Files
SRB2Kart-Saturn/src/d_netcmd.h
T
alufolie91 87e9c8aa56 port RR´s lua hook profiling stuff
very scuffed up since we dont have the srb2::Draw lib
so it may display stuff out of screen bounds
needs to be fixed up sometime
2026-07-01 18:07:05 +02:00

315 lines
8.9 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2018 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file d_netcmd.h
/// \brief host/client network commands
/// commands are executed through the command buffer
/// like console commands
#ifndef __D_NETCMD__
#define __D_NETCMD__
#ifdef __cplusplus
extern "C" {
#endif
#include "command.h"
void SendWeaponPref(UINT8 splitplayer);
// console vars
extern consvar_t cv_playername;
extern consvar_t cv_playercolor;
extern consvar_t cv_skin;
extern consvar_t cv_localskin;
// secondary splitscreen player
extern consvar_t cv_playername2;
extern consvar_t cv_playercolor2;
extern consvar_t cv_skin2;
// third splitscreen player
extern consvar_t cv_playername3;
extern consvar_t cv_playercolor3;
extern consvar_t cv_skin3;
// fourth splitscreen player
extern consvar_t cv_playername4;
extern consvar_t cv_playercolor4;
extern consvar_t cv_skin4;
// preferred number of players
extern consvar_t cv_splitplayers;
#ifdef SEENAMES
extern consvar_t cv_seenames, cv_allowseenames;
#endif
extern consvar_t cv_usemouse;
extern consvar_t cv_mousevisible;
//WTF
extern consvar_t cv_mouseturn;
extern consvar_t cv_usejoystick[4]; //MAXSPLITSCREENPLAYERS
extern consvar_t cv_joyscale[4]; //MAXSPLITSCREENPLAYERS
// normally in p_mobj but the .h is not read
extern consvar_t cv_itemrespawntime;
extern consvar_t cv_itemrespawn;
extern consvar_t cv_flagtime;
extern consvar_t cv_suddendeath;
extern consvar_t cv_touchtag;
extern consvar_t cv_hidetime;
extern consvar_t cv_friendlyfire;
extern consvar_t cv_pointlimit;
extern consvar_t cv_timelimit;
extern consvar_t cv_numlaps;
extern consvar_t cv_basenumlaps;
extern UINT32 timelimitintics;
extern consvar_t cv_allowexitlevel;
extern consvar_t cv_autobalance;
extern consvar_t cv_teamscramble;
extern consvar_t cv_scrambleonchange;
extern consvar_t cv_netstat;
#ifdef WALLSPLATS
extern consvar_t cv_splats;
#endif
extern consvar_t cv_countdowntime;
extern consvar_t cv_runscripts;
extern consvar_t cv_mute;
extern consvar_t cv_killingdead;
extern consvar_t cv_pause;
extern consvar_t cv_restrictskinchange, cv_allowteamchange, cv_ingamecap, cv_respawntime;
extern consvar_t cv_spectatorreentry, cv_antigrief;
// SRB2kart items
extern consvar_t cv_sneaker, cv_rocketsneaker, cv_invincibility, cv_banana;
extern consvar_t cv_eggmanmonitor, cv_orbinaut, cv_jawz, cv_mine;
extern consvar_t cv_ballhog, cv_selfpropelledbomb, cv_grow, cv_shrink;
extern consvar_t cv_thundershield, cv_hyudoro, cv_pogospring, cv_kitchensink;
extern consvar_t cv_triplesneaker, cv_triplebanana, cv_decabanana;
extern consvar_t cv_tripleorbinaut, cv_quadorbinaut, cv_dualjawz;
//Lastserver
extern consvar_t cv_lastserver;
extern consvar_t cv_kartminimap;
extern consvar_t cv_kartcheck;
extern consvar_t cv_kartinvinsfx;
extern consvar_t cv_kartspeed;
extern consvar_t cv_kartbumpers;
extern consvar_t cv_kartfrantic;
extern consvar_t cv_kartcomeback;
extern consvar_t cv_kartencore;
extern consvar_t cv_kartvoterulechanges;
extern consvar_t cv_kartgametypepreference;
extern consvar_t cv_kartspeedometer;
extern consvar_t cv_kartvoices;
extern consvar_t cv_karthitemdialog;
extern consvar_t cv_karteliminatelast;
extern consvar_t cv_votetime;
extern consvar_t cv_kartdebugitem, cv_kartdebugamount, cv_kartdebugshrink, cv_kartdebugdistribution, cv_kartdebughuddrop;
extern consvar_t cv_kartdebugcheckpoint, cv_kartdebugnodes, cv_kartdebugcolorize;
extern consvar_t cv_itemfinder;
extern consvar_t cv_inttime, cv_advancemap, cv_playersforexit;
extern consvar_t cv_soniccd;
extern consvar_t cv_match_scoring;
extern consvar_t cv_overtime;
extern consvar_t cv_startinglives;
// for F_finale.c
extern consvar_t cv_rollingdemos;
extern consvar_t cv_ringslinger, cv_soundtest;
extern consvar_t cv_specialrings, cv_powerstones, cv_matchboxes, cv_competitionboxes;
extern consvar_t cv_maxping;
extern consvar_t cv_pingtimeout;
extern consvar_t cv_showping;
extern consvar_t cv_pingmeasurement;
extern consvar_t cv_pingicon;
extern consvar_t cv_pingstyle;
//extern consvar_t cv_smallpos;
extern consvar_t cv_showminimapnames;
extern consvar_t cv_showminimapfinished;
extern consvar_t cv_minihead;
extern consvar_t cv_showminimapangle;
extern consvar_t cv_spinoutroll;
extern consvar_t cv_showlapemblem;
extern consvar_t cv_showviewpointtext;
extern consvar_t cv_showdownloadprompt;
extern consvar_t cv_luaimmersion;
extern consvar_t cv_fakelocalskin;
extern consvar_t cv_showlocalskinmenus;
extern consvar_t cv_skipmapcheck;
extern consvar_t cv_sleep;
extern consvar_t cv_nametag;
extern consvar_t cv_nametagtrans;
extern consvar_t cv_nametagfacerank;
extern consvar_t cv_nametagmaxplayers;
extern consvar_t cv_nametagmaxlenght;
//extern consvar_t cv_nametagscaling;
extern consvar_t cv_nametagdist;
extern consvar_t cv_showownnametag;
extern consvar_t cv_smallnametags;
extern consvar_t cv_nametagrestat;
extern consvar_t cv_nametagscore;
extern consvar_t cv_shownametagspectator;
#define SKINSELECTSPIN_PAIN 25
extern consvar_t cv_skinselectspin;
extern consvar_t cv_driftgauge;
extern consvar_t cv_driftgaugeofs;
extern consvar_t cv_driftgaugetrans;
extern consvar_t cv_driftgaugestyle;
extern consvar_t cv_perfstats;
extern consvar_t cv_ps_thinkframe_page;
extern consvar_t cv_ps_samplesize;
extern consvar_t cv_ps_descriptor;
extern consvar_t cv_lua_profile;
extern consvar_t cv_director, cv_kartdebugdirector, cv_showdirectorhud;
extern consvar_t cv_showtrackaddon;
extern consvar_t cv_showspecstuff;
extern consvar_t cv_betainterscreen;
extern consvar_t cv_laglesscam;
extern consvar_t cv_demoangturn;
typedef enum
{
SKINMENUTYPE_SCROLL = 0,
SKINMENUTYPE_2D, // 1
SKINMENUTYPE_GRID, // 2
SKINMENUTYPE_EXTENDED // 3
} skinmenutype_t;
typedef enum
{
SKINMENUSORT_REALNAME = 0,
SKINMENUSORT_NAME, // 1
SKINMENUSORT_SPEED, // 2
SKINMENUSORT_WEIGHT, // 3
SKINMENUSORT_PREFCOLOR, // 4
SKINMENUSORT_ID, // 5
MAXSKINMENUSORTS // 6
} skinmenusort_t;
extern consvar_t cv_skinselectmenu;
extern consvar_t cv_skinselectgridsort;
typedef enum
{
XD_NAMEANDCOLOR = 1,
XD_WEAPONPREF, // 2
XD_KICK, // 3
XD_NETVAR, // 4
XD_SAY, // 5
XD_MAP, // 6
XD_EXITLEVEL, // 7
XD_ADDFILE, // 8
XD_PAUSE, // 9
XD_ADDPLAYER, // 10
XD_TEAMCHANGE, // 11
XD_CLEARSCORES, // 12
XD_LOGIN, // 13
XD_VERIFIED, // 14
XD_RANDOMSEED, // 15
XD_RUNSOC, // 16
XD_REQADDFILE, // 17
XD_DELFILE, // 18
XD_SETMOTD, // 19
XD_RESPAWN, // 20
XD_DEMOTED, // 21
XD_SETUPVOTE, // 22
XD_MODIFYVOTE, // 23
XD_PICKVOTE, // 24
XD_REMOVEPLAYER,// 25
XD_DISCORD, // 26
XD_LUACMD, // 27
XD_LUAVAR, // 28
MAXNETXCMD
} netxcmd_t;
extern const char *netxcmdnames[MAXNETXCMD - 1];
//Packet composition for Command_TeamChange_f() ServerTeamChange, etc.
//bitwise structs make packing bits a little easier, but byte alignment harder?
//todo: decide whether to make the other netcommands conform, or just get rid of this experiment.
typedef struct {
UINT32 playernum : 5; // value 0 to 31
UINT32 newteam : 5; // value 0 to 31
UINT32 verification : 1; // value 0 to 1
UINT32 autobalance : 1; // value 0 to 1
UINT32 scrambled : 1; // value 0 to 1
} ATTRPACK changeteam_packet_t;
typedef struct {
UINT16 l; // liitle endian
UINT16 b; // big enian
} ATTRPACK changeteam_value_t;
//Since we do not want other files/modules to know about this data buffer we union it here with a Short Int.
//Other files/modules will hand the INT16 back to us and we will decode it here.
//We don't have to use a union, but we would then send four bytes instead of two.
typedef union {
changeteam_packet_t packet;
changeteam_value_t value;
} ATTRPACK changeteam_union;
// add game commands, needs cleanup
void D_RegisterServerCommands(void);
void D_RegisterClientCommands(void);
void D_SendPlayerConfig(UINT8 splitplayer);
void Command_ExitGame_f(void);
void Command_Retry_f(void);
void D_GameTypeChanged(INT32 lastgametype); // not a real _OnChange function anymore
void D_MapChange(INT32 pmapnum, INT32 pgametype, boolean pencoremode, boolean presetplayers, INT32 pdelay, boolean pskipprecutscene, boolean pfromlevelselect);
void D_SetupVote(void);
void D_ModifyClientVote(SINT8 voted, UINT8 splitplayer);
void D_PickVote(void);
void ObjectPlace_OnChange(void);
boolean IsPlayerAdmin(INT32 playernum);
void SetAdminPlayer(INT32 playernum);
void ClearAdminPlayers(void);
void RemoveAdminPlayer(INT32 playernum);
void ItemFinder_OnChange(void);
void D_SetPassword(const char *pw);
INT32 D_LookupPlayer(const char *s);
// used for the player setup menu
UINT8 CanChangeSkin(INT32 playernum);
#ifdef __cplusplus
} // extern "C"
#endif
#endif