(This is fixed in SRB2K Neptune and BlanKart.)
The axes are shared between P1 and P2-P4, so, for instance P2 will turn at the same time as P1 if P1 presses a direction on the left analog stick.
JOY1 on P2's controller maps as DBLHATUP3, then SEC_HATUP3, and still doesn't work in-game to accelerate.
(This is fixed in SRB2K Neptune _and_ BlanKart.)
The axes are shared between P1 and P2-P4, so, for instance P2 will turn at the same time as P1 if P1 presses a direction on the left analog stick.
JOY1 on P2's controller maps as DBLHATUP3, then SEC_HATUP3, and still doesn't work in-game to accelerate.
this was an oversight when i was cleaning up the gamepad code for v8, which didnt get caught during testing oopsie
should be fixed with https://github.com/Indev450/SRB2Kart-Saturn/commit/9fb3f4c9a36cce07ed4030e3852cec1d15ab586d (tested with 2 controllers reset to default mappings)
thanks for the report!
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(This is fixed in SRB2K Neptune and BlanKart.)
The axes are shared between P1 and P2-P4, so, for instance P2 will turn at the same time as P1 if P1 presses a direction on the left analog stick.
JOY1 on P2's controller maps as DBLHATUP3, then SEC_HATUP3, and still doesn't work in-game to accelerate.
this was an oversight when i was cleaning up the gamepad code for v8, which didnt get caught during testing oopsie
should be fixed with https://github.com/Indev450/SRB2Kart-Saturn/commit/9fb3f4c9a36cce07ed4030e3852cec1d15ab586d (tested with 2 controllers reset to default mappings)
thanks for the report!
Did not mean to close this yet a
Could you confirm if this is fixed in v8.3?