This seems to fix the rare "diff is zero" crash on certain maps with visportals in ogl
og: Use single dynamic array instead of three for storing drawnodes Remove now unnecessary drawcount variable
This seems to fix the rare "diff is zero" crash on certain maps with visportals in ogl
og: Use single dynamic array instead of three for storing drawnodes Remove now unnecessary drawcount variable
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This seems to fix the rare "diff is zero" crash on certain maps with visportals in ogl
og: Use single dynamic array instead of three for storing drawnodes Remove now unnecessary drawcount variable