Files
Alug 1ae5bb9d27 lugstuff merge
- Completely refactor player camera handling
- Refactor ALOT of gamepad code
- Refactor local cmds
- Refactor automap and add minimap generator ("minigen" command)
- Remove a bunch of unused netcode
- Remove ALOT of unused gametype code
- Remove alot of unused bot code
- Optimize some sectorspecial code slightly
- Remove a bunch of nights mode related stuff that was unused
- Bunch of smaller optimizations and code improvements
2024-12-02 20:49:53 +01:00

59 lines
1.4 KiB
C

// SONIC ROBO BLAST 2 KART
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 2024 by Vivian "toastergrl" Grannell.
// Copyright (C) 2024 by Kart Krew.
// Copyright (C) 2020 by Sonic Team Junior.
// Copyright (C) 2000 by DooM Legacy Team.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file am_map.h
/// \brief Code for the 'automap', former Doom feature used for DEVMODE testing
#ifndef __AMMAP_H__
#define __AMMAP_H__
#include "d_event.h"
typedef struct
{
INT32 x, y;
} fpoint_t;
typedef struct
{
fpoint_t a, b;
} fline_t;
extern boolean am_recalc; // true if screen size changes
extern boolean automapactive; // In AutoMap mode?
// Called by main loop.
boolean AM_Responder(event_t *ev);
// Called by main loop.
void AM_Ticker(void);
// Called by main loop, instead of view drawer if automap is active.
void AM_Drawer(void);
// Enables the automap.
void AM_Start(void);
// Called to force the automap to quit if the level is completed while it is up.
void AM_Stop(void);
typedef struct
{
INT32 w, h;
UINT8 *buf;
} minigen_t;
// Minimap generation
minigen_t *AM_MinimapGenerate(INT32 mul);
#endif