger(gL, number);
|
|
call_hooks(&hook, 0, res_none);
|
|
}
|
|
}
|
|
|
|
/*void LUA_HookBool(boolean value, int hook_type)
|
|
{
|
|
Hook_State hook = {};
|
|
if (prepare_hook(&hook, 0, hook_type))
|
|
{
|
|
//lua_pushboolean(gL, value);
|
|
call_hooks(&hook, 0, res_none);
|
|
}
|
|
}*/
|
|
|
|
int LUA_HookPlayer(player_t *player, int hook_type)
|
|
{
|
|
Hook_State hook = {};
|
|
if (prepare_hook(&hook, false, hook_type))
|
|
{
|
|
LUA_PushUserdata(gL, player, META_PLAYER);
|
|
call_hooks(&hook, 1, res_true);
|
|
}
|
|
return hook.status;
|
|
}
|
|
|
|
int LUA_HookTiccmd(player_t *player, ticcmd_t *cmd, int hook_type)
|
|
{
|
|
Hook_State hook = {};
|
|
if (prepare_hook(&hook, false, hook_type))
|
|
{
|
|
LUA_PushUserdata(gL, player, META_PLAYER);
|
|
LUA_PushUserdata(gL, cmd, META_TICCMD);
|
|
|
|
if (hook_type == HOOK(PlayerCmd))
|
|
hook_cmd_running = true;
|
|
|
|
call_hooks(&hook, 1, res_true);
|
|
|
|
if (hook_type == HOOK(PlayerCmd))
|
|
hook_cmd_running = false;
|
|
}
|
|
return hook.status;
|
|
}
|
|
|
|
void LUA_HookHUD(int hook_type, huddrawlist_h list)
|
|
{
|
|
Hook_State hook = {};
|
|
if (prepare_hud_hook(&hook, hook_type))
|
|
{
|
|
LUA_SetHudHook(hook_type, list);
|
|
|
|
hud_running = true; // local hook
|
|
hud_interpcounter = 0;
|
|
hud_interpolate = hud_interpstring = hud_interplatch = false;
|
|
init_hook_call(&hook, 1, res_hud);
|
|
call_mapped(&hook, &hudHookIds[hook_type]);
|
|
lua_settop(gL, 0); // destroy le stack!! >:3
|
|
hud_running = false;
|
|
|
|
lua_pushnil(gL);
|
|
lua_setfield(gL, LUA_REGISTRYINDEX, "HUD_DRAW_LIST");
|
|
}
|
|
}
|
|
|
|
/* =========================================================================
|
|
SPECIALIZED HOOKS
|
|
========================================================================= */
|
|
|
|
static void hook_think_frame(int type)
|
|
{
|
|
// variables used by perf stats
|
|
int hook_index = 0;
|
|
precise_t time_taken = 0;
|
|
|
|
Hook_State hook = {};
|
|
|
|
const hook_t * map = &hookIds[type];
|
|
int k;
|
|
|
|
const boolean perfstats = (cv_perfstats.value >= PS_THINKFRAME);
|
|
|
|
if (prepare_hook(&hook, 0, type))
|
|
{
|
|
init_hook_call(&hook, 0, res_none);
|
|
|
|
for (k = 0; k < map->numHooks; ++k)
|
|
{
|
|
get_hook(&hook, map->ids, k);
|
|
|
|
if (perfstats)
|
|
{
|
|
lua_pushvalue(gL, -1);/* need the function again */
|
|
time_taken = I_GetPreciseTime();
|
|
}
|
|
|
|
call_single_hook(&hook);
|
|
|
|
if (perfstats)
|
|
{
|
|
lua_Debug ar;
|
|
time_taken = I_GetPreciseTime() - time_taken;
|
|
lua_getinfo(gL, ">S", &ar);
|
|
if (type == 4) // sorry for magic numbers
|
|
PS_SetPreThinkFrameHookInfo(hook_index, time_taken, ar.short_src);
|
|
else if (type == 5)
|
|
PS_SetThinkFrameHookInfo(hook_index, time_taken, ar.short_src);
|
|
else if (type == 6)
|
|
PS_SetPostThinkFrameHookInfo(hook_index, time_taken, ar.short_src);
|
|
|
|
hook_index++;
|
|
}
|
|
}
|
|
|
|
lua_settop(gL, 0);
|
|
}
|
|
}
|
|
|
|
void LUA_HookPreThinkFrame(void)
|
|
{
|
|
hook_think_frame(HOOK(PreThinkFrame));
|
|
}
|
|
|
|
void LUA_HookThinkFrame(void)
|
|
{
|
|
hook_think_frame(HOOK(ThinkFrame));
|
|
}
|
|
|
|
void LUA_HookPostThinkFrame(void)
|
|
{
|
|
hook_think_frame(HOOK(PostThinkFrame));
|
|
}
|
|
|
|
int LUA_HookTouchSpecial(mobj_t *special, mobj_t *toucher)
|
|
{
|
|
Hook_State hook = {};
|
|
if (prepare_mobj_hook(&hook, false, MOBJ_HOOK(TouchSpecial), special))
|
|
{
|
|
LUA_PushUserdata(gL, special, META_MOBJ);
|
|
LUA_PushUserdata(gL, toucher, META_MOBJ);
|
|
call_hooks(&hook, 1, res_true);
|
|
}
|
|
return hook.status;
|
|
}
|
|
|
|
static int damage_hook
|
|
(
|
|
mobj_t *target,
|
|
mobj_t *inflictor,
|
|
mobj_t *source,
|
|
INT32 damage,
|
|
int hook_type,
|
|
Hook_Callback results_handler
|
|
){
|
|
Hook_State hook = {};
|
|
if (prepare_mobj_hook(&hook, 0, hook_type, target))
|
|
{
|
|
LUA_PushUserdata(gL, target, META_MOBJ);
|
|
LUA_PushUserdata(gL, inflictor, META_MOBJ);
|
|
LUA_PushUserdata(gL, source, META_MOBJ);
|
|
if (hook_type != MOBJ_HOOK(MobjDeath))
|
|
lua_pushinteger(gL, damage);
|
|
call_hooks(&hook, 1, results_handler);
|
|
}
|
|
return hook.status;
|
|
}
|
|
|
|
int LUA_HookShouldDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage)
|
|
{
|
|
return damage_hook(target, inflictor, source, damage,
|
|
MOBJ_HOOK(ShouldDamage), res_force);
|
|
}
|
|
|
|
int LUA_HookMobjDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage)
|
|
{
|
|
return damage_hook(target, inflictor, source, damage,
|
|
MOBJ_HOOK(MobjDamage), res_true);
|
|
}
|
|
|
|
int LUA_HookMobjDeath(mobj_t *target, mobj_t *inflictor, mobj_t *source)
|
|
{
|
|
return damage_hook(target, inflictor, source, 0,
|
|
MOBJ_HOOK(MobjDeath), res_true);
|
|
}
|
|
|
|
typedef struct {
|
|
mobj_t * tails;
|
|
ticcmd_t * cmd;
|
|
} BotAI_State;
|
|
|
|
FUNCINLINE static ATTRINLINE boolean checkbotkey(const char *field)
|
|
{
|
|
return lua_toboolean(gL, -1) && fastcmp(lua_tostring(gL, -2), field);
|
|
}
|
|
|
|
static void res_botai(Hook_State *hook)
|
|
{
|
|
BotAI_State *botai = hook->userdata;
|
|
|
|
int k[8] = { 0 };
|
|
|
|
int fields = 0;
|
|
|
|
// This turns forward, backward, left, right, jump, and spin into a proper ticcmd for tails.
|
|
if (lua_istable(gL, -8)) {
|
|
lua_pushnil(gL); // key
|
|
while (lua_next(gL, -9)) {
|
|
#define CHECK(n, f) (checkbotkey(f) ? (k[(n)-1] = 1) : 0)
|
|
if (
|
|
CHECK(1, "forward") || CHECK(2, "backward") ||
|
|
CHECK(3, "left") || CHECK(4, "right") ||
|
|
CHECK(5, "strafeleft") || CHECK(6, "straferight") ||
|
|
CHECK(7, "jump") || CHECK(8, "spin")
|
|
){
|
|
if (8 <= ++fields)
|
|
{
|
|
lua_pop(gL, 2); // pop key and value
|
|
break;
|
|
}
|
|
}
|
|
|
|
lua_pop(gL, 1); // pop value
|
|
#undef CHECK
|
|
}
|
|
} else {
|
|
while (fields < 8)
|
|
{
|
|
k[fields] = lua_toboolean(gL, -8 + fields);
|
|
fields++;
|
|
}
|
|
}
|
|
|
|
B_KeysToTiccmd(botai->tails, botai->cmd,
|
|
k[0],k[1],k[2],k[3],k[4],k[5],k[6],k[7]);
|
|
|
|
hook->status = true;
|
|
}
|
|
|
|
int LUA_HookBotAI(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
|
|
{
|
|
const char *skin = ((skin_t *)tails->skin)->name;
|
|
|
|
Hook_State hook = {};
|
|
BotAI_State botai = {};
|
|
|
|
if (prepare_string_hook(&hook, false, STRING_HOOK(BotAI), skin))
|
|
{
|
|
LUA_PushUserdata(gL, sonic, META_MOBJ);
|
|
LUA_PushUserdata(gL, tails, META_MOBJ);
|
|
|
|
botai.tails = tails;
|
|
botai.cmd = cmd;
|
|
|
|
hook.userdata = &botai;
|
|
|
|
call_hooks(&hook, 8, res_botai);
|
|
}
|
|
|
|
return hook.status;
|
|
}
|
|
|
|
void LUA_HookLinedefExecute(line_t *line, mobj_t *mo, sector_t *sector)
|
|
{
|
|
Hook_State hook = {};
|
|
if (prepare_string_hook
|
|
(&hook, 0, STRING_HOOK(LinedefExecute), line->text))
|
|
{
|
|
LUA_PushUserdata(gL, line, META_LINE);
|
|
LUA_PushUserdata(gL, mo, META_MOBJ);
|
|
LUA_PushUserdata(gL, sector, META_SECTOR);
|
|
ps_lua_mobjhooks.value.i += call_hooks(&hook, 0, res_none);
|
|
}
|
|
}
|
|
|
|
int LUA_HookPlayerMsg(int source, int target, int flags, char *msg, int mute)
|
|
{
|
|
Hook_State hook = {};
|
|
if (prepare_hook(&hook, false, HOOK(PlayerMsg)))
|
|
{
|
|
LUA_PushUserdata(gL, &players[source], META_PLAYER); // Source player
|
|
if (flags & 2 /*HU_CSAY*/) { // csay TODO: make HU_CSAY accessible outside hu_stuff.c
|
|
lua_pushinteger(gL, 3); // type
|
|
lua_pushnil(gL); // target
|
|
} else if (target == -1) { // sayteam
|
|
lua_pushinteger(gL, 1); // type
|
|
lua_pushnil(gL); // target
|
|
} else if (target == 0) { // say
|
|
lua_pushinteger(gL, 0); // type
|
|
lua_pushnil(gL); // target
|
|
} else { // sayto
|
|
lua_pushinteger(gL, 2); // type
|
|
LUA_PushUserdata(gL, &players[target-1], META_PLAYER); // target
|
|
}
|
|
lua_pushstring(gL, msg); // msg
|
|
if (mute)
|
|
lua_pushboolean(gL, true); // the message was supposed to be eaten by spamprotecc.
|
|
else
|
|
lua_pushboolean(gL, false);
|
|
call_hooks(&hook, 1, res_true);
|
|
}
|
|
return hook.status;
|
|
}
|
|
|
|
int LUA_HookHurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source)
|
|
{
|
|
Hook_State hook = {};
|
|
if (prepare_mobj_hook(&hook, false, MOBJ_HOOK(HurtMsg), inflictor))
|
|
{
|
|
LUA_PushUserdata(gL, player, META_PLAYER);
|
|
LUA_PushUserdata(gL, inflictor, META_MOBJ);
|
|
LUA_PushUserdata(gL, source, META_MOBJ);
|
|
call_hooks(&hook, 1, res_true);
|
|
}
|
|
return hook.status;
|
|
}
|
|
|
|
void LUA_HookNetArchive(lua_CFunction archFunc, savebuffer_t *save)
|
|
{
|
|
const hook_t * map = &hookIds[HOOK(NetVars)];
|
|
Hook_State hook = {};
|
|
/* this is a remarkable case where the stack isn't reset */
|
|
if (map->numHooks > 0)
|
|
{
|
|
// stack: tables
|
|
I_Assert(lua_gettop(gL) > 0);
|
|
I_Assert(lua_istable(gL, -1));
|
|
|
|
push_error_handler();
|
|
lua_insert(gL, EINDEX);
|
|
|
|
begin_hook_values(&hook);
|
|
|
|
// tables becomes an upvalue of archFunc
|
|
lua_pushvalue(gL, -1);
|
|
lua_pushlightuserdata(gL, save);
|
|
lua_pushcclosure(gL, archFunc, 2);
|
|
// stack: tables, savebuffer_t, archFunc
|
|
|
|
// Manually set the hook's variables here since we don't call prepare_hook
|
|
hook.hook_type = HOOK(NetVars);
|
|
hook.mobj_type = NONMOHOOK; // Force mobj_type to be NONMOHOOK so the mobj_type check get skipped
|
|
init_hook_call(&hook, 0, res_none);
|
|
call_mapped(&hook, map);
|
|
|
|
lua_pop(gL, 1); // pop archFunc
|
|
lua_remove(gL, EINDEX); // pop error handler
|
|
// stack: tables
|
|
}
|
|
}
|
|
|
|
void LUA_HookPlayerQuit(player_t *plr, int reason)
|
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{
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Hook_State hook = {};
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if (prepare_hook(&hook, 0, HOOK(PlayerQuit)))
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{
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LUA_PushUserdata(gL, plr, META_PLAYER); // Player that quit
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lua_pushinteger(gL, reason); // Reason for quitting
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call_hooks(&hook, 0, res_none);
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}
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}
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boolean hook_cmd_running = false;
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static void update_music_name(struct MusicChange *musicchange)
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{
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size_t length;
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const char * new = lua_tolstring(gL, -6, &length);
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if (length < 7)
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{
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strcpy(musicchange->newname, new);
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lua_pushvalue(gL, -6);/* may as well keep it for next call */
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}
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else
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{
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memcpy(musicchange->newname, new, 6);
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musicchange->newname[6] = '\0';
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lua_pushlstring(gL, new, 6);
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}
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lua_replace(gL, -7);
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}
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static void res_musicchange(Hook_State *hook)
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{
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struct MusicChange *musicchange = hook->userdata;
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// output 1: true, false, or string musicname override
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if (lua_isstring(gL, -6))
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update_music_name(musicchange);
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else if (lua_isboolean(gL, -6) && lua_toboolean(gL, -6))
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hook->status = true;
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// output 2: mflags override
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if (lua_isnumber(gL, -5))
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*musicchange->mflags = lua_tonumber(gL, -5);
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// output 3: looping override
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if (lua_isboolean(gL, -4))
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*musicchange->looping = lua_toboolean(gL, -4);
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// output 4: position override
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if (lua_isnumber(gL, -3))
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*musicchange->position = lua_tonumber(gL, -3);
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// output 5: prefadems override
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if (lua_isnumber(gL, -2))
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*musicchange->prefadems = lua_tonumber(gL, -2);
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// output 6: fadeinms override
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if (lua_isnumber(gL, -1))
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*musicchange->fadeinms = lua_tonumber(gL, -1);
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}
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int LUA_HookMusicChange(const char *oldname, struct MusicChange *param)
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{
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const int type = HOOK(MusicChange);
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const hook_t * map = &hookIds[type];
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Hook_State hook = {};
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int k;
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if (prepare_hook(&hook, false, type))
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{
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init_hook_call(&hook, 6, res_musicchange);
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hook.values = 7;/* values pushed later */
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hook.userdata = param;
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lua_pushstring(gL, oldname);/* the only constant value */
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lua_pushstring(gL, param->newname);/* semi constant */
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for (k = 0; k < map->numHooks; ++k)
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{
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get_hook(&hook, map->ids, k);
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lua_pushvalue(gL, -3);
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lua_pushvalue(gL, -3);
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lua_pushinteger(gL, *param->mflags);
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lua_pushboolean(gL, *param->looping);
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lua_pushinteger(gL, *param->position);
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lua_pushinteger(gL, *param->prefadems);
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lua_pushinteger(gL, *param->fadeinms);
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call_single_hook_no_copy(&hook);
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}
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lua_settop(gL, 0);
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}
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return hook.status;
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}
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int LUA_HookMusicCredit(musicdef_t *musicdef)
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{
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Hook_State hook = {};
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if (prepare_hook(&hook, 0, HOOK(MusicCredit)))
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{
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LUA_PushUserdata(gL, musicdef, META_MUSICDEF);
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call_hooks(&hook, 1, res_true);
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}
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return hook.status;
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}
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static int kartdamage_hook
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(
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player_t *player,
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mobj_t *inflictor,
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mobj_t *source,
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int hook_type,
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Hook_Callback results_handler
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){
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Hook_State hook = {};
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if (prepare_hook(&hook, 0, hook_type))
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{
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LUA_PushUserdata(gL, player, META_PLAYER);
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LUA_PushUserdata(gL, inflictor, META_MOBJ);
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LUA_PushUserdata(gL, source, META_MOBJ);
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call_hooks(&hook, 1, results_handler);
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}
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return hook.status;
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}
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// Hook for K_SpinPlayer. Determines if yes or no we should get damaged reguardless of circumstances.
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int LUA_HookShouldSpin(player_t *player, mobj_t *inflictor, mobj_t *source)
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{
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return kartdamage_hook(player, inflictor, source, HOOK(ShouldSpin), res_force);
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}
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// Hook for K_ExplodePlayer. Determines if yes or no we should get damaged reguardless of circumstances.
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int LUA_HookShouldExplode(player_t *player, mobj_t *inflictor, mobj_t *source)
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{
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return kartdamage_hook(player, inflictor, source, HOOK(ShouldExplode), res_force);
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}
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// Hook for K_SquishPlayer. Determines if yes or no we should get damaged reguardless of circumstances.
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int LUA_HookShouldSquish(player_t *player, mobj_t *inflictor, mobj_t *source)
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{
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return kartdamage_hook(player, inflictor, source, HOOK(ShouldSquish), res_force);
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}
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// Hook for K_SpinPlayer. This is used when the player has actually been spun out, but before anything has actually been done. This allows Lua to overwrite the behavior or to just perform actions.
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boolean LUA_HookPlayerSpin(player_t *player, mobj_t *inflictor, mobj_t *source)
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{
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return kartdamage_hook(player, inflictor, source, HOOK(PlayerSpin), res_true);
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}
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// Hook for K_SquishPlayer. This is used when the player has actually been spun out, but before anything has actually been done. This allows Lua to overwrite the behavior or to just perform actions.
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boolean LUA_HookPlayerSquish(player_t *player, mobj_t *inflictor, mobj_t *source)
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{
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return kartdamage_hook(player, inflictor, source, HOOK(PlayerSquish), res_true);
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}
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// Hook for K_ExplodePlayer. This is used when the player has actually been spun out, but before anything has actually been done. This allows Lua to overwrite the behavior or to just perform actions.
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boolean LUA_HookPlayerExplode(player_t *player, mobj_t *inflictor, mobj_t *source)
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{
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return kartdamage_hook(player, inflictor, source, HOOK(PlayerExplode), res_true);
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}
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void LUA_HookSetupVote(INT16 result[], INT16 maxresults, UINT8 gt, UINT8 secondgt)
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{
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Hook_State hook = {};
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if (prepare_hook(&hook, 0, HOOK(SetupVote)))
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{
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// { 0, 0, 0, 0, }
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lua_newtable(gL);
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for (int i = 1; i <= maxresults; ++i)
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{
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lua_pushinteger(gL, 0);
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lua_rawseti(gL, -2, i);
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}
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// call_hooks does lua_settop(gL, 0) so we need to store our table somewhere
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lua_pushvalue(gL, -1);
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lua_setfield(gL, LUA_REGISTRYINDEX, "SetupVoteResults");
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lua_pushinteger(gL, gt);
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lua_pushinteger(gL, secondgt);
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lua_pushinteger(gL, prevmap+1); // prevmap is gamemap-1 so we offset it back
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call_hooks(&hook, 0, res_none);
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lua_getfield(gL, LUA_REGISTRYINDEX, "SetupVoteResults");
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for (int i = 1; i <= maxresults; ++i)
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{
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lua_rawgeti(gL, -1, i);
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result[i-1] = lua_tointeger(gL, -1);
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lua_pop(gL, 1);
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if (result[i-1] && (result[i-1] < 0 || !mapheaderinfo[result[i-1]-1]))
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{
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CONS_Alert(CONS_WARNING, "Unknown map #%d for vote\n", result[i-1]);
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|
result[i-1] = 0;
|
|
}
|
|
}
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lua_pop(gL, 1);
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|
}
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}
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