Files
SRB2Kart-Saturn/src/g_demo.c
T
Alug 5fffb5fa3b enable "Wzero-as-null-pointer-constant", fix cases of it
prevent ambiguity
shoutout blankart for making me aware this exists
2026-01-08 00:40:46 +01:00

3794 lines
88 KiB
C

// SONIC ROBO BLAST 2 KART
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file g_demo.c
/// \brief Demo recording and playback
#include "doomdef.h"
#include "console.h"
#include "d_main.h"
#include "d_clisrv.h"
#include "d_player.h"
#include "f_finale.h"
#include "filesrch.h" // for refreshdirmenu
#include "p_setup.h"
#include "p_saveg.h"
#include "i_time.h"
#include "i_system.h"
#include "am_map.h"
#include "m_random.h"
#include "p_local.h"
#include "r_draw.h"
#include "r_main.h"
#include "s_sound.h"
#include "g_game.h"
#include "m_cheat.h"
#include "m_misc.h"
#include "m_menu.h"
#include "m_argv.h"
#include "hu_stuff.h"
#include "st_stuff.h"
#include "z_zone.h"
#include "i_video.h"
#include "byteptr.h"
#include "i_joy.h"
#include "r_local.h"
#include "r_things.h"
#include "y_inter.h"
#include "v_video.h"
#include "dehacked.h" // get_number (for ghost thok)
#include "lua_script.h" // LUA_ArchiveDemo and LUA_UnArchiveDemo
#include "lua_hook.h"
#include "lua_libs.h" // gL (Lua state)
#include "b_bot.h"
#include "m_cond.h" // condition sets
#include "md5.h" // demo checksums
#include "k_director.h" // SRB2kart
#include "k_kart.h" // SRB2kart
#include "k_stats.h" // SRB2kart
#include "r_fps.h" // frame interpolation/uncapped
#include <errno.h>
#ifdef HAVE_DISCORDRPC
#include "discord.h"
#endif
// for replay dates
#include <time.h>
#include <locale.h>
// menu demo things
UINT8 numDemos = 0; //3; -- i'm FED UP of losing my skincolour to a broken demo. change this back when we make new ones
UINT32 demoDelayTime = 15*TICRATE;
UINT32 demoIdleTime = 3*TICRATE;
boolean nodrawers = false; // for comparative timing purposes
boolean noblit = false; // for comparative timing purposes
static tic_t demostarttime; // for comparative timing purposes
//@TODO put these all in a struct for namespacing purposes?
static char demoname[128];
savebuffer_t demobuf = {};
static UINT8 *demotime_p, *demoinfo_p;
static UINT8 *demoend;
static UINT8 demoflags;
static boolean demosynced = true; // console warning message
struct demovars_s demo = {};
consvar_t cv_resyncdemo = {"resyncdemo", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
// extra data stuff (events registered this frame while recording)
static struct
{
UINT8 flags; // EZT flags
// EZT_COLOR
UINT8 color, lastcolor;
// EZT_SCALE
fixed_t scale, lastscale;
// EZT_KART
INT32 kartitem, kartamount, kartbumpers;
UINT8 desyncframes; // Don't try to resync unless we've been off for two frames, to monkeypatch a few trouble spots
// EZT_HIT
UINT16 hits;
mobj_t **hitlist;
} ghostext[MAXPLAYERS];
// Your naming conventions are stupid and useless.
// There is no conflict here.
demoghost *ghosts = NULL;
static CV_PossibleValue_t recordmultiplayerdemos_cons_t[] = {{0, "Disabled"}, {1, "Manual Save"}, {2, "Auto Save"}, {0, NULL}};
consvar_t cv_recordmultiplayerdemos = {"netdemo_record", "Manual Save", CV_SAVE, recordmultiplayerdemos_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t netdemosyncquality_cons_t[] = {{1, "MIN"}, {35, "MAX"}, {0, NULL}};
consvar_t cv_netdemosyncquality = {"netdemo_syncquality", "1", CV_SAVE, netdemosyncquality_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
// Units are MiB.
static CV_PossibleValue_t maxdemosize_cons_t[] = {{10, "MIN"}, {100, "MAX"}, {0, NULL}};
consvar_t cv_maxdemosize = {"maxdemosize", "10", CV_SAVE, maxdemosize_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t demochangemap_cons_t[] = {{0, "Disabled"}, {1, "Diff Map"}, {2, "Always"}, {0, NULL}};
consvar_t cv_demochangemap = {"netdemo_savemapchange", "Disabled", CV_SAVE, demochangemap_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t demodateformat_cons_t[] = {{0, "Automatic"}, {1, "EU"}, {2, "US"}, {0, NULL}};
consvar_t cv_demodateformat = {"netdemo_dateformat", "Automatic", CV_SAVE, demodateformat_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
#define DEMOVERSION 0x0002
#define DEMOHEADER "\xF0" "KartReplay" "\x0F"
#define DF_GHOST 0x01 // This demo contains ghost data too!
#define DF_RECORDATTACK 0x02 // This demo is from record attack and contains its final completion time!
#define DF_NIGHTSATTACK 0x04 // This demo is from NiGHTS attack and contains its time left, score, and mares!
#define DF_ATTACKMASK 0x06 // This demo is from ??? attack and contains ???
#define DF_LUAVARS 0x20 // this demo contains extra lua vars; this is mostly used for backwards compability
#define DF_ATTACKSHIFT 1
#define DF_ENCORE 0x40
#define DF_MULTIPLAYER 0x80 // This demo was recorded in multiplayer mode!
#ifdef DEMO_COMPAT_100
#define DF_FILELIST 0x08 // This demo contains an extra files list
#define DF_GAMETYPEMASK 0x30
#define DF_GAMESHIFT 4
#endif
#define DEMO_SPECTATOR 0x40
// For demos
#define ZT_FWD 0x01
#define ZT_SIDE 0x02
#define ZT_ANGLE 0x04
#define ZT_BUTTONS 0x08
#define ZT_AIMING 0x10
#define ZT_DRIFT 0x20
#define ZT_LATENCY 0x40
#define DEMOMARKER 0x80 // demoend
UINT8 demo_extradata[MAXPLAYERS] = {0};
UINT8 demo_writerng = 0; // 0=no, 1=yes, 2=yes but on a timeout
static ticcmd_t oldcmd[MAXPLAYERS];
#define DW_END 0xFF // End of extradata block
#define DW_RNG 0xFE // Check RNG seed!
#define DW_EXTRASTUFF 0xFE // Numbers below this are reserved for writing player slot data
// Below consts are only used for demo extrainfo sections
#define DW_STANDING 0x00
// For Metal Sonic and time attack ghosts
#define GZT_XYZ 0x01
#define GZT_MOMXY 0x02
#define GZT_MOMZ 0x04
#define GZT_ANGLE 0x08
// Not used for Metal Sonic
#define GZT_SPRITE 0x10 // Animation frame
#define GZT_EXTRA 0x20
#define GZT_NIGHTS 0x40 // NiGHTS Mode stuff!
// GZT_EXTRA flags
#define EZT_THOK 0x01 // Spawned a thok object
#define EZT_SPIN 0x02 // Because one type of thok object apparently wasn't enough
#define EZT_REV 0x03 // And two types wasn't enough either yet
#define EZT_THOKMASK 0x03
#define EZT_COLOR 0x04 // Changed color (Super transformation, Mario fireflowers/invulnerability, etc.)
#define EZT_FLIP 0x08 // Reversed gravity
#define EZT_SCALE 0x10 // Changed size
#define EZT_HIT 0x20 // Damaged a mobj
#define EZT_SPRITE 0x40 // Changed sprite set completely out of PLAY (NiGHTS, SOCs, whatever)
#define EZT_KART 0x80 // SRB2Kart: Changed current held item/quantity and bumpers for battle
static mobj_t oldghost[MAXPLAYERS];
static void G_ResetDemoPlayback(void);
// Finds a skin with the closest stats if the expected skin doesn't exist.
static INT32 GetSkinNumClosestToStats(UINT8 kartspeed, UINT8 kartweight)
{
INT32 i, closest_skin = 0;
UINT8 closest_stats = UINT8_MAX, stat_diff;
for (i = 0; i < numskins; i++)
{
stat_diff = abs(skins[i].kartspeed - kartspeed) + abs(skins[i].kartweight - kartweight);
if (stat_diff < closest_stats)
{
closest_stats = stat_diff;
closest_skin = i;
}
}
return closest_skin;
}
static void FindClosestSkinForStats(UINT32 p, UINT8 kartspeed, UINT8 kartweight)
{
INT32 closest_skin = GetSkinNumClosestToStats(kartspeed, kartweight);
//CONS_Printf("Using %s instead...\n", skins[closest_skin].name);
SetPlayerSkinByNum(p, closest_skin);
}
void G_ReadDemoExtraData(void)
{
INT32 p, extradata, i;
char name[17];
if (leveltime > starttime)
{
rewind_t *rewind = CL_SaveRewindPoint(demobuf.p - demobuf.buffer);
if (rewind)
{
memcpy(rewind->oldcmd, oldcmd, sizeof (oldcmd));
memcpy(rewind->oldghost, oldghost, sizeof (oldghost));
}
}
memset(name, '\0', 17);
p = READUINT8(demobuf.p);
while (p < DW_EXTRASTUFF)
{
extradata = READUINT8(demobuf.p);
player_t *player = &players[p];
if (extradata & DXD_RESPAWN)
{
if (player->mo)
P_DamageMobj(player->mo, NULL, NULL, DMG_INSTAKILL); // Is this how this should work..?
}
if (extradata & DXD_SKIN)
{
UINT8 kartspeed, kartweight;
// Skin
memcpy(name, demobuf.p, 16);
demobuf.p += 16;
SetPlayerSkin(p, name);
kartspeed = READUINT8(demobuf.p);
kartweight = READUINT8(demobuf.p);
if (!fasticmp(skins[player->skin].name, name))
FindClosestSkinForStats(p, kartspeed, kartweight);
player->kartspeed = kartspeed;
player->kartweight = kartweight;
}
if (extradata & DXD_COLOR)
{
// Color
memcpy(name, demobuf.p, 16);
demobuf.p += 16;
for (i = 0; i < MAXSKINCOLORS; i++)
if (fasticmp(KartColor_Names[i], name)) // SRB2kart
{
player->skincolor = i;
if (player->mo)
player->mo->color = i;
break;
}
}
if (extradata & DXD_NAME)
{
// Name
memcpy(player_names[p],demobuf.p,16);
demobuf.p += 16;
}
if (extradata & DXD_PLAYSTATE)
{
extradata = READUINT8(demobuf.p);
switch (extradata)
{
case DXD_PST_PLAYING:
player->pflags |= PF_WANTSTOJOIN; // fuck you
break;
case DXD_PST_SPECTATING:
player->pflags &= ~PF_WANTSTOJOIN; // double-fuck you
if (!playeringame[p])
{
CL_ClearPlayer(p);
playeringame[p] = true;
G_AddPlayer(p);
player->spectator = true;
// There's likely an off-by-one error in timing recording or playback of joins. This hacks around it so I don't have to find out where that is. \o/
if (oldcmd[p].forwardmove)
P_RandomByte();
}
else
{
player->spectator = true;
if (player->mo)
P_DamageMobj(player->mo, NULL, NULL, DMG_INSTAKILL);
else
player->playerstate = PST_REBORN;
}
break;
case DXD_PST_LEFT:
CL_RemovePlayer(p, 0);
break;
}
G_ResetViews(false); // dont reset our freecam pls thx!
// maybe these are necessary?
if (G_BattleGametype())
K_CheckBumpers(); // SRB2Kart
else if (G_RaceGametype())
P_CheckRacers(); // also SRB2Kart
}
p = READUINT8(demobuf.p);
}
while (p != DW_END)
{
UINT32 rng;
UINT32 checkrng;
if (p == DW_RNG)
{
rng = READUINT32(demobuf.p);
checkrng = P_GetRandSeed();
if (checkrng != rng)
{
if (demosynced)
{
CONS_Alert(CONS_WARNING, M_GetText("Demo playback has desynced (RNG)!\n"));
CONS_Printf("expected rng %d got %d\n", rng, checkrng);
}
demosynced = false;
P_SetRandSeed(rng);
}
}
p = READUINT8(demobuf.p);
}
if (!(demoflags & DF_GHOST) && *demobuf.p == DEMOMARKER)
{
// end of demo data stream
G_CheckDemoStatus();
return;
}
}
void G_WriteDemoExtraData(void)
{
INT32 i;
char name[17];
for (i = 0; i < MAXPLAYERS; i++)
{
if (demo_extradata[i])
{
WRITEUINT8(demobuf.p, i);
WRITEUINT8(demobuf.p, demo_extradata[i]);
//if (demo_extradata[i] & DXD_RESPAWN) has no extra data
if (demo_extradata[i] & DXD_SKIN)
{
// Skin
memset(name, 0, 16);
strncpy(name, skins[players[i].skin].name, 16);
memcpy(demobuf.p, name, 16);
demobuf.p += 16;
WRITEUINT8(demobuf.p, skins[players[i].skin].kartspeed);
WRITEUINT8(demobuf.p, skins[players[i].skin].kartweight);
}
if (demo_extradata[i] & DXD_COLOR)
{
// Color
memset(name, 0, 16);
strncpy(name, KartColor_Names[players[i].skincolor], 16);
memcpy(demobuf.p, name, 16);
demobuf.p += 16;
}
if (demo_extradata[i] & DXD_NAME)
{
// Name
memset(name, 0, 16);
memcpy(name, player_names[i], 15); // Keeping 1 null byte for safety, sorry players with name containing more than 15 characters
memcpy(demobuf.p, name, 16);
demobuf.p += 16;
}
if (demo_extradata[i] & DXD_PLAYSTATE)
{
demo_writerng = 1;
if (!playeringame[i])
WRITEUINT8(demobuf.p, DXD_PST_LEFT);
else if (
players[i].spectator &&
!(players[i].pflags & PF_WANTSTOJOIN) // <= fuck you specifically
)
WRITEUINT8(demobuf.p, DXD_PST_SPECTATING);
else
WRITEUINT8(demobuf.p, DXD_PST_PLAYING);
}
}
demo_extradata[i] = 0;
}
// May not be necessary, but might as well play it safe...
if ((leveltime & 255) == 128)
demo_writerng = 1;
{
static UINT8 timeout = 0;
if (timeout) timeout--;
if (demo_writerng == 1 || (demo_writerng == 2 && timeout == 0))
{
demo_writerng = 0;
timeout = 16;
WRITEUINT8(demobuf.p, DW_RNG);
WRITEUINT32(demobuf.p, P_GetRandSeed());
}
}
WRITEUINT8(demobuf.p, DW_END);
}
void G_ReadDemoTiccmd(ticcmd_t *cmd, INT32 playernum)
{
UINT8 ziptic;
if (!demobuf.p || !demo.deferstart)
return;
ziptic = READUINT8(demobuf.p);
if (ziptic & ZT_FWD)
oldcmd[playernum].forwardmove = READSINT8(demobuf.p);
if (ziptic & ZT_SIDE)
oldcmd[playernum].sidemove = READSINT8(demobuf.p);
if (ziptic & ZT_ANGLE)
oldcmd[playernum].angleturn = READINT16(demobuf.p);
if (ziptic & ZT_BUTTONS)
oldcmd[playernum].buttons = READUINT16(demobuf.p);
if (ziptic & ZT_AIMING)
oldcmd[playernum].aiming = READINT16(demobuf.p);
if (ziptic & ZT_DRIFT)
oldcmd[playernum].driftturn = READINT16(demobuf.p);
if (ziptic & ZT_LATENCY)
oldcmd[playernum].latency = READUINT8(demobuf.p);
G_CopyTiccmd(cmd, &oldcmd[playernum], 1);
if (!(demoflags & DF_GHOST) && *demobuf.p == DEMOMARKER)
{
// end of demo data stream
G_CheckDemoStatus();
return;
}
}
void G_WriteDemoTiccmd(ticcmd_t *cmd, INT32 playernum)
{
char ziptic = 0;
UINT8 *ziptic_p;
if (!demobuf.p)
return;
ziptic_p = demobuf.p++; // the ziptic, written at the end of this function
if (cmd->forwardmove != oldcmd[playernum].forwardmove)
{
WRITEUINT8(demobuf.p,cmd->forwardmove);
oldcmd[playernum].forwardmove = cmd->forwardmove;
ziptic |= ZT_FWD;
}
if (cmd->sidemove != oldcmd[playernum].sidemove)
{
WRITEUINT8(demobuf.p,cmd->sidemove);
oldcmd[playernum].sidemove = cmd->sidemove;
ziptic |= ZT_SIDE;
}
if (cmd->angleturn != oldcmd[playernum].angleturn)
{
WRITEINT16(demobuf.p,cmd->angleturn);
oldcmd[playernum].angleturn = cmd->angleturn;
ziptic |= ZT_ANGLE;
}
if (cmd->buttons != oldcmd[playernum].buttons)
{
WRITEUINT16(demobuf.p,cmd->buttons);
oldcmd[playernum].buttons = cmd->buttons;
ziptic |= ZT_BUTTONS;
}
if (cmd->aiming != oldcmd[playernum].aiming)
{
WRITEINT16(demobuf.p,cmd->aiming);
oldcmd[playernum].aiming = cmd->aiming;
ziptic |= ZT_AIMING;
}
if (cmd->driftturn != oldcmd[playernum].driftturn)
{
WRITEINT16(demobuf.p,cmd->driftturn);
oldcmd[playernum].driftturn = cmd->driftturn;
ziptic |= ZT_DRIFT;
}
if (cmd->latency != oldcmd[playernum].latency)
{
WRITEUINT8(demobuf.p,cmd->latency);
oldcmd[playernum].latency = cmd->latency;
ziptic |= ZT_LATENCY;
}
*ziptic_p = ziptic;
// attention here for the ticcmd size!
// latest demos with mouse aiming byte in ticcmd
if (!(demoflags & DF_GHOST) && ziptic_p > demoend - 9)
{
G_CheckDemoStatus(); // no more space
return;
}
}
void G_GhostAddThok(INT32 playernum)
{
if (!demo.recording || !(demoflags & DF_GHOST))
return;
ghostext[playernum].flags = (ghostext[playernum].flags & ~EZT_THOKMASK) | EZT_THOK;
}
void G_GhostAddSpin(INT32 playernum)
{
if (!demo.recording || !(demoflags & DF_GHOST))
return;
ghostext[playernum].flags = (ghostext[playernum].flags & ~EZT_THOKMASK) | EZT_SPIN;
}
void G_GhostAddRev(INT32 playernum)
{
if (!demo.recording || !(demoflags & DF_GHOST))
return;
ghostext[playernum].flags = (ghostext[playernum].flags & ~EZT_THOKMASK) | EZT_REV;
}
void G_GhostAddFlip(INT32 playernum)
{
if (!demo.recording || !(demoflags & DF_GHOST))
return;
ghostext[playernum].flags |= EZT_FLIP;
}
void G_GhostAddColor(INT32 playernum, ghostcolor_t color)
{
if (!demo.recording || !(demoflags & DF_GHOST))
return;
if (ghostext[playernum].lastcolor == (UINT8)color)
{
ghostext[playernum].flags &= ~EZT_COLOR;
return;
}
ghostext[playernum].flags |= EZT_COLOR;
ghostext[playernum].color = (UINT8)color;
}
void G_GhostAddScale(INT32 playernum, fixed_t scale)
{
if (!demo.recording || !(demoflags & DF_GHOST))
return;
if (ghostext[playernum].lastscale == scale)
{
ghostext[playernum].flags &= ~EZT_SCALE;
return;
}
ghostext[playernum].flags |= EZT_SCALE;
ghostext[playernum].scale = scale;
}
void G_GhostAddHit(INT32 playernum, mobj_t *victim)
{
if (!demo.recording || !(demoflags & DF_GHOST))
return;
ghostext[playernum].flags |= EZT_HIT;
ghostext[playernum].hits++;
ghostext[playernum].hitlist = Z_Realloc(ghostext[playernum].hitlist, ghostext[playernum].hits * sizeof(mobj_t *), PU_LEVEL, &ghostext[playernum].hitlist);
P_SetTarget(ghostext[playernum].hitlist + (ghostext[playernum].hits-1), victim);
}
void G_WriteAllGhostTics(void)
{
if (!demobuf.p)
return;
UINT8 *save_demo_p = demobuf.p;
#define CHECKSPACE(num) if (demobuf.p+(num) > demoend) { demobuf.p = save_demo_p; G_CheckDemoStatus(); return; }
boolean toobig = false;
INT32 i, counter = leveltime;
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] || players[i].spectator)
continue;
if (P_MobjWasRemoved(players[i].mo))
continue;
counter++;
if (multiplayer && ((counter % cv_netdemosyncquality.value) != 0)) // Only write 1 in this many ghost datas per tic to cut down on multiplayer replay size.
continue;
CHECKSPACE(1);
WRITEUINT8(demobuf.p, i);
G_WriteGhostTic(players[i].mo, i);
// attention here for the ticcmd size!
// latest demos with mouse aiming byte in ticcmd
if (demobuf.p >= demoend - (13 + 9 + 9))
{
toobig = true;
break;
}
}
CHECKSPACE(1);
WRITEUINT8(demobuf.p, 0xFF);
if (toobig)
{
G_CheckDemoStatus(); // no more space
return;
}
#undef CHECKSPACE
}
void G_WriteGhostTic(mobj_t *ghost, INT32 playernum)
{
char ziptic = 0;
UINT8 *ziptic_p;
UINT32 i;
UINT8 sprite;
UINT8 frame;
if (!demobuf.p)
return;
UINT8 *save_demo_p = demobuf.p;
#define CHECKSPACE(num) if (demobuf.p+(num) > demoend) { demobuf.p = save_demo_p; G_CheckDemoStatus(); return; }
if (!(demoflags & DF_GHOST))
return; // No ghost data to write.
if (ghost->player && ghost->player->pflags & PF_NIGHTSMODE && ghost->tracer)
{
// We're talking about the NiGHTS thing, not the normal platforming thing!
ziptic |= GZT_NIGHTS;
ghost = ghost->tracer;
}
ziptic_p = demobuf.p++; // the ziptic, written at the end of this function
#define MAXMOM (0x7FFF<<8)
// GZT_XYZ is only useful if you've moved 256 FRACUNITS or more in a single tic.
if (abs(ghost->x-oldghost[playernum].x) > MAXMOM
|| abs(ghost->y-oldghost[playernum].y) > MAXMOM
|| abs(ghost->z-oldghost[playernum].z) > MAXMOM
|| ((UINT8)(leveltime & 255) > 0 && (UINT8)(leveltime & 255) <= (UINT8)cv_netdemosyncquality.value)) // Hack to enable slightly nicer resyncing
{
oldghost[playernum].x = ghost->x;
oldghost[playernum].y = ghost->y;
oldghost[playernum].z = ghost->z;
ziptic |= GZT_XYZ;
CHECKSPACE(sizeof(fixed_t)*3);
WRITEFIXED(demobuf.p, oldghost[playernum].x);
WRITEFIXED(demobuf.p, oldghost[playernum].y);
WRITEFIXED(demobuf.p, oldghost[playernum].z);
}
else
{
// For moving normally:
// Store one full byte of movement, plus one byte of fractional movement.
INT16 momx = (INT16)((ghost->x-oldghost[playernum].x + (1<<4))>>8);
INT16 momy = (INT16)((ghost->y-oldghost[playernum].y + (1<<4))>>8);
if (momx != oldghost[playernum].momx
|| momy != oldghost[playernum].momy)
{
oldghost[playernum].momx = momx;
oldghost[playernum].momy = momy;
ziptic |= GZT_MOMXY;
CHECKSPACE(4);
WRITEINT16(demobuf.p, momx);
WRITEINT16(demobuf.p, momy);
}
momx = (INT16)((ghost->z-oldghost[playernum].z + (1<<4))>>8);
if (momx != oldghost[playernum].momz)
{
oldghost[playernum].momz = momx;
ziptic |= GZT_MOMZ;
CHECKSPACE(2);
WRITEINT16(demobuf.p, momx);
}
// This SHOULD set oldghost.x/y/z to match ghost->x/y/z
// but it keeps the fractional loss of one byte,
// so it will hopefully be made up for in future tics.
oldghost[playernum].x += oldghost[playernum].momx<<8;
oldghost[playernum].y += oldghost[playernum].momy<<8;
oldghost[playernum].z += oldghost[playernum].momz<<8;
}
#undef MAXMOM
// Only store the 8 most relevant bits of angle
// because exact values aren't too easy to discern to begin with when only 8 angles have different sprites
// and it does not affect this mode of movement at all anyway.
if (ghost->angle>>24 != oldghost[playernum].angle)
{
oldghost[playernum].angle = ghost->angle>>24;
ziptic |= GZT_ANGLE;
CHECKSPACE(1);
WRITEUINT8(demobuf.p, oldghost[playernum].angle);
}
// Store the sprite frame.
frame = ghost->frame & 0xFF;
if (frame != oldghost[playernum].frame)
{
oldghost[playernum].frame = frame;
ziptic |= GZT_SPRITE;
CHECKSPACE(1);
WRITEUINT8(demobuf.p, oldghost[playernum].frame);
}
// Check for sprite set changes
sprite = ghost->sprite;
if (sprite != oldghost[playernum].sprite)
{
oldghost[playernum].sprite = sprite;
ghostext[playernum].flags |= EZT_SPRITE;
}
if (ghost->player)
{
if (
ghostext[playernum].kartitem != ghost->player->kartstuff[k_itemtype] ||
ghostext[playernum].kartamount != ghost->player->kartstuff[k_itemamount] ||
ghostext[playernum].kartbumpers != ghost->player->kartstuff[k_bumper]
)
{
ghostext[playernum].flags |= EZT_KART;
ghostext[playernum].kartitem = ghost->player->kartstuff[k_itemtype];
ghostext[playernum].kartamount = ghost->player->kartstuff[k_itemamount];
ghostext[playernum].kartbumpers = ghost->player->kartstuff[k_bumper];
}
}
if (ghostext[playernum].color == ghostext[playernum].lastcolor)
ghostext[playernum].flags &= ~EZT_COLOR;
if (ghostext[playernum].scale == ghostext[playernum].lastscale)
ghostext[playernum].flags &= ~EZT_SCALE;
if (ghostext[playernum].flags)
{
ziptic |= GZT_EXTRA;
WRITEUINT8(demobuf.p, ghostext[playernum].flags);
if (ghostext[playernum].flags & EZT_COLOR)
{
CHECKSPACE(1);
WRITEUINT8(demobuf.p, ghostext[playernum].color);
ghostext[playernum].lastcolor = ghostext[playernum].color;
}
if (ghostext[playernum].flags & EZT_SCALE)
{
CHECKSPACE(sizeof(fixed_t));
WRITEFIXED(demobuf.p, ghostext[playernum].scale);
ghostext[playernum].lastscale = ghostext[playernum].scale;
}
if (ghostext[playernum].flags & EZT_HIT)
{
CHECKSPACE(2);
WRITEUINT16(demobuf.p, ghostext[playernum].hits);
for (i = 0; i < ghostext[playernum].hits; i++)
{
mobj_t *mo = ghostext[playernum].hitlist[i];
CHECKSPACE(4+4+2+sizeof(fixed_t)*3+sizeof(angle_t));
WRITEUINT32(demobuf.p, UINT32_MAX); // reserved for some method of determining exactly which mobj this is. (mobjnum doesn't work here.)
WRITEUINT32(demobuf.p, mo->type);
WRITEUINT16(demobuf.p, (UINT16)mo->health);
WRITEFIXED(demobuf.p, mo->x);
WRITEFIXED(demobuf.p, mo->y);
WRITEFIXED(demobuf.p, mo->z);
WRITEANGLE(demobuf.p, mo->angle);
P_SetTarget(ghostext[playernum].hitlist+i, NULL);
}
Z_Free(ghostext[playernum].hitlist);
ghostext[playernum].hitlist = NULL;
ghostext[playernum].hits = 0;
}
if (ghostext[playernum].flags & EZT_SPRITE)
{
CHECKSPACE(1);
WRITEUINT8(demobuf.p, sprite);
}
if (ghostext[playernum].flags & EZT_KART)
{
CHECKSPACE(12);
WRITEINT32(demobuf.p, ghostext[playernum].kartitem);
WRITEINT32(demobuf.p, ghostext[playernum].kartamount);
WRITEINT32(demobuf.p, ghostext[playernum].kartbumpers);
}
ghostext[playernum].flags = 0;
}
*ziptic_p = ziptic;
#undef CHECKSPACE
}
void G_ConsAllGhostTics(void)
{
UINT8 p;
if (!demobuf.p || !demo.deferstart)
return;
p = READUINT8(demobuf.p);
while (p != 0xFF)
{
G_ConsGhostTic(p);
p = READUINT8(demobuf.p);
}
if (*demobuf.p == DEMOMARKER)
{
// end of demo data stream
G_CheckDemoStatus();
return;
}
}
// Uses ghost data to do consistency checks on your position.
// This fixes desynchronising demos when fighting eggman.
void G_ConsGhostTic(INT32 playernum)
{
UINT8 ziptic;
fixed_t px,py,pz,gx,gy,gz;
mobj_t *testmo;
fixed_t syncleeway;
boolean nightsfail = false;
if (!(demoflags & DF_GHOST))
return; // No ghost data to use.
testmo = players[playernum].mo;
// Grab ghost data.
ziptic = READUINT8(demobuf.p);
if (ziptic & GZT_XYZ)
{
oldghost[playernum].x = READFIXED(demobuf.p);
oldghost[playernum].y = READFIXED(demobuf.p);
oldghost[playernum].z = READFIXED(demobuf.p);
syncleeway = 0;
}
else
{
if (ziptic & GZT_MOMXY)
{
oldghost[playernum].momx = READINT16(demobuf.p)<<8;
oldghost[playernum].momy = READINT16(demobuf.p)<<8;
}
if (ziptic & GZT_MOMZ)
oldghost[playernum].momz = READINT16(demobuf.p)<<8;
oldghost[playernum].x += oldghost[playernum].momx;
oldghost[playernum].y += oldghost[playernum].momy;
oldghost[playernum].z += oldghost[playernum].momz;
syncleeway = FRACUNIT;
}
if (ziptic & GZT_ANGLE)
demobuf.p++;
if (ziptic & GZT_SPRITE)
demobuf.p++;
if (ziptic & GZT_NIGHTS)
{
if (!testmo || !testmo->player || !(testmo->player->pflags & PF_NIGHTSMODE) || !testmo->tracer)
nightsfail = true;
else
testmo = testmo->tracer;
}
if (ziptic & GZT_EXTRA)
{ // But wait, there's more!
ziptic = READUINT8(demobuf.p);
if (ziptic & EZT_COLOR)
demobuf.p++;
if (ziptic & EZT_SCALE)
demobuf.p += sizeof(fixed_t);
if (ziptic & EZT_HIT)
{ // Resync mob damage.
UINT16 i;
UINT16 count = READUINT16(demobuf.p);
thinker_t *th;
mobj_t *mobj;
UINT32 type;
UINT16 health;
fixed_t x;
fixed_t y;
fixed_t z;
for (i = 0; i < count; i++)
{
demobuf.p += 4; // reserved.
type = READUINT32(demobuf.p);
health = READUINT16(demobuf.p);
x = READFIXED(demobuf.p);
y = READFIXED(demobuf.p);
z = READFIXED(demobuf.p);
demobuf.p += sizeof(angle_t); // angle, unnecessary for cons.
mobj = NULL;
for (th = thinkercap.next; th != &thinkercap; th = th->next)
{
if (th->function != (actionf_p1)P_MobjThinker)
continue;
mobj = (mobj_t *)th;
if (mobj->type == (mobjtype_t)type && mobj->x == x && mobj->y == y && mobj->z == z)
break;
mobj = NULL; // wasn't this one, keep searching.
}
if (mobj && mobj->health != health) // Wasn't damaged?! This is desync! Fix it!
{
if (demosynced)
{
CONS_Alert(CONS_WARNING, M_GetText("Demo playback has desynced (health)!\n"));
CONS_Printf("expected health %d got %d\n", health, mobj->health);
}
demosynced = false;
P_DamageMobj(mobj, players[0].mo, players[0].mo, 1);
}
}
}
if (ziptic & EZT_SPRITE)
demobuf.p++;
if (ziptic & EZT_KART)
{
ghostext[playernum].kartitem = READINT32(demobuf.p);
ghostext[playernum].kartamount = READINT32(demobuf.p);
ghostext[playernum].kartbumpers = READINT32(demobuf.p);
}
}
if (testmo)
{
// Re-synchronise
px = testmo->x;
py = testmo->y;
pz = testmo->z;
gx = oldghost[playernum].x;
gy = oldghost[playernum].y;
gz = oldghost[playernum].z;
if (nightsfail || abs(px-gx) > syncleeway || abs(py-gy) > syncleeway || abs(pz-gz) > syncleeway)
{
ghostext[playernum].desyncframes++;
if (ghostext[playernum].desyncframes >= 2)
{
if (demosynced)
CONS_Alert(CONS_WARNING, "Demo playback has desynced (player %s)!\n", player_names[playernum]);
demosynced = false;
if (cv_resyncdemo.value)
{
P_UnsetThingPosition(testmo);
testmo->x = oldghost[playernum].x;
testmo->y = oldghost[playernum].y;
P_SetThingPosition(testmo);
testmo->z = oldghost[playernum].z;
}
if (abs(testmo->z - testmo->floorz) < 4*FRACUNIT)
testmo->z = testmo->floorz; // Sync players to the ground when they're likely supposed to be there...
ghostext[playernum].desyncframes = 2;
}
}
else
ghostext[playernum].desyncframes = 0;
if (
#ifdef DEMO_COMPAT_100
demo.version != 0x0001 &&
#endif
(
players[playernum].kartstuff[k_itemtype] != ghostext[playernum].kartitem ||
players[playernum].kartstuff[k_itemamount] != ghostext[playernum].kartamount ||
players[playernum].kartstuff[k_bumper] != ghostext[playernum].kartbumpers
)
)
{
if (demosynced)
{
CONS_Alert(CONS_WARNING, "Demo playback has desynced (item/bumpers)!(player %s)!\n", player_names[playernum]);
CONS_Printf("expected item type %d got %d\n", ghostext[playernum].kartitem, players[playernum].kartstuff[k_itemtype]);
CONS_Printf("expected item amount %d got %d\n", ghostext[playernum].kartamount, players[playernum].kartstuff[k_itemamount]);
}
demosynced = false;
players[playernum].kartstuff[k_itemtype] = ghostext[playernum].kartitem;
players[playernum].kartstuff[k_itemamount] = ghostext[playernum].kartamount;
players[playernum].kartstuff[k_bumper] = ghostext[playernum].kartbumpers;
}
}
if (*demobuf.p == DEMOMARKER)
{
// end of demo data stream
G_CheckDemoStatus();
return;
}
}
void G_GhostTicker(void)
{
demoghost *g, *p;
for (g = ghosts, p = NULL; g; g = g->next)
{
// Skip normal demo data.
UINT8 ziptic;
if (g->done)
{
continue;
}
ziptic = READUINT8(g->p);
fadeghost:
// Demo ends after ghost data.
if (ziptic == DEMOMARKER)
{
g->mo->momx = g->mo->momy = g->mo->momz = 0;
g->done = true;
if (p)
{
p->next = g->next;
}
continue;
}
#ifdef DEMO_COMPAT_100
if (g->version != 0x0001)
{
#endif
while (ziptic != DW_END) // Get rid of extradata stuff
{
if (ziptic < MAXPLAYERS)
{
#ifdef DEVELOP
UINT8 playerid = ziptic;
#endif
// We want to skip *any* player extradata because some demos have extradata for bogus players,
// but if there is tic data later for those players *then* we'll consider it invalid.
ziptic = READUINT8(g->p);
if (ziptic & DXD_SKIN)
g->p += 18; // We _could_ read this info, but it shouldn't change anything in record attack...
if (ziptic & DXD_COLOR)
g->p += 16; // Same tbh
if (ziptic & DXD_NAME)
g->p += 16; // yea
if (ziptic & DXD_PLAYSTATE)
{
UINT8 playstate = READUINT8(g->p);
if (playstate != DXD_PST_PLAYING)
{
#ifdef DEVELOP
CONS_Alert(CONS_WARNING, "Ghost demo has non-playing playstate for player %d\n", playerid + 1);
#endif
;
}
}
}
else if (ziptic == DW_RNG)
{
g->p += 4; // RNG seed
}
else
{
I_Error("Ghost is not a record attack ghost DXD (ziptic = %u)", ziptic); //@TODO lmao don't blow up like this
}
ziptic = READUINT8(g->p);
}
ziptic = READUINT8(g->p); // Back to actual ziptic stuff
#ifdef DEMO_COMPAT_100
}
#endif
if (ziptic & ZT_FWD)
g->p++;
if (ziptic & ZT_SIDE)
g->p++;
if (ziptic & ZT_ANGLE)
g->p += 2;
if (ziptic & ZT_BUTTONS)
g->p += 2;
if (ziptic & ZT_AIMING)
g->p += 2;
if (ziptic & ZT_DRIFT)
g->p += 2;
if (ziptic & ZT_LATENCY)
g->p++;
// Grab ghost data.
ziptic = READUINT8(g->p);
#ifdef DEMO_COMPAT_100
if (g->version != 0x0001)
{
#endif
if (ziptic == DEMOMARKER) // Had to end early for some reason
goto fadeghost;
if (ziptic == 0xFF)
goto skippedghosttic; // Didn't write ghost info this frame
if (ziptic != 0)
I_Error("Ghost is not a record attack ghost ZIPTIC"); //@TODO lmao don't blow up like this
ziptic = READUINT8(g->p);
#ifdef DEMO_COMPAT_100
}
#endif
if (ziptic & GZT_XYZ)
{
g->oldmo.x = READFIXED(g->p);
g->oldmo.y = READFIXED(g->p);
g->oldmo.z = READFIXED(g->p);
}
else
{
if (ziptic & GZT_MOMXY)
{
g->oldmo.momx = READINT16(g->p)<<8;
g->oldmo.momy = READINT16(g->p)<<8;
}
if (ziptic & GZT_MOMZ)
g->oldmo.momz = READINT16(g->p)<<8;
g->oldmo.x += g->oldmo.momx;
g->oldmo.y += g->oldmo.momy;
g->oldmo.z += g->oldmo.momz;
}
if (ziptic & GZT_ANGLE)
g->oldmo.angle = READUINT8(g->p)<<24;
if (ziptic & GZT_SPRITE)
g->oldmo.frame = READUINT8(g->p);
// Update ghost
P_UnsetThingPosition(g->mo);
g->mo->x = g->oldmo.x;
g->mo->y = g->oldmo.y;
g->mo->z = g->oldmo.z;
P_SetThingPosition(g->mo);
g->mo->angle = g->oldmo.angle;
g->mo->frame = g->oldmo.frame | tr_trans30<<FF_TRANSSHIFT;
if (ziptic & GZT_EXTRA)
{ // But wait, there's more!
ziptic = READUINT8(g->p);
if (ziptic & EZT_COLOR)
{
g->color = READUINT8(g->p);
switch (g->color)
{
default:
case GHC_NORMAL: // Go back to skin color
g->mo->color = g->oldmo.color;
break;
// Handled below
case GHC_SUPER:
case GHC_INVINCIBLE:
break;
case GHC_FIREFLOWER: // Fireflower
g->mo->color = SKINCOLOR_WHITE;
break;
}
}
if (ziptic & EZT_FLIP)
g->mo->eflags ^= MFE_VERTICALFLIP;
if (ziptic & EZT_SCALE)
{
g->mo->destscale = READFIXED(g->p);
if (g->mo->destscale != g->mo->scale)
P_SetScale(g->mo, g->mo->destscale);
}
if (ziptic & EZT_THOKMASK)
{ // Let's only spawn ONE of these per frame, thanks.
mobj_t *mobj;
INT32 type = -1;
if (g->mo->skin)
{
switch (ziptic & EZT_THOKMASK)
{
case EZT_THOK:
type = (UINT32)mobjinfo[MT_PLAYER].painchance;
break;
case EZT_SPIN:
type = (UINT32)mobjinfo[MT_PLAYER].damage;
break;
case EZT_REV:
type = (UINT32)mobjinfo[MT_PLAYER].raisestate;
break;
}
}
if (type != -1)
{
if (type == MT_GHOST)
{
mobj = P_SpawnGhostMobj(g->mo); // does a large portion of the work for us
mobj->frame = (mobj->frame & ~FF_FRAMEMASK)|tr_trans60<<FF_TRANSSHIFT; // P_SpawnGhostMobj sets trans50, we want trans60
}
else
{
mobj = P_SpawnMobj(g->mo->x, g->mo->y, g->mo->z - FixedDiv(FixedMul(g->mo->info->height, g->mo->scale) - g->mo->height,3*FRACUNIT), MT_THOK);
mobj->sprite = states[mobjinfo[type].spawnstate].sprite;
mobj->frame = (states[mobjinfo[type].spawnstate].frame & FF_FRAMEMASK) | tr_trans60<<FF_TRANSSHIFT;
mobj->tics = -1; // nope.
mobj->color = g->mo->color;
if (g->mo->eflags & MFE_VERTICALFLIP)
{
mobj->flags2 |= MF2_OBJECTFLIP;
mobj->eflags |= MFE_VERTICALFLIP;
}
P_SetScale(mobj, g->mo->scale);
mobj->destscale = g->mo->scale;
}
mobj->floorz = mobj->z;
mobj->ceilingz = mobj->z+mobj->height;
P_UnsetThingPosition(mobj);
mobj->flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY; // make an ATTEMPT to curb crazy SOCs fucking stuff up...
P_SetThingPosition(mobj);
mobj->fuse = 8;
P_SetTarget(&mobj->target, g->mo);
}
}
if (ziptic & EZT_HIT)
{ // Spawn hit poofs for killing things!
UINT16 i, health;
UINT16 count = READUINT16(g->p);
//UINT32 type;
fixed_t x,y,z;
angle_t angle;
mobj_t *poof;
for (i = 0; i < count; i++)
{
g->p += 4; // reserved
g->p += 4; // backwards compat., type used to be here
health = READUINT16(g->p);
x = READFIXED(g->p);
y = READFIXED(g->p);
z = READFIXED(g->p);
angle = READANGLE(g->p);
if (health != 0 || i >= 4) // only spawn for the first 4 hits per frame, to prevent ghosts from splode-spamming too bad.
continue;
poof = P_SpawnMobj(x, y, z, MT_GHOST);
poof->angle = angle;
poof->flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY; // make an ATTEMPT to curb crazy SOCs fucking stuff up...
poof->health = 0;
P_SetMobjStateNF(poof, S_XPLD1);
}
}
if (ziptic & EZT_SPRITE)
g->mo->sprite = READUINT8(g->p);
if (ziptic & EZT_KART)
g->p += 12; // kartitem, kartamount, kartbumpers
}
#ifdef DEMO_COMPAT_100
if (g->version != 0x0001)
{
#endif
if (READUINT8(g->p) != 0xFF) // Make sure there isn't other ghost data here.
I_Error("Ghost is not a record attack ghost GHOSTEND"); //@TODO lmao don't blow up like this
#ifdef DEMO_COMPAT_100
}
#endif
skippedghosttic:
// Tick ghost colors (Super and Mario Invincibility flashing)
switch (g->color)
{
case GHC_SUPER: // Super Sonic (P_DoSuperStuff)
g->mo->color = SKINCOLOR_SUPER1;
g->mo->color += abs( ( (signed)( (unsigned)leveltime >> 1 ) % 9) - 4);
break;
case GHC_INVINCIBLE: // Mario invincibility (P_CheckInvincibilityTimer)
g->mo->color = (UINT8)(leveltime % MAXSKINCOLORS);
break;
default:
break;
}
p = g;
}
}
// Demo rewinding functions
typedef struct rewindinfo_s {
tic_t leveltime;
struct {
boolean ingame;
player_t player;
mobj_t mobj;
} playerinfo[MAXPLAYERS];
struct rewindinfo_s *prev;
} rewindinfo_t;
static tic_t currentrewindnum;
static rewindinfo_t *rewindhead = NULL; // Reverse chronological order
void G_InitDemoRewind(void)
{
CL_ClearRewinds();
while (rewindhead)
{
rewindinfo_t *p = rewindhead->prev;
Z_Free(rewindhead);
rewindhead = p;
}
currentrewindnum = 0;
}
void G_StoreRewindInfo(void)
{
static UINT8 timetolog = 8;
rewindinfo_t *info;
size_t i;
if (timetolog-- > 0)
return;
timetolog = 8;
info = Z_Calloc(sizeof(rewindinfo_t), PU_STATIC, NULL);
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] || players[i].spectator)
{
info->playerinfo[i].ingame = false;
continue;
}
info->playerinfo[i].ingame = true;
memcpy(&info->playerinfo[i].player, &players[i], sizeof(player_t));
if (players[i].mo)
memcpy(&info->playerinfo[i].mobj, players[i].mo, sizeof(mobj_t));
}
info->leveltime = leveltime;
info->prev = rewindhead;
rewindhead = info;
}
void G_PreviewRewind(tic_t previewtime)
{
SINT8 i;
size_t j;
fixed_t tweenvalue = 0;
rewindinfo_t *info = rewindhead, *next_info = rewindhead;
if (!info)
return;
while (info->leveltime > previewtime && info->prev)
{
next_info = info;
info = info->prev;
}
if (info != next_info)
tweenvalue = FixedDiv(previewtime - info->leveltime, next_info->leveltime - info->leveltime);
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] || players[i].spectator)
{
if (info->playerinfo[i].player.mo)
{
//@TODO spawn temp object to act as a player display
}
continue;
}
if (!info->playerinfo[i].ingame || !info->playerinfo[i].player.mo)
{
if (players[i].mo)
players[i].mo->flags2 |= MF2_DONTDRAW;
continue;
}
if (!players[i].mo)
continue; //@TODO spawn temp object to act as a player display
players[i].mo->flags2 &= ~MF2_DONTDRAW;
P_UnsetThingPosition(players[i].mo);
#define TWEEN(pr) info->playerinfo[i].mobj.pr + FixedMul((INT32) (next_info->playerinfo[i].mobj.pr - info->playerinfo[i].mobj.pr), tweenvalue)
players[i].mo->x = TWEEN(x);
players[i].mo->y = TWEEN(y);
players[i].mo->z = TWEEN(z);
players[i].mo->angle = TWEEN(angle);
#undef TWEEN
P_SetThingPosition(players[i].mo);
players[i].frameangle = info->playerinfo[i].player.frameangle + FixedMul((INT32) (next_info->playerinfo[i].player.frameangle - info->playerinfo[i].player.frameangle), tweenvalue);
players[i].mo->sprite = info->playerinfo[i].mobj.sprite;
players[i].mo->frame = info->playerinfo[i].mobj.frame;
players[i].realtime = info->playerinfo[i].player.realtime;
for (j = 0; j < NUMKARTSTUFF; j++)
players[i].kartstuff[j] = info->playerinfo[i].player.kartstuff[j];
}
for (i = splitscreen; i >= 0; i--)
P_ResetCamera(&players[displayplayers[i]], &camera[i]);
}
void G_ConfirmRewind(tic_t rewindtime)
{
SINT8 i;
tic_t j;
boolean oldmenuactive = menuactive, oldsounddisabled = sound_disabled;
INT32 olddp1 = displayplayers[0], olddp2 = displayplayers[1], olddp3 = displayplayers[2], olddp4 = displayplayers[3];
UINT8 oldss = splitscreen;
menuactive = false; // Prevent loops
CV_StealthSetValue(&cv_renderview, 0);
if (rewindtime <= starttime)
{
demo.rewinding = false;
G_DoPlayDemo(NULL); // Restart the current demo
}
else
{
rewind_t *rewind;
sound_disabled = true; // Prevent sound spam
demo.rewinding = true;
rewind = CL_RewindToTime(rewindtime);
if (rewind)
{
demobuf.p = demobuf.buffer + rewind->demopos;
memcpy(oldcmd, rewind->oldcmd, sizeof (oldcmd));
memcpy(oldghost, rewind->oldghost, sizeof (oldghost));
paused = false;
}
else
{
demo.rewinding = true;
G_DoPlayDemo(NULL); // Restart the current demo
}
}
for (j = 0; j < rewindtime && leveltime < rewindtime; j++)
{
G_Ticker((j % NEWTICRATERATIO) == 0);
}
demo.rewinding = false;
menuactive = oldmenuactive; // Bring the menu back up
sound_disabled = oldsounddisabled; // Re-enable SFX
wipegamestate = gamestate; // No fading back in!
COM_BufInsertText("renderview on\n");
splitscreen = oldss;
displayplayers[0] = olddp1;
displayplayers[1] = olddp2;
displayplayers[2] = olddp3;
displayplayers[3] = olddp4;
R_ExecuteSetViewSize();
G_ResetViews(true);
for (i = splitscreen; i >= 0; i--)
P_ResetCamera(&players[displayplayers[i]], &camera[i]);
}
//
// G_RecordDemo
//
void G_RecordDemo(const char *name)
{
INT32 maxsize;
demobuf.p = NULL;
G_ResetDemoRecording();
demoend = NULL;
if (cv_recordmultiplayerdemos.value)
{
CONS_Printf("Recording demo %s.lmp\n", name);
strcpy(demoname, name);
strcat(demoname, ".lmp");
maxsize = cv_maxdemosize.value*1024*1024;
demobuf.buffer = Z_Malloc(maxsize + 100*1024, PU_STATIC, NULL);
demoend = demobuf.buffer + maxsize;
if (demobuf.buffer)
demo.recording = true;
else
CONS_Alert(CONS_ERROR, "Failed to allocate demo buffer\n");
}
}
void G_BeginRecording(void)
{
UINT8 i, p;
char name[17];
player_t *player = &players[consoleplayer];
char *filename;
UINT8 totalfiles;
UINT8 *m;
if (!cv_recordmultiplayerdemos.value)
{
G_ResetDemoRecording();
return;
}
if (demobuf.buffer == NULL)
{
CONS_Alert(CONS_ERROR, "No demo buffer allocated\n");
G_ResetDemoRecording();
return;
}
if (demobuf.p)
{
G_ResetDemoRecording();
return;
}
memset(name,0,sizeof(name));
demobuf.p = demobuf.buffer;
demoflags = DF_GHOST|(multiplayer ? DF_MULTIPLAYER : (modeattacking<<DF_ATTACKSHIFT));
if (encoremode)
demoflags |= DF_ENCORE;
if (!modeattacking && gL) // Ghosts don't read luavars, and you shouldn't ever need to save Lua in replays, you doof!
// SERIOUSLY THOUGH WHY WOULD YOU LOAD HOSTMOD AND RECORD A GHOST WITH IT !????
demoflags |= DF_LUAVARS;
// Setup header.
memcpy(demobuf.p, DEMOHEADER, 12); demobuf.p += 12;
WRITEUINT8(demobuf.p,VERSION);
WRITEUINT8(demobuf.p,SUBVERSION);
WRITEUINT16(demobuf.p,DEMOVERSION);
// Full replay title
demobuf.p += 64;
{
char demotitlename[65];
char *title = G_BuildMapTitle(gamemap);
// Print to a separate temp buffer instead of demo.titlename, so we can use it in M_TextInputSetString
if (title)
{
snprintf(demotitlename, 64, "%s - %s", title, modeattacking ? "Time Attack" : connectedservername);
Z_Free(title);
}
else
snprintf(demotitlename, 64, "%s", modeattacking ? "Time Attack" : connectedservername);
// Init just in case it isn't initialized already
M_TextInputInit(&demo.titlenameinput, demo.titlename, sizeof(demo.titlename));
// This will indirectly assign to demo.titlename too
M_TextInputSetString(&demo.titlenameinput, demotitlename);
}
// demo checksum
demobuf.p += 16;
// game data
memcpy(demobuf.p, "PLAY", 4); demobuf.p += 4;
WRITEINT16(demobuf.p,gamemap);
memcpy(demobuf.p, mapmd5, 16); demobuf.p += 16;
WRITEUINT8(demobuf.p, demoflags);
WRITEUINT8(demobuf.p, gametype & 0xFF);
// file list
m = demobuf.p;/* file count */
demobuf.p += 1;
totalfiles = 0;
for (i = mainwads; ++i < numwadfiles;)
{
if (!wadfiles[i]->important)
continue;
nameonly((filename = va("%s", wadfiles[i]->filename)));
WRITESTRINGL(demobuf.p, filename, MAX_WADPATH);
WRITEMEM(demobuf.p, wadfiles[i]->md5sum, 16);
totalfiles++;
}
WRITEUINT8(m, totalfiles);
switch ((demoflags & DF_ATTACKMASK) >> DF_ATTACKSHIFT)
{
case ATTACKING_NONE: // 0
break;
case ATTACKING_RECORD: // 1
demotime_p = demobuf.p;
WRITEUINT32(demobuf.p,UINT32_MAX); // time
WRITEUINT32(demobuf.p,UINT32_MAX); // lap
break;
default: // 3
break;
}
WRITEUINT32(demobuf.p, P_GetInitSeed());
// Reserved for extrainfo location from start of file
demoinfo_p = demobuf.p;
WRITEUINT32(demobuf.p, 0);
// Save netvars
CV_SaveNetVars(&demobuf.p, true);
// Now store some info for each in-game player
for (p = 0; p < MAXPLAYERS; p++)
{
if (!playeringame[p])
continue;
player = &players[p];
WRITEUINT8(demobuf.p, p | (player->spectator ? DEMO_SPECTATOR : 0));
// Name
memset(name, 0, 16);
memcpy(name, player_names[p], 15);
memcpy(demobuf.p, name, 16);
demobuf.p += 16;
// Skin
memset(name, 0, 16);
strncpy(name, skins[player->skin].name, 16);
memcpy(demobuf.p, name, 16);
demobuf.p += 16;
// Color
memset(name, 0, 16);
strncpy(name, KartColor_Names[player->skincolor], 16);
memcpy(demobuf.p, name, 16);
demobuf.p += 16;
// Score, since Kart uses this to determine where you start on the map
WRITEUINT32(demobuf.p, player->score);
// Kart speed and weight
WRITEUINT8(demobuf.p, skins[player->skin].kartspeed);
WRITEUINT8(demobuf.p, skins[player->skin].kartweight);
}
WRITEUINT8(demobuf.p, 0xFF); // Denote the end of the player listing
// player lua vars, always saved even if empty... Unless it's record attack.
if (demoflags & DF_LUAVARS)
LUA_Archive(&demobuf, false);
memset(&oldcmd,0,sizeof(oldcmd));
memset(&oldghost,0,sizeof(oldghost));
memset(&ghostext,0,sizeof(ghostext));
for (i = 0; i < MAXPLAYERS; i++)
{
ghostext[i].lastcolor = ghostext[i].color = GHC_NORMAL;
ghostext[i].lastscale = ghostext[i].scale = FRACUNIT;
if (players[i].mo)
{
oldghost[i].x = players[i].mo->x;
oldghost[i].y = players[i].mo->y;
oldghost[i].z = players[i].mo->z;
oldghost[i].angle = players[i].mo->angle;
// preticker started us gravity flipped
if (players[i].mo->eflags & MFE_VERTICALFLIP)
ghostext[i].flags |= EZT_FLIP;
}
}
}
void G_WriteStanding(UINT8 ranking, char *name, INT32 skinnum, UINT8 color, UINT32 val)
{
char temp[17];
if (!demobuf.p)
return;
if (demoinfo_p && *(UINT32 *)demoinfo_p == 0 && demobuf.buffer != NULL)
{
WRITEUINT8(demobuf.p, DEMOMARKER); // add the demo end marker
*(UINT32 *)demoinfo_p = demobuf.p - demobuf.buffer;
}
WRITEUINT8(demobuf.p, DW_STANDING);
WRITEUINT8(demobuf.p, ranking);
// Name
memset(temp, 0, 16);
strncpy(temp, name, 16);
memcpy(demobuf.p,temp,16);
demobuf.p += 16;
// Skin
memset(temp, 0, 16);
strncpy(temp, skins[skinnum].name, 16);
memcpy(demobuf.p,temp,16);
demobuf.p += 16;
// Color
memset(temp, 0, 16);
strncpy(temp, KartColor_Names[color], 16);
memcpy(demobuf.p,temp,16);
demobuf.p += 16;
// Score/time/whatever
WRITEUINT32(demobuf.p, val);
}
void G_SetDemoTime(UINT32 ptime, UINT32 plap)
{
if (!demo.recording || !demotime_p)
return;
if (demoflags & DF_RECORDATTACK)
{
WRITEUINT32(demotime_p, ptime);
WRITEUINT32(demotime_p, plap);
demotime_p = NULL;
}
}
static void G_LoadDemoExtraFiles(UINT8 **pp)
{
UINT8 totalfiles;
char filename[MAX_WADPATH];
UINT8 md5sum[16];
filestatus_t ncs = FS_NOTFOUND;
boolean toomany = false;
boolean alreadyloaded;
UINT8 i, j;
totalfiles = READUINT8((*pp)); // i like pp uwu
for (i = 0; i < totalfiles; ++i)
{
if (toomany)
SKIPSTRING((*pp));
else
{
strlcpy(filename, (char *)(*pp), sizeof filename);
SKIPSTRING((*pp));
}
READMEM((*pp), md5sum, 16);
if (!toomany)
{
alreadyloaded = false;
for (j = 0; j < numwadfiles; ++j)
{
if (memcmp(md5sum, wadfiles[j]->md5sum, 16) == 0)
{
alreadyloaded = true;
break;
}
}
if (alreadyloaded)
continue;
if (numwadfiles >= MAX_WADFILES)
toomany = true;
else
ncs = findfile(filename, md5sum, false);
if (toomany)
{
CONS_Alert(CONS_WARNING, M_GetText("Too many files loaded to add anymore for demo playback\n"));
if (!CON_Ready())
M_StartMessage(M_GetText("There are too many files loaded to add this demo's addons.\n\nDemo playback may desync.\n\nPress ESC\n"), NULL, MM_NOTHING);
}
else if (ncs != FS_FOUND)
{
if (ncs == FS_NOTFOUND)
CONS_Alert(CONS_NOTICE, M_GetText("You do not have a copy of %s\n"), filename);
else if (ncs == FS_MD5SUMBAD)
CONS_Alert(CONS_NOTICE, M_GetText("Checksum mismatch on %s\n"), filename);
else
CONS_Alert(CONS_NOTICE, M_GetText("Unknown error finding file %s\n"), filename);
if (!CON_Ready())
M_StartMessage(M_GetText("There were errors trying to add this demo's addons. Check the console for more information.\n\nDemo playback may desync.\n\nPress ESC\n"), NULL, MM_NOTHING);
}
else
{
P_PartialAddWadFile(filename, false);
}
}
}
if (P_PartialAddGetStage() >= 0)
P_MultiSetupWadFiles(true); // in case any partial adds were done
}
static void G_SkipDemoExtraFiles(UINT8 **pp)
{
UINT8 totalfiles;
UINT8 i;
totalfiles = READUINT8((*pp));
for (i = 0; i < totalfiles; ++i)
{
SKIPSTRING((*pp));// file name
(*pp) += 16;// md5
}
}
// G_CheckDemoExtraFiles: checks if our loaded WAD list matches the demo's.
// Enabling quick prevents filesystem checks to see if needed files are available to load.
static UINT8 G_CheckDemoExtraFiles(UINT8 **pp, boolean quick)
{
UINT8 totalfiles, filesloaded, nmusfilecount;
char filename[MAX_WADPATH];
UINT8 md5sum[16];
boolean toomany = false;
boolean alreadyloaded;
UINT8 i, j;
UINT8 error = 0;
totalfiles = READUINT8((*pp));
filesloaded = 0;
for (i = 0; i < totalfiles; ++i)
{
if (toomany)
SKIPSTRING((*pp));
else
{
strlcpy(filename, (char *)(*pp), sizeof filename);
SKIPSTRING((*pp));
}
READMEM((*pp), md5sum, 16); // hue hue peepee
if (!toomany)
{
alreadyloaded = false;
nmusfilecount = 0;
for (j = 0; j < numwadfiles; ++j)
{
if (wadfiles[j]->important && j > mainwads)
nmusfilecount++;
else
continue;
if (memcmp(md5sum, wadfiles[j]->md5sum, 16) == 0)
{
alreadyloaded = true;
if (i != nmusfilecount-1 && error < DFILE_ERROR_OUTOFORDER)
error |= DFILE_ERROR_OUTOFORDER;
break;
}
}
if (alreadyloaded)
{
filesloaded++;
continue;
}
if (numwadfiles >= MAX_WADFILES)
error = DFILE_ERROR_CANNOTLOAD;
else if (!quick && findfile(filename, md5sum, false) != FS_FOUND)
error = DFILE_ERROR_CANNOTLOAD;
else if (error < DFILE_ERROR_INCOMPLETEOUTOFORDER)
error |= DFILE_ERROR_NOTLOADED;
} else
error = DFILE_ERROR_CANNOTLOAD;
}
// Get final file count
nmusfilecount = 0;
for (j = 0; j < numwadfiles; ++j)
{
if (wadfiles[j]->important && j > mainwads)
nmusfilecount++;
}
if (!error && filesloaded < nmusfilecount)
error = DFILE_ERROR_EXTRAFILES;
return error;
}
// Returns bitfield:
// 1 == new demo has lower time
// 2 == new demo has higher score
// 4 == new demo has higher rings
UINT8 G_CmpDemoTime(char *oldname, char *newname)
{
CLEANUP(Z_Pfree) UINT8 *buffer = NULL;
UINT8 *p;
UINT8 flags;
UINT32 oldtime, newtime, oldlap, newlap;
UINT16 oldversion;
size_t bufsize ATTRUNUSED;
UINT8 c;
UINT16 s ATTRUNUSED;
UINT8 aflags = 0;
// load the new file
FIL_DefaultExtension(newname, ".lmp");
bufsize = FIL_ReadFile(newname, &buffer);
I_Assert(bufsize != 0);
p = buffer;
// read demo header
I_Assert(!memcmp(p, DEMOHEADER, 12));
p += 12; // DEMOHEADER
c = READUINT8(p); // VERSION
I_Assert(c == VERSION);
c = READUINT8(p); // SUBVERSION
I_Assert(c == SUBVERSION);
s = READUINT16(p);
I_Assert(s == DEMOVERSION);
p += 64; // full demo title
p += 16; // demo checksum
I_Assert(!memcmp(p, "PLAY", 4));
p += 4; // PLAY
p += 2; // gamemap
p += 16; // map md5
flags = READUINT8(p); // demoflags
p++; // gametype
G_SkipDemoExtraFiles(&p);
aflags = flags & (DF_RECORDATTACK|DF_NIGHTSATTACK);
I_Assert(aflags);
if (flags & DF_RECORDATTACK)
{
newtime = READUINT32(p);
newlap = READUINT32(p);
}
else // appease compiler
return 0;
Z_Free(buffer);
buffer = NULL;
// load old file
FIL_DefaultExtension(oldname, ".lmp");
if (!FIL_ReadFile(oldname, &buffer))
{
CONS_Alert(CONS_ERROR, M_GetText("Failed to read file '%s'.\n"), oldname);
return UINT8_MAX;
}
p = buffer;
// read demo header
if (memcmp(p, DEMOHEADER, 12))
{
CONS_Alert(CONS_NOTICE, M_GetText("File '%s' invalid format. It will be overwritten.\n"), oldname);
return UINT8_MAX;
}
p += 12; // DEMOHEADER
p++; // VERSION
p++; // SUBVERSION
oldversion = READUINT16(p);
switch (oldversion) // demoversion
{
case DEMOVERSION: // latest always supported
p += 64; // full demo title
break;
#ifdef DEMO_COMPAT_100
case 0x0001:
// Old replays gotta go :]
CONS_Alert(CONS_NOTICE, M_GetText("File '%s' outdated version. It will be overwritten. Nyeheheh.\n"), oldname);
return UINT8_MAX;
#endif
// too old, cannot support.
default:
CONS_Alert(CONS_NOTICE, M_GetText("File '%s' invalid format. It will be overwritten.\n"), oldname);
return UINT8_MAX;
}
p += 16; // demo checksum
if (memcmp(p, "PLAY", 4))
{
CONS_Alert(CONS_NOTICE, M_GetText("File '%s' invalid format. It will be overwritten.\n"), oldname);
return UINT8_MAX;
}
p += 4; // "PLAY"
p += 2; // gamemap
p += 16; // mapmd5
flags = READUINT8(p);
p++; // gametype
G_SkipDemoExtraFiles(&p);
if (!(flags & aflags))
{
CONS_Alert(CONS_NOTICE, M_GetText("File '%s' not from same game mode. It will be overwritten.\n"), oldname);
return UINT8_MAX;
}
if (flags & DF_RECORDATTACK)
{
oldtime = READUINT32(p);
oldlap = READUINT32(p);
}
else // appease compiler
return UINT8_MAX;
c = 0;
if (newtime < oldtime
|| (newtime == oldtime && (newlap < oldlap)))
c |= 1; // Better time
if (newlap < oldlap
|| (newlap == oldlap && newtime < oldtime))
c |= 1<<1; // Better lap time
return c;
}
void G_LoadDemoInfo(menudemo_t *pdemo)
{
UINT8 *info_p, *extrainfo_p;
CLEANUP(Z_Pfree) UINT8 *infobuffer = NULL;
UINT8 version, subversion, pdemoflags;
UINT16 pdemoversion, count;
if (!FIL_ReadFile(pdemo->filepath, &infobuffer))
{
CONS_Alert(CONS_ERROR, M_GetText("Failed to read file '%s'.\n"), pdemo->filepath);
pdemo->type = MD_INVALID;
sprintf(pdemo->title, "INVALID REPLAY");
return;
}
info_p = infobuffer;
if (memcmp(info_p, DEMOHEADER, 12))
{
CONS_Alert(CONS_ERROR, M_GetText("%s is not a SRB2Kart replay file.\n"), pdemo->filepath);
pdemo->type = MD_INVALID;
sprintf(pdemo->title, "INVALID REPLAY");
return;
}
pdemo->type = MD_LOADED;
info_p += 12; // DEMOHEADER
version = READUINT8(info_p);
subversion = READUINT8(info_p);
pdemoversion = READUINT16(info_p);
memset(pdemo->version, 0, sizeof(pdemo->version));
snprintf(pdemo->version, sizeof(pdemo->version), "v%d.%d", version, subversion);
switch (pdemoversion)
{
case DEMOVERSION: // latest always supported
// demo title
memcpy(pdemo->title, info_p, 64);
info_p += 64;
break;
#ifdef DEMO_COMPAT_100
case 0x0001:
pdemo->type = MD_OUTDATED;
sprintf(pdemo->title, "Legacy Replay");
break;
#endif
// too old, cannot support.
default:
CONS_Alert(CONS_ERROR, M_GetText("%s is an incompatible replay format and cannot be played.\n"), pdemo->filepath);
pdemo->type = MD_INVALID;
sprintf(pdemo->title, "INVALID REPLAY");
return;
}
if (version != VERSION || subversion != SUBVERSION)
pdemo->type = MD_OUTDATED;
info_p += 16; // demo checksum
if (memcmp(info_p, "PLAY", 4))
{
CONS_Alert(CONS_ERROR, M_GetText("%s is the wrong type of recording and cannot be played.\n"), pdemo->filepath);
pdemo->type = MD_INVALID;
sprintf(pdemo->title, "INVALID REPLAY");
return;
}
info_p += 4; // "PLAY"
pdemo->map = READINT16(info_p);
info_p += 16; // mapmd5
pdemoflags = READUINT8(info_p);
// temp?
if (!(pdemoflags & DF_MULTIPLAYER))
{
CONS_Alert(CONS_ERROR, M_GetText("%s is not a multiplayer replay and can't be listed on this menu fully yet.\n"), pdemo->filepath);
return;
}
#ifdef DEMO_COMPAT_100
else if (pdemoversion == 0x0001)
{
CONS_Alert(CONS_ERROR, M_GetText("%s is a legacy multiplayer replay and cannot be played.\n"), pdemo->filepath);
pdemo->type = MD_INVALID;
sprintf(pdemo->title, "INVALID REPLAY");
return;
}
#endif
pdemo->gametype = READUINT8(info_p);
pdemo->addonstatus = G_CheckDemoExtraFiles(&info_p, true);
info_p += 4; // RNG seed
extrainfo_p = infobuffer + READUINT32(info_p);
// Pared down version of CV_LoadNetVars to find the kart speed
pdemo->kartspeed = 1; // Default to normal speed
count = READUINT16(info_p);
while (count--)
{
UINT16 netid;
char *svalue;
netid = READUINT16(info_p);
svalue = (char *)info_p;
SKIPSTRING(info_p);
info_p++; // stealth
if (netid == cv_kartspeed.netid)
{
for (UINT8 j = 0; kartspeed_cons_t[j].strvalue; j++)
{
if (fasticmp(kartspeed_cons_t[j].strvalue, svalue))
pdemo->kartspeed = kartspeed_cons_t[j].value;
}
}
else if (netid == cv_basenumlaps.netid && pdemo->gametype == GT_RACE)
pdemo->numlaps = atoi(svalue);
}
if (pdemoflags & DF_ENCORE)
pdemo->kartspeed |= DF_ENCORE;
// Read standings!
count = 0;
while (READUINT8(extrainfo_p) == DW_STANDING) // Assume standings are always first in the extrainfo
{
INT32 i;
char temp[16];
pdemo->standings[count].ranking = READUINT8(extrainfo_p);
// Name
memcpy(pdemo->standings[count].name, extrainfo_p, 16);
extrainfo_p += 16;
// Skin
memcpy(temp,extrainfo_p,16);
extrainfo_p += 16;
pdemo->standings[count].skin = UINT8_MAX;
for (i = 0; i < numskins; i++)
{
if (fasticmp(skins[i].name, temp))
{
pdemo->standings[count].skin = i;
break;
}
}
// Color
memcpy(temp,extrainfo_p,16);
extrainfo_p += 16;
for (i = 0; i < MAXSKINCOLORS; i++)
{
if (fasticmp(KartColor_Names[i],temp)) // SRB2kart
{
pdemo->standings[count].color = i;
break;
}
}
// Score/time/whatever
pdemo->standings[count].timeorscore = READUINT32(extrainfo_p);
count++;
if (count >= MAXPLAYERS)
break; //@TODO still cycle through the rest of these if extra demo data is ever used
}
// I think that's everything we need?
}
#if defined (_WIN32)
// return the file creation time
// useful for demos that were renamed
static long G_GetCreationTime(char *filepath)
{
struct stat fileinfo;
if (stat(filepath, &fileinfo) == 0)
return fileinfo.st_ctime;
return 0;
}
#endif
static char *G_GetDemoDate(menudemo_t *pdemo)
{
char *endPos = NULL;
static char datetime[11];
time_t file_time = 0;
const char *format = NULL;
struct tm *tm_buf = NULL;
CLEANUP(pfree) char *filename = NULL;
// get le filepath
filename = strdup(pdemo->filepath);
if (!filename)
{
#if defined (_WIN32)
// if we cant get a filename try just getting the file creation time
file_time = G_GetCreationTime(pdemo->filepath);
goto skipfilenametime;
#else
return NULL;
#endif
}
// get the actual filename Zzz...
nameonly(filename);
// the first 10 characters of a replay name usually is a unix timestamp
// not long enough to contain a valid timestamp
if (strlen(filename) < 10)
{
#if defined (_WIN32)
// try to get file creation time
file_time = G_GetCreationTime(pdemo->filepath);
goto skipfilenametime;
#else
return NULL;
#endif
}
#ifndef AVOID_ERRNO
errno = 0;
#endif
// get the timestamp as actual numbers lul
file_time = strtol(filename, &endPos, 10);
if (endPos == filename // Empty string
#ifndef AVOID_ERRNO
|| errno == ERANGE // Number out-of-range
#endif
|| file_time < 0) // Number is not positive
{
#if defined (_WIN32)
// just try and get the creation time then
file_time = G_GetCreationTime(pdemo->filepath);
#else
return NULL;
#endif
}
#if defined (_WIN32)
skipfilenametime:
#endif
// then throw it into localtime to get an actual human readable format lmao
tm_buf = localtime(&file_time);
// cant believe we ended up in 1970
if (tm_buf == NULL || tm_buf->tm_year <= 110)
{
#if defined (_WIN32)
// uh ohh, we got an invalid time
// try one more time getting the creation time
file_time = G_GetCreationTime(pdemo->filepath);
tm_buf = localtime(&file_time);
if (tm_buf == NULL || tm_buf->tm_year <= 110)
return NULL;
goto gotcreationtime;
#else
return NULL;
#endif
}
#if defined (_WIN32)
gotcreationtime:
#endif
// US ppl are special (:
if (cv_demodateformat.value == 2)
format = "%m.%d.%Y";
else if (cv_demodateformat.value == 1)
format = "%d.%m.%Y";
else
{
const char *locale = setlocale(LC_TIME, NULL);
if (locale == NULL)
format = "%d.%m.%Y"; // fallback to non US format
else if (strstr(locale, "en_US"))
format = "%m.%d.%Y";
else
format = "%d.%m.%Y";
}
if (strftime(datetime, sizeof(datetime), format, tm_buf) == 0)
{
return NULL;
}
return datetime;
}
void G_LoadDemoTitle(menudemo_t *pdemo)
{
UINT8 infobuffer[96], *info_p;
UINT16 pdemoversion;
char *demodate = NULL;
size_t count;
FILE *handle = fopen(pdemo->filepath, "rb");
if (!handle)
{
CONS_Alert(CONS_ERROR, M_GetText("Failed to read file '%s'.\n"), pdemo->filepath);
sprintf(pdemo->title, "INVALID REPLAY");
return;
}
count = fread(infobuffer, 1, 96, handle);
fclose(handle);
info_p = infobuffer;
// First check isn't too accurate technically, but well, valid replays should be larger than that anyway
if (count < 96 || memcmp(info_p, DEMOHEADER, 12))
{
CONS_Alert(CONS_ERROR, M_GetText("%s is not a SRB2Kart replay file.\n"), pdemo->filepath);
sprintf(pdemo->title, "INVALID REPLAY");
return;
}
info_p += 12; // DEMOHEADER
info_p++; // VERSION
info_p++; // SUBVERSION
pdemoversion = READUINT16(info_p);
memset(pdemo->date, 0, sizeof(pdemo->date));
switch (pdemoversion)
{
case DEMOVERSION: // latest always supported
// demo title
memcpy(pdemo->title, info_p, 64);
// demo date
demodate = G_GetDemoDate(pdemo);
if (demodate)
{
strlcpy(pdemo->date, demodate, sizeof(pdemo->date));
}
break;
#ifdef DEMO_COMPAT_100
case 0x0001:
sprintf(pdemo->title, "Legacy Replay");
break;
#endif
// too old, cannot support.
default:
CONS_Alert(CONS_ERROR, M_GetText("%s is an incompatible replay format and cannot be played.\n"), pdemo->filepath);
sprintf(pdemo->title, "INVALID REPLAY");
}
}
//
// G_PlayDemo
//
void G_DeferedPlayDemo(const char *name)
{
COM_BufAddText("playdemo \"");
COM_BufAddText(name);
COM_BufAddText("\" -addfiles\n");
}
//
// Start a demo from a .LMP file or from a wad resource
//
#define SKIPERRORS
void G_DoPlayDemo(char *defdemoname)
{
UINT8 i, p;
lumpnum_t l;
char skin[17], color[17], *n;
CLEANUP(Z_Pfree) char *pdemoname = NULL;
UINT8 version, subversion;
UINT32 randseed;
char msg[1024];
#if defined(SKIPERRORS) && !defined(DEVELOP)
boolean skiperrors = false;
#endif
boolean spectator;
UINT8 slots[MAXPLAYERS], kartspeed[MAXPLAYERS], kartweight[MAXPLAYERS], numslots = 0;
G_InitDemoRewind();
skin[16] = '\0';
color[16] = '\0';
// No demo name means we're restarting the current demo
if (defdemoname == NULL)
{
demobuf.p = demobuf.buffer;
pdemoname = ZZ_Alloc(1); // Easier than adding checks for this everywhere it's freed
}
else
{
n = defdemoname + strlen(defdemoname);
while (*n != '/' && *n != '\\' && n != defdemoname)
n--;
if (n != defdemoname)
n++;
pdemoname = ZZ_Alloc(strlen(n)+1);
strcpy(pdemoname,n);
M_SetPlaybackMenuPointer();
// Internal if no extension, external if one exists
if (FIL_CheckExtension(defdemoname))
{
//FIL_DefaultExtension(defdemoname, ".lmp");
if (!FIL_ReadFile(defdemoname, &demobuf.buffer))
{
snprintf(msg, 1024, M_GetText("Failed to read file '%s'.\n"), defdemoname);
CONS_Alert(CONS_ERROR, "%s", msg);
gameaction = ga_nothing;
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
return;
}
demobuf.p = demobuf.buffer;
}
// load demo resource from WAD
else if ((l = W_CheckNumForName(defdemoname)) == LUMPERROR)
{
snprintf(msg, 1024, M_GetText("Failed to read lump '%s'.\n"), defdemoname);
CONS_Alert(CONS_ERROR, "%s", msg);
gameaction = ga_nothing;
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
return;
}
else // it's an internal demo
{
demobuf.buffer = demobuf.p = W_CacheLumpNum(l, PU_STATIC);
#if defined(SKIPERRORS) && !defined(DEVELOP)
skiperrors = true; // SRB2Kart: Don't print warnings for staff ghosts, since they'll inevitably happen when we make bugfixes/changes...
#endif
}
}
// read demo header
gameaction = ga_nothing;
demo.playback = true;
if (memcmp(demobuf.p, DEMOHEADER, 12))
{
snprintf(msg, 1024, M_GetText("%s is not a SRB2Kart replay file.\n"), pdemoname);
CONS_Alert(CONS_ERROR, "%s", msg);
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
G_ResetDemoPlayback();
return;
}
demobuf.p += 12; // DEMOHEADER
version = READUINT8(demobuf.p);
subversion = READUINT8(demobuf.p);
demo.version = READUINT16(demobuf.p);
switch (demo.version)
{
case DEMOVERSION: // latest always supported
// demo title
memcpy(demo.titlename, demobuf.p, 64);
demobuf.p += 64;
break;
#ifdef DEMO_COMPAT_100
case 0x0001:
break;
#endif
// too old, cannot support.
default:
snprintf(msg, 1024, M_GetText("%s is an incompatible replay format and cannot be played.\n"), pdemoname);
CONS_Alert(CONS_ERROR, "%s", msg);
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
G_ResetDemoPlayback();
return;
}
demobuf.p += 16; // demo checksum
if (memcmp(demobuf.p, "PLAY", 4))
{
snprintf(msg, 1024, M_GetText("%s is the wrong type of recording and cannot be played.\n"), pdemoname);
CONS_Alert(CONS_ERROR, "%s", msg);
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
G_ResetDemoPlayback();
return;
}
demobuf.p += 4; // "PLAY"
gamemap = READINT16(demobuf.p);
demobuf.p += 16; // mapmd5
demoflags = READUINT8(demobuf.p);
#ifdef DEMO_COMPAT_100
if (demo.version == 0x0001)
{
if (demoflags & DF_MULTIPLAYER)
{
snprintf(msg, 1024, M_GetText("%s is an alpha multiplayer replay and cannot be played.\n"), pdemoname);
CONS_Alert(CONS_ERROR, "%s", msg);
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
G_ResetDemoPlayback();
return;
}
}
else
{
#endif
gametype = READUINT8(demobuf.p);
if (demo.title) // Titledemos should always play and ought to always be compatible with whatever wadlist is running.
G_SkipDemoExtraFiles(&demobuf.p);
else if (demo.loadfiles)
G_LoadDemoExtraFiles(&demobuf.p);
else if (demo.ignorefiles)
G_SkipDemoExtraFiles(&demobuf.p);
else
{
UINT8 error = G_CheckDemoExtraFiles(&demobuf.p, false);
if (error)
{
switch (error)
{
case DFILE_ERROR_NOTLOADED:
snprintf(msg, 1024,
"Required files for this demo are not loaded.\n\nUse\n\"playdemo %s -addfiles\"\nto load them and play the demo.\n",
pdemoname);
break;
case DFILE_ERROR_OUTOFORDER:
snprintf(msg, 1024,
"Required files for this demo are loaded out of order.\n\nUse\n\"playdemo %s -force\"\nto play the demo anyway.\n",
pdemoname);
break;
case DFILE_ERROR_INCOMPLETEOUTOFORDER:
snprintf(msg, 1024,
"Required files for this demo are not loaded, and some are out of order.\n\nUse\n\"playdemo %s -addfiles\"\nto load needed files and play the demo.\n",
pdemoname);
break;
case DFILE_ERROR_CANNOTLOAD:
snprintf(msg, 1024,
"Required files for this demo cannot be loaded.\n\nUse\n\"playdemo %s -force\"\nto play the demo anyway.\n",
pdemoname);
break;
case DFILE_ERROR_EXTRAFILES:
snprintf(msg, 1024,
"You have additional files loaded beyond the demo's file list.\n\nUse\n\"playdemo %s -force\"\nto play the demo anyway.\n",
pdemoname);
break;
}
CONS_Alert(CONS_ERROR, "%s", msg);
if (!CON_Ready()) // In the console they'll just see the notice there! No point pulling them out.
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
G_ResetDemoPlayback();
return;
}
}
#ifdef DEMO_COMPAT_100
}
#endif
modeattacking = (demoflags & DF_ATTACKMASK)>>DF_ATTACKSHIFT;
multiplayer = !!(demoflags & DF_MULTIPLAYER);
CON_ToggleOff();
hu_demotime = UINT32_MAX;
hu_demolap = UINT32_MAX;
switch (modeattacking)
{
case ATTACKING_NONE: // 0
break;
case ATTACKING_RECORD: // 1
hu_demotime = READUINT32(demobuf.p);
hu_demolap = READUINT32(demobuf.p);
break;
default: // 3
modeattacking = ATTACKING_NONE;
break;
}
// Random seed
randseed = READUINT32(demobuf.p);
#ifdef DEMO_COMPAT_100
if (demo.version != 0x0001)
#endif
demobuf.p += 4; // Extrainfo location
// ...*map* not loaded?
if (!gamemap || (gamemap > NUMMAPS) || (W_CheckNumForName(G_BuildMapName(gamemap)) == LUMPERROR))
{
snprintf(msg, 1024, M_GetText("%s features a course that is not currently loaded.\n"), pdemoname);
CONS_Alert(CONS_ERROR, "%s", msg);
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
G_ResetDemoPlayback();
return;
}
#ifdef DEMO_COMPAT_100
if (demo.version == 0x0001)
{
// Player name
memcpy(player_names[0],demobuf.p,16);
demobuf.p += 16;
// Skin
memcpy(skin,demobuf.p,16);
demobuf.p += 16;
// Color
memcpy(color,demobuf.p,16);
demobuf.p += 16;
demobuf.p += 5; // Backwards compat - some stats
// SRB2kart
kartspeed[0] = READUINT8(demobuf.p);
kartweight[0] = READUINT8(demobuf.p);
//
demobuf.p += 9; // Backwards compat - more stats
// Skin not loaded?
if (!SetPlayerSkin(0, skin))
{
snprintf(msg, 1024, M_GetText("%s features a character that is not currently loaded.\n"), pdemoname);
CONS_Alert(CONS_ERROR, "%s", msg);
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
G_ResetDemoPlayback();
return;
}
// ...*map* not loaded?
if (!gamemap || (gamemap > NUMMAPS) || !mapheaderinfo[gamemap-1] || !(mapheaderinfo[gamemap-1]->menuflags & LF2_EXISTSHACK))
{
snprintf(msg, 1024, M_GetText("%s features a course that is not currently loaded.\n"), pdemoname);
CONS_Alert(CONS_ERROR, "%s", msg);
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
G_ResetDemoPlayback();
return;
}
// Set color
for (i = 0; i < MAXSKINCOLORS; i++)
{
if (fasticmp(KartColor_Names[i],color)) // SRB2kart
{
players[0].skincolor = i;
break;
}
}
// net var data
demobuf.p += CV_LoadNetVars(demobuf.p);
// Sigh ... it's an empty demo.
if (*demobuf.p == DEMOMARKER)
{
snprintf(msg, 1024, M_GetText("%s contains no data to be played.\n"), pdemoname);
CONS_Alert(CONS_ERROR, "%s", msg);
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
G_ResetDemoPlayback();
return;
}
memset(&oldcmd,0,sizeof(oldcmd));
memset(&oldghost,0,sizeof(oldghost));
memset(&ghostext,0,sizeof(ghostext));
CONS_Alert(CONS_WARNING, M_GetText("Demo version does not match game version. Desyncs may occur.\n"));
// console warning messages
#if defined(SKIPERRORS) && !defined(DEVELOP)
demosynced = (!skiperrors);
#else
demosynced = true;
#endif
// didn't start recording right away.
demo.deferstart = false;
consoleplayer = 0;
memset(displayplayers, 0, sizeof(displayplayers));
memset(playeringame, 0, sizeof(playeringame));
playeringame[0] = true;
goto post_compat;
}
#endif
// net var data
demobuf.p += CV_LoadNetVars(demobuf.p);
// Sigh ... it's an empty demo.
if (*demobuf.p == DEMOMARKER)
{
snprintf(msg, 1024, M_GetText("%s contains no data to be played.\n"), pdemoname);
CONS_Alert(CONS_ERROR, "%s", msg);
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
G_ResetDemoPlayback();
return;
}
memset(&oldcmd, 0, sizeof(oldcmd));
memset(&oldghost, 0, sizeof(oldghost));
memset(&ghostext, 0, sizeof(ghostext));
#if defined(SKIPERRORS) && !defined(DEVELOP)
if ((VERSION != version || SUBVERSION != subversion) && !skiperrors)
#else
if (VERSION != version || SUBVERSION != subversion)
#endif
CONS_Alert(CONS_WARNING, M_GetText("Demo version does not match game version. Desyncs may occur.\n"));
// console warning messages
#if defined(SKIPERRORS) && !defined(DEVELOP)
demosynced = (!skiperrors);
#else
demosynced = true;
#endif
// didn't start recording right away.
demo.deferstart = false;
//LUA_HookInt(gamemap, HOOK(MapChange));
consoleplayer = 0;
memset(playeringame, 0, sizeof(playeringame));
memset(displayplayers, 0, sizeof(displayplayers));
memset(camera, 0, sizeof(camera)); // reset freecam
// Load players that were in-game when the map started
p = READUINT8(demobuf.p);
while (p != 0xFF)
{
spectator = false;
if (p & DEMO_SPECTATOR)
{
spectator = true;
p &= ~DEMO_SPECTATOR;
if (modeattacking)
{
snprintf(msg, 1024, M_GetText("%s is a Record Attack replay with spectators, and is thus invalid.\n"), pdemoname);
CONS_Alert(CONS_ERROR, "%s", msg);
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
G_ResetDemoPlayback();
return;
}
}
slots[numslots] = p; numslots++;
if (modeattacking && numslots > 1)
{
snprintf(msg, 1024, M_GetText("%s is a Record Attack replay with multiple players, and is thus invalid.\n"), pdemoname);
CONS_Alert(CONS_ERROR, "%s", msg);
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
G_ResetDemoPlayback();
return;
}
if (!playeringame[displayplayers[0]] || players[displayplayers[0]].spectator)
displayplayers[0] = consoleplayer = serverplayer = p;
playeringame[p] = true;
players[p].spectator = spectator;
// Name
memcpy(player_names[p],demobuf.p,16);
demobuf.p += 16;
// Skin
memcpy(skin,demobuf.p,16);
demobuf.p += 16;
SetPlayerSkin(p, skin);
// Color
memcpy(color,demobuf.p,16);
demobuf.p += 16;
for (i = 0; i < MAXSKINCOLORS; i++)
{
if (fasticmp(KartColor_Names[i],color)) // SRB2kart
{
players[p].skincolor = i;
break;
}
}
// Score, since Kart uses this to determine where you start on the map
players[p].score = READUINT32(demobuf.p);
// Kart stats, temporarily
kartspeed[p] = READUINT8(demobuf.p);
kartweight[p] = READUINT8(demobuf.p);
if (!fasticmp(skins[players[p].skin].name, skin))
FindClosestSkinForStats(p, kartspeed[p], kartweight[p]);
// Look for the next player
p = READUINT8(demobuf.p);
}
// end of player read (the 0xFF marker)
// so this is where we are to read our lua variables (if possible!)
if (demoflags & DF_LUAVARS) // again, used for compability, lua shit will be saved to replays regardless of if it's even been loaded
{
if (!gL) // No Lua state! ...I guess we'll just start one...
LUA_ClearState();
// No modeattacking check, DF_LUAVARS won't be present here.
LUA_UnArchive(&demobuf, false);
}
splitscreen = 0;
if (demo.title)
{
splitscreen = M_RandomKey(6)-1;
splitscreen = min(min(3, numslots-1), splitscreen); // Bias toward 1p and 4p views
for (p = 0; p <= splitscreen; p++)
G_ResetView(p+1, slots[M_RandomKey(numslots)], false);
}
R_ExecuteSetViewSize();
#ifdef DEMO_COMPAT_100
post_compat:
#endif
P_SetRandSeed(randseed);
G_InitNew(demoflags & DF_ENCORE, G_BuildMapName(gamemap), true, true); // Doesn't matter whether you reset or not here, given changes to resetplayer.
for (i = 0; i < MAXPLAYERS; i++)
{
if (players[i].mo)
{
players[i].mo->color = players[i].skincolor;
oldghost[i].x = players[i].mo->x;
oldghost[i].y = players[i].mo->y;
oldghost[i].z = players[i].mo->z;
}
// Set saved attribute values
// No cheat checking here, because even if they ARE wrong...
// it would only break the replay if we clipped them.
players[i].kartspeed = kartspeed[i];
players[i].kartweight = kartweight[i];
}
if (cv_director.value)
CV_SetValue(&cv_director, 0);
demo.deferstart = true;
}
#undef SKIPERRORS
void G_AddGhost(char *defdemoname)
{
INT32 i;
lumpnum_t l;
char name[17], skin[17], color[17], *n, md5[16];
CLEANUP(Z_Pfree) char *pdemoname = NULL;
demoghost *gh;
UINT8 *p;
UINT8 flags;
CLEANUP(Z_Pfree) UINT8 *buffer = NULL;
mapthing_t *mthing;
UINT16 count, ghostversion;
skin_t *ghskin = &skins[0];
UINT8 kartspeed = UINT8_MAX, kartweight = UINT8_MAX;
name[16] = '\0';
skin[16] = '\0';
color[16] = '\0';
n = defdemoname + strlen(defdemoname);
while (*n != '/' && *n != '\\' && n != defdemoname)
n--;
if (n != defdemoname)
n++;
pdemoname = ZZ_Alloc(strlen(n)+1);
strcpy(pdemoname, n);
// Internal if no extension, external if one exists
if (FIL_CheckExtension(defdemoname))
{
//FIL_DefaultExtension(defdemoname, ".lmp");
if (!FIL_ReadFileTag(defdemoname, &buffer, PU_LEVEL))
{
CONS_Alert(CONS_ERROR, M_GetText("Failed to read file '%s'.\n"), defdemoname);
return;
}
p = buffer;
}
// load demo resource from WAD
else if ((l = W_CheckNumForName(defdemoname)) == LUMPERROR)
{
CONS_Alert(CONS_ERROR, M_GetText("Failed to read lump '%s'.\n"), defdemoname);
return;
}
else // it's an internal demo
buffer = p = W_CacheLumpNum(l, PU_LEVEL);
// read demo header
if (memcmp(p, DEMOHEADER, 12))
{
CONS_Alert(CONS_NOTICE, M_GetText("Ghost %s: Not a SRB2Kart replay.\n"), pdemoname);
return;
}
p += 12; // DEMOHEADER
p++; // VERSION
p++; // SUBVERSION
ghostversion = READUINT16(p);
switch (ghostversion)
{
case DEMOVERSION: // latest always supported
p += 64; // title
break;
#ifdef DEMO_COMPAT_100
case 0x0001:
break;
#endif
// too old, cannot support.
default:
CONS_Alert(CONS_NOTICE, "Ghost %s: Demo version incompatible.\n", pdemoname);
return;
}
memcpy(md5, p, 16); p += 16; // demo checksum
for (gh = ghosts; gh; gh = gh->next)
{
if (!memcmp(md5, gh->checksum, 16)) // another ghost in the game already has this checksum?
{ // Don't add another one, then!
CONS_Debug(DBG_SETUP, "Rejecting duplicate ghost %s (MD5 was matched)\n", pdemoname);
return;
}
}
if (memcmp(p, "PLAY", 4))
{
CONS_Alert(CONS_NOTICE, "Ghost %s: Demo format unacceptable.\n", pdemoname);
return;
}
p += 4; // "PLAY"
p += 2; // gamemap
p += 16; // mapmd5 (possibly check for consistency?)
flags = READUINT8(p);
if (!(flags & DF_GHOST))
{
CONS_Alert(CONS_NOTICE, "Ghost %s: No ghost data in this demo.\n", pdemoname);
return;
}
#ifdef DEMO_COMPAT_100
if (ghostversion != 0x0001)
#endif
p++; // gametype
#ifdef DEMO_COMPAT_100
if (ghostversion != 0x0001)
#endif
G_SkipDemoExtraFiles(&p); // Don't wanna modify the file list for ghosts.
switch ((flags & DF_ATTACKMASK) >> DF_ATTACKSHIFT)
{
case ATTACKING_NONE: // 0
break;
case ATTACKING_RECORD: // 1
p += 8; // demo time, lap
break;
default: // 3
break;
}
p += 4; // random seed
#ifdef DEMO_COMPAT_100
if (ghostversion == 0x0001)
{
// Player name (TODO: Display this somehow if it doesn't match cv_playername!)
memcpy(name, p,16);
p += 16;
// Skin
memcpy(skin, p,16);
p += 16;
// Color
memcpy(color, p,16);
p += 16;
// Ghosts do not have a player structure to put this in.
p++; // charability
p++; // charability2
p++; // actionspd
p++; // mindash
p++; // maxdash
// SRB2kart
p++; // kartspeed
p++; // kartweight
//
p++; // normalspeed
p++; // runspeed
p++; // thrustfactor
p++; // accelstart
p++; // acceleration
p += 4; // jumpfactor
}
else
#endif
p += 4; // Extra data location reference
// net var data
count = READUINT16(p);
while (count--)
{
p += 2;
SKIPSTRING(p);
p++;
}
if (*p == DEMOMARKER)
{
CONS_Alert(CONS_NOTICE, M_GetText("Failed to add ghost %s: Replay is empty.\n"), pdemoname);
return;
}
#ifdef DEMO_COMPAT_100
if (ghostversion != 0x0001)
{
#endif
if (READUINT8(p) != 0)
{
CONS_Alert(CONS_NOTICE, M_GetText("Failed to add ghost %s: Invalid player slot.\n"), pdemoname);
return;
}
// Player name (TODO: Display this somehow if it doesn't match cv_playername!)
memcpy(name, p, 16);
p += 16;
// Skin
memcpy(skin, p, 16);
p += 16;
// Color
memcpy(color, p, 16);
p += 16;
p += 4; // score
kartspeed = READUINT8(p);
kartweight = READUINT8(p);
if (READUINT8(p) != 0xFF)
{
CONS_Alert(CONS_NOTICE, M_GetText("Failed to add ghost %s: Invalid player slot.\n"), pdemoname);
return;
}
#ifdef DEMO_COMPAT_100
}
#endif
for (i = 0; i < numskins; i++)
{
if (fasticmp(skins[i].name, skin))
{
ghskin = &skins[i];
break;
}
}
if (i == numskins)
{
if (kartspeed != UINT8_MAX && kartweight != UINT8_MAX)
ghskin = &skins[GetSkinNumClosestToStats(kartspeed, kartweight)];
CONS_Alert(CONS_NOTICE, M_GetText("Ghost %s: Invalid character. Falling back to %s.\n"), pdemoname, ghskin->name);
}
gh = Z_Calloc(sizeof(demoghost), PU_LEVEL, NULL);
gh->next = ghosts;
gh->buffer = buffer;
memcpy(gh->checksum, md5, 16);
gh->p = p;
buffer = NULL; // buffer can't be freed now!
ghosts = gh;
gh->version = ghostversion;
mthing = playerstarts[0];
I_Assert(mthing);
{ // A bit more complex than P_SpawnPlayer because ghosts aren't solid and won't just push themselves out of the ceiling.
fixed_t z, f, c;
gh->mo = P_SpawnMobj(mthing->x << FRACBITS, mthing->y << FRACBITS, 0, MT_GHOST);
gh->mo->angle = FixedAngle(mthing->angle*FRACUNIT);
f = gh->mo->floorz;
c = gh->mo->ceilingz - mobjinfo[MT_PLAYER].height;
if (!!(mthing->options & MTF_AMBUSH) ^ !!(mthing->options & MTF_OBJECTFLIP))
{
z = c;
if (mthing->options >> ZSHIFT)
z -= ((mthing->options >> ZSHIFT) << FRACBITS);
if (z < f)
z = f;
}
else
{
z = f;
if (mthing->options >> ZSHIFT)
z += ((mthing->options >> ZSHIFT) << FRACBITS);
if (z > c)
z = c;
}
gh->mo->z = z;
}
gh->mo->state = states+S_KART_STND1; // SRB2kart - was S_PLAY_STND
gh->mo->sprite = gh->mo->state->sprite;
gh->mo->frame = (gh->mo->state->frame & FF_FRAMEMASK) | tr_trans20<<FF_TRANSSHIFT;
gh->mo->tics = -1;
gh->oldmo.x = gh->mo->x;
gh->oldmo.y = gh->mo->y;
gh->oldmo.z = gh->mo->z;
// Set skin
gh->mo->skin = gh->oldmo.skin = ghskin;
// Set color
gh->mo->color = ((skin_t*)gh->mo->skin)->prefcolor;
for (i = 0; i < MAXSKINCOLORS; i++)
{
if (fasticmp(KartColor_Names[i],color)) // SRB2kart
{
gh->mo->color = (UINT8)i;
break;
}
}
gh->oldmo.color = gh->mo->color;
CONS_Printf(M_GetText("Added ghost %s from %s\n"), name, pdemoname);
}
// A simplified version of G_AddGhost...
void G_UpdateStaffGhostName(lumpnum_t l)
{
UINT8 *p;
CLEANUP(Z_Pfree) UINT8 *buffer = NULL;
UINT16 ghostversion;
UINT8 flags;
buffer = p = W_CacheLumpNum(l, PU_CACHE);
// read demo header
if (memcmp(p, DEMOHEADER, 12))
{
return;
}
p += 12; // DEMOHEADER
p++; // VERSION
p++; // SUBVERSION
ghostversion = READUINT16(p);
switch (ghostversion)
{
case DEMOVERSION: // latest always supported
p += 64; // full demo title
break;
#ifdef DEMO_COMPAT_100
case 0x0001:
break;
#endif
// too old, cannot support.
default:
return;
}
p += 16; // demo checksum
if (memcmp(p, "PLAY", 4))
{
return;
}
p += 4; // "PLAY"
p += 2; // gamemap
p += 16; // mapmd5 (possibly check for consistency?)
flags = READUINT8(p);
if (!(flags & DF_GHOST))
{
return; // we don't NEED to do it here, but whatever
}
#ifdef DEMO_COMPAT_100
if (ghostversion != 0x0001)
#endif
p++; // Gametype
#ifdef DEMO_COMPAT_100
if (ghostversion != 0x0001)
#endif
G_SkipDemoExtraFiles(&p);
switch ((flags & DF_ATTACKMASK)>>DF_ATTACKSHIFT)
{
case ATTACKING_NONE: // 0
break;
case ATTACKING_RECORD: // 1
p += 8; // demo time, lap
break;
default: // 3
break;
}
p += 4; // random seed
#ifdef DEMO_COMPAT_100
if (ghostversion == 0x0001)
{
// Player name
memcpy(dummystaffname, p,16);
dummystaffname[16] = '\0';
return; // Not really a failure but whatever
}
#endif
p += 4; // Extrainfo location marker
// Ehhhh don't need ghostversion here (?) so I'll reuse the var here
ghostversion = READUINT16(p);
while (ghostversion--)
{
p += 2;
SKIPSTRING(p);
p++; // stealth
}
// Assert first player is in and then read name
if (READUINT8(p) != 0)
return;
memcpy(dummystaffname, p, 16);
dummystaffname[16] = '\0';
// Ok, no longer any reason to care, bye
}
//
// G_TimeDemo
// NOTE: name is a full filename for external demos
//
static INT32 restorecv_vidwait;
void G_TimeDemo(const char *name)
{
nodrawers = M_CheckParm("-nodraw");
noblit = M_CheckParm("-noblit");
restorecv_vidwait = cv_vidwait.value;
if (cv_vidwait.value)
CV_Set(&cv_vidwait, "0");
demo.timing = true;
singletics = true;
framecount = 0;
demostarttime = I_GetTime();
G_DeferedPlayDemo(name);
}
void G_DoneLevelLoad(void)
{
CONS_Printf(M_GetText("Loaded level in %f sec\n"), (double)(I_GetTime() - demostarttime) / TICRATE);
framecount = 0;
demostarttime = I_GetTime();
}
/*
===================
=
= G_CheckDemoStatus
=
= Called after a death or level completion to allow demos to be cleaned up
= Returns true if a new demo loop action will take place
===================
*/
// reset engine variable set for the demos
// called from stopdemo command, map command, and g_checkdemoStatus.
void G_StopDemo(void)
{
G_ResetDemoPlayback();
demo.timing = false;
singletics = false;
UINT8 i;
for (i = 0; i < MAXSPLITSCREENPLAYERS; ++i)
{
camera[i].freecam = false;
camera[i].localangle = 0;
camera[i].localaiming = 0;
}
CV_SetValue(&cv_playbackspeed, 1);
demo.rewinding = false;
CL_ClearRewinds();
D_ClearState();
}
// Stops timing a demo.
static void G_StopTimingDemo(void)
{
INT32 demotime;
double f1, f2;
demotime = I_GetTime() - demostarttime;
if (!demotime)
return;
G_StopDemo();
demo.timing = false;
f1 = (double)demotime;
f2 = (double)framecount*TICRATE;
CONS_Printf(M_GetText("timed %u gametics in %d realtics - %u frames\n%f seconds, %f avg fps\n"),
leveltime, demotime, (UINT32)framecount, f1/TICRATE, f2/f1);
if (restorecv_vidwait != cv_vidwait.value)
CV_SetValue(&cv_vidwait, restorecv_vidwait);
D_StartTitle();
}
// Clean up all ghosts
void G_FreeGhosts(void)
{
while (ghosts)
{
demoghost *next = ghosts->next;
Z_Free(ghosts);
ghosts = next;
}
ghosts = NULL;
}
boolean G_CheckDemoStatus(void)
{
G_FreeGhosts();
if (demo.timing)
{
G_StopTimingDemo();
return true;
}
if (demo.playback)
{
if (demo.quitafterplaying)
I_Quit();
if (multiplayer && !demo.title)
{
G_ExitLevel();
}
else if (modeattacking && !demo.title) // nooo dont crash our titledemos
{
G_StopDemo();
M_EndModeAttackRun();
}
else
{
G_StopDemo();
D_StartTitle();
}
return true;
}
if (!demo.recording)
return false;
if (modeattacking || demo.savemode != DSM_NOTSAVING)
{
G_SaveDemo();
return true;
}
G_ResetDemoRecording();
return false;
}
void G_ResetDemoRecording(void)
{
Z_Free(demobuf.buffer);
demobuf.buffer = NULL;
demo.recording = false;
}
static void G_ResetDemoPlayback(void)
{
Z_Free(demobuf.buffer);
demobuf.buffer = NULL;
demo.playback = false;
if (demo.title)
modeattacking = ATTACKING_NONE;
demo.title = false;
}
void G_SaveDemo(void)
{
if (!demobuf.p)
{
CONS_Alert(CONS_ERROR, "Failed to save Demo. No Demo pointer exists!\n");
// reset the demo buffer
G_ResetDemoRecording();
return;
}
if (demobuf.buffer == NULL)
{
CONS_Alert(CONS_ERROR, "Failed to save Demo. No Demo buffer allocated!\n");
// reset the demo buffer
G_ResetDemoRecording();
return;
}
UINT8 *p = demobuf.buffer+16; // after version
UINT32 length;
// Ensure extrainfo pointer is always available, even if no info is present.
if (demoinfo_p && *(UINT32 *)demoinfo_p == 0)
{
WRITEUINT8(demobuf.p, DEMOMARKER); // add the demo end marker
*(UINT32 *)demoinfo_p = demobuf.p - demobuf.buffer;
}
WRITEUINT8(demobuf.p, DW_END); // Mark end of demo extra data.
memcpy(p, demo.titlename, 64); // Write demo title here
p += 64;
if (multiplayer)
{
// Change the demo's name to be a slug of the title
char demo_slug[128];
char *writepoint;
size_t i, strindex = 0;
boolean dash = true;
//for (i = 0; demo.titlename[i] && i < 127; i++) ?????
for (i = 0; i < 64 && demo.titlename[i]; i++)
{
if ((demo.titlename[i] >= 'a' && demo.titlename[i] <= 'z') ||
(demo.titlename[i] >= '0' && demo.titlename[i] <= '9'))
{
demo_slug[strindex] = demo.titlename[i];
strindex++;
dash = false;
}
else if (demo.titlename[i] >= 'A' && demo.titlename[i] <= 'Z')
{
demo_slug[strindex] = demo.titlename[i] + 'a' - 'A';
strindex++;
dash = false;
}
else if (strindex && !dash)
{
demo_slug[strindex] = '-';
strindex++;
dash = true;
}
}
if (dash && strindex)
{
strindex--;
}
demo_slug[strindex] = '\0';
if (demo_slug[0] != '\0')
{
// Slug is valid, write the chosen filename.
writepoint = strstr(demoname, "-");
if (!writepoint)
return;
writepoint++;
size_t flen = 128 - (writepoint - demoname) - 4;
snprintf(writepoint, flen, "%s.lmp", demo_slug);
}
}
length = *(UINT32 *)demoinfo_p;
WRITEUINT32(demoinfo_p, length);
#ifdef NOMD5
for (UINT8 k = 0; k < 16; k++, p++)
*p = M_RandomByte(); // This MD5 was chosen by fair dice roll and most likely < 50% correct.
#else
// Make a checksum of everything after the checksum in the file up to the end of the standard data. Extrainfo is freely modifiable.
md5_buffer((char *)p+16, (demobuf.buffer + length) - (p+16), p);
#endif
if (FIL_WriteFile(va(pandf, srb2home, demoname), demobuf.buffer, demobuf.p - demobuf.buffer)) // finally output the file.
demo.savemode = DSM_SAVED;
G_ResetDemoRecording();
if (modeattacking != ATTACKING_RECORD)
{
if (demo.savemode == DSM_SAVED)
CONS_Printf(M_GetText("Demo %s recorded\n"), demoname);
else
CONS_Alert(CONS_WARNING, M_GetText("Demo %s not saved\n"), demoname);
}
}
boolean G_DemoTitleResponder(event_t *ev)
{
INT32 ch;
if (ev->type != ev_keydown)
return false;
ch = (INT32)ev->data1;
// Only ESC and non-keyboard keys abort connection
if (ch == KEY_ESCAPE)
{
demo.savemode = (cv_recordmultiplayerdemos.value == 2) ? DSM_WILLAUTOSAVE : DSM_NOTSAVING;
return true;
}
if (ch == KEY_ENTER || ch >= KEY_MOUSE1)
{
demo.savemode = DSM_WILLSAVE;
return true;
}
M_TextInputHandle(&demo.titlenameinput, ch);
return true;
}