freetype/src/raster/ftraster.c
David Turner 5a1de37e7e replaced liberal uses of "memset" by the "MEM_Set" macro call
(some platforms don't provide this ANSI function !!)

some changes to "ftsystem.c" implementations in order to use
the new memory debugger on Unix, VMS and Amiga too !!
2001-10-24 07:32:55 +00:00

3288 lines
102 KiB
C

/***************************************************************************/
/* */
/* ftraster.c */
/* */
/* The FreeType glyph rasterizer (body). */
/* */
/* Copyright 1996-2001 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
/*************************************************************************/
/* */
/* This is a rewrite of the FreeType 1.x scan-line converter */
/* */
/*************************************************************************/
#include <ft2build.h>
#include "ftraster.h"
#include FT_INTERNAL_CALC_H /* for FT_MulDiv only */
/*************************************************************************/
/* */
/* A simple technical note on how the raster works */
/* ----------------------------------------------- */
/* */
/* Converting an outline into a bitmap is achieved in several steps: */
/* */
/* 1 - Decomposing the outline into successive `profiles'. Each */
/* profile is simply an array of scanline intersections on a given */
/* dimension. A profile's main attributes are */
/* */
/* o its scanline position boundaries, i.e. `Ymin' and `Ymax'. */
/* */
/* o an array of intersection coordinates for each scanline */
/* between `Ymin' and `Ymax'. */
/* */
/* o a direction, indicating whether it was built going `up' or */
/* `down', as this is very important for filling rules. */
/* */
/* 2 - Sweeping the target map's scanlines in order to compute segment */
/* `spans' which are then filled. Additionally, this pass */
/* performs drop-out control. */
/* */
/* The outline data is parsed during step 1 only. The profiles are */
/* built from the bottom of the render pool, used as a stack. The */
/* following graphics shows the profile list under construction: */
/* */
/* ____________________________________________________________ _ _ */
/* | | | | | */
/* | profile | coordinates for | profile | coordinates for |--> */
/* | 1 | profile 1 | 2 | profile 2 |--> */
/* |_________|___________________|_________|_________________|__ _ _ */
/* */
/* ^ ^ */
/* | | */
/* start of render pool top */
/* */
/* The top of the profile stack is kept in the `top' variable. */
/* */
/* As you can see, a profile record is pushed on top of the render */
/* pool, which is then followed by its coordinates/intersections. If */
/* a change of direction is detected in the outline, a new profile is */
/* generated until the end of the outline. */
/* */
/* Note that when all profiles have been generated, the function */
/* Finalize_Profile_Table() is used to record, for each profile, its */
/* bottom-most scanline as well as the scanline above its upmost */
/* boundary. These positions are called `y-turns' because they (sort */
/* of) correspond to local extrema. They are stored in a sorted list */
/* built from the top of the render pool as a downwards stack: */
/* */
/* _ _ _______________________________________ */
/* | | */
/* <--| sorted list of | */
/* <--| extrema scanlines | */
/* _ _ __________________|____________________| */
/* */
/* ^ ^ */
/* | | */
/* maxBuff sizeBuff = end of pool */
/* */
/* This list is later used during the sweep phase in order to */
/* optimize performance (see technical note on the sweep below). */
/* */
/* Of course, the raster detects whether the two stacks collide and */
/* handles the situation propertly. */
/* */
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/** **/
/** CONFIGURATION MACROS **/
/** **/
/*************************************************************************/
/*************************************************************************/
#ifdef MEM_Set
# define MEM_Set(d,s,c) memset(d,s,c)
#endif
/* define DEBUG_RASTER if you want to compile a debugging version */
#define xxxDEBUG_RASTER
/* The default render pool size in bytes */
#define RASTER_RENDER_POOL 8192
/* undefine FT_RASTER_OPTION_ANTI_ALIASING if you do not want to support */
/* 5-levels anti-aliasing */
#ifdef FT_CONFIG_OPTION_5_GRAY_LEVELS
#define FT_RASTER_OPTION_ANTI_ALIASING
#endif
/* The size of the two-lines intermediate bitmap used */
/* for anti-aliasing, in bytes. */
#define RASTER_GRAY_LINES 2048
/*************************************************************************/
/*************************************************************************/
/** **/
/** OTHER MACROS (do not change) **/
/** **/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/* */
/* The macro FT_COMPONENT is used in trace mode. It is an implicit */
/* parameter of the FT_TRACE() and FT_ERROR() macros, used to print/log */
/* messages during execution. */
/* */
#undef FT_COMPONENT
#define FT_COMPONENT trace_raster
#ifdef _STANDALONE_
/* This macro is used to indicate that a function parameter is unused. */
/* Its purpose is simply to reduce compiler warnings. Note also that */
/* simply defining it as `(void)x' doesn't avoid warnings with certain */
/* ANSI compilers (e.g. LCC). */
#define FT_UNUSED( x ) (x) = (x)
/* Disable the tracing mechanism for simplicity -- developers can */
/* activate it easily by redefining these two macros. */
#ifndef FT_ERROR
#define FT_ERROR( x ) do ; while ( 0 ) /* nothing */
#endif
#ifndef FT_TRACE
#define FT_TRACE( x ) do ; while ( 0 ) /* nothing */
#endif
#define Raster_Err_None 0
#define Raster_Err_Not_Ini -1
#define Raster_Err_Overflow -2
#define Raster_Err_Neg_Height -3
#define Raster_Err_Invalid -4
#define Raster_Err_Unsupported -5
#else /* _STANDALONE_ */
#include FT_INTERNAL_OBJECTS_H
#include FT_INTERNAL_DEBUG_H /* for FT_TRACE() and FT_ERROR() */
#include "rasterrs.h"
#define Raster_Err_None Raster_Err_Ok
#define Raster_Err_Not_Ini Raster_Err_Raster_Uninitialized
#define Raster_Err_Overflow Raster_Err_Raster_Overflow
#define Raster_Err_Neg_Height Raster_Err_Raster_Negative_Height
#define Raster_Err_Invalid Raster_Err_Invalid_Outline
#define Raster_Err_Unsupported Raster_Err_Cannot_Render_Glyph
#endif /* _STANDALONE_ */
/* FMulDiv means `Fast MulDiv'; it is used in case where `b' is */
/* typically a small value and the result of a*b is known to fit into */
/* 32 bits. */
#define FMulDiv( a, b, c ) ( (a) * (b) / (c) )
/* On the other hand, SMulDiv means `Slow MulDiv', and is used typically */
/* for clipping computations. It simply uses the FT_MulDiv() function */
/* defined in `ftcalc.h'. */
#define SMulDiv FT_MulDiv
/* The rasterizer is a very general purpose component; please leave */
/* the following redefinitions there (you never know your target */
/* environment). */
#ifndef TRUE
#define TRUE 1
#endif
#ifndef FALSE
#define FALSE 0
#endif
#ifndef NULL
#define NULL (void*)0
#endif
#ifndef SUCCESS
#define SUCCESS 0
#endif
#ifndef FAILURE
#define FAILURE 1
#endif
#define MaxBezier 32 /* The maximum number of stacked Bezier curves. */
/* Setting this constant to more than 32 is a */
/* pure waste of space. */
#define Pixel_Bits 6 /* fractional bits of *input* coordinates */
/*************************************************************************/
/*************************************************************************/
/** **/
/** SIMPLE TYPE DECLARATIONS **/
/** **/
/*************************************************************************/
/*************************************************************************/
typedef int Int;
typedef unsigned int UInt;
typedef short Short;
typedef unsigned short UShort, *PUShort;
typedef long Long, *PLong;
typedef unsigned long ULong;
typedef unsigned char Byte, *PByte;
typedef char Bool;
typedef struct TPoint_
{
Long x;
Long y;
} TPoint;
typedef enum TFlow_
{
Flow_None = 0,
Flow_Up = 1,
Flow_Down = -1
} TFlow;
/* States of each line, arc, and profile */
typedef enum TStates_
{
Unknown,
Ascending,
Descending,
Flat
} TStates;
typedef struct TProfile_ TProfile;
typedef TProfile* PProfile;
struct TProfile_
{
FT_F26Dot6 X; /* current coordinate during sweep */
PProfile link; /* link to next profile - various purpose */
PLong offset; /* start of profile's data in render pool */
int flow; /* Profile orientation: Asc/Descending */
long height; /* profile's height in scanlines */
long start; /* profile's starting scanline */
unsigned countL; /* number of lines to step before this */
/* profile becomes drawable */
PProfile next; /* next profile in same contour, used */
/* during drop-out control */
};
typedef PProfile TProfileList;
typedef PProfile* PProfileList;
/* Simple record used to implement a stack of bands, required */
/* by the sub-banding mechanism */
typedef struct TBand_
{
Short y_min; /* band's minimum */
Short y_max; /* band's maximum */
} TBand;
#define AlignProfileSize \
( ( sizeof ( TProfile ) + sizeof ( long ) - 1 ) / sizeof ( long ) )
#ifdef TT_STATIC_RASTER
#define RAS_ARGS /* void */
#define RAS_ARG /* void */
#define RAS_VARS /* void */
#define RAS_VAR /* void */
#define FT_UNUSED_RASTER do ; while ( 0 )
#else /* TT_STATIC_RASTER */
#define RAS_ARGS TRaster_Instance* raster,
#define RAS_ARG TRaster_Instance* raster
#define RAS_VARS raster,
#define RAS_VAR raster
#define FT_UNUSED_RASTER FT_UNUSED( raster )
#endif /* TT_STATIC_RASTER */
typedef struct TRaster_Instance_ TRaster_Instance;
/* prototypes used for sweep function dispatch */
typedef void
Function_Sweep_Init( RAS_ARGS Short* min,
Short* max );
typedef void
Function_Sweep_Span( RAS_ARGS Short y,
FT_F26Dot6 x1,
FT_F26Dot6 x2,
PProfile left,
PProfile right );
typedef void
Function_Sweep_Step( RAS_ARG );
/* NOTE: These operations are only valid on 2's complement processors */
#define FLOOR( x ) ( (x) & -ras.precision )
#define CEILING( x ) ( ( (x) + ras.precision - 1 ) & -ras.precision )
#define TRUNC( x ) ( (signed long)(x) >> ras.precision_bits )
#define FRAC( x ) ( (x) & ( ras.precision - 1 ) )
#define SCALED( x ) ( ( (x) << ras.scale_shift ) - ras.precision_half )
/* Note that I have moved the location of some fields in the */
/* structure to ensure that the most used variables are used */
/* at the top. Thus, their offset can be coded with less */
/* opcodes, and it results in a smaller executable. */
struct TRaster_Instance_
{
Int precision_bits; /* precision related variables */
Int precision;
Int precision_half;
Long precision_mask;
Int precision_shift;
Int precision_step;
Int precision_jitter;
Int scale_shift; /* == precision_shift for bitmaps */
/* == precision_shift+1 for pixmaps */
PLong buff; /* The profiles buffer */
PLong sizeBuff; /* Render pool size */
PLong maxBuff; /* Profiles buffer size */
PLong top; /* Current cursor in buffer */
FT_Error error;
Int numTurns; /* number of Y-turns in outline */
TPoint* arc; /* current Bezier arc pointer */
UShort bWidth; /* target bitmap width */
PByte bTarget; /* target bitmap buffer */
PByte gTarget; /* target pixmap buffer */
Long lastX, lastY, minY, maxY;
UShort num_Profs; /* current number of profiles */
Bool fresh; /* signals a fresh new profile which */
/* 'start' field must be completed */
Bool joint; /* signals that the last arc ended */
/* exactly on a scanline. Allows */
/* removal of doublets */
PProfile cProfile; /* current profile */
PProfile fProfile; /* head of linked list of profiles */
PProfile gProfile; /* contour's first profile in case */
/* of impact */
TStates state; /* rendering state */
FT_Bitmap target; /* description of target bit/pixmap */
FT_Outline outline;
Long traceOfs; /* current offset in target bitmap */
Long traceG; /* current offset in target pixmap */
Short traceIncr; /* sweep's increment in target bitmap */
Short gray_min_x; /* current min x during gray rendering */
Short gray_max_x; /* current max x during gray rendering */
/* dispatch variables */
Function_Sweep_Init* Proc_Sweep_Init;
Function_Sweep_Span* Proc_Sweep_Span;
Function_Sweep_Span* Proc_Sweep_Drop;
Function_Sweep_Step* Proc_Sweep_Step;
Byte dropOutControl; /* current drop_out control method */
Bool second_pass; /* indicates wether a horizontal pass */
/* should be performed to control */
/* drop-out accurately when calling */
/* Render_Glyph. Note that there is */
/* no horizontal pass during gray */
/* rendering. */
TPoint arcs[3 * MaxBezier + 1]; /* The Bezier stack */
TBand band_stack[16]; /* band stack used for sub-banding */
Int band_top; /* band stack top */
Int count_table[256]; /* Look-up table used to quickly count */
/* set bits in a gray 2x2 cell */
void* memory;
#ifdef FT_RASTER_OPTION_ANTI_ALIASING
Byte grays[5]; /* Palette of gray levels used for */
/* render. */
Byte gray_lines[RASTER_GRAY_LINES];
/* Intermediate table used to render the */
/* graylevels pixmaps. */
/* gray_lines is a buffer holding two */
/* monochrome scanlines */
Short gray_width; /* width in bytes of one monochrome */
/* intermediate scanline of gray_lines. */
/* Each gray pixel takes 2 bits long there */
/* The gray_lines must hold 2 lines, thus with size */
/* in bytes of at least `gray_width*2'. */
#endif /* FT_RASTER_ANTI_ALIASING */
#if 0
PByte flags; /* current flags table */
PUShort outs; /* current outlines table */
FT_Vector* coords;
UShort nPoints; /* number of points in current glyph */
Short nContours; /* number of contours in current glyph */
#endif
};
#ifdef FT_CONFIG_OPTION_STATIC_RASTER
static TRaster_Instance cur_ras;
#define ras cur_ras
#else
#define ras (*raster)
#endif /* FT_CONFIG_OPTION_STATIC_RASTER */
/*************************************************************************/
/*************************************************************************/
/** **/
/** PROFILES COMPUTATION **/
/** **/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/* */
/* <Function> */
/* Set_High_Precision */
/* */
/* <Description> */
/* Sets precision variables according to param flag. */
/* */
/* <Input> */
/* High :: Set to True for high precision (typically for ppem < 18), */
/* false otherwise. */
/* */
static void
Set_High_Precision( RAS_ARGS Int High )
{
if ( High )
{
ras.precision_bits = 10;
ras.precision_step = 128;
ras.precision_jitter = 24;
}
else
{
ras.precision_bits = 6;
ras.precision_step = 32;
ras.precision_jitter = 2;
}
FT_TRACE6(( "Set_High_Precision(%s)\n", High ? "true" : "false" ));
ras.precision = 1L << ras.precision_bits;
ras.precision_half = ras.precision / 2;
ras.precision_shift = ras.precision_bits - Pixel_Bits;
ras.precision_mask = -ras.precision;
}
/*************************************************************************/
/* */
/* <Function> */
/* New_Profile */
/* */
/* <Description> */
/* Creates a new profile in the render pool. */
/* */
/* <Input> */
/* aState :: The state/orientation of the new profile. */
/* */
/* <Return> */
/* SUCCESS on success. FAILURE in case of overflow or of incoherent */
/* profile. */
/* */
static Bool
New_Profile( RAS_ARGS TStates aState )
{
if ( !ras.fProfile )
{
ras.cProfile = (PProfile)ras.top;
ras.fProfile = ras.cProfile;
ras.top += AlignProfileSize;
}
if ( ras.top >= ras.maxBuff )
{
ras.error = Raster_Err_Overflow;
return FAILURE;
}
switch ( aState )
{
case Ascending:
ras.cProfile->flow = Flow_Up;
FT_TRACE6(( "New ascending profile = %lx\n", (long)ras.cProfile ));
break;
case Descending:
ras.cProfile->flow = Flow_Down;
FT_TRACE6(( "New descending profile = %lx\n", (long)ras.cProfile ));
break;
default:
FT_ERROR(( "New_Profile: invalid profile direction!\n" ));
ras.error = Raster_Err_Invalid;
return FAILURE;
}
ras.cProfile->start = 0;
ras.cProfile->height = 0;
ras.cProfile->offset = ras.top;
ras.cProfile->link = (PProfile)0;
ras.cProfile->next = (PProfile)0;
if ( !ras.gProfile )
ras.gProfile = ras.cProfile;
ras.state = aState;
ras.fresh = TRUE;
ras.joint = FALSE;
return SUCCESS;
}
/*************************************************************************/
/* */
/* <Function> */
/* End_Profile */
/* */
/* <Description> */
/* Finalizes the current profile. */
/* */
/* <Return> */
/* SUCCESS on success. FAILURE in case of overflow or incoherency. */
/* */
static Bool
End_Profile( RAS_ARG )
{
Long h;
PProfile oldProfile;
h = (Long)( ras.top - ras.cProfile->offset );
if ( h < 0 )
{
FT_ERROR(( "End_Profile: negative height encountered!\n" ));
ras.error = Raster_Err_Neg_Height;
return FAILURE;
}
if ( h > 0 )
{
FT_TRACE6(( "Ending profile %lx, start = %ld, height = %ld\n",
(long)ras.cProfile, ras.cProfile->start, h ));
oldProfile = ras.cProfile;
ras.cProfile->height = h;
ras.cProfile = (PProfile)ras.top;
ras.top += AlignProfileSize;
ras.cProfile->height = 0;
ras.cProfile->offset = ras.top;
oldProfile->next = ras.cProfile;
ras.num_Profs++;
}
if ( ras.top >= ras.maxBuff )
{
FT_TRACE1(( "overflow in End_Profile\n" ));
ras.error = Raster_Err_Overflow;
return FAILURE;
}
ras.joint = FALSE;
return SUCCESS;
}
/*************************************************************************/
/* */
/* <Function> */
/* Insert_Y_Turn */
/* */
/* <Description> */
/* Inserts a salient into the sorted list placed on top of the render */
/* pool. */
/* */
/* <Input> */
/* New y scanline position. */
/* */
/* <Return> */
/* SUCCESS on success. FAILURE in case of overflow. */
/* */
static Bool
Insert_Y_Turn( RAS_ARGS Int y )
{
PLong y_turns;
Int y2, n;
n = ras.numTurns - 1;
y_turns = ras.sizeBuff - ras.numTurns;
/* look for first y value that is <= */
while ( n >= 0 && y < y_turns[n] )
n--;
/* if it is <, simply insert it, ignore if == */
if ( n >= 0 && y > y_turns[n] )
while ( n >= 0 )
{
y2 = y_turns[n];
y_turns[n] = y;
y = y2;
n--;
}
if ( n < 0 )
{
if ( ras.maxBuff <= ras.top )
{
ras.error = Raster_Err_Overflow;
return FAILURE;
}
ras.maxBuff--;
ras.numTurns++;
ras.sizeBuff[-ras.numTurns] = y;
}
return SUCCESS;
}
/*************************************************************************/
/* */
/* <Function> */
/* Finalize_Profile_Table */
/* */
/* <Description> */
/* Adjusts all links in the profiles list. */
/* */
/* <Return> */
/* SUCCESS on success. FAILURE in case of overflow. */
/* */
static Bool
Finalize_Profile_Table( RAS_ARG )
{
Int bottom, top;
UShort n;
PProfile p;
n = ras.num_Profs;
if ( n > 1 )
{
p = ras.fProfile;
while ( n > 0 )
{
if ( n > 1 )
p->link = (PProfile)( p->offset + p->height );
else
p->link = NULL;
switch ( p->flow )
{
case Flow_Down:
bottom = p->start - p->height+1;
top = p->start;
p->start = bottom;
p->offset += p->height - 1;
break;
case Flow_Up:
default:
bottom = p->start;
top = p->start + p->height - 1;
}
if ( Insert_Y_Turn( RAS_VARS bottom ) ||
Insert_Y_Turn( RAS_VARS top + 1 ) )
return FAILURE;
p = p->link;
n--;
}
}
else
ras.fProfile = NULL;
return SUCCESS;
}
/*************************************************************************/
/* */
/* <Function> */
/* Split_Conic */
/* */
/* <Description> */
/* Subdivides one conic Bezier into two joint sub-arcs in the Bezier */
/* stack. */
/* */
/* <Input> */
/* None (subdivided Bezier is taken from the top of the stack). */
/* */
/* <Note> */
/* This routine is the `beef' of this component. It is _the_ inner */
/* loop that should be optimized to hell to get the best performance. */
/* */
static void
Split_Conic( TPoint* base )
{
Long a, b;
base[4].x = base[2].x;
b = base[1].x;
a = base[3].x = ( base[2].x + b ) / 2;
b = base[1].x = ( base[0].x + b ) / 2;
base[2].x = ( a + b ) / 2;
base[4].y = base[2].y;
b = base[1].y;
a = base[3].y = ( base[2].y + b ) / 2;
b = base[1].y = ( base[0].y + b ) / 2;
base[2].y = ( a + b ) / 2;
/* hand optimized. gcc doesn't seem to be too good at common */
/* expression substitution and instruction scheduling ;-) */
}
/*************************************************************************/
/* */
/* <Function> */
/* Split_Cubic */
/* */
/* <Description> */
/* Subdivides a third-order Bezier arc into two joint sub-arcs in the */
/* Bezier stack. */
/* */
/* <Note> */
/* This routine is the `beef' of the component. It is one of _the_ */
/* inner loops that should be optimized like hell to get the best */
/* performance. */
/* */
static void
Split_Cubic( TPoint* base )
{
Long a, b, c, d;
base[6].x = base[3].x;
c = base[1].x;
d = base[2].x;
base[1].x = a = ( base[0].x + c + 1 ) >> 1;
base[5].x = b = ( base[3].x + d + 1 ) >> 1;
c = ( c + d + 1 ) >> 1;
base[2].x = a = ( a + c + 1 ) >> 1;
base[4].x = b = ( b + c + 1 ) >> 1;
base[3].x = ( a + b + 1 ) >> 1;
base[6].y = base[3].y;
c = base[1].y;
d = base[2].y;
base[1].y = a = ( base[0].y + c + 1 ) >> 1;
base[5].y = b = ( base[3].y + d + 1 ) >> 1;
c = ( c + d + 1 ) >> 1;
base[2].y = a = ( a + c + 1 ) >> 1;
base[4].y = b = ( b + c + 1 ) >> 1;
base[3].y = ( a + b + 1 ) >> 1;
}
/*************************************************************************/
/* */
/* <Function> */
/* Line_Up */
/* */
/* <Description> */
/* Computes the x-coordinates of an ascending line segment and stores */
/* them in the render pool. */
/* */
/* <Input> */
/* x1 :: The x-coordinate of the segment's start point. */
/* */
/* y1 :: The y-coordinate of the segment's start point. */
/* */
/* x2 :: The x-coordinate of the segment's end point. */
/* */
/* y2 :: The y-coordinate of the segment's end point. */
/* */
/* miny :: A lower vertical clipping bound value. */
/* */
/* maxy :: An upper vertical clipping bound value. */
/* */
/* <Return> */
/* SUCCESS on success, FAILURE on render pool overflow. */
/* */
static Bool
Line_Up( RAS_ARGS Long x1,
Long y1,
Long x2,
Long y2,
Long miny,
Long maxy )
{
Long Dx, Dy;
Int e1, e2, f1, f2, size; /* XXX: is `Short' sufficient? */
Long Ix, Rx, Ax;
PLong top;
Dx = x2 - x1;
Dy = y2 - y1;
if ( Dy <= 0 || y2 < miny || y1 > maxy )
return SUCCESS;
if ( y1 < miny )
{
/* Take care: miny-y1 can be a very large value; we use */
/* a slow MulDiv function to avoid clipping bugs */
x1 += SMulDiv( Dx, miny - y1, Dy );
e1 = TRUNC( miny );
f1 = 0;
}
else
{
e1 = TRUNC( y1 );
f1 = FRAC( y1 );
}
if ( y2 > maxy )
{
/* x2 += FMulDiv( Dx, maxy - y2, Dy ); UNNECESSARY */
e2 = TRUNC( maxy );
f2 = 0;
}
else
{
e2 = TRUNC( y2 );
f2 = FRAC( y2 );
}
if ( f1 > 0 )
{
if ( e1 == e2 )
return SUCCESS;
else
{
x1 += FMulDiv( Dx, ras.precision - f1, Dy );
e1 += 1;
}
}
else
if ( ras.joint )
{
ras.top--;
ras.joint = FALSE;
}
ras.joint = (char)( f2 == 0 );
if ( ras.fresh )
{
ras.cProfile->start = e1;
ras.fresh = FALSE;
}
size = e2 - e1 + 1;
if ( ras.top + size >= ras.maxBuff )
{
ras.error = Raster_Err_Overflow;
return FAILURE;
}
if ( Dx > 0 )
{
Ix = ( ras.precision * Dx ) / Dy;
Rx = ( ras.precision * Dx ) % Dy;
Dx = 1;
}
else
{
Ix = -( ( ras.precision * -Dx ) / Dy );
Rx = ( ras.precision * -Dx ) % Dy;
Dx = -1;
}
Ax = -Dy;
top = ras.top;
while ( size > 0 )
{
*top++ = x1;
x1 += Ix;
Ax += Rx;
if ( Ax >= 0 )
{
Ax -= Dy;
x1 += Dx;
}
size--;
}
ras.top = top;
return SUCCESS;
}
/*************************************************************************/
/* */
/* <Function> */
/* Line_Down */
/* */
/* <Description> */
/* Computes the x-coordinates of an descending line segment and */
/* stores them in the render pool. */
/* */
/* <Input> */
/* x1 :: The x-coordinate of the segment's start point. */
/* */
/* y1 :: The y-coordinate of the segment's start point. */
/* */
/* x2 :: The x-coordinate of the segment's end point. */
/* */
/* y2 :: The y-coordinate of the segment's end point. */
/* */
/* miny :: A lower vertical clipping bound value. */
/* */
/* maxy :: An upper vertical clipping bound value. */
/* */
/* <Return> */
/* SUCCESS on success, FAILURE on render pool overflow. */
/* */
static Bool
Line_Down( RAS_ARGS Long x1,
Long y1,
Long x2,
Long y2,
Long miny,
Long maxy )
{
Bool result, fresh;
fresh = ras.fresh;
result = Line_Up( RAS_VARS x1, -y1, x2, -y2, -maxy, -miny );
if ( fresh && !ras.fresh )
ras.cProfile->start = -ras.cProfile->start;
return result;
}
/* A function type describing the functions used to split Bezier arcs */
typedef void (*TSplitter)( TPoint* base );
/*************************************************************************/
/* */
/* <Function> */
/* Bezier_Up */
/* */
/* <Description> */
/* Computes the x-coordinates of an ascending Bezier arc and stores */
/* them in the render pool. */
/* */
/* <Input> */
/* degree :: The degree of the Bezier arc (either 2 or 3). */
/* */
/* splitter :: The function to split Bezier arcs. */
/* */
/* miny :: A lower vertical clipping bound value. */
/* */
/* maxy :: An upper vertical clipping bound value. */
/* */
/* <Return> */
/* SUCCESS on success, FAILURE on render pool overflow. */
/* */
static Bool
Bezier_Up( RAS_ARGS Int degree,
TSplitter splitter,
Long miny,
Long maxy )
{
Long y1, y2, e, e2, e0;
Short f1;
TPoint* arc;
TPoint* start_arc;
PLong top;
arc = ras.arc;
y1 = arc[degree].y;
y2 = arc[0].y;
top = ras.top;
if ( y2 < miny || y1 > maxy )
goto Fin;
e2 = FLOOR( y2 );
if ( e2 > maxy )
e2 = maxy;
e0 = miny;
if ( y1 < miny )
e = miny;
else
{
e = CEILING( y1 );
f1 = (Short)( FRAC( y1 ) );
e0 = e;
if ( f1 == 0 )
{
if ( ras.joint )
{
top--;
ras.joint = FALSE;
}
*top++ = arc[degree].x;
e += ras.precision;
}
}
if ( ras.fresh )
{
ras.cProfile->start = TRUNC( e0 );
ras.fresh = FALSE;
}
if ( e2 < e )
goto Fin;
if ( ( top + TRUNC( e2 - e ) + 1 ) >= ras.maxBuff )
{
ras.top = top;
ras.error = Raster_Err_Overflow;
return FAILURE;
}
start_arc = arc;
while ( arc >= start_arc && e <= e2 )
{
ras.joint = FALSE;
y2 = arc[0].y;
if ( y2 > e )
{
y1 = arc[degree].y;
if ( y2 - y1 >= ras.precision_step )
{
splitter( arc );
arc += degree;
}
else
{
*top++ = arc[degree].x + FMulDiv( arc[0].x-arc[degree].x,
e - y1, y2 - y1 );
arc -= degree;
e += ras.precision;
}
}
else
{
if ( y2 == e )
{
ras.joint = TRUE;
*top++ = arc[0].x;
e += ras.precision;
}
arc -= degree;
}
}
Fin:
ras.top = top;
ras.arc -= degree;
return SUCCESS;
}
/*************************************************************************/
/* */
/* <Function> */
/* Bezier_Down */
/* */
/* <Description> */
/* Computes the x-coordinates of an descending Bezier arc and stores */
/* them in the render pool. */
/* */
/* <Input> */
/* degree :: The degree of the Bezier arc (either 2 or 3). */
/* */
/* splitter :: The function to split Bezier arcs. */
/* */
/* miny :: A lower vertical clipping bound value. */
/* */
/* maxy :: An upper vertical clipping bound value. */
/* */
/* <Return> */
/* SUCCESS on success, FAILURE on render pool overflow. */
/* */
static Bool
Bezier_Down( RAS_ARGS Int degree,
TSplitter splitter,
Long miny,
Long maxy )
{
TPoint* arc = ras.arc;
Bool result, fresh;
arc[0].y = -arc[0].y;
arc[1].y = -arc[1].y;
arc[2].y = -arc[2].y;
if ( degree > 2 )
arc[3].y = -arc[3].y;
fresh = ras.fresh;
result = Bezier_Up( RAS_VARS degree, splitter, -maxy, -miny );
if ( fresh && !ras.fresh )
ras.cProfile->start = -ras.cProfile->start;
arc[0].y = -arc[0].y;
return result;
}
/*************************************************************************/
/* */
/* <Function> */
/* Line_To */
/* */
/* <Description> */
/* Injects a new line segment and adjusts Profiles list. */
/* */
/* <Input> */
/* x :: The x-coordinate of the segment's end point (its start point */
/* is stored in `LastX'). */
/* */
/* y :: The y-coordinate of the segment's end point (its start point */
/* is stored in `LastY'). */
/* */
/* <Return> */
/* SUCCESS on success, FAILURE on render pool overflow or incorrect */
/* profile. */
/* */
static Bool
Line_To( RAS_ARGS Long x,
Long y )
{
/* First, detect a change of direction */
switch ( ras.state )
{
case Unknown:
if ( y > ras.lastY )
{
if ( New_Profile( RAS_VARS Ascending ) )
return FAILURE;
}
else
{
if ( y < ras.lastY )
if ( New_Profile( RAS_VARS Descending ) )
return FAILURE;
}
break;
case Ascending:
if ( y < ras.lastY )
{
if ( End_Profile( RAS_VAR ) ||
New_Profile( RAS_VARS Descending ) )
return FAILURE;
}
break;
case Descending:
if ( y > ras.lastY )
{
if ( End_Profile( RAS_VAR ) ||
New_Profile( RAS_VARS Ascending ) )
return FAILURE;
}
break;
default:
;
}
/* Then compute the lines */
switch ( ras.state )
{
case Ascending:
if ( Line_Up( RAS_VARS ras.lastX, ras.lastY,
x, y, ras.minY, ras.maxY ) )
return FAILURE;
break;
case Descending:
if ( Line_Down( RAS_VARS ras.lastX, ras.lastY,
x, y, ras.minY, ras.maxY ) )
return FAILURE;
break;
default:
;
}
ras.lastX = x;
ras.lastY = y;
return SUCCESS;
}
/*************************************************************************/
/* */
/* <Function> */
/* Conic_To */
/* */
/* <Description> */
/* Injects a new conic arc and adjusts the profile list. */
/* */
/* <Input> */
/* cx :: The x-coordinate of the arc's new control point. */
/* */
/* cy :: The y-coordinate of the arc's new control point. */
/* */
/* x :: The x-coordinate of the arc's end point (its start point is */
/* stored in `LastX'). */
/* */
/* y :: The y-coordinate of the arc's end point (its start point is */
/* stored in `LastY'). */
/* */
/* <Return> */
/* SUCCESS on success, FAILURE on render pool overflow or incorrect */
/* profile. */
/* */
static Bool
Conic_To( RAS_ARGS Long cx,
Long cy,
Long x,
Long y )
{
Long y1, y2, y3, x3, ymin, ymax;
TStates state_bez;
ras.arc = ras.arcs;
ras.arc[2].x = ras.lastX;
ras.arc[2].y = ras.lastY;
ras.arc[1].x = cx; ras.arc[1].y = cy;
ras.arc[0].x = x; ras.arc[0].y = y;
do
{
y1 = ras.arc[2].y;
y2 = ras.arc[1].y;
y3 = ras.arc[0].y;
x3 = ras.arc[0].x;
/* first, categorize the Bezier arc */
if ( y1 <= y3 )
{
ymin = y1;
ymax = y3;
}
else
{
ymin = y3;
ymax = y1;
}
if ( y2 < ymin || y2 > ymax )
{
/* this arc has no given direction, split it! */
Split_Conic( ras.arc );
ras.arc += 2;
}
else if ( y1 == y3 )
{
/* this arc is flat, ignore it and pop it from the Bezier stack */
ras.arc -= 2;
}
else
{
/* the arc is y-monotonous, either ascending or descending */
/* detect a change of direction */
state_bez = y1 < y3 ? Ascending : Descending;
if ( ras.state != state_bez )
{
/* finalize current profile if any */
if ( ras.state != Unknown &&
End_Profile( RAS_VAR ) )
goto Fail;
/* create a new profile */
if ( New_Profile( RAS_VARS state_bez ) )
goto Fail;
}
/* now call the appropriate routine */
if ( state_bez == Ascending )
{
if ( Bezier_Up( RAS_VARS 2, Split_Conic, ras.minY, ras.maxY ) )
goto Fail;
}
else
if ( Bezier_Down( RAS_VARS 2, Split_Conic, ras.minY, ras.maxY ) )
goto Fail;
}
} while ( ras.arc >= ras.arcs );
ras.lastX = x3;
ras.lastY = y3;
return SUCCESS;
Fail:
return FAILURE;
}
/*************************************************************************/
/* */
/* <Function> */
/* Cubic_To */
/* */
/* <Description> */
/* Injects a new cubic arc and adjusts the profile list. */
/* */
/* <Input> */
/* cx1 :: The x-coordinate of the arc's first new control point. */
/* */
/* cy1 :: The y-coordinate of the arc's first new control point. */
/* */
/* cx2 :: The x-coordinate of the arc's second new control point. */
/* */
/* cy2 :: The y-coordinate of the arc's second new control point. */
/* */
/* x :: The x-coordinate of the arc's end point (its start point is */
/* stored in `LastX'). */
/* */
/* y :: The y-coordinate of the arc's end point (its start point is */
/* stored in `LastY'). */
/* */
/* <Return> */
/* SUCCESS on success, FAILURE on render pool overflow or incorrect */
/* profile. */
/* */
static Bool
Cubic_To( RAS_ARGS Long cx1,
Long cy1,
Long cx2,
Long cy2,
Long x,
Long y )
{
Long y1, y2, y3, y4, x4, ymin1, ymax1, ymin2, ymax2;
TStates state_bez;
ras.arc = ras.arcs;
ras.arc[3].x = ras.lastX;
ras.arc[3].y = ras.lastY;
ras.arc[2].x = cx1; ras.arc[2].y = cy1;
ras.arc[1].x = cx2; ras.arc[1].y = cy2;
ras.arc[0].x = x; ras.arc[0].y = y;
do
{
y1 = ras.arc[3].y;
y2 = ras.arc[2].y;
y3 = ras.arc[1].y;
y4 = ras.arc[0].y;
x4 = ras.arc[0].x;
/* first, categorize the Bezier arc */
if ( y1 <= y4 )
{
ymin1 = y1;
ymax1 = y4;
}
else
{
ymin1 = y4;
ymax1 = y1;
}
if ( y2 <= y3 )
{
ymin2 = y2;
ymax2 = y3;
}
else
{
ymin2 = y3;
ymax2 = y2;
}
if ( ymin2 < ymin1 || ymax2 > ymax1 )
{
/* this arc has no given direction, split it! */
Split_Cubic( ras.arc );
ras.arc += 3;
}
else if ( y1 == y4 )
{
/* this arc is flat, ignore it and pop it from the Bezier stack */
ras.arc -= 3;
}
else
{
state_bez = ( y1 <= y4 ) ? Ascending : Descending;
/* detect a change of direction */
if ( ras.state != state_bez )
{
if ( ras.state != Unknown &&
End_Profile( RAS_VAR ) )
goto Fail;
if ( New_Profile( RAS_VARS state_bez ) )
goto Fail;
}
/* compute intersections */
if ( state_bez == Ascending )
{
if ( Bezier_Up( RAS_VARS 3, Split_Cubic, ras.minY, ras.maxY ) )
goto Fail;
}
else
if ( Bezier_Down( RAS_VARS 3, Split_Cubic, ras.minY, ras.maxY ) )
goto Fail;
}
} while ( ras.arc >= ras.arcs );
ras.lastX = x4;
ras.lastY = y4;
return SUCCESS;
Fail:
return FAILURE;
}
#undef SWAP_
#define SWAP_( x, y ) do \
{ \
Long swap = x; \
\
\
x = y; \
y = swap; \
} while ( 0 )
/*************************************************************************/
/* */
/* <Function> */
/* Decompose_Curve */
/* */
/* <Description> */
/* Scans the outline arays in order to emit individual segments and */
/* Beziers by calling Line_To() and Bezier_To(). It handles all */
/* weird cases, like when the first point is off the curve, or when */
/* there are simply no `on' points in the contour! */
/* */
/* <Input> */
/* first :: The index of the first point in the contour. */
/* */
/* last :: The index of the last point in the contour. */
/* */
/* flipped :: If set, flip the direction of the curve. */
/* */
/* <Return> */
/* SUCCESS on success, FAILURE on error. */
/* */
static Bool
Decompose_Curve( RAS_ARGS UShort first,
UShort last,
int flipped )
{
FT_Vector v_last;
FT_Vector v_control;
FT_Vector v_start;
FT_Vector* points;
FT_Vector* point;
FT_Vector* limit;
char* tags;
unsigned tag; /* current point's state */
points = ras.outline.points;
limit = points + last;
v_start.x = SCALED( points[first].x );
v_start.y = SCALED( points[first].y );
v_last.x = SCALED( points[last].x );
v_last.y = SCALED( points[last].y );
if ( flipped )
{
SWAP_( v_start.x, v_start.y );
SWAP_( v_last.x, v_last.y );
}
v_control = v_start;
point = points + first;
tags = ras.outline.tags + first;
tag = FT_CURVE_TAG( tags[0] );
/* A contour cannot start with a cubic control point! */
if ( tag == FT_Curve_Tag_Cubic )
goto Invalid_Outline;
/* check first point to determine origin */
if ( tag == FT_Curve_Tag_Conic )
{
/* first point is conic control. Yes, this happens. */
if ( FT_CURVE_TAG( ras.outline.tags[last] ) == FT_Curve_Tag_On )
{
/* start at last point if it is on the curve */
v_start = v_last;
limit--;
}
else
{
/* if both first and last points are conic, */
/* start at their middle and record its position */
/* for closure */
v_start.x = ( v_start.x + v_last.x ) / 2;
v_start.y = ( v_start.y + v_last.y ) / 2;
v_last = v_start;
}
point--;
tags--;
}
ras.lastX = v_start.x;
ras.lastY = v_start.y;
while ( point < limit )
{
point++;
tags++;
tag = FT_CURVE_TAG( tags[0] );
switch ( tag )
{
case FT_Curve_Tag_On: /* emit a single line_to */
{
Long x, y;
x = SCALED( point->x );
y = SCALED( point->y );
if ( flipped )
SWAP_( x, y );
if ( Line_To( RAS_VARS x, y ) )
goto Fail;
continue;
}
case FT_Curve_Tag_Conic: /* consume conic arcs */
v_control.x = SCALED( point[0].x );
v_control.y = SCALED( point[0].y );
if ( flipped )
SWAP_( v_control.x, v_control.y );
Do_Conic:
if ( point < limit )
{
FT_Vector v_middle;
Long x, y;
point++;
tags++;
tag = FT_CURVE_TAG( tags[0] );
x = SCALED( point[0].x );
y = SCALED( point[0].y );
if ( flipped )
SWAP_( x, y );
if ( tag == FT_Curve_Tag_On )
{
if ( Conic_To( RAS_VARS v_control.x, v_control.y, x, y ) )
goto Fail;
continue;
}
if ( tag != FT_Curve_Tag_Conic )
goto Invalid_Outline;
v_middle.x = ( v_control.x + x ) / 2;
v_middle.y = ( v_control.y + y ) / 2;
if ( Conic_To( RAS_VARS v_control.x, v_control.y,
v_middle.x, v_middle.y ) )
goto Fail;
v_control.x = x;
v_control.y = y;
goto Do_Conic;
}
if ( Conic_To( RAS_VARS v_control.x, v_control.y,
v_start.x, v_start.y ) )
goto Fail;
goto Close;
default: /* FT_Curve_Tag_Cubic */
{
Long x1, y1, x2, y2, x3, y3;
if ( point + 1 > limit ||
FT_CURVE_TAG( tags[1] ) != FT_Curve_Tag_Cubic )
goto Invalid_Outline;
point += 2;
tags += 2;
x1 = SCALED( point[-2].x );
y1 = SCALED( point[-2].y );
x2 = SCALED( point[-1].x );
y2 = SCALED( point[-1].y );
x3 = SCALED( point[ 0].x );
y3 = SCALED( point[ 0].y );
if ( flipped )
{
SWAP_( x1, y1 );
SWAP_( x2, y2 );
SWAP_( x3, y3 );
}
if ( point <= limit )
{
if ( Cubic_To( RAS_VARS x1, y1, x2, y2, x3, y3 ) )
goto Fail;
continue;
}
if ( Cubic_To( RAS_VARS x1, y1, x2, y2, v_start.x, v_start.y ) )
goto Fail;
goto Close;
}
}
}
/* close the contour with a line segment */
if ( Line_To( RAS_VARS v_start.x, v_start.y ) )
goto Fail;
Close:
return SUCCESS;
Invalid_Outline:
ras.error = Raster_Err_Invalid;
Fail:
return FAILURE;
}
/*************************************************************************/
/* */
/* <Function> */
/* Convert_Glyph */
/* */
/* <Description> */
/* Converts a glyph into a series of segments and arcs and makes a */
/* profiles list with them. */
/* */
/* <Input> */
/* flipped :: If set, flip the direction of curve. */
/* */
/* <Return> */
/* SUCCESS on success, FAILURE if any error was encountered during */
/* rendering. */
/* */
static Bool
Convert_Glyph( RAS_ARGS int flipped )
{
int i;
unsigned start;
PProfile lastProfile;
ras.fProfile = NULL;
ras.joint = FALSE;
ras.fresh = FALSE;
ras.maxBuff = ras.sizeBuff - AlignProfileSize;
ras.numTurns = 0;
ras.cProfile = (PProfile)ras.top;
ras.cProfile->offset = ras.top;
ras.num_Profs = 0;
start = 0;
for ( i = 0; i < ras.outline.n_contours; i++ )
{
ras.state = Unknown;
ras.gProfile = NULL;
if ( Decompose_Curve( RAS_VARS (unsigned short)start,
ras.outline.contours[i],
flipped ) )
return FAILURE;
start = ras.outline.contours[i] + 1;
/* We must now see whether the extreme arcs join or not */
if ( FRAC( ras.lastY ) == 0 &&
ras.lastY >= ras.minY &&
ras.lastY <= ras.maxY )
if ( ras.gProfile && ras.gProfile->flow == ras.cProfile->flow )
ras.top--;
/* Note that ras.gProfile can be nil if the contour was too small */
/* to be drawn. */
lastProfile = ras.cProfile;
if ( End_Profile( RAS_VAR ) )
return FAILURE;
/* close the `next profile in contour' linked list */
if ( ras.gProfile )
lastProfile->next = ras.gProfile;
}
if ( Finalize_Profile_Table( RAS_VAR ) )
return FAILURE;
return (Bool)( ras.top < ras.maxBuff ? SUCCESS : FAILURE );
}
/*************************************************************************/
/*************************************************************************/
/** **/
/** SCAN-LINE SWEEPS AND DRAWING **/
/** **/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/* */
/* Init_Linked */
/* */
/* Initializes an empty linked list. */
/* */
static void
Init_Linked( TProfileList* l )
{
*l = NULL;
}
/*************************************************************************/
/* */
/* InsNew */
/* */
/* Inserts a new profile in a linked list. */
/* */
static void
InsNew( PProfileList list,
PProfile profile )
{
PProfile *old, current;
Long x;
old = list;
current = *old;
x = profile->X;
while ( current )
{
if ( x < current->X )
break;
old = &current->link;
current = *old;
}
profile->link = current;
*old = profile;
}
/*************************************************************************/
/* */
/* DelOld */
/* */
/* Removes an old profile from a linked list. */
/* */
static void
DelOld( PProfileList list,
PProfile profile )
{
PProfile *old, current;
old = list;
current = *old;
while ( current )
{
if ( current == profile )
{
*old = current->link;
return;
}
old = &current->link;
current = *old;
}
/* we should never get there, unless the profile was not part of */
/* the list. */
}
/*************************************************************************/
/* */
/* Sort */
/* */
/* Sorts a trace list. In 95%, the list is already sorted. We need */
/* an algorithm which is fast in this case. Bubble sort is enough */
/* and simple. */
/* */
static void
Sort( PProfileList list )
{
PProfile *old, current, next;
/* First, set the new X coordinate of each profile */
current = *list;
while ( current )
{
current->X = *current->offset;
current->offset += current->flow;
current->height--;
current = current->link;
}
/* Then sort them */
old = list;
current = *old;
if ( !current )
return;
next = current->link;
while ( next )
{
if ( current->X <= next->X )
{
old = &current->link;
current = *old;
if ( !current )
return;
}
else
{
*old = next;
current->link = next->link;
next->link = current;
old = list;
current = *old;
}
next = current->link;
}
}
/*************************************************************************/
/* */
/* Vertical Sweep Procedure Set */
/* */
/* These four routines are used during the vertical black/white sweep */
/* phase by the generic Draw_Sweep() function. */
/* */
/*************************************************************************/
static void
Vertical_Sweep_Init( RAS_ARGS Short* min,
Short* max )
{
Long pitch = ras.target.pitch;
FT_UNUSED( max );
ras.traceIncr = (Short)-pitch;
ras.traceOfs = -*min * pitch;
if ( pitch > 0 )
ras.traceOfs += ( ras.target.rows - 1 ) * pitch;
ras.gray_min_x = 0;
ras.gray_max_x = 0;
}
static void
Vertical_Sweep_Span( RAS_ARGS Short y,
FT_F26Dot6 x1,
FT_F26Dot6 x2,
PProfile left,
PProfile right )
{
Long e1, e2;
int c1, c2;
Byte f1, f2;
Byte* target;
FT_UNUSED( y );
FT_UNUSED( left );
FT_UNUSED( right );
/* Drop-out control */
e1 = TRUNC( CEILING( x1 ) );
if ( x2 - x1 - ras.precision <= ras.precision_jitter )
e2 = e1;
else
e2 = TRUNC( FLOOR( x2 ) );
if ( e2 >= 0 && e1 < ras.bWidth )
{
if ( e1 < 0 )
e1 = 0;
if ( e2 >= ras.bWidth )
e2 = ras.bWidth - 1;
c1 = (Short)( e1 >> 3 );
c2 = (Short)( e2 >> 3 );
f1 = (Byte) ( 0xFF >> ( e1 & 7 ) );
f2 = (Byte) ~( 0x7F >> ( e2 & 7 ) );
if ( ras.gray_min_x > c1 ) ras.gray_min_x = (short)c1;
if ( ras.gray_max_x < c2 ) ras.gray_max_x = (short)c2;
target = ras.bTarget + ras.traceOfs + c1;
c2 -= c1;
if ( c2 > 0 )
{
target[0] |= f1;
/* memset() is slower than the following code on many platforms. */
/* This is due to the fact that, in the vast majority of cases, */
/* the span length in bytes is relatively small. */
c2--;
while ( c2 > 0 )
{
*(++target) = 0xFF;
c2--;
}
target[1] |= f2;
}
else
*target |= ( f1 & f2 );
}
}
static void
Vertical_Sweep_Drop( RAS_ARGS Short y,
FT_F26Dot6 x1,
FT_F26Dot6 x2,
PProfile left,
PProfile right )
{
Long e1, e2;
Short c1, f1;
/* Drop-out control */
e1 = CEILING( x1 );
e2 = FLOOR ( x2 );
if ( e1 > e2 )
{
if ( e1 == e2 + ras.precision )
{
switch ( ras.dropOutControl )
{
case 1:
e1 = e2;
break;
case 4:
e1 = CEILING( (x1 + x2 + 1) / 2 );
break;
case 2:
case 5:
/* Drop-out Control Rule #4 */
/* The spec is not very clear regarding rule #4. It */
/* presents a method that is way too costly to implement */
/* while the general idea seems to get rid of `stubs'. */
/* */
/* Here, we only get rid of stubs recognized if: */
/* */
/* upper stub: */
/* */
/* - P_Left and P_Right are in the same contour */
/* - P_Right is the successor of P_Left in that contour */
/* - y is the top of P_Left and P_Right */
/* */
/* lower stub: */
/* */
/* - P_Left and P_Right are in the same contour */
/* - P_Left is the successor of P_Right in that contour */
/* - y is the bottom of P_Left */
/* */
/* FIXXXME: uncommenting this line solves the disappearing */
/* bit problem in the `7' of verdana 10pts, but */
/* makes a new one in the `C' of arial 14pts */
#if 0
if ( x2 - x1 < ras.precision_half )
#endif
{
/* upper stub test */
if ( left->next == right && left->height <= 0 )
return;
/* lower stub test */
if ( right->next == left && left->start == y )
return;
}
/* check that the rightmost pixel isn't set */
e1 = TRUNC( e1 );
c1 = (Short)( e1 >> 3 );
f1 = (Short)( e1 & 7 );
if ( e1 >= 0 && e1 < ras.bWidth &&
ras.bTarget[ras.traceOfs + c1] & ( 0x80 >> f1 ) )
return;
if ( ras.dropOutControl == 2 )
e1 = e2;
else
e1 = CEILING( ( x1 + x2 + 1 ) / 2 );
break;
default:
return; /* unsupported mode */
}
}
else
return;
}
e1 = TRUNC( e1 );
if ( e1 >= 0 && e1 < ras.bWidth )
{
c1 = (Short)( e1 >> 3 );
f1 = (Short)( e1 & 7 );
if ( ras.gray_min_x > c1 ) ras.gray_min_x = c1;
if ( ras.gray_max_x < c1 ) ras.gray_max_x = c1;
ras.bTarget[ras.traceOfs + c1] |= (char)( 0x80 >> f1 );
}
}
static void
Vertical_Sweep_Step( RAS_ARG )
{
ras.traceOfs += ras.traceIncr;
}
/***********************************************************************/
/* */
/* Horizontal Sweep Procedure Set */
/* */
/* These four routines are used during the horizontal black/white */
/* sweep phase by the generic Draw_Sweep() function. */
/* */
/***********************************************************************/
static void
Horizontal_Sweep_Init( RAS_ARGS Short* min,
Short* max )
{
/* nothing, really */
FT_UNUSED( raster );
FT_UNUSED( min );
FT_UNUSED( max );
}
static void
Horizontal_Sweep_Span( RAS_ARGS Short y,
FT_F26Dot6 x1,
FT_F26Dot6 x2,
PProfile left,
PProfile right )
{
Long e1, e2;
PByte bits;
Byte f1;
FT_UNUSED( left );
FT_UNUSED( right );
if ( x2 - x1 < ras.precision )
{
e1 = CEILING( x1 );
e2 = FLOOR ( x2 );
if ( e1 == e2 )
{
bits = ras.bTarget + ( y >> 3 );
f1 = (Byte)( 0x80 >> ( y & 7 ) );
e1 = TRUNC( e1 );
if ( e1 >= 0 && e1 < ras.target.rows )
{
PByte p;
p = bits - e1*ras.target.pitch;
if ( ras.target.pitch > 0 )
p += ( ras.target.rows - 1 ) * ras.target.pitch;
p[0] |= f1;
}
}
}
}
static void
Horizontal_Sweep_Drop( RAS_ARGS Short y,
FT_F26Dot6 x1,
FT_F26Dot6 x2,
PProfile left,
PProfile right )
{
Long e1, e2;
PByte bits;
Byte f1;
/* During the horizontal sweep, we only take care of drop-outs */
e1 = CEILING( x1 );
e2 = FLOOR ( x2 );
if ( e1 > e2 )
{
if ( e1 == e2 + ras.precision )
{
switch ( ras.dropOutControl )
{
case 1:
e1 = e2;
break;
case 4:
e1 = CEILING( ( x1 + x2 + 1 ) / 2 );
break;
case 2:
case 5:
/* Drop-out Control Rule #4 */
/* The spec is not very clear regarding rule #4. It */
/* presents a method that is way too costly to implement */
/* while the general idea seems to get rid of `stubs'. */
/* */
/* rightmost stub test */
if ( left->next == right && left->height <= 0 )
return;
/* leftmost stub test */
if ( right->next == left && left->start == y )
return;
/* check that the rightmost pixel isn't set */
e1 = TRUNC( e1 );
bits = ras.bTarget + ( y >> 3 );
f1 = (Byte)( 0x80 >> ( y & 7 ) );
bits -= e1 * ras.target.pitch;
if ( ras.target.pitch > 0 )
bits += ( ras.target.rows - 1 ) * ras.target.pitch;
if ( e1 >= 0 &&
e1 < ras.target.rows &&
*bits & f1 )
return;
if ( ras.dropOutControl == 2 )
e1 = e2;
else
e1 = CEILING( ( x1 + x2 + 1 ) / 2 );
break;
default:
return; /* unsupported mode */
}
}
else
return;
}
bits = ras.bTarget + ( y >> 3 );
f1 = (Byte)( 0x80 >> ( y & 7 ) );
e1 = TRUNC( e1 );
if ( e1 >= 0 && e1 < ras.target.rows )
{
bits -= e1 * ras.target.pitch;
if ( ras.target.pitch > 0 )
bits += ( ras.target.rows - 1 ) * ras.target.pitch;
bits[0] |= f1;
}
}
static void
Horizontal_Sweep_Step( RAS_ARG )
{
/* Nothing, really */
FT_UNUSED( raster );
}
#ifdef FT_RASTER_OPTION_ANTI_ALIASING
/*************************************************************************/
/* */
/* Vertical Gray Sweep Procedure Set */
/* */
/* These two routines are used during the vertical gray-levels sweep */
/* phase by the generic Draw_Sweep() function. */
/* */
/* NOTES */
/* */
/* - The target pixmap's width *must* be a multiple of 4. */
/* */
/* - You have to use the function Vertical_Sweep_Span() for the gray */
/* span call. */
/* */
/*************************************************************************/
static void
Vertical_Gray_Sweep_Init( RAS_ARGS Short* min,
Short* max )
{
Long pitch, byte_len;
*min = *min & -2;
*max = ( *max + 3 ) & -2;
ras.traceOfs = 0;
pitch = ras.target.pitch;
byte_len = -pitch;
ras.traceIncr = (Short)byte_len;
ras.traceG = ( *min / 2 ) * byte_len;
if ( pitch > 0 )
{
ras.traceG += ( ras.target.rows - 1 ) * pitch;
byte_len = -byte_len;
}
ras.gray_min_x = (Short)byte_len;
ras.gray_max_x = -(Short)byte_len;
}
static void
Vertical_Gray_Sweep_Step( RAS_ARG )
{
Int c1, c2;
PByte pix, bit, bit2;
Int* count = ras.count_table;
Byte* grays;
ras.traceOfs += ras.gray_width;
if ( ras.traceOfs > ras.gray_width )
{
pix = ras.gTarget + ras.traceG + ras.gray_min_x * 4;
grays = ras.grays;
if ( ras.gray_max_x >= 0 )
{
Long last_pixel = ras.target.width - 1;
Int last_cell = last_pixel >> 2;
Int last_bit = last_pixel & 3;
Bool over = 0;
if ( ras.gray_max_x >= last_cell && last_bit != 3 )
{
ras.gray_max_x = last_cell - 1;
over = 1;
}
if ( ras.gray_min_x < 0 )
ras.gray_min_x = 0;
bit = ras.bTarget + ras.gray_min_x;
bit2 = bit + ras.gray_width;
c1 = ras.gray_max_x - ras.gray_min_x;
while ( c1 >= 0 )
{
c2 = count[*bit] + count[*bit2];
if ( c2 )
{
pix[0] = grays[(c2 >> 12) & 0x000F];
pix[1] = grays[(c2 >> 8 ) & 0x000F];
pix[2] = grays[(c2 >> 4 ) & 0x000F];
pix[3] = grays[ c2 & 0x000F];
*bit = 0;
*bit2 = 0;
}
bit++;
bit2++;
pix += 4;
c1--;
}
if ( over )
{
c2 = count[*bit] + count[*bit2];
if ( c2 )
{
switch ( last_bit )
{
case 2:
pix[2] = grays[(c2 >> 4 ) & 0x000F];
case 1:
pix[1] = grays[(c2 >> 8 ) & 0x000F];
default:
pix[0] = grays[(c2 >> 12) & 0x000F];
}
*bit = 0;
*bit2 = 0;
}
}
}
ras.traceOfs = 0;
ras.traceG += ras.traceIncr;
ras.gray_min_x = 32000;
ras.gray_max_x = -32000;
}
}
static void
Horizontal_Gray_Sweep_Span( RAS_ARGS Short y,
FT_F26Dot6 x1,
FT_F26Dot6 x2,
PProfile left,
PProfile right )
{
/* nothing, really */
FT_UNUSED( raster );
FT_UNUSED( y );
FT_UNUSED( x1 );
FT_UNUSED( x2 );
FT_UNUSED( left );
FT_UNUSED( right );
}
static void
Horizontal_Gray_Sweep_Drop( RAS_ARGS Short y,
FT_F26Dot6 x1,
FT_F26Dot6 x2,
PProfile left,
PProfile right )
{
Long e1, e2;
PByte pixel;
Byte color;
/* During the horizontal sweep, we only take care of drop-outs */
e1 = CEILING( x1 );
e2 = FLOOR ( x2 );
if ( e1 > e2 )
{
if ( e1 == e2 + ras.precision )
{
switch ( ras.dropOutControl )
{
case 1:
e1 = e2;
break;
case 4:
e1 = CEILING( ( x1 + x2 + 1 ) / 2 );
break;
case 2:
case 5:
/* Drop-out Control Rule #4 */
/* The spec is not very clear regarding rule #4. It */
/* presents a method that is way too costly to implement */
/* while the general idea seems to get rid of `stubs'. */
/* */
/* rightmost stub test */
if ( left->next == right && left->height <= 0 )
return;
/* leftmost stub test */
if ( right->next == left && left->start == y )
return;
if ( ras.dropOutControl == 2 )
e1 = e2;
else
e1 = CEILING( ( x1 + x2 + 1 ) / 2 );
break;
default:
return; /* unsupported mode */
}
}
else
return;
}
if ( e1 >= 0 )
{
if ( x2 - x1 >= ras.precision_half )
color = ras.grays[2];
else
color = ras.grays[1];
e1 = TRUNC( e1 ) / 2;
if ( e1 < ras.target.rows )
{
pixel = ras.gTarget - e1 * ras.target.pitch + y / 2;
if ( ras.target.pitch > 0 )
pixel += ( ras.target.rows - 1 ) * ras.target.pitch;
if ( pixel[0] == ras.grays[0] )
pixel[0] = color;
}
}
}
#endif /* FT_RASTER_OPTION_ANTI_ALIASING */
/*************************************************************************/
/* */
/* Generic Sweep Drawing routine */
/* */
/*************************************************************************/
static Bool
Draw_Sweep( RAS_ARG )
{
Short y, y_change, y_height;
PProfile P, Q, P_Left, P_Right;
Short min_Y, max_Y, top, bottom, dropouts;
Long x1, x2, xs, e1, e2;
TProfileList wait;
TProfileList draw_left, draw_right;
/* Init empty linked lists */
Init_Linked( &wait );
Init_Linked( &draw_left );
Init_Linked( &draw_right );
/* first, compute min and max Y */
P = ras.fProfile;
max_Y = (Short)TRUNC( ras.minY );
min_Y = (Short)TRUNC( ras.maxY );
while ( P )
{
Q = P->link;
bottom = (Short)P->start;
top = (Short)( P->start + P->height - 1 );
if ( min_Y > bottom ) min_Y = bottom;
if ( max_Y < top ) max_Y = top;
P->X = 0;
InsNew( &wait, P );
P = Q;
}
/* Check the Y-turns */
if ( ras.numTurns == 0 )
{
ras.error = Raster_Err_Invalid;
return FAILURE;
}
/* Now inits the sweep */
ras.Proc_Sweep_Init( RAS_VARS &min_Y, &max_Y );
/* Then compute the distance of each profile from min_Y */
P = wait;
while ( P )
{
P->countL = (UShort)( P->start - min_Y );
P = P->link;
}
/* Let's go */
y = min_Y;
y_height = 0;
if ( ras.numTurns > 0 &&
ras.sizeBuff[-ras.numTurns] == min_Y )
ras.numTurns--;
while ( ras.numTurns > 0 )
{
/* look in the wait list for new activations */
P = wait;
while ( P )
{
Q = P->link;
P->countL -= y_height;
if ( P->countL == 0 )
{
DelOld( &wait, P );
switch ( P->flow )
{
case Flow_Up:
InsNew( &draw_left, P );
break;
case Flow_Down:
InsNew( &draw_right, P );
break;
}
}
P = Q;
}
/* Sort the drawing lists */
Sort( &draw_left );
Sort( &draw_right );
y_change = (Short)ras.sizeBuff[-ras.numTurns--];
y_height = (Short)( y_change - y );
while ( y < y_change )
{
/* Let's trace */
dropouts = 0;
P_Left = draw_left;
P_Right = draw_right;
while ( P_Left )
{
x1 = P_Left ->X;
x2 = P_Right->X;
if ( x1 > x2 )
{
xs = x1;
x1 = x2;
x2 = xs;
}
if ( x2 - x1 <= ras.precision )
{
e1 = FLOOR( x1 );
e2 = CEILING( x2 );
if ( ras.dropOutControl != 0 &&
( e1 > e2 || e2 == e1 + ras.precision ) )
{
/* a drop out was detected */
P_Left ->X = x1;
P_Right->X = x2;
/* mark profile for drop-out processing */
P_Left->countL = 1;
dropouts++;
goto Skip_To_Next;
}
}
ras.Proc_Sweep_Span( RAS_VARS y, x1, x2, P_Left, P_Right );
Skip_To_Next:
P_Left = P_Left->link;
P_Right = P_Right->link;
}
/* now perform the dropouts _after_ the span drawing -- */
/* drop-outs processing has been moved out of the loop */
/* for performance tuning */
if ( dropouts > 0 )
goto Scan_DropOuts;
Next_Line:
ras.Proc_Sweep_Step( RAS_VAR );
y++;
if ( y < y_change )
{
Sort( &draw_left );
Sort( &draw_right );
}
}
/* Now finalize the profiles that needs it */
P = draw_left;
while ( P )
{
Q = P->link;
if ( P->height == 0 )
DelOld( &draw_left, P );
P = Q;
}
P = draw_right;
while ( P )
{
Q = P->link;
if ( P->height == 0 )
DelOld( &draw_right, P );
P = Q;
}
}
/* for gray-scaling, flushes the bitmap scanline cache */
while ( y <= max_Y )
{
ras.Proc_Sweep_Step( RAS_VAR );
y++;
}
return SUCCESS;
Scan_DropOuts:
P_Left = draw_left;
P_Right = draw_right;
while ( P_Left )
{
if ( P_Left->countL )
{
P_Left->countL = 0;
#if 0
dropouts--; /* -- this is useful when debugging only */
#endif
ras.Proc_Sweep_Drop( RAS_VARS y,
P_Left->X,
P_Right->X,
P_Left,
P_Right );
}
P_Left = P_Left->link;
P_Right = P_Right->link;
}
goto Next_Line;
}
/*************************************************************************/
/* */
/* <Function> */
/* Render_Single_Pass */
/* */
/* <Description> */
/* Performs one sweep with sub-banding. */
/* */
/* <Input> */
/* flipped :: If set, flip the direction of the outline. */
/* */
/* <Return> */
/* Renderer error code. */
/* */
static int
Render_Single_Pass( RAS_ARGS Bool flipped )
{
Short i, j, k;
while ( ras.band_top >= 0 )
{
ras.maxY = (Long)ras.band_stack[ras.band_top].y_max * ras.precision;
ras.minY = (Long)ras.band_stack[ras.band_top].y_min * ras.precision;
ras.top = ras.buff;
ras.error = Raster_Err_None;
if ( Convert_Glyph( RAS_VARS flipped ) )
{
if ( ras.error != Raster_Err_Overflow )
return FAILURE;
ras.error = Raster_Err_None;
/* sub-banding */
#ifdef DEBUG_RASTER
ClearBand( RAS_VARS TRUNC( ras.minY ), TRUNC( ras.maxY ) );
#endif
i = ras.band_stack[ras.band_top].y_min;
j = ras.band_stack[ras.band_top].y_max;
k = (Short)( ( i + j ) / 2 );
if ( ras.band_top >= 7 || k < i )
{
ras.band_top = 0;
ras.error = Raster_Err_Invalid;
return ras.error;
}
ras.band_stack[ras.band_top + 1].y_min = k;
ras.band_stack[ras.band_top + 1].y_max = j;
ras.band_stack[ras.band_top].y_max = (Short)( k - 1 );
ras.band_top++;
}
else
{
if ( ras.fProfile )
if ( Draw_Sweep( RAS_VAR ) )
return ras.error;
ras.band_top--;
}
}
return SUCCESS;
}
/*************************************************************************/
/* */
/* <Function> */
/* Render_Glyph */
/* */
/* <Description> */
/* Renders a glyph in a bitmap. Sub-banding if needed. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
FT_LOCAL_DEF FT_Error
Render_Glyph( RAS_ARG )
{
FT_Error error;
Set_High_Precision( RAS_VARS ras.outline.flags &
ft_outline_high_precision );
ras.scale_shift = ras.precision_shift;
ras.dropOutControl = 2;
ras.second_pass = (FT_Byte)( !( ras.outline.flags &
ft_outline_single_pass ) );
/* Vertical Sweep */
ras.Proc_Sweep_Init = Vertical_Sweep_Init;
ras.Proc_Sweep_Span = Vertical_Sweep_Span;
ras.Proc_Sweep_Drop = Vertical_Sweep_Drop;
ras.Proc_Sweep_Step = Vertical_Sweep_Step;
ras.band_top = 0;
ras.band_stack[0].y_min = 0;
ras.band_stack[0].y_max = (short)( ras.target.rows - 1 );
ras.bWidth = (unsigned short)ras.target.width;
ras.bTarget = (Byte*)ras.target.buffer;
if ( ( error = Render_Single_Pass( RAS_VARS 0 ) ) != 0 )
return error;
/* Horizontal Sweep */
if ( ras.second_pass && ras.dropOutControl != 0 )
{
ras.Proc_Sweep_Init = Horizontal_Sweep_Init;
ras.Proc_Sweep_Span = Horizontal_Sweep_Span;
ras.Proc_Sweep_Drop = Horizontal_Sweep_Drop;
ras.Proc_Sweep_Step = Horizontal_Sweep_Step;
ras.band_top = 0;
ras.band_stack[0].y_min = 0;
ras.band_stack[0].y_max = (short)( ras.target.width - 1 );
if ( ( error = Render_Single_Pass( RAS_VARS 1 ) ) != 0 )
return error;
}
return Raster_Err_Ok;
}
#ifdef FT_RASTER_OPTION_ANTI_ALIASING
/*************************************************************************/
/* */
/* <Function> */
/* Render_Gray_Glyph */
/* */
/* <Description> */
/* Renders a glyph with grayscaling. Sub-banding if needed. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
FT_LOCAL_DEF FT_Error
Render_Gray_Glyph( RAS_ARG )
{
Long pixel_width;
FT_Error error;
Set_High_Precision( RAS_VARS ras.outline.flags &
ft_outline_high_precision );
ras.scale_shift = ras.precision_shift + 1;
ras.dropOutControl = 2;
ras.second_pass = !( ras.outline.flags & ft_outline_single_pass );
/* Vertical Sweep */
ras.band_top = 0;
ras.band_stack[0].y_min = 0;
ras.band_stack[0].y_max = 2 * ras.target.rows - 1;
ras.bWidth = ras.gray_width;
pixel_width = 2 * ( ( ras.target.width + 3 ) >> 2 );
if ( ras.bWidth > pixel_width )
ras.bWidth = pixel_width;
ras.bWidth = ras.bWidth * 8;
ras.bTarget = (Byte*)ras.gray_lines;
ras.gTarget = (Byte*)ras.target.buffer;
ras.Proc_Sweep_Init = Vertical_Gray_Sweep_Init;
ras.Proc_Sweep_Span = Vertical_Sweep_Span;
ras.Proc_Sweep_Drop = Vertical_Sweep_Drop;
ras.Proc_Sweep_Step = Vertical_Gray_Sweep_Step;
error = Render_Single_Pass( RAS_VARS 0 );
if ( error )
return error;
/* Horizontal Sweep */
if ( ras.second_pass && ras.dropOutControl != 0 )
{
ras.Proc_Sweep_Init = Horizontal_Sweep_Init;
ras.Proc_Sweep_Span = Horizontal_Gray_Sweep_Span;
ras.Proc_Sweep_Drop = Horizontal_Gray_Sweep_Drop;
ras.Proc_Sweep_Step = Horizontal_Sweep_Step;
ras.band_top = 0;
ras.band_stack[0].y_min = 0;
ras.band_stack[0].y_max = ras.target.width * 2 - 1;
error = Render_Single_Pass( RAS_VARS 1 );
if ( error )
return error;
}
return Raster_Err_Ok;
}
#else /* FT_RASTER_OPTION_ANTI_ALIASING */
FT_LOCAL_DEF
FT_Error Render_Gray_Glyph( RAS_ARG )
{
FT_UNUSED_RASTER;
return Raster_Err_Cannot_Render_Glyph;
}
#endif /* FT_RASTER_OPTION_ANTI_ALIASING */
static void
ft_black_init( TRaster_Instance* raster )
{
FT_UInt n;
FT_ULong c;
/* setup count table */
for ( n = 0; n < 256; n++ )
{
c = ( n & 0x55 ) + ( ( n & 0xAA ) >> 1 );
c = ( ( c << 6 ) & 0x3000 ) |
( ( c << 4 ) & 0x0300 ) |
( ( c << 2 ) & 0x0030 ) |
(c & 0x0003 );
raster->count_table[n] = c;
}
#ifdef FT_RASTER_OPTION_ANTI_ALIASING
/* set default 5-levels gray palette */
for ( n = 0; n < 5; n++ )
raster->grays[n] = n * 255 / 4;
raster->gray_width = RASTER_GRAY_LINES / 2;
#endif
}
/**** RASTER OBJECT CREATION: In standalone mode, we simply use *****/
/**** a static object. *****/
#ifdef _STANDALONE_
static int
ft_black_new( void* memory,
FT_Raster *araster )
{
static FT_RasterRec_ the_raster;
*araster = &the_raster;
MEM_Set( &the_raster, sizeof ( the_raster ), 0 );
ft_black_init( &the_raster );
return 0;
}
static void
ft_black_done( FT_Raster raster )
{
/* nothing */
raster->init = 0;
}
#else /* _STANDALONE_ */
static int
ft_black_new( FT_Memory memory,
TRaster_Instance** araster )
{
FT_Error error;
TRaster_Instance* raster;
*araster = 0;
if ( !ALLOC( raster, sizeof ( *raster ) ) )
{
raster->memory = memory;
ft_black_init( raster );
*araster = raster;
}
return error;
}
static void
ft_black_done( TRaster_Instance* raster )
{
FT_Memory memory = (FT_Memory)raster->memory;
FREE( raster );
}
#endif /* _STANDALONE_ */
static void
ft_black_reset( TRaster_Instance* raster,
const char* pool_base,
long pool_size )
{
if ( raster && pool_base && pool_size >= 4096 )
{
/* save the pool */
raster->buff = (PLong)pool_base;
raster->sizeBuff = raster->buff + pool_size / sizeof ( Long );
}
}
static void
ft_black_set_mode( TRaster_Instance* raster,
unsigned long mode,
const char* palette )
{
#ifdef FT_RASTER_OPTION_ANTI_ALIASING
if ( mode == FT_MAKE_TAG( 'p', 'a', 'l', '5' ) )
{
/* set 5-levels gray palette */
raster->grays[0] = palette[0];
raster->grays[1] = palette[1];
raster->grays[2] = palette[2];
raster->grays[3] = palette[3];
raster->grays[4] = palette[4];
}
#else
FT_UNUSED( raster );
FT_UNUSED( mode );
FT_UNUSED( palette );
#endif
}
static int
ft_black_render( TRaster_Instance* raster,
FT_Raster_Params* params )
{
FT_Outline* outline = (FT_Outline*)params->source;
FT_Bitmap* target_map = params->target;
if ( !raster || !raster->buff || !raster->sizeBuff )
return Raster_Err_Not_Ini;
/* return immediately if the outline is empty */
if ( outline->n_points == 0 || outline->n_contours <= 0 )
return Raster_Err_None;
if ( !outline || !outline->contours || !outline->points )
return Raster_Err_Invalid;
if ( outline->n_points != outline->contours[outline->n_contours - 1] + 1 )
return Raster_Err_Invalid;
/* this version of the raster does not support direct rendering, sorry */
if ( params->flags & ft_raster_flag_direct )
return Raster_Err_Unsupported;
if ( !target_map || !target_map->buffer )
return Raster_Err_Invalid;
ras.outline = *outline;
ras.target = *target_map;
return ( ( params->flags & ft_raster_flag_aa )
? Render_Gray_Glyph( raster )
: Render_Glyph( raster ) );
}
const FT_Raster_Funcs ft_standard_raster =
{
ft_glyph_format_outline,
(FT_Raster_New_Func) ft_black_new,
(FT_Raster_Reset_Func) ft_black_reset,
(FT_Raster_Set_Mode_Func)ft_black_set_mode,
(FT_Raster_Render_Func) ft_black_render,
(FT_Raster_Done_Func) ft_black_done
};
/* END */