this basically brings it to the latest state from Doom-Legacy before the big refactor (which i had previously ported and tested as well) + some extra stuff from it sadly this does not seem to fix plane holes, but its a bit cleaner and more accurate in some places while the big refactor did fix issues with plane holes, it also introduced a few new issues, like z-fighting sneaker panels and significantly longer loading times may as well just wait at this point for what (or rather if) RR will be doing
126 lines
3.7 KiB
C
126 lines
3.7 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2018 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file p_setup.h
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/// \brief Setup a game, startup stuff
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#ifndef __P_SETUP__
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#define __P_SETUP__
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "doomdata.h"
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#include "doomstat.h"
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#include "r_defs.h"
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#include "w_wad.h"
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// map md5, sent to players via PT_SERVERINFO
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extern unsigned char mapmd5[16];
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// true when level was loaded from netsave
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extern boolean midgamejoin;
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// Player spawn spots for deathmatch.
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#define MAX_DM_STARTS 64
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extern mapthing_t *deathmatchstarts[MAX_DM_STARTS];
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extern INT32 numdmstarts, numcoopstarts, numredctfstarts, numbluectfstarts;
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extern boolean levelloading;
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extern UINT8 levelfadecol;
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extern lumpnum_t lastloadedmaplumpnum; // for comparative savegame
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extern virtres_t *curmapvirt;
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//
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// MAP used flats lookup table
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//
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typedef struct
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{
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char name[9]; // resource name from wad
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lumpnum_t lumpnum; // lump number of the flat
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// for flat animation
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lumpnum_t baselumpnum;
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INT32 animseq; // start pos. in the anim sequence
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INT32 numpics;
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INT32 speed;
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boolean cyan;
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} levelflat_t;
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extern size_t numlevelflats;
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extern levelflat_t *levelflats;
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INT32 P_AddLevelFlat(const char *flatname, levelflat_t *levelflat);
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INT32 P_AddLevelFlatRuntime(const char *flatname);
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INT32 P_CheckLevelFlat(const char *flatname);
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extern size_t nummapthings;
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extern mapthing_t *mapthings;
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extern sector_t *spawnsectors;
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extern line_t *spawnlines;
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extern side_t *spawnsides;
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void P_SetupLevelSky(INT32 skynum, boolean global);
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void P_FreeLevelState(void);
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boolean P_SetupLevel(boolean fromnetsave, boolean reloadinggamestate);
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#ifdef HWRENDER
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void HWR_LoadLevel(void);
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#endif
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boolean P_AddWadFile(const char *wadfilename, boolean local);
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boolean P_CheckMapReplacements(char *name, boolean checkreplaced);
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// WARNING: The following functions should be grouped as follows:
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// any amount of PartialAdds followed by MultiSetups until returned true,
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// as soon as possible.
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UINT16 P_PartialAddWadFile(const char *wadfilename, boolean local);
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// Run a single stage of multisetup, or all of them if fullsetup set.
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// fullsetup true: run everything
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// otherwise
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// stage 0: reload UI graphics (enough for unimportant WADs)
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// stage 1: reload textures
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// stage 2: reload animdefs and run post-setup actions
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// returns true if setup finished on this call, false otherwise (always true on fullsetup)
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// throws I_Error if called without any partial adds started as a safeguard
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boolean P_MultiSetupWadFiles(boolean fullsetup);
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// Get the current setup stage.
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// if negative, no PartialAdds done since last MultiSetup
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// if 0, partial adds done but MultiSetup not called yet
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// if positive, setup's partway done
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SINT8 P_PartialAddGetStage(void);
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boolean P_RunSOC(const char *socfilename);
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void P_WriteThings(lumpnum_t lump);
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#if defined (WALLSPLATS) || defined (FLOORSPLATS)
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fixed_t P_SegLength(seg_t *seg);
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#endif
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extern boolean reinitmaplight;
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void P_UpdateSegLightOffset(seg_t *li);
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boolean P_ApplyLightOffset(UINT8 baselightnum, const sector_t *sector);
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boolean P_ApplyLightOffsetFine(UINT8 baselightlevel, const sector_t *sector);
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boolean P_SectorUsesDirectionalLighting(const sector_t *sector);
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size_t P_PrecacheLevelFlats(void);
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void P_AllocMapHeader(INT16 i);
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void P_PrintCorruptMapWarnings(void);
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void P_FreeCorruptMapWarnings(void);
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#ifdef __cplusplus
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} // extern "C"
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#endif
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#endif
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